MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-09-07 11:11 PM

RoS on Sale at Amazon.es, Reaper of Censorship, Crusader on Patch 2.1, Greater Rifts Tips, Trial Rift and Full Inventories

Weekly News Recap - News, Popular Decks, Community Videos

New Master Skins Preview: Zeratul, Tyrael, Tychus, Raynor, Nova, Brightwing

Warlords of Draenor - Hearthstone Items
The latest Warlords of Draenor beta added some Hearthstone items, sold by Benjamin Brode in your garrison. These items are not consumed on use.




Level Type Slot Name Cost
1Consumable Pack of Hearthstone Cards10
1Consumable Winning Hand100
1Consumable Hearthstone Board1,000


Garrison Missions and Raid Loot Rewards
Garrison missions that reward raid loot will take time to unlock, as you have to gear up your followers before they can start raiding. These missions reward raid loot from a difficulty one above the one you are currently running. Mythic raiders get mythic loot and 1,000. There are currently 4 missions for each raid difficulty, with a 2 week cooldown on each.

Level Type Slot Name
100Other Cache of Highmaul Treasures
100Other Cache of Highmaul Treasures
100Other Cache of Highmaul Treasures


Garrison Missions and Followers
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Off the top of my head, I'm really not sure what can be done to make the level 100 follower endgame more interesting.
Once you have followers at ilvl 615, the second tier of level 100 missions unlocks, at 630 the third tier unlocks (includes missions with ilvl 645 gear for your character), and when you have followers at ilvl 645 the fourth tier unlocks.

The fourth tier is special in that they show up rarely, but they're raid missions for your followers that reward your character with raid quality loot of a tier higher than you're currently running. If you're doing LFR, you'll get normal quality raid loot, if you're running normal raids you'll get heroic quality loot, and heroic raiders will get mythic quality loot. Mythic raiders will get mythic loot and 1k gold.

These missions show up rarely enough that you won't be able to deck out your character in these items before the next raid zone shows up, but having a handful of them will give you a nice edge.

For the love of the Light, if we have a limited size army (the size limit makes no sense in the context of making a fortress in a savage world), can you soften the blow of people who have become attached to their followers by sending them to Stormwind for rest and relaxation, relocating them to an outpost (where they look pretty and don't do much), or something? "Dismiss" sounds very harsh and final (and makes the commander out to be a complete jerk for abandoning loyal followers to the savage enviroment).
Yes we can. We're removing the concept of dismissing followers and instead changing to a limit of 20 active-duty followers that can go on missions. What that means is, if you're over 20 active followers, you won't be able to start a mission until you're down to 20 active-duty followers. Your followers that are on inactive duty still show up in your UI (but marked as inactive), and don't lose any levels, progress, etc. One follower per day can be returned from inactive duty for 250g.

The nature of the tuning here is such that it's absolutely not going to impact any sort of cutting-edge progression racing during the early days/weeks of a new tier. It's more of a helping hand later on. And because the availability of these missions depends on your character's actual raiding progression, they aren't replacing or trivializing the importance of actually going into raids and killing bosses.

Without getting into exact numbers, being classified as a "Heroic raider" or "Mythic raider" or the like requires multiple weeks of experience in a given zone at a given difficulty. And if you're worried about the impact on gearing up for the next tier, an occasional chance at a random Mythic piece pales in comparison to the dozens of Mythic items your farm clears will be bringing in every week, with the ability to trade items around and target specific drops through bonus rolls. This will be a drop in the bucket by comparison.

Garrison missions (or lack thereof) aren't going to impact any sort of world-first or realm-first competitions. But this system does help keep the system relevant to a broader range of players, and as overall gear levels improve over the course of a tier.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Reminder: It's very hard for you to have much perspective about how under/overpowered your spec is on Beta.Buffs/Nerfs are good, not bad. (Celestalon)

why are unpopular or disliked talents not being removed or made baseline(in a weaker from)? There could be something better ther
Because making them baseline is how we end up with bloat. We'd rather improve them than remove; they can still work. (Celestalon)

what's the point of Resolve?I get Vengeance->Dmg->Threat(glad that's gone btw).But why "getting attacked"->"better at survival"?
So that absolute effects and percentage effects stay competitive (ie Shield Barrier vs Shield Block). (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Seeing notes for increase to 60 focus on Barrage go through but still 30sec cd?
Don't think the 20sec CD made it in yet, but it will. (Celestalon)

Will Steady Focus apply to Focusing Shot as well? It currently doesn't seem to work with Steady Focus.
Yes. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Seal of Justice is currently doing 2% less direct damage than SoT on beta and doesn't proc damage on Judgment. Intentional?
Intentional that it Judgment doesn't trigger it (see Burden of Guilt). Unintentional that it's less direct damage than Truth. (Celestalon)

Why make empowered seals when you guys got rid of warrior stance dancing? just means Paladins are now going to be Seal dancing.
That's the whole point of it, which is great for an optional talent. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Totemic Vigor nerfed? Our totems are already a joke to kill...
Just a fix; it was missed in our original squish. (Celestalon)

So yeah, that Lava Burst nerf, and that Earth (and frost) Shock buff. They're in a real odd place now. Any insight?
We likely buffed them too much. Theorycraft (such as what has been doing) is useful. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
Demo just lost 33% dps. Surely in no magical fairy land could anyone ever think that demo is overperforming by 33%.
It was. (Celestalon)

Character / Items
I'm curious to know how much work it would take to make raid tier tokens function like Timeless Isle gear tokens. cc: @WatcherDev
They will work that way in Warlords. No more vendors - you can get your set piece on the spot. (WatcherDev)
So if two warlock tiers drop and there's only one warlock will that other piece go to waste?
It'd still be a Conqueror token that drops. A priest, paladin, or warlock could loot and use it to transform it into their item. (WatcherDev)

for a druid u could do 10hr duration and no cd and still would be worthless.
This should be fixed in 6.0 with the new transform system! (Muffinus)
Does that apply to Shaman & ghost wolf as well? I love my Iron boot flask but losing the effect if I want to GW is no fun.
Yes (Muffinus)

Will SoO gear still be upgradeable after 6.0? message would seem to indicate that.
Yes, your Mists gear will remain upgradeable. Draenor gear won't be. (WatcherDev)

PvP
Yo bruh. is there any new battlegrounds for WoD?
Initially we're focused on making Ashran a great PvP experience at launch (holinka)

there was some horrible fps lag issue in ashran last time I played it
We're doing a lot of optimization work on Ashran (holinka)

chance for a pvp rare in Steel Strongboxes feels too high. Like 40-50% too high.
Do you mean like you're getting gear too fast or too much of the gear you don't want? (holinka)
getting gear too fast. Every second box contains a rare pvp item.
There are two tiers of rare gear. (holinka)

Garrisons
Are Garrisons Faction bound? (Do I keep the Garrison I made on horde if I go Alli? Viseversa)
You keep your garrison, and get the horde's version of the followers you acquired (Muffinus)

yeah it would be nice to know if it is just Beta inflation or if that is the plan for Live
Work orders are currently massively accelerated for Beta purposes. (WatcherDev)

Misc
is Iron Docks' geometry still broken in this build, or will we be able to access it again?
There are (were) two copies of the dungeon present, superimposed. Turns out the game gets really confused when we do that. (WatcherDev)

Dark Legacy Comics - #455
DLC #455 takes a look at some exciting PvP.



Weekly News Recap
Here is your chance to catch up if you missed a day of news this week!

  • August 31
  • September 1
  • September 2
    • There was a new beta build
      • Tier tokens can be used by a player to get the correct item for their spec, similar to Timeless Isle tokens.
      • After Patch 6.0, item upgrades will cost 50 Lesser Charms, items that were sold for Justice Points will be sold for gold, Valor Points will be gone, and Warforged Seals will no longer have a weekly cap.
      • The spacegoat pet (Karabor Kid) will be a Battle.Net Shop item.
  • September 3
    • The Dark Portal was updated again, we looked at the new Female Gnome faces, and added some more Warlords music.
  • September 4
  • September 5
by Published on 2014-09-05 06:39 PM

Warlords of Draenor - Live Developer Q&A

Lords of War: Part Two - Grommash
The first episode in this series was released on the same day as the cinematic, be sure to check it out if you missed it.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Before you can harbor any hope of defeating the Iron Horde, you must first understand what—and whom—you’re up against. Our five-part series Lords of War introduces you to some of the major players in the campaign on Draenor—beginning with the sadistic Kargath Bladefist, leader of the Shattered Hand, and continuing today with the mighty Grommash Hellscream, chieftain of the Warsong clan.

Grommash Hellscream’s legend was not born from mere brutality or conquest. His indomitable will helped him survive the impossible . . . but only after his recklessness nearly cost him everything.

Once you’ve watch his story, visit our newly posted Grommash Hellscream character page to read more about his legacy and his role in the events to come.

Visit www.worldofwarcraft.com in the weeks to come for more episodes of Lords of War, and arm yourself with the knowledge you need to survive the battle ahead.
by Published on 2014-09-05 04:49 PM

Warlords of Draenor - Live Developer Q&A
Lead Game Designer Cory Stockton and Lead Narrative Designer Dave Kosak answered some questions from Twitter today.

Garrison Buildings
  • You will be able to swap garrison outposts at Level 100.
  • If you build a profession building for a profession you know, you will get a faster daily cooldown, the highest tier recipes, and other perks.
  • If you build a profession building that is for a profession you don't know, you will still be able to have the NPCs craft all but the best things from that profession.
  • Level 3 garrison blueprints will be account-wide, as they are unlocked from achievements.

Garrison Quests
  • You can invite friends to your garrison to help with invasions. There are Bronze, Silver, and Gold level rewards depending on how well you repel the invasion, so having a friend help out might be useful.
  • NPCs that invade your garrison can attack buildings or walls, kidnap followers, or do other things using a new AI system.
  • Every week or so you will get a story quest at your garrison, somewhat like the Patch 5.1 daily quests.
  • There are sixteen weeks worth of non-repeatable story quests right now, which take place in the max level areas in Draenor zones.
  • The first few weeks you build up your garrison and meet some characters, then around eight weeks in the more exciting parts start.
  • You should be able to do these quests with friends.

Garrisons Misc
  • Instead of dismissing followers, you will just deactivate them. This allows them to keep all of their experience. Reactivation has a daily cooldown and gold cost.
  • Death Knights that are exalted with Knights of the Ebon Blade will be able to recruit all Death Knight guards for their garrison.
  • Originally the Garrison was very big with a lot of NPCs, but that didn't feel great. The revised version was smaller and more customizable.

Misc
  • Some of the max level areas in Draenor are group areas.
  • The legendary quest has you working with Archmage Khadgar to build a legendary ring over the course of the expansion, starting at level 98. There aren't any PvP elements or long grinds in this questline this time.
  • Originally the team was going to make it really hard to get back to Azeroth after disabling the Dark Portal, but that didn't feel fun.
  • The team was working on Warlords of Draenor before Mists of Pandaria was done. They have been trying to think about the next few expansions ahead of time to make the story fit together better. They already have a really good idea of what the next expansion will be about now.
  • Cinematics are used only for the more important events while questing.

