MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2012-10-30 06:41 PM

Cross-Realm Zones Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As promised, we wanted to give you all an update on what we’ve been working on with regards to the cross-realm zone feature. Just to recap, cross-realm zones are meant to improve the leveling experience by increasing the amount of people in the same zone together, while also allowing you to quest with your Real ID or BattleTag friends. It’s a complex feature, and there are still some technical issues that we’re continuing to work to address. We’re committed to further refining the system so that it provides the best possible gameplay experience.

This is an update on the technical issues we’ve been working on and some of the progress we’ve made.

Time Zone Jumps

Right now we have a three-hour time zone differential limit on which realms can be mixed together. This is intended to reduce day/night jumps from occurring when crossing CRZ zones, as well as time zone jumps that may cause world events to end earlier than intended. We agree that the day/night jump can be jarring, and planning for last minute turn-ins for events can be difficult and frustrating.

We’re still discussing how to best approach this situation. One of the ideas being floated around is potentially changing how regional time zones work on a very fundamental level. It’s a change we’ve been discussing for quite a while, and perhaps the CRZ system provides the catalyst to go ahead and make it. We’ll keep you updated as we consider the best solution.

CRZ Transition Lag and Performance

There are still some tech-related quirks that are being hashed out, including framerate hitching when crossing into a CRZ zone, reports of performance issues, and resource nodes/NPCs/players disappearing. We’re still investigating each specific cause and working to smooth these types of issues out.

We also continue to see some reports that people are being dismounted when crossing borders. Single-player mounts should not being doing this, so please post any details in the Bug Report forum if it continues happening. There are technical limitations preventing multi-passenger mounts from holding separate characters when crossing a zone boundary. Unfortunately, this isn’t something that we can quickly or easily fix.

Despite a few lingering technical issues, we’re happy with how CRZ is populating the leveling areas with other players, and helping to once again foster MMO social experiences in the 1-85 content. The process for tuning CRZ is of course one that’s ongoing, and we’re committed to continuing to work on it and iron out any remaining issues as quickly as possible. If you do have bugs to report, please provide details and the reproduction steps (if possible) on the Bug Report forum. Providing detailed information helps tremendously, and when possible, add your report to a relevant thread before creating your own.

Thank you again for your feedback. We’re continuing to monitor reports and we’ll provide updates as they become available.

Reference: This is an update to the initial thread discussing how Cross-Realm Zones work.
by Published on 2012-10-30 07:32 AM

1.0.5 Undocumented Changes, Blue Posts, Curse Weekly Roundup

Patch 5.1: Cataclysm Animation Updated
In Patch 5.1, Warlocks will get a new spell: Cataclysm. The animations has been toned down from the original version.



Reminder: Normal Difficulty Heart of Fear Opens This Week
Don't forget that Normal difficulty Heart of Fear is opening this week! Heroic and Raid Finder difficulty will open next week.





