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by Published on 2017-03-29 09:19 PM

Patch 7.2 Creature Scaling With Item Level - Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for the feedback on this issue. It’s clear that we need to make some changes here, so here are our current plans:

  • We’re removing the increase to damage dealt by creatures in the world. Our overall goal with this change is to keep the amount of time it takes to kill a creature from getting ridiculously short, and increasing the damage they deal is unnecessary for that goal. Instead, this was making you feel like they were becoming more dangerous, which was not our intent.
  • We’re significantly reducing the rate at which creature health scales with your item level. Again, all we’re trying to do here is prevent cases where monsters die too quickly for players to react to their presence, particularly around World Quests. Our initial tuning was far more aggressive than it needed to be, which could make it feel like your upgrades weren't actually helping. This change will make it very clear that you are still becoming noticeably stronger than your enemies as your gear improves.
  • Those two changes are already live, and you should be seeing them in-game now.
  • Later today, we’ll be correcting a separate issue that’s causing unequipping an item to drastically alter the power of enemies you’re facing. The above changes make it so that’s never the right thing to do anyway, but this is still a strange/buggy interaction that needs to be fixed.

It should also be noted that this change was on the Patch 7.2 PTR (and has been since January). We didn’t communicate anything about it initially because we wanted to get testers’ raw and honest feedback about it when they encountered it themselves, rather than attempting to pre-empt or otherwise influence their opinions ahead of time. When that feedback never came, we assumed that meant it was an acceptable change – i.e., those who hadn’t noticed it weren’t bothered by it, and those who had noticed it thought it was fine. Clearly that was a false assumption, and we should have drawn attention to it later in the PTR cycle, so that we could have caught these issues before Patch 7.2 went live.
by Published on 2017-03-29 05:54 AM

New Journey to Un'Goro Card Revealed: Evolving Spores

Patch 7.2 - Mobs Scaling With Item Level
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Apologies for the delay in getting information out on this - our initial focus was on putting out other patch-day fires.

Yes, this reflects a deliberate change, but it's also not working exactly as we intended. The scaling may be too steep, and the fact that unequipping a piece of gear can ever be helpful is a bug in the system. We'll be looking into making changes to correct this in the very near future.

Power progression is an essential part of the WoW endgame, and the last thing we want is to undermine that. We stressed the importance of that progression when discussing how the level-scaling system worked in Legion around the time of the expansion's launch, and explained why we then had no plans to scale foes' power based on gear. But as we've watched Legion unfold, we've come to observe some side-effects of our endgame content plan and the associated rewards structure that made us reconsider.

We've never had the initial outdoor world content stay relevant for this long in an expansion before. By the end of Mists of Pandaria, for example, the mantid of Dread Wastes that had once been reasonable foes were completely trivial. They'd basically evaporate if a raid-geared player looked in their general direction. But there wasn't much reason besides achievements or completionism to revisit the Klaxxi dailies once Isle of Thunder was out or, later on, Timeless Isle. And the enemies in those later zones could be tuned to a proportionally more challenging baseline difficulty.

But in Legion, while the new content in Broken Shore is the focus of 7.2, and we've made sure that the core outdoor rewards (both dropped and from Nethershards) are superior to the rep-related rewards from the original factions, the intent is not for the Broken Shore to completely replace the rest of the game. You'll still go back to the other Broken Isles zones for emissaries, Legion Assaults (coming next week!), Order campaign quests, improved world quest rewards, and more. And as 7.1 and 7.1.5 progressed, we could see that even with Nighthold gear the pacing of combat was getting a bit silly - what would happen once new content made that level of gear more common, and once the Tomb raid pushed limits even higher?

To reiterate, power progression is an essential part of the WoW endgame. We absolutely want you to feel overpowered as you return to steamroll content that once was challenging. But there's a threshold beyond which the game's core mechanics start to break down. When someone trying to wind up a 2.5sec cast can't get a nuke off against a quest target before another player charges in and one-shots it, that feels broken. And even for the Mythic-geared bringer of death and destruction, when everything dies nearly instantly, you spend more time looting corpses than you do making them. You spend an order of magnitude longer traveling to a quest location than you do killing the quest target. You stop using your core class abilities and instead focus on spamming instants to tap mobs as quickly as possible before they die.

