MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2013-03-25 05:16 PM

Patch 5.3 PTR - Build 16758
Build 16758 will be deployed to the PTR realms soon.

Third Talent Spec
You can see Ghostcrawler's reply here. Keep in mind this old tweet though!


New Models
This is a very rough preview to hold you over while we make a nicer one!



Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles

Collect
Pet Battles

Feats of Strength

General
  • Mount Parade (New) Obtain 200 mounts. Reward: Armored Dragonhawk. 10 points. Account Wide.
  • Mount Parade (New) Obtain 200 mounts. Reward: Armored Dragonhawk. 10 points. Account Wide.

Rated Battleground
Player vs. Player
  • Hero of the Alliance End a PvP season in the top 0.5% of the rated battleground ladder. requires 50 games played in the current season). Title Reward: Hero of the Alliance. 10 points.
  • Hero of the Horde End a PvP season in the top 0.5% of the rated battleground ladder. requires 50 games played in the current season). Title Reward: Hero of the Horde. 10 points.

Scenarios



New Loading Screens



New / Changed Maps




New Items
There are a lot of new items, so head over to WoWDB to see all of the new items. Only non armor items are listed below to keep the front page length more reasonable.

Level Type Slot Name
1Junk Unclaimed Black Market Container Unclaimed Black Market Container
1Junk Saurok Collection Saurok Collection
1Junk Saurok Collection Saurok Collection
90Junk Brawler's Guild Reward Brawler's Guild Reward
90Junk Stack of Letters Stack of Letters
90Junk Trophy Necklace Trophy Necklace
90Junk Indecipherable Plans Indecipherable Plans
90Junk Delivery Invoice Delivery Invoice
1Companion Pets Quivering Blob Quivering Blob
1Companion Pets Dark Quivering Blob Dark Quivering Blob
1Companion Pets Half-Empty Food Container Half-Empty Food Container
85Companion Pets Gahz'rooki's Summoning Stone Gahz'rooki's Summoning Stone
1Companion Pets Spiky Collar Spiky Collar
1Companion Pets Instant Arcane Sanctum Security Kit Instant Arcane Sanctum Security Kit
1Companion Pets Netherspace Portal-Stone Netherspace Portal-Stone
1Companion Pets Satyr Charm Satyr Charm
1Companion Pets Shell of Tide-Calling Shell of Tide-Calling
1Companion Pets Tainted Core Tainted Core
1Companion Pets Dripping Strider Egg Dripping Strider Egg
1Companion Pets Tiny Fel Engine Key Tiny Fel Engine Key
1Companion Pets Crystal of the Void Crystal of the Void
1Companion Pets Brilliant Phoenix Hawk Feather Brilliant Phoenix Hawk Feather
1Companion Pets Tito's Basket Tito's Basket
20Mount Faerie Dragon Faerie Dragon
70Mount Armored Dragonhawk Armored Dragonhawk
90None Latent Kor'kron Chestpiece Latent Kor'kron Chestpiece
90None Latent Kor'kron Boots Latent Kor'kron Boots
90None Latent Kor'kron Gloves Latent Kor'kron Gloves
90None Latent Kor'kron Helm Latent Kor'kron Helm
90None Latent Kor'kron Leggings Latent Kor'kron Leggings
90None Latent Kor'kron Spaulders Latent Kor'kron Spaulders
90None Latent Kor'kron Belt Latent Kor'kron Belt
476MailHead Tallgrass Guerilla's Cap Tallgrass Guerilla's Cap
476MailChest Tallgrass Guerilla's Tunic Tallgrass Guerilla's Tunic
476MailFeet Tallgrass Guerilla's Boots Tallgrass Guerilla's Boots
476MailHands Tallgrass Guerilla's Gloves Tallgrass Guerilla's Gloves
1One-handed SwordOne Hand Scissors Scissors
90BagBag Kor'kron Supply Satchel Kor'kron Supply Satchel
1Consumable Seesaw Seesaw
20Consumable Brawler's Pet Supplies Brawler's Pet Supplies
1Consumable Lesser Pet Treat Lesser Pet Treat
5Consumable Moneybrau Moneybrau
1Consumable Pet Treat Pet Treat
90Potion Bottomless Potion of Brawler's Deftness Bottomless Potion of Brawler's Deftness
90Potion Bottomless Potion of Brawler's Cunning Bottomless Potion of Brawler's Cunning
90Potion Bottomless Potion of Brawler's Might Bottomless Potion of Brawler's Might
90Food & Drink K.R.E. K.R.E.
90Food & Drink Freeze-Dried Hyena Jerky Freeze-Dried Hyena Jerky
90Food & Drink Scorpion Crunchies Scorpion Crunchies


