World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-04-25 12:11 AM

Update (10:30 PM EST): Added Spell Changes

Warlords of Draenor Alpha - Build 18179
A new alpha build was uploaded tonight, which added Blingtron 5000, who is ready to fight other Blingtrons to the death!

New Icons

New Models

New Maps

New Items
You can see all of the new Warlords of Draenor items on the WoWDB Beta site.

Level Type Slot Name
100Junk Alchemist's Cauldron
1Companion Pets Royal Peacock
1Other Garrison Blueprint: Alchemy, Level 1
1Other Garrison Blueprint: Blacksmith, Level 1
1Other Garrison Blueprint: Jewelcrafting, Level 1
1Other Garrison Blueprint: Inscription, Level 1
1Other Garrison Blueprint: Tailoring, Level 1
1Other Garrison Blueprint: Enchanting, Level 1
1Other Garrison Blueprint: Leatherworking, Level 1
1Key Goldmane's Cage Key
1Devices S.N.U.R.F. Gun
1Devices Swapblaster
100Devices Blingtron 5000
100Metal & Stone Ninjanite Bar
1Off HandOff Hand Monster - Torch, Offhand (Void Flame)
100Food & Drink Star Root Tuber
85Other Alchemist's Cauldron

New Strings
Originally Posted by MMO-Champion
  • BAG_CLEANUP_BAGS - Clean Up Bags
  • BAG_CLEANUP_BANK - Clean Up Bank
  • BAG_FILTER_ALREADY_ASSIGNED - Already assigned to another bag
  • BATTLEGROUND_BONUS_REWARD_TOOLTIP - Competing in a Bonus Battleground will earn you a loot roll. Winning will earn you an extra loot roll.
  • EXPANSION_NAME5 - Warlords of Draenor
  • GARRISON_FOLLOWER_ADDED_TOAST - Garrison Follower Gained
  • PVP_QUEUE_AGAIN - Queue Again
  • SKIRMISH_2V2 - 2v2 Skirmish
  • SKIRMISH_3V3 - 3v3 Skirmish

Spell Changes
Originally Posted by MMO-Champion

Unknown Class
Major Glyphs

Death Knight (Forums)

  • Plaguebearer (New) Your Death Coil and Frost Strike abilities also cause the target to become infected with Frost Fever and Blood Plague. Death Knight - LvL 15 Talent.


Blood, Guardian, Brewmaster, Protection, Protection
  • Bladed Armor (New) Increases your Attack Power by 100% of your Bonus Armor. Death Knight - Blood, Guardian, Brewmaster, Protection, Protection Spec.

  • Sudden Doom no longer reduces the cost of Death Coil.
  • Reaping no longer works with Blood Boil.

Druid (Forums)

  • Cenarion Ward now costs 8.4% of Base Mana, down from 14.1%.
  • Pulverize now does 290% weapon damage, down from 500%.


Minor Glyphs
  • Glyph of Travel allows for travel form without the movement speed bonus in combat.

Monk (Forums)
  • Enveloping Mist now scales with 123.37% of Spell Power, up from 86%.
  • Expel Harm now costs 3.7% of Base Mana, down from 5.9%.
  • Spinning Crane Kick now costs 6.1% of Base Mana, down from 6.8%.
  • Surging Mist now scales with 161.32% of Spell Power, down from 295.75% of Spell Power. Now costs 5.8% of Base Mana, down from 9.2% of Base Mana.


Paladin (Forums)

  • Eternal Flame (Holy) now scales with 103.76% of Spell Power, up from 72.63% of Spell Power. HoT now scales with 9.43% of Spell Power, up from 6.6%.
  • Execution Sentence now costs 12.8% of Base Mana. Now scales with 674.2% of Holy Spell Power, down from 1,586.5% of Holy Spell Power.
  • Holy Prism now costs 17% of Base Mana.
  • Light's Hammer now costs 51.9% of Base Mana. Now scales with 47.34% of Spell Power, down from 111.4%.


  • Inner Light (New) Your melee attacks have a chance to heal you for [ 15% of AP + 15% of Holy Spell Power ]. Paladin - Protection Spec.

Major Glyphs

Priest (Forums)
  • Flash Heal now costs 4.6% of Base Mana, down from 7.4%.
  • Penance now grants 1% of maximum mana on dealing damage, down from 2%.
  • Penance now grants 1% of maximum mana on dealing damage, down from 2%.
  • Power Word: Shield now costs 3.3% of Base Mana, down from 5.3%.
  • Prayer of Mending now costs 2.7% of Base Mana, down from 3.1%.


  • Holy Nova now costs 0.8% of Base Mana, down from 0.9%.
  • Penance now costs 1.8% of Base Mana, down from 2.9%. Now grants 1% of maximum mana on dealing damage, down from 2%.

Discipline & Holy

  • Chakra: Sanctuary was reworked - Each heal cast while this Chakra is active reduces the remaining cooldown of your Circle of Healing spell by 0.5 sec. Transforms your Holy Word: Chastise spell into Holy Word: Sanctuary.
  • Chakra: Serenity was reworked - Caues your single-target healing spells to refresh the duration of your Renew on the target. Transforms your Holy Word: Chastise spell into Holy Word: Serenity.
  • Circle of Healing now costs 2.2% of Base Mana, down from 2.5%.
  • Divine Hymn now costs 5.4% of Base Mana, down from 6%.
  • Lightwell now costs 4.6% of Base Mana, down from 5.1%.
  • Renew now costs 1.5% of Base Mana, down from 2.5%.

Holy & Discipline
  • Heal now costs 2.3% of Base Mana, down from 3.7%.
  • Prayer of Healing now costs 4.4% of Base Mana, down from 4.9%.

  • Mind Blast now scales with 241% of Spell Power, up from 193%.

Shaman (Forums)



Major Glyphs
  • Glyph of Frostflame Weapon (New) While your weapon is imbued with Flametongue Weapon, your attacks also slow the target's movement speed by 50% for 3 sec. Major Glyph.

Minor Glyphs
  • Glyph of Ghostly Speed - This movement speed bonus will not be granted if Ghost Wolf is activated while in combat

Warlock (Forums)



Major Glyphs

Warrior (Forums)

  • Bloodthirst now grants an additional 30% chance to be a critical strike, rather than double the normal chance.

Major Glyphs
  • Glyph of Colossus Smash was reworked - The duration of your Colossus Smash is increased by 13.5 sec, but it now causes your attacks to only ignore 40% of the victim's armor

  • Transmute: Ninjanite (New) Transforms elementium ore into several bars of Ninjanite. This item has 0 charges. It really does have N charges. Thank you. 2 sec cast. Gives 5 skillups. Reagents: Elementium Ore.


Misc New Strings
Originally Posted by MMO-Champion
Game Text
  • Game Text #81971 - Shhh! Don't let dem see us talkin' or you blow my cover!
  • Game Text #81980 - I'll see if I can get this thing goin'. Khadgar, buy me some time!
  • Game Text #81981 - We will do what we can, Thaelin.
  • Game Text #81982 - $n, take over that cannon turret! You might be able to kill a few orcs with it.
  • Game Text #81983 -
  • Game Text #81984 - These controls are so confusing! Remind me to never drive a tank built by an orc.
  • Game Text #81985 - Hold strong, everyone. Here they come!
  • Game Text #81986 - They're bringin' in bombs! $n, blast those carts before they can get close!
  • Game Text #81987 - There's so many of them...
  • Game Text #81988 - Don't you give up yet, paladin.
  • Game Text #81989 - That's it! I've got 'er runnin'! Whenever you're ready, $n.
  • Game Text #82005 - Ahh ha ha haaa! Nice shot!

