World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-03-24 12:19 AM

Update: The title originally said the token was coming tomorrow, when it is Patch 6.1.2 that is coming tomorrow.

Anniversary Buff, Wyatt Cheng on GR End Screen and S3 rewards, Tavern Talk reminder

Top Decks of the Week, Blackrock Mountain Gameboard Features, Versus Series

Hero Rotation, All About Heroes' Team League

Patch 6.1.2 Live This Week
Patch 6.1.2 goes live today, laying the groundwork for the new WoW Token.

Level Type Name
1WoW Token WoW Token
1WoW Token WoW Token

Spell Changes
Keep in mind that most of this is just tooltip updates.
Originally Posted by MMO-Champion
Unknown Class
Major Glyphs
  • Holy Shock Decreases the healing of Holy Shock by 50% 25% but increases its damage by 50%. Major Glyph. Instant. 25%. Major Glyph. Instant.

Druid (Forums, Talent Calculator)

Hunter (Forums, Talent Calculator)
  • Tranquilizing Shot Removes 1 Enrage and 1 Magic effect from an enemy target. Requires Ranged Weapon. 20 50 Focus. 40 yd range. Instant.

Cunning, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation
  • Cornered When at less than 35% health, your pet does 50% 20% more damage and has a 60% reduced chance to be critically hit. None - Cunning, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec.

Paladin (Forums, Talent Calculator)
Major Glyphs
  • Glyph of Holy Shock Decreases the healing of Holy Shock by 50% 25% but increases its damage by 50%. Major Glyph. 25%. Major Glyph.

Warrior (Forums, Talent Calculator)
  • Execute Off-Hand (Arms, Protection) Attempt to finish off a wounded foe, causing (310% 350% of weapon damage) Physical damage.
  • Execute Off-Hand (Fury) Attempt to finish off a wounded foe, causing (310% 350% of weapon damage) Physical damage with your main-hand and (310% 350% of weapon damage) Physical damage with your off-hand.

  • Execute Attempt to finish off a foe, causing (155% 135% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (350% 405% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant.

Fury & Protection
  • Execute (Arms, Protection) Attempt to finish off a wounded foe, causing (310% 350% of weapon damage) Physical damage.
  • Execute (Fury) Attempt to finish off a wounded foe, causing (310% 350% of weapon damage) Physical damage with your main-hand and (310% 350% of weapon damage) Physical damage with your off-hand.

Raid & Dungeon Abilities
  • Arcane Blast The caster strikes the target with a burst of Arcane energy, inflicting Arance damage to the target. Limited to 1 target. 3 sec cast. 3 sec cooldown.
  • Arcane Blast The caster strikes the target with a burst of Arcane energy, inflicting Arance damage to the target. Limited to 1 target. 3 sec cast. 3 sec cooldown.
  • Fireball The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec. Limited to 1 target. 3 sec cast. 3 sec cooldown.
  • Fireball The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec. Limited to 1 target. 3 sec cast. 3 sec cooldown.
  • Frostbolt The caster hurls a bolt of Frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 15% for 10 sec. This effect stacks up to 2 times. Limited to 1 target. 3 sec cast. 3 sec cooldown.
  • Repair The caster attempts to repair a nearby Heat Regulator for 2% 300% of its maximum health. 15 yd range. 7 days cast (Channeled). 30 sec cooldown.
  • Stone Wall Name Changed from Rune of Crushing Earth to Stone Wall
  • Volatile Fire Afflicts random enemies with a seed of Volatile Fire that will explode after 8 sec. When the seed explodes, it inflicts 100,000 Fire damage to all enemies within 8 yards of the explosion. 100 yd range. Instant. Limited to 3 targets. 100 yd range. Instant.

