MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2015-03-05 06:54 AM

Changes to Vanilla Sets, PTR Legendary Buff Off, Fire or Ice DH

Hearthstone UI Design, Mobile Start Screens, Deck Spotlight: Spark's Deadly Tactics

Closed Beta Test Friend Invites Incoming, Upcoming Mount Changes

Patch 6.1 Hotfixes - March 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Darkmoon Faire
  • Tonk Challenge
    • Players are no longer able to destroy other players' Tonk Targets.
    • Increased the number of Tonk Targets spawned at the start of a Tonk Challenge session to 9 (up from 7). This should make the Ace Tonk Commander achievement more obtainable.


Raids and Dungeons
  • Blackrock Foundry
    • The Blast Furnace
      • Phase 1: Security Guard's Defense ability now reduces damage taken by most allies by 90% (down from 99%).
  • Grimrail Depot
    • Skylord Tovra: Fixed an issue where Rakun may not placing pools of Diffused Energy correctly while flying overhead.
  • Legacy
    • Icecrown Citadel: Players should now be able to change between Normal and Heroic difficulty after defeating Valithria Dreamwalker.

Pet Battle
  • Battle Pet Abilities
    • Sandstorm should now correctly reduce damage dealt to all pets.

Bug Fixes
  • Fixed a graphical issue that could occur by using Reflecting Prism on a character that's transformed and riding a mount.
  • Fixed an error in calculating the shortest flight path from Ironforge to the Isle of Quel'Danas.

Doubleagent - Level 100 Neutral Pandaren
Doubleagent has finally hit level 100!

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
6.1 and Monk transmog set from the salvage yard is still broken. Gloves and shoulders can't be used for transmog. Frustrating.
This is the intended functionality for those items as they are "invisible". (WarcraftDevs)

Seriously, , why change the way the coffee and mining picks worked? Now I'm getting 0 picks, have coffee coming out of my ears
You can obtain a permanent mining speed bonus from a treasure in Spires, and the coffee buff now stacks! (WarcraftDevs)

Can't use my Chauffeured Chopper on my brand new Panda Monk the tool tip says "you are not the right faction for this mount"
Mounts (code-wise) don't support a non-faction, and these mounts are also visually faction-specific. Unlikely to be changed. (WarcraftDevs)

why make it so wins in the main event in ashran don't give conquest? alliance can't win side events so now it's impossible
The two factions were avoiding each other in Ashran. We are altering rewards to encourage competition. (WarcraftDevs)
how about making a continent wide buff to encourage PvP in ashran
thanks we're on it (holinka)

Please make a post and explain your intentions in hunter/feral buffs in an pvp environment.The burst is just crazy.
We're monitoring how recent damage increases are affecting PvP and we'll make any adjustments accordingly. (WarcraftDevs)

GDC 2015 - How Blizzard's Warcraft Brought Hearthstone to Life
Gamespot has a nice video of the talk Blizzard gave about creating the Hearthstone UI. Some of the highlights are below:

Early Concepts
  • The initial game that got approved was Warcraft Legends, with a build called Fire and Ice.
  • One concept had players traveling across the world doing single player quests and content.
  • The game was initially created entirely in Flash.
  • The pre-alpha board was complicated and looked boring.
  • Other ideas that came up were an Adventure Book, 3D Cards, Hologram Cards, a board that was a tree stump
  • The initial matchmaking screen had an over the top hero selection animation with sound effects, hero voice emotes, and ending with a "Fight" sound.
  • The next itteration had a box that opened to a map of the world. You then selected your hero, the map ripped in half to reveal a Google Earth like video of Azeorth, zooming in while showing names of players battling. Once your match was found, both player names were displayed and the somewhat familiar Hearthstone board appeared.
  • The box still exists in a more polished form in the live game. Treys and keys are used in the UI to go along with the box theme.
  • The box had to sit somewhere, so the team decided it was sitting on a table in a tavern, which you can see in different loading and other screens.
  • The same idea was fully realized for Blizzcon, with a very nice Hearthstone tavern stage set.

Physical UI
  • The UI started with a flat parchment style UI, then they decided it should be more 3D. Next they made it more physical, added magic, added some charm, and then made it feel valuable and constructed.
  • The current trend is building flat UIs, which didn't fit Hearthstone. The team went for a more physical UI, as it fit the game better.
  • The physical UI made things like keys, card backs, and card packs feel more valuable.
  • Opening a pack of cards is an important part of the experience. The team tried to replicate the physical experience of opening a card pack with the game's sounds and visuals.
  • Many parts of the UI bounce or rotate, giving them a more physical feel.
  • The physical UI worked out well when the team decided to bring the game to mobile devices. The UI already had a lot of nice elements for touch, such as the cards tilting when you moved them around and clicking the board causing dust to fly up.
  • The game has a lot of over the shoulder appeal, which is important for a collectable card game. Someone walking by and seeing you play it will be interested.
  • The physical UI is hard to expand. Currently the screen has nine hero slots, but how can it be rearranged for more.
  • It took a long time and a lot of tries to get the UI right, but it was important because that is a huge part of the game.
  • The physical UI also is designed for flavor over efficiency, to a certain extent.

UI Importance
  • Some games come up with mechanics and gameplay and then treat the UI as an afterthought. The Hearthstone team realized that the UI design was as important as the game design.
  • If the UI was too complicated, it was a signal to design that things may be too complicated.
  • The board could only fit 7 minions as designed, so rather than scaling them down the team capped it at 7.
  • Decks were initially 60 cards, with the list on the right scrolling down over three pages. It was too much for new players to keep in their head.
  • An older concept allowed for chains, where your opponent could play a card, you could play a card in response to that card, and so on. This was a mess visually and complicated to design and play, so it was removed.
  • The team starts with a feature by some simple wireframing, then iterates on it in 2D until it feels right, and then brings in 3D to make sure it will work.

  • There are no plans to allow modification of Hearthstone like addons allow in WoW.
  • There is a UI group that meets and the other teams are taking note of how the physical UI worked well.
  • No effects are sacrificed for the mobile versions of Hearthstone, they just optimize them so performance is acceptable.
  • Hearthstone on phones is pretty far along and looks awesome, so expect to hear more in the next couple of months.
  • The need for more deck slots is a known issue that is under discussion.

