MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2012-10-28 07:04 PM

Barbarian Budget Guide, More on Possible Damage Bug, and Most Treasured Item

Rob Pardo: The Next WoW Expansion is Going to be Awesome
It seems things are already in motion for the next World of Warcraft expansion and Rob Pardo is more involved this time!

Brawler's Guild Updates
The Horde Brawler's Guild was updated in the latest PTR patch, making it less plain looking. It is clearly still in the middle of changes, as a wall is missing and some NPCs are floating. Milhouse Manastorm will be making his return as one of the harder bosses you get to fight!

Pet Battle Rankings
If pet battles are not already exciting enough for you, maybe these rankings will help. WoWProgress added pet battle rankings this week, based on the number, quality, and level of the pets you have collected. The top ranked players are nearing 20 rare level 25 pets!

Along with this, we updated WoWDB to show the level at which pets learn a skill, which pets can learn a skill, if a pet can be traded or not, if a pet can battle or not, if a pet is unique or not, and more!

Blue Posts
Originally Posted by Blizzard Entertainment
Mists of Pandaria Flying for Alts
WTB Book of Pandaren Flying (BoA - requires level 90 to purchase) = 2400gold, PST.
We're not sure if we'll be doing this. The tome worked out well enough for Wrath of the Lich King as an experiment, but so much of the experience we spent a lot of time and effort shaping in Pandaria is negated by flying. In addition to the upcoming reputation changes for alts (when a character on the account hits Revered), we'll consider other methods of potentially speeding up the leveling process for alts, but we don't think "allow flying" is necessarily the best answer. (Blue Tracker / Official Forums)

Updated Raid Schedule Heart of Fear & Terrace
Oct 30: Heart of Fear (N)
Nov 6: Heart of Fear Part 1 (LFR), Heart of Fear (H)
Nov 13: Terrace of Endless Spring (N), Heart of Fear Part 2 (LFR)
Nov 20: Terrace of Endless Spring (LFR), Terrace of Endless Spring (H)

This is correct. It's a similar release to what we did with Mogu'shan Vaults.

Neth, any clue as to what the ilvl requirement's will be for HOF LFR?
The iLevel for the Raid Finder will be a minimum of 470. (Blue Tracker / Official Forums)

Blingtron 4000
"The Blingtron 4000 will be fully stocked with a variety of fun items such as Party Grenades, but even better than that, it has a chance (a very, very small one) to give the gift of an Engineering mount or pet."

Does that include the Depleted-Kyparium Rocket and Geosynchronous World Spinner

You are perceptive. There is a very small non-zero chance for a mount or pet from the Blingtron 4000 Gift Package. We heard you like bling so your pal Blingtron may be getting some minor upgrades to their bling in an upcoming patch.

With plenty of bling to go around, share the happiness. (Blue Tracker / Official Forums)

Players Botting
But why would Blizzard ban bots?
They have a active subscription and pay money.
Why would any company reduce their own income on purpose?
It doesn't make sense... Allthough I don't like so many bots either.
But for them to actualy ban most of them, and lose out on so much money
from the botter's subscription.. Would they realy do that. I don't know.

I think Nevalistis summed this up quite well: This is one of the biggest misconceptions we have, and I genuinely wish we could permanently clear it up. I'll provide a few hypothetical situations (mind you, these numbers are ENTIRELY made up).

Let's say 90% of botters were compromised accounts. This means that 90% of these botters aren't paying accounts; they're stolen accounts, which are generally fueled by stolen credit cards. These payments usually get disputed and taken back, which actually costs us money. If we're looking to make a purely fiscal observation, it makes no financial sense to let these continue (aside from the fact that we don't like compromised accounts to begin with - we want our players to be playing their own accounts safely and enjoyably).

Let's go on the other side of the fence and say 90% of these botters were otherwise legitimate players paying for their accounts, as you purport. When players bot, other players are inconvenienced by this behavior (and trust me, you guys outnumber the botters, even if you may feel it's the other way around). The inconveniences range from normal players having difficulty farming on their own to struggling to keep up with an economy that's being forcibly fluctuated via unfair advantage. When players are inconvenienced in this manner, they submit petitions.