New Strings
Originally Posted by MMO-Champion
  • ACCOUNT_REACTIVATE_ACCEPT - Add 30 days for %s
  • ACCOUNT_REACTIVATE_ACCEPT_MINUTES - Add 2700 minutes for %s
  • ACCOUNT_REACTIVATE_DESC - 30 days of game will be added to your World of Warcraft account. This game time is nonrefundable.
  • ACCOUNT_REACTIVATE_DESC_MINUTES - 2700 minutes of game will be added to your World of Warcraft account. This game time is nonrefundable.
  • ACCOUNT_REACTIVATE_EXPIRATION - New Account Expiration Date: |cffffffff%s/%s/%s|r
  • ACCOUNT_REACTIVATE_EXPIRATION_MINUTES - New Game Time Remaining: |cffffffff%s|r
  • ACCOUNT_REACTIVATE_GOLD_DESC - You can buy 30 days of game time using your in-game gold. This amount will be deducted evenly from your characters on this realm.
  • ACCOUNT_REACTIVATE_GOLD_DESC_MINUTES - You can buy 2700 minutes of game time using your in-game gold. This amount will be deducted evenly from your characters on this realm.
  • ACCOUNT_REACTIVATE_GOLD_PRICE - Price: |cffffffff%s|r
  • ACCOUNT_REACTIVATE_GOLD_REMAINING - Gold Remaining: |cffffffff%s|r
  • ACCOUNT_REACTIVATE_GOLD_TITLE - Reactivate Now with Gold
  • ACCOUNT_REACTIVATE_LOGOUT_NOTICE - You will be logged out of the game when this transaction completes.
  • ACCOUNT_REACTIVATE_OPTION_UNAVAILABLE - This game time option is not available at this time.
  • ACCOUNT_REACTIVATE_SUCCESS - Account Reactivated!
  • ACCOUNT_REACTIVATE_TEXT - You must have an active subscription to play characters above level 20.\n\nWould you like to reactivate now and continue where you left off?
  • ACCOUNT_REACTIVATE_TOKEN_DESC - You have an unused WoW Token. You can use it now to add 30 days of game time.
  • ACCOUNT_REACTIVATE_TOKEN_DESC_MINUTES - You have an unused WoW Token. You can use it now to add 2700 minutes of game time.
  • ACCOUNT_REACTIVATE_TOKEN_TITLE - Reactivate Now with WoW Token
  • BLIZZARD_STORE_ERROR_MESSAGE_CONSUMABLE_TOKEN_OWNED - All WoW Tokens bought from the auction house must be redeemed before you can buy one from the Shop.
  • BLIZZARD_STORE_TOKEN_CURRENT_MARKET_PRICE - |n|n|cffffffffCurrent Market Price: %s|r|n|cff7f7f7fThe market price is subject to change.|r
  • BLIZZARD_STORE_TOKEN_DESC_2700_MINUTES - The WoW Token can be sold on the auction house for gold. The auction buyer can then redeem it for 2700 minutes of game time. This Token may not be traded or redeemed; it may only be listed for sale on the Auction House.
  • BLIZZARD_STORE_TOKEN_DESC_30_DAYS - The WoW Token can be sold on the auction house for gold. The auction buyer can then redeem it for 30 days of game time. This Token may not be traded or redeemed; it may only be listed for sale on the Auction House.
  • CHAR_DELETE_FAILED_HAS_WOW_TOKEN - This character cannot be deleted while a WoW Token is in their inventory, mailbox, or on the auction house.
  • ESTIMATED_TIME_TO_SELL - Estimated Time to Sell
  • ESTIMATED_TIME_TO_SELL_LABEL - Estimated Time To Sell:|n
  • GOLD_AMOUNT_TEXTURE_STRING - %s\124TInterface\MoneyFrame\UI-GoldIcon:%d:%d:2:0\124t
  • SHORTDATE_ABBR - %2$d/%1$d/%3$02d
  • SHORTDATE_ABBR_EU - %1$d/%2$d/%3$02d
  • TOKEN_AUCTIONABLE_DESCRIPTION_2700_MINUTES - Can be sold for gold on the auction house. The auction buyer can redeem it for 2700 minutes of game time.
  • TOKEN_AUCTIONABLE_DESCRIPTION_30_DAYS - Can be sold for gold on the auction house. The auction buyer can redeem it for 30 days of game time.
  • TOKEN_AUCTIONABLE_TOKEN_OWNED - All WoW Tokens bought from the Shop must be sold before you can buy one from the auction house.
  • TOKEN_AUCTIONS_UNAVAILABLE - |cffff2020WoW Token auctions are currently unavailable.|r
  • TOKEN_BUYOUT_AUCTION_TITLE - Buyout auction for:
  • TOKEN_BUYOUT_PRICE_UPDATES - This is the current market price of WoW Tokens. It updates periodically.
  • TOKEN_COMPLETE_GAME_TIME_DESCRIPTION - 30 days of game time will be added to your World of Warcraft account. You will receive a confirmation email shortly.
  • TOKEN_COMPLETE_GAME_TIME_DESCRIPTION_MINUTES - 2700 minutes of game time will be added to your World of Warcraft account. You will receive a confirmation email shortly.
  • TOKEN_CONFIRM_CREATE_AUCTION - Exact Buyout Price: |cffffffff%s|r|nEstimated Time to Sell: |cffffffff%s|r|n|n|cffffffffOnce this auction is created it can't be cancelled and the Token can't be refunded.|r
  • TOKEN_CONFIRM_GAME_TIME_DESCRIPTION - 30 days of game time will be added to your World of Warcraft account. This game time is nonrefundable.
  • TOKEN_CONFIRM_GAME_TIME_DESCRIPTION_MINUTES - 2700 minutes of game time will be added to your World of Warcraft account. This game time is nonrefundable.
  • TOKEN_CONSUMABLE_DESCRIPTION_2700_MINUTES - Use: Adds 2700 minutes of game time to your World of Warcraft account.
  • TOKEN_CONSUMABLE_DESCRIPTION_30_DAYS - Use: Adds 30 days of game time to your World of Warcraft account.
  • TOKEN_CREATE_AUCTION_LOCKED_PRICE - This is the current market price of WoW Tokens. You can't change this price.
  • TOKEN_CURRENT_AUCTION_VALUE - Current Auction Value: |cffffffff%s|r|n(subject to change)
  • TOKEN_CURRENT_BUYOUT_PRICE - Buyout: |cffffffff%s|r
  • TOKEN_MARKET_PRICE_NOT_AVAILABLE - |cffff2020Not Available|r
  • TOKEN_NONE_FOR_SALE - There are currently no WoW Tokens for sale. Please check back later.
  • TOKEN_PRICE_LOCK_EXPIRE - Expires in %d sec
  • TOKEN_REDEEM_GAME_TIME_DESCRIPTION - Adds 30 days of game time to this World of Warcraft account.
  • TOKEN_REDEEM_GAME_TIME_DESCRIPTION_MINUTES - Adds 2700 minutes of game time to this World of Warcraft account.
  • TOKEN_REDEEM_GAME_TIME_EXPIRATION_FORMAT - Current Account Expiration Date: |cffffffff%s|r|nNew Expiration Date: |cffffffff%s|r
  • TOKEN_REDEEM_GAME_TIME_EXPIRATION_FORMAT_MINUTES - Current Game Time Remaining: |cffffffff%s|r|nNew Game Time Remaining: |cffffffff%s|r
  • TOKEN_REDEEM_GAME_TIME_RENEWAL_FORMAT - Current Account Renewal Date: |cffffffff%s|r|nNew Renewal Date: |cffffffff%s|r
  • TOKEN_REDEEM_LABEL - Redeem your WoW Token
  • TOKEN_TRANSACTION_IN_PROGRESS - Transaction in Progress...
  • TOKEN_TRY_AGAIN_LATER - Please wait %s before trying again.
  • TOKEN_YOU_WILL_BE_LOGGED_OUT - |cff00ff00You will be logged out of the game when this transaction completes.|r
  • TUTORIAL_TOKEN_GAME_TIME_STEP_1 - 1. Buy a WoW Token from the|n |cffffffffauction house|r.
  • TUTORIAL_TOKEN_GAME_TIME_STEP_2 - 2. Redeem it for 30 days of game|n time.
  • TUTORIAL_TOKEN_GAME_TIME_STEP_2_MINUTES - 2. Redeem it for 2700 minutes of|n game time.
  • TUTORIAL_TOKEN_GOLD_STEP_1 - 1. Buy a WoW Token from the|n |cffffffffShop|r.
  • TUTORIAL_TOKEN_GOLD_STEP_2 - 2. Sell it in the |cffffffffauction house|r for|n gold.
  • TUTORIAL_TOKEN_PAY_FOR_TIME_WITH_GOLD - Buy game time with gold
  • TUTORIAL_TOKEN_SELL_FOR_GOLD - Sell a WoW Token for gold
  • VIEW_LOG - View Log
  • WEEKS_ABBR - |4Week:Weeks;