NerfNow #1503 - Token
NerfNow #1503 takes a look at the impact of the WoW Token.

by Published on 2015-03-04 12:08 AM

Update: Added tonight's hotfixes. A fix for the Darkmoon Tonk Game achievement is in the works.

Patch 6.1.2 PTR - Build 19711
Patch 6.1.2 adds the WoW Token, with a helpful string that tells us how it will work when your subscription has lapsed: "You can buy 30 days of game time using your in-game gold. This amount will be deducted evenly from your characters."

New Items

Level Type Name
1Other WoW Token
1Other WoW Token

Garrison Mission Changes
Originally Posted by MMO-Champion

Garrison Building Changes
Originally Posted by MMO-Champion
Large Plots
  • Mage Tower / Spirit Lodge Level 3. 500 Gold Cost. 1200 Resource Cost. 5 21 Work Orders. Enables instant travel to strategic points in Draenor!. Unlocks access to a third Ogre Waygate for a total of 3..
  • Mage Tower / Spirit Lodge Level 2. 300 Gold Cost. 900 Resource Cost. 3 14 Work Orders. Enables instant travel to strategic points in Draenor!. Unlocks access to a second Ogre Waygate for a total of 2..
  • Mage Tower / Spirit Lodge Level 1. 150 Gold Cost. 150 Resource Cost. 1 7 Work Orders. Enables instant travel to strategic points in Draenor!. Allows the collection of ogre waystones from Ogres on Draenor. These waystones can be used to power an Ogre Waygate of your choice on Draenor. Also occasionaly triggers Runes of Power during combat..

Spell Changes
Originally Posted by MMO-Champion
Paladin (Forums, Talent Calculator)
Major Glyphs

Warrior (Forums, Talent Calculator)

  • Execute now does 135% of weapon damage, down from 155%. Now uses up to 30 additional Rage to deal up to (405% of weapon damage) additional damage, up from 350%.

Fury & Protection
  • Execute now does 350% of weapon damage, up from 310%.

Raid & Dungeon Abilities
  • Repair The caster attempts to repair a nearby Heat Regulator for 2% 300% of its maximum health. 15 yd range. 7 days cast (Channeled). 30 sec cooldown.
  • Stone Wall Name Changed from Rune of Crushing Earth to Stone Wall
  • Volatile Fire Afflicts random enemies with a seed of Volatile Fire that will explode after 8 sec. When the seed explodes, it inflicts 100,000 Fire damage to all enemies within 8 yards of the explosion. 100 yd range. Instant. Limited to 3 targets. 100 yd range. Instant.

Strings Changes
Originally Posted by MMO-Champion
  • ACCOUNT_REACTIVATE_ACCEPT - Add 30 days for %s
  • ACCOUNT_REACTIVATE_DESC - 30 days of game will be added to your World of Warcraft account. This game time is nonrefundable.
  • ACCOUNT_REACTIVATE_EXPIRATION - New Account Expiration Date: |cffffffff%s/%s/%s|r
  • ACCOUNT_REACTIVATE_GOLD_DESC - You can buy 30 days of game time using your in-game gold. This amount will be deducted evenly from your characters.
  • ACCOUNT_REACTIVATE_GOLD_PRICE - Price: |cffffffff%s|r
  • ACCOUNT_REACTIVATE_GOLD_TITLE - Reactivate Now With Gold
  • ACCOUNT_REACTIVATE_SUCCESS - Account Reactivated!
  • ACCOUNT_REACTIVATE_TEXT - You must have an active subscription to play characters above level 20.\n\nWould you like to reactivate now and continue where you left off?
  • ACCOUNT_REACTIVATE_TOKEN_DESC - You have an unused WoW Token. You can use it now to add 30 days of game time.
  • ACCOUNT_REACTIVATE_TOKEN_TITLE - Reactivate Now with WoW Token
  • BLIZZARD_STORE_TOKEN_CURRENT_MARKET_PRICE - |n|n|cffffffffCurrent Market Price: %s|r|n|cff7f7f7fThe market price is subject to change.|r
  • ESTIMATED_TIME_TO_SELL - Estimated Time to Sell
  • ESTIMATED_TIME_TO_SELL_LABEL - Estimated Time To Sell:|n
  • GOLD_AMOUNT_TEXTURE_STRING - %s\124TInterface\MoneyFrame\UI-GoldIcon:%d:%d:2:0\124t
  • TOKEN_BUYOUT_AUCTION_TITLE - Buyout auction for:
  • TOKEN_COMPLETE_GAME_TIME_DESCRIPTION - %d days of game time will be added to your World of Warcraft account. You will receive a confirmation email shortly.
  • TOKEN_CONFIRM_CREATE_AUCTION - Buyout Price: |cffffffff%s|r|nEstimated Time to Sell: |cffffffff%s|r|n|n|cffffffffOnce this auction is created it can't be cancelled and the Token can't be refunded.|r
  • TOKEN_CONFIRM_GAME_TIME_DESCRIPTION - %d days of game time will be added to your World of Warcraft account. This game time is nonrefundable.
  • TOKEN_CURRENT_BUYOUT_PRICE - Buyout: |cffffffff%s|r
  • TOKEN_LOG_TITLE - WoW Token Transaction Log
  • TOKEN_PRICE_LOCK_EXPIRE - Expires in %d sec
  • TOKEN_REDEEM_GAME_TIME_DESCRIPTION - Adds %d days of game time to this World of Warcraft account.
  • TOKEN_REDEEM_GAME_TIME_EXPIRATION_FORMAT - Current Account Expiration Date: |cffffffff%s|r|nNew Expiration Date: |cffffffff%s|r
  • TOKEN_REDEEM_GAME_TIME_RENEWAL_FORMAT - Current Account Renewal Date: |cffffffff%s|r|nNew Renewal Date: |cffffffff%s|r
  • TOKEN_REDEEM_LABEL - Redeem your WoW Token
  • TUTORIAL_TOKEN_GAME_TIME_STEP_1 - 1. Buy a WoW Token from the|n |cffffffffauction house|r.
  • TUTORIAL_TOKEN_GAME_TIME_STEP_2 - 2. Redeem it for 30 days of game|n time.
  • TUTORIAL_TOKEN_GOLD_STEP_1 - 1. Buy a WoW Token from the|n |cffffffffShop|r.
  • TUTORIAL_TOKEN_GOLD_STEP_2 - 2. Sell it in the |cffffffffauction house|r for|n gold.
  • TUTORIAL_TOKEN_PAY_FOR_TIME_WITH_GOLD - Buy game time with gold
  • TUTORIAL_TOKEN_SELL_FOR_GOLD - Sell a WoW Token for gold
  • VIEW_LOG - View Log