New Strings
Originally Posted by MMO-Champion
  • BATTLEGROUND_SCORE_GOLD - Gold: %d/%d
  • BATTLEGROUND_SCORE_VICTORY_POINTS - Victory Points: %d/%d
  • BROWSER_CLEAR_CACHE - Clear Cache
  • BROWSER_COPY_LINK - Copy Link
  • BROWSER_DELETE_COOKIES - Delete Cookies
  • BROWSER_EXTERNAL_LINK_DIALOG - You are being redirected to:\n|cffffd200%s|r\nClick "Okay" to open this link in your web browser.
  • CURRENCY_GAINED_MULTIPLE_BONUS - You receive currency: %s x%d. (Bonus Objective)
  • ERR_LFG_MEMBERS_REQUIRED - You need a group of %d players.
  • ERR_QUEST_PET_BATTLE_VICTORIES_PVP_II - Players defeated in pet battle: %d/%d
  • HEROIC_SCENARIO - Heroic Scenario
  • HEROIC_SCENARIO_BONUS_VALOR - Completing bonus objectives awards additional valor.
  • HEROIC_SCENARIO_BONUS_VALOR_SPECIFIC - Completing bonus objectives awards %d additional valor.
  • LFG_TYPE_RANDOM_HEROIC_SCENARIO - Random Heroic Scenario
  • MAINMENU - Menu
  • MINUTES_SECONDS - %.2d:%.2d
  • OPTION_TOOLTIP_SHOW_TARGET_CASTBAR_IN_V_KEY_ONLY_ON_TARGET - Only show the enemy cast bar on your current target's nameplate.
  • OPTION_TOOLTIP_SHOW_TARGET_CASTBAR_IN_V_KEY_SPELL_NAME - Show the name of the spell on the cast bar on nameplates.
  • PAID_FACTION_CHANGE_ENABLE - Click to enable paid faction change for the selected character.
  • PLAYERS_ON_SERVER - Players on Server
  • QUEST_PLAYERS_DEFEATED_PET_BATTLE - Players defeated in pet battle: %d/%d
  • QUEST_PLAYERS_DEFEATED_PET_BATTLE_NOPROGRESS - Players defeated in pet battle x %d
  • RANDOM_HEROIC_SCENARIO - Random Heroic Scenario
  • SCENARIO_BONUS_CURRENCY_FORMAT - %d %s
  • SCENARIO_BONUS_FAILURE - Failure
  • SCENARIO_BONUS_LABEL - Bonus
  • SCENARIO_BONUS_OBJECTIVES - Bonus Objectives
  • SCENARIO_BONUS_OBJECTIVES_DESCRIPTION - Complete all of the bonus objectives for extra rewards.
  • SCENARIO_BONUS_REWARD - Reward:
  • SCENARIO_BONUS_SUCCESS - Success
  • SCENARIO_RANDOM_HEROIC_EXPLANATION - Using the Random Heroic Scenario queue will earn you extra rewards. You need to have a full group.
  • SELECT_LOOT_SPECIALIZATION - Loot Specialization
  • SELECT_LOOT_SPECIALIZATION_TOOLTIP - Your class specialization that is used when giving you specialized loot. "Default" is your current specialization.
  • SET_FACTION_LFG_BONUS_REP - Bonus Reputation
  • SET_FACTION_LFG_BONUS_REP_TOOLTIP - You can select this faction to earn bonus reputation for various activities.
  • SHOW_TARGET_CASTBAR_IN_V_KEY_ONLY_ON_TARGET - Only Current Target
  • SHOW_TARGET_CASTBAR_IN_V_KEY_SPELL_NAME - Show Spell Name
  • SPELL_FAILED_CUSTOM_ERROR_192 - Requires The Thunder Forge.
  • SPELL_FAILED_CUSTOM_ERROR_193 - You cannot use the dice again yet.
  • SPELL_FAILED_CUSTOM_ERROR_194 - You are already a member of the Brawler's Guild.
  • SPELL_FAILED_LEGENDARY_SPEC_SWAP - You may not change talent specializations during a celestial challenge.
  • SPELL_FAILED_LEGENDARY_WRONG_SPEC - Your talent specialization does not match the selected challenge.



Spell Changes
Keep in mind that many of the Patch 5.2 hotfixes will likely show up here.
Originally Posted by MMO-Champion
Mounts
  • Faerie Dragon (New) Summons and dismisses a Faerie Dragon. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

Companions

Death Knight (Forums, Talent Calculator)
Frost

Druid (Forums, Talent Calculator)
  • Cat Form movement speed bonus is now cumulative with most other movement speed increases.
  • Mark of the Wild now costs 5% of base mana, down from 10%.

Mage (Forums, Talent Calculator)

Talents

Frost
  • Frostbolt damage and SP scaling increased by 15%.

Monk (Forums, Talent Calculator)

Talents

Windwalker

Major Glyphs

Paladin (Forums, Talent Calculator)

Priest (Forums, Talent Calculator)

Rogue (Forums, Talent Calculator)
Assassination

Shaman (Forums, Talent Calculator)

Talents

Restoration

Warlock (Forums, Talent Calculator)

Talents
  • Grimoire of Sacrifice now has a separate tooltip for Demonology and Affliction, with the bonus for Demonology increasing the power of many of your single target spells by 25%, down from 30%.

Affliction
  • Drain Soul target must yield experience or honor.
  • Soulburn: Soul Swap (New) Grants the Soulburn empowerment to your Soul Swap. Soul Swap will instantly apply your Corruption, Unstable Affiction, and Agony to your current target without requiring them to be removed from a previous target. Warlock - Affliction Spec.

Demonology

Warrior (Forums, Talent Calculator)

