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by Published on 2013-01-08 06:51 PM

Blizzard Store: Swift Windsteed Mount Now Available
The Swift Windsteed is now available for 25 USD on the US store and 20 EUR on the EU store.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Take the reins of one of Pandaria’s most majestic and rare beasts, the Swift Windsteed, and it is said that good fortune will follow. Dart across the heavens on a silver cloud as fast as your riding skill allows. Once purchased from the Blizzard Store, the mount will be available to all present and future World of Warcraft characters for a single Battle.net®account.



by Published on 2013-01-08 09:04 AM

Patch Information in "the Next Few Days", Constructive Threads, Diablo 3 Music Video

Patch 5.2 - New Spell Animations
Patch 5.2 adds several new spell animations for Monks, Rogues, and Warlocks.



Blue Posts
Originally Posted by Blizzard Entertainment
Patch 5.2 Transmogrification Restrictions
Yup, we're hoping to allow you to transmogrify items that share animations, like polearms and staves, so main hand/one hand won't be an issue any more once this goes live. Still aiming for 5.2 as far as I know. (Blue Tracker / Official Forums)

LFR Loot System Feedback
Your first point: With a NEW system, one would expect an UPGRADE, at least I do that and I do NOT view going from one bad system to another bad system as an upgrade, I'd rather see those work-hours spent by Blizzard in some other area that needs it more.
The personal loot system wasn't made so that you'd gear up faster than before. Its function is to avoid the drama that ensued at times during Dragon Soul's LFR (such as a player needing on an item only to then try to sell it to the people that genuinely needed it and make profit off it).

So, on the long run, you're bound to see repeated items as you gear up, just as in the past you'd see that particular item drop a thousand times before the one you really wanted even appeared.

On this case, though, if the item you really want finally drops, you won't have any competition, it'll be yours, no matter what. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
but new 5 mans would also give something to do on non-raid days that's an alternative to dailies :-)
We love new dungeons. There isn't infinite time every patch and if we only do 1-2 dungeons at a time, players get sick of them. (Source)

you think Gorefiend's Grasp is fine? MassGrip, SolarBeam, RoF, Smoke Bomb -> win, thats about bring the player not the class..
Comp matters a lot in Challenge Modes, but you can get gold as any class (just perhaps not world first). (Source)

so when are we getting a toc style raid again?? no trash just bash with complex pvp esque fight, most fun in a raid ever
The PvP fight was interesting (ditto with the Magister's one). It was either most loved or most hated. (Source)

do you guys feel that lfr gives loot often enough with the current system? Yesterday was my first loot in over a month.
The numbers work fine overall. I do wish there was a fix for perennially unlucky players, which couldn't be exploited. (Source)

I hadn't considered getting into lfr later on being hard. Good point.
I'd be surprised if it's hard. I bet LFR could fill a Molten Core group reasonably quickly. (Source)

linear progression was the worst idea you ever could return to.. you leave behind lots of alt-players and returners.
We understand that. But the alternative is that other players feel their accomplishments have no meaning if rapid catch up exists. (Source)
Which players? Not the majority. I think you're seeing the tree and not the forest on this one.
We heard it a lot in LK and Cataclysm, and we could infer it a lot from what players were doing even if they didn't say it. (Source)

I certainly welcome progression back. Instant catch-up was horrible. Alts need some better systems though.
Yep. Agree with all of that. (Source)

Remember how nobody saw the end of Ulduar? Aren't you repeating that mistake without a catch-up? This is a big issue for many.
Consider: the mistake with Ulduar was that the new raid was fast, easy and had better loot. Sticking with Ulduar felt dumb. (Source)
what? Ulduar was beyond awesome! your own fault if you didnt clear all of it..
No, it was awesome (and I finished it). But participation dropped off when the new raid came out. That doesn't have to happen... (Source)

Any consideration of keeping iLvl down on PvP gear for the new patch? What's stopping people of using them in dungeons?
We don't mind if you use PvP gear in dungeons. It won't be as good as PvE gear (which has higher ilevels). But it works decent. (Source)

PvP
Why not let CC DR depending on role? MeleeCC share DR, CasterCC share DR, HealerCC share DR.
That would certainly force 3s teams into melee, ranged, healer. Is that a good thing? (Source)

way to put rogue back to late cata godmode again and putting warrior back to free hk just like in cata
So you'd prefer warrior gods and rogue HKs like we have today? (Source)

Can no one see that this game would be so much better if u had the freedom to balance around pvp or pve, not both?
But we do that all the time. E.g. CC duration, Colossus Smash, Frost Bomb, etc. (Source)

