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by Published on 2014-11-08 08:10 AM

Blizzcon 2014 - Day 1 Recap
No real WoW news today, but lots of interesting news for others games. The Live Raid tomorrow starts at 10 AM PST / 1 PM EST, followed by another Overwatch panel. WoW also has a Cinematic panel, Q&A panel, and Documentary later in the afternoon, followed by Metallica to close out the show.

Official Websites

Opening Ceremony
  • Overwatch confirmed as new IP, playable at Blizzcon and "sooner than you think. Team shooter set in the future on earth. 12 Heroes now, many more coming in the future.
  • New Hearthstone expansion - Goblins and Gnomes
  • Heroes of the Storm closed beta begins January 13, 2015
  • The spacegoat pet will be sold starting in December to support the Red Cross's Ebola relief efforts.

World of Warcraft
  • Warcraft Movie Presentation
    • People actually at Blizzcon saw a short teaser trailer, but the video won't be released online.
    • The movie will follow heroes on both factions, "50% Alliance, 50% Horde".
    • The visual effects are very realistic. Motion capture was used, the team worked with ILM to make it feel as much like live action as possible.
    • Effects are Avatar and Lord of the Rings at the same time.
    • Very detailed sets were built, such as part of Stormwind's main street.
    • A partial list of the cast was released.
  • World of Warcraft - Items, Class Changes, and More
    • A recap of Warlords changes.

  • Overwatch Unveiled
    • Chris Metzen is only doing one voice in this game.
    • The game will be accessible and have options other than putting a crosshair over someone.
    • You should die less frequently than in current modern military shooters.
    • Initially only on PC.
    • No pricing model yet.
  • Overwatch Press Kit


Heroes of the Storm
  • Heroes of the Storm Overview
    • Draft mode is coming, with no duplicate heroes and no bans.
    • Ranked play is coming with two leagues: Hero league (any size group queue) and Team league (fixed size teams only). There are seasons, points, and a separate skill rank.
    • Leavers - If you leave games too often, you will only be matched with other people that leave games too often. You can undo this by not leaving games.

Diablo III

BlizzCon Online Sale—New Loot Available!
There were some Overwatch items earlier, but all of them have disappeared except for this statue.
Originally Posted by Blizzard
New loot is available in this year’s BlizzCon online merchandise sale for BlizzCon attendees and Virtual Ticket holders! We’ve just restocked the Blizzard Gear Store with over two dozen new items—to snag this BlizzCon-premiere plunder, simply head to the Blizzard Gear Store (, log in, and click the BlizzCon Sale banner to start shopping.

We also still have plenty of other items in stock, too. Check out our Facebook gallery to get a closer look at some of the other products available.

How to Buy

Make sure to log in to the Gear Store using the account you used to purchase your Virtual Ticket. If you’re attending BlizzCon in person, use the account on which you redeemed the BlizzCon Digital Bonuses code from your badge confirmation email. (If a friend bought your ticket for you, ask them for your code, then redeem it here.)

Supplies are limited, and keep in mind that orders are shipped from the United States, so international shipping rates may apply.

Blizzcon Day 1 Pictures
There are a few shots of movie props along with normal Blizzcon things.

ORIGIN PC Giveaway
Curse and ORIGIN PC are giving away a nice little gaming system!

by Published on 2014-11-08 12:43 AM

World of Warcraft - Items, Class Changes, and More
Originally Posted by Blizzard Entertainment
  • The goal of the class changes was to keep classes fun, stop the PvP CC madness, make numbers easier to understand and slow down the pace of healing a little bit.
  • Removing abilities will make the game more fun.
  • Fantasy, visuals, cool effects, powerful, interactive, and abilities with a clear purpose are fun.
  • Redundant abilities are not fun (Frostfire bolt / Frostbolt for Fire and Arcane)
  • Abilities with inconsistent fantasy are not fun.
  • Situational abilities are not fun (Nourish)
  • Abilities that have been balanced to mediocrity are not fun (Mortal Strike)
  • Abilities with no feedback are not fun (Blood Strike - No real animation, visual, or fantasy)
  • Abilities that are unreliable are not fun (Feral druid positional requirements)
  • Complicated abilities are not fun (Symbiosis)
  • Returning players had more and more trouble figuring out how their class worked as more abilities were added. You shouldn't have to go to another website just to figure out how to play your character.
  • The old talent system was scrapped to help combat this problem, but it didn't solve it.