Talents

Professions
Blacksmithing

Engineering

Raid & Dungeon Abilities
  • Air Vent A powerful A chilling gust of wind knocks you back. 100 yd range. Instant.
  • Alpha Strike Inflicts 15,000 Inflicts 10,000 Physical damage. 60 yd range. Instant.
  • Azure Blast The Azureborne Warlord channels its energy into an Azure Blast, inflicting 30,000 20,000 Arcane damage to enemies within 8 yards. Unlimited range. 4.5 sec cast.
  • Beguile Stuns the target for 3 15 sec. 30 yd range. 1.5 sec cast.
  • Binding Shadows The Bindings Shadows drains 5,000 4,000 life every 1 sec and root players within 8 yards of the target for 6 sec. 60 yd range. Instant.
  • Blaze The Blaze inflicts 10,000 6,000 Shadow damage to enemies within 5 yards. Unlimited range. Instant.
  • Blazing Heat Inflicts 25,000 Inflicts 10,000 Fire damage. Melee range. Instant.
  • Blazing Twilight Shield Applies a Blazing Twilight Shield to a nearby friendly target. Attacks against the target can cause a Blaze. Periodically heals the target for 20,000 10,000 every 1 sec for 6 sec. 40 yd range. 2 sec cast.
  • Bleeding Wound A vicious attack that deals weapon damage and an additional 6,000 3,000 damage every 2 seconds for 10 sec or until healed to 90% of max health. Requires Melee Weapon. Melee range. Instant.
  • Blitz The rushing Blitz inflicts 30,000 20,000 Physical damage knocking the enemy in the air. 60 yd range. Instant.
  • Branded Tongue Deals 8,000 Deals 6,000 Fire damage to the target, searing their mouths shut. 40 yd range. Instant.
  • Burning Shadowbolt Inflicts 9,000 Inflicts 6,000 Shadowflame damage. 200 Mana. Unlimited range. 1.5 sec cast.
  • Cave In Inflicts 5,000 Physical damage. Instant. Inflicts 4,000 Physical damage. Instant.
  • Chain Lightning Inflicts 80,000 Nature damage and jumps to another target within 5 yards. Affects 3 total targets, increasing damage by 50% per jump. 50 8-40 yd range. 2 sec cast. 5 sec cooldown.
  • Claw Puncture Inflicts 500 Inflicts 250 Physical damage every 3 sec for 6 sec. Stacks. Melee range. Instant.
  • Cloud Burst Deals 18,000 Deals 10,000 Nature damage to enemies within 5 yards, knocking them back. Instant.
  • Confounding Flames The Confounding Flames inflict 6,000 4,000 Fire damage every 1 sec and Stuns the target for 5 sec. 20 yd range. 5 sec cast (Channeled).
  • Corrosive Spray Deals 7,000 Deals 5,000 Nature damage. Melee range. Instant.
  • Corrupted Flame The Corrupted Blaze inflicts 4,000 2,000 Fire damage every 1 sec and causes Burning Corruption. 30 yd range. 5 sec cast (Channeled).
  • Crane Rush Inflicts 5,000,000 Inflicts 1,600,000 damage to enemies with which it comes into contact. 150 yd range. Instant.
  • Crimson Shockwave Inflicts 14,500 Inflicts 10,000 Fire damage to enemies within 5 yards, knocking them down. 20 yd range. Instant.
  • Deceitful Blast The blast Inflicts 5,000 4,000 Shadow damage and an additional 1,000 Shadow damage every 1 sec for 3 sec. Stacks. 30 yd range. 1 sec cast.
  • Disease Breath The caster emits a plagued breath, dealing 15,000 Nature damage and 6,000 10,000 Nature damage and 3,000 Nature damage every 2 sec. for 10 sec. 20 yd range. Instant.
  • Dragon's Breath Targets in a cone in front of the caster take 15,000 8,000 Fire damage and are disoriented for 3 sec. Instant. 3 sec cooldown.
  • Earth Shattering The caster shatters the very earth itself, causing periodic eruptions that deal 25,000 damage and knock dazing and knocking enemies back. Unlimited range. Instant.
  • Earth Shock Instantly shocks the target with concussive force, causing 5,000 Nature damage. 4% of Base Mana 4,000 Nature damage. 20 yd range. Instant. 6 sec cooldown.
  • Earth Spike Inflicts 15,000 Inflicts 10,000 Nature damage to enemies within 3 yards. 40 yd range. Instant.
  • Earthquake Inflicts 15,000 Nature damage. Instant. Inflicts 8,000 Nature damage. Instant.
  • Electric Blast Inflicts 2,000 Inflicts 1,500 Nature damage, each stack of Overcharge increases the damage of Electric Blast. Melee range. Instant.
  • Erupting Fire The Erupting Flames form beneath the target, inflicting 11,000 7,000 Fire damage and knocking them up. 40 yd range. 1.5 sec cast.
  • Fan of Flames Slices rapidly at her target with a burning fan, inflicting weapon damage as Fire and increasing the amount of Fire damage taken by 25%. 10 yd range. Instant. 50 yd range. Instant.
  • Fan of Knives Deals 20,000 damage. Instant. Deals 10,000 damage. Instant.
  • Feeble Body Increases damage taken by 100% 50% for 3 sec Unlimited range. Instant.
  • Fire Blast Inflicts 7,000 Inflicts 5,000 Fire damage. Melee range. Instant.
  • Fissure Inflicts 6,500 Inflicts 4,500 Nature damage. Unlimited range. Instant.
  • Flame Conduit The Flame Conduit inflicts 8,500 6,500 Fire damage to players within 6 yards. Unlimited range. Instant.
  • Flames of Passion Leaps at an enemy, inflicting 150,000 50,000 Fire damage and knocking all nearby enemies away. Unlimited range. Instant.
  • Flaming Arrow The Flaming Arrow inflicts 10,000 5,000 Fire damage. Unlimited range. Instant.
