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by Published on 2015-08-19 08:43 PM

Update (11:40 PM EDT): Lore talked about why flying is taking so long.

BlizzCon 2015 Virtual Ticket Now Available
Originally Posted by Blizzard
The murlocs are busy working on prepping panels and assembling their contest entries, which can only mean one thing—BlizzCon 2015 is just a few months away! This year’s show is sold out, but those unable to join the festivities in person can experience the excitement from home with the BlizzCon Virtual Ticket, available to order now in the Battle.net Shop!

BUY VIRTUAL TICKET

With the BlizzCon Virtual Ticket, live online HD coverage will be at your fingertips on both days of the show, taking place Friday, November 6 and Saturday, November 7. You’ll enjoy two channels of content, featuring developer panels on the main and panel stages, exclusive in-depth interviews, the epic closing ceremony, and the community contests on Friday evening —this year hosted by author, actor, and all-around good geek, Wil Wheaton (@wilw).

You’ll also have access to on-demand replays for up to two weeks after the show so you can catch up on anything you might have missed.

Bonus Loot 2.0
As always, the Virtual Ticket also unlocks a treasure trove of in-game goodies for your favorite Blizzard games, including World of Warcraft, Diablo III, Hearthstone, StarCraft II, and Heroes of the Storm—more details to come at a later date.

In addition, for the first time ever, Virtual Ticket buyers will also have the option to equip the Goody Bag that we give out to BlizzCon-goers in person. The Goody Bag is available to pre-purchase now through the Blizzard Gear Store for an additional $34.99 USD (plus tax, shipping, and applicable fees; limit 1 per Virtual Ticket), but supplies are limited, so be sure to lock in your pre-purchase before they’re all claimed. Visit our Goody Bag blog to check out the contents and learn more about how to order.


The Virtual Ticket also grants you access to a limited-time online BlizzCon merchandise sale featuring a selection of commemorative items that will be available for purchase at the show.** This special sale is scheduled to run from October 16 through November 8, and we’ll give you the low-down on all the loot that’s coming at a later date.

Free WCS and Warcraft eSports Tournament Streams

Even if you don’t purchase a Virtual Ticket, you’ll still be able to catch plenty of BlizzCon action online for free. Coverage of the BlizzCon opening ceremony and this year’s BlizzCon eSports tournaments—including the StarCraft II World Championship Series Global Finals, Hearthstone World Championship, World of Warcraft Arena World Championship, and the first-ever Heroes of the Storm World Championship—will be streamed for free in HD at www.blizzcon.com.

To order a Virtual Ticket, head to the Virtual Ticket Battle.net Shop page. For more information, read the FAQ below.

* Virtual Ticket coverage will be available in English only.

**While supplies last. All orders will be shipped from the United States. lnternational shipping rates may apply.

BlizzCon® 2015 Virtual Ticket FAQ

What is the BlizzCon® 2015 Virtual Ticket?
The BlizzCon 2015 Virtual Ticket offers comprehensive live HD coverage of Blizzard Entertainment’s two-day gaming celebration, taking place November 6 and 7, via a multichannel Internet stream.

When you purchase the Virtual Ticket, you’ll be able to switch freely between multiple high-definition (up to 720p) channels dedicated to different areas of BlizzCon, allowing viewers expanded access to the content they're most interested in. The Virtual Ticket grants you complete access to the Main and Panel Stage channels, featuring the following BlizzCon content:

  • Developer Panels: Get the latest news and firsthand developer insight into the creation of your favorite Blizzard games.
  • Exclusive Interviews: Dig deeper into the Warcraft, StarCraft, Diablo, and Overwatch universes in exclusive interviews with Blizzard executives and developers.
  • Costume and Talent Contests: Get a great view of the creativity on display in the legendary BlizzCon Costume Contest and epic Talent Contest.
  • Closing Ceremony: Be there for the closing festivities on Saturday night, celebrating two full days of Blizzard gaming and eSports action.

Limited high-definition coverage of the opening ceremony and BlizzCon eSports tournaments will be available online for free, featuring the Global Finals of the 2015 StarCraft® II World Championship Series, World of Warcraft® Arena World Championship, Hearthstone® World Championship, and Heroes of the Storm® World Championship. Keep an eye on www.blizzcon.com for more information.

If I order the BlizzCon 2015 Virtual Ticket, will I receive the commemorative BlizzCon 2015 in-game goodies?
Yes, Virtual Ticket holders will also receive commemorative BlizzCon 2015 in-game goodies for a variety of Blizzard games (details to be announced at a later date). The goodies will be linked to the Battle.net account used to purchase or redeem the Virtual Ticket, and will be available in-game after the show begins. Stay tuned for more information.

*NEW* Once I purchase my Virtual Ticket, how do I pre-purchase an optional BlizzCon 2015 Goody Bag?
Once you’ve completed your Virtual Ticket purchase or redeemed your Virtual Ticket code, log in to the Blizzard Gear Store (http://gear.blizzard.com) using the same Battle.net account. Look for the Goody Bag callout on the front page, or click BlizzCon 2015 in the top navigation bar, where you’ll be able to pre-purchase (limit 1 per Virtual Ticket and Battle.net account).

Please note that BlizzCon 2015 Goody Bag *supplies are limited*, and buying a Virtual Ticket does *not* guarantee that you’ll be able to also buy a Goody Bag. Goody Bag orders will be shipped closer to the start of BlizzCon. For more information, see the FAQ.

