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by Published on 2013-02-27 10:03 PM

Patch 5.2 Trailer - The Thunder King

Patch 5.2 PTR - Build 16650
Build 16650 will be deployed to the PTR realms soon.

New Items
Almost all of these items are Oondasta's loot table!

Level Type Spec Slot Name
90Junk Tome of Valor
522NeckTankNeck Lootraptor's Amulet
522FingerTankFinger Achillobator Ring
522NeckMeleeNeck Overcompensating Chain of the Alpha Male
522FingerMeleeFinger Ring of King Kangrom
522NeckSpell SpiritNeck Choker of Stygimolochy
522FingerSpell SpiritFinger Ring of Shamuru
522NeckPhysical DPSNeck Necklace of the Hazillosaurus
522FingerPhysical DPSFinger Forzarra's Last Meal
522NeckSpell DPSNeck Amulet of the Titanorex
522FingerSpell DPSFinger Eye of Oondasta
522ClothSpell SpiritChest Robes of Zalmoxes
522ClothSpell SpiritHands Gloves of Varsoon the Greater
522ClothSpell DPSChest Waistband of Elder Falcarius
522ClothSpell DPSWaist Girdle of Dimorphodontics
522ClothSpell DPSWaist Terrorful Weave
522ClothSpell DPSHands Gloves of Tyranomancy
522LeatherSpell SpiritChest Fancifully Frilled Tunic
522LeatherSpell SpiritWaist Belt of Crushed Dreams
522LeatherPhysical DPSChest Vest of the Bordomorono
522LeatherPhysical DPSWaist Girdle of the Derrodoccus
522LeatherPhysical DPSHands Gloves of Gastric Rumbling
522LeatherSpell DPSHands Gloves of Unliving Fossil
522MailSpell SpiritChest Mail of the Mosschopper
522MailSpell SpiritWaist Belt of the Arch Avimimus
522MailPhysical DPSChest Gorgoraptor Scale Chest
522MailPhysical DPSWaist Belt of the Dying Diemetradon
522MailPhysical DPSHands Therapsid Scale Gloves
522MailSpell DPSHands Orndo Mando's Gloves
522PlateTankChest Breastplate of the Iguanocolossus
522PlateTankWaist Voolar's Bloodied Belt
522PlateMeleeChest Tyrant King Battleplate
522PlateMeleeWaist Belt of the Tyrannotitan
522PlateMeleeHands Vulcanodon Gauntlets
522PlateMeleeHands Carnotaur Battlegloves
522PlateSpell SpiritChest Scorched Spiritfire Drape
522PlateSpell DPSWaist Waistband of Furious Stomping
522PlateSpell DPSHands Skullsmashing Gauntlets


Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
Frost
  • Icy Talons now increases melee attack speed by 25%, up from 15%.

Mage (Forums, Talent Calculator)

Arcane

Fire
  • Critical Mass now multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.20, down from 1.3.

Monk (Forums, Talent Calculator)
Windwalker
  • Rising Sun Kick debuff causes all targets within 8 yards to take an increased 10% damage from your abilities, down from 15%.

Paladin (Forums, Talent Calculator)
Retribution
  • Sword of Light now increases the damage you deal with two-handed melee weapons by 15%, up from 10%.

Rogue (Forums, Talent Calculator)
Combat
  • Vitality now increases your Attack Power by 30%, down from 35%.

Warlock (Forums, Talent Calculator)
Talents
  • Grimoire of Sacrifice Affliction and Demonology now share a tooltip, with Affliction sacrifice increasing the power of many of your single target spells by 30%, down from 35%.

Affliction
  • Haunt debuff now increases all damage done by your spells on the target by 30% for 8 sec, up from 25%.

Destruction

Warrior (Forums, Talent Calculator)
  • Execute damage and AP scaling increased by 13%.

