World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-10-19 05:51 AM

Diablo 4 Hype Postmortem & S7 ended, S8 starts Friday

HearthPwn Card Design Competition - Release the Beast Finalist Voting

This Week's Brawl is Punisher Arena, Heroes Patch Notes

Hidden Boss - Endgineer Omegaplugg
Nexeoes on Reddit discovered a hidden boss in Gnomeregan!

  • This boss is available to kill now! You will need a group.
  • Head to the last boss in Gnomeregan and kill him.
  • Go to the back of the pillar on the left side of the entrance as you enter the room and press the small button labeled PUSH ME!
  • Endgineer Omegaplugg will spawn, with 207 Million health.
  • He drops the Vial of Green Goo toy.



Hallow's End 2016
Hallow's End is here and it has a few new things this year! Be sure to check out the full guide on Icy Veins for more details.








Level Type Name Model Viewer
1Cosmetic Hat of the First Sister
Modelviewer
1Cosmetic Hat of the Second Sister
Modelviewer
1Cosmetic Hat of the Third Sister
Modelviewer
1Cosmetic Hat of the Youngest Sister
Modelviewer
1Holiday Exquisite Costume Set: "Grommash"
1Holiday Ominous Pet Treat
1Other Hallowed Wand - Banshee


Patch 7.1 PTR - Build 22864
Build 22864 will be deployed to the PTR realms soon.


Calculators Updated




New Items
Check out the full list on the WoWDB PTR site.

Level Type Name
600Neck Winking Eye of Love
600Neck Heartbreak Charm
600Neck Shard of Pirouetting Happiness
600Neck Choker of the Pure Heart
600Neck Sweet Perfume Broach
1Dagger Miniature Winter Veil Tree


Achievement Changes
Originally Posted by MMO-Champion
Legion Dungeon
Dungeons & Raids
  • The Rat Pack Defeat a Mana Devourer while the entire party is riding a Rodents of Usual Size.10 points.



Talent Changes
Originally Posted by MMO-Champion
Paladin
Retribution



PvP Talent Changes
Originally Posted by MMO-Champion
Death Knight
Unholy

Warlock
Destruction



Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Chill Streak Deals 8% Deals 5% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 8 5 times between closest targets. Frost DeathKnight - Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
  • Necrotic Strike A vicious strike that deals (100% of weapon damage) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing the next [ 600% of AP ] healing received by the target. Honor Unholy DeathKnight - Tier 5 PvP Talent. 1 Runes. Melee range. Instant.

Frost
  • Howling Blast Blast the target with a frigid wind, dealing [ 55% [ 82.5% of AP ] Frost damage to that foe, and [ 46.8% [ 70.1% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals [ 440% of AP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.
  • Obliterate A brutal attack with both weapons that deals a total of (760% 912% of weapon damage) Physical damage. Death Knight - Frost Spec. 2 Runes. Melee range. Instant.

Unholy
  • Death Coil Fires a blast of unholy energy at the target, causing [ 85% [ 127.5% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul.

Runeforging
  • Rune of Razorice Affixes your weapon with a rune that causes 10% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 2% 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Marksmanship
  • Aimed Shot A powerful aimed shot that deals [ 0.619 * 215% 204% of weapon damage or 0.038 * Level * 215% of weapon damage + 0.238 * 215% of weapon damage or 215% 204% of weapon damage + 0.238 * 204% of weapon damage or 204% of weapon damage ] Physical damage.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing [ 74.3% [ 81.7% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. Arcane Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, each of which deals 1 [ 1 + 105% of Spell Power Frost damage to all enemies within 4 yards of its impact. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 1 + 150% 157.5% of Spell Power ] Frost damage to the target and [ 1 + 93.75% 98.4% of Spell Power ] Frost damage to all other enemies within 10 yards. Frost Mage - Level 90 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 185% [ 194.3% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.

