MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2012-10-23 04:56 PM

Swift Windsteed Mount
Blizzard released a picture of the new Swift Windsteed Mount on via Facebook, likely from the Blizzard Store.



Unique Challenge Mode Gear Effects
You can find in game videos of all of the sets (except for Monk) on our Challenge Mode Armor Sets page.
Originally Posted by Blizzard Entertainment
Challenge Modes are a new feature in Mists of Pandaria that allows coordinated 5-player groups to jump into Heroic dungeons and attempt to set time-trial records. These blindingly fast times are displayed for all to see, but if being famous on the interwebz wasn't enough, the groups who can achieve gold medals are also awarded with unique gear looks for use in Transmogrification-with a twist. These gear sets behave like nothing you've seen in the game before, activating and reacting to their wearer's combat actions.

Check out the unique armor effects below-we think you'll want to grab some friends and give Challenge Modes a shot.






Conquest Point Cap Clarification
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There has been some confusion lately regarding how Conquest Points are intended to be capped by the way that they’re earned. Conquest Point caps are divided into three categories.

  • Rated Battlegrounds – The default Conquest Point cap for Rated Battlegrounds is set at 1650, and this can be raised with an increased Rated Battlegrounds rating. This cap is higher by default to reflect the greater challenges presented by organizing and participating in Rated Battlegrounds.
  • Arenas – The default Conquest Point cap for Arenas is 1350, and this can be increased by earning a higher Arena Team rating.
  • Random Battlegrounds – The default Conquest Point cap for points earned from doing Random Battlegrounds is actually dependent on the other two. It will rise to match whichever of the other two Conquest Point caps is lower. For example: if a player does no Rated Battlegrounds, but has raised their weekly Conquest Point cap to 2000 via a high Arena Team Rating, then the Random Battlegrounds cap will be 1650 to match the cap provided by Rated Battlegrounds.

It’s important to note that this is not a recent change. This capping system has been in place since World of Warcraft: Cataclysm patch 4.2. A recent hotfix resolved an issue that allowed players to gain Conquest Points via random Battlegrounds up to the higher of the two point caps, which was not intended.
by Published on 2012-10-23 04:00 AM

Monster Power Bonus Damage Reduced in Inferno, Rolling Restarts, Key Wardens Drop Rate, Infernal Machine Is For The Entire Party

Patch 5.1 Audio Update
Some more audio for the new quest lines was added in the latest PTR patch. Most of it is King Varian this time around, starting at 2:22.



Vengeance Hotfix Clarification
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There has been some confusion about the recent changes to Vengeance that we’d like to clear up. Two things have changed with Vengeance lately:

  • Oct 8 - Vengeance should now ramp up more quickly. Avoidance will now grant Vengeance based on the average damage of the avoided NPC auto-attack, instead of just refreshing existing Vengeance. This does not apply to enemy special attacks.

There should be an addition to this: Vengeance was also reduced by 10% at the time that hotfix was noted. We apologize for that being missed in the patch notes. Vengeance now accrues at a rate of 1.8% of damage taken, down from 2.0%.

  • Oct 16 - Fixed an issue with the way that Vengeance is calculated that could cause very large but infrequent spikes of damage to grant much more than the intended amount of Vengeance.

Based on the hits a tank takes, Vengeance attempts to predict what 50% of average Vengeance for that level of incoming damage will be, and bumps the tank straight to that level. However, it previously based that calculation on a 1.5 second attack speed. It now bases the calculation on the enemy’s auto attack speed for auto attacks, and a 60 second interval for special attacks.

Tanks will still get the expected amount of Vengeance from the damage taken. This change just means that the first hit from a slow-attacking boss will bump Vengeance straight up to the expected amount.

Patch 5.0.5 Hotfixes - October 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • Digging up a find while practicing Archaeology will now continue to grant skill points past 50.
  • Hallow's End festivities and decorations, including candy buckets, have spread to Refuge Point and Zouchin Village.
  • Players that have been defeated by the Headless Horseman can now use the Looking For Dungeon interface to return for another attempt.

Classes
Hunter (Forums / Skills / Talent Calculator)
  • It is no longer possible to carry a Battleground flag while using Camouflage.

Paladin (Forums / Skills / Talent Calculator)

Creatures

Pet Battles
  • The pet ability Takedown now deals 10% less damage.
  • The pet ability Chew now deals 50% less damage.

Quests
  • Players that have not completed "Battle Helm of the Thunder King" can now slay Bloodtip, Wulon, Huo-Shang, and Gochao.
  • Zhao-Jin the Bloodletter should now always spawn correctly for the "Battle Helm of the Thunder King" quest.

Dungeons & Raids
Scarlet Monastery
  • The Pulsing Pumpkin and Pumpkin Fiends that accompany the Headless Horseman are now appropriately powerful foes.

Mogu'shan Vaults
  • Gara'jal the Spiritbinder
    • Smoke Bombs cast by Rogues will no longer prevent Gara'jal's Voodoo Doll effect from displaying on afflicted players.
  • Will of the Emperor
    • Fixed an issue that could cause Qin-xi and Jan-xi to sometimes become unreponsive.

Bug Fixes
  • Players will now only earn credit toward the achievement Listen to the Drunk Fish when harvesting the high yield crop of the day forecasted by Jogu the Drunk.
  • Voodoo Piles in Zul'Aman and Zul'Gurub wil no longer incorrectly grant skill in Archaeology.
  • The Ghost Iron vein beneath Serenity Falls in the Jade Forest has dematerialized.
  • Fixed an issue that could allow new Pandarens from leaving the Wandering Isle prior to selecting a Faction to support.

Blue Posts
Originally Posted by Blizzard Entertainment
Multi-boxing in WoW
Multi-boxing in and of itself is not a violation, provided the player isn't using any macro scripts that automate gameplay beyond what is allowed through default macro and API specifications.

"Hackers" is a term often used to cover people partaking in a very broad range of activities, like exploiting game bugs/mechanics, stealing another person's private account information via keyloggers or phishing, and infiltrating a system's security to gain some level of control over the system or sensitive information held therein. The latter of the three is most accurately described as hacking.

Nevertheless, all three "hacking" scenarios I listed above, as well as the act of running private servers, are violations of the Terms of Use. We take any such violation seriously.

blues still supporting bot programs because it makes them money. News at 11.
Don't be disingenuous and misleading just because you might disagree with our stance on a particular issue. Any sort of scripting or bot program that automates multiple actions/keystrokes on a character (i.e. some sort of automated cast or movement sequence) is a violation of the Terms of Use. Period.