Patch 6.1 Hotfixes - March 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Darkmoon Faire
  • All of Darkmoon Island is now a Sanctuary zone. Note that some areas may still be incorrectly displaying as Contested areas on PvP realms. This display issue will be fixed in a future patch.
  • Players are now unable to start other Darkmoon Faire games if they're already on a racing quest.

Cosmetic Transformations and Toy Effects
  • Druid Incarnation, Shaman Ascendance and Ghost Wolf transformations should now correctly have priority over cosmetic transformation effects.
  • Glyph of the Treant's Treant Form now has the same transformation priority as other Druid combat forms.
  • Fixed an issue with the following cosmetic transformations that had an incorrect priority:
    • Celestial Defender's Medallion
    • Gamon's Braid
    • Manastorm's Duplicator
    • Mr. Smite's Brass Compass

  • General
    • Fixed an issue that could cause periodic effects that are not affected by Haste and had its duration extended to expire early.
  • Mage (Forums / Skills / Talent Calculator)
    • Arcane
      • Arcane Power's cooldown now resets at the end of a raid encounter.
  • Paladin (Forums / Skills / Talent Calculator)
    • Talents
      • Fixed a bug with Execution Sentence and Stay of Execution that could cause them to deal their damage or healing ticks in the wrong order.
  • Priest (Forums / Skills / Talent Calculator)
    • Shadow
      • Vampiric Embrace should no longer incorrectly factor in damage caused by Searing Insanity.

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Barn: Players trapping a creature should now drop out of combat as soon as the trap is triggered.
    • Mine, Level 2 (Horde): Fixed a mining node that can spawn in the air.
    • Stables: Players riding a Mount-In-Training are now dismounted when attacked by another player.

  • Legacy
    • [Hellfire Peninsula] Mission: The Abyssal Shelf (Horde version): Wing Commander Brack should now correctly send players off on a bombing run.
    • [Mists of Pandaria] What's in the Box?: Defeating the Concentrated Sha too quickly should no longer cause them to stop spawning.

Raids and Dungeons
  • Blackrock Foundry
    • Blackhand
      • Fixed an issue that could cause players to take more fall damage than intended during the transition to stage two.

  • To make diminishing returns for crowd control effects more consistent and predictable, diminishing returns now have a reset window of 18 seconds. For a detailed explanation of this change, please visit the forum thread titled: Recent CC Diminishing Returns Changes.

Battlegrounds and Arenas
  • Flask of Conquest's effects should now correctly persist through death and be usable while in Arenas and Rated Battlegrounds.
  • Fixed an issue that caused players to stand up while eating or drinking during the preparation phase before the start of an Arena or Rated Battleground match.

  • Toy Box
    • Fixed an issue where using S.E.L.F.I.E. Camera while under the effects of Photo B.O.M.B. would incorrectly provide access to S.E.L.F.I.E. Camera MkII filters.

  • Loot-A-Rang and Findle's Loot-A-Rang can now be used without dropping out of non-flight based shapeshift forms.
  • Snake Firework now has a 15-second cooldown.
  • Stone of Fire is now bind on equip and no longer requires Alchemy to equip.
  • Fixed an internal bag error that could occur while attempting to loot rare lunker fish.

Recent CC Diminishing Returns Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve recently made a slight change to how crowd control diminishing returns function, and would like to provide some concrete information on exactly what’s been changed and why.

As most of you are likely aware, there is a brief window of time after a crowd control effect has been applied, during which further crowd control effects of the same category will have a decreased duration. In patch 6.0.3, due to the method used to update diminishing returns, that window could last anywhere from 15 to 20 seconds.

Patch 6.1 added some new functionality that allows diminishing returns to update much faster, which means we can be a lot more precise with exactly how long they last. So, we made a recent hotfix that changes the duration of diminishing returns to 18 seconds. That means diminishing returns should last about as long as they did on average prior to these changes, but you’re able to have a much clearer idea of exactly when they’ll end.

Hans'gar and Franzok Room FPS Drop
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,

We're having some trouble reproducing this internally, and need some more information for you folks to help us narrow down the issue.

I need two files: a DxDiag of your system and your WoW's Config file. Information on how to grab both is below.

Press Windows Key + R.
Type DxDiag and press Enter.
In the DxDiag window, click Save All Information.
Name the file "dxdiag" and click Save.
Navigate to your root Wow Folder (Like where wow.exe is located)
Open the WTF folder
Locate your file.

Once you have both files, please email them to [email protected] with the title [WoW] [Hans'gar & Franzok FPS Issue] [16411251774].


Blue Tweets
Originally Posted by Blizzard Entertainment
Why'd you get rid of awesome Shirvallah form during Incarnation? It's actually awful being a puny cat. So off putting.
Readability (holinka)

Do you think the Psychic Scream buff will be enough to bring priest pvp back from the ground? Any other plans?
There are a lot of changes in 6.1. We will definitely be watching it all closely. (holinka)

Bug or not? Wrynn's Vanguard Reputation armor doesn't have a 2/4-pc bonus?
intended (holinka)

AskMrRobot Team Optimizer
Our friends over at AskMrRobot recently launched a new premium feature, the Team Optimizer. This lets you look at your raid and see who is not optimized and how far everyone is progressing towards all BiS gear. Once everything is set up, you can also select items that dropped and see who it will be the biggest upgrade for.

Patch 6.1 - Known Issues
Originally Posted by Blizzard (Blue Tracker)
This is a listing of some of the known issues for World of Warcraft Patch 6.1.0
This list is not complete, and will not include all issues.
The issues listed here are frequently reported issues that may be addressed at a later date via a client patch.

