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by Published on 2013-01-13 06:42 PM

Wyatt Cheng on 1.0.7, Dueling Could Spread to Other Acts

Patch 5.2 - Isle of Giants Updated
A recent PTR build populated the Isle of Giants with many colors and types of dinosaurs. All of them have several million health and drop a few Giant Dinosaur Bones, which can be turned in for gold, Mote of Harmony, Spirit of Harmony, Spectral Porcupette, or a Reins of the Bone-White Primal Raptor.

Each dinosaur will drop 1 to 9 bones, depending on luck and how much health they have. See the quest tables below for the amounts required for the rewards, but keep in mind this is the PTR and the numbers can change.



Level Name Rewards Money
90Giant Dinosaur Bone1 98
90More Giant Dinosaur Bones
1 98
90Many More Giant Dinosaur Bones
1 98
90A Large Pile of Giant Dinosaur Bones
1 98
90A Mountain of Giant Dinosaur Bones
1 98




Orgrimmar and Stormwind Construction
It looks like the gates might be the extent of the repairs accomplished in Patch 5.2.



Blue Tweets
Originally Posted by Blizzard Entertainment
Reputation / Questing
Hey GC, any reason to keep extra Sigils after completing the first Black Prince quests?
No. (Source)

The problem is lack of viable options, in Cata there was only Dungeons, now it's only rep by dailies.
You're going to have a hard time convincing me there are fewer options now. I think some of you just hate dailies period. (Source)

You think you've added diversity but the reality is you simple switched from a dungeon game to a daily game
Plenty of people are running dungeons (and scenarios and LFR). In Cat, they only ran dungeons, and got bored quickly. (Source)

tabards give rep. Put a daily cap on rep. Dailies or dungeons. Quit pretending solution isn't obvious.
Obvious but not healthy IMO. Only queuing for instances from cities isn't good for the game long term. WoW needs a world. (Source)

World
Do you feel like CRZ takes away the one advantage small pop servers had of less competition for rare spawns?
We don't really want small pop servers to have advantages though. We think larger pop servers are more fun. (Source)
Meanwhile, I generally prefer an uncrowded zone for questing. What are the specific pros/cons to the dev team?
I don't think WoW can compete well as a single player game. Its strengths lie in other players. (Source)
However, I also believe that often those benefits are subtle enough that they aren't always obvious to players. (Source)

When is Stormwind going to get repairs from Deathwing's attack? Getting sick of the ruins..
It just comes down to how artists and designers spend our time. Would you rather have SW or cool stuff on the 5.2 islands? (Source)
You should have the old stormwind already in the files, update the texture and BAM, fixed stormwind
If it was that easy don't you think we would have figured that out? (Source)

I believe vanilla was mostly better community-wise but you can't deny many major improvements.
I wonder sometimes if it felt better in vanilla just because more were uninformed. E.g. didn't know if an item was good or not. (Source)

Classes
Out of curiosity is there a reason hit/exp cant have benefit past 100% chance? I don't know what though I admit.
We've talked about a small DPS buff, just as consolation, not something to shoot for. (Source)

Oh so it was your fault that one healing class was standing outside buffing the entire Sunwell patch. Now I understand....
While the encounters were pretty fun, Sunwell was not kind to class balance. Helped establish our goals for the next 3 expansions. (Source)

"We're sensitive to nerfing an ability that Prot has had forever."Could I have an explanation for the BW nerf? Had it since bc
Players finally convinced us that "can't be stopped" defenses would always be used offensively and often immediately in PvP. (Source)

bloodlust/timewarp as an example
It's a challenge for sure! In that example, many players were telling us that they couldn't raid with friends for want of lust. (Source)

Tanks don't solo well, don't pvp well, and raid spots are rare. Responsibility aspect no different from healers.
Disagree. Tanks solo phenomenally well. They are also near mandatory as flag carriers for RBGs. (Source)
Also disagree about responsibility. Tanks are often expected to set the pace and even explain mechanics. Healers *can* blend in. (Source)
if a tank isnt setting pace and the tank isnt paying attention it usually mean lots of wipes
In organized groups, the leader can be anyone. In pugs, the tank is often expected to be the leader. (Source)

What does this mean for Touch of Karma, it's a defensive cool down that I use offensively also.
Defenses used offensively are fine. It's the "and I can't be countered" part that we finally reneged on for some abilities. (Source)

so what about classes that never receive nerfs but continue to face roll since vanilla? Come again?
Which classes are those? (Source)
Generally speaking, this game needs *more* class distinction, not less. "My class needs X like another class has" isn't going to sway us. (Source)

Can you please stop making DoT trinkets or give Frost/Arc Mages some level of DoT? We're the only speccs that can't use LotC.
We think dot trinkets are interesting. It's boring when every class wants whatever the next +dps trinket is to come along. (Source)

Dungeon Tabards were much better then the daliy grid now and Prime Glyphs had better talents.
You thought choosing a +5% damage glyph was interesting? (Source)

Death Knight (Forums / Skills / Talent Calculator)
Why do you say it's okay for BrM to have such a high skill cap to be useful, but when DKs did, you revamped them?
It depends on degree, and DKs are still plenty complicated compared to the older classes. (Source)

Mage (Forums / Skills / Talent Calculator)
Because the constant ramp-up of arcane is absolutely horribly crippling on encounters where you aren't a turret
Arcane isn't designed around 6 stacks all the time. We understand players want to stay at max stacks, but that's the challenge. (Source)
But if there's anything we can do to stay at 6 always after 5.2 goes live, we will find it and we will play it.
Sure. That's how the spec works. It's our job to keep that interesting and not make it brain dead to accomplish. (Source)

5.1 also gave us Mastery Stacking OR Haste stacking very similar numbers giving mages Haste/Mastery & Scorch/Abarr all viable
Making haste compete with mastery is a good goal. Making Scorch mandatory / rotational isn't a good way to accomplish that. (Source)

Paladin (Forums / Skills / Talent Calculator)
Retune GoAK around being a 1-2 min CD imo. Make wings the big 3 min. 5 min CDs aren't fun, and hard to balance.
We'd prefer not to see the Guardian out that much. Too much visual noise. Wings is subdued by comparison. (Source)

Got kicked out of my RBG Team til "Ret's get fixed'",let us benefit Healing from PVP Pow again and we are playable once again!
Once again, that PvP power nerf should have been ~20% healing. Can your team really notice that difference? (Source)
It's quite a bit more than 20% it's 35% at best and it's the only survivability/utility with no counter a ret has.
How much PvP Power do you have? It's easy to convert that number to a potential loss in healing. (Source)

Retribution paladins bust is high but sustain damage is low compared to other classes, any chance on a buff on sustain dps?
This is common feedback, but not sure how to fix. Wings to 10% or a 5 min timer? Ick? (Source)
You should go check all the trash about rets in PvP,alot of people thinking of canceling their subscription 'bout it.Take care
We value feedback, but can't be held hostage by cancellation threats. It's just too easy a card to play. (Source)

Ret paladin is under represented in 3s, 5s, and RBGS, which means that they are trash. What should a play with ret, tell me ?
Do you think those #s might show a sampling bias since many go Holy? I'm not saying go Holy. I'm saying data requires analysis. (Source)

