MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-12-21 09:48 AM

Diablo III Holiday Gift Guide, RoS Digital Deluxe and CE Clarifications, Pre-Purchase of RoS Affecting Live Accounts - Resolved

State of the Meta, Missing Beta Keys, Blue Posts, Legends of Hearthstone W8

Patch 5.4.2 Hotfixes: December 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Items

Blue Posts
Originally Posted by Blizzard Entertainment
Flying and Gameplay
Using a flight path to automate travel between predetermined travel points isn't an argument to remove the need to be on the ground and work toward objectives through combat and exploration in a dangerous/challenging environment.

These things are not linked just because a flight path is "flight".

This is a problem they need to fix. Gameplay should not only exist in raids and Arena.
Both of which don't allow flying.

Not because the mobs don't hit hard enough but because it's easy as hell to skirt around their aggro range and not aggro them in the first place.
I've seen this response more than a few times, and it falls into the same line of reasoning. "Because I can put thought and effort into potentially avoiding "unnecessary" combat, those combat situations shouldn't exist." The same could be said of almost any content or mechanic or system, but it isn't a good argument for its removal as a part of the game.

Well of course not they are both very small environments that teams enter to work toward a common goal and therefore share nothing with the wide open world of wow where we used to be free to explore by every means possible.

So being able to fly in AV wouldn't make it easier to fly over combat to capture objectives? Being able to fly in a raid wouldn't trivialize encounters and remove the need to progress through the content, fly to the last boss, etc.? You can quest in a group of people, does that then negate your desire to fly and trivialize outdoor content?

I think you guys are missing the point that you still do have to fight. GC didn't want people swooping in on prison cages, but you need keys to open them which require you to kill mobs.
I think you'd appreciate more variety in your quests than kill collections. (Blue Tracker / Official Forums)

Subrace Fan Art
Shoc put together some nice subrace mockups on the forum recently. Keep in mind this is just fan art!



Subraces in WoW
What do you think about adding subrace options to WoW? Keep in mind that time spent creating new textures and model tweaks for this would take away from the time spent on other art. The same applies for any lore and in game story that could be created to go along with them.

It appears Chris Robinson (Senior Art Director) took a look and liked the idea, with custom skins being something that he would like to see one day as well.

Other than that, the latest we have heard about subraces from the developers was in an interview:

  • The team has talked about more customization, such as sub races, for a long time. Some would require different models with different textures. A good way to give players access to the different races would also be required. Perks for the different sub races might also be interesting.

We also saw a mention of subraces a year or so ago in another interview:

  • Q: Recently in Twitter Ghostcrawler mentioned the possibility of making subraces such as Maghar orcs and Wildhammer dwarfs available with the player character model updates, how high chance is there that this would also allow us to play as Broken or Taunka?
  • A: If we ever opened up more races, I suspect we'd be pretty liberal about it, but to be clear, that feature is no more than a twinkle in some designer's eye at this stage.

Share your opinion and ideas on how to unlock subraces in the comments!


Curse Premium Membership Now Includes a Free Game From GOG.com
Curse Premium Members now can get their choice of one of GOG's most popular titles for free. This offer applies to all current Premium members and all new Premium subscriptions purchased between now and December 31, 2014.

If you are already a premium member, you can claim your free game anytime by following the steps on this page.

If you aren't already a Curse Premium member, you can still sign up to take advantage of the new free game offer!



by Published on 2013-12-20 11:51 AM

Reaper of Souls™ Unleashed on March 25, 2014 – Prepurchase Now

Open Beta Next Year, Common Situations with the Three Resources, Weekend Tournaments

Patch 5.4.2 Hotfixes: December 19
One hotfix that didn't make the list today is an increased droprate on Rotten Helper Box.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Ka'roz the Locust's Hurl Amber ability will now form a pool of Caustic Amber at the target's feet 3 seconds after targeting them. The timing was less predictable previously and varied based on the targeted player's distance from Ka'roz.
      • [Requires a realm restart.] Effects transforming a player's appearance should no longer prevent them from being able to interact with a defeated Paragon.

