MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2012-10-21 07:46 PM

Barbarian 1.0.5 Guide, Xah'rith's Difficulty, Drop Rates, and Game of the Year Award

Patch 5.1: Cataclysm Animation
In Patch 5.1, Warlocks will get a new spell: Cataclysm. It has a nice knockback, stun, and new animation!



Patch 5.1 Captions
These lines usually go along with in game events or cinematics and should explain a little bit more about the Patch 5.1 events. We will likely get the audio files that go along with them in a future patch. These lines go along with the Wrathion quest line in Patch 5.1.
Originally Posted by MMO-Champion
Alliance Wrathion Intro
  • Tong! Something to eat, please.
  • The High King. Varian Wrynn - Leader of the Alliance.
  • Did you know, he was once a gladiator? Oh yes, I've been doing my research.
  • Suffering from amnesia, he fought for his life in Horde arenas.
  • There, he earned the name "Lo'Gosh," or "Ghost Wolf."
  • He IS a fighter. But... is he a leader?
  • Think about it! His enemies took advantage of my father's Cataclysm.
  • Horde soldiers thundered across the realm in the wake of the devastation.
  • Varian Wrynn didn't use the disaster to gain a military advantage.
  • Is this because he is weak...? Or because he is principled?
  • Here's the bigger question: Can principles win a war?
  • Make no mistake. Pandaria will challenge your King.
  • Let us see what he is truly made of.
  • Let us see if your Alliance has what it takes to rule Azeroth.

Horde Wrathion Intro
  • Tong! Something to eat, please.
  • Garrosh Hellscream! Warchief of the Horde.
  • He did not always command such power.
  • On Draenor, he was a miserable wretch. The actions of his father hung heavy on his heart.
  • I understand you, Garrosh. I know what it is like to bear the weight of your father's deeds.
  • A warrior like Garrosh comes to power with something to prove.
  • Your Horde finds itself at a turning point. This war will define you.
  • What IS the Horde?
  • Is it an instrument of vengeance, hellbent to carve out a future for its people?
  • Is it a refuge for those who need shelter, a commonwealth of the downtrodden, built for mutual support?
  • Or is it an alliance of convenience, a confederacy of unlikely partners free to pursue their own agendas?
  • This is my question to you: What is the SOUL of the Horde?
  • We will find the answers here in Pandaria.
  • Show me what your Horde is made of, Champion!
  • Prove to me that your Horde is worthy of ruling over Azeroth.

Alliance Wrathion Progress
  • Welcome back, hero of the Alliance! How fares the battle along the coast?
  • Have you killed him? Bloodhilt served the Horde in Southern Barrens. You've avenged a great many lives today, champion.

Horde Wrathion Progress
  • Welcome back, champion of the Horde! How fares the battle along the coast?
  • So, General Twinbraid is dead? He was a pivotal figure in the Alliance push through Southern Barrens. Impressive work.

Alliance Wrathion Ending
  • You have proven to be an exemplary hero. A champion for your cause.
  • Do you recall our earlier conversation?
  • We discussed the merits of your High King. I have been observing him closely.
  • It is true: he has the spirit of the wolf. And he fights like a wolf.
  • Having seen him in action, I now know what that means.
  • Wolves are pack animals.
  • Your King is calling his pack to him, assembling an Alliance in the truest sense of the word.
  • He journey is long. He has only taken the first steps.
  • But with heroes like you in his pack, there is little your Alliance cannot accomplish.
  • Tong: fetch my things!
  • Your dedication to your cause deserves to be rewarded.
  • Like you, I continue to refine my skills here in Pandaria. I think you will appreciate the outcome.
  • Choose your reward!
  • Stay vigilant, hero. The return of the Thunder King is both a threat... and an opportunity!

Horde Wrathion Ending
  • You have proven to be an exemplary hero. A champion for your cause.
  • Do you recall our earlier conversation?
  • We spoke of your Warchief. His inner conflicts and his outer conquests.
  • I asked you: Who is the soul of the Horde?
  • Your efforts on Pandaria's southern shores and elsewhere have given me my answer.
  • YOU are the soul of the Horde.
  • Your actions in the coming weeks will come to define your people.
  • I want to make sure that you are properly equipped for the trials ahead.
  • Like you, I continue to refine my skills here in Pandaria. I think you will appreciate the outcome.
  • Choose your reward!
  • Stay vigilant, hero. The return of the Thunder King is both a threat... and an opportunity!

Riko?
  • Iiiiiiiiii'm back Wikkets!



Blue Tweets
Originally Posted by Blizzard Entertainment
Patch 5.1
Do you need to complete Krasarang Wilds in order to participate in 5.1?
Nope, you don't have to complete Krasarang to participate in 5.1 content. We reserved the space!

Is the double reputation after revered coming in 5.1?
That is the plan.

Classes
Hey gc, are you happy with the state of which the racials are on now?
No. If I was designing WoW from scratch, there would be no racials. The choice should be about look and lore, not power.

Warriors have just too much control vs casters. I don't mind them as a holy paladin. But my poor priests brothers.
There was a bug with Charge's diminishing returns.

When are you going to make Rogues Viable for PvP again because lets be honest they are not try reading the rogue forums.
As a general rule, I find class forums to be too much of an echo chamber to be useful. You need opposing views to have a debate.
Soo... don't use the PvP forums, don't use the class forums, in fact don't bother posting at all because blues won't read it?
I read the PvP forum and the role forums (DPS etc). The class forums are better for advice and theorycrafting.

40% damage reduction and yet worst burst problems ever? Instant CCs are completely out of control, tone them down please.
We don't think burst problems are out of control. We think sone specs, notably BM, have too much burst. Most specs are fine.

So, why change vengeance in the middle of progression? It makes a huge difference
It was bugged and causing too much tank damage.

Druid (Forums / Skills / Talent Calculator)
Starfall is hitting targets not in combat with the player. Why fix nether tempest and not starfall?
If we like the Nether Tempest change, we'll likely do it to Starfall as well. We are unlikely to do it for any other class / spec.

Hunter (Forums / Skills / Talent Calculator)
Can we Hunters expect increased Stable Space with these new awesome pets to tame in 5.1?
I'm torn on that. It's fun for hunters, but your pet is supposed to be your boon companion, not a list to fill out.

Any improvement to hunters in PVE seeing all the top guild having there hunters in the last place of damage meter?
Hunters are right up at the top on bosses 2, 3 and 4. They look better if you consider incoming druid HotW nerfs.

Mage (Forums / Skills / Talent Calculator)
Can you explain the reasoning behind the change to pyroblast in the upcoming patch or possibly get a CM to post on the matter?
Won't affect PvE at all. Getting 7+ Shatted Pyros in PvP was dumb.

Rogue (Forums / Skills / Talent Calculator)
How would you say Rogues are in PvP at the moment? It's been feeling boring as of late, but maybe it's just me.
I don't know about "boring." I think some classes got stronger versions of things the rogue has.

Questing
Thanks all for the rep feedback. The Mists model is different & maybe alters expectations. We'll discuss, observe, clarify & report to devs.

I think all quests should be completable while in a raid. I care not if 40 complete quest at same time.
It would be sweet to quest while waiting for a raid to start. We don't want everyone in a zone to join a questing raid though.

Random question, what problem were you guys trying to solve with the Elder Charms of Good fortune?
Reward players for engaging in a variety of content and being part of the world. "Make it a bonus" to play variety of game.

