World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-05-24 06:48 PM

Fluffy Flying Flaming Fists Monk, Blizzard on E3

Deck Spotlight: Beatings Available, Deck Spotlight: Midrange Pally, Card Design #18: Femme Fetale

Heroes Live Major League Recap, Global Play on Heroes of the Storm

Flying Feedback
Originally Posted by Blizzard Entertainment
I have read all of your tweets, and will continue to. Thank you very much for the outpouring of feedback. (Muffinus)

It's a holiday weekend here so there won't be an immediate response, but please know you aren't being ignored. (WatcherDev)
Reading everything. Even the harsh things. Especially the harsh things. I understand you just want to keep enjoying a game you love. (WatcherDev)

Even now, I'm wasting words when the decision was made long ago and won't ever change to introduce flying.
I'm curious - why do you assume the decision was made long ago? I'm sorry you think we've just been lying all this time. (WatcherDev)

you realize most of the post has turned into just flaming you guys because months of real feedback was ignored right?
There is a massive difference between "ignored" and "disagreed with." (CM_Lore)

Patch 6.2 - Archimonde Preview
Today we are taking a look at Archimonde, the final Hellfire Citadel boss. He drops three cloth items which look like his gear and can be used for transmog: Demon Prince's Ascendant Crown, Mantle of the Eredar Lord and Demonbuckle Sash of Argus. He also drops trinkets for each class with spec specific effects.

Level Type Spec Name Model Viewer
100Mount Felsteel Annihilator
705Neck World Ender's Gorget
705Trinket Reaper's Harvest
705Trinket Seed of Creation
705Trinket Talisman of the Master Tracker
705Trinket Tome of Shifting Words
705Trinket Sacred Draenic Incense
705Trinket Libram of Vindication
705Trinket Repudiation of War
705Trinket Bleeding Hollow Toxin Vessel
705Trinket Core of the Primal Elements
705Trinket Fragment of the Dark Star
705Trinket Worldbreaker's Resolve
685Trinket Grasp of the Defiler
685TrinketAll Strength Unquenchable Doomfire Censer
685TrinketHealer Decree of Demonic Sovereignty
705NeckAll Agility Choker of the Great Betrayer
685TrinketAll Agility Pressure-Compressed Loop
685TrinketAll Intellect Portent of Disaster
705BackAll Strength Cloak of Incendiary Wrath
705ClothAll Intellect Demon Prince's Ascendant Crown
685ClothAll Intellect Voidsight Hood
705ClothAll Intellect Mantle of the Eredar Lord
685ClothAll Intellect Felfume Robes
705ClothAll Intellect Demonbuckle Sash of Argus
685Leather Ironpelt Jerkin
705Leather Waistwrap of Banishment
685Leather Shadeflesh Legguards
705Leather Felfinger Runegloves
685Mail Rancorbite Chain Shirt
705Mail Eredar Fel-Chain Gloves
685Mail Vintage Draenic Handguards
705Plate Doomcrier's Shoulderplates
685Plate Demonbreaker Chestplate
705Plate Treads of the Defiler
685Plate Stompers of Echoing Doom
705One-handed MaceAll Intellect Gavel of the Eredar
705Two-handed SwordAll Strength Calamity's Edge
685Two-handed SwordAll Strength Greatsword of Chaos
705StaffAll Intellect Edict of Argus
685StaffAll Intellect Fractured Soulgem Staff

Originally Posted by MMO-Champion
One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul'dan does not fail his Legion masters.

  • Overview - Archimonde assaults players with the might of the Burning Legion, gaining new abilities each time his health is reduced by 15%, eventually summoning Rain of Chaos to destroy Draenor. When a player is launched into the air by Fel Burst, their allies must catch them to avoid fatal damage. As Archimonde Desecrates the land, players must protect themselves with the Light of the Naaru. When Archimonde reaches 40% health remaining, he begins to cast Nether Banish, sending players to the Twisting Nether.
    • Damage Dealers -
      • Destroy Doomfire Spirits quickly before they create too much Doomfire.
      • Wrought Chaos inflicts heavy damage if aimed towards other players.
      • Shackled Torment inflicts lethal raidwide damage if mutliple shackles are broken at once.
      • Infernal Doombringers will begin to cast Hellfire if not killed quickly.
    • Healers -
    • Tanks -
      • Death Brand inflicts massive initial damage and periodic damage until Hellfire Deathcallers are killed.
      • Nether Banish sends tanks to the Twisting Nether along with any other players within 10 yards.
  • Phase 1: The Defiler
    • Doomfire - Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.

      Doomfire inflicts 10,700 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.
    • Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
    • Shadow Burst - Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 388,773 Shadow damage, split evenly among all players within 8 yards when they land.
    • Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 342,732 Shadow damage and an additional 59,895 Shadow every second until the Hellfire Deathcaller is killed.
      • Hellfire Deathcaller
        • Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
    • Demonic Art: Desecration - When Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
      • Desecrate - Archimonde desecrates the land, inflicting 143,000 Physical damage to all players within 10 yards of the targeted location, summoning a spire of corruption. The spire inflicts 50,000 Shadow damage every 3 sec. to all players.

        Each active spire increases the damage done by Desecration.
      • Yrel -
        • Light of the Naaru - Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant all players within 12 yards the Light of the Naaru for 20 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.
        • Purifying Light - When Archimonde is weakened, Yrel summons the light to destroy all spires of desecration.
  • Phase 2: Hand of the Legion - When Archimonde reaches 70% health remaining, he calls on new powers to destroy his enemies.
    • Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.