Will replays of Virtual Ticket content be available after BlizzCon is over?
Yes! Anyone with a Virtual Ticket will be able to access on-demand replays of the Main and Panel Stage streams for up to two weeks after the end of the event. Replays of the eSports events will also be available for free.

Will you be hosting a BlizzCon online merchandise sale this year for Virtual Ticket buyers? How will I access the sale?
Yes—we’re setting aside a stash of BlizzCon merchandise for BlizzCon attendees and Virtual Ticket holders to be sold in an online merchandise sale scheduled to take place October 16 through November 8, 2015.

After purchasing or redeeming a code for a Virtual Ticket, your Battle.net account will automatically be flagged to get access to the merchandise sale when it begins. Visit www.blizzcon.com closer to the sale for more information.

We’re also planning a post-BlizzCon sale that’s open to the public after show concludes—we’ll have more details to share at a later date. Please note that items purchased in all of these sales will be shipped from the U.S., so international shipping rates and other fees may apply.

How do I order the Virtual Ticket?
You can order the Virtual Ticket directly through the Battle.net Shop. Be sure to make your purchase on the Battle.net account you wish to use to watch the show, receive the in-game goodies, and access the merchandise sale. Also make sure you have a valid, updated payment method associated with your Battle.net account. If you do not yet have a Battle.net account, you can create one for free on the Battle.net website.

In what languages will the Virtual Ticket Internet stream be available?
The BlizzCon 2015 Virtual Ticket Internet stream and DIRECTV broadcast will be available in English only.

Free eSports streams will be available in multiple languages through a variety of external channels—visit www.blizzcon.com closer to the show to find out if localized streaming eSports coverage is available in your preferred language.

In which regions is the Virtual Ticket available for purchase?
The BlizzCon Virtual Ticket is available in the Americas, Europe, Russia, Australia, New Zealand, Taiwan, South Korea, and Southeast Asia (pricing and availability varies by region). Keep in mind the Virtual Ticket stream will be available only in English.

What are the system requirements and minimum bandwidth requirements to view the live stream?
We’ll have more information on the system requirements and minimum bandwidth requirements to view the stream closer to the event.

Do I need to purchase a Virtual Ticket if I’ve already purchased a ticket to attend BlizzCon in person?
Live BlizzCon attendees also get a Virtual Ticket with their BlizzCon ticket purchase. BlizzCon ticket purchasers should have already received a code (one per ticket purchased) which can be used to unlock the Virtual Ticket, in-game goodies, and merchandise sale access on a single Battle.net account. These codes were emailed directly to the BlizzCon ticket purchaser, so check with the person who bought your ticket if you haven’t yet received your code.

I plan to purchase the BlizzCon 2015 Pay Per View event through DIRECTV. Do I need to purchase the Virtual Ticket separately to also watch online?
For those who choose the option to purchase the BlizzCon 2015 DIRECTV Pay Per View (coming soon), the Virtual Ticket Internet stream will be included with your order. After ordering through DIRECTV, you will receive an email containing a code that will grant one Battle.net account access to the Virtual Ticket Internet stream, the BlizzCon 2015 in-game goodies, and online merchandise sale. You will be able to redeem your code here—just make sure to redeem the code using the Battle.net account on which you wish to receive the in-game goodies.

Note that the DIRECTV Pay Per View broadcast is not included with purchases of the Virtual Ticket made through the Battle.net Shop. More information on the DIRECTV BlizzCon 2015 Pay Per View event, including how to order through DIRECTV, will be available at a later date.

Get a BlizzCon Goody Bag with the Virtual Ticket
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Introducing a new way to bring a piece of the BlizzCon experience home! For the first time ever, BlizzCon Virtual Ticket buyers can also pre-purchase a BlizzCon Goody Bag (while supplies last)—and this year, the bag itself is one of the goodies!


A limited number of Goody Bags are now available to pre-purchase in the Blizzard Gear Store for $34.99 USD (plus tax, shipping, and applicable fees). There’s a limit of one bag per Virtual Ticket and supplies are limited, so grab this loot before it’s gone for good.

Check out what’s inside, and read below for more information on how to pre-purchase.


How to Pre-Purchase a Goody Bag

Once you’ve completed your BlizzCon Virtual Ticket purchase, head over to the Blizzard Gear Store and log in with the Battle.net Account you used to buy your Virtual Ticket.

Once you’re logged in to the Gear Store, look for the Goody Bag callout on the front page or head straight to the Goody Bag product page to begin the pre-purchase process.

Goody Bags are expected to ship out prior to the show in early November. All orders will be shipped from the United States, so international shipping rates and additional fees may apply. Click here for more information, including regional shipping restricitions.

If you’re attending BlizzCon in person, you’ll get aGoody Bag when you arrive at the show as part of your BlizzCon ticket purchase. If you want to pre-purchase an extra one, you can redeem the Virtual Ticket code that was emailed to ticket buyers and follow the process above.

Goody Bag Pre-Purchase FAQ

Q: Who can pre-purchase a BlizzCon 2015 Goody Bag?
A: BlizzCon 2015 Virtual Ticket and physical ticket holders are eligible to pre-purchase one Goody Bag per Battle.net Account at gear.blizzard.com while supplies last.

Q: I am a physical ticket holder. Do I need to purchase a Goody Bag?
A: BlizzCon 2015 physical ticket holders will receive their Goody Bag at badge pickup, beginning November 5, 2015. Physical ticket holders may also purchase one additional Goody Bag while supplies last.