Problem with no catch up is that late people give up because it feels like they can never catch up with the pack.
We're not talking about "no catch up." We're talking about "no instant catch up." The instant part is what's demoralizing. (Source)

I think making healers oomable in pvp is the right track. But I would like specifics how you are going to do this?
Making heals weaker helps, because then you need to cast multiple times. Need to make sure e.g. Holy pal can't exist on fumes. (Source)

The trick is to have multiple right choices, not a right choice and some wrong choices.
Yes. This. I'd say 90% of the changes we make are to support this philosophy, but we don't always explain that well. (Source)
Does it apply to PvP too? There are lots of glyphs+talents among the classes that are mandatory for pvp
It's certainly a goal, but there is less diversity in PvP. Part of that is because PvE combat can be so varied yet predictable. (Source)

Ice Block can't be used offensively.
Exactly. Another (meaner) solution would have been for Avatar and BW to also cause less damage done while active. (Source)
ive seen mages/druids block at 100% with no pressure on them to remove cc and score a kill.
Seems like a fine use of the ability. Very different from gates open and I blow my immunity cooldown. (Source)

Likewise, if they don't use the aoe CC, you've got them in a very bad spot. Seems like a fair tradeoff.
I feel like one of the ideas we fight against conceptually is the desire that X should have no counter. Maybe worth discussing. (Source)

Is this normal? Full mav rogue beating on a shammy w/wound pois. And his instants outheal my damage? Just curious. Balanced.
Generally, if a healer can't outheal 1 DPS, then they have no hope against 2 in an Arena - doesn't mean healers auto win duels. (Source)

Hey GC, do you think you'll lower the rating requirements for PvP elite gear in 5.2? http://t.co/92fG1mOk
The gear in 5.2 will work a bit differently. We'll explain it all soon. (Source)

2012 Community Holiday Card & Dessert Favorites
Many people submitted Blizzard-themed holiday greeting cards and baked treats this year and Blizzard selected some favorites!



by Published on 2013-01-07 03:34 PM

World of Warcraft - Patch 5.2 Teaser
Blizzard just released a teaser for the upcoming Patch 5.2, currently available on PTRs!

by Published on 2013-01-06 10:35 AM

No Upgrades for Patch 5.2 Items
It looks like you won't be able to upgrade the new gear you get in Patch 5.2!



Patch 5.2 Transmogrification Changes
As part of the the transmogrification changes being implemented in Patch 5.2, almost every Main Hand weapon was converted to a One Hand weapon. You can see the list of the remaining Main Hand weapons here.

As far as the other previously mentioned changes go, almost every type has been implemented so far. Most two handed weapons that share animations can now be transmogrified with each other, as well as most one handed weapons with other one handed weapons. Keep in mind that this is the first build of Patch 5.2, and more changes could come in later builds.

  • Daggers cannot be transmogrified into swords or vice versa.
  • Polearms cannot be transmogrified into other two handed weapons.
  • Fist Weapons cannot be transmogrified into other one handed weapons.


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Are encounters still designed *without* dual-spec in mind, as it was once claimed ? (Think 1-tank fights)
Yes, but during that time we've also seen the community shift from thinking a 10% dps delta is unacceptable to a 5% or 1%. (Source)

I feel as though your team has lost touch. You have nerfed my class every patch since MoP release. How fun do you think thatis
Probably not fun for you. That's understandable. Probably more fun for the players trying to compete with an OP class though. (Source)

Any chance on sticking to, "Bring the player and not the class" in regards to Mass Dispel?
What do you need Mass Dispel for that normal dispels can't solve? Not every 10 has a priest.... (Source)

Druid (Forums / Skills / Talent Calculator)
You completly destroyed Rdruid again with 30% healing reduction. We are now unplayable again, congratz...
How would a global healing debuff make one healer weaker than others? (Source)

I'd like to add to this, whats with the Resto druid nerfs when we are the only healing class yet to receive love
We have a crazy idea for mushrooms that we're working on. Too soon to know if it's a keeper. (Source)
Can you give us a hinty hint hint with what you are gonna do with Wild Mushroom: Bloom? Pretty please? *puppy dog eyes*
Love to, but we've learned to be cautious since some players can't differentiate work in progress vs. broken promises. (Source)

Hunter (Forums / Skills / Talent Calculator)
no quivers in 5.2? cmon man this can't last as long
We removed quivers years ago. I'm not understanding the expectation that they will soon be coming back... (Source)

'Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.' it's a joke' ?
No joke. What's the issue? (Source)

