World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-04-21 10:58 AM

Update (2:00 PM EST): An Overwatch comic has been released.
Update (1:00 PM EST): A Legion patch is on the way!

Warpath Monster Progression for 2.4.1, Mercy Wings and Overwatch Portrait Clarification

Keeping Hearthstone Fresh - Card Nerfs!

Summer Championship Portraits, Tracer Interactions, Tychus' Grenade & Other Bugs

Overwatch Beta Patch 28697 - Gray Progression Frames Removed, Hanamura Disabled, Route 66 Payload Slowed, Bug Fixes

Destruction Warlock Artifact Intro
Destruction Warlocks have a fairly long intro that features Gul'dan! You can see their artifact weapons here, including the sixth variation.



Heirloom Quality Item Color Change
Legion changed the heirloom quality color from the tan that was shared with Artifacts to a light blue, similar to the WoW Token quality color.



Feedback Request - Tapping Rules
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone, we've made a few adjustments to how tapping rules work in Legion, which you've probably already noticed, and would like to get some targeted feedback (and bugs).

Most creatures you'll encounter will now allow up to 5 players on their tap list by default. The mob's name will grey out when you can no longer obtain credit for attacking it.

Parties are a special exception, as we allow your entire party onto the tap list if one person is on the tap list. Please let us know if you find bugs with this, we want you to be able to progress with your group.

Rare spawns, world bosses, and quest bosses will largely continue to allow unlimited tappers, as they have been previously, both to facilitate large group engagements and to remove potential roadblocks.

Thanks!

Why not make tapping unlimited or unlimited per faction?
Once we allow for an unlimited number of tappers, several things happen.

First, loot dropped from the creature is potentially unlimited. Each new person jumping on the tap will increase the loot dropped per server. As a consequence, loot drops might have to scale down to very infrequent drop chances. With a maximum tap limit, we can keep drop chances at a more reasonable value for an individual player.

Second, the "correct" way to play the game becomes a 40-person raid group. While this is awesome for group content like rare elites and world bosses, it would invalidate any interesting spawning or challenge with World Quests that are intended to be completed by a solo player. Limiting the power potential of the group helps retain challenge and gameplay.

Thanks for the feedback, looking forward to further discussion.

Why does this not apply cross-faction?
This is a very good point, let me elucidate the current reasoning for discussion.

Long story short - you're not supposed to like the other faction. You should be encouraged to /shoo them out of the area or initiate PvP, rarely working together unless the threat is a looming and great one (like a world boss).

That said, if there just aren't enough spawns in a quest area, that's a fix we need to make to respawn timers and thresholds and an entirely valid, if separate, point.

By parties we are referring to 5-person groups, sorry for the confusion.

Raid bosses/rare elites/etc. will continue to operate as they have previously, open tap.

Blue Posts
Originally Posted by Blizzard Entertainment
Artifacts and World Quests
On the topic of the Artifact and the role you play on the Broken Isles as a leader of your class, there's a couple of things I can share with you:

First, after getting your Artifact, you do get to play out the role as a leader and important figure within your specific Class Order as a part of your individual class campaign in Legion. Within the space of your individual Class Order, the squabbles and fighting of the Alliance and Horde are put aside for the sake of uniting to battle against the Burning Legion.

Now, as you venture out into the Broken Isles, and into PvP, the external conflict outside of your Class Order will push you, as a player, into some corners where conflict between the factions becomes real and apparent. When working with your Class Order on missions such as these, you are expected to act as, say, a leader of Paladins. This campaign lasts a while over the course of Legion, so the experience of being a leader of your class is not set aside to collect dust so soon.

Second, when you are out in the world, as a leader of your Class Order, other factions in the Broken Isles and beyond may not be willing to respect your order in such a direct way. It's difficult to maintain the expectation of being a leader of this mighty "Order" when the groups you're interacting with care little about your ideals and expectations. All of these factions and groups have their own goals and obligations within themselves. In that sense, you can see how not all factions on the Broken Isles will be addressing you as their leader, or a leader even, as they may not see you as such, or they may be concerning themselves otherwise than paying respects to this "chosen" Paladin of some far off Order that they care little about.

On your notes regarding World Quests - thanks for your feedback! Since the launch of Legion is the first iteration of this system, World Quests will exist only on the Broken Isles. This will help us make sure we can give players plenty to do and see on the Broken Isles! We're really excited about the opportunities the system brings, though, and we love hearing the ideas and feedback on it.

We had 25 pages of mostly-valid feedback on the new Wardrobe system which one would assume (especially all the nay-sayers in the thread) is at a 'final enough stage' to provide answer/reasoning. I understand you can't be everywhere at once, but it does seem kind of odd you (collective) pass over such a Hot Topic while commenting on things like Dwarf Transmogs.