Q: I can’t find the link to purchase the BlizzCon 2015 Goody Bag. Help!
A: Purchase the BlizzCon 2015 Goody Bag here. Remember, you must:

  • Purchase a BlizzCon 2015 Virtual Ticket or a physical BlizzCon 2015 ticket (physical ticket holders must redeem the BlizzCon Digital Bonuses Code the ticket buyer received via email. If you didn’t buy a ticket yourself, you’ll need to get your code from the person who bought your ticket).
  • Log in to your Battle.net Account.

Q: How much do Goody Bags cost?
A: BlizzCon 2015 Goody Bags are available for $34.99 USD (shipping and taxes will be added at the time of purchase). International orders may be subject to regional duties and fees.

Note: Physical items cannot be shipped to certain countries, e.g., China, Brazil, Argentina, or Russia. Review the Gear Store's shipping policies for more info.

Q. When will the BlizzCon 2015 Goody Bags Ship?
A. BlizzCon 2015 Goody Bags will begin shipping on or before November 6, 2015.

Q: What if I cancel my Virtual Ticket after ordering the BlizzCon 2015 Goody Bag?
A: Players without a valid Virtual Ticket or physical ticket purchase at the time of shipping will not be eligible to receive a BlizzCon 2015 Goody Bag. The order will be cancelled.

Patch 6.2.2 Patch Notes - Releases September 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Dungeon Finder Changes
  • Completing a Random Warlords of Draenor Heroic dungeon after the first one now awards 50 Garrison Resources (up from 0).

Racial Abilities
Blood Elf
  • Arcane Torrent now Silences all enemies in an 8 yard radius for 3 seconds (up from 2 seconds), and cooldown has been reduced to 1.5 minutes (down from 2 minutes).
Goblin
  • Rocket Barrage now has a 1.5-minute cooldown (down from 2 minutes).
  • Rocket Jump now has a 1.5-minute cooldown (down from 2 minutes).
Orc
  • Hardiness now reduces the duration of Stun effects by an additional 20% (up from 15%).
Troll
  • Voodoo Shuffle now reduces the duration of all movement impairing effects by 20% (up from 15%). Trolls still be flippin' out mon!
Tauren
  • War Stomp now stuns enemies for 3 seconds (up from 2 seconds), and cooldown has been reduced to 1.5 minutes (down from 2 minutes).

Class

Druid (Forums / Skills / Talent Calculator)
  • General
    • Thrash in Cat Form now deals 10% more damage.
  • Feral
    • Rake now deals 20% more damage. In PvP combat, Rake now deals 20% less damage.
    • Rip now deals 20% more damage. In PvP combat, Rip now deals 20% less damage.

Monk (Forums / Skills / Talent Calculator)
Please note that tooltip description for the following Monk abilities will be inaccurate. This will be corrected in a future patch.
  • General
    • Blackout Kick now deals 10% more damage.
    • Rising Sun Kick now deals 10% more damage.
    • Tiger Palm now deals 20% more damage.
  • Windwalker
    • Fists of Fury now deals 20% more damage.

Priest (Forums / Skills / Talent Calculator)
  • Shadow
    • Devouring Plague now deals 10% more damage. In PvP combat, Devouring Plague now deals 10% less damage.
    • Mind Blast now deals 10% more damage. In PvP combat, Mind Blast now deals 10% less damage.
    • Mind Flay now deals 20% more damage.
    • Mind Spike now deals 10% more damage. In PvP combat, Mind Spike now deals 10% less damage.

Warrior (Forums / Skills / Talent Calculator)
  • Protection
    • Devastate now deals 6% more damage.
    • Shield Slam now deals 6% more damage.
    • Revenge now deals 6% more damage.
  • Armor Sets
    • Tier-18 4-piece set bonus for Fury Warriors now reduces the cooldown of Recklessness by 30 seconds (up from 25 seconds).

Patch 6.2.2 Release Date
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As you might have seen in the latest update to the 6.2.2 PTR Patch Notes, our current plan is to release Patch 6.2.2 on September 1.

Please keep in mind that this release date is not set in stone, as we are continuing to iron out bugs with 6.2.2’s content, including some related to enabling flight in Draenor. That said, we are optimistic that we’ll be able to have everything ready by then, so we wanted to share the current plan. We know many players -- us included! -- are excited to take to the skies above Tanaan Jungle and the rest of the Draenor continent.

Patch 6.2.2 Change Clarifications
Originally Posted by Blizzard Entertainment
Hail, hero of Azeroth! The time has come to acknowledge/address faction imbalance!
We recognize there's a problem. It's why we've been nerfing the Human racial and implementing things like Merc Mode. (CM_Lore)
merc mode doesn't help Horde. It helps ally queue times. You stated so yourself!
It does help Horde, by giving Horde more people to play with.
Maybe...we'll see how that plays out. Horde rated needs bodies, which means people actually on the red side.
Also - and I couldn't say this an hour ago - we're buffing several Horde racials. (aa)

Would it not be fair to give a discount or maybe even a free faction change when massive racials changes happen like this?
The goal is not to push everyone over to Horde, just shore up some Horde racials that are underperforming. I'll ask about it, though. (CM_Lore)
and doing it in the current season is totally fine.

