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by Published on 2013-02-14 10:09 AM

Diablo III Hotfixes: February, Be My Nephalem? Show Off Your Diablo-Themed Art and Cards!, Game Guide Updated for Patch 1.0.7

Preparing for PvP In 5.2, Patch 5.2 PTR Notes Updated

Patch 5.2 PvP Blog Post Updated
The Preparing for PvP In 5.2 blog post was updated to reflect that the new Malevolent Gladiator's gear in Patch 5.2 that is purchased with Honor is of lower item level than the current Malevolent Gladiator's gear. The new items are new versions of the gear, so the reduced item level should not affect items purchased before the patch.



Patch 5.2 - Cross-Realm Patch 5.0 Raids
Ghostcrawler confirmed that the old Patch 5.0 raids will all be cross-realm once Patch 5.2 is live.


OpenRaid Reminder
Now that cross-realm Patch 5.0 raids are confirmed, this might be a good time to remind everyone about OpenRaid. It is a site that allows you to easily form cross-realm groups for PvP and PvE content. Currently you can do all of the old WoW content, except for Mists of Pandaria raids.

It is an easy way to grab nice meta achievement mounts like the the Bloodbathed Frostbrood Vanquisher or Ironbound Proto-Drake, as well as transmog gear, chances at mounts that drop from old raids, and even a way to finish getting the drops for your old legendary item! You can also find some Challenge Mode groups and RBG groups as well.

Once Patch 5.2 is live, it will provide an opportunity to gear up your characters faster by running the Patch 5.0 raids in Normal or Heroic difficulty. Doing Normal difficulty will give you higher item level loot, extra chances at loot compared to just running LFR, and help you to catch up on the legendary quest line, so that you can get your legendary meta gem sooner!



PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Soo, in short you just nerfed us ele shamans so we can swich targets easly?
There was no nerf. Sorry if my explanation was unclear. Lava Burst with Flame Shock should do exactly the same damage it does on live. Lava Burst without Flame Shock will do more damage than it does on live. It is a buff to unfavorable situations.

Now all that said, Elemental's damage is still low. I didn't want that message to Distract players from the Lava Burst change. I also didn't want players to campaign for just buffing the heck out of Lava Burst, because that would have done damage to the rotation and PvP. Instead, we want to buff Elemental evenly. Imagine a Shamanism buff if you must until we decide the actual change.

Rogue 4 piece is COMPLETELY useless for combat. We already energy cap during Ad Rush, so giving us more energy during Shadow Blades does nothing, as de-coupling Ad Rush/Shadow Blades appears to be a DPS loss even with the 4 piece. I thought the goal was to boost combat single target damage in 5.2. Guess not.
We would need to see some numbers on this. If you hate to decouple the two CDs then I could see how it would be a problem. But decoupling them and using the set bonus should be a DPS increase.

Go back to the start, start with the principle of "Basic rotation is MS->OP->OP->X" and "Sometimes you will prioritize Slam over OP when you are running high on rage", and figure out how to make it work from there. As it is, always having OP always taking priority over all the other fillers leaves the rotation feeling too cramped and awkward, and takes all rage management out of the rotation, leaving us with no choices except hitting HS when we can't spend enough rage with the default rotation.
The intent is Mortal Strike -> Overpower with Slam used during Colossus Smash or during moments of excess rage.

We tried the change to Overpower proc'ing Sudden Death with noble intentions of making the rotation more dynamic since CS would be slightly more predictable. However, the change isn't a clear win, so we're not sure it's a good change. We are likely to go back to autoattacks proc Sudden Death, but leaving the 1 GCD on Overpower. We are also intrigued by the idea of having Opportunity Strike (mastery) also proc Sudden Death, so we might run some numbers on that. The buff to Deep Wounds, mastery and haste should all help with Arms scaling (though we remain convinced that players often focus much too much on scaling and not on overall DPS).

Do you not have the ability in-house to test this?
Of course we do. But we're not seeing what you're seeing. Therefore we need to understand the source of the difference.

Priest (Forums / Skills / Talent Calculator)
  • We are sympathetic to the argument that we have been schizophrenic (to use the term incorrectly) in the Shadow PvP 4pc VT dispel bonus. Originally the enemy strategy was to just "get it over with" and dispel VT until the horror went on DR. We changed the way dispels work so that isn't much of a strategy these days, however the dispel is still in the hands of the enemy and not the Shadow priest, which we agree makes the DR extra punitive. We also think we've hit Shadow hard enough in PvP that this nerf isn't required, so we're going to remove the DR from the Horror proc from VT dispels.
  • We haven't forgotten to have Solace provide a heal for Holy. That's still in the cards.

Rogue (Forums / Skills / Talent Calculator)
  • We think we understand the rogue concerns on the PvE 4pc better now. We don't mind Combat having to unlink AR and SB to maximize the bonus, and we still think the set bonus is a DPS increase over not having it. However, it may be the case that the value of the set bonus forces Combat to swap to another spec because the cooldown stacking is one of the mechanics that keeps Combat competitive. To try to (ahem) combat this, we are going to do something unusual and allow the set bonus to also reduce the global cooldown on rogue abilities to 0.7 sec during Shadow Blades. This should help prevent GCD lock / energy capping. Normally we are very reluctant to reduce the GCD lower than 1 sec, so this is very much an experiment.

DPS Tuning
  • We continue to tweak Arcane numbers, so if you're trying to theorycraft Arcane, you may want to hold on for a bit longer. At the moment, we have restored Arcane Charge back to +50% damage and +150% mana cost but reduced the damage of Arcane Blast (-22.2%), Arcane Missiles (-22.2%) and Arcane Barrage (-13.6%).
  • Likewise, I wouldn't worry about the details of monk numbers, especially healing, too much yet. If you want to keep track however, here are recent changes: Mana cost of glyph of Uplift +21%, Mana cost of Jab +33%, Teachings of the Monastery now provides 2% mana to Tiger Palm, Reduced T15 4pc from -5 sec cooldown on Thunder Focus Tea.

Here's the followup question then. Will this Disable the AR glyph? That brings Combat to a .5s GCD with the glyph if they're stacked.
They will stack. As I said, it's an experiment.

Could you possibly speak on this subject? It feels like the tier is designed exclusively for Holy, and that makes me sad.
We've been searching for some hard numbers (key phrase there) on secondary stat values for Disc with the 5.2 changes, but so far we can't find much discussion out there beyond "Well, I guess we might want more crit so PoH will give DA again." If you know of any we might not have seen (another key phrase there), let us know.

Below are the scary guts of the new trinkets and metagems. This information is for theorycrafters. You don't need to read this to understand how the mechanics work or enjoy their benefits.

