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by Published on 2014-12-13 10:28 PM

Paragon - Mythic Highmaul World First
Highmaul has been cleared on Mythic difficulty by Paragon. Congratulations!



by Published on 2014-12-13 04:41 AM

Update (1 PM EST): Paragon has killed Imperator Mar'gok, with only The Butcher remaining.

Hellfire Amulet and Hodradric Caches, Marauder Hotfix and Leaderboard Reset, Heroes vs Malthael Fanart
Dev Reddit AMA Next Week, Deck Spotlights: Spark's Explosive Snipe, Sjow's Warrior God
Hotfix for Stimpacks and Long Queues, Into the Nexus #31 - Be the Boss

Mythic Highmaul Guild Progress - Day 4
Today is the fourth day for the race of world first Mythic Highmaul. Europe remains at the top, with Ascension, Ascendance, and Blood Legion joining the 6/7 kill club. Who will slay Imperator Mar'gok first?. Below is the current standing from WoWProgress as of 11:30 PM EST.

GuildRealmProgress
1Method (r)EU-Twisting Nether6/7 (M)
2ЭкзорсусEU (RU)-Ревущий фьорд6/7 (M)
3AscensionOC-Barthilas6/7 (M)
4Ascendance (r)EU-Draenor6/7 (M)
5Blood Legion (r)US-Illidan6/7 (M)
6ParagonEU-Lightning's Blade5/7 (M)
7Rapid Eye Movement (r)EU-Tarren Mill5/7 (M)
8PracticeEU-Shattered Hand5/7 (M)
9From Scratch (r)EU (FR)-Sargeras5/7 (M)
10Moonzlinge (r)EU (DE)-Azshara5/7 (M)


Death Knight Creation Requirements Removed in a Future Patch
An upcoming content patch is going to remove the requirement of having a level 55 character before you can create a Death Knight.

Originally Posted by Nethaera (Blue Tracker / Official Forums)
With availability of the level 90 character boost, we feel the requirement to have a character level 55 or higher to unlock the Death Knight as a playable class is no longer relevant. The plan right now is to remove the limitation sometime next week, at which point players will be able to start a new Death Knight (which still begins at level 55) without first having to reach level 55 on another character.

Update: Upon looking into making this change, we discovered that a few client-side adjustments would need to go through in order for it to work. Therefore, our new plan is to remove the level 55 requirement for Death Knight creation in an upcoming content patch.

Enchant Hotfix Clarifications
Originally Posted by Blizzard Entertainment
What is the new RPPM for Shattered Hand? Before you said "3.5*Haste RPPM +USP"
Shattered Hand changed from 3.5 to 2.5 RPPM. (WarcraftDevs)

As well as on Blackrock (previously you said "30% chance on deal/take any damage, 40sec ICD)
Blackrock changed from 30% to 100% chance. Must be <60%HP after the hit. (Previously required you to be <50% HP prior to the hit) (WarcraftDevs)

Hotfixes for December 12
No hotfix blog update tonight, so Rygarius tweeted up a storm with them instead!

Originally Posted by Blizzard Entertainment
Garrisons, Followers, Outposts
  • Garrison Buildings
    • Armor transmog from Dwarven Bunker/War Mill are truly account-bound and can be sent to chars sharing a Battle.net login.

Classes
  • Hunter
  • Mage
    • Armor Sets
      • Charges of Fire Mage PvP 2-piece set bonus is now correctly consumed when using Frostfire Bolt.
  • Paladin
    • Armor Sets
      • Retribution Paladin's PvP 2-piece set bonus reducing the duration of incoming crowd control effects can now be dispelled.
    • Talents
      • Hand of Purity should no longer incorrectly reduce damage taken from periodic effects that shouldn't be reduced.
      • Selfless Healer should now be correctly dispelled instead of dispelling only 1 stack.

Quests
  • Frostfire Ridge
    • Increased the spawn rates for creatures and NPCs for Assault on Magnarok in Frostfire Ridge.

Dungeons, Raids, Scenarios
  • Raids
    • Highmaul
      • Brackenspore - Burning Infusion now increases damage and healing dealt by 13% per stack (up from 10% per stack).
      • Corrected issue where some DPS caster trinkets didn't proc effects when completely absorbed by Ko'ragh's Nullification Barrier.
      • [Still in testing.] Players should no longer be getting trapped in the tiger pit after defeating Warchief Kargath Bladefist.