If Multiboxing is just about someone's preferred way of playing and it's not accepted by Blizzard just because they get extra subs, then surely they'd have no problem reprogramming the log in servers to allow all of us to control multiple characters on the same account/server at the same time.
We don't support multi-boxing, we never have, and we have no current plans to do so. There's a major difference between verifying a person is not violating the Terms of Use purely by playing multiple characters at once, and adding functionality into the game to officially offer support to anyone who wants to.

Why is private servers against the Terms of Use. I am sure Blizzard has noticed how many people play on private servers which means there is a demand for old content. Will Blizzard eventually release servers that are just Vanilla, BC, or Wotlk?
First and foremost, it's an unlicensed version of the game. That's illegal. Secondly, this is an MMO. World of Warcraft is a persistent online world. You're not meant to be running whatever version of the client you choose and manipulating data that would ordinarily be cross-checked by our servers.

I'm reading blue last post as: 'Technically doesn't break the rules, but it breaks the spirit of the game.' You know, the MMO part.
And to be perfectly honest with you, I agree with that statement on a personal level. We certainly didn't design the game with the idea that some people should control multiple characters at once. I also absolutely understand and sympathize with those who express frustration about encountering multi-boxers in the game, particularly in PvP situations.

That said, there's no cognitive dissonance in my head between my personal views on multi-boxing, and our official stance with regard to the Terms of Use. Regardless of whether or not I enjoy seeing a multi-boxer in an MMO, I understand why multi-boxing isn't innately considered to be cheating. Just the same, regardless of whether or not I enjoy seeing a character whose actions don't appear to be controlled by a person, I understand why botting is considered to be cheating.

Oh come now Zarhym, we all know it isn't as persistent as you guys claim! Essentially you let us legally play Wrath and TBC on your servers, as well as Cataclysm now. Aren't all those older versions of the game? And by that I could perhaps legally argue that I am licensed to play that content, since you guys can't keep up with the demand of updating the entire game. Your persistent world argument is pretty weak as a result. I challenge thee to counter that!
I don't know if I have a counter to this, as I'm honestly not sure what point you're trying to make.

You have access to TBC, Wrath, etc. content still, sure. But is that content purely what was sold with the expansion? What do your talent trees look like when you're in Outland? Are your experience gains in Northrend the same as they were when Wrath was released? Cataclysm only reinforces this point more if you look back to 1-60 content. Is that Vanilla content? Are you actually playing an older version of the game each time you enter a different expansion's content? Absolutely not. Everyone's playing the same version -- the same patch.

And sorry for all the rhetorical questions. (Blue Tracker / Official Forums)

Reset Time of Tiller's Farm
The difference between many of the resets in-game is rather high (and understandably annoying). We're exploring some options to address the issue, but we don't have further details to share just yet. (Blue Tracker / Official Forums)

Questing in Mists of Pandaria
People complained a lot in Cata that the quest lines were "too linear", like you were on rails and had no option but to do them in the exact order given.

So for MoP, they made some of them "free exploration" in that some of the quests will not have leadins. You just find them by exploring. Like the nessingwary ones.

This is correct. A lot of the quest hubs are kind of modular, in that you can choose the order in which you do them. And instead of giving you a single achievement for completing all the quests in a zone, we have sub-achievements for completing each story arc. Complete all story arcs in a zone and you'll get the achievement.

What this means is you might sometimes complete a more central or climatic story arc in a zone before finishing all the quest hubs in that zone. That still doesn't mean you should ever be left without a "breadcrumb quest" to take you to the next zone. As far as I recall there isn't a single zone that doesn't have some lead-in quest telling you where to go your first time there.

You'll frequently be given "breadcrumb quests" that lead you to different hubs, sometimes across multiple zones. As an example, when you hit Valley of the Four Winds, you're pretty quickly given the option to go to either Kun-Lai or Krasarang. It's up to you to choose where to go and what to do first in the valley, Krasarang, or Kun-Lai. If you really want to vary up the scenery and your quest experience, you can even jump around between zones.

That said, as you mentioned there are also some quest hubs that have no "breadcrumb quests" to lead you there. We like the feel of discovering characters out in the world who could use your help, any maybe even unveil some awesome story moments that aren't necessarily integral to the primary story arcs in each zone. They're like little bonuses to give you access to more backstory on Pandaria or the inhabitants and explorers there, and they're also required for the achievements to complete all story arcs in a zone.

To make sure these "isolated" hubs where you aren't expressly sent via a quest aren't totally missed, you'll notice we added new exclamation points on your map to point them out. So while you're questing around a zone, be sure to check your map. Not only will you see where all the flight points are (even ones you haven't discovered yet), you'll see exclamation points at hubs you'll need to find on your own (like Nesingwary in the valley). (Blue Tracker / Official Forums)

Sever Transfer Gold Cap
There are no plans to change the 50k gold cap. The percentage of players that has over 50k gold is incredibly small.
Remember that you can always use the market to buy items so you can still remain below the gold cap when transferring, basically “transforming” gold into something that you can carry along in your inventory to another realm and effectively get your gold back (with some luck, even with profit) by selling the items on the destination realm; we think that this is actually healthy for the in-game economies. (Blue Tracker / Official Forums)

PvP Ladders Outdated
We are already aware of the issues with the Arena and Rated Battleground ladders and are already working on this. There may be some armory disruptions while we investigate the issue, but hope this is resolved soon. (Blue Tracker / Official Forums)

Realm Economies
As you can see by some replies here, the prices vary across servers. But I just leveled a character with mining up to 90, and I must admit, I mined stacks and stacks of Ghost Iron ore. Considering the fact that many people are doing the same right now, it's only natural that there's an abundance on the AH at the moment. Give it time to settle down. (Blue Tracker / Official Forums)

Bots in WoW
To answer your question, no, we have not eased up on cheaters. Not one little bit. Preventing and stopping this behaviour is something we're really passionate about, which is why we've made it easier than ever for you to report cheaters.

I can't stress enough how important it is that you report players you suspect to be cheating. It not only helps us to remove this kind of thing from your gameplay experience, but it can help us prevent similar things happening in future. (Blue Tracker / Official Forums)

Fan Art
Zarhym shared a nice piece of fan art he came across on Twitter.

by Published on 2012-10-21 07:46 PM

Barbarian 1.0.5 Guide, Xah'rith's Difficulty, Drop Rates, and Game of the Year Award

Patch 5.1: Cataclysm Animation
In Patch 5.1, Warlocks will get a new spell: Cataclysm. It has a nice knockback, stun, and new animation!



