MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2012-05-20 05:53 PM

Diablo 3 - Usefulness of Gems, Legendary Gear Balancing, Blue Posts, and Interview and Review for "The Order"

Death Knight PvP Set Preview
The new video preview should be fairly representative of the set you will see in the final version of the game!





Shaman PvP Set Preview
The new video preview should be fairly representative of the set you will see in the final version of the game!





Rogue PvP Set Preview
The new video preview should be fairly representative of the set you will see in the final version of the game!





PvP Sets Recap
Now is a good time to take a look at all of the PvP sets we have seen so far. Several of the sets have updated screenshots and some have more colors added, so be sure to take a look!

Class Male Female Video
Death Knight Male Human Female Human Video
Monk Male Human Female Human Video
Priest Female Pandaren Female Human Video
Rogue Male Human Female Human Video
Shaman Male Human Female Human Video
Warlock Male Human Female Human Video


Beta Build 15699 New Maps
Several new maps were added in the latest beta build.



Blue Posts
Originally Posted by Blizzard Entertainment
Druid (Forums)
Balance Druid Concerns
If we add Insect Swarm back, it would not be just to have another dot to manage, but to give players some way to interact with solar or lunar power more. There are other ways to do that too, so it may not ultimately be Insect Swarm. The rotation is close to where we want it, but it needs just a little more to play with.

At the 5000 foot view, the point of the Eclipse mechanic to begin with was to cast X spells for a time, then switch to Y spells with the Druid having some control over when or why that occurred. We don't think killing critters to get the bar moving or gaming it so that you stayed at one side of the bar forever really delivered on the vision for Eclipse. However, those tactics did give players some control -- a way to game things so that more clever players could extract a bit more performance out of the mechanic.

We are concerned that we are too far to the other extreme now, where the game UI tells you whether to use your solar buttons or lunar buttons and you really aren't making any strategic decisions. We want to introduce some relatively simple, elegant mechanic to give you more control over how much lunar or solar power you have. Maybe that's Insect Swarm. Maybe it's something else. Try it out over the next few builds, keeping in mind that it may take a bit before we have something we are satisfied with. (Blue Tracker / Official Forums)

Paladin (Forums)
Judgements of the Pure Removed
In our most recent tests and instance runs, Holy paladin longevity was much longer than other healers, even without Judgements of the Pure. We need to get Holy to the same level as the other healers. It may be at that point that all healer mana income is too low or that damage in dungeons is too high and well have to adjust accordingly. (Blue Tracker / Official Forums)

Inquisition Glyph
This glyph isn't supposed to be a no-brainer for DPS. Hopefully none of the glyphs are.

At the risk of sounding more patronizing than I intend, a common mistake I see some players make is to look at maximum possible theoretical DPS and assume that is the DPS they can achieve. We have the numbers we think every class can achieve under ideal situations (meaning no movement or distractions, etc.). The best players in the world can deliver on these numbers while executing very complex boss fights. That's a little mind boggling for us, but it's true. Very few players are capable of such feats however.

For the rest of us, our hope is that it works out like this:

1) Expert player who foregoes the Glyph of Inquisition, executes Inquisition uptime perfectly, and delivers 99% of max possible DPS.

2) Intermediate player who sometimes struggles with maintaining Inquisition, takes the glyph, and delivers 75% of max possible DPS.

3) Player who thinks he is more expert than he is, skips the Glyph of Inquisition because that's what all the cool kids do, finds as a result that he struggles with Inquisition uptime, and delivers 60% of Mac possible DPS.

Don't take my percentage numbers too seriously, but you get the idea. Many classes have similar glyphs. My advice is to measure your DPS (in an actual encounter or PvP) and see whether you benefit or not. The rotations that works for the best players (of any class) may not work for everyone. (Blue Tracker / Official Forums)

Warlock (Forums)
Warlock Mana Problems
We think the mana costs for Demonology feel pretty good and of course Destruction's mana works totally differently now. For Affliction, we agree that the mana costs are too high - possibly way too high. As some of the posters above pointed out, there is also a bug with some channeled spells, most notably Malefic Grasp, that charge an extra tick at the end. That isn't helping any.

We think Life Tap as a way of restoring mana works and has been a warlock staple for a long time. We just think Affliction locks on beta right now are spending too much of their time having to do it. (Blue Tracker / Official Forums)

Fan Art Update
The World of Warcraft Fan Art Section has been updated with four new pieces of fan artwork.

by Published on 2012-05-19 05:32 AM

Diablo 3 - RMAH Release Date, Jeweler Will Not Add Sockets, Blue Posts, and Portrait of a Champion Winners

Pandaren Male Emote Sounds
The Pandaren Male finally had sounds added to go with the emotes!



Theramore's Fall Scenario Preview
During the last build, scenarios were enabled for ~15 minutes, allowing us to start on the Horde Theramore Isle scenario. Unfortunately they were disabled before we were able to complete it.

Important: This is a very early preview of something that wasn't ready for testing.


Originally Posted by MMO-Champion
Horde Scenario Steps
  • To the Waterline! - Rig powder barrels on all six ships.
  • The Blastmaster - Inform Blastmaster Sparkfuse of your success.
  • Gryphon, Down - Slay Baldruc and his gryphons.
  • Tanks for Nothing! - Destroy Big Bessa and sabotage any unmanned tanks.
  • Fly, Spy! - Slay Hedric Evencane and free Thalen Songweaver from Foothold Citadel.
Alliance Scenario Steps
  • Find Jaina - Find Jaina Proudmoore in the ruins of Theramore.
  • Cleansing the Filth - Destroy any remaining horde in the ruins of Theramore.
  • Destroy the Destroyer - Destroy the Horde siege engine at the west gate.
  • The Last Stand - Protect Jaina while she attunes to the Focusing Iris.
  • Welcome to Theramore - Defeat the Horde in the harbor.







Blue Posts
Originally Posted by Blizzard Entertainment
BattleTag™ Free Name Change Update
During the Diablo III Open Beta Weekend in April, a number of players opted to use their one free BattleTag nickname change in order to try to participate in the beta test. We recognize that in their excitement to try to get into the game, some players did not fully realize how BattleTags would integrate with Diablo III or that the number of free changes was limited, and they ended up choosing nicknames that they weren't happy with.

To help address these concerns, we've done a one-time refresh of the free BattleTag name change feature on all Battle.net accounts, so that everyone once again has one free BattleTag name change to use at their discretion.

This means that if you already used your original free change, you will now have another opportunity to change your BattleTag nickname. If you did not use your free BattleTag name change or have not yet created a BattleTag, you will still only be able to change your BattleTag once for free.

To set or change your BattleTag nickname, log in to Battle.net Account Management, head to the Account > Summary page, and look for the Create or Change option under Account Details. As a reminder, BattleTags aren't unique, so you can pick any name you like as long as it adheres to the BattleTag Naming Policy. For more information, see the BattleTag FAQ and Battle.net website page.

Remember, your BattleTag serves as your public identity when playing Diablo III, meaning you'll be identified in groups and in chat by your BattleTag -- choose your BattleTag wisely! (Blue Tracker / Official Forums)

Druid (Forums)
Balance Druid Concerns
We are in fact experimenting with adding Insect Swarm back to the rotation. (Blue Tracker / Official Forums)

Inferno Azmodan Defeated
Method has taken on Inferno Azmodan and defeated him!



The Daily Blink - Wait, This Isn’t Brill
The Daily Blink demonstrates what happens when you make a mage angry.

by Published on 2012-05-18 03:10 AM

Mists of Pandaria Beta - Build 15699
It looks like someone is taking a break from Diablo III long enough to get us another patch! This patch brings BattleTags support, Item Upgrade strings, Armored Moonkin form, a legendary note: Mysterious Note, and some Engineering goggles: Mist-Piercing Goggles.

New Armored Moonkin Form



Achievement Changes
Originally Posted by MMO-Champion
Archaeology
Professions

Cooking
Professions

Dungeons & Raids

General

Pandaria
Exploration

Quests

Professions

Scenarios
  • Pub Crawl (New) Complete the Brewmaster scenario achievements listed below.




Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying

Ground

Companions

Death Knight (Forums)

Unholy
  • Sudden Doom now has an additional effect, which reduces the cost of Death Coil by 20%.

Major Glyphs
  • Glyph of Bone Shield was renamed Glyph of Icebound Fortitude. Reduces the cooldown of your Icebound Fortitude by 50%, but also reduces its duration by 75%.
  • Glyph of Heart Strike was renamed Glyph of Unholy Frenzy. Causes your Unholy Frenzy to no longer deal damage to the affected target.

Minor Glyphs
  • Glyph of Death Strike was renamed Glyph of Corpse Explosion. Teaches you the ability Corpse Explosion.
  • Glyph of Rune Strike was renamed Glyph of Army of the Dead. The ghouls summoned by your Army of the Dead no longer taunt their target.
  • Glyph of Scourge Strike was renamed Glyph of Foul Menagerie. Causes your Army of the Dead spell to summon an assortment of undead minions.

Druid (Forums)
  • Faerie Fire now grants a 25% chance to reset the cooldown on Mangle when cast from Bear Form.
  • Lacerate now grants a 25% chance to reset the cooldown on Mangle, up from 12%.
  • Thrash now grants a 25% chance to reset the cooldown on Mangle, up from 12%.