Mage (Forums / Skills / Talent Calculator)
is the Frostjaw PvE bug known? it only lasts 4 seconds on all targets. #mildlyirritating
It does DR even in PvE. Do you never see it at 8? (Source)

what you think about mages situation? fire nerfed due to very high dps and now arcane doing crazy damage http://t.co/wSV44dVI
Compare individual fights (esp. all and not top 100) and they are pretty close on most fights. Some like Elegon throw #s off. (Source)

Greg, that is an incredibly ignorant thing to say. It also allows for movement, procs missiles, and does damage.
All that is also true, but the recent AB + Scorch "rotation" isn't super compelling and cheats Arcane's mana management. (Source)
Then stop redesigning arcane every expansion, forcing us to find the best way to play every time.
The goal hasn't changed. Arcane should manage mana. But the spec isn't fun when at just AB spam. We correct that when it occurs. (Source)
Lots of respect for the challenges your team faces. Seemed like scorch weaving was a fun mistake? Why not harness it?
Can you explain why you thought it was fun? It just seems like a way to get around Arcane's intended mana management. (Source)

Spam might be too strong a word don't you think ? :P
Probably. The design intent was still that Scorch is supposed to be about movement, not Arcane mana-savings. (Source)
mate dont just ignore the mage twitts .. without a silence & without a stun how are you suppose to be able to pvp ?
You'll have to use Counterspell to actually counter a spell. Blanket silences were on many PvP players' hit lists. (Source)
Is it fair to compare a silence to disarms? If one is too good, what about the other? If disarms fair, then silence fair?
Potentially, but players were complaining much more about silences. (Source)

Could you please explain what your aim is with the mage nerfs? It seems you just hate people playing arcane and want them to
Many mages saying right now we hate Fire and want you to play Arcane. Really, we're just trying to let you play what you like. (Source)
In all honesty, I'm feeling like we need a complete revamp. I don't see what direction you guys want Mages to be in for MoP.
We really like the mechanics of all 3 mages now. Most of the changed we've made are just damage adjustments. (Source)

Monk (Forums / Skills / Talent Calculator)
is there any talk about fixing monk tanking? from what i see no high end guilds are running monk tanks. They seem squishy.
I know of several. It probably requires a decent skill cap to play well though. Probably not for everyone. (Source)

Unsure if this is your department or not, are there any intentions to make Monk fist weapons show in combat?
We would like to, but there are some technical limitations. (Source)

Paladin (Forums / Skills / Talent Calculator)
Hey GC, could you explain the reasoning behind the ProtPal nerf to self healing?
HotR heal was degenerate vs. large #s. But we didn't want it to be a nerf on e.g. Stone Guard, so we might just buff SoI. (Source)
yeah i would like to know as well because battle healer was nice to have as ret and now its useless for raids
The change should not have affected Battle Healer, only Seal of Insight. (Source)

Interesting monk changes. I really think giving rets Divine Purpose baseline for them would help em a lot. Also no enh buffs;(
We heard from Rets before who didn't like the unpredictable play style of DP so we thought it made sense as a talent. (Source)

Retribution paladins bust is high but sustain damage is low compared to other classes, any chance on a buff on sustain dps?
This is common feedback, but not sure how to fix. Wings to 10% or a 5 min timer? Ick? (Source)

Priest (Forums / Skills / Talent Calculator)
please, pass huge regards to the art department for the priest T15 set. Looks amazing.
After so many sets, it impresses the hell out of us that they keep coming up with great new looks. (Source)

If Shadow is ALWAYS the superior DPS spec by at least 20% I'm OK with Holy DPS being alright, just not better.
Right. A Shadow priest should never consider going Holy to increase their DPS. (Source)

Given 250% Rapture(PTR) and 20k Spirit means Disc Priests gain free 13k mp5. There is no other healer class that comes close.
The 200% Rapture was only broken with bonus Spirit from stuff like procs. Why will 250% be worse? (Source)

Holy Priests' Chakra: Chastise being a viable DPS spec: Intended? Plans to fix? Maybe even a Spriest single target buff also?
It's not supposed to be a DPS spec the way Shadow is. We were probably too generous with Mind Sear. (Source)
While HolyDPS AoE is edging out Shadow AoE for now, single-target DPS between the two is competitive. Thoughts?
All the people comparing Holy to Shadow seem to be ignoring the fact that Holy is also beating a lot of non-priest DPS specs. (Source)

I really hope you address priest talents and streamline their glyphs. Spriests need double dispel in pvp for lack of utility
Disagree. We predict Shadow is going to be the new spec everyone complains about in PvP with all these other changes. (Source)
if you predict everyone will be complaining about Shadow, are you also implying that the buffs are too much?
I just meant there are no real nerfs for them in 5.2 yet and we suspect they're flying under the radar at the moment. (Source)