Raid & Dungeon Abilities
  • Acid Rain Spits a globule of acid at a random enemy, inflicting 300,000 390,000 Nature damage to all players upon impact. The damage of Acid Rain is reduced the further enemies are from the point of impact. Instant.
  • Biting Cold Blasts an enemy with ice, inflicting 85,000 94,000 Frost damage and afflicting them with Biting Cold. Limited to 1 target. 1.5 sec cast. 45 sec cooldown.
  • Biting Cold Inflicting 85,000 Inflicting 115,000 Frost damage to all allies within 4 yards every 2 sec. for 30 sec. Instant.
  • Cosmic Barrage Channeling a Cosmic Barrage. 3.5 3 sec cast (Channeled). 10 sec cooldown.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Frozen Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Flaming Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Venomous Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Explosive Slam The golem slams the ground, inflicting 200,000 175,000 Fire damage to enemies within 9 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. 15 yd range. 2.5 sec cast.
  • Frostbite Blasts an enemy with ice, inflicting 100,000 110,000 Frost damage and afflicting them with 5 stacks of Frostbite. 500 yd range. 1.5 sec cast.
  • Frostbite Inflicting 15,000 Inflicting 22,000 Frost damage to all allies within 4 yards every 1 sec. for 30 sec. Standing within 4 yards of allies reduces the stacks of Frostbite. 500 yd range. Instant.
  • Frozen Bolt Shoots a bolt of frost at a nearby enemy target every 1 sec. dealing 100,000 80,000 Frost damage and slowing movement speed by 20% for 2 sec. Limited to 1 target. Instant.
  • Impale Inflicts normal damage plus 20,000 bleed damage every 1 40,000 bleed damage every 2 second. This effect stacks. 20 yd range. Instant.
  • Lightning Nova Emits a pulse of lightning, inflicting 300,000 200,000 Nature damage to enemies within 8 yards every 3 sec. Instant.
  • Quicksand Inflicts 125,000 Inflicts 137,500 Nature damage every second. Unlimited range. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Frost damage to all enemies. The damage of Rampage is increased by 25% for each additional Frozen Head. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Fire damage to all enemies. The damage of Rampage is increased by 25% for each additional Flaming Head. Instant.
  • Rampage Horridon goes on a rampage after seeing his master fall, increasing damage dealt by 100% 50% and attack speed by 50%. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Arcane damage to all enemies. The damage of Rampage is increased by 25% for each additional Arcane Head. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Nature damage to all enemies. The damage of Rampage is increased by 25% for each additional Venomous Head. Instant.
  • Rampage Megaera begins to rampage, inflicting 45,000 52,000 Elemental damage to all enemies. The damage of each element is increased by 25% for each additional head of that element. Instant.
  • Reckless Charge Kazra'jin charges recklessly at a player, inflicting 75,000 90,000 Nature damage in a line towards his target and knocking all players within 5 yards back when he lands. 100 yd range. Instant.
  • Reckless Charge Kazra'jin charges recklessly at a player, inflicting 75,000 90,000 Nature damage in a line towards his target and knocking all players within 5 yards back when he lands. Instant.
  • Sand Bolt Hurls a bolt of sand at an enemy, inflicting 150,000 165,000 Nature damage to them and all enemies within 5 yards. 300 yd range. Instant.
  • Sandstorm Summons a deadly sandstorm that inflicts 35,000 38,500 Nature damage to all players every second for 8 sec. Instant.
  • Torrent of Ice Channels a beam of ice at at an enemy, inflicting 42,500 60,000 Frost damage at the point of contact every 0.5 sec. for 8 sec. The beam freezes the ground in its wake, inflicting 68,000 Frost damage and slowing movement speed every second to all enemies who touch it. Instant.
  • Volatile Mutation Inflicts 2,000,000 Inflicts 100,000 Nature damage and grants a harmful mutation. Instant.
  • Wrath of the Loa Smites an enemy with the wrath of the loa, inflicting 125,000 140,000 Holy damage. 300 yd range. 2 sec cast.
  • Wrath of the Loa Blasts an enemy with the wrath of the loa, inflicting 150,000 165,000 Shadow damage. 300 yd range. 2 sec cast.
by Published on 2013-02-27 05:19 PM

Patch 5.2: The Thunder King
The Patch 5.2 trailer is finally here!


Originally Posted by Blizzard

Show/Hide


Pandaria, her hills of gold
In dark and mournful times of old
Did once a hopeless horror hold

When from her sacred veil did spring
With storm and flash, a monstrous thing
His name Lei-Shen, the Thunder King

His thunder boomed across the land
And none who dared and fought could stand
Against the iron tyrant’s hand

A palace grand, a walled domain
Such mighty works born of his reign
Built by slaves, their hearts in chains

But seasons change and tyrants die
His fury spent in times gone by
The thunder slept beneath Kun Lai

By Zandalari hands he has been taken
By Zandalari voice he has awakened

Gather heroes, sound the drums
The Thunder King comes
The Thunder King comes
by Published on 2013-02-27 07:21 AM

Ask the Devs on Itemization Likely Coming in March, Blizzard on Consoles, Blue Posts

Isle of Thunder - Final Stage
The last stage of Isle of Thunder unlocked recently, bringing with it the final solo scenario. This unlocks Nalak and the final set of quest rewards. This set of rewards offers another Sunreaver Bounty, more Lesser Charms, and more reputation than the earlier stages did.





Throne of Thunder Preview
Blizzard made a nice post about the fights in Throne of Thunder, along with a little bit about each fight from Ion Hazzikostas.



NPC Sharing and Griefing
There was some worry about griefing with the upcoming Rare / Quest NPC sharing being implemented in Patch 5.2, and Ghostcrawler briefly addressed it today. It has been a popular topic on the forum! You can join in the discussion here.



PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Monk (Forums / Skills / Talent Calculator)
  • We'd rather you try out Soothing Mist in a combat situation rather than try to predict how it will feel, but the chi proc chance is 15% plus 15% for each tick that it doesn't proc. The chance to generate chi increases with each tick that doesn't proc and resets when it does.

Could we get some clarification on how the "time since last chance to proc" variable in the RPPM equation interacts with ICDs?
For RPPM procs with ICDs, none of the attacks during the ICD are considered chances to proc. So if I have a 22 sec ICD, the first attack after the ICD ends will have the full capped 10 sec ICD. In other words, option “A”, as you have it working already.