Our goal is basically to safeguard against that degenerate extreme. We tune outdoor combat for a fresh 110 around a 12-15sec duration against a standard non-elite, non-boss enemy. It's great for gear, over the course of an expansion to cut that time in half, or even by two-thirds. But once you get down to a duration of one or two global cooldowns, the game just wasn't built to support that as the norm. (Note that this is an current-content endgame concern; running legacy content for completion/transmog/etc. purposes is a totally different story.)

The intent of our change in 7.2 was to smooth out that progression curve a bit, not flatten it out, and certainly never to invert it. If you get a great set of item upgrades that make you 5% stronger, maybe the world gets 1-2% tougher. Perhaps instead of getting 400% stronger over the course of the expansion relative to the outdoor world, you only get 250% stronger. But you should always be getting more powerful in relative terms, and upgrades should always matter. From some reactions so far, it sounds like we may be off on that tuning. And as noted above, the fact that unequipping items can ever be helpful is a bug that we'll be investigating and fixing.

Finally, there's the natural question of why we didn't patch-note this. It was not to be deceptive; we know it's impossible to hide a change from millions of players. But the system was meant to feel largely transparent and subtle, just like level-scaling does if you don't stop and really think about it, and so we did want players to first experience the change organically. Your feedback and reactions and first impressions of the system are more useful in this particular case when they are not skewed by the experience of logging in and actively trying to spot the differences. Thank you for that, and I look forward to continued discussion.

So now we have to consult ilvl spreadsheets to figure out which pieces of gear we need to unequip to make our daily chores as painless as possible. Fun.
To be clear, it's unacceptable to us for the "right" thing in any form to ever be equipping weaker gear, unequipping items, or doing things that in any way lower your "absolute" power. There are a couple of loopholes where that is true currently, and they'll be high-priority fixes for us in the next day or two.

Also to be clear, scrapping the entire system is certainly still an option. My post was not meant to be a "too bad, get used to it" proclamation.

But I did want to lay out what we consider to be the very real problem we're trying to solve here. I also understand that to many folks it doesn't appear to be a real problem at all, and it seems like we're just trying to throw up pointless obstacles.

Power always feels good. It feels better to kill something in 5 seconds than in 10, especially when you remember when it took 10. Even better when you can do it in 2. Better still when you can kill 4 or 5 things in that time. But is there a point where that goes too far? We think so, and we're just looking to ease up off the gas pedal a little bit. We don't want to halt the power curve, and certainly never to go in reverse, but rather to take a bit longer on our road to an endgame world where everyone effectively walks around death-touching mobs for quest credit.

Patch 7.2 Hotfixes - March 28
Originally Posted by Blizzard (Blue Tracker)
  • Skittering Demons and Sister Silkreaver should no longer randomly evade.

Dungeons and Raids
  • The Nighthold
    • The Achivement Ahead of the Curve: Gul'dan can once again be earned. It will be available until Tomb of Sargeras opens.

  • Completing World Quests that award reputation should again bring you across the threshold from Revered to Exalted.
  • Gryphons should be easier to shoot during “The Splintered Fleet”.
  • Players should now be able to turn in "The Final Judgement" after completing it.

  • Players who die in Xylem's Tower or the surrounding area are now placed at the closer tower graveyard.

Blizzard released a nice Illidan focused recap video.

Patch 7.2 - PvP
Holinka highlighted some of the PvP changes in Patch 7.2.
Originally Posted by Blizzard Entertainment
How do I obtain the Echoes of Battle/Echoes of Domination?
Echoes of Battle come from obliterating Season 3 Gladiator gear. Echoes of Domination come from obliterating Season 3 Elite Gladiator gear. (Source)

In case you missed it, new in 7.2 is the Enlistment Bonus. Whichever faction has shorter BG queues gets extra honor (including mercenaries). (Source)

PSA: The Artifact Power reward for the 1st RBG win of they day is very good. (Source)

Patch 7.2.0 Known Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings all,
Here are the known issues for patch 7.2.0. Please note that this is not a complete list of every issue we're aware of, but bugs we feel may significantly impact players. Fixes for these issues may be deployed at various times, so I'll update it on a weekly basis. Thanks everyone!