Why is there still a valor weekly cap if all the dailies give valor and we won't be getting tier from it?
The cap encourages you to eventually spend some instead of hoarding it forever (remember you can upgrade ilevel with Valor soon).

When can we expect the reputation changes to come into effect?
If you're referring to alts receiving bonuses after you hit Revered, that will require a future patch to implement.

Could you elaborate why you doubled the speed of rep gaining for alts instead of just making the tabards BoA and give rep?
Dungeons already reward plenty and we don't want them to be the one stop shop for all rewards. We want players out in the world too.

I get the rep tabard desire. But I think poaching rep via dungeons to double dip on rewards leads people to bypass content, then want more.

Keep the daily quests system but please add reputation tabards. Everybody wins and no complain anymore.
Rep tabards just reward running dungeons that you were probably going to run anyway.

With so many dailies available have you considered increasing the 25 quests limit. Seems low if I'm doing quests as well.
You meant the log limit, not the daily limit? We could look at it. We didn't want players to scoop up every quest at once.

You guys really need to increase the amount of rep per Golden Lotus daily. Why so small?
People are nearly Revered and the game has been out two weeks. Does that seem slow?

Any plans to make quest rewards also offer gear for offspec so us healers can quest as dps, and stop flip/flopping spec.
Nearly all of the later quests (in the last few zones) do.

Dual-spec and the quest reward system doesnt mesh well together at all. Talk to NPC, compare the reward. Respec+gear. Compare.
Most of the later quests give you the option. Nothing is so finely balanced that you MUST have a lvl 86 healing bracer.

Is there any plans to make it easier to get to quest givers, it can be rough when there are a bunch of mounts on the npc.
Yeah, working on an idea.

Quest for Pandaria - Part 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The penultimate chapter of Quest for Pandaria, a four-part novella set between the events of World of Warcraft: Cataclysm and Mists of Pandaria, is now available on this very website for your reading pleasure.

In the third installment, Li Li and Chen Stormstout make their way to the distant lands of Tanaris and Uldum, where they witness firsthand the terrible suffering the Cataclysm has brought to the Ramkahen tol’vir. As the travelers learn more about the locals’ plight, the pain of one tol’vir in particular affects our pandaren heroes much more profoundly than they ever could have imagined.

Read part three of Quest for Pandaria now!


MMO-Report
The MMO Report is back with Marvel Heroes, DayZ, Defiance, and more gaming news!

by Published on 2012-10-20 05:56 AM

Community Creation of the Week: The Spear of Valor, Diablo III: Heroes Rise, Darkness Falls, Blue Posts, Barbarian Render by Ali Jalali

Mists of Pandaria Pets
Now that you have had time to level, it is time to start collecting all of the new pets!



Archaeology Leveling Change
Archaeology has been hotfixed or changed at some point in the past few days to always give one skillup per dig, making it much easier to level. It isn't clear if this is intended or not, as it isn't listed in the hotfix notes.



Patch 5.1 Captions
These lines usually go along with in game events or cinematics and should explain a little bit more about the Patch 5.1 events.
Originally Posted by MMO-Champion
Jubeka and Kanrethad
  • ... I've seen the fear in your eyes, Jubeka.
  • What is it you wished to show me...?
  • Gul'dan destroyed this world in his bid for power... you're concerned I will do the same to Azeroth.
  • What...? No! I.. I have... no idea...
  • No! Stay back...! You... you're dangerous. I remain content summoning demons, but you...
  • ...you toy with becoming one yourself!
  • There are two sides to the blade of Demonology...
  • ... the threats that besiege us from the outside...
  • ... and those that threaten us from within.
  • I chose you as my companion for a reason.
  • And what depraved reason is that...?
  • ... If I fail, I need you to banish me forever.

Jubeka and Kanrethad 2
  • I tire of your evasive babble, doomguard. Explain to me why you and your kind are drawn to sacrificial magics.
  • My contract is to fight for you, not to reveal the legion's secrets, mortal.
  • Do not attempt to decieve me, demon!
  • Your kind far predates Sargeras's betrayal. What WERE you?
  • This knowledge is useless... what are you trying to achieve, Kanrethad?
  • STAY OUT OF THIS! The demon will answer, NOW!
  • What an odd demand. Not even my own kind care about our origins. Why should you?
  • If you do not care then there is no harm telling me.
  • ... before Sargeras freed us, we were the Titan's hounds. Forever enslaved to police the use of arcane.
  • Sacrificial magic was considered the greatest violation of life and we were attuned to instantly punish those who delved into such... delicious sorcery.
  • You have your petty secret, Kanrethad. Now, I demand knowledge from you... why do you care?
  • I don't believe that is part of our contact. We are done here.
  • Jubeka, complete the ritual.
  • Such strange creatures. Why do they remain so long after the legion has left?
  • The Observers were in the service of Illidan... not the legion.
  • ...there's a slight flaw in that supposition.
  • Oh?
  • Well, he's gone too... so why are they still around?
  • How should I know?
  • Well, I've spent weeks trying to understand how to summon one of these things. If you know something I don't, I'd appreciate it if you'd share it with us "lesser" mortals.
  • What's the problem? You handled the binding of the Fel Imps and Voidlords effortlessly.
  • They were trivial by comparison! These things are never in the same place.
  • There's something... strange about them... something out of place...
  • Oh dear...

Jubeka and Kanrethad 3
  • This... is amazing... an untapped store of raw arcane energy.
  • For years it has languished, slowly growing in strength...
  • Imagine what we could summon with just a fraction of this power!
  • Summon... ha, imagine what we could become if fused with power of this magnitude...
  • The powers of this room are not unlike the original well of eternity in Azeroth.
  • So this is how Illidan bound so many demons to his will...
  • Yes. The payment for the demon's service was to drink from the energy of this place.
  • By feeding upon this place's power, they were broken free from their addiction to the legion's magic.
  • I believe this is the original power source he intended to offer the Blood Elves to free them from their addiction to the sunwell... but for some reason he didn't let them near it...
  • What?? You have no proof of such a claim.
  • Didn't you notice? The demons under Illidan's command were free of the entropic, fel-green corruption that pervades the legion.
  • ... why do you talk so much, Kanrethad?
  • I was there... at the end...
  • ... oh dear, are you going to regale me with yet another of your horrible stories?
  • ... shut up.
  • I think I liked you better when your jaw was missing.
  • Did you hear that?! Those Ashtongue dogs are coming. Let's hurry up and start the ritual!
  • Very well. We'll return later after the crystal is fully charged.

Unknown and Avartu
  • Are the preparations complete?
  • Yes, Warlord. The traps are set. The Divine Bell will be safe within this crypt, ready for the day that the Thunder King returns.
  • We have but to evacuate the workers and the rest of our warriors.
  • Very well, then. May the ghosts of our brothers guard this place for all eternity.
  • There is no time. The Shado-Pan trackers are too close. They cannot learn the location of the Bell.
  • Their sacrifice will not be in vain.
  • And neither, Avartu, will yours.
  • Seeker of Chaos... Summoner of Demons... Wielder of Shadows...
  • The existence of your kind has not escaped our notice, $c.
  • You walk the line between absolute power and total corruption.
  • Like Illidan, you constantly struggle to bend the all consuming chaos to your will.
  • Much like Azeroth has survived, where many, many others have fallen.
  • Perhaps you can succeed where he failed... perhaps you can accept the disorder of this universe.
  • Your kind can tread where we cannot. Your kind can survive where others might perish.
  • The artifact that Kanrethad attempted to create is incomplete.
  • It grants the ability to perform magic on a grand scale... but they quickly lose the ability to control that power.
  • I will unlock the crystal's power, but only you can decide how it is to be used.
  • Choose wisely, $n.