Holy priests are down at 5% of hc 25 total healingspots. Do you feel that is ok?
No, but we think it's because they all went Disc. We see Spirit Shell PoH spam in Raid Finder these days. (Source)

Divine Star just doesn't feel as fun as the alternatives, strong or not.
See, I actually find it fun. The others you can just use on cooldown without much thought as to best use. (Source)

maybe wrong, but wasn't the lateral healing along the path reduced from 6 to 3 yds? negates some of the buff
We're trying to distinguish it from the other heals. Sometimes Halo is better sometimes Divine Star is. (Source)

Rogue (Forums / Skills / Talent Calculator)
"Sub" *may* be low!! LOLOL. Out to lunch man. truly, you are.
Have you tried it? Sub can do really comparable numbers, but many PvE rogues are Mut / Combat so there are 100x less Sub parses. (Source)

GC my friend, im trying to understand the Blade Fury nerf. Is it to get us rogues to play other specs on aoe fights more?
Yes. Combat had just become "swap on cleave fights only." A cleave advantage is fine, but it was too far off. (Source)
The problem is that BF was Combat's only "reliable" AoE. FoK and CT just do pitiful numbers for Combat.
They may need a better AE mechanic for larger groups. (Source)

Do you think the lack of distinction/identity in rogue specs is a problem? If so, would we not see a fix/revamp till 6.0?
Possibly. We want to see what the warlock revamp does to lock popularity. Risk is always alienating players who like their dude. (Source)

Shaman (Forums / Skills / Talent Calculator)
New Level 75 Ability: Storm, Earth and Fire - shouldnt it be more shaman talent ? and is there plan to remake totem talents?
Check out the abilities that the Pandaren brewmaster had in Warcraft 3. (Source)

Enhancement Shaman are having troubles in pvp. Two silences chained together or a stun into a silence negates our abilities.
We think Enhance is in a good place in PvP, and the new patch brings some stun and silence nerfs as well. (Source)

Warlock (Forums / Skills / Talent Calculator)
you say affliction is too high yet arcane is simming far higher? Bias much, also nerfing afflic will kill4 pvp
Simming is good for gear or rotation choices. It is generally not good at stack ranking dps. (Source)

would you guys consider baking the stamina buff into Dark Intent? It sucks to have to pull a bad pet just to buff the raid.
Do you mean you use another pet or you just always Sac them all? Neither is an ideal design. (Source)

New Blood Fear is awful, no one in their right mind will take it. And seriously why nerf destro dps? It's already crap
BF competes with def talents and needs to be defensive. Sac competes with other demon talents and can't be the only choice. (Source)

Did you miss the fact that most warlocks don't use pets, and those that do don't use Imps?!
Warlocks are supposed to use pets and all pets are supposed to be viable. That's the problem, not Blood Pact. (Source)

Warrior (Forums / Skills / Talent Calculator)
Think UH mostly hindered by mechanical over-pretzeling & Arms by being on very rigid treadmill rotationally.
Yeah, we would agree with both of those statements. Neither is just a raw numbers problem. (Source)

Do you worry Prot War Rage is way too consistent/predictable — sort of removing the identity of the Rage resource for Prot?
It was less predictable during beta, but we received a lot of negative feedback until it evolved to where it is now. (Source)

Prot warriors have at least 2 strong DPS glyphs. With tight enrage timers, these are mandatory. Isn't this against your goals?
It's challenging with tanks, because control and survivability glyphs would be considered more mandatory. The design space is tiny. (Source)

What about warrior/feral PvP burst ? You dont have plans to fix that ? You can remove Skull Banner form PvP ...
TfB, Heroic Leap and Sockwave were nerfed for warriors. Some burst is okay, and we think the Feral issue was the Cyclones. (Source)

With 2nd wind going 3% ->2% , will it no longer be affected by battle fatigue?
Potentially. We made the Second Wind nerf before the Battle Fatigue hotfix. (Source)

Can u confirm that second wind will no more be affected by Battle Fadigue?
All heals, even %s, are affected by Battle Fatigue. If that makes Second Wind too weak, we can adjust, but on live it feels OP. (Source)

any reasons about Shield Barrier nerf in the 5.2 patch notes?
Just trying to keep the balance between block and barrier even. Barrier risked becoming the only button. (Source)

Reason for Death From Above glyph nerf? Possible to make it apply only to damage against players/partially inactive in PVP?
Heroic Leap is already a powerful ability and the glyph makes it even more useful. The high damage on it just felt gratuitous. (Source)

Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices seem to have bottomed out for now, with almost all SSDs under $1 per gigabyte. A few sales have even gone under 50 cents per gigabyte, so look for something on sale! No new CPUs, GPUs, or SSDs worth waiting for are expected before late in the first or the second quarter this year.