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Blight will not allow Death and Decay to hit stealthed targets that have been detected.
  • The spell FX and buff aura for Blood Mirror persist after the target dies.
  • The additional minion form "All will Serve" remains visible while your character is in a vehicle.
  • The active time that Summon Gargoyle and Dark Arbiter casts does not match their listed tooltip durations.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Demon Hunter: Casting Fel Rush might disconnect players.
  • Unending Hatred can trigger from every cast of AOE spells, instead of the first cast.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • New Moon does not correctly update to Half Moon on the cast bar text.
  • Treant Form and Moonkin Form will sometimes switch position on the Special Action Bar.
  • Shooting Stars proc will stand a player up while eating or drinking.
  • Malorne's Swiftness does not increase Travel Form movement speed while inside a Battlegrond or Arena.
  • The spell visual for Ferocious Bite still displays above targets when you attempt to use it while facing the wrong direction.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Diamond Ice does not have any effect if the Steel Trap Talent is learned.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The visuals from Chi Orbit cannot be seen by remote hostile players.
  • The spirits summoned by Storm, Earth, and Fire will not mirror Fists of Fury if it is cast at the same time that the spirits are summoned.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The debuff for Judgment of Light incorrectly states the amount healed per melee attack.
  • Players are automatically dismounted from Divine Steed and lose out from the movement speed buff if they collide with collision above their character model.
  • The artifact trait Blessing of the Ashbringer does not state both Greater Blessings are required to be active to gain the benefit.
  • Arcing Light, the healing component of Light's Hammer ignores line of sight for the casting
  • Hammer of Reckoning does not gain stacks from the Paladin taking damage.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Shadowy Apparitions stand players up while eating or drinking.
  • Casting Dispersion does not interrupt the Void Torrent channel if the Void Torrent's target is immune, causing players to drain Insanity during Dispersion.
  • Spreading dots with The Twin's Painful Touch will decrease the time increase on dot by void bolt.
  • The talent Purge the Wicked will not spread to other targets when all the targets are moving.
  • Psyflay from Psyfiend has a longer cast than the duration of the creature and does not try to find new targets when its first targets dies or moves out of line of sight.
  • Penance continues to display a channel bar after it has been interrupted by a crowd control effect.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The Honor Talent Grounding Totem can be killed through damage transfer when a target protected by Grounding Totem Effect takes damage.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Enslave Demon will persist even if the warlock dies.
  • Command Demon loses track of your active demon for a short time when you zone.
  • Pets summoned from the Grimoire of Service talent can fail to perform their special ability if they spawn out of line of sight or out of range of their target.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Rampage has a variable GCD at some haste levels but not others.

Broken Shore
  • "Begin Construction" can take days to complete if no buildings are in the Under Construction state.
  • Entering the Warrior Order Hall while queued for the Legionfall scenario will play the scenario cinematic and disrupt your queue.
  • The tooltip for "Dream Vortex" states the incorrect amount of damage.

Transmog Updates
  • There are wands that do not display any Weapon Enchantments.
  • Long female Pandaren tails are not displaying correctly in the Appearances UI.
  • Some weapons do not have the option to apply a Weapon Enchantment appearance in the transmog UI.
  • The Glorious Tyranny weapon enchant causes performance issues when opening the character pane.
  • Warlock's "Visage of the Black Harvest" displays incorrectly in the appearances window on certain races.
  • Some variants of certain transmog sets are missing pieces.

Class Campaigns
  • The completion POIs for "False Orders" , "What's the Cache?" , and "Loot and Plunder" are misplaced on the zone map when all three are ready for turn in.
  • The cut scene visual effects are visible to all players in the area after one player turn-in the quest "Return of the Archmage".
  • Legion Portals are periodically uninteractable during the "Panic at the Brewery" scenario.

Demon Assaults
  • Stormheim Scenario: Odyn's talking head dialogues do not play a VO.

Legion PvP Season 3 Has Begun
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new season has begun, and the Arenas and Battlegrounds await new contenders. Who will rise to the top?

With Legion Season 3, the maximum number of times you can earn Prestige has increased from 9 to 13.

Season 2 Rewards Reminder
If you participated in Season 2, to ensure you receive the rewards that you’re due, please keep the following in mind:

  • Refrain from transferring your character(s) to another realm or faction until after Legion Season 2 rewards have been distributed.
  • Legion Season 2 titles and mounts will be awarded approximately two weeks after the season ends.

Faction-Based Rewards
Don’t forget: end-of-season rewards are based on your faction. The top 0.5% of Alliance PvPers will be awarded the Gladiator: Legion Season 2 achievement and mount, and the same will go to the top 0.5% of Horde PvPers. If you transferred your character to the other faction, you must have earned 50 wins after the transfer to receive the reward.

The Arenas and Battlegrounds await!

Blue Posts
Originally Posted by Blizzard Entertainment
Random Heroic Dungeon and Karazhan
From my understanding, for Heroic, this is a bug that we are in the process of hotfixing - Return to Karazhan (Heroic) should not have an attunement attached to it.