Every petition submitted goes to a Game Master for review. A living, breathing person that is paid to provide customer service looks over it, does what's necessary for the situation (in botting cases, usually forwarding the info on to our exploitation/hacks team), and provides a response. Let's say 1-2 people are inconvenienced by a single botter (in all likelihood, we probably get many more petitions per botter than that). This would mean each botter is inconveniencing at least as many, and likely more, players that are positive to the community (the kinds of players we like and want to continue to play our game). For each botter we allow to continue botting, we potentially stand to lose more than we gain for a single subscription, just out of the sheer inconvenience it causes other players.

Even if you change those numbers around of legitimate players versus compromised accounts - we only stand to lose more if we don't take action on bots (which we do, regularly).

And that's probably the problem. If I can stand in front of a guy who's botting who has about as many achievement points as me, then the only reason why he dares to bot is because he does not feel there is a risk of losing anything by doing so.

And the worst part is that right now it's difficult to say that he isn't right.

Those who choose to believe they are above detection range far and wide, I’m sure. Possibly because they may have been getting away with it for a time. However, we investigate every single bot report that comes in. We don't usually deal with the reports immediately because the underlying issue would remain in place.

What we do is study the bots, see exactly how they do what they do, and fix it so that they don’t work anymore. Once we’ve applied the fix, then the ban waves take place. By doing it like this, we can also come up with better methods of detection, and devise systems that are more effective against bot detection and removal.

Having said that, it's an on-going fight. Botters develop new bots by working out what we detected and fixed, and it starts all over again. In the process, we’ve ruled out one way of cheating the system though. I can’t go into much more detail without providing botters with information that would help them (Blue Tracker / Official Forums)

Death in The Arboretum
Yes, we know it's a little awkward to get back to your corpse here, and we're looking into the placement of the graveyard nearest to the Cloud Serpent dailies. (Blue Tracker / Official Forums)

Warrior (Forums / Skills / Talent Calculator)
Warrior Tanking Feedback
would like to know what about it you like over the cataclysm model.
Getting rage when you use your abilities and not when you get hit and not being constantly at max rage.
Cata felt a bit spammy, constantly hitting cleave or heroic strike to spend rage was not my favourite thing. This got to the point where some players simply macro’ed HS to devastate because it was out of the GCD and still rarely got rage starved.

I’m really enjoying tanking with my warrior right now, I did enjoy it in Cata as well I must say, but it’s just better now, revenge and shield slam feel great, and you can use the rage that they generate for when you really need to minimize damage taken, or, if you feel confident about your survivability you can use that rage with offensive abilities like heroic strike, but it’s the decision making process that I enjoy, rage doesn’t feel free anymore, you actually have to think and make a trade-off, or even predict when you need to save more rage and build it up for a moment where you know it would be effective and efficient to use a mitigation cooldown like shield barrier or shield block, that’s just good design in my opinion. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Remove class specific quest rewards? When none of the items are an upgrade, I would always chose the one that sells for most
They are all worth the same amount now. (Source)

About questing in a raid group: I'm probably missing something, but what is problematic about people forming "questing raids"?
It is so efficient that it would feel mandatory. Every realm would have a continual Golden Lotus raid etc. (Source)

Will we need to be honored with Wrathion or have to have completed the legendary questline to do his new 5.1 questline?
Wrathion's Legendary questline in 5.1 is a continuation of the 5.0 quests, so you'll have to do them all!

Are you guys happy with the daily system playing such a large role in end-game content?
I think the valor and charms feel good because you can cap them. I think rep itself would be better with a cap. (Source)

Are you considering changing the reputation system? So many dailies are burning us down from the game. Tabards back?
When we tried limits, folks said we were playing nanny. When we tried nothing, folks said they didn't have anything to do. (Source)

Why can I not fly in Silvermoon? I cry every time I go back...
It would take months to fix, which means you'd get less other stuff. Challenging for us to justify. Org hard but still easier. We feel like BEs have been neglected a bit lately. We won't forget them. (Source)

The problem for me is that it's one of the situations you talk a lot about avoiding; taking an existing toy away from players. (Loss of increased running speed as a ghost)
It's often easy to make players happy in the short term but not the long term, even though the latter is more important.