WoW Token Coming Soon – Additional Details
The WoW Token is going live in the US sometime soon at a $20 price point.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The recently announced WoW Token is currently in testing on the PTR, and is slated for launch some time after the March 24 release of Patch 6.1.2. In the meantime, we wanted to share some additional details about the Token, including regional pricing information and more on our global rollout plans.

WoW Token Rollout

We’ll begin rolling out the WoW Token in the weeks following Patch 6.1.2’s release, starting with the Americas game region (including realms serving North America, Oceania, and Latin America) and then expanding to other game regions in the weeks after that. Launching the Token once Patch 6.1.2 has been live for a while will help us ensure the foundation for the feature is solid, and kicking things off with a single region is the best way for us to ensure everything’s going smoothly before launching worldwide. We’ll provide further updates on timing as we get closer to the Token’s launch in each region.

Region-wide Exchange

As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange. When the rollout begins in the Americas game region, players in North America, Latin America, and Oceania will all be able to purchase a WoW Token from the in-game Shop. In the Americas game region, the price of a Token will be $20 USD (or roughly equivalent in each local currency). We’ll share additional regional pricing details as we get closer to launch.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. (Note that while you’ll see the new Game Time tab in that auction house with the launch of Patch 6.1.2, it won’t be active until the WoW Token launches in your region.) While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold

Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.

We know a lot of you are excited to exchange a WoW Token or two, and we’re looking forward to making the feature available in the near future. We’ll provide additional updates on the rollout of the WoW Token feature soon.

Patch 6.1.2 Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Introducing the WoW Token
Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.

  • The WoW Token feature will be enabled at a future date. Patch 6.1.2 adds in the framework needed for the WoW Token feature in the game client and is not active at this time. Check out WoW Token Coming Soon – Additional Details for more details on how the feature works.

Patch 6.1 Hotfixes - March 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Racial Abilities
  • Night Elf
    • Shadowmeld should now behave as it had before Patch 6.1 and drop the character from combat while in Arenas, Battlegrounds, Rated Battlegrounds, and outdoor PvP zones such as Wintergrasp, Tol Barad, and Ashran.

Garrisons, Followers, and Outposts

Environment and World Events
  • Spires of Arak
    • Morphed Sentient should no longer despawn while engaged in combat.

Pet Battles
  • Race MiniZep: The pet is now unique and is not eligible to be caged or released.