Patch 5.1 Captions
These lines usually go along with in game events or cinematics and should explain a little bit more about the Patch 5.1 events. We will likely get the audio files that go along with them in a future patch. These lines go along with the Wrathion quest line in Patch 5.1.
Originally Posted by MMO-Champion
Alliance Wrathion Intro
  • Tong! Something to eat, please.
  • The High King. Varian Wrynn - Leader of the Alliance.
  • Did you know, he was once a gladiator? Oh yes, I've been doing my research.
  • Suffering from amnesia, he fought for his life in Horde arenas.
  • There, he earned the name "Lo'Gosh," or "Ghost Wolf."
  • He IS a fighter. But... is he a leader?
  • Think about it! His enemies took advantage of my father's Cataclysm.
  • Horde soldiers thundered across the realm in the wake of the devastation.
  • Varian Wrynn didn't use the disaster to gain a military advantage.
  • Is this because he is weak...? Or because he is principled?
  • Here's the bigger question: Can principles win a war?
  • Make no mistake. Pandaria will challenge your King.
  • Let us see what he is truly made of.
  • Let us see if your Alliance has what it takes to rule Azeroth.

Horde Wrathion Intro
  • Tong! Something to eat, please.
  • Garrosh Hellscream! Warchief of the Horde.
  • He did not always command such power.
  • On Draenor, he was a miserable wretch. The actions of his father hung heavy on his heart.
  • I understand you, Garrosh. I know what it is like to bear the weight of your father's deeds.
  • A warrior like Garrosh comes to power with something to prove.
  • Your Horde finds itself at a turning point. This war will define you.
  • What IS the Horde?
  • Is it an instrument of vengeance, hellbent to carve out a future for its people?
  • Is it a refuge for those who need shelter, a commonwealth of the downtrodden, built for mutual support?
  • Or is it an alliance of convenience, a confederacy of unlikely partners free to pursue their own agendas?
  • This is my question to you: What is the SOUL of the Horde?
  • We will find the answers here in Pandaria.
  • Show me what your Horde is made of, Champion!
  • Prove to me that your Horde is worthy of ruling over Azeroth.

Alliance Wrathion Progress
  • Welcome back, hero of the Alliance! How fares the battle along the coast?
  • Have you killed him? Bloodhilt served the Horde in Southern Barrens. You've avenged a great many lives today, champion.

Horde Wrathion Progress
  • Welcome back, champion of the Horde! How fares the battle along the coast?
  • So, General Twinbraid is dead? He was a pivotal figure in the Alliance push through Southern Barrens. Impressive work.

Alliance Wrathion Ending
  • You have proven to be an exemplary hero. A champion for your cause.
  • Do you recall our earlier conversation?
  • We discussed the merits of your High King. I have been observing him closely.
  • It is true: he has the spirit of the wolf. And he fights like a wolf.
  • Having seen him in action, I now know what that means.
  • Wolves are pack animals.
  • Your King is calling his pack to him, assembling an Alliance in the truest sense of the word.
  • He journey is long. He has only taken the first steps.
  • But with heroes like you in his pack, there is little your Alliance cannot accomplish.
  • Tong: fetch my things!
  • Your dedication to your cause deserves to be rewarded.
  • Like you, I continue to refine my skills here in Pandaria. I think you will appreciate the outcome.
  • Choose your reward!
  • Stay vigilant, hero. The return of the Thunder King is both a threat... and an opportunity!

Horde Wrathion Ending
  • You have proven to be an exemplary hero. A champion for your cause.
  • Do you recall our earlier conversation?
  • We spoke of your Warchief. His inner conflicts and his outer conquests.
  • I asked you: Who is the soul of the Horde?
  • Your efforts on Pandaria's southern shores and elsewhere have given me my answer.
  • YOU are the soul of the Horde.
  • Your actions in the coming weeks will come to define your people.
  • I want to make sure that you are properly equipped for the trials ahead.
  • Like you, I continue to refine my skills here in Pandaria. I think you will appreciate the outcome.
  • Choose your reward!
  • Stay vigilant, hero. The return of the Thunder King is both a threat... and an opportunity!

Riko?
  • Iiiiiiiiii'm back Wikkets!



Blue Tweets
Originally Posted by Blizzard Entertainment
Patch 5.1
Do you need to complete Krasarang Wilds in order to participate in 5.1?
Nope, you don't have to complete Krasarang to participate in 5.1 content. We reserved the space!

Is the double reputation after revered coming in 5.1?
That is the plan.

Classes
Hey gc, are you happy with the state of which the racials are on now?
No. If I was designing WoW from scratch, there would be no racials. The choice should be about look and lore, not power.

Warriors have just too much control vs casters. I don't mind them as a holy paladin. But my poor priests brothers.
There was a bug with Charge's diminishing returns.

When are you going to make Rogues Viable for PvP again because lets be honest they are not try reading the rogue forums.
As a general rule, I find class forums to be too much of an echo chamber to be useful. You need opposing views to have a debate.
Soo... don't use the PvP forums, don't use the class forums, in fact don't bother posting at all because blues won't read it?
I read the PvP forum and the role forums (DPS etc). The class forums are better for advice and theorycrafting.

40% damage reduction and yet worst burst problems ever? Instant CCs are completely out of control, tone them down please.
We don't think burst problems are out of control. We think sone specs, notably BM, have too much burst. Most specs are fine.

So, why change vengeance in the middle of progression? It makes a huge difference
It was bugged and causing too much tank damage.

Druid (Forums / Skills / Talent Calculator)
Starfall is hitting targets not in combat with the player. Why fix nether tempest and not starfall?
If we like the Nether Tempest change, we'll likely do it to Starfall as well. We are unlikely to do it for any other class / spec.

Hunter (Forums / Skills / Talent Calculator)
Can we Hunters expect increased Stable Space with these new awesome pets to tame in 5.1?
I'm torn on that. It's fun for hunters, but your pet is supposed to be your boon companion, not a list to fill out.

Any improvement to hunters in PVE seeing all the top guild having there hunters in the last place of damage meter?
Hunters are right up at the top on bosses 2, 3 and 4. They look better if you consider incoming druid HotW nerfs.

Mage (Forums / Skills / Talent Calculator)
Can you explain the reasoning behind the change to pyroblast in the upcoming patch or possibly get a CM to post on the matter?
Won't affect PvE at all. Getting 7+ Shatted Pyros in PvP was dumb.

Rogue (Forums / Skills / Talent Calculator)
How would you say Rogues are in PvP at the moment? It's been feeling boring as of late, but maybe it's just me.
I don't know about "boring." I think some classes got stronger versions of things the rogue has.

Questing
Thanks all for the rep feedback. The Mists model is different & maybe alters expectations. We'll discuss, observe, clarify & report to devs.