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Story
We are invested (emotionally and otherwise) in all of the above. It's about the various stories that we want to tell (and make the most sense) and the gameplay that goes with it. One thing I've come to know over the years is that no matter which side you're on, if you disagree with the story or don't connect with it, there's a strange assertion that the developers just didn't care enough (or as inferred in the original post care too much). This assertion is not true. It's all perspective and personal opinion.

That said, we do pay attention to the concerns people have and do try to be sensitive to those concerns and address them when we can.

Then why yet another major Orc story arc? There are other races in this game.
You're assuming a lot and understandably so. I mean, if you look at the image, it's a bunch of orcs, right? But the story has never been just about the orcs and Warlords also will be highlighting a bit more about the draenei and even shedding a bit more light on blood elf paladins. The thing is, as always, it's a story about Azeroth and the heroes and villains that live (and die even) as a part of its ongoing history.

For the question about the Alliance and "Captain America", keep in mind, the Alliance are going THROUGH the portal to take it to the Iron Horde directly. They're not planning to sit it out and wait until things get too bad first. Since I don't write or develop the story, I can't comment on the difficulty of developing the Alliance story directly. As a writer myself though, I think that writing any story is about really feeling connected to it and taking it where you want it to go. So, good or evil doesn't affect the difficulty in writing it necessarily. It's about making it work in the right context that is consistent to the personalities of those characters. It's putting yourself in the "What would Jaina do if?" etc. mindset.

And why just Blood Elf paladins? Humans are the original Paladins and how much attention do Alliance Paladins get? Argents have got more Paladin attention than the Alliance ones. What happened to the Alliance Silver Hand? Why do we not have Paladin military leaders like we used to such as Uther, Tirion, and Turalyon?
Because there is a lot of information out there already about how the Light works for other paladins. Blood Elf paladins have a different relationship (if you will) that still needs to be explored.

I'm still seeing a lot of supposition about what the developers do and don't do. I'm not going to be able to convince you otherwise, but I can assure you, they aren't developing in a myopic story bubble. Again though, I understand that the opinions people have are subjective and respect where those suppositions and opinions are coming from.

Everyone has a favorite story they want told. We can't do them all at once, but we'll get to as many as we can and have no plans to slow down. (Blue Tracker / Official Forums)

Reaper of Souls™ Unleashed on March 25, 2014
It looks like the Digital Deluxe edition of Reaper of Souls will also include 3 Hearthstone booster packs, but this isn't mentioned in the blog post.
Originally Posted by Blizzard (Blue Tracker)
On March 25, the crusade against death itself charges forth with the launch of Diablo III: Reaper of Souls for Windows and Mac. Prepare for the onslaught today by prepurchasing the expansion digitally on Battle.net.


Whether you plan to immediately don the armor of the new Crusader character or take your current hero directly into Act V, Reaper of Souls will bring you updated loot rewards, all-new class skills and abilities, game-changing features like the Mystic and Adventure Mode, and highly replayable content in the form of Bounties and Nephalem Rifts.

You also have the option to prepurchase the Digital Deluxe Edition, which contains a wealth of in-game goodies: a collection of exclusive helm- and weapon-transmogrification recipes to distinguish your hero among the champions of Sanctuary; a loyal Spectral Hound minion to keep your adventurers company on their epic journeys; three additional character slots to accommodate new heroes; an in-game Treasure Goblin companion pet for World of Warcraft; and an assortment of Crusader-themed Battle.net portraits and Malthael-themed decals for StarCraft II.

Here, have a look for yourself:


Players who prepurchase the Digital Deluxe Edition will receive their in-game items with the launch of the expansion on March 25, though some items may arrive beforehand, so keep an eye out for early deliveries.

If you're looking for even more loot, the Reaper of Souls retail-exclusive Collector's Edition comes fully equipped with all the in-game goodies from the Digital Deluxe, plus a range of premium collectible items:

  • Malthael mouse pad, bearing the impenetrable visage of the Angel of Death
  • Hardback Collector's Edition art book, chronicling the game's artistic development
  • Behind-the-scenes Blu-Ray/DVD two-disc set, featuring in-depth interviews with the development team and members of the Diablo III community

The Standard Edition is available for $39.99 USD and the Digital Deluxe Edition is available for $59.99 USD. If you choose to preorder the Standard Edition and later want to upgrade to the Digital Deluxe Edition, you'll be able to do so for $20. The Collector’s Edition is available only at select retail locations for a suggested retail price of $79.99. A limited number of Collector's Editions will be available and they're expected to sell out quickly, so be sure to lock in your preorder with your local retailer as soon as possible.

