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by Published on 2016-08-16 06:28 PM

Update: Legion Invasions have been hotfixed to award more experience.

Warforged Invasion Armor, Event Changes, Shadow Dance, Blue Posts, Tweets, WowCraft

Legion Invasion Experience Increase
Originally Posted by Blizzard
Thanks everyone for the feedback.

We agree that our initial change made Invasions too unrewarding for characters who weren’t at max level, so we’ve just applied a hotfix that increases XP gains from killing Legion invaders. Since Invasions are only around for a short period of time, we want them to feel lucrative, and provide incentives to actively participate in them.

You should be seeing a lot more progress on your XP bar for helping your fellow Azerothians fight the Legion now.

Patch 7.0.3 Hotfixes - August 16
Invasions now give less experience per invasion, but more invasions are up at once and they spawn more frequently.
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Bone Shield now reduces damage taken by 16% (was 20%).
  • Tremble Before Me's chance to fear now ramps up slightly slower.
  • Red Thirst now reduces Vampiric Blood's cooldown by 1 second per 6 Runic Power spent (was 2 seconds per 20).
  • Heart Strike damage reduced by 20%, but PvP mult removed (net increase of 7% in PvP).

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Demon Hunters can now gain reputation with Pearlfin Jinyu and Black Prince.
  • Throw Glaive now deals the same damage to players as it does to NPCs for all Demon Hunters.
  • Soul Cleave healing increased by 22%.
  • Fel Blood (Mastery) now increases the physical damage reduction granted by Demon Spikes by 12% (was 8%), further increased by Mastery (always 1.5x as much as before).
  • Soul Carver now has a 40 sec cooldown (was 60 sec).
  • Demon Hunters should be able to loot Pandaria world bosses.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Maul damage increased by 23%.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Mongoose Bite duration now 14 seconds (was 12 seconds).
  • Survival Hunters’ companions now gain twice the benefit from Mastery.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The maximum duration of Bone Chilling is now 8 seconds (was 6 seconds).
  • Flurry mana cost reduced by 75%.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Special Delivery now has a chance to crit when doing damage.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Light of the Protector and Hand of the Protector now heal for 35% of missing health (was 25%).
  • Bulwark of Order now grants an absorb for 40% of the damage done (was 20%).

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Surrender to Madness now provides +150% Insanity (was +200%).

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fixed an issue where using Pick Pocket could cause you to enter combat.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Rainfall now heals for 50% of Spell Power (was 25%).

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Incinerate damage increased to 190% of Spell Power (was 170%).
  • Immolate no longer has a chance to generate a shard on its direct damage.
  • Roaring Blaze now increases Immolate damage by 25% (was 50%).

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Never Surrender now increases Ignore Pain absorption by up to 75% (was 100%).
  • Revenge damage reduced by 20%.
  • Dragon Scales now increases Ignore Pain absorption by 40% (was 60%).

  • Invasion frequency has been increased, and XP awarded for completing an invasion has been reduced.
  • Demon Invasion reward armor now has a small chance to be Warforged.
  • The Captive Wyrmtongue vendor should once again offer the Glaive of the Fallen to all classes.

  • The item Gods and Monsters has been restored to its proper function, and will now be sent to players who complete the Gods and Monsters Achievement, allowing them to start the quest “Gods and Monsters”.

Invasion Experience Changes
Originally Posted by Blizzard (Blue Tracker)
We see that this has been noticed already, but for more clarity - the frequency of invasions has been tripled, and you will have more invasions to participate in throughout the day. To compensate for this, we have reduced XP awarded for each individual invasion.

Remember that as we move closer to the launch of Legion, you can expect an increased Legion presence in both numbers and cadence as their invasion grows stronger.

See you on the battlefield!

Pre-Expansion Quests Live
Most of the pre-expansion quest chain is now live!

by Published on 2016-08-16 03:27 AM

WD Builds & Guides Compilation by J_Macc

Daily Quests Fixed! The 50 and 60 Gold Quests Have Returned

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Invasion Armor - Warforged Hotfix
The item level 700 armor rewarded from the Legion invasions was hotfixed to have a chance to be Warforged. If you are looking for another reason to do invasions, keep in mind that XP gains were recently buffed.

Legion - Pre-Expansion Event Changes
The Legion's invasions will intensify this week and part of the pre-expansion quest line will unlock!

Shadow Dance and the Stealth Bar
Originally Posted by Blizzard (Blue Tracker)
We’ve been reading all of the feedback throughout beta regarding Shadow Dance and the desire to have it use the “Stealth action bar.” To get right to the point, after an upcoming hotfix, Subtlety Rogues will find that Shadow Dance swaps their main action bar to the alternate bar that is used while in Stealth.