Divine Bell Cinematic
  • [PLACEHOLDER CINEMATIC!!!!!!] In the one-hundred-and-seventieth year of the Thunder King's reign, the Korune spellweavers came to Lei Shen with their greatest creation.
  • A bell cast from the makers' flesh, shaped by stars' fire, and bound by the breath of darkest shadow.
  • This bell, when rung, could shake the world and call to the heavens.
  • Taken to war, the bell's cacophonous tones stirred the hearts of Lei Shen's warriors.
  • It fueled their hatred and anger, lending them strength on the field of battle.
  • The bell's screaming voice struck fear and doubt into the hearts of the Emperor's enemies, sending them fleeing in his path.
  • Awed by its power, the Thunder King described the instrument as "the voice of the gods," and named it the Divine Bell.
  • Eventually, the Thunder King fell, and the Bell changed hands. Many tried to use its power. Some tried to silence its sound. All failed.
  • Finally, the Korune spellweavers laid claim to their instrument and hid it away. Since then, the Bell has been lost to history.



Class Blue Posts
Originally Posted by Blizzard Entertainment
Upcoming Class Changes
Mages get almost a full page of nerfs and hunters get a buff of having no more aspect of the fox. Warriors didnt even get touched.
I probably shouldn't reply to a thread like this since the original post isn't long on constructive feedback or reasoned analysis, but I feel compelled to point out that there are significant Hunter changes in there too. The Lynx Rush change shifts an ability that currently provides burst to one more suited to sustained damage, and the Bestial Wrath change will have a ripple effect on how the spec is played overall.

I also want to point out that this is just the latest round of changes on the PTR. They aren't final, and things could be added, removed or changed before 5.1 goes live.

It's just weird that they got hit even harder than BM and that warriors haven't even been touched.
Negative Ghostrider. Warriors have already received some hotfixes, and more stuff could be coming down the pike. We're looking into it.

What about shadow priest off-heals? They are out of control atm. The utility they bring is grossly op.
Hybrid off-heals are something that we're concerned about in general.

Daxxarri I just want a good reason why mages got the 3 sec CD on pyroblast
Because chaining a several Pyroblasts into a target during a CC chain was too much.

The 3 second cooldown is affected by Haste, and this isn't intended to affect PvE. It's there to limit the number of Pyroblasts that can be chained together.

I'm a pve player, and while I can see where the potential burst in PvP would need to be addressed, intended or not this will have a noticeable impact on our play in pve. With the implentation of our level 90 talents our rotation is already akward and this will make it much worse. Instead of a blanket 3 second cooldown what about one that is only applied if PoM is chosen as a talent or a 5-10 second cd after PoM is used
Since Haste affects the Pyroblast cooldown, ideally the change will have little noticeable effect in PvE. (Blue Tracker / Official Forums)

Upcoming Class Changes
As has been mentioned in this thread already, the changes mentioned here are not final and are just an update on what is happening on the PTR. These notes can change before patch 5.1 is released. Do note though that this list does not include all of the hotfixes that have already been made to the live version of the game.

I just wanted to touch on some other points as well, stating that BM hunters were untouched is quite incorrect. The changes made to Bestial Wrath make it easier to control hunter pets as it no longer makes them immune to crowd control. The changes made to Lynx Rush also lowers the potential burst damage that a hunter is capable of, while not lowering their overall damage too much.

Also, all feedback we receive on the PTR's listed changes are greatly appreciated. So please feel free to give us constructive feedback in this thread and it will be forwarded on to the developers. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)
Upcoming Hunter Changes
Ghostcrawler said BM hunters are 'dumb' and skilless'
That is in no way what Ghostcrawler implied with his message. He was simply stating that the heal performed through Stampede was over the top and needed sorting out, as has been done in a hotfix.

So... they are going to nerf Macros? That will definitly solve the problem!
He did not say that we were going to nerf macros either which in itself is not really possible. It was a message to say that we do not find that putting all of your cooldowns into a macro and using that as an essential mechanic is enjoyable or even skillful gameplay. Do not try to twist his words or those of anyone else into meaning something that they don't. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator)
Pyroblast Changes
This is pretty much going to kill the fun aspect of the spec as well as its DPS.
Fun is a nebulous thing. It's fun to blow up your enemies with extreme prejudice, but that's not very fun for your enemies. I'm not going to address fun, but I did want to address the dps concern, specifically with PvE in mind.

The bottom line is that this change won’t have an appreciable effect on the dps of Fire Mages in PvE. I’ll explain:

During your normal rotation, any time you naturally get back to back Pyroblasts, you can delay a Pyroblast by one global cooldown with no loss, since you'll still get the same total amount of Pyros. In fact, the only time it should have a real impact is when using Presence of Mind or Alter Time. Even in those cases, there still will likely not be a loss in Pyroblasts, since delaying a Presence of Mind by a global cooldown is unlikely to change how many casts of Presence of Mind you use during a fight.

What could be impacted, at least for now, is Combustion; getting 4-6 Pyroblasts in a row just before you use Combustion would create a larger than normal Ignite, thus increasing Combustion damage.

However, the change coming to Combustion in 5.1 makes any increase in Ignite size worth twice as much as before, so doing 4-6 Pyroblasts in 8-12 global cooldowns (instead of in 4-6 as before) will increase your Combustion size by roughly the same amount. So, the net result is a roughly zero change to your overall PvE dps, but it does mean that rotations would need to be altered to compensate a bit, by putting an additional Fireball or Inferno Blast between each Pyro that would have been back to back before.

I noticed that some players were also concerned about their PvE burst. PvP burst will be significantly affected, which was the intention of the change; too much damage was being delivered within a few global cooldowns. (As an aside, burst damage in PvP is something that we'll continue to address, but I digress) In PvE, burst usually refers to damage delivered within a significantly longer time frame, a 10-20 second window or even longer. The change to Pyroblast will reduce damage in a 5 second window, true, but in PvE that damage is spread out over the next 5 seconds, but will also interact with Combustion to deliver equivalent dps. The total damage in a 10-20sec window will be roughly unchanged.

so your confirming that the Pyroblast cooldown WILLL affect the Pyroblast! proc AND the pyroblast spell?
There's no distinction between Hotstreak and 'normal' Pyroblasts. That changed with 5.0.5.

If ignite is refreshed, then remaining ignite damage is done on the next tick.
Not exactly. The remaining ignite damage is spread out over the next 3 ticks. This chains, so a Pyroblast's damage gets spread out over many ticks, weighted more toward the first ones. The net result is that when you Pyroblast, your Ignite damage tick damage spikes upward, then gradually goes down over each tick. So, the several Pyroblasts earlier in your rotation matter less than the ones you strike with just before your Combustion, but they still matter.

Daxx, the 3s cd on pyroblast is too ackward, it affects the flow on both pve and pvp which largely contributes to the fun factor of any class
Due to the effects of haste, it should actually be 2.5 in practice.

I've read the posts in the thread, and a lot of the feedback will take some time to digest. We'll review it carefully. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Spectator View
It seems that pretty much everyone in this thread (so far) agrees that this is a good idea and so do I.