For more information on the March 25 release of Reaper of Souls for Windows and Mac, check out the official press release, or visit the Reaper of Souls game page to learn more about the expansion and secure your digital copy. Also, be sure to keep an eye on www.diablo3.com for updates on the launch of Diablo III: Ultimate Evil Edition on the PS4.

Until then, we'll see you in Sanctuary!

*When you prepurchase Diablo III: Reaper of Souls digitally via Battle.net, you will be able to download an encrypted version of the game client prior to the launch date. The expansion content will be unlocked and available for play on March 25, 2014.

Hearthstone Open Beta Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We hope you’ve been having fun testing out the latest beta patch for Hearthstone—this update brought with it a bunch of bug fixes, some card changes, and the new Ranked Play system. Some of these updates were significant code changes, so we expect that some things will break, and we will also need your help to identify what’s still in need of fine-tuning. One other thing to mention is that we’ve been making great progress on improving server stability, but there are still a few things that have come up that we want to fix before we leave the closed beta phase.

With all of that said, we believe the right thing to do for the game is to not rush it out into open beta, but to instead hold onto it a little longer to make sure it’s ready for wider testing. At BlizzCon, we mentioned that we hoped to get the game into a state where it’s ready for open beta this month, but we’re just not quite there yet. The development team has been working hard to get this out before the end of the year, but our highest priority is that Hearthstone has an awesome launch when all gates are lifted and everyone can download it and play at the same time.

We’re close to the open beta—very close. And to enter this final part of our beta phase, we need your help. Keep trying out new decks, reporting bugs, and giving your feedback on our forums. That’s the best way you can help the team get Hearthstone into everyone’s hands as soon as possible.

We have some other news to share too. As of today, we have sent beta invites to everyone who opted in to the Hearthstone closed beta test prior to Monday, December 16. If you opted in before that date and have not yet received an invite email, check your spam folders or different email tabs to see if you invite may have ended up in an unexpected location. If you still can’t find your Hearthstone beta invite, don’t worry! We’re putting together a list of all Battle.net accounts that opted in to the Hearthstone beta test and did not claim their beta key. These accounts will be flagged for beta access within the first few weeks of January.

Opt-ins for the closed beta test will end on January 7; we plan to invite everyone who opts in by that date to the closed beta test at some point before the open beta begins. So keep playing, testing, and amassing your Hearthstone collection, as we do not plan on performing another card data wipe.

Thanks for your patience and enthusiasm. Hearthstone would not be as far along as it is without your helpful feedback. Please continue to let us know what you like and what you think needs a little more work.

And if you haven’t opted in to the Hearthstone closed beta test, you can do so here.
by Published on 2013-12-19 11:55 AM

Design a Legendary - Part 3 VOD Now Available, Qualifications for RoS Beta Invite, J!NX Holiday Sale, Edriel's RoS Suggestions

Patch 4243 Now Live, Disenchant Timeframe for Updated Cards, ManaCast Episode 16

Warcraft Movie Cast Announcement
Legendary announced that Daniel Wu and Clancy Brown will also be joining the Warcraft movie cast. Daniel Wu recently appeared in Europa Report and Clancy Brown regularly appears in and does voices for TV shows. It isn't his first time working on a Warcraft project though, as he was Thrall in the cancelled Warcraft Adventures: Lord of the Clans game.



Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Music
Is there going to be any new music in WoD? I find it surprising that nobody has asked this question. I love the music in the game and wondering if they've kept up to the scale and quality of previous expansions.
As always, you can expect some new music in the expansion. I couldn't answer as to how much yet, but if you look back over the years, you'll see that we've added many hours of music on a fairly consistent basis. Also, being able to see the Draenei and Karabor in a new light should be illuminating to the auditory system. We'll do what we can to provide any sneak listens or insights we can along the path to the release of the expansion. (Blue Tracker / Official Forums)

Warlords of Draenor Timeline
I guess im bothered that actions in this past, wont affect present day. it's considered "separate".
Iron Horde orcs are pouring through the Dark Portal into your home. It will absolutely be affecting your present day... and you were just starting to make a sandwich. Jerks. (Blue Tracker / Official Forums)

Legendary Cloak Effort
The point of this thread is to state.... this is by far the most complcated time consuming Legendary ever in this game.
Hah, well thanks for laying it out visually. I think we like how it worked out in essence, ultimately having something for even the LFR player to work toward over a long period of time is a great goal to have for people. Definitely a lot of lessons learned on how we can make steps feel less grindy, and maybe make the experience more cohesive. But having that kind of Legendary doesn't necessarily preclude us from also having a Legendary that's maybe class specific and more of a personal challenge like Fangs, or something like the Warlock green fire quest. We don't think it necessarily has to be one or the other. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
That's an answer to a different question. Currently spirit does nothing for mage, but something for SPriest.
We allowed the Shadow conversion in a weak moment, but they had alternatives. Balance and Elemental did not. (Source)

Why the sweeping itemization changes for WoD? Lack of Agi/Str on secondary pieces halves the power.
So we double the amount of attack power on an item? That's an easy tweak, not a reason to dislike the system IMO. (Source)
AGI also increases crit. Without AGI on 1/3 of equipment this a major loss in effectiveness.
Or we could just boost crit chance. Again, these seem to be easily solved details and not a reason to reject the design. (Source)

Unsure you're best to ask this, but: Will all of Draenor be explorable (achievement-wise) at expansion launch? Or not til 6.1?
All at launch. Is this related to flying? (Source)

So since healer armour will be shared with dps, will the "Bonus" random stats affect healers too? Multistrike, cleave, etc.
Yes. (Source)
is the cleave stat going to affect healers and the way they heal?
The idea is it could heal nearby targets like the SoO trinket. (Source)

Simple question. Will secondary stats be random on gear in WoD too? Chest of Awesome always has haste + mastery off 1st boss?
For a raid boss drop, the secondary stats will likely be the same every time. May not be the case of other sources of loot. (Source)

Are Dodge and Parry getting rolled into Armor specifically as a stat?
No. Tanks will have a fixed amount of dodge and parry, perhaps with CDs or procs that buff it temporarily. (Source)

Hearthstone Beta Patch 4243
Hearthstone had another small patch this week with some bug fixes and mana cost increases for Mage cards that Freeze.



Dark Legacy Comics #420
DLC #420 has been released.

by Published on 2013-12-18 02:42 PM

Travis Day on Magic Find, RoS Beta Known Issues, DamienJohn's Advanced Tooltips Suggestion

Hearthstone Beta Patch 4243 - Mage Nerfs, Bug Fixes; Interview with Muffinsssss

Patch 5.4.2 Hotfixes: December 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Priest (Forums / Skills / Talent Calculator)
    • Discipline
      • Resolved an issue that caused Power Word: Barrier's damage reduction effect to not apply properly to players under various conditions.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Melee damage from the Paragons should now be more consistent and less likely to spike.
      • Ka'roz the Locust's Hurl Amber ability should no longer target players that have mutated into an Amber Scorpion.
      • Resolved an issue where Xaril the Poisoned Mind was not using Toxic Injection on the raid as soon as he joins the fight.
  • Terrace of Endless Spring
    • Terrace of Endless Spring now only has an item level requirement of 470 to be eligible to queue on Raid Finder difficulty. The additional requirement for a character to have completed Heart of Fear first had been removed.

Connected Realms Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Future Connections

12-17: Crushridge and Anub'arak/Chromaggus/Garithos/Nathrezim/Smolderthorn have been temporarily delayed due to some additional work that's needed to complete the connections. We will provide an update on when this realm is rescheduled.

