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by Published on 2023-06-28 10:42 PM

Help Wanted: Inquire at the Whelp Daycare
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Ruby Lifeshrine has more eggs than it can manage and needs a little help hatching and teaching five of their dragon whelps, so they’ve called in the crew at the Little Scales Daycare to assist. The crew has become overwhelmed and needs you to help wrangle some whelps.


Scaling Up

Once you arrive in the Dragon Isles, Herald Flaps will deliver a note to you. Accept the “Eggs in Abundance” quest that leads you to Amella at the Ruby Lifeshrine, where you’ll learn about what a Whelptender does. You’ll then be on your way to the Little Scales Daycare in Valdrakken to prepare for the first whelp.


Completing the daily quests at the daycare earns Flightstones, gold, and more. Finishing the non-daily quest lines for each whelp awards two pets (one Battle Pet and one Non-Battle Companion Pet).

Dragon Whelp Battle Pet Non-Combat Battle Pet
Rusziona (Black Whelp) Iggy: Primal Earth Elemental Rusziona
Belastrasza (Red Whelp) Princess Vorquistrasza: Baby Vorquin Belastrasza
Zhusadormu (Bronze Whelp) Annuna: Baby Hornswog Zhusadormu
Zalethgos (Blue Whelp) Pallibrius: Magic Book Zalethgos
Posidriss (Green Whelp) Somnius: Bear Cub Posidriss


Earning Your Wings

For completing all five whelps’ graduation quests, players will be awarded the “Hey Nanny Nanny” achievement and the title “Whelptender.” Finishing every daily quest once (16 in total) rewards the achievement “Whelp, There It Is” and the cute battle pet Axel.

Take To the Skies

After completing the whelps’ quests, it’s off to the races with your tiny-winged charges. Complete all the races to earn the “Daycare Derby” achievement and a toy that lets you get carried around by your new whelp friends for a little bit (slow fall included).



We look forward to seeing your softer side as you tend to the needs of dragonkind’s most precious new denizens on your trek across the Dragon Isles.
by Published on 2023-06-28 07:50 PM

Preserve the Timeline: Dawn of the Infinite Mega-Dungeon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Rally your party and venture into a new eight-boss Mythic difficulty mega-dungeon: Dawn of the Infinite! At stake is the future of Azeroth, and only you can ensure the timeline remains preserved—hopefully with a minimal number of paradoxes. This Mythic-only instance can reward you with loot coveted by time benders everywhere, including a perennial assortment of powerful gear, Dragonriding customizations, and many other surprises.



Turning Back Time to Make it Right

An optional questline related to the Dawn of the Infinite mega-dungeon will be available when Fractures in Time launches. It all starts atop the Seat of the Aspects in Valdrakken where you can pick up the quest “Dawn of the Infinite” from Nozdormu. He senses a terrible threat approaching, and alongside Chromie, you must discover this new enemy's true nature before it's too late.



Bosses: 8
Difficulty: Mythic
Players: 5

The Bronze Temple has lain dormant for millennia, awaiting a time when its dragonflight would return. But just as the bronze dragons have reclaimed their sacred temple, dark forces now threaten to overtake it. Will the infinites take hold of the Timeways and bring about the rise of Murozond? The champions of Azeroth must venture into time itself to ensure that the future remains a bright one.



Chronikar

Chronikar spent her entire life in service to the infinite dragonflight, making her way up the ranks until she earned the title of commander. Even among the radical infinites, her zealotry is unmatched. As the venerated rearguard, she will stop at nothing to put an end to any who dare oppose her order.

Manifested Timeways

A manifestation of the sands of time itself. This ancient being is always watching, always waiting for the moment when the Timeways are in peril. She was unable to stop the infinite dragonflight as they crashed their way into the past. Now, faced with more intruders, she refuses to fail a second time.


Blight of Galakrond

These primal dragons were brought back by the necrotic energies dripping from the corpse of Galakrond. Ahnzon is the crackling hunger of the storm. Dazhak the all-consuming gluttony of the flame. Loszkeleth the seeping starvation of the cold. And the heroes of Azeroth are looking like a tasty meal...

Iridikron the Stonescaled

Iridikron is the most powerful of the Primal Incarnates, infused with elemental earth magic. While he wishes to topple the Aspects and rid the world of the titan's influence, his plans to do so are not yet known. Why has he joined forces with the infinites? Whatever the answer, he must be stopped.


Tyr, the Infinite Keeper

With the true timeline now altered by Murozond's rise, the heroes of Azeroth are faced with many oddities. Chief among them being Titan-Keeper Tyr joining forces with the infinite dragonflight. His legendary loyalty now turned against them, the heroes of Azeroth have no choice but to fight. To win.

Morchie

Morchie is the alternate form of Chromie, created by a timeline where Murozond rose and the infinites reigned supreme. And it so happens that she rather enjoys being part of the true timeline, and would like to keep it that way. Unfortunately, the heroes of Azeroth keep getting in the way of her plans.


Time-Lost Battlefield

One of the many battles between the Alliance and Horde have bled into the Timeways, and it's up to the heroes of Azeroth to put an end to this time anomaly in order to continue their journey. But first they will have to face Grommash Hellscream, one of the Horde's mightiest chieftains. For the Alliance!


Chrono-Lord Deios

At long last, the infinite dragonflight shall usher in a new dawn for the world of Azeroth. Chrono-Lord Deios has traveled far into the past to ensure that Murozond shall rise. The heroes of Azeroth have already seen him succeed once. This time, can they stop him?



Azeroth needs you, champion. The timeline must be preserved!
by Published on 2023-06-28 05:07 PM

Rules of Engagement: Classic Hardcore is Coming to World of Warcraft
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s official, Hardcore realms are coming to World of Warcraft. Players will have the opportunity to show if they have the edge, the grit, the very will— to engage with Azeroth and its denizens and their fellow players… to survive.

But there are rules of engagement, as there always are. Here are the rules for WoW Classic Hardcore realms and a little bit of the behind-the-scenes thoughts on the choices that have been made.



Hardcore Ruleset Overview

Death on Hardcore realms is permanent on that realm.
This means that if you die, you won’t be able to run back to your corpse and resurrect, nor can you be resurrected by any other spell or ability. This means that even if you have abilities as a part of your class, such as the Shaman Reincarnation, or Warlock Soulstone, they won’t be of any use to you.

You will continue to exist in the game world as a ghost to facilitate communication with in-game friends and resolve logistical matters such as handing over guild leadership if you are a Guild Master who has died an unfortunate death at the hands of a Defias Bandit or some other deadly creature.

Your character is not necessarily lost if you die, however. After dying on a Hardcore realm, players will be able to choose to utilize the Free Character Move service and move their dead character to a non-Hardcore Classic Era realm. Once the move is complete to the non-hardcore realm, that character may resurrect as normal, but the way back to a Hardcore realm will be closed to them.

PvP Flagging and You
Players will no longer be automatically flagged for PvP upon attacking another player. To flag yourself for PvP, you must type the command /pvp. You won’t be able to take hostile actions against a flagged enemy player unless you flag yourself deliberately.

We’ve added this failsafe to prevent situations in which a player could unintentionally take aggressive action against another player who is flagged for PvP, and unwittingly flag themselves. By requiring players to type /pvp before engaging in any PvP content, this maintains fairness and keeps PvP as a consensual part of the game. It will also reduce the likelihood someone will be “tricked” into becoming flagged unintentionally. It’s important to note that attacking an enemy faction NPC will still flag you even if you haven’t typed /pvp, so steer clear of settlements of the opposing faction!