That would be underperforming in PVP Josh? as the top 10 progressed PVE guilds are all Horde.
Yes, in PvP. The racial changes have little to no real PvE impact. (CM_Lore)
maybe I'm just being cynical but I don't think 30s on Rocket Jump cd is going to have a major impact on the ladder.
To be honest with the listed changes I don't believe anyone is doing it to be goblin. Even if they're cool.
Sure. I also don't think that another 5% on Hardiness or Voodoo Shuffle are going to have any noticeable effect.
With a majority of comps relying on stuns to kill or silences blood elves and orcs will def rise to the occasion.
Yeah, maybe. IDK I still think Stoneform or Shadowmeld are really strong and easily on par. (CM_Lore)

Why not just get rid of all active racials and let people decide what to play based on looks/friends and not fotm.
We like racials. (CM_Lore)
We still like the actives, and disagree that they cause big problems (as long as they're tuned appropriately) (CM_Lore)
I guess issue is many horde actives offensive, all ally actives defensive. Some horde actives good in pve, not so much ally.
Maybe. That's an interesting point. I'll bring it up. (CM_Lore)

Will these 10% more 10% less in pvp be nerfs or will they deal the same as now in pvp. Wording is not clear.
+10% base, then -10% in PvP. So a very slight (~1%) nerf to those abilities, but a buff to Mind Flay. (CM_Lore)

hey can you clarify the feral damage changes. does that mean it's unchanged in pvp?
Buffed by 20% baseline, then reduced by 20% in PvP, so a very slight (~4%) nerf . (CM_Lore)

Would have been much better to have the cast time removed from War Stomp. Still suspectable to push back and DPS loss.
I don't think a 0.5 second cast is too much to ask for a 3-second AOE stun (CM_Lore)
But a 3-second silence gets a pass?
Stuns are significantly more powerful in more situations than silences. (CM_Lore)

Bring back the strong Will of Forsaken!
WotF is exactly the same as it was in Mists when everybody was undead (CM_Lore)
by Published on 2015-08-19 09:55 AM

New PTR Hotfixes, Cross Game Items for Consoles, T10 Speed Farm Uliana Monk and More

New eSports Card Back: Power Core

Patch Notes Up - Monk, Infernal Shrines, Duck Hunt Easter Egg and More

Blizzcon Goody Bag Pictures
Michele Morrow shared some better quality pictures of the Goody Bag.



Dev Interviews
IGN had the opportunity to talk to some developers recently.

  • Players were excited by interacting with heroes from the past in Legion.
  • Garrisons were a good idea, but didn't live up to their full potential.
  • By the time the team realized the problems with garrisons, they were halfway through the expansion and working on the next one.
  • The team doesn't think about subscriber numbers on a regular basis, as it doesn't help to make the game any better.
  • The team is aware of the Orc fatigue.
  • Sylvanas is back and going to play a huge role in this expansion.
  • Thrall will continue to evolve in Legion.
  • Creating new characters in the lore that weren't in older Warcraft games is challenging, but the team is getting better at it. Garrosh is a good example of a new character that worked.
  • Having a year between the last patch and new expansion doesn't work well, so the team is continuing to try and shorten the gap.


Developer Communication
Several developers talked about the change in communication in reference to a blog post by another game developer today. Be sure to read the full post for context.

Blog Post Key Points (Non-Blizzard Blog):
  • You never get a second chance at a first impression - A first impression is really important. We can’t just show you all of the nasty in-development stuff, because it’s not pretty.
  • Timing is important - The marketing department is to get as many people as they can interested in the game at the time it is released, but the public can also get turned off if they get an information overload
  • Game development is malleable, fan expectation is not.
    • A lot of things get cut during development.
    • Sometimes it’s for technical limitations, sometimes it’s for budget limitations, sometimes it’s for licensing, most of the time it’s for scope and schedule.
    • The hard core fans especially will take what the developers say as a promise, and we simply can’t make promises during development because features get cut all the time.
    • They’ll call us liars or won’t believe us because we SAID we’d do feature B and we didn’t, and so we can never be trusted and we are the worst developers EVER and the game is doomed and so on and so forth.
  • People don’t really understand game development, but think they do
    • It’s really really easy to be an armchair game developer.
    • The general public is never going to have access to all of the information that the developers with which to make their decisions.
    • Gamers really don’t understand game development any more than diners understand how a restaurant is actually run.
    • Most gamers out there don't really care about the nitty-gritty of game development. They just want to know that the game they want is going to have the features that they want.

Originally Posted by Blizzard Entertainment
The sooner the era of "DEV SAID IT, MUST BE TRUE OR RIOT" ends the better.
It's bizarre if you think about it - no one expects TV shows or movies or music to show WIP cuts that are unfinished outside of marketing.
In games if we show a concept of a thing (just a concept!) it's somehow locked in as a thing that we failed to deliver if it isn't fun.
Working in an environment where we can't share anything because of how the community latches on and turns it in to a weapon is not great.
The space between "here's an incomplete thing, give us feedback" and "here's a thing that's pretty but can't change much" is -tiny-.
This is a problem both game studios and the community have to work on, I'm not blaming the community, but it's on the harsh side right now. (nite_moogle)

it can also be very hard for people to express things civilly unfortunately when they're extremely passionate about said thing
About 80% of the time when someone on the Internet types "passion" they use it as a green light to be a big jerkface (nite_moogle)

Yeah. A well-known reason devs don't talk more, that people often mention, is the "everything is a promise" problem. But now I've noticed others more, like "if you give a bit information, people reach conclusions about the entire (99% unseen) game."
I'd never thought about that one until it became a huge widespread pattern in Warlords beta.
If we mention new thing X, people will imagine the game "Warlords with only change X" and, basically, review it. (HamletEJ)

