MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2012-04-15 04:07 PM

Diablo 3 - Unlock #3 - Developer Diary II, Battle.net Updated ToU

Dungeon Preview - Updated Mogu'shan Palace (Build 15589)
Mogu'shan Palace is one of the new dungeons introduced in Mists of Pandaria, you might remember it from our first wave of dungeon previews. As you can see, Blizzard made a lot of progress and the dungeon is starting to look really good.

This is still a work in progress and it will look even better when it hits the beta servers!







Stormstout Brewery Introduction Quest
In this quest chain you first meet Chen Stormstout soon after entering Valley of the Four Winds for the first time. You help him through several of the quest hubs, brewing beer many times.

Eventually he will take that beer to the doors of Stormstout Brewery, his ancestral home, only to find that it has been overrun. You then play as Chen Stormstout, killing your way through part of the brewery and attempting to talk to Uncle Gao, who doesn't seem to be all there.



Blue Posts
Originally Posted by Blizzard Entertainment
Respec on Beta
Either in the next beta build or the one after that, you will be able to speak to your appropriate class trainer and they can unspec, unglyph or untalent you for a small fee. (Blue Tracker / Official Forums)

Druid (Forums)
Feral Incarnation Models
There will be art for the cat, bear and moonkin form of Incarnation, but they will likely be adjustments (such as armor perhaps) to the existing forms, not brand new models. Hopefully we'll have something we can show you in a couple of weeks. (Blue Tracker / Official Forums)

Hunter (Forums)
Reverting Black Arrow back to its 4.3 Design
That does bring up a good question. Mainly regarding Serpent Spread. It appears that Black Arrow with the cast time, direct damage, and AoE components all added replaced Serpent Spread (was removed entirely.)

With the revert in Black Arrow's design, will we see Serpent Spread return or will Black Arrow retain its AoE damage and direct damage but be instant cast?

We would re-implement Serpent Spread. (Blue Tracker / Official Forums)

Monk (Forums)
Monk Changes in Beta
  • We're thinking that Jab and Expel Harm saw a bit too much increase to mana last patch, and we’re going to reduce them somewhat.
  • We’ve increased the mana gain from Cherry Mana Tea. This spell will change whenever we tune mana and healing numbers, which has been happening a lot lately.
  • We've changed the number of serpent statues you can have out at once from 2 to 1. However, while in Stance of the Wise Serpent, you now have Eminence on yourself, causing half of your damage to be healing to nearby targets. This will allow “melee healing” monks to heal through dealing damage without having their statue down. The statue is intended to be more of a “cooldown” you use on tough fights, not similar to a totem you plop down.
  • We’re going to try having Renewing Mists also generate Chi (along with Surging Mist and Soothing Mists) when you cast it. The bug with Renewing Mists not showing up on raid/party frames should also be fixed in an upcoming build.
  • We’re getting rid of Jasmine Force Tea because we felt it was confusing to convert Mana to Chi, then Chi back to Mana with Cherry Mana Tea.
  • We’re going to make Surging Mist require a target rather than being a cast-time smart heal. The reason why it was originally a smart heal without requiring a target was to let you build up a stack of Vital Mists by using Jab, then cast an instant Surging Mist without having to change your target. We think the right place for the original Surging Mist smart heal is via a glyph.
  • One issue we’re concerned with is Surging Mist and Renewing Mists generating Chi, making it harder for you to burn down your Chi. We’re likely going to add another high Chi ability, and/or adjust talents so you can have some choice.
  • We like how Chi Wave bounces from friends and enemies, because the whole theme of the monk healer is weaving damage and healing together. If Chi Wave was a pure heal, it would break away from that theme.
  • With regard to feedback on these subjects, what we're really looking for is playing as a DPS healer (as opposed to the traditional "pure healing" playstyle), or perhaps a mix of the two. We want both the traditional and dps-to-heal to be viable and fun.

The Daily Blink - If You Don’t Get It, It’s Probably for the Best
The Daily Blink notes a change in Ji Firepaw's dialogue.

by Published on 2012-04-14 07:28 AM

Update #2 - Moving to temporary comments once again, hopefully we'll fix the bug for good this time.
Update - Comments are playing hide and seek again, tech team is on it.

Druid Symbiosis Spells
Druids get a fun new ability in Mists of Pandaria that gives them a spell from another class and the target an ability from the druid. With the help of some of our nice forum users, Sunfyre compiled a list of all of the ability swaps that take place.

These abilities are changing every patch, so consider them a preview and not the final list of spells.

Spells Gained by Druid
Source Class Guardian Feral Restoration Balance
Death Knight Bone ShieldDeath CoilIcebound FortitudeAnti-Magic Shell
HunterIce TrapPlay DeadDeterrenceMisdirection
Mage Mage WardFrost NovaIce BlockMirror Image
MonkN/AN/AN/AN/A
Paladin ConsecrationDivine ShieldCleanseHammer of Justice
PriestFear WardDispersionLeap of FaithMass Dispel
Rogue FeintRedirectEvasionCloak of Shadows
Shaman Lightning ShieldFeral SpiritSpiritwalker's GracePurge
Warlock Life TapSoul SwapDemonic Circle: TeleportUnending Resolve
Warrior Spell ReflectionShattering BlowIntimidating RoarIntervene

Spells Granted by Druid
Target Class Tree 1 Tree 2 Tree 3
Death Knight Blood: Might of UrsocFrost: Wild Mushroom: PlagueUnholy: Wild Mushroom: Plague
HunterDashDashDash
Mage Healing TouchHealing TouchHealing Touch
MonkBrewmaster: Survival InstinctsWindwalker: Savage DefenseMistweaver: Cyclone
Paladin Holy: Rebirth???Protection: Barkskin
PriestDiscipline: Entangling RootsHoly: Entangling RootsShadow: Tranquility
Rogue GrowlGrowlGrowl
Shaman Elemental: Solar BeamEnhancement: Solar BeamRestoration: Prowl
Warlock RejuvenationRejuvenationRejuvenation
Warrior Arms: Stampeding Shout Fury: Stampeding ShoutProtection: Frenzied Regeneration


Battleground Preview: Temple of Kotmogu
Temple of Kotmogu is an upcoming battleground located in the Vale of Eternal Blossoms. The main objective is to hold a ball to earn points for your team. You earn more points the closer you stand to the center, and gain increased levels of the buff.

Disclaimer - As usual, this is WORK IN PROGRESS. The video and screenshots do not reflect the final version of the battleground.








World Boss Raid - Galleon
Galleon is one of the new World Bosses in Mists of Pandaria, located in the Valley of the Four Winds. He currently spawns a few times a day on the beta servers, and our wonderful livestreamers made an attempt (2:07:48) to defeat him with 80 players that was unsuccessful (down to ~65%).

This time around they are going to make another attempt with more players on Sunday April 15th at 22:00 CET / 4:00 PM EST. This will take place on the Mekkatorque-EU beta realm. The spawn timing isn't known exactly right now, so if you want to take part, be ready to spend some time waiting. For more details speak with Niklive (Alliance) or Longview (Horde) in game.