Characters
  • Vol'jin's Shadow Hunters will show up in Warlords of Draenor.
  • Magtheridon won't show up in Warlords of Draenor.
  • Rexxar will show up in Warlords of Draenor.
by Published on 2014-09-04 08:13 PM

Dark Portal, Female Gnome Faces, New Music, Tank Squish, Blue Posts, Proving Grounds

Attend BlizzCon From Anywhere with the Virtual Ticket
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This BlizzCon, get the best seat in the house—your own! You can watch Blizzard’s two-day community celebration online this November 7 and 8 with the BlizzCon 2014 Virtual Ticket, available for purchase now in the Battle.net Shop.

BlizzCon 2014 Virtual Ticket
The Virtual Ticket lets you be a part of the biggest Blizzard universe mash-up this side of Heroes of the Storm—right from the comfort and convenience of your own home. The Virtual Ticket provides access to two days of live HD BlizzCon coverage across two streaming online channels, along with on-demand replays and DVR functionality so you can catch any of the action you might have missed. Here’s what you get:

Developer Panels & Exclusive Interviews
Get the latest news and developments on World of Warcraft, StarCraft II, Diablo III, Hearthstone, and Heroes of the Storm, straight from the people who make ’em. The Virtual Ticket gets you access to all of the panels on the Main and Panel stages, along with in-depth interviews you won’t see anywhere else.

Live Contests—Hosted by Chris Hardwick
Bear witness to the full creative force of the Blizzard community in the Costume and Talent contests, held live onstage Friday night. Guiding us through this year’s evening of inspired insanity will be comedian Chris Hardwick (@nerdist), host of shows like Comedy Central’s @midnight and AMC’s Talking Dead, and overmind of Nerdist Industries—home base for a horde of geek-minded podcasts and other multimedia pursuits.

Closing Ceremony
The Virtual Ticket also gets you a front-row seat to the epic closing ceremony on Saturday night. Acts like The Offspring, Ozzy Osbourne, Foo Fighters, Tenacious D, and Blink-182 have closed out BlizzCons past—we’ll unveil our plans for this year’s finale closer to the show.

Bonus: Epic In-Game Goodies
Every BlizzCon, attendees and Virtual Ticket holders receive a treasure trove of commemorative in-game loot to mark the occasion. This year, the development teams are crafting goodies for World of Warcraft, StarCraft II, Diablo III, Hearthstone, and Heroes of the Storm—but that’s all we’re going to say about that for now. . . .

You’ll also get early access to a limited-time online BlizzCon merchandise sale featuring a selection of commemorative items that will be available for purchase at the show.* This special sale for BlizzCon attendees and Virtual Ticket holders is scheduled to take place from October 17 through November 11, and will be followed by a public sale offering a more limited selection of items. We’ll have more details on the sale in the coming weeks.

Free StarCraft II WCS, World of Warcraft, and Hearthstone eSports Tournament Streams
Even if you don’t purchase a Virtual Ticket, you’ll still be able to catch plenty of BlizzCon action free online. Coverage of the BlizzCon opening ceremony and this year’s BlizzCon eSports tournaments—including the StarCraft II World Championship Series Global Finals, World of Warcraft Arena World Championship, Hearthstone World Championship, and Heroes of the Storm exhibition matches—will be streamed free in HD at www.blizzcon.com. The StarCraft II finals will also be available to watch at the official WCS website.

For more information on the Virtual Ticket, check out the Virtual Ticket page or click the Frequently Asked Questions tab above to read the FAQ.

Frequently Asked Questions

What is the BlizzCon® 2014 Virtual Ticket?
The BlizzCon 2014 Virtual Ticket offers comprehensive live HD coverage of Blizzard Entertainment’s two-day gaming celebration, taking place November 7 and 8, via a multichannel Internet stream.

When you purchase the Virtual Ticket, you’ll be able to switch freely between multiple high-definition (720p) channels dedicated to different areas of BlizzCon, allowing viewers expanded access to the content they're most interested in. The Virtual Ticket grants you complete access to the Main and Panel Stage channels, featuring the following BlizzCon content:

  • Developer Panels: Get the latest news and firsthand developer insight into the creation of your favorite Blizzard games.
  • Exclusive Interviews: Dig deeper into the Warcraft, StarCraft, and Diablo universes in exclusive interviews with Blizzard executives and developers.
  • Costume and Talent Contests: Get a great view of the creativity on display in the legendary BlizzCon Costume contest and epic Talent Contest.
  • Closing Ceremony: Be there for the closing festivities on Saturday night, celebrating two full days of Blizzard gaming and eSports action.

Limited high-definition coverage of the opening ceremony and BlizzCon eSports tournaments will be available online for free, featuring the Global Finals of the 2014 StarCraft® II World Championship Series, World of Warcraft® Arena World Championship, Hearthstone™ World Championship, and more. Keep an eye on www.blizzcon.com for more information.

If I order the BlizzCon 2014 Virtual Ticket, will I receive the commemorative BlizzCon 2014 in-game goodies?
Yes, Virtual Ticket holders will also receive the commemorative BlizzCon 2014 World of Warcraft, Diablo® III, StarCraft II, Hearthstone, and Heroes of the Storm™ in-game goodies (details to be announced at a later date). The goodies will be linked to the Battle.net account used to purchase or redeem the Virtual Ticket, and will be available in-game after the show begins. Stay tuned for more information.

Please note that in-game goodies associated with the Virtual Ticket can only be claimed on realms/servers in the following regions: the Americas (including those serving players in Latin America, Australia, New Zealand, and Southeast Asia), Europe, Russia, Taiwan, and Korea.

Will replays of Virtual Ticket content be available after BlizzCon is over?
Yes! Anyone with a Virtual Ticket will be able to access on-demand replays of the Main and Panel Stage streams for up to two weeks after the end of the event. Replays of the eSports events will also be available for free.

Will you be hosting a BlizzCon online merchandise sale this year for Virtual Ticket buyers? How will I access the sale?
Yes—we’re setting aside a stash of BlizzCon merchandise for BlizzCon attendees and Virtual Ticket holders to be sold in an online merchandise sale scheduled to take place October 17, 2014 through November 11, 2014.

After purchasing or redeeming a code for a Virtual Ticket, your Battle.net account will automatically be flagged to get access to the merchandise sale when it begins. Visit www.blizzcon.com closer to the sale for more information.

We’re also planning a post-BlizzCon sale that’s open to the public after show concludes—we’ll have more details to share at a later date. Please note that items purchased in all of these sales will be shipped from the U.S., so international shipping rates may apply.

How do I order the Virtual Ticket?
You can order the Virtual Ticket directly through the Battle.net Shop. Be sure to make your purchase on the Battle.net account you wish to use to watch the show, receive the in-game goodies, and access the merchandise sale. Also make sure you have a valid, updated payment method associated with your Battle.net account. If you do not yet have a Battle.net account, you can create one for free on the Battle.net website.

In what languages will the Virtual Ticket Internet stream be available?
The BlizzCon 2014 Virtual Ticket Internet stream and DIRECTV broadcast will be available in English only.

Free eSports streams will be available in multiple languages through a variety of external channels—visit www.blizzcon.com/tournaments/ closer to the show to find out if localized streaming eSports coverage is available in your preferred language.

In which regions is the Virtual Ticket available for purchase?
The BlizzCon Virtual Ticket is available in the Americas, Europe, Russia, Australia, New Zealand, Taiwan, and Southeast Asia (pricing and availability varies by region). Keep in mind the Virtual Ticket stream will be available only in English.

What are the system requirements and minimum bandwidth requirements to view the live stream?
We’ll have more information on the system requirements and minimum bandwidth requirements to view the stream closer to the event.

Do I need to purchase a Virtual Ticket if I’ve already purchased a ticket to attend BlizzCon in person?
This year, live BlizzCon attendees will receive a Virtual Ticket with their BlizzCon ticket purchase. Prior to the show, BlizzCon ticket purchasers will receive a code (one per ticket purchased) which can be used to unlock the Virtual Ticket, in-game goodies, and merchandise sale access on a single Battle.net account. These codes will be emailed directly to the BlizzCon ticket purchaser, and the purchaser will need to distribute them to their attendees.
by Published on 2014-09-04 05:36 AM

Changes to Leveling Bounties, Major Hotfixes!, Fresh Meat N' Greet, Round 3 Livestream VOD, Vita UEE Off-Screen Gameplay

Season 6 Ranked Card Back: Plundering Pirates!

Skin Spotlight: Master Kerrigan

Warlords of Draenor - Dark Portal Updated
The Dark Portal was previously red in beta, but it seems the ramp has now been turned into rubble, along with a few other tweaks.



Warlords of Draenor - Female Gnome Faces
The latest build made female gnomes somewhat less happy compared to the original preview. Her face still does smile when doing most emotes. Keep in mind this is beta, so this facial expression isn't final!



Warlords of Draenor - Build 18816 Music
The latest beta build added some new music, which we have made into a playlist below.



Warlords of Draenor - Upcoming Tank Squish
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all. I've briefly mentioned this in tweets, but wanted to provide some more concrete info here for you. In an upcoming build, we're making some major changes to tanks.

But don't freak out, tanks, this is for the better. It'd be very easy to see datamining of these changes and think the sky is falling; don't be deceived! If you do the classic "scroll to my class, read datamined changes to my class only", you'll be sad and angry. And I'll be sad that you're sad and angry.

The core issue that we're aiming to solve is with the power level of tanks' defensive abilities. And I don't mean their gameplay. Their gameplay is great, especially Active Mitigation; that's not changing. I mean their total defensive effectiveness. Health, damage reduction (flat, percentage, random avoidance, etc), passive and active, cooldowns, etc.

Tanks have gotten a lot of power creep. A tanking specialized character should be better at tanking than a non-tanking specialized character, obviously. But by how much? 3x? 5x? 10x? It's gotten to be more like 50x or even 100x. Fun fact as a point of comparison: Most of the Mythic raid bosses (first raid tier) we've been testing deal tank damage roughly equivalent to what Heroic Lei Shen (second raid tier) did, after accounting for the squish and level difference. Some even more.

So, what are we doing about it? We're effectively doing a squish to tanks defensive effectiveness, and to dungeon and raid mob damage to tanks. This list is going to sound like a big pile of nerfs, but it's important to understand that it's not. It's happening to *all* tanks, and mob damage is coming down as well, to compensate.

Additionally, before anyone points it out, yes, some of these changes affect the defensive effectiveness of non-tanks. We didn't forget that; this was done consciously, because we think these changes should be made anyway, or we're considering other changes to compensate them if necessary.