Return to Karazhan (Mythic) will continue to have an attunement attached to it and players will need to complete "Power of Corruption" before entering. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Priest - Prayer of Healing
Prayer of Healing has been a bit of a puzzle to decide the right approach for in recent expansions. We always appreciate feedback on where it currently is, but for a few thoughts on it:

We definitively wanted to get rid of the version based on raid subgroups in Legion. At this point, it was the only spell left in the game that relied on that, and required raid leaders to rearrange groups at the behest of one player to make one of their spells work correctly. Furthermore, with an increasing amount of raiding being done in the "flexible" framework, raid sizes are not even reliably a multiple of 5 anymore.

We also want to be careful with heals that are too smart. A PoH with a large radius, smart targeting, and no cooldown would essentially be a self-working raid healing spell/rotation. As long as 5 people are damaged (which is frequently), you can spam that spell to the get best efficiency from your mana, not overheal, and not have to worry about targeting. That's a direction we don't like for healing gameplay in general and have been paring back on in recent years.

One other thing that felt bad about the 7.0 version (20 yard radius) was that it didn't hit the whole party in 5-player content. That's a role that Prayer of Healing has always had and that it should keep having. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Reap Souls
FYI, the Reap Souls change should be in place on the PTR already.

We do agree that always starting at 0 would not have been a great place to end up, and wanted to put something in at the same time to help address the concerns that have been mentioned. The total result should be that you feel like you can have a more reliable opener with at least 3 Souls. (Blue Tracker / Official Forums)

Weekly Bonus Event - Pet Battles
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here— the Pet Battles bonus event is underway!

This Week
All week, get out there and fight with your mighty minions. When the time comes to take on other players, open your Pet Journal and hit the “Find Battle” button to be matched up with an opponent whose team is competitive with yours.

Look for the following all week long:

World Boss - Drugon the Frostblood
Drugon the Frostblood is up this week, rewarding players with gold and a chance at item level 860 loot.

by Published on 2017-03-27 02:17 PM

Patch 2.5 Roundup: Meta Changes, New Features, Season 10

PvP Participation has been higher than expected, rating cutoff estimates have been raised.

Due to the transition between 7.1.5 and 7.2, AP rewards in the Mythic+ weekly chest will not begin until next week.

Patch 7.2 Live This Week
Patch 7.2 goes live this week!

Keep in mind that the Tomb of Sargeras will not actually release this week, we've got to take the fight to the Broken Shore first! Here's what you can expect:

Official Notes
The official notes patch notes are here!

Calculators Updated
All of the calculators have been updated to reflect changes coming in Patch 7.2.

New Zone - The Broken Shore
The Legion is invading in Patch 7.2 and we are fighting them on the Broken Shore. This area offers new world quests, a new faction, rare spawns, new items, and more!

New Dungeon - The Cathedral of Eternal Night
In this new dungeon, you'll assist Illidan and Maiev in making sure that the Aegis of Aggramar, one of the five Pillars of Creation, is properly sealed to help protect the Broken Shore against the Legion.

World of Warcraft - The Cathedral of Eternal Night Dungeon Guide

Dungeon Changes
  • The item levels of gear found in Legion Dungeons has been increased.
  • Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons.
  • Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
  • The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
  • Mythic Keystone dungeons now award gear up to item level 890 at keystone level 10, and now award gear up to item level 905 in the weekly Challenger’s Chest (at keystone level 10).
  • Artifact Power rewards from both Mythic Keystone dungeons and the weekly Challenger's Chest now continue through keystone level 30.
  • Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.
  • Artifact Power rewards for Mythic Keystone dungeons have been adjusted:
    • Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.
    • Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.
    • Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.
    • Some Keystone Affixes have been changed and new Affixes have been added. See the official notes for all of the details.

Class Changes
Patch 7.2 makes changes to many classes, including new Artifact Traits. As always, Icy-Veins has updated class guides!

Class Mounts
Check out all of the class mounts on our Class Mounts page! Unlocking these mounts is a reward of the eleven week quest campaign that comes with the patch.

World of Warcraft Class Mounts

New Mounts
Class mounts aren't the only new mounts coming in the patch! New PvP mounts, reputation mounts, dungeon, and raid mounts are also being added.

Artifact Changes
Patch 7.2 adds new Artifact Traits, new Artifact Knowledge ranks, changes Artifact Trait costs, and more! See our Artifact Changes page for all of the details.