Arcane
  • Arcane Blast Blasts the target with energy, dealing [ 165% [ 181.5% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% 125% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Explosion Causes an explosion of magic around the caster, dealing [ 1 + 75% of Spell Power ] Arcane damage to all enemies within 10 yards. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% 125% per Arcane Charge. Generates 1 Arcane Charge if any targets are hit. Mage - Arcane Spec. 2% of Base Mana. Instant.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 190% 209% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).

Fire
  • Dragon's Breath Enemies in a cone in front of you take 0 [ 1 + 250% of Spell Power Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 1 + 180% 207% of Spell Power ] Fire damage and reducing their movement speed by 50% for 8 sec. Mage - Fire Spec. 3% of Base Mana. 40 yd range. 4 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 1 + 400% 376% of Spell Power ] Fire damage. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 8 + 360% 396% of Spell Power ] Frost damage over 0 and reducing movement speed by 50% for 15 sec. Mage - Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Brain Freeze Frostbolt has a 15% chance to empower your next Flurry to be instant cast, deal 30% 50% increased damage, and apply Winter's Chill to the target.
  • Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of [ 3 + 435% 456.9% of Spell Power ] Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 200% 210% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 85% 89.3% of Spell Power ] Frost damage. Ice Lance damage is tripled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Soothing Mist Heals the target for [ 20 + 60% of Spell Power ] over 10 [ 40 + 90% of Spell Power ] over 20 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Honor Talent. 0% of Base Mana, plus 0.3% per sec. 40 yd range. 10 20 sec cast (Channeled). 1 sec cooldown.

PvP Talents
  • Ancient Mistweaver Arts Soothing Mist is now an active spell, and no longer is automatically applied through casting Effuse, Enveloping Mist or Vivify. Heals the target for [ 20 + 60% of Spell Power ] over 10 [ 40 + 90% of Spell Power ] over 20 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Mistweaver Monk - Tier 3 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Crusade (New) Increases your damage and haste by 3.5% for 20 sec. Each Holy Power spent during Crusade increases damage and haste by an additional 3.5%. Maximum 15 stacks. Retribution Paladin - Level 100 Talent. Instant. 20 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Dominant Mind You may also control your own character while Mind Control is active, but Mind Control has a 3 2 min cooldown, and it may not be used against players. Priest - Level 45 Talent.
  • Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 90 seconds. Holy Priest - Level 60 Talent.

Discipline & Shadow
  • Shadow Word: Pain A word of darkness that causes [ 1 + 45% 41% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 45% of Spell Power ] Shadow damage over 14 sec.

Shadow
  • Mind Blast (Discipline, Holy) Blasts the target's mind for [ 300% [ 275% of Spell Power ] Shadow damage.
  • Mind Blast (Shadow) Blasts the target's mind for [ 300% [ 275% of Spell Power ] Shadow damage.
  • Mind Flay (Discipline, Holy) Assaults the target's mind with Shadow energy, causing [ 4 + 60% 55% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Mind Flay (Shadow) Assaults the target's mind with Shadow energy, causing [ 4 + 60% 55% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Shadow Word: Death A word of dark binding that inflicts [ 1 + 360% 325% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 10 Insanity, or 30 if the target dies. Priest - Shadow Spec. 40 yd range. Instant.
  • Shadowy Apparitions When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 1 + 30% 27.5% of Spell Power ] Shadow damage. Priest - Shadow Spec.
  • Vampiric Touch A touch of darkness that causes [ 6 + 87% 79% of Spell Power ] Shadow damage over 18 sec, and heals the Priest for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 4 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
  • Void Bolt For the duration of Voidform, your Void Eruption ability is replaced by Voidbolt: Sends a bolt of pure void energy at the enemy, causing [ 1 + 220% 200% of Spell Power ] Shadow damage. Requires Voidform. Generates 16 Insanity. Priest - Shadow Spec.
  • Void Torrent Raise your dagger into the sky, channeling a torrent of void energy into the target for [ 4 + 240% 220% of Spell Power ] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform. Artifact. 40 yd range. 4 sec cast (Channeled). 60 sec cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [ 1 + 250% 200% of AP ] Nature damage, and reduces their movement speed by 90% for 4 sec. Assassination Rogue - Tier 5 PvP Talent.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Ancestral Vigor Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 8% 10% increased health for 10 sec. Restoration Shaman - Level 75 Talent.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Corruption Corrupts the target, causing [ 33% [ 36.3% of Spell Power ] Shadow damage over 14 sec. 40 yd range. Instant.