Trinkets

Agility DPS
  • Vicious Talisman of the Shado-Pan Assault – 15% chance on landing harmful abilities and spells, and melee/ranged abilities and swings. 105 sec ICD.
  • Renataki's Soul Charm – 0.56 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. 22 sec ICD.
  • Talisman of Bloodlust – 3.00 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. No ICD.
  • Bad Juju – 0.50 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. No ICD. Voodoo Gnomes are mostly for flavor; they deal ~200 damage before armor per hit.
  • Rune of Re-Origination – 0.46 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. 22 sec ICD

Strength DPS
  • Brutal Talisman of the Shado-Pan Assault - 15% chance on landing harmful abilities and spells, and melee/ranged abilities and swings. 75 sec ICD.
  • Fabled Feather of Ji-Kun - 0.56 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. 22 sec ICD.
  • Primordius' Talisman of Rage – 3.00 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. No ICD.
  • Spark of Zandalar - 5.00 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. No ICD.
  • Gaze of the Twins – 1.00 RealPPM on critical harmful abilities and spells, periodic spell, and melee/ranged abilities and swings. No ICD.

Intellect DPS

Healer

Tank

Legendary Metagems
  • Sinister Primal Diamond – 0.84 RealPPM on damage/absorb of harmful or periodic spell. No ICD.
  • Courageous Primal Diamond – 1.00 RealPPM on attempting helpful spell. No ICD.
  • Indomitable Primal Diamond – 1.00 RealPPM on damage/absorb taken from melee ability or swing. No ICD.
  • Capacitive Primal Diamond – 15.00 base RealPPM on landing melee/ranged abilities and swings. No ICD. At 5 stacks, fires Lightning Strike, which deals [280 + 75% AP] Nature damage. That base proc rate is multiplied by an additional coefficient by spec:

    - Assassination: 1.535
    - Combat: 0.99
    - Subtlety: 0.98
    - Feral: 1.934
    - Windwalker: 1.084
    - Beast Mastery: 1.604
    - Marksmanship: 1.594
    - Survival: 1.449
    - Enhancement: 1.093
    - Retribution: 1.923
    - Frost DK (2H): 1.309
    - Frost DK (DW): 1.572
    - Unholy: 1.34
    - Arms: 1.771
    - Fury (TG): 1.784
    - Fury (SMF): 1.951

This will make us mistweaver only use Jab in combo with TP or we will loss so much mana.
Yes. To oversimplify, we don't want Jab, Jab, Uplift, nor do we want Soothe, Soothe, Tiger Palm. We want Fistweaving to provide significant damage and healing, but both should be less than an actual DPS spec or a traditional healer (again Atonement is the model). Fistweaving will be awesome for some situations, but we want it to be a compromise, otherwise, you'd want monks for all your healers, since you get all this bonus DPS on the side for no healing cost. In order to deliver on this, we have to make it harder to cherry pick some Fistweaving abilities and some Mistweaving abilities.

I question why Rogues are getting 0.7 GCD consideration while Feral is stuck weaving 1.5sec GCD heals into their DPS rotation.
Cat Form has reduced the GCD of spells to 1.0 sec for a few builds now. As I've said, the rogue GCD change is very much an experiment. If it doesn't work out, it's one set bonus that will eventually be replaced. This should not open the gates for everyone requesting microscopic GCDs for their spec. At the end of the day, we have a client-server architecture and the GCD provides time for data communication back and forth.

Why is the PPM different by spec considering that realPPM is supposed to give every class/spec roughly the same proc rate already?
Three reasons. A) RealPPM procs still scale more frequently with haste, which many specs have drastically more or less of. B) The proc that it gives you in this case scales directly with AP, which many specs have drastically more or less of. C) It’s not terribly uncommon for A or B (but not usually both) to occur on a trinket, and we can swallow that much variance. And there are typically other options for trinkets if one underperforms for you; there isn’t here, and we want the legendary metagems to be equally awesome for everyone. As a sidenote, we didn’t do that spec variance yet for the Sinister (caster DPS) one, but are still considering doing so. The situation there doesn’t seem quite as skewed as it did for the physical DPS, so we haven’t yet, but still very well might.

Can you at least clarify how Rune of Re-Origination would work? Wording on the trinket is not very clear.
Warning: technical mumbo jumbo follows.

At proc time, it checks how much crit, haste, and mastery you have (yes, this is a snapshot, and does NOT include the mastery raid buff). It finds which is the highest of those 3 (tie breaking rule: crit trumps haste trumps mastery), and gives you a buff of +[sum of lowest two stats] to your highest stat, and -[lowest stat A] and -[lowest stat B]. For example, if you have 6000 mastery, 3000 crit, 2000 haste, and the proc goes off, it gives you a buff that provides [+5000 mastery, -3000 crit, -2000 haste]. It does not continue adjusting that buff as stats change during its duration. Yes, this means that if you have a temporary buff to a stat that is not your highest (even with the temporary buff), and that temporary buff falls off during Re-Origination, you *could* end up with negative rating. In this obscure edge case, negative crit does reduce your crit chance, negative mastery does reduce whatever it normally does, and negative haste is ignored.

What's the rate for specs not mentioned in the list for the Capacitive Primal Diamond? Examples include Blood DKs, Prot Warriors/Paladins.
Just the base 15.00 RealPPM.

Why does the trinket note that it can stack if the RPPM isn't high enough to allow it to in the first place?
RealPPM isn’t an ICD. Note that the stacking Agi trinket is only 10 sec duration, whereas the stacking Str trinket is 20 sec duration. And remember that haste increases the frequency of procs. Neither of these is expected to stay at max stacks very much of the time. It’s more that it can quite often proc again while it’s already up and by letting it stack, that becomes an awesome occurrence, rather than a disappointing one.

Can the Capacitive Primal Diamond cause a critical strike?
Yes, but it uses your spell crit/hit rates.

One concern from Mistweavers when dealing with Capacitive Primal Diamond is that the Conductive proc would affect Eminence.
Yes, the Lightning Strike should trigger Eminence. We don’t expect that to be particularly worthwhile though.

Raid Testing Schedule - February 14-15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, February 14, and Friday, February 15, we will be testing more raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Thursday, February 14

Jin'rokh the Breaker- 10 Player Heroic
10:30 PST (13:30 EST, 19:30 CET)

Megaera - 10 Player Heroic
13:30 PST (16:30 EST, 22:30 CET)

Twin Consorts - 10 Player Heroic
16:00 PST (19:00 EST, 01:00 CET)

Friday, February 15

Ji-kun - 10 Player Heroic
10:30 PST (13:30 EST, 19:30 CET)

Dark Animus - 10 Player Heroic
13:30 PST (16:30 EST, 22:30 CET)

Iron Qon - 10 Player Heroic
16:00 PST (19:00 EST, 01:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Noblegarden Comes Early to the PTR
Noblegarden is coming to the PTR a little early for testing. Be sure to hop in and give it a try!