  • Patch 7.2 adds several new traits for players to earn. These are unlocked by a short quest line that varies based on your role.
  • The previous final trait with 20 ranks now just has one rank.
  • Excess Artifact Power in the previous final trait will be refunded.
  • The first new trait you purchase helps to make up for the loss of the old final trait, as it grants 10% damage and 10% Stamina.
  • Each of your 3 rank traits will have another rank unlocked, allowing you to purchase up to a maximum of 4 ranks.
  • A new final trait has been added, this time with 50 ranks.
  • The new final trait is effectively a soft cap, as you will have trouble ever earning enough Artifact Power to max it out.

Order Hall Research
Two new tiers of Order Hall Talents have been added, with a total research cost of 25,000 x Order Resources.

Tier 7
  • New Troop Type - Recruit a new class specific troop type that increases success chance of missions by 30%.
  • Roster of Champions - Increase the number of Champions you can have active at once by 1.

Tier 8
  • Legionfall United - Artifact Power items gained from world quests and missions have a chance to grant double Artifact Power.

Order Hall Campaign
Patch 7.2 continues the Order Hall Campaigns! You can see the new achievements that list the chapters of each part of the new class campaigns on WoWDB.

Flying - Broken Isles Pathfinder, Part Two
Broken Isles Pathfinder, Part Two was added in Patch 7.2! According to the latest developer interview, it will probably be a few weeks before anyone has earned it. You won't be able to complete Defender of the Broken Isles until invasions activate a week after the patch releases.

Legion Invasions
The Legion's presence continues to grow in Patch 7.2, with invasions occurring around the Broken Isles.

  • The invasion begins with a zone being under attack. The skybox, world quests, and the NPCs present are changed in some areas, similar to the pre-expansion invasions.
  • The invasion quests are similar to the regular world quests, requiring you to kill NPCs and click objects.
  • After completing all six invasion world quests, you have completed the Assault on Zone quest, allowing you to move to the next stage.
  • Next you are sent to a specific point in the zone to defeat more invaders, with some similar followup quests.
  • After all of these quests are complete, there is a three player invasion scenario that sends you to the Legion ship in the sky.
  • On the ship you defeat various NPCs before defeating the leader and taking down the ship.

Patch 7.2 adds new achievements, including lots of appearance related achievements!

New Spell Animations
Hunters, Death Knights, and Druids are getting a few new spell animations in this patch.

Paragon Reputation System
Patch 7.2 adds additional rewards to Legion factions for players that have already hit exalted and keep earning more reputation.

  • Upon reaching Exalted with any Legion faction, you will receive a new reputation bar that requires 10,000 reputation.
  • For every 10,000 reputation you earn past Exalted, you will receive a reward cache from that faction, possibly containing rare mounts, interesting toys, battle pets, and other rewards.
  • You can earn reputation the same way you always have, with world quests, regular quests, emissary quests, and other sources.
  • Your first reward cache will grant The Reputable achievement.
  • After earning a total of 10 of these caches, you will earn Paragon of the Broken Isles.

Here is a list of the known rewards from each faction:

Pet Battle Dungeon
The first Pet Battle Dungeon has been added in Patch 7.2, providing another weekly challenging pet battle fight.

There are some smaller profession updates in this patch, as well as crafted legendary items. All item level 815 crafted end-game gear will now be crafted at item level 835.

Obliterum and the Obliterum Forge
Patch 7.2 unlocks the Obliterum Forge for everyone at no cost! There is a single intro quest that gives you one free Obliterum as well.

The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875.

  • You can now get Artifact Power tokens from Archaeology.
  • New Elite digsites with more challenging mobs have been discovered in the Broken Isles.
  • All enemies summoned by Archaeology can now be killed by multiple nearby players.

  • Nomi can now create Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.



Name Reagents Skill
Glyph of Blood Grip 1 10 30
1 720 745 770
Glyph of Frost Grip 1 10 30
1 720 745 770
Glyph of the Shadow Succubus 1 15 5
1 720 745 770

Crafted Legendary Items
Patch 7.2 adds crafted Legendary Items that are Bind on Equip!

All of them require 65 x Blood of Sargeras, profession specific materials, legendary materials from the above quest line, and a Nethershard Essence (sold by Warmage Kath'leen for 8,000 x Nethershard)

Legendary Profession Quests

Legendary Item Changes
Legendary items are getting some modifications, bad luck protection is becoming spec specific, and you can (somewhat) target slots for legendary items in Patch 7.2!