  • GarrAbility #100 - Taunt - Counters threat: Fixated Hated.
  • GarrAbility #101 - Multi-Shot - Counters threat: Many Minions.
  • GarrAbility #102 - Heroic Leap - Counters threat: Area Damage.
  • GarrAbility #103 - Rapid Fire - Counters threat: Berserk.
  • GarrAbility #104 - Sap - Counters threat: Deadly Minion.
  • GarrAbility #105 - Kick - Counters threat: Powerful Spell.
  • GarrAbility #106 - Chain Heal - Counters threat: Group Damage.
  • GarrAbility #107 - Purify Spiirt - Counters threat: Group Damage.
  • GarrAbility #108 - Growl - Counters threat: Fixated Hated.
  • GarrAbility #84 - Teleport - Reduces travel time by 50%.
  • GarrAbility #85 - Mass Teleport - Reduces travel time by 100%.
  • GarrAbility #87 - Well-Equipped - Increases the materials gained from a mission by 50%.
  • GarrAbility #88 - Heavily-Equipped - Increases the materials gained from a mission by 100%.
  • GarrAbility #89 - Bronze Key - Increases the chance to obtain treasure from a bronze chest.
  • GarrAbility #90 - Silver Key - Increases the chance to obtain treasure from a silver chest.
  • GarrAbility #91 - Gold Key - Increases the chance to obtain treasure from a gold chest.
  • GarrAbility #92 - Enchanted Key - Increases the chance to obtain treasure from all chests.
  • GarrAbility #93 - Unstable Portal - Reduces travel time by 25%.
  • GarrAbility #94 - Unstable Rift - Reduces travel time by 75%.
  • GarrAbility #95 - Quality Provisions - Reduces mission duration by 25%.
  • GarrAbility #96 - Epic Provisions - Reduces mission duration by 50%.
  • GarrAbility #97 - Manual of Tactics - Increases the XP gained from a mission for all followers by 25%.
  • GarrAbility #98 - Manual of Strategy - Increases the XP gained from a mission for all followers by 75%.
  • GarrAbility #99 - Manual of War - Increases the XP gained from a mission for all followers by 150%.

  • GarrSpecialization #31 - Fishing Shipment - A delivery a frest fish every day, direct to your Fishing Shack!

  • Phase #3376 - Cosmetic - Sabermaw - Bazwix Turn-in
  • Phase #3377 - Cosmetic - See Pristine Star Lily
  • Phase #3378 - Cosmetic - See Velen
  • Phase #3379 - Cosmetic - See Velen
  • Phase #3380 - Morketh - Free In the Armory
  • Phase #3381 - Cosmetic - Nagrand 6.0 - Garrison Caravan - Horde (ELM)
  • Phase #3382 - Cosmetic - Nagrand 6.0 - Garrison Caravan - Living Stone Guard Brox (ELM)
  • Phase #3383 - Cosmetic - Nagrand 6.0 - Garrison Caravan - Dead Stone Guard Brox (ELM)
  • Phase #3386 - Cosmetic - See Nadur at Scenic Road
  • Phase #3387 - Cosmetic - Spirit Wall Into Auchindoun
  • Phase #3388 - Cosmetic - See Aeda Brightdawn at Auchenai Precipice
  • Phase #3389 - Cosmetic - See Defender Kaluum at Auchenai Precipice
  • Phase #3390 - Can See Hataaru in Elodar Fields

Blue Tweets
Originally Posted by Blizzard Entertainment
if the Rotas are designed on wod talents etc, does that not mean when 6.0 hits before the release everyone is rather nerfed? 1/2
If the rotation needed the change to work, we made it baseline. Everybody's Perks have power in them, some just tweak rotation (Celestalon)

Whats' the reasoning behind removing the threat dropping skills? I like not dying to bad tanking.
Threat is just a non-issue nowadays. Not worth the keybind bloat. If threat is a problem, it's because tanks haven't done ANY... (Celestalon)
Threat is still sometimes an issue for tank vs tank in some situations, though not so much for dps.
That's only the case when the tanks have vastly different Vengeace levels, which won't happen anymore. (Celestalon)

are there plans to rebalance pet utility or remove it altogether so some pets aren't useless (no combat benefit)?
Yes, just didn't make the first version of the patch notes. The next version will have the full list of pet abilities. (Celestalon)

not being able to switch Gladiator & Defensive Stance in combat, is it that strong? Druids & Dks can swap in combat, why not War
Because a Guardian Druid in Cat form, or a Blood DK in Frost Presence, are both still really poor DPS. A Gladiator is full DPS. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
With the new Rime are you finally making DW and 2h play the same again? Merging the 2h and DW-playstyles? best of both worlds?
Nope, we like them playing differently. (Celestalon)
But DW wont have any benefits from the new Rime. Are you giving DW something else instead?
Why would DW get no benefit from the new Rime? (Celestalon)
DW doesn't use Obliterate in pvp or pve at the moment.
That may be true, only in the case that you're GCD locked, which you won't be. You absolutely should be using Obliterate. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Why does moonfire/sunfire not have a cooldown? Spam of it is annoying, specially in low level pvp brackets.
Annoying? Maybe. Powerful? No. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
also, the explosive trap change: is that only applying a dot to all targets in the initial trigger-explosion?
Correct. The trap explodes once when triggered, and leaves a burning DoT on anything hit by the explosion. (Celestalon)

why have you not changed/removed aspect of the pack? it is a terrible and useless ability.
It's actually quite useful when used tactically. (Celestalon)

Any info regarding Hunter raid buffs when using Lone Wolf talent?
Yes, you get to choose one of the 6 raid buffs (but still no debuff). (Celestalon)

Disappointed about removal of Cower, Distracting Shot and Silencing Shot. Very useful abilities for soloing. Any compensation?
There are pet abilities like Cower. Growl works in place of Distracting Shot. You get Counter Shot instead of Silencing Shot. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Rune of Power, same mistake twice? Why? What we hated about it was having to stand it in the whole time, not its effects.
Some people hate Rune of Power, but we're solving that by making better options for you to take instead. We still believe... (Celestalon)
...that Rune of Power creates some really compelling gameplay. It's alright if not everyone enjoys that. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
re: monk Don't understand why WW gets Disable but BM doesn't. Will truly miss Clash - may be buggy, but is huge to me.
BM doesn't need Disable, because they have Keg Smash / Dizzying Haze. Disable was redundant. (Celestalon)
The snare was redundant. The ability to go ahead and hit it once more on a snared target to halt them wasn't.
True, but we don't think that Brewmasters need. Would you disagree? Why? (Celestalon)

and any thoughts on addressing FoF's rooting issue? (via glyph or something)
Oh you want more, huh? Yes, there's a glyph that allows FoF to channel while moving, at the cost of removing the stun. (Celestalon)

We absolutely understand how it was useful in that regard, but it's not a skill that we think Brewmasters need. (Celestalon)
There is something unqiue about Clash, sound and effects, feel tough as a Ox. You take that feeling away. Roll isn't the same
As the section about Ability Pruning said, choosing which abilities to cut is VERY hard. Any ability we cut is beloved by... (Celestalon)
...somebody, and so we have to make some tough choices. Those choices aren't set in stone though, so your feedback is valuable. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
What's happening to Sanctified Wrath if only Retribution gets to use Avenging Wrath?
It'll work for Divine Favor and Guardian of Ancient Kings (not sure of specifics yet). (Celestalon)
Oh yeah let me use this 100% healing increase/mana decrease CD and instead of spamming radiance I'll Holy Shock
Like I said, not sure of the specifics. (Celestalon)

Losing Hand of Salvation makes me a lil sad though. I wonder why they trimmed that? // @Celestalon
Threat basically isn't significant gameplay anymore. It was just an unnecessary bloat button, which is what we're trying to cut. (Celestalon)
Are we playing the same game? Threat still exists, please let Protection keep SOME tools besides a single taunt?
As a Protection Paladin, your threat abilities are all of your damaging abilities. Those work to get aggro too. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
will Storm Elemental Totem interact with Primal Elementalist?
Yes. The Primal Storm Elemental has a couple extra abilities. A long cooldown single target knock-up, and a short range... (Celestalon)
...AoE movement speed aura. Allies within 10yd of it move a bit faster. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
100 Prot Warrior talent Gladiator's Resolve: why does it buff Def Stance if you're going to use the new stance anyway?
So that you have 3 talent choices on that row if you're tanking. You can take that talent, and not use Gladiator Stance. (Celestalon)

Wowcraft Episode 3 - Profession Obsession
Another episode of Wowcraft has been released!