Guardian
  • Rip is now a Guardian and Feral specialization spell.

Hunter (Forums)

Talents
  • Exhilaration now heals for 5% of your total health, down from 15%.
  • Spirit Bond will regenerate 1% of total health every 2 sec, down from 3%.

Minor Glyphs
  • Glyph of Fetch (New) Teaches you the ability Fetch. Command your pet to retrieve the items on a nearby corpse.

Mage (Forums)

Frost

Minor Glyphs
  • Arcane Brilliance has been renamed Porcupine. Your Polymorph: Sheep spell polymorphs the target into a porcupine instead.
  • Conjuring has been renamed Conjure Familiar. Teaches you the spell Conjure Familiar. Conjures a familiar stone, containing either an Arcane, Fiery, or Icy Familiar.
  • Glyph of Freeze Your Water Elemental's Freeze ability now centers around your current target.

Monk (Forums)
  • Blackout Kick now has an additional effect for Brewmasters: Causes you to gain Shuffle, increasing your parry chance by 30% and your Stagger amount by an additional 20% for 6 sec. Bonus damage when the target is 50% health or below was removed from all specs.
  • Expel Harm had the 10 yd range removed.
  • Grapple Weapon now also disarms the ranged weapon.
  • Provoke no longer provides an AoE taunt for Windwalker and Mistweaver.
  • Spinning Crane Kick now costs 5.5% base mana, up from 2%.
  • Zen Pilgrimage (New) Your spirit travels to the Peak of Serenity in Pandaria, leaving your body behind. Use Zen Pilgrimage again to return to your body. 10 sec cast. 15 min cooldown.
  • Zen Pilgrimage: Return (New) Returns your spirit back to its body, returning you back to where you once were. Leaving Peak of Serenity will automatically return your body to your spirit, causing you to be unable to return back to where you were. 10 sec cast.

Talents
  • Chi Burst now does 10,886 damage to all enemies, up from 1,013 damage. It also does (16,914 + 77.5% of AP) healing to all allies in its path. Chi Burst will always heal the Monk. Now has 50% AP scaling.
  • Chi Torpedo had damage and healing formulas simplified, now reading: 1,519 damage to all enemies and (1,519 + 41.4% of AP) healing to all allies in your path.
  • Chi Wave now will prefer those injured over full health.
  • Rushing Jade Wind now has 75% AP scaling.
  • Zen Sphere now does 1,171 + 71.85% of AP healing or (1,971 + 113% of AP) when cast again, up from not scaling with AP.

Brewmaster

Mistweaver
  • Enveloping Mist now heals for 65,688 + 94.5% of SP, up from 65,688 + 7.5% of SP.
  • Stance of the Wise Serpent now your attack power is equal to 200% (was 100%) of your spell power, and you no longer benefit from other sources of attack power.
  • Teachings of the Monastery no longer grants an additional 38.1% of SP when healing with Spinning Crane Kick.

Windwalker

Paladin (Forums)

Major Glyphs

Priest (Forums)
Talents
  • Divine Insight now the Shadow Word: Pain proc causes your next Mind Blast within 12 sec to be instant cast and cost no mana.
  • From Darkness, Comes Light now the Vampiric Touch proc causes your next Mind Spike to not consume your damage-over-time effects, become instant cast, and cost no mana.

Holy
  • Lightwell now heals for ((5,735 + 55.3% of Spell Power) * 3), rather than (((5,735 + 30.8% of Spell Power) * 3) * 1.15). Now also has 15 charges.

Minor Glyphs

Rogue (Forums)
  • Eviscerate had damage and AP scaling increased by 45%.
  • Rupture had damage and AP scaling increased by 45%.
  • Shiv no longer awards 0 combo points.
  • Sinister Strike had damage and bonus damage increased by 50%.

Assassination
  • Dispatch had damage and bonus damage increased by 55%.
  • Envenom had damage and AP scaling increased by 48%.
  • Mutilate had damage and bonus damage increased by 54%.

Combat


Warlock (Forums)

Demonology

Destruction

Major Glyphs

Warrior (Forums)

Arms
  • Taste for Blood was reworked: In addition, Overpower hits increase the damage of your next Slam by 30% damage. This effect stacks up to 10 times.

Fury
  • Bloodthirsty: The chance for Bloodthirst to be a critical strike increases by 10% until it achieves a critical strike.

Protection
  • Shield Barrier now absorbs ((1% of 25000% of AP) / 3) damage for the next 6 sec, rather than 1% of 3300% of AP.

Major Glyphs
  • Glyph of Recklessness has been reworked: Decreases the critical chance of Recklessness by 20% but increases its duration by 50%.

Professions
Alchemy
  • Darkwater Potion now transforms you into a Jinyu assassin, granting you greatly increased movement speed on both land and in water for 15 sec.

Archeology
  • All items now allow you to crate them, which is related to the new crate items in the patch.

Blacksmithing

Engineering

Inscription

Misc Spells
  • Replace Breath Spell
  • Ancient Knowledge Gain 1 experience level. Does not work for players above level 84.
  • Bear Hug - Symbiosis: Melee attack that stuns the target for 3 sec and each 1 sec deals 2% of the Monk's health in damage. The Monk is immobilized for 3 sec. Melee range, Instant, 60 sec cooldown.
  • Chi-ji Kite Right click to summon and dismiss your Chi-ji kite.
  • Crate Restored Artifact Carefully crate the restored artifact. "A carefully crated artifact, restored from Archaeology fragments found in Pandaria. The archaeologists at the Seat of Knowledge will be very interested in this."
  • Lorewalker's Lodestone Teleports you to a random active digsite in Pandaria.
  • Offering of Peace Increases reputation with all Pandaria factions by 1,000.

Misc Spells - Item Proc



New Armor and Weapons
For a full list of new items in this patch, check WoWDB.

