World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-04-13 06:12 AM

Update: A new Legion build is on the way! It adds Destro warlocks, World Quests, and Level 110

Weekly Server Maintenance, Curse of Tristram SC2 Mod

New Priest Card Reveal - Embrace the Shadow; Neutral Legendary - Deathwing, Dragonlord

Upcoming Balance Update - April 12th, Sounds of Azmodunk Video

Overwatch Beta Test this Weekend - April 15 & 16, Official Patch Notes - 28538

Legion - Horse 2 Mount
Legion adds an armored version of the Horse 2 model as a mount.





Order Hall Followers and Missions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Some additional thoughts on the concerns that have been raised in this and other threads, loosely paraphrased:

Don't you understand that no one likes missions? Why are you keeping any piece of the system?

We understand that many players are unhappy with garrisons, and in particular with the prominence of follower missions in Warlords of Draenor. We're certainly not sitting around, saying to ourselves, "Wow, everyone loves managing followers and doing missions; let's just copy/paste this feature into our next expansion for an easy win!"

We agree that, especially in the long run, the balance of content and rewards between garrison missions and core world content was a big problem in Draenor. Players too often found themselves without much reason to bother with dungeons or outdoor content, possibly logging on to raid or PvP, and otherwise just checking in to collect mission rewards and send followers out on new ones. And after a little while of that, it's awfully easy for it to stop feeling like a proper MMO experience.

We've tried to tackle this problem throughout our design of Legion. We've focused on replayable and varied outdoor world content and dungeon content as the heart and soul of the Legion endgame, and on reward systems that will support the continued relevance of those systems.

But at the same time, there are people who do enjoy the mission minigame, and there are some positive elements, such as a bit of offline progression, and the fun of looking forward to a reward waiting for you when you get home and log in. Not all aspects of the game are intended to appeal to all players - that's part of the challenge of creating a single game that is played by such a diverse audience with different preferences and playstyles. But while garrison followers and missions were a substantial portion of the content in Warlords, Order Hall missions are probably more like 3% of Legion.

I understand that there is a fair amount of cynicism, and there are some who are probably reading this right now and thinking that it's just a bunch of nice-sounding words trying to cover up our sinister plan of mission-table supremacy. But even if we wanted to, we know that we can’t hide anything here. Well before Legion is in anyone's hands, people will be experiencing the system in its entirety in beta, and we'll be judged on that basis.

But there's key player power at the bottom of my Order Hall tech tree, so isn't that gated behind missions?

Actually, no. As I mentioned in my post in the Alpha forums, what players are seeing in Alpha right now lacks context, admittedly because we haven't provided much. The research you can initiate in your Order Hall to unlock various perks, culminating in a strong player-power reward, requires Order Resources. Order Resources are not in any way gained through missions. You gain Order Resources from quest content: from the one-time Order Campaign quest arc, from treasures around the world, and at max level from outdoor world quests. If anything, missions are more likely to serve as an outlet for excess Resources once you have your research needs covered.

The Order Hall campaign immediately has you do missions that take a day to complete. That sounds terrible.

That's good feedback, and definitely the sort of thing we may adjust. Let me try to explain the intent here: The core of the class Order campaigns is epic quest content that is custom to your class. If you're a Death Knight, you might be working to raise a new set of Four Horsemen who are powerful enough to stand against the Legion; as a Mage, you may be investigating a plot that threatens to undo Dalaran from within; and so forth. That's what the Order campaigns are. We start you on these chains during the level-up experience, but they're intended to be a story that unfolds over time, complementing the game's level-up and endgame progression.

In Warlords, when we had the Garrison campaign quests, we presented a new one each week, but there was no real indication where the next step would come from, or how long you would have to wait in order to continue. This time around, we want to avoid having gaps where there's no quest in your log. Having occasional steps where we ask you to run a few missions with long completion times seemed like a more elegant way to do that, allowing us to weave in a bit of storytelling, as opposed to just "hey, come back next week for the next step."

I understand that most of the discussion is based on bits of information that emerge from the Alpha, and I know that it's difficult to truly reassure you when you haven't yet seen the things I'm talking about firsthand. But hopefully trying to share our goals and philosophies, as well as acknowledging past missteps (we hear you - really!), can provide some guidance about where this system is going to end up when it's complete.