Classes and PVP
  • Druid - Ferocious Bite does not refund energy when the ability misses, or is dodged or parried.
  • Paladin - Heals from other Paladins will consume Glyph of Flash of Light without its benefits.
  • Priest - Switching targets while casting Mind Vision can cause Mind Vision to sometimes show the Priest's PoV instead of the original target.
  • Priest - Holy Word: Serenity does not work with mouseover macros.
  • Mage - Frozen Orb has its projectile pathing blocked by objects, such as trees, that don't block line of sight for targeted spells.
  • Monk - Healing Spheres summoned by Gift of the Serpent will not spawn near the NPC party members during Proving Grounds.
  • Monk - Storm, Earth, and Fire clones do not move while channeling Fists of Fury while the Monk has Glyph of the Floating Butterfly active.
  • Shaman - Chain Heal is not prioritizing player healing over pet healing.
  • Warlock - Some pet-summoning modifier spells activate a cooldown on summoning all Warlock pets.
  • Warlock - The Glyph of Metamorphosis is not displaying green wings when the Warlock has completed the Codex of Xoroth.
  • Shadowmeld sometimes doesn't drop combat when cast in PvP combat.
  • Players cannot get the achievement 'Twin Peaks Perfection' (5215) even though they meet the criteria.
  • Players cannot earn "Call to Arms!"(908, 909) achievement.

  • Auchindoun: The map is green in the Western Transept and Eastern Transept.
  • Some of the taxi routes selected in 6.1.0 take longer to travel than the taxi routes in 6.0.3.

  • Draenor quest rewards that receive an epic bonus are disenchanted into Sha Crystals.

  • Garrisons: Runed Copper Rod is still listed as a requirement in the recipe tooltips of the Enchanter's Study.
  • Items that teach followers new traits will overwrite existing traits without any warning messages.
  • Garrisons - Draenei and Blood Elf Nemesis Achievements are not retained after performing a paid faction change.
  • Some garrison NPCs do not return to their original locations after a garrison boss has been defeated.
  • Garrisons: Players may be unable to acquire some missions related to the achievement "Exploration Mission Master".
  • Garrisons: One of the mining nodes in the level 2 Horde Garrison can spawn high in the air.
  • Selling a follower contract back to the vendor will prevent players from being able to re-purchase the contract to learn the follower.
  • Garrison Nook quest givers will not be present in a friend's garrison unless that friend is also present in their garrison.
  • Money earned from missions and bonus rolls do not count towards achievement criteria that count money looted as criteria.

  • Audio and video are out of sync for the Death of Lich King cinematic.
  • Razorgore the Untamed: Defeating Razorgore the Untamed immediately after the mind control breaks will cause the encounter to reset and kill off all players in Blackwing Lair.
  • Spoils of Pandaria: Marksmanship Hunters' pets will despawn when using Disengage during the encounter.
  • Tectus: Fracture, Earthen Pillar, and Crystalline Barrage will sort underneath the piles of sand.
  • Icecrown Citadel: There are multiple issues with the Unholy Infusion quest.
  • Hans'gar and Franzok: Fire Elementals summoned by the Fire Elemental Totem have difficulty pathing to Hans'gar and Franzok if they are standing on the conveyor belts.
  • Elegon: It is possible for some pylons to not all raise when he begins his invulnerable phase, preventing encounter completion.
  • Icecrown Citadel - The Frostwing Halls: Players will be unable to change the raid difficulty after completing the Valithria Dreamwalker encounter.

  • It is possible for players to receive multiple Brew of the Month Club mails or no mail at all.
  • Several of the starting Worgen quests that take place in Gilneas City display a green untextured map when viewed from the quest log or quest tracker.
  • The quest "It Goes to 11..." cannot be completed.
  • The Black Knight leashes after dismounting, during "The Black Knight's Fall" .
  • The quest "Teron Gorefiend, I am" is much more difficult to complete.
  • Players that completed the Black Harvest Warlock scenario during patch 5.4 but did not log in during the pre-patch report that they did not receive the "Breaker of the Black Harvest" achievement when logging in during Warlords of Draenor.
  • The Klaxxi Enhancement and Klaxxi Augmentation buffs were not affected by the number squish.
  • Duels started from the "Duel" vehicle ability will not start, thus achievement "Tilted!" is unachieveable.
  • Several of the starting Worgen quests that take place in Gilneas City display a green untextured map when viewed from the quest log or quest tracker.
  • The quest "Scouting Report: Like Jinyu in a Barrel" has a significant delay at the end of the event before rewarding quest credit for completion.
  • Defeating the Concentrated Sha (68259) too quickly during "What's in the Box?" (QID32330) can cause it to stop spawning for everyone until a server restart.
  • Quest giver of "They Grow Up So Fast" (QID13906) shows a grayed out question mark even though you are already ready to finish it.
  • Jade Forest - Grookin Hill: During "Scouting Report: Like Jinyu in a Barrel" Riko and Shademaster Kiryn die too easily.

Characters, Creatures, and Mounts:
  • Creatures will rotate to face a player if the player is moving after landing the killing blow or if they one-shot the creature.
  • Multiple HD character models sit incorrectly in several types of chairs.
  • Fel versions of the Dreadsteed and Felsteed mounts display some non-fel effects.
  • Players mounted on a multi-passenger vehicle on a transport are not shown the transport loading screen when crossing continents.
  • A minor animation error can occur with some drake mounts (Nether Drakes, Frost Wyrms) when they land after jumping.
  • The left shoulder of one of the Orgrimmar Grunt NPCs is using the incorrect model.
  • There are some HD models that have attachment point issues with Fists of Fury.
  • There are several Blood Elf male hairstyles that animate incorrectly during the Applaud animation.
  • Several mounts are unable to jump far enough out of the water to take advantage of abilities that allow you to walk on water.
  • The Arctic Fox Kit is not correctly obeying his spawn conditions, and will not always be seen during snowy weather.
  • Shields sheathed on the backs of Blood Elf male characters are angled incorrectly.