PvP Battlegrounds and Warfare
PvP battlegrounds are completely disabled, as are all PvP Battlemasters. You may still enter premade Wargames, but you may not gain honor or PvP reputations from Wargames.

While PvP is a fun part of World of Warcraft, by allowing players to enter battlegrounds on one-life characters, there is a concern that this would lead to overly defensive play, often to the point of non-participation, especially when you consider how powerful some rewards are from factions such as Stormpike Guard and the Frostwolf Clan. PvP is not the focus of the Hardcore game mode, so we’ve decided to disable normal PvP queuing entirely. If you wish to test yourself in pre-arranged Wargames, however, that’s an available option. Wargames confer no honor or other rewards. Beware—if you engage in Wargames, death is still permanent.

PvP and Quest Updates
Various quests and objectives that cause players to become PvP flagged, such as the quest, “The Attack” and, “The Missing Diplomat,” no longer cause players to become flagged for PvP.

These quests were never strictly “meant” to flag you for PvP, but this was a result of how the creatures were set up at the time and was likely the result of an early technical limitation. We no longer have this limitation, and to prevent unintended consequences or “gotchas” after accepting an innocuous-looking quest, we’ve decided to no longer cause these quests to flag you for PvP combat.

Various quests and objectives that require the player to die to complete or initiate the quest or objective may now be completed without the player’s demise.

While these quests are iconic and flavorful, the requirements of the character to be in a state of death is obviously problematic on a Hardcore realm. As a result, we’ve designed new ways to complete these quests without requiring your character to die or be dead to complete them.

Many quests that require escorting NPC targets have been adjusted in such a way that most escort-related NPCs may no longer be attacked by players of the opposing faction.

Many quest-related NPCs, particularly at low level, are very easily killed, and there’s very little counterplay to a higher-level player of the opposing faction running up, killing your escort NPC, and running away. This is a vector for gameplay disruption that we don’t feel has a place in the game, nor does it add anything meaningful to normal PvP combat.

Danger Leashed

Most creatures will leash and reset when leaving the area or zone they were engaged in.

As much as we enjoyed frequent visits from Teremus the Devourer in Stormwind or wandering Devilsaurs in Thousand Needles, being able to drag or “kite” high-level monsters to lower-level areas is a large vector for gameplay disruption and something that doesn’t have a place in WoW Classic Hardcore. The total range that monsters can be pulled is currently fairly large but can easily be adjusted. We’ll be watching for feedback on this implementation from those participating in the PTR. The goal is to prevent high-level players from kiting dangerous monsters across entire zones, but we don’t want to interfere with legitimate gameplay, such as Hunters kiting elite monsters to solo difficult quests and similar expressions of skill.

Dungeons on the Clock

All dungeons have at least a 24-hour lockout timer for players below level 60.

One of the most important aspects of the WoW Classic Hardcore realms is engaging in adventures in the outside world with other players. Creating random and serendipitous interactions is a core aspect of the original release of World of Warcraft, and spending most of your leveling time in dungeons is counter in spirit to what Hardcore is about. We do recognize that there may be a desire to run a dungeon while leveling multiple times, such as to finish a quest or get an important piece of loot. As a result, we’ve added a 24-hour timer to almost all dungeons for players until they hit level 60. By extension, this also means that level 60 players may never enter lower-level dungeons with players below level 60 for any reason.

Additionally, we’ve carried over the group experience restrictions from Season of Mastery—meaning that players that are significantly higher level than the creatures in a given dungeon will cause those creatures to grant trivial experience to the other members of the group. Higher-level characters “power-leveling” lower-level characters are not something that we feel is appropriate for WoW Classic Hardcore.

To Buff or Debuff
The 16 debuff limit and 32 buff limits have been removed on Hardcore realms.

Debuff and buff limits were originally a technical limitation in the earliest versions of World of Warcraft and was not a conscious design choice at that time. This aspect of the original release of I was maintained for the release of WoW Classic in 2019 for authenticity, but this has always been a contentious part of WoW and places significant constraints on build and class diversity. As a result, we will be removing this limitation in Hardcore realms and effectively uncapping buffs and debuffs.

Bubble Hearth No More
Paladins will not be able to use their Hearthstone while under the effects of Blessing of Protection, Divine Protection, or Divine Shield on Hardcore realms.

Being able to “Bubble Hearth” is a fairly iconic, if not exactly heroic, feature of the Paladin Class. However, the Reincarnation ability is also an iconic feature of the Shaman class. While Paladins have enormous tools to prevent death, a Shaman’s core tool to recover from death is wholly incompatible with Hardcore. As a result, we are removing the ability for Paladins to use their various immunity abilities to safely cast Hearthstone and escape danger.

A Duel to the Death
A new feature has been added to Hardcore realms: Duel to the Death.

To issue a Duel to the Death, you will need to right-click the target’s portrait and request a Duel to the Death from the context menu. A Duel to the Death can also be triggered by selecting the target and typing /makgora in your chat window. Before commencing combat, both parties must read and acknowledge a warning message and type “I Agree” to begin.

As one may expect, death in a Duel to the Death is permanent, just like any other death on Hardcore realms. We feel that this is going to be an extremely exciting addition to Hardcore realms for those who like to play at the highest possible stakes, and those who wish to spectate such contests of honor.

Lok-tar ogar!

"Victory or death!" An orcish rallying war cry

Since bragging rights are important, we will be tracking the number of kills you receive in Duels to the Death with a special cosmetic buff on your character called “String of Ears”. Each time you win a Duel to the Death, you will receive a “trophy,” and the stack count on this buff will increase by 1. Anyone who clicks on your character will be able to see what a frightful combatant you are by the number of Ears you’ve collected. There are some limitations to this, however, as you cannot earn the String of Ears buff before level 10, and you cannot earn the buff if you and your opponent are too many levels apart.



All Content Phases Available from the “Go”
Hardcore realms will have all the original WoW Content phases unlocked and available right at launch.

One of the things we love about the Hardcore mode of play is that endgame is not the focus, and most of the gameplay revolves around the journey, not the destination. This also makes Hardcore gameplay “evergreen,” meaning that it’s always a good time to pop in and experience it, regardless of what else is happening in other versions of World of Warcraft.

When considering whether to do progressive phase unlocks on these hardcore realms or not, one of the things that concerned the WoW Classic Team was what psychological impact that following the 2019 Classic or Season of Mastery version of progressive content unlocks might have on players. We see players often ask, “Is it too late to start playing?” shortly after a new version of WoW Classic or content phase is released. While the answer is always “no”, there is still undeniable social pressure to “keep up” with the current content phase, even if the content being released is beyond your level of progression.

By removing content unlocks from the equation and having everything open and available from the start, it removes that pressure for the average player to hurry up and hit max level for the next unlock, especially when most content phase unlocks revolve entirely around endgame content. We are highly sensitive to this in a world where leveling itself is a huge challenge, and players may want to enjoy that journey at their own pace.

On the other side of this, we also feel that for the most dedicated players who want to test themselves in this environment, it could be very exciting to watch how efficiently such a group of players can reach level 60, progress through raid dungeons such as Molten Core, Blackwing Lair, Ahn’Qiraj, and Naxxramas while starting from nothing within the closed ecosystem that is a new server. As anyone who has done a raid in Hardcore can tell you, just because you *can* access something like Ahn’Qiraj or Naxxramas, doesn’t mean *you should* and doing so unprepared is likely to end in disaster.

Play Nice, Play Fair
Gameplay, Zone Disruption, and malicious player killing outside of consensual PvP will not be tolerated on Hardcore realms.