Blue Posts
Originally Posted by Blizzard Entertainment
Plate and Mail in Legion
Bricksteel Gauntlets - a quest reward that I had to grind Timbermaw rep to get (the only gloves in that style/color in the game).
Thank you for the report. As a result of this post we uncovered a bug in our data conversion that had been a little too aggressive. These items, and other level 40+ Mail items that were erroneously changed to Plate, will be reverted in a future build. (Blue Tracker / Official Forums)

FEEDBACK: Mythic/Mythic+ Dungeons
Bolster in its current state where it effects boss encounter adds is a little bit more situational but leads to the same problem in fights where there is no way to avoid killing the adds to progress/survive the encounter. The most obvious examples of this are Helya and Cordana.
The fact that it affected things like Flames of Woe and Stormforged Obliterators was actually a bug. They should be considered part of the boss encounter and be exempt. While it was possible to handle Bolster on them, as you note, there are other encounters where it would be entirely broken. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Will Internal bleeding apply to stun immune mobs in Legion? Will it's damage increase with Deeper Stratagem?
No, it will not apply to stun-immune targets. However, Deeper Stratagem will increase it's potential damage. https://t.co/IkQwA0usll (WarcraftDevs)

PvE
Are rare mobs subject to scaling while leveling in Legion, or are they static?
The rare mobs you meet while levelling will scale with you. Separate max-level rares and rare elites exist as well. (WarcraftDevs)
when killing a level 102 mob, a level 110 player stopped to help. Mob appeared to scale to highest player's level. Y/N ?
Mob doesn't change level or stats, the damage and mob health numbers just display differently based on your lvl (Muffinus)
So you shouldn't see a damage decrease when other players hop in, unless the mob was using an ability. (Muffinus)
If you continue to see issues with this, please let us know what your findings are! (Muffinus)

Way too much melee clutter again Ion - with new spell fx, more pets and another melee class - can't see what's going on =/
Specific examples, ideally with screenshots or (even better) videos are super helpful. This is an ongoing effort for us. (WatcherDev)

PvP
Any chance of returning the old BG Call to Arms events? You could work on rep/achieves and play your favorite BGs.
We have no plans regarding these events for now, but we think that they can be valuable. (WarcraftDevs)p

Professions
Do you need lvl 110 to finish the questline for Blacksmithing. My quest stopped at quenching.
Yep! The questline will continue once you reach level 110. (WarcraftDevs)

Speaking of professions, will BS be getting a new key? WoD didn't have one, so Leystone Skeleton Key for 5 or 10 bars?
Blacksmiths have been unable to mold Leystone or Felslate into keys, but Jewelcrafters can make jeweled lockpicks! (WarcraftDevs)

Misc
whats your favorite thing about legion that as a warcarft fan you enjoy and am looking forward too
Tie between dungeons staying relevant, and artifact power letting me feel like there's always something I can do to progress (WatcherDev)

Get the New Illidan Novel Today!
The book is currently cheaper and in stock on Amazon if you don't want to wait for the Blizzard Store to get more in stock.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Are you prepared— for the new Illidan novel? If not, head on over to the Blizzard Gear Store and order your copy today! Written by author William King, you’ll learn more about the trials and tribulations of this quintessential figure in Azeroth’s history.

You are not prepared.

Illidan Stormrage is one of the most powerful beings ever to walk the lands of Azeroth. He is also one of the least understood. Behind his legend, beneath his enigmatic mission, lies a brilliant mind whose machinations are comprehended by few—and trusted by even fewer. Illidan’s righteous reign of justice and vengeance has begun.

Purchase your copy now!

Overwatch - Beta Weekend
Overwatch is having a stress test weekend with many more invites going out.



Heroes of the Storm - Sounds of Azmodunk
Blizzard released a nice video showing how they created sounds for one of the newer heroes.

by Published on 2016-04-12 05:11 AM

Weekly Server Maintenance, Curse of Tristram SC2 Mod

New Rogue Card Reveal - Thistle Tea, Formats Friends List Display Change

Kael'thas Temporarily Disabled in Ranked & Tournaments, Epic Plays and Moments #66

Legion - Mythic Dungeons
In Legion Mythic dungeons will scale in difficulty and rewards, making them relevant throughout the expansion. Most of what we know has been covered in the blue posts, but to recap:

  • Each level of difficulty increases the health and damage done by enemies in the dungeon by a percentage.
    • Level 1 (8%) and Level 2 (17%) Mythic Dungeons have no affixes.
    • Level 3 (26%) to Level 5 Mythic Dungeons have one affix, selected from Tyrannical, Bolstering, Raging, and Teeming.
    • Level 6 (59%), Level 7 (71%), Level 8 (85%) and higher have two affixes, selecting from the previous four and adding Necrotic, Volcanic, Skittish, and Decay.
    • This blue post has the full list of valid affix combinations.
  • There is a 45 minute timer that you must beat to advance to a higher level, but not to get loot.
  • When keystones upgrade, a new dungeon is selected at random.
  • The Mythic+ dungeons are only limited by keystone availability, not a weekly loot lockout.
  • Players are suggesting new affixes on the forum.


Originally Posted by MMO-Champion
  • Decay - All players lose 1% of their max health every 2 sec while the challenge is active.
  • Skittish - Enemies pay far less attention to threat generated by tanks.
  • Volcanic - While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
  • Necrotic - All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
  • Teeming - Additional non-boss enemies are present throughout the dungeon.
  • Raging - Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
  • Bolstering - When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
  • Tyrannical - Boss enemies have 50% more health and inflict up to 30% increased damage.



Patch 6.2.4 Hotfixes - April 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Legacy
  • Terrace of Endless Spring
    • Fixed an issue where defeating Protectors of the Endless may cause players to not receive loot if Protector Kaolan is defeated last.

Order Hall Follower System
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I completely understand the concerns. What you're currently seeing in Alpha are bits and pieces of a system that is still coming together, untuned and often even inconsistent between classes, without additional context. And as a result, there's also a fair bit of misinformation floating around (for example, the cap on active champions/followers is 6, not 20). We haven't published a full explanation of the system, because we're still working out a few of the details - that's the nature of Alpha. And of course in the absence of information, seeing an interface that looks a lot like a reskinned version of what you're used to in Draenor garrisons (followers -> champions, garrison resources -> order resources, etc.), it's easy to assume that this is just a continuation of the old system.

I'd like to at least shed light on some of our goals and philosophies, and the core ways in which Class Order missions in Legion are going to be very different from garrison missions in Warlords. The mission system in Warlords was conceived as a core part of the garrison experience, and a self-contained progression that offered rewards that competed with other traditional content.

We approached Legion unsure whether there would even be any continuation of mission gameplay at all. We focused instead on the artifact and class order systems, creating traditional content to provide the experience of forming a band of the greatest champions of your class to combat the Legion, with an eye towards class identity and replayability. We want your journey through the Broken Isles to feel meaningfully different in at least a few key ways depending on whether you are a mage, a warrior, a demon hunter, etc.

Once we had the backbone of our order systems in place - a campaign quest arc wherein you recruit champions to aid your cause, and an order hall tech tree where you research upgrades - we saw what seemed like a good fit for a version of the old mission gameplay to provide another outlet for leading the champions you've gathered, and spending the order resources you've earned out in the world. But it is far more limited in scope, and designed to be a much smaller piece of Legion than missions were in Warlords - it's serving a larger system, rather than trying to stand alone as a system in and of itself.

There are fewer followers (champions), fewer and less frequent missions; but more importantly, the system is more closely tied to the game world itself. Order resources come from playing the game normally, and will come primarily from doing World Quests at max level. If you get a "raid mission," it won't give you a piece of raid loot directly; it will give you a quest to kill a specific boss in that zone, in exchange for a bonus piece of loot. In general, from the ground up, missions in Legion are not intended to be an alternate progression path, or a self-contained activity. We don't think of them as "content." But they are a useful additional outlet to complement core traditional content, such as dungeons, outdoor questing, and raids.

We'll have more details to share in the future, but hopefully this helps clarify some of our broader goals and provides some context to what you may be seeing in game.

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Testing Issues
Obviously we've been experiencing significant technical issues. We've been trying to diagnose them, but they're beyond the scope of anything that can be addressed in the short-term (infrastructure/back-end issues, as opposed to just a simple code bug that can be fixed). As such, we're canceling today's tests. They'll be rescheduled.

