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by Published on 2017-10-30 07:07 PM

Marin to be Revealed in the BlizzCon Opening Ceremony - BlizzCon 2017 Events Roundup

Join us for the World of Warcraft Live Q&A at BlizzCon 2017
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Saturday, November 4, from 4:00pm to 5:00pm PDT in Hall D (Mythic Stage), the World of Warcraft Development Team will take the stage for the World of Warcraft Live Q&A to answer the questions you’ve been dying to know about Azeroth and beyond! Join the Development Team and get answers to all your questions about lore, zones, dungeons, raids, and more.

For those of you not at the convention, or who wish to submit questions off the floor, we will be creating a thread on Friday, November 3 following the World of Warcraft – What’s Next panel ending at 1:30pm PDT. The thread will close for submission at 6:00am PDT on Saturday, November 4.

If you have question you’d like to submit for the World of Warcraft BlizzCon Live Q&A, please use that thread once it is posted.

In the meantime, here are some things to consider for your question submission:

  • Please keep your question brief and to the point.
  • If you see a question in the thread you would like to see an answered, please up-vote it.
  • As you may expect, we will receive many submissions both online and at the convention. We will not be able to answer all of them, but we will get to as many as we are able.
  • Make sure you’re asking a question versus making a statement.

We’ll see you at BlizzCon!

BlizzCon Floor Preview Video Removed - Lordaeron Symbol
New videos were added to the virtual ticket today showing different areas of the BlizzCon floor. One of the esports stage happened to show a Lordaeron symbol that caused some excitement in the speculation thread. That video was then removed a few hours later.

by Published on 2017-10-29 10:15 PM

Diablo Patch 2.6.1 Now Live

Funny & Lucky Moments Reaches Episode 300! The 30 Minute Moments Special

Addon - BtW Quests
The BtW Quests addon shows your progress within quest chains, including your current quest and also all the future quests in the line, how they all connect and other quest lines they lead to or require.

You can open the window with "/btwquests". The currently supported quest lines are:

  • Balance of Power
  • All 5 chapters of Azsuna
  • All 7 chapters of Val'Sharah
  • All 11 chapters of Suramar as well as Insurrection
  • Most of the Broken Shore quest lines
  • Most of the Argus quest lines

World of Warcraft - Arena World Championship
The Wow Arena World Championship kicks off Monday afternoon at 11:00 am PDT! You can watch all the matches on all the days on Twitch, with Days 2 and 3 on the WoW esports stage live at BlizzCon, and broadcast on the BlizzCon Virtual Ticket.

You can see the brackets here and meet the teams here.

We'll potentially have the opportunity to talk to the teams and casters, so if you have questions you would like answered, submit them!

Game Developer Tweets
Originally Posted by MMO-Champion
In a recent post on WoW, you said it’s easy in a rewards based system to manipulate players. How can you tell the difference between fun and manipulation? Sometimes it feels like a fine line between the two. Is manipulation related to when players do “bottom-feeding” like the Destiny loot cave?
I think the lines are often blurred, and sometimes even blurred for an individual player. Some evenings you may be enjoying the activity itself, and other evenings you may just be sticking around because you are close to a milestone on your reward. Some evenings you may be enjoying the activity, but it’s really only the reward that is keeping you from logging off, playing another game, going to bed, or ranting about Game of Thrones.

All of that said, overall I try to look and see if players are focused on the short term thing they are doing now, or if they are they only focused on the long term reward. Are they only playing for the rewards? Would the content even be fun without the rewards? A slot machine without rewards gets boring really quickly, so I would say it doesn’t pass the test. A game of League of Legends is (hopefully) fun, and we have a lot of players who have played 500+ games, so it’s probably not just “the grind” that is keeping them going.

I didn’t play Destiny, but I am familiar with the loot cave. But I also don’t think you can say “See? Players were trying to short cut the reward system for that game, so clearly the gameplay wasn’t very compelling.” A game can be fun and players may still feel compelled to do least-common-denominator type stuff to get rewards. I refer often to the Mechanar, the BC-era dungeon in WoW that everyone farmed on heroic because it was generous with its currency badges. I think Mechanar was a fine dungeon and I farmed it a lot to get my Sun Eater. But I think it is specious to argue that Mechanar was sooo much more fun than the other BC dungeons that players ran it at such high rates. If anything, Mechanar was causing players not to run dungeons that they might have enjoyed more (or benefit from the variety that is so helpful in keeping dungeons from getting stale) because the rewards were poorly tuned.