We said too much WAY too soon in development for Warlords, and the design direction shifted from what we talked about.
It was a huge mistake that we are doing our absolute best not to repeat with Legion. (CM_Lore)
We obviously can't and won't make promises, but we're trying not to talk about things we're not at least somewhat confident in.
Reality is, hundreds of good ideas come and go for every game in the industry. Honestly best not to expose players to that.
I don't really blame the players. We should have known better. (CM_Lore)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communication
since you've left, Greg, the devs have gone silent. It's like...idk...they don't think we're worth talking to.
I really doubt that is the case. It's more likely a policy thing not lack of motivation or desire. (OccupyGStreet)

From what I've read you seem like a pretty cool dude. For those of us who don't know, could you fill us in on your past at Blizzard? Why all the hate on you?
I was the lead systems designer on WoW for several years. My team did class, item, encounter, combat, PvP, UI and really most things that weren't level or quest design.

Riot tries to encourage all Rioters to be out talking to players, but Blizzard had more of a spokesperson policy where very few of us were out there on forums or other social media. One big downside of the way that works is, for better or worse, you might be the one name players know, and they might project anything they like or don't like about the game onto you.

While I would say on the whole that players appreciated the attempts at communication, there were some who blamed me personally when their class was nerfed or they thought dungeons should be easier or they thought dungeons should be harder or... you get the idea.

It's a nuanced discussion because as a lead I am still fine with players wanting to call me out on things they don't like. I was and still am partially accountable for the design quality of the games I work on. So if you have a complaint, I am fine to hear it. Feedback is great. But that does *not* mean that I personally made every change myself. If I really nerfed your warrior because I was beat by a warrior the night before, then I would be a petty asshole and would deserve to lose my job.

The same is true of League. There is no way I would be able to ninja in a change to a champion that the team wasn't behind. I couldn't dumb the game down unless for some reason that was the direction Riot wanted to go. (Spoiler: it isn't.) I have opinions on things but it's not a company of dictators. We work collaboratively towards certain values.

But all that said, if you have a concern or complaint about the game, please let me know. I don't have context on everything going on but I can usually find the right person or team and make sure they hear the feedback.

Thanks for asking.

In your experience, what factors typically tend to dissuade or discourage game developers and companies from more open communication with players? Is this something playerbases in favour of communication can help to remedy?‎
There are - by far - three concerns that keep developers from communicating with players.

One is fear of saying something wrong. This could be accidentally leaking something or saying something that comes across as an insult. There ultimately isn't any real fix for this problem except experience. You can ask a coworker to proofread, but if the communication has to go through too many levels of editing and approval, then it's inefficient at really having a discussion with players.

Second is the fear of getting sucked into an endless conversation. This happens on forums and Reddit easily. Players are interested in having debates and asking additional questions, so a developer post that is intended to be quick and dirty ends up going back and forth and suddenly it's 2 AM, but if you try and pull out, you risk sending the message that you lost interest or don't care. This isn't as big an issue as the others.

The third is that it takes very thick skin. Players are mean. Period. You can argue that they have a right to treat devs however they want. But the truth of the matter is that a lot of developers do get chased out of the conversation because they can't stand the negativity and it makes them hate their job. I have been doing this a very long time, so it doesn't affect me, but I know it affects a lot of the people I work with now or in the past. I've had bosses that told me directly "Don't read forums," because they know what a productivity hit it can be to get torn down all the time. (I didn't listen to them, but people do.)

As far as what players can do, it's pretty obvious. Don't be toxic. When someone is there to have a conversation with you, have a conversation. You don't have to be a white knight. But it does help to be professional. If you have a disagreement with someone at work or school or with a friend, you are probably equipped with conflict resolution skills that help you handle those situations without creating a permanent enemy. Use those skills online. Don't view forums etc. as your personal venting space (again, if your desire is to have developers participate in the conversation). Don't take things out of context. Don't mock them. It's fine to be passionate, upset or angry, but you can convey that without name calling.

Again, I'm not telling anyone how to act. I'm offering suggestions for how to act if your desire is to see more game developers (from any company) talking to players in a way that doesn't come across as uber-polished marketing speak.

Legion
I know you don't like talking about wow but I feel you always have good answers. Honest opinion on Legion :P?
Looks great to me. I like how they are being adventurous with classes and items. (OccupyGStreet)

Artifact weapon in legion, AWESOME! or Meh? Also, is that a recycled Path of the Titans that comes with the Artifact weapon (Trait Tree)?‎
Seems cool to me. I don't know how consciously the team chose to follow the Paths of the Titans design, but I agree that the intent seems similar. I'm glad for it to see the light of day in a situation where players can really experience it as a fully-developed feature.

What do you think about the new Honor system for Legion? If I remember right, you we're kind of against splitting ability for PvP and PvE.‎
*I* was not against it. Blizzard was against it, and it appears they have pivoted on that philosophy at least to some extent. The PvE and PvP had already diverged pretty significantly with regards to gear, trinkets especially, and some PvE abilities that just didn't work on players or did less damage.



Heroes of the Storm - Official Notes
The official patch notes are up! Check out all of the changes on HeroesNexus.

by Published on 2015-08-18 05:57 AM

Update (3:45 AM EDT): Added the goody bag!