Here's a summary of the actual changes (please post this around, and discuss this, not the datamining which will paint a very skewed and incomplete picture):

  • Creature damage has been retuned. In particular, the damage of creatures intended to be tanked in dungeons and raids has been drastically reduced to offset the below changes.
  • The amount of Armor on Plate, Mail, Shields has been reduced significantly.
  • Many tank abilities that increase maximum health have been reduced in effectiveness: Guarded by the Light, Stance of the Sturdy Ox, Bear Form, Empowered Bear Form, Blood Presence, Veteran of the Third War, Shadow of Death, Ursa Major. In most cases, the magnitudes of these effects have been reduced.
  • Many tank abilities that passively reduce damage taken in some way have been reduced in effectiveness: Unwavering Sentinel, Improved Defensive Stance, Mastery: Critical Block, Defensive Stance, Sanctuary, Guarded by the Light, Stance of the Sturdy Ox, Bear Form, Blood Presence, Primal Fury. In most cases, the magnitudes of these effects have been reduced.
  • Many tank abilities that provide Active Mitigation have been reduced in effectiveness: Shield Block, Shield Barrier, Shield of the Righteous, Mastery: Divine Bulwark, Bastion of Glory, Guard, Stance of the Sturdy Ox, Shuffle, Savage Defense, Pulverize, Frenzied Regeneration, Tooth and Claw, Death Strike, Rune Tap. In most cases, the frequencies or magnitudes of these effects have been reduced.
  • Many tank abilities that provided long-cooldown temporary defensive buffs have been reduced in effectiveness: Shield Wall, Last Stand, Demoralizing Shout, Divine Protection, Guardian of Ancient Kings (Protection), Fortifying Brew, Barkskin, Bristling Fur, Survival Instincts, Might of Ursoc, Bone Shield, Dancing Rune Weapon, Icebound Fortitude, Vampiric Blood. In most cases, the durations of these effects have been reduced.
  • Resolve has been changed to no longer scale with Stamina, only incoming damage over the last 10 sec, and its scaling rate changed.
  • Resolve % = 100 * MAX(0, 8.5 * (1 - e^(-0.045*DamageMod)) - 1)
  • DamageMod refers to the % of a basic equal-level creature attacking you that you've had directed at you over the last 10 sec.

We understand that these changes will sound scary, but ask that you keep an open mind and try to comprehend the complete picture. Tuning may be pretty rough for a few builds as we iterate on these changes, so please be patient.

I'll try to answer questions as I have time, but please understand that we're all extremely busy trying to finish and polish things over here, so time is limited.

Thanks, everyone!

Is the plan for tanks to still do ~70% of DPS damage? Just wondering.
I don't know that we've given specific numbers, but those plans haven't changed.

First thing stood out to me is that some of the long-CD abilities being altered will have an affect on Melee DPS's raid survivability.

And while I will concede that in 1st teir, incidental AoE damage on the raid (melee specifically) wasn't too terrible in Mists, I'd like to know if this is something that's being kept in mind as you alter those cooldowns. Especially in the long run, as we proceed to the 2nd (and maybe 3rd) teir of raiding in WoD.

Yes, it is indeed being kept in mind.

I'm confused as to why these changes would be introduced near the very end of mythic testing. Would it not have made more sense to make all of these major class changes, such as the gimping of Holy Paladins and now the squishing of tanks at the beginning of mythic testing so you have more than a week or twos worth of data to play with?
We'll still be doing considerable testing.

I am somewhat concerned with one change. The reductions to both the power and duration of long cooldown tank CDs.
We just reduced the duration of long cooldown tank CDs, except for a couple where we changed the cooldown or magnitude instead. I don't believe anything had both the magnitude and duration changed.

This sounds interesting. It sounds like non-tanks will have better survivability compared to tanks. In my opinion, non-tanks should be able to take a hit or two without being one-shot while tanks can take a few more hits before they risk dying. Healing a non-tank should be doable for short periods of time, but not sustainable over a large part of an encounter, but tanks shouldn't be indestructible.

That sounds like the goal, so I'm interested to see how it plays out.

Indeed.

Well if this is scaled with encounters, I guess it's not too bad, but how will this effect our effectiveness in PvP?
We had been planning to raise the amount of damage tanks take in PvP further, but are doing this instead. We're going to see how that works out, and may leave it at 25%, or even remove it if that looks reasonable based on testing.

Actually, can't edit it into the OP; post is getting too long. So, editing in a link to this post.

  • Resolve has been changed to no longer scale with Stamina, only incoming damage over the last 10 sec, and its scaling rate changed.
  • Resolve % = 100 * MAX(0, 8.5 * (1 - e^(-0.045*DamageMod)) - 1)
  • DamageMod refers to the % of a basic equal-level creature attacking you that you've had directed at you over the last 10 sec.
  • This Resolve amount is much much larger than previously. To compensate for that, baseline healing and absorption from tanks is being significantly reduced. The net result will be a curve that keeps abilities such as Word of Glory, Frenzied Regeneration, or Shield Barrier scaling roughly in parallel to other %-based abilities such as Shield of the Righteous, Savage Defense, or Shield Block; weak when fighting weak enemies, and strong when fighting strong enemies.

With these changes, all that you said are the roles of a tank can be served by a DPS in defensive stance. If that puts out better DPS and we still survive, then why be a tank?

The need to be very careful reducing damage done by mobs just so they can reduce our defensive ability. There is a point where a tank is no longer required and can just be done by a plate wearing dps.


There is a point, but it is *extremely* far away, and we are nowhere even remotely close to that point. This isn't going to make non-tanks able to replace tanks.

So if I'm understanding this correctly, at level 100, DamageMod = (damage taken in last 10 seconds) / ( 3615.3 * 10 ) ?

Is the time-decay mechanism of the previous version of Resolve, in which an attack was worth 2x Resolve at the time of impact and decayed away continuously to being worth 0 Resolve after 10 seconds, gone entirely?

The time-decay mechanism from the previous version is still there. So it's (weighted damage taken in last 10 sec) / (3615.3 * 10).

Also I have to echo the opinions above about AM. If AM is nerfed too much it will get to a point where it doesn't matter if you use it or not. AM should feel meaningful to use.
Fear not. We're not making anywhere close to that level of change.

Blue Posts
Originally Posted by Blizzard Entertainment
New Character Models
Why all the fuss or so little change. i can barely tell a difference. more would have been better.
Wanted to clarify that having the new character models look like the old models was intentional. We wanted to increase fidelity while retaining the same look and feel of the old models. The new models have more polygons, double the texture resolution, updated animation, and support for facial expressions.

While I agree the developers took the lazy way out, something is better than nothing at this point.

Am I disappointed all we really got was a slightly updated model with 2004 customization options. Would I like to see more body styles, hair cuts, subrace skins, and more little customization options? Yes, but I've accepted the fact that Blizzard won't ever do it because that would require more than the bare minimum of effort.

It's actually more of a challenge and require more iteration to make a higher resolution character model look like the old one as much as possible than it is to create something entirely new. (Blue Tracker / Official Forums)

Patch 6.0 and Valor Upgrades
i thought item upgrades were going away? and what will come of all our excess lesser charms?
We're not carrying over the Item Upgrades system to new gear added in Warlords of Draenor. We are, however, continuing to support it for the gear it's already available on from Mists of Pandaria. (Blue Tracker / Official Forums)

Monk (Forums / Skills / WoD Talent Calculator)
Mistweaver Consolidated Feedback
--Uplift capping makes sense to make spell more consistent, but to that end, shouldn't reduce healing for full-HP targets.
It doesn't. Full-health targets don't count toward the AoE capping.

First off I'm not really sure what you're getting at when you say "indirectness" - could you please elaborate?
Direct healing: I target someone, cast a spell, and the person I directly targeted gets healed.

Indirect healing: I damage someone, and some person gets healed; I did not directly target them. OR I heal someone, and that person and some other person get healed.

It's about whether you are directing where the healing is going or not.

Does Celestalon not see that ReM is healing for 300 a tick, or 2k healing over 20 seconds? At level 90, that means I only heal 2-3% of a person's HP for 20 seconds with that one spell.

It has to be broken, it is currently the weakest HOT in the game by a long shot. Can we get some sort of confirmation that ReM has scaling issues, or the numbers are placeholders, or something?

Every time someone has posted something like that, it's been due to forgetting that it's a 3-target HoT, not a 1-target HoT. Do you have data to suggest otherwise?

I still would like to see Soothing Mist not break with Renewing Mist and Expel Harm too.
Those take up GCDs. Chi Brew does not. We're not looking to increase the % of your time that you spend Soothing, especially not by such a huge amount as that would do.

Not to mention that only the first application is actually targeted. It's quite possible that the other two jumps could go almost completely to waste.
This is another argument I see, that is possible, but unlikely.

ReM will prefer injured targets over uninjured targets. That means that most of its healing will go to people that need it. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Rogue (Forums / Skills / WoD Talent Calculator)
I don't understand how a completely spammable 70% speed boost + snare self-dispel is somehow balanced.
because it has a cost (holinka)
The cost should be a cooldown though, the energy cost is hardly a cost.. Please understand this.
It has a 1 second cooldown (holinka)

Art
any chance of getting visual enchantments for ranged weapons? We're already getting awesome new sounds so I get it if not ;]
That's... a really good suggestion. Let me work on it. (Muffinus)

PvE
How come raid server firsts are gone, yet cm firsts for all gold is still there.
We're going to remove that Realm First as well - the transient realm-best titles are a more fitting representation of CM skill. (WatcherDev)
Does that mean there is literally nothing for being the first on the realm to kill end boss on mythic?
No, Guild Realm First achievements for Mythic kills will remain as they have since Cata. I was addressing Challenge Modes. (WatcherDev)

PvP
In warlords BG deserter will always be 15 minutes. Arenas/RBG will be 1 minute first time, then 5, 10, 15, 20 min. (holinka)

With CTA removed in WoD will doing a specific BG grant conquest? Or only Randoms?
only randoms (holinka)

were there still plans upcoming to revitalize Wintergrasp, Tol Barad, etc? btw guten Job auf Ashran! Ashran look fun!
No plans, just ideas. Really feel like the only way to do it right is make them instances. (holinka)

Lore
Will we at least see a lot of draenei stories?
Yes! The draenei are a major focus with lots of cool characters. (_DonAdams)

Beta Feedback - Proving Grounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the most recent beta build, Heroic dungeons may now be accessed through the Dungeon Finder (LFG) system. However, as will be the case in the live game, you must complete the Silver Proving Grounds challenge for a given role if you wish to queue for a level 100 Heroic dungeon as that role.

Next build there will be a regular garrison NPC that allows you to enter the Proving Grounds, but for testing, the Beta instance teleporter (Nexus-Lord Donjon Rade) should offer direct transport to the Proving Grounds. Tuning is not final, but please give the system a try, and post your feedback in this thread. (Then go queue for a Heroic dungeon and post your feedback in the appropriate dungeon thread!)

2014 World of Warcraft North American Arena Tournament
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The time has come for those interested in taking part in the World of Warcraft North American Arena Tournament to earn qualification for BlizzCon®. The qualifier is open to all 3v3 Arena teams at or above a 2500 rating on their North American realm.

Don’t miss your chance to compete for your portion of the $250,000 prize pool. To sign up and read more about this event, visit http://www.nationalesl.com/us/americaqualifier2014/wow.
by Published on 2014-09-03 12:13 AM

Warlords of Draenor Beta - Build 18816
Build 18816 will be deployed to the Beta realms soon.


New Icons





New/Updated Garrison Images



New Maps
Maps for the garrison mines have been added.




New Mage Portals



New Items
Lots of new items were added in this build, including raid loot! For the full list, check out the WoWDB beta site.