Warcraft Movie Set Photo
BuzzHub shared a picture of the Warcraft movie set from an upcoming issue of Empire Magazine today.

by Published on 2014-04-24 05:28 PM

Garrison in a Static Location, WoD Alpha Notes Update, RBG MMR Hotfix, Apr 23 Hotfixes

The Teams Are Set! Watch Azeroth Choppers Episode 2
The second episode of Azeroth Choppers has been released.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
The bomb drops! This week, Chris and Sammy let Paul Jr. in on a critical piece of news about the project, and we meet the Horde and Alliance crewmates in New York. The teams have accepted their quest and are ready to roll, but will they be able to rise to the challenges ahead? Don’t miss a minute of the action as pressure mounts and bikes start to take shape. And don’t forget: the winning team’s bike will become an epic FREE in-game mount, so spread the word to your guildies and throughout your faction—and when the time comes, be ready to vote!

Keep up to date on all of the latest episodes at, and let your faction’s war cry be heard with #AzerothChoppers.

Azeroth Choppers: Meet Teams Alliance & Horde
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the blast-off episode of Azeroth Choppers, Paul Jr. presented some initial bike designs to Team Alliance, led by Warcraft chief storyteller Chris Metzen, and Team Horde, led by the so-fluffy Samwise Didier. With both teams confident in Paul Jr.’s intrepid aesthetic prowess and attentiveness to the cultural identity of the respective factions, we wanted to get some thoughts from the cohorts of Metzen and Samwise—but first, let’s get acquainted with them.

Terran Justice Gregory (yes, that’s his real name) is an associate project director, dedicated Gnome enthusiast, and filmmaker who lives and dies for the Alliance. Terran is a huge World of Warcraft lore nerd who was the player behind Kyle’s mage in South Park’s “Make Love, Not Warcraft” episode. You can find him on Twitter @TerranGregory.

Monte Krol is a lead software engineer who’s even done some writing and voice acting for Warcraft III and World of Warcraft—you might know him as the voice of the goblin saying “Time is money, friend!” Monte’s also hardcore into 3D printing, and recently printed a working six-speed transmission. You can find him on Twitter @krolco.

Gary Platner is a lead environment artist and former stand-up comic (he even got paid once!) who’s been training in Krav Maga for about four years. He loves training, sparring, and getting kicked in the head by his fellow students. You can find him on Twitter @GaryPlatner.

Jason Hutchins is a senior game producer who’s living the dream. He married his high school sweetheart and enjoys the finer things in life: cars, cocktails, guns, motorcycles, and food . . . though not in that order and never all at once.

Zarhym: For those who don’t know about Azeroth Choppers, let’s talk about what it is why the community should pay heed.

Jason: AZ is an exciting web series in the same spirit as some other bike build-off shows you may have seen on cable TV networks. Only this time around, Paul Jr. is teamed up with Blizzard to create epic entertainment. We may see some truly mighty bikes come out of this as well.
Monte: Besides the awesome bike build-off aspect, this is a fun bit of PvP without all the ganking. It’s a great way to show your faction pride and faction spirit, and ultimately, the players decide what will happen!

Zarhym: Monte and Terran, tell us in what ways you identify with the Alliance. What does representing the faction mean to you?
Terran: I’ve been playing Alliance exclusively since WoW’s open beta. Having been a bit of a lore nerd, I found it easier to integrate with the story of the Alliance and their themes, and of course, they have Gnomes. Gnomes do not get the credit they deserve for how much they bring to their faction. They are the mechanical engineers of the Alliance, and the most suited to lend a hand in the production of a chopper. Even the current in-game hog bears the name Mekgineer, for those who know what that means! All that aside, teaming up with Chris and Monte to help ensure that the true spirit of the Alliance is represented fully is a once-in-a-lifetime opportunity.

Monte: Well, to be honest, I started playing Alliance for a rather pedestrian reason: I liked how the characters looked better than the Horde races—although I still really love how the Tauren look. I have been playing mostly Night Elves since WoW launched. My obsession with look lasted about 15 minutes, and I got hooked on the "down but not out" feel of the Alliance in the original WoW story—the nearly destroyed World Tree Nordrassil slowly recovering, the ruins of Lordaeron, and even the name of Menethil Harbor were deep emotional connection points for me with the story of the Alliance. And, of course, the most visceral connection I made was walking through the Plaguelands and encountering Uther's Tomb for the first time—remembering Uther Lightbringer and his most infamous pupil, Arthas. I guess I have a strong connection to “heroes passed.” It's just great working with Chris and Terran to bring that we're-rising-again feel to Team Alliance.

Jason and Gary, talk about your Horde identity. How does it feel to represent them?

Gary: The Horde feels like home to me. I’ve played on the Horde from the beginning of WoW and I just feel comfortable with ’em! I am very excited to represent the Horde, and I’m a huge fan of Paul Jr. So getting to work with Paul Jr. on a custom Horde chopper . . . beyond amazing!

Jason: At first I identified with the monstrous aspect of the Horde. Who doesn't want to be a bad guy sometimes? For every kid who wants to play a cop, there are always kids who want to play the robber. But then you delve into the Horde's history, its values of honor and strength, and even their compassion and mercy. It’s an honor to work with Sam and Gary to represent the Horde. I'm humbled and excited to be a part of this!

Zarhym: Have you been in regular contact with the bike experts? How does the collaboration work between the Blizzard teams and the designers crafting the choppers?

Terran: We spent a good deal of effort at the beginning of the process even before the first meeting with Paul Jr. to assemble our finest examples of iconic imagery that really strikes the chord of Alliance. We shared these images during our first meeting with Paul Jr., and it really felt like he was invested in chasing perfection when it came to representing the facets that set the Alliance apart from other fantasy concepts. Even after the first meeting, when Paul Jr. returned to his shop, we continued to communicate via email and followed up on many different elements that had been mentioned in our first meeting, and that alone made me feel like he was really invested in getting as much as he could out of our knowledge of the Warcraft universe.

Gary: Paul Jr. and his team really understand the challenges that we face on a regular basis when working on WoW. Properly representing a faction or even a small group of NPCs is extremely important. There are many subtle aspects that must be addressed. All of World of Warcraft’s races have a substantial backstory that gets reflected in how and why things get built the way they do. So the first time I met Paul Jr., I knew right away that he understood our passion for detail and storytelling, and he really understands the Horde. Working with Paul Jr. and his team has been like working with a member of our own art team.

Zarhym: Some people are already saying their faction has no hope to win! [/b]Team Alliance, what would you say to inspire your faction to go forth and claim victory?

Terran: Having joined Team Alliance at the beginning of this project we knew we were fighting an uphill battle, but there are tons of things that make the Alliance unique, regal, and distinguished. I would lay the call to the ladies and gentlemen of the Alliance to remember what we represent! That injustice is our greatest foe, and we will no longer tolerate being labeled as underdogs! Together, for victory, for the Alliance! STAND AS ONE!
Jason: I hope there is at least one side mirror on the Horde Chopper. Even though it might be extra tough because objects appear smaller than they really are, I want to see those Gnomes choking on our dust.

Zarhym: Team Horde, how will you rally your faction to organize around this campaign, and not just shout “FOR THE HORDE!” at seemingly inappropriate intervals?

Gary: Let me be clear. Shouting ‘For the Horde!’ may appear to those who don’t understand to be random or even inappropriate. It is not. This phrase represents a bond of brothers and sisters who have experienced the crucible of combat and victory together. It is appropriate at any time or any occasion. You don’t even have to be playing Horde to use it. It is perfectly acceptable and honorable for even Alliance players to use this phrase. It has, in fact, transcended the bounds of faction and has come to represent a sacred link between players. Do not mock the use of ‘For the Horde!’ as a rallying cry.
Monte: That was uncharacteristically eloquent for someone who walks around with bloody chains and spikes on all their apparel. Still, I'm not worried. Just like their shouting, it's all talk.

Zarhym: Now a question for both teams—why do you think your team will come out on top with the superior chopper?

Terran: I fundamentally believe that the stylings of the Alliance hold the potential to inform a bold, sleek, and incredible chopper design. In my humble opinion, the world of kick-ass choppers is defined by polished chrome and glorious shine, and the established look of the Alliance has that aesthetic in the bag! This mighty steed will carry us to victory!
Jason: Between myself, Samwise, Gary, and Paul Jr., we must have over 75 years of combined experience making epic things happen. Bring it on, whippersnappers.

Zarhym: How are you going to do the winning bike justice when forging its in-game mount rendition?