Priest (Forums / Skills / Talent Calculator)
But why did they all go Disc?, because holy just cant compete, i was holy for 4+ years and now i'm stuck in a spec i hate
Buffing Holy to have two overpowered priest specs isn't going to make other healer very happy. (Source)
Who says we want Holy to be op? Holy priests would settle for decent regen, HW:Sanc worth casting, and a small perk.
The tweet I was responding to wanted Holy to be brought up to Disc level. Since Disc is (mildly) OP, that would make Holy OP. (Source)

so what you're saying is basically that because disc is op its ok to ignore holy. What if we hate playing disc and love holy?
I'm saying nerfing Disc back down to a reasonable level well make Holy seem like an alternative once again. (Source)

The Rapture change (250%) is flatly wrong. It does NOTHING for Holy, plus makes disc scale outrageously. Need something else!
How does it make Disc scale outrageously? It was only broken when it stacked with temp Spirit buffs. (Source)
It will scale outrageously due to gear improvment. More spirit = more mana from rapture. Holy still gets squat.
If it's a percentage, then it scales linearly with Spirit. Disc gets more mana than Holy, but casts PWS, a more expensive spell. (Source)

An off the wall thought: if you extend Focused Will to Holy, you could make it restore mana too without wrecking pve?
I think that would be pretty frustrating for PvP though. How are you supposed to shut down a priest? (Source)

Rogue (Forums / Skills / Talent Calculator)
Dear Mr. Street what do u think about removing preparation and make some cds shorter?
We've discussed that a lot. Our concern is you'd see rogues years from now still asking / demanding Prep back. (Source)

The problem with BF was that Combat was awesome with ex. 2 targets, abysmal with 1.
We think "abysmal" is hyperbole, but we are trying to buff Combat single target to make up for the cleave nerf. (Source)
5% to AP is "trying" - oh veey!
How much DPS do you think 5% AP is and how below do you think Combat is on single-target fights? (Source)

Warlock (Forums / Skills / Talent Calculator)
Well now you realize this, any chance on buffing supremency so it's viable and we can use pets again?
Planned for 5.2. (Source)

If we're supposed to use pets you need to fix the pet talent choice, currently it ISN'T a choice to compete.
We brought Sac back because some old time locks liked the play style. We agreed that the default lock should have a demon though. (Source)

Warlocks are crap in pvp thanks to your theory crafting, do you even check your arena ladders ?
I see warlocks. What ladder filtering are you looking at specifically? (Source)

So does that mean that part of the reason for the lock revamp was low pop numbers? (among other things ofc)
Partially, but also felt they didn't feel distinct enough from mages. "Warlock" has some fantasy equity, but not as much as "mage." (Source)

If warlocks are supposed to use pets and are instead sacrificing them, where is the disconnect in design?
It probably means Sac is too good or Supremacy isn't good enough. (Source)
Honestly, I think the pet-centric talents should have the slightest edges because of how they work in practice.
Yeah, we *try* to offer theoretical benefits to the things that are practically harder to use. (Source)

is there a new Warlock class designer? and if not why? really like how the last one interected with us on MMO.
We don't have individual class designers. We work as a team. (Source)

Warrior (Forums / Skills / Talent Calculator)
Even with 5.1 nerfs no rbgs or 3s want warriors anymore. 2.4k players have finally learned the weaknesses and no one wants it
So you're saying all those players complaining about warriors in PvP are behind the times? (Source)
I dont know a single soul over 2k, muchless 2.2 that thinks warriors are good right now. Broken tfb gone and too easy tocontrl
That's not feedback we hear often, but to be fair, sometimes opinions take time to turn around. (Source)

I think warriors had alot of cool stuff. Now you are nerfing alot of it.Why couldn't you balance that in BETA?Hate changes=)
In beta we thought warriors were fine. We were wrong. At that point, the only fair thing to do is fix them. (Source)
by fix do you mean nerf them to the ground and buff rogues so we are back in cata again?
Do you think that's what I mean? (Source)

How is SW op compared to 5.2 dk conversion+ hunters spirit bond 2% 100% uptime. 3% sub 35 is to weak in comparison.
The difference is players can apparently overcome those heals. It's less about the ability than the whole package. (Source)

your work isn't done, my rogue can still go 100-0 in shockwave
What are the sources of the damage being used to kill you in those 4 sec? (Source)

U watching Arms' stat scaling? Mastery and Haste r below abysmal, str/crit is decent, and wep is everything... not very fun.
The problem with crit is making it a chance on crit to enrage would feel like double RNG. (Source)

Chinese Gaming Theme Park
You may remember the theme park that was announced a while back, which included some Warcraft and Starcraft features. Reddit user Francesca shared several images from a trip to it recently, and you can find some older pictures here.

by Published on 2013-01-12 09:01 AM

Patch 1.0.7 Preview

Patch 5.2 - No Item Upgrades
Ghostcrawler clarified his previous statement and let us know that no gear will be upgraded at all once Patch 5.2 is released, as the NPC will be removed.



Patch 5.2 - LFR Item Level Requirement
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just wanted to share some updated info we have with you guys: At this moment our intent is to change Thunder King’s LFR ilvl requirement to 480, we also want to lower the Honor gear in patch 5.2 from 483 to 476, compensating with some bonus PvP stats, so that the gear remains as powerful for PvP but not allow players to use it as a quick shortcut into LFR.

Like always, everything is subject to change, we’re still in PTR stage folks! And we all know that even on live things can still change, while we always strike to avoid doing that (and that’s why we have a PTR), gameplay comes first, so if a change is urgently needed, we do our best to apply it as fast as possible.

PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PvP Power
  • On live, PvP Power grants 0% healing to Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental. In the next 5.2 build, this number will be 25% (or half of what a healing spec gets). We agree that PvP healing feels too weak for these hybrid classes. We also don't think Shadow really needs this buff, so we will likely offset it in other ways.
  • We are working on a blog (hopefully next week) to explain some of the other changes to PvP gear in 5.2. We hear your concerns and are trying to address them.

Paladin (Forums / Skills / Talent Calculator)
  • The Protection 2pc is additive. It's duration is 5sec per Holy Power. We realize there are concerns about this enabling block capping, and are keeping an eye on this, and will adjust if necessary to make sure it doesn’t happen, even later in the expansion.
  • The Protection 4pc does incentivize Unbreakable Spirit. We’re considering possible revisions but want to try it like this for now. It's currently "You gain 1 Holy Power for each 20% of your health taken as damage while Divine Protection is active."
  • The Retribution 2pc is a debuff on the target, and does not stack or roll. With Glyph of Mass Exorcism, the debuff will be applied to all targets hit by the Exorcism. It affects all of your Holy damage. Yes, that includes Seal of Truth, Censure ticks, and Hand of Light. Censure ticks are affected per tick
  • whether it was up when Censure was applied doesn't matter. It functions similar to the increased magic damage taken raid debuff, except is Holy-only and self-only. Clipping some debuffs when you get back to back Art of War procs is expected, and balanced around.
  • The Retribution 4pc does grant a self-buff that is consumed by the next TV, and does not stack. Wasting some procs is expected, and balanced around. Yes it is a single-target benefit that won't increase DPS on AE fights. We don't want to be in such a limited design space (we're talking about the 15th tier here after all) that every set bonus must be super generic and work in every situation. If anything, we'd rather the Ret bonus be even higher for single-target and paladins will just be stronger at single-target and weaker at AE once they have the set bonus than they are in other tiers. Set bonuses are one of the few chances we have to change what your character does (within reason) aside from all of your numbers just getting bigger.
  • We changed the Repentance cast time to make it consistent with other cast time crowd control. A 1.5 sec cast time (reduced by haste) gives little opportunity for interruption.