Level Type Slot Name
476StaffPhysical DPSTwo HandRuned Staff
476StaffPhysical DPSTwo HandStaff of the Planes
476StaffPhysical DPSTwo HandTattooed Staff
476StaffPhysical DPSTwo HandSilver Inlaid Staff
463ArmorTrinketBubblier Brightbrew Charm
463ArmorTrinketMithril Stopwatch
463ArmorTrinketBitterer Balebrew Charm
463ArmorTrinketCoren's Chilled Chromium Coaster
463ArmorTankTrinketBrawler's Trophy
463ArmorSpell DPSTrinketPetrified Pickled Egg
463PlateMeleeHeadThe Horseman's Horrific Hood
463SwordMeleeOne HandThe Horseman's Sinister Slicer
450ArmorSpell SpiritOff HandRecord of Mysterious Deeds
450ArmorTankBackBlade-Dulling Greatcloak
450ArmorTrinketDaelo's Final Words
450ArmorSpell DPSFingerAnaxo's Multi-Layered Seal
450ArmorMeleeNeckAstrylian's Cheerful Charm
450ClothSpell SpiritHandsWind-Kissed Handwraps
450ClothSpell DPSWaistRepression Belt
450LeatherPhysical DPSHeadZom's Misty Hood
450LeatherSpell DPSWristsBracers of Rolling Fields
450MailSpell SpiritHeadHelm of Elemental Binding
450MailPhysical DPSShouldersFletcher's Sharpening Shoulders
450PlateTankWaistUnbreakable Waistplate
450PlateMeleeChestCryptwarden's Breastplate
450ShieldSpell SpiritOff HandMesmeric Shield
450BowPhysical DPSRangedEnnadee's Twirling Longbow
450MaceMeleeTwo HandLerah's Ribsmasher
450StaffPhysical DPSTwo HandKaleiki's Lost Training Staff
450Fist WeaponMeleeOne HandFist of Fate
442ArmorMeleeBackBrilliant Cloak of Wu the Younger
442ArmorSpell SpiritBackDrape of Flowing Gauze
442ArmorPhysical DPSTrinketGurp's Perfect Arrow
442ArmorSpell DPSNeckShiny Hozen Rock Holder
442ClothSpell DPSHeadHood of Alchemical Vapors
442LeatherSpell SpiritChestRobes of the Solicitious Pandaren
442LeatherPhysical DPSHandsSyrio's Gloves of Tutelage
442MailMeleeLegsPrimalist's Leggings
442PlateTankHandsGauntlets of the Solemn Charge
442PlateMeleeHandsGauntlets of Blurring Fingers
442PlateSpell SpiritHeadLight-Sealed Casque
442ShieldTankOff HandSkyrider's Shining Shield
442MaceSpell SpiritMain HandSolianti's Insect Smasher
442MacePhysical DPSOne HandPorter's Tooth-Marked Mace
442StaffSpell DPSTwo HandStaff of Broken Hopes
442DaggerPhysical DPSOne HandLhakaz's Missing Ribspreader
433ArmorSpell DPSOff HandBone-Inlaid Fan
433ArmorPhysical DPSBackAquino's Cloak of Unity
433ArmorSpell SpiritTrinketCore of Decency
433ArmorMeleeFingerPestilential Ring
433ArmorSpell SpiritFingerSignet of the Binding Wall
433ArmorTankNeckScabripper Necklace
433ClothSpell SpiritShouldersOrb-Bound Shoulders
433ClothSpell DPSChestRobes of the Quiet Isle
433LeatherPhysical DPSFeetTesslah's Ticking Treads
433MailPhysical DPSWaistRepin's Ammo-Laden Belt
433PlateTankHeadEndwyn's Toothy Visage
433PlateMeleeFeetBlackfooted Greatboots
433PlateSpell SpiritWristsBracers of the Neux Dawn
433PolearmMeleeTwo HandRitter's Rat Render
433SwordTankOne HandHorrifying Meatsaw
433WandSpell DPSRangedWand of Stultifying Smoke
425ArmorTankFingerSeal of a Thousand Scars
425ArmorMeleeNeckGaze of the Serpent
425ArmorSpell SpiritNeckStitcher's Spare Needles
425ClothSpell SpiritFeetSandals of Sympathetic Healing
425ClothSpell DPSLegsVery Manly Leggings
425LeatherMeleeLegsLeggings of Perfect Balance
425LeatherSpell SpiritShouldersEnokian Growth Shoulderguards
425MailSpell SpiritWaistSpirit-Speaking Belt
425MailPhysical DPSFeetTreads of Exotic Mastery
425PlateTankLegsGreatheart Pants
425PlateMeleeHeadDavidian's All-Seeing Eyes
425AxeMeleeTwo HandFellworth's Repetitive Greataxe
425GunPhysical DPSRangedWall Guardian's Longrifle
425SwordMeleeOne HandBuc-Zakai Bugslicer
425SwordSpell DPSMain HandRitualistic Sickle
420ShieldTankOff HandYaungol Battle Barrier
420AxePhysical DPSOne HandNeedlefang Throatripper
420MaceMeleeOne HandOok-Breaker Mace
420MaceSpell SpiritOne HandPool-Stirrer
420MaceMeleeTwo HandFangcracker Battlemace
420StaffPhysical DPSTwo HandPathwalker Greatstaff
420StaffSpell DPSTwo HandDarkstaff of Annihilation
420CrossbowRangedFishsticker Longbow
417ArmorSpell DPSBackRoffle's Flowing Raiment
417ArmorTankTrinketBrooch of Munificent Deeds
417ArmorPhysical DPSFingerBand of Pricking Needles
417ArmorMeleeNeckNecklace of the Eternal Watch
417ClothSpell SpiritChestRobes of Forgone Hope
417ClothSpell DPSShouldersSpaulders of Five Rings
417LeatherSpell SpiritWaistMelador's Mercurial Wrap
417LeatherPhysical DPSShouldersMantle of Bestial Force
417MailSpell SpiritHandsToremu's Crackling Grips
417MailPhysical DPSWristsMisty Morning Wristguards
417PlateTankFeetSollerets of Immovability
417PlateMeleeWaistWaistguard of Flaming Words
417PlateMeleeLegsLegplates of the Wandering Warrior
417PlateSpell SpiritHandsErrick's Woundbinder Gauntlets
417ShieldSpell DPSOff HandDon Carlos' Drifting Shield
417AxePhysical DPSOne HandAxe of the Iron Price
417DaggerMeleeOne HandSharpened Multi-Prong Dagger
417WandSpell SpiritRangedWand of the Exiled Path
409ArmorSpell SpiritTrinketSpiritwhisper Conch
409ArmorSpell DPSTrinketGrakl's Gleaming Talisman
409ArmorTankFingerSignet of the Scorned
409ClothSpell SpiritWristsGlowing Wind Bracers
409ClothSpell DPSHandsToad-Slime Gloves
409LeatherPhysical DPSWristsStar-Carrier Bracers
409MailSpell SpiritLegsLeggings of the Scorched Man
409MailPhysical DPSHeadHexu's Amplifying Helm
409PlateTankChestDeathspite Breastplate
409PlateMeleeShouldersShoulderguards of Honest Labor
409PlateMeleeWristsZoid's Scorched Bracers
409PlateSpell SpiritWaistCheng's Irrepressible Girdle
409AxePhysical DPSOne HandScalebreaker Axe
409GunPhysical DPSRangedPenate's Penace-Procuring Pistol
409MacePhysical DPSOne HandCed's Crusher
409SwordMeleeTwo HandBjam's Door-Breaker
409StaffSpell SpiritTwo HandMatsuba's Breadmaker
409DaggerSpell DPSMain HandRavenclaw Harbinger
115MacePhysical DPSOne Hand[PH] Orc Microphone
115MacePhysical DPSTwo Hand[PH] Troll Guitar
90MiscellaneousHeadMist-Piercing Goggles


Misc New Items
For a full list of new items in this patch, check WoWDB.

Level Type Slot Name
1KeyN/AAncient Guo-Lai Cache Key
1KeyN/AAncient Mogu Key
90Item EnhancementN/ACrane Wing Inscription
90Item EnhancementN/AOx Horn Inscription
90Item EnhancementN/AMinor Ox Horn Inscription
90Item EnhancementN/AMinor Crane Wing Inscription
90Item EnhancementN/AMinor Tiger Claw Inscription
90Item EnhancementN/AMinor Tiger Fang Inscription
90Item EnhancementN/AScribe's Inscription of the Ox Horn
90Item EnhancementN/AScribe's Inscription of the Crane Wing
90Item EnhancementN/AScribe's Inscription of the Serpent Pearl
90Item EnhancementN/AScribe's Inscription of the Tiger Claw
90Item EnhancementN/AScribe's Inscription of the Tiger Fang


Client Strings
This patch finally brings us support for BattleTags and maybe even Item Upgrades!

Originally Posted by MMO-Champion
  • BATTLENET_UNAVAILABLE_ALERT - The Battle.net service is currently unavailable. \n\nYour Real ID and BattleTag friends will not show up. You will also not be able to send or receive new Real ID or BattleTag friend requests. A game restart may be required to re-enable functionality.
  • BATTLETAG_INLINE_TOAST_FRIEND_ADDED - \124TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29\124t%s is now a BattleTag friend.
  • BATTLETAG_INLINE_TOAST_FRIEND_REMOVED - \124TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61\124t%s is no longer a BattleTag friend.
  • BATTLETAG_REMOVE_FRIEND_CONFIRMATION - Are you sure you want to remove %s as a BattleTag friend?
  • BATTLE_PET_SOURCE_1 - Drop
  • BATTLE_PET_SOURCE_10 - Blizzard Pet Store
  • BATTLE_PET_SOURCE_2 - Quest
  • BATTLE_PET_SOURCE_3 - Vendor
  • BATTLE_PET_SOURCE_4 - Profession
  • BATTLE_PET_SOURCE_5 - Pet Battle
  • BATTLE_PET_SOURCE_6 - Achievement
  • BATTLE_PET_SOURCE_7 - World Event
  • BATTLE_PET_SOURCE_8 - Promotion
  • BATTLE_PET_SOURCE_9 - Trading Card Game
  • BN_BLOCK_FAILED_TOO_MANY_RID - You have already blocked the maximum number of Real ID and BattleTag players.
  • BN_BROADCAST_TOOLTIP - Send a Broadcast message to your Real ID and BattleTag friends.
  • BN_WHISPER - Real ID and BattleTag Whispers
  • BN_WHISPER_MODE - New Real ID and BattleTag Whispers
  • CHALLENGE_MODE_MEDALNAME1 - Bronze Medal
  • CHALLENGE_MODE_MEDALNAME2 - Silver Medal
  • CHALLENGE_MODE_MEDALNAME3 - Gold Medal
  • CHALLENGE_MODE_NEW_BEST - %s - New Best!
  • CHALLENGE_MODE_NEW_RECORD - New Record
  • CHI_COST_PER_TIME - %d Energy, plus %d per sec
  • DUNGEON_FLOOR_ANCIENTMOGUCRYPT1 - Upper Burial Chamber
  • DUNGEON_FLOOR_ANCIENTMOGUCRYPT2 - Crypt Depths
  • DUNGEON_FLOOR_PROVINGGROUNDS1 - Arena of Annihilation
  • ERR_BATTLETAG_FRIEND_REQUEST_SENT - BattleTag Friend request has been sent
  • ERR_CANNOT_IGNORE_BN_FRIEND - You cannot ignore Real ID or BattleTag friends.
  • ITEM_UPGRADE - Valor Upgrade
  • ITEM_UPGRADE_MISSING_ITEM - Drag an item here to Upgrade it.
  • MAX_BLACKLIST_BATTLEGROUNDS - 2
  • OPTION_BN_WHISPER_MODE_INLINE - Real ID and BattleTag Whispers will be displayed in your regular chat tabs. They may be moved to a new window by right-clicking on the player's name in chat.
  • OPTION_BN_WHISPER_MODE_POPOUT - New Real ID and BattleTag Whispers will be displayed in a new tab.
  • OPTION_BN_WHISPER_MODE_POPOUT_AND_INLINE - New Real ID and BattleTag Whispers will be displayed in a new tab and in your regular chat tabs.
  • OPTION_TOOLTIP_SHOW_TOAST_BROADCAST - Displays a Battle.net message when a Real ID or BattleTag friend updates their broadcast.
  • OPTION_TOOLTIP_SHOW_TOAST_FRIEND_REQUEST - Displays a Battle.net message when you receive Real ID or BattleTag friend requests.
  • OPTION_TOOLTIP_SHOW_TOAST_OFFLINE - Displays a Battle.net message when a Real ID or BattleTag friend goes offline.
  • OPTION_TOOLTIP_SHOW_TOAST_ONLINE - Displays a Battle.net message when a Real ID or BattleTag friend comes online.
  • QUEUED_STATUS_IN_PROGRESS - |cff19ff19[In Progress]|r
  • QUEUED_STATUS_LISTED - Listed
  • QUEUED_STATUS_PROPOSAL - Ready To Enter
  • QUEUED_STATUS_QUEUED - Queued
  • QUEUED_STATUS_ROLE_CHECK_IN_PROGRESS - Role Check
  • QUEUED_STATUS_SUSPENDED - Paused
  • QUEUED_STATUS_UNKNOWN - Unknown
  • SHOW_TOAST_FRIEND_REQUEST_TEXT - Real ID and BattleTag Friend Requests
  • TOGGLE_BATTLEFIELD_MAP - Toggle Zone Map
  • TOGGLE_SCOREBOARD - Toggle Scoreboard
  • TOOLTIP_BATTLE_PET - Battle Pet
  • UNITNAME_SUMMON_TITLE18 - %s's War Banner
  • UNITNAME_TITLE_WAR_BANNER - %s's War Banner
by Published on 2012-05-16 11:36 PM

Update: Method has now defeated the Butcher in Inferno mode!