Gary: Before we create a prop for WoW, we usually generate a concept or two that we can use as a guide. When this is over, and the Horde chopper is chosen as the winner, we will have the ultimate concept piece that we can use to create a most epic in-game mount.
Monte: I love it when Gary writes fiction. Team Alliance will propel the Alliance chopper to victory, and we will make sure to capture its shiny-beast-rolling-right-over-the-top-of-my-tiny-little-enemies glory in-game! We’ll probably also add an air freshener to make sure no Orc-y smells linger.

Zarhym: We’ll surely catch up with you all again, but do you have any parting words or rallying cries for your people as the battle unfolds?

Monte: Team Alliance, stand with us, and stand tall! Let us claim victory!
Jason: Join us, brothers and sisters of the Horde! Witness what these mighty beasts are made of. FTH!
Terran: I would say to everyone, don’t count your chickens till they hatch glorious gryphons. The devil’s in the details here, and we’re just starting to gear up these bikes to an item level of INCREDIBLE. And . . .
Gary: . . . For the Horde!

Zarhym: Yes, Terran. Go on.

Terran: . . . And remember: WE ARE the distinguished gentlemen, ladies, and gnomes of the Alliance! STAND AS ONE! #DGoTA #TeamAlliance #ForGnomeregan
Zarhym: Thank you, gentlemen, for your time. We look forward to seeing how both choppers take shape as the show goes on!

Be sure to tune into every Thursday to catch all-new episodes and ultimately help decide which faction will be shredding across Draenor on a Paul Jr. designer chopper. Let your faction’s war cry be heard with #AzerothChoppers[/b], along with #TeamAlliance or #TeamHorde.
by Published on 2014-04-23 11:38 PM

HC Barb T6 Rift Guide, Confirmed: +% Damage Affix Bug To Be Fixed With Next Patch, Warning: Lethal Skills For Your HC Crusader

New Curse of Naxxramas Card - Poison Seeds

Skin Spotlight: Succubus Kerrigan, BlizzCon 2014 - Nov 7 and 8

Warlords of Draenor - Garrison Now in a Static Location
Mumper shared some more garrison information with us today, with the most interesting point being that you will not be able to relocate your garrison.

Originally Posted by Blizzard Entertainment
could there be a max level feature or quest line to move your garrison? Maybe raze/rebuild? Cost time AND resources.
That's an option we have discussed. (Source)

Wait so you mean my Horde character is going to be stuck in winter wasteland hell whether I like it or not
We are working hard to make it an awesome place you will want to spend time in. (Source)

will we need to do at least the main quest line in each zone in order to advance the garrisons properly?
We hope you will, but everything will unlock based on level as a fallback. (Source)
Whatever happened to them being optional content? This seems unnecessary, and takes away the fun of choosing a location..
Sill an option, still many choices. (Source)

Is there any plan on giving more profession slots to chars, so we don't have multiple alts to have them?
Garrisons will let you essentially have up to 4 more if you choose those buildings. (Source)
can you clarify, is that 4 more above what we currently have or 4 total?
4 more, if you choose to use all 4 of your small plots.
will the garrison profession slots be just like having the actual profession or will they be missing things the real prof could do?
Pretty similar to the normal profession. (Source)

Any chance of having racial-themed buildings (as least a few)? Or will it all be orc-themed for Horde?
We are integrating some racial hits into the profession hubs. Looking cool so far! (Source)

Is there going to be an easy way to get back there when you're in another zone?
For sure. No exact plan but we will give you a fast way to get back. (Source)

Warlords of Draenor Alpha Patch Notes Update - April 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Active Mana Regeneration (New)
Another part of the changes to healing is providing a way for them to better manage their mana. There are ways to spend more mana for more healing but, we’re also adding methods for healers to trade extra time or healing or more mana to use later in a fight when they really need it.

  • Innervate has been redesigned to now have a 2-second cast time with no cooldown, and causes the Druid to gain 2.5% of maximum mana every 4 seconds for 8 seconds. Spending any mana on a healing spell will cancel this effect.


  • Divine Plea has been redesigned to be instant cast with no cooldown, and consume 3 Holy Power to immediately regain 7% of maximum mana.

  • Atonement is no longer triggered by Penance.
  • Penance now also refunds 1.1% of the Priest’s maximum mana each time it deals damage.
  • Chakra: Chastise in addition to existing effects, now also causes Smite and Holy Fire to restore 0.75% of maximum mana each time they are cast instead of costing mana.

  • Telluric Currents is now a passive ability for Restoration Shaman and causes Lightning Bolt to restore 1.25% of maximum mana each time it is cast instead of costing mana.
  • Glyph of Telluric Currents: This glyph has been removed.

Ability Pruning (Updated)
  • Death Knight
  • Druid
    • Bear Hug has been removed.
    • Innervate is now available only to Restoration Druids. has been removed. Mana costs for Druids have been adjusted accordingly.
  • Mage
    • Polymorph cosmetic variants are now all learned as spells instead of having some as a Minor Glyph that alters the visuals of Polymorph: Sheep. All of these variants (except for the automatically learned one, Polymorph: Sheep) are now grouped in a Polymorph variants flyout in the Spellbook.
  • Paladin
    • Avenging Wrath is no longer available to Protection Paladins. now only available to Retribution Paladins.
    • Divine Favor has been removed.
    • Divine Plea is now only available to Holy Paladins. has been removed. Mana costs for Paladins have been adjusted accordingly.
  • Rogue

Tank Vengeance and Resolve (Updated)
Then, to keep tank DPS meaningful, we'll be raising their damage, since it would be meager with no Vengeance Attack Power (Vengeance accounted for 70-90% of a tank's damage on high-tank-damage fights in Mists). To do that, we're increasing the damage of several prominent tank abilities, as well as having tanks also gain increased Attack Power from Mastery and Bonus Armor, in addition to the stat’s existing benefits. That also helps keep secondary stats balanced in offensive value for them.

  • General
    • Bladed Armor is a new passive ability for Blood Death Knights, Guardian Druids, Brewmaster Monks, Protection Paladins, and Protection Warriors.
      • Bladed Armor increases Attack Power by 100% of the character's Bonus Armor.

Class Changes

Death Knight
We made several changes to compensate for abilities that have been removed by Ability Pruning. Blood Boil got removed and its effects were merged into Pestilence. This change in effect turned Roiling Blood into a passive ability; which we replaced with a new talent, Plaguebearer. For Blood specialization we removed Rune Strike and are adjusting the cost of Death Coil so it can be used in Rune Strike’s place.

There were also a few other miscellaneous changes. The Runic Power generation of Anti-Magic Shell was standardized, to make it more understandable and balanced. Level-60 and Level-75 talent rows have swapped places, so the important rune regeneration talents could be acquired earlier.

  • Dream of Cenarius
    • Guardian: No longer increases the critical strike chance of Mangle.


We also did some polishing on Brewmasters and Windwalkers and made Storm, Earth, and Fire, Transcendence, and Touch of Death easier to use. Fists of Fury has also been improved; sometimes brute force is the right answer. Gift of the Ox was changed to give value to the new Multistrike stat for Brewmasters. Lastly, Tiger Strikes was improved considerably, and made available to all Monk specializations.

There were several changes that affected multiple Monk specializations. We’d like to see Monks using Transcendence more often, so its usability has been improved (some baseline, and some in a Draenor Perk). For Touch of Death, we like that it’s a unique execute being usable only once, but found it impractical to use on bosses and have improved its usability. For Tiger Strikes, we buffed it to grant Multistrike ability which it was similar to already, and extended it to work with all Monk specializations.

We’re making a few changes that mostly affects Windwalkers, but has a minor impact on Mistweavers and Brewmasters as well. For energy-based gameplay to function well, the primary limitation on ability usage should be energy, not time. As such, we're making the following changes to address GCD-capping problems. First, we’re reducing the effects and mana increase of Ascension, because it became more powerful when combined with several of our other changes to healers. We believe that Ascension will remain as a competitive talent for Brewmasters. Second, energy cost of Jab has been increased for Windwalkers. And Third, we reduced the chance for Combo Breaker to trigger. Individually, these may sound like significant nerfs but Windwalker damage has been adjusted to compensate for these changes. The goal is not to reduce DPS while addressing the issue with GCD-capping.