I realize it's frustrating to carve time out of your schedule and then be unable to actually play. If there were anything we could do to prevent this, we would, but an alpha/beta environment is inherently less stable and polished because of how things are changing constantly, both in obvious player-facing ways but also in terms of behind-the-scenes tech. I apologize, but I honestly can't say that it won't happen again - it might. The disclaimers that accompany each raid testing announcement aren't just empty words. (Blue Tracker / Official Forums)

FEEDBACK: Mythic/Mythic+ Dungeons
Thanks for the great feedback so far, and lots of useful data. I haven't heard much about the Volcanic affix - any thoughts on how that one played out when it was active?

In the next build, Necrotic should stack a bit more slowly, but now also reduces absorbs taken as well as heals. Decay seems like it's probably more of a nuisance than an engaging challenge right now, yes? We're still thinking through possible changes with that one. Otherwise, the other affixes seem to have played out largely as envisioned, in terms of modifying gameplay.

We're keeping an eye on melee-unfriendliness concerns. We specifically avoided making any affixes that felt particularly punitive to melee players; it may be an issue with some specific Halls of Valor mechanics. It's fine if some bosses, or even some dungeons, are less favorable for certain specs or classes; it's not acceptable if the same specs are at a disadvantage in most or all of them, though.

Not much is likely to change in the next alpha build, but the next steps after that will be porting this system to the other 8 dungeons (Violet Hold will not be part of the keystone system - wave events and timers don't really play well together in a satisfying way). (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
In future def only queueing for w/e role the satchel is up for, and will return feedback. Thanks so much for looking into this.
Just to follow up, this report helped us improve the queue logic a bit. The situation you encountered shouldn't reoccur. Thanks! (WatcherDev)

So, not trying to rile anything up, just curious did Adventure Mode get cut? or is it WIP?
That's World Quests. (Muffinus)
Ah, will we getting more information regarding what it entails in the coming future? End-Game questing? thanks for responses.
Yes, soon! (Muffinus)

Final Boss - Vengeance Demon Hunter Spec Preview
Final Boss is back with another spec preview!

by Published on 2016-04-10 09:15 PM

Season 5 Ending Next Week, Bluddshed's Starter Builds for S6

New Warlock Card Reveal - Possessed Villager; Druid Spell - Wisps of the Old Gods, Soggoth the Slitherer

HotD Finals & New Observer Interface, Murky In-Depth Tips & Tricks

Overwatch Patch 28484 - New Genji Skin, Competitive Splash Screen

Legion - Resto Shaman Artifact Effect
Resto Shaman also get an effect from their Artifact weapon in Legion, though it isn't as exciting as the Fire mage effect. After you have been idle for several minutes, your character assumes the pose shown below and a blue swirl appears underneath you.



Legion - Character Trial Boost
The latest Legion build added some interesting strings that point to players being able to boost a character to level 100 to try it for a limited duration. Unfortunately the process isn't enabled on the Legion Alpha right now, so we don't have more details.


Originally Posted by MMO-Champion
  • CHARACTER_BOOST_RECOMMENDED_SPEC_ONLY (New) - This specialization isn't available for a Boosted character. You'll be able to switch to this specialization later.
  • CHARACTER_BOOST_RECOMMENDED_SPEC_ONLY_NONE (New) - This specialization isn't available for a Boosted character. You'll be able to switch to this specialization later.
  • CHARACTER_TYPE_FRAME_NEW_CHARACTER (New) - New
  • CHARACTER_TYPE_FRAME_NEW_CHARACTER_NONE (New) - New
  • CHARACTER_TYPE_FRAME_NEW_CHARACTER_TOOLTIP (New) - Create a standard character.
  • CHARACTER_TYPE_FRAME_NEW_CHARACTER_TOOLTIP_NONE (New) - Create a standard character.
  • CHARACTER_TYPE_FRAME_STARTING_LEVEL (New) - Level %d
  • CHARACTER_TYPE_FRAME_STARTING_LEVEL_NONE (New) - Level %d
  • CHARACTER_TYPE_FRAME_TITLE (New) - Character Type
  • CHARACTER_TYPE_FRAME_TITLE_NONE (New) - Character Type
  • CHARACTER_TYPE_FRAME_TRIAL_BOOST_CHARACTER (New) - Class Trial
  • CHARACTER_TYPE_FRAME_TRIAL_BOOST_CHARACTER_NONE (New) - Class Trial
  • CHARACTER_TYPE_FRAME_TRIAL_BOOST_CHARACTER_TOOLTIP (New) - Create a new level 100 character and try it for a limited time. You have an option to apply a boost token to this character at the end of the trial.
  • CHARACTER_TYPE_FRAME_TRIAL_BOOST_CHARACTER_TOOLTIP_NONE (New) - Create a new level 100 character and try it for a limited time. You have an option to apply a boost token to this character at the end of the trial.
  • CHARACTER_UPGRADE_POPUP_BOOST_EXISTING_CHARACTER_TOOLTIP (New) - Apply your Level 100 Boost to an existing character
  • CHARACTER_UPGRADE_POPUP_BOOST_EXISTING_CHARACTER_TOOLTIP_NONE (New) - Apply your Level 100 Boost to an existing character
  • CHARACTER_UPGRADE_POPUP_TRY_NEW_CLASS_DISABLED_TOOLTIP (New) - Trial Boosts are currently disabled.
  • CHARACTER_UPGRADE_POPUP_TRY_NEW_CLASS_DISABLED_TOOLTIP_NONE (New) - Trial Boosts are currently disabled.
  • CHARACTER_UPGRADE_POPUP_TRY_NEW_CLASS_TOOLTIP (New) - Create a new Level 100 character and try it for a limited time. You have the option to apply your boost to this character at the end of the trial.
  • CHARACTER_UPGRADE_POPUP_TRY_NEW_CLASS_TOOLTIP_NONE (New) - Create a new Level 100 character and try it for a limited time. You have the option to apply your boost to this character at the end of the trial.