There are multiple mobs involved in the encounter, with Galleon and Chief Salyis being the main two. Galleon has 261 Million health and Chief Salyis has 11 million health.

Originally Posted by MMO-Champion
  • Fire Shot - Saurok Skirmishers riding on Galleon's back fire flaming crossbow bolts at random players, inflicting 15,000 Fire damage.
  • Stomp - Galleon stomps the ground, inflicting 92,500 to 107,500 Physical damage to players within 70 yards and knocking them down for 3 sec.
  • Cannon Barrage - Chief Salyis orders his minions to fire off eight powerful cannon blasts. Each blast inflicts 300,000 Fire damage to players within 10 yards and knocks them back.
  • Salyin Warmonger - Chief Salyis' Warmongers periodically jump down from Galleon's back to engage players.
  • Impaling Pull - Pulls a distant target towards the Warmonger and inflicts 13,875 to 16,125 Physical damage.





Blue Posts
Originally Posted by Blizzard Entertainment
Changing Talents and Specializations
Either in the next beta build or the one after that, you will be able to speak to your appropriate class trainer and they can unspec, unglyph or untalent you for a small fee. (Blue Tracker / Official Forums)

New Spellbook Feedback
To clarify, the new spellbook has 4 tabs (5 if you have a pet or are a druid).

The first tab is general, and contains riding, armor skills, languages and guild perks.
The second tab is your current spec tab. It contains all of the spells -- class and spec, active and passive -- that apply to your character.

The other 2-3 tabs are for other specs. They contain all of the spells (class and spec) that those specs can use. If you want to know if e.g. both Holy and Shadow have Power Word: Shield, you can look on those tabs.

We are currently still sorting spells within a tab by active and then passive, but we may merge them back together if the active vs. passive thing proves confusing.

This design is different from the spellbook on live, which classified every spell as belonging to a spec. This made some sense for say mages, whose spells tend to all have fire, frost or arcane theming, but didn't work well for many other classes. Sinister Strike is on the Combat tab, but Eviscerate is on the Assassination tab. Garrote is Assassination, but Sap is Subtlety. Super intuitive, huh?

We understand that putting lots of spells on one tab is overwhelming, but arbitrarily dividing spells onto multiple pages is confusing. There's no clear win either way. (Blue Tracker / Official Forums)

Demonology Direction
  • You aren’t intended to be a melee caster in Meta. Things like Demonic Leap, Carrion Swarm and Immolation Aura are more situational and fun toys than core rotational spells you need on a challenging raid boss. We did experiment with Demo spending more time in melee earlier on, but we have backed off of that for some of the reasons you guys mention.
  • The basic rotation is something like: Keep Corruption up. Use Hand of Gul’dan on cooldown. Respond to Molten Core procs with Soul Fire. Use Shadowbolt when there is nothing else to do. Fel Flame is for movement. Breath of Gul’dan is for melee.
  • During Meta, all of your rotational spells should cost Fury. You shouldn’t have to pay nearly any attention to mana.
  • The basic mechanic of Demonic Fury is to build to 1000, go into Metamorphosis, and then pop out again when you reach 500. If you need that extra dps *right now*, you stay in Metamorphosis until you run out.
  • There’s a bug right now where when you exit Metamorphosis, it drains half of your remaining Fury. It’s the same bug causing the DK spell conversion to drain all of your runic power.Use Demonic Slash and use Soul Fire when you get a Molten Core proc. The Molten Core procs will come from Wild Imps.
Wild Imps has changed so that imps consistently proc from your Shadowbolt and Demonic Slash. The Wild Imps in turn can proc Molten Core. If you like the old Wild Imps mechanic, you can recreate it with a glyph.

We are experimenting a lot with Demo, so let us know how these latest changes feel. We don't feel that the older design of Demo (use both Fire and Shadow spells with lots of demon damage) was super compelling. It is a spec that has wanted a home for some time. Affliction and Destruction by comparison have a stronger kit. (Blue Tracker / Official Forums)

Black arrow Feedback
We agree with you that the redesigned Black Arrow hasn't worked out well yet, and even overlaps a little with the new Powershot talent. We are likely to revert Black Arrow to the 4.3 design. (Blue Tracker / Official Forums)

Free BattleTag Change
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When we introduced BattleTag nicknames, many of you created one to try the feature in the Diablo III beta test or simply establish your new identity in anticipation of Diablo III's release.

Today, we're releasing an update that will give everyone one opportunity to change their BattleTag nickname for free. If you picked a nickname you're not happy with, don't worry -- you can pick a new one. Even if you haven't created your BattleTag identifier yet, you'll still get one free BattleTag change to use after it's been created (similar to the way character name changes for StarCraft II worked).

As we announced previously, BattleTag nicknames will be required in order to play Diablo III, and in the future, they'll be used in a variety of ways across all of Battle.net. To set or change your BattleTag, simply log in to Battle.net account management, head to the Account > Summary page, and look for the Create or Change option. BattleTags aren't unique, so you can pick any name you like as long as it adheres to the BattleTag Naming Policy.

Here's what you can expect from BattleTags when Diablo III launches:
  • Your BattleTag will serve as your public identity when chatting, grouping, or interacting with other players in Diablo III.
  • Once two players agree to become BattleTag friends, you'll automatically be able to see and interact with each of the Diablo III characters your friend plays automatically – no need to add multiple character names to your friends list individually.
  • Prior to the game's release, your presence on the Diablo III forums will be connected to your BattleTag, rather than any one specific character in the game. You'll transcend boundaries!
Our long-term plans include adding the ability for BattleTag friends to participate in cross-game chat (in StarCraft II, Diablo III, and World of Warcraft, and future Blizzard Entertainment games), as well as offer other features similar to what's currently available via Real ID. More cool additions to BattleTag are on the horizon, but we're not quite ready to talk about those yet.

We'll continue to keep you up to date on our plans for BattleTag nicknames as more info becomes available. For more details, check out the BattleTag FAQ.
by Published on 2012-04-13 09:07 AM

Diablo 3 - 275,000 Diablo III Beta Invites

Heart of Fear Raid - Updated Preview
The Heart of Fear/Mantid Raid got a couple of updates in the latest beta patches, it's definitely been getting some attention and the final version of the instance will probably be very impressive.

Disclaimer - As usual, this is WORK IN PROGRESS. The video and screenshots do not reflect the final version of the instance.








Battle.net Mobile Alerts
A new security feature appeared on Battle.net tonight, called Mobile Alerts! You can be sure an official announcement is forthcoming but the FAQ is already live. The service is free and does not work with prepaid phones or VoIP numbers.


Originally Posted by Blizzard (Blue Tracker)
What is the Battle.net Mobile Alerts service?
Battle.net Mobile Alerts is a free optional service that will help you manage your Battle.net account using any text-enabled cell phone with a data plan. By linking a cell phone to your account, you will receive updates and notifications about important security changes to your account. As a Mobile Alerts user, you may also use texted security codes to help prevent unauthorized changes to your account.