Diablo 3 - Most Awesome Video Spoiler Ever. Blue Posts, Giveaway

Breath of the Black Prince
To go along with the new The Black Prince faction there are some quests that end with the reward of a legendary item, the Breath of the Black Prince! This item is likely used to upgrade your gear in some way. Before helping Wrathion, you first share a drink with him while talking about the future of Azeroth.

The first quest in the series requires an honored reputation level, which is earned by killing the mogu and mantid in the Townlong Steppes and the Dread Wastes, as well as any raid creatures.

You must also collect Sigil of Wisdom x 10 and Sigil of Power x 10 from Mogu'shan Vaults, Heart of Fear, or Terrace of Endless Spring. While you are raiding, you need to defeat the Sha of Fear in Terrace of Endless Spring to obtain a Chimera of Fear.

At some point after this he will reward you with a Breath of the Black Prince, but the quests are not chained yet, so we can't be certain as to what the requirements are.

According to the quest descriptions he seems heavily invested in the fate of Pandaria, even hinting towards the oncoming Horde and Alliance war fleets that will turn the beach of Krasarang Wilds into a battlezone in Patch 5.1.

Last Chance to Sign Up: Level-90 Arena Pass
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On May 22, your opportunity to register for the World of Warcraft 2012 Arena Pass will come to an end. Don’t miss this chance to experience the next level of Arena combat on a special realm dedicated to competitive PvP.

Bonus Level-90 Arena Pass Realm

In addition to granting access to the exclusive level-85 Arena Pass realm, players will also gain access to the special level-90 competition when the realm reopens a few weeks after Mists of Pandaria launches. This means that Arena Pass subscribers who have purchased the expansion will be able to access level-90 gear and talents, and be able to take a level-90 monk into the Arena with top level gear.

Players who purchase an Arena Pass and participate in the competition can earn an Armored Murloc in-game pet. The top players will also contend for a chance to achieve the “Vanquisher” title for their live characters.
If you would like to demonstrate your Arena prowess, are eager for a chance to earn exclusive loot, or just want to reserve a spot in the level-90 Mists of Pandaria Arena Pass realm, the time to register is now!

Diablo III Cow Level (Spoilers!)
Don't watch this video unless you want to be impressed by the new cow level!
Spoiler

Inferno Skeleton King Cleared
Method has taken on Inferno Skeleton King and defeated him!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
1 day after release, and they beat act 1, and act 2 as well already on inferno i think.
They have only killed the Skeleton King at this point. Do note that up to the Skeleton king is only part of the first act and they still have lots of the game to go till they complete act 1.

Another point to be made is that this is a group of fully co-ordinated, skilled, dedicated and hardcore gamers who have been playing regularly since the moment of release. It will take quite a while longer for the average player and even most seasoned gamers to reach this point. That being said, it's amazing to see the speed in which they have reached this stage of the game, but remember that the hardest is yet to come...



Diablo Blue Posts
We have only selected a few of the blue posts, see the full news at Diablofans or check out their Blue Tracker for all of the Blue Posts!
Originally Posted by Blizzard Entertainment
Diablo 3 Beaten in 7 Hours
I'm one of those people who likes to explore all of the map, because you never know what might be lurking in that unexplored part, right? I'm in no hurry to rush through because that's not my play style, but I know we're all different. Some people love the bragging rights that come with being super quick through a game. Meh, I prefer to take my time, soak up the atmosphere, listen to the story, and loot every single damn barrel I find.

But yeah, as others here have said, completing normal mode is by no means finishing the game... It's just the start. (Blue Tracker / Official Forums)

Diablo 3 Beaten in 6 Hours
That's the problem... people are used to playing Skyrim
You can beat Skyrim in a few hours if your intent is to rush to the end of the game as fast as possible. You can beat the original Super Mario Bros in 5 minutes.

If your intent is to simply race to the end of the game as quickly as possible I'm sure you can complete Normal difficulty in very little time. If your intent is to take your time and enjoy it, stop worrying about what people rushing to the end of the game think.

Luckily, unlike other games, regardless of how quickly you want to rush to the end, the near-limitless content provided through randomized events, dungeons, enemies and items (and their random drop chance) mean that you'll be able to play for years to come. Welcome to Diablo III, please enjoy. (Blue Tracker / Official Forums)

Diablo III - Race to the Finish Contests
If you haven't yet, make sure to check out the three contests at Diablofans for Diablo III, where they will be giving away a total of three Alienware X51 computers.



Diablo III Giveaway
The "Race to the Finish" is not the only Diablo III contest Curse is holding. Curse is also giving away some Diablo III SteelSeries gear such as the Diablo III Headset, Mouse and Limited Edition Mousepad. Head over to the official content page to enter!



The Daily Blink - The 37th Circle of Hell
The Daily Blink gives us an overview of the Diablo Launch!

by Published on 2012-05-16 06:01 AM

Diablo 3 - Diablo III - Race to the Finish Contests

Monk Tier 14 Preview
The new video preview should be fairly representative of the set you will see in the final version of the game!








Tier 14 Sets Recap
Now is a good time to take a look at all of the Tier 14 sets we have seen so far.

Class Male Female Video
Mage Male Human Female Human Video
Monk Male Pandaren Female Pandaren Video
Monk Male Human Female Human Video
Paladin Male Human Female Human Video
Priest Male Human Female Human Video
Warlock Male Human Female Human Video
Warrior Male Human Female Human Video


Challenge Mode Sets Recap
Now is a good time to take a look at all of the Challenge Mode sets we have seen so far.

Class Male Female Video
Death Knight Male Human Female Human Video
Druid Male Human Female Human Video
Hunter Male Human Female Human Video
Mage Male Human Female Human Video
Monk Male Pandaren Female Pandaren Video
Monk Male Human Female Human
Paladin Male Human Female Human Video
Priest Male Human Female Human Video
Rogue Male Human Female Human Video
Shaman Male Human Female Human Video
Warrior Male Human Female Human Video


Misc Beta Changes
The last few patches have added a few small but interesting things to the game.

Originally Posted by MMO-Champion
New Titles
  • Zookeeper - Earn 335 pet battle achievement points.
  • The Fearless - Defeat the Sha of Fear in Terrace of Endless Spring on Heroic difficulty.
  • The Beloved - Raise 60 reputations to Exalted.

New Currency
  • Elder Charm of Good Fortune

New Factions
  • Nat Pagle - The consumate fisherman and lover of fine alcohol from across the land, Nat's irascible exterior belies a love of teaching.
  • The Black Prince - Black Prince Wrathion is the last of the black dragons. He has been known to richly reward those who earn his trust and support his endeavors.

New Mail Templates
  • Congratulations! - On behalf of the Steamwheedle Fighting Circuit, we congratulate you for your successes in this arena season. In recognition of your skill and savagery, we hereby bestow upon you this Cataclysmic Gladiator's Twilight Drake. May it serve you well.

LFD Scenarios

New Scenario Steps
  • [PH] Defeat Masters - [PH] Defeat the three masters.
  • Find Jaina - Find Jaina Proudmoore in the ruins of Theramore.
  • To the Waterline! - Rig powder barrels on all six ships.
  • The Blastmaster - Inform Blastmaster Sparkfuse of your success.
  • Gryphon, Down - Slay Baldruc and his gryphons.
  • Tanks for Nothing! - Destroy Big Bessa and sabotage any unmanned tanks.
  • Fly, Spy! - Slay Hedric Evencane and free Thalen Songweaver from Foothold Citadel.
  • Cleansing the Filth - Destroy any remaining horde in the ruins of Theramore. (optional) Lay to rest the remains of any fallen Theramore citizens.
  • Destroy the Destroyer - Destroy the horde siege engine that yet remains in the ruins of Theramore.
  • One Last Request - Retrieve the banner of Theramore from the horde shaman.

