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by Published on 2014-02-21 12:58 AM

2.0 Might be Live in 2 Weeks

Deck Spotlight: Tobi's No Rush Hunter, MG Tournament Interview with Zaun

Character Viewer Updated: Female Dwarf!
You can see the previously released models here. The character viewer update also added icons for the Blood Elf and Draenei models.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve updated the model viewer on our website with a look at one of the revised characters you’ll see in Azeroth and beyond with Warlords of Draenor. Meet the new and improved female Dwarf.

It was a challenge for our character artists to find a balance between the classic female dwarf model and the expressiveness of her fluid new animations, but we think the updated model says “descended from unyielding stone” as much as “griffon-riding, ale-swilling, loud-living hero.”

We’ll continue to unearth more of Draenor and the shiny visuals coming to World of Warcraft around the release of Warlords. Keep your magnifiers and spectacles ready!

New Orc Model Skin Colors
A few people were excited by the wording of the new Orc Female model post yesterday, so Bashiok made it clear that players won't have access to brown skins at this time.
Originally Posted by Blizzard (Blue Tracker)
oh wait, green and brown-skinned, long-tusked heroine.
This is in reference to the brown skinned Orcs of Draenor, who will be using the new updated models as well of course.

We know there are a lot of requests for additional features and options, but as stated in this article "we made the decision early on to stay focused on improving what already exists in-game, and making sure we really nail it.

That said, we’ve also read your great ideas and feedback about features that you’d like to see as character customization options. Your collective voice matters to us, and we’d love to bring some of the coolest ideas to life someday if we can."

New Orc Female Model Feedback
Originally Posted by Blizzard Entertainment
Can we please get rid of the corn row buzz cut thing? I would think my orc would know how to keep parts of her head clean shaven she has been keeping it clean shaven for years.
They're actually shaved lines, not braids. In some of the shots you can see they're not exact and not symmetrical, and that's intentional. Chris tweeted some backstory, and the intent is to give a bit more of a savage-warrior type vibe.

https://twitter.com/artofcgrobinson/...22244587466752

I painted in some shaved lines, like she shaves that area of her head with her axe as a sign of her kills. as an example of where we're making small adj. to give characters more depth without (hopefully) deviating too much (Blue Tracker / Official Forums)

Looks good, only quibble is the tusks, seem too thin. In the kiss pose they look like little mustachios
We're actually animating those for more range of motion with the face, so they're scaled down in that pose, not all the time. (Source)

Patch 5.4.7 Hotfixes - February 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Missing Battle Pets and Mounts
  • Battle Pets and mounts that went missing since the patch should be restored on login.

Classes
  • Death Knight
    • Resolved an issue where Death Knights that had not completed the starter quests Where Kings Walk or Warchief's Blessing were able to attack NPCs belonging to their own faction.

Creatures
  • Resolved an issue where tracking for Honor Point awards on the first kill of rare spawns in Krasarang Wilds were not resetting correctly at the end of each day.

UI
  • User Interface Add-Ons are now able to send and receive friend invites with a note over Battle.net®.
    • Send event: BNSendFriendInvite(,)
    • Receive event to see the note text: BNGetFriendInviteInfoByAddon()

Isle of Thunder
  • Key to the Palace of Lei Shen should now have a chance to drop from rare spawns and golden treasure chests once more.

Bug Fixes
  • Resolved a crash that could occur if network connection is lost while loading into an area or instance.
  • Resolved an issue where the client was crashing while using certain User Interface Add-Ons.
  • Resolved an issue where the loading bar does not go away if the user cancels a cinematic while it's being streamed.