How do Battle.net Mobile Alerts help me stay informed about changes to my account?
The Battle.net Mobile Alerts service will generate and send informational text messages to your linked cell phone every time suspicious activity is detected or if important changes — such as password resets or authenticator removals — are made on your account.

What can I do with Mobile Alerts?
Mobile Alerts will allow you to:
  • Unlock your Battle.net account using your mobile phone.
  • Remove an unwanted authenticator from your account.
  • Recover your account name.
  • Reset your password.
When will I receive texts from Mobile Alerts?
You can disable certain Mobile Alerts texts without removing the service entirely. You'll always receive texts for the following:
  • Your account is flagged for suspicious login activity.
  • Your password is changed.
  • Security features are added to your account.
  • Security features are removed from your account.
What are security codes?
The Battle.net Mobile Alerts service will alert you of any changes to your account’s security settings. When a change is started, the service will generate and send a unique security code to your linked cell phone via text message. This code will be required to complete the changes.

Where do I enter the security codes?
When you make certain security settings changes on your account, an additional step will ask for your Mobile Alerts security code. Enter the code when prompted in order to proceed with the change as normal.

Can I link my phone to more than one Battle.net Account for Battle.net Mobile Alerts?
No, you may only link one Battle.net account to a single mobile number for Battle.net Mobile Alerts. You will receive notifications and generated security codes at that number for the linked account.

How much does the Battle.net Mobile Alerts service cost to use?
The Battle.net Mobile Alerts service is completely free. Your phone carrier's standard rates for received text messages apply.

How do I set up Battle.net Mobile Alerts for my phone?
First, log into your Battle.net Account Management page. Navigate to Security Options and click Mobile Alerts and Verification. You will then be walked through the setup process.


Eligibility and Limitations
What devices are eligible for Battle.net Mobile Alerts?
Any cell phone in a supported country with a data plan can be used as a Battle.net Mobile Alerts device.

Does the service support advanced messaging systems such as iMessage (iOS) or WhatsApp (iOS, Android)?
The Battle.net Mobile Alerts service is designed to work with a text-enabled cell phone. Advanced messaging systems are not supported

Why do I need to have a data plan to use Battle.net Mobile Alerts?
The Battle.net Mobile Alerts service uses text messages to deliver important information and security codes. In order to work with Mobile Alerts, your cell phone must be able to receive text messages. If you are unsure if you have a text or data plan, contact your phone provider.

What if the country that provides my cell phone service isn’t an option?
The Battle.net Mobile Alerts service is not currently available in all countries. If your phone is registered to a country that is not currently supported, please check back later. The service is expanding and more countries will be added soon.


Troubleshooting
How do I change my Mobile Alerts phone number?
To use Mobile Alerts with a different phone, you will need to remove the currently attached phone from your account and then attach your new number. You can do this from your Battle.net Account Management page.

What happens if I lose my phone?
If you lose the cell phone you've associated with your Battle.net account for Mobile Alerts, please contact us so that we can assist you.

What if I don't receive the SMS verification code due to technical issues?
If you are unable to receive the SMS verification code, please contact us so we can assist you. You may also wish to contact your phone provider to be sure your mobile phone is capable of receiving text messages.

Is there a way to remotely lock the account through Mobile Alerts in case of suspicious activity?
No. If you'd like to secure your account, you may wish to add an authenticator.

How is the Battle.net Mobile Alerts service different from the Battle.net Mobile Authenticator?
Mobile Alerts will provide you with informational messaging regarding the security of your account, while the Battle.net Authenticator is designed to act as a barrier between a would-be compromiser and your account.

Can I use the same mobile device for Battle.net Mobile Alerts and the Battle.net Mobile Authenticator?
Yes, both services can be used on the same mobile device simultaneously

Blue Posts
Originally Posted by Blizzard Entertainment
Orcs and Humans vs Other Races
What's your opinion on this? Metzen stated in his interview that only orcs and humans matter, so why do we even have the other races? Aesthetics?
You didn't just quote him out of context. You changed the meaning of what he said altogether:

http://www.pcgamer.com/2012/03/30/ch...real-villains/

Chris Metzen: "...the pillars of the franchise are orcs and humans; it really is the Alliance and Horde by extension, and it really is those two groups beating the brains out of each other for an extended period of time. That’s always gotta be what Warcraft is about..."

He's saying that the franchise began with orcs and humans. Those two races are the pillars upon which the Alliance and Horde were built. But the story has progressed and evolved so much since Warcraft: Orcs and Humans. Just because the faction rivalry has its foundations in a war between two races doesn't mean we think no other races matter.

I'm not saying his statements shouldn't be up for discussion. But I beg you not to start the discussion based on a false pretense.

Why, exactly would I want to follow a king who is not only thousands of years younger, but who you claim was deliberately written to be [a jerk].
This, again, can be drawn back to my reason for responding to this thread. You don't have the exact quote, but you're claiming we said Varian was written to be an [expletive deleted]. I don't know what quote you're referring to because, well, neither do you it seems. But I think I know where the general phrase you picked up on came from.

Chris said in interviews during the Mists of Pandaria press tour that Varian was written with several character flaws, and we expected him to have likability issues. The whole point was to create a character who was a little rough around the edges. It makes for a more interesting story when you see a flawed individual rise up to the challenges of being a truly great leader, which is what we have in store for Varian this expansion. So it was important for us to give him a bit of dimension in terms of personality.

Now, sure, I'm paraphrasing what Chris said as well. The difference here though is I sat in with him on multiple interviews where he relayed this sentiment. So my paraphrasing is more accurate than yours.

If what he was saying has been taken "out of context" then why are you making such efforts to ensure humans and orcs are always the "guys in charge" or superior to everyone else?
We're not going out of our way to ensure they're always the ones in charge. But that's been the natural progression since the Horde were founded more or less under absolute rule by the most powerful chief of the most powerful orc clan.

And even the High King idea (which frankly shatters what many feel is the thematic of an Alliance) seems to support this idea.
Similar to what I said about the Horde above, the Alliance formed an allegiance around human kingdoms. If you're suggesting they're thematically better served by a republic or democracy, Azeroth lore says otherwise. (Blue Tracker / Official Forums)

Quest Rewards: Spec-Specific Loot
Some trinkets do silly things like summon a medic or get your character drunk or shoot a rainbow. While not that great for every clsss in combat, having these toys to have fun with is always a nice option. That staff will last two hours, but the trinket is priceless.
If there is a fun trinket, we will make sure it is available to everyone as a choice for precisely this reason. (Blue Tracker / Official Forums)

Theramore Must Not Be Destroyed
Oh, things will happen in Mists. Count on it.

That's what we're afraid of. It has been the Alliance's experience that things happening is never a good thing.
Yea, I'm just kinda done empathizing with this uber-skeptical, "we've been burned before" type of response to anything regarding faction content and story. The cynicism and sense of despair coming from Alliance players whenever story progression is discussed in any capacity is starting to come off a little forced. It's definitely not very useful.