Why? What have you done? What do you know?
Just a little bug testing. We just wanted to give people a heads-up in case they start to wonder why Noblegarden has sprung up. (Blue Tracker / Official Forums)

5.2 Update: You Can Keep Your Valor!
You can get reputation by raiding? For a different faction than the Shado-Pan Assault? How does that work?
Yes. No.
Only works for Shado-Pan Assault, sorry if I wasn't clear enough on my original post.

I don't care about saving valor, since as you said, we will have to do quite a bunch of raid before we can buy something good to use. In other words, we probably will have enough valor when we are able to buy something.

Actually there are items at each reputation, even neutral, and getting to Friendly is (I believe) essentially just a single boss kill. It ramps up from there obviously, but you will have stuff to spend Valor on pretty quickly.

So you do me like this, the day AFTER I spent 750 valor on my lock and priest so it won't be wasted just in case the patch was soon? You OWE me my valor back. When do I get it refunded?
I'm not sure what you're owed. You knew what you were spending points on and got what you paid for.

This is why we so often repeat with every patch that things are subject to change during development and testing. (Blue Tracker / Official Forums)

Failbag Rewards In 5.2 - Thoughts?
The change is still in for the failbags to ... not be fail. They'll have a chance to contain things like very valuable grey items (essentially randomizing the gold you get from the bags), LFR versions of non-boss loot, Spirits of Harmony, consumables, pets and mounts, and... maybe some other stuff I forgot. Lots of things! Opening them should have some anticipation and surprise now.

Can you clarify what you mean by "LFR versions of non-boss loot" though? Do you mean ilvl scaled up 5man loot?
Meaning items that drop off "trash". Greens and blues and such. (Blue Tracker / Official Forums)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2013-02-13 05:35 PM

Patch 5.2 Update - You Can Keep Your Valor!

Preparing for PvP In 5.2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you haven’t been keeping up on the latest World of Warcraft news, you might not be aware that World of Warcraft Patch 5.2: Throne of Thunder is on the horizon. Well, 5.2 is well on its way and it’s bringing PvE features like a brand new questing hub and a huge new raid, but it’s also introducing new features that will have a significant impact on the PvP aspects of World of Warcraft, including a number of class and gearing changes.

I thought this would be a great time to discuss some of the ways we can prepare for when 5.2 goes live and we can once again attend to the important business of watering the tree of awesome with the blood of our enemies.

Gearing Up
We’ve already covered that the way PvP gear is acquired is changing in patch 5.2, but I’ll briefly recap.
  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator’s gear will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players who continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.

As Bashiok mentioned in his recent 5.2 Currency Conversion blog, any unspent Conquest Points will turn into Honor. That could represent a significant chunk of Honor Points, so if you find that you don't have quite enough Conquest to buy or upgrade a piece now, you could still potentially afford to buy a piece of Honor gear when the new season starts.

If you’re just starting your PvP journey in 5.2, then you might want to think about investing in a set of crafted Dreadful Gladiator’s gear to get started on the right foot.

Decisions, Decisions
If you’re already wearing Malevolent Gladiator’s gear in patch 5.1, then you could be faced with a choice. In patch 5.2, the Item Upgrade vendors will no longer be active. A new set of non-upgradeable Malevolent Gladiator’s gear is being introduced in patch 5.2, though it is a lower item level and has boosted PvP Power and Resilience to compensate.

So, if you have the points to buy gear, do you buy a current Malevolent piece now, do you upgrade an existing piece before patch 5.2 arrives, or save points to buy new pieces once patch 5.2 arrives? Keep in mind that a fully upgraded (2/2) piece of 5.1 Malevolent Gladiator’s gear will be slightly better than its 5.2 counterpart, so if you already own pieces that you haven’t fully upgraded yet, then going for full upgrades might be a good course of action. On the other hand, even a piece that isn’t fully upgraded will be about as good as one of the brand new pieces in patch 5.2. Since any Conquest Points you have when patch 5.2 arrives will be turned into Honor that can be used to buy Malevolent pieces when the patch arrives, it’s up to you to decide how you want to spend those points.

Class Changes
Knowledge is power! Lots of class changes are coming in patch 5.2, so it’s a good idea to stay up to date on the latest changes by visiting the PTR patch note blog, and reviewing the class notes. Take note of the class changes—knowing what you, your teammates, and your foes are capable of will help shape the team compositions you use and the tactics you employ in battle.

If you’re feeling particularly feisty, you can download the Public Test Realm Client by visiting the Account Management page to experiment with the coming changes firsthand. Not only will you be helping us test the upcoming patch, but you’ll gain a keener grasp of what the changes will mean for you.

What About Mid-Season Catch Up?
That’s actually planned for patch 5.3. You can read more about it in the PvP Gear in 5.2 and Beyond blog I mentioned earlier.

When Does The New Season Begin?
Patch 5.2 is arriving soon, so keep an eye open for the blog announcing next season’s start date.

That’s Teamwork!
It can be difficult finding and fielding a team for organized PvP. If you’re looking for allies, you have many places to begin the recruitment process, ranging from the official forums to fan sites like Arena Junkies (also a great place to look for information), to just hopping into the General channel while playing to see if someone wants to play a few games.

If you’ve had success finding or forming an Arena Team or Rated Battleground group, how did you go about it? Let us know in the comments.

Patch 5.2 PTR Notes Update - Feb 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Pet Battles
  • Master Trainers in Northrend, Cataclysm, and Courageous Yon will no longer field pets with higher than intended stats.
  • Ghostly Bite's damage has been reduced by 20%. now has a cooldown of 7 rounds (was 3 rounds).
  • Ghostly Skull: Ghostly Bite and Siphon Life have swapped ability positions.
  • Spectral Strike now has a cooldown of 4 rounds (was 3 rounds).
  • Light now has a cooldown of 4 rounds (was 3 rounds).

Raids, Dungeons and Scenarios
  • Throne of Thunder loot drops and bonus rolls are now available for testing in Raid Finder, Normal, and Heroic difficulty. Please note that at this stage of testing, bonus rolls are not yet available, art for weapons, armor pieces, and the drop rates themselves are not yet final.

Bug Fixes
by Published on 2013-02-13 04:13 AM

Patch 5.2 PTR - Build 16577

Patch 5.2 Update - You Can Keep Your Valor!
It looks like the patch could be more than two weeks away now, so keep an eye out for the end of PvP season blog post.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
After reading your feedback and locking ourselves in dim, fluorescent-lit rooms for much deliberation, we have decided that we are NOT going to convert Valor to Justice and Justice to gold when 5.2 ships. Current Valor items will continue to require Valor in 5.2, and will be offered at a discount as listed in the PTR patch notes. Given that PvE and PvP currencies function quite a bit differently, Conquest will still convert to Honor and Honor to gold as previously discussed.

