World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-03-31 03:25 AM

Legion Alpha Build - 3/30 Design Notes
A new Legion build is on the way! While we wait, design notes have been posted, along with some updates on other topics.

Currently Unavailable Class Specs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greeting Alpha Testers,

Here are the Classes and Specializations that are currently unavailable to be tested on Alpha realms. Testers can swap between available specializations at any time, but will be unable to swap to a spec on this list.

We will eventually have all specializations available for testing, but as implementation and iteration occurs some classes and specializations will not be in a playable state, and are thus locked out for testing.

Warlock
  • Destruction

Figured this would be a lot shorter than the old version.

Sorry Destruction warlocks! Saving the best for last. Just to clarify something that we should've clarified a long time ago, in the vast majority of cases, when a specialization has been unplayable, it's because we've still been working on that spec's artifact acquisition and traits. We need to get feedback and testing of the spec as a functional whole. We're almost there, so thank you for your patience thus far!

3/30 Alpha Build Design Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have another alpha build going up today. Some fairly significant updates are included:

  • New Specialization Unlocked – 1 more additional specialization is ready for testing. We’d love any and all feedback about gameplay, artifact quest line, abilities, etc.
    • Brewmaster Monk – Note: The designs of the enemies you fight in this questline are still incomplete. Also note, Brewmasters are likely very overpowered in this build; we plan to increase the base recharge time of Ironskin and Purifying Brews substantially in the next build.
  • Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
    • Taunts – Taunt abilities are now once again class-wide, instead of only available on tank specializations.
    • Retribution Paladin – Several talents revised and rearranged.
    • Subtlety Rogue – Level 30 talents adjusted to work with Shadow Dance.
    • Blood Death Knight – Adjusted and clarified how Death and Decay interacts with single target abilities.
    • Unholy Death Knight – Revisions to several rotational abilities, and several talents.
    • Fire Mage – Living Bomb changed; it now spreads automatically on explosion, rather than when you cast Inferno Blast.
    • Feral Druid – Area damage abilities increased in effect significantly.
    • Windwalker Monk – Storm, Earth, and Fire damage increased significantly, making them useful on 2+ targets.
    • Marksmanship Hunter – Lone Wolf has moved back to being a talent, instead of baseline. Several talents rearranged and revised.
    • Balance Druid – Moonfire and Sunfire now generate Astral Power on cast. Couple revisions to talents.
    • Beast Mastery Hunter – Several talents revised. In particular, Exotic Munitions has been replaced with Dire Frenzy, a replacement for Dire Beast for those Hunters that prefer to focus on improving their main pet.
    • Shadow Priest – Void Bolt now refreshes, rather than extends, Vampiric Touch and Shadow Word: Pain. Vampiric Touch and Shadow Word: Pain now generate Insanity on cast, and their durations have been adjusted. Dominate Mind renamed back to Mind Control, and usable on players. Psychic Horror removed.
    • Vengeance Demon Hunter – Significant rearrangement of the talent tree and some new talents added, including the final level 110 option. Empower Wards, a new baseline ability, added as an active defense against magic damage. Siphon Power replaces Scorched Ground on the artifact, to interact with Empower Wards.
  • Artifact Trait Status – Nearly all traits are implemented at this point; only a few remain non-functional, or to-be-redesigned. (Tuning is still yet to come, of course.)
    • Havoc Demon Hunter – Several traits revised.
    • Retribution Paladin – Wake of Ashes redesigned.
    • Unholy Death Knight – Apocalypse active ability redesigned. Several traits redesigned.
    • Demonology Warlock – Several traits revised.
    • Windwalker Monk – Several traits revised.
    • Feral Druid – Several traits revised.
    • Restoration Shaman – Several traits revised.
    • Affliction Warlock – Several traits revised.
    • Frost Death Knight – Several traits revised.
    • PvP Talent Status – We’ve also revised several PvP talents:
    • Retribution Paladin – Several talents revised to be more attractive choices.
    • Protection Paladin – Several talents replaced with new ones.
  • New Zone: Azsuna! - This zone is now open and ready for testing. Please give it a try and let us know what you think!
  • New Feature: Order Hall Campaigns!
    • We’ve added the Order Hall Campaigns for all currently available specs of the Monk (including Brewmaster), Shaman, and Warlock.
    • Accessing these new campaigns and missions will require you to create new characters to experience this new content.
    • Feedback on these campaigns and missions would be especially valuable right now!