      When removed, Unleashed Torment inflicts 60,700 Shadow damage to all players.
      • Unleashed Torment - Shackled Souls explode inflicting 60,700 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 130,800 Fire damage to any player in a straight line towards the target of Focused Chaos.

      Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    • Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
    • Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 342,732 Shadow damage and an additional 59,895 Shadow every second until the Hellfire Deathcaller is killed.
      • Hellfire Deathcaller
        • Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
    • Demonic Art: Vanguard of the Legion - When Archimonde reaches 55% health remaining, he summons the vanguard of the Burning Legion.
      • Felborne Overfiend
        • Heart of Argus - Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 25%. This effect inflicts 32,100 Fire damage to all players.
      • Dreadstalker
        • Consume Magic - Dreadstalkers teleport to a random player and unleash a shrill cry, inflicting 85,600 Shadow damage to all players within 8 yards. This effect interrupts spell casts for 3 sec.
  • Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he calls on the Twisting Nether to destroy his enemies.
    • Demonic Feedback - Archimonde inflicts 60,700 Shadow to all players and an additional 60,700 Shadow damage to all players within 6 yards of each player hit.
    • Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.

      When removed, Unleashed Torment inflicts 60,700 Shadow damage to all players.
      • Unleashed Torment - Shackled Souls explode inflicting 60,700 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 130,800 Fire damage to any player in a straight line towards the target of Focused Chaos.

      Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    • Nether Banish - Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 5 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.
      • Living Shadow - Living Shadow periodically spawn from the Nether Portal and attack players.

        Each time a Living Shadow spawns from a portal, the rate at which they spawn is increased.
        • Devour Life - Living Shadows devour life from their target, inflicting 160,650 Shadow damage and reducing their healing and absorption received by 20% for 45 sec. This act destroys the Living Shadow.
    • The Nether
      • Nether Storm - Storms form in the nether that inflict 35,700 Fire damage to all players within the targeted area every second.
      • Nether Corruption - The Twisting Nether corrupts all players, inflicting 5,360 Shadow damage every 2 sec., increasing damage taken from Nether Corruption by 5% for 60 sec. This effect stacks.
      • Void Star -
        • Void Star - Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 15 yards away.
        • Dark Pursuit - Empowered by the Twisting Nether, increasing movement speed by 35% every 5 seconds.
      • Shadowed Netherwalker -
        • Touch of Shadows - Shadowed Netherwalks unleash a wave a shadows, inflicting 125,000 Shadow damage to all players in the Twisting Nether.
        • Collapsing Void - The Twisting Nether collapses around Shadowed Netherwalkers when they die, creating a rift that will teleport players back to Draenor.
    • Demonic Art: Rain of Chaos - When Archimonde reaches 25% health remaining, he summons a massive meteor to destroy Draenor.
      • Rain of Chaos - Archimonde calls down a rain of meteors to destroy Draenor that inflicts 71,500 Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
        • Infernal Doombringer - Periodically the meteor impacts from Rain of Chaos will reform as Infernal Doombringers.
          • Eternal Flame - Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
          • Hellfire - Infernal Doombringers radiate Hellfire when they reach full energy, inflicting 46,450 Fire damage to all players within 40 yards every second.
  • Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he transcends. All of his enemies are drawn helplessly into the Twisting Nether, an endless, chaotic space from which few have ever returned...

Patch 6.2 - Class Balancing
Originally Posted by Watcher (Blue Tracker / Official Forums)
We have not yet done a final numerical class/spec balance pass. Many of initial changes in the first PTR patch notes were aimed at correcting stat weighting imbalances. Feedback isn't being ignored; it's just being supplemented with lots of useful data from PTR testing that we're continuing to gather, and then numbers tweaks will follow.

Blue Tweets
Originally Posted by Blizzard Entertainment
Patch 6.2
Will we be able to test the legendary rings on the PTR? There are a few unclear mechanic interactions to test.
We don't currently plan to put the legendary rings on the PTR. (WarcraftDevs)

Patch 5.2 kept me occupied for months with all the crap it had. 6.2 will last a week.
What do you feel Isle of Thunder has that Tanaan lacks? (WatcherDev)

Any plans for an Ogre Waygate in Tanaan Jungle?
Yes! Look for it in either the next PTR build or the one after. (WarcraftDevs)

When are you going to tune the Pandaria dungeons so we can solo? On that same note, what about the raids?
As player power grows naturally with new tiers and expansions, you’ll be able to solo more old content. Same as always. (WarcraftDevs)

Why are Lunkers unique 5? It's annoying having to go back every 5 lunkers.
The unique 5 restriction will be lifted in 6.2. (WarcraftDevs)

Do I need JC as an equipped prof to access the Arakkoa questline in tanaan for gems in 6.2? I have the JC garr. building
Yes, being trained in Jewelcrafting will be a prerequisite. (WarcraftDevs)

Reputation / Questing
You got story now through the Garrison Campaign, but it's not linked to Apexis dailies at all. wrong move IMHO.
Thanks, this is great, constructive feedback. (WatcherDev)

Really disappointing your the lead designer for WoW. I'm sure a lot of people agree with me. Your focus is completely off :/
Just saying: _A_ lead designer. Not _THE_ lead designer. We have a number of leads, all with different focuses and specialties. (WatcherDev)
Just because a single interview doesn't address every concern doesn't mean those concerns have fallen on deaf ears. (WatcherDev)
I could probably ramble for an hour about mistakes made and lessons learned, but the nature of an interview is a focused Q&A. (WatcherDev)