I couldn't help but consider player perception when choosing which spectral mount to go with as my avatar. I went with the gryphon because I didn't want to waste time reading any posts about why I chose the Horde mount. But then I thought about the potential of seeing people complain that I only chose the gryphon as an empty gesture to the Alliance. I feel like there's a metaphor in there somewhere, hah. (Blue Tracker / Official Forums)

MMO-Report
The MMO Report is back with information about SWTOR Patch 1.2, World of Darkness, and a special announcement.

by Published on 2012-04-12 03:59 AM

Update - Added the Monk Challenge Mode Armor Set Preview and an early preview screenshot of the Challenge Mode UI.

Also Today - - Another 250,000 Beta Invites Are Heading Out



Monk Challenge Mode Set
Today we have a higher quality preview of the new Monk Challenge Mode set with more angles and the missing belt. A video is coming soon available!






New Specialization Screen
As of the last Beta patch, new specialization screens were introduced that only show a limited amount of information for each specialization, rather than all of the spells you gain from it. See the New Specialization Screen blue post for details!



Blue Posts
Originally Posted by Blizzard Entertainment
Red Pandaren Male Tail
Though we've added red pandaren males, we intend the tail to be unique to female pandaren. We like it this way. We like the distinction. (Blue Tracker / Official Forums)

Additional Void Storage
Sorry, but we don't have any current plans for extending void storage. (Blue Tracker / Official Forums)

New Specialization Screen
We are going to show you all the spells you get (for each spec) in the spellbook. If you are a priest, you can compare the full Holy spellbook (meaning class + spec spells) to the full Disc and Shadow spellbook whenever you'd like.

The problem we had with the previous specialization UI is that it was overwhelming with so many icons scrolling on to multiple pages, many of which you might not get until many levels later. You couldn't get a snapshot of what a given spec was about. It made what was supposed to be a fun choice at level 10 feel like homework as you had to analyze a dozen or more spells and then compare them to the other specs. Players' leveling experiences were grinding to a halt as they were asked to make this important decision based on tons of information that needed to be processed.

We also found that we were making class design decisions solely to clean up the spec UI, which isn't a great reason to make design decisions. Furthermore, some of the core abilities (PW: Shield for Disc for example) weren't listed at all because they are class-wide spells not spec spells.

By comparison think about how little information the game offers you when you pick a class for the first time. It doesn't tell you what ability warriors will get at level 60. Yet plenty of players still try out warriors and all other classes based on some hints and some assumptions about how the various classes will work.

And if you really, really need to see all the available spells to make your decision, they will be there, but in the spellbook instead. In that situation you are going looking for the information rather than it being poured onto you.

TLDR: The spec page is intended to be representational while the spellbook is informational. (Blue Tracker / Official Forums)

Scarlet Monastery Gear Models
We're going to look into this, as we feel that there are a lot of great items from the original Scarlet Monastery that we don't really want to remove from the Heroic version. (Blue Tracker / Official Forums)

Monk (Forums)
Scaling issues
All Monk attacks scale with weapon damage and AP, but tooltips won't list the weapon damage % or AP coefficient. Tooltips will just list the expected damage value. Behind the scenes, we account for your weapon DPS to determine the damage that your attacks will do, making it so that you can choose whatever weapon type you want (Dual Wield or 2-Hand, for example).

That said, a number of attacks right now don't have proper scaling or damage values as the design of the abilities are still in flux. (Blue Tracker / Official Forums)

Brewmaster feedback
A couple of updates for you:
  • Shuffle -- We're considering a test of removing the channel aspect of Shuffle. We think a channel mitigation ability is cool and different from other tanks, but it's problematic if Shuffle's short cooldown results in you spending all your time channeling it. That said, we might change our minds and make Shuffle a longer cooldown again.
  • Mastery -- We're thinking about changing mastery to reduce the initial damage taken rather than the stagger periodic (again, if we keep the current design).
(Blue Tracker / Official Forums)

[Monk] Chi spheres... some thoughts and ideas
We're going to change it so that Chi Spheres are only viewable by the monk who summons them.

Thank you for your feedback! (Blue Tracker / Official Forums)

Priest (Forums)
The Amputation of Discipline
"Amputation" is a strange word in this context. Is it the new gutted?

I think you guys can tell what we're trying to do with Spirit Shell. We want Disc to have a spammable absorb that isn't as powerful as the instant Power Word: Shield. Spamming an instant absorb is just really hard to balance, which is why we have constantly had to nerf it over the years. We want a model where Disc can cast Spirit Shell often, and use PW: Shield for more critical cases... much like a Flash Heal. Currently on beta, Spirit Shell is lackluster because it's trying to fill the Heal role, but that's never going to be a really exciting role for a spell. We are going to try letting it fill the Greater Heal role instead. It should absorb for a lot, and if the absorb expires or is dispelled, then the heal will still kick in.

We agree that Rapture was a cool mechanic for Discipline, and we'd like to add it back, but have it scale with Spirit, so that Disc priests don't neglect Spirit on their gear (or worse, get mad at us when priest gear that they share with Holy has Spirit on it).

We have already changed PW:Barrier to have a mana cost similar to Divine Hymn. We want to lower the mana cost of Mass Dispel, but it is so potent with the new dispel model that it may require a cooldown to compensate. Mana costs as a whole are something we are going to continue to adjust. I said last week that we thought heal costs were in a good place, but then folks running through dungeons and raids told us they couldn't cast their big heals, so something isn't quite right. Remember the goal is for mana management to be more forgiving than it was in early Cataclysm, but not be irrelevant in later tiers. If it doesn't feel that way yet, then it is just because we still have more work to do.

We still have some other changes to make. We're not happy with some of the priest talents yet, and the glyphs aren't finished. The glyph of Penance is pretty unappetizing. (Blue Tracker / Official Forums)

New Character Creation Screen Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As of the latest beta patch, the character creation screen has been updated. This update features a number of improvements including streamlined menus, gear set previews, and thumbnails representing each character customization option (skin color, face, hair style, hair color, etc).

Given how much has changed, we'd like to get your feedback on what you like, what you don't like, and what elements of the new UI you feel could benefit from further tuning. Specifically, we'd love to hear your opinions on the following updates:

  • The new gear preview. During the first step of the character creation process, we now display your character in a high-level armor set specific to the class you've selected. Your character will appear in its normal starting gear only after you've confirmed your race, class, and gender and moved to step two (appearance customization).
  • The movement of class and race information from the selection menus to a new "More Info" button located on the bottom-left of the screen.
  • The thumbnails for each character customization option.
Please feel free to weigh in on other aspects of the UI, as well. Thank you in advance for your feedback!

2012 World of Warcraft Arena Pass Registration Now Open
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're pleased to announce that registration for the 2012 World of Warcraft Arena Pass is now open!

Now is the time to get your teammates together and register for the most thrilling Arena competition World of Warcraft has to offer.