  • Mouse-over tooltips maybe sometimes only remain on screen for a fraction of a second.
  • Holy priest chakras do not work with the stance conditional.
  • Class-specific mounts cannot be added as Favorites.
  • When someone else adds you as their in-game friend, you'll receive log-off notifications from them even if they aren't your friend.
  • There are inconsistencies between the UI and short supply system.
  • The online toast notification displays toon name rather than BattleTag for friends playing Heroes of the Storm.
  • Changes to some System settings will not save if the Apply button is pressed while the drop-down box for the setting is expanded.
  • Rated Battleground mounts cannot be added as Favorites.
  • Argent Charger (66906) does not display as collected in the Mount Journal unless the character is a Paladin.
  • Mounts may temporarily remove themselves from being in a player's mount journal after they log back into the game from being disconnected.
  • Heirlooms that upgrade from leather to mail at level 40 are not appearing in the Heirloom Journal when the class filter is set to a specific class.
  • When tab targeting, quickly switching direction will not always update your available targets immediately.
  • The max range of tab targeting is only around 40 yards.
  • Tab targeting will choose the closest target, even if it is already your current target.
by Published on 2015-03-02 06:16 PM

Update: Added some additional information from an interview

Introducing the WoW Token
GamesBeat has an interview with Ion Hazzikostas that has some additional details:

  • The tokens are coming in Patch 6.1.2, coming to the PTR soon.
  • You can buy the token without logging in to your character if your account has lapsed. (Watcher)
  • Some BoE raid loot and Black Market Auction House changes may come as a result of all this.
  • The price isn't set yet, but it won't be less than the regular subscription price.
  • Blizzard will set the initial price and then let supply and demand take over.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.

Want to buy a WoW Token for gold? Head to the new Game Time tab in the Auction House, and purchase one immediately for the current gold buyout price—there’s no bidding involved.

When you put a WoW Token up for sale, you’ll be quoted the amount of gold you’ll receive once someone buys it—you’re guaranteed to get that amount no matter how the market moves.

The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system. The Token will be making its debut in an upcoming patch—in the meantime, check out the FAQ below for details on how it works.

The Basics
Q: How do I buy a WoW Token for real money?
A: WoW Tokens will be available for purchase for real money through the World of Warcraft in-game Shop. You can access the Shop through the row of feature buttons next to your character’s bags.

Q: I need gold! How do I sell a WoW Token to another player?
A: You’ll be able to sell WoW Tokens through a dedicated Token exchange in the Auction House, located in a new Game Time section. WoW Tokens cannot be traded or sold any other way.

Q: How much gold will I receive when I sell a WoW Token?
A: The gold value of a Token will be determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after another player purchases your Token.

Q: I need game time! How do I buy a WoW Token from the Auction House?
A: When you visit the Auction House, you’ll be presented with the current market price for a WoW Token in your game region—there’s no bidding involved, and all Tokens in a game region are priced the same at any given moment. If you decide to purchase one, you’ll receive it in your mailbox, and can then immediately redeem it for game time.

Q: How much game time do I get by redeeming a WoW Token?
A: You’ll receive 30 days of game time when you redeem a WoW Token.

Q: Can I resell a WoW Token after I’ve purchased it for gold?
A: No, each WoW Token can only be sold once. After you purchase a Token for gold, it becomes Soulbound. At that point, it can only be redeemed for game time.

The Details
Q: How much will a WoW Token cost on the Shop?
A: Pricing details will be announced at a later date.

Q: Why are you introducing the WoW Token feature?
A: We’ve heard feedback from players that they’d be interested in a secure, legitimate way to acquire gold that doesn’t involve the use of unauthorized third-party gold-selling services—one of the primary sources of account compromises. We also know players who’ve amassed large amounts of gold through regular play would be interested in the ability to trade some to other players in exchange for game time, helping cover their subscription costs.

The WoW Token feature gives players on both sides of the equation a secure and straightforward way to make that exchange. It opens up a new kind of payment option for World of Warcraft players, and we hope that it will also help lead to fewer account compromises and a better game experience overall.

Q: How is acquiring gold by selling a WoW Token different from buying gold from third-party services?
A: Buying gold from third-party services negatively impacts the game experience for everyone. The overwhelming majority of the gold these services provide comes from stolen player accounts, halting the victims’ ability to play the game and contribute to their guilds. On top of this, gold selling companies often farm resources using hack programs, sell fake product codes as a scam, and spam entire realms with ads to buy gold, disrupting the game in very real ways.

The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.

Q: Why can’t players set their own prices for the WoW Token?
A: The WoW Token feature is designed to facilitate the exchange of gold and game time between players in as secure, convenient, and fair a way as possible, and without making players feel like they’re playing a game with their hard-earned money. Having a set current market price and a straightforward exchange system is the best way to achieve that—you don’t need to worry about whether your Token will sell or not due to being undercut or the market shifting, and everyone receives exactly the amount of gold they were quoted.

Q: What happens if the price quoted to me is different from what the Token actually sells for?
A: You will always receive the gold amount quoted to you at the time you place a Token up for sale, regardless of what the current price is when the item actually sells.

Q: How long should I expect to receive my gold after putting a Token up for sale? How does the game determine whose Token to sell?
A: The amount of time it takes to receive your gold after putting a Token up for sale depends on a variety of factors, including the current supply and demand. When you list a Token, you’ll be quoted an estimated time based on the current Token supply and the rate of recent transactions, but the actual amount of time it takes to sell is likely to vary (note that Tokens do not expire). In most cases, Tokens are sold in the order in which they were put up for sale; however, there are some exceptions to this, such as when a Token purchase is undergoing verification.

Q: If I buy a WoW Token from the Auction House, how long does it take to receive the Token?
A: Just like a standard Auction House purchase, it will normally arrive in your mailbox nearly instantaneously.

Q: If I’m buying a WoW Token for real money from the in-game Shop, how long does it take to receive it?
A: Once you successfully complete a purchase, your Token should arrive in your inventory (or mailbox, if your inventory is full) almost immediately.

Q: Do Tokens expire? What happens if I accidentally delete one?
A: No, Tokens do not expire. They also can’t be deleted, so no need to fear accidentally trashing them.