I compare it a lot to a long car trip. I love road trips overall (which typically goes along with spending a lot of years in Texas). But I also know there is a difference in road trips where you are enjoying every hour of seeing new things and listening to tunes, and others where you just want the ride to be done, and it’s also possible for a single trip to shift back and forth over its course. (Source)

BlizzCon's Golden Legendary is Marin the Fox! - Virtual Ticket Giveaway
Hearthstone players with a BlizzCon 2017 Virtual Ticket will be receiving a Golden Legendary Hearthstone card! Although we don't know his stats, yet, we do know he is Marin the Fox! Check out Hearthpwn for a chance to win a Virtual Ticket.

HeroStorm - Ep 30: Five Nights At Braxis
Another episode of HeroStorm has been released!

by Published on 2017-10-27 05:04 AM

Diablo Patch 2.6.1 Now Live

An Interview with the 2017 HCT Summer Champion, Surrender

Patch 7.3 Hotfixes - October 26
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Fixed an issue where Khazaduum could not be slain in Krokuun while the world quest "Holding the Spire" was active.
  • Fixed a bug preventing Invasion Point: Cen’gar from properly appearing on the map.

  • Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Windwalker
      • Damage of all abilities increased by 15%.
      • Vestments of Enveloped Dissonance 2-piece bonus now reduces the cooldown of Rising Sun Kick by 1 second (was 2 seconds).
      • Xuen's Battlegear 4-piece bonus now increases critical strike chance of Rising Sun Kick by 30% when Fists of Fury ends (was 65%).
        • Developers’ notes: These changes, along with adjustments to the same set bonuses that were made in patch 7.3.2, should put the combination of 2- and 4-piece sets in line with our plans for the power of those tiers, and allow us to make the forthcoming Antorus tier competitive and valuable for Monk damage dealers. The spec-wide damage increase is intended to keep all of these adjustments from reducing overall damage output, and we’ve counteracted the changes in PvP with intent to be neutral.

Dungeons and Raids
  • The Deadmines
    • Resolved an issue that could cause "Captain" Cookie's Throw Food from throwing food as intended.
  • The Nighthold

Player versus Player
  • Monk
    • Windwalker
      • PvP template Agility reduced by 14.5%.

Download the 2017 BlizzCon Mobile App Now
Originally Posted by Blizzard (Blue Tracker)
Whether you’re heading to Anaheim for BlizzCon 2017 or joining us with the Virtual Ticket, be sure to download the FREE BlizzCon Mobile app, available now for Android and iOS devices.

BlizzCon Mobile is a fast and easy way to help you make the most of your BlizzCon experience with streaming events and videos, a complete interactive events schedule, hall maps, plus live streams, archived videos, and results from all BlizzCon’s thrilling esports matches.

With BlizzCon Mobile, you can:

Watch Wherever and Whenever
Step right into BlizzCon with the new and improved Watch tab—explore videos and live streams by your favorite game or event type, and unlock all four stages of game and community content with the Virtual Ticket. You can also read news, shop, and craft your schedule without pausing your stream—and if you want to relive some epic moments or watch something you might have missed from another stage, peruse the archives during and after the show for on-demand viewing.

The Watch tab has been reworked this year to feature a variety of live segments streaming simultaneously from the show.

Plan Your Day
Review BlizzCon event details and save them to your personal calendar to make sure you catch them on time. You can sort your schedule by franchise or stage and select favorites. If you’re logged in, your events will sync with the BlizzCon website.

Tune In to All the Esports Action
Worried about missing a moment of the excitement of the tournaments at BlizzCon and during Opening Week? You can now use the BlizzCon Mobile app to keep up with your favorite esports matchups—view brackets, or check out a feed of live and archived events at BlizzCon!

Level Up Your Shopping
With Blink Shopping, anyone attending BlizzCon in person can place orders online before or during the show and pick up your purchases at the Blizzard Gear Store on-site Thursday through Saturday. Instant updates will let you know up-to-date wait times for both Blink Shopping pickup and the regular line, plus notify you of any sold out items. Shop early, shop quickly, and get back to the show!