  • Legion Legendary items now require level 101 (was 110).
  • Patch 7.2 makes legendary drop bad luck protection more spec specific.
  • The system looks at how many legendary items you have that can drop for your spec, so if you switch specs the system will know how many legendary items that work for that spec. If you don't have any for that spec, you will have a higher chance to get one.
  • The crafted legendary items don't count against your legendary bad luck protection.
  • You can target a specific slot for legendary items with the Relinquished tokens from the Broken Shore.

Originally Posted by Blizzard Entertainment
  • Aggramar’s Stride - Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat. Now grants movement speed equal to 75% of your Haste, Critical Strike, Mastery, or Versatility, whichever is highest.
  • Norgannon’s Foresight - Now triggers after standing still for 6 seconds (was 8 seconds), granting you the ability to cast while moving for 4 seconds (was 5 seconds). Now has a new visual indicating when you gain its ability to cast while moving. Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
  • Roots of Shaladrassil - Now has an additional 658 Critical Strike (@ ilvl 940), as a third bonus secondary stat.
  • Sephuz’s Secret - Now always grants 10% increased movement speed and 2% Haste. When triggered, this bonus is increased to the current values of 70% movement speed and 25% Haste. Movement speed bonuses now stack with other movement speed bonuses.

Death Knight

Demon Hunter



  • Belo’vir’s Final Stand - Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat.
  • Cord of Infinity - Each time Arcane Missiles hits an enemy, the damage of your next Mark of Aluneth is increased by 1%. This effect stacks.
  • Pyrotex Ignition Cloth - Phoenix Flames reduces the remaining cooldown on Combustion by 9 sec, up from 6.

  • Drinking Horn Cover - The duration of Storm, Earth, and Fire is increased by 0.4 seconds (was 0.6 seconds) for every Chi you spend. The duration of Serenity is now extended by 0.3 seconds every time you cast a Chi spender.
  • Ei’thas, Lunar Glides of Eramas - Redesigned. Uplifting Trance increases your Vivify healing by an additional 20% and causes it to heal 1 additional target.
  • Eye of Collidus the Warp-Watcher - Each time Soothing Mist heals, the absorb amount of your next Life Cocoon is increased by 3% (was 1%), stacking up to 50 times (was 100).
  • Hidden Master’s Forbidden Touch - Now also increases Touch of Death’s damage by 40%.
  • Katsuo’s Eclipse - Reduce the cost of Fists of Fury by 1 Chi, down from 2 Chi.
  • March of the Legion - Now has an additional 1068 Mastery (@ ilvl 940) as a third bonus secondary stat. Haste stat reduced slightly.
  • Ovyd’s Winter Wrap - Each time Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yds.
  • The Emperor's Capacitor - Chi spenders increase the damage of your next Crackling Jade Lightning by 100% (was 50%) and reduce its cost by 5%, stacking up to 20 times.



  • Insignia of Ravenholdt - Now only works on your single-target combo-point generating attacks.
  • Will of Valeera - Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat. Haste reduced by 412 and Critical Strike increased by 412.



  • Mannoroth’s Bloodletting Manacles - Now grants Critical Strike and Versatility as extra stats.
  • The Walls Fall - Shield Slam generates an additional 2 Rage and reduces the remaining cooldown of Shield Wall by 4 sec
  • Thundergod’s Vigor - Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 sec, up from 1 sec.
  • Timeless Stratagem - Now grants Critical Strike and Versatility as an extra 3rd stat.

PvP Brawls
There are new PvP Brawls coming in this patch! Only three of them have been previewed so far, so we can't be sure if the others will be ready at release.
Originally Posted by MMO-Champion
  • PvP Brawl: Gravity Lapse - Every minute, players on the battlefield will find themselves launched into the air, only to gently fall toward the ground once more in a perpetual aerial ballet as they try to accrue enough resources to take the win home for their team
  • PvP Brawl: Southshore vs. Tarren Mill - Originally introduced as a part of the World of Warcraft 10-Year Anniversary event, this Brawl harkens to the early days of WoW PvP with an epic battle between the two towns of Tarren Mill and Southshore
  • PvP Brawl: Warsong Scramble - You can capture your enemy’s flag without your own at base. There are a few more power-ups to the field of battle to stir things up a bit. To win, your team will need to be the first to capture 5 flags
  • PvP Brawl: PvP Brawl: Arathi Blizzard - Not previewed yet.
  • PvP Brawl: Deepwind Dunk - Not previewed yet.
  • PvP Brawl: Temple of Hotmogu - Not previewed yet.
  • PvP Brawl: Packed House - Not previewed yet.