Talents
  • Drain Soul Drains the target's soul, causing [ 6 + 343.2% 366% of Spell Power ] Shadow damage over 6 sec, and healing you for 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing [ 1,324.8% [ 1,391.2% of Spell Power ] damage over 16 sec, healing you for 30% of the damage done. Warlock - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Siphon Life Siphons the target's life essence, dealing [ 55% [ 57.8% of Spell Power ] damage over 15 sec and healing you for 100% of the damage it deals. Warlock - Level 60 Talent. 40 yd range. Instant.

PvP Talents
  • Cremation Immolate is now instant cast, and Conflagrate deals an additional 8% 5% of the target's total health in Fire damage. Destruction Warlock - Tier 4 PvP Talent.
  • Focused Chaos Chaos Bolt damage is increased by 200% 150%, but no longer strikes additional targets afflicted by Havoc. Destruction Warlock - Tier 4 PvP Talent.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 54 + 22.7% 23.8% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
  • Corruption Corrupts the target, causing [ 33% [ 36.3% of Spell Power ] Shadow damage over 14 sec. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
  • Drain Life Drains life from the target, causing [ 6 + 38.5% 40.4% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. Warlock - Affliction Spec. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Unstable Affliction Afflicts the target with [ 92% [ 96.6% of Spell Power ] Shadow damage over 8 sec. If dispelled, deals [ 184% [ 193.2% of Spell Power ] damage to the dispeller and silences them for 4 sec.

Demonology & Destruction
  • Drain Life Drains life from the target, causing [ 6 + 38.5% 40.4% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. Warlock - Demonology & Destruction Spec. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Warpaint You now take only 20% 15% increased damage from Enrage. Fury Warrior - Level 60 Talent.

Fury
  • Enrage Bloodthirst critical strikes will Enrage you, increasing your attack speed by 100% and damage you take by 30% 20% for 4 sec. Warrior - Fury Spec.

Professions
Alchemy
  • Potion of Prolonged Power Mix a stack of 20 10 Potions of Prolonged Power at the Dalaran Alchemy Station. Alchemy. 2 sec cast. Reagents: Blood of Sargeras, Crystal Vial x 20. 10.
  • Potion of Prolonged Power Chance to create more than 20 10 potions. Alchemy. 2 sec cast. Reagents: Blood of Sargeras, Crystal Vial x 20. 10.
  • Potion of Prolonged Power No longer requires the Dalaran Alchemy Station. Alchemy. 2 sec cast. Reagents: Blood of Sargeras, Crystal Vial x 20. 10.



Artifact Powers
Originally Posted by MMO-Champion
Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Shadow
  • Void Torrent (Rank 1) Raise your dagger into the sky, channeling a torrent of void energy into the target for [ 4 + 240% 220% of Spell Power ] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform.



Misc Changes
Originally Posted by MMO-Champion
Factions
Legion
  • Talon's Vengeance (New) - Allies of the demigod Aviana and protectors of the winged creatures of the Broken Isles.

Holidays
  • Stranglethorn Fishing Extravaganza - Name changed from "Unknown" to "Stranglethorn Fishing Extravaganza". A fishing tournament, competed along the coasts of Stranglethorn Vale. Catch as many tastyfish as you can!

    Will you be one of the first to catch forty fish and win a prize? Tastyfish can be caught for two hours after the contest begins, but you'll have to be quick to win!