Level Type Slot Name
1Junk Savage Feast
1Junk Deadly Iron Trap
1Junk Smuggled Sack of Gold
1Junk Bloody Gold Purse
100Junk Ashran Strongbox
1Companion Pets Trunks
90Other Iron Army Insignia
1Other Expired Receipt
600Other Personal Voodoo Doll
600Other Training Shoes
1Other Robo-Gnomebulator
600Other Training Wheels
600Other Relic of Karabor
1Other Merchant Card
1Other Resource Card: Leftovers
1Other Merchant Order
1Other Merchant Order
1Other Merchant Order
1Other Forged Receipt: Flask of Funk
1Other Forged Receipt: Tailored Underwear
1Other Forged Receipt: Book of Troll Poetry
1Other Forged Receipt: Gently-Used Bandages
1Other Forged Receipt: Druidskin Rug
1Other Forged Receipt: Chainmail Socks
1Other Forged Receipt: Pickled Red Herring
1Other Forged Receipt: Invisible Dust
1Other Forged Receipt: True Iron Door Handles
1Other Big Bag of Booty
1Other Book of Garrison Blueprints
1Other Treasure Card: Ruby
1Other Treasure Card: Emerald
1Other Treasure Card: Diamond
1Other Treasure Card: Gold Ingot
1Other Forged Receipt: Gizmothingies
1Other Merchant Card
700Other Bloodmaul Slag Mines Teleporter
1Other NC-17 Sonic "Boom" Box
1Other Permanent Time Bubble
100Mount Bloodhoof Bull
100Mount Mottled Meadowstomper
100Mount Dusty Rockhide
100Mount Armored Irontusk
100Mount Domesticated Razorback
100Mount Great Greytusk
100Mount Sapphire Riverbeast
100Mount Mosshide Riverwallow
100Mount Shadowmane Charger
100Mount Swift Breezestrider
100Mount Breezestrider Stallion
100Mount Pale Thorngrazer
100Mount Ironside Warwolf
100Mount Sunhide Gronnling
100Book Tome of Polymorph: Polar Bear Cub
100Book Tome of Polymorph: Monkey
100Book Tome of Polymorph: Penguin
100Book Tome of Polymorph: Porcupine
100Tailoring Pattern Recipe: Secrets of Draenor Tailoring
100Tailoring Pattern Recipe: Secrets of Draenor Blacksmithing
100Tailoring Pattern Recipe: Secrets of Draenor Leatherworking
100Tailoring Pattern Recipe: Secrets of Draenor Jewelcrafting
100Tailoring Pattern Recipe: Secrets of Draenor Alchemy
100Engineering Schematic Recipe: Secrets of Draenor Engineering
100Engineering Schematic Recipe: Secrets of Draenor Enchanting
100Engineering Schematic Recipe: Secrets of Draenor Inscription
60Engineering Schematic Schematic: Field Repair Bot 74A
90Engineering Schematic Schematic: Rascal-Bot
20Devices Pneumatic Pony Cannon
630Item Enchantment Mystical Etched Crystal
640Item Enchantment Glorious Etched Crystal
630Item Enchantment Volatile Etched Crystal
620Item Enchantment Didi's Delicate Assembly
100Reagent Apexis Keystone
630None Linkgrease Locksprocket
640None Morden's Magnificent Contraption
630None True Iron Trigger
630None Blackrock Rifling
1CosmeticHead Bow Tie
1ShieldOff Hand Alliance Shield
1ShieldOff Hand Horde Shield
1Consumable Coliseum Champion's Spoils
100Consumable Insignia of Vol'jin's Spear
100Consumable Insignia of Wrynn's Vanguard
1Consumable Angry Brewfest Letter
1Consumable Hearthstone Board
1Consumable Pack of Hearthstone Cards
1Consumable Winning Hand
1Consumable Lingering Frost Essence
1Consumable Lingering Time Bubble
1Consumable Prototype Mekgineer's Chopper
1Consumable Prototype Mechano-Hog
1Consumable Recipe: Miniature Flying Carpet
1Other Dragonfly Ambusher


New Weapons




New Strings
Originally Posted by MMO-Champion
General Strings
  • ABILITY_INFO_NIGHTELF6 - - Faster attacks at night and increased critical chance during the day.
  • ABILITY_INFO_TAUREN5 - - Increased effect from critical strikes.
  • COMBO_POINTS - Combo Points
  • COPY_ACCOUNT_CONFIRM - Are you sure you want to copy your LIVE account data to this TEST account?
  • COPY_CHARACTER_CONFIRM - Are you sure you want to copy %s from %s?
  • COPY_IN_PROGRESS - Please wait ... Copy in progress.
  • ERR_REAGENT_BANK_FULL - Your reagent bank is full
  • ERR_RESTRICTED_ACCOUNT_LFG_LIST - Starter Edition accounts cannot use this feature.
  • GARRISON_BUILDING_FOLLOWER_EMPTY - 1 Open Work Slot
  • GARRISON_BUILDING_FOLLOWER_WORKING - %s (Working)
  • GARRISON_CANCEL_BUILD_BUILDING - Are you sure you want to cancel construction of this building? You will be refunded the cost of the building.
  • GARRISON_FOLLOWER_CAN_COUNTER - This follower can counter:
  • GARRISON_MISSION_IN_PROGRESS - (In Progress)
  • GARRISON_THREAT_COUNTER - Threat Counter
  • GARRISON_VIEW_MISSION_PROGRESS_HERE - You can view your mission progress here.
  • LFG_LIST_CHOOSE_YOUR_ROLES - Choose your Roles
  • LFG_LIST_CONVERT_TO_RAID_WARNING - Inviting this player or group will convert your party to a raid.
  • LFG_LIST_FRIEND - Friend
  • LFG_LIST_GROUP_TOO_FULL - Your group is too full.
  • LFG_LIST_GUILD_MEMBER - Guild Member
  • LFG_LIST_INVITED_APP_FILLS_GROUP - You already have enough pending invites to fill your group.
  • LFG_LIST_MUST_CHOOSE_SPEC - You must have at least one specialization to sign up for a group.
  • LFG_LIST_OFFLINE_MEMBER - One or more group members are currently offline.
  • LFG_LIST_OFFLINE_MEMBER_NOTICE - A group member is offline and may not be included in the invite.
  • LFG_LIST_OFFLINE_MEMBER_NOTICE_GONE - All group members are now online.
  • LOCALE_AUDIO_LABEL - Audio
  • LOCALE_TEXT_LABEL - Text
  • MOUNT_JOURNAL_SUMMON_RANDOM_FAVORITE_MOUNT - Summon Random\nFavorite Mount
  • NPE_ITEMQUESTGIVER - Items marked with a {Atlas|NPE_ExclamationPoint:16} offer quests. |cFF00FFFFRight-Click|r {Atlas|NPE_RightClick:16} here to start the quest.
  • NPE_NPCGOSSIP - |cFF00FFFFLeft-Click|r here to continue the conversation.
  • NPE_NPCINTERACT - |cFF00FFFFRight-Click|r {Atlas|NPE_RightClick:16} to interact with characters required by your quest.
  • NPE_OBJECTLOOT - |cFF00FFFFRight-Click|r {Atlas|NPE_RightClick:16} to loot glowing quest objects.
  • NPE_QUESTCUSTOM14071A - |cFF00FFFFLeft-Click|r here to start your Hot Rod.
  • NPE_QUESTCUSTOM14071B - Drive your Hot Rod to goblins marked by cones of light to pick them up.
  • NPE_QUESTCUSTOM14098 - |cFF00FFFFRight-click|r {Atlas|NPE_RightClick:16} on doors to evacuate Frightened Citizens.
  • NPE_QUESTCUSTOM14153 - |cFF00FFFFLeft-Click|r on these abilities to while targeting a Kezan Partygoer to entertain them.
  • NPE_QUESTCUSTOM14218 - |cFF00FFFFRight-Click|r {Atlas|NPE_RightClick:16} to man the Rebel Cannon.
  • NPE_QUESTCUSTOM29661 - |cFF00FFFFRight-click|r {Atlas|NPE_RightClick:16} on the Balance Poles to jump on them.
  • OPTION_TOOLTIP_AUDIO_LOCALE - Select which language you would like audio to play in.
  • REQUEUE_CONFIRM_YOUR_ROLE - Your teammate has queued you for another skirmish.\n\nConfirm your role:
  • SCENE_ACTOR_NAME_F_001 - Liberated Frostwolf Prisoner
  • SCENE_ACTOR_NAME_F_002 - Liberated Karabor Prisoner
  • SCENE_ACTOR_NAME_F_003 - Frostwolf Slave
  • SCENE_ACTOR_NAME_F_004 - Karabor Slave
  • SCENE_ACTOR_NAME_F_006 - Iron Horde Grunt
  • SLASH_USE_TOY1 - /usetoy
  • SLASH_USE_TOY2 - /usetoy
  • SPEC_FRAME_PRIMARY_STAT_AGILITY - Agility
  • SPEC_FRAME_PRIMARY_STAT_INTELLECT - Intellect
  • SPEC_FRAME_PRIMARY_STAT_STRENGTH - Strength
  • SPELL_FAILED_CUSTOM_ERROR_242 - You don't have any Artifact Fragments.
  • SPLASH_BASE_90_RIGHT_DESC - Azeroth is under attack! Head to the Blasted Lands to stop the Iron Horde invasion.
  • SPLASH_BASE_90_RIGHT_TITLE - The Dark Portal
  • SPLASH_BOOST2_FEATURE2_DESC - You will earn your abilities while questing in the Tanaan Jungle.

CharTitle
  • CharTitle #440 - ..., Lord of War
  • CharTitle #441 - ..., Lady of War
  • CharTitle #442 - ..., Empire's Twilight

Game Text
  • Game Text #79487 - You now stand before Na'Shra! Weaponsmith of the Frostwolf Clan. For your service, I give you mine.
  • Game Text #86212 - For the light!
  • Game Text #86673 - Good luck $r, I am going to find a nice warm fire!
  • Game Text #86678 - Good luck, $r. Don't waste time, ever!
  • Game Text #87198 - It looks like everyone is in position. Ka'alu, give the signal and get us out of here!

GarrFollower
  • GarrFollower #462 - NPC 88014 - NPC 88014 - Abilities: Innervate, Innervate

LFG Entry
  • LFG Entry #895 - Highmaul
  • LFG Entry #896 - Highmaul
  • LFG Entry #897 - Highmaul
  • LFG Entry #898 - Blackrock Foundry
  • LFG Entry #899 - Blackrock Foundry
  • LFG Entry #900 - Blackrock Foundry

Taxi
  • Taxi #1581 - Quest Path 4881: Lunarfall, Shadowmoon Valley -> Terokkar Pass, Spires of Arak
  • Taxi #1582 - Quest Path 4888: Frostwall Garrison, Frostfire Ridge -> Terokkar Pass, Spires of Arak



Achievement Changes
Originally Posted by MMO-Champion
Ashran
Player vs. Player
  • Ashran Victory Kill the opposing faction Commander while controlling all points on the Road of Glory.10 points.
  • Bounty Hunter Loot all the following off Alliance player corpses:10 points.
  • Bounty Hunter Loot all the following off Horde player corpses:10 points.
  • Divide and Conquer Kill 5000 enemy players anywhere outside the Road of Glory within Ashran.10 points.
  • Down Goes Van Rook Kill Elliot Van Rook before he remembers how to use Ice Block.10 points.
  • Grand Theft, 1st Degree Loot 100 Artifact Fragments from enemy players.10 points.
  • Grand Theft, 2nd Degree Loot 500 Artifact Fragments from enemy players.10 points.
  • Grand Theft, 3rd Degree Loot 1000 Artifact Fragments from enemy players.10 points.
  • Hero of Stormshield Gain exalted reputation with Wrynn's Vanguard.10 points.
  • Hero of Warspear Gain exalted reputation with Vol'jin's Spear.10 points.
  • High-value Targets Defeat all of the creatures within Ashran listed below.10 points.
  • Just for Me Activate a Class Specific Book Epic Item found within Ashran.10 points.
  • Operation Counterattack Defeat Kronus within 8 minutes of it being summoned by the Horde.10 points.
  • Operation Counterattack Defeat Fangraal within 8 minutes of it being summoned by the Alliance.10 points.
  • Rescue Operation Release the following captured prisoners from the Horde Prison:10 points.
  • Rescue Operation Release the following captured prisoners from the Alliance Prison:10 points.
  • Thy Kingdom Come Win Kor'lok's favor for your faction by defeating his bodyguard, Muk'Mar Raz.10 points.
  • Thy Kingdom Come Win Kor'lok's favor for your faction by defeating his bodyguard, Muk'Mar Raz.10 points.
  • Tour of Duty Complete each PvP Event at the following areas listed below.10 points.