We’re making the Valor change for a couple of reasons, but primarily because we think a down-conversion under the new Mists endgame progression model just feels mean. We traditionally viewed this conversion process with each patch as a necessary evil to discourage hoarding—it’s not fun to feel like you can’t spend your Valor in the weeks before a new patch because you have to be ready to buy everything up. However, we have a Valor cap now to prevent excessive hoarding, many of the Valor rewards in 5.2 require raiding to acquire (for example, many of the ilevel-522 rewards are tied to Shado-Pan Assault reputation, which you’ll only gain rep with by raiding in the Throne of Thunder), and the LFR version has an ilvl-480 requirement, meaning you can’t hoard Valor on a brand new 90 and jump straight to the best stuff. All of these factors being considered, it doesn’t make good sense to take Valor away from players in this context. Down-conversions may occur for future patch releases depending on the circumstances, but for 5.2 it’s safe and snuggly where it is.

In addition, we’re making a change to ensure that there are some gear rewards available via the Kirin Tor Offensive and Sunreaver Onslaught, the two new factions with which players can earn reputation in 5.2 without raiding. The patch was shaping up to be a real challenge for players who don’t like raiding (including LFR), as our original design meant that no new Valor rewards would be available to them without needing to run Throne of Thunder. You can expect to see the Valor rewards on the Kirin Tor Offensive and Sunreaver Onslaught quartermasters updated on the 5.2 public test realms in the near future. These rewards are ilevel 496 and will only accommodate a few slots, as they aren’t intended to be very attractive to raiders (including those running LFR), but should give non-raiders something to shoot for in 5.2.

If you’ve already made plans and sank your Valor, don’t fret! As of this announcement, and even if you have 0 Valor currently, you still have enough time to cap out at 3000 Valor before patch 5.2 goes live. (It’s math!)

We’d love to hear your feedback about this change, and how you’re planning to earn, save, and spend Valor before the patch releases
by Published on 2013-02-13 12:37 AM

1.0.7 Is Live, 1.0.7 Patch Notes

Patch 5.2 PTR - Build 16577
A new build will be deployed to the PTR realms soon. The Sky Claw mount finally has a correct crafting tooltip.

Achievement Changes
Originally Posted by MMO-Champion
Dungeons & Raids

Guild Feats of Strength
Guild



New Icons



New Items
This patch added new item level 496 rings at Exalted to the Sunreaver Onslaught and Kirin Tor Offensive. It also made many of the Patch 5.2 trinkets unique equipped.

Level Type Spec Slot Name
496FingerTankFinger Ancient Overlord's Onyx Band
496FingerTankFinger Ancient Overlord's Onyx Band
496FingerMeleeFinger Refurbished Seal of Jin
496FingerMeleeFinger Refurbished Seal of Jin
496FingerSpell SpiritFinger Ancient Primalist's Seal
496FingerSpell SpiritFinger Ancient Primalist's Seal
496FingerPhysical DPSFinger Refurbished Band of Jin
496FingerPhysical DPSFinger Refurbished Band of Jin
496FingerSpell DPSFinger Restored Hexxer's Signet
496FingerSpell DPSFinger Restored Hexxer's Signet


String Changes
Originally Posted by MMO-Champion
  • LFG_BONUS_REPUTATION_TOOLTIP - Champion a faction by clicking the star button. You will earn bonus reputation with the selected faction for various activities.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Druid (Forums, Talent Calculator)
  • Wrath damage and SP scaling increased by 9%.

Balance
  • Starfire damage and SP scaling increased by 9%.
  • Starsurge damage and SP scaling increased by 9%.

Mage (Forums, Talent Calculator)
  • Arcane Missiles damage reduced by 30% and SP scaling reduced by 10%. Damage is increased by 40% per Arcane Charge, down from 50%.
  • Frostbolt healing and SP scaling increased by 23%.

Talents
  • Invocation causes you to passively regenerate 50% less mana for 60 sec after completing an Evocation, down from 100% less.

Arcane
  • Arcane Barrage damage is increased by 40% per Arcane Charge, down from 50%.
  • Arcane Blast damage is increased by 40% per Arcane Charge, down from 50%. Base damage increased 33%. SP scaling decreased by 11%. Mana cost is increased by 120% per Arcane Charge, down from 150%.
  • Arcane Charge is now also consumed by Evocation. Evocation's mana generation is increased by 25% per charge.
  • Arcane Missiles base damage reduced by 30% and SP scaling reduced by 10%. Damage is increased by 40% per Arcane Charge, down from 50%.

Frost
  • Frostbolt damage and SP scaling increased by 23%.

Major Glyphs
  • Glyph of Blink no longer increases your movement speed during Blazing Speed.

Monk (Forums, Talent Calculator)
Mistweaver
  • Muscle Memory buff increases the damage of your next Tiger Palm or Blackout Kick by 150%, down from 200%.

Paladin (Forums, Talent Calculator)
  • Seal of Righteousness causes melee attacks to deal 9% weapon damage to all targets within 8 yards, up from 6%.

Talents

Protection
  • Grand Crusader now can also proc from hitting with Crusader Strike or Hammer of the Righteous. Proc chance reduced to 12%, down from 30%.

Retribution

Priest (Forums, Talent Calculator)

Shadow

Shaman (Forums, Talent Calculator)
Talents
  • Ancestral Guidance now copies 40% of damage or 60% of healing, rather than 40% of either.
  • Conductivity causes allies within your Healing Rain share healing equal to 30% of the initial healing done, up from 20%.

Elemental & Restoration
  • Lava Burst damage and SP scaling reduced by 33%. Now will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage.