Jabx2 - BOK costs 6% more mana (100% increase), requiring BOK to be preceded by jab to proc muscle memory. The cleave change is a nice mechanic change and will make BOK circumstantially less unviable.
Against a single target, you should pretty much never be using 2 Jabs in a row (at least when efficiency is a concern). To Blackout Kick, you’ll use a Jab plus the chi from Renewing Mist. In a 3+ target situation, you’ll likely want to use Spinning Crane Kick instead of Jab, which is considerably more efficient, and does more damage.

Surging Mist now costs 8.8% of base mana, up from 8%.
It already did cost 8.8% mana by default. The glyphed version was mistakenly still at 8%.

Water Jet is back on the Frostbolt tooltip. As much as I would dearly like this to indicate a return for Water Jet in some form, am I right in assuming this is just a result of a rollback to the tooltip of the version that buffed Frostbolt's damage? (Or, of course, just a datamining error.)
Unfortunately, that is just a persistent tooltip bug. We still are interested in the concept, but are not introducing Water Jet for now.

I would really like to know why Monk healers were given a dps increase and healing decrease?
Assuming you’re talking about fistweaving, that’s always been the intention (and always been the case). Fistweaving is an alternative that provides less HPS in exchange for very significant DPS.

Think about it like this:

Holy priest / Mistweaving monk: 100% healing
Combat rogue / Windwalker monk: 100% DPS
Atonement priest / Fistweaving monk: 50% DPS AND 50% healing at the same time

DPS Tuning
  • Standard, yes, this is a roller coaster. Our process is to try things out and iterate if we don't like them. If the churn offends you, just hang on for another week or two.
  • Undid the buff to Vitality for Combat. It's back to 30% AP.
  • Partially reverted the -25% nerf to Execute. It's now -15%. (As mentioned previously, we adjust the meta-gem.)
  • Rising Sun Kick now increases your damage to the target by +10%, down from +15%.
  • Sword of Light now increases damage by 15% up from 10%.
  • Haunt now increases damage to the target by 30% up from 25%. This is partially in compensation because we also nerfed Sacrifice for Affliction because it was looking too mandatory.
  • Partially reverted the buffs to Conflag and Immolate. They were +20%, and are now +15%.
  • We are concerned that fully geared Subtlety, Enhancement and Windwalker DPS are still too high. None of these are particularly easy specs to play, so it might be okay that given that players won't realistically be able to hit their theoretical maxima. Just wanted to let you know they are on our radar.

What I'm wondering, is how long it'll take you to notice/nerf/fix fistweaver monks using agility 2h weapons while fistweaving. Is that going to be intended game play?
Do you have some evidence or numbers of this? We've heard it a few times from the community, but we don't see how it would work.

Raid Testing Schedule - February 27 - March 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Wednesday, February 27, through Friday, March 1, we will be testing the 25-player Heroic raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Wednesday, February 27
  • Jin'rokh the Breaker - 25 Player Heroic - 11:00 PST (14:00 EST, 20:00 CET)
  • Tortos - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
  • Ji-Kun - 25 Player Heroic - 15:00 PST (18:00 EST, 00:00 CET)
  • Durumu the Forgotten - 25 Player Heroic - 16:30 PST (19:30 EST, 01:30 CET)

Thursday, February 28
  • Council of Elders - 25 Player Heroic - 11:00 PST (14:00 EST, 20:00 CET)
  • Megaera - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
  • Primordius - 25 Player Heroic - 15:00 PST (18:00 EST, 00:00 CET)
  • Dark Animus - 25 Player Heroic - 16:30 PST (19:30 EST, 01:30 CET)

Friday, March 1
  • Horridon - 25 Player Heroic - 10:30 PST (13:30 EST, 19:30 CET)
  • Iron Qon - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
  • Twin Consorts - 25 Player Heroic - 16:00 PST (19:00 EST, 01:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
I think its about time to remove 2v2 from the game. Too much player feedback is based off of it.
We have been tempted for sure. But in the end, a lot of people enjoy it (even if they do demand balance changes because of it.) (Source)

Would Blizzard ever consider making Arenas cross-realm? Battlegroups seem a little outdated with x-realm RBGs and all that.
We would in fact consider it. Also debating if teams are cool or a hindrance. (Source)

Dear Ghostcrawler, do you think that the add-on "Healers Have To Die" gives an unfair advantage in PVP, or is it reasonable?
It just marks healers, right? That's something you could do yourself manually in like one additional second. (Source)

I would like to share a frustration; leveling through BGs, so frustrating to be 82 and get 1-shot by an 84.
Have you experienced the new mechanics where low levels are bumped per bracket? (Source)

Which 1 is you guys' design concept: the players want world PVP or you THINK the players want world PVP.
A lot of players do want world PvP. Some don't. How to offer both (aside from the obvious: different realms)? (Source)

PVE trinkets looking better than PvP trinks in 5.2, are you gonna make this mistake for the third time?
Many PvE trinket effects are dispellable and have lower proc chances vs. players. (Source)

Starcraft II: Heart of the Swarm Vengeance Trailer
A new trailer was released today, with this description: Sarah Kerrigan embarks on a path of great vengeance and furious anger. While pursuing her revenge, the Queen of Blades also seeks to reclaim her living empire.

by Published on 2013-02-26 06:51 AM

Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor Suggestions Compilation

Patch 5.2 PTR - Build 16634
This build is a Release Candidate, which means that Patch 5.2 is getting closer to going live.



