Wisdom of the Four Winds
Once you reach level 90, which was unlocked in this patch, you are able to purchase Wisdom of the Four Winds from a flight trainer for 2,500 gold. This will allow you to use flying mounts in Pandaria!
Horde and Alliance Capital Cities in Pandaria
If you are looking for an easy place to purchase that flight training from, look no further than the new Alliance and Horde capital cities that are located in the Vale of Eternal Blossoms.
Male Pandaren Voice Emotes
The male Pandaren had a few new emotes added in this patch.
Originally Posted by Blizzard Entertainment
We just added weather to all the zones in the last build. If you are not seeing it yet, just give it some time to show up. (Blue Tracker / Official Forum)
Mage (Forums) Mage PvP
The intent is that stronger player snares (such as Frost Bomb) should not overwrite weaker player snares (such as Frostbolt). Their effects won't stack, but the debuffs should persist.
Example: You Frostbolt a rabbit. It gets the Frostbolt debuff and is snared by 50%. You then Frost Bomb the rabbit (under the assumption that you are really scared of this rabbit for some reason). The rabbit gets the Frost Bomb debuff and is snared 70%. However, it doesn't lose the Frostbolt debuff and two seconds later when Frost Bomb wears off, it is now snared at 50%. (Blue Tracker / Official Forum)
Glyph of Mark of the Wild has been renamed Glyph of Charm Woodland Creature: Teaches you the ability Charm Woodland Creature. Allows the Druid to befriend an ambient creature, which will follow the Druid for 60 min.
Spirit Beast Blessing (New) The spirit beast blesses your allies, increasing the mastery of all party and raid members by 3,497 within 100 yards. Lasts for 60 sec. Instant. 45 sec cooldown. Special Ability.
Glyph of Chimera Shot now increases the healing you receive from Chimera Shot by an additional 2% of your maximum health, down from 5%.
Glyph of Feign Death was renamed Fireworks: Teaches you the ability Fireworks. Launch fireworks from your gun, bow or crossbow.
Glyph of Scare Beast was renamed Glyph of Stampede: Your Stampede no longer summons pets from your stable, and instead uses copies of your current pet.
Incanter's Ward now grants up to 30% (was 36%) increased spell power for 15 sec, based on the absorption used. The passive effect increases spell power by 8% (was 10%) and increases mana regeneration by 65%.
Invocation now grants 25% (was 30%) increased spell damage for 40 sec after completing an Evocation.
Rune of Power now grants 10% increased spell damage while standing in your rune, down from 15%.
Critical Mass Multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.5, up from 1.3.
Blessing of Kings had a tooltip error corrected: Places a Blessing on the friendly target, increasing Strength, Agility, and Intellect by 5%.
Blessing of Might had a tooltip error corrected: Places a Blessing on the friendly target, increasing mastery by 3,500.
Holy Light now costs 14% of Base Mana, down from 16%.
Holy Shock now costs 16% of Base Mana, down from 18%.
Mastery: Divine Bulwark now increases the damage reduction of your Shield of the Righteous by 8% (was 10%), adds 8% (was 10%) to your Bastion of Glory, and increases your chance to block melee attacks by 8% (was 10%).
Glyph of Exorcism now requires you to deal damage with Exorcism to get the damage reduction buff.
Flurry was reworked: After dealing a melee critical strike, your attack speed increases by 20%, and you gain 50% additional benefit from Haste granted by items. Lasts 15 sec, or until 3 melee attacks have occurred.
Soul Fire no longer consumes a Burning Ember for Destruction spec.
Drain Soul was renamed Soul Consumption: Affliction: Your Drain Soul restores 20% of your total health after you kill a target that yields experience or honor. You restore 20% of your total health after you kill a target in Demon Form that yields experience or honor. You restore 20% of your total health after you kill a target with Chaos Bolt or Shadowburn that yields experience or honor. Demonology: Your Drain Soul restores 20% of your total health after you kill a target that yields experience or honor. Destruction: You restore 20% of your total health after you kill a target in Demon Form that yields experience or honor.
BATTLE_TAG_CLICK_CREATE - Click Here to create a BattleTag!
BATTLENET_ADD_FRIEND_INFO - Adding a friend using their email address will show them your real name (you will be Real ID friends).\n\nAdding a friend using their BattleTag will only show them your BattleTag. You must include the # and the following number to add a BattleTag friend.
STAT_CHI_TOOLTIP - Maximum energy. Energy is consumed when using abilities and is restored automatically over time.