PvP
  • Ashran
    • Players are now removed from a Dungeon Finder/Raid Finder group upon accepting the queue to enter Ashran.
    • Pandaren only Arena food, Pre-Mixed Pot of Noodles is now available on PvP vendors in Ashran.
  • Coliseum
    • Corrected Coliseum issue allowing a losing player to claim loot from victor's chest when multiple players died near-simultaneously
  • Items
    • Primal Gladiator Conquest trinkets have had their values adjusted proportionally to the Primal Combatant Honor trinkets.
by Published on 2014-12-12 04:54 AM

Focused Feedback Update, Boon of the Hoarder Change, Immortal Support Monk
The Instance Hearthstone Dev Interview, Deck Spotlights: Fire's Mech Priest & Avast! Pirate/Weaponpower Rogue
Brawl with the Blues - December 18th, Town Hall Heroes #43

Mythic Highmaul Guild Progress - Day 3
Today is the third day for the race of world first Mythic Highmaul. Europe remains at the top, with both Method and Экзорсус defeating Mythic Butcher. All that remains is Imperator Mar'gok. Below is the current standing from WoWProgress as of 11:46 PM EST.

GuildRealmProgress
1Method (r)EU-Twisting Nether6/7 (M)
2ЭкзорсусEU (RU)-Ревущий фьорд6/7 (M)
3ParagonEU-Lightning's Blade5/7 (M)
4AscensionOC-Barthilas5/7 (M)
5Rapid Eye Movement (r)EU-Tarren Mill5/7 (M)
6PracticeEU-Shattered Hand5/7 (M)
7From Scratch (r)EU (FR)-Sargeras5/7 (M)
8Blood Legion (r)US-Illidan5/7 (M)
9MoonzlingeEU (DE)-Azshara5/7 (M)
10MidwinterUS-Sargeras4/7 (M)


Upcoming Garrison Outpost Hotfixes
We're going to be seeing some changes to the gold prices of Garrison Outposts, and their follower specific quests, after the next maintenance period.
Originally Posted by Lore (Blue Tracker / Official Forums)
We’re planning to make some changes to the Garrison Zone Outposts, to reduce the costs necessary to change out the building you initially chose while questing through the zone, and also allow you to earn the unique follower associated with alternate building choices.

Specifically, these changes will be:
  • The cost to change your Garrison Outpost building in Gorgrond, Talador, and Spires of Arak reduced to 5,000 gold
  • The cost to change your Garrison Outpost building in Nagrand reduced to 500 gold
  • Changing your Garrison Outpost building in a zone will also grant access to the building-specific questline for that zone, including the building-specific follower

Note that you will still be unable to change your Garrison Outpost building until you’ve reached level 100 and earned your current building’s zone achievement, at which point the building can be changed by speaking with the outpost’s foreman NPC (who varies from building to building).

These changes are currently not planned to go live until the next maintenance period for each region, but we wanted to give as much advance notice as possible that they’re on their way.

Hotfixes for December 11th

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • [Still in testing.] Inn: Inn quests can now be completed on the spot without returning back to the Garrison.
    • [Still in testing.] Inn: The achievement, Stay Awhile and Listen now only requires the character to complete 10 of the 20 Inn quests (down from all 20).
  • Outposts
    • Note: The following changes to Outposts will take effect with next week's scheduled maintenance.
    • Reduced the cost for changing Garrison Outpost buildings in Nagrand to 500 gold.
    • Reduced the cost for changing Garrison Outpost buildings in Gorgrond, Talador, and Spires of Arak to 5,000 gold.
    • Changing Garrison Outpost buildings should now grant access to the building-specific questline for that zone, including building-specific follower(s).
    • Additional information on changes to Outposts can be found in the forum thread titled:*Upcoming Garrison Outpost Hotfixes.
  • Garrison Missions
    • It is now possible to continue to receive Level 95-99 missions even when all Followers are level 100.