Raid & Dungeon Abilities
  • Amber Retaliation Inflicts 50,000 Inflicts 15,000 Nature damage to all enemies illuminated by Bright Light. 100 yd range. Instant.
  • Arcane Blast Blasts the target with energy, dealing 6,500 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 50% 40% and mana cost of Arcane Blast is increased by 150% 120%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast. 8% of Base Mana. 30 yd range. 2.5 sec cast.
  • Blazing Radiance Deals 50,000 Deals 35,000 Fire damage to all enemies and increases damage dealt by Fire attacks by 0%. Instant.
  • Blazing Radiance Deals 50,000 Deals 35,000 Fire damage to all enemies and increases damage dealt by Fire attacks by 5%. Instant.
  • Blue Rays Inflicts 800,000 Frost Damage divided amongst all targets in the Blue Rays. This damage is increased by 1% each time the victim is hit by this effect. The increased damage taken effect lasts 3 min. 100 yd range. Instant. 100 yd range. Instant.
  • Bright Light Inflicts 800,000 Nature Damage divided amongst all targets in the Bright Light. This damage is increased by 1% each time the victim is hit by this effect. The increased damage taken effect lasts 3 min. 100 yd range. Instant. 100 yd range. Instant.
  • Burning Blast Inflicts 10,000 Inflicts 20,000 Fire damage to all enemies. 150 yd range. Instant. 3 sec cooldown.
  • Caustic Gas Inflicts 0 Inflicts 800,000 Nature damage split evenly between all enemies within a 30 25-yard cone. 3 sec cast. 12 sec cooldown.
  • Cheep Inflicts 50,000 Inflicts 150,000 Physical damage to the target. Limited to 1 target. 500 yd range. 2 sec cast.
  • Cheep Inflicts 100,000 Inflicts 200,000 Physical damage to all enemies within 0 10 yards of the target. 200 yd range. Instant.
  • Crimson Bloom Inflicts 100,000 Inflicts 150,000 Fire damage to all enemies within 500 yards. Instant.
  • Explosive Slam The golem slams the ground, inflicting 200,000 Fire damage to enemies within 11 9 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. 15 yd range. 2.5 sec cast.
  • Feed Pool Inflicts 60,000 Inflicts 100,000 Nature damage to the target each second. 100 yd range. Instant.
  • Focused Lightning Pulses 40,000 Nature damage every 0 sec second. to other players within 5 yards. Melee range. Instant.
  • Frostbite Inflicting 30,000 Inflicting 15,000 Frost damage to all allies within 4 yards every 2 1 sec. for 30 sec. Standing within 0 4 yards of allies reduces the stacks of Frostbite. 500 yd range. Instant.
  • Furious Stone Breath Inflicts 200,000 Inflicts 150,000 Nature damage to all enemies every 0.5 sec for 4.5 sec. Unlimited range. Instant.
  • Infrared Light Inflicts 800,000 Fire Damage divided amongst all targets in the Infrared Light. This damage is increased by 1% each time the victim is hit by this effect. The increased damage taken effect lasts 3 min. 100 yd range. Instant. 100 yd range. Instant.
  • Lightning Storm Zaps the target with Lightning, causing them to shock nearby allies. This jumps to nearby allies, causing them to also pulse with electricity. 300 yd range. Instant. Healing is absorbed. 300 yd range. Instant. 2 sec cooldown.
  • Putrify Inflicts 15,000 Inflicts 10,000 k damage every 1 second. This effect stacks. 100 yd range. Instant.
  • Quills Inflicts 80,000 Inflicts 88,000 Physical damage to all enemies within 500 yards. 500 yd range. Instant.
  • Shifting Doom 100 yd range. Instant. Inflicts 75,000 Nature damage to all enemies within 4 yards. 100 yd range. Instant.
  • Slimed Intercepting Ji-Kun's food prevents a Feed Pool from forming; but causes the intercepting player to suffer 150,000 Nature damage every 3 seconds for 10 50,000 Nature damage every 5 seconds for 15 sec. This effect stacks. 100 yd range. Instant.
  • Spinning Shell The turtle chases players around the room, spinning rapidly and continuously inflicting 100,000 Physical damage to enemies within 5 yards, knocking them away. 100 yd range. Instant. Instant.
  • Static Wound Jin'rokh the Breaker statically constricts the target, inflicting 15,000 Nature damage per stack to all players when taking melee attacks. This effect stacks, but reduces 20,000 Nature damage per stack when taking melee attacks. Additionally inflicts a third of that damage to other players. This effect stacks, but decreases in potency over time. Unlimited range. Instant. 3 sec cooldown.
  • Tears of the Sun Deals 80,000 Deals 60,000 Fire damage to random players. 100 yd range. Instant.
  • Tears of the Sun Deals 80,000 Deals 60,000 Fire damage to random players. 100 yd range. Instant.
  • Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 yards of the point of impact, stunning them for 9 sec. Unlimited range. Instant. 6 sec. Unlimited range. Instant.
  • Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 yards of the point of impact, stunning them for 9 sec. Unlimited range. Instant. 6 sec. Unlimited range. Instant.
  • Tidal Force Inflicts 0 Inflicts 150,000 Frost damage to enemy players in its path. 300 yd range. Instant.
  • Touch of the Animus The Dark Animus periodically corrupts a random target, inflicting 70,000 Fire damage every 8 30,000 Fire damage every 4 sec. for the remainder of the encounter. Unlimited range. Instant.
  • Unleashed Flame Deals 700,000 damage split evenly between targets within 10 yards. Unlimited range. Instant.2 sec cooldown.
  • Wild Smash Inflicts 250,000 Inflicts 150,000 Physical damage to enemy players in its path. 300 yd range. 1 sec cast.
  • Wind Storm Deals 30,000 Nature damage every 1 Deals 60,000 Nature damage every 2 second. Damage, healing, and absorption reduced by 80%. 100 yd range. Instant.
by Published on 2013-02-12 05:16 PM

Isle of Thunder Update, Upcoming Raid Testing, Blue Posts, WoW on Sale, SWTOR 1.7

Patch 5.2 Legendary Quest Line - I Am Legendary
Blizzard posted a nice recap of the Legendary quest line so far, and what to expect in 5.2.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the release of Mists of Pandaria, we introduced a new Legendary quest line, available to all classes and factions. Heroes looking to gain one of these newly introduced Legendary items must meet the Black Prince, Wrathion, and embark on a journey to prove their worth. For those familiar with the Rogue Legendary quest line, Fangs of the Father, you may remember working to rescue Wrathion from the clutches of the Red Dragonflight. Once free of both the Red Dragonflight and the taint of the Black Dragonflight, Wrathion set his sights on taking down the rest of his corrupted family.

Since the death of Deathwing and the killing off his siblings, Wrathion has set up shop in the Tavern in the Mists located between the Valley of Four Winds and Kun-Lai Summit. He has a new mission now, involving both the Horde and Alliance.

Let’s get caught up with the quest line so far and take a peek at what’s to come in patch 5.2: Rise of the Thunder King.

Mists of Pandaria

Stranger in a Strange Land
Beginning with the receipt of a Mysterious Note, you’ll be asked to seek out “The Black Prince” in the Tavern in the Mists within the Veiled Stair. Rogues who have completed the Fangs of the Father quest line will receive a slightly different note and reputation.

A Legend in the Making
Wrathion, being the cordial host that he is, will offer your level-90 hero a drink and a little conversation once you’ve accepted the quest, “A Legend in the Making.” Once loosened up a bit the Prince will share a bit more about what’s on his mind. Much like his father, he has Azeroth and its fate in his sights. Don’t worry though, Wrathion views his father as “misguided,” though he does share a similar concern about the fragility of the world and how the war between the Horde and Alliance must be set aside when a darker and more sinister force must be contended with.

“A divided Azeroth cannot possibly stand against the darkness,” he says. “This war has to end. Soon. Before it consumes our strength!”

Wrathion will tell you he is in full support of your faction and believes that the answer lies with heroes such as yourself. To ensure that you’re up to the task, you’ll need to be equipped accordingly. You’ll need to prove yourself before going on to the next step, Trial of the Black Prince.