  • Ascension now increases energy regeneration and maximum mana by 10% (down from 15%).
  • Combo Breaker now has an 8% chance to trigger, per effect, per Jab (down from 12%).
  • Stance of the Fierce Tiger now also increases Jab’s energy cost by 10.

A couple of additional changes for Windwalkers. Storm, Earth, and Fire, got buffed to make it smoother to use. We also buffed Fists of Fury because we felt that the ability wasn’t giving a strong enough damage boost given its restrictions and impact on the Monk's rotation.

  • Storm, Earth, and Fire no longer has an energy cost, and is off GCD.
  • Fists of Fury now deals 100% increased damage, and always deals full damage to your primary target; additional targets are still affected by the damage split.

For Brewmasters, Gift of the Ox has been modified to allow it to scale defensively with the new Multistrike stat. The Black Ox Statue has been modified to aid Monks in establishing aggro on new enemies.

  • Black Ox Statue now also passively attracts the attention of all enemies within 30 yards, causing a minor amount of threat each second.
  • Gift of the Ox now has a chance to trigger only from auto attack Multistrikes, instead of from all auto attacks. It has a 100% chance to trigger while using a two-handed weapon, and a 62.5% chance to trigger while dual wielding.
  • Glyph of Leer of the Ox now also causes Black Ox Statue to passively pulse a minor amount of threat to all enemies within 30 yards.


We wanted to improve Seal gameplay for Protection and Retribution, so have made a few changes in that regard. Protection had three Seals, but only used Insight due to its defensive value. We’ve moved that defensive value into a passive for Protection Paladins, and expect them to primarily use a mixture of Seal of Truth and Seal of Righteousness now. To provide better gameplay between Seal of Truth and Seal of Righteousness, and effectively remove a button, we made Seal of Righteousness transform Crusader Strike into Hammer of the Righteous.

We swapped the Level-15 and Level-60 talent rows so players are presented with core Priest themed abilities earlier in the leveling process.

  • Level-15 and Level-60 talent rows have swapped places.

Among some other changes to improve Rogue AoE damage, we made a couple of baseline changes, and added a few Draenor Perks that impacts their AoE. wanted to make sure that Fan of Knives benefitted from Seal Fate.


We also made a couple quality of life improvements to Shaman Shield spells.

Rated Battleground MMR Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Early on in PvP Season 15, we found and corrected a couple issues that were causing players to reach extremely high Personal Rating when compared to their Matchmaking Rating (MMR), particularly in Rated Battlegrounds. As an unfortunate side-effect of these fixes, some players started experiencing regular games in which they could lose Personal Rating for a loss, but not gain any on a win. This issue quickly resolved itself in Arenas through normal gameplay, but has lingered for a lot longer in Rated Battlegrounds.

To correct this, we’ve applied a hotfix that will increase everyone’s MMR in Rated Battlegrounds by 100. As this change is being applied to everyone (even players who have not yet participated in a Rated BG), there is no change to rankings – we’re just bringing the average up by 100.

This should allow players who were previously still earning 0 rating on wins to once again earn rating normally. As a result, players who were already earning rating normally will start seeing higher rating gains per win and lower rating penalties per loss until their personal rating is once again in line with their MMR.

Again, as this change is being applied to everyone, there should be no real impact on ladders as a result. Ratings will inflate briefly (much like they do as part of our normal rating inflation), but there should be no long-term damage to rankings.

Patch 5.4.7 Hotfixes: April 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)

  • Scourge Tactics: Increased the spawn rate of Webbed Crusaders.
  • The Embalmer's Revenge: Resolved an issue where Stitches was not resetting correctly.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Malkorok
      • Resolved an issue where Ancient Miasma effects were able to persist after the encounter ended.
    • Garrosh Hellscream
      • During the Garrosh Hellscream encounter, Word of Glory no longer generates threat during stages 2 and 3 to address an issue that was making the encounter more difficult than intended for raid groups with Protection Paladin tanks.
      • Unstable Iron Stars now Fixate on players for 12 seconds (up from 10 seconds) during stage 4 of the Garrosh Hellscream encounter on Heroic difficulty.
  • The Eye of Eternity: Resolved an issue that could prevent players from being able to loot Alexstrasza's Gift after defeating Malygos.

  • Potion of Luck: Reduced the amount of gold found in Plundered Treasures.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Will the only other utility poison being the talent leeching poison.....what is the point of the rogue PvP set bonus now?
we're changing almost all of the PvP set bonuses (holinka)

Warlords of Draenor Stats
What about spirit on current gear for Shadow, Balance, Elemental? Dead stat in WoD?
Removed from all gear except jewelry. Yes, you'll want to get non-spirit jewelry for Warlords. (Celestalon)

With the removal of expertise in WoD, will old school raid bosses still have a 3% parry chance, seems unfair for non tank solos.
3% won't stop you from being able to solo them. You'll be more than able to solo them, if you're able to now. (Celestalon)

what is going to stop engineering utility from dominating if other professions lose dps/stat bonuses?
Going to remove the combat utility, or allow it to be used by non-engineers. (Celestalon)
Point of being a engineer is then to?
Same as the other professions: To craft useful items. Engineering items are just more unusual and interesting. (Celestalon)

Pound Sterling Pricing Changes on Certain WoW Services
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will shortly be adjusting the pound sterling prices of some of the optional services we offer for World of Warcraft. We regularly review our pricing and services around the world to make sure we’re offering what we feel is the best entertainment value for the cost, and the upcoming adjustments are being made with that goal still in mind.

The new prices will take effect on April 30. You can see a breakdown of the changes below:

  • Name Change - Current Price: £6 | New Price: £7
  • Pets - Current Price: £9 | New Price: No change
  • Helms - Current Price: £10 | New Price: No change
  • Appearance Change - Current Price: £12 | New Price: £13
  • Guild Name Change - Current Price: £15 | New Price: £17
  • Character Transfer - Current Price: £15 | New Price: £17
  • Race Change - Current Price: £15 | New Price: £17
  • Mounts - Current Price: £17 | New Price: No change
  • Faction Change - Current Price: £20 | New Price: £22
  • Guild Transfer - Current Price: £25 | New Price: No change
  • Guild Faction Change - Current Price: £30 | New Price: No change
  • Level 90 Character Boost - Current Price: £40 | New Price: No change
  • Guild Transfer and Faction Change - Current Price: £50 | New Price: No change

Dark Legacy Comics #437
DLC #437 takes a look at one of the downsides of having combo points on the player.

by Published on 2014-04-22 05:59 PM

WoW Source: Warlords of Draenor PvP and Class Updates, WoD System Performance

Warlords of Draenor Alpha - Build 18164, Tier 17 Warrior Set

BlizzCon 2014 Conquers Anaheim November 7 and 8
Originally Posted by Blizzard Entertainment
Steel thyself, O mortal realm of Anaheim! The eighth BlizzCon is coming to your Convention Center this Friday, November 7 and Saturday, November 8, 2014. Prepare for two relentless days of Blizzard gaming and fellowship, including in-depth discussion panels with Blizzard developers, hands-on opportunities with the latest Blizzard games, and intense eSports tournaments featuring top pro gamers from across the earthly plane.

Tickets for BlizzCon 2014 will go on sale in two batches, one on Wednesday, May 7 at 7 p.m. PT and the other on Saturday, May 10 at 10 a.m. PT, through the online event ticketing service Eventbrite, priced at $199 each (plus applicable taxes and fees). In addition, a limited number of tickets to an exclusive pre-BlizzCon Benefit Dinner will go on sale Wednesday, May 14 at 7 p.m. PT for $750 apiece (plus applicable taxes and fees; BlizzCon admission included), with proceeds benefitting Children’s Hospital of Orange County. Check out the BlizzCon Ticket webpage for more information—we’ve made some changes to how ticket sales work this year, and fortune favors the prepared!

If you can’t make it to the show in person, the BlizzCon Virtual Ticket is the next best thing, offering comprehensive live coverage of the event via a multichannel Internet stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.

See the full press release or check out the BlizzCon Ticket page for more information, and be sure visit at the dates and times above for a chance to purchase a ticket to the show. See you in Anaheim!
by Published on 2014-04-22 05:10 PM

WoW Source: Warlords of Draenor PvP and Class Updates
Another WoW Source has been released!