  • Flurry of Blows A strike from the Flurry that inflicts 6,000 3,000 Physical damage instantly in a 5 yard cone in front of the caster. Melee range. Instant.
  • Focused Geyser Inflicts 1,500 Inflicts 1,000 Frost damage. Unlimited range. Instant.
  • Forked Fire-Shot Fires several missiles, hitting 3 targets for 100 % weapon damage and then 8,000 6,000 damage every 2 seconds. 15 yd range. 1.5 sec cast.
  • Gathered Storms Deals 2,000 Deals 1,000 Nature damage to enemies. Instant.
  • Ground Siege The massive ground tremor Inflicts 35,000 15,000 damage and stuns them for 4 sec. 20 yd range. 2.5 sec cast.
  • Guardian Strike Inflicts 250% Inflicts 0% of weapon damage to all enemies in front of around the caster and knocks them back. Requires Melee Weapon. 2 sec cast. 8 yd range. 2 sec cast.
  • Ice Blast Inflicts 5,500 Inflicts 4,500 Frost Damage, slowing their move speed by 25% for 5 sec. Melee range. Instant.
  • Ice Comet Inflicts 300,000 Inflicts 250,000 Frost damage to all enemies within 6 yards. 300 yd range. Instant.
  • Impale Impales target with a spear, dealing 150% 120% weapon damage and an additional 8,000 6,000 damage every second for 5 sec. 60 yd range. Instant.
  • Impaling Slam Charges an enemy, impaling it and inflicting 8,000 6,000 Physical damage every 1 sec for 5 sec. 60 yd range. Instant.
  • Invocation of Flame Inflicts 6,500 Inflicts 4,499 Fire damage. Unlimited range. Instant.
  • Lightning Nova Emits a pulse of energy that deals 11,500 7,500 Nature damage to enemies within 10 yards. Instant.
  • Long-Range Ritual Lightning Inflicts 275,000 Fire damage to enemies outside 200 30 yds. 1.5 sec cast. 3 sec cooldown.
  • Mantid Munition Explosion Inflicts 47,500 Inflicts 38,000 Fire Damage to the target. 10 yd range. Instant.
  • Meat Grinder Inflicts 5,000 Inflicts 4,000 Physical damage. 15 yd range. Instant.
  • Meteor Deals 30,000 Deals 20,000 Fire damage, split between all enemies within 8 yards of the impact crater. 20 yd range. Instant.
  • Modgud's Malady The unleashed Curse of Modgud 12,000 6,000 Shadow damage every 5 sec to enemies within 8 yards and decreases move speed by 50% for 10 sec. Unlimited range. Instant.
  • Molten Blast Inflicts 12,000 Inflicts 10,000 Fire damage. 40 yd range. 2 sec cast.
  • Mortal Strike A vicious strike that deals weapon damage plus 550 250 and wounds the target, reducing the effectiveness of any healing by 20% for 6 sec. Requires Melee Weapon. Melee range. Instant. 5 sec cooldown.
  • Overcharge Blasts an enemy with lightning, inflicting Nature damage. Inflicts 2,000 1,500 Nature damage every 3 sec and causes attacks to inflict an Electric Blast. Electric Blast inflicts more damage based on Overcharge stacks. 40 yd range. 2 sec cast.
  • Overload Kazra'jin becomes electrified, stunning himself for 20 sec. and reflecting 50% 40% of all damage taken as Nature damage. Instant.
  • Paralytic Blow Dart Shoots a paralytic blow dart at the enemy, dealing 8,500 damage and then 4,300 5,499 damage and then 2,000 damage every 2 seconds. Also reduces haste by 40%. 40 yd range. Instant.
  • Paralytic Venom Coats the enemy with a debilitating toxin, inflicting 9,000 7,000 damage and slowing actions by 30%. Unlimited range. Instant.
  • Petrified Skin The stone fists of the Ascended Rockbreaker have petrified the targets skin, inflicting 110% 100% weapon damage and absorbing 20,000 healing for 8 sec. Next melee. Melee range. Instant.
  • Projectile Goods Throws nearby goods at an enemy, dealing 4,500 3,000 damage. 35 yd range. Instant.
  • Projectile Goods Throws nearby goods at an enemy, dealing 4,500 3,000 damage. 35 yd range. Instant.
  • Projectile Goods Throws nearby goods at an enemy, dealing 4,500 3,000 damage. 35 yd range. Instant.
  • Projectile Goods Throws nearby goods at an enemy, dealing 4,500 3,000 damage. 35 yd range. Instant.
  • Quills Inflicts 88,000 Inflicts 65,000 Physical damage to all enemies within 500 yards. 500 yd range. Instant.
  • Ritual of Bloodletting Causes the target to bleed profusely, dealing 8,000 6,000 damage every 1 second. 35 yd range. 6 sec cast (Channeled).
  • Rock Smash Inflicts 15,500 Inflicts 10,000 Nature damage and opens a fissure at the location. Unlimited range. Instant.
  • Sabotage The bomb explodes, inflicting 30,000 25,000 Fire Damage to all players within 5 yards. Instant.
  • Sabotage Inflicts 36,000 Inflicts 34,125 Fire Damage to the victim and all players within 2 yards, then creates four directional explosions that travel in the cardinal directions. Unlimited range. Instant.
  • Scent of Blood Deals 1,500 Deals 1,000 bleeding damage every 2 seconds. Nearby hungry crocolisks can smell your blood! You are a prime target for attack. Instant.
  • Seeping Twilight The Seeping Twilight inflicts 6,500 5,000 Shadow damage and reduces move speed by 50%. Unlimited range. Instant.
  • Serum of Torment Deals 6,500 Deals 4,500 Nature damage to the target every 1 seconds, causing them to flee in wracking pain. 35 yd range. Instant.