Level Type Spec Slot Name
496FingerMeleeFinger Ring of the Bladed Tempest
496NeckPhysical DPSNeck Choker of the Unleashed Storm
496Off HandSpell DPSHeld In Off-hand Tornado-Summoning Censer
496ClothSpell SpiritFeet Boots of the Blowing Wind
496BackSpell SpiritBack Drape of Gathering Clouds
496ClothSpell DPSWrists Twisting Wind Bracers
496LeatherPhysical DPSWrists Bracers of Unseen Strikes
496LeatherSpell DPSHead Hood of Stilled Winds
496MailSpell SpiritWrists Bracers of Tempestuous Fury
496MailSpell SpiritHands Kaz'tik's Stormseizer Gauntlets
496MailPhysical DPSLegs Sword Dancer's Leggings
496PlateTankHands Windblade Talons
496PlateMeleeWaist Waistplate of Overwhelming Assault
Level Type Spec Slot Name
496FingerTankFinger Vizier's Ruby Signet
496NeckPhysical DPSNeck Pheromone-Coated Choker
496FingerSpell DPSFinger Fragment of Fear Made Flesh
496BackMeleeBack Hisek's Chrysanthemum Cape
496ClothSpell SpiritFeet Scent-Soaked Sandals
496ClothSpell SpiritHands Gloves of Grasping Claws
496ClothSpell DPSWrists Attenuating Bracers
496LeatherSpell SpiritHands Gauntlets of Undesired Gifts
496LeatherPhysical DPSFeet Boots of the Still Breath
496MailSpell SpiritChest Mail of Screaming Secrets
496MailPhysical DPSChest Zor'lok's Fizzing Chestguard
496PlateTankLegs Articulated Legplates
496PlateMeleeWaist Warbelt of Sealed Pods
496PlateSpell SpiritChest Chestplate of the Forbidden Tower
Level Type Spec Slot Name
496FingerTankFinger Ring of the Shattered Shell
496NeckMeleeNeck Necklace of Congealed Weaknesses
496ClothSpell SpiritShoulders Shoulders of Foaming Fluids
496BackPhysical DPSBack Legbreaker Greatcloak
496ClothSpell DPSHead Xaril's Hood of Intoxicating Vapors
496ClothSpell DPSFeet Sandals of the Unbidden
496BackSpell DPSBack Stormwake Mistcloak
496LeatherSpell SpiritChest Robes of Eighty Lights
496LeatherPhysical DPSHands Bonebreaker Gauntlets
496MailSpell SpiritChest Vestments of Steaming Ichor
496MailPhysical DPSHands Grips of the Leviathan
496PlateTankHead Garalon's Hollow Skull
496PlateMeleeChest Garalon's Graven Carapace
496PlateSpell SpiritHands Grasps of Panic
Level Type Spec Slot Name
496Junk Gauntlets of the Shadowy Conqueror
496Junk Gauntlets of the Shadowy Protector
496Junk Gauntlets of the Shadowy Vanquisher
496NeckSpell SpiritNeck Korven's Amber-Sealed Beetle
496FingerPhysical DPSFinger Painful Thorned Ring
496BackTankBack Cloak of Raining Blades
496ClothSpell SpiritChest Robes of Torn Nightmares
496LeatherSpell DPSHands Clutches of Dying Hope
496MailPhysical DPSShoulders Wingslasher Pauldrons
496PlateMeleeFeet Impaling Treads
Level Type Spec Slot Name
496Junk Leggings of the Shadowy Conqueror
496Junk Leggings of the Shadowy Protector
496Junk Leggings of the Shadowy Vanquisher
496FingerSpell SpiritFinger Seal of the Profane
496ClothSpell DPSWaist Belt of Malleable Amber
496LeatherPhysical DPSFeet Treads of Deadly Secretions
496MailPhysical DPSFeet Monstrous Stompers
496PlateMeleeShoulders Shoulderpads of Misshapen Life
496One-handed SwordMeleeOne Hand Scimitar of Seven Stars
496DaggerSpell SpiritMain Hand Un'sok's Amber Scalpel
Level Type Spec Slot Name
496Junk Chest of the Shadowy Conqueror
496Junk Chest of the Shadowy Protector
496Junk Chest of the Shadowy Vanquisher
496ClothSpell DPSLegs Leggings of Shadow Infestation
496LeatherPhysical DPSShoulders Shadow Heart Spaulders
496MailPhysical DPSHead Crown of the Doomed Empress
496One-handed MaceSpell SpiritMain Hand Kri'tak, Imperial Scepter of the Swarm
496Fist WeaponPhysical DPSOne Hand Claws of Shek'zeer


Patch 5.1: Lor'themar Audio
Lor'themar got a few more lines in the most recent PTR patch.



Blue Posts
Originally Posted by Blizzard Entertainment
Auction House in Shrine of 7 Stars/2Moons
It might be true that it was the same in Wotlk but doesn't mean it was a good idea. Also, The portal to Pandaria is only in SW meaning that other cities aren't much of an option. If you really want to spread the population out then make a portal to Pandaria in all major cities.
For the most part, we actually feel the method used in previous expansions and again here in Mists of Pandaria works well. We also don't believe it's very demanding asking most players to take just an extra few minutes to access an auction house. Obviously some players will want the most accessibility as quickly as possible, but to avoid overcrowding and to disperse the population, this is the best method of meeting those goals. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
Don't want to double dip w/ rep and dungs,so what incentive to run dungs is there at all? Dailies = faster vp AND rep.Not fun.
ilevel 463 gear. The valor from them isn't bad either. (Source)

When will you decide it's not fair that bad players are being excluded from mounts and transmog gear from challenge modes?
Hopefully never. We used to only make content for hardcore. No longer. So it's fine that Challenge Modes *are* for them.
Cool, but why "hopefully"? you also said you will fight hard not to nerf them. Fight against? Someone else make those calls?
No, it's not an internal struggle or anything. I just hate to make promises when the game may feel different years from now. (Source)

Are there any changes planned to make Razorgore soloable in 5.1? He drops a pet after all
Perhaps. (Source)

Hit the "entered too many instances" cap while doing challenge modes, is this intended?
No. I've seen players think that was supposed to be part of the challenge. Heh, but no. (Source)

Why isn't the +300 Spirit food +450 like the Stamina food? Oversight or intended?
We treat Spirit sometimes as a primary sometimes as a secondary. We agree we need to be more consistent. (Source)