LFR Sections
  • Terrace of Endless Spring - The Sha of Fear has fled to this tranquil haven to recover, corrupting the pure waters with its tainted blood.
  • Guardians of Mogu'shan - Long dormant, this ancient archive of the mogu has awakened, as have its protectors. Danger and mystery await within....
  • The Vault of Mysteries - Buried deep in the mountainside, the heart of the ancient Mogu repository holds a secret that may threaten all of Azeroth.
  • The Dread Approach - Spurred on by the Klaxxi, the time has come to assault the heart of the mantid empire.
  • Nightmare of Shek'zeer - The mantid Empress, consumed by paranoia and twisted by the Sha of Fear, rules from her seat deep within the Heart of Fear.

Mists of Pandaria Scenario Steps
  • Rescue all the Villagers - Rescue the villagers from the 6 nearby houses.
  • Defeat Vengeful Hui - Defeat Vengeful Hui
  • Escort Brewmaster Bo - Bring Brewmaster Bo to the Unga Ingoo Brewing Cauldron.
  • Fill the Brewing Cauldron - Bring 100 Unga Brew to the Brewing Cauldron.
  • Defeat Captain Ook - Defeat Captain Ook.
  • Cleansing the Crypt - Defeat the Shado-Pan Leader and cleanse the Pool of Life.
  • Stealing Power - Steal the Urn of Kings.
  • Save Greenstone Villagers - Defeat the monsters attacking the Greenstone villagers.
  • Defeat Vengeful Hui - Defeat Vengeful Hui.
  • Recover Burgled Barrels - Find burgled brew barrels in the forest and return them to the village dojo.
  • Complete the Temple of the Jade Serpent - Defeat the Sha corrupted forces inside the Temple of the Jade Serpent.
  • Complete the Stormstout Brewery - Defeat the forces creating chaos within the Stormstout Brewery.
  • Complete the Shado-Pan Monastery - Defeat the forces opposing you within the Shado-Pan Monastery.
  • Complete the Gate of the Setting Sun - Defeat the Mantid forces assaulting the Gate of the Setting Sun.
  • Complete the Siege of Niuzao Temple - Defeat the Mantid forces sieging the Niuzao Temple.
  • Complete Scholomance - Defeat the necromantic forces within Scholomance.
  • Complete the Scarlet Halls - Defeat the forces of the Scarlet Crusade.
  • Rescue Greenstone Masons - Travel to the Masons' Quarter and awaken the unconscious villagers.
  • Complete the Scarlet Monastery - Defeat the forces of the Scarlet Crusade inside their monastery.
  • Scar-Shell - Summon and defeat the mighty dragon turtle, Scar-Shell.
  • Jol'Grum - Summon and defeat the grummle-eating, snow-stalking horror, Jol'Grum.
  • Little Liuyang - Summon and defeat and defeat the playful fire spirit, Liuyang.
  • Chagan Firehoof - Summon and defeat the wandering yaungol warrior, Chagan Firehoof.
  • Cloudbender Kobo - Summon and defeat the monkey monk Cloudbender Kobo, and then claim your reward from Wodin.
  • The Brewmoon Festival! - Help Mayor Bramblestaff's assistants gather the ingredients for the Kun-Lai Kicker.
  • The Yaungol attack! - Stop the Bataari invasion on Binan Village.
  • Warbringer Qobi - Defeat Warbringer Qobi.
  • The Scouts Report. - Investigate the Yaungol sightings.
  • Make Boomer's Brew - Assist Blanche in Brewing her famous Boomer's Brew.
  • Road to Thunderpaw - Escort Blanche down Thunderpaw Road.
  • Save Thunderpaw Refuge - Defeat Borokhula the Destroyer.
  • Destroy the Sha - Destroy the Abomination of Anger.
  • Kill General Zhun - Defeat General Zhun, Herald of the Thunder King.
  • Guardian of Zan'vess - Cross the Briny Muck and destroy the guardian of Zan'vess.
  • The Gold Flows Freely - Weaken the mantid forces of Zan'vess and steal their amber.
  • The Secret Weapon - Eliminate the mantid's secret weapon, the venomsting matriarch.
  • Rescue the Golden Lotus - Rescue the captured Golden Lotus expedition.
  • Stop the Execution - Stop Loremaster Fu's execution.
  • Capture the Artifacts - Defeat the defenders of the four ancient Mogu artifacts.
  • [PH] Defeat Masters - [PH] Defeat the three masters.
  • Find Jaina - Find Jaina Proudmoore in the ruins of Theramore.
  • To the Waterline! - Rig powder barrels on all six ships.
  • The Blastmaster - Inform Blastmaster Sparkfuse of your success.
  • Gryphon, Down - Slay Baldruc and his gryphons.
  • Tanks for Nothing! - Destroy Big Bessa and sabotage any unmanned tanks.
  • Fly, Spy! - Slay Hedric Evencane and free Thalen Songweaver from Foothold Citadel.
  • Cleansing the Filth - Destroy any remaining horde in the ruins of Theramore. (optional) Lay to rest the remains of any fallen Theramore citizens.
  • Destroy the Destroyer - Destroy the horde siege engine that yet remains in the ruins of Theramore.
  • One Last Request - Retrieve the banner of Theramore from the horde shaman.

