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by Published on 2014-01-20 01:58 AM

Balance on Legendary Drops, Zakarum, Paladins, Templars and Crusaders, Are Numbers Too Large in RoS

Armory Stats - Battleground Win Ratios
Today we are taking a look at the win percentage for each faction and battleground that took place in the last month. To find these numbers, we compared the number of battles and victories a character had in a December snapshot of data to a January snapshot of data.

These numbers come from a character's statistics pane, so any bugs with character statistics will have skewed the results. This means that there isn't any way for us to verify how accurate these numbers are, so do not take them as fact.

Percentages came fairly close to 100% in most cases, so we normalized the data to 100%. Unfortunately it seems that most Eye of the Storm wins are still not recorded in your statistics most of the time. This bug has been around for five or more years now, but we normalized the data we had (~7.9% and ~9.8% win ratios for each faction) for the chart.

The data used today is a sample made up of ~7 million level 90 characters and ~7 million battles. The sample is slightly biased, as players who are not in a guild are less likely to appear in our sample.

You can see the data from the last time we did this back in 2011, which shows a slightly different picture.

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Upcoming Siege of Orgrimmar Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I agree. I also am not sure why removing the trivial healing mechanic from Sigecrafter is even...worth it. Most guilds are 4 healing this encounter to kill it, now it's definitely going to be a 4 heal fight. Directly after your tuned for 6-8 fight, Thok. ???
Raid groups are largely making steady progress, but as I said, there are exceptions. Regarding Heroic difficulty in particular, it's pretty obvious that there is a very large jump in difficulty from Thok to Siegecrafter. Siegecrafter/Paragons/Garrosh are currently very close to equal in difficulty, with each presenting different challenges and guilds taking roughly the same number of attempts to defeat each. We'd rather see an upward slope in difficulty, which leaves guilds feeling like the next step is within reach given enough time and dedication, rather than a sudden jump up to a much higher difficulty plateau. That's why we're nerfing Heroic Blackfuse moderately, Paragons just a little bit, and Garrosh not at all.

The changes shouldn't be enough to meaningfully alter healer composition, but they will make some of those "combo" deaths to two damage sources overlapping a bit less likely.

I'm certain that guilds who have already defeated these encounters or who are on the verge of doing so will find that the adjustments make a big difference, but remember, that's because you've already refined a working strategy and have practiced the execution. Guilds coming into the fights for the first time will still need to handle the precise movement associated with the different Blackfuse phases, belt teams will have to learn to navigate the belt lasers consistently, and so forth. Both Blackfuse and Paragons will remain quite challenging. And then there's always Garrosh....

Blue Tweets
Originally Posted by Blizzard Entertainment
Art
I've been asking to allow us to make uncorrupted orcs for a while. Any chance of that happening???
can't definitively say yes, but it's likely that will be an option in some way. It would be cool to see UO PC in Azeroth (Source)

Would it really be that difficult to update the goblin/worgen models? You guys surely still have the original LoDs, right?
I'd like to at some point, they still use our original rigging/animation system. Pandaren introduced new system. (Source)

Character / Items
Will [Ai-Li's Skymirror] ever be allowed to copy one's character illusion again? Ex: Grasp from Pre-ZF? An updated WoD version?
Those are fun, but we don't want it to become annoying, and that opens up too many possibilities. (Source)

Warlords of Draenor Stats
Will Disc at least be fixed to do double healing from a multistrike crit. Else it is 100% useless stat for Disc.
I think you may misunderstand something. Crits don't do doublehealing for Disc, as a rule. But how does that make MS useless? (Source)
Sorry, said that backwards, when a spell crit as Disc procs MS, the MS is just as powerful as non-crit, makes it feel weak
You're misunderstanding Multistrike. The healing of the hit that triggered multistrike doesn't matter. Separate healing roll. (Source)
And an MS that crits would trigger Divine Aegis. (Source)

I keep seeing promises that the item squish won't affect soloing capabilities, but is this for all characters or only level 90s?
All. (Source)
That is to say; the squish won't affect soloing capabilities, but other changes may. Soloing at low levels isn't a balance focus. (Source)

Does this mean that we'll start seeing the new stats (possibly mastery even) on gear at very low levels?
Mastery is staying lvl80+. New stats are still being determined, but most likely not available from level 1. (Source)

PvE
I hope this wouldn't replace Warstomp. I know it's not the best for PvE DPS but great for questing/soloing as a caster druid.
No, we wouldn't replace Warstomp. (Source)

PvP
That is good news! Are you planning to increase base resilience with the new season?
Yes (Source)