  • Gleaming Ring show now correctly create a ring when used by Guardian Druids or Brewmaster Monks.

Bug Fixes
  • Players should now be able to complete the achievement, King of the Monsters while trasformed into a Gluttonous Giant.

Blackrock Foundry Raid Schedule - Raid Finder Wing 4 Opening
Blackhand is finally accessible on Raid Finder difficulty this week!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It's time to take the assault against the Iron Horde to the next level in new Raid content. To help you plan your attack, we’ve broken down the unlock schedule for Blackrock Foundry and the third Draenor world boss – Rukhmar. Are you ready?

Those who plan to jump into the action in the Raid Finder February 17 will need a minimum item level of 635. Here's the rundown:

February 3, 2015:
  • Blackrock Foundry opens with Normal and Heroic difficulties available.
  • World boss Rukhmar becomes available in Spires of Arak.

February 10, 2015:
  • Mythic difficulty becomes available.

February 17, 2015:
  • Raid Finder Wing 1: Slagworks (Gruul, Oregorger, and The Blast Furnace) unlocks.

February 24, 2015:
  • Raid Finder Wing 2: The Black Forge (Hans’gar and Franzok, Flamebender Ka’graz, and Kromog ) unlocks.

March 10, 2015:
  • Raid Finder Wing 3: Iron Assembly (Beastlord Darmac, Operator Thogar, and The Iron Maidens) unlocks.

March 24, 2015:
  • Raid Finder Wing 4: Blackhand’s Crucible (Blackhand) unlocks.

Blue Posts
Originally Posted by Blizzard Entertainment
Response to Player Feedback
I don't know if anyone else feels this way but to me it kinda feels like blizzard doesn't really know what they are doing anymore ...

They implement something and a minority of people complain about how it works and they change it without taking into consideration the number of subscriptions compared to the number of people complaining its almost as if they're saying"yeah what we did there was bad so lets change it because 2% are unhappy about it" and the majority of us are sitting here like "it wasn't that bad now its horrible" or " yeah it needed changing but not like that" how is this fair to most of us when 2% get what they want and were just suppose to suck it up and accept it because we love playing WoW Blizzard keeps going back on their ideas like they don't have good ideas to start with.

Believe it or not, decisions aren't just made based on posts/player opinion alone. While these can factor into decisions made, we also take a look at player behavior in the game since not everyone takes to the forums or Twitter to express how they are approaching things. Comments here can be helpful for the sake that someone may feel strongly enough about 'x' item/issue, but it doesn't account for everything.

Design is just as much art as it is science and what people may enjoy/like one day may change the next. Being human animals as we are, we can get complacent or bored with "sameness". It's not always easily predictable what the outcome of a change may be, though we try to anticipate as much as possible.

It's not merely a "knowing or not knowing" issue. We have to take into account past experiences as well as sometimes take some (strategic) risks in shaping and molding the game toward its next evolution. With so many many people playing, it's not possible to please everyone at all times, but we do what we can to entertain people as much as we can with the game. We want people to have fun (despite claims to the contrary.) It's just discerning what that means and it will never mean the same thing to everyone.

We have tons of ideas. It's never an issue of having them. It's usually an issue of picking and choosing which ones will work best. Sometimes we miss the mark – we're human after all – but we do our best to make sure those times are the exceptions rather than the rule.

Ghostcrawler may have known what he was doing. This new batch of dev's do not.
There is always this strange idea that there are a "new batch of devs" when that's just not true. We're very fortunate to have many veteran developers who have been with us for years as well as newer developers (new to Blizzard at least) who bring new ideas to the table. All in all though, it's a collaborative process not even just among the World of Warcraft team, but across the company with so many of us also being players.

I know people bring up Ghostcrawler on a regular basis and I and many others here are still friends with him and keep in touch. He was a great part of the team while he was here, but he wasn't solely responsible for development. Like any job, people sometimes move on. That's all there is ever really to say about it.

I know there are people that are going to have feedback about specific items they care about in regard to ongoing development, and muddling those thoughts into this thread isn't the best way to convey them. It's too easy for your thoughts to get lost in everyone else's. If there's an item you wish to share constructive feedback on (with specifics), we can always read and carry them on for you.

As was quoted, we listen and it still stands, we're going to do our best to make the best choices we can for the future of the game as a whole.

Offhandedly dismissing concerns about what players consider 'fun' is standard Blizzard protocol, but doesn't make for good community relations.
At no point have I "offhandedly" or otherwise dismissed concerns. My job (every week) is to convey concerns and constructive feedback that are being bubbled up by the community.

The thing is, even if people have other reasons for logging in (seeing friends etc), that means there is something tacitly fun about that interaction that draws them back. At no point did I say those people are finding all aspects of the game fun, but there must be some aspect of it (even if it's social interaction or "collecting") that they are enjoying and finding compelling.