Unfortunately as far as I’m aware we don’t have any current plans to implement such a feature any time soon, we know that some players have been asking for spectator mode to be added to arenas for quite a while now, but that’s something that would require a huge time investment from our dev team and we need to assess if the amount of players that would benefit from such a feature would be large enough for it to be worth such an investment.

In the end everything is a trade-off, that’s why prioritizing the most relevant and important ideas is so important to us.

I will take this suggestion to the devs though, maybe they will be more open to prioritizing this idea a bit higher if the playerbase affected by it is large enough, since this could easily apply to both raids and arenas, so, to both the PvE and PvP communities, and this is where you come in, if you think this is something you would definitely use and are looking forward to seeing in-game, please tell us about it here.

My (wild) guess is the tech required for such a feature would probably work somewhat similarly for any instanced event, requiring only smaller tweaks to adapt it to particular ones like the arenas.

Thanks for the suggestion; I really hope that one day we can have such a feature as I’m sure it would turn sitting out of a raid and watching arenas into something much more exciting.

I’m only slightly concerned about the possibility for spoilers, since this could potentially allow players to see all the content without really experiencing it, but of course this makes little to no sense at all in a world with YouTube and LFR. It’s also all about the framework, there’s a ton of ways we could restrict this feature, achievements would probably be one of the easiest filters we could use.

I can even imagine it can lead in such absurd things that every player will have some personal couch watching things and giving real time advices on skype so for complex fights he is just guided by intelligent person who thinks ahead which will be much more effective than how boss mods works nowadays.
I agree, that doesn’t even seem that far-fetched to me. That’s why I like these discussions; there’s always some really good points being made, and even if this is just brainstorming about something that might never make it to the game, it’s very helpful for us and the devs to get any suggestion polished by your collective brainpower.

Solution (not easy technically probably) can be that spectators will have some sort of short delay or limitaion of what can they view or how they can move. If for example they see everything which happens with 20 seconds delay, this tactical superiority would be practically useless - all what they can do is just make some general recommedation what vent wrong, but this can be easily done by external methos already nowadays.
Exactly, a possible solution could be simply introducing some delay, I’m sure there’s many more ways we could minimize the drawbacks of this idea, our dev team is pretty good at coming up with intelligent solutions.

Also, I would like to reinforce that this is currently just a suggestion, I understand that when a blue posts on something, expectations might rise a bit, but I’d hate to have to avoid posting on such threads only on the basis of not creating false expectations, I always approach people assuming that they’re smart and reasonable and I only back down when proved otherwise, I’m sure you understand that this only means I personally liked the idea and that I think it’s worth brainstorming about it, if I can contribute by bringing some attention to it, great! I believe that really good ideas can come from the community and if presented in a logical and structured manner, they can help us a lot by providing fresh out-of-the-box ideas that sometimes are incredibly hard to come up with when you’re on the inside.

So, thank you for being so constructive and for taking your time to help us improve our games! As soon as I get any more information about this I'll make sure to let you know.

Quite funny tbh... In what way were "Pet Battles" relevant and important? I've had my stand on Pet Battles ever since the idea was announced and always thought the time it took developing it could've been used to other ideas, such as this... Seeing how this is a great idea, that can end up doing good, being used as a teaching instrument and such.
Pet Battles are a great addition, some players might not like them but we see that a lot of players are using them to the point of almost not levelling their own characters by spending time only doing Pet Battles, which proves its success, something that is this entertaining has to be relevant and important, as we’re talking about a video game.

But I do understand your point, you’d probably like to see improvements to the parts of the game you enjoy the most in WoW, but that’s the issue, there are so many different kinds of players and different types of content that appeal to each of those groups, so we have to prioritize what we think is more relevant, there are so many different kinds of things that could use some development time, we need to decide which ones get it first, and while player numbers aren’t the only variable that matters, it certainly has its weight when making decisions about priorities.

If you’re still unsure about Pet Battles popularity, we even have a forum completely dedicated to them, check it out (Blue Tracker / Official Forums)

Transmogrification and PvP Gear
Currently we're planning ot make season 11 Cataclysmic Gladiator PvP items, including armor and weapons, available again with the arrival of patch 5.1.

When they return, they will be purchasable with Honor Points from the legacy armor and weapons vendors in Area 52.

As an aside, I'll pass along your feedback about some of the other items that are no longer obtainable. We've long been interested in expanding Transmogrification options, so making some of this stuff obtainable in the future isn't outside the realm of possibility. (Blue Tracker / Official Forums)

Loot Rolls System
And while we're on topic for loot, in Scholomance there is a rare spawn mob sometimes, with the new system of not seeing who is needing or greeding, you kind of are forced to press need, while others may have pressed greed. Or when you ask ''Are we needing or greeding on that rare/fun item?'' and you get the answer of ''We're greeding'', and out of all faith you press greed, only to find out the rest pressed need.
This is a common misconception of how the loot system is currently working.

The system still allows you to see everyone else’s rolls, if you can’t see them please type /loot or click on [Loot] in the chat window when an item drops.

It’s not your fault if you didn’t know about this; we realize that we probably made this functionality unintentionally a bit too hidden. (Blue Tracker / Official Forums)

Upcoming Arena Changes
So oke thats good, but are there any plans to reset just all the rating. Kinda unfair they will get gladiator mounts etc just because of this huge advantage atm.
If you check the dev tweets (link on my first reply) you’ll find some possible hints of what’s to come.
There are some plans to address this; we would like to motivate high ranked players to keep playing and devs are looking into possible solutions on how to make that happen, there will probably be a blog about it as soon as we are sure our plan works.

Simply resetting MMR could work as a short term solution but it’s not without its flaws. Players would go through a couple of weeks of unbalanced matches and eventually, once the dust has settled, still end up having the exact same issue with high ranked teams camping for titles and switching to alts. Instead of using a temporary solution, we’d like to fix this. We understand that players are tired of waiting but the good news is that there’s finally a window of opportunity to fix this issue, so we’d like to ask for a bit more of your patience while we make sure our solution works, rushing things is usually not the best approach as it often creates more issues than we start with. (Blue Tracker / Official Forums)

Patch 5.1 PTR
We are planning on having 90 templates soon. I don't have an exact date but you will have access to them during this PTR phase. (Blue Tracker / Official Forums)

AskMrRobot Updated
AskMrRobot has been updated to include stat weights for more specs, missing items added, updated enchants, and other fixes and improvements.



TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2012-10-18 04:54 PM

Patch 5.1 PTR Notes Update - October 18
Only changed and new notes are below, see the full notes on the Blue Tracker.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

Classes
Druid (Forums / Skills / Talent Calculator)
  • Symbiosis:
    • The cast time of Symbiosis has been reduced to 2 seconds.
    • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
    • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
    • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
    • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
    • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
    • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

  • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
  • The duration of Solar Beam has been reduced to 8 seconds.

Hunter (Forums / Skills / Talent Calculator)
  • Aspect of the Fox has been removed.
  • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
  • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

Mage (Forums / Skills / Talent Calculator)
  • A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.
  • Water Elemental
    • New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.
  • Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).
  • The damage absorbed by Ice Barrier has been reduced by 25%.
  • Pyroblast now has a 3 second cooldown.
  • Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).
  • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
  • Blazing Speed may now be triggered after recieving damage in any amount.
  • The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).
  • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
  • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

Monk (Forums / Skills / Talent Calculator)
  • The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Paladin (Forums / Skills / Talent Calculator)
  • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.