Thanks, and we look forward to your feedback!

Night Elf Male Disconnect Issue
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone!

Our latest Legion Alpha build came with a slight issue that you may run into.

The Male Night Elf model is missing it's collision volume. What this means for you all is that players who are currently using a Night Elf male model will experience a disconnect when entering a body of water. Walking ankle deep will not cause a disconnect, but you will experience one if the depth requires the swim animation to trigger.

We hope to have this issue resolved by our next build push to Alpha. Thanks for your patience everyone!

Blue Posts
Originally Posted by Blizzard Entertainment
Old Models and New Animations
Both HD and SD models use the same animation rigs now. We've added a ton of new combat animations in Legion, and it's important that they work for both SD and HD. (Blue Tracker / Official Forums)

Legendary Ring Quest Line Removal
I had a whole post written out but then my computer decided it was going to restart and I lost it all. :'( Let me see if I can come up with all of it again...

Suffice it to say, this shouldn't be coming through as news as this was announced prior to the launch of Warlords. This still stands consistent with our viewpoint on how we will be treating such Legendary items such as these going forward (not to say there won't ever be items that work otherwise... but, you get the point).

On a personal note, I rather enjoy the consistency of the newer Legendaries. With the older items, in their time, a guild would have to devote all of it's resources behind one player who would be the sole owner of any specific legendary. I think it goes without saying that this led to a tiny fraction of the population ever experiencing the stories around these items in their height. The new Legendaries are the complete opposite of this - they are available to any player who is actively playing the game, and there are no boundaries on obtaining the item that would require such a devotion of resources as older Legendaries did.

As the ring will become a permanent point of recognition of all of your character's time and effort in Warlords of Draenor, we want these kind of items to remain as a way to say "I was there!" and to show that you followed along in the content when it was current.

This really isn't necessary, in my opinion, and really, I think it adds more frustration to the game than any sense of accomplishment.
In your opinion, why does this add frustration?

If you want to take the reward away then so be it. But you shouldn't remove the quest entirely considering it's a huge part of the lore and struggle that took place on Draenor. The entire expansion was based off this.
I appreciate the feedback on the questline containing a ton of the story of Warlords. That's something I will pass on and bring up a conversation about. (Blue Tracker / Official Forums)

Ability Pruning
Thank you to those who set the record straight for millennials.

While there is no exact year range, it's generally accepted that millennials were born between the 1980s and around 2000. That means, majority of millennials have hit adulthood and are probably a good chunk of loyal WOW players. I grew up playing MMOs (not WOW necessarily, but others like Ragnarok Online, MapleStory, Runescape, etc).

I'm quoting this post because it's just as relevant to the topic of ability pruning as an out-of-context quote from a Twitch chatroom.

In the quote from the OP, I was specifically asked about a list of hundreds of abilities that have been removed or reworked since 2004. Yes, I imagine it would take a lot of work to re-add (or un-change) hundreds of abilities, not to mention sorting out the massive balance issues that would result from such a thing. No, that doesn't mean we're ignoring feedback about pruning or that we won't make any changes based on that feedback. It just means I think it would be a lot of work to add hundreds of abilities to the game, which I think is a fairly reasonable assumption.

We've been specifically asking for feedback about what abilities you feel are missing and why, and that's because we want to hear it. Often times, our design process involves pulling a bunch of stuff out so that we can directly see what's missing; we do this because, occasionally, there is a better way to provide that same gameplay, it's just hard to see it while the old stuff is still in the way.

At any rate, please do continue to provide that feedback, because we're actively discussing it. There's certainly been no mandate that "ability pruning will not be reverted," and even if there had been, we wouldn't be announcing it in a Twitch chatroom. (Blue Tracker / Official Forums)
by Published on 2016-03-30 12:42 PM

Update (10:35 PM EST): Alpha build design notes are up! Brewmaster is in, lots of class changes, and Order Hall campaigns.

Kurast Ambient Tribute Music, 2.4.1 LoN Thorns Barbarian

New Priest Card Reveal - Shadow Word: Horror, Druid Reveal - Mark of Y'Shaarj

Dehaka Patch Available

Tracer's Over the Shoulder Pose Removal Drama, All Rank Borders Datamined - 190 in Total!