Rogue (Forums / Skills / Talent Calculator)
  • During Shuriken Toss, your auto attacks are replaced with throwing Shurikens, which do 80% weapon damage, but are on the 'yellow combat table', meaning they don't glance, and don't suffer the Dual Wield miss penalty. The 80% number was chosen because that approximately offsets those other benefits.
  • In our above description of Blade Flurry, 'normal' means the same as it previously did; that is to say, the damage that the ability would have done had it hit the secondary target.
  • The 2pc does encourage using Rupture as Combat.
  • Burst of Speed saying "movement-reducing" means that it no longer breaks roots, but does break snares.
  • We are experimenting with allowing Smoke Bomb to reduce the damage done to allies by 20%. We agree that rogues are lacking in the group utility department and we'd like to see less use of Smoke Bomb strictly as an offensive ability in PvP.
  • We are going to reduce the PvP set bonus from +50 energy to +30 energy.

Monk (Forums / Skills / Talent Calculator)
  • Storm, Earth, and Fire does not affect Xuen's damage. The spirits benefit from your Tiger Eye Brew. We agree that a spell with "storm, earth and fire" in the name sounds like a shaman spell, but Warcraft 3 established it as a Pandaren monk ability.
  • The Mistweaver 2pc is multiplicative. The first target gets normal healing, the second gets 115% of normal, and the third gets 132.25% of normal.

Hunter (Forums / Skills / Talent Calculator)
  • The 2pc and 4pc both can crit.
  • Direhorn Stampede are everything you dream them to be.

Druid (Forums / Skills / Talent Calculator)
  • Please note that Restoration Mushrooms are currently incorrectly absorbing 33% of overheal each, instead of 25%.

Shaman (Forums / Skills / Talent Calculator)
  • The Elemental 4pc does trigger from Overloads.
  • We're still iterating on the cooldown/potency/duration of Elemental Mastery. In the next PTR build, it will likely be a 90 sec cooldown.
  • We are experimenting with removing the attenuation of Chain Lightning. This means Chain Lightning won't do less damage on subsequent targets.

Priest (Forums / Skills / Talent Calculator)
  • The Shadow 2pc does impact Shadow Word: Insanity, which we're working to resolve. It extends existing effects, preserving their same damage (not recalculating).
  • We are considering making the glyphs of Desperation and Inner Focus passive for Discipline.
  • We are considering giving Focused Will to Holy as well as Discipline.
  • We did not buff PvP Power for healer damage as we did for DPS healing. However, we believe that Discipline specifically might need more damage. One potential solution is to nerf Atonement healing but raise damage so there is no net healing change.

Warlock (Forums / Skills / Talent Calculator)
  • With the 2pc, an Incinerate crit has an 8% chance to generate 4/10 of an ember. Yes, this will apply to Fire and Brimstone Incinerate.
  • We are strongly considering allowing Dark Intent to provide Stamina so that warlocks don't feel like they must use their imp.

Warrior (Forums / Skills / Talent Calculator)
  • A Prot Warrior using 2 pieces of the DPS set will get 1.0 RPPM of the Enrage.
  • We agree with concerns that the new Arms rotation doesn't involve much rage management. We are considering a small rage cost for Overpower. Arms will likely need some additional retuning of damage because of the changes to Overpower, Taste for Blood and Slam
  • we haven't completed tuning yet.
  • We made a change to warriors to double the effect of haste for them. This is similar to the shaman Flurry benefit, but is passive and not tied to an ability. We want to make haste a better stat for warriors without it eclipsing stats like crit
  • we aren't trying to force every warrior to reforge.

Promises
We're not making any (except maybe that Direhorn Stampede bit). We're providing you some notes of changes we are currently trying in order to provide you context for some of the other class changes. Many of these may not make it to the live game -- that is the nature of a PTR. As always, we appreciate feedback on any of this.

Monk (Forums / Skills / Talent Calculator)
  • Storm, Earth, and Fire: The spirits will not mirror non-damaging abilities like Leg Sweep or Charging Ox Wave. They will mirror damaging abilities like Chi Wave. In the cases of damaging abilities that also heal (Chi Wave, Zen Sphere, and Chi Burst), their healing and yours is reduced. But for other heals which aren’t mirrored (like Healing Sphere, Blackout Kick from the front, or consuming a Healthstone), it won’t reduce the healing. In the case of Zen Sphere, the spirits will cast it on themselves when you cast it on anyone. Note that many of these things aren’t working yet, but should in the next PTR build, or perhaps the one after that. Also, in the next PTR build, attempting to cast it on a target that already has one of your spirits on it will recall that spirit.

Shaman (Forums / Skills / Talent Calculator)
  • The Enhancement 4pc triggers each time Windfury procs, not for each attack it generates.

Paladin (Forums / Skills / Talent Calculator)
  • If you have the Protection 2pc, casting Word of Glory again when you already have the block buff will replace the existing buff, if the new one is longer duration. It won’t extend.
  • The Protection 4pc will not count for Holy Avenger.

Priest (Forums / Skills / Talent Calculator)
  • The Healing 2pc causes each Prayer of Mending Heal to heal for 10% more than the last; it’s multiplicative. 100%->110%->121%->133%->146%.

Druid (Forums / Skills / Talent Calculator)
  • The Restoration 4pc causes each Rejuvenation tick to heal for 6% more than the last; it’s multiplicative. 100%->106%->112%->119%->126%->134%->etc.

Warrior (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)
  • Some have asked why the 2pc procs more often for Survival than Marksmanship. Marksmanship typically has more haste than Survival, such as from Steady Focus. (Remember, RealPPM proc rates scale with your haste).

Blue Posts
Originally Posted by Blizzard Entertainment
Throne of Thunder and Mounts
Finally, I think we need to be able to mount in that instance. I think travel time is just going to be way too much of a problem otherwise.
The fact that you cannot currently mount in the exterior ruins section of the zone is a bug. (Blue Tracker / Official Forums)

PvP Gear Changes Blog Post
Other than the blog that you have linked from October, is there anything else you can "hint" to us that is more recent that we can possibly expect in the near future?
Not just yet. Soon™. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
World
Incentive to explore has always been a weak point in WoW,Can we expect more achievements like "Lost and Found" to remedy this?
We just have to make exploring really exploring and not download a mod / visit a website. (Source)

just wanted to clarify something r u now or have you ever been completely or partially against flying mounts?
It's not that simple. It would be hard to remove them, yet we don't like how they minimize exploration, travel & sense of danger. (Source)
Isnt minimizing travel the whole point of a mount? Also, they dont minimize exploration, in my case they improve it
The journey is a big (biggest?) part of most fantasy tales. For me, exploration needs a hint of danger to be interesting. (Source)
that doesn't really answer my question
It's not a question with a simple answer. Sorry. If I could go back in time, I would argue for much stricter limits on them. (Source)
I remember reading a PvP blog that flying mounts made escaping too easy, do you think "hardened shell" is enough?
It was just an experiment to see how it felt. (Source)

Do you feel like CRZ takes away the one advantage small pop servers had of less competition for rare spawns?
We don't really want small pop servers to have advantages though. We think larger pop servers are more fun. (Source)

I know u r concerned about the role of guilds in xrealm raiding, but isn't the point of being n a guild 2 b with ppl u like?
There are still benefit in realm community. Queuing features are a necessary evil, not because we don't value community. (Source)

Misc
I have friends who've already tried the expac. They got to 90 and they've already given up, "I have to log in EVERY day....!?"
The opposite extreme is "Why am I playing this game? I log in once a week and then there is nothing else to do." (Source)