Why did valor for LFD go back to 1/day instead of 7/wk? It's a regressive change for no reason as far as I can tell.
We wanted a better catch up mechanism. More folks did them when we had 1/day than 7/week. Latter felt too much like a job.
You are simply loosing out on the bonus. Many of us can't log in every day and capping valor is hard.
Many folks can't log in every day. But some want to. Some want to play a lot on weekends. Cata didn't offer enough for them. (Source)

So from my understanding LFR makes it's decision loot depending on your spec, why am I as a holy priest getting shadow gear?
That sounds like a bug. What specific item did you get?
While you'll want mostly Spirit gear you will see gear as a healing priest without Spirit or Hit on them.
We view +int -hit gear as healer gear. Spirit is good, but the kind of thing you need in every slot, especially in later tiers.
Spirit is a must in the first tier. Any non spirit item IS NOT a healer item in this tier.
Depends on your healing style. I tend to use a lot of the cheap heals so I get away with less Spirit. Not saying ignore it.
Wrists from valor without spirit (no drop from Mogu Shan), Chest from valor withuot spirit. See the problem?
I'd be surprised if you had every piece from Mogu'shan before Heart of Fear opens up. There's a Spirit chest there. (Source)

LFD: Why can Shaman Need on Strength Shields or Warriors Need on Agility gear? Is that considered good game design?
The dungeon loot system isn't smart enough to detect differences in shields. The raid one is. (Source)

Any chance of increasing the time you have to do a bonus roll. it's too short atm.
Possibly, but we want the roll to be personal and immediate, not something you decide on after you see who wins what.
I mean seeing others items they won..doesnt effect anything for anyone else
In a non-LFR raid, legs drop and you wait to see who wins before using bonus roll to try for them. Slows everything down.

A patchnote early october said, that lvl90 could queue normal mop dungeons. Now its crossed over. What changed your mind?
It was a technical problem. Still wouldn't mind 90s runnin Mogu'shan, but we aren't going to make normals of everything.

If I queue for LFR with a wait of ~30 min, and do a scenario for ~10 min, should the time to LFR pop afterwards be ~20 or ~30?
The way it *should* work is that your other queue ticks in the background and is hopefully ready after the scenario.

Lost roll on Hunter DPS trinket 11 times now. Going on 15th hour of non stop holiday boss kills. Losing to Tanks and healers
We could use Raid Finder system for dungeons, but it doesn't support off spec like the dungeon one does.

Why do they keep failing to realize players will do fights with the least possible number of healers
If we try to make the fight about DPS and not healing, it ends up making the fight about healing because healers get sat. (Source)

Heroic dungeons are much easier in MoP compared to Cata, are you planning on increasing difficulty as MoP goes on?
Nope. That's what Challenge Modes are for. (Source)

Can we see Heroic Stormwind Stockades and Ragefire Chasm anypoint in the future?
We'd love to get more feedback about which dungeons players would love to see us revisit (and which ones need Challenge Modes) (Source)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2012-10-28 07:04 PM

Barbarian Budget Guide, More on Possible Damage Bug, and Most Treasured Item

Rob Pardo: The Next WoW Expansion is Going to be Awesome
It seems things are already in motion for the next World of Warcraft expansion and Rob Pardo is more involved this time!



Brawler's Guild Updates
The Horde Brawler's Guild was updated in the latest PTR patch, making it less plain looking. It is clearly still in the middle of changes, as a wall is missing and some NPCs are floating. Milhouse Manastorm will be making his return as one of the harder bosses you get to fight!



Pet Battle Rankings
If pet battles are not already exciting enough for you, maybe these rankings will help. WoWProgress added pet battle rankings this week, based on the number, quality, and level of the pets you have collected. The top ranked players are nearing 20 rare level 25 pets!

Along with this, we updated WoWDB to show the level at which pets learn a skill, which pets can learn a skill, if a pet can be traded or not, if a pet can battle or not, if a pet is unique or not, and more!




Blue Posts
Originally Posted by Blizzard Entertainment
Mists of Pandaria Flying for Alts
WTB Book of Pandaren Flying (BoA - requires level 90 to purchase) = 2400gold, PST.
We're not sure if we'll be doing this. The tome worked out well enough for Wrath of the Lich King as an experiment, but so much of the experience we spent a lot of time and effort shaping in Pandaria is negated by flying. In addition to the upcoming reputation changes for alts (when a character on the account hits Revered), we'll consider other methods of potentially speeding up the leveling process for alts, but we don't think "allow flying" is necessarily the best answer. (Blue Tracker / Official Forums)

Updated Raid Schedule Heart of Fear & Terrace
Oct 30: Heart of Fear (N)
Nov 6: Heart of Fear Part 1 (LFR), Heart of Fear (H)
Nov 13: Terrace of Endless Spring (N), Heart of Fear Part 2 (LFR)
Nov 20: Terrace of Endless Spring (LFR), Terrace of Endless Spring (H)


This is correct. It's a similar release to what we did with Mogu'shan Vaults.