Chart Your Path
Zoom in on the exhibit hall floor with the BlizzCon map and quickly find an event, meet up with friends, or just figure out where you’d like to go next.

Stay Informed
Receive instant updates and the latest news from the official BlizzCon news feed. With live streams and video archive access to the free and Virtual Ticket streams, you’ll be able to bask in more than 60 hours of gaming entertainment, all delivered directly to your device. Miss an event or want to relive an epic moment? You can access these videos and event recordings on-demand.

BlizzCon 2017 officially begins on Friday, November 3, but make sure to download the new BlizzCon Mobile app in time for opening week, beginning October 26, so you can watch the first esports events and other exciting pre-show content!

Click here to download on iOS

Click here to download on Android

Riddle Me This - Decrypting the Lucid Nightmare
Blizzard shared a look at how the Lucid Nightmare clues were worked though today.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Introduced within Patch 7.3, another series of puzzles from the Mind-Seekers, Azeroth’s enigmatic riddle-makers, put players to the test once more. Tens of thousands of players from around the world banded together to solve the puzzle in an amazing display of teamwork. At the end of their journey, they found themselves in possession of a brand new [Lucid Nightmare] mount to add to their mount collections, along with bragging rights for cracking the code. Congratulations!

In this blog, we’ll be pulling back the curtain, once again, to talk about the designs behind each puzzle and how the community went about solving them.

Spoilers abound! If you wish to solve this riddle yourself, DON’T read on! You have been warned.

Inconspicuous Note #1: Secrets of Ulduar
The Mind-Seekers seem to have a penchant for leaving their notes in obvious places. Maybe they want us to find their treasures? Maybe they feed on our thoughts? That’s probably not important…

What was important was an Inconspicuous Note, sitting on a table in the Curiosities & Moore shop in Dalaran (Broken Isles):

It begins in the 2104059.
With a most pleasing sign.
(These letters will not always rhyme.)

2104059, of course, is an anagram of 2009-04-15, the date of the Ulduar patch notes on the official World of Warcraft site. From there, players combed Ulduar for clues. Observant players discovered a new lever in the XT-002’s room that they could interact with among the piles of scrap. Pulling this lever summons a massive 20x20 grid of Scrapyard Lights on the floor of the room. Interacting with these lights toggles them on and off.

In the Inconspicuous Note, the Mind-Seekers requested a “most pleasing sign.” Many signs and symbols appear in Ulduar, the most prominent being the four symbols of the keepers of Ulduar. Of the four symbols, the most pleasing to the Mind-Seekers is evidently that of Mimiron: a gear. Players needed to draw this symbol of ingenuity with the lights in order to progress.

Inconspicuous Note #2: Mindcraft
1000 years imprisoned.
Surely it weighs on the mind.

This clue refers to the three dragons imprisoned with C’thun in the Temple of Ahn’Qiraj. Simply head to AQ40 and make your way to the end of the dungeon where C’thun resides.

There was no way we weren’t doing something in AQ40, and we’ve always wanted to use that space behind the dragons!

Just before C’thun is a side path to the dragons. Behind them, at the top of a stairway, you’ll find an altar with a Mind Larva on it.

Interact with the Mind Larva to insert it into your brain, presenting you with a Jewelcraft-like match three minigame that will project in front of you (and anywhere you look). The key to winning the game, of course, is brains: match five brains in a row to win!

We wanted to put in an easier, more fun puzzle to give your brains a rest. What we didn’t count on was the win condition on this puzzle bring one of the most hotly-debated things in the Secrets Discord channel, even after players had long progressed past it!

Inconspicuous Note #3: The Chair
Deeper than deep.
Awaits your seat.

In the deepest cavern of Deepholm, is a deep fissure to an even deeper place: the Deep Chasm. It won’t look like much at first, but mind your step—you won’t be defying gravity here.

A lonely seat awaits you there, but it’s not just any seat; it’s a chair of insanity!

This was, by far, one of the most fun and meme-filled portions of the search to watch. Well, we had a lot of fun at least!

Sitting on that chair is a strange skull. On the back of the chair is a plaque that reads:

The plaque is old and barely legible. You can only make out fragments of each line of text.

The Secret-Finding community, while nimble with previous riddles, was unable to crack this one for over 48 hours, and with good reason. Not only was the text misleading, but it was also localized completely different in various languages. For example, when English talked of Supremacy, German mentioned of Blackmail, and Traditional Chinese referenced Forests. This made many potential solutions invalid or nonsensical.