Connected Realms Update 2/20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will be connecting the realms listed below on Thursday, February 27th during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Alexstrasza and Terokkar
  • Exodar and Medivh
  • Frostwolf and Vashj
  • Gorefiend and Spinebreaker/Wildhammer
  • Gundrak and Jubei'Thos
  • Mug'thol and Dragonmaw/Akama

We will be connecting the realms listed below on Thursday, March 6 during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Alterac Mountains and Balnazzar/Gorgonnash/The Forgotten Coast/ Warsong
  • Drak'thul and Skywall
  • Elune and Gilneas
  • Eredar and Wildhammer/Spinebreaker
  • Ghostlands and Kael'thas
  • Thunderlord and Azgalor/Azshara/Destromath

We do not have a date for the following realm connections, but will update this post when we do.

  • Borean Tundra and Shadowsong
  • Ghostlands and Kael'thas
  • Scarlet Crusade and Feathermoon

The connection for Sisters of Elune and Cenarion Circle has been delayed. We'll provide an update at a later point in time.

* Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Battle.Net Shop Updates
The Battle.Net Shop was updated recently to list 3 Games and 8 Services, while only 2 Games and 7 Services are listed. This is likely another step towards Warlords of Draenor pre-orders and Level 90 Boosts!

by Published on 2014-02-19 06:11 PM

Artcraft - Daughter of Draenor
The new Orc Female character model is here!



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Welcome to the third edition of Artcraft! I’m Chris Robinson, senior art director for World of Warcraft, and today we’ll be discussing the revamp of the female Orc model. As part of that, we'll touch on our overall character redesign philosophy, show before and after images, talk about our art process with this particular model, and give you a glimpse at some of her awesome facial expressions courtesy of our animation team.

Before we start talking specifically about the female Orc update, I’d like to address some questions we’ve received regarding our goals for these revamps. Boiling it down to essentials, our primary focus is to upgrade the aspects of player character models that currently exist in-game.

We’re all creative people with tons of great ideas, and we could certainly keep designing and redesigning and never actually release anything—and while we’d no doubt have a lot of fun doing that, obviously we need to set specific goals so we can actually create finished artwork for you to see and play. That’s not always easy to do—we’re a passionate bunch, and we get incredibly excited about new features and want to do everything. Nonetheless, staying focused and keeping the scope reasonable (while still ambitious) helps us stay on track and avoid having to make painful cuts later on down the line. We really wanted to prevent that with the player-character revamp, so we made the decision early on to stay focused on improving what already exists in-game, and making sure we really nail it.

That said, we’ve also read your great ideas and feedback about features that you’d like to see as character customization options. Your collective voice matters to us, and we’d love to bring some of the coolest ideas to life someday if we can. We’ll continue to share behind-the-scenes information with you in these Artcraft pieces, and I look forward to giving you more insight into our plans for character models beyond the initial release of Warlords of Draenor.

Enough about philosophy—now on to the female Orc!

We’ve actually been working on this particular model for quite some time now. You may have caught some brief glimpses of her new model in the Warlords of Draenor announcement cinematic at BlizzCon. Since then, we’ve been balancing our effort among all of the models currently in progress, and she’s received some additional polish along the way.

When we first discussed the direction for this character, I think we all agreed right off the bat that we wanted to focus on her “warrior” side a little more. That means moving away from the more doe-eyed version we know now toward a character you would expect to see fighting on the front lines alongside any of her Horde brothers and sisters. We’re still ironing out the fine details, so the art you see here is subject to change, but I’ll let Senior 3D Artist Dusty Nolting and Lead Animator Steve Aguilar expand a bit on where we currently are with our green-skinned . . . oh wait, green and brown-skinned, long-tusked heroine.

Lead Animator Steve Aguilar:

The original female Orc’s facial expression is pretty much a blank stare, which sadly doesn’t convey much life or personality. We wanted to give her more of an edge so she would project a confident ‘Don’t mess with me!’ attitude. Now that these new high-definition models have a facial rig attached, the animators can bring to life the personality that has been so sorely missing. She now looks and feels more like you’d expect an Orc to. When you get your hands on the expansion, be sure to take a look at her talking animations, dancing animations, and emotes to see all the various expressions the team has created for her.