Patch 5.2 Blacksmithing Changes
With all the profession changes in the Patch 5.2 Notes update tonight, now is a good time to take a look at the Blacksmithing changes coming in Patch 5.2. Don't expect any more significant professions changes in 5.2, but we may see similar changes for other professions in Patch 5.3.

The new catch up spells will use Ghost Iron Bars to level Blacksmithing from 1 to 500, without requiring any other materials. This makes it no longer necessary to go and find the other ore types, if you are willing to pay or gather the Ghost Iron Ore. Keep in mind this will take a lot of ore, so purchasing old world ore might be cheaper.

Another addition is the Burning Crusade replica weapons, bringing back things like Stormherald, Reborn! The first tier of these weapons are unlocked when your server unlocks the Thunder Forge.

There are also the crafted eight slot item level 458 PvP sets to help you get started in PvP without farming lots of honor.

Finally, there are the new crafted item level 522 epic items for the Head and Foot slots, which require a new reagent Haunting Spirit, which is a likely successor to the Blood Spirits.




Patch 5.2 PTR Notes Update - Feb 25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • General
    • Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.

  • Death Knight (Forums / Skills / Talent Calculator)
    • Blood Plague now deals 15% more damage.
    • Frost Fever now deals 15% more damage.
    • Blood Parasite now summons Bloodworms with 15% of the Death Knight's health (was 18%) and Blood Burst now heals for 25% per stack of Blood Gorged (was 30% per stack).
    • Frost
      • Howling Blast now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged.
      • Icy Talons now increases attack speed by 25% (was 20%).
      • Might of the Frozen Wastes now increases melee damage by 15% (was 10%).
    • Unholy

  • Druid (Forums / Skills / Talent Calculator)
    • Symbiosis
      • Dispersion now has a 3-minute cooldown for Druids (was 2 minutes).
    • Rip now deals 15% more damage.
    • Restoration
      • Wild Mushroom will now gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.

    • Balance/Restoration Druid PvP gloves bonus now increases Cyclone duration by 2 seconds (previously increased Cyclone range by 5 yards).

  • Hunter (Forums / Skills / Talent Calculator)
    • Dismiss Pet now has a cast time of 3 seconds (was 2 seconds).
    • Powershot now cancels Camouflage when the cast begins.
    • Steady Shot now deals 20% more damage.
    • Marksmanship
      • Aimed Show now deals 10% more damage.
      • Chimera Shot now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health.

    • Survival

  • Mage (Forums / Skills / Talent Calculator)

  • Monk (Forums / Skills / Talent Calculator)
    • Spear Hand Strike, used on a target that's facing the Monk Silence them for 2 seconds (was 4 seconds).
    • Mistweaver
      • Jab now costs 8% (was 4%) of base mana to use.
      • The Glyphed version of Uplift now costs 16% of base mana (was 6.6%) to cast.
      • Soothing Mist now generates chi more consistently and average generation rate is slightly higher.
      • Xuen will now fixate on the Monk's original target.
      • Muscle Memory is a new passive ability for Mistweaver Monks. Successful Jab and Spinning Crane Kick which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 4% mana.
    • Windwalker
    • Brewing: Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of Tigereye Brew are cleared at the start of a raid encounter. This ability is improved by Bottled Fury.

  • Paladin (Forums / Skills / Talent Calculator)
    • Avenging Wrath now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes). The cooldown remains unchanged for Holy and Protection Paladins.
    • Retribution
      • Retribution 4-piece PvP set bonus had been replaced. It now decreases the cooldown on Avenging Wrath by 65 seconds.
      • Tier-14 Retribution 4-piece set bonus has been changed to increase damage on all Seals and Judgment by 10%.

  • Priest (Forums / Skills / Talent Calculator)
    • Power Word: Solace has been replaced with a new talent: Solace & Insanity
      • For Shadow, this ability causes Mind Flay to gain the Insanity effect on a target affected by Devouring Plague. when it's cast on a target with 3 Shadow damage-over-time spells on it. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.
    • Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
    • Power Infusion now increases the Priest's damage by 5% in addition to current effects.
    • Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.
    • Discipline
      • Penance damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
    • Shadow
      • Mind Blast damage has been increased by 20%.
      • Shadowform now increases the Priest's Shadow damage by 25% (was 20%).
    • Tier-14 Holy/Discipline 4-piece set bonus now reduces the cooldown of Penance by 3 seconds (was 4 seconds).