Curious what AMR does for that problem now. Back on Rawr, we (mostly Kavan) built a genetic algorithm for it. (Celestalon)
We use a branch and bound technique with some cleverness. We then tested it against a brute-force method that combed EVERY combo
Cool. I experimented with things like that, but I always ran into problems with cases where you had to take several... (Celestalon)
...individual downgrades in a row, followed by a large individual downgrade, in order to find a net upgrade. (Celestalon)
That occurred most commonly with combinations of hit caps, talent points, and especially set bonuses. Hard problems to optimize! (Celestalon)

Ghostcrawler Tweets
Remember that Ghostcrawler no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
No More Flying
What are you thoughts on blizzard's decision about Flying?
Resilience will fix it? (OccupyGStreet)

What's your stand on the "no more flying in WoW" stance the devs have taken?
As a developer, I always applaud bold moves over feeling paralyzed by the weight of the status quo. (OccupyGStreet)
Even if you don't like a particular change, you should want people unafraid to make bold decisions running your game. (OccupyGStreet)

Overwatch - McCree Gameplay
We got another look at Overwatch gameplay this week with the release of some McCree footage.

by Published on 2015-05-22 11:57 PM

2.2.1 Hotfixes and Carnevil Bug, Iceblink Guide

Deck Spotlight: Mech Druid, Design Competition #17 Voting

Mad Martian Gazlowe and Super Sonya Skins, Epic Plays of the Week #30, AUZ Starter Pack

Developer Interview - No More Flying
Polygon has an interview with Ion Hazzikostas talking about Patch 6.2 and beyond.

  • The team will not be adding flying to Draenor.
  • Moving forward, new expansions are also unlikely to have flying outside of specific zones or expansion ideas.
  • The team will continue to improve flight paths.
  • Being able to fly added convenience, but removed the ability to add things like targeted exploration of the world and made the world feel smaller and less dangerous.

Originally Posted by Blizzard Entertainment
lack of flight has kept me from battering the word pet trainers and quit archeology months ago.
This kind of feedback is awesome, btw - things that aren't fun in a world of no flying and need to be improved.(Muffinus)

"If I had asked people what they wanted, they would have said faster horses." or similar is often attributed to Henry Ford.
And the point of that statement is that there are often solutions to a problem that are not always a direct continuation of what you expect
So when you think about flying/not flying today, try to think about what you like or miss in specifics rather than the blanket feature
Like: I miss flying because I enjoy looking at the world from a high vantage point, or I don't miss flying because the world feels dangerous
It helps us when you can give feedback about the feelings and emotion you have or don't have, and how that affects your behavior.
Yelling at us and telling us we're dumb for making a decision doesn't help.
For example, it could be argued that the command table is a stronger tether to keeping you in the garrison than lack of flight.
Try to dig past the initial feeling and reaction and tell us why you feel the way you do. That's the feedback that makes the game better.
I'm heading out early for the holiday weekend. Keep sending feedback. I will always read it. (nite_moogle)

Future Content
  • Is Patch 6.2 the final content patch? "We've got plenty of more story to be told after this"
  • The team is working hard to make sure players aren't left waiting for new content.
  • Patch 5.4 went on for a really long time, so they are trying to balance having a shorter time between expansions and the patch release cycle during the expansion.

Tanaan Jungle
  • There will be some "big setpiece quests that tell the story of bringing the confrontation to the gates of Hellfire Citadel"
  • New factions will be added that give reputation when you defend areas under attack or kill rare spawns. They offer cosmetic upgrades, player power items, and convenience items.

  • Timewalking is a trip down memory lane, not trivially easy, but not a way to give players brutally hard content.
  • Timewalking could be expanded to raids, but there are still some challenges that would have to be solved first.
  • The team wants to expand timewalking to Cataclysm and Mists of Pandaria dungeons in the future.

Flying in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for creating a thread on this. As you noted, lead designer Ion Hazzikostas mentioned in a recent interview with Polygon that we’ve decided not to allow the use of flying mounts on Draenor. There’s been a lot of debate about the pros and cons of flying over the course of this expansion—not just in the community, but in the hallways, offices, and break rooms at Blizzard—and we know it’s something everyone feels passionately about.

During Patch 6.2’s development, we continued to discuss how flight would fundamentally change the way players experience all of Draenor’s ground-based content, and carefully weighed that against the benefits flying would bring to the game. Ultimately, after much deliberation, we came to the conclusion that the world of Draenor would simply no longer provide the experience we envisioned it if we were to reintroduce flight in this expansion.

We appreciate everyone who has taken the time to weigh in on this topic. You’ve provided some great insight and feedback, and we ask that you please be respectful of one another as you continue to discuss your thoughts and experiences.

Patch 6.1.2 Hotfixes - May 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures and NPCs
Spires of Arak
  • Rukhmar now moves faster and can also move while channeling Solar Breath.
Elwynn Forest
  • Fixed an issue that could cause Hogger in Elwynn Forest to bug out if General Hammond Clay in Stormwind was slain.

  • Thunderdrome: Grudge Match! Fixed an issue where the quest would fail if Megs Dreadshredder deals damage to Steelspark LX-506.

Raids and Dungeons
Blackrock Foundry
Operator Thogar
  • Fixed a number of issues that could cause the Operator Thogar encounter to not start correctly.
  • [Requires a realm restart.] Slag Bombs' explosion now damages players in a 6 yard radius (down from 10 yards) on Normal and Heroic difficulties.
  • Incendiary Shot's damage has been reduced by 25% on Normal, Heroic, and Mythic difficulties.
  • Blackhand's Shattering Smash now deals 25% less damage during Stage Two on Normal, Heroic, and Mythic difficulties.