  • There have been some big changes to the starting experiences shown off at Blizzcon. This is one of the reasons that beta has not yet started.
  • There was too much CC in Mists of Pandaria PvP, which upset a lot of players. It is still an important and necessary part of PvP though!
  • Diminishing Return categories were also too complicated, so the number of categories was reduced for Warlords of Draenor. Even with the changes, many of the popular arena comps are still viable.
  • PvP gear will have a second item level that activates when you are doing PvP. This allows the PvP gear to be useful in other parts of the game while having it remain the best gear for PvP.
  • Ashran will be somewhat like a Timeless Isle for PvP. Players can go there, explore the island, kill some players and creatures, and earn some things that will benefit them in PvP.
  • Ashran will have a Horde and Alliance fortress on opposite ends of the island, with staging areas behind each base. This area will have vendors, let you duel, and be a place for PvP players to hang out. Each faction's base is fully manned with NPCs that are fighting a battle. The main battle takes place in the center, slowly pushing towards the other faction's fortress. There are objectives on the outer edges of the island. It shouldn't feel too much like a battleground, more like unstructured PvP with some points of interest. Ashran won't be ready for the initial builds.
  • There will be an alpha realm that is only for PvP, with premade level 100 characters only and most of the world disabled. This will allow a longer period of feedback on PvP changes than previous betas have had.
  • Raid testing will also start taking place earlier, as tech is in place to let you zone in to Blackrock Foundry at level 92 and temporarily be increased to level 100 for raid testing.
  • Skirmishes will have a random reward at the end, honor, battleground gear, or maybe even conquest gear. You can solo queue and will be matched with another player of the appropriate role.
  • Random battlegrounds are popular because they are a solo queue experience, so skirmishes will hopefully allow a lot of players who have never done arenas before to start doing them.
  • The team is toning down visuals from other players while leaving your own visuals intact.

Warlords of Draenor System Performance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As with every expansion, Warlords of Draenor will introduce a number of game-engine upgrades and graphical improvements, including new character models and better textures to help us create lush, detailed environments. Any increase in graphical quality will naturally result in some amount of increase in the game’s required system specs, but we’re working hard to minimize that and ensure that WoW runs well on as wide a range of systems as possible.

One of our game-engine updates is designed to limit the impact that animating the new models has on players’ frame rates. Our new character models have significantly more “moving parts” and more complex animation than the current models (see our Artcraft: Running of the Bulls to get an idea). As a result, the new animations require a bit more memory than the old ones. To counter that, we’ve developed some technology that should keep the impact on your framerate similar to what it is now. Some of this is actually already in place in Patch 5.4.7, and we’re continuing to work to optimize as much as we can—and of course, we’ll be providing an option to keep using the current models if you wish.

We’re also making several improvements to improve performance in Raids, Dungeons, and Battlegrounds, such as limiting extraneous spell effects in group content, which—along with other benefits such as eliminating some visual clutter—should help with performance. We’re also planning to provide separate options for graphical effects in Raids or Battlegrounds, so you can disable processor-intensive features such as shadows and reflections solely in those environments. We’ll be testing all of these updates out in the upcoming beta, though keep in mind that beta performance doesn’t reflect the final version of the game. We’ll still be in the process of optimization, and the beta will include additional development tools that impact system performance.

One of our longstanding goals is to make sure WoW runs well on as broad a range of systems as possible, and that continues to be a top priority. We’ll have more details on the expansion’s system requirements closer to launch, and we can’t wait to show you more of Warlords of Draenor.
by Published on 2014-04-22 12:06 AM

Warlords of Draenor Alpha - Build 18164
Build 18164 is here and brings us Warrior Tier 17, a Mail LFR set, and some damage tuning.

Tier 17 - Warrior

Mail - LFR

New Icons

New Items
You can see all of the new items, including some cooking items excluded from this list on the WoWDB Beta site!

Level Type Slot Name
1Junk Gold Strongbox
1Junk Silver Strongbox
1Junk Bronze Strongbox
1Junk The Crystal Blade of Torvath
1Companion Pets Iron Starlette
1Other Garrison Blueprint: Barracks
1Quest Blueprints: Stables
1Quest Blueprints: Workshop
312BowRanged Irontree Bow
86Bandage Medicine-Soaked Bandage

Spell Changes
Keep in mind Celestalon's warning when considering these changes!

Originally Posted by MMO-Champion
  • Sphere of Ultimate Destruction Right Click to summon and dismiss your Sphere of Ultimate Destruction. Battle Pet. Instant. Iron Starlette. Battle Pet. Instant.

Death Knight (Forums)

Druid (Forums)
  • Ferocious Bite now does less base damage and scales more with AP.
  • Moonfire now scales with 63% of Spell Power, up from 48%. Now scales with 45% of Spell Power on the DoT component, up from 34.4%.
  • Shred now does 365% damage, up from 260%.
  • Starfall now scales with 33% of Spell Power, up from 25.3%. Now ticks every 1 sec for 10 sec.
  • Wrath now scales with 154% of Spell Power, up from 94.4%.

  • Savagery - Savage Roar now also increases all Physical damage dealt by 45%.

  • Moonkin Form now increases your armor by 100%, up from 60%.
  • Starfall now scales with 33% of Spell Power, up from 25.3%. Now ticks every 1 sec for 10 sec.
  • Starfire now scales with 249% of Spell Power, up from 153.2%.
  • Starsurge now scales with 273% of Spell Power, up from 168%.
  • Sunfire now costs 8.4% of Base Mana, down from 9%. Now scales with 63% of Spell Power, up from 48%. Now scales with 45% of Spell Power on the DoT component, up from 34.4%.

Feral & Guardian
  • Rip now does ~2.5x more damage.

Hunter (Forums)
Beast Mastery & Marksmanship
  • Kill Shot now deals 475% weapon damage, up from 315%.

Beast Mastery & Survival
  • Arcane Shot now deals 140% weapon damage, up from 100%.

Mage (Forums)
  • Polymorph (New) Transforms the enemy into a penguin, forcing it to wander around for up to 50 sec. While wandering, the penguin cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. Penguin. 2% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph (New) Transforms the enemy into a monkey, forcing it to wander around for up to 50 sec. While wandering, the monkey cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. Monkey. 2% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph (New) Transforms the enemy into a polar bear cub, forcing it to wander around for up to 50 sec. While wandering, the polar bear cub cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. Polar Bear Cub. 2% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph (New) Transforms the enemy into a peacock, forcing it to wander around for up to 50 sec. While wandering, the peacock cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. Turtle. 2% of Base Mana. 30 yd range. 1.7 sec cast.

  • Arcane Orb now deals 90% of Spell Power damage, up from 44.4%.
  • Comet Storm now deals 55% of Spell Power damage, up from 45%.
  • Meteor now deals 20% of Spell Power damage, up from 8%.
  • Unstable Magic now has spec specific tooltips, with proc rate depending on spec.

  • Combustion now deals an additional 200% of Spell Power damage. Now also burns the target for additional damage equal to 40% of the damage per tick of the Ignite every 1 sec for 10 sec., up from 20%.
  • Inferno Blast now deals 90% of Spell Power damage, up from 60%.

  • Brain Freeze now gives your next Frostfire Bolt a 25% damage increase.

Monk (Forums)

Paladin (Forums)

Priest (Forums)

  • Clarity of Purpose now costs 4.25% of Base Mana up from 3.5%. Now scales with 492.4% of Spell Power, down from 744%.


Rogue (Forums)

  • Sanguinary Vein - Increases the damage of your Rupture ability by 10% (down from 50%) and causes you to deal 20% (down from 35%) additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest.
  • Sinister Calling now increases your total Agility by 15%, down from 30%.

Shaman (Forums)

  • Elemental Blast now scales with 205% of Spell Power, up from 4,726 + 156.2% of Spell Power.

Elemental & Restoration
  • Lava Burst now scales with 96% of Spell Power, up from 73%.

Warlock (Forums)

  • Demonbolt now scales with 400% of Spell Power, up from 300%.

  • Agony now scales with 35% of Spell Power, up from 26%.
  • Haunt now scales with 394% of Spell Power, up from 263%.
  • Malefic Grasp now scales with 20% of Spell Power, up from 13.2%. Proc now causes your other DoTs to deal 40% of their normal periodic damage, up from 30%.