Classes
  • Death Knight
    • Armor Sets
      • PvP 4-piece set bonus for Blood Death Knights should no longer be incorrectly applied to other pets or guardians.
  • Druid
    • Balance
      • Starfall now deals 33% less damage in PvP combat.
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Feral Druids.
      • PvP 2-piece set bonus for Balance Druids can now only trigger once every 15 seconds.
      • PvP 4-piece set bonus for Guardian Druids should no longer be incorrectly applied to other pets or guardians.
  • Monk
    • Armor Sets
      • PvP 2-piece set bonus for Brewmaster and Windwalker Monks should now correctly reduce the Energy cost of Jab.
      • PvP 2-piece set bonus for Mistweaver Monks should no longer incorrectly apply its effect to both the casting Monk and target at the same time.
      • PvP 4-piece set bonus for Brewmaster Monks should no longer be incorrectly applied to other pets or guardians.
  • Paladin
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Paladins.
      • PvP 2-piece set bonus for Retribution Paladins now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
      • PvP 4-piece set bonus for Protection Paladins should no longer be incorrectly applied to other pets or guardians.
  • Priest
    • General
      • Silence (Discipline) now prevents the target from casting spells for 2 seconds (down from 5 seconds). There is no change to the ability for Shadow Priests.
    • Armor Sets
      • [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Priests.
  • Rogue
  • Shaman
    • General
    • Armor Sets
      • PvP 2-piece set bonus for Enhancement Shaman now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
  • Warlock
    • Affliction
      • Nightfall should no longer fail to trigger if the most recent target of Corruption dies.
    • Destruction
      • [Still in testing.] Chaos Bolt now deals 33% more damage in PvP combat.
  • Warrior
    • Protection
    • Armor Sets
      • PvP 4-piece set bonus now generates 3 Rage for every 1% health lost (up from 1 Rage per 1%).

Quests
  • Frostfire Ridge
    • A Song of Frost and Fire: Players can no longer accept this quest if The Home of the Frostwolves is already in their quest log.
    • Winds of Change: Olin Umberhide should now return if he despawns for any reason.

Creatures and NPCs
Dungeons, Raids, and Scenarios
  • Raids
    • Highmaul
      • Brackenspore: Elements of the encounter should now still be visible from further away.
      • Twin Ogron: Pol's Arcane Ogron forms should now correctly use Arcane Charge based on the direction they're facing.
      • Imperator Mar'gok: Gorian Reavers now use their abilities more consistently, using Crush Armor every 6 seconds (instead of 5-8 seconds), and Kick to the Face every 20 seconds (instead of 15-30 seconds).
      • [Still in testing.] Imperator Mar'gok: Gorian Reavers now deal 15% less damage on all difficulty modes.
  • Dungeons

PvP
  • Ashran
    • Fangraal and Kronus no longer scales their health based the number of players they're fighting. Each faction guardian's health now scales based on the number of enemy players active at the time when they're summoned.

Professions
Bug Fixes
  • Resolved an issue where Druids that performed a Character Boost would be unable to learn the Incarnation talent until they have completed Tanaan Jungle.
by Published on 2014-12-11 06:03 AM

Ancient Weapons Reroll, Marauder Bug on PTR, Story of Diablo Updated, Diablo 1 HD Remake
The Instance Hearthstone Dev Interview, Deck Spotlights: Fire's Mech Priest & Avast! Pirate/Weaponpower Rogue
December 10th Patch Changes - Stimpacks Added, Bug Fixes


Mythic Highmaul Guild Progress - Day 2
Today is the second day for the race of world first Mythic Highmaul. EU has caught up and now holds the top spots. All that remains is The Butcher and Imperator Mar'gok. Below is the current standing from WoWProgress as of 1:00 AM EST.

GuildRealmProgress
1Method (r)EU-Twisting Nether5/7 (M)
2ЭкзорсусEU (RU)-Ревущий фьорд5/7 (M)
3ParagonEU-Lightning's Blade5/7 (M)
4AscensionOC-Barthilas5/7 (M)
5Rapid Eye Movement (r)EU-Tarren Mill4/7 (M)
6PracticeEU-Shattered Hand4/7 (M)
7MidwinterUS-Sargeras4/7 (M)
8Avast (r)OC-Jubei'Thos3/7 (M)
9MoonzlingeEU (DE)-Azshara3/7 (M)


Alchemy and Jewelcrafting Changes
Originally Posted by Rygarius (Blue Tracker / Official Forums)
We’re giving a heads up on adjustments being made based on player feedback over the amount of herbs used in recipes by Alchemy and Jewelcrafting. The adjustment will increase the amount of herbs an Alchemist needs and decrease the herb costs for Jewelcrafters.