Heroes Portrait and Pennant, Kanai's Cube on Player Profile, ZiggyD's Dev Interview

The Grand Tournament Patch - Animated Cards, Gameboard, New Sounds, New Dailies, Card Flavor Text

PTR State + Patch Tomorrow, Monk and Rexxar Voiceovers, Diablo Goodies, Rotation Aug 18

Blizzcon Goody Bag
Michele Morrow got the Goody Bag and shared the contents with everyone. The included letter also mentioned that the Virtual Ticket is going on sale "really really soon"!

Inside:





Blizzcon Digital Bonuses Code
The Digital Bonuses Codes went out to Blizzcon ticket holders today. These codes give you a Virtual Ticket, access to In-Game goodies, and the online sale. So far, we know that Murkidan will be one of the in-game rewards.

Don't forget that attendees can buy an extra Goody Bag this year! Also new this year, Virtual Ticket holders will have a chance to buy a BlizzCon Goody Bag of their own.


Originally Posted by Blizzard
Your BlizzCon® 2015 Digital Bonuses Code Is Here!

BlizzCon 2015 is almost here! This e-mail includes one Battle.net code to redeem your BlizzCon 2015 Digital Bonuses, including:

  • BlizzCon Virtual Ticket – Watch online streaming coverage of BlizzCon on both days of the show, as well as on-demand replays.
  • BlizzCon 2015 In-game Goodies – Details coming soon!
  • BlizzCon Online Sale – Skip the lines and shop for BlizzCon merchandise online before the show. You’ll also have the option to pre-purchase an extra Goody Bag (in addition to the Goody Bag you’ll receive when you arrive at BlizzCon). More details are coming soon—keep an eye on www.blizzcon.com.

You will receive one Digital Bonuses code for each BlizzCon ticket you purchased, arriving in separate emails. Make sure to give them to friends or family you purchased BlizzCon tickets for right away!

Patch 6.2 Hotfixes - August 17
Users on the forum noted this change this weekend, mentioning getting 500 - 600 gold per bag.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Loot Buff for Call to Arms

Hellfire Citadel
Xhul'horac
  • Omnus's Singularity damage can now be reduced by damage reduction effects on Raid Finder difficulty.

Items
  • Annihilator should no longer have a chance to trigger its on hit effect on targets that are above level 63.
  • Fixed an issue where Rancorbite Mail Agility 4-piece set bonus was not correctly scaling its damage down in Timewalking dungeons.

Blue Tweets
Originally Posted by Blizzard Entertainment
Mounts
That moose mount is great. Please say it can fly. Always wanted a flying moose.
Yea it can! The feet glow with blue-green dream dust (Muffinus)


PvP
Another reminder that I make no announcements & answer no questions about WoW on twitter. Be wary of malicious fake accounts trolling you. (holinka)

been doing alot of BGs lately and I gotta say Horde has majorly bought into a defeatist "groupthink". They don't even try anymore.
The groupthink problem is a tremendous challenge (holinka)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Classes
specifically ret I was getting tuned constantly why did it need such an overhaul? What was the mindset there?D
Low skill ceiling. There wasn't a way to really get better by playing more, which was always going to keep their dps down. (OccupyGStreet)

PvE
everyone thinks sun well wasn't planned and was a band-aid. Can you confirm it was part of the original BC plans or not?
I think it was added when LK ended up taking longer. I may be wrong. I don't trust my memory on that. (OccupyGStreet)



World Firsts Timeline
Manaflask released a nice feature that shows off the history of world firsts, with interviews and other articles about older raids.



Hearthstone - The Grand Tournament Patch
The Grand Tournament Patch is coming soon and Hearthpwn has taken a look at all of the new content contained within.

by Published on 2015-08-17 04:39 AM

Patch 2.3 Preview - Item and Sets, Area Damage Revisited

The Grand Tournament Final Card Reveal, Card Clarifications, TGT Deckbuilder

Upcoming Shop Sales, Epic Plays of the Week #42

Dev Interviews - Legion PvP
Holinka talked about Legion and Warlords PvP on the arena steam this weekend. You can watch the interview here.

Legion PvP
  • There won't be gear with Resilience, PvP Power, dual item levels, or gear specifically made for PvP.
  • The team doesn't want people to feel that they must have PvP gear to participate in PvP.
  • When you enter a battleground or arena, the game will set your stats from your spec, not your gear. This means all of your stats will come from a template specific to your spec. If one spec isn't doing well in PvP, their spec's template can be tuned individually.
  • PvP talents plus the spec stat templates will allow the team to tune balance in arenas and battlegrounds much better than they ever have been able to do before.
  • PvP right now uses gear as a progression system. Once players get their full set of gear, many of them are done.
  • PvP Talents try to take the place of the progression that came from gear.
  • Trinkets, set bonuses, and enchants will not be active in PvP.
  • Right now players stack enchants, set bonuses, and trinkets, lining them all up at once to do a lot of damage. Outside of when all of those are up, players don't feel like they are doing much damage. This should help to make sustained damage a bigger part of PvP.
  • Once players reach the max PvP level, they can reset it to gain a Prestige level. This gives access to different cosmetic rewards.
  • When a player reaches PvP level 10 (roughly 20% of the way there), they will have unlocked an option in every row.
  • The CC break trinket has become very important in PvP, so adding it as a PvP talent will offset the loss of active trinkets. There will be some other options in that row that might be useful, such as reducing CC times by 20%.
  • The team hasn't decided exactly what they are going to do with the Human racial. They could leave it alone and offer a different talent in that row to Humans. The racial plus the new options could be too good.
  • As you get better gear, your stats are increased a smaller amount. For example, every 5 item levels may give you a 1% stat increase. This way gear still will increase your power, but it won't give you a huge advantage.
  • There are plans for players to be able to get great gear from PvP, but it may not be as easy as it is today. It may be easier for high rated players to get better gear than more casual players.
  • You won't have to raid to get the best gear for PvP.