  • Fixed an issue where players were receiving more Conquest and Honor than intended for winning a Strands of the Ancients match via Random Battleground.
  • Fixed an issue that could cause the Isle of Conquest Workshop to not work correctly.

Blue Tweets
Originally Posted by Blizzard Entertainment
Any plans on making the epic version of leggy capes available to all chars on an account whose one har has done the quest?
We have no plans to do this. (WarcraftDevs)

Character / Items can now buy ilvl 675 gear with gold? Conveniently after you can purchase gold with real money? come on...
The high pricing is deliberate to discourage their purchase in favor of crafted items or raid BoEs. (WarcraftDevs)

will the Inn dungeon quest items work in Mythic dungeons? Will 6.2 have additional Inn quests?
Objectives for quests received from the Inn/Tavern can be completed in Mythic dungeons. No plans to add additional quests in 6.2. (WarcraftDevs)

Pets and Pet Battles
Un-official poll: the next Exquisite Costume Set should be...??? (Muffinus)
Really disappointed with the Lich King Exquisite Costume. Why would I want something else like it?
Make a change to it that would make you happy (Muffinus)

"spectacle creep" sounds like blaming the audience for not liking your product
He is blaming the audience, for blizzard failing the game. maybe he should see the out cry over the new cash mount.
This is a general video about game design, how did you take this as anyone blaming anyone else for anything? (Muffinus)
It's a video on the challenge of making continually interesting twists, as a designer, generally. (Muffinus)
cutting content a twist? you hired 40% more workers yet still cut content, then say "making things exciting is hard"
Sounds like that's unrelated to the video, mostly. (Muffinus)
Making things unique after many things have been done IS challenging, but it's a very fun challenge. (Muffinus)
No, I have a issue with you using the video as a scape goat, to why WOD was not exciting. I know I'm not the only one.
I never said "this video is about WoD," because it's not. Could be said about any long-run project. (Muffinus)
I like to entertain general game design chat here, not WoW content specific. Don't assume I'm the enemy (Muffinus)

MoP was the most action packed expac since Wrath. Are you calling it dull so newcomers won't notice WoD is trash?
Things can be toned-down without being "dull." I loved some of the peaceful expanses/music. It was less explosive, but unique/cool. (Muffinus)
Jade forest & Vale explode. Krasarang is war torn. Every zone aside valley is sha infested. You have a strange concept of peaceful
Each zone had some elements to it, but overall I think tended to more character pieces than usual, V4W brewery, yak wash, etc. (Muffinus)
Regardless, it wasn't a statement about WoD, more of a general game design chat about design challenges. (Muffinus)

Do you have a favorite site you visit for free? Do you run adblock? Consider disabling it for the ones you really enjoy. It helps them. (holinka)

WoW Marathon World Record and Fundraiser
Margaret attemped the Guinness World Record for the Longest Marathon of World of Warcraft. She started Saturday, May 23rd, 2015 at 12:00 AM Central and is helping to raise money for St. Jude Children’s Research Hospital. Unfortunately her internet defeated her, so she has to attempt it again.

  • It costs $2 million dollars a day to operate St. Jude, which is primarily covered by individual contributors like you and me, averaging at around $33.00 per donation!
  • Families NEVER receive a bill from St. Jude for treatment, travel, housing or food! They even take care of the families pets! ...Because they feel that all families should be worrying about is helping their child live.
  • St. Jude is working to drive the overall survival rate for childhood cancer to 90% by 2020, and we can play a big part in helping fund the research involved in making this happen!

by Published on 2015-05-22 08:55 AM

2.2.1 Hotfixes and Carnevil Bug, Iceblink Guide

Deck Spotlight: Mech Druid, Design Competition #17 Voting

Mad Martian Gazlowe and Super Sonya Skins, Epic Plays of the Week #30, AUZ Starter Pack

Patch 6.2 - Gnome Character Selection Screen Changes
Patch 6.2 adds some more detail to the Gnome character selection screen.

Patch 6.2 Preview - Pets Galore
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we continue to explore new territory in Draenor, it should come as no surprise that new battle pets and new battle pet rewards will be found. Thus far, Draenor has contained a great deal of diversity for pet battlers, and Patch 6.2 will be no different. Let’s take a look at some of what’s in store for your collection.

Please note: Spoilers are ahead! If you want to discover the new battle pets and rewards for yourself, don’t read any further!

Tanaan Stop Action
First and foremost, Tanaan Jungle is where the action can be found on all fronts. You will find battle pets of all types dotting the landscape, four of which are new and just waiting to be caught for the first time:

Keep an eye out for the new quest “A Fel Puppy Of My Own”, through which you can acquire the delightful new Fel Pup.

But the jungle doesn’t only provide garden-variety battle pets. If you look carefully, you’ll find that there are 15 fel-corrupted legendary pets scattered throughout Tanaan. Your Pet Battle Master in your garrison will have some new information for you to get started. You can only defeat any of these legendaries once per day, and when you do, you’ll receive a container of Fel-Touched Pet Supplies, which will include:

  • Gold
  • Pet Charms
  • Pet Bandages

And has a small chance to include:

We’ve also got a new achievement for you when you defeat all 15 legendary opponents in Tanaan Jungle.

You’re Too Charming
Patch 6.2 is going to introduce a new vendor to your level 3 Garrison Menagerie. Tiffy Trapspring and Giada Goldleash have been attracted to your impressive stash of Pet Charms, and want to take them off your hands in exchange for the following pets:

And the following toys:

And the Hunt Continues
A number of new battle pets coming to World of Warcraft with patch 6.2 can be found all over the worlds. Back home in Azeroth, adventurers will cheer when they find the non-combative Nethaera's Light glowing in Dalaran. Meanwhile, two new fishing pets are turning up at the Darkmoon Faire. One is called Blorp (also a non-combat pet), and the other is the wondrous Ghostshell Crab.