Remember, while convenience is nice, accomplishments are rewarding. Accomplishments with too much convenience may not feel rewarding. (Source)
Parapharsing someone I can't recall: "We don't play this game because it is easy, we play it because it is hard."
In China, I hear a lot: I don't play the game because it's fun. I play for prestige. (Source)

Being a casual has nothing to do with what GC is saying.
In fact casual players are probably more likely to opt out of hard content for which rewards will be quickly replaced.
Also i believe the "accomplishment envy" faction is small. And why should a game be catered to envy?
.It's not about that. It's "Why should I bother on this tough boss when the new content will just invalidate all the gear anyway?" (Source)

yes it does. I wish GC would just announce once and for all the game is tailored for the hardcores.
It's not. Not sure there are 10 million hardcore players in the world. (Source)

More and more people are heading to private vanilla servers, why not just make an official one?
We don't want to maintain two versions of the game (and we don't believe that the vanilla crowd would be happy with no support). (Source)

Nobody cares about dummy dps because there is no movement involved and such bosses dont exist in mop.
If only that were true. Players use simulated dummy dps as evidence all the time. (Source)

Diablo III Patch 1.0.7 Preview
The Patch 1.0.7 PTR is coming soon, but Blizzard released a nice preview of what to expect. For the full details, check out the entire post on Diablofans!

  • You are now able to duel other players. There is no scorekeeping system or objectives, just combat in four areas with up to four players.
  • Some minor balancing (buffs) to the Wizard and Monk classes.
  • New rare crafting recipes that are purchased, world drops, or have a chance to drop from certain bosses when you have five stacks of Nephalem Valor.
  • Another new tier of gems, Marquise gems.
  • Monster Power support in public games and increased experience bonuses for all MP levels.
  • Other small monster changes and quality of life improvements.



Curse Weekly Roundup
In this week's roundup: Blizzard announces they've raised 2.3 million dollars for Sandy victims, Curse has an exclusive with the team from God of War, Cyberpunk rocks the world with their debut trailer, and Black Ops 2 wins big this year.

by Published on 2013-01-11 07:33 AM

Patch Notes Are Being Compiled, Time Investment in Games, What's Your Favorite Realm of Pure Evil Encounter?, 50 Million Archon Budget Guide

Patch 5.2 - New Rare Spawns
Patch 5.2 brings us some new rare spawn mobs that drop the items found in the loot table below. They are the source of all of the mounts and reputation tokens.

The Big Bag of Zandalari Supplies contains Sha Crystal, Ethereal Shard, Mysterious Essence, and Spirit Dust. The Small Bag of Zandalari Supplies contains gold, ores, and motes.

You can find these rare spawns in locations along the coast in each zone. The Zandalari Warbringers will require a tank or healer, or both, depending on your gear. So far, they are the only ones that actually drop the mount. The Zandalari Scouts can easily be killed with two players, or even soloed depending on your gear and class.





Level Type Slot Name
1Junk Big Bag of Zandalari Supplies
1Junk Small Bag of Zandalari Supplies
40Mount Reins of the Slate Primordial Direhorn
40Mount Reins of the Amber Primordial Direhorn
40Mount Reins of the Jade Primordial Direhorn
90Consumable Stolen Shado-Pan Insignia
90Consumable Stolen Celestial Insignia
90Consumable Stolen Klaxxi Insignia
90Consumable Stolen Golden Lotus Insignia


Patch 5.1 Hotfixes - January 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • Attack Power gained from Vengeance is now capped at the player's maximum health.

Quests
  • Commander Oxheart in Townlong Steppes will now sell Crystallized Dread, Crystallized Terror, Crystallized Horror, and Eye of the Black Prince for gold to players that have completed the appropriate quest lines.
  • Completing "Heart of the Alliance" or "A Gathering Storm" will no longer sometimes cause players to be phased incorrectly.

Dungeons, Raids & Scenarios

PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Whenever a PTR build goes up, we get a flurry of simple questions that we want to address, but that don't feel patch note worthy. We are going to be posting the answers to some of these in this thread.

  • We're going to leave the thread unlocked. Feel free to leave feedback here, but be aware that this is just a running list of explanations and don't expect a lot of back and forth discussion.
  • Likewise, you don't need to ask your question here. We'll try and cover anything we see in our forums, other forums, Twitter, etc.
  • The focus of this thread is on class mechanics and set bonuses. We aren't going to cover e.g. achievements, raid encounters, pet battles, account issues, or GC's favorite cover bands. Likewise, these are simple answers, not "What is your vision for my class?"

Druid (Forums / Skills / Talent Calculator)
  • We’re still iterating on this design for Wild Mushrooms. Currently, they each absorb 25% overheal, up to a max of 33% of the Druid’s max health (total of 75% / 100% with 3 Mushrooms out). This max size isn’t working in build 16446, but we hope to hotfix that soon. Upon blooming, their accumulated healing is split over the targets they heal. Several parts of this aren’t yet working in build 16446, leading them to be massively overpowered (which we also hope to hotfix soon). Feedback, especially in future builds, is appreciated.

Mage (Forums / Skills / Talent Calculator)
  • The Mage 2T15 bonus does favor taking Invocation, as people quickly pointed out, and we’re considering revising it.
  • The Arcane Mage 4T15 bonus is a multiplier on all of the effects of Arcane Charges. Damage, mana cost, and number of additional targets hit.
  • The Fire Mage 4T15 bonus is before Critical Mass. Net increase to your Pyroblast’s crit rate will be +6.5%.
  • This build included a new version of Blazing Speed. We changed it from the previous build because we thought that it was too strong. This is definitely something we’re still iterating on for 5.2. The new version replaces Blink, but goes farther than Blink (and distance is variable instead of fixed), does not cost a GCD, and provides brief stun and root immunity, and is on a different spell school. Feedback from playing with it is very helpful. We realize that there is somewhat of a conflict here with the PvP Glove bonus, and will resolve that if needed.
  • Another talent we’re iterating on is Invocation; it’s quite possible that the current version is overpowered, but we’d like people to try it out, and give us feedback about how you use it, especially as Arcane.

Hunter (Forums / Skills / Talent Calculator)
  • The Hunter 2T15 bonus is a chance to summon a Thunderhawk. That Thunderhawk will assist you, and will always cast 5x Lightning Bolts for 16k to 24k Nature damage. Its damage will scale with BM mastery, and will not scale with Survival mastery. However, the proc chances (which are Real PPM) vary by spec: 0.7/min for BM, 1/min for MM, 1.2/min for Surv.
  • The Hunter 4T15 bonus is affected by Survival’s mastery, cannot trigger Wild Quiver, and procs at a rate of 3 RealPPM.

Monk (Forums / Skills / Talent Calculator)
  • Storm, Earth, and Fire is a new ability for Windwalkers. It’s intended to be fill the role of attacking 2 or 3 targets. It’s a rather complex ability, technically, and you’re seeing a very early version of it that still has some significant bugs (which we’re hoping to hotfix soon). To give you an idea of the design intent here, the spirits should mirror your damaging attacks against targets other than the one they’re on (so that it’s not a single target DPS gain). The spirits auto attack on their own. It should reduce your and your spirits damage while they’re out, but the exact tuning for that is still being iterated on. They’re currently -40% for 1 (total of 120% of normal against 2 targets), and -55% for 2 (total of 135% against 3 targets). Non-damaging attacks (such as Spear Hand Strike) should not be mirrored, but damaging attacks (such as Fists of Fury) should. Feedback very appreciated.