How big in game scale wise is Ashran? Like are we talking AV big or Wintergrasp big
From base to base is similar to AV but it's wider. (Source)
Would you say Ashran is a spiritual successor to AV? Or more like Timeless Isle?
More like AV (Source)

back to gear being the major determining factor in PvP success. Guess the accessibility experiment didn't work out?
I don't really see how you came to that conclusion. (Source)
dialing back resilience "as much as possible" says bursty PvP and emphasizes PvP power. Sounds like old times 2 me.
In WoD, health pools will be relatively larger and PvP Power is being redefined. It will end up less bursty. (Source)
Is this true for low lvl PvP too? Some spells are too potent in heirloom gear. Aimed Shot and Shield Slam can *literally* one-shot.
A lot of spells have base damage which leads to this issue. We're going through these spells to reduce the base damage. (Source)

so I was wondering if you guys could start doing realm rankings/leaders instead of region? A lot of friends and I are curious.
We've gotten the request a lot so we'll have to look into it. (Source)
"Instead"? Why not "in addition to"?
Certainly what I meant (Source)

It also feels lousy to work hard to acquire full grievous gear only to be killed by a dragon slayer in heroic pve gear
Yup, we've mentioned we don't want to end up in this situation again. (Source)
but I give you credit in admiting that what occurred was not what you intended.
Certain systems (like warforged and upgrades) that inflate ilevels didn't make much sense for PvP. (Source)
PvP not having them meant gear falling further behind. (Source)

I've already given you a good solution. Nerf dmg/healing by 65/55% and roll those numbers into a raid wide buff for players who pve
It isn't a good solution for the same reasons base resilience and battle fatigue aren't good solutions. (Source)
The entire reason why you needed BF/Resil is because abilities do too much damage/healing.
It's lousy to have a spell hit for 100k against a creature and 20k against a player no matter where you increase/decrease it. (Source)

as horde I frequently spend more time in random BG queue then in the actual games. Fix it please. Faction conflict !> fast queues
I wish it could be fixed quickly. I really do. (Source)

Warlords of Draenor
Didnt know where to ask. Blizzcon mention quest items gone from bank in WoD. Will my [Amulet of Draconic Subversion] disappear?
Don't know yet. Could be considered a Toy, perhaps. If you still have the quest, may be kept. Very up in the air, know important (Source)

Dark Legacy Comics - #424
DLC #424 has been released!

by Published on 2014-01-17 09:44 PM

Warlords of Draenor- Scouting Report

Upcoming Siege of Orgrimmar Changes
You can see Heroic progression in our recent news post.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Effective with next week’s raid resets, we will be making some targeted difficulty adjustments to a few encounters in Siege of Orgrimmar. Overall, the difficulty curve in Siege has met our expectations, and while there are some major challenges deep in Garrosh’s sanctum, we see raid groups continuing to make steady progress at all levels. However, there are a handful of encounters at specific sizes/difficulties that present a disproportionate jump in challenge, and so we’re making some adjustments to smooth out the difficulty curve overall. We wanted to provide a bit of advance notice, both for guilds that are extremely close to kills and want to get in under the wire with the coveted “pre-nerf” kill, and to provide some hope to those who are looking at the wall ahead of them and despairing.

Galakras
We will be reducing the health of the Kor’kron troops in 10-player Normal and Flexible difficulty, because smaller raid groups have fewer tools to deal with the various enemies, and are further impacted when a portion of the raid must break off to deal with towers. No changes to Heroic difficulty at this time.

Thok the Bloodthirsty
We will reduce Thok’s unavoidable Fearsome Roar and Shock Blast damage in 10-player Normal, Heroic, and Flexible mode – again, smaller raid groups have fewer raid cooldowns to handle the increasing damage as Acceleration ramps, and we’re seeing 10-player and smaller Flex groups having much more difficulty with this encounter than their 25-player counterparts.

Siegecrafter Blackfuse
This encounter’s Heroic mode is a huge step up in difficulty from the preceding 11 bosses. We’re looking to smooth out that spike somewhat, while still keeping the fight quite challenging. The following changes apply only to Heroic difficulty: We are reducing the unavoidable raidwide damage inflicted by Magnetic Crush and Shredders’ Overload, as well as the damage from Superheated (to make belt groups’ lives a bit less painful when an Overcharged Laser is active). We’re also reducing Disassembled Turret health. Finally, on 10-player Heroic only, we’re reducing the health of Crawler Mines, since 10-player raids have fewer available tools to keep them controlled.