Even more pets have found their way to the fields of battle on Draenor. Look carefully, and you may find:
  • Crimsonwing Moth -- A rare spawn in Talador with many spawn points, and only one ever appearing in the zone at a time.
  • Sapphire Firefly – A rare spawn in Spires of Arak who also has many spawn points and appears only once at a time.

Get a first look at all of the above by testing Patch 6.2 with us on the PTR. Please note that availability to test some PTR content may be limited to certain time frames. Learn more about the upcoming Patch 6.2 and how to participate on the PTR in our 6.2 PTR Patch Notes.

Loot Changes and Drop Rates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first part of the text explains that, like today, if 15 people are elegible to loot, 3 items will drop in Group Loot. Present personal loot doesn't work this way, it can drop nothing or more than 3, with an average of 3 considering all wow population. Now the game will reward 3 players with loot in personal loot.
In addition, to compensate the fact that loot can't be redistributed, MORE loot than that 3 loot will be given, say, 4 loot.

This is an accurate summary.

We don't usually provide exact drop percentages, and we're still tweaking the bonus when using Personal Loot in 6.2, but I can say that objectively:

  • More items will drop on average for a raid using 6.2 Personal Loot than would have dropped using 6.0/6.1 Personal Loot.
  • More items will drop on average for a raid using 6.2 Personal Loot than would drop for that raid using any form of Group Loot (Master, Need/Greed, etc.).

Shop Mounts Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Mounts take a fairly significant amount of time to create, and in this case the Runesaber mount was made somewhere in the 6.0 production timeframe, and I believe was complete before 6.1 hit the PTR. Creation of store mounts is intentionally consistent and takes place months before they actually release. In this case we actually waited for a bit as we wanted to ensure the Token rollout went smoothly without adding in the potential complications of a store mount going live at the same time. In short: we didn't crank this thing out yesterday as an answer to something. Production takes a long time, and we have them on a regular release cadence. You can be certain than every few months there will be a new store mount.

As for why we make mounts for the store at all: most obviously of course because there is a significant portion of players that like being able to purchase cosmetic items for real money. Certainly there is also a desire by a significant portion of players to be able to obtain the Ironhoof Destroyer from Mythic Blackhand. Not everyone will be able to, or maybe even want to, obtain either mount, but we know that a wide variety of players look for a wide variety of acquisition methods for cosmetic items. Also certainly different players will look differently at these two mounts based on their acquisition methods, and it's the main reason why we don't mix game and store mounts. If someone buys a mount off the Shop we don't want there to then be confusion as to whether it's the Shop version, or a recolor obtained through in-game means. We essentially purposely ensure shop mounts stand out as shop mounts.

I do concur with the original poster that what people want is more in-game content and that a mount is not sufficient to that want.
Yeah, of course no one said "people want more content! let's make a mount!" and that was sort of my point, these will release regularly regardless and aren't tied to other game content.

Also, of course, the crux of the complaint isn't really (I believe) that this mount exists, but just that some people think it's poor timing to be selling something while they're looking for a new raid tier, etc. I don't think there's anything anyone can say to that except for us to just keep working on and release the content they're looking for. But in any case, I thought I'd try to offer a reasoned response as to how this mount is not an answer to anything, but just a standard timed release like all the other ones before it.

you are telling me, that to get the nicest mounts in the game, i have to buy it with real money? and i can count on them coming out with frequency?
No, I did not say that, and gave an example of the Mythic Blackhand mount also offering a rare and difficult to obtain mount. Judging by reaction to some of the store mounts, I would argue they are not at all the nicest looking mounts in the game. Certainly all of the most sought after mounts are valued due to their rarity, and store bought mounts are generally not very rare. Value will differ from person to person though, I suspect.

You say they take a long time to create and ok that makes sense, however I think what people are getting at is the "nice mounts" more or less have to be bought.
I don't believe there was much if any difference in production time between a shop mount and, say, the Vicious War Kodo in 6.2. Or the mechanostrider for that matter. Or Felsteel Annihilator. You could argue they're all "reskins" in that they use existing animation sets, but all three are new mounts with custom geometry and textures available through gameplay. Whether you think they're as cool or not is probably up to personal preference.

its very frustrating to hear blizzard take this stance on mounts. suddenly mounts are such a big production... like wrath and bc didn't happen.
The art in the game is overall of much higher polygon and texture resolution than it was. Production "costs" (e.g. time) only increase as we increase graphical fidelity. Not to mention huge and ambitious projects like updating 20 race models, all with updated customization options, new animation sets, etc. This expansion has a huge amount of very time and quality-control intensive art in it. But I do legitimately understand it's sometimes difficult to see the forest for the trees.

Condescension. Nice.
I'm not intentionally condescending anyone, and I understand the desire to turn this into a battle against us. But I really don't think that's necessary, or productive.

Burning Crusade Timewalking - Feedback/Bugs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I'm making a new thread to focus feedback on the current PTR build and subsequent ones.

Burning Crusade Timewalking is now open, and will remain so for a while. Since the last time we tested this system, we've fixed a number of scaling bugs. Doing so necessitating clearing a large number of buffs from players when entering Timewalking dungeons, as we do with Arenas, Challenge Modes, and some other content.