By this, we mean deliberate action to hamper or significantly impede the ability of other players to enjoy the game, such as (but not limited to) repeatedly killing quest NPCs or kiting important quest mobs far away from their spawn location to prevent them from being killed.

Most importantly, this also includes taking actions to deliberately cause the death of another player, such as (but not limited to) kiting higher level or elite mobs onto or near other players with the intent that they take damage and die, or deliberately causing a wipe in a raid or dungeon group. This is not a PvP realm, and the normal PvP realm rules do not in any way apply to this realm. Outside of a normal Duel to the Death, consensual PvP flagging, or Wargames killing other players isn’t the core goal of Hardcore gameplay. If players are found to make it their goal to take part in this kind of disruptive style of play, we reserve the right to take immediate and decisive action against anyone found to be deliberately causing this disruption to other players on these realms, including permanent account closure.

On the flip side to this, “report bombing” or intentionally using the ruleset against players to attempt to get their account actioned will also be met with equally harsh penalties. Deaths can and will happen in normal gameplay, and retaliation or resorting to bullying, abuse, or malicious reporting for normal gameplay deaths are not appropriate. For example, if you are in a dungeon group and the tank ends up taking too much damage and dies despite the efforts of the healer in the group, it’s not appropriate for someone to report the healer. While that death is unfortunate, it is legitimate gameplay, and the best thing to do is remain understanding and empathetic, learn what lessons you can from the situation, and try, try again.

Ultimately, it’s critical to the health of these realms that players play nice and play fair with one another, and we will take any hostile or abusive actions that occur between players very seriously. Upon character creation, you will be prompted to agree to both the hazards of hardcore realms and that death is permanent and irrevocable, as well as the rules around behavior between players.

As with any new development, we’ll be keeping a close eye on player behavior during the test phase and adjust as needed. We want WoW Classic Hardcore to be a fun and challenging experience for anyone who wants to jump into the action.



Do you have what it takes to go Hardcore? You will be able to check out Classic Hardcore on the Public Test Realms.
by Published on 2023-06-28 03:10 AM

WoW Hotfixes - June 27, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Paladin
    • Fixed an issue with incorrect trigger rates on Empyrean Power.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Fixed an issue where Mythic difficulty was not able to be selected using the Premade Groups interface.

Player versus Player

  • Druid
    • Restoration
      • Fixed an issue that caused Reactive Resin triggers to put you in combat.

Quests

  • Suffusion Camp world quests now provide credit toward "Aiding the Accord: The Isles Call."

Wrath of the Lich King Classic

  • Achievements
    • [with June 26 changes] Torch Juggler can now be completed in Dalaran, Stromwind, Ironforge, Orgrimmar, and Undercity.
    • [with June 26 changes] Completing the Trial of the Grand Crusader on Heroic difficulty (10 or 25) will now grant credit for both the heroic and normal versions of the achievement (Call of the Crusade and Call of the Grand Crusade) since both versions now share a lockout.
  • Items and Rewards
    • [with June 26 changes] Fixed an issue where some Tier 9 set bonuses were giving an unintended Critical Strike Damage or Healing modifier.
by Published on 2023-06-27 11:08 PM

Patch 10.1.5 PTR - Build 50199
Build 50199 is now up on the PTR!


New Icons



Dragonflight Fractures in Time Development Notes - June 27, 2023
Blizzard has posted the Development Notes for Build 50199.



Achievement Changes
Originally Posted by MMO-Champion
Dragon Isles
Exploration
  • Minute Menagerie Obtain a variety of pets from alternate timeways by completing Time Rifts. 15 points.Account Wide.

Dragonflight
Quests
  • Daycare Derby Participate in every Little Scales Daycare Whelp Race. 10 points. Toy: Whelps on Strings. 10 points.

Dragonflight Dungeon
Dungeons & Raids
  • Put That Thing Back Where It Came From Within a single run, defeat all bosses in Dawn of the Infinite and restore the four time-lost artifacts without any player dying on Mythic difficulty. 10 points. Ensemble: Infinite Acolyte's Regalia. 10 points.



Spell Changes
Note: Spell changes include this week's class tuning.
Originally Posted by MMO-Champion
Item Set Bonuses
Evoker

Shaman (Forums, Talent Calculator)
  • Shaman Restoration 10.1 Class Set 2pc When you cast Healing Rain, each ally with your Riptide on them is area healed by Tidewaters for [ 230% of Spell Power ]. [ 322% of Spell Power ].
  • Shaman Restoration 10.1 Class Set 4pc Each ally healed by Tidewaters increases your healing done by 1.0% for 6 8 sec and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%.

Death Knight (Forums, Talent Calculator)
Blood
  • Blood Death Knight Increases damage/healing by 20% 28%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Recently Used Death Strike, Remorseless Winter, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Superstrain, Swarming Mist, Unholy Blight, Unholy Pact, Virulent Eruption, Virulent Plague Increases periodic damage/healing by 20% 28%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Razorice, Recently Used Death Strike, Remorseless Winter, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Superstrain, Swarming Mist, Unholy Blight, Unholy Pact, Virulent Eruption, Virulent Plague Increases damage/healing by 139%: Death Strike, Death Strike Off-Hand, Recently Used Death Strike Increases damage/healing by 48%: Death and Decay, Death's Due, Defile, Desecrated Ground Increases periodic damage/healing by 15%: Blood Boil, Blood Plague, Bloodbolt, Death's Caress Death Knight - Blood Spec. Death Knight - Blood Spec.

Demon Hunter (Forums, Talent Calculator)
  • Annihilation Slice your target for [ 162.4% [ 186.7% of Attack Power ] Chaos damage. Annihilation has a 20% chance to refund 20 Fury. Requires Melee Weapon. 15 yd range. Instant.
  • Annihilation Slice your target for [ 162.4% [ 186.7% of Attack Power ] Chaos damage. Annihilation has a 20% chance to refund 20 Fury. Requires Melee Weapon. 15 yd range. Instant.
  • Annihilation Slice your target for [ 162.4% [ 186.7% of Attack Power ] Chaos damage. Annihilation has a 20% chance to refund 20 Fury. Requires Melee Weapon. 40 Fury. Melee range. Instant.
  • Chaos Strike Slice your target for [ 124.9% [ 143.6% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires Melee Weapon. 15 yd range. Instant.
  • Chaos Strike Slice your target for [ 124.9% [ 143.6% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires One-Handed Melee Weapon. 40 Fury. Melee range. Instant.
  • Chaos Strike Slice your target for [ 124.9% [ 143.6% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires Melee Weapon. 15 yd range. Instant.
  • Chaos Strike Slice your target for [ 124.9% [ 143.6% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Instant.
  • Demon Blades Your auto attacks deal an additional [ 12.98% [ 14.93% of Attack Power ] Shadow damage and generate 10-10 Fury. Requires Melee Weapon. Melee range. Instant.
  • Demon's Bite Quickly attack for [ 73.49% [ 84.51% of Attack Power ] Physical damage. Generates 35 Fury. Requires Melee Weapon. Melee range. Instant.
  • Felblade (Havoc) Charge to your target and deal [ 85.57% [ 98.41% of Attack Power ] Fire damage.
  • Felblade (Vengeance) Charge to your target and deal [ 85.57% [ 98.41% of Attack Power ] Fire damage.
  • Felblade (Havoc) Charge to your target and deal [ 85.57% [ 98.41% of Attack Power ] Fire damage.
  • Felblade (Vengeance) Charge to your target and deal [ 85.57% [ 98.41% of Attack Power ] Fire damage.

