World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-05-24 02:04 AM

Week 1 - Get Prepared!

Blizzard has given us some beta keys to help you prepare for The Legion! This week you will need to kill Illidan to enter the contest.

  • This giveaway is for 500 US/EU Legion Beta keys!
  • To enter kill Illidan between May 19 and May 29 and then log in to the contest site.
  • You will need to log in with your Battle.Net account (It's safe!) so that we can confirm the kill.
  • You can be sure that you are entered by checking the contest status page.
  • The status page is updated daily, but as long as you kill Illidan between May 19 and 30 your entry will count.
  • Only one entry per account, no matter how many times you kill Illidan.
  • Winners will be selected on May 30
  • You will need to check back to see if you have won and claim your key.
  • Winners will have 72 hours to view their key. After that another winner will be selected.

by Published on 2016-05-23 05:42 PM

Dev Watercooler - Gearing up for Legion PvP
A recap of how PvP gearing will work in Legion was posted today!

  • Gear will not be adjusted in World PvP (Source)
  • For every point above item level 800, your stats in PvP are increased by 0.1%.
  • Someone with item level 900 gear is only 10% stronger than someone with item level 800 gear. (The same increase that a 10 item level increase gives in Warlords.)
  • When you win a Battleground, Skirmish, Arena, or Rated Battleground, you have a chance to receive a piece of gear directly.
  • Your first few victories per week in each rated bracket will reward a guaranteed piece of gear, which has its item level increased based on your rating in the bracket.
  • Any time you are awarded gear, it has a chance to have its item level increased further.
  • There is a system in place to reduce the likelihood you will get the same item twice

Originally Posted by Blizzard (Blue Tracker / Official Forums)
In Legion, we’re making some pretty big changes to our PvP systems to make combat against your fellow players more accessible, balanced, and rewarding. Some of the biggest changes we’re making are related to gear—both how it affects your character in PvP, and how it’s awarded. We want to take a bit of time to share with you more of our thoughts on how we arrived at this new PvP gear design and why we think it will create a more enjoyable experience for everyone.

First, we need to share a little high-level philosophy about why we have gear in World of Warcraft. WoW is a game about your character, their adventures in the world of Azeroth, and their growth in power. One of the foundations of the game is being rewarded for your efforts with gear that makes you stronger. WoW offers a wide variety of activities, including quests, dungeons, raiding, and PvP—and while players may find that certain parts of the game appeal most to them, everyone wants to be rewarded fairly for their effort and skill. PvP is no different: players should be rewarded, and their characters should become more powerful, for participating in PvP—and in Legion, we want to reward them in a way that matters not just in PvP, but across all of the game.

We’ve traditionally had different goals for PvP and PvE gear, and how much power it gives you relative to your enemies. For example, in PvE content, it feels good to gain gear and eventually overpower a once-dangerous monster. As players take on more difficult raiding content, it is important that the monsters grow in power and that the gear they drop does too. Over the years, we’ve added a lot of different raid difficulties to accommodate the variety of player types we have. This has resulted in several tiers of gear that make taking on more challenging content feel more rewarding.

In PvP, we want that same feeling of progression, but we have to manage how much stronger you can be compared to your enemies—other players.While a raid boss doesn’t mind when a team of players massively outgears them, it’s a frustrating experience for other players. So, our challenge has been to find a way to allow your character to become stronger through PvP without making your opponents feel like they can’t compete. On top of that, we don’t want to undermine the value of earning gear through other types of gameplay, such as raiding.

We’ve tried a number of solutions in the past. We introduced Resilience in Wrath of the Lich King, and then in Mists, we added PvP Power to the mix as well. In Warlords, PvP gear was given a second PvP item level, and we scaled down gear from non-PvP sources. All of these solutions have worked to some degree, but also made PvP gear needlessly complicated and hindered crossover play. PvP players feel like their gear isn’t useful in PvE circumstances, and vice versa—and when the gear you’ve earned only makes you more powerful in certain situations, these rewards simply feel less rewarding. Going forward, we feel it would be better if the gear awarded in PvE and PvP was just the same. No special item levels. No PvP-specific stats. Playing any part of the game will allow you to get rewards that are meaningful everywhere.