Please queue up and check out the dungeons. On the encounter side, we remain interested in experiential feedback regarding clear times, and any outliers that felt excessively easy or excessively hard. On the systems side, we're curious to hear whether there are effects that get canceled upon entering that are particularly annoying to lose (we've tried to preserve cosmetic buffs, and core effects like stances), and whether any effects or abilities seem like they aren't scaling properly even after our latest changes.

In particular, logs (or just damage meter screenshots) are very helpful in identifying problem cases - in general, we'd expect to see DPS values in the 1500-2000 range from scaled-down players doing this content. Some burst timers and abilities may cause spikes well in excess of these values, but overall that's roughly what things are tuned for currently. If you or a groupmate is consistently doing significantly more than that range, something may be wrong and we'd appreciate data to help us track down exactly what.

Blue Tweets
Originally Posted by Blizzard Entertainment
Shaman (Forums / Skills / Talent Calculator)
Nerfing Stone Bulwark Totem Talent, just shows you guys realy have no idea what you're doing or check on statistics.
Thank you for your feedback. (WarcraftDevs)

Character / Items
Tusks of Mannoroth... still in game?
Yes, and they are still very rare. (WarcraftDevs)

We don't currently allow transmog to "invisible" items. It's an aesthetic choice we've made, but we understand the common feedback. (WarcraftDevs)
at the risk of losing my favorite xmog piece. This makes no sense because the dk belt from the starting zone is invis
Sorry, more specifically we're referring to shoulder pieces. (WarcraftDevs)

Would be cool if you could answer the question. Will flying return in 6.2? Yes, no, or "can't say".
It's not my place to say, sorry (Muffinus)

i thought for WoD you guys made LFR flexible? I tried queuing in with 30 people and it didnt let me do it
Queuing for LFR is still a 25-player thing, but if people drop the content scales down so you needn't wait for backfills. (WatcherDev)

Will Mythic dung lock you to instance with bosses dead like a Mythic raid? Can I help friend do one I have completed already?
Mythic dungeons have a weekly loot lockout, but you can help friends if you’ve already gotten your loot for the week. (WarcraftDevs)

Any chance you guys could tweak the spines of deathwing fight to be a little more solo friendly?
We don't have any plans currently to go back and alter this encounter. (WarcraftDevs)

Can achievements be done in Timewalking dungeons, and can the Blue Proto Drake drop in that difficulty?
Yes to both. (WarcraftDevs)

Any chance you're removing the WoD crafted limit in 6.2? Could be a good catchup mechanic for those who have the mats
We will not be removing this limitation, however, we are adding new tiers of crafted gear. (WarcraftDevs)

How rare is the 6.2 conquest\honor reward mission supposed to be? Any prequisites or conditions?
It'll have a small chance to trigger once you have a solid collection of high-level followers. (WarcraftDevs)

The artists are the real heroes when it comes to icons. Designers are just annoying and picky about them.
"I want a brick! A magic brick! No, FOUR magic bricks! They have to be all cool and like *explosive hand gesture*" (Muffinus)
Then we get the icons, and we're like, "No, that's not what I wanted. READ MY MIND!"
*Sends back terrible, indecipherable MS Paint picture* LIKE THIS (Muffinus)

why is it up to the players to tell you how to implement it? Don't you collect a check for game design?
Should we never ask players their opinions on how they'd like to see something show up in-game? (Muffinus)

My point is I'd like Blizzard to act like the old Blizzard and be honest with it's customers like it use to.
Well I'm just one rando dude, and usually ask questions I'm personally interested in. What do you feel has been dishonest? (Muffinus)
not just give an answer. If you don't want us anymore, please just tell us and we can bring peace to Wow.
It may seem like indiv. devs are trolling by not responding, but it's just not something our personal accts should address (Muffinus)

I like it how blizzard replies mostly to positive feedbacks esp on pvp but ignores the "negative" ones @WarcraftDevs
We take all feedback into consideration. Whether or not we reply publicly has little to do with that. (WarcraftDevs)

When to expect more Developer interviews or Q&A?
We'll be setting some up as we get closer to 6.2 release, but don't have dates to share yet. (WarcraftDevs)

DLC #489 - Clone Shoes
DLC #489 has been released.

by Published on 2015-05-20 05:08 PM

Dev Watercooler - Itemization in 6.2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In World of Warcraft Patch 6.2, we’re making some changes to our Raid itemization with the goal of improving the Personal Loot experience, creating more interesting distinctions among items, and providing rewards that more closely reflect the challenge players face to earn them.

Personal Loot Improvements
The Personal Loot system offers several advantages to certain group types, but there are still several areas where we think we can make improvements. Our goals with Personal Loot going forward are threefold:
  • Make Personal Loot more consistent and rewarding.
  • Bring Personal Loot up to be competitive with Group Loot, so players who prefer Personal Loot receive rewards comparable to those you get from groups using Master Loot or Need/Greed.
  • Celebrate rewarding Personal Loot within the group in a way that captures the excitement of receiving rewards in Group Loot.

First, rather than treating loot chances independently for each player—sometimes yielding only one or even zero items for a group—we’ll use a system similar to Group Loot to determine how many items a boss will award based on eligible group size. As a result, groups will receive a much more predictable number of drops when they defeat a boss. In addition, set items will reliably drop in Personal Loot, just like they do in Group Loot today. The end result is that groups using Personal Loot will acquire their 2- and 4-piece set bonuses at around the same time as groups using Group Loot acquire theirs.

We’re also increasing the overall rate of reward for Personal Loot, giving players more items overall to offset the fact that Personal Loot rewards can’t be distributed among group members. We know that finding that one awesome specific trinket to round out your gear set can be difficult with Personal Loot, and this should help increase your odds.