Legion - Chronomatic Anomaly
Chronomatic Anomaly is a boss in The Nighthold (formerly Suramar Palace).





Legion - Legendary Ring Quest Line Removed
Be sure to finish the legendary ring quest line before Legion if you want to get it!



World of Warcraft: Traveler Book Series Coming Soon
A new World of Warcraft book for children will be released later this year!




Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re pleased to announce a new collaboration with Scholastic, the world’s largest publisher and distributor of children’s books on a new book series for kids ages 8-12 —World of Warcraft: Traveler!

This epic action-adventure series features a young cast of Warcraft characters discovering the mysteries and majesty of the world around them. Written by celebrated comic book author and animator Greg Weisman, the first book will include full-page illustrations and sketches created by Blizzard artist Samwise Didier, along with a full-color cover illustration by Blizzard artist Stephane Belin.

The first hardcover book is scheduled for release in November of 2016. Read the full press release here.

About World of Warcraft: Traveler
It’s been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram’s entire world. Before he knows it, Aram is aboard the Wavestrider with Lakeshire fading to a distant dot on the horizon. But the thrill of adventure quickly fades, as Greydon relentlessly schools Aram on how to handle his cutlass and how to relate with the strange and diverse creatures of Azeroth. In addition, Aram struggles to get along with the Wavestrider’s crew—especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram tries to find his way home with his father’s compass in hand, he’ll travel across Azeroth’s beautiful and hostile terrain, encountering creatures both terrible and wondrous. He’ll seek to understand Azeroth’s denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon’s compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading them?

About Greg Weisman
Greg Weisman has been a storyteller all his life. He’s best known as the creator of Disney’s Gargoyles and as a writer-producer on multiple animated series, including Young Justice, Star Wars Rebels, and W.I.T.C.H., and Marvel’s The Spectacular Spider-Man. He’s written multiple comic book series and two young adult novels, Rain of the Ghosts and Spirits of Ash and Foam. Greg lives in Los Angeles, California.

Between this, Snow Fight, and Pearl of Pandaria, Blizz is growing quite a library of kid's books. I enjoyed the others though, so I'll probably get these ones. Will there be new lore in them or is it a more personal story?
I'm not sure about new lore but it seems it could happen incidentally along the way. It's definitely more of an adventure/personal story from a very different perspective.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Will rated arenas and rated battlegrounds reward honor in Legion? (count towards the new honor system)
Yes, rated arenas and battlegrounds in #Legion will award honor - a bit more than their unrated counterparts. (WarcraftDevs)

What's the point of honor when gear is normalized? What's the incentive to grind?
Honor Points contribute to your Honor Level. Each level will unlock more Honor Talents, etc. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
listening to? Where do you get your feedback, and what makes it more valid than the "vocal minority"
You do see that phenomenon sometimes. Reddit says X but when you talk to more players it turns out to be Y. (OccupyGStreet)
But I would not then just dismiss X. It's rarely a binary X or Y decision and the details are quite valuable information. (OccupyGStreet)

The problem is with that statement is every other company bought by a large publisher says otherwise when its over
Well, I've been through this three times now. I felt Microsoft's presence pretty quickly. Not so with Activision or Tencent. (OccupyGStreet)



Warcraft Movie Poster
Another movie poster image was posted on Twitter, with the line "Quick, get the TANK! #WarcraftMovie". It has since been deleted.



Dark Leagcy Comics #531 - DKP
DLC #531 has been released.

by Published on 2016-03-29 07:49 AM

Scheduled Maintenance Reminder, New Leveling Method for 2.4.1

New Card Reveal - Cult Apothecary, Ben Brode on Ragnaros, Lightlord, Popular Constructed Decks of the Week

Town Hall Heroes Ep. 101, Into the Nexus #97

Noblegarden 2016
Noblegarden is here again! There are no changes this year, but don't forget about the Magnificently-Painted Egg and Mystical Spring Bouquet from last year.



Legion - Xavius Shoulders
Legion adds leather shoulders that look like the shoulders worn by Xavius, the final boss of the Emerald Nightmare raid.