Blue Tweets
Originally Posted by Blizzard Entertainment
Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Fury of the Eagle is consuming all my stacks of Mongoose Bite when I use it, it's a bug or intended?
This is a bug - Fury of the Eagle should not be consuming your stacks of Mongoose Bite. Thanks for the heads up! (WarcraftDevs)

Weird/stupid question: What's the bulk of quest design? What skills are needed?
it's about 50% spawning (creature placement/actions/flavor), 40% mechanics (building spells and gameplay) and maybe 10% writing. (DaveKosak)

Computers - Setup of the Month
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are fairly flat right now, with most SSDs under $0.50 per gigabyte when on sale. New GPUs may be coming later this year.

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D15.

Unless you are doing a lot of video rendering or streaming, you do not need the 6700K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't forget to visit the Computer Forum for any extra questions!


Peripherals/Monitors
ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $100ASUS VS248H-P 24-Inch Monitor - $129
KeyboardKensington Pro Fit Media Keyboard - $22Logitech G105 - $50
MouseLogitech G402 - $47Razer DeathAdder Chroma - $57
SpeakersCreative A250 2.1 Speaker System - $28Logitech Z313 Speaker System - $51
ComponentNarwhal Unicorn
MonitorDell U2414H Monitor - $231Dell U2715H - $500
KeyboardLogitech G710+ - $116Corsair K70 - $140
MouseLogitech G502 - $80Razer Naga 2014 - $55
SpeakersLogitech Z323 2.1 Speaker System - $53Logitech Speaker System Z523 - $70


Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $48NZXT Source 210 - $48
Power SupplyEVGA 600B - $40EVGA 600B - $40
CPUAMD FX-6300 - $100AMD FX-8320 - $140
HeatsinkCooler Master Hyper 212 EVO - $42Cooler Master Hyper 212 EVO - $42
MotherboardASUS M5A97 R2.0 - $95ASUS M5A99FX PRO - $115
MemoryKingston HyperX FURY 8GB 1866 - $358GB G.Skill DDR3 1600 - $42
Graphics CardMSI R7 370 - $125R9 380 / GTX 960 - $180 / $170
Hard DriveWestern Digital Caviar Black 1TB - $74Western Digital Caviar Black 1TB - $74
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21
Total$580$692 - 702


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $64Corsair Air 540 - $110
Power SupplyEVGA G2 650W - $100EVGA G2 650W - $100
CPUIntel 6600K - $240Intel 6600K - $240
HeatsinkScythe Mugen 4 - $56Noctua 6 NH-D15 - $89
MotherboardASUS Z170-A - $162ASUS Z170-A - $162
Memory16GB Corsair Vengeance LPX - $7516GB Corsair Vengeance LPX - $75
Graphics CardR9 380 / GTX 960 - $180 / $170GTX 970 - $304
Hard DriveWestern Digital 2TB Caviar Black - $123Western Digital 2TB Caviar Black - $123
SSDCrucial BX200 250GB - $65
OR
SAMSUNG 850 EVO 250GB - $88
SanDisk Extreme PRO 240GB - $110
OR
SAMSUNG 850 Pro 256GB - $121
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21
Total$1076 - 1142$1289 - 1345