Item Name Descriptions
  • Legion Season 2 (New) - Legion Season 2
  • Legion Season 2 Elite (New) - Legion Season 2 Elite

World Safe Locations
Broken Isles
  • 7.1 Stormheim - Vethir Safe Loc (New)

The Arcway
  • 7.1 Suramar Catacombs - Corstilax (New)
  • 7.1 Suramar Catacombs - General Xakal (New)
  • 7.1 Suramar Catacombs - Ivanyr (New)
  • 7.1 Suramar Catacombs - Nal'tira (New)



Strings Changes
Originally Posted by MMO-Champion
  • ENCOUNTER_JOURNAL_LINK_BUTTON_TUTORIAL - CLICK_TO_VIEW_THE_LOOT_LIST_FOR_THIS_BOSS Click to view the loot list for this boss.
  • QUICK_JOIN_ALREADY_IN_PARTY (New) - You are already in a group. You must leave your group to join this queue.



World of Warcraft Cookbook
The World of Warcraft Cookbook releases on Amazon today!




Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sharpen your knives and set out a Basic Campfire, because it’s time to get cooking with the World of Warcraft Official Cookbook! You’ll be able to prepare a feast fit for a warchief with these World of Warcraft–inspired recipes.

Presenting delicacies favored by the Horde and the Alliance alike, this authorized tome of recipes features dishes for cooks at a variety of skill levels. With a total of more than 100 easy-to-follow recipes for food and brews, you’ll be ready to set out a feast for any raid.

You’ll find step-by step instructions and full color photographs for each dish, along with food pairings and ideas for creating your own Azerothian feasts. Have special dietary needs? You’ll find tips inside for adapting meals just for you, your family, and your friends.

Watch The Serious Gaming crew cook up some Dragonbreath Chili, Tuesday, October 18 at 3 p.m. PT on Twitch.tv!

Still hungry for more? Get cooking with Lulaboo on Twitch.tv at the following dates and times:

  • Tuesday, October 18 at 12 p.m PT – Brewfest Dishes
  • Wednesday, October 19 at 12 PT – Winterveil Dishes
  • Friday, October 20 at 12 p.m. PT – It's a Surprise!

Whether you’re cooking for two or revitalizing our guildmates for a night of raiding, World of Warcraft: The Official Cookbook brings the flavors of Azeroth to life like never before. These recipes are bound to keep you and your crew Well Fed.

Buy your copy now during the BlizzCon Early Access Sale—available to BlizzCon attendees and Virtual Ticket holders until November 6.

Weekly Bonus Event: Battlegrounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new weekly quest and rewards are here—steel yourself for Battleground combat!

Seven Days on the Battlegrounds
All this week, heading to the Battlegrounds will net you some extra Honor along with bonus loot for completing this week’s quest. To enter the fray, open Group Finder (default hotkey: I) and then select the Player vs. Player tab. Next choose Casual, select Random Battlegrounds, and hit the Join Battle button—you’ll be matched up with other players and sent to one of the 11 battlegrounds.

Weekly Quest
Before you get started, Archmage Timear near Violet Hold in Dalaran has a quest for you. Win four random Battlegrounds, and you’ll be rewarded with one loot box containing a piece of valuable PvP gear.

Battleground Buff
This week you gain 50% more Honor in Battlegrounds.

A New Event Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Blue Posts
Originally Posted by Blizzard Entertainment
Legendary Items
This was something touched on in the Q&A.

Right now a lot of player focus is on getting the rotation-transforming or straight-up DPS increasing legendaries. This means some of the more utility orientated legendaries are being somewhat undervalued.

Further down the line, having multiple legendaries can add a new layer of character customisation as those utility legendaries can come in useful in higher difficulty mythic keystone dungeons and raids. Being able to swap around these legendaries to unlock new strategic options to tailor your character for specific situations. This is not to say that the utility legendaries will be required for such content, just that they provide an additional layer of strategic depth.