Warlords PvP
  • Spectator mode and the new player run tournaments have been exciting.
  • The team was happy with how skirmishes worked out. It gave players who didn't have their arena partners online the opportunity to play some arenas, as well as other players that wanted a break from leveling or gearing up.
  • Battleground strongboxes worked out well. Players were able to get different gear in a more unpredictable way.
  • The Group Finder was a great addition. It allowed people to find others to play with.
  • Ashran fell short of where the team and players would have liked to see it go. During the ramp up to Warlords, there were a lot of people excited about a new world PvP zone that had a large area and epic battles.
  • The team didn't execute on that idea. They have tried to make changes based on player behavior and feedback, making mistakes along the way. They have done things like putting exclusive rewards in Ashran to make them feel special, which resulted in lots of negative feedback.
  • The current state of Ashran can be fun for people that are interested in that type of experience. The people who don't want to do Ashran don't have to.
  • They have learned a lot from the experience about rewards and driving players to fight each other. Hopefully next time the team tries something like Ashran they can execute better.
  • The dual item level system worked, but it was ugly. Players had two item levels on their gear, with their item level increasing suddenly in combat, which means they couldn't see their states. PvE gear also hit the invisible item level ceiling. Players who didn't PvP full time still felt compelled to go and get PvP gear so that they could do PvP. It was a cool system, but it fell short in a lot of ways.
  • MLG and ESL have shown interest in WoW.


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
The Shaman one should be more than a "cave" overlooking the Maelstrom, more like a small city built into/out of the cliff.
Calling it a "cave" was perhaps an underwhelming description. Definitely more custom/open than what comes to mind hearing that. (craig_amai)

Character / Items
Artifact's stats will still improve as you defeat BOSSES, Relics: completing major quest lines, DUNGEONS, & RAIDS...
The more difficult the content you do, the higher your weapon's DPS will be. That's been true since 2004, no? (WatcherDev)

UI / Addons
as someone who still uses the default UI, is there any chance that you guys might finally revamp it completely?
I use the default UI! What do you want improved? (Muffinus)

Misc
We're really excited about #Legion, and can't wait to share more info with you, but this account will stay focused on #Warlords for now. (WarcraftDevs)
Once the expansion is further along in development, we'll begin discussing expansion-related topics here. Stay tuned! (WarcraftDevs)

Computers - Setup of the Month
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are fairly flat right now, with most SSDs under $0.50 per gigabyte when on sale.

New CPUs from Intel and GPUs from AMD are here, but they aren't huge improvements over the previous generation.

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D14.

Unless you are doing a lot of video rendering or streaming, you do not need the 6700K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't forget to visit the Computer Forum for any extra questions!


Peripherals/Monitors
ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $115ASUS VS248H-P 24-Inch Monitor - $152
KeyboardKensington Pro Fit Media Keyboard - $22Cyborg V.5 - $53
MouseLogitech G402 - $47Razer DeathAdder - $58
SpeakersCreative A250 2.1 Speaker System - $31Logitech Z313 Speaker System - $35
ComponentNarwhal Unicorn
MonitorDell P2414H Monitor - $225Dell U2412M - $268
KeyboardLogitech G510s - $77Corsair Vengeance K70 - $120
MouseLogitech G502 - $54Razer Naga 2014 - $62
SpeakersLogitech Z323 2.1 Speaker System - $48Logitech Speaker System Z523 - $79


Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $43NZXT Source 210 - $43
Power SupplyEVGA 600B - $63EVGA 600B - $63
CPUAMD FX-6300 - $100AMD FX-8320 - $142
HeatsinkCooler Master Hyper 212 EVO - $27Cooler Master Hyper 212 EVO - $27
MotherboardASUS M5A97 R2.0 - $80ASUS M5A99FX PRO - $108
MemoryKingston HyperX FURY 8GB 1866 - $458GB G.Skill DDR3 1600 - $57
Graphics CardMSI R7 260X - $100R9 270X / GTX 960 - $160 / $181
Hard DriveWestern Digital Caviar Blue 500GB - $52Western Digital Caviar Black 1TB - $71
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21
Total$531$692 - 713


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $50Corsair Air 540 - $130
Power SupplyXFX PRO 750W - $129XFX PRO 750W - $129
CPUIntel 6600K - $250Intel 6600K - $250
HeatsinkScythe Mugen 4 - $52Noctua 6 NH-D14 - $76
MotherboardASUS Z170-A - $165ASUS Z170-A - $165
Memory8GB Crucial Ballistix Sport DDR4 2400 - $5816GB Crucial Ballistix Sport DDR4 2400 - $116
Graphics CardGigabyte R9 380 - $230Gigabyte R9 390 OR MSI GTX 970 - $330
Hard DriveWestern Digital 1TB Caviar Black - $71Western Digital 2TB Caviar Black - $121
SSDCrucial BX100 250GB (Review) - $85
OR
SAMSUNG 850 EVO 250GB (Review) - $90
SanDisk Extreme PRO 240GB (Review) - $130
OR
SAMSUNG 850 Pro 256GB (Review) - $133
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21
Total$1111 - 1159$1423 - 1471


Wildstar - Free to Play Teaser
Carbine posted a short teaser for Wildstar's Free to Play update.