Havoc
  • Chaos Strike Slice your target for [ 124.9% [ 143.6% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Requires One-Handed Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 40 Fury. Melee range. Instant.
  • Chaos Strike Slice your target for [ 124.9% [ 143.6% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.
  • Demon Blades Your auto attacks deal an additional [ 12.98% [ 14.93% of Attack Power ] Shadow damage and generate 10-10 Fury. Havoc Demon Hunter - Level 25 Talent. Havoc Demon Hunter - Level 25 Talent.
  • Demon's Bite Quickly attack for [ 73.49% [ 84.51% of Attack Power ] Physical damage. Generates 35 Fury. Requires Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. Melee range. Instant.

Havoc & Vengeance
  • Felblade (Havoc) Charge to your target and deal [ 85.57% [ 98.41% of Attack Power ] Fire damage.
  • Felblade (Vengeance) Charge to your target and deal [ 85.57% [ 98.41% of Attack Power ] Fire damage.

Druid (Forums, Talent Calculator)
  • Reactive Resin Enemies have their movement speed reduced by 30% for 5 8 sec when removing your Restoration heal over time effects, stacking. Enemies are silenced and rooted for 3 sec at 3 stacks. 100 yd range. Instant.
  • Reactive Resin Enemies have their movement speed reduced by 30% for 5 8 sec when removing your Restoration heal over time effects, stacking. Enemies are silenced and rooted for 3 sec at 3 stacks. 100 yd range. Instant.

Balance
  • Owlkin Adept Owlkin Frenzy can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 20% 15%. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

Feral
  • Feral Druid Increases damage/healing by 8% 11%: Brutal Slash, Feral Frenzy, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Avatar of Ashamane, Infected Wounds, Lunar Inspiration, Maim, Merciless Claws, Moonfire, Pouncing Strikes, Primal Wrath, Rake, Rampant Ferocity, Rip, Shred, Sickle of the Lion, Swipe, Thrash, Thrashing Claws Increases periodic damage/healing by 8% 11%: Brutal Slash, Feral Frenzy, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Avatar of Ashamane, Infected Wounds, Lunar Inspiration, Maim, Merciless Claws, Moonfire, Pouncing Strikes, Primal Wrath, Rake, Rampant Ferocity, Rip, Shred, Sickle of the Lion, Swipe, Thrash, Thrashing Claws Increases damage/healing by 110%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 110%: Deft Touch, Improved Regrowth, Regrowth Increases damage/healing by 50%: Swiftmend Increases periodic damage/healing by 25%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination), Wild Growth Druid - Feral Spec. Druid - Feral Spec.

Restoration
  • Reactive Resin Enemies have their movement speed reduced by 30% for 5 8 sec when removing your Restoration heal over time effects, stacking. Enemies are silenced and rooted for 3 sec at 3 stacks. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

Evoker
  • Motes of Possibility (New) Essence abilities have a chance to form a mote of diverted time near you. Anyone who comes in contact with the mote gains 10 seconds of reduced cooldown to their major ability. 100 yd range. Instant.
  • Motes of Possibility (New) Essence abilities have a chance to form a mote of diverted time near you. Anyone who comes in contact with the mote gains 10 seconds of reduced cooldown to their major ability. 100 yd range. Instant.
  • Rescue Swoop to an ally and fly with them for up to until cancelled. 100 yd range. Instant. 60 sec cooldown.
  • Scarlet Adaptation Store 20% of your effective healing, up to [ 161% [ 225.4% of Spell Power ]. Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
  • Scarlet Adaptation Store 20% of your effective healing, up to [ 161% [ 225.4% of Spell Power ]. Your next damaging Living Flame consumes all stored healing to increase its damage dealt. Instant.
  • Time Bender Empower spells increase Reversion's chance to critically heal by 25% for 6 sec. Instant. healing by 35% for 6 sec. Instant.

Hunter (Forums, Talent Calculator)
  • Kill Shot You attempt to finish off a wounded target, dealing [ 253% [ 278.3% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health. Requires Ranged Weapon. 1 charge. 10 Focus. 40 yd range. Instant. 10 sec recharge. 1 charge.
  • Rapid Fire Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 319.2% [ 357% of Attack Power ] Physical damage. Usable while moving. Each shot generates 1 Focus. Requires Ranged Weapon. 40 yd range. Instant.
  • Rapid Fire Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 319.2% [ 357% of Attack Power ] Physical damage. Usable while moving. Each shot generates 1 Focus. 40 yd range. Instant.
  • Rapid Fire Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 319.2% [ 357% of Attack Power ] Physical damage. Usable while moving. Each shot generates 1 Focus. Requires Ranged Weapon. 40 yd range. 2 sec cast (Channeled). 20 sec cooldown.

Mage (Forums, Talent Calculator)
  • Arcane Explosion (Arcane) Causes an explosion of magic around the caster, dealing [ 64.7% [ 60.82% of Spell Power ] Arcane damage to all enemies within 10 yards.
  • Arcane Explosion (Fire, Frost, Initial) Causes an explosion of magic around the caster, dealing [ 64.7% [ 60.82% of Spell Power ] Arcane damage to all enemies within 10 yards.
  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing [ 138.14% [ 130% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. 100 yd range. Instant.
  • Brain Freeze Frostbolt has a 25% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 65% 50% increased damage. 100 yd range. Instant.
  • Brain Freeze Frostbolt has a 25% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 65% increased damage. 50% increased damage.
  • Chain Reaction Your Ice Lances against frozen targets increase the damage of your Ice Lances by 1% 2% for 10 sec, stacking up to 5 times. Instant.
  • Flurry Unleash a flurry of ice, striking the target 3 times for a total of [ 110.4% [ 103.8% of Spell Power ] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen. 100 yd range. Instant.
  • Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of 210 Frost damage. Each shard reduces the target's movement speed by [ 36.81% [ 34.61% of Spell Power ]% for 1 sec. 40 yd range. 3 sec cast.
  • Flurry Unleash a flurry of ice, striking the target 3 times for a total of [ 110.4% [ 103.8% of Spell Power ] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen. 100 yd range. Instant.
  • Flurry Unleash a flurry of ice, striking the target 3 times for a total of [ 110.4% [ 103.8% of Spell Power ] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen. 100 yd range. Instant.
  • Flurry Unleash a flurry of ice, striking the target 3 times for a total of [ 110.4% [ 103.8% of Spell Power ] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen. 100 yd range. Instant.
  • Flurry Unleash a flurry of ice, striking the target 3 times for a total of [ 110.4% [ 103.8% of Spell Power ] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen. 1 charge. 1% of Base Mana. 40 yd range. Instant. 30 sec recharge. 1 charge.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 35.1% [ 37.91% of Spell Power ] Frost damage. Ice Lance damage is tripled against frozen targets. 1% of Base Mana. 40 yd range. Instant.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 35.1% [ 37.91% of Spell Power ] Frost damage. Ice Lance damage is tripled against frozen targets. 1% of Base Mana. 40 yd range. Instant.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 35.1% [ 37.91% of Spell Power ] Frost damage. Ice Lance damage is tripled against frozen targets. 1% of Base Mana. 40 yd range. Instant.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 35.1% [ 37.91% of Spell Power ] Frost damage. Ice Lance damage is tripled against frozen targets. 100 yd range. Instant.
  • Ignite Your target burns for an additional [ 60.44% [ 62.26% of Spell Power ]% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, Meteor, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Fire Blast causes your Ignites to spread to 3 nearby enemies. Unlimited range. Instant.
  • Intensifying Flame (New) While Ignite is on 3 or fewer enemies it flares up dealing an additional 15% of its damage to affected targets. 100 yd range. Instant.
  • Intensifying Flame Name changed from "[NYI] Intensifying Flame" to "Intensifying Flame". While Ignite is on 3 or fewer enemies it deals 15% increased damage. flares up dealing an additional 15% of its damage to affected targets.
  • Pyroblast Hurls an immense fiery boulder that causes [ 165.04% [ 171.64% of Spell Power ] Fire damage. 2% of Base Mana. 40 yd range. 4 sec cast.
  • Pyroblast! Getting two direct-damage critical strikes in a row will make your next Pyroblast spell instant cast, cost no mana, and deal [ 165.04% [ 171.64% of Spell Power ]% additional damage. Instant.
  • Testing 01 Unleash a flurry of ice, striking the target $1 times for a total of [ 110.4% [ 103.8% of Spell Power ] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec. While Brain Freeze is active, Flurry also applies Winter's Chill to the target. 1% of Base Mana. 40 yd range. 2 sec cast.
  • Winter's Chill Unleash a flurry of ice, striking the target 3 times for a total of [ 110.4% [ 103.8% of Spell Power ] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen. 100 yd range. Instant.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 97.65% [ 103.51% of Spell Power ] Arcane damage. For each Arcane Charge, deals 30% additional damage. Consumes all Arcane Charges. Mage - Arcane Spec. Mage - Arcane Spec. 40 yd range. Instant. 3 sec cooldown.
  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing [ 138.14% [ 130% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. 1 charge. Arcane Mage - Level 45 Talent. Arcane Mage - Level 45 Talent. 1% of Base Mana. 40 yd range. Instant. 20 sec recharge. 1 charge.
  • Resonance Arcane Barrage deals 15% 12% increased damage per target it hits. Arcane Mage - Level 35 Talent. Arcane Mage - Level 35 Talent.