Neth, any clue as to what the ilvl requirement's will be for HOF LFR?
The iLevel for the Raid Finder will be a minimum of 470. (Blue Tracker / Official Forums)

Blingtron 4000
"The Blingtron 4000 will be fully stocked with a variety of fun items such as Party Grenades, but even better than that, it has a chance (a very, very small one) to give the gift of an Engineering mount or pet."

Does that include the Depleted-Kyparium Rocket and Geosynchronous World Spinner

You are perceptive. There is a very small non-zero chance for a mount or pet from the Blingtron 4000 Gift Package. We heard you like bling so your pal Blingtron may be getting some minor upgrades to their bling in an upcoming patch.

With plenty of bling to go around, share the happiness. (Blue Tracker / Official Forums)

Players Botting
But why would Blizzard ban bots?
They have a active subscription and pay money.
Why would any company reduce their own income on purpose?
It doesn't make sense... Allthough I don't like so many bots either.
But for them to actualy ban most of them, and lose out on so much money
from the botter's subscription.. Would they realy do that. I don't know.

I think Nevalistis summed this up quite well: This is one of the biggest misconceptions we have, and I genuinely wish we could permanently clear it up. I'll provide a few hypothetical situations (mind you, these numbers are ENTIRELY made up).

Let's say 90% of botters were compromised accounts. This means that 90% of these botters aren't paying accounts; they're stolen accounts, which are generally fueled by stolen credit cards. These payments usually get disputed and taken back, which actually costs us money. If we're looking to make a purely fiscal observation, it makes no financial sense to let these continue (aside from the fact that we don't like compromised accounts to begin with - we want our players to be playing their own accounts safely and enjoyably).

Let's go on the other side of the fence and say 90% of these botters were otherwise legitimate players paying for their accounts, as you purport. When players bot, other players are inconvenienced by this behavior (and trust me, you guys outnumber the botters, even if you may feel it's the other way around). The inconveniences range from normal players having difficulty farming on their own to struggling to keep up with an economy that's being forcibly fluctuated via unfair advantage. When players are inconvenienced in this manner, they submit petitions.

Every petition submitted goes to a Game Master for review. A living, breathing person that is paid to provide customer service looks over it, does what's necessary for the situation (in botting cases, usually forwarding the info on to our exploitation/hacks team), and provides a response. Let's say 1-2 people are inconvenienced by a single botter (in all likelihood, we probably get many more petitions per botter than that). This would mean each botter is inconveniencing at least as many, and likely more, players that are positive to the community (the kinds of players we like and want to continue to play our game). For each botter we allow to continue botting, we potentially stand to lose more than we gain for a single subscription, just out of the sheer inconvenience it causes other players.

Even if you change those numbers around of legitimate players versus compromised accounts - we only stand to lose more if we don't take action on bots (which we do, regularly).

And that's probably the problem. If I can stand in front of a guy who's botting who has about as many achievement points as me, then the only reason why he dares to bot is because he does not feel there is a risk of losing anything by doing so.

And the worst part is that right now it's difficult to say that he isn't right.

Those who choose to believe they are above detection range far and wide, I’m sure. Possibly because they may have been getting away with it for a time. However, we investigate every single bot report that comes in. We don't usually deal with the reports immediately because the underlying issue would remain in place.

What we do is study the bots, see exactly how they do what they do, and fix it so that they don’t work anymore. Once we’ve applied the fix, then the ban waves take place. By doing it like this, we can also come up with better methods of detection, and devise systems that are more effective against bot detection and removal.

Having said that, it's an on-going fight. Botters develop new bots by working out what we detected and fixed, and it starts all over again. In the process, we’ve ruled out one way of cheating the system though. I can’t go into much more detail without providing botters with information that would help them (Blue Tracker / Official Forums)

Death in The Arboretum
Yes, we know it's a little awkward to get back to your corpse here, and we're looking into the placement of the graveyard nearest to the Cloud Serpent dailies. (Blue Tracker / Official Forums)

Warrior (Forums / Skills / Talent Calculator)
Warrior Tanking Feedback
would like to know what about it you like over the cataclysm model.
Getting rage when you use your abilities and not when you get hit and not being constantly at max rage.
Cata felt a bit spammy, constantly hitting cleave or heroic strike to spend rage was not my favourite thing. This got to the point where some players simply macro’ed HS to devastate because it was out of the GCD and still rarely got rage starved.