In fact, the translation was different because the meaning of the words didn’t matter. The meaning of the word, line breaks and punctuation, and the idea that it was a partial text and that there were blanks to be filled in, were all red herrings. Only the letters mattered, which then formed an anagram.

Developer Note: It was amazing to see the international community come together to break the first part of the riddle. Players in various languages realized that they could extract “is the key” from their text and they would be left over with a set of nonsense letters that was the same in multiple languages. They knew they were on to something!

When “Is the key” is removed, the remaining letters were commonly similar in different languages. In English, they spelled RACKSUM GREEP. A bizarre sounding string of letters, which is actually the name of a new goblin NPC that was added to Ratchet in Patch 7.3.

Players attempting to search for the name on the internet bizarrely found themselves on a WoWhead page for the original version of the Greench, the creature that was altered to create Racksum Greep while keeping his identity a secret. What they did know was that something had changed, and they were hot on the trail of the solution.

RACKSUM GREEP IS THE KEY, or rather specifically, his outfit. He is wearing a rather obscure set of clothing, all low-level tailored gear in various bright colors. To solve this puzzle, players would have to present the skull in the cavern with the only adornment fit for it: Racksum Greep’s mask.

The Shadoweave Mask was once obtained from a quest chain that began in Searing Gorge, but that area has long since been taken over by Dark Iron Steamsmiths, who now drop the Tailoring pattern for it. (You’ll want to put on the mask before entering the fissure). Talking to the Strange Skull while wearing the Shadoweave Mask sounds crazy on paper, but it also summons the next note.

Inconspicuous Note #4: It’s Binary?
Where the shaded delegate may appear.

The ‘shaded delegate’ refers to the Dark Iron Ambassador, a rare spawn that sometimes appears in the Gnomeregan dungeon. Deep within the grinding, gear-filled city, you’ll find a wall with a series of 10 Numeric Consoles, which allow you to enter a digit from 1 to 9. Above these consoles is an Instructions plaque, which reads:

01110111 00100 10010110 10101
11110111 01100 01111111 01000
011010111001011010010110 10111101
11001 00111111 10010 01001001
10000 011010010110100111010110
01011011 11110 11110001 11111
11100000 00010 11111111 01000
10110111 10101 01111111 00001
10101110 11111 00110000 01000

A puzzle in binary? Not so simple. The binary was another red herring, and a very effective one at that. This puzzle also stumped players for over 48 hours, though it didn’t quite hit the insanity level of The Chair.

Here is the solution to the English version of this puzzle (which also works for all other languages, except for Traditional Chinese, which we’ll get to in a moment):

  • The binary is in sets of 8, 5, and 24 digits. 8s and 5s always appear as a pair.
  • For each 8-5 pair, take the sums of the digits in each side, and multiply them together.
    • Ex: 10010110 10101 = 4 and 3, and 4 x 3 = 12.
  • For each 24-digit entry, sum up the digits directly.
    • Ex: 011010111001011010010110 = 13.
  • That gives you the sequence 6 12 14 7 13 18 12 3 13 20 25 3 8 18 7 25 2 13.
  • Put that through a basic Caesar cipher (A=1, B=2, C=3, etc…): F L N G M R L C M T Y C H R G Y B M
  • That gives you abbreviated versions of three pet battle abilities found on Murloc pets: Falling Murloc, Mighty Charge, and Eye Beam.
  • At max level, these abilities do a total of 684, 560, and 1110 damage, giving us our code, 6845601110.
  • The ‘180’ near the end of the instructions tells you to flip it around (as in 180 degrees): 0111065486.
  • And lastly, +1111111111 is simple addition: 1222176597.

Putting 1222176597 into the Numeric Consoles will complete this puzzle.

The localization team was put to the test with this puzzle, as the solution doesn’t work in Traditional and Simplified Chinese. Both localization teams did a great job of coming up with their own puzzle, and the puzzle was first solved in Traditional Chinese! Enterprising players eventually worked the puzzle solution out in non-Chinese languages by working backward from the known solution!