So, assuming we want to reward the same gear in PvE and PvP, how can we handle the conflicting goals we mentioned before? We’re going to have to change what gear means in PvP.

For starters, we have to shrink the power gap that gear creates in PvP. At first, we considered ignoring gear altogether, but it felt counter-intuitive that gear offered no growth in power at all. We also explored an option that involved scaling PvP gear to within a certain item level range, but this was complicated and made the distribution of secondary stats more important than item level. We think it’s important that if a player sees a piece of gear that is an item level upgrade, they will want to equip it.

We ultimately arrived at a solution where we set player stats automatically in PvP and increase those stats based on your average item level. Players would understand that their stats didn’t come from gear, but that the quality of their gear does matter. Currently, we’ve tuned the system such that for every point above item level 800, your stats are increased by 0.1%. This means that someone with item level 900 gear is only 10% stronger than someone with item level 800 gear. For comparison, that’s roughly the same increase that a mere 10 item level increase gives in Warlords of Draenor. This allows us to make getting gear feel good in general, while shrinking the power gap to an acceptable range.

Now that we’ve limited the power gap gear can create in PvP, we can offer great gear rewards on par with the rest of the game—but now we need to address how it’s rewarded. One of the big changes in Legion is that gear will no longer be delivered through PvP currencies and vendors. Of course, we know a lot of players like the predictable nature of buying gear from vendors. They can select exactly the item they want and never receive an item they don’t want. It sounds like a perfect situation, but it is also an emotionally flat, predictable experience. There is no anticipation about what your reward will be. No exhilaration when you get something you want. No disappointment when you get something you don’t. We want to bring that emotional experience to PvP rewards—while still doing our best to minimize the amount of disappointment you experience.

In Legion, when players win a Battleground, Skirmish, Arena, or Rated Battleground, they have a chance to receive a piece of gear directly. Furthermore, your first few victories per week in each rated bracket will reward a guaranteed piece of gear, which has its item level increased based on your rating in the bracket. For both systems, gear works like it does in the rest of Legion. Any time you are awarded gear, it has a chance to have its item level increased further.

We understand that randomness in gearing has been problematic for PvP in the past, but we think that the aforementioned changes to PvP gear resolve the vast majority of the issues we’ve encountered before. In Legion, your primary goal in PvP will be increasing your average item level. Getting (or not getting) that perfectly itemized trinket won’t be something you’ll have to worry about. We also have systems in place to reduce the likelihood you’ll see the same item twice, which will help round out your set of gear. The biggest benefit of reducing the predictability in gearing in PvP is we can offer gear on par with the rest of World of Warcraft’s end-game activities. Not only will it make receiving gear from PvP more exciting and rewarding, but it also makes PvP more attractive to all WoW players.

There’s also been some concern from both PvEers and PvPers that “raiders will just do Arena to get easy gear” and “gladiators will just do Mythic raids to get easy gear.” We feel it’s important to remember how challenging both types of gameplay can be. Downing Mythic bosses and earning Gladiator rating are two of the most difficult accomplishments in our game. We think players who have demonstrated skill at those levels deserve to be rewarded with better gear.

We spent a lot of time thinking about how to improve the PvP gear situation for everyone who loves World of Warcraft. We appreciate hearing your thoughts about these changes, so be sure to post your thoughts in the comments below.
by Published on 2016-05-23 03:54 AM

Grotesque Hotfix Live, Printable Kanai's Cube Checklist & Other Tools

Hearthstone Championship Tour: Americas - Spring Prelims Day 1 - Stream & Decklists

Blue Posts Round-Up - More Batlegrounds, Unranked Draft & More, Widowmaker Nova

Open Beta Stats Infographic, Pharah Comic now Available, Overwatch on Conan, Free BattleTag Name Change Now Live!

