World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2017-06-02 08:33 PM

The Journey Begins – Necromancer Cinematic Revealed

Top HearthPwn Standard & Wild Decks for May 2017

Diablo III - Necromancer Cinematic
Check lots of information about the Necromancer on DiabloFans.





Heroes of the Storm - New Hero: Malthael - Melee Assassin
Malthael is coming to Heroes of the Storm!



Heroes of the Storm - In Development: Malthael, Skins, Mounts, Sprays, and More!
Summer skins, regular skins, raptor mounts, surfboard mounts, Whimseyshire cloud mounts and so much more are coming to Heroes!



Overwatch - Horizon Lunar Colony Map Preview
A new map is coming to Overwatch that is set in a scientific base on the moon! Don't miss the developer update that goes with this map.



Overwatch - Horizon Lunar Colony Developer Update
Jeff is back with another Overwatch developer update.



6 Secrets about Overwatch's Tank Heroes
IGN has a video series that reveals some information about the early development of Overwatch. This episode focuses on Tank Heroes!

by Published on 2017-06-01 06:40 PM

Developer Q&A - Lead Encounter Designer
Slootbag talked to Morgan Day (lead encounter designer) about Raids, Dungeons, and Tomb of Sargeras.


Raiding
  • Raiding has worked well so far this expansion. The team hasn't had to make any huge changes to raiding like they have in previous expansions.
  • Mythic raiding requiring 20 people is working well.

Gear
  • The item level rewarded from Nethershard gear won't be changing in Patch 7.2.5.

Raid Design
  • The first raid of an expansion is an exception to normal raid design, as it could be a player's first raid ever.
  • Raids after the first generally have a similar difficulty curve and are more difficult than the first raid.
  • The team started with 8 bosses for ToS, and added a 9th with Maiden.
  • The number of bosses in a raid partially has to do the with environment.

Raid Testing
  • Kil'jaeden being tested late is just how things worked out. Players may still have been working on Gul'dan when the Tomb testing started.
  • The team had always planned to test Kil'jaeden.

Raid Design
  • The team tries to always have a single target encounter and a multi target encounter.
  • Beyond that the team looks at the DPS profile of the remaining bosses.
  • Being able to use class specific abilities and mechanics would be cool where it makes sense.
  • Having a Mythic only mechanic that requires a specific class might be okay, as the team knows you will have 20 players and the likelihood of having a Mage or Warlock is fairly high.
  • Small raids make sense when there is a really compelling story line.
  • Having Mythic only phases or bosses are okay when they make sense and fit the story.
  • If story is locked behind a Mythic requirement, you can usually see videos of it or go back and do it yourself in a later tier.
  • Sometimes the team is testing an encounter and they realize they have accidentally created a Mythic fight.
  • New tech and environments help to keep encounters feeling fresh.
  • Keeping mechanics easy to understand is important. If raid damage is going out, does it need to be a huge visual effect? If there is a swirl on the ground, does that mean the player needs to run to it or away from it?
  • When you go into an encounter and can understand what is going on just by looking at your screen that is helpful.
  • The team tries to avoid ever making an encounter more difficult after someone has killed it.
  • The team may increase the damage a boss does and decrease the healing needed to tweak the raid composition people bring.

Mythic+ Dungeons
  • The team is fairly happy with Affixes as they are now.
  • They will continue to iterate and take into account player feedback.
  • With Patch 7.2 dungeons were re-balanced to keep the difficulty reasonable. There aren't any plans to add another Affix to make things harder at higher difficulties.
  • Adding more rewards in the future is something to consider

Tomb of Sargeras
  • The team is using the environment a lot more in these encounters, such as the Fallen Avatar fight.
  • Breaking up the floor into lots of pieces is challenging from a technical perspective.
  • Keeping visual indicators consistent between encounters is something the team worked on.