Priest (Forums / Skills / Talent Calculator)
  • Chakra: Serenity now increases single target healing by 25% (was 15%).
  • Chakra: Sanctuary now increases area healing by 25% (was 15%).
  • The Psyfiend's health has been reduced to 10% of the controlling Priest's health(was 30%).

Rogue (Forums / Skills / Talent Calculator)
  • The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
  • The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
  • The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
  • Wound Poison now deals 33% more damage.

Warlock (Forums / Skills / Talent Calculator)

Pet Battles
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.

Raids, Dungeons and Scenarios
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
by Published on 2012-10-18 05:29 AM

Magic Find and the Infernal Machine, Monster Power, Keys and Bonus Item Drops, Party Organ Drop, Patch 1.0.5 Information and Support

Hallow's End 2012
Hallow's End begins today, and Icy-Veins has an in depth guide to all things Hallow's End. This year, level 89 is required to complete all parts of the event.

There are new achievements for visiting the Pandaria Candy Buckets (Alliance / Horde). This year also brings some updated epic loot!

If you are farming rep, pick up Unburdened or Grim Visage for a little bonus!


Level Type Spec Slot Name
470FingerMeleeFinger Band of the Petrified Pumpkin
470FingerPhysical DPSFinger Seal of Ghoulish Glee
470FingerSpell SpiritFinger Wicked Witch's Signet
470FingerSpell DPSFinger The Horseman's Ring
470PlateMeleeHead The Horseman's Horrific Hood
470One-handed SwordPhysical DPSOne Hand The Horseman's Sinister Slicer
20Mount The Horseman's Reins


Manaflask Interview with Method
Manaflask had the opportunity to speak with members of Method about their thoughts on the first Mists of Pandaria raid. They all seemed pleased with the quality of Mogu'shan Vaults and not so happy with Galleon's spawn timer. Read the full interview to find out more!



Blue Posts
Originally Posted by Blizzard Entertainment
Rated Battlegrounds Feedback
But Blizz doesn't even read these forums
False.

I don't have a lot in the way of details to share at the moment regarding some of the more pressing issues expressed by the PvP community, but we're reading.

I'm currently planning to add a section to the 5.1 notes on class changes to the 5.1 Public Test Realm blog tomorrow morning. While the changes aren't complete, there's probably going to be some stuff in there that hasn't been picked up by fansites yet. There will also likely be more changes than the ones listed, for the record.

This thread again. Daxx should just sticky one of the dozen posts they addressed this in.
To be honest, I wasn't planning to address Rated Battleground issues in this thread. I was posting just to say "Hey, I read these forums."

Do appreciate you coming by Daxx, maybe you guys should do a Q&A sometime on the current issues of PvP balance yeah?
Maybe a blog? I think Ghostcrawler mentioned something to that effect via Twitter. We'll look into it!

I know most of your response will probably be vague in order to not fry your own bacon, we understand you guys have a lot on your plate, but a simple "Ya we recognize BM/Arms/Others are powerful, we'll have a fix ASAP."
It's easy to miss, but we've been making incremental hotfixes to both Warriors and Beast Mastery Hunters (as well as other classes, of course). There are likely more changes coming in 5.1 too. Some examples of stuff that's already been changed:
  • Fixed an issue that would prevent the stuns generated by Charge and Warbringer from causing diminishing returns with each other and with themselves.
  • Healing performed by Spirit Beasts summoned by the Stampede talent is now correctly reduced by 75%.
  • Rabid has been changed and now increases a pet's attack speed by 70%. Pet attack power is now unaffected by this ability.

rbg queue is a dumb idea and it will end up being the same as random bgs, so no

Just to put a stake in it, I'm unaware of any plans for a Rated Battlegrounds queue. (Blue Tracker / Official Forums)

Blizzard's Stance on Ninja Looting
I think it's important to note that our support policies match what's reasonably enforceable, and this really can't be a conversation about our support team making the right or wrong decisions, or helping or not helping. It's unreasonable for them to act as arbiters for every piece of loot that drops in every dungeon for every player. I hope that's something we can all agree with.

What can and should be discussed, and something we've been discussing a bit more internally, is the loot rules themselves to potentially prevent the issue in the first place. Clearly the current dungeon loot rules are fairly lax to allow for people to gear up in different ways. We (at least currently) want people to be able to gear up to tank by DPSing, or being able to help out others by healing when they really just want to DPS in their weekly raid. We want to allow them to run dungeons over and over to make up for bad luck in their drops. Just with those two things combined there will be people in your groups rolling on items you believe to be better for you.

One side issue that's made this all seem much worse is that with the launch of Mists a lot of items were tagged incorrectly, leading to people being able to roll on items they just have no business being able to roll on regardless of specs available to them. That makes the system just seem broken, when it's only a couple items that are essentially 'bugged'. We of course want to get to those bugs as quickly as possible.

There are clear benefits to allowing people to roll on off-spec items, or run dungeons over and over to try to get an item (or even just because they enjoy dungeons!). There are also clear issues it can cause when the factor of who 'deserves an item more' comes into it. Being matched with strangers you can never truly know someone else's intentions, and conclusions are easy to jump to. The converse though, where you can only roll on your current spec, is a system where you're locked into gearing up a specific way, and discourages (or maybe completely blocks) changing roles or even gearing up an off-spec - even if no one else wants an item.

There are many considerations to be made, but the discussion of LFD vs LFR loot systems is a larger one than even just this issue, and the devs seem intent on discussing it more and more as this expansion rolls on.

Until then, if you want to ensure you get the drop you want, I really recommend forming a group with trusted friends and guild mates if at all possible. Plus you can talk trash on them the whole time, which makes everything with friends more fun! (Blue Tracker / Official Forums)

Loot Rolling System Feedback
In general, developers are always open to changes as long as they lead to better gameplay.

Having said that, I can tell you that there have been some recent discussions going on about the dungeon looting system.
So there’s at least a chance that they might re-evaluate its implementation and consider other options. As soon as we have more concrete information on the subject we’ll make sure to let everyone know. (Blue Tracker / Official Forums)

Challenge Mode Cooldown Resets
Is there anyway we can have all timers reset each time a challenge is reset so we do not have to sit here waiting?
There is a way (see below).

This please, waiting 5+ minutes on just about any cd is hardly compelling gameplay.
We agree and intend to include a change with Patch 5.1 that will clear cooldowns of 5 minutes or more, upon resetting or completing a Challenge Mode dungeon.

Could it also clear the debuffs applied by Timewarp/Heroism/Lust?
Much like how the system works now for raid encounters, debuffs like those will also be cleared. (Blue Tracker / Official Forums)

Flying While Dead in Pandaria
Since the vast majority of Pandaria's content was designed around the use of ground mounts, we didn't include flight for players who are in spirit form (dead). There are a few locations, similar to the WoW days of old, where you can die and be unable to retrieve your corpse. The reality is this shouldn't be an overwhelming inconvenience to players, unless you're very frequently dying in unfortunate ways, and in unfortunate locations. Sometimes going with the Spirit Healer might be the best (or only) way to revive yourself. But that's a big reason why they've been in the game since launch.

Why can we not fly when dead in Pandaria? It is rather annoying to die in a location, whether pvp or otherwise, and be unable to return to your body because it is a location only accessible via flight. Once you train flying, you should be able to fly when dead. Is this something that will be resolved in a future patch?