Battle
Pet Battles
  • An Awfully Big Adventure Defeat the following trainers with an Elekk Plushie on your team. 10 points. Account Wide. Reward: Trunks. 10 points. Account Wide.

Buildings
Garrisons
  • Large Builder Obtain bluprints Obtain blueprints for all of the large Garrison buildings. 5 points.
  • Medium Builder Obtain bluprints Obtain blueprints for all of the medium Garrison buildings. 5 points.
  • Small Builder Obtain bluprints Obtain blueprints for all of the small Garrison buildings. 5 points.
  • Working More Orders Complete 75 Work Orders at your garrison. 5 points. Reward: Unlocks Level 3 Profession Blueprints. 5 points.

Draenor
Exploration

Quests
  • Mean and Green Reach 20 Reach 10 stacks of Mutagen in the Everbloom Wilds. 10 points.
  • Planned to Fail Name Changed from Panned to Fail to Planned to Fail. Destroy 10 Top Secret Battleplans. Secret Battleplans.

Draenor Dungeon
Dungeons & Raids
  • Bloodmaul Slag Mines Defeat Gug'rokk in the the Bloodmaul Slag Mines. 10 points.
  • Heroic: Bloodmaul Slag Mines Defeat Gug'rokk in the the Bloodmaul Slag Mines on Heroic difficulty. 10 points.
  • Ready for Raiding IV Defeat Ranjit without taking damage from any of the following abilities in Skyreach on Heroic difficulty: 10 points. Spinning Blade, Windwall, Four Winds, Lens Flare. 10 points.

Draenor Raid
Dungeons & Raids
  • Mythic: Imperator's Fall Complete the Imperator Mar'gok encounter in Highmaul on Mythic difficulty. 10 points. Title Reward: Empire's Twilight. 10 points.

Feats of Strength
  • The Last of Us (New) Become the last gladiator standing at the Highmaul Coliseum. Title Reward: Lord of War or Lady of War.
  • Time is a Flat Circle Everything we have ever done or will do, we are going to do over and over and over again. 5 points.
  • Victory in Hillsbrad (New) Win a battle in the 10th Anniversary battleground, Southshore vs. Tarren Mill. Title Reward: Southshore Slayer.
  • Victory in Hillsbrad Win a battle in the limited availability 10th Anniversary battleground, Southshore vs. Tarren Mill Pet Reward: Hogs. 10 points. Title Reward: Tarren Mill Terror.

Legacy
  • A Test of Valor Start Wrathion's legendary "Test of Valor" quest and earn 3000 Valor Points. 10 points.
  • A Test of Valor Start Wrathion's legendary "Test of Valor" quest and earn 3000 Valor Points. 10 points.

Monuments
Garrisons
  • Defender of Draenor Get 5000 honorable kills in Draenor. Reward: Garrison Monument. 10 points.Account Wide.
  • Defender of Draenor Get 5000 honorable kills in Draenor. Reward: Garrison Monument. 10 points.Account Wide.
  • Draenor Pet Brawler Win 2000 pet battles in Draenor. Reward: Garrison Monument. 5 points. 10 points. Account Wide.
  • Master of Apexis Collect 100,000 Apexis Crystals. Reward: Garrison Monument. 10 points.Account Wide.

Mounts
Collections

Pet Battles
  • Taming Draenor (New) Defeat all of the Pet Tamers in Draenor listed below. Quest Reward: Draenor Pet Battle Daily Quests. 5 points. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Emerald Drake Summons and dismisses a rideable Emerald Drake. This is a flying mount. 1.5 sec cast. Account wide. 1.5 sec cast.

Companions
  • BC01 Name Changed from Pet Template to BC01. Instant. Battle Pet. Instant.
  • Kaliri Hatchling Instant. Battle Pet. Instant.
  • Karabor Kid Name Changed from Pet Template to Karabor Kid. Instant. Battle Pet. Instant.
  • Trunks Name Changed from Pet Template to Trunks. Instant. Battle Pet. Instant.
  • Veilwatcher Hatchling Instant. Battle Pet. Instant.

Item Set Bonuses

Unknown Class
Major Glyphs
  • Glyph of Holy Nova Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing [ 42.9% of Spell Power ] Holy damage to all enemy targets within 12 yards and healing up to 5 targets within 12 yards for [ 138.6% [ 112.5% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat. Major Glyph.

Death Knight (Forums, Talent Calculator)
  • Blood Presence (Blood) You assume the presence of Blood, increasing Stamina by 25% 20%, damage dealt by 0%, and base armor by 55%, and reducing damage taken by 10%.
  • Blood Presence (Frost, Unholy) You assume the presence of Blood, increasing Stamina by 25% 20%, and base armor by 55%, and reducing damage taken by 10%.

Perks
  • Enhanced Death Coil Your Death Coil also grants you Shadow of Death, increasing your maximum health by 5% 3% for 30 sec. When refreshed, the remaining portion is added to the new effect.

Talents
  • Breath of Sindragosa Continuously deals [ 1 + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until cancelled or Runic Power is exhausted. Mark of Sindragosa causes you to be healed for 5% 20% of spell damage dealt by afflicted enemies. Death Knight - LvL 0 Talent. 15 Runic Power, plus 15 per sec. Instant. 2 min cooldown.

Blood
  • Veteran of the Third War Increases your Stamina, multistrike chance, and haste haste and multistrike chance by 10%. While in combat, you generate 1 Runic Power per second. Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%. Increases the damage of Death Strike by 100%. Death Knight - Blood Spec.

Frost
  • Killing Machine Your autoattacks have a chance to increase the critical strike chance of make your next Obliterate or Frost Strike by 100,000%. Death Knight - Frost Spec. automatically critically strike. Death Knight - Frost Spec.

Druid (Forums, Talent Calculator)
  • Bear Form (Balance, Feral, Restoration) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 40%. 20%.
  • Bear Form (Guardian) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 40%. 20%.
  • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [ 60% [ 64.2% of AP ] damage 2 points: [ 120% [ 128.4% of AP ] damage 3 points: [ 1 + 180% 192.6% of AP ] damage 4 points: [ 1 + 240% 256.8% of AP ] damage 5 points: [ 1 + 300% of AP ] damage 321% of AP ] damage
  • Ferocious Bite (Feral) 1 point : [ 60% [ 64.2% of AP ] damage 2 points: [ 120% [ 128.4% of AP ] damage 3 points: [ 1 + 180% 192.6% of AP ] damage 4 points: [ 1 + 240% 256.8% of AP ] damage 5 points: [ 1 + 300% of AP ] damage 321% of AP ] damage
  • Rejuvenation Heals the target for [ 1 + 71.18% of Spell Power ] and an additional [ 4 + 71.18% of Spell Power ] over 12 sec. Can be cast in Tree of Life Form. 9.45% of Base Mana. 40 yd range. Instant.
  • Shred (Balance, Restoration) Shred the target, causing (294% 1% of weapon damage) Physical damage to the target.
  • Shred (Feral, Guardian) Shred the target, causing (294% 1% of weapon damage) Physical damage to the target and reducing the target's movement speed by 50% for 12 sec.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 15.92% 31.5% of AP ] bleed damage and an additional [ 5 + 11.39% 22.5% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.
  • Wrath A Solar spell that causes [ 112.5% [ 130% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Solar. 8.8% of Base Mana. 40 yd range. 2 sec cast.

Perks
  • Empowered Bear Form Bear Form grants you an additional 20% Stamina. 10% Stamina.
  • Enhanced Faerie Fire While in While you are in Bear Form, Faerie Fire no longer has a cooldown and deals 100% increased damage.Requires Bear Form.

Talents
  • Rampant Growth Swiftmend now consumes your own Regrowth or Rejuvenation, but has no cooldown, and its healing is increased by 100%. Druid - LvL 0 Talent. 50%. Druid - LvL 0 Talent.

Balance
  • Starfire A Lunar spell that causes [ 1 + 180% 208% of Spell Power ] Arcane damage to the target. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 7.5% of Base Mana. 40 yd range. 3 sec cast.
  • Starsurge Instantly causes [ 224% [ 260% of Spell Power ] Spellstorm damage to the target, benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 7.5% of Base Mana. 40 yd range. 2 sec cast.

Feral
  • Rake Rake the target for [ 46.62% [ 1 + 50% of AP ] Bleed damage and an additional [ 46.62% [ 5 + 50% of AP ] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
  • Rip (Balance, Guardian, Restoration) Damage increases per combo point: 1 point : [ 199.9% [ 85.6% of AP ] damage 2 points: [ 319.9% [ 171.2% of AP ] damage 3 points: [ 439.9% [ 256.8% of AP ] damage 4 points: [ 559.9% [ 342.4% of AP ] damage 5 points: [ 679.9% of AP ] damage [ 428% of AP ] damage
  • Rip (Feral) Damage increases per combo point: 1 point : [ 230% [ 107% of AP ] damage 2 points: [ 380% [ 214.1% of AP ] damage 3 points: [ 530.1% [ 321.1% of AP ] damage 4 points: [ 680.1% [ 428.1% of AP ] damage 5 points: [ 830.2% of AP ] damage [ 535.2% of AP ] damage

Guardian
  • Tooth and Claw Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its primary victim's next autoattack to deal [ 400% of AP ] less damage. You can accumulate up to 2 charges of Tooth and Claw. Requires Bear Form. Druid - Guardian Spec.
  • Ursa Major Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major. Ursa Major increases your maximum health by 2% for 30 25 sec. When this effect is refreshed, the remaining portion is added to the new effect. Druid - Guardian Spec.

Major Glyphs
  • Glyph of Hurricane Your Hurricane and Astral Storm abilities now also slow the movement speed of their spell now also slows the movement speed of its victims by 50%. Major Glyph.

Hunter (Forums, Talent Calculator)
  • Steady Shot A steady shot that causes (60% 75% of weapon damage) Physical damage and generates 14 Focus. Usable while moving. Requires Ranged Weapon. 40 yd range. 2 sec cast.