  • Hand of Gul'dan now Shadowflame scales with 20% of Spell Power, up from 14%.
  • Metamorphosis: Doom now does 4 + 200% of Spell Power, rather than 4,004 + 93.75% of Spell Power.

  • Chaos Bolt now scales with 348.4% of Spell Power, up from 290%.
  • Conflagrate now scales with 210% of Spell Power, up from 173%.

Major Glyphs
  • Glyph of Siphon Life now has spec specific tooltips. Now works with the Immolate DoT for Destruction.
  • Glyph of Soul Consumption now has spec specific tooltips, with a Demon Form requirement for Demonology and Chaos Bolt requirement for Destruction.

Warrior (Forums)


Raid & Dungeon Abilities
  • Corrupted Touch Corrupts an enemy upon death, causing them to explode after 10 sec secs, inflicting 17,500 Shadow damage to themselves and all allies within 8 yards. Instant.
  • Drain Blood A skillfully-thrown cleaver deals weapon damage and Bleeds (10%)*5 Health over 10 sec seconds. 30 yd range. 3 sec cast.
  • Screech Inflicts 20,000 Physical damage to all enemies in the area and increases damage taken from Screech and Quills by 10%. 100 yd range. Instant.
  • Staggering Shot Inflicts Physical damage, knocks back, and slows the target by 50% for 3 sec sec. Fired at targets not behind cover. 100 yd range. Instant.

New Strings
Originally Posted by MMO-Champion
  • BAG_FILTER_ASSIGN_TO - Assign to
  • BAG_FILTER_IGNORE - Ignore this bag
  • LOOT_ROLL - Loot Roll
  • PVP_TAB_GROUPS - Premade Groups
  • REWARD_FOR_PVP_COMPETING - Reward For Competing
  • REWARD_FOR_SPECFIC_PVP_WIN - Reward for Win: Loot Roll
  • SPELL_FAILED_CANT_REPLACE_ITEM_BONUS - That item cannot be modified.
  • SPELL_FAILED_CUSTOM_ERROR_213 - You may only carry one type of Blackrock Munitions.
  • SPELL_FAILED_CUSTOM_ERROR_214 - You have run out of Blackrock Munitions.
  • SPELL_FAILED_CUSTOM_ERROR_215 - You are carrying the maximum amount of Blackrock Munitions.

New Misc Things
Originally Posted by MMO-Champion
  • Battleground #788 - Troll Raid 2

Game Text
  • Game Text #81787 - The girl and I will retrieve the rest of our group. You go ahead, $n, and stop that orc from opening that portal!
  • Game Text #81788 - Let's go, then.
  • Game Text #81808 - No... NO! The Temple of Karabor must NOT fall!
  • Game Text #81809 - Every thread leading to this fate... can be traced back to Ner'zhul. He must be stopped.
  • Game Text #81810 - Meet me back at Twilight Glade, champion. There is much work to be done.
  • Game Text #81821 - Good people of [HUB NAME], your commander has finalized construction on a new building!
  • Game Text #81822 - We're going to need work together to get it up to full production. See to it our commander is not kept waiting!
  • Game Text #81824 - Yo everybody, listen up. Thanks to our commander we got a new building up!
  • Game Text #81825 - We gotta get this new structure up to snuff pronto, alright? Get to it yesterday!
  • Game Text #81826 - You can handle things from here, I'm sure. Well done!
  • Game Text #81827 - Take it away. You won't be needin' me, these guys know you're a regular war hero.
  • Game Text #81833 - Let's go, then.
  • Game Text #81866 - Power fluctuator active. Rebooting core systems. Please wait.
  • Game Text #81867 - Alright, Hedontron. Get back to work!
  • Game Text #81868 - Command unrecognized. Will only accept commands from Hedontron owner: $p.
  • Game Text #81870 - Damn it all, I give up. $p, you can have him! I'm done!
  • Game Text #81875 - Alright, Hedontron. Execute command X47G5!
  • Game Text #81876 - That's it, I've had it! $p, you can have him! I'm going back to tank-building from here on out!

  • GarrAbility #51 - Fishing - Allows this follower to be assigned to the Fishing Shack.
  • GarrAbility #52 - Mining - Allows this follower to be assigned to the Mine.
  • GarrAbility #53 - Herbalism - Allows this follower to be assigned to the Herb Garden.
  • GarrAbility #54 - Alchemy - Allows this follower to be assigned to the Alchemy Lab.
  • GarrAbility #55 - Blacksmithing - Allows this follower to be assigned to the Forge.
  • GarrAbility #56 - Enchanting - Allows this follower to be assigned to the Enchanter's Study.
  • GarrAbility #57 - Engineering - Allows this follower to be assigned to the Engineering Works.
  • GarrAbility #58 - Inscription - Allows this follower to be assigned to the Scribe's Quarters.
  • GarrAbility #59 - Jewelcrafting - Allows this follower to be assigned to the Gem Boutique.
  • GarrAbility #60 - Leatherworking - Allows this follower to be assigned to the Tannery.
  • GarrAbility #61 - Tailoring - Allows this follower to be assigned to the Tailoring Emporium.
  • GarrAbility #62 - Skinning - Allows this follower to be assigned to the Barn.
  • GarrAbility #63 - Gnome-Lover - Increases success chance when on a mission with a gnome.
  • GarrAbility #64 - Human-Lover - Increases success chance when on a mission with a human.
  • GarrAbility #65 - Dwarf-Lover - Increases success chance when on a mission with a dwarf.
  • GarrAbility #66 - Night Elf-Lover - Increases success chance when on a mission with a night elf.
  • GarrAbility #67 - Draenei-Lover - Increases success chance when on a mission with a draenei.
  • GarrAbility #68 - Worgen-Lover - Increases success chance when on a mission with a worgen.
  • GarrAbility #69 - Pandaren-Lover - Increases success chance when on a mission with a pandaren.
  • GarrAbility #70 - Orc-Lover - Increases success chance when on a mission with an orc.
  • GarrAbility #71 - Undead-Lover - Increases success chance when on a mission with an undead.
  • GarrAbility #72 - Tauren-Lover - Increases success chance when on a mission with a tauren.
  • GarrAbility #73 - Troll-Lover - Increases success chance when on a mission with a troll.
  • GarrAbility #74 - Blood Elf-Lover - Increases success chance when on a mission with a blood elf.
  • GarrAbility #75 - Goblin-Lover - Increases success chance when on a mission with a goblin.
  • GarrAbility #76 - High Stamina - Increases success chance on missions longer than 6 hours.
  • GarrAbility #77 - Hyperactive - Increases success chance on missions shorter than 6 hours.
  • GarrAbility #78 - Lone Wolf - Increases success chance when on a mission alone.
  • GarrAbility #79 - Scavenger - Increases the materials gained from a mission.
  • GarrAbility #80 - Extra Training - Increases the XP gained from a mission for all followers.
  • GarrAbility #81 - Advanced Training - Increases the XP gained from a mission for all followers.
  • GarrAbility #82 - Combat Experience - Increases success chance for all bonus treasures on a mission.
  • GarrAbility #83 - Combat Expertise - Increases success chance for all bonus treasures on a mission.