Participants will be fighting their way through the ladder ranks, testing their mettle against the best Arena players in World of Warcraft. Players that register for the Arena Pass will also be eligible to earn Murkimus, the Armored Murloc in-game pet, as a reward for participating. The top 1000 teams will also earn the exclusive "Vanquisher” title for their live characters, proclaiming their puissant skill in battle for all the realm to see.

Don't forget, players that participate in this year's World of Warcraft Arena Pass will also gain exclusive access to a level-90 Arena Pass realm after the account is upgraded to the Mists of Pandaria expansion.

If you have any questions or would like more details, please read the FAQ, and remember to check back here for more updates.
by Published on 2012-04-12 02:57 AM

Another 250,000 Beta Invites Are Heading Out - Wave 5
Blizzard is still working hard to make everyone happy and sent another wave of 250,000 Beta Invites, bringing the total to 800,000 Annual Pass Invites since the initial wave of beta testing!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
A few moments ago, we initialized a new wave of 250,000 invitations to the Mists of Pandaria beta test. These are all invitations for World of Warcraft Annual Pass subscribers, and it should be a few hours before the e-mail notifications for all recipients have been sent.

If you want to make absolutely sure that you got an invite, just check your games list in Battle.net Account Services.

As always, thank you very much for your enthusiasm in helping test Mists of Pandaria. We really appreciate your feedback.
by Published on 2012-04-11 05:11 AM

Update - We had a little mishap with the news post and are still trying to track it down. For now, we reactivated the comments on the thread and try to figure out where we lost the old ones.

Mists of Pandaria Beta - Patch 15589
A new patch should hit the Mists of Pandaria beta servers in the next few days, changes below!

New Models
A few new models popped up this time, some Tier 14 gear, Challenge mode gear, creature models, and the remaining gathering nodes. The item sets are missing belt models for now and will be updated to include them as soon as we are able.

Tier 14 - Warrior




Challenge Mode Set - Monk



Mantid Tank and Mogu King



Gathering Nodes



New Strings
Originally Posted by MMO-Champion
  • BATTLE_PET_PUT_IN_CAGE - Put In Cage
  • BONUS_LOOT_LABEL - Bonus Loot
  • BONUS_ROLL_COST - Cost: %d \124T%s:14\124t
  • BONUS_ROLL_CURRENT_COUNT - %d \124T%s:14\124t
  • BONUS_ROLL_TOOLTIP_TEXT - You can use one special token for a bonus chance at loot! If you use a token, you will get another chance at the loot on the boss, independent of what anyone else has received.
  • BONUS_ROLL_TOOLTIP_TITLE - Bonus Loot
  • CHALLENGE_MODE_COMPLETED - Challenge Complete!
  • CHALLENGE_MODE_NEW_BEST - New Best!
  • CONFIRM_RESET_CHALLENGE_MODE - Do you really want to reset your challenge?
  • ERR_PETBATTLE_CREATE_FAILED - Failed to create pet-battle.
  • ERR_PETBATTLE_DECLINED - Pet-battle invitation declined.
  • ERR_PETBATTLE_IN_BATTLE - Pet-battle already in progress.
  • ERR_PETBATTLE_NOT_A_TRAINER - Must be a battle pet trainer to pet-battle.
  • ERR_PETBATTLE_NOT_HERE - Cannot pet-battle here.
  • ERR_PETBATTLE_NOT_HERE_OBSTRUCTED - Pet-battle area is obstructed.
  • ERR_PETBATTLE_NOT_HERE_ON_TRANSPORT - Cannot pet-battle on a transport.
  • ERR_PETBATTLE_NOT_HERE_UNEVEN_GROUND - Ground is too uneven to pet-battle.
  • ERR_PETBATTLE_NOT_WHILE_DEAD - Cannot pet-battle while dead.
  • ERR_PETBATTLE_NOT_WHILE_FLYING - Must be standing to pet-battle.
  • ERR_PETBATTLE_NOT_WHILE_IN_COMBAT - Cannot pet-battle while in combat.
  • ERR_PETBATTLE_TARGET_INVALID - Not a valid pet-battle target.
  • ERR_PETBATTLE_TARGET_NOT_CAPTURABLE - Creature is not a valid pet-battle target.
  • ERR_PETBATTLE_TARGET_OUT_OF_RANGE - Pet-battle target out of range.
  • ERR_PLAYER_IS_NEUTRAL - Target has not selected a faction.
  • GUILD_CHALLENGE_LABEL4 - Guild Scenario Challenge
  • GUILD_CHALLENGE_LABEL5 - Guild Challenge Mode Dungeon Challenge
  • LOOT_PASS_NEWBIE - You don't want the item at all.
  • PET_BATTLE_PVP_DUEL - Pet-battle Duel
  • PET_BATTLE_PVP_DUEL_REQUESTED - %s has challenged you to a pet-battle.
  • PET_PUT_IN_CAGE_LABEL - Put This Pet In A Cage?
  • POWER_TYPE_DARK_POWER - Sha Power
  • POWER_TYPE_GOLD_POWER - Gold Power
  • POWER_TYPE_WILLPOWER - Willpower
  • RESET_CHALLENGE_MODE - Reset Challenge
  • STARTUP_STRINGSENUM_MSG_GX_FAIL_API_VERSION - World of Warcraft requires the latest version of the DirectX Runtime to be installed. The latest DirectX runtime can be installed through Windows Update or downloaded directly from Microsoft. For more information please see http://us.battle.net/support/en/arti...te-information
  • STARTUP_STRINGSENUM_MSG_GX_FAIL_NO_DRIVER - World of Warcraft was unable to find a suitable graphics card, please check that your graphics driver is up to date and that you are not running in safe (VGA) mode. For more information please see http://us.battle.net/support/en/arti...te-information



Item Additions
Only a few items added with this patch,we only kept the most interesting ones! To see the full list, check out WoWDB.

Gems
Level Type Slot Name
90RedN/ABold Serpent's Eye
90RedN/APrecise Serpent's Eye
90RedN/ABrilliant Serpent's Eye
90RedN/ADelicate Serpent's Eye
90RedN/AFlashing Serpent's Eye
90BlueN/ARigid Serpent's Eye
90BlueN/ASolid Serpent's Eye
90BlueN/ASparkling Serpent's Eye
90YellowN/AQuick Serpent's Eye
90YellowN/AFractured Serpent's Eye
90YellowN/ASubtle Serpent's Eye
90YellowN/ASmooth Serpent's Eye

Glyphs
Level Type Slot Name
25WarriorN/AGlyph of Incite
25PaladinN/AGlyph of Mass Exorcism

Leg Armor
Level Type Slot Name
90Item EnhancementN/ALeg Armor 01 (Tanking)
90Item EnhancementN/ALeg Armor 02 (Agility)
90Item EnhancementN/ALeg Armor 03 (Strength)