Trial of the Black Prince
It’s time to go out into the world, meet new creatures, and then kill them in the quest, Trial of the Black Prince. By killing level-90 mantid and mogu (you’re most likely already doing this at level 90) you’ll quickly gain the reputation with Wrathion and open up the next quest in the line.

Rogues who have done the Fangs of the Father Legendary quest line won’t need to prove themselves to attain Honored reputation with him. Wrathion will consider your previous dealings proof enough that he can trust in you.

*Note - As of Patch 5.1 you can also earn faction in Krasarang Wilds by killing opposite faction NPCs.

The Strength of One’s Foes
Once you’ve reached Honored, you’ll return to the Black Prince for your next task. He’ll want you to acquire 10 Sigils of Power and 10 Sigils of Wisdom from fallen foes in Mogu’Shan Vaults, Terrace of Endless Spring, and Heart of Fear in the quest, The Strength of One’s Foes.

*Note – Sigils have a chance to drop in Raid Finder though may not be collected as quickly as within Normal or Heroic versions of these Raids in which they are dropped with each boss kill.



This place would be lovely with a new coat of paint and a little hazardous waste clean-up.

Fear Itself
“The timid feel fear before trouble starts; the cowards feel fear as trouble happens. The bravest among us feel fear only after the troubles have been taken care of.”

Turning in the sigils will result in a new quest, Fear Itself, in which you’re asked to kill the Sha of Fear in Terrace of Endless Spring and bring Wrathion back a Chimera of Fear.

*Note- This item can be looted within Raid Finder, Normal, and Heroic versions of Terrace of Endless Spring. The Chimera of Fear will also drop off the Sha of Fear even if you’ve already killed it. So in some cases you may get your last sigil from the this boss kill, go turn in, and then think you have to wait until next week to get the Chimera of Fear . . . but you don’t. It will still drop on the next kill even if you can’t get item drops. Just make sure to loot the boss since it isn’t automatically placed in your inventory.

Breath of the Black Prince
Once you’ve turned in the Chimera of Fear, Wrathion asks you to meet him at Mason’s Folly to complete the quest, Breath of the Black Prince. There’s a pathway just past the Black Market Auction house or you can just hop on your flying mount and meet him there. Once there, you’ll be able to choose one of the three proffered Legendary gems: Crystallized Dread, Crystallized Terror, and Crystallized Horror. This gem can then be placed into a Sha-Touched weapon. You’ll also earn the Achievement for completing Chapter 1: Trial of the Black Prince.



Shady dealings down a shady path.

Chapter II: Wrathion’s War

Your journey doesn’t end there. With the release of patch 5.1, the quest to prove your worth to Wrathion and earn a Legendary item goes on. You’ll be offered two quests: Incoming… and The Measure of a Leader.

The Measure of a Leader
In The Measure of a Leader you’ll speak to Wrathion about either Varian Wrynn or Garrosh Hellscream (depending on your faction). Again, being such a generous host, he’ll offer you some food. Eating it will provide a buff and reveal more about the leader in question.

The Prince’s Pursuit – A Test of Valor
Once more, Wrathion sends you out into Pandaria to prove your worth in the quest, “The Prince’s Pursuit.” This time, you’ll spend time earning Revered reputation with him by slaying members of the opposite faction in Krasarang Wilds. He’ll also want you to take on “A Test of Valor,” which will grant you an Achievement once you earn 6000 Valor.

A Change of Command and Glory to the Horde/ The Lion Roars
Depending on your faction, the quest, A Change of Command will task you with killing one of the opposite factions leaders: High Marshall Twinbraid at Lion’s Landing or Warlord Bloodhilt at Domination Point.

You’ll also be asked to go forth into an organized battlefront in the quests Glory to the Horde and The Lion Roars and win a battle in the Temple of Kotmogu and the Silvershard Mines. Simply queue up for one of these Battlegrounds and show the opposite faction your might.

The Soul of the Horde / Call of the Packmaster
Once you’ve turned in the previous quests, you’ll be given a new one. Depending on your faction, you’ll either get The Soul of the Horde or Call of the Packmaster. Wrathion will want to share with you what he’s learned of either Garrosh Hellscream or Varian Wrynn. Once he’s finished his observations, you’ll earn the Eye of the Black Prince which will add a prismatic socket to a Sha-Touched weapon and will earn you the Chapter II: Wrathion’s War Achievement.

Patch 5.2: Rise of the Thunder King

The Legendary Quest Continues: Chapter III: Two Princes

The story goes on in Patch 5.2: Rise of the Thunder King and so too does the journey with the Black Prince, Wrathion, guiding the way. With the threat of the Thunder King and the mogu, Prince Wrathion seeks to delve even deeper into the source of mogu power. He’ll enlist Azeroth’s mightiest heroes once more to aid him in finding out what it is. The search for information will take these heroes into the depths of the Thunder King’s Palace, and pit them against trials of perseverance and skill. Along the way, they’ll unlock the secrets to a new Legendary metagem, Crown of Heaven.



The game is afoot, but who will win in the end?

5.2 Changes and Things to Look Forward to
As with many patches, there will be new additions and changes to the Legendary quest line. Here’s a look at what’s in store (Spoiler Free Zone):


*Nethaera is a Community Manager for World of Warcraft and believes you remind her of the babe. What babe? The babe with the power. What Power? The power of… Oh, you know how this one goes.
by Published on 2013-02-12 07:07 AM

1.0.7 is Tomorrow

Patch 5.2 - Isle of Thunder Update
Isle of Thunder goes over to a new stage tomorrow, so let's take a look at the current stage. Upon completing the The Assault on Zeb'tula (Video) or The Assault on Shaol'mara, you have established a small base on the island. You can find Lor'themar Theron, Jaina, Vereesa Windrunner, a quartermaster, repair vendor, and an innkeeper here.


Before tackling any daily quests, you need to select your quest set for the day. You can choose between the PvE quests with PvE rewards (slightly slower to complete) or the PvP quests with PvP rewards (slightly faster to complete).


PvE Daily Quests
PvP Daily Quests

The PvE quests involve doing a set of four quests in three areas, and then a final quest to kill an elite. While questing in the Ihgaluk Crag, you are transformed into a Saurok, allowing you to run quickly, jump higher, travel without being attacked, and take almost no fall damage. This disguise is dropped whenever you are in combat.


The PvP quests can be done without engaging in combat with any other players, killing guards at the other faction's base instead. If you are on a PvE realm, be aware that taking any of the PvP quests will flag you for PvP while they remain in your logs.

Assuming it is part of the PvP quest set every day, it is a good idea to complete Charged Moganite first, as it gives you a 5% move speed buff for 15 minutes. Keep in mind that you have to carry the object back from the center of the island without mounting or dying. The remaining quests are fairly simple, kill NPCs/players, rescue scouts, plant bombs, and infiltrate the other faction's base to retrieve an object.