I think all quests should be completable while in a raid. I care not if 40 complete quest at same time.
It would be sweet to quest while waiting for a raid to start. We don't want everyone in a zone to join a questing raid though.

Random question, what problem were you guys trying to solve with the Elder Charms of Good fortune?
Reward players for engaging in a variety of content and being part of the world. "Make it a bonus" to play variety of game.

Why is there still a valor weekly cap if all the dailies give valor and we won't be getting tier from it?
The cap encourages you to eventually spend some instead of hoarding it forever (remember you can upgrade ilevel with Valor soon).

When can we expect the reputation changes to come into effect?
If you're referring to alts receiving bonuses after you hit Revered, that will require a future patch to implement.

Could you elaborate why you doubled the speed of rep gaining for alts instead of just making the tabards BoA and give rep?
Dungeons already reward plenty and we don't want them to be the one stop shop for all rewards. We want players out in the world too.

I get the rep tabard desire. But I think poaching rep via dungeons to double dip on rewards leads people to bypass content, then want more.

Keep the daily quests system but please add reputation tabards. Everybody wins and no complain anymore.
Rep tabards just reward running dungeons that you were probably going to run anyway.

With so many dailies available have you considered increasing the 25 quests limit. Seems low if I'm doing quests as well.
You meant the log limit, not the daily limit? We could look at it. We didn't want players to scoop up every quest at once.

You guys really need to increase the amount of rep per Golden Lotus daily. Why so small?
People are nearly Revered and the game has been out two weeks. Does that seem slow?

Any plans to make quest rewards also offer gear for offspec so us healers can quest as dps, and stop flip/flopping spec.
Nearly all of the later quests (in the last few zones) do.

Dual-spec and the quest reward system doesnt mesh well together at all. Talk to NPC, compare the reward. Respec+gear. Compare.
Most of the later quests give you the option. Nothing is so finely balanced that you MUST have a lvl 86 healing bracer.

Is there any plans to make it easier to get to quest givers, it can be rough when there are a bunch of mounts on the npc.
Yeah, working on an idea.

Quest for Pandaria - Part 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The penultimate chapter of Quest for Pandaria, a four-part novella set between the events of World of Warcraft: Cataclysm and Mists of Pandaria, is now available on this very website for your reading pleasure.

In the third installment, Li Li and Chen Stormstout make their way to the distant lands of Tanaris and Uldum, where they witness firsthand the terrible suffering the Cataclysm has brought to the Ramkahen tol’vir. As the travelers learn more about the locals’ plight, the pain of one tol’vir in particular affects our pandaren heroes much more profoundly than they ever could have imagined.

Read part three of Quest for Pandaria now!


MMO-Report
The MMO Report is back with Marvel Heroes, DayZ, Defiance, and more gaming news!

by Published on 2012-10-20 05:56 AM

Community Creation of the Week: The Spear of Valor, Diablo III: Heroes Rise, Darkness Falls, Blue Posts, Barbarian Render by Ali Jalali

Mists of Pandaria Pets
Now that you have had time to level, it is time to start collecting all of the new pets!



Archaeology Leveling Change
Archaeology has been hotfixed or changed at some point in the past few days to always give one skillup per dig, making it much easier to level. It isn't clear if this is intended or not, as it isn't listed in the hotfix notes.



Patch 5.1 Captions
These lines usually go along with in game events or cinematics and should explain a little bit more about the Patch 5.1 events.
Originally Posted by MMO-Champion
Jubeka and Kanrethad
  • ... I've seen the fear in your eyes, Jubeka.
  • What is it you wished to show me...?
  • Gul'dan destroyed this world in his bid for power... you're concerned I will do the same to Azeroth.
  • What...? No! I.. I have... no idea...
  • No! Stay back...! You... you're dangerous. I remain content summoning demons, but you...
  • ...you toy with becoming one yourself!
  • There are two sides to the blade of Demonology...
  • ... the threats that besiege us from the outside...
  • ... and those that threaten us from within.
  • I chose you as my companion for a reason.
  • And what depraved reason is that...?
  • ... If I fail, I need you to banish me forever.

Jubeka and Kanrethad 2
  • I tire of your evasive babble, doomguard. Explain to me why you and your kind are drawn to sacrificial magics.
  • My contract is to fight for you, not to reveal the legion's secrets, mortal.
  • Do not attempt to decieve me, demon!
  • Your kind far predates Sargeras's betrayal. What WERE you?
  • This knowledge is useless... what are you trying to achieve, Kanrethad?
  • STAY OUT OF THIS! The demon will answer, NOW!
  • What an odd demand. Not even my own kind care about our origins. Why should you?
  • If you do not care then there is no harm telling me.
  • ... before Sargeras freed us, we were the Titan's hounds. Forever enslaved to police the use of arcane.
  • Sacrificial magic was considered the greatest violation of life and we were attuned to instantly punish those who delved into such... delicious sorcery.
  • You have your petty secret, Kanrethad. Now, I demand knowledge from you... why do you care?
  • I don't believe that is part of our contact. We are done here.
  • Jubeka, complete the ritual.
  • Such strange creatures. Why do they remain so long after the legion has left?
  • The Observers were in the service of Illidan... not the legion.
  • ...there's a slight flaw in that supposition.
  • Oh?
  • Well, he's gone too... so why are they still around?
  • How should I know?
  • Well, I've spent weeks trying to understand how to summon one of these things. If you know something I don't, I'd appreciate it if you'd share it with us "lesser" mortals.
  • What's the problem? You handled the binding of the Fel Imps and Voidlords effortlessly.
  • They were trivial by comparison! These things are never in the same place.
  • There's something... strange about them... something out of place...
  • Oh dear...

Jubeka and Kanrethad 3
  • This... is amazing... an untapped store of raw arcane energy.
  • For years it has languished, slowly growing in strength...
  • Imagine what we could summon with just a fraction of this power!
  • Summon... ha, imagine what we could become if fused with power of this magnitude...
  • The powers of this room are not unlike the original well of eternity in Azeroth.
  • So this is how Illidan bound so many demons to his will...
  • Yes. The payment for the demon's service was to drink from the energy of this place.
  • By feeding upon this place's power, they were broken free from their addiction to the legion's magic.
  • I believe this is the original power source he intended to offer the Blood Elves to free them from their addiction to the sunwell... but for some reason he didn't let them near it...
  • What?? You have no proof of such a claim.
  • Didn't you notice? The demons under Illidan's command were free of the entropic, fel-green corruption that pervades the legion.
  • ... why do you talk so much, Kanrethad?
  • I was there... at the end...
  • ... oh dear, are you going to regale me with yet another of your horrible stories?
  • ... shut up.
  • I think I liked you better when your jaw was missing.
  • Did you hear that?! Those Ashtongue dogs are coming. Let's hurry up and start the ritual!
  • Very well. We'll return later after the crystal is fully charged.