THUMBS_DOWN_TOOLTIP - You may mark up to 2 Battlegrounds\nto not be chosen when using the\nRandom Battleground feature.
WHC_DK_3 - Some abilities now cost Death Runes.
WHC_DRUID_3 - |Tinterface\\icons\\spell_nature_insectswarm.blp:16|tInsect Swarm and |Tinterface\\icons\\ability_smash.blp:16|tPulverize no longer exist and won't be in your spell book.
WHC_DRUID_4 - Rage generation for Bears has changed. Rage is generated by some special attacks and consumed by others. Only use |Tinterface\\icons\\ability_druid_maul.blp:16|t|cff71d5ff|Hspell:6807|h[Maul]|h|r when you have more Rage than you can spend.
WHC_MONK_2 - Monk abilities cost Energy or mana. They have a third resource called Chi that powers some special moves.
WHC_MONK_3 - Many monk attacks use bare hands or feet. Weapons are still important for some attacks.
WHC_PALADIN_3 - Holy Power is generated faster and you can eventually have up to 5 Holy Power.
WHC_ROGUE_3 - Very fast daggers no longer exist. Any dagger should be fine to equip in either hand.
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Head enchants are gone.
We decided that putting head enchants on the various faction vendors wasn't working well with our design intent for the factions. There is a lot of max-level quest content in MoP, much of it focused around the reputation with the new factions. I think it's really cool stuff -- worlds away from the old Argent Dawn scourge stone days.
In previous expansions, the head enchants on the faction vendors served to force players into that content. You couldn't even choose which reputation to pursue -- you had to pursue the one with your specific head enchant. Our design intent for MoP is to give players options in how to play, and the head enchant design wasn't compatible with that.
Once we decided to no longer offer new head enchants, we made the older ones non-functional or else players would feel like they had to go back to older content or be missing out on power. This way, helmets are just no longer enchantable and you'll have one less required step to get a piece of loot ready to wear.
Shoulder enchants can now be provided by scribes, so those still exist, but they are also not part of the faction reputation system.
Priest Skill Animations Preview
Today we continue with the Priest's new skill animations!
Diablo 3 Patch 126.96.36.19958 Coming Soon
WoW news is still pretty slow and most of the CM activity is still focused on Diablo 3, for now we have datamined notes of the upcoming patch 188.8.131.5258
Originally Posted by Blizzard Entertainment
Smoke Screen Cost: 14 Discipline / Vanish behind a wall of smoke, becoming momentarily invisible for 1 second (down from 2 seconds)
Lingering Fog : Increase the duration of the effect to 1.5 seconds (down from 3).
Breathe Deep : While invisible you gain 12 (up from 6) Hatred per second.
Mantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes. / For 3 seconds after activation, Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage. (Changed from Increasing the effect by 1240.4 Life per second)
Boon of Inspiration : (was Boon of Protection) has been fully changed. Now also heals for 186 life when hitting an enemy (Changed from - Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life)
Diablo 3 Blue Posts
Originally Posted by Blizzard Entertainment
We've investigated several reports of "session spoofing," as reported both in these forums and elsewhere on the internet. We treat these kinds of reports very seriously; however, to date, we have yet to identify a single case of compromise which was the result of a player joining or participating in a public game.
Additionally, we've looked into the issue and found no evidence to indicate compromises are occurring in this fashion, and we've determined the methods being suggested to do so are technically impossible.
Even so, we're continuing to investigate related reports. If you have evidence which supports your claim that such reports are "100% true," then please relay that information to our support representatives. If you're just spreading hearsay, however...well, that's just not cool. Spinning the rumor mill isn't helping the community, it's only making it dizzy. (Blue Tracker / Official Forum)
Auction House Error 31073
Players will sometimes receive "Error 31073" when attempting to create a new auction. This is an intentional measure to help improve auction house stability by throttling the number of auctions that can be created at any given time. To that end we plan on updating the messaging that accompanies this error in a future patch to better describe why players are receiving it. If you receive this error message when attempting to list an auction you should wait a few moments and try again. While we understand this is an inconvenience, our goal is to ensure a more stable auction house experience for everyone. (Blue Tracker / Official Forum)
Mists of Pandaria Cooking Preview
The recent beta builds have updated and added several cooking quests, most of which take place in the Halfhill Market in the Valley of the Four Winds. The Nomi line takes advantage of the new Friendship system that is similar to reputation. In order to begin questing with Nomi, you must first complete the To Be a Master quest and earn Ironpaw Token x 100 to purchase Cooking School Bell. The quest requires you to have 600 cooking in every specialization.
