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by Published on 2012-11-08 02:23 AM

Cinder Kitten Charity Drive for Superstorm Sandy Coming Soon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Support the Red Cross’s Superstorm Sandy Response relief efforts and adopt a Cinder Kitten when this fiery feline arrives in the Blizzard Store later this year. Your support will enable the Red Cross to provide shelter, food, emotional support, and other assistance to survivors of disasters like Superstorm Sandy with 100% of the $10 USD adoption fee during this charity drive going toward this worthy cause.


Details about when and how you can purchase the pet will be announced in the coming weeks, so stay tuned! To learn more about the Pet Store, please visit the Pet Store FAQ.

Patch 5.0.5 Hotfixes - Nov 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Monk (Forums / Skills / Talent Calculator)
  • The base healing of Chi Torpedo has been increased, but it now scales less efficiently with attack power.
  • Keg Smash now deals progressively less damage when it strikes more than 5 targets.

Priest (Forums / Skills / Talent Calculator)
  • Rapture now returns mana equal to 200% of the Priest's total Spirit (was 150%).
  • The shield generated by Divine Aegis now absorbs 50% of the amount healed (was 30%).

Creatures

Items

Dungeons & Raids
Heart of Fear
  • The Raid Finder version of Garalon is now tuned more appropriately for Raid Finder groups. His health has been significantly reduced, and Furious Swipe now deals significantly less damage.
  • Wind Lord Mel'jarak's health has been reduced slightly in the 10 player normal mode version of this encounter.
  • The Sha of Fear's Ominous Cackle will no longer sometimes send players to the same platform twice in a row.
  • Grand Empress Shek'zeer will no longer become confused about what phase of the battle she's in.
  • Imperial Vizier Zor'lok
    • Visions of Demise now inflicts damage immediately once cast.
    • The Imperial Vizier can no longer be attacked until all the foes in the Oratorium are slain.
    • Zealous Bug will no longer spawn in the Raid Finder version of this encounter.
  • Amber-Shaper Un'sok
    • Volatile Amber pools will now properly eject more bolts of Volatile Amber in the 25 player versions of this encounter.
    • The health of Amber-Shaper Un'sok, Living Amber, and Amber Monstrosities has been increased in Heroic mode.
    • The Amber Explosion cast by transformed players now does the correct amount of damage when striking more than 10 targets.
Mogu'shan Vaults
  • Elegon's Total Annihilation will no longer penetrate immunity effects in the normal mode version of this encounter.

Bug Fixes
  • Wiping on Imperial Vizier Zor'lok or defeating the enemies preceding him in the Oratorium will no longer sometimes cause players to become raid locked to the Heart of Fear.
  • Tooltips for Crystallized Dread, Crystallized Horror, and Crystallized Terror have been updated.
  • The speed increase provided by the Druid ability Stampeding Roar no longer stacks with the speed increases provided by Cat Form or Travel Form.
  • Battleground speed power ups will no longer sometimes incorrectly stack with player movement speed increases.
  • Mana Tea channeling will no longer sometimes be interrupted when friendly players consume the Monk's Healing Spheres.

Patch 5.1 PTR - Build 16281
A new PTR build will be deployed soon.

New Items

Level Type Slot Name
90Junk Stolen Present
90Consumable Honorable Commendation of the Dominance Offensive
90Consumable Honorable Commendation of Operation: Shieldwall
90Item Enhancement Eye of the Black Prince

New Loading Screen


New Icons



Strings Changes
Originally Posted by MMO-Champion
  • ERR_INSTANCE_GROUP_JOINED_WITH_PARTY - You are in both a party and an instance group. You may communicate with your party with "/p" and with your instance group with "/i".
  • ERR_INSTANCE_GROUP_JOINED_WITH_RAID - You are in both a raid and an instance group. You may communicate with your raid with "/ra" and with your instance group with "/i".
  • MAX_DAMAGE - Max Damage
  • MEMBER_COUNT_IN_RAID_LIST - %d |4Member:Members; in Raid
  • MEMBERS_IN_PARTY_LIST - Members in Party: %s
  • MIN_DAMAGE - Min Damage
  • PLAYER_IN_MULTI_GROUP_PARTY_MESSAGE - You are in both a party (/p) and an instance group (/i).
  • PLAYER_IN_MULTI_GROUP_RAID_MESSAGE - You are in both a raid (/ra) and an instance group (/i).
  • TOOLTIP_ITEM_COMPARE_FORMAT - |c%1$s%2$c%3$s|r %4$s
  • TOOLTIP_ITEM_STAT_FORMAT - %1$c%2$s %3$s



Achievement Changes
Originally Posted by MMO-Champion
Brawler's Guild
World Events

Scenarios



Spell Changes
Originally Posted by MMO-Champion
Guild Perks
  • The Quick and the Dead now increases movement speed while dead by 10%, down from 100%. This is a tooltip fix, as this change is already live.

Hunter (Forums, Talent Calculator)
Talents

Marksmanship

Mage (Forums, Talent Calculator)
Arcane
  • Arcane Charge now increases damage by 24% per charge, up from 22%.

Monk (Forums, Talent Calculator)

Talents

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums, Talent Calculator)
  • Mind Sear damage increased by 22%. Now scales with 30.0% of SP, up from 24.5% of SP.

Talents
  • Cascade can no longer be cast in Spirit of Redemption form.
  • Divine Star can no longer be cast in Spirit of Redemption form.
  • Power Infusion no longer has a defined range.

Discipline
  • Rapture - when your Power Word: Shield is completely absorbed or dispelled you are instantly energized with mana equal to 200% of your Spirit, up from 150%.

Rogue (Forums, Talent Calculator)
  • Kick now costs 10 energy, down from 15.

Shaman (Forums, Talent Calculator)
Talents

Misc

Raid & Dungeon Abilities
  • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 22% 24% and mana cost of Arcane Blast is increased by 125%.
  • Expelled Corruption A mass of corruption inflicts 175,000 192,500 Shadow damage to all players within 30 yards every 1.5 sec.
  • Lightning Bolt Hurls a bolt of lightning at an enemy, inflicting 125,000 Nature damage. 137,500 Nature damage.
  • Lightning Prison Stuns a target in a field of lightning, causing them to inflict 50,000 55,000 Nature damage to all nearby players.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 350,000 385,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 350,000 385,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 350,000 385,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 350,000 385,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 350,000 385,000 Nature damage to all players caught in the lightning strikes.
  • Overwhelming Corruption The Sha's corruption overwhelms the Protector, inflicting 20,000 22,000 Shadow damage to all players every 3 sec.
  • Touch of Sha Fills an enemy with the Sha's corruption, inflicting 25,000 38,500 Shadow damage every 3 seconds.
  • Water Bolt Hurls a bolt of water at an enemy, inflicting 95,000 105,000 Nature damage to them and all enemies within 3 yards.
by Published on 2012-11-07 07:54 AM

Wizard With 3.3 Million DPS, Does Blizzard Care About Feedback?, Poll: What Monster Power Level Do You Prefer?, Rolling Restarts - 11/07/2012

Patch 5.1 - Operation: Shieldwall
Today we take a look at the start of the Alliance quest line in Patch 5.1. This line involves the new Operation: Shieldwall faction.