Talents
  • A Murder of Crows Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown is reduced to 60 seconds. Hunter - LvL 75 Talent. 60 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset. Hunter - LvL 75 Talent. 30 Focus. 40 yd range. Instant. 2 min cooldown. 60 sec cooldown.
  • Barrage Rapidly fires a spray of shots for 3 sec, dealing [ 16.000 * $120,361mw3 ] Physical damage to the enemy target and an average of [ 8.000 * $120,361mw3 ] Physical damage to each other enemy target in front of you. Usable while moving. Requires Ranged Weapon. Hunter - LvL 90 Talent. 30 60 Focus. 40 yd range. 3 sec cast (Channeled). 30 sec cooldown.
  • Powershot A powerful shot which deals [ 200% of Mainhand Damage3 450% of weapon damage;] Physical damage to the target and (225% of weapon damage) Physical damage to all enemies between you and the target. All enemies hit are knocked back. Requires Ranged Weapon. Hunter - LvL 90 Talent. 15 Focus. 40 yd range. 2.2 sec cast. 45 sec cooldown.
  • Steady Focus (New) Beast Mastery, Survival: Using Cobra Shot twice in a row increases your Focus Regeneration by 50% for 10 sec. Marksmanship: Using Steady Shot twice in a row increases your Focus Regeneration by 50% for 10 sec. Hunter - LvL 60 Talent.
  • Thrill of the Hunt You have a 20% chance when you use a Focus-costing attack to reduce 6% chance per 10 Focus spent on Focus-costing attacks to trigger Thrill of the Hunt. Thrill of the Hunt reduces the Focus cost of your next 3 6 Arcane Shots, Aimed Shots, or Multi-Shots by 20. Hunter - LvL 60 Talent.
  • Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect. Requires Ranged Weapon. Hunter - LvL 30 Talent. 40 yd range. Instant. 45 sec cooldown. 1.5 sec cast. 45 sec cooldown.

Beast Mastery

Beast Mastery & Marksmanship
  • Kill Shot You attempt to finish off a wounded target, dealing (550% 660% of weapon damage) Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is reset. Requires Ranged Weapon. Hunter - Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals (350% 420% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.

Survival
  • Black Arrow Fires a Black Arrow at the target, dealing [ 85% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks [ 50% of AP ] damage over 20 sec. Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown. When Black Arrow is dispelled, its cooldown is reset. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Survivalist Increases your Multistrike chance by 10% Increases the damage of your multistrikes by 20%. After killing a target, you gain 15% health over 10 sec. Hunter - Survival Spec.

Mage (Forums, Talent Calculator)
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 150% [ 148.5% of Spell Power ] Frostfire damage and slowing the target's movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.

Talents
  • Unstable Magic (Arcane) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 15% chance to explode on impact, dealing an additional 20% 40% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Fire) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 20% 40% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Frost) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 20% chance to explode on impact, dealing an additional 20% 40% damage to the target, and to all other enemies within 8 yards.

Fire
  • Dragon's Breath Targets in a cone in front of the caster take [ 61.42% of Spell Power ] Fire damage and are incapacitated disoriented for 4 sec. Any direct damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fireball Hurls a fiery ball that causes [ 165% [ 148.5% of Spell Power ] Fire damage. Mage - Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 230% [ 207% of Spell Power ] Fire damage and an additional [ 43% [ 38.7% of Spell Power ] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

Frost
  • Brain Freeze Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 15% 25% additional damage, and act as if your target were frozen. Mage - Frost Spec.
  • Summon Water Elemental Summons a Water Elemental to fight for the caster. Casting Frostbolt on your Water Elemental will heal it for [ 270% of Spell Power ;]. Mage - Frost Spec. 3% of Base Mana. 1.5 sec cast. 60 sec cooldown.

Monk (Forums, Talent Calculator)
  • Enveloping Mist Heals the target for [ 154.21% [ 110% of Spell Power ] over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while channeling Soothing Mist. Requires Serpent Stance. 100 yd range. 2 sec cast.
  • Paralysis Incapacitates the target for 60 sec. Only one target can be affected at a time. Any damage taken will cancel the effect. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Limited to 1 target. 3% of Base Mana / 20 Energy / 20 Energy / 3 3% of Base Mana. 20 yd range. Instant. 15 sec cooldown.
  • Surging Mist Heals the lowest health party or raid member within 45 yards for 1. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. 6.4% 4.7% of Base Mana. 40 yd range. 1.5 sec cast.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing 0.00*[ 134.8% of Mainhand Min DPS + 28.6% of AP - 1 [ 809% of Mainhand Min DPS + 171.4% of AP - 6 ;]} to [ 809% of Mainhand Max DPS + 171.4% of AP + 6 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Touch of Death Instantly kills a creature with less health than the Monk's maximum health. Can also be used on tough creatures targets when they are below 10% health, dealing damage equal to the Monk's maximum health to them. 3 Chi. Melee range. Instant. 1.5 min cooldown.

Talents
  • Ascension Increases your maximum Chi by 1, your Energy regeneration by 20% 15%, and your maximum mana by 15%. Monk - LvL 45 Talent. 20%. Monk - LvL 45 Talent.
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Deals Nature damage to an enemy equal to [ 1 + 60% of AP ] plus [ 1 + 60% of AP ] per Chi consumed. 2+ Chi: Deals an additional 50% damage over 6 sec. 3+ Chi: Also generates a charge of Tigereye Brew. 4 Chi: The damage also hits all enemies within 8 yards of the target. Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi. Monk - LvL 0 Talent. 1 Chi. 40 yd range. Instant. 30 yd range. Instant.
  • Hurricane Strike (Brewmaster, Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 6,741.6% of Mainhand Min DPS + 3,370.8% of Offhand Min DPS + 2,142.9% of AP - 75 ] to [ 6,741.6% of Mainhand Max DPS + 3,370.8% of Offhand Max DPS + 2,142.9% of AP + 75 ] damage over 2 sec. [ 2,696.6% of Mainhand Min DPS + 1,348.3% of Offhand Min DPS + 857.1% of AP - 30 ] to [ 2,696.6% of Mainhand Max DPS + 1,348.3% of Offhand Max DPS + 857.1% of AP + 30 ] damage over 2 sec.
  • Hurricane Strike (Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 10,112.4% of Mainhand Min DPS + 2,142.9% of AP - 75 ] to [ 10,112.4% of Mainhand Max DPS + 2,142.9% of AP + 75 ] damage over 2 sec. [ 4,045% of Mainhand Min DPS + 857.1% of AP - 30 ] to [ 4,045% of Mainhand Max DPS + 857.1% of AP + 30 ] damage over 2 sec.
  • Ring of Peace Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 3 sec, and incapacitating them again each time they attack or cast a harmful spell other enemies when they use a harmful spell or ability. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.

Brewmaster
  • Stance of the Sturdy Ox Reduces damage taken by 25%, increases Stamina by 40% 25%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec. Monk - Brewmaster Spec. Instant.

Mistweaver
  • Enveloping Mist Heals the target for [ 154.21% [ 110% of Spell Power ] over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while channeling Soothing Mist. Requires Serpent Stance. Monk - Mistweaver Spec. 3 Chi. 40 yd range. 2 sec cast.
  • Uplift Heals all targets with your Renewing Mist active for [ 1 + 82.13% 110% of Spell Power ]. Requires Serpent Stance. Monk - Mistweaver Spec. 2 Chi. 1.5 sec cast.

Paladin (Forums, Talent Calculator)
  • Beacon of Light Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. 60 yd range. Instant. refund 40% of their Mana cost. 60 yd range. Instant.

Talents
  • Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin - LvL 0 Talent refund 40% of their Mana cost. Paladin - LvL 0 Talent. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
  • Selfless Healer Holy: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by 35%. Stacks up to 3 times. Paladin - LvL 45 Talent. Protection, Retribution: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by 20%. Stacks up to 3 times. Paladin - LvL 45 Talent.

Holy
  • Beacon of Light Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin - Holy Spec refund 40% of their Mana cost. Paladin - Holy Spec. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
  • Daybreak Casting Holy Radiance causes your next Holy Shock and Holy Shock multistrikes to also heal up to 6 allies within 10 yards of the target for 15% of the original healing done. Can accumulate up to 2 charges. Paladin - Holy Spec.
  • Holy Light Heals a friendly target for [ 1 + 250% of Spell Power ]. Paladin - Holy Spec. 10.35% 10.3125% of Base Mana. 40 yd range. 2.5 sec cast.
  • Light's Beacon Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power refund 40% of their Mana cost. Paladin - Holy Spec. 60 yd range.

Protection
  • Guarded by the Light Increases your total Stamina by 25% 15% and your block chance by 10%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is instant and no longer on the global cooldown. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 15% of your maximum mana every 2 sec. Paladin - Protection Spec.

Retribution
  • Sword of Light Name Changed from Sword of Light part two (Do not display) to Sword of Light
  • Sword of Light Increases the damage you deal with two-handed melee weapons by 15%. Paladin - Retribution Spec. 25%. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator)
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 138.6% [ 112.5% of Spell Power ]. Can't be cast in Shadowform. Instant.
  • Lightwell Renew Restore [ 1 + 109.89% Restore [ 109.89% of Spell Power ] health every 2 sec. Unlimited range. Instant.
  • Mind Sear Causes an explosion of shadow magic around the target, dealing [ 46,250 + 112.5% [ 112.5% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around the target. Can be cast in Shadowform. 3% of Base Mana. 40 yd range. 5 sec cast (Channeled).
  • Shadow Word: Pain A word of darkness that causes [ 5 [ 1 + 47.5% of Spell Power ] Shadow damage and an additional 25 [ 6 + 47.5% of Spell Power Shadow damage over 18 sec. Can be cast in Shadowform. 1% of Base Mana. 40 yd range. Instant.

Talents
  • Clarity of Will Discipline: Shields the target with a protective ward, absorbing [ 676.8% of Spell Power or 600% of Spell Power ] damage within 20 sec. Holy, Shadow: Shields the target with a protective ward, absorbing [ 600% of Spell Power ] damage within 20 sec. Priest - LvL 0 Talent. 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Dominate Mind Controls a mind up to level 4, incapacitating them for 30 sec. Does not work versus Mechanical beings. This spell shares diminishing returns with other incapacitating effects. Can be cast in Shadowform. Priest - LvL 60 Talent. 2% of Base Mana. 30 yd range. 30 sec cast (Channeled).
  • Shadowy Insight Your Shadow Word: Pain damage over time and Mind Spike damage has a 5% chance to reset the cooldown on Mind Blast and make your next Mind Blast instant. Priest - LvL 75 Talent.

Discipline
  • Archangel Consumes your Evangelism, increasing your healing done by 5% for each Evangelism consumed for 18 sec. Priest - Discipline Spec. Instant.30 sec cooldown.
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 138.6% [ 112.5% of Spell Power ]. Can't be cast in Shadowform. Priest - Discipline Spec. 1.6% of Base Mana. Instant.

Discipline & Shadow
  • Silence Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 0.9% of Base Mana. 30 yd range. Instant. 45 sec cooldown.

Holy
  • Divine Providence You gain 5% more of the Multistrike stat from all sources. Also increases the damage, healing, and absorption of your multistrikes by 25%. Priest - Holy Spec. 20%. Priest - Holy Spec.
  • Lightwell Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 3 + 329.7% [ 329.7% of Spell Power ] over 6 sec. Lightwell lasts for 3 min or until 15 heals are expended. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 3.7% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.