Unknown and Avartu
  • Are the preparations complete?
  • Yes, Warlord. The traps are set. The Divine Bell will be safe within this crypt, ready for the day that the Thunder King returns.
  • We have but to evacuate the workers and the rest of our warriors.
  • Very well, then. May the ghosts of our brothers guard this place for all eternity.
  • There is no time. The Shado-Pan trackers are too close. They cannot learn the location of the Bell.
  • Their sacrifice will not be in vain.
  • And neither, Avartu, will yours.
  • Seeker of Chaos... Summoner of Demons... Wielder of Shadows...
  • The existence of your kind has not escaped our notice, $c.
  • You walk the line between absolute power and total corruption.
  • Like Illidan, you constantly struggle to bend the all consuming chaos to your will.
  • Much like Azeroth has survived, where many, many others have fallen.
  • Perhaps you can succeed where he failed... perhaps you can accept the disorder of this universe.
  • Your kind can tread where we cannot. Your kind can survive where others might perish.
  • The artifact that Kanrethad attempted to create is incomplete.
  • It grants the ability to perform magic on a grand scale... but they quickly lose the ability to control that power.
  • I will unlock the crystal's power, but only you can decide how it is to be used.
  • Choose wisely, $n.

Divine Bell Cinematic
  • [PLACEHOLDER CINEMATIC!!!!!!] In the one-hundred-and-seventieth year of the Thunder King's reign, the Korune spellweavers came to Lei Shen with their greatest creation.
  • A bell cast from the makers' flesh, shaped by stars' fire, and bound by the breath of darkest shadow.
  • This bell, when rung, could shake the world and call to the heavens.
  • Taken to war, the bell's cacophonous tones stirred the hearts of Lei Shen's warriors.
  • It fueled their hatred and anger, lending them strength on the field of battle.
  • The bell's screaming voice struck fear and doubt into the hearts of the Emperor's enemies, sending them fleeing in his path.
  • Awed by its power, the Thunder King described the instrument as "the voice of the gods," and named it the Divine Bell.
  • Eventually, the Thunder King fell, and the Bell changed hands. Many tried to use its power. Some tried to silence its sound. All failed.
  • Finally, the Korune spellweavers laid claim to their instrument and hid it away. Since then, the Bell has been lost to history.



Class Blue Posts
Originally Posted by Blizzard Entertainment
Upcoming Class Changes
Mages get almost a full page of nerfs and hunters get a buff of having no more aspect of the fox. Warriors didnt even get touched.
I probably shouldn't reply to a thread like this since the original post isn't long on constructive feedback or reasoned analysis, but I feel compelled to point out that there are significant Hunter changes in there too. The Lynx Rush change shifts an ability that currently provides burst to one more suited to sustained damage, and the Bestial Wrath change will have a ripple effect on how the spec is played overall.

I also want to point out that this is just the latest round of changes on the PTR. They aren't final, and things could be added, removed or changed before 5.1 goes live.

It's just weird that they got hit even harder than BM and that warriors haven't even been touched.
Negative Ghostrider. Warriors have already received some hotfixes, and more stuff could be coming down the pike. We're looking into it.

What about shadow priest off-heals? They are out of control atm. The utility they bring is grossly op.
Hybrid off-heals are something that we're concerned about in general.

Daxxarri I just want a good reason why mages got the 3 sec CD on pyroblast
Because chaining a several Pyroblasts into a target during a CC chain was too much.

The 3 second cooldown is affected by Haste, and this isn't intended to affect PvE. It's there to limit the number of Pyroblasts that can be chained together.

I'm a pve player, and while I can see where the potential burst in PvP would need to be addressed, intended or not this will have a noticeable impact on our play in pve. With the implentation of our level 90 talents our rotation is already akward and this will make it much worse. Instead of a blanket 3 second cooldown what about one that is only applied if PoM is chosen as a talent or a 5-10 second cd after PoM is used
Since Haste affects the Pyroblast cooldown, ideally the change will have little noticeable effect in PvE. (Blue Tracker / Official Forums)

Upcoming Class Changes
As has been mentioned in this thread already, the changes mentioned here are not final and are just an update on what is happening on the PTR. These notes can change before patch 5.1 is released. Do note though that this list does not include all of the hotfixes that have already been made to the live version of the game.

I just wanted to touch on some other points as well, stating that BM hunters were untouched is quite incorrect. The changes made to Bestial Wrath make it easier to control hunter pets as it no longer makes them immune to crowd control. The changes made to Lynx Rush also lowers the potential burst damage that a hunter is capable of, while not lowering their overall damage too much.

Also, all feedback we receive on the PTR's listed changes are greatly appreciated. So please feel free to give us constructive feedback in this thread and it will be forwarded on to the developers. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)
Upcoming Hunter Changes
Ghostcrawler said BM hunters are 'dumb' and skilless'
That is in no way what Ghostcrawler implied with his message. He was simply stating that the heal performed through Stampede was over the top and needed sorting out, as has been done in a hotfix.

So... they are going to nerf Macros? That will definitly solve the problem!
He did not say that we were going to nerf macros either which in itself is not really possible. It was a message to say that we do not find that putting all of your cooldowns into a macro and using that as an essential mechanic is enjoyable or even skillful gameplay. Do not try to twist his words or those of anyone else into meaning something that they don't. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator)
Pyroblast Changes
This is pretty much going to kill the fun aspect of the spec as well as its DPS.
Fun is a nebulous thing. It's fun to blow up your enemies with extreme prejudice, but that's not very fun for your enemies. I'm not going to address fun, but I did want to address the dps concern, specifically with PvE in mind.

The bottom line is that this change won’t have an appreciable effect on the dps of Fire Mages in PvE. I’ll explain:

During your normal rotation, any time you naturally get back to back Pyroblasts, you can delay a Pyroblast by one global cooldown with no loss, since you'll still get the same total amount of Pyros. In fact, the only time it should have a real impact is when using Presence of Mind or Alter Time. Even in those cases, there still will likely not be a loss in Pyroblasts, since delaying a Presence of Mind by a global cooldown is unlikely to change how many casts of Presence of Mind you use during a fight.

What could be impacted, at least for now, is Combustion; getting 4-6 Pyroblasts in a row just before you use Combustion would create a larger than normal Ignite, thus increasing Combustion damage.