In "the WoW days of old" you were not likely to fly somewhere that you can't get your corpse from.
You're right. I just spoke to Ghostcrawler about it a bit and am going to clarify my original post. I explained why we didn't initially include flight while in ghost form on Pandaria, but it's important to note that the developers are discussing the issue and might well add ghost flying to the new continent. We do recognize that it's possible to die in some very inconvenient places, and much more frequently than in vanilla WoW due to flying mounts. (Blue Tracker / Official Forums)

Daily Quests and Reputation
Regarding reputations and items, keep in mind that the gear there is not mandatory for progression into raiding (in fact, items from normal Heart of Fear and Terrace of Endless Spring, which will be available very soon, are higher item level than these: 496).

All the other items are things you can get over time and the developers feel that earning good standing with a faction should involve something more than an insignificant time investment. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
World
Why cant me and my pals do current tier cross realm raids? when we can do rbg's?
We are concerned about what happens to guilds if everything can be done cross realm.

Is it intended that we can now no longer fly while in ghost form, and we run terribly slow? Really hurts QoL in the game.
Slow is on purpose but we agree not being able to fly can be a problem in some areas.
It really is something that doesn't make any sense at all if you have access to flying mounts, I've seen pandaria.
Likely tied to wanting a more traditional quest experience. Not sure the tech exists to allow it by lvl rather than zone yet. But we create new tech to solve these types of issues virtually every patch.
It's nothing short of silly not to allow ghost flying. At every turn you peeps seem to default to most difficult. Not fun.
I'd say we err on the side of caution. It's better to release things w/ conservative rules & loosen over time than the reverse.
Why not put a res timer on world boss deaths instead of making ghosts have to run in MoP? 5 minutes should work.
Movement speed while dead wasn't related to world bosses. We expect Sha especially to be zerged. That's fine.
What is the reason than? If it's not a terrible secret.
Sha of Anger is more about the excitement of attacking a boss that large, not a coordinated raid strategy. Think Archavon. We nerfed movement speed while dead because it didn't feel like dying was actually a setback (in any content).
Spending more time running back as a ghost makes dying more of a setback? What?
Dying only has two costs: time and money. The latter isn't even much of a penalty.

Please prohibit mounting near outdoor NPCs (such as Halfhill and daily areas). Sometimes it gets frustrating talking to them.
We need a solution for obscuring NPCs for sure, but dismounting might feel really bad.

About the only complaint i could offer would be a ton of quests that don't share group object loot in Dread Wastes
Quest drops not having multi-loot in DW are mostly bugs, we're fixing them as we find 'em. Sorry! Glad you're digging the xpack!

Any plans to do anything about golden lotus? ATM it's nearly impossible to supply a raid team w/ flasks.
Yeah Golden Lotus (the herb) is too rare.

Why can't we fly back to our bodies while dead anymore?
It's just not something we put in Pandaria since very little flying is necessary to quest.

Comics - Dark Legacy Comics #359
DLC #359 has been released.

by Published on 2012-10-17 09:09 AM

Solo Challenge Mode (Almost), 5.1 Daily Quests, Hotfixes, Blue Posts, The Daily Blink

Mists of Pandaria Patch 5.1 PTR - Build 16155
A new test build will be deployed on PTR realms soon. We will be updating these notes frequently, so keep checking back! The The Eye of the Storm is no longer an Artifact, just epic.

New Icons


Upcoming Models - Vol'jin and Windsteed Mount
Vol'jin and a "Windsteed Mount" got new, untextured model in this patch. We will probably see how they really look very soon.



Party Hats!
A couple of model for party hats have been added to the game files, looks like the patch will be very festive.



Darkmoon Faire Models
Some models from the new carousel!



Map Changes
The northernmost tent at the Darkmoon Faire is open!



Sound Files (Spoilers)
A couple of new sound files in this patch, including a boss fight and Varian talking... a lot.



New Items
For the full list of Patch 5.1 items, see the PTR WoWDB site.

Level Type Slot Name
1Fist WeaponOne Hand Brawler's Razor Claws
20Companion Pets Pandaren Fire Spirit
20Companion Pets Pandaren Air Spirit
20Companion Pets Pandaren Earth Spirit
1Companion Pets Clock'em
90Cloth Silkworm Cocoon
1Junk Ride Ticket Book
1Consumable Darkmoon "Snow Leopard"
1Consumable Darkmoon "Nightsaber"
1Consumable Darkmoon "Cougar"
1Consumable Darkmoon "Dragon"
1Consumable Darkmoon "Gryphon"
1Consumable Darkmoon "Murloc"
1Consumable Darkmoon "Rocket"
1Consumable Darkmoon "Wyvern"
90Potion Mega-Potent Healing Potion
90Potion Brawler's Healing Potion
90Potion Potion of Brawler's Might
90Potion Potion of Brawler's Cunning
90Potion Potion of Brawler's Deftness
90Potion Helix's Acceleration Chemical Kafa Solution
90Other Rotten Fruit
90Other Friendly Favor



Achievement Changes
Originally Posted by MMO-Champion
Fishing
Professions

Pandaria
Exploration

Quests



Spell Changes
Originally Posted by MMO-Champion
Companions

[size=3] Death Knight (Forums)
Runeforging

Druid (Forums)
Guardian
  • Enrage no longer requires Bear Form.

Hunter (Forums)

Talents
  • Barrage is now useable while moving.
  • Lynx Rush now uses a stacking debuff: Each attack causes the target to bleed for 1,000 damage over 15 sec, stacking up to 9 times.

Beast Mastery & Survival

Pets
  • Snatch disarm now lasts 8 sec, down from 10.

Ferocity
  • Rabid Increases your pet's attack power by 25% for 20 sec, down from 70% for 20 sec.

Mage (Forums)
  • Mage Armor The duration of all harmful Magic effects used against you is reduced by 25%, down from 35%.
  • Spellsteal now costs 21% of Base Mana, up from 7%.

Frost
  • Frostbolt debuff now also works with the Water Elemental's Water Jet.

Monk (Forums)

Paladin (Forums)
Talents

Priest (Forums)
  • Cascade base damage and healing increased by 25%. SP scaling increased to 122.5% of SP, up from 97.5% of SP.
  • Mind Sear base damage increased by 26%. SP scaling increased to 24.5% of SP, up from 19.5% of SP.

Talents
  • Cascade base damage and healing increased by 25%. SP scaling increased to 122.5% of SP, up from 97.5% of SP.

Holy

Rogue (Forums)
  • Dismantle disarm now lasts 8 sec, down from 10.

Warlock (Forums)

Talents

Destruction
  • Cataclysm (New) The Warlock channels cataclysmic power, immolating all enemies within 10 yards. After 4 sec, all burning enemies within 10 yards are knocked away and stunned for 5 sec. The channelling of Cataclysm cannot be stopped and the Warlock cannot be slain until it completes.

Glyphs

Warrior (Forums)
  • Disarm now lasts 8 sec, down from 10.

Professions
Enchanting

Engineering
  • Watergliding Jets Permanently attaches waterjets to your belt, allowing you to walk on water and swim quickly for up to 15 sec. 12 sec. The jets can only be activated every 30 sec and require an Engineering skill of at least 500. 500 Engineering skill to use.