  • Rogue (Forums / Skills / Talent Calculator)
    • Assassination

  • Shaman (Forums / Skills / Talent Calculator)

  • Warlock (Forums / Skills / Talent Calculator)
    • Immolate now deals 20% more damage.
    • Shadow Bolt now deals 15% more damage.
    • Grimoire of Sacrifice now increases the damage of abilities by 15% (was 25%) for Destruction Warlocks and 35% (was 50%) for Affliction Warlocks. In addition, it now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
    • Demonology
      • Hand of Gul'dan now deals 15% more damage.
      • Shadowflame now deals 15% more damage.
      • Soul Fire now deals 22% more damage.
      • Touch of Chaos now deals 15% more damage.
      • Wild Imp's Firebolt now deals 15% more damage.
    • Destruction

    • Warrior (Forums / Skills / Talent Calculator)
      • Execute now deals 25% less damage.

Pet Battles
  • Players may now participate in pet battle duels while in the Throne of Thunder instance.
  • Brilliant Kaliri, Jade Tentacle, Tirisfal Batling, Firefly, Jade Crane Chick, Gilnean Raven, and Shore Crawler are no longer available in multiple breeds.
  • Anubisath Idol: Sandstorm and Deflection have swapped ability positions.

Raids, Dungeons and Scenarios
  • Throne of Thunder raid bosses in Normal and Heroic difficulties have a chance of dropping items with the Thunderforged designation. Thunderforged items are 6 item levels higher than their Normal or Heroic counterparts and will drop more frequently in 25-player raids. For a more in-depth look at this change, check out this discussion thread.

Professions
  • Archeology
    • Mantid Archaeology has been added. Players will be able to uncover common and rare Mantid artifacts.
    • Players can purchase a Mantid Artifact Sonic Locator to focus exclusively on Mantid digsites.
    • The Lorewalker's Map now randomizes all digsites in Pandaria, rather than just 1.
    • Updates have been made to the “museum” at the Seat of Knowledge.

  • Blacksmithing
    • New raid and PvP blacksmithing recipes have been added, and can be acquired through daily research of Lightning Steel Ingots.
    • Seasoned Blacksmiths will be able to find a way to create Lightning Steel Ingots once their realm has unlocked the Thunderforges on the Isle of Thunder. These ingots will allow blacksmiths to recreate powerful weapons from the past, updated for Mists of Pandaria. These power weapons will be bind-on-equip and making them will take a significant amount of dedication.
    • For blacksmiths who have lapsed in their trade (i.e., haven’t practiced blacksmithing since the Burning Crusade), there is a (not necessarily cost efficient) way to catch-up. Blacksmiths at your faction’s shrines in the Vale of Eternal Blossoms will be able to teach you training plans for crafting common household items using Ghost Iron.

  • Fishing
    • Players with a high fishing skill have a chance to fish up new pets. The Pet Journal has clues on where these elusive pets could be found.
    • Fish of the Day: On any given day, there is a location in Pandaria teeming with a type of Pandaren fishing pool.
    • Ben of the Booming Voice, located near the Halfhill Market area will inform players what the “Fish of the Day” is and mark the location on their map.

  • Jewelcrafting
    • Jewelcrafters may find the designs for Serpent’s Heart and uncut Primal Diamonds during the course of their adventures (world drops).
    • Serpent’s Heart is a daily cooldown that consumes several Serpent’s Eyes to create a random rare quality Pandaren gem. In addition, there is a small chance that a player will discover the design for the Sapphire Cub or Jade Owl.
    • The design for uncut Primal Diamonds requires Spirits of Harmony and large quantities of uncommon gems.

  • Leatherworking
    • Patterns for Magnificence of Leather and Magnificence of Scales could be found via world drops. These patterns allow the leatherworker to create Magnificent Hides more economically and share a daily cooldown. In addition to producing a Magnificent Hide, the leatherworker will learn a new 5.2 raid or PvP pattern.
    • A new 36 slot leather bag ( Magnificent Hide Pack) can now be created through Leatherworking.

  • Tailoring
    • New raid and PvP recipes have been added, and tailors can acquire these new recipes via the daily Imperial Silk cooldown.

Soloing Sunwell
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Regarding Kalecgos, at this point we don't know if the developers have any plans to change him or any other bosses, but we'll ask them and share with you any news if that's the case.
Just a small update this, which should hopefully come as good news... A last minute fix was made to patch 5.2.0 that should allow players to solo the Kalecgos encounter in The Sunwell.

Blue Tweets
Originally Posted by Blizzard Entertainment
Reputation / Questing
ConsideringShado-Pan Assault rep can be obtained in Raid Finder, is there a cap of how much rep can be obtained this way?
Only Friendly via trash. Once you're doing bosses, only one kill per boss per week (so doing both N and LFR won't double rate). (Source)
Does HC grant more reputation?
I don't believe heroic gives more rep. (Source)

Is there any reason we still cant do quest while in raid groups? #WoW
We don't want players to feel obligated to join e.g. the Jade Forest raid while leveling up. Working on a solution though. (Source)

Current WoW questing/dailies are better without others. People ninja the node/mob/quest item is not fun. outdated!
Agreed. We want to make seeing others of your faction a bonus not a penalty. (Source)