Character Artist Dusty Nolting adds:

Orcs are one of the most iconic parts of the Warcraft universe. Because she’s so identifiable, it was important for us to use the original female Orc as a starting point and stay true to the silhouette and proportions that existed. The goal was a new model with much higher fidelity, while still retaining that classic look. We want a strong female counterpart to the male, equally battle-ready in appearance, yet still feminine.

That’s all we have for the female Orc right now. We hope you’re continuing to enjoy this series as we invite you to meet the team, get some insight into our development process, and get an early look at some of the art we’re creating for Warlords of Draenor.

Thanks, and see you next time!

Previously Previewed Models

by Published on 2014-02-18 06:35 PM

Character Level Boost to 90 priced at $60
The US servers went back online after the maintenance and for a few minutes people could access the interface to upgrade their character. Unless announced otherwise by Blizzard, upgrading your character to level 90 will cost you $60 on live servers.

Thanks to Zheo for the screenshot!

by Published on 2014-02-18 06:30 PM

Character Level Boost to 90 priced at $60

Warlords of Draenor - PvP Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Warlords of Draenor will introduce tons of new features and updates to improve and expand upon many aspects of World of Warcraft, including the PvP experience. We gave you a first look at some of our PvP plans BlizzCon, and as with any development process, plans can sometimes change as they—well—develop. We’d like to share a few of those changes with you today.

The Tale of Trial of the Gladiator
At BlizzCon, we unveiled plans for a new form of ranked Arena competition called the Trial of the Gladiator, a mode of play that would available during certain hours and which would require players to use a special Trial-only set of gear. The goal was to concentrate high-level competition to specific times, to better match players against competitive opponents, and to make exploitation more difficult.

While there were a lot of potential benefits to that system, ultimately we agree with some of the concerns community has raised about the way it worked. Ultimately, players who couldn’t play during the pre-set times for Trial of the Gladiator might feel like they’re missing out, and it was possible that normal Arena games would lose a lot of their replay value without rating to push for. Because of these issues, we’ve decided not to continue development of Trial of the Gladiator and to focus our efforts on giving players more ways to find PvP that suits them—so here’s what we’re doing instead:

Arena for Everyone: Skirmishes
You might recall the Skirmish feature that went alongside ranked Arena play when that feature was first introduced. It was virtually identical to ranked play, with the exception that there was no ladder or rating involved. However, Skirmishes felt very redundant at the time, and few players took advantage of them, so they were removed with the release of Cataclysm. However, as more and more players get involved in PvP, a higher demand for a form of “lower-pressure” Arena gameplay made us think it was time to revisit the Skirmish idea . . . and make a few important improvements along the way.

In Warlords of Draenor, Skirmishes will return as a form of unranked Arena play that will allow you to queue for 2v2 or 3v3 battles with friends or by yourself. Winning a Skirmish will reward you with Honor and a random bonus, which could be gold, more Honor, a small amount of Conquest Points, or possibly something entirely different. We think this will be a great way for players who haven’t tried Arenas before to get their feet wet, and will allow experienced players to experiment with alternate specs or builds without worrying about tanking their rating.

But Wait, There’s More: Spectator Invite System
While Skirmishes should provide a great opportunity for some more laid-back PvP gameplay, we also wanted to address top-end competition as well. Tournament organizers, often with the use of various third-party add-ons, have been able to piece together a “spectator mode” of sorts and run online tournaments, but they’ve been required to jump through several hoops to actually make that work. We’d like to simplify that process and put more power in the hands of add-on developers so that community-run tournaments will be easier to organize, manage, and broadcast.

Our new Spectator Invite system will allow a match organizer to invite two teams to play against each other in a PvP spectacle called a War Game. Then, when the match begins, everyone in the match organizer’s party will be able to watch those two teams duke it out. We’ll also be opening this feature up to add-on developers so they can come up with tools for tournament organizers to customize how the match is presented on the screen. Finally, we’ll be providing Tournament Mode gear—a special set of gear that can only be used in War Games—to help tournament runners ensure that all players are on equal footing.