Patch 5.1 Proc Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In 5.1, we’re migrating four additional procs over to the Real PPM system. Dancing Steel and Jade Spirit are 2 Real PPM, River's Song is 4 Real PPM, and Colossus is 6 Real PPM.

Patch 5.1 - Wrathion Audio
One of the recent PTR builds added audio for the lines we previously posted about for the new Wrathion quest line.



Blue Posts
Originally Posted by Blizzard Entertainment
Mote of Harmony
Yeah trading them for items is good I guess but for me I don't need money and mainly like the idea of using them for pretty purple items haha. It would be good to have the choice that's all.
When selecting two gathering professions, there is going to be some understanding that you won't be making gold from crafting, at least not on that character. Making them BoP is a good way of showing others that, you as a crafter, have made an awesome item for yourself. If you plan on selling the crafted item, it allows you to raise the value and demand even more of a profit.

As others have mentioned though, there is always a chance they'll become BoA or BoE in the future but no promises. (Blue Tracker / Official Forums)

Conquest Point Cap Increase
UPDATE: We're aware not all players received the updated Conquest caps with today's maintenance, and we're working to resolve the issue as soon as possible. (Blue Tracker / Official Forums)

Low Difficulty Level of Dungeons
The ability to get in quickly and easily by being automatically matched with other players has a ton of great benefits, including just being able to get in and do dungeons without needing to spend time coordinating a group or spamming chat channels. Plus it has the whole Set It and Forget It benefit of being able to go do stuff while you're in queue. But the ease of entry has a downside in that tolerance goes down, and the fact of a random group is a lack of consistency from run to run. Random players being matched together injects a ton of inconsistency, but if it goes bad you can just jump back into queue and are probably not much worse for the wear.

Cataclysm dungeons tended to require things like CC, and in general a fairly in-sync and coordinated group to be consistently successful (at least until enough people outgeared them). The problem comes when matching random players together that there is no consistency. While you may go in with a group and all learn something, that a specific mob needs to be CC'd, or a certain boss behavior to avoid a wipe, those lessons are more than likely out the window with the next group you're matched with. While you may have some knowledge, maybe no one else does, and most people don't want to spend every run waiting for everyone else to learn all those same lessons. That can just be a frustrating experience. So instead of trying to force a group of strangers to be so heavily coordinated (maybe even having to jump into voice chat) just to complete the first steps of progression, we reduce the complexity to a point where the random groups that are being put together can most of the time be successful without needing to be hyper-organized or educated on each pull. Instead, that organization is far more important for the organized content where random people aren't matched together: normal and Heroic raids.

Of course there are players that want every piece of content to be very challenging, even going so far as wanting hard questing and daily quests, but the breadth of types of people playing World of Warcraft mean that we need to have a wide variety of content, and a wide variety of difficulty, to try to appeal to a variety of tastes. Obviously it's not an exact science, as you'll see from expansion to expansion, or even patch to patch, we may change difficulty to suit what we believe will achieve the best results for the people attempting that content. (Blue Tracker / Official Forums)

Warrior Damage in PvP
So this video has been getting around a lot lately, showing up in many different threads so let us just make this the main one for its discussion

Yeah, because clearly you should be expecting a 200k+ HC strike. I'm sorry, but there's no way you can anticipate this kind of damage as it's completely RNG and you're dead before you can react.
Actually, in a way you can. If you monitor the Warriors buffs, you will be able to see the number of Taste for Blood (TFB) stacks that are building up and this is can indicate when the cooldowns are going to be popped and the big damage is incoming. So this allows you to be prepared for when they jump onto you and you can use your defensive cooldowns. Please understand that we are in no way saying that this damage is fine, but it does take a lot of work for a Warrior to do this and can be predicted.

I know that the theory is not the same as in practice and keeping constant tabs on the Warriors TFB stacks is not always possible. The main point that needs to be mentioned though is that the cooldowns you can see being blown in this video on their own, while a major damage increase, is not substantial enough to global a player unless used in conjunction with several stacks of TFB to create a HUGE Heroic Strike critical.

For a Warrior to build up enough stacks to global a player like seen in this video, they need a incredible amounts of up time to make sure the stacks of TFB do not fall off before getting a new one. To make it clearer, in 15 seconds they need to get a new stack of TFB and then repeat that, hoping their stacks do not fall off before the buff expires. Four or five TFB stacks are generally needed to pull off the Heroic Strike damage you see in the video on a well geared player and because of the changes in 5.1 these stacks while still possible to build, will not be as easy to get as they are now.

The main change that does this is the one to Avatar, which removes movement impairing effects rather than making you immune to them, this is because your up-time will not be nearly as high. This means that while you may very rarely still see a large Heroic Strike like this because someone is good enough or the Warrior is facing someone who is struggling to keep their distance, they will be less common. If a Warrior is good enough to build those stacks though, you can anticipate the incoming damage by watching their TFB stacks.

So this change to Avatar lowers two key issues with Warriors, mobility and burst and the Gag Order change helps with their control. Do not think that these change makes Warriors too controllable or weak in Arena, they will simply no longer be able to stick to a target constantly and build up TFB stacks, then afterwards global a player.

''Warriors – We don’t think Warrior burst is out of control'' - Ghostcrawler. What do you mean? Ghostcrawler told us that Warrior burst is fine! How dare you go against his divine will!
I never said that Warrior burst was not fine. I just said that the 230K crit you see here is a lot of damage and that we are not implying that this much damage from one skill is fine.

If you pop all defenses possible as healer on yourself the thing that a warrior does is switching target and hitting the other person full in the face.
The Warrior only has one chance with their TFB. What I meant was that if you see those TFB stacks and the Warrior pops his cooldowns, if your reactions are good you can make him waste the TFB stacks. If they use up those TFB stacks on someone with their defensive cooldowns, the switch they make after is not all that scary.

Not taking your words out of context here, but a warrior takes a lot of work to get TFB stacks to 5? That's like doing the lottery and winning, saying it's "a lot of work".

It's RNG, simple as that, and to win games off of the back of RNG and RNG alone, is not something that should have even made it live, seeing as it's an intended mechanic and not a bug that was overshadowed on the Beta.