Curse Weekly Roundup
Pico and the team are back with a special Halloween themed Weekly Roundup. It has some WoW, Minecraft, GW2, and LoL news, along with the weekly Game Forecast!

by Published on 2012-10-26 08:21 PM

Patch 5.1 PTR - Build 16208

Updated Raid Schedule Heart of Fear & Terrace
You can find the old release schedule here.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
To help raiders prepare their schedules for next week, we wanted to give everyone a brief heads-up that the Normal mode Heart of Fear will be debuting alone on Tuesday, and the Normal mode Terrace of Endless Spring will now open two weeks following the release of Normal Heart of Fear.

To help players focus on tackling these new encounters without feeling overwhelmed, we’ve decided to stagger the release of the two remaining raid zones. Heart of Fear should prove to be a challenging zone that will take the typical group some time to master, and players must defeat the Grand Empress Shek’zeer at the end of Heart of Fear before they may move on to Terrace of Endless Spring once that zone unlocks.

The unlock schedule for Looking For Raid modes for Heart of Fear and Terrace of Endless Spring is unaffected by this change. Heroic Heart of Fear will still be accessible to players who have cleared the zone on Normal difficulty.

We'll be posting an updated schedule when Heart of Fear goes live next week like we did for Mogu'shan Vaults. It should be two weeks between Heart of Fear and Normal Terrace opening.
by Published on 2012-10-26 06:22 PM

Patch 5.1 PTR - Build 16208
A new beta build will be deployed on PTR realms soon.

New Models

New Items
For a full list of new items in Patch 5.1, see the WoWDB PTR Site. Many duplicates of the current reputation rewards were added in this patch.

Level Type Slot Name
1Junk Serpent's Cache
45Quest Bloated Speckled Tastyfish
90Quest Blood-Soaked Invitation
90Quest Brawler's Pass
1Consumable Magic Bamboo Shoot
90Potion Potion of Luck
1Other Grand Commendation of the Order of the Cloud Serpent
1Other Grand Commendation of the Lorewalkers
1Other Grand Commendation of Operation: Shieldwall
1Other Grand Commendation of the Dominance Offensive
1Other Grand Commendation of the Golden Lotus
1Other Grand Commendation of the Shado-Pan
1Other Grand Commendation of the August Celestials
1Other Grand Commendation of the Anglers
1Other Grand Commendation of the Tillers

New Maps
No Horde Brawler's Guild maps just yet!

New Icons

Achievement Changes
Originally Posted by MMO-Champion
Pet Battles




Pandaria Raid
Dungeons & Raids


Spell Changes
Originally Posted by MMO-Champion
  • Grand Armored Gryphon Summons and dismisses a rideable Armored Snowy Grand Armored Gryphon mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
  • Grand Armored Wyvern Summons and dismisses a rideable Armored Snowy Gryphon Grand Armored Wyvern mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
  • Jade Panther Summons and dismisses a rideable Emerald Jade Panther. Account wide. 1.5 sec cast.

  • Murki is now a Battle Pet.

Death Knight (Forums, Talent Calculator)
  • Death Strike now only heals based on the damage you have sustained from non-player sources.

  • Blood Rites now also increases the damage of your Death Strike by 40%.

Druid (Forums, Talent Calculator)
  • Thrash AP scaling reduced to 19.1%, down from 20.3%.

  • Thick Hide now also reduces all physical damage taken by 12%.
  • Tooth and Claw is now a Guardian spell. Zero value in tooltip changed to 250.

Hunter (Forums, Talent Calculator)
  • Rapid Fire now increases ranged haste rather than ranged attack speed.



Mage (Forums, Talent Calculator)
  • Time Warp now increases spell haste rather than spell casting speed.

  • Invocation was changed to give the active bonus while at full mana and 40 seconds afterward, rather than upon completing an Evocation.
  • Ring of Frost now has a "Limit 10" in the tooltip.
  • Rune of Power no longer has a cooldown.