We’re excited for these new features, and we feel they’ll allow a much broader spectrum of players to be able to find a type of PvP gameplay they enjoy. Whether you’re looking to compete against the best of the best in a tournament or just want to hang out and relax with a little bloodshed, we hope these updates provide something for the PvPer in you.
by Published on 2014-02-18 07:49 AM

Low Level Stat Rolls Are a Bug To Be Fixed, Wyatt Cheng Playtest With Streamers Summary, Split Farming Concerns

Patch 5.4.7 Official Notes
The official notes have been posted, with a few additions compared to the PTR notes.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Druid (Forums / Skills / Talent Calculator)
    • Talents
      • Heart of the Wild now provides the following benefits from PvP Power when activated.
        • Restoration Druids now receive 50% of their PvP Power applied towards damage while the ability is active (down from 100%).
        • Feral and Balance Druids now receive 100% of their PvP Power applied towards healing while the ability is active (down from 120%).
  • Rogue (Forums / Skills / Talent Calculator)
    • Talents
      • Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets.
  • Warlock (Forums / Skills / Talent Calculator)
    • Demonology
      • Felguard Legion Strike and Wrathguard Mortal Cleave now reduces the effectiveness of any healing received for 6 seconds (up from 5 seconds) so the pet can maintain the effect without Haste.
  • Warrior (Forums / Skills / Talent Calculator)
    • General

Creatures
  • Celestials now drop Season 15 Prideful Gladiator gear in place of Season 14 Grievous Gladiator gear.
  • Rare spawns in Krasarang Wilds now award Honor Points only when they are defeated for the first time each day.
  • NPC guards around PvP vendors on the Serpent's Spine have been upgraded to have more health and deal more damage.

Raids, Dungeons, and Scenarios
Siege of Orgrimmar
  • Garrosh Hellscream and Minions of Y'Shaarj now have less health on 10-player Heroic difficulty.
  • Unstable Iron Stars now triggered when 4 or more players are together (up from 3 players) on 10-player Heroic difficulty.

PvP
  • Season 15 has begun! With the start of the new season, Prideful Gladiator gear, and weapons are now available for purchase.
  • Season 14 Grievous Gladiator gear and weapons can now be purchased using Honor Points instead of Conquest Points.
  • Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
  • Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.
  • Battle Fatigue now reduces healing received while in PvP combat by 60% (up from 55%).
  • Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600).

Battlegrounds and Arenas
  • Arenas
    • For the 2v2 Arena bracket, Dampening is now applied to the match starting at the 5 minute mark (down from 10 minutes).
    • For 3v3 and 5v5 Arena brackets, there is no change. Dampening will continue to be applied at the 10 minute mark.
  • Alterac Valley
    • The following NPCs now have more health and deal more damage.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman, and all Marshals.
      • Horde: Captain Galvangar, Drek'thar, Frostwolf Guardian, Frostwolf Bowman, and all Warmasters.
    • The following NPCs are now immune to disarm, daze, and Death Grip.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth
      • Horde: Captain Galvangar, Drek'thar
      • Terrain outside of Frostwolf Keep has been modified to prevent players from jumping over the walls.

Items

UI
  • BattleTag™ or Real ID friends are now only able to send 10 chat messages every 10 seconds over Battle.net® chat. User Interface Add-Ons should use the new send function and receive events to send communications information.