Unless you are doing a lot of video rendering or something that is similarly multithreaded, you do not need the 3770K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in Folding@home, take a look in our team's thread.


Peripherals/Monitors
ComponentPuppy Dolphin
MonitorAcer V223W EJBD 22-Inch Widescreen - $140ASUS VW246H 24-Inch Widescreen - $202
KeyboardLogitech Media Keyboard K200 - $12Cyborg V.5 - $43
MouseLogitech G400 - $40Razer Deathadder - $45
SpeakersCreative A220 2.1 Speaker System - $30Logitech Z313 Speaker System - $43
ComponentNarwhal Unicorn
MonitorASUS VE278Q 27-Inch - $295HP ZR2440W 24-inch (IPS Panel) - $385
KeyboardLogitech G110 - $85Razer BlackWidow (Backlit)- $78 ($140)
MouseLogitech G500 - $56Razer Naga (Buttons on the Side) - $70
SpeakersLogitech Z323 2.1 Speaker System - $59Logitech Speaker System Z523 - $84


Puppy and Dolphin
Overclocked Puppy will outperform Dolphin when multiple threads are in use (Not WoW) and come close in most other cases.
Mix and match anything but the CPU/Motherboard combo between Puppy and Dolphin. Pick one of the two CPU/Motherboard combos.
Mix and match anything between Dolphin and Narwhal.
ComponentPuppy Dolphin
CaseNZXT GAMMA Classic - $36NZXT GAMMA Classic - $36
Power SupplyCorsair CX500 - $60XFX Core Edition PRO 550W - $77
CPUAMD Phenom II X4 965 Black Edition- $98Intel i3-3220 - $120
HeatsinkCooler Master Hyper 212 Plus - $25Cooler Master Hyper 212 EVO - $30
MotherboardASUS M5A97 R2 AM3+ 970 - $97Gigabyte GA-Z77-D3H - $117
MemoryKingston HyperX Blu 4GB 1333 - $218GB G.Skill DDR3 1600 - $49
Graphics CardMSI 7770 - $125MSI 7850 Twin Frozr or EVGA GTX 660 - $165 / $239
Hard DriveWestern Digital Caviar Blue 500GB - $63Western Digital Caviar Black 1TB - $92
DVDAsus 24X SATA DVD+/-RW - $25Asus 24X SATA DVD+/-RW - $25
Total$550$711 - $785


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn. SSDs are always optional.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $63Cooler Master HAF X - $163
Power SupplyCorsair 650TX V2 - $90Corsair 750HX - $130
CPUIntel i5-3570K - $220Intel i7-3770K - $320
HeatsinkThermaltake Frio - $57Noctua 6 NH-D14 - $80
MotherboardASUS P8Z77-V LK - $124ASUS P8Z77-V - $190
Memory8GB G.Skill DDR3 1600 - $488GB G.Skill DDR3 1600 - $48
Graphics CardXFX 7870 (7950) OR GIGABYTE GTX 660 Ti - $257 ($290) / $280Gigabyte 7970 OR GIGABYTE GTX 670 - $442 / $380
Hard DriveWestern Digital 1TB Caviar Black - $91Western Digital 1TB Caviar Black - $91
SSDSAMSUNG 840 128GB (Review) - $100
OR
OCZ 128 GB Vertex 4 (Review) - $110
Crucial 128 GB m4 (Review) - $112
OR
Corsair Force Series GT 120 GB - $130
DVDAsus 24X SATA DVD+/-RW - $23Asus 24X SATA DVD+/-RW - $23
Total$973 - $1116$1425 - $1617


Icy Veins Christmas Contest Voting
Icy Veins held a screenshot contest with some nice prizes, including a signed Collector's Edition of Mists of Pandaria, mounts, pets, AskMrRobot / Curse premium, and more!

Now that the judges have selected the best images, it is up to people to vote on the winners!



Curse Weekly Roundup
Evan is back with news about Minecraft Xbox 360 Edition selling Million copies sold, Sony's new patent, Black Ops II DLC, and this week's Game Forecast.

by Published on 2013-01-05 11:52 AM

The Art of Blizzard Book Launch, What Item Would You Want to Have IRL?, Community Spotlight: 2012 Retrospective, "Holiday in Sanctuary" Giveaway

Patch 5.2 - Warlock Island
It isn't clear where this island will be used, if at all, during the new Warlock quest line for green fire. The sky is similar to the one used in the Black Temple, where most of the quest line takes place. The second part of the Island is just a copy of the Maw of Neltharion.