Fire
  • Fireball Throws a fiery ball that causes [ 113.49% [ 118.03% of Spell Power ] Fire damage. Mage - Fire Spec. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Mastery: Ignite Your target burns for an additional [ 60.44% [ 62.26% of Spell Power ]% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, Meteor, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Fire Blast causes your Ignites to spread to 3 nearby enemies. Mage - Fire Spec. Mage - Fire Spec.

Frost
  • Chain Reaction Your Ice Lances against frozen targets increase the damage of your Ice Lances by 1% 2% for 10 sec, stacking up to 5 times. Frost Mage - Level 35 Talent. Frost Mage - Level 35 Talent.

Monk (Forums, Talent Calculator)
  • Crackling Tiger Lightning Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 22.3% [ 23.5% of Attack Power ] Nature damage. Limited to 3 targets. Unlimited range. Instant.
  • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 12 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 22.3% [ 23.5% of Attack Power ] Nature damage. 40 yd range. Instant. 2 min cooldown. 1 sec global cooldown.
  • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 25 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 22.3% [ 23.5% of Attack Power ] Nature damage. 40 yd range. Instant. 2 min cooldown. 1 sec global cooldown.
  • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 22.3% [ 23.5% of Attack Power ] Nature damage. 40 yd range. Instant. 2 min cooldown. 1 sec global cooldown.
  • Tiger Lust Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 22.3% [ 23.5% of Attack Power ] Nature damage. Instant.

Windwalker
  • Windwalker Monk Decreases damage/healing by 8% 5%: Blackout Kick, Breath of Fire, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Faeline Stomp, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flying Serpent Kick, Glory of the Dawn, Jade Ignition, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Shadowboxing Treads, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases periodic damage/healing by 8% 5%: Blackout Kick, Breath of Fire, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Faeline Stomp, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flying Serpent Kick, Glory of the Dawn, Jade Ignition, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Shadowboxing Treads, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases damage/healing by 26%: Blackout Kick, Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Shadowboxing Treads, Teachings of the Monastery, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Increases damage/healing by 140%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger, Strike of the Windlord, Tiger Palm Increases damage/healing by 26%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Increases damage/healing by 20%: Blackout Kick, Fist of the White Tiger, Shadowboxing Treads, Strike of the Windlord, Teachings of the Monastery, Tiger Palm Decreases damage/healing by 5%: Spinning Crane Kick Decreases damage/healing by 10%: Refreshing Jade Wind and Rushing Jade Wind Increases damage/healing by 92%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Soothing Mist and Unison Increases damage/healing by 8%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Monk - Windwalker Spec. Monk - Windwalker Spec.

Paladin (Forums, Talent Calculator)
  • Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 30% 25% of the amount healed. 60 yd range. Instant.
  • Blessed Focus Glimmer of Light's healing and damage is increased by 20% 25%, but it can only affect 1 target at a time.
  • Consecration (New) Normal: Consecrates the land beneath you, causing [ 5% of Attack Power * (ceil(12)) * (1.05) ] Holy damage over 12 sec to enemies who enter the area. Limit 1. Burning Crusade: Consecrates the land beneath you, causing [ 5% of Attack Power * (ceil(12)) * (1.05) ] Radiant damage over 12 sec to enemies who enter the area. Limit 1. Consecrated Ground: Consecrates the land beneath you, causing [ 5% of Attack Power * (ceil(12)) * (1.05) ] Holy damage over 12 sec to enemies who enter the area and reducing their movement speed by 50%. Limit 1. 100 yd range. Instant.
  • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 163.2% [ 134.4% of Spell Power ] or healed for [ 182.4% [ 164.16% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
  • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 163.2% [ 134.4% of Spell Power ] or healed for [ 182.4% [ 164.16% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
  • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 163.2% [ 134.4% of Spell Power ] or healed for [ 182.4% [ 164.16% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
  • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 163.2% [ 134.4% of Spell Power ] or healed for [ 182.4% [ 164.16% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. Instant.
  • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, targets with Glimmer of Light are damaged for [ 163.2% [ 134.4% of Spell Power ] or healed for [ 182.4% [ 164.16% of Spell Power ], split evenly among them. Glimmer of Light's total healing and damage is increased by 6% for each target affected. You may have Glimmer of Light on up to 3 targets. When Glimmer of Light is dispelled, its effect is activated at 100% value.
  • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 163.2% [ 134.4% of Spell Power ] or healed for [ 182.4% [ 164.16% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
  • Judgment Unlimited 30 yd range.
  • Light of Dawn Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 91.48% [ 83.34% of Spell Power ]. 3 Holy Power / 1.2% of Base Mana. Instant.
  • Light of Dawn Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 91.48% [ 83.34% of Spell Power ]. 100 yd range. Instant.
  • Light's Beacon Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 30% 25% of the amount healed. 60 yd range.
  • Merciful Auras Your auras restore [ 14% [ 21% of Spell Power ] health to 3 injured allies within 20 yds every 2 sec. While Aura Mastery is active, heals all allies within 40 yds and healing is increased by 100%. 100 yd range. Instant. 50%. 100 yd range. Instant.
  • Merciful Auras Your auras restore [ 14% [ 21% of Spell Power ] health to 3 injured allies within 20 yds every 2 sec. While Aura Mastery is active, heals all allies within 40 yds and healing is increased by 100%. 50%.
  • Tyr's Deliverance Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 82.6% [ 73.75% of Spell Power ]. Allies healed also receive 25% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec. 100 yd range. Instant.