  • Shadow Bolt Inflicts 12,500 Inflicts 10,000 Shadow damage. 35 yd range. 2 sec cast.
  • Shadowed Soul All damage taken increased by 2%. Instant. 5%. Instant.
  • Shatter Shattering inflicts 150,000 96,000 Frost damage to all enemies. 150 yd range. Instant.
  • Shatter Shattering inflicts 150,000 96,000 Frost damage to all enemies. 150 yd range. Instant.
  • Siphon Essence Drains 9,000 Drains 6,000 health every 1 sec for 4 sec, heals for three times the amount of damage done. 20 yd range. 4 sec cast (Channeled).
  • Static Shock Deals 15,000 Deals 5,000 damage to players within 7 yards. 100 yd range. Instant.
  • Static Shock Deals 15,000 Deals 5,000 damage to players within 7 yards. 100 yd range. Instant.
  • Static Wound Jin'rokh the Breaker statically constricts the target, inflicting 20,000 Nature damage per stack when taking melee attacks. Additionally inflicts a third of that damage to other players. This effect stacks, but decreases in potency over time. Unlimited range. Instant. 3 sec cooldown.
  • Storm Bolt Inflicts 10,000 Inflicts 7,000 Nature damage to an enemy. 70 yd range. Instant.
  • Storm Cloud Deals 200,000 Deals 100,000 Nature damage, and will stun the target at 3 stacks for 20 sec. Unlimited range. Instant.
  • Strength of Stone Damage increased by 100%. Instant. 50%. Instant.
  • Supernova The Invoked Flaming Spirit goes supernova and inflicts 50,000 30,000 Fire damage and 2,500 Fire damage every 1 sec to enemies within a 10 yard radius for 8 sec. Unlimited range. Instant.
  • Swamp Smash A brutal overhead power attack that increases melee damage by 150,000. 20 yd range. 3 sec cast. 2 sec cast.
  • Tempest Storm Deals 9,000 Deals 6,000 Nature damage to enemies within 6 yards. Melee range. Instant.
  • Throw Spear The Zandalari Spear-Shaper throws his spear at a distant enemy, periodically inflicting 50,000 Physical damage to nearby players. Unlimited range. Instant.
  • Thunder Crash The unit releases a mighty burst of charged electrical energy, dealing 25,000 15,000 Nature damage to an enemy target. 40 yd range. 3 sec cast.
  • Tidal Force Inflicts 5,000,000 Inflicts 1,600,000 damage to enemies with which it comes into contact. Instant.
  • Toxic Blow Dart Shoots a toxic blow dart at the enemy, dealing 8,500 damage and then 8,000 5,499 damage and then 4,000 damage every 2 seconds. 40 yd range. Instant.
  • Twilight Blast The Twilight Blast inflicts 10,000 5,000 damage. 40 yd range. Instant.
  • Twilight Bolt Inflicts 15,000 Inflicts 10,000 Shadow damage. 40 yd range. 3 sec cast.
  • Twilight Breath Inflicts 20,000 Inflicts 10,000 Shadow damage in a 25 yard cone infront of the caster. Unlimited range. Instant.
  • Twilight Flames The Twilight Flames inflict 6,500 5,000 Shadow damage to enemies within 3 yards. Unlimited range. Instant.
  • Twisted Arcane The Twisted Arcane increases cast speed and Magic damage dealt by 50%. 10 yd range. Instant. 30%. 10 yd range. Instant.
  • Umbral Mending Heals the target for 20% 10% of their total health. 100 yd range. 2.5 sec cast.
  • Valiona's Flame Valiona's Flame Breath inflicts 25,000 15,000 Shadow damage, knocking the target down from the impact. Unlimited range. 2 sec cast (Channeled).
  • Ventral Sacs Sacs located around the frill will periodically erupt, inflicting 20,000 17,000 Nature damage to all enemies every 1 sec. Instant.
  • Vicious Bite Inflicts 50% of weapon damage to an enemy and causes it to bleed for 1,000 500 damage per application every 2 sec. for 15 sec. Melee range. Instant.
  • Viletongue Balm (New) Heals the caster. 3 sec cast.
  • Viletongue Rush (New) Charges forward, inflicting Physical damage to all enemies in the caster's path, knocking them back. 40 yd range. Instant.
  • Viletongue Strike (New) A brutal overhead power attack that inflicts 300% melee damage. 10 yd range. 2 sec cast. 8 sec cooldown.
  • Viletongue Torch Toss (New) Throws a torch, inflicting Fire damage to enemies within the flames every 2 sec. for 16 sec. 30 yd range. 1 sec cast.
  • Viletongue Venom (New) Inflicts 0 Nature damage to enemies within the cloud every 2 sec. and reduces healing effects by 90% for the 14 sec. 40 yd range. 1 sec cast.
  • Viscous Poison Inflicts 10,000 Inflicts 5,000 Nature damage to an enemy target and their allies within 5 0 yards, slowing their movement speed by 30% and dealing 4,500 2,500 Nature damage every 2 seconds. 45 yd range. Instant.
  • Wail of Darkness Inflicts 5,000 Inflicts 3,000 Shadow damage to an enemy. 100 yd range. Instant.
  • Wailing Winds Knocks the enemy into the air, dealing 3,000 damage. Instant. 2,000 damage. Instant.
  • Warped Twilight Inflicts Shadow damage equal to 30% 15% of the target's max health. 40 yd range. 4 sec cast.
  • Water Explosion Inflicts 50,000 Inflicts 20,000 Frost damage to enemies within 8 yards. 40 yd range. Instant.
  • Water Spout The Water Spout beneath the target, inflicts 20,000 10,000 Frost damage and slowing cast and attack speed by 50% for 6 sec. 40 yd range. Instant. 8 sec cooldown.
by Published on 2013-03-24 08:59 PM