As we're keeping this to one thread, to prove my point at just how quick a warrior can get 5 stacks of TFB and end a match instantly, watch the following: http://de.twitch.tv/dakkrothwow/b/338084424?t=4h2m35s

That fight lasts about 30seconds, maye a little more? So difficult to prevent! So easy to anticipate! Just stop the warrior...

I never denied the fact that it was RNG and yes, there can be times where this happens. While you are strongly suggesting that it makes it easy to get, I would argue with. If luck is in your favor you can indeed get the stacks on your first try five times in a row, but the chance of that happening is 0.243% so I would consider the clip you linked a freak occurrence. In general though, it is something that requires you to be stuck to your target and trying many times to get to several stacks of TFB. And again, while not always possible but can help, monitoring the warriors buffs can let you know when this damage is incoming and the changes in patch 5.1 will make it harder for a Warrior to stick to a target and get those TFB stacks. (Blue Tracker / Official Forums)

LFR Feedback
What an enormous spit in the face of every guild that tries their best but just isn't world first material. To hear this from a Blizzard employee...You heard it people, Blizzard doesn't consider you competitive unless you're Paragon or Method.

What about competition on a realm? Competition between guilds of similar amount of raiding days/raid philosophy? Between people in a guild? Competition between players of the same class on a realm? Competition on WoL? Are they less important because it's not about world firsts?

There are varying levels of competitiveness. The folks playing at a local club are competitive. But on a different level (of skill, most often) than professional players. This is kind of the same, there are competitive guilds out there that just can't perform at the level of world first guilds. Are they less important? No.

But coming here and saying that you need to do all this because you are competitive and complaining about it's just weird. That's why it's called competition. You need to edge your opposition one way or the other. There are many ways to gear up these days, and you don't need to use them all, but of course, if you do, you'll gear up quicker.

Asking, in consequence, to shut down those things you don't want to do (and therefore reduce the quality of this game) just because you don't want to use those venues cannot be seen as a benefit (especially by the players that do use those).

Of course, in a world where you compete against other guilds, folks using those venues will most likely progress faster than you in the same timeframe, that's competition. And that's part of choosing which playstyle you want to pursue. (Blue Tracker / Official Forums)

Gearing up an Offspec
Is there still quests to get at 90 that give gear, or is it only dailies from now on? Should I just run through dungeons and hope that no one needs the gear for their main spec?
First of all, there's a gear vendor at Townlong Steppes that may come in handy: Supplier Xin (at Longying outpost) sells green 408 items for gold, so if you have DPS gear that's still below that, you can go and pick upgrades there.

Following that, you can queue on scenarios. These can reward a 463 item usable by your class. And of course, if you meet the item level requirements, both heroic dungeons and LFR are great sources to get more gear for it. (Blue Tracker / Official Forums)

Activision Blizzard Q3 2012 Earnings Call on November 7
The Q3 2012 Earnings call will take place on November 7, at 1:30 PM PST, which brings us an update on subscriber numbers for the third quarter of 2012. The Mists of Pandaria Launch Press release from a few days after Q3 ended stated that they were back over 10 million subscribers again, a gain of 900,000 since Q2.



Warcraft Elections
Blizzard is held their own elections today for new faction leaders!

by Published on 2012-11-06 07:48 AM

Using Banners As Town Portals, Diablo II Ladder Reset, Blue Posts, Diablo Collectibles

Patch 5.1 - Brawler's Guild Invites
The new Brawler's Guild being added Patch 5.1 will require you to purchase an invite from the Black Market Auction House. If you aren't able to purchase an invite, someone else who is already in the Brawler's Guild can invite you. On the PTR there are currently 10 invites with a starting bid of a few thousand gold.
Originally Posted by Ghostcrawler (Blue Tracker)
Why put Brawler's Guild pass on the BMAH? Now I'll just never see it because I hate the BMAH.
The experience won't be good if 1000 players hit the brawls when the patch drops. We need to ramp up slowly, but we'll ramp up.

From what I have seen its not instanced. You literally have to wait in line for your turn.Hope I'm wrong
It is not instanced. We have plenty of instanced content. We want these to have spectators.

Seems like a design failure. Shouldn't have to bow and scrape to the 1% in game to see content. Not a good feels.
I expect everyone who wants to brawl will be able to. Just not the day the patch goes live. Slow down, as the Pandaren say.



Reminder: Heroic and Raid Finder Difficulty Heart of Fear Opens This Week
Don't forget that Heroic and Raid Finder (part 1) difficulty Heart of Fear is opening this week! The second half of Raid Finder difficulty and Normal difficulty Terrace of Endless Spring will open next week.

So far 555 guilds, or 2.08% of the guilds tracked by WoWProgress have completed normal difficulty.






Conquest Point Cap Increase
Originally Posted by Blizzard (Blue Tracker / Official Forums)
To help everyone keep up with the upcoming system in 5.1 that will allow you to upgrade your Conquest gear with Conquest Points, a hotfix is being implemented very soon that will raise the Conquest Point caps:

At 1500 rating, the Arena Conquest Cap will now be 1800 (up from 1350), while the Rated Battleground Conquest cap will be 2200 (up from 1650). As always, when your rating increases, so will your cap.

Plan accordingly! (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
The BMAH is boring
The Black Market Auction House features a wide variety of items. One week it might have something like an Enchanted Broom, the next week Ashes of Al'ar. It's completely random, and varies per realm. Certainly there have been items up on a few realms that people hit the bid cap on.

Just keep watching, it's bound to have something you want sooner or later. Only trick is, it'll probably be desirable to other people too. Good luck! (Blue Tracker / Official Forums)

Daily Quests and the Grind
Is the only way to get the Elder Charm Coins is by doing dailys by getting 90 of the good coins and turning them into 3 elder...? that sort of forces u into dailys if so.. because u know people want that extra chance in Raid to get the gear so your know there going do dailys to get a silly coin that doesnt even help one bit gg..
"Gear drops in raids like it always has."
"I like gear like I always have."
"But I want bonus chances at that gear."
"I have to do something to earn bonus chances at that gear?!"
"I don't want to do something to earn bonus chances at that gear!"
"That thing I don't want to do that would earn me bonus chances at that gear, doesn't earn me bonus chances at that gear!"

Let me know if that's an accurate summary, as well as what you're talking about. o.O

Lol ok the point is everyone dont wanna do dailys all day every dam day : ) kk thanks. i dont mind grinding rep dont get me wrong gives me something to do... but having to do dailys to gain the rep is load of crap. tabard ftw.. gg.
Sounds good. I suggest not doing dailies all day everyday if you don't want to, then. I don't want to either. If I want to have additional pulls of the slot machine when I'm in a raid though, I'll decide if the cost is worth it, or if I'll just take my standard one shot at a boss's loot table per week.