Mists of Pandaria Dungeon Journal Descriptions
  • Ook-Ook - Even for a hozen, Ook-Ook has a reputation for being uncouth and raucous. The monstrous creature and his cronies recently broke into the Stormstout Brewery and cracked open its precious beer casks to throw the greatest party of all time: the Ookfest.
  • Hoptallus - Hoptallus is the bane of farmers throughout the Valley of the Four Winds-a virmen of mythic proportions that can consume entire fields of crops in a single night. Word has spread that the giant pest and his offspring have infested the brewery and begun devouring its stores of rice and barley.
  • Yan-Zhu the Uncasked - In a desperate attempt to save the family brewery, Uncle Gao set about concocting what he believed would be the ultimate ale, a full-bodied elixir of depthless flavor. Yet his bold experiment resulted in a bitter and extremely volatile alemental creature, dubbed Yan-Zhu the Uncasked.
  • Saboteur Kip'tilak - The mantid are no strangers to warfare, using technology to turn the tide of battle. The pandaren stand little chance against munitions experts such as Kip'tilak, who strike deep behind enemy lines and threaten to destroy the already weakening fortifications from within.
  • Striker Ga'dok - The strikers are an aerial component of the mantid empire's massive army. Among them are seasoned aces such as Ga'dok. Able to singlehandedly rain fiery devastation upon scores of enemies, Ga'dok and his minions seek to bring death from above to the gates' defenders.
  • Commander Ri'mok - Commander Ri'mok oversees the mantid ground forces relentlessly besieging the towering gates. Unimpressed by the defenders, Ri'mok calls upon countless reinforcements to vanquish those foolish enough to stand in his way.
  • Raigonn - This colossal mantid spearheads the assault against the gates. Acting as a living battering ram, Raigonn mercilessly hammers the pandaren defenses, seeking to decimate any and all obstacles barring the mantid's ruthless invasion of Pandaria.
  • Houndmaster Braun - The quickest and surest way to detect the undead is by the scent of rot they carry, and even the most veteran soldier cannot match the olfactory sense of a hound. Houndmaster Braun has bred and trained a savage pack of canines to aid the crusaders in hunting down their foe--living and undead.
  • Armsmaster Harlan - The weapons of the Scarlet Crusade are many, and new initiates must be indoctrinated in the use of blade, hammer, arrow, and shield--effective tools against the undead. Armsmaster Harlan has dedicated his life to the art of wielding these indelicate instruments, and he is pleased to provide a demonstration for the Crusade's blasphemous enemies.
  • Flameweaver Koegler - Flameweaver Koegler trains the Scarlet Crusade's more magically minded adepts in the subtle applications of the arcane. Fire is his specialty, and he has used his skills to burn the order's historical tomes, erasing the Crusade's past failures. Apart from books, Koegler's flames have rendered many--undead, students, and trespassers alike--into piles of smoking ash.
  • Gu Cloudstrike - Before the escape of the sha, Gu Cloudstrike was entrusted with training the elite Shado-pan spellcasters. Now this formerly gentle and reserved pandaren revels in unleashing his astounding powers, with devastating consequences. He has asserted control over the mystical Azure Serpent, and his students are helpless in the wake of Cloudstrike's lethal attacks.
  • Master Snowdrift - Master Snowdrift recognizes that the battles between the Horde and the Alliance have contributed to the monastery's dire state. Heroes seeking this wary pandaren's loyalty must first best his students. Only those who prevail can face Snowdrift himself, a paragon of martial arts who has dedicated his life to attaining perfection of body and mind.
  • Sha of Violence - Bloodthirsty, ruthless, and savage, the Sha of Violence is unfettered within the Shado-pan Monastery. Feeding on the Horde and Alliance's brutality, the entity gleefully ravages the monks who struggle to impede the monstrous onslaught.
  • Taran Zhu - The Sha of Hatred has tainted Taran Zhu, the Shado-pan's pragmatic and mighty leader. Once devoted to protecting his beloved home, Zhu now burns with seething hatred for all life, twisting his perception of everything--and everyone--around him.
  • Wise Mari - The revered jinyu waterspeaker Wise Mari has found knowledge and foresight countless times in the Fountain of the Everseeing. But when the Sha of Doubt corrupted the familiar currents, Mari was overwhelmed with limitless distrust and suspicion.
  • Lorewalker Stonestep - The Sha of Doubt's minions gleefully invaded the Temple of the Jade Serpent's library, creating twisted, destructive versions of heroes and other characters of pandaren lore. Despite his best efforts, Lorewalker Stonestep has been unable to restore these manifestations of the past to their uncorrupted forms.
  • Liu Flameheart - Since she was a cub, the priestess Liu Flameheart has studied the cycle of rebirth for the Jade Serpent, Yu'lon. When the Sha of Doubt attacked, Liu was the first to resist, but she was also the first to succumb to corruption. Now she is consumed with uncertainty, fearing she may not have the strength to ensure Yu'lon's rebirth.
  • Sha of Doubt - The physical manifestation of suspicion was trapped in the Jade Forest after Emperor Shao Hao defeated the entity 10,000 years ago. The Sha of Doubt then grew obsessed with the Jade Serpent--Yu'lon, the Spirit of Wisdom and Foresight--and now delights in the thought of corrupting her home.
  • Thalnos the Soulrender - Thalnos earned repute in the Scarlet Crusade for the brutal torture methods he used to purify" new recruits. Ultimately the sadistic mage contracted the plague of undeath and arose as a fearsome skeletal being. The vengeful Thalnos now prowls the monastery's graveyard commanding apparitions and zombified creatures to attack anyone who trespasses on his unholy domain."
  • Brother Korloff - Brother Korloff first learned of the monk's deadly arts from pandaren ambassadors as they journeyed through Azeroth. When the crusader demonstrated this martial style to his superiors, they unanimously ordered Korloff to train an entire generation of initiates in the ways of the monk.
  • High Inquisitor Whitemane - At a young age, Sally Whitemane witnessed her family succumb to the horrific plague of undeath as they were traveling through northern Lordaeron. She was then forced to destroy her parents and siblings when they rose as mindless Scourge minions, leaving her racked by guilt and rage. Ever since that day, the fearsome priestess has found fulfillment and pleasure in only one thing: the destruction of undead.
  • The Stone Guard - The first line of defense against those daring to enter the vaults is a stolid row of enchanted, bestial statues. Hard as granite and ceaseless in their vigil, the sentries of the Stone Guard present an insurmountable wall of flame, fangs, and claws.
  • Feng the Accursed - Long ago, Feng Shri was the Mogu'shan Vaults' caretaker, tasked with preserving the treasures kept within these shadowy halls. After years of faithful service, he was caught stealing from the shelves�although some say he was framed by a jealous underling�and the mogu ruler punished him with a fatal curse. The doomed spirit of Feng Shri has wandered the vaults ever since, communing with the shades of past mogu heroes and warlords.
  • Gara'jal the Spiritbinder - Leader of the Zandalar trolls' assault on the vaults, Gara'jal is determined to crack open this trove of ancient mystery and bring back whatever arcane power and knowledge he can find. Gifted with dark talents and surrounded by a loyal cadre of Zandalar mystics, he has broken through the outer walls and will not rest until the vaults belong to him.
  • Elegon - Dedicated to the advancement of their empire, the mogu salvaged and repurposed titan technology to generate untold power in the depths of this ancient complex. Why these energies have been focused into the cold will of a celestial dragon is a mystery that lies at the very heart of the vaults.
  • Will of the Emperor - The core chamber of the vaults is protected by stone soldiers who have been motionless for centuries. They are row upon row of warriors, statues armed for a battle that never began. What treasures do they guard? And what is their tie to the titanic power buried with them here in the shadows?
  • Protectors of the Endless - When the Sha of Fear invaded the Terrace of Endless Spring, three venerated jinyu protectors were corrupted, and they betrayed the other mortal sentinels, slaying them all. The twisted guardians have now turned their attention to any intruders who might interrupt the sha's attack on the area's last defenses.
  • Tsulong - Legends speak of a spiraling, golden serpent that can sometimes be seen high in the sky, basking in the sunlight above the clouds. The few who claim to have observed it themselves say the creature is fiercely protective of the terrace.
  • Lei Shi - For countless years, this friendly water spirit frolicked in the Fountains of Endless Spring with childlike wonder and glee. When fighting suddenly broke out in this peaceful place, Lei Shi saw the crystal-clear water turn cloudy and murky, and terror fell over her mind.
  • Sha of Fear - The Sha of Fear is the physical manifestation of terror in Pandaria. Imprisoned by the legendary pandaren emperor Shao Hao long ago, the entity has been newly strengthened by rising conflict across the island.
  • Trial of the King - Ming the Cunning, Kuai the Brute, and Haiyan the Unstoppable have journeyed to the palace with their clans, vying to prove their worth to their king. Yet these mogu factions are plagued with bitter rivalries. Violence threatens to flood the palatial grounds unless the bickering clans can find a way to test their strength without coming to blows with one another.
  • Gekkan - As the mogu clans battle for supremacy, the cunning Gekkan leads his fearsome saurok raiding party into the palace's fabled treasure caches. Loyalty is not usually ascribed to these ruthless reptilian beings, but Gekkan's courage and tactical brilliance inspire a sense of honor in his soldiers.
  • Xin the Weaponmaster - The title of weaponmaster has many definitions among Azeroth's inhabitants. To Xin, it means that mogu weaponry obeys his every command. The king is more than willing to demonstrate his deadly skills to anyone who questions his right to rule Pandaria.
  • Sha of Anger - The Sha of Anger, the physical manifestation of rage, has escaped from the Shado-pan Monastery in Kun-Lai Summit. Amid the brutal conflicts gripping Pandaria, the dark entity has grown ever more powerful. Recently, the sha has been seen wandering Kun-Lai, using negative energies to corrupt everything the being encounters.
  • Salyis's Warband - The ruthless saurok roam Pandaria, stealing what they can and harassing the island's other inhabitants. The most infamous of these reptilian pillagers are Chief Salyis and his warband. For years, the saurok commander and his raiders have stormed through the Valley of the Four Winds atop Galleon, a colossal and well-armed mushan that is more a moving fortress than a simple mount.
  • Vizier Jin'bak - Vizier Jin'bak roams just beyond the mantid's natural bridge, collecting the tree root's precious sap. Using his vast alchemical knowledge, this formidable being is transforming the substance into weapons and other tools that will help advance the siege on Niuzao Temple.
  • Commander Vo'jak - What Commander Vo'jak lacks in strategic brilliance, he makes up for with raw ferocity. His devastating strikes were crucial to the mantid's exploitation of their insidious bridge, allowing them to infiltrate the island. Yet devising battle plans is for the mantid general; Vo'jak craves only blood.
  • General Pa'valak - The pragmatic General Pa'valak does not fear the pandaren or their allies, and he does not differentiate between using his own might and that of his mantid armies to defeat his enemies. Victory is the only honor he seeks, and Pa'valak will not tolerate failure should his minions fall short of their goal.
  • Wing Leader Ner'onok - Wing Leader Ner'onok's decisive blows have won a hundred battles. The small gains General Pa'valak has made are nothing compared to the victory Ner'onok believes he could achieve if he were in command. Although his aerial attacks have thus far devastated the temple's guardians, the winged terror still longs for a chance to prove his superiority over the general.
  • Imperial Vizier Zor'lok - Zor'lok shrieks his proclamations so they're heard throughout the sprawling mantid palace. He is the Voice of the Empress, and his words alone inspire the insectoid race's warriors to give their lives without question. Unwaveringly loyal, Zor'lok will stop at nothing to defend his beloved matriarch, regardless of the corruption within her.
  • Blade Lord Ta'yak - Ta'yak is known for his patience and intelligence. In battle, he is a master at discovering his opponent's weaknesses and awaiting the perfect opportunity to strike. Ta'yak's skill with a blade is unmatched, and he cherishes imparting his martial knowledge on young mantid warriors.
  • Garalon - It may be time to reconsider stepping on bugs. Don't make fun of this hulking behemoth's tiny wings; that'll just make him angry.
  • Wind Lord Mel'jarak - Wind Lord Mel'jarak commands the mantid's numerous aerial forces. Although he exudes arrogance, the cunning insectoid is fiercely protective of his soldiers and enjoys fighting at their side. Mel'jarak believes the mantid are superior to all other races, convinced that his kind cannot be defeated.
  • Amber-Shaper Un'sok - Eager to please his empress, Un'sok has produced several innovative concoctions. Yet this brilliant young alchemist's proximity to the mantid queen has allowed the sha's negative energies to take root in his mind. Now, Un'sok's overwhelming fear of failure drives him to create increasingly deadlier weapons.
  • Grand Empress Shek'zeer - The ancient Klaxxi order has come to a mournful decision: the tainted grand empress Shek'zeer must be deposed. Traditionally, mantid rulers are displaced in their old age by a carefully chosen successor. However, Shek'zeer's intended replacement is still too young and weak to unseat her, leaving the Klaxxi with no choice but to kill the current empress. If action is not taken against her soon, all of Pandaria may crumble before the mantid's ravenous swarms.