Don't forget that this is not ready or intended to be previewed, is not a 100% accurate preview, and is likely to change before release.





Patch 5.2 - New Heirloom Items
Patch 5.2 adds several new Heirloom items that scale to level 85. These are upgraded versions of current heirlooms and can be purchased with the old heirloom and Justice Points.

The Justice Points cost is the same as it is for the level 80 version. The new shields cost 2175 Justice Points.



Blue Posts
Originally Posted by Blizzard Entertainment
PTR Access – Known Issue
We’re aware that some players are having connection issues when attempting to log into the Public Test Realm. We’re investigating the issue with our QA and development teams to resolve the problem.

Please be aware that our Customer Support department cannot assist with issues pertaining to PTR access, or upgrading your current PTR account's status. If you have an open ticket we’d appreciate you closing it and waiting for further updates here regarding resolution of the issue.

Thank you all for the reports and for your patience. (Blue Tracker / Official Forums)

Patch 5.2 and Conquest Points
As far as I can tell we still haven’t released information about when the current arena season will be over.

But whenever a season ends, Conquest Points usually reset, and get converted to Honor and/or gold when above the cap. You can probably expect the same thing to happen this time, but we’ll provide more exact information when we get closer to the end of the season.

Don't worry too much about it, we always put out some news whenever a PvP season is about to end with at least 1 or 2 weeks’ notice. (Blue Tracker / Official Forums)

Elegon Hotfix
This specific hotfix requires realm restarts, which have not happened since it went in. The fix should be picked up with maintenance next week. Sorry about the confusion! (Blue Tracker / Official Forums)

LFR to See Content
If you're pressed for time and your goal is to see and experience raid content, LFR(Looking For Raid) is available and a relatively accessible way to experience that content. The item levels dropped from LFR isn't as high end as those from Heroic modes, but your character's item level doesn't have to be the sole barometer of how much fun you're having. (Blue Tracker / Official Forums)

What is the ETA for Stormwind and Orgrimmar Repairs?
With the majority of stone and lumber being sent to the various war fronts for construction and repairs, there's essentially nothing left for the craftsmen to work with. In fact, the laborers seen toiling over the constructions are not actually doing anything. We've told them they can go home, or volunteer for Pandaria duty, but every day they climb up those ladders, and every day slowly hammer at boards and walls to no effect. They take their lunches in solitude, sometimes taking a break to stare at the sun, and at the end of their shift they climb down and go home.

They've repeated this every day for over two years. We're quite worried about them. Top men are currently investigating the possibility of providing them with twigs and small rocks with the belief that some progress may snap them out of it.

(Dave Kosak answered this today as well!) (Blue Tracker / Official Forums)

Patch 5.2 Release Date
How many grunts must the Horde call upon
Before patch five point two is here?
Yes, 'n' how many troops must the Alliance train for war
Before the Thunder King begins his reign?
Yes, 'n' how many ales must be brewed in advance
Before the Pandaren can be well supplied?
The answer, my friend, is comin' soon indeed,
The answer is comin' soon indeed. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Future
How about next raid content? İt will be a equal quality with ulduar and sunwell?
I'm pretty excited about it personally, but I don't want to overpromise anything. (Source)

Wasn't the Void Storage feature supposed to work WITH the Transmog, so we could transmog things that are in the Void Storage?
It was designed to work the way it does, but not having to move stuff out of VS is a common request we're considering. (Source)

So, going by the information available as of now, 5.2 will once again be a 5 months wait?
Was 5.1? (Source)
5.1 was supposed to be launched with Mists. It was cut and "masked" as a patch to combat GW2. 5.2 isn't like that.
I think you greatly overestimate our ability to hit a target date even if we paid that close attention to competitors. (Source)

2. try: is there a chance we will ever see flying combats / air pvp ? maybe as a bg or open world ?
Pretty unlikely TBH. It would take huge changes to our combat engine. (Source)

Are you guys still kinda working on that thing that has spells land on different parts of the target's body?
Yeah. It won't be anytime soon though. It's a big project. (Source)

What about the resource-collection part of the War Effort? That does't concentrate players in one spot.
Yeah, the overall feel of that was pretty cool. Not sure farming Linen was, but a neat idea to revisit someday. (Source)

PvE
You make raids for 2 or sometimes even 1 tank out of 25 people and wonder why there aren't more tanks...
There were few tanks even back when the majority didn't raid. It's the responsibility IMO. (Source)