Monk (Forums, Talent Calculator)
  • Chi Burst now does Nature damage.
  • Chi Torpedo now does Nature damage.
  • Chi Wave now does Nature damage.
  • Crackling Jade Lightning now has a 35% chance to generate 1 Chi, up from 25%.
  • Expel Harm now does Nature damage.
  • Gift of the Serpent now creates Spheres that last 3 min, up from 10 sec. Healing amount doubled. If the sphere expires without being used, a nearby injured ally will be healed for 15,972.
  • Healing Sphere now creates Spheres that last 3 min, up from 10 sec. Healing amount doubled. If the sphere expires without being used, a nearby injured ally will be healed for 15,972. AP scaling tripled.
  • Healing Sphere now creates Spheres that last 3 min, up from 10 sec. Healing amount doubled. If the sphere expires without being used, a nearby injured ally will be healed for 15,972.[/ins]
  • Spinning Crane Kick no longer lists bonuses for Blackout Kick and Surging Mist.
  • Stance of the Fierce Tiger now also increases your movement speed by 10%.
  • Swift Reflexes now has spec specific tooltips.
  • Tiger Palm no longer stacks the armor ignore buff, just applies 30% initially.

  • Ascension now also increases your maximum mana by 15%, and your energy regen by 15%.
  • Chi Burst now does Nature damage.
  • Chi Torpedo now does Nature damage.
  • Chi Wave now does Nature damage.
  • Dampen Harm now requires attacks to deal damage equal to 20% or more of your total health, up from 10%.
  • Zen Sphere now does Nature damage.

  • Keg Smash had a wording change to "targets", rather than "the target".



Paladin (Forums, Talent Calculator)
  • Holy Wrath no longer requires Melee range. Damage reduced to 91% of SPH, down from 8601 + 91% of SPH.

Major Glyphs
  • Glyph of Word of Glory now only grants a bonus when you cast Word of Glory or Eternal Flame on a friendly target.

Priest (Forums, Talent Calculator)

  • Mindbender now returns 1.5% mana when the Mindbender attacks, up from 1.3%.
  • Psyfiend now casts a Psychic Terror every 2 sec, down from 1.5.
  • Void Tendrils now roots enemies within 8 yards of the caster, rather than "within 8 yards".

  • Focused Will (New) Whenever you are victim of any damage greater than 0% of your total health or critically hit by any non-periodic attack, you gain Focused Will reducing all damage taken by 10% lasting for 0. Stacks up to 0 times.

  • Chakra: Chastise now increases the damage done by your Shadow and Holy spells by 50%, up from 15%. Now reduces the mana cost of Smite and Holy Fire by 90%, up from 75%.

  • Psychic Horror now causes the target to drop their weapons and shield for 8 sec, down from 10.
  • Shadowform no longer has a 1.5 sec cooldown.

Rogue (Forums, Talent Calculator)
  • Blind now has a 1.5 min cooldown, up from 1.
  • Sprint now has a 60 sec cooldown, up from 45.


  • Sanguinary Vein now causes you to deal 16% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest, down from 20%.

Shaman (Forums, Talent Calculator)
  • Bloodlust now increases spell haste, rather than spell casting speed.
  • Heroism now increases spell haste, rather than spell casting speed.

Warlock (Forums, Talent Calculator)
  • Agony damage formula changed.
  • Seed of Corruption now does 1,344 + 21.0% of SP damage, rather than (224 + 30% of Spell Power) * 6. Now requires the target to take 1,346 + 126.0% of SP damage to explode the seed, down from 1346 + 126.0% of SP + 180% of Spell Power.

  • Dark Bargain now can be cast while suffering from control impairing effects.
  • Sacrificial Pact now can be cast while suffering from control impairing effects.

  • Agony damage formula changed.
  • Seed of Corruption now does 1,344 + 21.0% of SP damage, rather than (224 + 30% of Spell Power) * 6. Now requires the target to take 1,346 + 126.0% of SP damage to explode the seed, down from 1346 + 126.0% of SP + 180% of Spell Power.

  • Cataclysm now works in an 8 yard radius, down from 10. Now takes 4 sec for the knockback, up from 3.
  • Immolate now does 1980 + 37.1% of SP damage, rather than (396 + 30% of Spell Power) * 5.

Warrior (Forums, Talent Calculator)

  • Avatar now breaks all roots and snares, but no longer makes you immune to movement impairing effects. Duration increased to 24 sec, up from 20. No longer generates extra rage.
  • Impending Victory now does 1,246 damage, rather than 5600% of AP / 100.

  • Dead Eye now works with guns, bows, and crossbows, rather than ranged weapons.

  • Potion of Luck now requires 1 Golden Lotus, down from 3. Now lasts 20 minutes, down from 60.

  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
  • Fishing (New) Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.

Raid & Dungeon Abilities

  • Ella's Critter Snack Offer a delicious snack to a pest, hopefully making it go away. Can only be used in Sunsong Ranch.