Rogue (Forums / Skills / Talent Calculator)
  • We are still iterating on Blade Flurry. We feel like the implementation of Blade Flurry on live forces rogues to go Combat on any cleave fights, while leaving Combat too far behind on any single target fights. It's fine if the rogue specs have niches, but the niches shouldn't be so rigid that you don't feel like you have any choice in spec. Blade Flurry will be how Combat does 2-5 target AoE damage. In the next PTR build, it deals 40% of normal damage to up to 4 additional targets, for a 20% energy regen reduction.
  • The Rogue 2T15 bonus does apply to all finishers with a duration, including Slice and Dice, Kidney Shot, Recuperate, Envenom, and Rupture. In build 16446, the Kidney Shot increase was broken, but is fixed for the next build.

Priest (Forums / Skills / Talent Calculator)
  • Shadow Priests have raised concerns about both of their T15 bonuses being tied to Shadowy Apparitions. Know that we have improved Shadowy Apparitions. Previously, there was a cap of 4 out at once. In build 16446, that’s raised to 5 if you have 2T15. However in the next build, we just raised the cap to 10, which you should basically never hit. And more importantly, we significantly improved their AI. Please try them out. If they give you problems, please be as specific as possible about those situations.

Shaman (Forums / Skills / Talent Calculator)
  • The Elemental Shaman 2T15 bonus triggers from Lightning Bolt and Chain Lightning hits (including Overloads). A Chain Lightning that hits 5 targets has 5 separate chances to trigger the Lightning Strike. If it Overloads, then 10 chances. There is no ICD, so it can proc multiple times from a single Chain Lightning. However, in the next build (or perhaps a hotfix), the damage from the Lightning Strike will be split between affected targets. There is a very high potential impact from this set bonus, so we’re keeping our eye on this, and may have to nerf it. But we’re trying it this way, since it is the most fun version.

Warlock (Forums / Skills / Talent Calculator)
  • Fel Armor has a significant typo in its tooltip; we added the 10% damage reduction and took away the armor. The health and healing received are still increases, not decreases.
  • The new Glyph of Unstable Affliction reduces the cast time, but does not affect the GCD. Thus, it is not a DPS gain in a purely Patchwerk situation, but makes it harder to be interrupted, and allows you to start moving again slightly faster.
  • The Affliction Warlock 4T15 bonus increases the damage of Malefic Grasp itself, and the extra ticks triggered by it. Same with Drain Soul.

Warrior (Forums / Skills / Talent Calculator)
  • The DPS Warrior 2T15 bonus has a RealPPM rate of 1.6 for Arms and 0.6 for Fury. It triggers all of the effects of enraging, including generating a Raging Blow charge, and 10 rage.

Death Knight (Forums / Skills / Talent Calculator)
  • The DPS Death Knight 2T15 bonus has a RealPPM rate of 1.0. The Zandalari spirit it summons has damage and attacks similar to the normal DK Ghoul, benefits from Unholy’s mastery, does not replace your current ghoul, and you can have multiple of them up at once.
  • While the DPS Death Knight 4T15 bonus (increased Army duration) is on target, performance-wise, in most fights, it’s always challenging to have a set bonus improve a 10min cooldown. We’re considering some additional changes to this, such as also lowering the channel time and / or rune cost. We understand this is a challenging set bonus to design, so we're going to have to iterate on it a bit.

Raid Testing Schedule - January 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, January 11, we will be testing our first two raid encounters of the 5.2 test cycle.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Horridon - 10 Player Normal
10:30 PDT (13:30 EDT, 19:30 CEST)

Council of Elders - 10 Player Normal
16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session or cancel it entirely, due to bugs, builds, server hardware issues, etc. This is particularly true for this test, since it's our first 5.2 raid test. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?
A: At the northeastern edge of the swamp on the Thunder King's island, there is a Shado-Pan camp in a small cave. A sewer grate in this cave will take you directly to the zone-in point for the raid zone. (As more of the island unlocks, players will be able to access the main gate directly.)

Q: What gear do I use to test the raid?
A: As we did for Beta raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) to item Level 502 for the purposes of testing Normal modes.

Blue Posts
Originally Posted by Blizzard Entertainment
PvP Gear Feedback
Why not add in a reduction in conquest points required to purchase gear as the season progresses? Like a 25 point deduction per week. That way casuals/people re rolling aren't left in the dust mid way through the season.
Stay strong! This is a subject that we've been giving a lot of thought to lately. We'll have more to report in the near future. (Blue Tracker / Official Forums)

New Troll Model Feedback
It does look quite nice indeed.

Things like this make me think that they're showing us the new character models in the form of NPCs as they get ready (strangely enough there's no new dwarf model NPC, but ah well).
It guess that our updated NPC models can kind of look like sneaky previews of new character models, but I doubt that this is actually the case. (Blue Tracker / Official Forums)

Burning Crusade Leveling Experience
Leveling through BC era content makes me want to delete WoW. That is all.
The last time I leveled through the Burning Crusade area, it was relatively fast. That said, we know that for some, this isn't their favorite content. We've even said that if there is a time and a right idea for revamping the experience, we just might. But that could be any time in "the future". (Blue Tracker / Official Forums)

10 Man LFR Feedback
25 is a better fit for LFR, most of the reasons have already been said on previous posts. I’m more curious as to why would someone prefer 10-man over 25 in LFR?

If it’s because of performance issues then that’s a totally valid point, but other than that, I can’t see it, except for simple personal "abstract" preference, which is also fair but hard to use as an argument to try to convince devs to spend resources on creating one more difficulty level and adjust/balance LFR for 10man when 25 works just fine. It feels a bit redundant to me.

10man would probably cause higher queues and be less forgiving when raiding with inexperienced players as they would have less “backups” in the same role.

10mans are great when you have a coordinated group. It’s much easier to organize and coordinate 10 people than 25, so it makes a lot of sense for normal/heroics where someone actually has to create a raid by gathering a group of skilled players and still lead them.

But LFR doesn't require much coordination, and the group is automatically generated, so what would the advantages of 10man be? I’ve seen this suggestion before, so I’m really curious about it and not trying to be sarcastic here, maybe someone has a logical argument that I’m just not thinking about.

A lot of people like 10 mans over 25s for the same reason they might like purple and can't stand green. It's just their favourite. It could be because 10s are quieter and cleaner (my preference), because people are more accountable, because there's more of a chance for an individual to shine etc. etc.
That's the kind of answer that I was looking for, when I said abstract, I meant it in a way where you can’t build a logical argument, sometimes you just like something without rationalizing about the reasoning behind it.

When you say “I like purple and can’t stand green” that’s abstract. The only way you can convince someone to adapt the world around that idea is if there’s so many people wanting the same colour that it simply doesn’t matter why they want that colour, numbers matter.

What I was looking for was actually this “10s are quieter and cleaner; people are more accountable; there's more of a chance for an individual to shine”. That’s not abstract, that’s perfectly logical and a good argument, so thanks.

From my experience, healing in a 10-man and in a 25-man settings are really different : you're far more likely to use single-target healing and triage in a 10-man while in a 25-man (especially in a less organized settings like LFR), you'll use far more aoe healing.
That’s true, play styles do change from 25 to 10 man. But I believe that’s something that affects healers the most since you have a fixed number of players that you have to heal. Tanks and damage dealers will probably only slightly change their play style due to bigger aoe packs, which is not constant and affects mostly trash mobs. Still, a valid point and a good argument! (Blue Tracker / Official Forums)

Patch 5.2 LFR Item Level Requirement
So I can pretty much be guaranteed to get a full set of ilevel 483 in a few runs. But I need ilevel 486 for the next patch, which means I would have to spend valor on pretty much 15 items to upgrade them.
I wouldn't look too much into the ilevel 486 requirement for now. As the PTR is in constant development, things may change before the release of patch 5.2.