Dailies are not for all specs - that is the greatest imbalance of this kind of content.
I've done a lot of dailies as a healer. The difference in time really isn't that much - you aren't in combat 100% of the time. (Source)

Sucks a bunch that daily quests are once again gating valor rewards. The double gate is too much for just dailies
You don't need to do dailies to do the non-raid rep, but it will be faster if you do. (Source)
If you're a raider, you'll earn the rep from raiding. If you're not a raider, then the non-raid rep is for you. (Source)

Is there any intention or desire to increase the rate at which class-specific quest chains get released?
We'd love to make more of them. It just means fewer quests that other players can enjoy. (Source)

Weekly News Recap
If for some reason or another you missed some of the news over the past week, here is what you missed:


by Published on 2013-02-25 06:34 PM

Isle of Thunder Rare Spawns, 5.2 Rare and Quest NPC Sharing, Blue Tweets, TCG Art

Patch 5.2 PTR - Build 16634
Build 16634 will be deployed to the PTR realms soon. Nothing major in this patch, it is now confirmed that Reins of the Thundering Cobalt Cloud Serpent comes from Nalak and Reins of the Cobalt Primordial Direhorn comes from Oondasta.



Spell Changes
Originally Posted by MMO-Champion
Mounts

Item Set Bonuses

Death Knight (Forums, Talent Calculator)

Frost
  • Howling Blast base damage was reduced by 13%.
  • Icy Talons now increases melee attack speed by 15%, down from 30%.
  • Might of the Frozen Wastes now causes all melee attacks to deal an additional 15% damage when wielding a two-handed weapon, down from 20%.

Unholy
  • Scourge Strike weapon damage reduced to 135% from 140% and additional damage reduced by 9%.

Hunter (Forums, Talent Calculator)

Marksmanship
  • Chimera Shot now does 265% ranged weapon Nature damage, down from 315%. Additional damage reduced by 30%.

Survival

Mage (Forums, Talent Calculator)
  • Frostbolt base healing and SP scaling reduced by 13%.

Frost
  • Frostbolt base damage and SP scaling reduced by 13%. Debuff now also causes the target to take an additional 5% damage from your Frostbolt and your Water Elemental's Water Jet.

Monk (Forums, Talent Calculator)

Priest (Forums, Talent Calculator)
Holy
  • Guardian Spirit no longer heals for over 9,000,000 thanks to a tooltip fix.

Shaman (Forums, Talent Calculator)
Enhancement

Warlock (Forums, Talent Calculator)
Talents

Warrior (Forums, Talent Calculator)
  • Execute damage and AP scaling reduced by 25%.
  • Recklessness now has a 3 min cooldown, down from 5 min. Now grants your special attacks an additional 30% chance to critically hit, down from 50%.

Major Glyphs

Raid & Dungeon Abilities
  • Blue Rays Inflicts 800,000 Frost damage divided amongst all targets in the Blue Rays. This damage is increased by 1% 2% each time the victim is hit by this effect. 100 yd range. Instant.
  • Bright Light Inflicts 800,000 Nature damage divided amongst all targets in the Bright Light. This damage is increased by 1% 2% each time the victim is hit by this effect. 100 yd range. Instant.
  • Burst of Amber Inflicts 100,000 Inflicts 300,000 Nature damage to all enemies within 500 yards. Instant.
  • Crimson Bloom Inflicts 150,000 Inflicts 300,000 Fire damage to all enemies within 500 yards. Instant.
  • Eye Sore Inflicts 50,000 Inflicts 100,000 Arcane damage to the target every second. 100 yd range. Instant.
  • Flash Freeze Inflicts 100,000 Inflicts 300,000 Frost damage to all enemies within 100 yards. Instant.
  • Infrared Light Inflicts 800,000 Fire damage divided amongst all targets in the Infrared Light. This damage is increased by 1% 2% each time the victim is hit by this effect. 100 yd range. Instant.
  • Long-Range Ritual Lightning Inflicts 275,000 Fire damage to enemies outside 50,000 200 yds. 1.5 sec cast. 3 sec cooldown.
  • Pustule Eruption Inflicts 150,000 Inflicts 125,000 Nature damage to enemies within 3 yards of the impact. 1,000 yd range. Instant.
  • Spinning Shell The turtle chases players around the room, spinning rapidly and continuously inflicting 100,000 125,000 Physical damage to enemies within 5 yards, knocking them away. Instant.
  • Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 8 yards of the point of impact, stunning them for 5 sec. Unlimited range. Instant.
  • Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 8 yards of the point of impact, stunning them for 5 sec. Unlimited range. Instant.
  • Thunderstruck Lei Shen winds up to hurl his axe at a target location, inflicting 1,100,000 1,000,000 Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point. Unlimited range. Instant.
  • Volatile Mutation Inflicts 600,000 Inflicts 2,000,000 Nature damage and grants a harmful mutation. Instant.
by Published on 2013-02-24 08:55 PM

TryHard: Demonic Essence Farming Route, Blue Posts, Fan Creation of the Week: /r/Diablo's Short Story Winners, Weavesilk Tyrael

Patch 5.2 - Isle of Thunder Rare Spawns
We already talked about the new rare spawns that drop some of the Direhorn mounts, so let's take a look at the new rare spawns on the Isle of Thunder. Thanks to Simca for helping to gather much of this information. You will need to kill these ten NPCs to earn the Champions of Lei Shen achievement.