Of course, for that first legendary when you're really hoping for that straight-up DPS increase, we realise it's disappointing to get one of the utility ones. We realise that some of the utility legendaries aren't very attractive right now and we have some tuning, or in a few cases, potential re-designs, aimed at those legendaries in the future.

Also, grats on your legendary - I still don't have one!

With the current system some people won't even have one. You're talking about people having a collection of legendaries they can choose from. Don't want to be disrespectful, but LOL.

Not saying you're wrong, but that's like asking should I drive my Ferrari or Lamborghini today. Oh, wait I have neither and will likely NEVER have both.

I see what you're saying, but on the flipside we're not even 2 months into Legion yet. I get that not having a legendary, or having a less than ideal one, is pretty frustrating at the moment. But, zooming out a bit to look at things in the long-term, by the time we are say... 10+ months... in, it is very likely that most players who have been playing regularly will have more than 1 legendary at their disposal.

I feel like there is something worse than this still. Playing a tank main focused on mythic raiding, playing a class that benefits so little from crit its borderline worthless, getting the wonderful "Sephuz's Secret". Honestly its so bad that in any content where i need survivability it gets swapped for a ring 45IL's lower because even when i can proc it 1400 mastery or versa is just better.

I feel bad for people that dont have one, but at the moment for what i want to do in the game, i dont have one either.

I guess at least it means i cant drop it twice.

Like I said, we recognise that some of the more utility orientated legendaries aren't great right now, and those are under review to give them a little bit more razzmatazz. At this point in time I don't have anything more specific I can share. (Blue Tracker / Official Forums)

Artifact Knowledge Catch Up
Artifact Knowledge has a cap which is rank 25. So eventually, people who play regularly - regardless of when they started - will all reach the same rank of Artifact Knowledge.

Right now the research time for the lower ranks of Artifact Knowledge is lower than those who've been researching since the first week of Legion.

We do realise that later into the expansion this might not be enough for alts, or newcomers, and we are considering some options for other catch-up mechanics to be added later down the line. (Blue Tracker / Official Forums)
by Published on 2016-10-18 05:51 AM

Civilization 6 releases this week! Check out Civ 6 Wiki on Gamepedia

Competitive Tavern Brawls with Entry Fees Coming Soon!

World Boss - Calamir
Calamir is up this week, rewarding players with Artifact Power and a chance at item level 860 loot.



Emerald Nightmare - Raid Finder Wing 3 Open
The final wing of Emerald Nightmare opens today, allowing you to slay Xavius!



Patch 7.1 - Midnight Mount
Patch 7.1 adds Midnight's Eternal Reins, which is an updated model for Midnight. He will drop from Attumen the Huntsman in Return to Karazhan.





StarCraft II BlizzCon Virtual Goodies
The Starcraft II BlizzCon In-Game Goodies have been revealed! Goodies for the other games were previously announced, with a faction specific murloc for WoW.

Players will receive a new D.Va announcer and portrait. The D.Va announcer will be available for purchase at a later date, but her portrait is exclusively available to BlizzCon attendees and those watching from home via the Virtual Ticket. Check out some of the sound clips on the official announcement.



Blue Posts
Originally Posted by Blizzard Entertainment
Dev Q&A and Class Balance
I think the big problem is the balance discussion in the QA came over a bit high handed or even a touch meanspirited.

While it is likely not exactly as it was intended, the whole 'we know yall need buffs but if you become the top spec it will upset the peole who play that spec so no love for you' impression taken from the QA was sort of crappy, especially for people playing Elemental or Frost - who also dedicated a lot of time and AP in the hopes that they would be buffed not to be better than Unholy or Enhance, but on par.

Sorry to hear that it came across that way.