Overview of Changes:

Alchemy
  • Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead.
  • Flask recipes will use more herbs, increasing the number of herbs needed from one type of herb to two.

Jewelcrafting
  • Tier 1 gem recipes will require more ore and less herbs.
  • Tier 2 gem recipes will no longer require herbs and instead require a tier 1 gem.

In summary, these changes are not active yet. But once the change is active, Alchemists will need more herbs, and Jewelcrafting will need less.

Does this require a Realm Restart to take in effect?
This is an early heads up and it's not live yet. It depends on how testing for the hotfix goes before that can be determined.

I'm currently working to get clarification from the designers over feedback that we've been receiving over the change to reagents for Alchemy recipes.

Update:
We’ve been reading feedback and concerns that have been raised and wanted to provide clarification. Historically, Alchemy has greater synergy with Herbalism than Fishing and we wanted to restore that with this change. Crescent Oil still has a use for Alchemists and it will still be used for some Draenor Alchemy recipes. We’re removing Crescent Oil as a reagent from primary stat buff potions and mana potions, but keeping it for other potions.

Hotfixes for December 10th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts

  • Resolved a situation that could cause ore and mining carts in a player's Garrison to despawn.
  • Resolved an issue where players may sometimes not correctly accrue rested experience when entering their Garrisons.
  • Garrison Invasions
    • Players defeating the final boss that pushes their invasion score to over 1000 should now correctly be able to receive credit for obtaining a gold rating.

Classes

  • Druid
    • Balance
      • Shooting Stars should no longer fail to trigger if the most recent target of Moonfire or Sunfire dies.
  • Hunter
    • General
      • Resolved a number of additional situations that could cause Kill Shot (Beast Mastery, Marksmanship) to not correctly reset its cooldown.
  • Monk
    • General
      • Transcendence: Transfer should now continue to correctly reference new transfer locations after multiple uses.
  • Priest
    • Talents
      • Insanity's (Shadow) snare should now be correctly affected by abilities that remove or reduces the duration of snare effects.
  • Rogue
    • Subtlety
      • Honor Among Thieves should no longer cause Rogues with the Anticipation talent to stand up after receiving a Critical heal.

Creatures and NPCs

  • Citizens of Dalaran! Raise your eyes to the skies and observe! Rhonin, Leader of the Kirin Tor, should now be reciting their spoken lines to characters within a much smaller radius in the streets of the city of Dalaran. Note that his text... his text are still worth reading and continue to still be visible to those within the city.
  • Rare creatures and NPCs are now immune to the Enslave Demon and Control Undead effect.
  • Goren Protector, Orc Ancestor, Ancient Ogre, and Ghostly Arakkoa should now correctly scale to level 100.
  • World Bosses
    • The world bosses Drov the Ruiner and Tarlna the Ageless in Gorgrond now share a single loot eligibility lockout.
    • Both Drov the Ruiner and Tarlna the Ageless should no longer be available at the same time.
  • Talador
    • Cordana Felsong should now be visible to characters that are at or above level 98.
    • May Tirta and James Lamone located in Zangarra can no longer be attacked by characters.
  • Spires of Arak
    • Solar Magnifier should no longer become untargetable if they are leashed while using the Excavation ability.
  • Nagrand
    • Gordawg no longer uses Tectonic Slam.

Dungeons, Raids, and Scenarios

  • Raids
    • Credit for defeating bosses on Raid Finder difficulty should no longer incorrectly have a daily reset instead of a weekly one.
    • Highmaul
      • Tectus: Motes of Tectus should now be properly tracked in the boss frames as intended.
      • Twin Ogron: Phemos' thrown weapons now persist for 16 seconds after Quake has finished casting.
      • Ko'ragh should no longer benefit from Critical Strike auras from players that are under the effects of Dominating Power.
      • Ko'ragh: Resolved an issue where players may be unable to use execute abilities against Ko'ragh when his health is low.
  • Dungeons
    • Bloodmaul Slag Mines
      • Slave Watcher Crushto: After being defeated, the miners should no longer be attackable, and no longer cause Croman to chase them out of range.
    • Grimrail Depot
      • Nitrogg Thundertower should no longer be able to get thrown off the train and wind up being stuck in evade mode.
      • Added a second location for Iron Autocannon, Iron Limbcleaver, and Huge Crate of Weapons to the Grimrail Crash Site.