UI Changes
You can see the full list of UI changes in the official notes, but we've highlight some of the more important ones below!

Addons & Friendly Nameplates in Dungeons and Raids
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Patch 7.2, we’re disabling the ability for addons to modify the appearance of friendly nameplates while inside dungeon and raid instances.

While, for the most part, we’re impressed with -- and encourage -- the creativity that addon authors bring to the game using the addon API, occasionally an addon goes too far in terms of automating or trivializing elements of gameplay that are meant to be highly challenging. Recently, we’ve become aware of a couple addons that were using visual adjustments to friendly nameplates as a method to automatically coordinate complex positioning requirements. This caused what was intended to be a difficult test of a group’s ability to identify positioning requirements on the fly to instead become a simple matter of following a visual marker.

In order to prevent this from continuing, we’ve had to disable the ability for addons to modify how friendly nameplates appear while inside of dungeon and raid instances. Nothing has changed outside of dungeons and raids – addons will still be able to customize the appearance of friendly nameplates everywhere else (most notably in PvP, where they’re most commonly used in ways we don’t consider problematic).

We also don’t anticipate that addon authors will need to update their code to accommodate this change; customizations should simply stop working once a player zones into a raid, and start working again once they’ve left. However, if you’d like to double-check, this change should now be active in the current 7.2 PTR environment.

Just to reiterate since I'm seeing some confusion:

  • Nothing whatsoever is changed while you are outside of a raid or dungeon
  • When you zone into a raid or dungeon, only your friendly nameplates (if enabled) will be forced to use the standard Blizzard appearance
  • Enemy nameplates can still be modified and customized by addons while in a raid or dungeon
  • Once you zone out of the raid or dungeon, any changes made by an addon will once again apply

Set Appearances Collection
A new tab has been added to the collections pane that lists Tier armor sets and PvP sets.

  • You can filter by PvP/PvE, as well as Collected / Not Collected
  • Different raid difficulties and PvP difficulties are separated
  • You can search for dungeon and boss names to list the sets that have pieces from them.

New Icons
There are lots of new icons in the patch!

New Loading Screens
We got a new loading screen for the Winter Arathi Basin brawl, as well as the Tomb of Sargeras and Cathedral of Eternal Night.

New Music
Some new music was also included with this patch.

The Great Akazamzarak
Mages can pick up The Great Akazamzarak as a champion, but other classes can finally silence him with a new dialogue option. Enjoy, Citizens of Dalaran!

New Tabards
Several new tabards are in this patch, with a Legionfall Tabard for the new faction, as well as new Gladiator's tabards and placeholder Gladiator's tabards.

Misc Changes
There are lots of smaller changes and new strings.

WoWDB Addon Data Collection
Quickly populating the database with new additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have the Twitch Desktop App already installed.

When you are playing the addon will gather data and save it. When you are done playing, Twitch will see the game close and upload the collected data from the addon.

by Published on 2017-03-26 06:46 AM

StarCraft Remastered - Releasing Summer 2017
Starcraft is finally getting updated graphics this summer, with the release of Starcraft Remastered.

  • Pricing for StarCraft Remasteredhas not yet been announced.
  • Blizzard is making the original Starcraft and Brood War games free!
  • HD and non-HD users will be able to play with each other.
  • StarCraft Remastered has been under development for about a year.
  • Original cinematics will be improved to 1080p resolution.
  • Mission interludes and introductions will feature new comic-book style illustrations.
  • The gameplay balance and idiosyncrasies have been painstakingly preserved from the original game.

Originally Posted by Blizzard Entertainment
The groundbreaking sci-fi real-time strategy game remastered in 4K Ultra High Definition, to include all content from the original award-winning game and its renowned expansion, StarCraft: Brood War®.

​​​​​​​StarCraft: Remastered maintains the gameplay and balance that set the standard for the RTS genre, while updating graphics and audio, and adding matchmaking, ladder, social features, and more!

IRVINE, California—March 27, 2017—One of the highest rated, most celebrated games of all time has evolved. Blizzard Entertainment today unveiled StarCraft®: Remastered, a reverently crafted modernization of the original award-winning real-time strategy game. StarCraft: Remastered will offer a full graphical overhaul of the original StarCraft and the StarCraft: Brood War® expansion, while preserving the sublime gameplay that captivated millions of gamers around the world and served as the foundation for professional global esports.