Raid Design
  • Fight pacing is duration is often tied to the story being told.
  • With Gul'dan there was a lot of story to tell in the fight, as well as giving mechanics time to breathe, so it resulted in a longer fight.
  • Blackhand was a big orc that hit hard. That was the story, which is why the fight was shorter.
  • The team tries to keep the number of tanks and healers in a certain range for all of the fights. Usually the fights are balanced around two tanks, but once in a while it might be a fight where a third tank role would be fitting.
  • Mounts are a really compelling reward.
  • Sometimes transmog sets are a nice reward too.
by Published on 2017-05-31 05:24 PM

Tomb of Sargeras Opens June 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raid Unlock Schedule
  • Tuesday, Jun. 20 – Normal and Heroic Difficulties Open
  • Tuesday, Jun. 27 – Mythic difficulty and Raid Finder Wing 1– Gates of Hell (Goroth, Demonic Inquisition, Harjartan) Open
  • Tuesday, Jul. 11 – Raid Finder Wing 2– Wailing Halls (Mistress Sass’zine, Sisters of the Moon, Desolate Host) Opens
  • Tuesday, Jul. 25 – Raid Finder Wing 3– Chamber of the Avatar (Maiden of Vigilance, Avatar of Sargeras) Opens
  • Tuesday, Aug. 8 – Raid Finder Wing 4—Deceiver’s Fall (Kil’Jaeden) Opens
by Published on 2017-05-30 07:43 PM

Curse - Hiring Front End Developer

4 Meta Shifts and Features That Impacted Season 10

The Hearthstone Global Games - Week 8

Breaching the Tomb - Championing Our Cause
The next step of Breaching the Tomb is available now. Head to the Broken Shore to pick up Championing Our Cause from Khadgar, rewarding 15000 x Order Resources. and Chest of Champion Equipment This will also grant another 1500 Armies of Legionfall reputation.

The missions required for this quest are labeled as taking place in the Broken Shore.



World Boss - Withered J'im
DEADLY: Withered J'im is up again this week, rewarding players with Order Resources and a chance at item level 860 loot.



Weekly Bonus Event - Arena Skirmishes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes.

This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Arena Battles, choose either 2v2 or 3v3 and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 10 Arena PvP Skirmishes
    • Reward: A PvP loot box, AP, Honor
  • Passive buff: +50% honor gains from Skirmishes

If you’ve been looking to make some Honor gains, this is the week to do it!

Brawl - Tarren Mill vs. Southshore
Originally Posted by Blizzard Entertainment
June 13–20 - Originally introduced as a part of the World of Warcraft 10-Year Anniversary event, this Brawl harkens back to the early days of WoW PvP, with an epic battle between the two towns of Tarren Mill and Southshore. In this game of war, you’ll need to work as a team and deplete your foes’ resources to claim victory.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've identified an issue with the brawl's matchmaking that is resulting in most of the comments I see here. We currently have a hotfix in testing to resolve this issue, so hang tight!

Thanks for the reports here!

US: Mage Tower Up - Artifact Challenge Tips
Be sure to pick up the Reputable buff before questing!

  • End of the Risen Threat - Mistweaver Monk, Resto Druid, Resto Shaman, Holy Priest, Holy Paladin
  • The God-Queen's Fury - Arcane Mage, Ret Paladin, Demonolgy Warlock, Enhancement Shaman, Assassination Rogue
  • Thwarting the Twins - Frost Mage, Balance Druid, Affliction Warlock, Shadow Priest, Marksmanship Hunter
  • An Impossible Foe - Outlaw Rogue, Unholy Death Knight, Elemental Shaman, Fury Warrior, Feral Druid, Fire Mage
  • Closing the Eye - Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, Arms Warrior
  • Feltotem's Fall - Destruction Warlock, Windwalker Monk, Beast Mastery Hunter, Discipline Priest
  • The Highlord's Return - Blood Death Knight, Vengeance Demon Hunter, Brewmaster Monk, Protection Paladin, Protection Warrior, Guardian Druid


5 Secrets about Overwatch's Support Heroes
IGN has a video series that reveals some information about the early development of Overwatch. This episode focuses on Support Heroes!


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