Strings Changes
Originally Posted by MMO-Champion
by Published on 2012-10-26 08:30 AM

Patch 1.0.5a is Live, Starting Characters on MP10, Act II Farming Route, Blue Posts

Separate 10 and 25 Man Raid Lockout and Reward Changes in Korea / China

Valor Point Increases
Tonight's hotfixes increased the amount of valor points from Random Heroic Dungeons, Challenge Mode Dungeons and Scenarios.

Activity Old Reward New Reward
Random Scenario30 × 40 × (20 after the first that day)
Random Heroic Dungeon60 × 80 × (40 after the first that day)
Challenge Mode Bronze40 × 55 ×
Challenge Mode Silver50 × 70 ×
Challenge Mode Gold60 × 85 ×
Challenge Mode Daily Quest60 × 80 ×

New Darkmoon Faire Music
The Darkmoon Faire is getting some new music in Patch 5.1!

Patch 5.0.5 Hotfixes - October 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • The Valor Point rewards from random Dungeons, Challenge Mode Dungeons and Scenarios have increased.

  • Yaungols on the Deadtalker's Plateau will no longer sometimes cause player pets to attack unprovoked.
  • Crumbling Jade Warriors no longer grant reputation with The Black Prince.
  • Muckscale Rippers, Muckscale Slayers, and Muckscale Shaman are now less prolific.
  • It is no longer possible for other players to tap Alani in the Vale of Eternal Blossoms while the Sky Crystal is being channeled.

  • Players can now properly complete "Old Man Thistle's Treasure".
  • Leven Dawnblade now offers the quest "The Mogu's Message".
  • It is now easier for players to cooperate while completing "Mantid Under Fire".
  • Sra'vess Island is now a more pleasant questing destination. The roads are less crowded, and all players battling elite Mantid will now be awarded credit for the kill.

Dungeons & Raids
  • Disenchanting items awarded from Raid Finder bosses will no longer yield Blood Spirits.
  • Player item level for Raid Finder should now always be calculated correctly.
  • Mogu'shan Vaults
    • Jan-xi and Qin-xi are now immune to the Druid ability Skull Bash.
    • Raids that wipe while defeating Gara'jal the Spiritbinder simultaneously should now be eligible for loot.

Bug Fixes
  • Players previously unable to plant crops in the Valley of the Four Winds are now able to do so.
  • Fulfilling the requirements for Scenaterday on a Saturday will now properly provide achievement credit.
  • Fixed an issue that could cause socketed gems to disappear.

Popular Talent Builds
Guildox recently added a new feature that will show you which talent builds are popular with the top 5% of players, broken down by PvP and PvE. If you are looking for a popular PvP spec for your class, this should help!

Blue Posts
Originally Posted by Blizzard Entertainment
LFR Purpose
I love raiding, but I don't have the time for it so I guess I get a bit ticked off when others want to remove the only source of upgrades I will see.
Exactly, and that's what it boils down to. LFR is a source of progression for those with limited time, those who can't put weeks into normal or heroic mode raids. Those who do have the resources to do so can do LFR in addition to normal mode if they want to, and thus end up with better gear in return for the extra effort of beating harder content.

I might not progress, but that does not in any way mean that I don't benefit from having better gear

But why do you need the benefit if you won't use it?[/i]
Everyone benefits from better gear. You could be asked the same question about why you're striving for normal raid gear. It makes harder content easier to complete, content that may be in the game now or later down the line.

You haven't still answered why the Ilvl must be better than 5 man heroics when the effort and difficulty is the same.You could keep the purple text on it so people feel better. Or make 5 man heroic loot the same as LFR (from 463 to 476).
You personally feel the level of effort required for 5-man heroics is the same as LFR. That's your opinion, many disagree.

And yes, LFR is a choice whether you want to admit that or not. Obviously, if you want to be able to get through normal mode as efficiently as possible, then you'll want put in the effort to get your LFR gear, but it's by no means essential. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Many questions about raid lockouts, but this isn't the right format to discuss them. I'm not ignoring you! Well, I am, but not to be mean.