Do I want a tabard that allows me to get credit for doing one type of content, while actually doing another (which, by itself, earns me gold and chances at loot)? It'd save me time, sure. There are so many things about endgame progression that could be changed to save me time, enough so that I wouldn't have to worry about enjoying actually playing the game to improve my character and earn things.

"Sounds good. I suggest not doing dailies all day everyday if you don't want to, then. I don't want to either."

Zarhym admits he/she doesn't want to do dailies. What can we infer out of this? Devs admit they aren't fun. Which they aren't. Maybe once. Maybe twice. Heck, I'll even go three times. But past that? Pfffffft.

I don't like it when my words are twisted. I put sentences together to convey a cohesive thought, so I'd prefer if you read them in context.

I said I don't want to do dailies all day everyday either. I do dailies. I enjoy being able to earn my reputation. I appreciate that the system is designed to allow me to do a little bit of whatever I want to do each week without feeling overwhelmed. As soon as I capped Valor this week, I stopped running dailies and focused on other things. I'll wait until the weekly reset to pick up where I left off to get the full reward of completing each daily. Those factions aren't going anywhere. I log into the game everyday, and I never log out feeling like I made no progress. I can't say the same about my time in Cataclysm.

"I appreciate that the system is designed to allow me to do a little bit of whatever I want to do each week without feeling overwhelmed"

Except it is overwhelming. Every day I don't finish all of my dailies, I feel like I've missed out. That I'm now behind where I could be. And how do I catch up? I don't. I'll never catch up, I'll always be behind. This puts an overwhelming burden on completing every daily every day. And each day I don't meet these goals set by the game, it's demotivating. Why keep trying since I'll never catch up?

My valor is capped for the week, my charms are capped for the next several weeks, and every post I make or read I'm feeling more and more behind schedule. But I've fallen so far behind now, that I don't want to try and catch up.

Just like with all other games I play, I don't choose to measure how my time is spent in the game -- or whether or not I'm enjoying it -- against the players in STARS, Vodka, Blood Legion, or any of the other hardcore guilds out there, or the people who can devote hours upon hours more time to this game than me.

I don't think you should either. Sure, I know people have commitments to friends and guilds. There are social expectations and demands put on players to be at a certain progression point, or completing X/Y/Z every week in order to be included in raids.

If the goal is to be entertained by playing a game and you're not meeting that goal, it's totally fair to reassess things -- whether that means looking at what kind of stresses you impose on yourself, who you're playing with, what you're doing with your time in the game, and maybe even your time spent with the game itself.

But, from your post, it sounds like the pressure you feel comes from within. And I honestly have to wonder why. I don't mean to be a downer, but you'll likely never be on the cutting edge of clearing content as soon as it's possible to do so. And by the way, these endgame progression systems weren't modeled around that being the assumed standard way the general population plays the game. Spoiler: It's not how the general population plays the game.

Leading up to Mists, we talked a lot about having as many options as possible for players to play how they want to. That means you have a lot of choices, and some of them will provide you with extra advantages in other pieces of content (bonus rolls, VP loot from factions, etc.). Regardless of your opinion on our delivery, I think it's fair to say we really did give people a lot of choices. But if the standard mentality is, "I must do ALL THE THINGS if I can," rather than, "I must do all the things I find fun that will progress my character, time permitting" you'll surely feel overwhelmed.

The whole "coin" thing is fine but I know have 274 lesser charm of good fortune and 9 elder charm of good fortune! WTH am I gonna do with all these lesser ones? Can't trade them in, not yet geared enough for raids(spending way too much time doing dailies with no time left for heroics!)!!!! So what good are they other then taking up space(2slots) in my bag?!?!?!
Lesser Charms are being moved out of your bags and turned into a currency in 5.1. Think a little further down the road when you're not doing dailies as often and you're raiding more. A stockpile of Lesser Charms is absolutely what you'll want. (Blue Tracker / Official Forums)

LFR Feedback
So then, please answer this for me. Lets say everyone else in my raidteam makes the choice to do LFR, because better gear obviously helps progression. I choose not to do LFR, simply because i do not want to do it. Now can you honestly with a straight face tell me that i am not holding my teams progress back? Thats right, you cant.
I can. Your kill will be slowed by a fraction of time (seconds). But by no stretch of the imagination your team will be meeting enrage timers unless you're just undergeared. Once you're at the point to which the content is tuned for, the only thing preventing your raid from killing the boss is perfecting the execution. The very tight dps races are on Heroic (Gara'jal Heroic comes to mind as an example) and in that setting unless you're at the very top of progression, LFR gear will do you no good (it's very likely you'll need a fair amount of normal gear to take him down).

You don't need to use LFR to clear normal (this is evident). However to say that LFR wasn't required to clear heroic (all of the top guilds ran LFR as a group for in-guild drops) is a bit ridiculous. It might not be needed when everyone is decked in 489 gear, but when the gear inflation between heroic blues (463) and the first tier (489) is so large because of LFR (476) there is an obvious problem. This wasn't a problem that existed in Cataclysm.
And it's a problem that won't happen past Mogu'shan Vaults Raid Finder. Heroic Gear from this tier will be higher item level than gear from the Raid Finder of the next tier, therefore heroic raiders won't feel obligated to enter it for gearing purposes.

We aren't supposed to, Yet the majority of players do. It's badly designed imo, and I was hoping to see it rectified in early MoP. Are players supposed to be able to clear normal in a week before LFR is released?
Players have certainly cleared MV before LFR was opened. Of course, that takes a level of skill and coordination that not necessarily all raid groups have.

So there's why doing LFR - or dailies - isn't a choice. We've got the option of better gear, then we'll do it. We need it. I was in big need for a weapon until yesterday, so I'd run every opportunity to get one (Gate of the Setting Sun and LFR). I needed the upgrades certain factions offered on hitting exalted, so I did the dailies. The only choice involved here is my choice for raiding, and this includes pressure to not waste the time of my fellow raiders by not pulling the maximum of my char. We raid because we want to progress, not because we like to wipe to enrage timers and gear dependent mechanics. Of course competition is part of raiding, even on server level, but this isn't the sole reason why a raid wants to advance quickly. So yes - almost anything that improves performance will be felt mandatory not only by hardcore, but also semi hardcore raider folks.
And that's part of what implies picking that particular play style. If you aim to be hardcore/semi hardcore, of course, you'll need (and want) every possible gear upgrade you can get. Because that's what you've chosen to do. You want to be at the top of your game. So it makes sense you'll go out of your way to pick every possible upgrade lying ahead in hopes of edging your competition.