Isle of Thunder
  • Resolved a bug where walls on the Isle of Thunder may incorrectly revert to an earlier progression stage.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
In expansions, we inevitably make a lot of changes. In the past, we haven't done as good of a job as we could at explaining /why/ on each. (Celestalon)
This time around, we're going to try to improve that, significantly. Things like design philosophy, intended effects, etc. (Celestalon)
It's a much larger undertaking than it may sound. The translation logistics alone are huge. But we're hoping you like the result (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
All this sounds like its a much better Dancing Rune Weapon
We've made some significant improvements to DRW's functionality in 6.0, so hopefully this won't feel 'much better' anymore. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
hearing reports that starfall doesn't proc meta gem (maybe trinkets too) since the hotfix for nazgrim/immerseus
That is probably correct. We'll look into it. (WatcherDev)
thank you, I'd be fine not using starfall in D-stance anyway if you have to revert hotfix.
Starfall not procing things should have no basically impact on DPS. (Celestalon)
Starfall helped increase APM. A lot of players are changing playstyle/rotation to increase APM to "force" ICD procs
I'd like to see whatever basis you have for doing that. Its impact on trinket uptime is extremely negligible. (Celestalon)
additionally, if bindings doesn't proc on the icd, it has a large impact on dmg on 1st trans adds on garrosh (embodied doubt)
Starfall can still proc Bindings of Immerseus; just tried it. (Celestalon)
well this is awkward
And Starfall couldn't proc Lightweave before either. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
with the buff of aspect of the hawk. will iron hawk get the +10% ap ontop it used to have or just be +10% damage reduction?
Perhaps a misunderstanding? Iron Hawk and regular Hawk have the same +%AP. The recent buff affected both. (Celestalon)
iron hawk used to be +35% ap when hawk was+25%. so iron hawk had a extra 10%ap as well as 10% damage reduction.
That has never been true, at any point. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
E.g. right now lots of players avoiding Shadow priest because of low "theoretical" parsing, but doing well when able to multidot
Yeah, people play and put effort into what they hear is best. Inflates those numbers, deflates what's perceived as worse. (Celestalon)
Do players also tend toward easier specs that do well, like Frost Mage (very easy) vs say Fire (more random, less control), etc?
That helps a bit, yeah. Destruction is much easier to get near optimal damage out of than Demonology. Contributes to the percep. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
What's the ability that's given the design crew the most nightmares recently?
Shadow Reflection, at the moment. Customizing what it copies, and ensure it benefits from other passives. We'll get it right. (Celestalon)
It has pretty crazy potential. I'm especially eager to see what some high end PvPers can do with it, when they get good at... (Celestalon)
...anticipating their enemies actions. It will be very hard to line up, but you could both damage and CC/interrupt with it. (Celestalon)
(Of course it has quite solid PvE potential as well, but the things you do with it will be less... unexpected) (Celestalon)
Maybe not best place/time for this q, but: What happens if current target despawns/dies or a target clear otherwise occurs?
Shadow despawns. She's tied to the target. (Celestalon)
So it requires 16 seconds of consecutive uptime on a single target to work fully -- and 9 just to have any effect at all?
Er... wait. Maybe not uptime. What happens if I hit ShadRef while out of range of the target and spam Mutilate for 8 seconds?
Target needs to be attackable at time 0, and time 8-16. You need to be able to attack SOMETHING for time 0-8. (Celestalon)
It only copies abilities you successfully cast. You don't have to be in range of what you put it on though. (Celestalon)
So basically Shadow is much cooler, simpler and easy to use version of Focusing Crytal?
Nope. (Celestalon)
does the shadow only copy abilities or autoattacks as well? Poisons?
Offensive abilities only, no auto attacks or poisons. (Celestalon)
Is the shadow affected by any diminishing return timers that the player may have triggered during the "recording" period?
Yes, DR fully affects all of her casts, just as if you or another friendly rogue had cast them. (Celestalon)
I take it that means dynamic buffs also update on the rogue/shadow dynamically (e.g., Heroism at the 10th second)?
She inherits your buffs live, not offset. So you get an Agi proc and Mut just before it wears off, it won't affect her Mut. (Celestalon)
However, if you get an Agi proc AFTER you Mutilate, her Mutilate WOULD benefit from it. (Celestalon)
Suessing it wont work for Smoke? Or will the debuff be refreshed on the target and still removed elsewhere?
I know Smoke Bomb has offensive potential, but we're not going to count it as an offensive ability; she won't copy it. (Celestalon)
It's going to be a lot of fun watching how our resident geniuses plan and plot around all of this. I really hope it works.
Yeah, it has a really fun kit to it too; it's like you're teaching a pupil the best combo you know. (Celestalon)
An incredibly adept pupil, anyway. And attractive, too.
Hah... Not at the moment! My test character is currently one of the new race models that isn't done yet... Untextured skin! (Celestalon)
I can only imagine what that looks like, I'm guessing a little creepy.
More than a little. (Celestalon)