Console Version of Diablo 3: Offline Play, No RMAH, Not Exclusive to Sony, Hands On Console Gameplay

DREAM Paragon Heroic Lei Shen 10 Man World First
Congratulations to DREAM Paragon for being the first guild to down Heroic Lei Shen 10!


Oondasta Health Reduction
Keep in mind that Oondasta mechanics will change once again in Patch 5.3.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Lead Encounter Designer Ion "Watcher" Hazzikostas noticed this thread last night and has these thoughts to share:

Yes, Oondasta's maximum health has been reduced by 50%. The design intent behind this boss was for the primary audience to be guilds rather than pickup groups. That is why we placed Oondasta on a relatively remote island, surrounded by powerful elite dinosaurs that make solo travel in the area a dicey proposition. It's why he has mechanics that will outright kill you without the coordinated use of cooldowns, and careful positioning. It's a very different philosophy than our approach to designing bosses like Sha of Anger or Nalak. Of course, things didn't exactly play out as we envisioned -- as we all know, it was possible to overwhelm Oondasta with sheer numbers. While not intended, that was not entirely negative. There have been some pretty epic experiences on the Isle of Giants in the last couple of weeks. There's something to be said for the sight of a hundred spells and missiles flying through the air at a huge dinosaur.

We could have made a number of changes that would have made this approach entirely impossible: Consider a version of Oondasta with a Spiritfire Beam that could hop to 99 targets instead of 20, and a Doomwalker-style debuff that prevented players who had died during the encounter from re-engaging. Definitely not zergable. But that doesn't mean that people would stop trying, and the result would likely be a boss that no one could kill, and a frustrating experience for most participants. So we didn't do that.

Ultimately, while our server hardware is much, much more powerful than what we had in place during the days of events like the Opening of Ahn'Qiraj years ago, it still has limits. And what we have increasingly been observing was players massing around Oondasta in such great numbers that it brought servers to their knees. As word spreads that Oondasta has spawned, more and more people flock to the Isle of Giants for a piece of the action. Many people have been in Oondasta fights where spells took multiple seconds to cast, and the dinosaur perhaps stopped using its abilities entirely. Players with anything but the very best computers saw nothing but a slideshow. And in extreme cases, the entire continent of Pandaria crashed. That simply isn't an acceptable experience for our players, and so we reduced Oondasta's health, so that smaller groups are more likely to be successful, and he'll likely die before so many players arrive that it degrades the experience for everyone present. If server capacity were limitless, we wouldn't have made any of these changes, but alas that is not the case.

Oondasta clearly did not deliver on our original expectations. We'll apply the lessons learned from this experience to any future world bosses we add.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
In terms of PvP this is one of the worst patches i've ever witnessed in 4 years of playing. Healers are virtually invincible.
Whenever we tone down burst, this is a risk (and why we often nerf burst so gently). (Source)

Dang does this mean it'll be like vanilla again where PVE geared folks can do just as good in PVP with their PVE gear? Hope so
Two pieces with the same ilevel means PvP Power wins. (Source)

how about world pvp? How about duels. I practice my skills in duels for arena. Soon raid gear will be king. Bad change.
When is the last time you engaged in world PvP with a fair setup on both sides? (Source)
with the change on 65% resil on players. not having pvp power should look abysmally bad for pvers tryin to join bg
Not necessarily. They will blow up less but won't be able to put out as much damage. Better design hopefully. (Source)

Is 5.3 coming before arena season ends?
Yes. New seasons coincide with new raid tiers, and there is not one in 5.3. (Source)

From a former SWTOR player, easy way to fix AFKing in bg - reward honor for personal performance (medals), not for win/loss.
Guarding a flag can be a huge benefit to the team but doesn't score well (and is easy to fake). (Source)

Now that PvP items don't give resi, how do you ensure heroic raid loot doesn't make its way to arenas? #shadowmourne
That answer is in the patch notes, but we are preparing a blog next week that will explain our intentions with all of this. (Source)

If this situation goes, PvP users must raid to win PvP fight. We don't want this situation. plz think about Asia PvP users.
We have a plan. It should also help with the fact that you can ugprade 5.3 PvE gear but not PvP gear. (Source)

when are you guys gonna talk about balancing random bg's to have an amount of dps healers and tanks instead of wildcard? unfun
Soon (tm). (Source)

Hearthstone Gameplay
You can see the shoutcasted match in the PAX East presentation recording, starting at 33:30. Check out our new Hearthstone forum!



Hearthstone Blue Posts
Originally Posted by Blizzard Entertainment
Purchasing Cards Required?
I just read the FAQ and I extract from it that you have to pay real money for your cards. Kind of like, each time you buy a booster, you do it with real money. And that defeats the purpose for me, because one of the reasons I don't play CCG's is because they're moneysinks.
We really focus the game on being fun first and foremost. You can get in and have fun with it, playing and building decks, for as long as you like. You can buy and open packs to gain cards, but you can also win the same packs just by playing other people. (Blue Tracker / Official Forums)

Game Duration
So I am wondering, will games be shorter or longer on average, can players squeeze a game or two on launch / cofee break or you need to dedicate bit more time to play a game?
Yeah it's about 10-15 minutes. Depending on the classes and card pulls the game lengths can vary quite a bit. It's a good amount of time, even when I lose I'm not as angry because it's not that double-whammy of "I lost AND spent an hour doing it." Plus I feel like the mechanics of the game and the matchmaking make it feel satisfying. Pretty rare I feel like I was just utterly decimated, and even then the game is just fun to look at and listen to... (Blue Tracker / Official Forums)

Trading Cards
Will players be able to trade cards with each other or not?
Right, we're really focusing on players building up their own collections and playing the game. If you have duplicates there's a crafting system, which allows you to break down (disenchant) what we call Expert cards and then use the subsequent Arcane Dust to craft new cards.