That's precisely what competition is about. Getting the upper hand over everyone else. And for that, I'd argue it's just logical you'll go and do everything that's available. For Heroic raiders, though, LFR will slowly fade away as you replace your gear with Heroic gear. Because come the next tier, you won't have a reason to go there. On this tier you'll experience the same already with Heart of Fear and Terrace of Endless Spring LFRs. For those slots you've got gear from normal Mogu'shan Vaults, there'll be no reason to go and visit HoF and TES LFRs (when those are open), since it'll still be higher item level than that of LFR.

I find it rather mind-boggling that the idea of competitiveness coming from blue posts can't get beyond getting realm/world firsts. For one thing, there are lots of things people would probably consider as 'realm firsts' that aren't recognised as such. For example, the vast majority of world/realm first kills are going to come from hardcore guilds running 16-20+ hours per week. Guilds running 2 or 3 3-4 hour raids per week may well consider themselves in a separate bracket with others with similar time limits.
By this definition, I should be able to walk up to Lionel Messi, Kobe Bryant, Sebastian Vettel, Roger Federer... (you get the idea, I guess) and tell them I'm being super competitive in their respective sports because I'm competing in a local league putting a fraction of the time they are. The thing is, when looking at the grand scheme, I'm not. Not even close. There's a reason why the world first quality guilds usually get world firsts, and it's not just skill, there's also commitment, coordination and a myriad of factors.

Of course, if we start removing factors that we can't or don't want to meet, even playing rock-paper-scissors with your friend on the middle of Times Square is competitive, but the moment the discussion goes down that path, it's very unlikely we'll reach any kind of agreement on what's being discussed.

However, for people with less ability to perform DPS/other roles, it makes no doubt to me that they are indeed having trouble on enrage timers and such, or at the very least be close enough that they'll absolutely want any possible upgrade.

When we raided during the first week with raids full of 463~ ilvl geared characters enrage timers felt quite tight, and we're a world-class guild. I can safely assume that a raid of players that perform sub-par, despite their much higher ilvl, will not be dishing out much more DPS/healing than our raids back in 463 gear, and will probably encounter a lot of trouble with enrage timers or other numbers-related issues rather than mechanics issues.

Isn't this another reason why it'd do good to those players that feel they need the gear to instead improve their dps rotations, talents, gearing choices, etc, so that they can make the most benefit of their class rather than relying on getting higher gear? (I'm talking about those encounters that aren't dps checks, of course, at some point the developers expect the raid to be at a certain treshold of gear, and if that's not the case it's very likely you just won't be able to move forward until you get more upgrades)

Of course, not everyone can play at the 100% of their spec, but the jump those players may see from wearing all 463 to 476 compared to the jump from perfecting their rotations (working on them, or whichever area they might be failing in) would probably yield a greater result, and one that will outlast gear replacements in the long run; you're not likely to lose skill once you've acquired it after all. (Blue Tracker / Official Forums)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2012-11-04 09:00 PM

Updated Undocumented 1.0.5 Patch Notes, Monk 1.0.5 Budget Guide, Stay Awhile And Listen Author Interview, Diablo 3 Wallpaper

Patch 5.1 - New Faction Rewards
Patch 5.1 will add two new factions, the Dominance Offensive and Operation: Shieldwall. These are the factions that are landing on the beach in Kasarang Wilds. Reputation for your faction is earned by completing the storyline quests and then doing daily quests afterwards.

Level Type Spec Slot Name Required Rep
80Mount Grand Armored GryphonExalted
1Other Grand Commendation of Operation: ShieldwallRevered
496TrinketSpell DPSTrinket Shock-Charger MedallionRevered
496TrinketTankTrinket Vaporshield MedallionRevered
496TrinketMeleeTrinket Helmbreaker MedallionRevered
496TrinketPhysical DPSTrinket Arrowflight MedallionRevered
496TrinketSpell SpiritTrinket Heartwarmer MedallionRevered
496FingerTankFinger Seal of the ShieldwallHonored
496FingerMeleeFinger Circle of the ShieldwallHonored
496FingerSpell SpiritFinger Loop of the ShieldwallHonored
496FingerPhysical DPSFinger Signet of the ShieldwallHonored
496FingerSpell DPSFinger Band of the ShieldwallHonored
Level Type Spec Slot Name Required Rep
80Mount Grand Armored WyvernExalted
1Other Grand Commendation of the Dominance OffensiveRevered
496TrinketTrinket Static-Caster's MedallionRevered
496TrinketTankTrinket Medallion of Mystifying VaporsRevered
496TrinketMeleeTrinket Skullrender MedallionRevered
496TrinketPhysical DPSTrinket Woundripper MedallionRevered
496TrinketSpell DPSTrinket Cutstitcher MedallionRevered
496FingerTankFinger Dominator's SealHonored
496FingerMeleeFinger Dominator's CircleHonored
496FingerSpell SpiritFinger Dominator's LoopHonored
496FingerPhysical DPSFinger Dominator's SignetHonored
496FingerSpell DPSFinger Dominator's BandHonored


Patch 5.1 - New Klaxxi and August Celestial Rewards
Another set of items that appeared in Patch 5.1 are these new item level 496 belts and shoes. They are currently assigned to The Klaxxi and The August Celestials, but keep in mind this is the test realm and things can change.

There are two almost identical versions of each item with race restrictions, making it possible they should be assigned to the Dominance Offensive and Operation: Shieldwall.