I'm not sure if you're in the Alpha or not, but the Wardrobe system is not currently functioning within the Alpha, which leaves us at a place where responding to feedback on an un-finished system is a little weird. Our developers will definitely be interested to hear all the feedback on the system, though.

There are various reasons why we may not reply to certain topics of feedback, including like I said above in regards to them just not being ready or at a stage where we can say much. There's also a lot of others things we are all doing being the scenes that doesn't see the truest light of day, so we do have to respond as we have time, which means you may not get a reply when you expected.

For this thread, it happened to be at the top of the forums when I came to do some reading today.

A lot of us are working on pretty big projects right now, but I'm sure you'll start seeing a lot more of me in the coming days. (Blue Tracker / Official Forums)

Pet Battles
Legion Pet Battle Tuning
Hi all, thanks for all of the feedback both here and on the pet battle forum.

We have a few updates to share, feedback is welcome!

  • Cleave damage reduced by 25% (no longer has a 1 round cooldown). Dev note: We heard your concerns about adding a cooldown to cleave and agreed that this felt like a better solution.
  • Shell Armor duration reduced from 3 rounds to 2. Dev note: Shell armor was very powerful compared to other flat damage reduction abilities, this should bring it more in line with them.
  • The damage bonus from Howl now only affects one attack.
  • Pandaren Water Spirit's Whirlpool and Geyser now share the same ability slot. Dev note: This is our first iteration at disarming the Howl Bomb strategy in PvE, which has proven to be very powerful in too many situations. The goal is to make PvE battles more interesting and encourage the use of a wide variety of pets.
(Blue Tracker / Official Forums)

Update on Alpha Tuning
Screeching Gears also has a 1 round cooldown.

Thanks for the continued feedback! (Blue Tracker / Official Forums)

PvP
PvP Gear in Legion
You will not be buying PvP gear from a vendor in Legion. Instead, all gear will be acquired through the strongbox system.

Battlegrounds and Skirmishes victories have a chance to reward you with gear on par with heroic level Dungeons.

Arenas and Rated Battleground victories have a chance to reward you with gear on par with Raids. As your rating increases, the ilevel of the gear increases. So a player in the 1700 range may be getting Normal Raid level gear while a Gladiator caliber player will be getting Mythic Raid level gear from Arenas. Each bracket rewards gear based on your rating in that particular bracket.

Each week, the first few victories in each rated bracket will be a guaranteed piece of gear. Currently, we're thinking the first two victories but it may increase to three. This is not enabled on Alpha due to a bug. It's been prioritized to be fixed soon.

Also, keep in mind that in Legion, your stats are predetermined in PvP instances. But your overall ilevel will increase those stats. The base item level at 110 is currently set to 800. If your gear level is 810, your stats will be increased by 1%. So while better gear does offer an advantage, it can be more easily overcome than in the past. (Blue Tracker / Official Forums)

PvP Target Dummy
Could we get some Dummies that flag us as 'PvP combat' so we can test functionality of some talents in a controlled environment?
It's a good idea. We'll look into it. (Blue Tracker / Official Forums)

The World of Warcraft 2016 Road to BlizzCon Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2016 World of Warcraft Arena World Championship will soon be getting underway! With the recent announcement that the Legion expansion will launch starting on August 30, we wanted to provide more details to help European and North American teams who are looking to compete in this year’s Arena World Championship prepare for battle.

To kick things off, three qualifier cups will be held in both regions to decide the teams advancing to the Regional Championships. These cups will be played in the Warlords of Draenor expansion. After these qualifier cups are complete, we will transition to Legion for the American and European Regional Championships, as well as the World Championships at BlizzCon 2016.

Overview of Rules
As this year’s Road to BlizzCon spans two expansions, we are also making some changes to the rules for 2016.
  • As previously announced, teams may once again have a 4-player roster.
  • Once a team has qualified for their Regionals, the team may make one roster swap of one player.
    • Only one roster swap is allowed, and it must be completed before the 6 p.m. PT on September 14, 2016.
    • The roster swap is available to teams with either 3 or 4 players.
    • A 3-player team may use their roster swap to add a fourth person to their roster.
  • If a player on a 4-player team is unable to attend an in-person tournament, that team may continue as a 3-player team.
    • If the team still has their roster swap available, they may use it to add a new fourth player (up until the roster swap deadline).
    • If the team has already used their roster swap, they may not make further additions.
  • It is no longer necessary for all members of a 4-player team to have played in a tournament match in order for all 4 players to advance to Regionals.
  • There is no Arena rating requirement for entry in 2016.
  • The qualifier cups will each have a prize pool.
    • Teams may continue to play in future cups for their region once they have qualified for Regionals.