Tailoring

Raid & Dungeon Abilities
  • Arcane Resonance Deals 30,000 Arcane damage for every nearby player.
  • Arcane Velocity Deals 40,000 Arcane damage every 1 second, scaling based on how far the target is from the caster.
  • Consuming Bite Bite the target, inflicting 30,000 Shadow damage and consuming its energy to enrage the caster, increasing damage done by 10% for 15 sec. 8% for 15 sec.
  • Destabilizing Energies Exposure to Total Annihilation causes lasting negative effects, stunning the enemy and inflicting 45,000 Arcane damage every 2 seconds until the target is healed to 80 of max health. 80% of max health.
  • Shadow Bolt Hurls a bolt of dark magic at an enemy, inflicting 12,000 Shadow damage. 9,600 Shadow damage.



Strings Changes
Originally Posted by MMO-Champion
  • DUNGEON_FLOOR_KUNLAISUMMIT20 - Ruins of Korune
  • DUNGEON_FLOOR_KUNLAISUMMIT21 - Crypt of Korune
  • SPELL_FAILED_CUSTOM_ERROR_181 - Requires Snake Oil
  • SPELL_FAILED_CUSTOM_ERROR_182 - You can't do that while a Scenario is in progress.
by Published on 2012-10-17 07:57 AM

Patch 1.0.5 is LIVE! (Recap)

Upcoming Heroic Elegon Hotfixes

Solo Challenge Mode (Almost)
Mione did it again and managed to almost complete Stormstout Brewery solo on Challenge Mode difficulty. Stormstout Brewery is one of the harder Challenge Modes to beat the timer on, with only 85 Gold, 419 Silver, and 729 Bronze runs so far.



Patch 5.1 Daily Quests
Patch 5.1 brings us two new factions, Operation: Shieldwall for the Alliance and Dominance Offensive for the Horde. These factions are part of the group that has arrived in Pandaria and is fighting in Krasarang Wilds and have even more daily quests for you!

These quests currently do not reward any Valor Points or Lesser Charm of Good Fortune, just reputation.

Level Name Rep Objective
90Shackles of the Past
Daily
250 Free 16 Troubled Slave Spirits.
90It Is A Mystery
Daily
250 Use Hilda's Anomaly Tracker to find and disperse an anomaly.
90The Spirit Trap
Daily
250 Destroy 3 Spirit Traps.
90Ogudei's Lieutenants
Daily
250 Kill Meng-do, Strength of Mountains and Gen-li, Twister of Words
90We Will Rock You
Daily
250 Slay 10 Orcs at Domination Point.
90A Kind of Magic
Daily
250 Find the three Scout-o-Matics in Domination Point.
90Under Pressure
Daily
250 Destroy 8 Horde Supply Sacks.
90Don't Lose Your Head
Daily
250 Defeat Stone Guard Ruk'ra, Bombgineer Snicklefritz, and Or'Dac.
90Hammer to Fall
Daily
250 Kill 5 Heavy Mooks.
90Attack! Move!
Daily
250 Kill 12 Domination Point Shamans or Domination Point Raiders.
90Resource Gathering
Daily
250 Collect 12 Lion's Landing Lumber by recovering it from piles of Hastily Abandoned Lumber.
90Supply Block
Daily
250 Destroy 8 Domination Point Supply Carts.
90Tower Defense
Daily
250 Collect 20 Animatable Stone at the Lion's Landing Quarry from Bilgewater Goblins or by destroying stone slabs there with collateral damage.
90Siege Damage
Daily
250 Find a Bilgewater Blasting Cap on a Bilgewater Sapper, and then plant it on a Domination Point Demolisher.
90Hero Killer
Daily
250 Kill a Horde Hero.
90Burn Out!
Daily
250 Burn 7 Domination Point Fuel Barrels near Bilgewater Beach.
90Necessary Breaks
Daily
250 Loosen 13 Rusty Porta-Bilge Valves on the Porta-Bilge on Bilgewater Beach.
90The Smallest Victims
Daily
250 Rescue 15 Oil-Covered Critters from Bilgewater Beach and return them to Lion's Landing.
90The Only Good Goblin...
Daily
250
90Wanted: Shredmaster Packle
Daily
250
90Circle of Life
Daily
250 Plant 11 Unpredictable Seeds near Quickchop's Lumber Farm.
90Ancient's Fall
Daily
250 Speak with Huntsman Blake at Krasarang Cove in Krasarang Wilds.
90End of an Elder
Daily
250 Speak with Huntsman Blake at Krasarang Cove in Krasarang Wilds.
90A Colossal Victory
Daily
250 Speak with Huntsman Blake at Krasarang Cove in Krasarang Wilds.
90Oi Ain't Afraid o' No Ghosts!
Daily
250 Kill 12 Spiritbound Mogu.
90Eviction Notice
Daily
250 Kill any 12 members of the Reliquary in the Ruins of Ogudei.
Level Name Rep Objective
90Legacy of Ogudei
Daily
250 Collect 5 Mogu Spirit Essence.
90Death on Two Legs
Daily
250 Defeat 10 7th Legion Marines, Paratroopers, or Stormtroopers.
90Tear It Up
Daily
250 Destroy 8 Alliance Supply Drops.
90All Dead, All Dead
Daily
250 Defeat Captain Lamb and Captain Mulkey.
90Another One Bites the Dust
Daily
250 Detonate the explosive cargo of The Defiant and Valor's Edge.
90Good Luck, Have Fun
Daily
250 Collect 20 Extra-Waxy Alliance Ears at Lion's Landing in Krasarang Wilds.
90We Require More Minerals
Daily
250 Collect 20 Animatable Stone chunks from the Lion's Landing quarry. Lion's Landing Engineers carry them, or you can destroy stone slabs with collateral damage to blow them into chunks you can carry.
90Worker Harassment
Daily
250 Kill 40 Lion's Landing Peasants.
90Sentry Wards
Daily
250 Place Sentry Wards on the Docks, in the Town Hall, and on the Second Floor of the Barracks at Lion's Landing.
90Hard Counter
Daily
250 Kill 8 on's Landing Mortar Team Engineers and destroy 2 Lion's Landing Mortar Tubes.
90Hero Killer
Daily
250 Kill an Alliance Hero at Lion's Landing in Krasarang Wilds.
90Runnin' On Empty
Daily
250 Retrieve 9 "Distilled" Fuel Barrels from the Blacksand Spillway.
90Stacked!
Daily
250 Gather 9 Pieces of Domination Point Lumber from the Lumber Farm.
90Power Metal
Daily
250 Obtain 7 chunks of Energized Ore from the Deep-Crawl Mine.
90Ancient's Fall
Daily
250 Speak with Jorn Skyseer at Domination Point in Krasarang Wilds.
90End of an Elder
Daily
250 Speak with Jorn Skyseer at Domination Point in Krasarang Wilds.
90A Colossal Victory
Daily
250 Speak with Jorn Skyseer at Domination Point in Krasarang Wilds.
90Let Them Eat Rocks!
Daily
250 Obtain 3 Jagged Stones from the Rock Crawlers in Deep Crawl Mine and 9 Slimy Terrapin Tongues from the Overgrown Terrapin near the Lumber Farm.
90Krasarang Steampot
Daily
250 Obtain 5 chunks of Tainted Viceclaw Meat from the Viceclaw crabs on Bilgewater Beach.
90Bilgewater Infiltrators
Daily
250 Kill 7 SI: 7 Saboteurs around Domination Point and Bilgewater Beach.
90Storming the Beach
Daily
250 Kill any 15 7th Legion attackers.
90Wanted: Chief Engineer Cogswrench
Daily
250 Destroy Chief Engineer Cogswrench at the edge of Bilgewater Beach.
90Wanted: Lieutenant Ethan Jacobson
Daily
250 Destroy Lieutenant Ethan Jacobson in the Southern Isles south of Quickchop's Lumber Farm.
90Flash! Aaaaaahhhh!
Daily
250 Use the Bilgewater Molotovs to destroy 6 Skyfire Gyrocopter X2s.
90Works Everytime... Almost
Daily
250 Refill 7 Depleted Bug-Bots in Daxil's Dig.
90Precious Resource
Daily
250 Tighten 8 Faulty Valves in and around Gearslip's Gusher.
90Universal Remote-Explode
Daily
250 Destroy 7 Mecha-Pounders in and around Quickchop's Lumber Farm.
90The Spirit Trap
Daily
250 Collect 3 Spirit Traps.
90Ogudei's Lieutenants
Daily
250 Collect Meng-do's Essence and Gen-li's Essence in the Ruins of Ogudei.
90It Is A Mystery
Daily
250 Use the Arcane Bauble to find an anomaly within the Ruins of Ogudei.
90We're Not Monsters!
Daily
250 Liberate 15 Troubled Slave Spirits.
90Kick 'em While They're Down
Daily
250 Kill 10 Lion's Landing military units as well as the Lion's Landing Guard Captain.