Level Type Spec Slot Name Required Rep
496ClothSpell SpiritWaist Sash of SurehandednessRevered
496ClothSpell SpiritWaist Sash of Bouncing PowerRevered
496ClothSpell DPSWaist Bon-iy's Unbreakable CordRevered
496ClothSpell DPSWaist Chang's Changing CordRevered
496LeatherSpell SpiritWaist Bambrick's Striking StrapRevered
496LeatherSpell SpiritWaist Soothing StrapsRevered
496LeatherPhysical DPSWaist Prevenge's Swashbuckling CinchRevered
496LeatherPhysical DPSWaist Prevenge's Dagger-CarrierRevered
496MailPhysical DPSWaist Shigi's Chain of Cheerful SummonsRevered
496MailPhysical DPSWaist Chain of Flaming ArrowsRevered
496MailSpell DPSWaist Bloodbinder LinksRevered
496MailSpell DPSWaist Links of Bonded BloodRevered
496PlateTankWaist Waistplate of ImmobilityRevered
496PlateTankWaist Immovable WaistplateRevered
496PlateMeleeWaist Kwon's Crushing GirdleRevered
496PlateMeleeWaist Girdle of Crushing StrengthRevered
496PlateSpell DPSWaist Divide's Greatheart ClaspRevered
496PlateSpell DPSWaist Divide's Loyal ClaspRevered
Level Type Spec Slot Name Required Rep
496ClothSpell SpiritFeet Shieldwarden SlippersRevered
496ClothSpell SpiritFeet Slippers of Soothing BalmRevered
496ClothSpell DPSFeet Sandals of Oiled SilkRevered
496ClothSpell DPSFeet Beach-Born SandalsRevered
496LeatherPhysical DPSFeet Crab-Leather TabiRevered
496LeatherPhysical DPSFeet Troll-Toe TabiRevered
496LeatherSpell DPSFeet Statue Summoner's TreadsRevered
496LeatherSpell DPSFeet Treads of Rejuvenating MistsRevered
496MailSpell SpiritFeet Boots of the Healing StreamRevered
496MailSpell SpiritFeet Totem-Binder BootsRevered
496MailPhysical DPSFeet Odlaw's EverwalkersRevered
496MailPhysical DPSFeet Greaves of Manifest DestinyRevered
496PlateTankFeet Sabatons of the Sullied ShoreRevered
496PlateTankFeet Groundbreaker SabatonsRevered
496PlateMeleeFeet Sea-Soaked SolleretsRevered
496PlateMeleeFeet Cragchewer SolleretsRevered
496PlateSpell SpiritFeet Scar Swallower GreatbootsRevered
496PlateSpell SpiritFeet Greatboots of Flashing LightRevered


Blue Posts
Originally Posted by Blizzard Entertainment
LFR Rewards Visibility
Even if I don't get anything, I want to see what other's get. Not just NOTHING and some gold. I want the slight drama of who gets the high roll, etc.
What would that change other than creating drama as you mentioned? (and the kind of drama that doesn't really add anything to the community, I believe).

Under the new loot system, since you're not affected by what others get (your chance of getting a drop lies strictly on what your roll is against the system, no matter how many items might have been distributed already), there's no big loss to see if others were rewarded (besides mere curiosity and the potential of people starting to argue that this one player undeservedly got an item because of X). (Blue Tracker / Official Forums)

Bonus Reputation for Alt Characters
As a matter of fact, now seems like a good time to follow-up with everyone with the latest information.

In my original message, reaching Revered with any particular faction on Pandaria would have triggered double reputation for all characters on the Battle.net account with that same faction. After testing this internally, we felt the "trigger" wasn't obvious enough so we decided to create an item that players can purchase which, when used, grants the user's account with the bonus.

The changes to reputation gains are intended for Patch 5.1, but please do keep in mind that the patch is still in development. If there are any further changes, we'll let you know. (Blue Tracker / Official Forums)

Forced to do LFR
After 2 weeks of raiding, we haven't killed the Stone Guards yet. This is not a problem in tanking position, low dps or bad healing. Its a gear only problem.
Stone Guards is mostly a coordination check between your tanks, the folks with Jasper Chains, and not much else. Certainly is not a DPS check (that would be, for some guilds, Gara'jal the Spiritbinder).

If you don't LFR (or you are a pro), you fail. So in certain mode, you are forcing us to get gear first from LFR and then go to normal mode to succeed.
Many players (not saying it's your case, of course) believe that they are on par with the skill level of players further ahead than them, and that the only thing separating them from players with more progression is just gear. More often than not, the issue lies on the skill side, either your group is not really making the most of their dps rotations, cooldown usage is not being proper, etcetera, or it may very well be that your group is still undergeared for that fight (as long as everyone is decked in blue heroic gear, you'll be fine).

I think the problem is LFR is extremely easy and normal mode is a bit overtunned. Normal is a step above where it should be if you want an easy transition. That way probably, you shouldn't be forced to gear up in LFR and let it only for casuals who doesn't raid normal modes.
You're not supposed to transition from LFR to Normal. You're supposed to start on Normal (in fact, LFR opens a week after the normal mode of the raid has). So, if you want to get every possible drop to advance in your progression, yes, sure, you'll want to raid the LFR if you're not doing Heroics, but there're more areas than just gear where all raid groups should be looking at when having issues with a certain encounter. Most of the times, unless it's a dps race, it comes down to something else (bad strategy, for example).

There it is folks. Plain and simple. Blizzard will keep forcing Real raiders with the scrubs... i mean "casuals" so they dont wipe 4 hours on the first boss.
As he clearly said, there're benefits to having experienced raiders queuing up on LFR (shorter wait times, higher success rates, etc), and there's usually some benefit for level 90 players in there. Which still means you can skip it altogether if you're raiding Heroic (and that'll be particularly true moving forward since LFR gear from the following tier will have a lower ilvl than current Heroic gear).

But you still ran it for a chance to upgrade some slot and valor, correct? I won 2 lfr items last week and i replaced them in a matter of days, but i still ran it 3 times. The thing is a lot of us dont want to run it AT ALL.
Then don't. It's obvious that you are well beyond the skill level of any player posting here and that you'd rather not play with "mouthbreathers", as you so elegantly and politely put it in your previous post. So, by all means, open Vent, repeatedly tell your guildmates how awesome and uber skilled you are and run with them Normal and Heroic raids, but the attitude you display towards players running the Raid Finder is completely unacceptable and needs to go.

Blizzard is hiding from the fact that there are blockages in current Normal raiding progress. Every boss is tuned for maximum buffs and if you are missing one you will require extra item lvl to make up for it. And that is hard when you only have like 4 raid bosses to work with like is with Elegon. It is an overtuned fight atm for its gear lvl if you dont have all the buffs and the best way to beat that fight is to go LFR and get the 476 weapons on boss AFTER Elegon. The chance of getting 476 weapons in HCs is way to low and you can go for months and months and never get them.

I dare any person to go to World of logs and compare the bosses in Vaults. The success raid for Elegon is under 5% for 10 mans while beeing well over 10-15% for all other bosses - even the last one. That should be very obvious that its overtuned - and the best way to beat him is to get items from 6 bosses in LFR rather than wait once every week for the 4 bosses in normal.

Elegon is a very complex fight. There're many things to be aware of, experiment with and so on. But once you master them all, he goes down relatively quickly. It just takes time to adapt to all the mechanics that encounter has. Don't give up!

Having said that, the current buff system should allow most 10 player groups to get all the buffs (at least the important ones) as long as the composition isn't terribly strange. If that's not the case, I'd say please point it out and we'll let the developers know about. It might be that it is indeed an oversight or that in fact they don't expect raid groups to necessarily have that particular buff.