Again, we read the posts, but posts only reflect one part of the overall interactions people are having with the game. Sometimes those agree and sometimes they don't. We take all things into account and make changes when they seem to be the most appropriate. There is no "all or nothing", that's why there are so many different aspects to the game. Different people enjoy different content types. Some dabble in everything, some only have one aspect they focus on. That doesn't negate the value of the game and it's offerings as a whole.

How much weight is given to in-game behavior? I ask this solely from the perspective that if there is no other choice, or the other choices are worse than the one being acted upon, that particular behavior is valueless when deciding which way a particular decision should go.
You're correct that in-game behavior can only show one part of the whole. The next part is, "why". Again, it can be pretty evident by various factors including what people say along with what they do. In-game behavior can have a lot of weight, but that's not a simple, "they're all doing it so it must be OK." Sometimes what is occurring isn't what the outcome was intended to be, thus we make changes and adjust.

Very few things are cut and dry unless it's an outright exploit or abuse of the game mechanics. (Blue Tracker / Official Forums)

2015 WoW Arena World Championship at BlizzCon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Arena combatants of Azeroth . . . you are not prepared! That’s why we’re giving you a heads up now:

Once again this year, the top World of Warcraft 3v3 Arena teams from around the globe will compete for a chance to face off in the 2015 WoW Arena World Championship, culminating November 6 and 7 at BlizzCon 2015 in Anaheim, California.

If you’re a World of Warcraft Arena competitor, now’s the time to polish up your rotation and gather your group so you too can compete for a chance to secure a spot in the big battle—and win your share of an epic prize pool of $250,000 USD.

Online qualifiers will be held for North America (which will include Southeast Asia, Australia, and New Zealand), Europe, China, and Korea/Taiwan in the near future. We’ll have all the details on qualifier eligibility, rules, and schedules here for you soon.

If you’re a spectator, you’ll be able to catch all of the action live online even if you can’t make it to the show in person. Stay tuned for more information.

Keep an eye on for more details on the 2015 WoW Arena World Championship, and we’ll see you on the battlefield at BlizzCon!
by Published on 2015-03-23 06:13 AM

Anniversary Buff, Wyatt Cheng on GR End Screen and S3 rewards, Tavern Talk reminder

Top Decks of the Week, Blackrock Mountain Gameboard Features, Versus Series

25% XP Boost, Upcoming Skins Preview: Sylvanas, Murky, Tassadar, New Mounts

Dev Stats - Blue Tweets
Today we are looking at the frequency of developer tweets with the 3 week moving average of the number of tweets every week. The @WarcraftDevs account replaced most of the developer's individual accounts from November 19, 2014.

Using a moving average smooths out the data. Keep in mind we are only including tweets used in news posts, which means that extremely busy news weeks will show less tweets than there really were, such as around Blizzcon or when we fell behind on posting and skipped ahead to catch up. Looking at the overall number of developer tweets every week isn't a great metric, as most of the developers didn't keep their tweeting confined to just WoW.

Don't see a chart? Enable javascript!

Armory Stats - Number of Max-Level Characters
Today we are taking a look at the number of Level 100 characters that players have compared to the number they had a month or so after release. There are 6.1 million characters and 3.1 million accounts that make up this sample at Level 100. It appears people have had time to level alts in the past few months

While collecting this data, we came across some fun outliers, such as the player that has 195+ Level 100 characters.

Don't see a chart? Enable javascript!
Poll - Level 100 Characters
How many level 100 characters do you have? You can see the Patch 6.0 results here.

Blue Tweets
Originally Posted by Blizzard Entertainment
a community with a strongly positive core and with the tools to do so will often police itself. I like to think we could do so.
Riot's approach of computer-learning what the community considers bad and then enforcing it seemingly proved very effective too. (craig_amai)

That's the scary part, best way to judge a person is what they do when they can get away with it.
toxic behavior also has a way of prompting otherwise decent people to lash out in frustration too (craig_amai)

DLC #482 - Catty
DLC #482 takes a look at Hunter pet settings.

by Published on 2015-03-21 07:31 AM

Season 2 Ending and Season 3 Starting in April

Blackrock: Known but Unknown Cards, Deck Spotlight: Budget Flurry Face Rogue

25% XP Boost, Upcoming Skins Preview: Sylvanas, Murky, Tassadar, New Mounts

Armory Stats - Ashran
Today we are taking a look at some Ashran achievement stats. The total sample used was 3.1 million players in the US and EU. As always, keep in mind that this isn't every single player, so the numbers aren't perfect.

Feel free to leave suggestions and requests for stats you want to see in the comments.

Don't see a chart? Enable javascript!