Shadow
  • Mind Flay Assault the target's mind with Shadow energy, causing [ 3 + 21% 30% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest - Shadow Spec. 1% of Base Mana. 40 yd range. 3 sec cast (Channeled).
  • Shadowy Apparitions When you deal critical damage over time with your Shadow Word: Pain When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 45% of Spell Power ] Shadow damage. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator)
  • Sinister Strike An instant strike that causes (102% 100% of weapon damage) Physical damage. Requires Melee Weapon. 50 Energy. Melee range. Instant.

Talents
  • Cloak and Dagger Ambush, Garrote, and Cheap Shot have a 40 yard range, and cause you to teleport behind your target. Rogue - LvL 60 Talent. Requires Stealth. Rogue - LvL 60 Talent.
  • Deadly Throw Assassination: Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 20.5% 5 combo pioints: 1 point : [ 20.5% of AP ] damage 2 points: [ 1 + 40.9% [ 40.9% of AP ] damage 3 points: [ 1 + 61.4% [ 61.4% of AP ] damage 4 points: [ 1 + 81.9% [ 81.9% of AP ] damage 5 points: [ 1 + 102.4% of AP ] damage Combat [ 102.4% of AP ] damage Combat: Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 5 combo pioints: 1 point : [ 17.8% of AP ] damage 2 points: [ 35.6% of AP ] damage 3 points: [ 53.4% of AP ] damage 4 points: [ 71.2% of AP ] damage 5 points: [ 89% of AP ] damage, Subtlety: Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 17.8% of AP ] damage 2 points: [ 1 + 35.6% of AP ] damage 3 points: [ 1 + 53.4% of AP ] damage 4 points: [ 1 + 71.2% of AP ] damage 5 points: [ 1 + 89% of AP 5 combo pioints: 1 point : 1 damage 2 points: 1 damage 3 points: 1 damage 4 points: 1 damage 5 points: 1;] damage Rogue - LvL 30 Talent. 35 Energy. 30 yd range. Instant.

Combat
  • Revealing Strike Deals (96% Deals (75% of weapon damage) Physical damage, increasing the effect of your offensive finishing moves on that target by 35%, and giving your Sinister Strike a 20% 25% chance to generate an extra combo point. Lasts 24 sec. Awards 1 combo points. Requires Melee Weapon. Rogue - Combat Spec. 40 Energy. Melee range. Instant.
  • Ruthlessness For each combo point spent, your damaging finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 2 sec, and all your finishing moves have a 20% chance to grant a combo point and restore 25 Energy. Rogue - Combat Spec.
  • Vitality Increases your Energy regeneration rate by 20% and your Attack Power by 30%. Rogue - Combat Spec. 40%. Rogue - Combat Spec.

Shaman (Forums, Talent Calculator)
  • Earth Elemental Totem Summons an Earth Totem with 23,620 0 health at the feet of the caster, calling forth a Greater Earth Elemental to protect the caster and his allies. Lasts 60 sec. Earth Totem. 28.1% of Base Mana. Instant. 5 min cooldown.
  • Fire Elemental Totem Summons a Fire Totem with 23,620 0 health at the feet of the caster, calling forth a Greater Fire Elemental to rain destruction on the caster's enemies. Lasts 60 sec. Fire Totem. 26.9% of Base Mana. Instant. 5 min cooldown.
  • Flame Shock Sears the target with fire, causing [ 1 + 32.16% 35% of Spell Power ] Fire damage and then an additional [ 6 + 32.16% 35% of Spell Power ] Fire damage over 30 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Flametongue Attack Unlimited range. Instant. Each of your off-hand weapon attacks causes up to [ 14.9% of AP ] additional Fire damage, based on weapon speed. Unlimited range. Instant.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 1 + 36.59% 110% of Spell Power ] Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Ghost Wolf Turns the Shaman into a Ghost Wolf, increasing movement speed by 30%. 7.2% of Base Mana. Instant.
  • Healing Stream Totem Elemental, Enhancement: Summons a Water Totem with 5 health at the feet of the caster that heals an injured party or raid member within 40 yards for [ 25.7% of Spell Power ] every 2 sec. Lasts 15 sec. Restoration: Summons a Water Totem with 5 health at the feet of the caster that heals an injured party or raid member within 40 yards for [ 48.2% of Spell Power ] every 2 sec. Lasts 15 sec. Water Totem. 8.6% of Base Mana. Instant. 30 sec cooldown.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing 1 [ 1 + 88% of Spell Power Nature damage. 7.1% of Base Mana. 30 yd range. 2.5 sec cast.
  • Searing Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 1 + 14.87% 20% of Spell Power ] Fire damage. Fire Totem. 5.9% of Base Mana. Instant.
  • Stormstrike Strike an enemy, dealing (192% 170% of weapon damage) Physical damage with your main-hand and (192% 170% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Strike an enemy, dealing (192% 170% of weapon damage) Physical damage with your main-hand and (192% 170% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Windfury Attack Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing (70% 60% of weapon damage) Physical damage. Lasts 60 minutes. Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. 100 yd range. Instant.
  • Windfury Attack Imbue the Shaman's weapon with wind. Each hit Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (70% 60% of weapon damage) Physical damage. Lasts 60 minutes. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers, Fishing Poles. 100 yd range. Instant. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 192% 170% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 192% 170% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 1% of Base Mana. 30 yd range. Instant. 7.5 sec cooldown.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 192% 170% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.

Perks
  • Improved Maelstrom Weapon Maelstrom Weapon now also causes your spells to deal 20% Nature spells to deal 10% additional damage per stack of Maelstrom Weapon.

Talents
  • Elemental Blast (Elemental) Harness the raw power of the elements, dealing [ 164.51% [ 145% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
  • Elemental Blast (Enhancement) Harness the raw power of the elements, dealing [ 164.51% [ 145% of Spell Power ] Elemental damage and increasing your Agility, Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
  • Elemental Blast (Restoration) Harness the raw power of the elements, dealing [ 164.51% [ 145% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
  • Elemental Fusion Your Lava Burst and Lava Lash increase the damage of your next Shock by 50% 75%, stacking up to 2 times. Shaman - LvL 0 Talent.
  • Liquid Magma Empowers your current Fire totem with the power of lava, causing liquid magma to erupt from it toward random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of liquid magma deals [ 1 + 40.12% 27.5% of Spell Power ] Fire damage to all enemies within 4 yards. Shaman - LvL 0 Talent. Instant. 45 sec cooldown.
  • Storm Elemental Totem Summons an Air Totem with 23,620 0 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind at the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15 yards for 100% of the damage dealt, split evenly. Lasts 60 sec. Shaman - LvL 0 Talent. 26.9% of Base Mana. Instant. 5 min cooldown.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 43.14% 132% of Spell Power ] Nature damage. Shaman - Elemental Spec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.

Elemental & Restoration
  • Lava Burst You hurl molten lava at the target, dealing [ 1 + 80% 70% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman - Elemental & Restoration Spec. 2% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.

Enhancement
  • Enhanced Weapons You imbue your weapons with the power of wind and fire. Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (70% 60% of weapon damage) Physical damage. Each of your off-hand weapon attacks causes up to [ 14.9% of AP ] additional Fire damage, based on weapon speed. Shaman - Enhancement Spec.
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing (312% 275% of weapon damage) Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
  • Stormstrike Strike an enemy, dealing (192% 170% of weapon damage) Physical damage with your main-hand and (192% 170% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.
  • Windfury Each of your main-hand attacks has a 20% chance of triggering three extra attacks dealing 70% 60% weapon damage. Shaman - Enhancement Spec.

Restoration
  • Restorative Waves Name Changed from Restoration to Restorative Waves. Increases all healing done by 25%, healing from Water Totems by 50%, and healing from Healing Rain by 100%.Shaman - Restoration Spec.

Major Glyphs
  • Glyph of Totemic Vigor Increases the health of your totems by 5% 2% of your maximum health. Major Glyph.
  • Totemic Vigor Increases the health of your totems by 5% 2% of your maximum health. Major Glyph. Instant.

Warlock (Forums, Talent Calculator)
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% 120% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% 120% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% 120% of Spell Power ] Shadow damage over 60 sec.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 1 + 124.2% 74% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 124.2% 74% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 69.03% 40% of Spell Power ] Chaos damage and extending the duration of Corruption.

Talents
  • Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 250% 150% of Spell Power ] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 60 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast.

Affliction
  • Haunt A ghostly soul haunts the target, dealing [ 1 + 375% of Spell Power ] Shadow damage and increasing damage over time you deal to the target by 35% 30% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.

Demonology
  • Hand of Gul'dan (Affliction, Destruction) Strikes the target and all enemies within 6 yards for [ 86% [ 68.8% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% [ 18% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec.
  • Hand of Gul'dan (Demonology) Strikes the target and all enemies within 6 yards for [ 86% [ 68.8% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% [ 18% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 131.28% [ 105% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec.
  • Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing [ 1 + 42.5% 34% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 42.5% 34% of Spell Power ] Fire damage and generating 30 Demonic Fury.

Warrior (Forums, Talent Calculator)
  • Defensive Stance Arms: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Activating Defensive Stance triggers a 6 sec cooldown on Mortal Strike, Whirlwind, and Slam. Fury: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Activating Defensive Stance triggers a 6 sec cooldown on Bloodthirst, Raging Blow, Wild Strike, and Whirlwind. Protection: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.
  • Gladiator Stance (New)
  • Intervene Run at high speed toward an ally within 25 yards, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards. 25 100 yd range. Instant. 30 sec cooldown.

Talents
  • Ravager Throw a whirling axe at the target location that inflicts [ 1 + 150% of AP ] damage to enemies within 6 yards every 1 sec. Lasts 10 sec. Also increases your chance to parry by 30% for 10 sec 11 sec. Requires Melee Weapon. Warrior - LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Safeguard Run at high speed toward a party or raid member, intercepting the next melee or ranged attack made against them, reducing damage taken by them by 20% for 6 sec, and removing all movement-impairing effects on you. Replaces Intervene. Warrior - LvL 75 Talent. 25 yd range. Instant. 30 sec cooldown.

Fury
  • Bloodsurge Your Bloodthirst hits have a 20% chance of making your next 3 2 Wild Strikes free and reducing their global cooldown to 1 sec. Warrior - Fury Spec.
  • Wild Strike A quick strike with your off-hand weapon that deals (270% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 2 charges of Wild Strike that cost no Rage. Requires Melee Weapon. Warrior - Fury Spec. 45 Rage. Melee range. Instant.

Protection
  • Devastate Deals (200% of weapon damage) Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields. Melee range. Instant. Warrior - Protection Spec. Melee range. Instant.
  • Revenge Instantly attack an enemy and two additional enemies, dealing [ 1 + 222% of AP ] damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior - Arms, Fury, Protection Spec. Melee range. Instant. 9 sec cooldown.

Racials
Pandaren
  • Epicurean Your love of food allows you to receive double 100% more of the stats from Well Fed effects. Pandaren Racial.

Professions
Blacksmithing

Enchanting
  • Illusion: Greater Spellpower Name Changed from Illusion: Butterflies to Illusion: Greater Spellpower. Makes your weapon staff appear as if it were enchanted with Butterflies. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands Greater Spellpower. Requires Staves. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Remove Illusion Removes any enchantment illusions from your weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast.Reagents: Draenic Dust.