More details on eligibility, qualifier dates, and complete official rules will be coming soon!

Dark Legacy Comics #533
DLC #533 has been released.

by Published on 2016-04-21 12:59 AM

Update (10:15 PM EST): Tickets are sold out! Come back Saturday, April 23 at 10 a.m. PT for another chance.

BlizzCon Tickets on Sale in One Hour
Please note that the ticket purchasing guide was updated with additional information in Step 1.
Originally Posted by Blizzard Entertainment
Please note that if ticket demand is high, after clicking Buy Tickets you may see a message indicating that there is a wait before you can proceed to the next step. If you see this message, do not refresh your browser. You will be notified if tickets sell out. If you advance to Step 2, keep in mind that tickets are still not guaranteed.
Originally Posted by Blizzard (Blue Tracker)
The first batch of BlizzCon 2016 tickets will go on sale Wednesday, April 20 at 7 p.m. PDT through Universe—visit www.universe.com/blizzcon2016 at that time for the chance to buy yours.

Click here to buy tickets Wednesday at 7 p.m.!

If you’re going to try for tickets, take some time in advance to read up on this year’s ticket-sales process and what’s new for 2016:

  • BlizzCon Ticket Info page – Get an overview of BlizzCon 2016 general admission tickets.
  • Ticket Purchasing Guide – Contains additional handy details on the ticket-sales process, including what information you’ll need to provide before trying to get tickets.

You’ll have until July 15 to edit attendee information on your tickets, so it’s OK if you just enter your own name and email address for every ticket for now—just remember to go back and update this info before the deadline!

If you don’t get tickets during this first sale, a second batch will go on sale Saturday, April 23 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County (CHOC) will go on sale Wednesday, April 27 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2016 will take place November 4 and 5 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official BlizzCon site.
by Published on 2016-04-19 05:05 PM

Update (5:10 PM EST): Baby Winston has gone out to those that purchased Overwatch: Origins Edition.

New Diablo Job Listing, Mercy Wings Now Available, Patch 2.4.1 zDPS Support DH

Old Gods Legendary Reveal - Shifter Zerus, Ben Brode Live - Tidbits of Hearthstone

Tracer Pre-Release Patch - April 19th

Overwatch Closed Beta Ends April 25th, Developer Update: Road to Launch

Warcraft Movie Trailer
Another Warcraft Trailer has been released! It contains a few new pieces of footage. You can download a version with less compression here (Trailer 2).





Warlords Price Reduced
Following the announcement of Legion's release date yesterday, the price of Warlords was reduced to $9.99.



BlizzCon Tickets on Sale Wednesday
Originally Posted by Blizzard (Blue Tracker)
The first batch of BlizzCon 2016 tickets will go on sale Wednesday, April 20 at 7 p.m. PDT through Universe—visit www.universe.com/blizzcon2016 at that time for the chance to buy yours.

Click here to buy tickets Wednesday at 7 p.m.!

If you’re going to try for tickets, take some time in advance to read up on this year’s ticket-sales process and what’s new for 2016:

  • BlizzCon Ticket Info page – Get an overview of BlizzCon 2016 general admission tickets.
  • Ticket Purchasing Guide – Contains additional handy details on the ticket-sales process, including what information you’ll need to provide before trying to get tickets.

You’ll have until July 15 to edit attendee information on your tickets, so it’s OK if you just enter your own name and email address for every ticket for now—just remember to go back and update this info before the deadline!

If you don’t get tickets during this first sale, a second batch will go on sale Saturday, April 23 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County (CHOC) will go on sale Wednesday, April 27 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2016 will take place November 4 and 5 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official BlizzCon site.

Blue Posts
Originally Posted by Blizzard Entertainment
Prestige and Honor Talents
We aren't planning any changes to how Honor Talents and Prestige work in Ranked Play. The cost and conflict is intentional. It's important that in order for Prestige levels to feel prestigious, there is a high cost to doing it. You do not have to Prestige. There is no competitive advantage to doing it. There are rewards but they are entirely cosmetic. If you see someone with a high Prestige level, we want you to know they went through a lot to get it. (Blue Tracker / Official Forums)

Skirmishes in Legion
We've made a change to Skirmish in Legion. Rather than having two separate buttons (2v2 and 3v3), there is only one button and it will put you in either 2v2 or 3v3 depending on a number of factors. Our experience with the separate buttons in Warlords was that you would often end up in 2s match where only one team had a healer or a 3s match with triple DPS. Neither of these situations felt very fun and the reality is there are far less healers playing than damage. We want Skirmishes queues to pop fast but allow for pretty fair fights.