Rare Quality Gear
Level Type Slot Name
450ClothSpell DPSShouldersSwampwalker Amice
450ClothSpell DPSShouldersMistborne Mantle
450ClothSpell DPSWaistSwampwalker Cord
450ClothSpell DPSWaistMistborne Cord
450ClothSpell DPSFeetSwampwalker Treads
450ClothSpell DPSFeetMistborne Treads
450LeatherMeleeShouldersSteppebeast Spaulders
450LeatherSpell SpiritFeetMistlurker Footguards
450LeatherPhysical DPSWaistSteppebeast Belt
450LeatherPhysical DPSFeetSteppebeast Boots
450LeatherSpell DPSShouldersMistlurker Spaulders
450LeatherSpell DPSWaistMistlurker Belt
450MailMeleeWaistOsul Peak Links
450MailSpell SpiritFeetEarthmover Sabatons
450MailPhysical DPSShouldersOsul Peak Spaulders
450MailPhysical DPSFeetOsul Peak Sabatons
450MailSpell DPSShouldersEarthmover Spaulders
450MailSpell DPSWaistEarthmover Waistguard
450PlateTankShouldersPalewind Shoulders
450PlateTankWaistPalewind Girdle
450PlateTankFeetPalewind Warboots
450PlateMeleeShouldersTemple Guardian Shoulders
450PlateMeleeWaistTemple Guardian Girdle
450PlateMeleeFeetTemple Guardian Warboots
450PlateSpell SpiritShouldersGoldtalon Spaulders
450PlateSpell DPSWaistGoldtalon Clasp
450PlateSpell DPSFeetGoldtalon Greaves


Spell Changes
Spell changes are here and as usual keep in mind that:

  • This is a beta, everything can change.
  • Those changes are not official, they're the result of datamining. This is not a perfect process and there may be errors.
Originally Posted by MMO-Champion
Death Knight (Forums)
Death Knight - Talents
  • Blood Tap - Now generates 2 (was 1) Blood Charges, up to a maximum of 10 (was 6). Blood Tap consumes 5 Blood Charges, up from 3.
  • Conversion - Runic Power generation is reduced by 50% while Conversion is active, up from 30%.
  • Death Siphon - Now does 6,917 to 8,039 damage, up from 1,869.
Death Knight - Major Glyphs
  • Glyph of Dancing Rune Weapon - Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%. No longer reduces the parry chance gained by 5%.
  • Glyph of Mind Freeze - Now reduces the cooldown of your Mind Freeze ability by 2 sec instead of increasing interrupt duration.
  • Glyph of Shifting Presences - You retain 80% of your Runic Power when switching Presences, up from 50%.
Death Knight - Minor Glyphs
  • Glyph of the Geist - Your Raise Dead spell summons a geist instead of a ghoul. Replaced Glyph of Blood Tap.
  • Glyph of Horn of Winter - When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry. No longer increases duration.
Druid (Forums)
  • Cenarion Ward - Now heals for 6,174 [+ 57.0% of SP], up from 4,379 [+ 40.0% of SP].
  • Force of Nature - Duration increased to 60 sec, up from 30.
  • Frenzied Regeneration - Reworked: Instantly converts up to 60 Rage into health, at the rate of 1% health gained per 3 Rage consumed.
  • Healing Touch - Now heals for 18,459 to 21,801 [+ 186.0% of SP], up from 12,961 to 15,307 [+ 130.6% of SP].
  • Incarnation: Chosen of Elune - No longer doubles Solar and Lunar power generation. Instead increases all Arcane and Nature damage done while Eclipse is active by ?%.
  • Lacerate - Now Lacerates the enemy target, dealing (28,025 + 38.6% of AP) damage, up from (14,013 + 19.3% of AP). Also, every 3 sec, the effect will deal (1,073 + 51.6% of AP) bleed damage, up from (268 + 12.9% of AP).
  • Lifebloom - Now heals for (621[ + 5.7%of SP] * 10), up from (436[ + 4.0%of SP] * 10). Now heals for 8,150 [+ 75.2% of SP] on expiration, up from 3,814 [+ 52.8% of SP].
  • Maul - New text, Use when you have more rage than you can spend.
  • Rebirth - No longer requires a Maple Seed.
  • Rejuvenation - Now heals for 4,234 [+ 39.2% of SP] and an additional 4,234 [+ 39.2% of SP] every 3 sec for 12 sec, up from 2,973 [+ 27.5% of SP] and an additional 2,973 [+ 27.5% of SP].
  • Stampeding Roar - No longer has a Rage cost.
  • Swiftmend - Now instantly heals 13,966 [+ 129.0% of SP], up from 9,806 [+ 90.6% of SP]. Now heals (13,966[ + 129.0%of SP] * 0.12) to three most injured allies within 8 yards of the initial target every 1 sec for 7 sec, up from (9,806[ + 90.6%of SP] * 0.12).
  • Thrash - Now does (17.2% of AP + 1,760) to (17.2% of AP + 2,173) damage, down from (98.2% of AP + 3,518) to (34.4% of AP + 4,344). Mangle cooldown reset now only comes from Thrash's periodic damage.
  • Tranquility - Now heals for 9,037 [+ 83.5% of SP], up from 6,345 [+ 58.6% of SP], plus an additional 1,542 [+ 14.2% of SP], up from 1,083 [+ 10.0% of SP], every 2 sec over 8 sec.
  • Wild Mushroom: Bloom - Now heals for 6,073 to 7,348 [+ 62.0% of SP], up from 4,264 to 5,159 [+ 43.5% of SP].
Druid - Talents
  • Cenarion Ward - Now heals 6,174 [+ 57.0% of SP], up from 4,379 [+ 40.0% of SP].
  • Disentanglement - Shapeshifting now heals for up to 15% of maximum health. Healing is proportional to time elapsed since this effect was last triggered, reaching its maximum after 60 sec, up from 30 sec.
  • Heart of the Wild - Now also allows Rejuvenation to be cast while shapeshifted for the Guardian Form bonus.
  • Incarnation - Now Improved Moonkin Form gains ?% increased Arcane and Nature damage while Eclipse is active, instead of double Lunar and Solar Power generation.
Druid - Restoration
  • Nature's Focus - Now also increases your chance to hit with Moonfire and Wrath by 15%.
  • Nourish - Now heals for 6,151 to 7,148 [+ 61.4% of SP], up from 4,319 to 5,019 [+ 43.1% of SP].
  • Regrowth - Now heals for 9,813 to 10,955 [+ 95.8% of SP] and another 2,361[ + 7.3%of SP] over 6 sec, up from 2,070[ + 5.1%of SP].
  • Wild Growth - Now heals for 6,930 [+ 9.2% of SP], up from 4,865 [+ 6.4% of SP].
  • Wild Mushroom: Bloom - Now heals for 6,073 to 7,348 [+ 62.0% of SP]. up from 4,264 to 5,159 [+ 43.5% of SP].
Druid - Guardian
  • Savage Defense - Cooldown removed. Now increases chance to dodge by 40% for 6 sec, instead of reducing physical damage taken.
Druid - Major Glyphs
Paladin (Forums)
  • Flash of Light - Now heals for 13,203 to 14,813 [+ 123.9% of SP], up from 7,728 to 8,670 [+ 87.0% of SP].
  • Seal of Command - No longer has a 1.5 sec cooldown.
  • Seal of Insight - No longer has a 1.5 sec cooldown.
  • Seal of Righteousness - No longer has a 1.5 sec cooldown.
  • Seal of Truth - No longer has a 1.5 sec cooldown.
  • Word of Glory - Now heals for (((4,106[ + 41.9%of SP] + 4,574[ + 41.9%of SP]) / 2) + 19.8% of AP), up from (((2,890[ + 29.4%of SP] + 3,219[ + 29.4%of SP]) / 2) + 19.8% of AP).
Paladin - Talents
  • Eternal Flame - Now heals for 1,548 [+ 13.7% of SP], up from 875 [+ 11.1% of SP].
  • Holy Prism - Now does 11,171 to 13,654 [+ 109.8% of SP] Holy damage and radiate 8,374 to 10,235 [+ 82.3% of SP] healing to 5 nearby allies within 10 yards, up from 2,911 to 3,557 [+ 114.0% of SP] damage and 2,668 [+ 85.5% of SP] healing.
  • Light's Hammer - Now does 2,513 to 3,071 [+ 24.7% of SP] damage, up from 818 to 1,000 [+ 32.1% of SP].
  • Sacred Shield - Now absorbs (5,879 + 36.6% of SPH) damage, up from (4,111 + 36.6% of SPH). Now costs 18% base mana, up from 6%.
Paladin - Protection
  • Avenger's Shield - Now does 4,039 to 4,937 Holy damage, up from 3,108 to 3,799.
  • Consecration - Now does 910 Holy damage, changed from (90[ + 2.7%of SP] * 10).
  • Holy Wrath - Now costs 5% of base mana, down from 9.4%. Now does (((61% of SPH + 4,064) + (61% of SPH + 4,537)) / 2) Holy damage, up from (((61% of SPH + 5,806) + (61% of SPH + 6,481)) / 2).
  • Shield of the Righteous - The amount you block is increased by 45% for the initial block and by 20% for any subsequent blocks for 6 sec.
Paladin - Holy
  • Beacon of Light - Your Holy Radiance will heal for 15% of the amount healed. Tooltip fix.
  • Divine Light - Now heals for for 17,677 to 19,696 [+ 165.5% of SP], up from 12,412 to 13,829 [+ 116.2% of SP].
  • Holy Insight - Increases your chance to hit with Holy Shock, Judgement, and Denounce by 15%.
  • Holy Light - Now heals for 9,322 to 10,386 [+ 87.2% of SP], up from 6,580 to 7,331 [+ 61.2% of SP].
  • Holy Radiance - Now heals for 3,776 to 4,615 [+ 37.2% of SP], up from 2,682 to 3,278 [+ 26.1% of SP].
  • Holy Shock - Now heals for 6,261 to 6,782 [+ 57.8% of SP], up from 4,396 to 4,762 [+ 40.6% of SP].
  • Light of Dawn - Now heals for 2,027 to 2,258 [+ 18.9% of SP], up from 847 to 944 [+ 13.3% of SP].
Paladin - Retribution
Paladin - Major Glyphs
  • Glyph of Double Jeopardy - Judging a target increases the damage of your next Judgment by 20%, but only if used on a different second target. Tooltip fix.
  • Glyph of Mass Exorcism New: Reduces the range of Exorcism to melee range, but causes damage to all enemies within ?? yards of the primary target.
Hunter (Forums)
  • Stampede - Now has a 10 min cooldown, up from 30 sec.
Hunter - Talents
  • Binding Shot - Now has a 3 sec stun in PvP, down from 5 sec.
  • Readiness - When activated, this ability immediately finishes the cooldown on all Hunter abilities with a base cooldown less than 6 minutes.
Hunter - Major Glyphs
  • Glyph of Deterrence - Now increases the damage reduction granted by Deterrence by 20%, instead of decreasing cooldown.
Hunter - Minor Glyphs
  • Glyph of Aspects - New: Each time you activate a new Aspect, an animal companion representing that Aspect will follow you for 15 sec.
Mage (Forums)
  • Flamestrike - Now does 213 to 261 [+ 25.9% of SP] Fire damage, up from 178 to 218 [+ 21.6% of SP].
  • Ice Lance - Now does 352 to 449 damage, down from 389 to 496.
Mage - Talents
  • Frost Bomb - Duration decreased to 5 sec, down from 6 sec.
  • Incanter's Ward - New passive added: Increases spell power by 8% and regenerates 1% mana every 2 sec. This effect is deactivated while Incanter's Ward is on cooldown.
  • Temporal Shield - This spell is usable while stunned, frozen, incapacitated, feared or asleep.
Mage - Frost