Why were the fully raid buffed DPS dummies not implemented on live servers - only PTR? Intention behind this?
We don't want players to obsess with theoretical DPS. Who wins a target dummy doesn't actually mean anything. On PTR it's to help us. (Source)
But that's punishing the theory crafters who hate using sims but would rather the real thing; over a dumb epeen contest
I'd argue that the dumb contest would do more damage to the game than better theorycrafting would bring. (Source)

LFR is awful. What happened to encouraging people to do content with friends and guild? Another blow to alts as well.
I 100% believe you will have more fun and stick with the game longer if you play with friends. LFR is for when you can't. (Source)

also do you have anything in mind for pvp power to enhance heals outside instances? world-pvp being so important now
Unless something changed recently, PvP Power does enhance heals in the outdoor world. Just not in instances. (Source)

linear progression was the worst idea you ever could return to.. you leave behind lots of alt-players and returners.
We understand that. But the alternative is that other players feel their accomplishments have no meaning if rapid catch up exists. (Source)

The Daily Blink
The Daily Blink tries their hand at writing a children's book!

by Published on 2013-01-04 09:28 AM

Community Commentary: The Many Routes to Paragon 100, More on Gold Spam, Which Follower Accompanies You?, DiabloFans - "Holiday in Sanctuary" Giveaway

Cinder Kitten Giveaway: Prizes have been sent out.

Patch 5.2 World Bosses
Patch 5.2 will add two new World Bosses to the game, Nalak and Oondasta.


Originally Posted by MMO-Champion
Nalak, The Storm Lord
  • Arc Nova - A pulse of electric energy inflicts 350,000 Nature damage to players within 35 yards and knocks them back.
  • Lightning Tether - Nalak tethers several players to him, inflicting 10,000 Nature damage every 1 sec. and an additional 20,000 Nature damage if they are greater than 30 yards from Nalak. Lasts 15 sec.
  • Static Shield - Jolts of power surrounding Nalak inflict 20,000 Nature damage every 1 sec. to a random player.
  • Stormcloud - Nalak places storm clouds above several players, which inflict 50,000 Nature damage every 3 sec.to all players within 10 yards for 30 sec.

Oondasta
  • Crush - Oondasta crushes his current target, inflicting 500,000 Physical damage and reducing armor by 25% for 60 sec. This effect stacks.
  • Frill Blast - Oondasta's armor is more than just for decoration, and can charge up this powerful blast that inflicts 800,000 Fire damage to all players in a 60-yard hemisphere in front of Oondasta.
  • Growing Fury - Oondasta's rage grows as the fight progresses, increasing all damage by 10%. This effect stacks.
  • Piercing Roar - Oondasta unleashes a piercing roar, inflicting 200,000 Physical damage to all players and interrupting spell-casting, preventing spells of that school from being cast for 10 sec.
  • Spiritfire Beam - Oondasta fires a beam of spiritfire energy at a player, inflicting 150,000 Fire damage and jumping to a nearby ally. Up to 20 players can be affected, with damage increasing by 50% with each jump.



Patch 5.2 - Isle of Giants
The Isle of Giants is located north of Kun Lai Summit and currently only has Oondasta, flightmasters, and empty camps on it.



Blue Posts
Originally Posted by Blizzard Entertainment
Valor Points Cap Feedback
Im confused? You dont want people to feel like they have to cap every week? Why a cap then?
There will unfortunately always be people who feel like they have to reach the cap every week, and if there is no cap, then these people will make their own cap which is typically the maximum possible.

If we had set no cap, then the theoretical maximum of Valor Points possible to acquire in one week would serve as the cap instead... and reaching the theoretical maximum of Valor Points possible to acquire in one week would require a lot of time to play every single day. If that was the case, how do you think that would impact the people who are feeling that they are "forced" to reach the cap every week in order to maximise their gearing process? How do you think that would impact the people who are trying to gear up their alts? How would it impact the new player levelling a new character trying to catch up with his friends who invited him to the game? How would it impact the progress in guilds with a combination of members with a lot of free time to play and members with precious little time to play?

The cap is both a blessing and a curse. Some are glad it is there, some absolutely despise it and want it gone, some just want it lower, and some want it higher. We are trying to find the best spot for the cap to accommodate as many people as possible, but we cannot please everyone, and that is why the cap is always under constant evaluation. Community feedback on this topic is therefore also super important, as that will help the developers in their evaluations on whether or not the cap is in a good spot.

So in essence, the cap helps people that is driven by doing their best with the limited time on their hand, actually do other stuff thatnfarming valor.

Raising the cap would most likely just having people like me only do stuft that awards valor and then miss other aspects of the game entirely.

This is indeed one of the reasons why there is a cap, and why it is where it is currently.