Traditional Chinese is not an alphabetic but an idiographic language, here is the solution:

  • Each is not really a value but the quantity of the binary code 0 and 1.
    • Ex: the first number ‘2’ means 2 zeros and the second ‘3’ means 3 ones, and in this way, 23211 can be converted to 001110010.

  • Convert the binary code gained to hex.
  • Convert the hex to ASCII code.
  • Convert the ASCII codes to the Traditional Chinese characters.
  • The result is the three localized battle pet ability names:
    • Falling Murloc 魚人墜落擊
    • Mighty Charge 全力衝鋒
    • Eye Beam 魔眼光束

Simplified Chinese uses Pinyin to Romanize the Chinese characters into letters. The pet battle abilities, 天降鱼人 强力冲锋 眼棱, become Tianjiangyuren Qianglichongfeng Yanleng. Similar to the English solution, we then removed the vowels and converted the remaining letters into fake binary.

With the correct numbers entered, all the consoles close up and the next note appears.

Inconspicuous Note #5: Nightmare Tumor
Games and toys are left behind.
When you awaken screaming.

This clue directs you to the Emerald Nightmare-affected areas of Val’sharah, where the Night Elves living there were driven from their homes by the Nightmare. In one particular home in Ash’theran, you’ll find a minigame, similar to the Blingtron’s Circuit Design minigame, which has been corrupted by Il’gynoth. The goal of the minigame is to uncross all Il’gynoth’s optic nerves by clicking on his eyeballs to swap them.

Meanwhile, Il’gynoth is reminding you that you are going “mad, mad, mad…”

Inconspicuous Note #6: The Endless Halls
What you seek is buried within.

Secret-seekers, naturally, would seek the Tomb of Secrets (within the Valley of Emperors) in Kun-Lai Summit, wherein secrets are buried. There, you’ll find an urn you can interact with to consume the ashes of an evil sorcerer (seems like a good idea). When you wake up, you will find yourself in an endless maze.

We sought to create a puzzle that couldn’t be completed by just following a guide. Thus, the Endless Halls is randomized based on your player ID, as well as the day of the week. Very few players will ever see the same layout, and coming back the next day will present you with an entirely new challenge.

The Endless Halls is a cruel, uncompromising maze, designed to confuse and disorient at every turn. You start in a nondescript room with foggy exits in the four cardinal directions (N/E/S/W), though some are blocked by rubble. Going in one of these exits will fade the screen to black, then fade back in with you in the connected room.

The goal of the maze is to find 5 colors of orbs (red/blue/green/yellow/purple), and deliver them (carried one at a time) to the 5 matching colors of runes. However, several mechanics make this much more difficult than it may sound.

The maze is arranged on an 8x8 grid of rooms. Each cell has between one and four exits. However, if it would have 4 exits, it’s actually not a single room, but two two-way rooms that occupy the same space, but don’t intersect. These Non-Intersecting Cross rooms are the first major source of confusing discontinuity, and also cannot contain any Orbs or Runes.

The second main source of disorientation is the edges. They loop around, but not directly. Instead, exiting one end of the maze will send you to the other side of the maze, with an additional offset. This makes it very difficult to tell what room you will end up in if you cross the edge of the map. You can, however, reliably backtrack from your new position to your previous position. Many players made frequent use of this backtracking to reliably navigate the maze without getting lost.

In addition, there is one final wrench thrown into the gears: the Teleportation Trap. Within the maze, a single room is the Teleportation Trap. When you enter this room, you are instead secretly teleported to a random room in the maze. Once you’ve identified the Teleportation Trap room, avoid it at all costs!

Once you’ve dropped the fifth orb off at its matching rune, the next exit you travel through will takes you to a golden room with the next Inconspicuous Note.

We learned a ton from how the Endless Halls were experienced by players. Overall, it was an exciting and unexpected part of the series, but a few things could have gone better. By putting the hardest and most involved puzzle at the very end made players trickle through the finish line, depriving the community of the mass celebration moment as everyone who had been working hard on it together completed it at the same time.

Most importantly, the variance in difficulty of different mazes led to some being easily solved by wandering randomly, and some requiring careful mapping to finally solve, leading to frustration for the few with especially challenging mazes. While having individual mazes turned out great, the difficulty variance was just too high. We’ll keep all of this in mind for next round, and thanks for the community suggestions that we add jump scares. Good call!

Inconspicuous Note #7: The Forgotten Crypt
The way is now open.
To the greatest secret never told.
A fitting end to your journey.