Q: Can I stop my auction or receive a refund after it was purchased (for gold or real money)?
A: All transactions are considered final and auctions cannot be cancelled, so make sure you’re certain you want to proceed before listing or buying a Token. To help prevent unintentional transactions, you will be prompted to confirm your purchase or sale before it’s finalized.

Q: Is there a deposit? Does the Auction House take a cut of the Token seller’s gold?
A: There’s no deposit, and the Auction House does not take a cut of the gold for WoW Token sales. The standard deposit is designed to dissuade players from spamming the auction house with items that aren’t selling, and the standard cut is designed to dissuade players from buying and reselling items for minuscule markups. These issues don’t apply to the WoW Token, so there’s no need for a deposit or cut.

Q: Will each game region have its own WoW Token exchange? Will everyone in a game region have access to it?
A: Each game region—Americas (including ANZ realms), Europe, Taiwan, Korea, and China—will have its own shared WoW Token exchange. We’ll share additional details at a later date.
by Published on 2015-03-02 02:37 AM

How to Reroll Weapons, Affix Suggestions Thread, PTR 2.2 Streams

March 2015 Card Back - Ragnaros, Top Decks of February 2015

Town Hall Heroes #52, Epic Plays of the Week #19

Patch 6.1 - Darkmoon Faire Race
The video below goes through one of the possible ways to complete the race in time for Darkmoon Racer Roadhog.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Silas Darkmoon claims to have spared no expense in finding the most wondrous wonders around as he presents the wonderful Darkmoon Faire. Beginning this Sunday, March 1, the Faire returns to Azeroth with a new racing series, new rewards and achievements, and a couple of updates to the games you’ve come to know and love.

Off to the New Races
Starting on March 1, the Darkmoon Faire will unveil the first part of a new racing challenge to thrill and delight players of all sorts.

Win yourself the new Attraction Sign, and point it at your favorite things.

Head down to the boardwalk and get started by accepting the quest ‘Welcome to the Darkmoon Races’. You’ll learn how to race all over the countryside around the Darkmoon Faire, avoiding obstacles and using any tools and tricks you can to finish the course in the fastest time possible.

Only the quickest racers will qualify for the achievements and rewards that come with them. Along the way, you’ll want to use speed boosts, springboards, and a very careful aim all while avoiding boundaries which have been juiced up with a powerful stun.

The Fire-Eater’s Vial is the perfect reward if you’ve always wanted to make fire with your face.

This is but the first of several racing activities to come. When the Faire returns in April, a second race, new achievements, and associated rewards will be added to the first set. We expect Silas to keep adding twists and turns in future months until he has all of Azeroth running around his island:

  • March: ‘The Real Race’, including the Racing Strider racer and a set of achievements with rewards.
  • April: ‘The Real Big Race’, including a new Rocketeer racer, more boosts and race buffs, and new achievements for beating the The Real Big Race with both racers.
  • May: A new Wanderluster racer, new achievements for beating both races with the Wanderluster, and rewards.
  • June: A new Powermonger racer, new achievements for beating both races with the Powermonger, and rewards.

That’s right, friends! The new Everlasting Darkmoon Firework can be yours.

Updates are Best Dates
From now on, the Tonk Commander game no longer has a maximum of 30 hits. You can now go for as many hits as possible in one minute, and scoring 45 hits earns you the ‘Ace Tonk Commander’ achievement and the new Darkmoon Tonk Controller toy.

Ring Toss has also been updated. The target turtle has gotten trickier than he used to be, and the rings are smaller, but winning will just take some practice on your part. It might take a lot of practice, but you’ll want to give it a shot, since ten rings in a row earns you the new ‘Triumphant Turtle Tossing’ achievement and the Darkmoon Ring-Flinger toy. It’s an explosion of rings from your victorious hands.

Don’t Forget the Heirlooms
Silas asked us to remind everyone that beautiful selections of Heirloom items are available to make your very own, for only a few Darkmoon Prize Tickets each. With the introduction of the new Heirloom collection system in patch 6.1, there’s no reason to not come play the games of the Faire and get closer to earning yourself that Chauferred Chopper!

Step right up! The next Darkmoon Faire runs March 1 – March 8, and will return again on April 5. For a general overview of this unique event, check out our Darkmoon Faire page in the World of Warcraft Game Guide.

Patch 6.1 - Darkmoon Faire Changes
Along with the addition of a race, there are a few other changes and additions to the faire:

Patch 6.1 - Archaeology Progress Fix
Originally Posted by Blizzard (Blue Tracker)
Hi everyone. We’ve just received an update from our development team informing us that this fix may not be applied to all affected players immediately after the launch of 6.1. We will be rolling it out gradually over time so that we can monitor results and ensure that everything is working as it should. So, if you’re still missing your progression when you login after patch 6.1, don’t panic! We haven’t forgotten about you and will be working to fix your affected characters as soon as possible.

Thanks again for your patience.

Blue Tweets
Originally Posted by Blizzard Entertainment
Plz tell me (Horde) Ashran mid GY bug is fixed in 6.1. Corpse running constantly just to rez is REALLY annoying!
Believe so. What have you experienced? (holinka)
it destroys forward progress.Has something to do with GY changing hands and/or going neutral.H & A flags displayed 2.
I know we tried to fix it. Have you seen it recently? (holinka)

2v2 is a lot more popular than 3v3, despite having basically no support from Blizzard.
General trend that If an activity rewards the same gear but requires less people, it will be more popular. (holinka)
That "popularity" doesn't mean it's a better experience. (holinka)

If I swap out Trade Post w/AH Bot for Inn, swap back later and rebuild to lvl 3, will I have to redo the AH Bot quest?
You would not need to redo the quest. =) (WarcraftDevs)

will you still get player kill credit for the nemesis quest line for glad sanctum when in a raid group in 6.1?
.Yes, the Gladiator’s Sanctum quests are flagged to allow progress in a raid group. (WarcraftDevs)

Manaflask - Method Interview
If you missed the FinalBoss interview today, this Manaflask interview with Method should hold you over until the video is released on Monday.