Finally, the most visible change is the new Personal Loot UI. Part of the fun of raiding is progressing and improving as a group, not just as an individual. The previous Personal Loot system celebrated your own rewards, but would bury what your groupmates received in the chat log. However, the moment when your friend finally wins that long sought-after sword can be just as important to you as that moment you won your boots—and we wanted the game to help you celebrate it, too. Now when you loot an item, everyone in your group will see what you won!

These Personal Loot improvements aren’t limited to Hellfire Citadel—we’re updating all of our Draenor dungeons, including Mythic dungeons, to use the same system.

Secondary Stats
In the early days of World of Warcraft, Raid bosses didn’t have that many items to drop—there were only 150 items in all of Molten Core, and more than half of those were set items. This small amount of total gear in a Raid meant there might only have been one or two items per slot in an entire tier that were appropriate for your class—and if you were a Hunter or a Shaman in a place like Molten Core, that meant your only option for a belt in the entire Raid zone was your class set piece. On top of that, if an item wasn’t class restricted, it was shared between many other specializations with wildly different ideas of which stats were good or bad. When very few items were available to fill any given slot, the desire to make sure they were useful for many specs led us to keep from straying too far from a 50/50 split on secondary stats.

As the game has evolved, we’ve increased the number of items that bosses drop per kill, as well as the variety of items they drop. We’ve made secondary stats more competitive with one another, and we’ve reduced the frequency of oddball items that were only useful to a few classes. This made more items useful to more people, but eroded the distinction and sense of identity that items held in the past. Too rare became the situation where you knew for sure that this drop was your awesome piece of equipment, and that feeling of finding a truly special item came less often than we would have liked.

To help bolster that sense of excitement, we’ve decided to shake things up when it comes to how secondary stats appear on Raid loot in this patch. Inside Hellfire Citadel, you’ll see a wider range of high and low secondary stat values on items than you have in a long time. Alongside some tuning adjustments that should ensure your attuned stats are the right choice, this change should also make it easier for you to identify which items are good for you in a more interesting way than just “equip the highest Item Level.” Our goal is to help make Hellfire Citadel Raid items more distinct and meaningful to you, and we hope you’ll let us know how things feel once you start collecting your new gear.

Item Level Ramp
As this expansion has progressed, it’s become increasingly apparent that there is a mismatch between challenge and reward for guilds that delve deep into large Raid zones. When the Item Level for rewards across a given difficulty of a zone is flat, a caster staff from Heroic Imperator Mar’gok is largely equal in power to one from Heroic Tectus, despite Mar’gok being the far more challenging boss. We often see and hear about guilds killing a late-zone boss like Blast Furnace for the first time, only to disenchant most of the drops because everyone already has loot from earlier bosses in those slots. On top of that, many guilds move on to higher difficulties before they fully complete a difficulty, because Heroic Darmac loot is stronger than Normal Blackhand loot—and you can get it for much less effort.

To address this, we are structuring Hellfire Citadel so that the Item Level of the loot awarded by bosses increases as players proceed deeper into the zone, culminating in Archimonde—providing both the ultimate challenge and the ultimate reward.

We’re doing this for a few reasons. First, it feels good to get higher-level items as you progress through a zone. One of the more prominent pieces of feedback we got about Blackrock Foundry was that it felt unrewarding for challenging bosses like Iron Maidens to drop loot that was just as good as—or possibly worse than—Gruul’s.

This also breaks up where your best items are in a good way. The power of the items that you can get in a particular slot will differ based on how far through the zone you are. The best boots for you will likely be different if you are on Normal Gorefiend than they would be if you’re on Heroic Mannoroth, which would be different than if you’re on Mythic Iron Reaver, and so on.

We can’t overstate how much we appreciate your feedback on topics like this, especially when you’ve taken the time to join us on the Patch 6.2 PTR and experienced the changes for yourself. As always, everyone’s encouraged to join us and other testers in the PTR Discussion forums as we prepare to unleash Hellfire.
by Published on 2015-05-19 08:57 PM

Patch 6.2 on the Background Downloader
Patch 6.2 went on the Background Downloader this afternoon.

Patch 6.2 PTR - Build 20033
Build 20033 will be deployed to the PTR realms soon.

  • Mass Milling was added for Warlords herbs.
  • Hellfire Citadel Raid Finder gear is now item level 675 - 685. (The Apexis gear you can buy for gold is item level 675)
  • Many Naval missions now require 1 or 2 ships, down from 2 or 3.

New Icons

New Items

Level Type Name
100Junk Bejeweled "Egg"
100Other Iron Fleet Treasure Chest
100Inscription Technique Recipe: Mass Mill Frostweed
100Inscription Technique Recipe: Mass Mill Fireweed
100Inscription Technique Recipe: Mass Mill Gorgrond Flytrap
100Inscription Technique Recipe: Mass Mill Starflower
100Inscription Technique Recipe: Mass Mill Nagrand Arrowbloom
100Inscription Technique Recipe: Mass Mill Talador Orchid
100Food & Drink Elemental-Distilled Water

Achievement Changes
Originally Posted by MMO-Champion
Cataclysm Raid
Dungeons & Raids
  • Chromatic Champion Destroy Deathwing in Dragon Soul on Normal or Heroic Difficulty after beginning the encounter on each Aspect's platform: 10 points. and allowing Deathwing to assault that Aspect: 10 points.