Each cooking specialization has an individual level which determines which recipes you can learn for that specialization. Your highest level specialization will be your cooking level, which will allow you to learn any non specialization recipe that requires a certain cooking level. You can see the recipes that have been added so far on WoWDB.
Players should no longer receive an "Error 14009" when logging in
The "Select a Hero" menu will now also display the difficulty level for each character
Several speed improvements have been made to the streaming downloader
All players in a party should now receive "Till Death Do Us Part" even if they don’t have Haedrig Eamon as their active follower
Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it's launched a Firebomb but before it's reached its target
The auction log in the Completed tab will now display a player's activity (bids, buyouts, sales, etc) in the proper order
When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: "Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid. Are you sure you want to continue?"
Players will now receive an error message if they attempt to purchase an item after the 50 item limit has been reached in the Completed tab
The "Physical Damage" Preferred Stats option for rings has been renamed to "Bonus Minimum Physical Damage"
The "All Damage" Preferred Stats option for weapons and armor has been removed and replaced with bonuses of specific damage types
Items which have been purchased from a vendor and equipped by the player can now be sold on the Auction House
Listing items on the Auction House from a different character than the one currently selected should no longer cause item display issues
The public chat list will now sort alphabetically
Spirit Vessel (Passive) no longer clears debuffs when using waypoints or changing equipment
Diablo III Blue Posts
Originally Posted by Blizzard Entertainment
Why do we Identify Rare Items?
Let’s start off small: Scrolls of Identification are no longer in the game. Unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you'll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified. We love the double-discovery of finding a present and then unwrapping it, but we don't think it requires a physical item you have to find and keep in your bags to get the same effect. From now on you'll just be able to inherently identify all your items, no need to carry scrolls. Your character in Diablo III is just that badass now. (Blue Tracker / Official Forums)
Legendary Item Quality Who doesn't want Legendary items to be the best items in the game?
Players shouldn't, really. I mean if you want all end-game characters to look the same and have on the exact same items by having a single #1 best item in the game, it's a good way to get there. It's a lot easier, to be sure, to just chase a single BiS item, but we really don't believe it should be a lot easier. It should be difficult to find and judge and compare and build characters out of a mix of randomized items, not just go after a tier set.
Hah. Well, no one is standing back, every designer is in the thick of it working on future updates, patches, hotfixes, etc. I think it really comes down to a perception issue that color quality differentiation and name have made. If the items were called Uniques, as they were in Diablo II, would you assume they were the best items in the game? Maybe, if they're the hardest to find. But I think the point is that the hardest to find items are not in fact Legendaries, but perfect Rare items. It's less intuitive to not have clear separations of item power through name and color, and that's tripping people up to be sure.
But that's not the issue here, the issue here is the legendaries are worse than rares and blues. And that should not be. Please accept that THIS is what players want. For once in my life I am VERY comfortable speaking for everyone. We're accustomed to the term "Legendary" actually MEANING something.
And we've stated we plan to buff them and add more unique affixes.
I don't know ... we're looking to buff them. Whether we guarantee a blue item dropping in the same difficulty/Act can't have higher DPS than a Legendary is still a judgment call we've yet to make. It'd sure make more sense to people who are stuck on item colors telling them which should be better, but whether it's the best for game's itemization I think is still up in the air. Giving players a clear 'best item' is not necessarily the best decision for the game and itemization landscape.
(Blue Tracker / Official Forums)
Auction House and Item Drop Rates I have ZERO chance to find a legendary, because the server has now adjusted the rates on the fly, because others have already found it.
That's not what was said or implied at all, sorry if it was confusing. The AH doesn't have any affect on the literal drop rates of items depending on what's available.
What I said, and what is true, is that with far more players and an increased proliferation of item trade, we have to factor in how many items are being found by players and how quickly a player can gear up by 'sourcing' items from others through trade and the convenience of the gold auction house.
If we say "a player should have X power in Y amount of time through drops" and completely ignore that the time factor can be reduced by simply having access to more drops through trading and the auction house, players would be gearing up far quicker than we've determined they should. It has nothing to do with the auction house per se, but the general ease at which players have access to more items than they would without it and us needing to keep that in mind while balancing drops. It would be rather poorly thought out if we balanced drops completely ignoring all of the ways players can gear up, and trading is certainly one of them.
Obviously everyone wants the best gear possible as quickly as possible, and us attempting to mediate that through design that takes all factors into account is not always going to be a popular notion. (Blue Tracker / Official Forums)
Blizzard Games News Update
Pico is back with a Blizzard Games News update!