Dark Legacy Comics #501 - Making a Strink
DLC #501 takes a look at the Rogue class hall.

by Published on 2015-08-15 06:18 AM

Patch 2.3 Preview - Item and Sets, Area Damage Revisited

The Grand Tournament Final Card Reveal, Card Clarifications, TGT Deckbuilder

Heroes Q&A on August 20th, Lil' Stitches Plush, Town Hall Heroes Ep. 75, Ring of Frost Bug

Armory Stats - Flying Achievements
With flying coming soon, it is time to see how players are doing on unlocking flight. The sample used today is 2 million players (not characters) that have logged in since July 1st. These 2 million players have 5.2 million level 100 characters. Only level 100 characters are included in the data. Characters are grouped by player, so no matter how many characters a player has, they only count once.

We included the 200 Treasures achievement just for comparison purposes, only 100 is required for Master Treasure Hunter, which is required for Draenor Pathfinder.

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Name Points Percent Category
Expert Treasure Hunter Discover 50 treasures of Draenor (excluding Tanaan Jungle).
10
50.88%
Draenor
Master Treasure Hunter Discover 100 treasures of Draenor (excluding Tanaan Jungle).
10
32.09%
Draenor
Grand Treasure Hunter Discover 200 treasures of Draenor (excluding Tanaan Jungle).
10
7.28%
Draenor
Loremaster of Draenor Complete the Draenor quest achievements listed below.
10
49.99%
Draenor
Explore Draenor Explore the regions of Draenor.
25
30.42%
Exploration
Securing Draenor Complete the Draenor bonus objectives listed below.
10
22.15%
Draenor
Draenor Pathfinder Complete the Draenor achievements listed below:
2514.72%Draenor


Patch 6.2 Hotfixes - August 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Hellfire Citadel
Hellfire High Council
  • Dia Darkwhisper's Darkness now lasts 15 seconds.
  • Dispelling Dia Darkwhisper's Mark of the Necromancer during Nightmare Visage should no longer incorrectly cause Burden of the Necromancer to deal more damage.
  • Dia Darkwhisper will no longer cast Mark of the Necromancer during her final cast of Reap.
Fel Lord Zakuun
  • Fel Lord Zakuun no longer targets non-players with Wake of Destruction.

PvP
Ashran
  • Players waiting to be resurrected at the center graveyard will now be teleported to their faction's base if the center graveyard becomes neutral.

Class
Paladin
Holy
  • Mastery: Illuminated Healing should now correctly have its damage absorption reduced by Dampening.

Blue Tweets
Originally Posted by Blizzard Entertainment
WoW players: I'm quite curious to hear what you would like to see from Class Halls in Legion. What thoughts and fantasies excite you most? (craig_amai)
First and foremost, I want a believable reason that Warriors, the only class any race in Azeroth can pick up, are forming one.
Agreed. It was an interesting challenge. I hope you like our take on it. (craig_amai)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
do you think that riot ganes would bring a mmo-rpg out?
I'm not sure the business model is where it used to be. (OccupyGStreet)
Would still be awesome to see what riot could do. I think it would be the only mmo which could stand a chance against WoW
The problem is any new game gets compared to 10-year-old WoW not WoW's launch features. "Where is group finder, transmog and MMR?" (OccupyGStreet)

Im curious, how was the transition from an MMO game development setting to a MOBA one? @OccupyGStreet
Things like satisfaction, responsiveness and fair competition are pretty universal to any multiplayer game. (OccupyGStreet)
I have found aspects of League development much more like my roots in RTS development though. (OccupyGStreet)

Dear angry MMOC poster, that probably wasn't me who banned your account seeing as how I was a game designer and not in account management. (OccupyGStreet)
Haven't you learned that you're behind every bad game decision in every game? You're the reason I can't beat Battletoads.

Crabs in Tanaan Jungle drop teeth. This crab fact travesty would have never happened on Ghostcrawler's watch.#WorldofWarcraft
But northern hemisphere penguins happened on my watch. (OccupyGStreet)

Why would you want it to be hard? There is no fun in wiping. There is no fun in frustration. I don't get this.
Easy dungeons just have you AE everything and perhaps not even stick together as a team. (OccupyGStreet)
Personally I prefer hard dungeons because they encourage me to think, coordinate and use abilities in creative ways (OccupyGStreet)
I also realize different players find different things fun. (OccupyGStreet)
Finally, it's easy for dungeons to only be relevant for a thin slice of player progression, which makes me sad. (OccupyGStreet)
Maybe the new design of having multiple difficulty levels help address that. IDK. I haven't played them. (OccupyGStreet)
I guess u don't see the issue with that. Get in get the marks move on. Not there to make friends.
But I want to play the game, not grab marks ASAP then logout after 30 min. (OccupyGStreet)
It's also fine if you and I want something different. Big games are supposed to have wide appeal. (OccupyGStreet)

In Wrath did you ever play as a disc priest with your name? I remember camping one in a BG and a week later, ret nerfs.
Heh, no I played warrior and druid for much of LK then switched to Disc for ICC progression. (OccupyGStreet)



Poll - Flying Achievement
If you are no longer playing, please View Results rather than voting.


Hearthstone - The Grand Tournament Final Cards Revealed
Blizzard revealed the rest of The Grand Tournament cards today!


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