  • Players didn't enjoy healing because of health bar whiplash, players were always almost constantly dying, healing consisted of spamming heals constantly.
  • Smart heals were too smart, the game was playing itself for you, you didn't have to do any targeting. You ended up with a healing rotation and not paying attention to who was injured.
  • Mana was scaling poorly, lower item level characters had not enough mana, higher item level characters had excessive amounts of mana.
  • In Warlords, players have double the effective health, giving you longer to think and target your heals.
  • In Warlords, smart heals aren't as smart. They just heal anyone who is injured rather than the most injured.
  • In Warlords, healers will have enough mana even at lower item levels.
  • In Warlords, Spirit is now on less slots, so you can't trivialize mana anymore.
  • Healing will be more tactical and allow players to make decisions while healing in Warlords.
  • Players will have sufficient mana but not excessive mana in Warlords.

  • Once a tier token dropped, you had to go to a vendor, find the right item, figure out what gems and reforges you need, upgrade the item, and then you were finally ready to use it. Once you were ready to use it, you may have to change gems and reforges on your other items as well.
  • Kill a boss, loot an item, equip the item.
  • Tier tokens will convert to an item just like the Timeless Isle tokens, this removes one of the steps.
  • Hit and expertise are removed from the game, meaning you don't need to reforge and regem all the things with every new item you got.
  • Item upgrades are also gone, removing another step.
  • Enchants and sockets are on fewer slots now, helping remove another thing to do.
  • Caps and breakpoints are gone, making stat customization easier.
  • In Mists of Pandaria, loot can drop that no one in the raid can use, which didn't feel good. Set bonuses and stats that switch on your main armor slots help with this problem. Spirit not being on most slots also helps.
  • Dodge and Parry are now bonus armor.
  • There are now more sources of loot, especially during questing and leveling in Draenor.
  • Versatility, Multistrike, Tertiary stats, gem sockets, and randomly upgraded quest items also help to add variety.

  • Gladiator's Resolve was a small enough change that it didn't need another spec.
  • In case you missed it, the legendary item in Warlords is a ring.
  • Legendary weapons can be added when they fit the story / current state of the game.
  • Discipline priests couldn't be nerfed earlier because so many guilds relied on them. Making guilds unable to defeat an encounter they could defeat yesterday is not fun. Doing so would have required retuning many of the Siege of Orgrimmar fights.
  • Seeing the bonus on tier tokens before they are used is something the developers are looking at. The wrong person getting the bonus won't have a large impact on the raid (but it will to the person getting the loot).
  • There is still significant complexity, challenge, and depth in the game even after the Warlords changes. Specs are assessable as possible, but there is still depth in the class gameplay and encounters.
  • Tanks are better at soloing and the game isn't really balanced around it.
  • Everyone will be able to solo old content at some point, some classes may just take more gear or time than others.
  • Druid travel forms being separate buttons is something that will be added with glyphs.
  • Shadow priests getting new / updated visuals is something that might be addressed in the future.
  • Mana gems didn't add anything interesting to the gameplay, so it was removed.
  • Destro DPS is fine at level 100.
  • Raid cooldowns aren't as important anymore, so there should be significant diversity in classes brought to raids.
  • Rogues needing to be behind the boss is part of overall awareness needed to play the class and how the encounters are balanced.
  • Professions making things that no one would ever use didn't make sense, so going forward you can craft actually useful things while leveling. The dust from DEing things should still be sufficient. The amount of dust required to make things is tuned around the amount of dust available.
  • Adding more filtering and options to the dungeon finder would just increase queue times, especially for DPS. The Group Finder should help players that want to make groups for non standard runs.
  • The combo point UI could be improved, but a solution hasn't been found yet. The team will look at what solutions players come up with for displaying combo points.

by Published on 2014-11-07 10:17 PM

Update (3:15 AM EST): There is a description of the teaser on the forums.
Update (8:55 PM EST): Duncan Jones understands the frustration at not being able to see the footage without being there.
Update (7:40 PM EST): Show hosts confirmed we won't see any movie footage released, you must be at Blizzcon to see it.

Warcraft Movie Presentation
Originally Posted by Blizzard Entertainment
  • The team had tried to do the movie different ways before, but were never comfortable with how it was working out.
  • There is a lot of story to cover with Warcraft, so they are starting with Warcraft 1.
  • The movie will follow heroes on both factions, "50% Alliance, 50% Horde".
  • Blizzard feels the team has done a great job with the movie and that everyone is in good hands with them.
  • There is a scene where everything is burning down, Durotan is in his tent with Draka.
  • The visual effects are very realistic. Motion capture was used, the team worked with ILM to make it feel as much like live action as possible.
  • Effects are Avatar and Lord of the Rings at the same time.
  • Very detailed sets were built, such as part of Stormwind's main street.
  • Camera operator could see the digital Orcs in real time when capturing the footage.
  • There was training on how to physically act as an Orc.


by Published on 2014-11-07 10:12 PM

Overwatch Press Kit
Take a look at the character abilities and backstory on the official website!

Cinematic Stills


Character Concept Art

Environment Concept Art

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