PvP

  • Ashran
    • Bonus objectives in Ashran now have a daily reset timer.
    • Fortune Favors the Bold no longer provides a bonus to Honor Point gains.

Battlegrounds and Arenas

  • Healers leaving an Arena match should no longer sometimes cause Dampening to reset.
  • Resolved an additional number of situations where players could incorrectly obtain items that require Vol'jin's Spear or Wrynn's Vanguard to equip from a Rated Battleground or The Coliseum.

Items

  • Healing effects from healing potions should no longer incorrectly be able to critically heal or Multistrike.
  • Raid buffs to Mastery no longer counts for food that provides a well fed buff to the highest secondary stat.
  • Personal Hologram's temporary hologram of yourself should now be easier to see.

Bug Fixes

  • Resolved an issue where dispelling Prayer of Mending was incorrectly only removing a single charge instead of the entire effect.

Free Character Migrations (FCM) 10/12
Originally Posted by Takralus (Blue Tracker / Official Forums)
The Free Character Migrations listed below have now been reopened for both factions, and are tentatively scheduled to close on 16 December 2014.

These FCMs have been reopened in order to help players who were previously separated from guild mates or friends. Please be aware that they may be closed before the above date.

PvE Realms
Argent Dawn -> Moonglade, Darkmoon Faire
Draenor -> Emerald Dream, Shadowsong
Silvermoon -> Azjol-Nerub, Khadgar

PvP Realms
Dentarg -> Bladefist, Drak'thul
Frostmane -> Emeriss, Xavius
Kazzak -> Bladefist, Drak'thul
Outland -> Emeriss, Xavius
Ragnaros -> Bladefist, Drak'thul
Ravencrest -> Emeriss, Xavius
Stormscale -> Emeriss, Xavius
Sylvanas -> Emeriss, Xavius
Tarren Mill -> Bladefist, Drak'thul
Twisting Nether -> Emeriss, Xavius

You can discuss an FCM to or from one of the listed realms in the dedicated discussion threads linked above. If you’re looking for a specific migration not covered by the above list, please use the Character Transfer service.

Please note that all free or paid character migrations follow the regular Character Transfer rules, found here:
http://eu.blizzard.com/support/artic...rticleId=20416

Guild Transfers
Although Free Guild Master Realm Transfers are not possible at this time, the Free Character Migration will allow you to retain your guild membership and reputation, provided that the guild master completes a Guild Master Realm Transfer first and the faction remains the same as that of the source realm.
by Published on 2014-12-10 04:33 AM

Legendary Workshop Stream
Goblins vs Gnomes has Released in North America & Europe
Dec 9 Hero Rotation Update, From the Bullpen: Heroes and Villians

Mythic Highmaul Guild Progress
Today started the race for world first Mythic Highmaul. NA has a head start, and below is the current standing from WoWProgress as of 11:40pm EST.

GuildRealmProgress
1AscensionOC-Barthilas4/7 (M)
2MidwinterUS-Sargeras2/7 (M)
3Nightmare AsylumUS-Mug'thol2/7 (M)
4Overture (r)US-Mal'Ganis2/7 (M)
5Duality (r)US-Zul'jin2/7 (M)
6Vulgar (r)US-Sargeras2/7 (M)
7WHATEVER WERE AWES..US-Magtheridon2/7 (M)
8Modest (r)US-Kilrogg2/7 (M)
9Blood Legion (r)US-Illidan2/7 (M)
10Smitus and Friends (r)US-Sargeras2/7 (M)


Hotfixes for December 9th
Originally Posted by Blizzard
Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Barn: Increased the drop rates for Savage Blood from work orders.
    • Dwarven Bunker / War Mill: Work orders now award more Iron Horde Scraps and increased the drop rates for Follower Enhancements.
    • Gladiator's Sanctum: Characters can now accumulate up to a maximum of 5000 Broken Bones at a time.
    • Salvage Yard: Salvage recovered from a Garrison Mission should now always contain an item.
    • Trading Post: The Savage Friends achievement now only requires the character to become Exalted with 1 Draenor reputation (down from 3).
    • Trading Post (Alliance): The Sha'tari Defense quartermaster now correctly offers the Sky Fry Battle Pet for sale at Revered reputation.