Name Percentage
Just for Me Activate a Class Specific Book Epic Item found within Ashran.
Grand Theft, 1st Degree Loot 100 Artifact Fragments from enemy players.
Grand Theft, 2nd Degree Loot 500 Artifact Fragments from enemy players.
Grand Theft, 3rd Degree Loot 1000 Artifact Fragments from enemy players.
Ashran Victory Kill the opposing faction Commander while controlling all points on the Road of Glory.
Tour of Duty Complete each PvP Event at the following areas listed below.
High-value Targets Defeat all of the creatures within Ashran listed below.
Divide and Conquer Kill 5000 enemy players anywhere outside the Road of Glory within Ashran.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP Feedback
I see my "why do you play Heroes but not WoW PvP" tweet appeared on MMO-C. I'd like to clear up a few things. (holinka)
We very much value highly committed PvP players and their feedback about game balance is invaluable. Thank you for all your help. (holinka)
My original question was specifically directed at people who I would have thought don't PvP in WoW because they don't like PvP games. (holinka)
A side conversation happened and I probably didn't communicate with that person properly about how we do think balance is very important. (holinka)
Anyway, we are always striving to make a great game for you to play and we do very much appreciate your support. Thanks. (holinka)
I'd also like to add I received lots of great insight from my original question, so thank you. (holinka)

Game Design
It's been said before - an idea is only as good as your ability to execute on it, or get other people passionate about it. (craig_amai)
In my experience, real talent often comes in recognizing the great ideas that will fit cleanly with the rest of your game. (craig_amai)
And good designers know how to let ideas go quickly and keep looking, rather than getting attached to something with too much baggage. (craig_amai)
This year, I'm going to challenge myself to get a lot of ideas out, to learn to sell them in a small space (gg twitter), and to let them go. (craig_amai)
They won't all be great and I don't care if you don't like them. Hopefully some inspire something. (craig_amai)

It's all or nothing. One guided goal sets an expectation for structure vs. fully free-form.
Yeah, that's usually the case. You can tutorialize without specific goals though. (craig_amai)
And I personally think there are ways to set long term goals without explicitly spelling out the game along the way. (craig_amai)
I know you can't talk WoW but this is the exact issue why I don't like the Apexis hubs. No framing device (text). No fun.
Yeah, WoW has set an expectation for information that makes open POIs and puzzles prone to feel uncomfortable. Hard problem. (craig_amai)
I think THAT comes down to pace. When you have a cinematic flow driven by story, sudden halts in game play are jarring.
That's fair. Taking control of the camera from the players is easy to make painful if done in the wrong place or too often. (craig_amai)

Adding explicit hand-held goals to an open world game fundamentally changes the way players experience it. (craig_amai)
It changes the pace, the potential emotional investment, the expectations. It's a legitimate approach, but it's a dramatic design choice. (craig_amai)
I'm very interested in seeing more devs hold back in the hand-holding. On-board players gently, but let them unfold the game on their own. (craig_amai)
I wish the dev teams for CoD and BF would understand that. they don't even let you open your own doors.
Hah! Yeah. It's somewhat core identity for them though. Extremely approachable and very cinematic. (craig_amai)
Yeah, I'm probably not the target audience for those games. I prefer long SP campaigns because I don't do MP apart from WoW/HS.
Yeah, I can identify with that. I like CoD campaigns, but I LOVE a nice long campaign of Fallout: New Vegas. (craig_amai)

Heroes of the Storm - New Skins and XP Boost
Heroes is getting some new skins and mounts, along with a week of a 25% XP boost. Check out the full preview on HeroesNexus.

Blizzard Art Update
Blizzard has added more pieces to our World of Warcraft: Warlords of Draenor Art gallery.

by Published on 2015-03-20 05:48 AM

Tavern Talk Doubts Clarified, Roland's Set Tweaks, DH Solo Gearing Guide

New Blackrock Class Cards: Flamewaker, Core Rager, Imp Gang Boss

Patch & Sylvanas Next Week, Heroes of the Dorm Registration Ending Soon

Addon - Premade Filter
Today we are taking a look at the Premade Filter addon. This addon allows you to filter group finder results to just list the groups you are interested in. The author is responsive to feedback in the comments on the addon page and also has a topic on the forums.

The addon description page has lots of details and the in game UI has some additional help, but here are some of the more helpful features:

  • Set your criteria and search for new groups in the background, with chat notifications.
  • Tooltips show the number of each class and their role in the group.
  • Require or exclude specific words in the title or description.
  • Filter by the number of each role already in the group.
  • Filter by item level requirement and voice chat.
  • Filter by specific bosses being dead or alive.
  • Filter out realms from specific regions.

Patch 6.1 Hotfixes - March 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
  • Blackrock Foundry
    • Iron Maidens
      • Admiral Gar'an now has a 3-second cooldown on all her abilities after using Deploy Turret on all difficulty modes.
      • Reduced The Iron Maidens' health by 25% on Raid Finder difficulty.
      • Reduced the health of Admiral Gar'an's Dominator Turret by 60% on Raid Finder difficulty.

  • Ashran
    • Events in Ashran are no longer on individual timers. Events are now selected at random at regular intervals.
    • Fixed an issue where announcements for some of the upcoming events in Ashran were not being broadcast correctly.

  • Death Knight (Forums / Skills / Talent Calculator)
    • Unholy
      • Fixed an issue where both Shadow Infusion and Dark Transformation could be active at the same time.
  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Fixed an issue where having an exotic pet in the first stable slot prevented duplicates of non-exotic pets from spawning during Stampede for non-Beast Mastery Hunters.