LFG Entry
  • LFG Entry #824 - Overgrown Outpost [NNF]

  • Phase #3353 - Cosmetic - Snip Scene (Draenei Boat Landing)
  • Phase #3354 - Cosmetic - Maladaar at Shadowmoon Cave Middle (A)
  • Phase #3355 - Cosmetic - Reshad on Road
  • Phase #3356 - Cosmetic - Liadrin at Shadowmoon Cave Middle (H)
  • Phase #3357 - Nagrand 6.0 - Telaar - Before "Shields Down!" Combat Phase (ELM)
  • Phase #3358 - Cosmetic - Olin Umberhide at Shattered Hand Rise - PRK
  • Phase #3359 - Cosmetic - Lady Liadrin at Shattered Hand Rise - PRK
  • Phase #3360 - Cosmetic - See Foreman Grobash at Horde Garrison Outpost (Building Selected)
  • Phase #3361 - Cosmetic - See Foreman Eksos at Alliance Garrison Outpost (Building Selected)
  • Phase #3362 - Cosmetic - See Hedontron at Duskfall Island (H) Pre-Quests
  • Phase #3363 - Cosmetic - See Hedontron at Duskfall Island (H) Post-Quests
  • Phase #3364 - [PH] FFR - Horde Garrison V1
  • Phase #3365 - [PH] FFR - Horde Garrison V2
  • Phase #3366 - [PH] FFR - Horde Garrison V3
  • Phase #3367 - Cosmetic - See Hedontron at Duskfall Island (A) Pre-Quests
  • Phase #3368 - Cosmetic - See Hedontron at Duskfall Island (A) Post-Quests
  • Phase #3370 - Cosmetic - Nagrand 6.0 - Telaar - "Shields Down!" - Arkonite Shield - Stables version (ELM)
  • Phase #3371 - Cosmetic - Nagrand 6.0 - Telaar - "Shields Down!" - Arkonite Shield - Workshop version (ELM)
  • Phase #3372 - Cosmetic - Nagrand 6.0 - Telaari Station - "Work Complete" - The Final Nail (ELM)
  • Phase #3373 - Morkeths Cage Closed
  • Phase #3374 - Morkeths Cage Open
  • Phase #3375 - Cosmetic - Nagrand 6.0 - Telaari Station - Hansel Heavyhands (ELM)

New Archaeology Projects
Originally Posted by MMO-Champion
  • Warsong Ceremonial Pike - The riders of the Warsong clan are always on the move. In camp, a family's tent is marked with a long pike thrust into the ground - often adorned with the skulls of defeated enemies. This example is over a hundred years old and is branded with the names of several key battles.
  • Blackrock Razor - Male orcs of the Blackrock Clan never cut their hair until they come of age, at which point their head is shaved and their role in this extremely regimented society is determined. This ancient switchblade is forged of blackrock and embellished with jewels, likely used by a prominent family for many generations of initiation.
  • Barbed Fishing Hook - This arm-length fishing hook has less in common with a traditional fishing hook and more with a halberd. The Stormreaver clan are the master navigators and fishermen of Draenor, and judging by the size of this hook their prey is no less savage than those of the landlocked clans.
  • Ceremonial Tattoo Needles - These bone needles are taken from the corpses of fallen enemies and meticuously sharpened. The mystics of the Shadowmoon often inscribe secret runes into their flesh to more clearly speak to their ancestors and the elemental spirits.
  • Flask of Blazegrease - Sticky, smelly, and highly flammable, the substance in this small container is liberally applied to the swords and axes of the Burning Blade clan before battle. Though some warriors choose to ignite their weapons before battle, most let the inevitable contact of blades and armor spark the blazegrease for unpredictable intimidation.
  • Gronn-Tooth Necklace - The Thunderlords are the greatest big game hunters in all of Draenor. For centuries they have used riding beasts and coordinated assaults to slay game and gronn alike. Their clan draws their name from an ancient chieftain who single-handedly slew a powerful gronn at the pinnacle of Thunder Peak.
  • Doomsday Prophecy - This tablet speaks of the end times. From what you can decipher, the crude scrawls of multiple authors speak of at least seven different and sometimes conflicting versions of a final reckoning for all of the inhabitants of Draenor. Eerily, the iconography of a flaming hammer is clearly depicted - is this the ancestral origin of the Twilight's Hammer clan?
  • Pictogram Carving - While the written word is mostly used as an instrument for the upper echelons of imperial ogre society, occasionally an ordinary ogre will try his hand at making a story immortal. This pictogram appears to tell the story of an especially distressing culinary experience.
  • Gladiator's Shield - Disagreements between ogres usually end in violence. During the early decades of the Age of Order, a sly chieftain decreed that disputes in his clan would be settled via proxy in one-on-one combat between slaves. The mortality rate amongst the ogres plummeted, leading to a golden age of expansion.
  • Eye of Har'gunn the Blind - While most ogres are born with two eyes, a handful in every generation regress and are born with a single eye. All but a few clans recognize these ogres are exceptional and destined for great things. An unlucky one-eyed ogre mage lost his eye in a duel and replaced it with this fist-sized stone, discovering it to have magical properties when he did so.
  • Chimera Riding Harness - A brilliant ogre once had a thought that riding a chimera would make travel much faster than using pack animals or walking. Roughly crafted from thick leather and utilizing an excessive number of knots, this seat could comfortably accomodate an ogre. However, it could only be saddled on a chimera the size of a small mountain which seems to explain why no one has ever seen ogres fly.
  • Imperial Decree Stele - Assembled fragments from this stone stele place it in Talador several hundred years before the draenei arrived. It marks an ogre imperial decree to raze several orc settlements in retaliation for a number of rebellious raids against Gorian slave trade caravans. The orders were likely carried out, since the towns no longer exist, and this stone was erected to memorialize the dark deed.
  • Sorcerer-King Toe Ring - Imperial ogres jealously guard the secrets of magic in order to keep their status among the ruling class. The wealthiest among them adorn themselves with magically-enhanced jewelry and other wearable artifacts.
  • Warmaul of the Warmaul Chieftain - The first great technological innovation in ogre society was the concept of attaching a rock to the end of a very long stick to smash your enemies, rather than attempting to bash them with a rock held in your hand. The schism this innovation created amongst ogre society resolved itself only when the now-forgotten tribe broke in to the Warmaul and Boulderfist clans.
  • Dreamcatcher - When Terokk returned from exile he was broken and flightless. Rumors of his cursed state swept like wildfire through the Arakkoa, giving rise to superstitious charms and cures. Dreamcatchers endure as one of the most clung-to icons of safety, for the Arakkoa believe the curse will entangle itself in the dreamcatcher and fade in the morning sunlight.
  • Burial Urn - In death all Arakkoa seek to join the Sun-God Rukhmar in the skies above Draenor, thus cremation is vastly preferred to burial. Some have their ashes scattered high in the skies, others are collected in ornate urns and placed in crypts.
  • Decree Scrolls - The incomplete writings here seem to indicate a decree of a sort of martial law, and reminders to be vigilant for signs of the curse amongst neighbors and friends.
  • Solar Orb PH - Central to High Arakkoan culture is reverence of Rukhmar and the sun. Hundreds of Solar Orbs are scattered around [Explosion Town], which cast a never-ending light so no Arakkoan need go without the sun's warmth, even on a cold and overcast day.
  • Sundial - This delicately-engraved instrument, when positioned correctly, acts as both a sundial and an arakkoa seasonal calendar. The base of the instrument is covered with callouts for celestial events, most of which are accompanied by grave warnings. Interestingly, the device seems to have cryptically predicted the arrival of the draenei a century before it happened.
  • Talonpriest Mask - Believing they have been abandoned by the sun, cursed Arakkoa prefer to hide in the forests or beneath awnings during daylight hours. Talonpriests take this a step further and never show their faces to the sun, wearing ritual masks that act as a focus for their communes with Anzu.
  • Outcast Dreamcatcher - Outcast Arakkoa have repurposed the dreamcatcher not to ward off the Curse of Sethe, but to capture and harvest tiny amounts of essences from their lost gods. Rumors persist of an ever-growing mass of swirling energy buried deep beneath Skettis, whispering promises of power to any who will listen...
  • Apexis Crystal - Scattered in the most ancient of ruins on Draenor are fragments and whispers of the Apexis civilization, who attained a height of power during the Age of Order and then abruptly vanished. The arrival of the Iron Horde has prompted a secret but urgent escalation in retriving Apexis artifacts by the Adherents.
  • Apexis Hieroglyph - Brittle and ancient beyond measure, this stone tablet contains carvings that vaguely describe an engine of incredible power, claiming to harness the power of the sun.
  • Apexis Scroll - This battered scroll case has corroded shut, and the scroll within is barely readable with very careful examination. These appear to be plans and measurements for a glorious Temple in the Sky written in an ancient hand. It's unclear whether such a splendid structure was ever built.
  • Beakbreaker of Terokk - Eschewing traditional Arakkoan weaponry, Terokk carried this cudgel as a symbol of his fall from king to outcast heretic. Rumors have persisted for centuries that rather than employing traditional wing-cutting as a punishment, Terokk simply shattered the beaks of those who dared to oppose him.

Site Navigation