Example: the rogue might start with a 4 combo finisher, is that the first thing she will cast as well?
Yes, her finishers are copies of yours, as far as CP goes. The first thing she'd cast would be a 4cp finisher in your example. (Celestalon)
It would already be op and stupid in pvp if it only copied damage (double Killing S or double SD + MfD) ...
Fortunately, I can tell by your tweets that you're misunderstanding the basics of the ability. The offset is gigantic. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Why was Far Sight stealth nerfed for Shamans? Got no major complaints about it, but for a flavor spell, it no longer has flavor.
I'm not aware of any nerf to it; what changed? (Celestalon)
It has gone from unlimited range to 1000 yard range, so basically it's just a "zoom" now. It's a huge change for the worse sadly
Probably just a bugfix for some bug. Your client doesn't even load that far away anyway. How has it affected you? (Celestalon)
Actually, you could use Far Sight within Far Sight - we could see from Moonglade to Tanaris if we wanted to.
Ahhhh, that's right! I forgot about that. I'll see if I can find out why the range was added, and if there's some alternate fix. (Celestalon)
Excellent! Alot of shammies have been wondering about this, it has always been a truly fun flavor spell, bit sad over the change
Good news: Found an alternate fix, and put it back to unlimited range. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
just read your tweets about demo lock. They are underpowered, they are far behind in single target and aoe, a fix would be good.
Demonology only looks underpowered compared to Affliction/Destruction. That's not grounds for a buff. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
is it possible to add in WoD a proc art for raging blow in fury spec? Dont get why we dont already have one
Yes. (Celestalon)

Does "it nerfs PvE prot warrs hard on the altar of PvP" hold water ?
Feel like PvE players can get similar gameplay if they had talented into the stun through Warbringer. (holinka)
But lose double charge in the process. I'm also thinking about the hinted stormbolt/bladestorm swap.
Warriors can currently build into too much control or too much damage. The swap would fix that. (holinka)
The only compelling argument is that the spell has been a certain way forever & this change needs more testing. (holinka)
The argument that "we tried this before" doesn't hold water as it's a different change. (holinka)
No, same change. Charge on DR did not work.
We were keeping charge on a different DR, but removing the part that stops casting. (holinka)
So the whole point of this change is to get rid of focus charge interrupts.
Charge's design is a gap closer. They have gained control/disruption through the talent tree. (holinka)
We have no problem with warrior mobility but Double Time/Juggernaut have made them too disruptive (holinka)
So sort of confused as what the final iteration of changes will be. Charge left alone, DS/Pummel sharing a CD?
Yes, charge left alone, DS/Pummel sharing a CD. (holinka)
And I don't agree that you need it to be a stun to be effective at peeling or stopping a cast. (holinka)
We like this direction, but it's probably too much for 5.4.7. We plan on reverting the change. (holinka)

Would it be possible to allow fury warriors to wield a 2 hander and a one hander at the same time??
It's already possible, but we don't tune it to be viable (or plan to). Not as cool theme to it. (Celestalon)
Why can't arms wield 2x 1handers for shows?
If just for show is all you want, you can respec Fury...? (Celestalon)

Patch 5.4.7 - Alterac Valley Map Changes
@AlteracValley shared some images of some tweaks made to the Horde base in Patch 5.4.7. The hill that allows you to jump the fence into the base and the gap between the fence and tower entering the back of the baseare now gone, adding chokepoints for the Horde to take advantage of.

We can take a look next month and see if these map tweaks help the Horde win some more Alterac Valley games.



Warlords of Draenor Pre-Orders
While there hasn't been any announcement about WoD Pre-orders or mention of Level 90 Boosts in the official patch notes yet, Rygarius hinted that more information is coming soon!


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