The final quest will reward you with a Sunreaver Bounty or Arcane Trove. This can contain a Great Pandaren Banquet, Shan'ze Ritual Stone, Shado-Pan Assault Insignia, Sunreaver Onslaught Insignia, Mote of Harmony, and Elder Charm. Keep in mind that Elder Charms are only used for the Patch 5.0 raids and items used in the Troves of the Thunder King scenario, not the new Patch 5.2 raids.

The new factions don't sell any gear for Valor Points, only gold. You can earn more reputation from them by using Sunreaver Onslaught Insignia / Greater Sunreaver Onslaught Insignia. The 25 Rep insignia can be found in the Sunreaver Bounty or purchased for 1 x Tattered Historical Parchments. The 250 Rep insignia can be purchased for 10 x Tattered Historical Parchments. The Parchments are looted from chests in the Troves of the Thunder King scenario.

If you really need more rep from them, you are able to apply your bonus reputation from the first Scenario and Heroic Dungeon of the day towards the faction as well, earning an extra 750 reputation from the dungeon and 325 from the scenario.

Level Type Spec Slot Name Req. Standing Cost
90Mount Reins of the Crimson Primal DirehornExalted3,000
1TabardTabard Sunreaver Onslaught TabardExalted10
90Consumable Glorious Standard of the Sunreaver OnslaughtExalted
1Other Grand Commendation of the Sunreaver OnslaughtRevered50
476ClothSpell SpiritWaist Shan'ze Scholar's GirdleHonored300
476ClothSpell DPSWaist Pain-Binder GirdleHonored300
476ClothSpell DPSWaist Belt of Loa CharmsHonored300
476LeatherSpell SpiritWaist Cinch of the Dead Forest's VigilHonored300
476LeatherPhysical DPSWaist Skumblade-Tooth GirdleHonored300
476MailSpell SpiritWaist Skumblade Ritualist LinksHonored300
476MailPhysical DPSWaist Rotting Bog CinchHonored300
476PlateTankWaist Thunder Caressed WaistguardHonored300
476PlateSpell SpiritWaist Girdle of Shan'ze GloryHonored300
Level Type Spec Slot Name Req. Standing Cost
90Mount Reins of the Golden Primal DirehornExalted3,000
1TabardTabard Kirin Tor Offensive TabardExalted10
90Consumable Glorious Standard of the Kirin Tor OffensiveExalted
1Other Grand Commendation of the Kirin Tor OffensiveRevered50
476ClothSpell SpiritWaist Shan'ze Scholar's GirdleHonored300
476ClothSpell DPSWaist Pain-Binder GirdleHonored300
476ClothSpell DPSWaist Belt of Loa CharmsHonored300
476LeatherSpell SpiritWaist Cinch of the Dead Forest's VigilHonored300
476LeatherPhysical DPSWaist Skumblade-Tooth GirdleHonored300
476MailSpell SpiritWaist Skumblade Ritualist LinksHonored300
476MailPhysical DPSWaist Rotting Bog CinchHonored300
476PlateTankWaist Thunder Caressed WaistguardHonored300
476PlateSpell SpiritWaist Girdle of Shan'ze GloryHonored300


PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I have not been able to catch up yet on posts from this weekend, but I will!

In the meantime:

Shaman (Forums / Skills / Talent Calculator)
  • We are separating out Ancestral Guidance into a damage conversion number and a healing conversion number in order to allow for better tuning and to ultimately make the talent more attractive to Resto. I am guessing at the numbers right now, but imagine it says something like: "When you deal direct damage, 40% is copied as healing. When you deal direct healing, 60% is copied as healing."
  • We are changing the way Lava Burst interacts with Flame Shock. Currently, Flame Shock is required for Lava Burst to crit. This is cool rotationally but creates problems where Flame Shock dispels or swapping targets is a massive nerf to Elemental, dropping their 2.5 multiplier on Lava Burst to a 1.0. We are going to nerf Lava Burst damage, cause it to always crit (like Chaos Bolt), and then cause it to do say 50% more damage to targets afflicted by Flame Shock. The net result should be that LB + FS is still the best DPS, but failing to do so will be a 1.5 to 1.0 drop instead of a 2.5 to 1.0 drop.
  • Elemental's PvE damage will still be lower than we want after this change, but we want to bring up the damage of Lightning Bolt and other sources of damage together; we need to buff more than just Lava Burst to preserve the rotation... and avoid a lot of Lava Burst PvP videos.

Warrior (Forums / Skills / Talent Calculator)
  • We are going to try the suggestion where Overpower lowers the Mortal Strike cooldown by 0.5 sec. This is to avoid any conflict with the 1.0 sec GCD of Overpower causing niggling 0.5 sec holes in the rotation. See how it feels. This will be an Arms DPS increase that we're not sure they need after the Deep Wounds buff, but I'll report back if we take additional steps.

Mage (Forums / Skills / Talent Calculator)
  • Our changes to Arcane proved very generous and Arcane has been an outlier on our DPS tests. We are going to reduce the damage from +50% per charge to +35% per charge and on mana from +150% per charge to +100% per charge.

If your post was deleted it was probably because it was A) whining, or B) doing a +1 on another post.

This is a very long thread. If it's going to remain readable (particularly if you want us to read it), everyone is going to have to do their part.

Raid Testing Schedule - February 12
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Tuesday, February 12, we will be testing more raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Tuesday, February 12

Council of Elders - 10 Player Heroic
10:30 PST (13:30 EST, 19:30 CET)

Tortos - 10 Player Heroic
13:30 PST (16:30 EST, 22:30 CET)

Durumu the Forgotten - 10 Player Heroic
16:00 PST (19:00 EST, 01:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Pinnacle of Storms LFR Adjustments
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Note that we are continuing to make difficulty adjustments to all parts of LFR, to both the bosses and non-boss enemies.

In general, we start out with just an across-the-board reduction to health and damage compared to Normal mode, and then rely on feedback (and our own experiences -- many of you have probably had encounter devs in your LFR raids over the course of the past days!) to make more fundamental adjustments to mechanics that are proving particularly problematic.

One of our goals is for mechanics to generally feel a bit more meaningful than they do in 5.0/5.1 LFR -- you should have to do the fight "correctly" in order to win, at least without several stacks of Determination. However, if a single misstep (or malicious act) can wipe the raid, that's never going to be a fun experience.

LFR testing and iteration will continue until we're satisfied with the final difficulty. Thanks again for testing and for your feedback!

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 5.2 Too Soon?
There are 16 bosses you have to clear on normal and then heroic, recruiting is hard enough since you changed your recruitment forums years back to be a giant clusterf* and to top it off, HOLIDAYS that maybe didn't matter when we were younger but now that we're not - we can't skip em anymore.
Certainly depending on how much time you can play, as well as other types of content (such as holiday events as you mention), your mileage may vary on how far into the expansion you are. It's definitely a balancing act between not enough content and too much, and it's not going to be the same player to player to player.