Even if it doesn't change, there's level 496 gear available outside of normal raiding which you can get as well, and would help you get to the 486 ilevel requirement. (Blue Tracker / Official Forums)

Cinder Kitten Raises More Than $2.3 Million
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks to the overwhelming generosity of World of Warcraft players around the world who purchased the Cinder Kitten pet, we’ve raised a total of more than $2.3 million USD to support the American Red Cross’s ongoing Superstorm Sandy relief efforts. In December, we announced that for every Cinder Kitten purchased by December 31, 2012, 100% of the adoption fee would be going to assist victims of this disaster -- and the community embraced this fiery feline in droves, helping out a great cause in the process. Thanks again to everyone who helped make a difference.


WoWDB Addon Data Collection
Finding the drop rate of things like Reins of the Cobalt Primordial Direhorn or adding new data from the other Patch 5.2 additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just install the WoWDB Profiler addon from Curse and check the box in the Curse Client options as seen below. When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon.

by Published on 2013-01-10 01:33 AM

Patch 5.2 PTR - Build 16446
A new beta build will be deployed on the PTR soon. We will be updating these notes frequently, so keep checking back!

Orgrimmar and Stormwind Construction Progress
The workers have finally made some progress on the construction in town!




New Models




New Icons




Tier 15 Set Bonuses
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / Talent Calculator)

Druid (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)

Mage (Forums / Skills / Talent Calculator)
  • Item - Mage T15 2P Bonus (New) When Alter Time expires, you gain 5,100 Haste for 30 sec.
  • Item - Mage T15 4P Bonus (New) Increases the effects of Arcane Charges by 20%, increases the critical strike chance of Pyroblast by 5%, and increases the chance for your Frostbolt to trigger Fingers of Frost by an additional 6%.

Monk (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)

Shaman (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)
  • Item - Warlock T15 DPS 2P Bonus (New) While Dark Soul is active, your chance to trigger Nightfall is increased by 30%, Chaos Bolt and Shadowburn consume 20% less Embers, and abilities cost 30% less Demonic Fury.
  • Item - Warlock T15 DPS 4P Bonus (New) Your Malefic Grasp and Drain Soul deal 5% more periodic damage, your Incinerate has a 8% chance to generate twice the normal Embers, and your Shadow Bolt and Soul Fire grant 5% more Demonic Fury.

Warrior (Forums / Skills / Talent Calculator)



Achievement Changes
Originally Posted by MMO-Champion
Pandaria
Exploration

Pandaria Raid
Dungeons & Raids
  • Cage Match (New) Defeat the Council of Elders in Throne of Thunder without any creature leaving the center rings.
  • Halls of Flesh-Shaping (New) Defeat the bosses in the befouled chambers beneath the Throne of Thunder.
  • Head Case (New) Defeat Megaera in Throne of Thunder on Normal or Heroic difficulty without cutting off a head of the following colors:
  • One-Up (New) Defeat Tortos in Throne of Thunder after kicking a Whirl Turtle shell through five or more other Whirl Turtles. [NYI]
  • Pinnacle of Storms (New) Defeat the bosses in Lei Shen's inner sanctum within the Throne of Thunder.
  • Ritualist Who? (New) Defeat all 24 different Animus Ritualists on separate visits to the Dark Animus chamber in Throne of Thunder. [NYI]

Pet Battles



New Items
You can see all of the new items on WoWDB! Not listed below is the new Season 13 gear.

Level Type Slot Name
1Junk Big Bag of Zandalari Supplies
1Junk Small Bag of Zandalari Supplies
1Junk Kirin Tor Supply Crate
1Junk Sunreaver Supply Crate
1Junk Giant Dinosaur Bone
20Companion Pets Sunfur Panda
20Companion Pets Snowy Panda
20Companion Pets Mountain Panda
20Companion Pets Spectral Porcupette
20Companion Pets Stunted Direhorn
20Companion Pets Sunreaver Micro-Sentry
20Companion Pets Living Sandling
20Companion Pets Zandalari Hatchling
20Companion Pets Son of Animus
40Mount Reins of the Cobalt Primordial Direhorn
40Mount Reins of the Slate Primordial Direhorn
40Mount Reins of the Amber Primordial Direhorn
40Mount Reins of the Jade Primordial Direhorn
40Mount Reins of the Bone-White Primal Raptor
40Mount Reins of the Red Primal Raptor
40Mount Reins of the Black Primal Raptor
40Mount Reins of the Green Primal Raptor
1Key Key to the Palace of Lei Shen
90Book Ancient Tome of Dinomancy
85Parts Poison Drop
85Parts Red Potion
85Parts Blue Potion
85Parts Yellow Potion
85Parts Poisoned Red Potion
85Parts Poisoned Blue Potion
85Parts Poisoned Yellow Potion
90Other Haunting Spirit
90Consumable Stolen Shado-Pan Insignia
90Consumable Stolen Celestial Insignia
90Consumable Stolen Klaxxi Insignia
90Consumable Stolen Golden Lotus Insignia
80Consumable Survivor's Bag of Coins
20Consumable Fabled Pandaren Pet Supplies
1Consumable Primal Egg
1Consumable Cracked Primal Egg



New Strings
Originally Posted by MMO-Champion
  • BATTLEGROUND_10V10 - 10v10
  • CREATE_NEW_ARENA_TEAM - Create %s Team
  • DUNGEON_FLOOR_ISLEOFTHETHUNDERKING1 - Ghostly Veins
  • DUNGEON_FLOOR_ISLEOFTHETHUNDERKING2 - The Swollen Vault
  • DUNGEON_FLOOR_THUNDERKINGRAID1 - Overgrown Statuary
  • DUNGEON_FLOOR_THUNDERKINGRAID2 - Royal Amphitheater
  • DUNGEON_FLOOR_THUNDERKINGRAID3 - Forgotten Depths
  • DUNGEON_FLOOR_THUNDERKINGRAID4 - Roost of Ji-Kun
  • DUNGEON_FLOOR_THUNDERKINGRAID5 - Halls of Shaping
  • DUNGEON_FLOOR_THUNDERKINGRAID6 - Hall of Kings
  • DUNGEON_FLOOR_THUNDERKINGRAID7 - Pinnacle of Storms
  • NO_ARENA_TEAM - No %s Arena Team
  • POWER_TYPE_ANIMA_V2 - Anima
  • POWER_TYPE_DEMONIC_FURY - Demonic Fury
  • POWER_TYPE_VITA - Vita
  • SPELL_FAILED_CUSTOM_ERROR_185 - Already commended by this faction
  • SPELL_FAILED_CUSTOM_ERROR_186 - Out of coins! Pickpocket humanoids to get more.
  • SPELL_FAILED_CUSTOM_ERROR_187 - Only one elemental spirit on a target at a time.
  • SPELL_FAILED_CUSTOM_ERROR_188 - You do not know how to tame Direhorns.



Spell Changes
Originally Posted by MMO-Champion
Mounts
Ground

Companions

Death Knight (Forums, Talent Calculator)

Talents
  • Conversion now has a base cost of 5 Runic Power, down from 10.

Unholy
  • Reaping now also works with Icy Touch.

Druid (Forums, Talent Calculator)

Balance & Restoration
  • Wild Mushroom now has a Resto specific tooltip: The mushrooms grow larger as they accumulate healing power from 75% of overhealing done by your Rejuvenation, up to a maximum of 100% of your health in bonus healing.