We will be connecting the realms listed below on Monday, December 23rd during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Anetheron and Magtherdion/Ysondre
  • Darrowmere and Windrunner
  • Demonsoul and Coilfang, Dark Iron, and Dalvengyr
  • Draka and Suramar
  • Velen and Eonar

We will be connecting the realms listed below on Friday, January 3rd during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Akama and Dragonmaw
  • Executus and Kalecgos
  • Galakrond and Blackhand
  • Shandris and Bronzebeard
  • The Forgotten Coast and Balnazzar, Gorgonash and Warsong
  • Undermine and Anvilmar

*​Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Blue Tweets
Originally Posted by Blizzard
Character
Would love an explanation about what value you believe repair costs have, or lesser charms. Forced value much?
Repair costs make death and gold have some relevance rather than letting you ignore them. (Source)
Lesser charms let players progress their character on non raid nights. (Source)

Items
And just OHs? What about 2Her uses? Will they not miss with white attacks? I'd say make everyone hit 100% now to be fair.
Why? Their damage is balanced around how much hit they use today. The goal is to remove hit gearing, not to buff some melee. (Source)
(That wasn't intended to be trite. I'm interested in the discussion.) (Source)

- best wishes and thanks for you efforts. As to gearing will enchants/gems change with gear and change to off-spec?
Enchants and gems will not swap. Only Agi, Str and Int on armor and set bonuses will swap. (Source)

Isnt not being able to use gear before you get other pieces worse than having to reforge your gear to be able to use it?
Overall no, because reforging can affect every piece while your scenario might affect only a couple. (Source)
Now set bonuses can mess with that, which I tried to address in another recent tweet. (Source)
having to work to make a piece right is fun for some. If it isn't they don't have to.
That's like saying you don't have to equip bracers though. There is too large a penalty if you don' participate. (Source)

Are we going to see any changes with tier pieces? Too many classes on a token, set bonuses that feel needed so you can't break
We discuss that a lot but don't have any changes to announce. The latter particularly feels bad to me. (Source)
It gets into that whole space of having gear in your bag that you aren't wearing. (Source)
We've discussed smaller sets, larger sets, sets that can be made in different ways, and so on. Nothing final though. (Source)
And do remember, our goal is not to let players gear up as fast as possible. Many suggestions seems to have that goal. (Source)

since hit and expertise are going away, what's the point of removing reforging TOO?
It would still feel mandatory but for even less of a benefit than it provides today. (Source)

Strength is now just agility on plate, why not merge them?
There is benefit in knowing that if you're a DK, look for Strength as well as being able to have some items only for DK/war/pally. (Source)

or will every (for example) Paladin T17 helm have identical secondary stats?
Yes. The variation can come from Warforged, sockets and tetiary stats. (Source)
Will tier pieces inherit Warforged/socket/tertiaries from their token? Or added at turn-in?
Not sure yet. It's possible the tier pieces will have no random qualities. (Source)

Russian and European Players to Meet in Battle!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The winds of change are blowing across World of Warcraft’s European Arenas and Battlegrounds. As the next step in what we started with Patch 5.4 and its changes to region-wide matchmaking, Russian and European players will soon be able to face off against each other.

Every player queuing for a Battleground or Arena will still join a team with players from realms with the same language designation – German with German, English with English, and so on. However, this change means that now a Russian-speaking team might be pitted against a team from anywhere in Europe.

Russian players will still be able to join a cross-realm group with their RealID friends from European realms, and queue with them for Battleground and Arena matches.

And finally, so you’ll know who cut you down just as you were capping that flag – players using non-Russian clients are now able to see character names in Cyrillic.

Heroes Development Team Q&A
The Heroes team did a Q&A session on Twitter yesterday. You can find a recap of the important points below:

Blizzcon
  • The line at Blizzcon kept getting longer and longer as time went on, which surprised the team. They had no idea it would get so much attention.
  • Cursed Hollow and another map without tributes were the first maps added, but most people didn't enjoy the map without tributes.
  • Haunted Mines was a last minute addition right before Blizzcon, but the team really did a good job making it quickly.
  • The Blizzcon build is just a small fraction of what the team has been experimenting with.
  • The team showed the talent system at Blizzcon, which they hope will add a lot of depth to the game.
  • There will be more variants of the existing maps, as well as some new map types.
  • There will be at least a few more heroes like Abathur that are different and interesting to play.
  • Since Blizzcon, the team has been adding new skins, new maps, new heroes, new talents, a social system, custom lobbies, replay viewer, a system for rejoining games, a more competitive experience, and more.
  • Some people at Blizzcon said that just jumping in to the demo was overwhelming, so a new user experience is also being worked on as well.