However, the change coming to Combustion in 5.1 makes any increase in Ignite size worth twice as much as before, so doing 4-6 Pyroblasts in 8-12 global cooldowns (instead of in 4-6 as before) will increase your Combustion size by roughly the same amount. So, the net result is a roughly zero change to your overall PvE dps, but it does mean that rotations would need to be altered to compensate a bit, by putting an additional Fireball or Inferno Blast between each Pyro that would have been back to back before.

I noticed that some players were also concerned about their PvE burst. PvP burst will be significantly affected, which was the intention of the change; too much damage was being delivered within a few global cooldowns. (As an aside, burst damage in PvP is something that we'll continue to address, but I digress) In PvE, burst usually refers to damage delivered within a significantly longer time frame, a 10-20 second window or even longer. The change to Pyroblast will reduce damage in a 5 second window, true, but in PvE that damage is spread out over the next 5 seconds, but will also interact with Combustion to deliver equivalent dps. The total damage in a 10-20sec window will be roughly unchanged.

so your confirming that the Pyroblast cooldown WILLL affect the Pyroblast! proc AND the pyroblast spell?
There's no distinction between Hotstreak and 'normal' Pyroblasts. That changed with 5.0.5.

If ignite is refreshed, then remaining ignite damage is done on the next tick.
Not exactly. The remaining ignite damage is spread out over the next 3 ticks. This chains, so a Pyroblast's damage gets spread out over many ticks, weighted more toward the first ones. The net result is that when you Pyroblast, your Ignite damage tick damage spikes upward, then gradually goes down over each tick. So, the several Pyroblasts earlier in your rotation matter less than the ones you strike with just before your Combustion, but they still matter.

Daxx, the 3s cd on pyroblast is too ackward, it affects the flow on both pve and pvp which largely contributes to the fun factor of any class
Due to the effects of haste, it should actually be 2.5 in practice.

I've read the posts in the thread, and a lot of the feedback will take some time to digest. We'll review it carefully. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Spectator View
It seems that pretty much everyone in this thread (so far) agrees that this is a good idea and so do I.

Unfortunately as far as I’m aware we don’t have any current plans to implement such a feature any time soon, we know that some players have been asking for spectator mode to be added to arenas for quite a while now, but that’s something that would require a huge time investment from our dev team and we need to assess if the amount of players that would benefit from such a feature would be large enough for it to be worth such an investment.

In the end everything is a trade-off, that’s why prioritizing the most relevant and important ideas is so important to us.

I will take this suggestion to the devs though, maybe they will be more open to prioritizing this idea a bit higher if the playerbase affected by it is large enough, since this could easily apply to both raids and arenas, so, to both the PvE and PvP communities, and this is where you come in, if you think this is something you would definitely use and are looking forward to seeing in-game, please tell us about it here.

My (wild) guess is the tech required for such a feature would probably work somewhat similarly for any instanced event, requiring only smaller tweaks to adapt it to particular ones like the arenas.

Thanks for the suggestion; I really hope that one day we can have such a feature as I’m sure it would turn sitting out of a raid and watching arenas into something much more exciting.

I’m only slightly concerned about the possibility for spoilers, since this could potentially allow players to see all the content without really experiencing it, but of course this makes little to no sense at all in a world with YouTube and LFR. It’s also all about the framework, there’s a ton of ways we could restrict this feature, achievements would probably be one of the easiest filters we could use.

I can even imagine it can lead in such absurd things that every player will have some personal couch watching things and giving real time advices on skype so for complex fights he is just guided by intelligent person who thinks ahead which will be much more effective than how boss mods works nowadays.
I agree, that doesn’t even seem that far-fetched to me. That’s why I like these discussions; there’s always some really good points being made, and even if this is just brainstorming about something that might never make it to the game, it’s very helpful for us and the devs to get any suggestion polished by your collective brainpower.

Solution (not easy technically probably) can be that spectators will have some sort of short delay or limitaion of what can they view or how they can move. If for example they see everything which happens with 20 seconds delay, this tactical superiority would be practically useless - all what they can do is just make some general recommedation what vent wrong, but this can be easily done by external methos already nowadays.
Exactly, a possible solution could be simply introducing some delay, I’m sure there’s many more ways we could minimize the drawbacks of this idea, our dev team is pretty good at coming up with intelligent solutions.

Also, I would like to reinforce that this is currently just a suggestion, I understand that when a blue posts on something, expectations might rise a bit, but I’d hate to have to avoid posting on such threads only on the basis of not creating false expectations, I always approach people assuming that they’re smart and reasonable and I only back down when proved otherwise, I’m sure you understand that this only means I personally liked the idea and that I think it’s worth brainstorming about it, if I can contribute by bringing some attention to it, great! I believe that really good ideas can come from the community and if presented in a logical and structured manner, they can help us a lot by providing fresh out-of-the-box ideas that sometimes are incredibly hard to come up with when you’re on the inside.

So, thank you for being so constructive and for taking your time to help us improve our games! As soon as I get any more information about this I'll make sure to let you know.

Quite funny tbh... In what way were "Pet Battles" relevant and important? I've had my stand on Pet Battles ever since the idea was announced and always thought the time it took developing it could've been used to other ideas, such as this... Seeing how this is a great idea, that can end up doing good, being used as a teaching instrument and such.
Pet Battles are a great addition, some players might not like them but we see that a lot of players are using them to the point of almost not levelling their own characters by spending time only doing Pet Battles, which proves its success, something that is this entertaining has to be relevant and important, as we’re talking about a video game.

But I do understand your point, you’d probably like to see improvements to the parts of the game you enjoy the most in WoW, but that’s the issue, there are so many different kinds of players and different types of content that appeal to each of those groups, so we have to prioritize what we think is more relevant, there are so many different kinds of things that could use some development time, we need to decide which ones get it first, and while player numbers aren’t the only variable that matters, it certainly has its weight when making decisions about priorities.

If you’re still unsure about Pet Battles popularity, we even have a forum completely dedicated to them, check it out (Blue Tracker / Official Forums)

Transmogrification and PvP Gear
Currently we're planning ot make season 11 Cataclysmic Gladiator PvP items, including armor and weapons, available again with the arrival of patch 5.1.

When they return, they will be purchasable with Honor Points from the legacy armor and weapons vendors in Area 52.

As an aside, I'll pass along your feedback about some of the other items that are no longer obtainable. We've long been interested in expanding Transmogrification options, so making some of this stuff obtainable in the future isn't outside the realm of possibility. (Blue Tracker / Official Forums)

Loot Rolls System
And while we're on topic for loot, in Scholomance there is a rare spawn mob sometimes, with the new system of not seeing who is needing or greeding, you kind of are forced to press need, while others may have pressed greed. Or when you ask ''Are we needing or greeding on that rare/fun item?'' and you get the answer of ''We're greeding'', and out of all faith you press greed, only to find out the rest pressed need.
This is a common misconception of how the loot system is currently working.