Holy
  • Beacon of Light Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 30% 25% of the amount healed. Paladin - Holy Spec. Paladin - Holy Spec. 0.5% of Base Mana. 60 yd range. Instant.
  • Beacon of Virtue Apply a Beacon of Light to your target and 3 4 injured allies within 30 yds for 8 sec. All affected allies will be healed for 30% 25% of the amount of your other healing done. Holy Paladin - Level 50 Talent. Holy Paladin - Level 50 Talent. 2% 4% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 163.2% [ 134.4% of Spell Power ] or healed for [ 182.4% [ 164.16% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. Holy Paladin - Level 50 Talent. Holy Paladin - Level 50 Talent.
  • Light's Beacon Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 30% 25% of the amount healed. Paladin - Holy Spec. Paladin - Holy Spec. 60 yd range.

Priest (Forums, Talent Calculator)
  • Catharsis 20% 15% of all damage you take is stored. The stored amount cannot exceed 15% 12% of your maximum health. The initial damage of your next Shadow Word: Pain deals this stored damage to your target. PvP Talent. PvP Talent. 60 yd range. Instant.
  • Catharsis 20% 15% of all damage you take is stored. The stored amount cannot exceed 15% 12% of your maximum health. The initial damage of your next Shadow Word: Pain deals this stored damage to your target. PvP Talent. PvP Talent. Instant.
  • Holy Fire Consumes the enemy in Holy flames that cause [ 172.5% [ 189.75% of Spell Power ] Holy damage and an additional [ 66.41% [ 73.05% of Spell Power ] Holy damage over 7 sec. Instant.
  • Holy Word: Chastise Chastises the target for [ 140% [ 189% of Spell Power ] Holy damage and incapacitates them for 4 sec. Cooldown reduced by 4 sec when you cast Smite. Can't be cast in Shadowform. 30 yd range. Instant. 60 sec cooldown.
  • Holy Word: Chastise Chastises the target for [ 140% [ 189% of Spell Power ] Holy damage and incapacitates them for 4 sec. Cooldown reduced by 4 sec when you cast Smite. Can't be cast in Shadowform. 2% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
  • Holy Word: Chastise Chastises the target for [ 140% [ 189% of Spell Power ] Holy damage and incapacitates them for 4 sec. Cooldown reduced by 4 sec when you cast Smite. Can't be cast in Shadowform. 30 yd range. Instant. 60 sec cooldown.
  • Idol of Yogg-Saron After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec. Void Spike Hurls a bolt of dark magic, dealing [ 132.53% [ 86.14% of Spell Power ] Shadow damage and [ 39.8% [ 25.8% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets. Instant.
  • Idol of Yogg-Saron After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec. Void Spike Hurls a bolt of dark magic, dealing [ 132.53% [ 86.14% of Spell Power ] Shadow damage and [ 39.8% [ 25.8% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.
  • Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 285.87% [ 314.46% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Generates 12 Insanity over the duration. Can be cast in Shadowform. 40 yd range. 3 sec cast (Channeled).
  • Mind Flay: Insanity Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 285.87% [ 314.46% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Generates 12 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 187.07% [ 205.77% of Spell Power ] Shadowfrost damage. Generates 6 Insanity. Instant.
  • Mind Spike Blasts the target for [ 65.64% [ 72.2% of Spell Power ] Shadowfrost damage. Generates 4 Insanity. 40 yd range. 1.5 sec cast.
  • Mind Spike: Insanity Blasts the target for [ 187.07% [ 205.77% of Spell Power ] Shadowfrost damage. Generates 6 Insanity. 40 yd range. 1.5 sec cast.
  • Mind Spike: Insanity Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 285.87% [ 314.46% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Generates 12 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 187.07% [ 205.77% of Spell Power ] Shadowfrost damage. Generates 6 Insanity. Instant.
  • Psychic Link Your direct damage spells inflict 30% 25% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
  • Surge of Insanity Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 285.87% [ 314.46% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Generates 12 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 187.07% [ 205.77% of Spell Power ] Shadowfrost damage. Generates 6 Insanity. Instant.
  • Surge of Insanity Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 285.87% [ 314.46% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Generates 12 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 187.07% [ 205.77% of Spell Power ] Shadowfrost damage. Generates 6 Insanity.
  • Thing from Beyond After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec. Void Spike Hurls a bolt of dark magic, dealing [ 132.53% [ 86.14% of Spell Power ] Shadow damage and [ 39.8% [ 25.8% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets. 100 yd range. Instant.
  • Void Bolt Sends a bolt of pure void energy at the enemy, causing [ 237.6% [ 261.36% of Spell Power ] Shadow damage. Requires Voidform. Generates 10 Insanity. 40 yd range. Instant. 6 sec cooldown.
  • Void Spike Hurls a bolt of dark magic, dealing [ 132.53% [ 86.14% of Spell Power ] Shadow damage and [ 39.8% [ 25.8% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets. 45 yd range. 2 sec cast.

Discipline
  • Discipline Priest Discipline Priest core passive Decreases damage/healing by 25%: Holy Fire, Smite, Smite test copy, Test - Drustvar - Witch - Test Spell Impact Increases periodic damage/healing by 7%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 7%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 40%: Mind Blast Increases damage/healing by 47%: Idol of C'Thun and Mind Sear Decreases damage/healing by 6% Increases damage/healing by 4%: Ascended Blast, Ascended Eruption, Ascended Nova, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Power Word: Solace, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Unfurling Darkness, Unholy Transfusion, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley Decreases periodic damage/healing by 6% Increases periodic damage/healing by 4%: Ascended Blast, Ascended Eruption, Ascended Nova, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Power Word: Solace, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Unfurling Darkness, Unholy Transfusion, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley Decreases damage/healing by 39%: Mindgames Increases damage/healing by 63%: Flash Heal Increases damage/healing by 25%: Renew Increases periodic damage/healing by 25%: Renew Increases damage/healing by 10%: Ascended Blast, Ascended Eruption, Ascended Nova, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Power Word: Solace, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Unfurling Darkness, Unholy Transfusion, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley Increases periodic damage/healing by 10%: Ascended Blast, Ascended Eruption, Ascended Nova, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Power Word: Solace, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Unfurling Darkness, Unholy Transfusion, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley Priest - Discipline Spec. Priest - Discipline Spec.

Discipline, Holy, Shadow
  • Catharsis 20% 15% of all damage you take is stored. The stored amount cannot exceed 15% 12% of your maximum health. The initial damage of your next Shadow Word: Pain deals this stored damage to your target. PvP Talent. PvP Talent. Requires Priest. Requires level 10.

Holy
  • Holy Fire Consumes the enemy in Holy flames that cause [ 172.5% [ 189.75% of Spell Power ] Holy damage and an additional [ 66.41% [ 73.05% of Spell Power ] Holy damage over 7 sec. Can't be cast in Shadowform. Priest - Holy Spec. Priest - Holy Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
  • Holy Priest Holy Priest core passive Increases damage/healing by 24%: Ascended Nova, Binding Heal, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Inversion Prism, Lightwell, Lightwell Renew, Moment of Repose, Orison, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Shadow Covenant, Tranquil Light, Twist Magic, Unholy Transfusion Increases periodic damage/healing by 24%: Ascended Nova, Binding Heal, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Inversion Prism, Lightwell, Lightwell Renew, Moment of Repose, Orison, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Shadow Covenant, Tranquil Light, Twist Magic, Unholy Transfusion Increases damage/healing by 43%: Ascended Blast, Ascended Eruption, Ascended Nova, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Power Word: Solace, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Unfurling Darkness, Unholy Transfusion, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley Increases periodic damage/healing by 43%: Ascended Blast, Ascended Eruption, Ascended Nova, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Power Word: Solace, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Unfurling Darkness, Unholy Transfusion, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley Decreases damage/healing by 19% Increases damage/healing by 1%: Deathspeaker, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 47%: Shadow Word: Pain and Twilight Equilibrium Increases periodic damage/healing by 47%: Shadow Word: Pain and Twilight Equilibrium Decreases damage/healing by 15%: Mindgames Increases damage/healing by 15%: Mindgames Decreases periodic damage/healing by 5%: Renew Decreases damage/healing by 5%: Prayer of Mending Decreases damage/healing by 15%: Flash Heal Increases damage/healing by 11%: Flash Heal Increases damage/healing by 30% 43%: Holy Fire, Smite, Smite test copy, Test - Drustvar - Witch - Test Spell Impact Decreases periodic damage/healing by 9%: Renew Priest - Holy Spec. Priest - Holy Spec.