Dark Legacy Comics #479 - The Unspeakables
DLC #479 has been released.

by Published on 2015-02-28 03:29 AM

Raid and Dungeon Q&A, New Cindermane Charger Recruit-A-Friend Mount

New Sets Focused Feedback, PTR 2.2 Undocumented Changes, GR 35 Keys Trick

Hearthstone Patch 8036 - Blackrock Mountain, Three New Card Backs

Brawl with the Blues - Feb 26th, Murky Changes Incoming, Practice Mode Issues

Patch 6.1 Hotfixes - February 27
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Garrisons, Followers, and Outposts
  • General
    • Visiting Garrison profession traders are now on a rotation and is no longer random.
    • Summoned Garrison bosses should no longer reset or despawn after being summoned if they're engaged by pets or Garrison NPCs.
    • Visiting High Overlord Saurfang no longer offers to accompany Horde players on patrol over concerns that he may cleave the Garrison in half.
  • Garrison Quests
    • Targets of bounty quests are now open tap.
    • Learning is Painful: Huge Crate of Weapons should now be interactable and allow players to complete the quest.
  • Follower Missions
    • Relic and Bounty missions are no longer being offered.

Creatures and NPCs
  • Fixed collision geometry designed to prevent crowding around the Horde PvP vendors in Warspear.

Raids and Dungeons
  • Legacy
    • Drak'Tharon Keep: Fixed an issue where Novos the Summoner was unkillable on Heroic difficulty.
    • The Culling of Stratholme: Fixed an issue where the Dark Runed Chest after defeating Mal'Ganis could not be looted on Heroic difficulty.


Bug Fixes
  • Trade Goods and Consumables should now be correctly deposited to bags assigned to favor those item types.

Patch 6.1 - Build 19702
A small client patch went out today to fix some bugs.
Originally Posted by Blizzard (Blue Tracker)
Bug Fixes
  • General
    • Fixed a number of issues that could cause the client to crash.
    • Fixed an issue where name and chat filters were not blocking some inappropriate words.

  • Rogue (Forums / Skills / Talent Calculator)
    • Fixed an issue where Combat Rogues were unable to apply Deadly Poison from the Spellbook's fly-out menu.

  • Raid frames should no longer sometimes display character realm names in a second line.

Missing Glyphs Added to Inscription Vendors
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In Patch 6.1, the glyphs in question now have recipes and are no longer sold by vendors.

From 6.1 Patch Notes:

The following glyphs now have recipes and are no longer sold by vendors.

Blue Tweets
Originally Posted by Blizzard Entertainment
How large will the 6.1 Ashran teams be? (40v40?etc) If too big, everyone going for one event will DESTROY fps due to server lag.
yup something we'll keep an eye on (holinka)

Wargame Battlegrounds currently can only be entered with EXP-ON. Can we address this bug?
we'll investigate it. We have to ensure that nothing in wargames grants you XP. Need to be thorough. (holinka)
And to clarify, wargame arenas with XP-off is fine. It's just the wargame bgs that bug.
thanks for the information (holinka)

Lunar Festival update: Elder Bluewolf is now back in Wintergrasp and accessible to players. (WarcraftDevs)

FinalBoss - Method Interview: World First Blackrock Foundry
FinalBoss is interviewing Method on Sunday at 4 PM EST / 10 PM CET.

by Published on 2015-02-27 06:59 PM

Raid and Dungeon Live Q&A
A recap can be found below:

  • Heroic dungeons could use some improvement, but the current problems with them aren't all new in Warlords. In previous expansions there would be catch-up content that rewarded better gear than the heroic dungeons. Even in Mists of Pandaria, Timeless Isle removed any need to step inside Heroic dungeons.
  • Heroic dungeons aren't very useful right now in terms of gearing up.
  • Valor or badges were a reason to run dungeons in the past, but that wasn't a satisfying use of the dungeons. You would run a dungeon that you were far too strong for, which doesn't always feel great.
  • Challenge modes are now a timed run, but can also be used as challenging content for gear progression. Patch 6.1 updated the rewards to item level 660 to keep them relevant. You can't queue for them randomly and can only do one a day, but it is something.
  • A Mythic version of dungeons is something that has been talked about internally, but nothing to announce right now. It would be nice for dungeons to remain relevant later in the expansion. Would increased numbers and item levels be enough, or would the dungeon need new mechanics to really be Mythic?

  • Getting one random item from a garrison mission every two weeks from a difficulty higher than the one you are doing now is fine.
  • Older Raid Finder content had another color variation of the gear to add some differentiation between difficulties. It wasn't reasonable to expect players to know which color variation was from which difficulty when looking at people around town. In Warlords the Raid Finder set has different art and this is likely to continue going forward.
  • Raid Finder being easier than heroic dungeons and giving better loot is partially due to it having a weekly lockout. You can run heroic dungeons repeatedly to quickly gear up. Raid Finder is a way for players to experience the content and story, as well as a way to earn some meaningful upgrades. If Raid Finder gave worse loot than Heroic dungeons, participation would be lower, players would only run it a few times, and queue times would go up.
  • There is no reason to not use personal loot right now, but players may not want to trust a seemingly random system, even if it is mathematically the same.
  • The way personal loot feels will be improved in future patches, avoiding situations where everyone wins loot or no one wins loot.
  • The raid leader chooses the loot system and they have an incentive to choose Master Loot to be the master looter. If you don't like Master Loot, find another group or make your own that uses personal loot.
  • Personal loot has worked out very well. The short period of time when personal loot was disabled at the start of Warlords showed the benefits of personal loot. Competing with players in the group for loot wasn't fun, it was nicer to work together to kill bosses.
  • Warforged gear was initially used to make the larger raid size more attractive. It is now used as another bonus property to give players a little bit of excitement when killing a boss repeatedly. It also gives groups a power increase over time, even when clearing content on farm.
  • Raid Finder will be better itemized in the future.
  • Spirit could be changed in the future to also do something like increase your spellpower. Items that are Best in Slot for half the raid due to itemization aren't ideal.