Patch 5.0.5 Hotfixes - October 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Druid (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • Void Shift can no longer be used on NPCs, including player pets.

Mage (Forums / Skills / Talent Calculator)
  • Combustion direct damage that does not crit now causes Heating Up to be removed after a short delay. Additionally, the delay on non-crits removing Heating Up has been increased from 0.25sec to 0.5sec.

Monk (Forums / Skills / Talent Calculator)
  • Guard
    • Guard will no longer fade from the Monk when her Ox Statue applies Guard to another player.
    • Glyph of Guard will no longer prevent the Monk's Ox Statue from applying Guard to other players.
    • Skull Banner and Sanctuary of the Ox can now stack, and neither effect will overwrite the other.
    • The non-glyphed version of Guard will be cancelled should a Monk apply Glyph of Guard and cast the new version.
    • A Monk's existing Guard effect will now stack with Guard provided by other friendly Brewmaster Monks.
  • Tiger's Lust no longer affects vehicles.
  • Zen Flight now clears correctly on when moving between continents.

Rogue (Forums / Skills / Talent Calculator)
  • Windsong and Elemental Force weapon enchantment activations will no longer remove stealth.
  • Smoke Bomb will now properly prevent players within the area of effect from being struck by the Spiritual Grasp cast by Shadowy Minions in Mogu'shan Vaults.

Warlock (Forums / Skills / Talent Calculator)

Creatures

Items

Pet Battles
  • Pet Battle matchmaking has been improved. The pets on each team involved in the battle will now be closer in level with each other.

Quests

Dungeons & Raids
  • Mog'shan Vaults

PvP
  • Arenas
    • Teams queueing for Arenas will temporarily no longer be placed into the The Ring of Valor.

Bug Fixes
  • The Stoneplow Farm cinematic will now correctly only play once while players complete the associated quests.
  • Resolved an issue with Archaeology digsites in Fallsong Village.
  • The achievement Monkey in the Middle can now be earned when defeating Captain Ook in the Unga Ingoo scenario.

Blue Posts
Originally Posted by Blizzard Entertainment
Windsong and Elemental Force Information
And DKs, since our Runeforges are superior to these enchants
Oh, oops, yes, them too. Sorry!

I suppose this brings up another question of mine. Does it dynamically update with haste procs?
Yes. The proc chance is determined based on the haste at the time of the damage/healing event. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Begging you to fix PvP. At least give the arena forums a glance over.
The problem I've always found with PvP forums is subjectivity. It makes discussing actual problems hard.

"Players who enjoy PvE shouldn’t feel forced to PvP to get the best gear, and vice versa." Where's the honor weapons then?
Weapons are so attractive, that every PvE player would buy an Honor weapon.

Why are 1h weapons 2,500 conquest when 2h weapons are 3,500 conquest? My Death Knight would have to spend 5,000 conquest to dual wield!
Thinking of changing the 1H costs.

Need more stuff to buy with honor. I'm capped and I have nothing to spend it on. Maybe more transmog gear, or battle pets?
Agree with this. There needs to be another way to spend Honor.

What's the reason for PvP vendors being in the wall? If i buy something i want to be near an AH to enchant, gem and reforge.
We thought the space looked cool and wanted the possibility of PvP combat around the vendors.

What is being done about PvP Balance? MMR reset? Ladder Reset? Rating Decay? Self Healing? Instanct CC?
We have a plan to keep high ranked folks still playing. Details require a format with more than 140 ch.
Why did you guys change your mind about resetting the MMR this season, or will you eventually reset it after balance changes?
Want to make a blog on this -- we think there are better ways to get top players to keep playing than to keep resetting MMR.
Yeah but are those "ways" not implemented yet? Everyone wanted MMR to get reset; including the top players
Resetting = lots of unbalanced matches until MMRs return to their previous values, so a few weeks of pain with no long term gain. We have a better idea to handle folks who sit on high ratings that we'll talk about as soon as we are sure it works.

I am not capable of doing the same damage as a raid level boss. And yet healers have their save the Main Tank heals in pvp?
On the other hand, the boss tends to not stun you nearly as much as players do.

So you nerfed our dispels and now your nerf our healing. What are we healers supposed to be in PvP for you, a punching-bag?
There is a continuum between invulnerable and punching bag. A 15% healing debuff (or even 30%) isn't going to kill healing.

Are you satisfied of the PVP ? Class had never been so unbalanced, BM hunter and warrior can one shot every class with macro
Worried about BM hunter PvP burst. Warriors maybe. We agree war / hunter should be viable, but macro'ing all cooldowns together is neither fun, interesting nor skillful (or good design).
Nothing to worry about, really. BM aren't overpowered at all.
We don't like the BM 'skill' macro, but WoW also has a storied history of videos that demo what their makers want them to demo.
Don't get me wrong, it's fun, I'm just out of room to put spells on my bars.
We did not do as great a job as we hoped at pruning abilities. Every candidate felt like a nerf or someone's favorite spell.

Yep, actually MM is like unplayable, because of the damage, they are so weak in pvp actually.
MMs damage is virtually identical to BM, SV. It just asks a lot more of the hunter. We could potentially simplify the rotation.
In PvE maybe, but in PvP, MM is so lower than BM, which got a lay on hands with stampede (heal x4) and which got an insane burst
The Stampede heal is dumb. Other pet abilities are chilled out during Stampede.
So the "Stampede Heal every 5 mins is dumb" but passive 3% per second regen under 35% isn't? SP OH's aren't? Get a clue, man.
The big difference is those other two examples are intended. Stampede isn't supposed to be a massive heal.
Stampede in PvP is a little much. Any plans for nerfs (or disabling it from Arenas completely?) Everything else is fine.
We think Stampede is ok, as long as it's not with Lynx Rush, Rabid and BRP.
Do you think that Stampede lives up to the standard of other spells in WoW flavor wise?
Hunters have been asking for it for years.

Why are the PvP agi staves 2.00 speed? Why would a monk ever use it over the polearm?
Monk damage is weapon speed agnostic. It might give you a slight autoattack boost, but that shouldn't mean no brainer.

So aren't you going to fix BM hunters? 1 min CD ignores resilience and can be refreshed, warriors can be cc'd hunters no
The answer might be that all cooldowns can't be popped at once.

The Daily Blink - Panda Excess
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