We could just end this 10 vs. 25 debate by only having one number - like 15.
We've considered that, but then you are asking EVERY single raider to change how they raid. That's a lot to ask. (Source)

Why did valor for LFD go back to 1/day instead of 7/wk? not liking this reversion.
Valor went to *every* run with a bonus for the first of the day, which is a lot like the rested XP bonus while leveling up. (Source)

Any thoughts on normal raid difficulty? My casual group is having a lot of issues. Feels very overturned for normal only.
Any fights in particular? Overall, raiders are still fairly undergeared. A few more weeks of Raid Finder and Valor will fix that.
I thought rep and LFR weren't supposed to be mandatory.. Comment you just made seems, well, contradictory to that.
Not mandatory for raiding. If you want to be the best you can be, you may want more gear, but you're opting into that. (Source)

Is "VP for Rep gear" just a short-term band-aid since Valor Upgrade system wasn't ready for 5.0? Seems 5.1 is very soon.
It was ready, but we thought Valor upgrading made more sense for a time when players weren't so rapidly swapping out gear. (Source)

Will the Challenge leaderboards be reset with the 5.1 patch ?
No resets planned. Leaderboards lose meaning if we wipe all existing times. Integrity in the data is also key. (Source)

Nerf to Scarlet Halls? 1st time I was there we wiped on Armsmaster many times and quit. Next tank/healer saw SH and dropped
Players have a hard time avoiding the whirlwind. Try fighting him below and running up when he does it. Easy to avoid after that.

Since LFR loot is personal, can we choose to get loot for dif specs? Queues for tanks are 2+ hours, healing ones are instant.
DPS shortest queues (maybe because it's harder for them to get up?). Choosing your gear is interesting but not as a queue jump.

Have you ever considered removing the ilvl from pvp gear? Seems like this would solve the issue of padding with it in raids.
It is lower ilevel than equivalent PvE gear. We like that you can use PvP gear as a substitute for PvE gear, but only that.

Why does shall of anger have such a quick respawn timer when Galleon is such a long respawn timer?
Sha of Anger is more like Archavon. Galleon is more like Kazzak.
But its sad to never get him because of work and long respawn timer. He is killed always by the same people.
That was our strategy in having two bosses. One is very fair and accessible. One is not.

Is it possible to win a mount using the bonus roll from elder charms of good fortune?
It depends on the mount.

So I rolled, got an item, bonus rolled, got the same item. Is that intended?
Yes. The bonus roll doesn't look at what you own and it's a completely separate loot roll from the initial one. System isn't "smarter than that," but we like that it's essentially an extra pull of the slot machine.

Poll: Did you Pre-Order Mists of Pandaria?
Let us know if you grabbed a copy of Mists of Pandaria before release or not!

Game Pre-Ordering Survey
How do you pre order games? Curse is interested in your opinion! Spend a moment taking our survey and let us know what you think! You can enter to win a $100 Amazon gift card at the end!

Community Cosplay: Sylvanas Windrunner
Blizzard shared some nice Sylvanas cosplay today!

by Published on 2012-10-25 04:23 PM

Update: The changes will also be tested in China.

Brawler's Guild Preview, Lesser Charms, Misc Jaina Audio, Blue Posts, The Daily Blink

Separate 10 and 25 Man Raid Lockout and Reward Changes in Korea
Similar to the test of shorter raid lockouts for older content, Korea is testing separate raid lockouts for 10 and 25 man, as well as higher item level rewards in 25 man raids. The translation below was provided by PrairieChicken .
Originally Posted by Blizzard (Blue Tracker)
We received several feedbacks regarding raid instance lockouts and 10/25 rewards, and we appreciate your opinions and deep interests. We thought that Korean players wish to enjoy the most hardcore contents more flexibly and according to their play styles. Therefore, from the upcoming patch we decided to change the raid instance lockout rules for all KR servers. Raids, as usual, will be reset every 7 days following maintainance checks. However, after 5.1 patch 10 man and 25 man raids will have seperate lockouts.

From now on, players could play raid instances, such as Mogu-Shan Vaults, in both 10 man and 25 man difficulty. Normal and Heroic difficulty raid of same instance will share same lockout as usual. Furthermore, the loots of 25 man raids has been buffed, and will offer higher iLV compared to same 10 man instance. For example, Terrace of the Endless Spring in 25 man difficulty will drop loots with iLV of 504, wile 10 man will drop 496.