If we are to lower or raise the cap, we will always need to consider if the people who will be pleased will outnumber the people who will be disappointed... it is not always an easy nor obvious call to make.

People trying to gear alts would welcome a limitless amount of valor per reset (No cap), essentially they'd be in total control of the character progress, one week they might not have as much time as the next, win / win.

A new player would also welcome limitless VP gain, he / she could gain ground in hours where friends aren't around, with the current system the new player is locked in whatever stage the person is behind those he's trying to catch up to.

If the overall goal with the VP was to accommodate as many as possible, then not having a cap would surely be the better option?
These are all very good points, and I would personally agree with you that limitless Valor Points would be a nice thing if it wasn't for the fact that they are intended as a supplement to the normal gearing process. We should not forget that there are more than one reason behind the cap.

If the acquisition of Valor Points became limitless as you suggest, then we would quickly find the situation to be one where gearing up through Valor Points no longer serves as a supplement to the normal gearing process through facing and defeating different tiers of content. If the acquisition of Valor Points became limitless, it would serve as the primary method of gearing up for a very large group of players (if not almost every player), thus the normal gearing process (through raiding for an example) would be circumvented. Also, limitless Valor Points would likely render everything but the latest content tiers mostly irrelevant, as the game would become all about farming Valor Points for gear through dailies. (Blue Tracker / Official Forums)

Lesser Charm of Good Fortune
40 rolls is still a somewhat small sample size. It only means that you and your friends had some bad luck. As you can see from some of the replies from other players, some have got quite a few items from charms of good fortune, in the end, as the sample size gets bigger and you take into account the rolls of every player in the realm, it all evens out and the experimental drop rate gets closer and closer to the theoretical value that was in the code. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character
How is logging into alts to do the Blingtron daily a chore? It's less than 5 clicks basically.
How many alts do you have? What if they aren't all in the same place? Why is that a better design than just upping the first gift? (Source)

Are there plans to make the Valor of the Ancient buff account wide rather than realm wide? or is there a technical limitation?
It's a technical limitation. (Source)

Bank Space and stacking up items. What do you think about that? Bags are getting full ever since MoP came.
Yeah, we offered a lot of things like toys and cooking mats that fill up bags. (Source)

So, with helm enchants coming back in 5.2, can we get all the premop helm enchants that were removed back?
I think you are jumping to conclusions about the mechanic. Check it out in game first. (Source)
do you see a problem where only pvpers that pve will have this "legendary" head enchant? idc either way, jw.
Players are reading way too much into that patch note. It's not even a head enchant! (Source)

PvE
arguments against incentivizing 25m raid with same gear as 10m, but upgraded 1 of 2?
We considered it, but the problem is that the 10s couldn't upgrade their gear until 5.1, making 25s drop strictly better gear. (Source)

They didnt blew through content at the start. First tier of raiding and initial dungeons were not consumed fast
But those were content that many players felt were not for them. (Source)

Galleon respawns more freq in 5.2, can we say the same for Oondasta?
Let's just say that Oondasta is going to deliver on the rare and tough design we wanted from Galleon. We are prepared for tears. (Source)

In Cata dungeons seemed to prepare you for Raiding, mop it seems that their role Is gear Not challenging players to be better.
Challenging dungeons work well for groups of friends, not anonymous Dungeon Finder groups. (Source)
Challenging dungeons were the main cause of failure in the first half of Cata. They certain damaged cata more than tabards
Broader than that I think. Players blew through some content quickly and couldn't / weren't interested in other content. (Source)
But cata had other content. It had daily quests. don't understand why you think they'd be interested now?
Cataclysm's dailies were a totally different beast until the Molten Front quests, which were very popular. (Source)

Are there any plans to let players choose for which role they want drops in LFR? e.g queue as tank but get dps or heal-gear??
We would like to do that. Trying to design a suitable UI. (Source)

Not related to game design, but gf got kicked for low healing in a painless LFR run. 40 mintues gone for nothing. Need to rant
It boggles me when players get focused on hyper efficiency on content that doesn't demand it. (Source)

Misc
I'm coming back to WoW after a 6 year break. What's changed?
They found Mankrik's wife. (Source)

Pointing fingers at the people who made the game just like Jay? I thought you were better than that... (not really)
Most of the people who made vanilla are still here. They would also acknowledge hybrids had very narrow roles in vanilla. (Source)

5.2 patch notes are amazing for pvp. Who are you and what have you done with Chilton and Street?
They are bound and gagged in the basement, forced to play Axis and Allies until 5.2 ships. (Source)

Throne of Thunder Outdoors
This should be closer to what the outdoor part of the raid will feel like. Still a preview, work in progress, not meant to be previewed of course!





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