Heroes and Other MOBAs
  • Heroes is different from a standard MOBA.
    • Heroes will use map design to change how you play the game. You will evaluate the map, allied heroes, enemy heroes, and then that will change what talents you want to take. This will add a lot of variation and depth.
    • All of the heroes from multiple Blizzard games coming together is also something different.
    • The games will also have shorter (~20 minute) games, which feels better than longer and slower paced games.
  • Some MOBAs are hostile to new users, but Heroes will take steps to address that.
    • Heroes will have shorter games, which will allow new players to lose faster and be less angry at the outcome.
    • There are team experience points, so your hero doesn't end up far behind everyone else.
    • There aren't any kill stealing, as killing enemies is good for everyone on the team.
    • Players can also take advantage of AI and training modes.
    • Toxic behavior in the community is a possibility, so that will be addressed if it is an issue.
    • The heroes are fun to play, even if you are losing!
  • Heroes has an interesting way to handle leveling:
    • Heroes doesn't have any gold, just shared experience for the team.
    • Leveling gives you access to more talents.
    • Anyone on your team that is near a kill will earn experience for the team. This allows for a lot of map objectives and cross map movement, as you can go and help someone in another lane without worrying about losing experience as long as someone is still in your lane near the fights.
    • Just having someone in every lane will earn the maximum experience possible. Abathur can still contribute experience to his team, even if he is off by himself in a lane.

Gameplay
  • The Dragon Knight on the Dragon Shire will be able to kick enemy heroes far away, move very quickly, and has some cool visuals, but it has a limited duration. There are other fun map mechanics like this.
  • There are a few options for dealing with disconnected players. If you disconnect from a game, you will gain nothing from it, including currency. If you disconnect too often, you will earn less from future games. If you actually disconnect from a game, you can rejoin if you can reconnect. AI will take over for players that go AFK. Hopefully there won't be any incentive to disconnect with a short game.
  • The Ultimate breakpoint at level 10 and Storm powers at level 20 is being discussed. People who like it say that it creates strategy, giving the team that is level 10 around 30 seconds to take advantage of this and attack or do something. The other team might back off to avoid the unbalanced fight. If the level gap is too big things may not be fun for the team that is behind, but you can outstrategize the other team even if you are behind. It hasn't been a big problem in fairly balanced games.
  • Some talents are more generic and shared between multiple heroes, but some will have talents that are unique to them. Abathur is one example of a hero that needs unique talents. More talents will be added over time. If there are too many talents in the future, the team can scale the number back down. Some of the unique talents will have unique art as well. Sergeant Hammer will pilot the siege tank, which has different art for the Hover Siege talent.

Esports
  • Heroes becoming a competitive esport will be up to the players. It will have all of the tools needed, and be a competitive game, but beyond that it is up to players. The time limit will also help to keep the game competitive.
  • Heroes will have an Observer mode, similar to Starcraft, as it is built on the same technology.
  • A map editor will be added, but it isn't clear when it will be ready. The team is passionate about giving the community tools to make maps or mods.
  • Heroes is about a great gameplay experience right now, but as they continue working on the game they will take a look at the experience of watching the game. Physics on environmental objects and deaths is one fun addition they have made.

Misc
  • The game is being internally tested now, so beta is coming "Soon™" (when it is ready).
  • Characters from Lost Vikings and other older games will be added. Almost everyone at Blizzcon was asking about Lost Vikings, so design work for characters from that game was started after Blizzcon.
  • Heroes will have emotes, including dancing.
  • Heroes will have a Mac client.
  • The universes crossing over will be fun, so you could have a Demon Hunter in a Hunter skin from WoW, or Nova with a Amazon skin, or Stitches with an Infernal skin.


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