Re: Recruitment, you may want to try using the in-game /guildfinder tool, as well as your realm forum. The Raid and Guild Leadership forum is also a good place to seek advice on recruitment, and I'm sure some others here may also have recommendations on how to best focus your recruitment efforts.

I'm pretty irate atm and just venting but I wish you'd give us more than TWO WEEKS notice sometimes. TWO WEEKS??? Used to give us a month or two. Thanks for nothing.
I'm not aware of ever providing a month or two, we generally don't know a patch release date until a couple weeks at most before it's released. The estimate for the end of this month is still just an estimate, and could very well move.

Patch releases are dependent on many factors, not the least of which is testing and bug fixing. When we can we like to be able to give a couple weeks heads up so you can plan, and specifically prepare for currency down-conversions, as well as PvP season changes when applicable. In the past we've become a little shy about providing a heads up because if and when dates slip there's been a strong negative reaction. I think we're at a place though where the majority of people understand release dates can and do slip, and are at least appreciative of being informed.

If our estimate changes we'll let you know. (Blue Tracker / Official Forums)

I'm actually enjoying WoW now as opposed to 'classic'
Answer can be found in the vid I posted above, game is hardly any time consuming now.
It really depends on which activity are you doing. Sure, if you only do dailies, scenarios, etc, it doesn't take much time. If you want to cap your valor points, you'll have to put some time into the game, though.

If you're chasing Heroic raid kills, you'll have to devote time as well. That's the beauty of the game these days, you can devote as much time as you want (and your reward will probably be comparable to how much time you've spent).

It doesn't matter if you don't get to see an end boss, it tells you hey I need to put some effort into this game if I want to do it, and before I get to see the end boss I have to experience the other fights as well.
For some it does. It was kinda weird for some people to see Illidan on the cinematic in TBC and never get to see him while he was current content because of .

If you don't have enough time well that is a different thing, but allow people that have or find time and put effort to feel awarded for it, don't just let everyone who can press Join LFR see and defeat the boss.
People that have time (and the will) can defeat Heroic bosses and get rewarded much more than someone seeing the content through LFR. And from time to time there're bosses that are exclusive to Heroic raiders (Algalon, Sinestra, and now Ra-den when 5.2 is released).

That's what in my opinion new WoW will never have and why old way of raiding will always be better than the current one, it simply does not feel rewarding enough for people that want to put effort and this has absolutely nothing to do with nostalgia because it's a fact, whoever raided whoever spent hours grinding/gearing after finishing what they started (eg Illidan) they could say I feel proud of myself and get a sense of accomplishment something people today will NEVER feel.
It's your opinion, so you can't make it a fact. I feel as proud of my Arthas kill as I do of my TBC/Wrath/MoP kills. It's just up to you to how much importance you wish to give to those events.

For me Arthas ranks higher than the others. Why? Because I've liked the Lich King character for a really long time and I feel his story (Arthas) was interesting to me.

Anyone saying FOR A FACT that any stage of this game was the best, is a person unable to grasp the simple concept of "subjectivity". What one considers the peak of existence for this game, others didn't even bother coming back to beyond reaching max level.
True. As much as I love those evenings in BRD with my friends, I wouldn't have the time for it today. Time changes. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Reputation / Questing
GC, are't quest drop chance supposed to increase w/ each mob kill & no drop, or am I imagining that pre-WOTLK patch?
They do for the most part. Some quest mechanics (use an item on a target maybe) are too complex to use that system. (Source)

Im a HM raider with just enough time to do what I love, kill bosses. I can't do dailies every day, why do you hate me?
We're trying to let you play at your own pace. It's just not feasible to force everyone to play at your pace because it varies. (Source)
You can kill bosses. Someone who invests more time might earn loot faster from charms. Why is that unfair? (Source)

Agree with Sham. Usually what frustrates me about dailies is the other players, not the quests themselves.
Agree. We want a system where it's good to see someone else of your faction, not competition for spawns or kills. (Source)

You keep saying that. Believe or not, you have to power to fix it. I'm guessing will be part of "big new feature"
We do have the power to fix it, and will, but it's not a quick fix. Shared credit just makes everything too fast and easy. (Source)

Removal of group quests makes questing completely singleplayer and not mmo
There is more outdoor group content in 5.2. Let us know how it feels. (Source)

Youdon't want "Finish in one week"? I just finished Klaxxi Reputation in one day. farming Amber Shards
Fortunately, that's not something a lot of players feel is a good use of their time. If it worked for you, great. (Source)

World
Yes, game needs a "world"as you said. Make a 10 min CD for flying mounts. Sit back and enjoy how the game improves 5x.
This is a good example of the kind of thing with potential long term benefits and a lot of short term "world is ending." (Source)

The way to FIX the AH is like GW2 does it, one AH to rule them all, no server based AH.
It's hard to corner the market or otherwise stand out when you are competing with everyone though. Might ruin the AH for many? (Source)

CRZ weakened realm community and made it pointless. If I wanted to see ppl from Y realm I'd be on Y realm not X.
The reality for many realms is you would see nobody. WoW isn't good as a single player game. (Source)

How come you haven't addressed low population realms or imbalanced ones in years, despite promising to, then?
I am very careful to never promise anything. This is why. That said, we are always talking solutions. (Source)

Not a fan of Xrealm AH, but it's ok for farmers to go from a high pop server to farm a low pop (competition). Economics much?
It's not a global economics issue. It's fun for players to e.g. corner the market, which is hard when the market is too big. (Source)

What is your opinion on what Vaneras said about the evolution of communities in WoW? forum/topic/6493569798?page=3#43
I think there is no substitute for how the game felt when everything was so new. Does anything in life stay the same after 8 years? (Source)

wanting us out in the world, is different than forcing us out there. Wanting to see content is different than having to.
One maxim of MMO design is players nearly always choose the fastest route to a reward. I referred to this as Mechanar syndrome. (Source)
Someone challenged me on that - said players farmed Mech because it was our crowning achievement in dungeon design. Sure buddy. (Source)

WoW On Sale - Prepare for the Thunder King!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Thunder King’s return looms on the horizon, and to prepare for the storm, Blizzard has just slashed prices on all World of Warcraft games by 50% - 70%. Now is the time to recruit your friends to begin their epic quest in Azeroth. But hurry—this deal ends February 25 at 11:59 p.m. PST.

US Store - EU Store

Price in pound sterling is £4 for Battle Chest, £6 for Cataclysm and £15 for Mists of Pandaria.

SWTOR Patch 1.7 Trailer
Patch 1.7 got a new video teaser today, and goes live tomorrow! See the datamined notes and the Galactic Reputation blog post for more info.




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