The clue here is a reference to a place in the world that has long been a secret to those in the know, but has never been used—the horrendously creepy Forgotten Crypts in Karazhan. In the game since the WoW’s initial launch, exploration-focused players ventured into these crypts for years after each patch, in the hopes of finding some newly-added secret. They were perpetually disappointed—until now.

This time, sitting on top of a pile of bones near the bottom of this huge-but-empty crypt (within The Pit of Criminals) is a chest containing the [Lucid Nightmare].

We hope you enjoyed this breakdown of our riddles in the hunt for the [Lucid Nightmare]. The development team thoroughly enjoyed watching the community’s progress, memes, and far-out suggestions as more than 1000 people somehow managed to talk together in a single voice channel. We hope you had fun, too!

Until next time, the Mind-Seekers bid you farewell.

Your BlizzCon 2017 Community Night Host…and Judges!
Originally Posted by Blizzard (Blue Tracker)
It’s almost time for BlizzCon, which means this year’s Community Night—featuring the Costume, Talent, Art, and Movie contests—is fast approaching. This year, we’re doing something a little different: the Talent Contest will be judged live by a trio of special guests! Here’s who we’ve got in store for Friday night.

Friday Night Host

Chris Hardwick
This year’s Community Night will be hosted by comedian, actor, and Nerdist CEO Chris Hardwick. He also serves as executive producer and host of NBC’s hit game show The Wall and as host and executive producer of the AMC’s highly-rated Talking Dead and Talking with Chris Hardwick. Chris is in the midst of a national standup comedy tour and is stopping by BlizzCon once again to share his hosting talents with the Blizzard community. Catch up with him on Twitter @hardwick.

Talent Contest Judges

Darin De Paul
Darin De Paul voices Reinhardt, Warchief Blackhand, Anub’Arak, and more of your favorite Blizzard characters. He currently co-hosts Darin & Amy Have To Do A Morning Show with Amy Vorpahl. Catch him on Twitter @DarinDePaul.

Jonny Cruz
Jonny Cruz voices Lucio in Overwatch and Heroes of the Storm. He’s working as a producer, actor, and director, practicing improv, and keeping his chill vibes with lots of crystals. Find him on Twitter @JonnyCruzzz.

Panser is a well-known personality in the online gaming community. She’s a talented host and content creator with nearly half a million YouTube subscribers on her World of Warcraft-focused channel, TradeChat. You can find her on Twitter @TradeChat.

Community Night kicks off at 6pm PT on Friday, November 3—watch it LIVE with the BlizzCon Virtual Ticket.

This Week in WoW History
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

Guild Services Added
During Cataclysm, guild perks became an important part of the game, which discouraged guilds from changing their names, or moving to new servers and starting over. The solution to this problem was added in 2011, when Blizzard introduced guild services such as Faction Change, Realm Transfer, and Name Change. These services were only available to the Guild Master, making it much easier for guilds to relocate or change factions, while keeping the guild perks, such as achievements, guild level, and the guild bank intact.

Heart of the Aspects and Tyrael’s Charger
Two new mounts were discovered in the PTR game files. The first one was the Chronomatic Dragon, which was a new dragon mount model to be added later as a store mount called the Heart of the Aspects. The second was Tyrael’s Charger, which was a bonus for players who made a 12-month subscription commitment to World of Warcraft through the Annual Pass. This pass also included Beta testing for the new expansion, and a free digital copy of Diablo 3.

Brawler’s Guild Preview
The First Rule of Brawler's Guild, was the new solo content being added in Mists of Pandaria. This scenario would put players in the pit against bosses who tested their skill and gear. Defeating them would allow players to advance through the ranks to fight tougher and tougher opponents at each rank. This content was updated in Warlords of Draenor and Legion, providing new and exciting challenges filled with pop culture references.

Australian Servers Announced
Prior to 2014, Oceanic realms were hosted by servers outside of their region, which caused high latency and poor gameplay. The solution to this was a new data center in Australia, which would host the Oceanic servers, providing much better latency for players from New Zealand and Australia. Kurtis McCathern tweeted “WoW is live in Australia! We’re officially down under.” just a few days after the announcement, indicating that the servers were functional.