Hunter (Forums, Talent Calculator)

Mage (Forums, Talent Calculator)
  • Deep Freeze no longer breaks from spells which benefit from Shatter.

Talents
  • Blazing Speed now replaces Blink. Cooldown reduced to 15 sec, down from 25. Now also frees the caster from stuns and bonds, and makes them immune for the duration.
  • Frostjaw's effect can now be interrupted by damage.
  • Invocation now removes Evocation's cooldown and reduces its channel period and duration by 50%. Completing an Evocation causes you to deal 15% increased spell damage, but passively regenerate 50% less mana, for 60 sec.

Frost

Major Glyphs
  • Glyph of Blink now also increases your movement speed during Blazing Speed by an additional 50%.
  • Glyph of Evocation now causes you to gain 20% of your health upon completing an Evocation when you have the Invocation talent, down from 40%.
  • Glyph of Ice Lance causes Ice Lance to cleave to one other target for 50% damage, up from 40%.

Monk (Forums, Talent Calculator)
Windwalker
  • Brewing: Tigereye Brew now gains a charge per 3 Chi used, up from 2.
  • Storm, Earth, and Fire is now a Windwalker spell. Now costs 10 Energy. The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 60% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 40% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.

Paladin (Forums, Talent Calculator)
Talents
  • Repentance now has a 1.7 sec cast time, up from 1.5 sec.

Set Bonuses

Priest (Forums, Talent Calculator)
Discipline
  • Focused Will now reduces all damage taken by 15% for the duration, up from 10%.
  • Rapture now grants mana equal to 250% of your Spirit, up from 200%.

Rogue (Forums, Talent Calculator)
  • Blade Flurry now cleaves four additional targets for 25% damage, down from one target additional target. Energy regeneration is reduced by 20%. Lasts until canceled.

Talents
  • Burst of Speed now costs 30 Energy, down from 50. Does not break stealth. Now removes any movement-slowing effects, rather than movement-impairing effects.
  • Cloak and Dagger (New) Your Ambush, Garrote, and Cheap Shot abilities can now be used from 30 yards away, and will cause you to appear behind your target.

Combat
  • Blade Flurry now hits four nearby targets for 25% damage, up from one.

Subtlety

Warlock (Forums, Talent Calculator)
  • Fel Armor now reduces damage taken by 10%, rather than increasing armor.
  • Unstable Affliction now does 14% more damage when dispelled. This damage always critically strikes.

Talents
  • Blood Fear now costs 5% of Total Health, down from 20%.
  • Burning Rush - During Burning Rush, movement-impairing effects may not reduce you below 100% of normal movement speed.
  • Sacrificial Pact now shields for 400% of the sacrificed health, up from 200%.

Affliction
  • Unstable Affliction now does 14% more damage when dispelled. This damage always critically strikes.

Major Glyphs

Warrior (Forums, Talent Calculator)
  • Defensive Stance now decreases damage taken by 15%, down from 25%.
  • Impending Victory now heals you for 15% of your maximum health, up from 10%.
  • Second Wind - Whenever you are below 35% health, you regenerate 3% health per second, up from 2%.

Talents
  • Impending Victory now heals you for 15% of your maximum health, up from 10%.
  • Second Wind - Whenever you are below 35% health, you regenerate 3% health per second, up from 2%.

Arms
  • Slam now does 220% weapon damage plus 2,193, up from 190% weapon damage plus 1,894.

Fury
  • Bloodsurge now reduces the Rage cost by 30 of your next 3 Wild Strikes, up from 20 Rage.

Protection

Professions
Blacksmithing
  • Lightning Steel Ingot - Combine Trillium and Ghost Iron to create a Lightning Steel Ingot. In the process, you may discover a Blacksmithing plan you have yet to learn.

Tailoring

Raid & Dungeon Abilities
  • Arcing Lightning 150 yd range.
  • Bestial Cry Unleash a savage cry, inflicting 100,000 Physical damage to all enemies and increasing damage done by the caster by 25%. 50%.
  • Biting Cold Inflicting 85,000 Frost damage to all allies within 4 yards every second for 30 sec. Inflicting 85,000 Frost damage to all allies within 4 yards every 136992t1 sec. for 30 sec.
  • Blazing Sunlight Inflicts 50,000 Fire damage instantly and 10,000 20,000 Fire damage every 1 sec.
  • Burning Cinders Inflicts 100,000 Inflicts 25,000 Fire damage initially and then 50,000 Fire damage 1 second. 15,000 Fire damage 1 second while standing in the area of effect..
  • Burning Winds Deals 100,000 Deals 50,000 Fire damage every 1 second.
  • Call Flames (New) Calls upon flames to destroy an enemy, inflicting 100,000 Fire damage and granting the caster 1 stack of Fiery Core.
  • Disorienting Roar Horridon emits a powerful roar, inflicting 250,000 Physical damage and disorienting all enemies for 6 sec. 3 sec.
  • Eruption (New) Causes the ground to erupt under an enemy, inflicting 125,000 Fire damage to all enemies within 4 yards.
  • Fist Smash Deals 50,000 Deals 25,000 Physical damage every 0.75 second.
  • Flurry Slices rapidly at the enemy, dealing 75% weapon damage. 250% weapon damage. 20 300 yd range.
  • Freezing Winds Deals 100,000 Deals 50,000 Frost damage every 1 second.
  • Frozen Blood This effect stacks while standing within the area of frozen blood.
  • Frozen Blood Deals 200,000 Frost damage instantly and slows the target's movement, melee, ranged, and casting speeds by 25. Deals 100,000 Frost damage instantly and slows the target's movement, melee, ranged, and casting speeds by 25. This effect stacks while standing within the area of frozen blood.
  • Frozen Bolt Shoots a bolt of frost at a nearby enemy target every 0.5 sec. 1 sec.
  • Fusion Slash Lei Shen slashes at the target with his polearm, inflicting 500,000 400,000 Nature damage and causing a Meltdown.
  • Living Poison Inflicts 100,000 Nature damage to enemies within 4 yards every 0.5 sec. 8 yards every 1 sec.
  • Molten Barrage (New) A barrage of molten lava that inflicts 75,000 Fire damage to all enemies within 40 yards.
  • Overloaded The empyreal focus discharges, empowering Elegon, increasing damage inflicted by 20% and casting speed by 20%. 5%.
  • Quake Stomp 3 1.8 sec cast.
  • Rending Charge Charge the opponent and strike them, causing them to bleed for 30,000 20,000 Physical damage every 1 sec.
  • Scorched 300 yd range.
  • Shatter Mana Shattering mana inflicts 200,000 150,000 Frost damage to all enemies.
  • Shatter Mana Shattering mana inflicts 200,000 150,000 Frost damage to all enemies.
  • Storm Surge Inflicts 75,000 Inflicts 20,000 Nature damage to enemies in the lightning blast.
  • Unleashed Flame Deals 600,000 Deals 700,000 damage split evenly between targets within 8 yards. 10 yards.
  • Venom Bolt Volley Inflicts 20,000 Inflicts 10,000 Nature damage to all enemies instantly, and 10,000 Nature damage every 3 sec.
  • Wind Storm Deals 20,000 Deals 30,000 Nature damage every 1 second. Silenced and Pacified. Damage, healing, and absorption reduced 80%.
  • Wrath of the Loa Smites an enemy with the wrath of the loa, inflicting 125,000 Holy damage.
  • Wrath of the Loa Blasts an enemy with the wrath of the loa, inflicting 150,000 Shadow damage.
by Published on 2013-01-09 06:57 AM

Can 1.0.7 be Delayed to February?, Hardcore Griefing, Criticizing Diablo 3, Blue Posts

Update: Commander Oxheart was hotfixed to sell the legendary gems and Eye of the Black Prince for characters that are already eligible.