I’m really enjoying tanking with my warrior right now, I did enjoy it in Cata as well I must say, but it’s just better now, revenge and shield slam feel great, and you can use the rage that they generate for when you really need to minimize damage taken, or, if you feel confident about your survivability you can use that rage with offensive abilities like heroic strike, but it’s the decision making process that I enjoy, rage doesn’t feel free anymore, you actually have to think and make a trade-off, or even predict when you need to save more rage and build it up for a moment where you know it would be effective and efficient to use a mitigation cooldown like shield barrier or shield block, that’s just good design in my opinion. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Questing
Remove class specific quest rewards? When none of the items are an upgrade, I would always chose the one that sells for most
They are all worth the same amount now. (Source)

About questing in a raid group: I'm probably missing something, but what is problematic about people forming "questing raids"?
It is so efficient that it would feel mandatory. Every realm would have a continual Golden Lotus raid etc. (Source)

Will we need to be honored with Wrathion or have to have completed the legendary questline to do his new 5.1 questline?
Wrathion's Legendary questline in 5.1 is a continuation of the 5.0 quests, so you'll have to do them all!

Are you guys happy with the daily system playing such a large role in end-game content?
I think the valor and charms feel good because you can cap them. I think rep itself would be better with a cap. (Source)

Are you considering changing the reputation system? So many dailies are burning us down from the game. Tabards back?
When we tried limits, folks said we were playing nanny. When we tried nothing, folks said they didn't have anything to do. (Source)

World
Why can I not fly in Silvermoon? I cry every time I go back...
It would take months to fix, which means you'd get less other stuff. Challenging for us to justify. Org hard but still easier. We feel like BEs have been neglected a bit lately. We won't forget them. (Source)

The problem for me is that it's one of the situations you talk a lot about avoiding; taking an existing toy away from players. (Loss of increased running speed as a ghost)
It's often easy to make players happy in the short term but not the long term, even though the latter is more important.

Curse Weekly Roundup
Pico and the team are back with a special Halloween themed Weekly Roundup. It has some WoW, Minecraft, GW2, and LoL news, along with the weekly Game Forecast!

by Published on 2012-10-26 08:21 PM

Patch 5.1 PTR - Build 16208

Updated Raid Schedule Heart of Fear & Terrace
You can find the old release schedule here.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
To help raiders prepare their schedules for next week, we wanted to give everyone a brief heads-up that the Normal mode Heart of Fear will be debuting alone on Tuesday, and the Normal mode Terrace of Endless Spring will now open two weeks following the release of Normal Heart of Fear.

To help players focus on tackling these new encounters without feeling overwhelmed, we’ve decided to stagger the release of the two remaining raid zones. Heart of Fear should prove to be a challenging zone that will take the typical group some time to master, and players must defeat the Grand Empress Shek’zeer at the end of Heart of Fear before they may move on to Terrace of Endless Spring once that zone unlocks.

The unlock schedule for Looking For Raid modes for Heart of Fear and Terrace of Endless Spring is unaffected by this change. Heroic Heart of Fear will still be accessible to players who have cleared the zone on Normal difficulty.

We'll be posting an updated schedule when Heart of Fear goes live next week like we did for Mogu'shan Vaults. It should be two weeks between Heart of Fear and Normal Terrace opening.
by Published on 2012-10-26 06:22 PM

Patch 5.1 PTR - Build 16208
A new beta build will be deployed on PTR realms soon.

New Models


New Items
For a full list of new items in Patch 5.1, see the WoWDB PTR Site. Many duplicates of the current reputation rewards were added in this patch.

Level Type Slot Name
1Junk Serpent's Cache
45Quest Bloated Speckled Tastyfish
90Quest Blood-Soaked Invitation
90Quest Brawler's Pass
1Consumable Magic Bamboo Shoot
90Potion Potion of Luck
1Other Grand Commendation of the Order of the Cloud Serpent
1Other Grand Commendation of the Lorewalkers
1Other Grand Commendation of Operation: Shieldwall
1Other Grand Commendation of the Dominance Offensive
1Other Grand Commendation of the Golden Lotus
1Other Grand Commendation of the Shado-Pan
1Other Grand Commendation of the August Celestials
1Other Grand Commendation of the Anglers
1Other Grand Commendation of the Tillers


New Maps
No Horde Brawler's Guild maps just yet!



New Icons


Achievement Changes
Originally Posted by MMO-Champion
Collect
Pet Battles

Fishing
Professions

Pandaria
Exploration

Quests

Pandaria Raid
Dungeons & Raids

Scenarios



Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying
  • Grand Armored Gryphon Summons and dismisses a rideable Armored Snowy Grand Armored Gryphon mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
  • Grand Armored Wyvern Summons and dismisses a rideable Armored Snowy Gryphon Grand Armored Wyvern mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
  • Jade Panther Summons and dismisses a rideable Emerald Jade Panther. Account wide. 1.5 sec cast.