Expert cards are those you get from opening packs (packs are either won or purchased), or the ones you choose and get to keep if you win a game in The Forge. Basic cards are ones you earn just by playing a class, win or lose. Expert cards are denoted by a rarity jewel in the center of them. You can see both types in the screenshot here. (Blue Tracker / Official Forums)

Game Formats
One thing I enjoy in all TCG is the limited format - that is to create a deck from cards you get from boosters and only those cards you open, rather than constructed decks. Will this format be in Hearthstone?
Yup, you're looking for The Forge! You "buy into" a game with packs of cards, which you could have earned by just playing others (or purchased, if you so choose), you and your opponent draft a deck with randomly presented cards, and if you win your Forge match you get to keep all the cards you chose to play with as well as some additional unopened packs. The specifics of that may change throughout testing of course, but that's the premise. (Blue Tracker / Official Forums)

Mana Progression
I think one of the main drawbacks of the MTG series is countering unlucky starts with the proper ratio of mana (which is why you have mulligan rules generally when you play) but I really like how HeartStone seems to be taking a proactive role in pushing forward mana progression.
A 10 mana game is a long game in my experience, most of mine end around turn 7 or 8. It's going to depend on the players and the hero and deck comps, of course. (Blue Tracker / Official Forums)

Android Availability
We’re looking into the possibility of supporting additional platforms in the future, but it's not something we have any info to share on just yet. (Blue Tracker / Official Forums)

Future Game Modes
Similar to the WoW: TCG, is there any plan on implementing in the future possible Dungeon and/or RAID formats? Either something that pits a group of players online against a single player (with special deck/enhancements/boss) or an AI?
We're focusing on the 1v1 dueling format right now, but certainly we'll be looking into many different ways to build upon and evolve the game after release. We want to get the game into your hands as soon as possible! (Blue Tracker / Official Forums)

Explanations in the UI
Not to keep using this example, but something similar to Duels of the Planeswalker. During a game, you can check out cards in play/in your hand/in graveyards and get a detailed description of them. You can check out each card's abilities and see what each ability does. Like, I know what Taunt does, but can we highlight something like Taunt, and it explain what it does?
If not then we probably missed something! Everything should either be self explanatory or explained within the game. You're not going to have to come to the forums and ask "rules experts" or judges how cards or mechanics work. (Blue Tracker / Official Forums)

Battle.Net Integration
Does Hearthstone work with Battle.net?
It does use Battle.net, and will use your existing (BattleTag and RealID) friends lists for chatting with and challenging your friends. (Blue Tracker / Official Forums)

Number of Cards
They're 30 card decks (minimum and maximum), and two maximum of any one card. There are over 300 cards to collect, meaning over 600 to build out a 'complete' collection if you want two of each.

Edit: Actually, you can only have one of each Legendary so slightly less than 600 total to collect, but if you include Golden cards then you're up near 1200 I suppose. Anyway... a lot of cards. (Blue Tracker / Official Forums)

Chatting With Opponents
Will we be able to communicate with our opponents either during or post game?
You can chat with people on your friends list (RealID and BattleTag), and you can challenge them to friendly duels.

You can't chat with opponents not on your friends list met in normal matches (those found through the Play matchmaker), but we have emotes built in that allow you to use a series of predetermined taunts and remarks. (Blue Tracker / Official Forums)

Hearthstone Tweets
Originally Posted by Blizzard Entertainment
Will Hearthstone have player to player trading ? Does Hearthstone have any synergy with cryptozoic TCG? loot cards for WoW?
We're looking into a few possibilities as far as Hearthstone interacting with World of Warcraft, but nothing to announce right now. (Source)

I've been playing wowtcg since Azeroth. I'm excited about hearthstone, will there be additional class heroes after beta?
We're focusing on the original 9 for now, but certainly we'll be looking to grow the game in the future. (Source)

Where are the packs going to be sold at? In game, Blizzard store?
They're purchasable within the game itself. (Source)
Any word on using our Blizzard balance?
Yup, on PC and Mac you'll be able to use Battle.Net Balance to purchase card packs.

Hey, uhm, do you have a special like, level of requirements that you need to be in the beta? With the computer specs?
We don't know yet what the minimum specs are, but rest assured the game runs on a very wide variety of hardware. (Source)

At the Forge, you have to win your duel to win the cards you would normally earn?
You keep playing until you get 20 wins or 3 losses, and each additional win rewards you with more unopened packs. (Source)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2013-03-23 01:11 AM

Hearthstone - WoW CCG Game Announced

Patch 5.3 PTR Notes Preview
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 5.3 will soon be available for testing on the Public Test Realms! By participating, you can help us test new content before it's available. This patch includes a brand new Battleground, a new arena, new scenarios, assorted bug fixes, and more.

Please keep in mind that the below notes are not final, and a great deal could change before the final patch 5.3 release.

General
  • Please note: During the 5.3 PTR, not all the content listed may not be available for testing or may only be available during a limited testing window. Keep an eye on our PTR Discussion forum for details.
  • New Battleground: Gold Rush
    • In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!

  • New Arena: Shado-Pan
    • Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!

  • New Scenario: Battle on the High Seas
    • Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.

  • New Scenario: Blood in the Snow
    • An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.

  • New Scenario: Dark Heart of Pandaria
    • Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.

  • New Scenario: The Secrets of Emberdeep
    • Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.

  • Heroic Scenarios
    • A heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain Raid Finder quality items.

Classes

Quests
  • More information coming soon.

Creatures
  • Oondasta
    • Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a number of Dinosaur Bones.
    • Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets).

Pet Battles
  • Dueling for Pet Battles are now available in all dungeons and raids. Enjoy!
  • Seasonal pets will follow the pre-existing seasons starting in patch 5.3. Note that the existing fish are available for spring/summer and fall/winter. The pets are available only in the Summer and Winter seasons so the dates are not the exact same. (Source)

Raids, Dungeons, and Scenarios
Loot Specialization
  • Players can now choose to receive loot for a specialization that's different from their current class role. This feature could be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, and Pandarian quest rewards.