We wish that players will further enjoy the contents and gain satisfactory rewards, and decided to offer the system that suits most well with the KR players.
by Published on 2012-10-25 07:48 AM

Patch 1.0.5a, Barbarian With 2.6 Million DPS, Scheduled Maintenance - 10/25/2012, Witch Doctor Fan Art

Brawler's Guild Preview
Patch 5.1 adds a new activity, the Brawler's Guild. It is located in an instanced area in Stormwind or Orgrimmar. Upon entering the area you can see the arena where the current fight is taking place if there is one, along with any other spectators, the Brawler's Guild NPCs to queue from, and the Quartermaster.

Currently only one player can fight at a time, so you must queue for battle with one of the NPCs. When it is your turn, you enter the ring and fight a somewhat difficult mob. Each win gives you reputation to raise your ranking. There are a total of eight ranks to progress through, with many wins needed to go up through each rank.

Each time you win a fight, you are rewarded with a Brawler's Purse or Bulging Brawler's Purse, which contains some gold and vendor trash, depending on your ranking and luck. Currently the rewards sold by the Quartermaster don't require ranking to purchase. This may change in the future, or more rewards could be added. See the video below for the first fight you will take part in!

Level Type Slot Name
1Companion Pets Clock'em
1Fist WeaponOne Hand Brawler's Razor Claws
90Potion Mega-Potent Healing Potion
90Potion Helix's Acceleration Chemical Kafa Solution
90Potion Brawler's Healing Potion
90Potion Potion of Brawler's Might
90Potion Potion of Brawler's Cunning
90Potion Potion of Brawler's Deftness
90Other Rotten Fruit
90Other Friendly Favor
90Other Attack Prediction Algorithm Generator
90Other External Combustion Engine

Lesser Charm of Good Fortune
Patch 5.1 will free up a little bit of bag space by turning Lesser Charm of Good Fortune into a currency!

Patch 5.1: Misc Jaina Audio
A few more bits of audio for Jaina were added in the latest Patch 5.1 build.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 5.1 Class Changes
The problem with hunters are their cooldowns, remove stampede or change it, make the duration longer but damage less. The changes made to Beast Within make it so that hunter pets are more easily controlled. So when a hunter pops Stampede now, if you use some form of control to keep those pets from going wild on yourself or a partner then you will be able to protect your team. On top of this as well is the change to Lynx Rush, which will lower potential burst damage.

and the change with warriors is to not let them use every CD at once, and remove gag order on pummel which is the most braindead mechanic ever, faking a interrupt, joke get silenced anyways..
We have another update planned for the Patch 5.1 PTR Patch Notes blog soon and recommend that you keep an eye on this to see what else is coming for patch 5.1 as there are some changes for warriors.

How about after all of these nerfs we get some buffs to sustained Damage? Or is it going to take 4 more years until hunters are viable in arena?
I don't know about you, but right now I think that hunters are quite viable in arena >.> Also, I believe that hunters were doing quite well last season in compositions such as PHD and Junglecleave… also, while people did not like the team composition, triple DPS also did quite well in which hunters were involved.

On to the sustained damage over burst though. The change to Lynx rush will lower burst and also increase the sustained damage of hunters as it will be apply DoT effect rather than a direct damage attack. So you can take Blink Strike for Direct damage and Lynx Rush for sustained, depending on your play style. This as well as the ability to move while casting certain shots helps with increasing sustained damage. Remember that the patch notes are not final, more is still to come as I have already said.

This change means nothing to me as I can't save my healer.
Well, I see you are specced into Chillblains as a Frost DK, Howling Blast will slow the movement of the pets to give your healer or yourself some time to get distance. Also, what class is your healer and what about your other partners?
A priest can Psychic Scream or use Void Tendrils. Druids can Mass Entanglement and Displacer Beast to get away. Shamans can Earthgrab Totem and Astral Shift. A paladin can Repentance, Hammer of Justice then use their first tier talent to get away and if in severe trouble they can bubble too. A monk can use their first tier talents to get some distance as well as using Fortifying Brew, Expel Harm and even grapple the hunter weapon to mitigate damage.