Bug Fix
  • Fixed an issue where Mark of Warsong could decrement incorrectly when two applications have been applied to the same character.

Blue Tweets
Originally Posted by Blizzard Entertainment
People can play RBG's at 2700+ without skype so I think 5v5 objective PvP would work solo/duo Queue if done right
If I ever do an interview, ask me my views on solo queue rated and I'll share them with you. (holinka)

Heroes and WoW PvP
Masochist tweet of the night: Do you play WoW and Heroes of the Storm but you don't PvP in WoW? I'd love to hear why. (holinka)

because you can't balance WoW PvP worth anything, man. its no fun mongo training healers
As much as people want to blame balance (and me) many don't get to the point where they could form a proper opinion about it. (holinka)
He just did, but you just ignored it because you're more worried about answering soft-balls, like gear differences.
The people I'm talking about are the average WoW player, not someone who has poured hours into arena. (holinka)
It takes a long time playing a game to develop familiarity enough to say "I don't like the balance here." (holinka)
I've played World of Warcraft since 2009, Holinka. I've been a competitive PVPer for 3 years. I think I understand.
Right, you have a lot of experience. He's asking the people who *aren't* experienced why they don't. (Celestalon)
If you've been a competitive PvPer for 3 years, my original question was not directed at you. (holinka)
Yes, and perhaps the SAME ISSUES that we hate are the reason? It isn't FUN.
We get a lot of feedback from PvPers about PvP. That's awesome, and we continuously work to improve on those issues. (Celestalon)
But we don't get as much feedback from people who *don't* PvP at all about why not. It's an interesting topic. (Celestalon)
Should probably try acting on the feedback of the people who do PvP first. That would be progress already
We already have a process for that. It just doesn't involve twitter. (holinka)

I like in Heroes that I can change my character every game, in WoW if I want to PvP as another class I have to level/gear up fully
good feedback thanks (holinka)

heroes is more balanced than wow pvp
I know hardcore people will jump on this but I don't think it's the reason for the average player. (holinka)

respectively and imho it has to do with gear disparity. If you don't get in early, it's frustrating dying so quickly.
it's good feedback thanks (holinka)

for me this season felt like a chore to gear up, the obligation to play if you wanna compete can be a drag!
So make it so you can compete without playing the game. Got it! (Just kidding I know what you mean) (holinka)

cont...3) I can play multiple characters and not have to level them. 4) No PvE changes that affect PvP. 5) combat is faster
Good feedback thanks (holinka)

in pvp, you expect to die. Pvers have a hard time dealing with the paradigm shift.
Understand that...but in this case, the PvP mindset is obviously not the problem, because they play Heroes. (holinka)

New World of Warcraft Short Story: Code of Rule
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the days before the Iron Horde invaded Azeroth and tightened its grip on all Draenor, Warchief Grommash Hellscream sought every advantage in his quest to conquer the orcish world completely.

The ogres of Highmaul once ruled Nagrand—and they still exert control over land and sea from their capital. They are massive obstacles to orcish dominance; obstacles that Hellscream himself has a highly personal stake in removing.

Faced with the prospect of extinction before a growing Iron Horde, the Sorcerer King of the ogres, Imperator Mar’gok, plots to ensure Highmaul’s survival at any price. But what can Mar’gok offer those who so eagerly seek his people’s demise?

Download and read “Code of Rule,” written by Ryan Quinn, to learn more about the Highmaul ogres and their tenuous pact with the Iron Horde.

FinalBoss #74 - Brewmaster Monk
FinalBoss covered Brewmaster Monks this week.

by Published on 2015-03-19 02:10 AM

New Cosmetic Wings, Ancient Weapons Talk, Quinsane vs GR 52

New Blackrock Cards: Dragon Egg & Dragonkin Sorcerer

A Look Into the Next Patch - Abathur, Murky, Stitches, Lost Vikings, and Healing

Patch 6.1.2 PTR - Build 19783
There was a small PTR build tonight that changed the client to a Release build.

PvP Damage Reduction Hotfix Reverted
The hotfix to give a 10% damage reduction in PvP has been reverted.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Recently, we applied a hotfix that reduced the damage players took in PvP by 10%. Our goal was to reduce damage across the board in order to slow matches down a bit.

However, we received overwhelming feedback from players saying that this change did not result in a positive effect on gameplay, and that they preferred the faster-paced matches they were experiencing prior to the hotfix. After some discussion, we’ve decided to reverse the change and remove the 10% damage reduction in PvP.

We will continue to look for opportunities to improve PvP combat in World of Warcraft. Thanks for your continued feedback!

Item Level Boost Live
The previously announced item level boost is live, and came with the surprise of the final stage legendary rings getting a boost as well. AskMrRobot and WoWDB should be up to date with the latest changes.

Patch 6.1 Hotfixes - March 18
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • To ensure that defeating new bosses feels appropriately rewarding, we are increasing the item levels of Blackrock Foundry raid drops by 5 item levels across all difficulties. Additionally, Stage-4 Draenor crafted and Tier-4 Apexis vendor gear have also been increased by 5 item levels to keep their power unchanged relative to Blackrock Foundry raid itemization. The above changes are retroactive. For more information on the reasoning for this change, please visit the forum thread titled: Blackrock Foundry Item Level Change.