Patch 5.2 - Increased Drop Rates in 5.0 LFR
It seems that the LFR drop rates will be increased for the current Patch 5.0 LFR content once Patch 5.2 is released.



Defense of the Alehouse
It appears that Defense of the Alehouse may be the DotA style battleground that is under development. It looks like many of the buildings are placeholders, so keep in mind this is still a very early preview.

It is unlikely this battleground will be in Patch 5.2, as the last official word was that it still needed new tech. Also, see the below tweet from Ghostcrawler that was in response to existing quiver models, but also applies to this preview.







Patch 5.2 - LFR Item Level Requirement
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just checked out the PTR, and there's an ilvl486 requirement to enter the new LFR.

Now, there's no new 5 mans to buff our ilvl, so for non-raiders... exactly how are we supposed to reach this without PvP when the current LFRs drop 476 and 483s? Am I missing something here? Do you expect non-raiders to spend months (to the point the raid after thunder king is released) getting valor to buy that gear for ilvl?

I know it's PTR, and it might just be inflated for testing purposes, but it seems a bit weird that you would place the ilvl requirement for the new raid above the ilvl of the gear that drops in the previous LFR.

I think you've hit the nail on the head by saying it's a PTR. That's the most important thing to remember. We'll do our best to keep you informed on where we end up with the item level for the Raid Finder when we can.

With some of the really unpopular changes being pushed from the PTR to the live realms, there's a feeling by several of us in the community that if we don't speak up (and speak up a lot) over things that we greatly dislike.... Then it'll go live.

We know it's the PTR, but realistically... I don't think we'd be having the level of conversation concerning it if it had even been 483. (A much more realistic number as this is the Ilevel for the current LFR drops.)

The other frustrating part is that several of the people saying this isn't a big deal don't seem to understand that the requirement works off an average. Not simply having one piece at that point. There seems to be a lack of understanding with how this system actually works.

Completely understood and we do want people to speak up about their experiences or thoughts as long as they remember to remain constructive, (which you have.) My post wasn't meant as a, "OK stop talking now." It was just meant as a way of conveying that it is still PTR and things could have the potential to change. Please feel free to continue to discuss though.

Blue Posts
Originally Posted by Blizzard Entertainment
Eye of the Black Prince Issue
There’s currently no way to obtain an additional Eye of the Black Prince, and we’re aware it can create a situation where people are deterred from wanting to upgrade their items. That’s not the intent, we want you to use it and enjoy the upgrade then and there, and so we’re looking into a way for players to obtain additional sockets similar to how you can purchase additional legendary gems. (Blue Tracker / Official Forums)

WoW City Sizes
Because they are really just a representation. Having all the villages, towns etc their *proper* sizes would make them massive ingame.
Pretty much this. Massive in-game towns and cities can become tedious and annoying real fast in MMORPGs because of the increased travel distances they cause... you already spend a lot of time travelling around in WoW (and other games like it), so if everything from small towns to huge continents were redone so that everything has realistic proportion and size, you would need enormous amounts of time just to travel from place to place.

Towns and cities may look really awesome and have the perfect atmosphere if they are of realistic size in games (I personally know this from other MMORPGs I have played(Yes, I enjoyed playing them)), but it is annoying to be in them because you always have a lot of running to do even for the simplest tasks that are supposed to be quick... long runs between vendors, quest NPCs, banks, AHs, and other points of interest. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
UI / Addons
Could a role selection (DPS etc), be implemented on the calendar when players sign up for events? Would make life easier!
Yes, we'd like to add that. (Source)

What exactly is your stance regarding that? There are a lot of addons that could vastly improve the glyph interface.
Philosophically, we have no problem with customization, just automation. Would like to allow former while protecting the latter. (Source)

Please stop being so restrictive about the Glyph/Talent UI. It's driving people nuts, I loathe the moment I have to change!
Philosophically, we don't want automating talent or glyph swaps. Once it's easy to reglyph every pull, players feel like they must. (Source)
I'm sorry did you just say you use "bugs" to prevent reglyphing every pull? Or misunderstood Znuff's tweet?
I said we want to be very careful about the degree to which we let players automate talent or gylph swapping. (Source)
improve the glyph interface? it's already wickedly easy to use and simple. some players and their addon addictions
Philosophically, we're okay with players changing the UI. We just want to protect against too much automation. (Source)

Ever thought about adding a UI feature/option that displayed character health as number & percentage, instead of either/or?
Yes, and you should be able to try it out in 5.2. (Source)

Hey who makes those icons for all the spells and abilities? I love those icon art!
The art team shares the work. Good icons are hard to do so it's amazing they can make so many. (Source)

can you guys improve the BM AH UI sometime down the road? I just lost 25k gold thinking i bid on a mount but it didn't.
Is it the "hot deals" button that throws people off? (Source)
It's confusion between trying to bid on a short/ending and having your money automatically go to hot deal.
We can just have one bid button. I think that is in the works for 5.2. (Source)

Reputation / Questing
Why are dungeon tabards a mistake? Alot of people WANT them back so that they are not forced into doing dalies.
Let me put it this way: What if dungeon tabards gave Honor, then you wouldn't have to PvP either? (Source)

Rep Tabards weren't a mistake, removing them was. They allowed multiple ways to get rep, which was great if you hate dailies.
Today, gear can come from dungeons, reps, raiding, PvP or crafting. (Source)
They allowed dungeons to give rep, valor and purples, making them the only real option. (Source)

Not sure if you're the guy, but 5.1 rep grind was great. It didn't feel like a grind. You wanted to progress the story.
We agree. It felt more reasonable. (Source)
You should not send people into enemy hubs in PVE dailies. You should not put PVP objectives in a PVE zone
Why? (Source)

But endless rep grinding is an artificial way of trying to prolong an exp. It's not fun, it's boring busy-work
None of those reps are anything you absolutely must have, and by "endless" aren't we really talking about a few weeks? (Source)
Not required? No profession recipes or valor gear if I don't. More than one character. Game shouldn't feel like a job.
I think you mean "I want to get ALL the recipes." You don't need e.g. Royal Satchel or Gloves of Creation. (Source)

Will we ever need the extra Sigils from the legendary questline once we've completed the quest? Or can we trash them safely?
Trash away (unless you're a compulsive packrat). (Source)

Like dailies now? They suck, but provided the most efficient way to grind Valor/rep unlike Mech there is no alternative
Raids, dungeons, scenarios and challenge modes offer a pretty good alternative for valor generation. How bad do you need the rep? (Source)

Ghostcrawler - Getting in to the Gaming Industry
Ghostcrawler's first longer than 140 character post in a few months was a reply to an eight year old that wants to get in to the gaming industry. He included some advice that was relevant to everyone!

by Published on 2013-01-08 06:51 PM

Blizzard Store: Swift Windsteed Mount Now Available
The Swift Windsteed is now available for 25 USD on the US store and 20 EUR on the EU store.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Take the reins of one of Pandaria’s most majestic and rare beasts, the Swift Windsteed, and it is said that good fortune will follow. Dart across the heavens on a silver cloud as fast as your riding skill allows. Once purchased from the Blizzard Store, the mount will be available to all present and future World of Warcraft characters for a single Battle.net®account.




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