Companions
  • Murki is now a Battle Pet.

Death Knight (Forums, Talent Calculator)
  • Death Strike now only heals based on the damage you have sustained from non-player sources.

Blood
  • Blood Rites now also increases the damage of your Death Strike by 40%.

Druid (Forums, Talent Calculator)
  • Thrash AP scaling reduced to 19.1%, down from 20.3%.

Guardian
  • Thick Hide now also reduces all physical damage taken by 12%.
  • Tooth and Claw is now a Guardian spell. Zero value in tooltip changed to 250.

Hunter (Forums, Talent Calculator)
  • Rapid Fire now increases ranged haste rather than ranged attack speed.

Marksmanship

Pets

Mage (Forums, Talent Calculator)
  • Time Warp now increases spell haste rather than spell casting speed.

Talents
  • Invocation was changed to give the active bonus while at full mana and 40 seconds afterward, rather than upon completing an Evocation.
  • Ring of Frost now has a "Limit 10" in the tooltip.
  • Rune of Power no longer has a cooldown.

Monk (Forums, Talent Calculator)
  • Chi Burst now does Nature damage.
  • Chi Torpedo now does Nature damage.
  • Chi Wave now does Nature damage.
  • Crackling Jade Lightning now has a 35% chance to generate 1 Chi, up from 25%.
  • Expel Harm now does Nature damage.
  • Gift of the Serpent now creates Spheres that last 3 min, up from 10 sec. Healing amount doubled. If the sphere expires without being used, a nearby injured ally will be healed for 15,972.
  • Healing Sphere now creates Spheres that last 3 min, up from 10 sec. Healing amount doubled. If the sphere expires without being used, a nearby injured ally will be healed for 15,972. AP scaling tripled.
  • Healing Sphere now creates Spheres that last 3 min, up from 10 sec. Healing amount doubled. If the sphere expires without being used, a nearby injured ally will be healed for 15,972.[/ins]
  • Spinning Crane Kick no longer lists bonuses for Blackout Kick and Surging Mist.
  • Stance of the Fierce Tiger now also increases your movement speed by 10%.
  • Swift Reflexes now has spec specific tooltips.
  • Tiger Palm no longer stacks the armor ignore buff, just applies 30% initially.

Talents
  • Ascension now also increases your maximum mana by 15%, and your energy regen by 15%.
  • Chi Burst now does Nature damage.
  • Chi Torpedo now does Nature damage.
  • Chi Wave now does Nature damage.
  • Dampen Harm now requires attacks to deal damage equal to 20% or more of your total health, up from 10%.
  • Zen Sphere now does Nature damage.

Brewmaster
  • Keg Smash had a wording change to "targets", rather than "the target".

Mistweaver

Windwalker

Paladin (Forums, Talent Calculator)
Protection
  • Holy Wrath no longer requires Melee range. Damage reduced to 91% of SPH, down from 8601 + 91% of SPH.

Major Glyphs
  • Glyph of Word of Glory now only grants a bonus when you cast Word of Glory or Eternal Flame on a friendly target.

Priest (Forums, Talent Calculator)

Talents
  • Mindbender now returns 1.5% mana when the Mindbender attacks, up from 1.3%.
  • Psyfiend now casts a Psychic Terror every 2 sec, down from 1.5.
  • Void Tendrils now roots enemies within 8 yards of the caster, rather than "within 8 yards".

Discipline
  • Focused Will (New) Whenever you are victim of any damage greater than 0% of your total health or critically hit by any non-periodic attack, you gain Focused Will reducing all damage taken by 10% lasting for 0. Stacks up to 0 times.

Holy
  • Chakra: Chastise now increases the damage done by your Shadow and Holy spells by 50%, up from 15%. Now reduces the mana cost of Smite and Holy Fire by 90%, up from 75%.

Shadow
  • Psychic Horror now causes the target to drop their weapons and shield for 8 sec, down from 10.
  • Shadowform no longer has a 1.5 sec cooldown.

Rogue (Forums, Talent Calculator)
  • Blind now has a 1.5 min cooldown, up from 1.
  • Sprint now has a 60 sec cooldown, up from 45.

Assassination

Subtlety
  • Sanguinary Vein now causes you to deal 16% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest, down from 20%.

Shaman (Forums, Talent Calculator)
  • Bloodlust now increases spell haste, rather than spell casting speed.
  • Heroism now increases spell haste, rather than spell casting speed.