The thing you ask and pressure: It is not MANDATORY in order to beat the encounters, no. But, as I stated above, why on earth would you make it just so much complicated to you by not running those things and making it harder for the 24 or 9 other people who you run the raids with? That's just selfish and piss poor excuse for one who wants to complete all HC encounters, or even people who just want to clear normal and are in more "casual" environment.
If you are pursuing realm firsts or world firsts. I definitely understand you might feel you need to hit LFR for every possible gear upgrade to those 463 blues you're missing. But that's a playstyle choice. If you're playing at your own leisure and not too bothered by the competition, you don't need to hit LFR at all. The jump from 463 to 476 for a couple items is minimal. Of course, if you expect to be stuck on this one boss forever, you should definitely go and visit LFR. The fact is, under normal circumpstances, it's unlikely your guild will get stuck for any noticeable period of time if what you're aiming in fact is to clear Heroic modes.

If you're a newly formed guild that needs LFR, then I'd say more power to you, because that's a setting where the room for error is big enough that you can just focus on improving your coordination without fear or meeting enrage timers or wiping because someone still getting the hang of things.

You choose how to play the game. From a tuning point of view, the content isn't tuned accounting for LFR gear in every possible slot.

It's pretty much mandatory if you're doing heroic content.
That will be true only for so long. Heroic Mogu'shan Vaults gear is higher ilvl (502) than that of Normal Heart of Fear and Terrace of Endless Spring (496), and well above the Raid Finder of those two raids (483).

But in all reality, let's put things into perspective in that regard, anyways. Let's assume that you do take all your 25 raid members to the Raid Finder in order to clear it. And that you are a Heroic raiding guild at the top of progression. How long does that really take? A guild of a friend of mine, still scratching Heroic raiding, can clear the two halves in something like 40 minutes. So, I'd go and argue that a Heroic-level guild could clear the whole place in 30? minutes.

What else could you do in that time? You could do dailies for a particular faction, surely. You could harvest materials for your profession or trade. Or play some pet battles. Thirty minutes. Unless you raid for thirty minutes as well every week, that doesn't sound as a massive time investment to me. So, is it really as demanding as some of you seem to pretend to imply?

Some of us want to put in effort in order to kill bosses. we're not gonna let outselves slack behind on gear, when there's some easyly attainable for almost no effort. asking us not to do LFR if we dont want to do it, would be like telling us not to gem or enchant or gear.

we're not gonna let outselves slack behind on gear, when there's some easyly attainable for almost no effort.
And you wrote that back to back. The thing is, you are not forced to do it. Neither dailies for that matter. Dailies can be already considered obsolete gear wise because you can already get item level 496 gear from Heart of Fear.

It's a conscious choice you're making. You'd rather go through the LFR and pick that gear than wait until you get the appropriate drop from the normal/Heroic raid. That's alright, but it's your choice.

It's not a "choice". It is Mandatory. You have to do it if you want to be competative even if you are not in a realm first guild.
Please, by all means, define competitive. What is competitive when you're not pursuing a realm first that actually warrants running Raid Finder on every single reset? Because frankly, I can't see it. And it might be a perfect valid point. (Blue Tracker / Official Forums)

Daily Random Dungeons
During cataclysm the dungeon system was changed to allow players to queue for dungeons/heroics, so that the first seven times we cleared it we got the extra rewards. Allowing players that don’t have enough time to log on each day to queue and knock them all out over a weekend etc. Why was this removed in MoP?
You now get Valor with every run, with a bonus for the first of the day. It's similar to the rested XP bonus while leveling up. We wanted a better catch up mechanism. More folks did dungeons/heroics when we had one a day than seven a week. The latter felt too much like a job. (Blue Tracker / Official Forums)

Guildox - Popular Guild Names
Guildox went through their entire database to come up with the most popular guild names!



Curse Weekly Roundup
Pico and the team are back with the Weekly Roundup. It has some Battle.net, LoL, MechWarrior Online, and Minecraft news, along with the weekly Game Forecast!

by Published on 2012-11-03 02:01 AM

Patch 5.1 PTR - Build 16257

Patch 5.1 PTR Notes Update - November 2
Only changed and new notes are below, see the full notes on the Blue Tracker.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • Brawler's Guild
    • Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house or by invitation from somebody within the guild.

Classes
  • The durations of all Disarm effects have been reduced to 8 seconds.

Death Knight (Forums / Skills / Talent Calculator)
  • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.

Druid (Forums / Skills / Talent Calculator)
  • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Maul reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
  • Omen of Clarity now has a different visual effect for Feral Druids.
  • Glyphs
    • A new Minor Glyph has been added: Glyph of Focus. This glyph reduces the radius of Starfall by 50%.

Hunter (Forums / Skills / Talent Calculator)
  • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
  • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.

Mage (Forums / Skills / Talent Calculator)
  • The damage buff from Arcane Charge has been increased from 22% to 24%.
  • Rune of Power duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
  • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
  • Pyroblast now has a 3 second cooldown. The cooldown on Pyroblast is affected by haste.
  • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.
  • Glyphs

Monk (Forums / Skills / Talent Calculator)
  • All healing spells which cost mana have had their mana cost increased by 10%.
  • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
  • The energy cost of Healing Sphere has been reduced to 40, down from 60.
  • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
  • Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
  • The healing provided by the Healing Sphere base spell has been increased by 20%.
  • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
  • The Power Strikes talent now grants the Power Strikes effect every 22 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • Mistweaver

Paladin (Forums / Skills / Talent Calculator)
  • Holy Paladin: The 4 piece bonus now reduces Holy Shock cooldown by 2 seconds, up from 1 second.
  • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.

Priest (Forums / Skills / Talent Calculator)
  • Atonement healing range has been increased to 40 yards, up from 15.
  • Chakras now persist through death and zoning.
  • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
  • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.

Rogue (Forums / Skills / Talent Calculator)
  • The cooldown of Sprint has been reduced to 45 seconds, down from 1 minute.
  • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.

Warlock (Forums / Skills / Talent Calculator)
  • Kil'jaeden's Cunning snare has been increased from 10% per stack to 15% per stack.
  • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
  • Destruction Warlocks have gained a new ability: Cataclysm. Cataclysm costs one Burning Ember. After a 3 second channeling period, Cataclysm will stun and knockback all burning targets within 10 yards of the caster. This ability has a 1 minute cooldown.
  • Demonic Gateway duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
  • Glyphs
    • A New Major Glyph has been added: Glyph of Supernova. This glyph will cause the Warlock to deal 10% of his maximum health to all targets within 5 yards for each Burning Ember he had when he was slain.

Warrior (Forums / Skills / Talent Calculator)
  • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
  • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.

Pet Battles
  • Pet Battle music is now more appropriate for the type of match being fought.
  • Several new Pet Battle PvP areas have been added to the world.