Just to be clear, I was trying to explain why we sometimes may seem conservative or slow with balance changes. Frost mages were used as an example of a spec that we do feel is currently lagging behind in raid and dungeon gameplay, but not by nearly as much as data from public log sites might suggest. It seems less disruptive to buff a spec incrementally, allowing time for the results of each change to play out and repeating if needed, rather than risking overshooting the mark. (And yes, we definitely have failed in this goal at times - post-launch rogue spec balance comes to mind.)

At the heart of balance concerns is the fact that people just want to be able to feel like they have a place in the endgame as their preferred class/spec, and we entirely share that goal. Class balance is an ongoing process, with new variables coming into play all the time, as item level increases, new trinkets, legendaries, and set bonuses enter the mix, players get deeper into their respective artifact trees, theorycraft evolves, etc.

The Q&A didn't delve into specific details because the exact list of changes is and was still evolving. There will be a new 7.1 build on PTR very shortly, and patch notes to follow. That patch contains some improvements for several of the specs that currently are currently underperforming (including both flavors of Frost). Those changes should in general move things in the right direction, but we'll be continuing to watch and adjust further as needed. (Official Forums)

Karazhan PuG Requirements
That already happens in 5-man heroic and regular mythics runs.

There's nothing inherently wrong with having premade groups with inflated min ilvl requirements.

The game gives players enough freedom for them to organize themselves in any way they want, it’s part of the social aspect of the game and extremely important for any mmorpg.

Some geared players might just want to do a few fast runs and thus will use a very high minimum ilvl requirement on their heroic or mythic runs.
Others (more altruistically) might instead put an even lower ilvl requirement than LFG has, just to help a few friends gear up more quickly than they’d do on their own.

In the end, nothing is stopping anyone from starting their own group with the ilvl requirement they feel is more appropriate for any particular content. It’s all in the hands of the player (save a few hard caps here and there).

GL in Karazhan! Hope you enjoy all the surprises it has in store for you and all the nostalgia moments! (Blue Tracker / Official Forums)

Mythic Keystones
This was one of the things touched on in the Q&A last week.

We definitely appreciate it's a frustrating experience having someone dropping mid-run from a keystone group. It's something we've been looking at but haven't yet come up with an alternative that wouldn't invite more serious abuse of the system.

If you can swap in other people, the party leader could theoretically replace people with his friends. If your keystone didn't deplete if someone dropped, it would invite people to ALT+F4 or drop as soon as something went wrong which reduces the associated challenge of a mythic keystone run - particularly at the higher end.

Keystones are plentiful right now, and if one run doesn't work out, then another one might. We like the social aspect of people finding new friends via the Pre-Made Groups finder who then link up later on to tackle higher difficulty keystones.

In an ideal world it's best to go with people you know, but realistically that's not always a possibility. That's why it's always a good idea to make sure everyone is on the same page at the start of the run, before the keystone is even used. If it's intended to be a 3 chest run, communicate it. If you're just going for the clear, communicate it, so you don't have someone drop mid-run because they wanted multiple chests.

Again, we understand that it's a frustrating experience to be involved in, and it's something we're continually monitoring. There have been some interesting suggestions in this thread, so please keep those coming. (Blue Tracker / Official Forums)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Havoc Demon Hunter
Moving to the Demon Hunter forums.

I somehow missed part one of this thread, sorry for letting it cap out. I'll review this in the morning and get some questions out to the development team so we can share some insight on upcoming DH changes. Hopefully I will be able to help explain our thinking/philosophy here.

Thanks for all the patience! (Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Paladins and Crusade
What do you mean by "potentially incorrect datamined information"?

Up until the most recent PTR build, every datamined change was reflected on the PTR version. As of right now, Crusade isn't even functioning on the PTR, and the tooltip has reverted to the live version (except all of the numbers are replaced with 0).

I assume this is a PTR bug that you're seeing.

An update on this from the development team: we've reverted the change on PTR that folks were seeing from datamined information. Crusade will be staying the same in 7.1 as it is on live currently.

We may take another look at this skill in the future (design-wise), however, and when and if we do so we will look to the community for feedback.