Warlock (Forums, Talent Calculator)
  • Agony damage formula changed.
  • Seed of Corruption now does 1,344 + 21.0% of SP damage, rather than (224 + 30% of Spell Power) * 6. Now requires the target to take 1,346 + 126.0% of SP damage to explode the seed, down from 1346 + 126.0% of SP + 180% of Spell Power.

Talents
  • Dark Bargain now can be cast while suffering from control impairing effects.
  • Sacrificial Pact now can be cast while suffering from control impairing effects.

Affliction
  • Agony damage formula changed.
  • Seed of Corruption now does 1,344 + 21.0% of SP damage, rather than (224 + 30% of Spell Power) * 6. Now requires the target to take 1,346 + 126.0% of SP damage to explode the seed, down from 1346 + 126.0% of SP + 180% of Spell Power.

Destruction
  • Cataclysm now works in an 8 yard radius, down from 10. Now takes 4 sec for the knockback, up from 3.
  • Immolate now does 1980 + 37.1% of SP damage, rather than (396 + 30% of Spell Power) * 5.

Warrior (Forums, Talent Calculator)

Talents
  • Avatar now breaks all roots and snares, but no longer makes you immune to movement impairing effects. Duration increased to 24 sec, up from 20. No longer generates extra rage.
  • Impending Victory now does 1,246 damage, rather than 5600% of AP / 100.

Racials
Troll
  • Dead Eye now works with guns, bows, and crossbows, rather than ranged weapons.

Professions
Alchemy
  • Potion of Luck now requires 1 Golden Lotus, down from 3. Now lasts 20 minutes, down from 60.

Fishing
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.

Raid & Dungeon Abilities

Misc
  • Ella's Critter Snack Offer a delicious snack to a pest, hopefully making it go away. Can only be used in Sunsong Ranch.



Strings Changes
Originally Posted by MMO-Champion
  • DUNGEON_FLOOR_DALARANCITY1 - Dalaran City
  • DUNGEON_FLOOR_DALARANCITY2 - The Underbelly
  • DUNGEON_FLOOR_DEEPRUNTRAM1 - Deeprun Tram
  • DUNGEON_FLOOR_DEEPRUNTRAM2 - Bizmo's Brawlpub
  • DUNGEON_FLOOR_VOLJINSCENARIO0 - The Hidden Pass
  • DUNGEON_FLOOR_VOLJINSCENARIO1 - The Ancient Passage
by Published on 2012-10-26 08:30 AM

Patch 1.0.5a is Live, Starting Characters on MP10, Act II Farming Route, Blue Posts

Separate 10 and 25 Man Raid Lockout and Reward Changes in Korea / China

Valor Point Increases
Tonight's hotfixes increased the amount of valor points from Random Heroic Dungeons, Challenge Mode Dungeons and Scenarios.

Activity Old Reward New Reward
Random Scenario30 × 40 × (20 after the first that day)
Random Heroic Dungeon60 × 80 × (40 after the first that day)
Challenge Mode Bronze40 × 55 ×
Challenge Mode Silver50 × 70 ×
Challenge Mode Gold60 × 85 ×
Challenge Mode Daily Quest60 × 80 ×


New Darkmoon Faire Music
The Darkmoon Faire is getting some new music in Patch 5.1!



Patch 5.0.5 Hotfixes - October 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • The Valor Point rewards from random Dungeons, Challenge Mode Dungeons and Scenarios have increased.

Creatures
  • Yaungols on the Deadtalker's Plateau will no longer sometimes cause player pets to attack unprovoked.
  • Crumbling Jade Warriors no longer grant reputation with The Black Prince.
  • Muckscale Rippers, Muckscale Slayers, and Muckscale Shaman are now less prolific.
  • It is no longer possible for other players to tap Alani in the Vale of Eternal Blossoms while the Sky Crystal is being channeled.

Quests
  • Players can now properly complete "Old Man Thistle's Treasure".
  • Leven Dawnblade now offers the quest "The Mogu's Message".
  • It is now easier for players to cooperate while completing "Mantid Under Fire".
  • Sra'vess Island is now a more pleasant questing destination. The roads are less crowded, and all players battling elite Mantid will now be awarded credit for the kill.

Dungeons & Raids
  • Disenchanting items awarded from Raid Finder bosses will no longer yield Blood Spirits.
  • Player item level for Raid Finder should now always be calculated correctly.
  • Mogu'shan Vaults
    • Jan-xi and Qin-xi are now immune to the Druid ability Skull Bash.
    • Raids that wipe while defeating Gara'jal the Spiritbinder simultaneously should now be eligible for loot.

Bug Fixes
  • Players previously unable to plant crops in the Valley of the Four Winds are now able to do so.
  • Fulfilling the requirements for Scenaterday on a Saturday will now properly provide achievement credit.
  • Fixed an issue that could cause socketed gems to disappear.