  • In response to player feedback, we've reverted a hotfix from March 11 where players dealt 10% less damage against other players while in PvP combat.

  • Death Knight (Forums / Skills / Talent Calculator)
    • General
      • [Requires a realm restart] Reverted a hotfix from March 11 that fixed a situation where Blood Tap (Talent) and Death Strike would interact incorrectly and allowed Death Runes to become permanent.
  • Mage (Forums / Skills / Talent Calculator)
    • Frost
      • Fixed an issue where Enhanced Frostbolt's effect could be incorrectly consumed if the Mage was casting Frostbolt when it triggers.

  • The Day Deathwing Came: What Really Happened: Upon reaching the end of the canyon, Martek should now correctly remember that his motorcycle could fly, and allow players to complete the quest.

Environment and World Events
  • Frostfire Ridge
    • Removed an inaccessible treasure marker on the mini-map for characters that have learned Frostfire Treasure Map.

Raids and Dungeons
  • Blackrock Foundry
    • The Blast Furnace
      • Blackhand should no longer be speaking to players during the encounter if he has already been defeated.
  • Legacy
    • Naxxramas: Fixed an issue that could cause players to become stuck if Gothik the Harvester was defeated too quickly.

Blue Posts
Originally Posted by Blizzard Entertainment
CM and Developer Community Interaction
Every day there are constructive posts that essentially ask the same unanswered question. "Why doesn't Blizzard really care anymore?"
1. You and I must disagree on what "constructive" means.
2. It shouldn't be a shocking revelation that we don't jump to answer questions formed through false pretenses, or derived from fallacious arguments.

There are thousands of Blizzard employees who have dedicated their lives to not only making great video games, but all-around epic entertainment experiences. So many people here are so passionate and dedicated to their careers that your question is, at the very least, perplexing.

We understand people can get frustrated about things here and there. That's okay. WoW has a lot of moving pieces. Players are passionate too and we love that. But to channel that frustration into an accusation that we just don't care isn't constructive at all. To re-frame that accusation into a question is to really not be asking anything.

It feels like there's a barrier between the players and the devs, to the point that we often have no clue what's going on with the game changes or why. As an example I can relate to: Echo of the Elements, a Shaman talent, was totally redesigned for 6.1.
Why? We don't know. Nobody was complaining about it (at least not in noticeable amounts), and it was actually one of our better-designed talents. It wasn't used ALL the time or NONE of the time - it fit some situations better than others, as a talent should, and thus we'd change in/out of it on a fight-to-fight basis.

It didn't get better or worse necessarily - it's just a completely different design now.

I understand that some people will always want more information on our design philosophy. But do keep in mind that a developer's primary job is to develop. That's their expertise, but we'll do what we can as an organization to make sure players have some perspective on why the developers are designing things the way they are.

To use your example about patch 6.1 and Echo of the Elements, let's take a look at the section labeled "Talent Balance" in the 6.1 patch notes:

Developer Commentary: A primary focus for class changes in Patch 6.1 is improving overall talent balance. Not every talent needs to be useful in every situation; and in fact it’s often better if they have strengths and weaknesses. But we do try to have each talent be useful in some situations, and make them close enough in value that if you really enjoy the gameplay of a talent you don’t feel like you’re dragging your group down by using it.

For these changes we focused primarily on tuning (tweaking numbers), and nearly all changes are buffs to underperforming talents. The goal is to reach more variety of viable builds, without bringing down the existing popular choices.

Could one of those thousands of Blizzard employees not come to the forums look at some class post and say I see some real good Ideas and will take them to the devs.That would show one that Blizzard cares about what the players think and there are some really good Ideas on the forums.
It's not always beneficial for us or the community to acknowledge that we're doing such things, but that doesn't mean we aren't already doing that.

We're constantly reviewing and considering feedback, whether we're sifting through posts at work or logged into the game on our own time and checking out what people are saying/doing.

But to acknowledge every piece of feedback we're taking into consideration can lead to confusion or frustration if we don't end up acting on said feedback.

Acknowledgements so quickly get misconstrued as agreements, or even promises. Collecting feedback just isn't a public-facing communications exercise in and of itself. (Blue Tracker / Official Forums)

Item Level Boost Hotfix
I'd really love to know why changing a couple integers for items' level requires testing. I'm not being a jerk here or calling you guys incompetent. I'm legitimately curious how and why this could cause problems that need testing.
All hotfixes that affects the live game requires testing. Even seemingly simple things (it's not that simple) like changing a couple of integers requires testing to ensure that all the tier items are indeed being increased by 5 item levels and not something wacky like 50 item levels, the set bonuses still work, and so on. (Blue Tracker / Official Forums)

Crowd Control & Diminishing Returns List Updated
Lore posted an updated version of the CC and DR category list today.

Blizzard Stream Award Winners
The Blizzard Steam Award winners were announced today!

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