Armory Stats - Proving Grounds
With the news that Proving Grounds will no longer be a requirement for Heroic Dungeons in Legion, we are taking one last look at the completion rate in Warlords. The data used today is a sample of characters from 1.9 million accounts. We also did this earlier in Warlords of Draenor, which you can see here.

You can see scoreboards on WoWProgress for DPS, Healing, and Tank endless.

Don't see a chart? Enable javascript!

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Robert Kazinsky Interview Questions
We will have the chance to ask Robert Kazinsky some questions soon and wanted to get in questions from the community as well. Feel free to submit questions below!

Blue Tweets
Originally Posted by Blizzard Entertainment
will gnome hunter be released before or after legions launch?
Gnome Hunters will be available on day-one of the #Legion pre-expansion patch. (WarcraftDevs)

With Legion having alot of legendaries will we be able to transmog them. If not, can we atleast hide Helm/Cloak legendaries?
You will be able to transmog #Legion legendaries to other appearances and vice versa. (WarcraftDevs)

Artifact Weapons
artifact trait cost seems to double after 12 ranks, ~575 to 1260 for rank 13? intended?
Yes; after 12 traits you are transitioning past the level-up experience. Around that time, you will accrue (1/2) (WarcraftDevs)
Artifact Knowledge which will increase the rate at which you gain Artifact Power overall. (2/2) (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. (2013) (OccupyGStreet)
Is it really a myth though? Maybe those rising aren't complaining, a silent majority? This btw is why people play Vanilla.
Our data suggested it was a myth. Note that "not everyone should be able to do this" is a fine answer too. (OccupyGStreet)
How do you feel about it now? Was the data right? Did the myth have some truth?
I think "hard" is just a difference audience. You have to choose. But you can't make hard stuff intended for easy players. (OccupyGStreet)
I love Dark Souls. But that's because it is targeted at gamers like me, not ALL gamers. (OccupyGStreet)
hard is what people want. It's human psychological. You feel more accomplished when finishing something hard.
*If* you finish. If you quit because it's too hard or you don't want hard then the developer lost a player. (OccupyGStreet)
if you don't want hard then why play. We are already wasting time on a game, why not make it rewarding?
There are a lot of easy games that are popular. I think that's fine. (OccupyGStreet)
My caution for developers is decide who your audience is and don't try to be all things to all players. (OccupyGStreet)

looking at that. I am wondering was cata bad move? Players seems more acceptance to this model rather than WOD simple pruning
It depends if your intended audience is engaged players who want more or returning / lapsed players who might be overwhelmed. (OccupyGStreet)

Overwatch Short - Solider 76: Hero
The final animated short for this season has been released! It tells some more of Solider 76's story.

Overwatch - Will You Play?
Overwatch is almost here! Now that everyone has had a chance to try the game, will you be playing at launch?

Making of Warcraft In-Game Trailer
A video has been released that shows a little bit of the editing process to make the fan created Warcraft trailer that used in game assets.

by Published on 2016-05-21 08:09 PM

Grotesque Hotfix Live, Printable Kanai's Cube Checklist & Other Tools

Hearthstone Championship Tour: Americas - Spring Prelims Day 1 - Stream & Decklists

Blue Posts Round-Up - More Batlegrounds, Unranked Draft & More, Widowmaker Nova

Open Beta Stats Infographic, Pharah Comic now Available, Overwatch on Conan, Free BattleTag Name Change Now Live!

Warcraft Movie - Pushing Movie Technology to the Limit
Another clip has been released with some new bits of footage, including a little more of Stormwind.

Warcraft Movie - Dominic Cooper
Even more footage, as well as an interview with Dominic Cooper!

World of Warcraft Now Includes Warlords
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Warlords of Draenor was added to World of Warcraft on Tuesday. We took a similar approach with the previous expansion prior to the launch of Warlords of Draenor, and the response was very positive. This makes it easier than ever for new players interested in the upcoming Legion expansion to get into the game, and gives returning players a chance to catch up on content prior to the new expansion’s launch.