Feats of Strength

  • Admiral (New) Complete 1000 Naval Missions. 10 points.
  • Charting a Course Complete all Complete three of the Rare Naval Missions listed below. Reward: Fleet Commander's Hat. 10 points.
  • Charting a Course Complete all Complete three of the Rare Naval Missions listed below. Reward: Fleet Commander's Hat. 10 points.
  • Fleet Commander (New) Complete 500 Naval Missions. 5 points.

Set Bonus Changes
Originally Posted by MMO-Champion

Mage (Forums / Skills / Talent Calculator)
  • Item - Mage T18 Arcane 2P Bonus Each time you cast Arcane Blast, the cooldown of your Presence of Mind is reduced by 30 sec. Your Arcane Blast has a 40% chance to trigger Presence of Mind without triggering its cooldown.

Rogue (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)
  • Item - Warrior T18 Protection 2P Bonus Reduces the cooldown of your Last Stand by 50%. While in Gladiator Stance, your Enrage generates 30 additional Rage. the damage bonus from being Enraged is increased by 20%.

Spell Changes
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator)

Hunter (Forums, Talent Calculator)

Mage (Forums, Talent Calculator)

Monk (Forums, Talent Calculator)
  • Revival now has a 40 yd range, down from 100.

Paladin (Forums, Talent Calculator)
  • Infusion of Light Your Holy Shock criticals reduce the cast time of your next Holy Light or Holy Radiance by 1.50 sec. or increase the healing of your next Flash of Light by 60%. Also increases your haste by 10%. Paladin - Holy Spec.

Priest (Forums, Talent Calculator)
  • Cascade Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to [ 183.6% of Spell Power 0;], and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts. 40 yd range. Instant.

  • Cascade Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to [ 183.6% of Spell Power 0;], and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts. Priest - LvL 90 Talent. 0.75% of Base Mana. 40 yd range. Instant. 25 sec cooldown.


Strings Changes
Originally Posted by MMO-Champion
  • AJ_LFG_REWARD_DEFAULT_IRANGE_TEXT - %s drops item level %i to %i gear.
  • AJ_LFG_REWARD_DIFFICULTY_IRANGE_TEXT - %s (%s) drops item level %i to %i gear.
  • GARRISON_NO_SELECTED_SHIP - Select a ship from the list
  • GARRISON_SHIPYARD_MISSION_TUTORIAL_AREABUFF - Completing Missions like this unlock Area Buffs on the map.
  • GARRISON_SHIPYARD_MISSION_TUTORIAL_BLOCKADE - You must defeat this Blockade mission in order to run other missions in the area.
  • LIST_DELIMITER - %s, %s
  • SPELL_FAILED_CUSTOM_ERROR_263 - You must be at your shipyard.
  • SPELL_FAILED_CUSTOM_ERROR_264 - Requires a level 3 Mage Tower.
  • SPELL_FAILED_CUSTOM_ERROR_265 - Requires a level 3 Spirit Lodge.
  • VAS_FACTION_CHANGE_CONFIRMATION - %s, %s|nFaction change to %s
  • VAS_FACTION_CHANGE_VALIDATION_DESCRIPTION - This character's faction will be changed to:|n|c%s%s|r.|nYou will customize your character on the character select screen.
  • VAS_NAME_CHANGE_CONFIRMATION - Old Name: %s|nNew Name: %s
  • VAS_RACE_CHANGE_INELIGIBLE - |cffff2020This character does not have any eligible races to change to.|r
  • VAS_RACE_CHANGE_VALIDATION_DESCRIPTION - This character can be changed to:|n|c%s%s|r. You will select your new race on the character select screen.

Garrison Ability Changes
Originally Posted by MMO-Champion


WoW Selfie Scavenger Sweepstakes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hunt down the weekly location, take a screenshot of yourself there, submit it on our sweepstakes site, and you could win big prizes!

The WoW Selfie Scavenger Hunt sweepstakes has begun, and every week you have a chance to win Blizzard gear, Balance codes, or an iPhone 6—and every week you enter it increases your chances to win the Grand Prize: a trip for two to BlizzCon 2015!

Visit the WoW Selfie Scavenger Hunt site now to enter, and come back each week for a new challenge.

Awesome! Now, if only that camera would come up...
Per the rules and posted "How to take a screenshot..." section of the site, use of the S.E.L.F.I.E. camera is encouraged but in no way required. A normal screenshot works too.

how close to replicated do you want it? Clearly the person in the picture for week 1 is missing some clothes and is getting attacked. Are those required as well? Or just the location?
Really just location and direction of the camera. We'll only disqualify entries that clearly were not replicating the weekly image.

Not available in my country. great, thanks, 10/10.
I'm sorry to hear that. It's a sweepstakes which does limit the number of countries and states that can participate due to their local laws and regulations regarding "games of chance." We try to run a wide array of contests, and include as many countries and states as possible for the type of contest we want to run, in accordance with their local laws.

The picture on the scavenger hunt website is way too small. I can barely see what's in the background. Can you make it a higher-res larger image? Thanks.
Thanks for the feedback, we'll look into that. In the meantime if you right click it and open it in a new tab/window you'll get a bigger version to look at.

Raid Testing Schedule - May 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will be continuing our Hellfire Citadel raid testing in the new PTR build. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic difficulty requires a fixed 20 players. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all PTR servers.

Wednesday, May 20
  • Mannoroth - Mythic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Xhul'horac - Mythic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)

We may have additional scheduled testing later in the week, and will update the schedule accordingly if so. We will also be opening the Destructor's Rise Raid Finder wing over the weekend (Zakuun, Xhul'horac, and Mannoroth).

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

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