Raids, Dungeons and Scenarios
  • The Tidal Shield cast by High Warlord Naj'entus now has a reduced duration.
  • Razorgore the Untamed no longer takes extra damage from Black Talon enemies, has more health, and can cast Destroy Egg more frequently.
  • Viscidus now requires significantly fewer hits to freeze and Shatter.

Bug Fixes
  • All spells that cause Forebearance can no longer be applied simultaneously.

Monk (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • Halo Should now be more responsive.

Rogue (Forums / Skills / Talent Calculator)
  • Poisons should now be more responsive.
  • Revealing Strike should now be more responsive.

Warlock (Forums / Skills / Talent Calculator)
  • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.

Warrior (Forums / Skills / Talent Calculator)
  • Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.
by Published on 2012-11-02 06:01 PM

Patch 5.1 - Item Upgrades, HoF Progression, 5.0.5 Hotfixes, Blue Posts, MMO-Report

Patch 5.1 PTR - Build 16257
A new build will be deployed on the PTR soon.

New Items
A couple of items added in this patch, mostly updated rewards for Love is in the Air and Akama's Seal of Courage from the Black Temple Scenario/Warlock Questline.

Level Type Spec Slot Name
80Mount Grand Gryphon
80Mount Grand Wyvern
480NeckTankNeck Shard of Pirouetting Happiness
480NeckMeleeNeck Choker of the Pure Heart
480NeckSpell SpiritNeck Winking Eye of Love
480NeckPhysical DPSNeck Sweet Perfume Broach
480NeckSpell DPSNeck Heartbreak Charm
489FingerSpell DPSFinger Akama's Seal of Courage

Originally Posted by MMO-Champion
Notable Item Changes



New Loading Screen



Client Strings
Originally Posted by MMO-Champion
  • BNET_ERROR_CODE_TITLE - Battle.net Error #%d
  • CHAT_INSTANCE_CHAT_GET - |Hchannel:INSTANCE_CHAT|h[Instance]|h %s:\32
  • CHAT_INSTANCE_CHAT_LEADER_GET - |Hchannel:INSTANCE_CHAT|h[Instance Leader]|h %s:\32
  • CHAT_INSTANCE_CHAT_SEND - Instance:\32
  • DELETE_GOOD_QUEST_ITEM - Do you want to destroy %s?\nDestroying this item will also abandon any related quests.\n\nType "DELETE" into the field to confirm.
  • ERR_NOT_IN_INSTANCE_GROUP - You aren't in an instance group.
  • INSTANCE_CHAT - Instance
  • INSTANCE_CHAT_LEADER - Instance Leader
  • INSTANCE_CHAT_MESSAGE - Instance
  • PET_BATTLE_COMBAT_LOG_CAST - %s %s cast %s.
  • SLASH_INSTANCE_CHAT1 - /i
  • SLASH_INSTANCE_CHAT2 - /i
  • SLASH_INSTANCE_CHAT3 - /instance
  • SLASH_INSTANCE_CHAT4 - /instance
  • SLASH_INSTANCE_CHAT5 - /bg
  • SLASH_INSTANCE_CHAT6 - /battleground
  • SLASH_INSTANCE_CHAT7 - /bg
  • SLASH_INSTANCE_CHAT8 - /battleground
  • SLASH_INSTANCE_CHAT9 - /instance_chat



Achievement Changes
Originally Posted by MMO-Champion
Brawler's Guild
World Events

Feats of Strength

General

Pandaria
Reputation
  • Wakener (New) Become an honorary Klaxxi Paragon by completing the achievements listed below. Title Reward: the Wakener. 10 points.



Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying
  • Grand Gryphon (New) Summons and dismisses a rideable Grand Gryphon mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
  • Grand Wyvern (New) Summons and dismisses a rideable Grand Wyvern mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.

Hunter (Forums)
Marksmanship
  • Careful Aim now requires target to be above 80% health, down from 90%.

Pets
  • Clench disarm now lasts 8 sec, down from 10.

Mage (Forums)
Talents
  • Invocation changes have been reverted, now identical to live.

Fire

Monk (Forums)

Talents
  • Chi Burst healing reduced by 25%.
  • Chi Wave healing reduced by 25%.
  • Power Strikes now gives a bonus every 20 sec, down from every 22.
  • Zen Sphere healing from repeat cast causing a detonate reduced by 25%.

Brewmaster
  • Brewmaster Training Tiger Palm bonus now increases the amount of your next Guard by 15%, up from 5%.

Mistweaver

Windwalker

Priest (Forums)
  • Halo had a tooltip fix, now reads 33,694 + 325.0% of SP healing. This is a 66% increase from live. SP scaling is 325.0%, up from 195% of SP on live.
  • Halo had a tooltip fix, now reads 33,694 + 325.0% of SP healing. This is a 66% increase from live. SP scaling is

Talents
  • Halo had a tooltip fix, now reads 33,694 + 325.0% of SP healing. This is a 66% increase from live. SP scaling is

Discipline

Warlock (Forums)

Talents

Destruction

Pets
  • Pursuit now does 100% weapon damage, down from 150%.
  • Pursuit now does 100% weapon damage, down from 150%.

Raid & Dungeon Abilities
  • Eerie Skull The Sha throws a skull at a player's location, inflicting 41,250 42,900 Shadow damage to enemies within 0 yards of the impact point. Unlimited range. Instant.
  • Get Away! Lei channels, pushing players away and inflicting 49,500 50,000 periodic Shadow damage. Players who fight the current take half damage. Lasts 30 sec or until Lei takes 4% of her max health in damage. Instant.
  • Get Away! Lei channels, pushing players away and inflicting 49,500 50,000 periodic Shadow damage. Players who fight the current take half damage. Lasts 30 sec or until Lei takes 4% of her max health in damage. Unlimited range. 30 sec cast (Channeled).
  • Penetrating Bolt Hurls a bolt of Sha energy at a player's location, inflicting 46,750 48,618 Shadow damage to enemies within 0 yards of the impact point. Affected enemies take 25% increased Shadow damage for 15 sec. Unlimited range. Instant.
  • Scary Fog Coalesced Sha energy surrounds you, inflicting 6,000 6,900 Shadow damage every 1 sec. In addition, players and enemies near you take 10% more damage from all sources. Lasts 35 sec. Stacks. A target may only be afflicted by one Scary Fog at a time. Instant.
  • Spray Water bursts from the ground at an enemy's feet, inflicting 135,000 155,250 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 12% for 10 sec. Unlimited range. 2 sec cast.
  • Wind Step Inflicts 156,000 damage every 3 Inflicts 150,000 damage every 2 secs for 30 sec. Instant.

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