Warlords of Draenor TV Spots
A series of TV Spots aired in 2014 to build the excitement for the new WoW expansion, Warlords of Draenor. The four commercials were: Grommash Death Stare, Bond of Iron, Iron Horde, and Conquerors. These new commercials gave us a taste of what we can expect once we travel to Draenor in the new expansion.

by Published on 2017-10-26 05:19 AM

Virtual Ticket Giveaway: Winners have been PMed, check your PMs to see if you won!

Diablo Patch 2.6.1 Now Live

The Headless Horseman Rides is This Week's Brawl!

Felhounds of Sargeras
The Felhounds of Sargeras are the second boss in the upcoming Antorus, the Burning Throne raid.

Name Points
Hounds Good To Me Defeat the Felhounds of Sargeras in Antorus, the Burning Throne on Normal difficulty or higher with both Felhounds afflicted with 5 stacks of Fel I...

Originally Posted by MMO-Champion
Infused with fire and shadow, F'harg and Shatug are the prized pets of Sargeras. Bred for carnage, these hounds delight in eviscerating their master's enemies. With the Army of the Light and their allies advancing upon Antorus, the Legion prepares to unleash these vicious creatures onto the battlefield and put an end to the mortals' invasion.

  • Overview - The Felhounds of Sargeras combat players while performing attacks at specific power thresholds, but each has their own power generation rate. Focusing Power temporarily suspends this power generation. While within 40 yards of each other, Sargeras' Blessing imbues them with 100% increased damage.
    • Damage Dealers -
    • Healers -
      • Be aware of targets afflicted with Desolate Gaze, as it inflicts damage from F'harg to the targets' direction.
      • Pay attention when a Felhound reaches 100 power, as Erupting Flames and Erupting Shadows inflict sustained raid-wide damage.
    • Tanks -
      • Be aware of targets afflicted with Desolate Gaze, as it inflicts damage from F'harg to the targets' direction.
      • Watch for the Burning Maw or Corrupting Maw auras, as they indicate that the targeted boss can cast the aforementioned ability.
  • F'harg -
    • Burning Maw - Viciously bites at a target, inflicting 5,925,000 Fire damage and applying Smouldering.
      • Smouldering - Inflicts 211,000 Fire damage every 1.5 sec for 12 sec to enemies in a 25 yard frontal cone. This effect stacks.
    • Molten Touch - Pulls targets through the Twisting Nether, stunning them for 1.8 sec while rapidly swiping. Each swing applies Singed and triggers a Molten Flare.
      • Singed - Inflicts 125,000 Fire damage every second for 9 sec. This effect stacks.
      • Molten Flare - Ejects a pulse of flame, sending it flying towards a ground location inflicting 582,000 Fire damage to enemies within 5 yards.
    • Molten Touch - Pulls targets through the Twisting Nether, stunning them for 1.8 sec while rapidly swiping. Each swing applies Singed and triggers a Molten Flare.
      • Singed - Inflicts 125,000 Fire damage every second for 9 sec. This effect stacks.
      • Molten Flare - Ejects a pulse of flame, sending it flying towards a ground location inflicting 582,000 Fire damage to enemies within 5 yards.
    • Desolate Gaze - Gazes at a target, casting Desolate Path in their direction upon expiration.
      • Desolate Path - A manifestation of flame charges forward, knocking back and inflicting 1,785,000 Fire damage to enemies in a frontal line.
    • Erupting Flames - Flames erupt from the caster, inflicting 270,000 Fire damage to all enemies every 1 sec. for 9 sec.
    • Enflame Corruption - Incinerates the corruption within enemies over 9 sec, periodically afflicting them with Enflamed.
      • Enflamed - Pulses for 929,000 Fire damage after 4 sec to the target and nearby allies within 8 yards.
      • Erupting Flames - Fire magic erupts from the caster, inflicting 98,000 Fire damage to all enemies every 1.5 sec. during Enflame Corruption.
      • Lingering Flames - Manifests a crystal of flame for 20 sec which blasts the nearest player every 1 sec, inflicting 50,000 Fire damage and increasing damage taken Lingering Flames by 15% for 5 sec. This effect stacks.
    • Enflame Corruption - Incinerates the corruption within enemies over 9 sec, periodically afflicting them with Enflamed.
      • Enflamed - Pulses for 929,000 Fire damage after 4 sec to the target and nearby allies within 8 yards.