Thanks for your feedback on this everyone! (Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Outlaw Rogues
I've sent off another round of questions for developers on the topic of Outlaw and our plans/goals moving into 7.1.

You guys will be the first to know when I hear anything, of course. Hoping to have something to share tomorrow. ([Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Warlock Talent Changes
Got some answers from the development team on this.

The aim and ultimate goal of the swap is to create competition in the talent rows, with a secondary intent of adjusting tankiness and mobility overall. With this change (taking tuning into account), there should now be more interesting choices in some rows, instead of the usual feel of "mandatory-ness" that we've seen in this past cycle.

Demon Skin previously dwarfed its competition in nearly ever situation, and its combination with Dark Pact offered too much survivability.

With Demonic Circle, we heard the broad feedback about how it was missed when players had to opt-out of taking it because of better picks in its row. Now that it's lined up against more equally-powered and niche talents, we believe Demonic Circle will see more use overall.

Hope this answers some of your questions - I'm here for feedback and discussion on this. ([Official Forums)

2016 Halloween Pumpkin Carving Contest
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Halloween season has finally arrived, and we’re ready to cut straight to the heart of the holiday. If you're dying to pick up a knife and hack, gash, slash, and jab at something, then you might be excited to hear that as of October 17, Blizzard's 2016 Halloween Pumpkin Carving Contest has officially begun! Unleash your magical axes, psi blades, chitinous claws, and other creative cutlery to carve up Blizzard-themed jack-o''-lanterns of epic awesomeness. If you're unclear as to what epic awesomeness looks like in the flesh, you can check out previous pumpkins for some inspiration..

We’ll choose five of the grandest Cucurbita to each receive $60.00 Battle.net® Balance. Don’t delay; start carving right away! The fourteenth annual pumpkin carving contest ends on October 27, so be sure to check out the contest page for rules and eligibility and get straight to slicing.

FinalBoss - Legion Warlocks
This week FinalBoss covered all things Warlock!

by Published on 2016-10-16 07:41 PM

Reminder: Dust Those Cards! Today is the Last Day for Full Dust Value on Card Nerfs

Patch 7.1 - Arcanist's Manasaber
Arcanist's Manasaber is a new mount coming in Patch 7.1. It requires exalted with The Nightfallen and is rewarded from the Fate of the Nightborne quest. This quest currently isn't in the database, but may be part of the extended Suramar story in Patch 7.1.





Patch 7.0 - Hidden Secrets
It looks like there are still hidden things in Patch 7.0 other than Artifact Appearances!
Originally Posted by Blizzard Entertainment
Cant believe 7.1 is about to launch and no one has found the hidden... heh. Nm. Who's excited about the weekend??? (Muffinus)

When they still havent found the 7.0 secrets and 7.1 is almost out... *sighs @ the ocean* (Muffinus)
Does whatever is still hidden have a notice at all? So we know if things are found or not?
Not to spoil anything but yes just about everything about it has been datamined (Muffinus)

Its not in the ocean, the ocean is just a good thing to sigh wistfully at, you can stop looking in the ocean. (Muffinus)

Outside of skins, ARE there some hidden things that players should be looking for?
in 7.0? Actuallly... yes. (Muffinus)

FEEDBACK: Trial of Valor (Normal)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Trial of Valor raid will be opening very shortly for testing, and will remain open over the weekend. Please use this thread to provide feedback, bug reports, and other relevant commentary. Links to logs are helpful, and please try to describe your group's overall organization and skill level (Mythic guild premade, pure PUG, etc.) to provide context for any tuning feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 7.1 - Karazhan Attunement
Attunement to Karazhan will require follower ilvl of 850.
This is false, and based on misinterpreted datamining. The ilvl 850 follower mission associated with Karazhan is an "Investigate" mission, which gives you a quest for some bonus loot, exactly like the existing missions that send you into dungeons or into Emerald Nightmare.