Shadow
  • Mind Flay Assaults the target's mind with Shadow energy, causing [ 194.91% [ 214.4% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%. Generates 12 Insanity over the duration. Can be cast in Shadowform. Priest - Shadow Spec. Priest - Shadow Spec. 40 yd range. 4.5 sec cast (Channeled).
  • Shadow Priest Increases periodic damage/healing by 50%: Shadow Priest, Shadow Word: Pain, Twilight Equilibrium, Unfurling Darkness, Vampiric Touch Increases damage/healing by 50%: Shadow Priest, Shadow Word: Pain, Twilight Equilibrium, Unfurling Darkness, Vampiric Touch Increases periodic damage/healing by 21%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 21%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 33%: Mind Blast Increases damage/healing by 10%: Inescapable Torment Increases damage/healing by 43%: Deathspeaker, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 104%: Flash Heal Decreases damage/healing by 47% 42%: Deathspeaker, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 14% 25%: Mind Blast Increases periodic damage/healing by 25%: Renew Increases damage/healing by 25%: Prayer of Mending Priest - Shadow Spec. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator)
  • Thief's Bargain The cooldowns of Shadow Blades, Vanish, and Feint are reduced by 33%, but using one reduces your damage by 6% 10% for 6 sec. PvP Talent. PvP Talent. Instant.

Subtlety
  • Thief's Bargain The cooldowns of Shadow Blades, Vanish, and Feint are reduced by 33%, but using one reduces your damage by 6% 10% for 6 sec. PvP Talent. PvP Talent. Requires Rogue. Requires level 10.

Shaman (Forums, Talent Calculator)
  • Rainstorm Each ally healed by Tidewaters increases your healing done by 1.0% for 6 8 sec and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%. 100 yd range. Instant.
  • Swelling Rain Each ally healed by Tidewaters increases your healing done by 1.0% for 6 8 sec and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%. 100 yd range. Instant.
  • Tidewaters When you cast Healing Rain, each ally with your Riptide on them is area healed by Tidewaters for [ 230% [ 322% of Spell Power ]. 100 yd range. Instant.

Restoration
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 2% 5%: Ascendance, Chain Harvest, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidebringer, Unleash Life, Vesper Totem, Wellspring Increases periodic damage/healing by 2% 5%: Ascendance, Chain Harvest, Downpour, Earth Shield, Earthliving Weapon, Healing Rain, Healing Rain Visual, Healing Stream Totem, Healing Surge, Healing Tide, Healing Wave, Overflowing Shores, Pack Spirit, Primordial Wave, Rainfall, Restorative Mists, Rippling Waters, Riptide, Serene Spirit, Soothing Waters, Spouting Spirits, Surge of Earth, Swelling Stream, Tidebringer, Unleash Life, Vesper Totem, Wellspring Increases damage/healing by 54%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 54%: Acid Rain, Ascendance, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Hailstorm, Ice Strike, Icefury Overload, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Magma Eruption, Ride the Lightning, Rumbling Tremors, Searing Assault, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Swirling Maelstrom, Tectonic Thunder, Thunderstorm, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 127%: Chain Lightning, Crash Lightning, Ride the Lightning Increases damage/healing by 90%: Lava Burst and Lava Burst Overload Increases damage/healing by 62%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload Increases damage/healing by 73%: Control of Lava and Flame Shock Increases periodic damage/healing by 73%: Control of Lava and Flame Shock Increases damage/healing by 6%: Healing Surge Decreases damage/healing by 6%: Healing Surge Shaman - Restoration Spec. Shaman - Restoration Spec.

Azerite Traits
  • Aimed Shot A powerful aimed shot that deals [ 255% [ 280.5% of Attack Power ] Physical damage. Aimed Shot deals 0% bonus damage to targets who are above 70% health. Requires Ranged Weapon. 2 charges. 35 Focus. 40 yd range. 2.5 sec cast. 12 sec recharge. 2 charges.

Item Effects
  • [DNT] On Looted Send Event (New) Instant.
  • [DNT] On Looted Send Event (New) Instant.
  • [DNT] Slime Glob Looted Event (New) Instant.
  • Accelerating Sandglass Your attacks drain the Hourglass, giving you a chance to gain 0 Haste up to 15 100 times before the sand runs out. Once the glass is empty, your next offensive ability performs a flurry of Accelerated Strikes, dealing 0 Physical damage per stack and flipping the Hourglass to begin the cycle anew. Approximately 15 procs per minute. 20 procs per minute.
  • Ebon Blade Commendation Badge (New) Increases your Knights of the Ebon Blade reputation by 250. Instant.
  • Ensemble: Infinite Acolyte's Regalia (New) Collect the appearances of the Azure Renewal Finery set. Instant.
  • Grimoire of the Abyssal Unlocks the Abyssal pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Antoran Felhunter Unlocks the Antoran Felhunter pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Darkfire Imp Unlocks the Darkfire Imp pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Dreadfire Imp Unlocks the Dreadfire Imp pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Fel Imp Unlocks the Fel Imp pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Felblaze Imp Unlocks the Felblaze Imp pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Felfrost Imp Unlocks the Felfrost Imp pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Fiendish Imp Unlocks the Fiendish Imp pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Hellfire Fel Imp Unlocks the Hellfire Fel Imp pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Netherbound Imp Unlocks the Netherbound Imp pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Shadow Succubus Unlocks the Shadow Succubus pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Shivarra Unlocks the Shivarra pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Trickster Fel Imp Unlocks the Trickster Fel Imp pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Voidlord Unlocks the Voidlord pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Void-Touched Fel Imp Unlocks the Void-Touched Fel Imp pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Voracious Felmaw Unlocks the Voracious Felmaw pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Wrathguard Unlocks the Wrathguard pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Grimoire of the Xorothian Felhunter Unlocks the Xorothian Felhunter pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Incarnate Death Let the power of the Scourge course through and corrupt you, consuming all Lost Souls This effect can differ based on your Specialization. 100 yd range. 2 sec cast. 2.5 min cooldown.
  • Infinite Domain Exert authority over the domain of the titans, gaining 5% movement speed and granting your abilities a chance to deal Holy damage on-hit bonus Holy damage. Only active while in Uldaman, Ulduar, Uldum, Uldir, Uldorus, and Uldaz. Approximately 3 procs per minute. 2 procs per minute.
  • Medal of Conquest (New) Reflect upon your past victories and gain 30 Conquest. Must be used during Dragonflight Season 2. 1.5 sec cast.
  • Orb of the Fel Temptress Unlocks the Fel Succubus pet customization option in the Barber Shop. 1.5 sec cast. barbershop. 1.5 sec cast.
  • Orgrimmar Reputation (New) Grants 250 reputation with Orgrimmar. Melee range. Instant.
  • Paracausal Fragment of Thunderfin, Humid Blade of the Tideseeker Your harmful spells and abilities have a chance to conjure a cyclone at you your current target's location. The cyclone follows the initial target dealing 0 Nature damage over 10 sec split between all enemies. While inside the cyclone, enemies become Lightning Conduits. Dealing damage to a Lightning Conduit has a high chance to unleash a bolt of forked lighting, dealing 0 Nature damage split between them and up to 4 additional nearby targets. 100 yd range. Approximately 1 proc per minute.
  • Prophetic Stonescale Sustaining fatal damage throws you 10 seconds into the past, restoring up to 0 health lost during that time. Enemies that struck you during that window of time For the next 12 sec, your Haste is increased by 0 and enemies responsible for your untimely demise deal 20% less damage to you, in addition to your Haste being increased by 0 for 12 sec. This effect can only occur once every 8 min.
  • Ritual of the Voidmaw Felhunter Unlocks the Voidmaw Felhunter pet customization option in the Barber Shop. 5 sec cast. barbershop. 5 sec cast.
  • Rustbolt Resistance Insignia (New) Grants 250 reputation with the Rustbolt Resistance, up to Exalted reputation. Instant.
  • Stormwind Reputation (New) Grants 250 reputation with Stormwind. Melee range. Instant.
  • Time-Thief's Gambit "Borrow" power from an alternate timeline for personal gain, increasing your Haste by 0 for 15 sec and triggering a Paradox 2 min later. If the Paradox arrives, you will be frozen in time, completely unable to act or move for 5 sec. Killing enemies steals their remaining time to partially delay the Paradox by 15 sec, with major enemies restoring the timeline completely. Instant.60 sec cooldown.