      • Lingering Flames - Manifests a crystal of flame for 20 sec which blasts the nearest player every 1 sec, inflicting 50,000 Fire damage and increasing damage taken Lingering Flames by 15% for 5 sec. This effect stacks.
  • Shatug -
    • Corrupting Maw - Viciously bites at a target, inflicting 5,925,000 Shadow damage and applying Decay.
      • Decay - Inflicts 397,000 Shadow damage every 3 sec for 12 sec to enemies in a 25 yard frontal cone. This effect stacks.
    • Consuming Sphere - Ejects a sphere of shadow magic towards a targeted location, inflicting 291,000 Shadow damage every second upon contact.
      • Consumed - Increases damage taken by Consuming Sphere by 75%. This effect stacks.
      • Consuming Obliteration - The sphere detonates, obliterating targets within 15 yards, inflicting 8,000,000 Shadow damage.
      • Consuming Detonation - The sphere's detonation sends out a shockwave, inflicting 1,000,000 Shadow damage to all enemies plus up to 1,000,000 additional Shadow damage to all enemies based on distance from the detonation.
    • Weight of Darkness - Crushes a target under the weight of darkness, progressively slowing targets over 5 sec, then fearing targets within 8 yards for 20 sec, dividing the duration amongst targets.
      If this is divided amongst at least 3 targets, the effect is neutralized.
    • Weight of Darkness - Crushes a target under the weight of darkness, progressively slowing targets over 5 sec, then fearing targets within 8 yards for 20 sec, dividing the duration amongst targets.
      If this is divided amongst at least 3 targets, the effect is neutralized.
    • Erupting Shadows - Shadow magic erupts from the caster, inflicting 390,000 Shadow damage to all enemies every 1.5 sec. for 9 sec.
    • Siphon Corruption - Detonates the corruption within enemies over 9 sec, periodically afflicting them with Siphoned.
      • Siphoned - Pulses for 2,860,000 Shadow damage after 4 sec divided evenly amongst the target and nearby allies within 8 yards.
      • Erupting Shadows - Shadow magic erupts from the caster, inflicting 135,500 Shadow damage to all enemies every 1.5 sec. during Siphon Corruption.
    • Siphon Corruption - Detonates the corruption within enemies over 9 sec, periodically afflicting them with Siphoned.
      • Siphoned - Pulses for 2,860,000 Shadow damage after 4 sec divided evenly amongst the target and nearby allies within 8 yards.
      • Siphoned Soul - Siphons soul fragments from targets which move towards Shatug.
        If they reach the caster, they trigger a Soul Determination and enhance the target with Soul Empowerment.
        • Soul Empowerment - Empowers the target, increasing all damage done by 25% for 15 sec. This effect stacks.
        • Soul Determination - Erupts corrupt magic, inflicting 1,000,000 Shadow damage to all enemies.
  • Destroyer's Boon - Imbues the Felhounds with Sargeras' Blessing while within 40 yards of each other.
  • Focusing Power - Focuses on the dark power within, temporarily suspending power generation for 15 sec.
    • Shadowtouched - Reduces Shadow damage taken by 25%.
      Receiving Fire damage triggers a Shadowscar.
      • Shadowscar - Blasts the nearest ally for 1,000,000 Shadow damage, drawing the ally to the Shadowtouched player's location.
    • Flametouched - Reduces Fire damage taken by 25%.
      Receiving Shadow damage triggers Burning Flash and Burning Remnant.
      • Burning Flash - After a short delay, a targeted location explodes for 1,500,000 Fire damage to players within 5 yards.
      • Burning Remnant - Sets the ground ablaze for 2 min. Contact with the singed ground inflicts 950,000 Fire damage every second.
  • Soul Link - 100% of all damage taken is shared between linked targets.
  • Dark Reconstitution - Upon reaching 1 health, attempts to create a link with the Twisting Nether, restoring 15% of the caster's health while both F'harg and Shatug live.

Patch 7.3.2 - Undocumented Mount Changes
Nightswifty shared some changes that were made to mounts in Patch 7.3.2:

Blue Tweets
Originally Posted by Blizzard Entertainment
If there was one feature of a world quest UI addon that you'd like to see make it into the base UI, what would it be? (Muffinus)

Overwatch Art Books
The Art of Overwatch books have been released!

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