Classes
  • Druid
    • General
      • Resolved an issue where Druids may sometimes lose Flight Form (and fall) when logging in or exiting from a Battleground or Arena match.
  • Hunter
    • General
      • Kill Shot should now correctly reset its cooldown when it fails to kill the target due to Cauterize (Mage) or Guardian Spirit (Priest).
  • Mage
    • Armor Sets
      • Mage Tier-16's 4-piece set bonus is no longer guaranteed to trigger for characters above level 90.
  • Warlock
    • General
      • Dark Soul's cooldown should now work correctly when used in conjunction with the talent Archimonde's Darkness and Glyph of Dark Soul.


Quests
  • Spires of Arak
    • Orders, Commander?: Resolved an issue where characters that have performed a faction change may be unable to complete the quest.


Dungeons, Raids, and Scenarios
  • Raids
    • Highmaul
      • Iron Flame Technicians should no longer be incorrectly dropping Normal difficulty loot on Raid Finder difficulty.
      • The Butcher's Heavy Handed attack should now be correctly counted as an attack for abilities that require an attack to trigger its effects.
      • The Butcher should no longer become unresponsive if a Rogue in stealth gets too close.
      • Brackenspore: Unit frames for Living Mushrooms and Rejuvenating Mushrooms should now display properly.
      • Imperator Mar'gok: Arcane Aberrations that have been Banished should now continue to use Collapsing Entity.
      • Imperator Mar'gok: Added a portal transporting players back to The Coliseum from Throne of the Imperator after Imperator Mar'gok has been defeated.
  • Dungeons
    • Shadowmoon Burial Grounds
      • The portal that appears after Ner'zhul has been defeated should now transport players back to the beginning of the Dungeon.


Battlegrounds and Arenas
  • The level 90 bracket has been merged into the level 91-99 bracket.
  • Priests should no longer be able to continue to hold onto the flag while in Spirit of Redemption form.
  • Rated Battleground flag carriers in a tanking specialization should no longer be taking more damage than flag carriers in a non-tanking specialization. Previously, flag carrying tanks took 50% more damage and that stacked with an additional 25% damage received while in RBGs (additional 75% damage received total). This change removes the 50% additional damage taken while carrying a flag in an RBG.


Professions
  • Enchanting
    • Resolved an issue that could cause Enchanter's Illusions to be reverted from an item.


Items
  • General goods vendors across Draenor now offer Crystal Vials and Enchanting Vellums for sale.
  • Consumable items that summons a fast mount can no longer be used while in a Challenge Mode.
  • Elixir of Deep Earth now increases armor by 67 (down from 268).
  • Primal Spirit is now only eligible for Greed rolls in Need Before Greed loot mode.
by Published on 2014-12-09 01:10 AM

Important: - The first wing of Raid Finder and Mythic Highmaul will open today at 10am PST.

Hotfixes for December 8 - Class Tuning and More

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Class Tuning Changes


Please note that the following class tuning changes are still undergoing testing and will be implemented as soon as possible.
  • Death Knight
  • Hunter
    • General
      • Kill Shot's (Beast Mastery, Marksmanship) damage has been reduced by 10%.
    • Marksmanship
  • Mage
  • Monk
    • General
      • Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 10% increased damage from the Monk's abilities (down from 15% increased damage).
  • Shaman
  • Warrior
    • Fury
      • Bloodthirst's damage has increased by 20%, and has an additional 40% chance to be a critical strike (up from 30%).
      • Execute's (Fury) damage has increased by 10%.
      • Raging Blow's damage has increased by 33%.
      • Wild Strike's damage has increased by 32%.


Garrisons, Followers, and Outposts
  • Ashran has been re-enabled as a potential daily strategic assault choice. This reverts a change from November 21.
  • Garrison Buildings
    • [Requires a realm restart.] Work orders for the following Horde buildings (Mine, Herb Garden, Goblin Workshop, War Mill, and Trading Post) and Alliance buildings (Dwarven Bunker, Gnomish Workshop, Trading Post) should now correctly contribute credit towards the achievements for Working Some Orders and Working More Orders.
    • Gem Boutique: Followers assigned to the building should now always offer a daily quest.
    • Gladiator's Sanctum: Highmaul Coliseum gladiator tournament should no longer incorrectly be awarding PvP gear and items that require reputation with Vol'jin's Spear or Wrynn's Vanguard to equip.
    • Gladiator's Sanctum: Work orders were awarding much more gold and items than intended. The amount of items and gold awarded has been reduced to be more comparable to other buildings.
    • Herb Garden: Visitors can no longer harvest the player's Frostweed.
    • Salvage Yard: Awards for salvage have been split into 3 tiers based on the level of the Garrison Mission (Levels 90-94, Levels 95-99, and Level 100). Additionally, the mission needs to be successful for a chance to receive salvage with Level 100 missions having a guaranteed chance on success.
  • Garrison Invasions
    • Shadow Council Invasion: Concubine of Sin no longer awards points when defeated.