  • Brain Freeze - Now also grants the next Frostfire Bolt 25% additional damage.
  • Fingers of Frost - Your successful Frostbolts and Frostfire Bolts have a 12% (was 15%) chance, your successful Frozen Orb hits have a 20% (was 35%) chance, and your successful Scorches have a 8% (was 10%) chance to grant you the Fingers of Frost effect.
  • Frozen Orb - Now also grants the mage 1 charge of Fingers of Frost when it first reaches a target.
Mage - Major Glyphs
  • Glyph of Fire Blast - Your Fire Blast and Inferno Blast spells now also spread Living Bomb, cause Frost Bomb to instantly explode, and cause Nether Tempest to instantly fire its secondary damage at all nearby targets.
  • Glyph of Spellsteal - Spellsteal now also heals you for 3% of your maximum health when it successfully steals a spell, down from 10%.
Monk (Forums)
  • Blackout Kick - Additional damage now over 6 sec, down from 8 sec.
  • Expel Harm - Now costs 6% of base mana, up from 2%. Now has a 10 yd range, up from melee range.
  • Fortifying Brew - After Fortifying Brew ends, you will be healed for the amount abosrbed.
  • Jab - Now costs 6% of base mana, up from .5%.
  • Stance of the Fierce Tiger - Text removed: Allows use of abilities under jurisdiction of the White Tiger, such as offensive damage abilities.
Monk - Talents
  • Charging Ox Wave - Now knockbacks everyone in a 40 yard range, up from 5.
  • Dampen Harm New: You dampen the damage from the most harmful attacks done to you. The next 3 attacks that deal damage equal to 10% or more of your total health are reduced in half. 1 Chi, Instant cast, 30 sec cooldown.
  • Healing Elixers New: Anytime you drink from a Brew or Tea, you gain 10% of your total health. This effect cannot occur once every 15 sec.
  • Momentum - Everytime you Roll or Chi Torpedo, your movement speed is increased by 25% (was 30%) for 10 sec. Stacks up to 2 times.
Monk - Brewmaster
Monk - Mistweaver
Monk - Windwalker
  • Fire Blossom - Renamed to Spinning Fire Blossom.
  • Muscle Memory - Reworked: Your Jab now generates an additional Chi.
  • Summon White Tiger Statue - No longer has Tiger's Lust (On-Click Effect) - Increases the damage done by the ally and the Monk by 15% for 6 sec. Limit 2 charges per statue.
Priest (Forums)
  • Binding Heal healing has been increased by 42%. Now scales from 112.4% of Spell Power, up from 78.9%
  • Flash Heal healing has been increased by 42%. Now scales from 164.2% of Spell Power,
  • Power Word: Shield base absorb has been increased by 42%.
  • Prayer of Mending healing has been increased by 42%. Now scales from from 57.1% of Spell Power, up from 40.1%.
  • Renew healing has been increased by 42%. Now scales from 25.9% of Spell Power, up from 18.2%
Talents
  • Cascade base healing has been increased by 120%. Now scales from 261.3% of Spell Power, up from 234%.
  • Divine Star base healing has been increased by 120%. Now scales from 65% of Spell Power, up from 58.5%.
  • From Darkness, Comes Light now also procs from Spirit Shell
  • Halo base healing has been increased 120%. Now scales from 391.1% of Spell Power, up from 351%.
Holy
  • Circle of Healing healing has been increased by 42%. Now scales from 46.7% of Spell Power, up from 32.8%.
  • Divine Hymn healing has been increased by 42%. Now scales from 54.1% of Spell Power, up from 77.1%.
  • Greater Heal healing has been increased by 42%. Now scales from 219% of Spell Power, up from 153.8%.
  • Heal healing has been increased by 42%. Now scales from 102.4% of Spell Power, up from 71.9%.
  • Lightwell base healing has been increased by 42%.
  • Prayer of Healing healing has been increased by 42%. Now scales from 67.1% of Spell Power, up from 47.1%
Discipline
  • Divine Fury (New) - Increases your chance to hit with Penance, Smite, and Holy Fire by 15%.
  • Penance healing/damage has been increased by 42%. Now scales from 63.5% of Spell Power, up from 44.6%.
Rogue (Forums)
Rogue - Assassination
  • Seal Fate - Now only works when you critically strike with a single-target attack.
  • Venomous Wounds - Now has a 75% chance to deal additional damage, up from 60%. Garrote will not trigger this effect if the enemy is also afflicted by your Rupture.
Rogue - Minor Glyphs
  • Glyph of Disguise - When you Pick Pocket a humanoid enemy, you also copy their appearance for 5 min. Your disguise will unravel upon entering combat.
Rogue - Major Glyphs
  • Glyph of Cheap Shot - Reduces the Energy cost of your Cheap Shot by 50%. Replaced Glyph of Rupture.
  • Glyph of Stealth - Reduces the cooldown of your Stealth ability by 4 sec. Replaced Glyph of Shadow Dance.
  • Glyph of Shiv - Reduces the cooldown of your Shiv ability by 2 sec. Replaced Glyph of Slice and Dice.
Shaman (Forums)
  • Chain Heal healing has been increased by 42%. Now scales from 49.8% of Spell Power, up from 35%.
  • Healing Rain healing has been increased by 42%. Now scales from 14.1% of Spell Power, up from 9.9%.
  • Healing Surge healing has been increased by 42%. Now scales from 113.5% of Spell Power, up from 79.7%.
Talents
  • Healing Tide Totem healing has been increased by 42%. Now scales from 48.4% of Spell Power, up from 34%.
Restoration
  • Earthliving Weapon healing has been increased by 42%. Now scales from 8.3% of Spell Power, up from 5.8%.
  • Greater Healing Wave healing has been increased by 42%. Now scales from 137.7% of Spell Power, up from 96.7%.
  • Healing Wave healing has been increased by 42%. Now scales from 75.6% of Spell Power, up from 53.1%.
  • Riptide healing has been increased by 42%. Direct healing now scales from 33.9% of Spell Power, up from 23.8%. HoT now scales from 16% of Spell Power, up from 11.3%.
  • Spiritual Insight now also increases your chance to hit with Lightning Bolt, Lava Burst, and Flame Shock by 15%.
Glyphs - Major
  • Glyph of Chaining now increases the jump distance of your Chain Heal by 50% instead of doubling it.
Warlock (Forums)
  • Corruption now replaces Malady.
  • Fel Flame now increases the duration of Corruption by 6 sec.
  • Shadow Bolt damage has been increased by 40%. Now scales from 175% of Spell Power, up from 125%.
  • Soul Fire damage has been increased by 40%. Now scales from 175% of Spell Power, up from 125%.
  • Twilight Ward base absorb has been increased by 200%. Scaling unchanged.
Talent
  • Burning Rush now drains 3% of your maximum health per second, down from 5%.
  • Mannoroth's Fury now increase the radius of all AoE spells instead of just non-talent ones.
Destruction
Demonology
  • (Designer Notes) - Demonology's DPS rotation is being adjusted. In the end it will do just as much as Affliction/Destro. Don't panic.
  • Shadowflame is now Breath of Gul'dan - Targets in a 10 yard cone in front of the caster take 1,015 to 1,122 Shadow damage and are afflicted by Shadowflame. (Shadowflame - Reduces movement speed by 30% and deals 1,284 [+ 20.0% of SP] Shadowflame damage over 6 sec. Generates 10 Demonic Fury every time it deals damage.)
  • Hand of Gul'dan now lands after 1.5 sec, down from 2.5 sec. Now applies Shadowflame to all enemies within 6 yards instead of Guldan's Grasp.
  • Metamorphosis now disables the use of damage over time spells.
  • Molten Core (Passive) - When your Shadow Bolt and Demonic Slash abilities are used on a target afflicted with Shadowflame, you have a 30% chance to trigger Molten Core. (Molten Core - Reduces the cast time of your Soul Fire ability by 50%.)
Affliction
Glyphs - Major
  • Glyph of Demon Hunting now reduces damage taken by 10%. Up from 5%.
  • Glyph of Lash of Pain replaced with Glyph of Doom - Teaches you the ability Doom. (Doom - Inflicts impending doom upon the target, causing ((1,068 + Spell Power) * 4) Shadow damage over 60 sec. Replaces Corruption.)
  • Glyph of Shadowflame now increases your Shadowflame's slow by 30%, but Hand of Gul'dan and Breath of Gul'dan no longer have charges.
Warrior (Forums)
  • Berserker Stance now increases damage done by Whirlwind and Cleave by 30%, up from 20%.
  • Disarm now disarm the enemy weapons and shield instead of just the main hand weapon.
Talent
  • Dragon Roar now deals 180 damage, down from 200 damage. Dragon Roar is always a critical strike.
Protection
  • Shield Block now blocks every melee attack for 6 secs instead of just the next melee attack. These blocks can be critical blocks.
  • Ultimatum (New) - Your Devastate has a 30% chance to make your next Heroic Strike or Cleave cost no Rage.
Glyphs - Major

Site Navigation