The system still allows you to see everyone else’s rolls, if you can’t see them please type /loot or click on [Loot] in the chat window when an item drops.

It’s not your fault if you didn’t know about this; we realize that we probably made this functionality unintentionally a bit too hidden. (Blue Tracker / Official Forums)

Upcoming Arena Changes
So oke thats good, but are there any plans to reset just all the rating. Kinda unfair they will get gladiator mounts etc just because of this huge advantage atm.
If you check the dev tweets (link on my first reply) you’ll find some possible hints of what’s to come.
There are some plans to address this; we would like to motivate high ranked players to keep playing and devs are looking into possible solutions on how to make that happen, there will probably be a blog about it as soon as we are sure our plan works.

Simply resetting MMR could work as a short term solution but it’s not without its flaws. Players would go through a couple of weeks of unbalanced matches and eventually, once the dust has settled, still end up having the exact same issue with high ranked teams camping for titles and switching to alts. Instead of using a temporary solution, we’d like to fix this. We understand that players are tired of waiting but the good news is that there’s finally a window of opportunity to fix this issue, so we’d like to ask for a bit more of your patience while we make sure our solution works, rushing things is usually not the best approach as it often creates more issues than we start with. (Blue Tracker / Official Forums)

Patch 5.1 PTR
We are planning on having 90 templates soon. I don't have an exact date but you will have access to them during this PTR phase. (Blue Tracker / Official Forums)

AskMrRobot Updated
AskMrRobot has been updated to include stat weights for more specs, missing items added, updated enchants, and other fixes and improvements.



TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2012-10-18 04:54 PM

Patch 5.1 PTR Notes Update - October 18
Only changed and new notes are below, see the full notes on the Blue Tracker.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

Classes
Druid (Forums / Skills / Talent Calculator)
  • Symbiosis:
    • The cast time of Symbiosis has been reduced to 2 seconds.
    • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
    • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
    • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
    • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
    • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
    • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

  • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
  • The duration of Solar Beam has been reduced to 8 seconds.

Hunter (Forums / Skills / Talent Calculator)
  • Aspect of the Fox has been removed.
  • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
  • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

Mage (Forums / Skills / Talent Calculator)
  • A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.
  • Water Elemental
    • New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.
  • Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).
  • The damage absorbed by Ice Barrier has been reduced by 25%.
  • Pyroblast now has a 3 second cooldown.
  • Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).
  • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
  • Blazing Speed may now be triggered after recieving damage in any amount.
  • The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).
  • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
  • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

Monk (Forums / Skills / Talent Calculator)
  • The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Paladin (Forums / Skills / Talent Calculator)
  • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.

Priest (Forums / Skills / Talent Calculator)
  • Chakra: Serenity now increases single target healing by 25% (was 15%).
  • Chakra: Sanctuary now increases area healing by 25% (was 15%).
  • The Psyfiend's health has been reduced to 10% of the controlling Priest's health(was 30%).

Rogue (Forums / Skills / Talent Calculator)
  • The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
  • The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
  • The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
  • Wound Poison now deals 33% more damage.

Warlock (Forums / Skills / Talent Calculator)

Pet Battles
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.

Raids, Dungeons and Scenarios
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
by Published on 2012-10-18 05:29 AM

Magic Find and the Infernal Machine, Monster Power, Keys and Bonus Item Drops, Party Organ Drop, Patch 1.0.5 Information and Support

Hallow's End 2012
Hallow's End begins today, and Icy-Veins has an in depth guide to all things Hallow's End. This year, level 89 is required to complete all parts of the event.

There are new achievements for visiting the Pandaria Candy Buckets (Alliance / Horde). This year also brings some updated epic loot!

If you are farming rep, pick up Unburdened or Grim Visage for a little bonus!


Level Type Spec Slot Name
470FingerMeleeFinger Band of the Petrified Pumpkin
470FingerPhysical DPSFinger Seal of Ghoulish Glee
470FingerSpell SpiritFinger Wicked Witch's Signet
470FingerSpell DPSFinger The Horseman's Ring
470PlateMeleeHead The Horseman's Horrific Hood
470One-handed SwordPhysical DPSOne Hand The Horseman's Sinister Slicer
20Mount The Horseman's Reins


Manaflask Interview with Method
Manaflask had the opportunity to speak with members of Method about their thoughts on the first Mists of Pandaria raid. They all seemed pleased with the quality of Mogu'shan Vaults and not so happy with Galleon's spawn timer. Read the full interview to find out more!



Blue Posts
Originally Posted by Blizzard Entertainment
Rated Battlegrounds Feedback
But Blizz doesn't even read these forums
False.

I don't have a lot in the way of details to share at the moment regarding some of the more pressing issues expressed by the PvP community, but we're reading.

I'm currently planning to add a section to the 5.1 notes on class changes to the 5.1 Public Test Realm blog tomorrow morning. While the changes aren't complete, there's probably going to be some stuff in there that hasn't been picked up by fansites yet. There will also likely be more changes than the ones listed, for the record.

This thread again. Daxx should just sticky one of the dozen posts they addressed this in.
To be honest, I wasn't planning to address Rated Battleground issues in this thread. I was posting just to say "Hey, I read these forums."

Do appreciate you coming by Daxx, maybe you guys should do a Q&A sometime on the current issues of PvP balance yeah?
Maybe a blog? I think Ghostcrawler mentioned something to that effect via Twitter. We'll look into it!

I know most of your response will probably be vague in order to not fry your own bacon, we understand you guys have a lot on your plate, but a simple "Ya we recognize BM/Arms/Others are powerful, we'll have a fix ASAP."
It's easy to miss, but we've been making incremental hotfixes to both Warriors and Beast Mastery Hunters (as well as other classes, of course). There are likely more changes coming in 5.1 too. Some examples of stuff that's already been changed:
  • Fixed an issue that would prevent the stuns generated by Charge and Warbringer from causing diminishing returns with each other and with themselves.
  • Healing performed by Spirit Beasts summoned by the Stampede talent is now correctly reduced by 75%.
  • Rabid has been changed and now increases a pet's attack speed by 70%. Pet attack power is now unaffected by this ability.

rbg queue is a dumb idea and it will end up being the same as random bgs, so no

Just to put a stake in it, I'm unaware of any plans for a Rated Battlegrounds queue. (Blue Tracker / Official Forums)

Blizzard's Stance on Ninja Looting
I think it's important to note that our support policies match what's reasonably enforceable, and this really can't be a conversation about our support team making the right or wrong decisions, or helping or not helping. It's unreasonable for them to act as arbiters for every piece of loot that drops in every dungeon for every player. I hope that's something we can all agree with.