Quests
  • Shadowmoon Valley
    • The Fate of Karabor: Yrel should now always assist the player with Krull. Additionally, Krull's Brutal Smash now has a reduced range of 6 yards.
  • Talador


Creatures and NPCs
  • Grom'kar NPCs in the Frostfire Iron Siegeworks and Gorgrond Blackrock Foundry areas should now correctly have a chance to drop Iron Horde scraps for characters with a Dwarven Bunker / War Mill in their Garrisons.
  • Shadowmoon Valley
    • Shinri should no longer be getting stuck in evade mode.


Dungeons, Raids, and Scenarios
  • Raids
    • Highmaul
      • Tectus: Visual markers for Earthen Pillar, Fracture, Meteoric Earthspire, and Radiating Poison should now be easier to see.
      • Tectus: Meteoric Earthspire now deals less damage on Normal and Heroic difficulties.
      • Tectus' targeting circle for Crystalline Barrage should now still be visible for users with projected textures disabled.
      • Twin Ogron's Fierce Disposition, Savage Disposition, and Aggressive Disposition should now be showing up in combat logs.
      • Imperator Mar'gok's Arcane mines for Destructive Resonance should now be easier to see for users with projected textures disabled.
      • Imperator Mar'gok: Visuals for Destructive Resonance should now be visible from anywhere in the Throne of the Imperator area.
      • Imperator Mar'gok's Arcane Wrath ability should no longer incorrectly jump to a player that has been Branded during Phase 4 with the Power of Replication.
  • Dungeons
    • Auchindoun
      • Disabled the cutscene for Teron'gor that plays after defeating Azzakel on Challenge Mode.
    • Skyreach
      • Ranjit should no longer occasionally target the tank with Lens Flare and Windwall.

PvP
  • Ashran
    • Honor and reputation increases for turning in Artifact Fragments first noted on December 3, are now out of testing and have been implemented.
    • Disabled health regeneration for Kronus, Fangraal, Grand Marshal Tremblade, and High Warlord Volrath when they leash or drop out of combat.
    • Creatures outside of Ashran should no longer incorrectly have a chance to drop Artifact Fragments.


Battlegrounds and Arenas
  • Rated Battlegrounds should no longer incorrectly be awarding PvP gear and items that require reputation with Vol'jin's Spear or Wrynn's Vanguard to equip.


Professions

Items
  • Follower Weapon and Armor enhancements can now stack up to 20.
  • Temporary buffs that increase Critical Strike should now correctly increase Parry through Riposte for tanking specializations.
  • Cracked Potion Vials should no longer drop for non-Alchemists.
  • Everburning Candle was buffed much more than intended. The amount of mana granted has been reduced to 10,456 (down from 20,916). Additional information on the reasoning for this change can be found in the forum thread: Everburning Candle Changes.
  • Gently Squeezed Toad is no longer usable while in a Challenge Mode Dungeon.


Achievements

Everburning Candle Hotfix
It looks like the Everburning Candle got a nerf.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Everburning Candle will receive a hotfix today which will reduce the amount of mana restored on use from roughly 20,000 to roughly 10,000. Similar to the issue with Scabbard of Kyanos, our previous adjustment left the power level of the item drastically beyond the range of even Mythic raid trinkets. After this hotfix, the trinket will still be an ideal item for any healer, and we will not be adjusting the Intellect passive of the trinket which will remain at 334.

With regard to developer comments made yesterday during the Final Boss podcast interview, we understand changing our minds about not adjusting this item may be frustrating. At the time, we absolutely meant that we were okay with it being over-budget in terms of what it provides (reference the unchanged Intellect). However, when designers took a closer look at the item this morning, they realized that the mana being granted was excessive to the point that it risked undermining healer and encounter balance, and creating a world where healers with the Everburning Candle would play a different game with respect to mana longevity than those without.

Dark Legacy Comics #468 - Lore, What is it Good For?
DLC #468 has been released.


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