Ra'sha is the eleventh rare spawn. He is somewhat weaker than the others, not an elite, and drops Ra'sha's Sacrificial Dagger.

The rest of the rare spawns have a chance to drop a Key to the Palace of Lei Shen and Shan'ze Ritual Stone. Every kill also will reward you with 15 x Valor Points. You can find a description of the encounter on the NPC pages.



Patch 5.2 - Quest / Rare NPC Sharing
One of the complaints that often came up in the Blue Tweets was people "stealing" mobs during daily quests or when killing a rare spawn. Patch 5.2 attempts to make things a little bit better with a new system that lets you share mobs. Currently, any mob that is flagged as a quest mob on live gives you credit when you participate in the kill, but Patch 5.2 takes this one step further.

When you encounter another player killing a rare spawn or quest flagged NPC, you can just start to help them kill it. Doing so will increase the maximum health of the NPC by 50% and give you a chance to win loot, completely separate from the other player. If someone else comes along to help out, this will increase the health by another 50%, and give them a chance to win loot as well. You will still get loot with just one hit while the mob is alive, even if combat drops.

This system allows anyone from either faction, in your group, solo, or in another group to take part in killing these NPCs and get a chance at the loot, without affecting your loot chances. For now, it only works for the new rares and big quest mobs introduced in Patch 5.2. Please note that this does not work for normal quest mobs (Kill 20 of X...), only the bigger ones that are usually named and have an icon on their unit frame.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
My point is that you have never been able to balance classes in the past, this makes it even harder.
But players want their guy to be the highest DPS so they don't have to switch. Not sure how to solve that. (Source)
I think it's impossible to balance say Fire, Frost and Arcane to be identical on every single boss. (Source)

Positive feedback on what basis? Because on the PTR the seal hasn't been working correctly at all.
While actual testing is the most valuable, I'd say we get 75% of our feedback just from player reaction and theorycrafting. (Source)

Hunter (Forums / Skills / Talent Calculator)
Survival Hunters - Black Arrow shares a cooldown with Explosive TRAP. Working as intended, but why? This baffles me.
We don't want you to have to drop a trap as part of a single target rotation. (Source)

Are you nerfing Silencing Shot because noone uses Wyvern Sting and Binding Shot? I think a better answer is SS as baseline!
Silencing Shot is really powerful and the short CD just felt like too much. (Source)

Why can BM hunters Use Stampede in arena, And Dks cant use Army of the dead, It would be fun for Unholy to have this in arena.
There is a teensy bit of damage potential between the two. (Source)

Mage (Forums / Skills / Talent Calculator)
why nerf arcane into the ground instead of buffing frost with a small arcane nerf?
Because Arcane is ahead of everyone else (along with Affliction). We'd have to buff everyone else (including the bosses). (Source)

Monk (Forums / Skills / Talent Calculator)
MWs wont stop Jab Jab Uplift, we'll just get more spirit to compensate. Possibly make t30 talents gen 1 Chi (2 for Chi Burst)?
You don't have to stop. Just don't be sad when your mana down. (Source)

Paladin (Forums / Skills / Talent Calculator)
would you consider the possibility of efficiently leveling as a Holy paladin (or ranged dps paladin new spec)?
Have you tried it in MoP? Ranged Judgment with Holy Shock and Denounce works pretty well for DPS. (Source)

GC, most Rets today are crying for sustained damage and not burst. Please re-evaluate this outdated assumption.
Go look at my Twitter feed a month or two ago. I speculated we could nerf Ret CDs and buff sustained. The earth trembled. (Source)

You know, youre giving WW an obscene buff in utility all around yet you give ret some small gimmick buffs. We need massive aid
There are like 5x as many Ret paladins as all monks put together. (Source)

Could you explain why you won't change Devotion Aura to also include Phys damage 5.2? At least for Holy Paladins.
We don't want every CD to be a carbon copy. Mantid just happened to have a lot of physical AE. Not the case for every boss. (Source)

Priest (Forums / Skills / Talent Calculator)
The 20% mindblast increase is a promising first tweak for shadow priests. Any chance mb haste scaling from ptr will come back?
Explain why your DPS needs it. What percent of relative DPS will you lose in the course of 5.2 because of scaling? (Source)

instead of buffing mind blast damage, why not scale the cd with haste? Would help stat scaling a bit.
Will your relative DPS drop 10% over the course of a tier because of haste scaling? If not, why does it matter? (Source)

When are you going to stop focusing on disc all the time and pay some MUCH needed attention on holy? (PvE)
We think Holy is in a really good place. They just get overshadowed by Disc so their representation is low. (Source)