Dark Legacy Comics #532
DLC #532 takes a look at Mythic Dungeons.

by Published on 2016-04-09 10:23 PM

Season 5 Ending Next Week, Bluddshed's Starter Builds for S6

New Warlock Card Reveal - Possessed Villager; Druid Spell - Wisps of the Old Gods, Soggoth the Slitherer

HotD Finals & New Observer Interface, Murky In-Depth Tips & Tricks

Overwatch Patch 28484 - New Genji Skin, Competitive Splash Screen

Legion - Holy Paladin Spell Animations
New animations aren't complete, but here is an early preview of the new and modified Holy Paladin spell animations.





Warcraft Movie Posters
Another two character posters were posted for the German version of the movie.



Blue Posts
Originally Posted by Blizzard Entertainment
4/8 PvP Alpha Dev Update
Hey everyone,

Once again, we want to start off by thanking you all for participating in the Alpha and posting here in the forums. It's extremely valuable to us to be able to play with you all online. We're constantly reading these forums and discussing your feedback within the team. It's been a great help!

At this stage of development, the class and PvP teams are spending more time on class tuning and balance. We've read everything you posted so far and look forward to hearing even more of your thoughts going forward.

Honor Level 50 Templates Incoming
We've gotten some great feedback on the new Honor system and we've made some adjustments to its pacing. Now, we think the time has come to focus on getting as much feedback as possible on the Honor talents themselves. In an upcoming build (sorry no specific ETA), we've set the Honor level to 50 on the templates used to create new characters. If you'd like to instead continue to test the Honor progression, you are more than welcome to Prestige. We'd love the feedback!

Class Tuning
Damage and healing tuning has begun for classes and as such we'll be monitoring its effects on PvP. One of the big additions to PvP in Legion is our ability to adjust character stats on a per spec basis to tune things like damage, healing and health pools for PvP. So if we feel like a class is doing too much damage, we'll decrease their Strength, Agility, or Intellect. We commonly run into the problem that for any number of reasons, a class could be doing a lot of damage in PvP but not enough in PvE. For example, we recently reduced the PvP Agility on Havoc Demon Hunters to counteract a buff they received to their spells for PvE. Another example is the increase of Stamina for all Warlock specs since they did not feel tanky enough.

PvP Spell Multipliers
We also have the ability to easily apply PvP multipliers to specific spells when needed. These PvP multipliers only adjust the spell when used on another player or, in the case of healing spells, when engaged in PvP combat. We'd prefer to limit the number of spells we adjust in this way as it can be difficult for players to keep track of which spells have been adjusted. But, we'd like to illustrate some examples of how we've used this capability so far in the Alpha.

Self-Healing
Self-healing is valuable for giving players some degree of personal sustainability, but it can be problematic for the pace of gameplay in PvP if it is too strong. On the Alpha, we've recently used PvP multipliers to reign in the strength of Fury Warrior healing through Bloodthirst and Demon Hunter leech in Metamorphosis for just this reason.

Burst Damage
Many of our classes have instant cast spells that deal a lot of damage to create exciting inflection points in their rotation. But for PvP, where burst damage in kill windows matter so much, it can be problematic when one spell does too much damage. For this reason, we applied PvP multipliers to reduce the damage of Marksmanship Hunter's Aimed Shot and Marked Shot on Alpha. Of course, if the Class Design team adjusts the damage of either of these spells, we would adjust the PvP multipliers if we felt itsnecessary.

Thank you again, for all of your participation within the game and here on the forums. We couldn't do this without your help and we really do appreciate your support.

Tuning? Aren't a lot of classes upset with mechanics still? Are you guys going to still be adjusting mechanics while tuning? Edit - I ask this because tuning occurring for PvP can hit PvE, and vice-versa.
I feel you are reading too much into what I wrote. It would be best to take what was written at face value and not try to derive anything else from it. (Blue Tracker / Official Forums)

Cheating in Rated PvP
Blizzard please listen to us. We're doing this because we want you guys to know this is a huge issue and we don't think its getting as much attention as it deserves because it is causing multitudes of players to stop doing RBGs and arenas.
We take the integrity of the game very seriously. We have departments and technology dedicated to detecting cheats and punishing people that use them. We are constantly working to fix the problem but we don't discuss our plans or actions openly. Rest assured, it is as important to us as it is to you. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Windwalker Monk Feedback -- Build 21414 -- 6-Apr
An update on this: We've significantly improved SEF's AI, and tailored it for its new purpose.