Paragons of the Klaxxi
Moving on to Heroic Paragons, we’d like them to continue a steady increase in difficulty that culminates with Garrosh. They’re already pretty close to that, so we’re just making a couple of tweaks here, reducing the damage of Multi-Shot and Fiery Edge on Heroic difficulty. This should keep most of the coordination difficulty of the fight, but reduce some frustrating deaths due to burst damage interactions between different abilities.

We have no further changes planned at this time, but we’ll continue to monitor players’ ongoing progress through Siege of Orgrimmar, and may make further adjustments if needed.
by Published on 2014-01-17 02:33 AM

Warlords of Draenor - Scouting Report
  • Purchasing Warlords of Draenor will give you one free boost to level 90 right away.
  • Blizzard will be testing allowing you to purchase a character upgrade directly.
  • Warlords of Draenor will be available for pre-purchase digitally Soon™.
  • Both Standard and Digital Deluxe editions will be available, along with a physical collector's edition.
  • Purchasing the Digital Deluxe edition will give you a pet and mount right away.

Originally Posted by Blizzard (Blue Tracker)
It’s the New Year, and 2014 is going to be a big one for World of Warcraft. This November marks the game’s 10-year anniversary and the 20-year anniversary of the entire Warcraft series. We’re looking forward to celebrating these milestones with everyone, but in the meantime, we’ve got a few Warlords of Draenor–related updates to share.

Preparing for Battle
At BlizzCon, we laid out our plans to send you into battle against some of the biggest and baddest enemies in Warcraft history. While the Iron Horde gears up for war on Draenor, back here on earth we’re making preparations for the expansion’s upcoming closed beta test. If you’d like to be considered, now’s a great time to make sure you’re opted in to Warcraft betas and that the hardware specs in your Beta Profile are up to date. (Full instructions can be found here.)


Report from the Front Lines
From the outset, players will find themselves hurled into a chaotic conflict with the Iron Horde at a new Dark Portal on Draenor. The situation for Azeroth is grim, and the war effort needs heroes—from new recruits to retired champions to warriors still tending wounds earned at the Siege of Orgrimmar. To get everyone straight to the action, when you buy the expansion, it will come with a boost to level 90 for one character on your WoW account. We’re getting ready to test the functionality for that on the PTR, and we wanted to provide a quick update on how it will work with the upcoming expansion presales.

Warlords of Draenor will be available for pre-purchase digitally Soon™, and we’re once again planning to have standard digital and Digital Deluxe versions (along with a physical Collector’s Edition—more on that at a later date). This time, if you pre-purchase the Digital Deluxe edition you’ll get your exclusive World of Warcraft pet and mount right away, allowing you to bring a little bit of Draenor past into Azeroth present.

In addition, when you pre-purchase either digital version, we’re going to grant you your level-90 boost at the time of pre-purchase. That’s a little different from the plan we laid out at BlizzCon, but based on the feedback, it’s obvious that many of you would like the chance to get acquainted with a new class before heading into the expansion. This will also give more players the opportunity to experience the current end-game content and the events leading up to Garrosh’s exodus to Draenor. Maybe you’ll get your Legendary cloak from Wrathion and level 90–100 Heirloom weapon in the process.


Bolster the Ranks
We’ve also heard feedback from players that they’d be interested in boosting multiple characters to 90, including alts they play with friends on other factions and realms. We’ve been evaluating ways to make that possible without having players go through roundabout methods (such as purchasing multiple boxes and performing multiple character transfers), and in the near future we’ll be testing out a feature that gives you the option to purchase a character upgrade directly. We’ll have more information to share later—including details on our character-upgrade plans for Asian regions where players don’t buy expansion boxes—but you’ll start seeing pieces of the process soon on the PTR, so keep an eye out.

We’re looking forward to the closed beta test, and we’re excited we’re able to give players their character boost immediately upon pre-purchasing—hopefully that will help tide you over while you’re waiting for the epic battle for Draenor to begin. Stay tuned for more information on presales and our beta plans, and we hope you’ll join in and help us test this stuff out when it hits the PTR.
by Published on 2014-01-16 12:27 PM

Armory Stats - BG Popularity, Connected Realms, Blue Posts, Blue Tweets, FCM, Poll

Iron Skyreaver - Available Now In-Game Through the Shop
It looks like this mount isn't on the US or EU Shop websites yet.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bred for war by brutal Iron Horde beastmasters and girded for battle in black steel and smoldering flame, the monstrous Iron Skyreaver suffers only the most fearsome of masters to ride it. Like a blazing comet foretelling doom and fiery destruction, hurtle down from the heavens upon this epic mount to herald your own campaign of conquest!


The Iron Skyreaver is now available for purchase from the in-game Shop! Once purchased, the mount will be available to all present and future characters on a single Battle.net account.






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