  • Normal and Heroic difficulty tank representation is currently fairly balanced across the different classes. The goal was to make sure all tanks are in the same ballpark in terms of their overall ability to perform in a raid zone as a whole, which was achieved.
  • Some of the perceived tank representation imbalance at the highest end is due to how tank mechanics interact with specific fights and the availability of alts to switch to. Brewmaster being popular in Mythic BRF is partially due to how their mechanics interact with the fights. They can Stagger a lot of the physical damage spikes, giving them an advantage on some of the fights.
  • Raid cooldowns aren't too strong right now, especially those available to non healers. Guilds aren't stacking classes for things like more Smoke Bombs. Some of the healer cooldowns could use a little balancing. Using a big healer cooldown to stabilize the raid after something happens is important for teamwork and cooperation, giving an organized group an advantage over a random PuG where there is no coordination.

  • Watcher enjoyed Operator Thogar, but in general most fights were well received. Trains make everything cooler, raid bosses included!
  • Itemization in terms of which stats are available don't really affect a group's performance as a whole. It can affect the relative power of specs, as some specs got stronger when Blackrock Foundry came out and gear starved specs got better gear. That situation is something the team will try to minimize going forward, but that affects the individual. In terms of the entire raid group it will average out.
  • Normal and Heroic Blackrock Foundry are no longer too hard for smaller raid sizes. The team has made some changes and is keeping an eye on it though.
  • Raids shouldn't get harder as you add more players, such as they did with the breakpoints in Siege of Orgrimmar. You shouldn't ever have to tell someone they can't come to the raid because it would make the encounter too hard.
  • The Patch 6.0 raids had a smooth progression curve. There weren't any huge brick walls that guilds ran in to. Almost everyone who finished or got through most of Normal Highmaul started on Heroic and people were able to continue progressing there.
  • Having multiple difficulties also has worked out pretty well, as most players and guilds aren't feeling obligated to go back and keep doing easier difficulties.
  • Mythic Kromog originally had pillars spawn far from the boss, but a hotfix moved them closer to Kromog so that melee DPS could damage them too. The encounter is back in a good place now, with a healthy number of melee DPS being in many kills now.
  • The team is keeping an eye on success rates in BRF, with tweaks to the earlier bosses to make them a better entry point. BRF is a continuation of Highmaul so it is tuned around you having normal Highmaul gear or BRF Raid Finder gear. BRF should be accessible if your group is going in in the 650s.

Raid Design
  • Two tanks will be the baseline for raids, with maybe occasional slots for a third. Going over two would make it necessary for guilds to find another tank to continue raiding. Tanks can generally find groups fairly easily or make their own groups.
  • Sometimes needing a third tank is by design, especially in Mythic, but it is sometimes emergent.
  • When designing raid bosses, the team starts with designing a Heroic fight and then changes it to make it harder and different for Mythic and easier for Normal.
  • Sometimes the team designs a fight and was aiming for Heroic, but after testing they realize it is really a Mythic fight. Some abilities are then removed to create the Heroic fight.
  • Over 90% of guilds that raid have a roster of people that normally raid with them. They don't have a ton of players on the bench or lots of alts to swap out.
  • Mythic progression guilds that are pushing hard will likely take advantage of situations where a certain spec or class is better, but the vast majority of guilds aren't doing that and don't need to. The goal is for everyone to have a situation where they can feel awesome.
  • Elevators are a convenient way of going up and down, but the team can explore other means of conveyance. Throne of the Tides was a dungeon where movement force would have been more fun than an elevator.
  • The goal isn't for everyone to have exactly the same capabilities and performance on every fight. The goal is to have different fights where different classes or specs will shine. Some classes or specs will do better on some fights than others and it will average out for the overall majority of players.
  • If a fight can't be completed with a reasonably balanced group and stacking of a class or spec is almost necessary, that is a problem and it will be fixed by tweaking mechanics or narrowing the gap with class and spec niches.

  • Realm first titles like Obsidian Slayer aren't likely to return.
  • Some of these titles just were awarded to whichever guild leveled to the cap fastest or what players in the guild got to participate in the kill. Realm first guild achievements work better, as they reflect that the entire guild worked towards the achievement.
  • Titles like Death's Demise weren't earned by any guild with just 25 people involved. There were players that were involved in many wipes who may have been swapped out on that particular attempt or day who didn't get the title, which wasn't ideal.
  • Personal titles for defeating bosses on the hardest difficulty become more attainable over time, but they retain prestige in the moment.

  • There is no Troll dungeon in the next patch because there are no Trolls in Draenor.
  • The shortcuts in challenge modes were a bug that got fixed in Patch 6.1. Normally it would be a bug that should have been fixed, but in this case it will affect challenge mode leaderboards and could have gone without being fixed. The team could bring back the old terrain with a client patch or wipe the leaderboards, which is the direction they are leaning.
  • The internal bug tracking system has 400,000+ bugs that have been fixed over time.
  • The Group Finder tool has worked out really well. Filtering options and the UI will continue to be improved. Initially the filtering was limited as the usage of the group finder grew, but now that it is very popular more filtering might be helpful.
  • The rules for kicking people could use another pass and it is something the team is looking at very closely. Most of the rules are from Patch 3.3 and the game is very different today. Now that loot is personal and guaranteed to be sent to you even if you are kicked from the group, there isn't any reason for players to kick other players to abuse loot rolls. Some of the restrictions could be removed.
  • The team's focus is on reducing the gap between the final content patch and the next expansion. Siege of Orgrimmar was way way too long. This expansion will have whatever number of raid tiers is necessary to avoid that long gap. Six or seven months is long enough for most big raid tiers. Thirteen months is way too long.
  • Timewalker is still something being worked on and maybe there will be something to talk about in the near future.
  • The current way the World First race works (community driven) is fine. There are too many variables to ensure perfect fairness for an official World First.
  • Community created raids aren't likely to happen, but the team takes into account feedback when designing raids.

New Cindermane Charger Rides into Recruit-A-Friend
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve just added a new reward to the Recruit-A-Friend (RAF) reward stables—the incendiary Cindermane Charger. Found on the remote fragmented islands of the Firelands, these smoldering steeds run with the fury of Ragnaros—perfect for blazing a trail across Azeroth and Draenor.

The Cindermane Charger is only available through the RAF program, so get to recruiting now to earn your new mount!

Learn more about the Recruit-A-Friend program here.

Blue Tweets
A nice tweet from the official World of Warcraft account today:

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