Popular Talent Builds
Guildox recently added a new feature that will show you which talent builds are popular with the top 5% of players, broken down by PvP and PvE. If you are looking for a popular PvP spec for your class, this should help!



Blue Posts
Originally Posted by Blizzard Entertainment
LFR Purpose
I love raiding, but I don't have the time for it so I guess I get a bit ticked off when others want to remove the only source of upgrades I will see.
Exactly, and that's what it boils down to. LFR is a source of progression for those with limited time, those who can't put weeks into normal or heroic mode raids. Those who do have the resources to do so can do LFR in addition to normal mode if they want to, and thus end up with better gear in return for the extra effort of beating harder content.

I might not progress, but that does not in any way mean that I don't benefit from having better gear

But why do you need the benefit if you won't use it?[/i]
Everyone benefits from better gear. You could be asked the same question about why you're striving for normal raid gear. It makes harder content easier to complete, content that may be in the game now or later down the line.

You haven't still answered why the Ilvl must be better than 5 man heroics when the effort and difficulty is the same.You could keep the purple text on it so people feel better. Or make 5 man heroic loot the same as LFR (from 463 to 476).
You personally feel the level of effort required for 5-man heroics is the same as LFR. That's your opinion, many disagree.

And yes, LFR is a choice whether you want to admit that or not. Obviously, if you want to be able to get through normal mode as efficiently as possible, then you'll want put in the effort to get your LFR gear, but it's by no means essential. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
Many questions about raid lockouts, but this isn't the right format to discuss them. I'm not ignoring you! Well, I am, but not to be mean.

We could just end this 10 vs. 25 debate by only having one number - like 15.
We've considered that, but then you are asking EVERY single raider to change how they raid. That's a lot to ask. (Source)

Why did valor for LFD go back to 1/day instead of 7/wk? not liking this reversion.
Valor went to *every* run with a bonus for the first of the day, which is a lot like the rested XP bonus while leveling up. (Source)

Any thoughts on normal raid difficulty? My casual group is having a lot of issues. Feels very overturned for normal only.
Any fights in particular? Overall, raiders are still fairly undergeared. A few more weeks of Raid Finder and Valor will fix that.
I thought rep and LFR weren't supposed to be mandatory.. Comment you just made seems, well, contradictory to that.
Not mandatory for raiding. If you want to be the best you can be, you may want more gear, but you're opting into that. (Source)

Is "VP for Rep gear" just a short-term band-aid since Valor Upgrade system wasn't ready for 5.0? Seems 5.1 is very soon.
It was ready, but we thought Valor upgrading made more sense for a time when players weren't so rapidly swapping out gear. (Source)

Will the Challenge leaderboards be reset with the 5.1 patch ?
No resets planned. Leaderboards lose meaning if we wipe all existing times. Integrity in the data is also key. (Source)

Nerf to Scarlet Halls? 1st time I was there we wiped on Armsmaster many times and quit. Next tank/healer saw SH and dropped
Players have a hard time avoiding the whirlwind. Try fighting him below and running up when he does it. Easy to avoid after that.

Since LFR loot is personal, can we choose to get loot for dif specs? Queues for tanks are 2+ hours, healing ones are instant.
DPS shortest queues (maybe because it's harder for them to get up?). Choosing your gear is interesting but not as a queue jump.

Have you ever considered removing the ilvl from pvp gear? Seems like this would solve the issue of padding with it in raids.
It is lower ilevel than equivalent PvE gear. We like that you can use PvP gear as a substitute for PvE gear, but only that.

Why does shall of anger have such a quick respawn timer when Galleon is such a long respawn timer?
Sha of Anger is more like Archavon. Galleon is more like Kazzak.
But its sad to never get him because of work and long respawn timer. He is killed always by the same people.
That was our strategy in having two bosses. One is very fair and accessible. One is not.

Is it possible to win a mount using the bonus roll from elder charms of good fortune?
It depends on the mount.

So I rolled, got an item, bonus rolled, got the same item. Is that intended?
Yes. The bonus roll doesn't look at what you own and it's a completely separate loot roll from the initial one. System isn't "smarter than that," but we like that it's essentially an extra pull of the slot machine.

Poll: Did you Pre-Order Mists of Pandaria?
Let us know if you grabbed a copy of Mists of Pandaria before release or not!



Game Pre-Ordering Survey
How do you pre order games? Curse is interested in your opinion! Spend a moment taking our survey and let us know what you think! You can enter to win a $100 Amazon gift card at the end!



Community Cosplay: Sylvanas Windrunner
Blizzard shared some nice Sylvanas cosplay today!


Site Navigation