NPCs to Befriend
  • Farmer Fung considers you a %s. Farmer Fung likes Marsh Lilies and Forest Pheasant Roast.
  • Chee Chee considers you a %s. Chee Chee likes Blue Feathers and Hozen Stir Fry.
  • Ella considers you a %s. Ella likes Jade Cats and Shrimp Dumplings.
  • Fish Felreed considers you a %s. Fish likes Jade Cats and Twin Fish Platters.
  • Gina Mudclaw considers you a %s. Gina likes Marsh Lilies and Swirling Mist Soup.
  • Haohan Mudclaw considers you a %s. Haohan likes Ruby Shards and Charbroiled Tiger Steak.
  • Jogu the Drunk considers you a %s. Jogu likes Lovely Apples and Jade Forest Fried Rice.
  • Old Hillpaw considers you a %s. Old Hillpaw likes Blue Feathers and Braised Wolf.
  • Sho considers you a %s. Sho likes Lovely Apples and Eternal Blossom Fish.
  • Tina Mudclaw considers you a %s. Tina likes Ruby Shards and Fire Spirit Hot Pot.
  • Nat considers you a %s. Nat likes to drink. Maybe if you find him some more rare fish, he'll share!

Friendship Levels
  • Stranger
  • Acquaintance
  • Buddy
  • Friend
  • Good Friend
  • Best Friend
  • Apprentice
  • Journeyman
  • Expert
  • Bro
  • Dog
  • Homie
  • Playa

New Loading Screen Tips
  • The Cooking trainers in Pandaria are located in the Halfhill Market in Valley of the Four Winds.
  • The Archaeology trainers in Pandaria are located in the Seat of Knowledge in the Vale of Eternal Blossoms.
  • The Inscription trainers in Pandaria are located in the library in the Temple of the Jade Serpent.
  • There are many activities you can do at max level, such as improving your reputation with various factions, improving your professions, daily quests, scenarios, dungeons, raids, or battlegrounds.
  • You can drag ability icons from the spec page, talent page or core ability page down onto your action bars.
  • You make a new character to try out a different race, class or faction. Many players call these characters alts.
  • The tank role focuses on controlling enemy creatures during group play. Tanks sacrifice high damage for high survivability.
  • The healer role focuses on keeping themselves and other members of the group alive.
  • The damage role (sometimes called DPS) focuses on defeating the enemy. Damage dealers are supported by tanks and healers.



Blue Posts
Originally Posted by Blizzard Entertainment
Reasoning for the New Vendor Filtering?
Some of the vendors have so many items that they literally would not fit in the current UI. There is a max page size that is something reasonable. Now we could expand the number of pages a vendor shows, but honestly that doesn't seem like the best answer just so you could scroll through 22 pages of BoP gear to reach the plate armor that you can actually use.

It is intended that BoE or BoA items are always visible regardless of class. It sounds like that just isn't implemented yet.

We also need to do some additional polish to make sure the vendor remembers what your current filter settings were, at least for the current vendor or play session or something that will feel intuitive. (Blue Tracker / Official Forums)

Death Knight (Forums)
Death Knight Feedback FAQ
As promised, here are some responses to some of the more common DK questions we have seen. There are several threads on the topic, and I don't mean to suggest anything by posting here instead of somewhere else. It's also not possible to address every single (often contradictory) point brought up by every player, but hopefully this will give you some idea of where we are coming from.

Every DK is going to take talent X.
We haven't been convinced yet that that is the case. Please keep providing feedback on talents you like and don't like and we'll consider it.

Blood's AE threat is too weak.
Blood's AE threat should be comparable to other tanks and we'll make sure that that is the case. Remember that AE tank threat is intended to hold aggro against AE DPS threat. That is to say, if you have a DPS going to town on a single-target, your AE buttons are probably not sufficient to hold threat in those cases (otherwise there would be not distinction between a tank single-target and AE rotation). We don't want to buff Death and Decay for all DKs, but we could for Blood if needed.

I don't want to stance dance.
You shouldn't have to. Our intent with the Glyph of Shifting Presences is largely to make it easier for a DPS DK to go Blood to "turtle up." We don't want Frost and Unholy DKs to shift a lot between Frost and Unholy Presence. If you feel like the right thing to do is swap frequently between the two, that's not intended and something we'd want to fix.

What Presences should Frost and Unholy use then?
Dual-wield Frost should use Frost Presence. 2H Frost and all Unholy DKs should use Unholy Presence. Our thinking goes that a DK using a 2H will be flooded with more resources than they can spend unless they are in Unholy.

Unholy DKs lack burst AE.
There are numbers we worry about and there are numbers we don't. We want all specs to have comparable AE damage (and single target damage too). AE damage in particular is very sensitive to combat length. Different specs do better on short AE cycles than long AE cycles, and we're okay with that. If you aren't AE'ing for very long, then Frost DPS will probably beat Unholy. We're okay with that. We aren't trying to guarantee DPS to be identical in all situations, or else the classes and specs really start to blend together. Overall, Unholy's damage is designed around lots of abilities, including managing diseases, so none of those abilities are going to hit super hard on their own.

Why doesn't the Gargoyle scale with mastery?
Because it ultimately doesn't need to. We want mastery to affect portions of damage (or healing) and not just be a +10% damage stat that scales perfectly no matter what you do. If the Gargoyle does more damage for DKs with comparatively low mastery, we don't think that's a problem. Now if the Gargoyle damage isn't high enough across the board (especially in PvE -- it's still useful in PvP) then we can buff it.

I don't like that Killing Machine devalues crit and that I can waste it on Frost Strike instead of Obliterate.
We make abilities guarantee crit when they hit for really hard damage. The alternative is their damage is unpredictable, which can cause balance problems especially in PvP. We think there are plenty of tuning knobs to make sure crit (and haste and mastery) are all relatively valuable for Frost. As far as Obliterate goes, using KM the most efficient way is one of those mechanics we put in to elevate some players or rotations over others. The most interesting rotations (for any class) carry some risk of failure (and by “failure” I mean inefficiency not a total collapse of your DPS). There are times when you may want to Frost Strike on a Killing Machine. If you really want to Obliterate instead, you can hold the attack for a second or two. If you “fail” and “waste” a KM on the occasional Frost Strike, your DPS won't drop that much.

Soul Reaper needs to do Shadowfrost damage.
We made a couple of talents do Shadowfrost damage because we want them to be of relatively equal value for both Frost and Unholy. That's not necessary of core abilities, because there is no risk of a given player not taking the ability. We're fine with Shadow doing more damage in execute-range, so long as Frost's damage is higher the rest of the time to make up for it.

Army of the Dead feels weak.
That's entirely possible. It's on a long cooldown so there's no reason it should feel wimpy. There is probably plenty of room to buff it.

Runeforging is boring.
We agree that this feature has not lived up to its potential. We still have plans to address it, though it's not on our "must fix" list for Mists. The current system works fine and we'd rather not monkey with it unless we have a system that we are certain will be an improvement. We don't want to cause a lot of confusion about which runeforges various DKs are supposed to use.

I hate casting Unholy Frenzy on Fury warriors.
I'm not quite sure I understand the issues with this concern. Unholy Frenzy is haste (not attack speed, but actual resource-generating haste). There should be plenty of classes who like haste. Even today we see a lot of guilds just use it on their highest DPS player, which often is not the Fury warrior. We'd like to keep the design as a buff you can put on someone else, just because that's what it was back in the Warcraft RTS days.

Why is Plague Leech a dps increase compared to the other talents?
It isn't intended to be. All of those talents are rune conservation talents. Roiling Blood gives you free Pestilence. Unholy Blight likewise saves you disease runes.

Also Unholy Frenzy isn't that useful when it's optimal for the class to stack Haste already, plus Fury gets the large Mastery bonus from it being an Enrage.
Hmm, that's not intended. Enrage means an awful lot of warriors for now. It's probably not necessary that Unholy Frenzy needs to be dispelled in PvP anyway so we can just make it not an Enrage. (Blue Tracker / Official Forums)

MMO-Report
The MMO Report is back with information about PlanetSide 2, Diablo III, and Defiance.

by Published on 2012-05-15 04:58 AM

Diablo 3 - Diablo III - Live Around the Word, Important Templar Bug, Blizzard Looking out for Fans, Cake

Diablo 3 is live, don't forget to check out Diablofans for updates and make sure you check our guides!



Cloud Serpent Quest Lines
The Windless Isle has been updated and new quests added in the Cloud Serpent quest line!

Many of the daily quests below will likely be repeated until you have enough reputation to take place in further training. This training ultimately leads to a final race, before you join the Serpent Riders. There is a Cooking, Fishing, First Aid, and Archaeology daily quest for those of you who love the secondary professions as well!