There are loads of ways to get away and protect yourself or your partners, especially if the pets are not immune to crowd control. The things that I have listed are also only some of what can be done, if you also include a third team member into the equation the possibilities for control increase even further. (Blue Tracker / Official Forums)

Ghost Speed and Flight Path Speed Increase
If you are referring to the guild perk Ride Like the Wind, we are aware of a number flight paths that restrict them from being affected by the perk. This issue only affects a very small number of flight paths and was because of how they were made and interact with certain quests (all fairly technical stuff).

All other flight paths should be functioning correctly with Ride Like the Wind, and we can request that specific flight points be double checked when reported.

Quick and the Dead at 100% was too fast sometimes. However, Quick and the Dead at 10% is Way Too Slow. Could we compromise and make it 40%?
Your concerns have been noted. I'll try to bring them up at the next meeting with our developers. (Blue Tracker / Official Forums)

LFR Loot System
Anyone else get royally shafted like this?
The game now recognizes not only your class, but your spec. Once upon a time (not very long ago), there was every chance that you would go through a raid, and not only would no items drop that were useful for your class, there was a very good chance that if they did, they wouldn't be useful for your spec. Or if an item dropped that you wanted and was particularly sought after, there was a chance that an unscrupulous raid leader would simply take it for themselves. It was entirely possible to go raid lockout after raid lockout in this way.

The new loot system isn't perfect but it does help address those issues. It's not designed to deliver into your hands shiny new items perfect for exactly how you've tuned your character to function though. There's always an element of randomness to how loot drops, and that's by design. (Blue Tracker / Official Forums)

Purpose of LFR
The point of LFR is to allow players that don't otherwise have the means to raid to see the content.
Correct! It's become more than that since then, but we realized that we were investing a lot of effort in content that only a few very dedicated players would see. While we have always believed that raiding is important, we also wanted to provide a way for more players to see some of the most exciting content we were working on, and Raid Finder was the result of that effort. (Blue Tracker / Official Forums)

PvP Blog Post
And no, this isn't "dumbing it down" or "making it too easy" - the 2200 rating requirement was implemented when there was far more activity (read: MORE INFLATION) and the goal has become far more difficult to reach RELATIVE TO ACTIVITY.
I think you'll be interested in what we have to say in an upcoming blog on the subject of PvP. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Pet Battles
Possible source for the Pandaren elemental spirits? I hope we get to collect all four.
Choice of one out of 4 on quest complete, then you can farm rest from unlocked dailys. Each spirit drops it’s own pet in bag. Sidenote, this quest only unlocks after you finish the last quest on the main pet battle quest line.
The main quest chain currently ends with Aki the Grand Master in Pandaria, right?

Is there a way the Pet battle quest chain could be in all of our character's quest logs instead of just the one? Thanks!
Quests are already account wide, just separate for Alliance and Horde.

So,Family specific Flawless-Battlestones down from same family wild pets? and BoP?
Low drop from same family wild pets, high drop from daily quest bags, all bop. Very rare non-specific is unbound, from wild pets.

I installed an addon to see rarity in combat, and see if I've caught something on mouseover
Both of those features are built into 5.1.0, along with many others.

(Question about stone drop rate)
The drop rates on Rare stones from battles are low. Pet daily quests offer a better rate but still not easy.

We really need a search bar in the mount tab! like with the pets
Yep. We agree.

Can I ask why newbie players are discouraged from playing with battle pets?
We really want players to learn how to play Wow itself before they get overwhelmed by a mini game.

Level 90 Templates Are Now Available!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
You've been asking for it and I'm pleased to announced that with the latest build of the 5.1.0 PTR: Level 90 Templates Are Now Available.

So c'mon down to the PTR and make some 90s and help us test the latest WoW patch. Please be sure to post any bugs you find on the PTR Bug Report Forum:

WoW Battle Chest 66% Off – This Week Only
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Epic savings await as this week only, the World of Warcraft Battle Chest is available for just 5€ in the Blizzard Store. That’s 66% off the regular price!

Recently upgraded to include the Wrath of the Lich King expansion set, the newly updated Battle Chest is a great way to bring a friend to World of Warcraft, or to upgrade an existing Starter Edition account with thousands of additional quests and advancement all the way to level 80. The Battle Chest includes access to hours and hours of award-winning content, opening up the continents of Outland and Northrend for exploration.

Don’t delay—this epic deal on the Battle Chest ends Monday, October 29.

The Daily Blink - Wrathion
The Daily Blink is looking forward to Patch 5.1!

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