Level 90 character boosts are no longer available (though players who purchased Warlords of Draenor prior to this change this will still be able to claim the included boost). Players who want to boost a character can either pre-purchase Legion, which includes a level 100 boost, or purchase a standalone level 100 boost.

Forgive me if this sounds dense, but I purchased the chest, including all games up to Pandaria. Does this mean that I can now continue into Draenor, or does it mean that anyone that NOW buys the chest gets WoD as well?
You should be able to continue into Draenor and to 100. You just won't have a 90 boost to use.

Recent Actions Against Botting in WoW
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve recently taken action against thousands of World of Warcraft accounts that were found to be using third-party programs that automate gameplay, known as “bots.” We’re committed to providing an equal and fair playing field for everyone in World of Warcraft, and will continue to take action against those found in violation of our Terms of Use. Cheating of any form will not be tolerated.

If you believe that you’ve encountered a player abusing a bot, exploit, or cheat, please let us know! You can do so by using the right-click report functionality in the game, and/or by emailing information to [email protected].

Free BattleTag Change
Originally Posted by Blizzard (Blue Tracker)
As we prepare for the launch of Overwatch next week, we have refreshed the free BattleTag update for all accounts! We often see feedback with requests to update your BattleTag, and as we move into a new universe filled with soldiers, scientists, adventurers and oddities it’s important that you have a nickname that represents you!

Like your current moniker? No problem! You will continue to keep and use your existing BattleTag without needing to take any action. Want to change it up? Visit your Account Management Dashboard, and click the Change link under your Account Details to the right of your existing BattleTag! Players on your Friends List, Heroes of the Storm, Hearthstone, and Overwatch will see the update soon after the change.

In addition to the above update, requests for an option to update BattleTags more frequently is something we hear often from players. We’re exploring the possibilities, and will be sure to let you know of any updates! Keep an eye on our game sites and forums for announcements.

It won’t be long before the agents of Overwatch are recalled to active duty, and we hope that this update helps you get ready!

Blue Posts
Originally Posted by Blizzard Entertainment
Flaskataur - Legendary Items
Did they remove Flaskataur from beta? Been spamming a target macro in SW and Dalaran and have yet to find him.
Yes, the Flaskataurs are taking a break to avoid skewing tuning and rewards feedback across the game as a whole. They'll be returning later on in the beta. (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Restoration Druid -- Legion Beta Feedback
Resto's feral affinity needs help in the form of letting us hit more buttons more often. A straight up energy regen buff would do wonders for this.
We added this recently--you'll see it in either this build or next build. It may not be in the tooltip, so mentioning it now in case people want to try it out. The Feral Affinity version of Swipe was also buffed.

A cap on mastery stacking is a possibility for eventual tuning, but is not added in this build. The discussion about it is still germane.

Followup on this--beta has a bug where the bonus Agility that Resto and Balance Druids get in Cat Form (Killer Instinct) isn't applying. So if you try to use Feral Affinity right now your damage might be very low; we'll hotfix this to beta. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Is Void Storage being removed at the same time as Wardrobe arrives, do we need to empty it into our bags before the pre patch?
Void Storage is not being removed. (WarcraftDevs)

Do I need to stockpile brawler's guild shirts, or will there be a window when the brawler's guild and transmog system overlap?
You don’t have to keep them. If you dispose of them today, they’ll be in Wardrobe, since they're quest rewards. (WarcraftDevs)

Actually, I hope all Demon Hunter Arena comp names are bad Illidan puns. (holinka)

Pets and Pet Battles
Did we ever determine if Pet Battle World Quests are account-wide or not? Can I complete set of 3 on toon A and then do it again on toon B?
Currently, they are not. Subject to change based on feedback. (Muffinus)

Overwatch - Open Beta Stats Infographic
Overwatch is almost here! Check out this list of release times and order now if you haven't already!

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