Professions
Blacksmithing
  • Undeath Metal This cursed item latches onto the first soul it comes into contact with and thus can only be created for others via a Crafting Order. Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Wartorn Scrap x 50, Phylacterweave x 5, Arcanite Bar x 10, Essence of Undeath x 6, Dark Rune x 2, Frozen Rune.

Leatherworking
  • Languished Leather This cursed item latches onto the first soul it comes into contact with and thus can only be created for others via a Crafting Order. Leatherworking. Leatherworking. 3.5 sec cast. Reagents: Wartorn Scrap x 50, Phylacterweave x 5, Enchanted Leather x 40, Essence of Undeath x 6, Dark Rune x 2, Frozen Rune.
  • Scourged Scales This cursed item latches onto the first soul it comes into contact with and thus can only be created for others via a Crafting Order. Leatherworking. Leatherworking. 3.5 sec cast. Reagents: Wartorn Scrap x 50, Phylacterweave x 5, Enchanted Leather x 40, Essence of Undeath x 6, Dark Rune x 2, Frozen Rune.

Tailoring
  • Cursed Cloth This cursed item latches onto the first soul it comes into contact with and thus can only be created for others via a Crafting Order. Tailoring. Tailoring. 3.5 sec cast. Reagents: Wartorn Scrap x 50, Phylacterweave x 5, Felcloth x 20, Essence of Undeath x 6, Dark Rune x 2, Frozen Rune.



Artifact Powers
Originally Posted by MMO-Champion
Paladin (Forums, Talent Calculator)
Holy
  • Tyr's Deliverance (Rank 1) Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 82.6% [ 73.75% of Spell Power ]. Allies healed also receive 25% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.



Strings Changes
Originally Posted by MMO-Champion
  • CONTENT_TRACKING_MAXTRACKED_ERROR_TEXT - Too many items of this type tracked The tracking limit has been reached
  • RPE_UPGRADE_QUEST_CLEAR_CONFIRMATION - Would you like to clear you your quest log \nfor a fresh start?



Misc Changes
Originally Posted by MMO-Champion
Char Customization Options
Unknown Unknown
  • Eye Color - Choice 54727 (New)
  • Eye Color - Choice 54728 (New)
  • Style - Abyssal - Name changed from "Style - Choice 54707" to "Style - Abyssal".
  • Style - Doomguard - Name changed from "Style - Choice 54690" to "Style - Doomguard".
  • Style - Dreadhound - Name changed from "Style - Choice 54204" to "Style - Dreadhound".
  • Style - Fel Imp - Name changed from "Style - Fel" to "Style - Fel Imp".
  • Style - Felguard - Name changed from "Style - Choice 54685" to "Style - Felguard".
  • Style - Felhunter - Name changed from "Style - Choice 54202" to "Style - Felhunter".
  • Style - Imp - Name changed from "Style - Trickster" to "Style - Imp".
  • Style - Incubus - Name changed from "Style - Choice 54696" to "Style - Incubus".
  • Style - Infernal - Name changed from "Style - Choice 54706" to "Style - Infernal".
  • Style - Shivarra - Name changed from "Style - Choice 54700" to "Style - Shivarra".
  • Style - Succubus - Name changed from "Style - Choice 54695" to "Style - Succubus".
  • Style - Terrorguard - Name changed from "Style - Choice 54691" to "Style - Terrorguard".
  • Style - Voidlord - Name changed from "Style - Choice 54643" to "Style - Voidlord".
  • Style - Voidwalker - Name changed from "Style - Choice 54653" to "Style - Voidwalker".
  • Style - Wrathguard - Name changed from "Style - Choice 54688" to "Style - Wrathguard".

Currency Types
Dragon Racing UI (Hidden)
  • Dragon Racing - Medal Widget - Advanced [DNT] - Name changed from "Dragon Racing - Medal Widget - Advanced" to "Dragon Racing - Medal Widget - Advanced [DNT]".
  • Dragon Racing - Medal Widget - Normal [DNT] - Name changed from "Dragon Racing - Medal Widget - Normal" to "Dragon Racing - Medal Widget - Normal [DNT]".
  • Dragon Racing - Medal Widget - Reverse [DNT] - Name changed from "Dragon Racing - Medal Widget - Reverse" to "Dragon Racing - Medal Widget - Reverse [DNT]".
  • Dragon Racing - Medal Widget - Temp [DNT] - Name changed from "Dragon Racing - Medal Widget - Temp" to "Dragon Racing - Medal Widget - Temp [DNT]".
  • Dragon Racing - Medal Widget - Temp2 [DNT] - Name changed from "Dragon Racing - Medal Widget - Temp2" to "Dragon Racing - Medal Widget - Temp2 [DNT]".

Item Name Descriptions
  • Dawn of the Infinite (New) - Dawn of the Infinite
  • Soridormi (New) - Soridormi

Map Areas
Dawn of the Infinite
  • Dawn of the Infinite > Crossroads of Fate - Music: DGN 1015 - Infinite Dungeon - Corrupted Dragonblight - Walk.
  • Dawn of the Infinite > Galakrond's Fall - Music: DGN 1015 - Infinite Dungeon - Corrupted Dragonblight - Walk.
  • Dawn of the Infinite > Gelid Caverns - Music: DGN 1015 - Infinite Dungeon - Iridikron - Walk.
  • Dawn of the Infinite > Iridikron's Precipice - Music: DGN 1015 - Infinite Dungeon - Iridikron - Walk.
  • Dawn of the Infinite > Murozond's Rise - Music: DGN 1015 - Infinite Dungeon - Corrupted Dragonblight - Walk.

Tyr's Fall Scenario
  • The Eastern Glades - Music: Event 101 - Quest - Tyr - Tyr's Fall - Walk.

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