Engineering
  • Blackrock Seaforium Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts. Tools: Gyromatic Micro-Adjustor.
  • Blingtron 5000 Engineering. 5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (60). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
  • Cybergenetic Mechshades Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Didi's Delicate Assembly Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Findle's Loot-a-Rang Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10), Orb of Mystery (3), High-Explosive Gunpowder (12), Spirit of Harmony (12), Ghost Iron Bolts (20 Gearspring Parts (60). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
  • Gearspring Parts Engineering. 1.5 sec cast. 1 sec cooldown. Reagents: Blackrock Ore (17), True Iron Ore (24). Tools: Gyromatic Micro-Adjustor. True Iron Ore (10), Blackrock Ore (10).
  • Goblin Glider Kit Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner. Gearspring Parts. Tools: Arclight Spanner.
  • Hemet's Heartseeker Engineering. 2 sec cast. Reagents: Gearspring Parts (29), Sorcerous Fire (3), Sorcerous Air (5). Tools: Arclight Spanner. 15). Tools: Arclight Spanner.
  • Lifelike Mechanical Frostboar Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Linkgrease Locksprocket Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (15). Tools: Gyromatic Micro-Adjustor.
  • Mecha-Blast Rocket Engineering. 2 sec cast. Reagents: Gearspring Parts (4), Sorcerous Fire. Tools: Arclight Spanner. Tools: Arclight Spanner.
  • Mechanical Scorpid Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Mechanical Toucan Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Megawatt Filament Engineering. 2 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner. Gearspring Parts (15). Tools: Arclight Spanner.
  • Morden's Magnificent Contraption Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Night-Vision Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60), Sorcerous Fire (23). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Oglethorpe's Missile Splitter Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Personal Hologram Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Plasma Mechshades Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Razorguard Mechshades Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Shieldtronic Shield Engineering. 2 sec cast. Reagents: Gearspring Parts (4), Sorcerous Fire. Tools: Arclight Spanner. Tools: Arclight Spanner.
  • Shrediron's Shredder Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Stealthman 54 Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts. Tools: Gyromatic Micro-Adjustor.
  • Swapblaster Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Ultimate Gnomish Army Knife Once you have an Ultimate Gnomish Army Knife in your possession, this recipe will create a version without jumper cables that you can sell to pathetic non-engineers. Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Ultimate Gnomish Army Knife Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • World Shrinker Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (30). Tools: Gyromatic Micro-Adjustor.
  • Wormhole Centrifuge Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Blacksmith Hammer, Arclight Spanner.

Inscription
  • Glyph of Colossus Smash (New) Inscription. 3 sec cast. Reagents: Light Parchment, Ink of the Sea (3). Tools: Virtuoso Inking Set.
  • Research: Warbinder's Ink Name Changed from Draenor Research to Research: Warbinder's Ink. Inscription. 3.5 sec cast. Reagents: Light Parchment, War Paints (7), Sorcerous Water (2). Tools: Virtuoso Inking Set.

Tailoring
  • Hexweave Bag Tailoring. 2 sec cast. Reagents: Hexweave Cloth (50), Sorcerous Earth (10). 100), Sorcerous Earth (10).



Live Developer Q&A this Friday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Friday, September 5, at 10:00 a.m. PDT, Community Manager Josh “Lore” Allen sits down with Lead Game Designer Cory Stockton and Lead Narrative Designer Dave Kosak for a special Q&A where they’ll answer your questions live on Twitch.TV. They’ll be discussing topics such as the world design of Draenor, the new exciting activities you’ll be able to take part in, and a ton of information on the highly anticipated new Garrisons feature.

The event will take place this Friday, September 5 at 10:00 a.m. PDT on our Twitch.TV channel. If you’ve got a question you’d like to see answered, send us a tweet using the hashtag #WarlordsQA. We’ll see you there!

Raid Testing Schedule - September 4-5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, September 4, and Friday, September 5, we will continue Warlords Mythic raid testing. As always given the nature of beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Mythic difficulty is designed for a fixed-size 20-player group.

Each encounter should be available at approximately the listed times below on all Beta servers.

Thursday, September 4
  • Kargath - Mythic Highmaul - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Tectus - Mythic Highmaul - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Ko'ragh - Mythic Highmaul - 16:00 PDT (19:00 EDT, 01:00 CEST)

Friday, September 5
  • Brackenspore - Mythic Highmaul -10:30 PDT (13:30 EDT, 19:30 CEST)
  • Hans'gar and Franzok - Mythic Foundry - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Operator Thogar - Mythic Foundry - 15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Valor Points and Lesser Charms Changes in Patch 6.0
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As a couple posters have mentioned, we're planning to remove the Test of Valor step from the Legendary chain.

Regarding item upgrades, those are being converted to use Lesser Charms of Good Fortune as currency instead of Justice or Valor.

wait the gear i upgraded is reverting back to 0/4 status?
No, gear that's already been upgraded will keep its current upgrade status. The only change is that, if you want to upgrade another item, you'll spend Lesser Charms instead of Valor.

Will the test of valor be removed pre-6.0? Must admit, the only truly annoying part about the quest is that.
No plans to remove Test of Valor prior to 6.0, no.

About the lesser charms though, I'm sitting on around 12,000 of them, clearly I'm going to run out of things to upgrade. What's going to happen to all of my excess charms?
Aside from item upgrades (which will only be available on Mists of Pandaria items), and Warforged Seals (which will only function in Siege of Orgrimmar), we have no additional plans for Lesser Charms.

Ah well, least I know I can keep turning them in for seals and then disenchanting what I get.
One other related change worth mentioning is that the turn-in quest for Warforged Seals is having its weekly restriction lifted in 6.0, so you can get as many Warforged Seals as you have charms for!

1. How many Lesser Charms will each upgrade cost? I am hoping that it isn't 1000 Lesser Charms to upgrade an item 4/4 like it is 1000 VP.
2. Is there any cap on how many times you can upgrade items with Lesser Charms in a week? I.E, if I have a toon with 17,000 charms, can I just upgrade a massive amount of items as soon as 6.0 goes live?

1. It's currently set to 50 Lesser Charms per upgrade, but that number isn't set in stone.
2. There are no additional caps being added for upgrades. Keep in mind that you can only upgrade each item a limited number of times.

What's going to happen to the valor vendors? I'm going to miss having that as a fallback to get upgrades.
Nearly everything that previously was purchased with Valor (or Justice) will now be purchased with gold instead. The only exception I'm aware of is Item Upgrades.

Blue Posts
Originally Posted by Blizzard Entertainment
Cross-Realm Zones
CRZ is an abysmal annoyance that makes doing old school rep grinds and even bigger pain in the butt than they were back in the day.

Seriously guys, step up the spawns in Skettis. One single person can monopolize the entire zone because one shotting + respawn time = pain in the butt.

SHAZAM-a-LAM! CRZ is gone, but it just so happens that the exact same number of people on your realm as were being coelesced to your realm from elsewhere have suddenly taken up interest in the activity you wanted less people to be doing, and so there is no noticeable change in the gameplay you're experiencing.

It's largely a psychological issue of perceiving others as invaders into your space and blaming the gate that allows them in, instead of what they are: other people in a massively multiplayer online game who belong there as much as anyone else. Which isn't to say it's not a legitimate or valid way to perceive others when vying for some of these sought after objects, but it's placing blame on a system that largely helps create and support the game's intended environment. Certainly if CRZ were gone you would probably have less competition for that object, and an easier time of obtaining it, but we're going to put effort into supporting the intended environment of the game (MMO's are full of people), and aren't going to avoid doing that because it makes intentionally difficult to obtain items actually difficult to obtain.

This is because CRZ was, always has been, and will be, a cost savings for them. This is not about making your leveling experience more crowded, hell you can buy your way past that. This is about them being able to reduce the cost of data centers, CPU cycles, bandwidth and storage.
CRZ doesn't do any of those things. It requires additional time, engineering efforts, processing power and bandwidth to bring people together across realms, not less. A more populated game world is the way World of Warcraft is best experienced, and that's why we put additional effort into maintaining it as a feature. (Blue Tracker / Official Forums)

Monk (Forums / Skills / WoD Talent Calculator)
Want to try to respond primarily to Geodew's summary of other feedback. These are just randomly scattered responses, as I don't have time to do a line-by-line response, but figure this is better than nothing.

General response: You make some very fine points in here, but there's also a lot of bias. These responses below are primarily pointing out the places where we disagree, but there are many places in here that we agree with as well. Apologies if this comes off overly negative/dismissive; not my intention.

Intro) Remember that dissatisfied players are way way more likely to post about it. Mistweavers definitely did get some massive changes. In fact you just made a gigantic post about all of these changes.

1) Revival isn't underpowered (at least not by the giant amount you're talking about). Healing Tide Totem, which you're comparing to, is very overpowered. Tranq and DH are channeled and delayed. HTT is instant and delayed. Revival is instant and immediate, so absolutely should do the least net healing. The problem is that HTT was doing healing comparable to Tranq/DH, which is being fixed.

Fistweaving tuning is fairly far off right now, so its utility is hard for you to judge.

2) Renewing Mist is *partially* uncontrollable. The vast majority of it is effective. All of the math you did on chances for Uplift to hit injured targets is great, except that it assumes the ReMs and the damaged targets are randomly distributed.

ReM will be *extremely* worth it to cast on its own merits. I'm fairly certain that it is already.

Managing that partially uncontrollable healing to still produce solid results is a key tenant of Mistweaver healing style.

3) That's how Haste works for healers; not as much throughput (due to mana) as crit/multistrike, but it's reliable and getting that heal to your target faster is of intangible but high value.

4) This is a great example of psychological impacts of tuning in game design. Because Mastery has been weak in the past, it has to be overpowered before some people will like it. We're not planning to do that. No, it is not tuned around expecting your raiders to go out of their way to take advantage of it; that's just a strawman. Everything we're seeing from actual data indicates that it is effective. Only a small fraction of it ever gets truly wasted now, and that's offset by the fact that does less overhealing than average.

5) No, Crane Stance is not 'intended to be useless' in Mythic. That's silly. The tuning is off on it, and we'll fix it.

6) Chi Brew usable while casting/channeling seems reasonable.

7) What you're saying is accurate, but we don't expect that it will cause a problem for now.

8) Xuen is just undertuned, it sounds like.

9) That sounds like just how raiding leans towards AoE healing on average. Zen Sphere in particular we feel is just undertuned, and plan to increase it significantly.

10) We're not seeing that from our testing.

11) Yeah, we do see this, and it does violate a rule we generally have with talent design. Since it's an extremely fun combo, and the row it forces a choice in isn't a throughput row, and it's been this way forever, we're going to let it slide for now.

12) It isn't really PBAoE; you can place it wherever you want. It's a tight-AoE healing CD, which we do see as useful to a Mistweaver in some cases.

13) Yes, CE mostly replaces Uplift and EM (not completely, but mostly, which actually adds depth/complexity). That's intended, and the choice you're making.

Conclusion) Mistweaving is a very different healing style from other healers. It isn't the best fit for everyone, and that's fine (even good). I think the biggest difference is the indirectness. That may not suit you, and may suit others. (Blue Tracker / Official Forums)

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