What can and should be discussed, and something we've been discussing a bit more internally, is the loot rules themselves to potentially prevent the issue in the first place. Clearly the current dungeon loot rules are fairly lax to allow for people to gear up in different ways. We (at least currently) want people to be able to gear up to tank by DPSing, or being able to help out others by healing when they really just want to DPS in their weekly raid. We want to allow them to run dungeons over and over to make up for bad luck in their drops. Just with those two things combined there will be people in your groups rolling on items you believe to be better for you.

One side issue that's made this all seem much worse is that with the launch of Mists a lot of items were tagged incorrectly, leading to people being able to roll on items they just have no business being able to roll on regardless of specs available to them. That makes the system just seem broken, when it's only a couple items that are essentially 'bugged'. We of course want to get to those bugs as quickly as possible.

There are clear benefits to allowing people to roll on off-spec items, or run dungeons over and over to try to get an item (or even just because they enjoy dungeons!). There are also clear issues it can cause when the factor of who 'deserves an item more' comes into it. Being matched with strangers you can never truly know someone else's intentions, and conclusions are easy to jump to. The converse though, where you can only roll on your current spec, is a system where you're locked into gearing up a specific way, and discourages (or maybe completely blocks) changing roles or even gearing up an off-spec - even if no one else wants an item.

There are many considerations to be made, but the discussion of LFD vs LFR loot systems is a larger one than even just this issue, and the devs seem intent on discussing it more and more as this expansion rolls on.

Until then, if you want to ensure you get the drop you want, I really recommend forming a group with trusted friends and guild mates if at all possible. Plus you can talk trash on them the whole time, which makes everything with friends more fun! (Blue Tracker / Official Forums)

Loot Rolling System Feedback
In general, developers are always open to changes as long as they lead to better gameplay.

Having said that, I can tell you that there have been some recent discussions going on about the dungeon looting system.
So there’s at least a chance that they might re-evaluate its implementation and consider other options. As soon as we have more concrete information on the subject we’ll make sure to let everyone know. (Blue Tracker / Official Forums)

Challenge Mode Cooldown Resets
Is there anyway we can have all timers reset each time a challenge is reset so we do not have to sit here waiting?
There is a way (see below).

This please, waiting 5+ minutes on just about any cd is hardly compelling gameplay.
We agree and intend to include a change with Patch 5.1 that will clear cooldowns of 5 minutes or more, upon resetting or completing a Challenge Mode dungeon.

Could it also clear the debuffs applied by Timewarp/Heroism/Lust?
Much like how the system works now for raid encounters, debuffs like those will also be cleared. (Blue Tracker / Official Forums)

Flying While Dead in Pandaria
Since the vast majority of Pandaria's content was designed around the use of ground mounts, we didn't include flight for players who are in spirit form (dead). There are a few locations, similar to the WoW days of old, where you can die and be unable to retrieve your corpse. The reality is this shouldn't be an overwhelming inconvenience to players, unless you're very frequently dying in unfortunate ways, and in unfortunate locations. Sometimes going with the Spirit Healer might be the best (or only) way to revive yourself. But that's a big reason why they've been in the game since launch.

Why can we not fly when dead in Pandaria? It is rather annoying to die in a location, whether pvp or otherwise, and be unable to return to your body because it is a location only accessible via flight. Once you train flying, you should be able to fly when dead. Is this something that will be resolved in a future patch?

In "the WoW days of old" you were not likely to fly somewhere that you can't get your corpse from.
You're right. I just spoke to Ghostcrawler about it a bit and am going to clarify my original post. I explained why we didn't initially include flight while in ghost form on Pandaria, but it's important to note that the developers are discussing the issue and might well add ghost flying to the new continent. We do recognize that it's possible to die in some very inconvenient places, and much more frequently than in vanilla WoW due to flying mounts. (Blue Tracker / Official Forums)

Daily Quests and Reputation
Regarding reputations and items, keep in mind that the gear there is not mandatory for progression into raiding (in fact, items from normal Heart of Fear and Terrace of Endless Spring, which will be available very soon, are higher item level than these: 496).

All the other items are things you can get over time and the developers feel that earning good standing with a faction should involve something more than an insignificant time investment. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
World
Why cant me and my pals do current tier cross realm raids? when we can do rbg's?
We are concerned about what happens to guilds if everything can be done cross realm.

Is it intended that we can now no longer fly while in ghost form, and we run terribly slow? Really hurts QoL in the game.
Slow is on purpose but we agree not being able to fly can be a problem in some areas.
It really is something that doesn't make any sense at all if you have access to flying mounts, I've seen pandaria.
Likely tied to wanting a more traditional quest experience. Not sure the tech exists to allow it by lvl rather than zone yet. But we create new tech to solve these types of issues virtually every patch.
It's nothing short of silly not to allow ghost flying. At every turn you peeps seem to default to most difficult. Not fun.
I'd say we err on the side of caution. It's better to release things w/ conservative rules & loosen over time than the reverse.
Why not put a res timer on world boss deaths instead of making ghosts have to run in MoP? 5 minutes should work.
Movement speed while dead wasn't related to world bosses. We expect Sha especially to be zerged. That's fine.
What is the reason than? If it's not a terrible secret.
Sha of Anger is more about the excitement of attacking a boss that large, not a coordinated raid strategy. Think Archavon. We nerfed movement speed while dead because it didn't feel like dying was actually a setback (in any content).
Spending more time running back as a ghost makes dying more of a setback? What?
Dying only has two costs: time and money. The latter isn't even much of a penalty.

Please prohibit mounting near outdoor NPCs (such as Halfhill and daily areas). Sometimes it gets frustrating talking to them.
We need a solution for obscuring NPCs for sure, but dismounting might feel really bad.

About the only complaint i could offer would be a ton of quests that don't share group object loot in Dread Wastes
Quest drops not having multi-loot in DW are mostly bugs, we're fixing them as we find 'em. Sorry! Glad you're digging the xpack!

Any plans to do anything about golden lotus? ATM it's nearly impossible to supply a raid team w/ flasks.
Yeah Golden Lotus (the herb) is too rare.

Why can't we fly back to our bodies while dead anymore?
It's just not something we put in Pandaria since very little flying is necessary to quest.

Comics - Dark Legacy Comics #359
DLC #359 has been released.


Site Navigation