And you still lose 25% output in the stance you're not in while no others healers have to deal with this. Why?
Chakra is the Holy priest resource. You could ask why Holy paladins need to build up Holy Power before using WoG or EF. (Source)
chakra is a resource alright, a resource for frustration, and will to bump my head in the wall.
Holy without Chakra is just a generic healer, a Molten Core priest. If you don't like Chakra, probably not a good spec for you. (Source)
I know you've talked about doing that before, and it really is the only way to make Chakra actually fun.
We agree it would be more fun with more different spells per stance. Making swapping super easy just makes swapping not a thing. (Source)

Let me ask you this, do you think Sanctuary, in its current state, is a good spell?
A good spell, yes. A high HPS spell, no, and it wasn't intended to be. You can layer it with other heals though. (Source)

so disc priest wont crit anymore but get a bubble instead... why are you nerfing priest so much? Being oom constantly sucks.
Your crits will "only" be 130% but now non crits will be 130% too. (Source)

will pws critting simply mean pws absorb is 2x or does it create da for 100% when crits? For pvp I hope it creates da.
PW:S crit is just a double absorb. (Source)

Rogue (Forums / Skills / Talent Calculator)
Does the t15 4pc 7 second gcd stack with the glyph of Adrenaline rush?
Yes. (Source)

how many patches will the devs ask and wonder why rogues pop isnt high enough when we have been telling you for months energy
Not a recent phenomenon. My pet theory is rogue pop started to drop as soon as gank -> guaranteed kill became less likely. (Source)

regen is TOO low, therefor the class is SLOW and UNFUN, want to bring your rogue players back up? Increase the sodding regen!
Our vision for rogues is not to have enough energy to fill every GCD. That makes energy not a thing. (Source)

Warlock (Forums / Skills / Talent Calculator)
Any chance at destro locks seeing the cataclysm spell thay we read about? survival is tough without blood fear. thankyou.
Cataclysm didn't help with that. Melee just stepped away then stepped back in. (Source)

Warrior (Forums / Skills / Talent Calculator)
Why should warriors be "forced" to stay in Battlestance?
Mostly because that's our design intent. You can go Defensive or Berserk for short situational reasons. (Source)

hate to pester but could you hit me with some insight?
Shield Barrier was just a little too good with high Vengeance. I don't think you'll notice much of a change. (Source)

PvE
Hey , i was wondering if the gear without a drop source on the new raid are trash loots or arent going to be implemented ?
Normal drops trash loot (and there is no heroic trash). In LFR, you can get those pieces from the bags that only have gold today. (Source)

Ra-den Limited attempts? Seriously? I am disappoint, #LevelALLTheAlts!
At some point, cutting-edge guilds making 500 attempts a week is no longer a test of skill. It's a test of endurance. (Source)

And that's not my standard. That's standard.
The intent of Ra-Den is to be insanely difficult. Most heroic guilds should not consider him a part of progression. (Source)

thunderforged increases logistics problem for 25. It makes things worse. If this is the only solution this expansion...
Remember, the main goal of Thunderforged is to keep Jin'rokh kills interesting after 12 weeks. (Source)

I could see that if the 5.0 raids were en masse on farm, but they aren't. Most raiders haven't cleared Terrace.
Most raiders have, because they play LFR, and they're ready for something new. (Source)
How many % of players raid lfr, and how many % of players raid hardmodes? Have you got any current numbers?
I do, but it's probably not appropriate to share them. A whole lot of people do LFR. Very few do heroic raids. (Source)
That should not be interpreted as developing heroic raids is a waste of resources. We don't agree with that conclusion. (Source)

What is "the Mechanar Syndrome"? I've noticed you have mentioned it several times.
Players chain ran Mech because it was the most efficient way to earn BC dungeon currency. Efficiency in MMOs can trump fun. (Source)
You mean like dailies? Perfect example whether intended or not.
Mmm, not really. A better example would be if Klaxxi offered more valor than Golden Lotus so everyone just ran Klaxxi. (Source)

do you take those metrics into account when tunning drop chances? Just curious, not complaining.
No, we're worried that would cause a vicious cycle. We drop gear by number of potential users, not current class popularity. (Source)

this is crude and simple but true. current progression: LFR-----------Normal---Heroics. should be: LFR----Normal-----Heroics
Some of the normals had berserk timers that were a little tight. If you beat the mechanics you should probably win N (but not H). (Source)

Challenge Mode dungeons are great fun! How do you feel their acceptance is? Above or below expectation? Or on par?
I think we will see more players do them as they run out of other content to do. We always knew their niche would never be huge. (Source)

For the purposes of RPPM, do the Haste buffs (Melee / Spell) contribute to the proc rate?
Yes. (Source)

Misc
http://t.co/iy4hOZD2 Read the Disc feedback
The irony of the epeen stereotype is WoW players like to argue just as much about whose is shorter. (Source)

On the PTR forum:"Your next mind flay can be channeled while moving after a successful, non-instant cast mind blast" Thoughts?
I would get rid of every cast while moving if I could. It would be better for the game overall. (Source)

WoWDB Addon Data Collection
Finding the locations of the new Patch 5.2 Rare Spawn NPCs or adding new data from the other Patch 5.2 additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there.

If you have any WoWDB related feedback, you can post in this thread or send us an email.



TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.


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