Raids
  • Bonus Roll
    • Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.
  • Serpentshrine Cavern
    • For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10% of the target's maximum health plus 500 damage, down from 50% of target's maximum health, the stun effect is now a Stun mechanic, and can target any player instead of only characters with mana.
    • Lady Vashj
      • Coilfang Strider's Panic ability now activates every 4 seconds, up from every 2 seconds.
      • Shock Blast's stun effect is now a Stun mechanic.
      • Tainted Elementals now despawn after 20 seconds, up from 15 seconds.
  • Tempest Keep
    • For the High Astromancer Solarian encounter, Nether Scryer's Domination spell now has a 2 second cast time, up from instant cast, and can be silenced.
    • For the Void Reaver encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards.
  • Throne of Thunder
    • Amani’shi Beast Shaman no longer casts Chain Lightning while mounted on Amani Warbears.

PvP
  • A blog with additional information and explanation for the reasoning behind PvP changes will be available very soon.
  • All characters now have a base Resilience of 65%.
  • Resilience has been removed from most PvP gear.
  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.

Battlegrounds
  • More information coming soon.

Professions
  • Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
  • Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.

Items
  • The Voidbinders are back in capital cities and shrines.
    • PvE Item Upgrades
      • Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.
      • Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.
    • PvP Item Upgrades
      • Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
      • Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
      • No other PvP items are upgradable.
  • Unclaimed Black Market Containers are now available on the Black Market Auction House. What's inside? It's a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.
  • Courageous Primal Diamond had its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.

UI
  • More information coming soon.

Bug Fixes
  • More information coming soon.
by Published on 2013-03-22 04:12 PM

Hearthstone - WoW CCG Game Announced

Item Upgrades in Patch 5.3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As you’re probably aware we introduced a new system in 5.1 which allowed you to upgrade some gear a few items levels at a time by paying with the PvE (Valor/Justice) and PvP (Conquest/Honor) currencies. In 5.2 the Voidbinders (NPCs who perform item upgrades) took a break to let people focus on just acquiring new items with their points. It also gave us time to evaluate the system, and decide how we want to continue supporting it.

PvE Item Upgrades in 5.3:
  • Voidbinders will return to their places in capital cities and shrines.
  • Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item.
    • This is retroactive to all items that use Valor.
  • 5.2 Justice items now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item.
    • This is retroactive to all items that use Justice.
    • This is higher than Valor to account for the increased acquisition rate of Justice since patch 5.2.

We still like the upgrade system for PvE as a way to make steady progression against bosses you can’t quite kill yet. You very predictably earn Valor every day, and use that Valor toward increasing your character’s power and overcoming an obstacle. It’s also good that Valor always has a use; it’s a currency we always want to be valuable regardless of where you are in progression.

The thing we didn’t like about item upgrades previously was that it created these rather brutal decisions where you were essentially betting against yourself, or having to offload large sums of Valor to keep from capping. If you just got a belt, but next week you’re going up against a Heroic boss that drops a best-in-slot belt for you, you might bet that you’ll get that belt and so you’d wait to upgrade it. But that’s complicated by the issue of being Valor capped and needing to spend some. So you dump Valor on upgrading a different slot and just hope you don’t replace that one instead.

In 5.3 the costs are dramatically cut to the point that these decisions are far less brutal, and you can pretty easily upgrade every slot instead of hedging bets against specific slots being replaced or not. In the example above you could go ahead and fully upgrade that new belt for only 500 Valor, as opposed to the 1500 it would have cost you before.

PvP Item Upgrades in 5.3:
  • Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
  • Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
  • No other PvP items are upgradable, and no new PvP items for the foreseeable future will use the upgrade system.

It shouldn’t be too surprising, given that we’ve already come out and said it some weeks ago, that item upgrades are essentially not coming back for PvP. It’s something a lot of PvPers asked that we remove, it’s something we didn’t feel worked out too well, and so unsurprisingly the result is that it isn’t coming back. We’re still probably going to allow the Season 12 items that had previous upgradability to remain upgradable, as noted in the bullets above, but it’s not something we’re absolutely certain about at this moment. We’ll let you know if that changes.

Because gearing in PvP is based almost entirely on currency purchases, Conquest and Honor already always have a use, and we ask players to amass a lot of them to continue gearing. Honestly it was fairly unanimous that balancing the means of gear acquisition against upgrades just didn’t make good sense, at least with the current systems.

Let us know what you think in the comments, or on Twitter @Warcraft.
by Published on 2013-03-22 02:05 PM

Hearthstone - WoW TCG Game Announced
Blizzard just announced Hearthstone, the online Free to Play WoW CCG Game! More details to come. You can start talking about it in our new Hearthstone forum!

  • Free to play online collectible card game.
  • Opt in to beta in your Battle.net account management!
  • Beta begins this summer, with release this year.
  • Playable on PC, Mac, and iPad.
  • The game will be easy to pick up, but have a good amount of depth and complexity.
  • The board is 3D, with lots of animations to make gameplay more exciting.
  • There will be over 300 cards with the initial launch
  • You can purchase more card packs for roughly $1 per five cards, or slowly earn them through gameplay.
  • There will be Basic and Expert cards, with Expert cards being broken down into categories like Common, Rare, Epic, and Legendary.
  • You’re guaranteed to receive at least one card of rare or better quality per pack.
  • Each card in the pack also has a chance to upgrade to a “Golden” version of the same card.
  • Disenchant cards that you don't want to receive dust, which is used to craft new cards.
  • There is a deck builder, which can build decks for you, or you can build your own.
  • The game will be a 1v1 game using Battle.net matchmaking.
  • Playing will allow you to earn medals every week.
  • You can also play against AI at different levels of difficulty.
  • Any purchases you made during the beta will be credited back to you in the form of new, unopened card packs at launch.
  • Read more in the Hearthstone FAQ.
  • Check out some of the screenshots, videos, artwork, and a wallpaper on the official site!










by Published on 2013-03-22 01:40 PM

PAX East Stream - Blizzard Announcement
Blizzard's event begins at 10 AM!


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