In Legion, healers specs are always placed in 3v3 matches while damage specs are placed in either 2v2 or 3v3 depending on what is available. This means 2v2 skirmishes will never have healers in them and 3v3 matches will always have healers on each team.

So much for couples that liked to play 2's
Ranked 2s is still available. (Blue Tracker / Official Forums)

PvP talents
You can only unlock Honor talents at level 110.

You should remove the "honour" experience bar from low levels then.
Agreed. That is in progress. (Blue Tracker / Official Forums)

Battlegrounds on Beta
Battleground are not launching because there are not enough people queuing for them. Our plan is to temporarily disable skirmishes when we launch beta to get some focused battleground testing while concurrency is high. (Blue Tracker / Official Forums)

Relentless PvP Talent
We think there is a group of players that would prefer to just be in less CC overall. It may not be as attractive at the very highest ratings and that's okay. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction Warlock Feedback -- Build 21466 -- 13-Apr
Not entirely feedback, but there's no good place to ask this and it effects future feedback so:

Can we get a confirmed value on agony's soul shard proc rate for affliction? In previous expansions the information was available in spell data on the nightfall passive, but there doesn't seem to be any spell data for agony's proc rate anymore.

I did a couple thousand tick test awhile back and got an estimate around 13.5% but any modeling of the spec will be estimation without spell data or a confirmed value.

Similar to before, it's a ramping proc chance. The first tick, it's 2.5%. Assuming that fails to proc, next tick it'll be 5%, then 7.5%, etc. When it does proc, the next tick returns to 2.5%.

So in a general sense, its proc rate is: TicksSinceLastSuccessfulProc * 2.5%

That averages out to ~13.15%, but much smoother and reliable that a simple 13.15% proc chance.

Now that we got some Blue posting in Affliction feedback thread. Can we get an explanation to the Legion re-design of Unstable Affliction spamming. I've leveled a 3rd Affliction lock on alpha, and I am already seeing myself incredibly bored and unappealed with this weird focus of spamming Frostbolt---I mean UA.

Sidenote: I play 3 Aff locks on live, I need to know if I have the tolerance to fast level 3 Aff locks at launch.

Anyways... Was this design solely made on paper, and not exercised prior to presenting it to the Affliction Warlock playerbase? I don't feel like a warlock, I feel like a Frost Mage. I love the talent tree, it has so much potential depth. I love the tanky-ness, does give me a more resilient. That UA spamming though... I don't know how long I can muster playing that style of DPS. One of the reasons I rolled out of Mage in p1.8 and embraced the Affliction in 1.9. ALL HAIL! THE ONE TRUE GOD, FOREDOOMED!

I've heard this feedback many times, and have yet to have it make any sense. As far as gameplay goes, you do something like one UA every ~8sec (single target). That doesn't really jive with the 'spamming UA sucks' feedback. You may very well do several back to back, but then go a long period with casting none. So where is this 'spamming UA sucks' feedback coming from?

Is the ramping soulshard proc chance on agony different for each individual agony or is it based on all agony's you have out?
All Agonys you have out. (Blue Tracker / Official Forums)

Warcraft Movie Banner
Another promotional image has been released!

by Published on 2016-04-18 05:08 PM

Update: Warlords has been reduced in price to $9.99

The Legion Returns August 30
Legion will release on August 30, 2016!

  • Pre-ordering grants your Level 100 character boost immediately and eventual early access to the Demon Hunter class.
  • The digital deluxe edition gives you the Illidari Felstalker Mount, Nibbles Pet, Felstalker Mount in Heroes, SC2 Portraits, and Diablo III Wings & Helm transmog.
  • The collector's edition is available on Amazon for $89.99. Keep in mind you have to go through some extra steps to get the boost and Demon Hunter early access.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Defenders of the Alliance and the Horde—a great and ancient enemy has set its sights on Azeroth once more, and soon the land will be consumed in a storm of fel fire. On August 30, kingdoms will burn, heroes will fall, and the world will stand on the precipice of destruction with the launch of World of Warcraft: Legion!

All hellfire is about to break loose, so steel yourself for the return of the Burning Legion by pre-purchasing World of Warcraft: Legion digitally at www.wowlegion.com. Players who pre-purchase will receive an instant level-100 character boost, as well as unlock early access to the new Demon Hunter hero class prior to the expansion’s release.

Learn more about the sixth World of Warcraft expansion on our Legion site, and read the full press release.

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