The attunement questline for Karazhan primarily involves Mythic dungeon content. (Blue Tracker / Official Forums)

Patch 7.1 Arrives on October 25!
Is Nighthold coming out in 7.1?
7.1 contains mainly the Return to Karazhan Mythic Dungeon and the Trial of Valor raid. Nighthold is not part of this patch.

Too soon, You have given us content too soon Executusornyx.
I think you will find yourself pleasantly surprised by the span of content throughout Legion. We've already noted that Nighthold is slated for early 2017. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
I hate that StM is mandatory to be viable right now. We need two better viable talents that compete. I agree.
But fixing the row is a larger undertaking, and meanwhile, better to be a one-trick pony than a no-trick pony... (WatcherDev)

PvP
New PvP leaderboards have launched! https://t.co/NICkcw3J8X (holinka)

Will the Free For All, More For Me achievement be retroactive, or will we need to complete the world quests in 7.1?
They will need to be completed in 7.1. (WarcraftDevs)

Pet Battles
Now that that is over, what would it take you, random person, to get into pet battling? I'm talking sweet rewards here. AP? A new dog pet? (Muffinus)
Something cool, like a storyline or something more of an upfront progression. Currently it seems like an afterthought system?
completely agree that an overarching quest/storyline could be a lot of fun! (Muffinus)

Blizzard Entertainment Student Art Contest 2016
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Students, get ready to show off your talents: The Student Art Contest is back!

Blizzard Entertainment’s university relations and World of Warcraft development teams are proud to present the sixth annual Blizzard Student Art Contest! We’re calling on college and university students to submit original artwork or animations that would be a great fit for World of Warcraft.

Show us something we’ve never seen before but that still fits within World of Warcraft. You can see previous winning submissions here and here.


Online submission forms are available on our University Relations website as of October 15th.

Prizes
Grand prize winners will be chosen by the World of Warcraft art team, and will receive the following epic prizes*:

  • A tour of Blizzard Entertainment’s headquarters in Irvine, CA with 2 hours’ mentorship with a senior artist
  • 2-hour face to face mentorship session with a Senior Blizzard Artist
  • A one-year subscription to World of Warcraft
  • A Blizzard Entertainment notebook (featuring an original sketch by a Blizzard artist)
  • A Blizzard T-shirt

*Blizzard reserves the right to substitute a prize of equal or greater value for any prize

Please note that only current US and Canadian college and university students are eligible to win. Residents of North Dakota, Vermont, Connecticut, Maryland, and Quebec are not eligible to participate.

For more information about the contest as it becomes available, please join our Blizzard Careers group on LinkedIn (LinkedIn account required).

Good luck to all!

Environment
Using your creativity and ability to work within the World of Warcraft art style, create a small environment diorama that would fit well in the game world. Your quest: Concept, model, and texture an environment piece that you could imagine stumbling upon during your travels across Kalimdor, the Eastern Kingdoms, Outland, Northrend, Pandaria or the Broken Isles.

Required elements are trees, rocks, grass, and props, plus a small structure (such as a shrine).

Your final piece should have a structure similar to the example provided below. We're looking for lower poly-count models (e.g.: around 1,500 polys for a mature sized tree), so keep that in mind when creating your environment.

The final submission should be a high resolution JPEG file no larger than 5MB.


Character Art
Using your creativity and ability to work within the World of Warcraft art style, concept, model, and texture a non-player character (NPC) or creature that you could imagine roaming the plains of Durotar, exploring the depths of Deepholm, or just sitting in the Pig and Whistle Tavern knocking back a mug o’ Thistle Tea.

Required elements are the character or creature, along with some sort of clothing or armor. Feel free to go further by adding weapons or other accessories.

The final piece should have a structure similar to the example provided below. Stay within a budget of 6,000 polys with one 1024x1024 texture for the finished character.

The final submission should be a high resolution JPEG file no larger than 5MB.


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