Level Name Objective
90The Order of the Cloud SerpentSpeak to Instructor Skythorn at The Arboretum in The Jade Forest.
90Wild ThingsFind Instructor Tong at Windless Isle in the Jade Forest.
90Beating the OddsKill 8 Slitherblade saurok.
90Empty NestsLeash and return 6 Windless Hatchlings to their nests.
90Egg CollectionCollect 9 Serpent Eggs.
90Choosing the OneChoose one egg.
90The Rider's JourneyReturn to Instructor Skythorn at the Arboretum in the Jade Forest.
90It's a...Watch your egg hatch.
90Sweet as HoneyCollect 8 Honeycomb from the beehives in The Arboretum.
90Catch!Use the Bouncy Ball to throw it. Then, catch and return the ball 10 times.
90Emptier NestsLeash and return 6 Windless Hatchlings to their nests.
90Full Speed AheadFollow Instructor Windblade.
90Proper GroomingCollect 200 Saber Teeth and 100 Glider Sinew.
90Restoring the BalanceKill 8 Slitherblade Rippers or Slitherblade Eggdrinkers.
90Feeding TimeFeed 6 Saltback Meat to your serpent. Saltback Meat Scraps can be combined to make Saltback Meat.
90Disarming the EnemyCollect 8 Slitherblade Harpoons.
90PreservationCollect 8 Stolen Eggs from Deepscale Poachers.
90Slitherblade SuppressionKill the Slitherblade Scale-Lord.
90Snack TimeFish 10 Sugar Minnow from salt or fresh water in the Jade Forest.
90Fragments of the PastVisit archaeology dig sites around Pandaria and use your survey ability to retrieve 12 Serpentrider Relics.
90Just a Flesh WoundUse Windwool Bandages, Heavy Windwool Bandages, or Dense Windwool Bandages to heal 8 Injured Hatchlings at Windless Isle.
90A Feast for the SensesCollect 5 Pandaren Meat Balls.
90They Grow Like WeedsSpeak to Instructor Windblade at The Arboretum.
90Flight Training: Ring Round-UpFly through 10 cloud rings while riding your war serpent.
90Flight Training: Full Speed AheadFollow Instructor Windblade.
90Flight Training: In Due CourseCollect 10 Race Flags from the Checkpoints floating above the Jadespire Sea.
90The Sky RaceComplete the Sky Race by gathering 10 Race Flags, then passing underneath the Finish Line at The Arboretum.
90Riding the SkiesJoin the Serpent Riders.








Cross Realm Zones
Cross realm zones appear to work similar to phasing, with no loading screen required! You can even duel your friends from other realms.



Valve and Blizzard Reach DotA Trademark Agreement
Some time ago we mentioned the ongoing battle between Blizzard and Valve over the DotA trademark. This was finally resolved recently with an agreement that allows Valve to use the DotA trademark commercially and Blizzard to use the trademark only for noncommercial use. This means that they could no longer use the name Blizzard DotA and have now renamed the game to Blizzard All-Stars.

In a press release, Rob Pardo said that the new name "better reflects the design of our game" and that Blizzard will go into more detail on that in the future. Gabe Newell expressed his pleasure at coming to an agreement without making things messy, saying that "We both want to focus on the things our fans care about, creating and shipping great games for our communities."

The companies do not plan to discuss the terms of the agreement beyond today's announcement, but we now know that the DotA name will still be safe for the community to use! Riot has not officially commented on this agreement and the status of their dispute remains unchanged on the USPTO website.


Blue Posts
Originally Posted by Blizzard Entertainment
Quest Rewards Lack Spirit
Note that I have about 10K spellpower and a little over 7K mana regen. When I think about it, 10K spellpower is what I had in epic 85 gear with about 6K mana regen. Taking into account the huge mana pool increase at 89 (250K versus my ~132K live at 85), this is quite troubling.
I'm looking at the Townlong quest rewards, just because that's what I happen to have in front of me, and it looks like you would get about 1800 Spirit from the ilevel 429 gear in that zone. How much Spirit do you have at the moment?

I'm wondering if part of what is going on is that mana pool and spell costs jump instantly when you level, but regen requires you to gear back up to that level. It's the same phenomenon that happens with say crit or haste but it may feel worse with Spirit.

Like Tiriel, I cringe when I queue for Mogo'shan. I'm thinking that place is overtuned versus the gear we have. I can only cover so many player mistakes. (Yeah, I know. They need to get out of the fire and all that.)
Entirely possible. We ran it the other day, and the final boss did way too much damage from traps. The mechanics have changed a little bit because of that, and of course it's hard for me to remember which version of the dungeon you have without just jumping into beta myself and doing the dungeon.

Again, level up dungeons have to be easy because of the simple fact that if you die much at all, you're just going to run the quests instead, given that even the best rewards from a level up dungeon won't last more than a few hours. If dungeons are inefficient, players will just skip them. At max level it's a different story obviously.

That is exactly what it should be balanced around, healing in that gear when you have crap regen with crap quest gear. So you should be able to heal brewery in 333 gear that you get in Twilight Highlands because that's the previous step right? Without basically any enchants and anything really going for you. If that's the case, which it is, obviously the dungeons are going to have to take a small step down in their difficulty scale.
Exactly. If you can't heal those dungeons yet, then there is a problem on our end. Some of you are acting like the system is fundamentally flawed and can't be fixed. It can be, fairly easily.

It would be helpful to hear a few numbers from you guys, such as character level, average ilevel and current Spirit. It doesn't need to be super precise.

This is a very good question. Having to swap specs every time you turn in a quest to game your rewards would be very cumbersome.
1) You shouldn't need a lot of Spirit to heal a level up dungeon. A Ret paladin with a lot of Strength gear who swaps Holy should still be a tolerable healer.

2) There are several redundant quest rewards. If you already have the shoulders for your primary spec, take the ones for your off-spec. This is particularly true of Four Winds - Krasarang which are the same level, and Townlong - Dread Wastes, which are the same level.

3) We offer choices in gear (say healer vs. nuker) for many quests, typically end-cappers, blue rewards, weapons and trinkets. In the final zones, there are even more of those since we figure players who level as DPS may start thinking about their end-game healer or tanking gear at that time.

4) If all else fails, there are vendors scattered about with decent green gear. If you have been leveling as Enhance and want to try Resto, you can get a good enough head start by hitting the vendors. Again, the leveling up content where you would want to heal should not feel dangerous at all, especially once you've seen the bosses once.

Nobody is arguing that healers need a lot of Spirit to function. It is our intention that you want a lot of Spirit and can get a lot of Spirit. You should not need Spirit in every slot.

Feedback is very mixed in this thread, so trying to distill it down to one of the following would be more useful than more posts of "I need Spirit," which doesn't give us much information. What we are trying to ascertain is which of the following is true:

1) You have Spirit on nearly every piece and still can't function.
2) You want more Spirit but can't find any.
3) You don't have Spirit on every piece, so you want more.
4) You want so much Spirit that you never run OOM.

Points 1 and 2 are of the most concern to us, but it's still important to distinguish which problem is occurring. Is the problem acquiring Spirit, or is the problem that even with Spirit on many pieces, you run out of mana too frequently?

In this case, it's probably also more relevant how many heals you can cast before running out of mana just standing around alone somewhere, because when healing a dungeon, we can't easily extract from your feedback alone whether the encounters cause too much damage or whether the damage is appropriate and it's the HPS or longevity that are low.

After reading more of this feedback and looking at the zones, we're concerned that there aren't enough quest rewards with Spirit on them. We are leaning towards offering more, as choices, so that players who feel like their Spirit is low can choose to have more. (Blue Tracker / Official Forums)

The Black Market AH Only Caters to the 1%
Once there is more information about how this all works, we'll provide more insight into it.

When we can share more about what we're going for and how it will all work, we will. It's not a deeply shrouded mystery, and you get the general gist, but as it's still in testing to begin with, it's hard to go into details about something that we don't have details for aside from what we think we want to try out. (And we don't plan to share that currently. We prefer to test and see first. ) (Blue Tracker / Official Forums)

Infuriated by the Black Market
It's worth noting that since we're in beta, we're still looking into what our philosophies are for what should and what shouldn't be on the Black Market. We're also trying to discern the frequency/rarity of what shows up there as well.

Again, I want to reinforce that we are in beta and the most helpful sorts of discussions everyone can have is simply in sharing constructive feedback about what you're experiencing with the new features and what you'd like to see or not see. (Blue Tracker / Official Forums)

Male Pandaren Dance Changed?
We're looking into this. Most likely there was some erroneous data pushed. It's being investigated however. When we do another beta push, this should be corrected again. (Blue Tracker / Official Forums)

Inactive Guild Master Replacement
The idea of this feature is that in many cases, a guild leader will leave for a time and there's no contingency for someone else to be able to handle the guild if that guild leader chooses not to return (or whatever other issues may occur). Many guild members who experienced missing guild leaders made it clear that they wanted a means by which they could gain control of a guild if the guild leader went missing or was gone for a long while.

We've adjusted the length of time until this occurs as well as changed the eligibility for this to get passed along both. You can see the details in the following post: http://us.battle.net/wow/en/forum/topic/4488479071

If you're on vacation for a few months, the update gives you 90 days now instead of the original 30 days. (Blue Tracker / Official Forums)

Regarding GAME Australia Diablo III Preorders
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're aware that some Australian GAME customers have been left out in the cold on what should be the hottest night of the year -- the launch of Diablo III. To help with this situation and get these players into the game as soon as possible, we've put the following process in place.

Australian GAME customers with a valid preorder/prepurchase receipt dated before May 15, 2012 can do the following:

1. Purchase the digital version of Diablo III from http://www.diablo3.com now or anytime before May 21, 2012.

2. Download and start playing when the servers go live!

3. Submit your GAME Australia preorder/prepurchase receipt to us before June 30, 2012.

4. Receive a credit from Blizzard, for the amount you paid in advance to GAME Australia for Diablo III. This credit will be applied to the payment method used for the digital purchase.

We'll post further details here on how to submit your GAME Australia receipt to our customer service team as soon as possible. Stay tuned, and we look forward to seeing you in the Burning Hells!

The Daily Blink - The Black Market We’d Like to See
The Daily Blink created an improved version of the Black Market.


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