Blue Tweets
Originally Posted by Blizzard Entertainment
Professions
Why are you making vendors sell the new class tomes? Tomes are an ideal item for Inscription and would fill the glyph void.
Scribes craft Vantus runes, Darkmoon cards, scrolls, relics, toys, consumable glyphs, etc. Void should be filled. (WarcraftDevs)

Pets and Pet Battles
what will happen to the Pet menagerie in Legion? Will it still reward that many pet charms as it is now?
The pet charm rewards from Warlords content will be significantly reduced, but not eliminated completely. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
It may be true that a tiny % of players post on social media, but are you going to neglect the info you have just because it's not perfect? (OccupyGStreet)
you have a concept of perfect info?
Of course not. But it's very easy for game developers to tune out feedback because they are only hearing from a minority. (OccupyGStreet)
You should understand it's a minority, but still appreciate the feedback! (OccupyGStreet)



Overwatch - Tracer Pose Removal
The developers responded to a feedback thread to let the community know they were replacing one of Tracer's poses.
Originally Posted by Blizzard (Blue Tracker)
So I wanted to start off by saying, I think the development team has done a pretty great job with the cast of female hero's in Overwatch. They are diverse, interesting, and compelling. From Mei to Zarya to Widowmaker the female cast reflects a large spectrum of personalities and player fantasies.

With that being said, lets talk about Tracer. From a marketing standpoint, she's the star of the show. She's a great hero. When we look at the way she's portrayed in promotional media, lore, and art in game we know a few things about her..

She's Fast. She's Silly. She's Kind. She's a good Friend. Her body seems to be comprised of about 95% spunk.

Almost all of her art reflects this. She's got cool skins, She's got fun poses, She's got amazing victory animations. All of this art reinforces the great character you've built around tracer.

Then out of seemingly no where we have this pose:


WHAT? What about this pose has anything to do with the character you're building in tracer? It's not fun, its not silly, it has nothing to do with being a fast elite killer. It just reduces tracer to another bland female sex symbol.


We'll replace the pose. We want *everyone* to feel strong and heroic in our community. The last thing we want to do is make someone feel uncomfortable, under-appreciated or misrepresented.

Apologies and we'll continue to try to do better.

Well, that escalated quickly…

While I stand by my previous comment, I realize I should have been more clear. As the game director, I have final creative say over what does or does not go into the game. With this particular decision, it was an easy one to make—not just for me, but for the art team as well. We actually already have an alternate pose that we love and we feel speaks more to the character of Tracer. We weren’t entirely happy with the original pose, it was always one that we wrestled with creatively. That the pose had been called into question from an appropriateness standpoint by players in our community did help influence our decision—getting that kind of feedback is part of the reason we’re holding a closed beta test—but it wasn’t the only factor. We made the decision to go with a different pose in part because we shared some of the same concerns, but also because we wanted to create something better.

We wouldn’t do anything to sacrifice our creative vision for Overwatch, and we’re not going to remove something solely because someone may take issue with it. Our goal isn’t to water down or homogenize the world, or the diverse cast of heroes we’ve built within it. We have poured so much of our heart and souls into this game that it would be a travesty for us to do so.

We understand that not everyone will agree with our decision, and that’s okay. That’s what these kinds of public tests are for. This wasn’t pandering or caving, though. This was the right call from our perspective, and we think the game will be just as fun the next time you play it.

If it isn’t, feel free to continue sharing your concerns, thoughts, and feedback about this and other issues you may have with the game, please just keep the discussion respectful.

Thanks,

jeffrey
by Published on 2016-03-27 04:25 PM

Wizard Cosplay Highlight

New Rare Hunter Card Reveal - Infest

Dehaka Hero Spotlight, Illidan PTR Clarification, Weekly Sales March 22nd

Warcraft Movie Trailer
The Digital Theater posted another Warcraft movie trailer on Saturday with a few new clips. You can download it to watch it without the Youtube compression.








Warcraft Movie Poster
Another poster has been posted on Twitter.



Legion - Guardian Druid Spell Animations
New animations aren't complete, but here is an early preview of the new and modified Guardian Druid spell animations.





Blue Tweets
Originally Posted by Blizzard Entertainment
do you need to hit level 12 prestige PER SPEC to unlock the Artifact skin or once you do it on one its unlocked on all specs.
The current plan is to unlock every spec's appearance on that character. (WarcraftDevs)

Will Siege of Orgrimmar be solo-able in Legion?
I'd expect so. At level 110, with an 800+ item level, your stats will be comparable to what a small raid could do in 5.4. (WatcherDev)

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