SEF clones will count toward SCK, and they will actively seek to maximize its effect. Every time they TP or BoK or RSK, they'll switch to a new target. Their target selection logic will try to hit targets that haven't been hit yet, and beyond that will prefer ones that were hit longest ago. They'll also ignore targets that have >90% DR or are not in combat with you. And since they Flying Serpent Kick to each target, they lose nearly no time in travel time even if the targets are spread apart.

Basically, SEF should help you maximize SEF in just a couple GCDs, while they're out.

Assuming this is a typo and means Maximise SCK, does this mean that you've decided to have a hard cap on the SCK stacks? It's been expressed that 5-7 stacks would be the best route for this ability.
Whoops, typo fixed. No, there's no hard cap, it's just limited by available target count and GCDs.

Has it been decided on 3 or 4 chi yet?
Leaning toward 3 at this point.

This question slipped my mind the other day but do these stacks for SCK get consumed each time you use SCK or does it just roll for 15 seconds for each target?
They are not consumed.

Just another thought, and hear me out. With the new SEF change being almost exclusive to use in PvE, could we do a talent switcheroo? Nerf Xuen's damage a little bit, but make him baseline(as it probably should've always been) and put the new SEF in his spot on the talent tree. That way we could pick SEF for those crazy AoE fights(Hello Iskar, my old friend), but have Hit Combo or RJW for other situations and then we have our Xuenny-poo all the time. This would also give PvPers another valid CD to use and so they wouldn't have to look at SEF on their bar wondering if they'll ever use it. I just don't see the point of giving us SEF baseline when it'd only be useful on a handful of fights, whereas Xuen would be the most generic CD for use on everything for both PvE and PvP.

I may just be completely crazy, but I wouldn't be opposed to the new SEF change if that was the case. Could potentially be swapped for other things as well, that was just the one that made perfect sense to me.

Sounds like you're assuming SEF isn't intended for use in PvP... It is. It's not the same use as it had before, but it should still be useful.

i do have a question about the counter. Based on the description, I can tag 10-12 targets within 4-5 globals (depending on if you tab target or not to help the SEF). There should be a way to show which targets have been tagged. That way us as a player know not to attack a tagged target. Secondly If I tag a target, and 5 seconds later TP that same target, will the counter for that target get refreshed? Also what will the SEF do if they run out of targets to tag? Will they stop on said target and just continue to copy your moves until someone's "debuff" falls off?
They 100% work as would be ideal, continuing to refresh on whatever was hit longest ago. There's no debuff with SEF, because there's no need; they'll take care of it for you (unless there's some silly 20+ target situation, which we virtually never do).

Maybe a moot thing once people talent into the SEF artifact trait (38% damage instead of 33%; or a total of 114% damage).
That trait will change.

There was a very recent post from Celestalon aimed at frost mages, that referenced efforts to reinforce their niche of 2 target cleave, which has existed "for a while". Since SEF came out in mid MoP Windwalkers have likewise had a niche with cleave - even spread cleave. I guess this does not count as "for a while"? Or there are other reasons why this long-running spec identity is no longer acceptable?
A very fair question. We agree that the spread cleave niche that Windwalkers had was pretty cool, and unique among melee. Maintaining Frost's niche was easy, and caused no problems. Conversely, maintaining Windwalker's niche was running into problems left and right. Thus, we're trying something different. This is a very significant and experimental change, to be sure; that's why we're trying to be so communicative with you all about it. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Priest Feedback -- Build 21414 -- 6-Apr
Prayer of Mending splitting each jump is being hotfixed to alpha. (Blue Tracker / Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Bugged? Phantom Assassin (PvP Talent Feedback)
Agreed. Not intended for Symbols of Death to cost Energy when applied through Phantom Assassin. Fixed in an upcoming build. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
there's a lot of unused recolours for old tier sets, have u considered making them available with the Wardrobe feature?
Definitely something worth exploring now that it's a feature. (Muffinus)

Final Boss - Brewmaster Monk Spec Preview
Final Boss is back with another spec preview!


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