For a bit of context on the late change to our thinking on this: we rarely allow automatic functionality (such as action bar swaps, or macros) to choose between core damage abilities on the player’s behalf. We believe it’s important that the player has to make those choices themselves. The Rogue Stealth bar has always been a minor exception to this, but for many years, the Stealth bar was only active for the single ability you used to open a combat, and was not seen again for the duration of combat (other than with Vanish). The ability to bind your openers to the same buttons as your rotational abilities was a convenience that didn’t affect your use of abilities in combat.

However, the new Shadow Dance (and to a lesser extent Subterfuge), has resulted in some Rogues regularly using openers during combat, as elements of their rotation. In this case, the Stealth bar changes from a minor convenience that lets you place once-per-combat buttons on more convenient keybinds, to actually making regular, mid-combat decisions for you.

That said, after following the ongoing discussions and carefully considering your feedback, we understand the desire for consistency with other abilities that allow Stealth-only actions. Given the gray area that Shadow Dance is in, and the widespread feedback that using the Stealth bar would be more consistent and intuitive, we’ve decided to go ahead and allow Shadow Dance to once again swap your main action bar. This hotfix is scheduled to live with weekly restarts in each region.

A few details for players who use macros to further manage their buttons:
  • Shadow Dance will be treated similarly to Subterfuge for the purposes of macro conditionals. It will not activate [stealth], but it will activate [stance:2].
  • If you want to make a macro that mimics the behavior of the main bar (i.e. swapping when you have any of Stealth, Vanish, Subterfuge, or Shadow Dance), you can use the macro conditional [bonusbar:1].

Blue Posts
Originally Posted by Blizzard Entertainment
High King Title
Just for some lore notes on the title itself...

The title "High King" is more akin to the title "Supreme Commander" that was held by Anduin Lothar, being the commander of the Grand Alliance's armed forces. It doesn't serve to denote "rule", "legal authority", or any kind of faction-wide political control over the civilians of the races that make up the Alliance itself (outside of the case where Varian was the High King of the Alliance, and the King of Stormwind, making him the leader of the humans of Stormwind, obviously).

We've discussed this a lot in the past, but the title and position of "High King" fits thematically with the Alliance - being an alliance formed originally around allegiances to human kingdoms.

Much like the Warchief of the Horde serving a military role, the High King acts to try to coordinate the forces that he is given leave to command (races of the Alliance can refuse to commit forces to the High King). This does not necessarily mean that the entire group agrees with the High King at all times, but they do recognize and understand the need for organized military intervention.

You may suggest that the humans should not have the title of High King, but as said above, there is a historical anchor within the Human Kingdoms for commanding the militaries of the Alliance, and they do believe they are better served by these Kingdoms than they would be by a Republic or Democracy.

A note on the name back to you. You guys decided to call it the "High King," in an Alliance of races where only two of the seven factions have a monarchy, while completely disregarding the much more descriptive and accurate term "Supreme Commander." And then you had the Human King get the title. The message is pretty clear.
I don't personally think there is anything stopping the Alliance from choosing a member of another race as their commander, but it seems to me that, thematically, High King has been fitting of the title for some time. As said, the Alliance was founded as a collection of Human Kingdom, and there is historical weight there for the title of "King". Nothing stops titles from being changed, though.

It is also important to note that the human's relative military strength compared to other members of the Alliance is much larger - especially that of Stormwind - which does give them some precedence in being appointed leader of the larger Alliance military.

Let me see if I can get some answers on the "Why Anduin?" question. (Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Pre-Expansion Events
XP from invasions increased dramatically, should now be a good way to level alts? (Muffinus)
But now I'm getting a heap of XP for completing it.
Correct, the XP bump was on stage completion, not dudes you kill (Muffinus)

.Will the Charred Locket item still be both BoE and able to be returned to its owner after 8/30?
yes (Muffinus)

Are the Karazhan quests limited time pre-launch exclusives, or are they here to stay in Legion?
you can do them at any time after 8/30 by visiting Archivist Elysiana in Dalaran (Muffinus)

The relic effects don't work but their Item Level Does aka some people 850 wep others 750 big difference.
not really that big of a difference. Average item level all that matters. (holinka)
true but their average ilvl goes up quite a bit and ends up being pretty significant
will dbl check but if only difference is 850 wpn, avg ilvl will go up 3 points so 0.3% stats. (holinka)

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