“StarCraft is a pure distillation of Blizzard’s DNA—its story, its balance, and all the little details reflect our long-running commitment to epic entertainment, and it’s been a staple in competitive gaming and esports for almost 20 years,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With StarCraft: Remastered, we’re modernizing the original game’s visuals, audio, and online support to ensure that players can enjoy StarCraft for another 20 years and beyond.”

The remastered graphics and audio will bring a modern look and feel to the timeless classic, with widescreen UHD support for up to 4K resolution. Other updates will include new illustrations to enhance storytelling in the StarCraft and StarCraft: Brood War campaign missions; advanced matchmaking; full connectivity to Blizzard’s gaming network for social features and updates; cloud saving for campaign progress, custom maps, replays, and keybinds; support for eight new languages in addition to the original five; and more. While these improvements will bring StarCraft to the modern era, gameplay and balance have been precisely preserved, for an experience that will feel identical to veteran players.

Blizzard is developing StarCraft: Remastered for release on Windows® and Mac® PCs, with an anticipated release date this summer. Pricing and related information on StarCraft: Remastered will be announced at a later date. Prepare to venture once again onto the planetary battlefields of the war-torn Koprulu Sector; command the forces of the zerg, protoss, and terrans in their struggle for galactic domination; relive the epic saga of Marshal Jim Raynor, Kerrigan, and Praetor Fenix; or just vie for the GG against fellow players in this rejuvenated version of the online competitive RTS that set the bar for an entire genre.

Learn more at

In preparation for StarCraft: Remastered, Blizzard Entertainment will update StarCraft: Brood War later this week to version 1.18. The update will include bug fixes and improvements, including the ability to rebind keys; observer mode; modern anti-cheat measures; compatibility improvements for Windows 7, 8.1, and 10; and more. Once the update is live, StarCraft Anthology, which includes the original game and the Brood War expansion, will be free to download and play.
by Published on 2017-03-25 12:17 AM

Mythic Keystone Dungeons at 7.2 Launch, Pet Battle Dungeon - Wailing Critters

Additional Class Changes in 7.2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve made a few additional adjustments that will go live on Tuesday with Patch 7.2—

  • The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious BIte, Ashamane's Frenzy, and Rip.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Windwalker Monks now deal 8% more damage with Tiger Palm, Blackout Kick, and Rising Sun Kick.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.

We’ve also got a number of additional PvP adjustments coming with this patch:


Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc
    • The duration of Nemesis is reduced to 15 seconds in PvP.
    • The damage of Chaos Strike and Annihilation is reduced by 15% in PvP.
  • Vengeance
    • Vengeance no longer deals 10% reduced damage in PvP.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Balance
    • Enemy players can now see the radius of Starfall while active.
    • Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.
    • Solar Wrath now deals 40% more damage to player targets.
    • Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
    • Dying Stars restores 3 Astral Power (was 8 Astral Power)
    • Intellect increased by 15%.
  • Feral
    • Bloodletter's Frailty increases the damage you deal to the target by 15% in PvP.
  • Restoration
    • Wild Growth cast by Overgrowth now only applies to the initial target.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Survival
    • Diamond Ice no longer prevents the use of Ice Block and Divine Shield.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane
    • Intellect reduced by 5%.
  • Frost
    • Concentrated Coolness now increases the damage of Frozen Orb by 225% (was 250%).

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmaster
    • Brewmaster no longer deals 10% reduced damage in PvP.
  • Mistweaver
    • Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.
    • Mana cost of the Ancient Mistweaver Arts version of Soothing Mist reduced by 25%.
    • Mana Regeneration increased by 5%.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Retribution
    • Lawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Shadow
    • Intellect increased by 5%
    • Edge of Insanity now provides a 20% damage increase while you're at 100 Insanity and not in Voidform.
    • Edge of Insanity now activates above 65 Insanity when talented into Legacy of the Void.
    • Psyfiend can no longer be targetted using target macros.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Protection
    • Mass Spell Reflection now provides 30% magical damage reduction while active.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction
    • PvP Template Intellect increased by 5%.
  • Demonology
    • The damage of Doom is reduced by 15% in PvP.
  • Destruction
    • Fel Fissure's duration has been reduced to 6 seconds (was 15 seconds).

You’ll see these reflected in the final, official patch notes, which should be posted on Monday.

We're also making a change to how your damage and health increase as you spend points in your Artifact: The damage bonus per point noted above will stop at the 52nd point acquired, and the health bonus will decrease starting with the 53rd point acquired.

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