MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2013-11-15 06:31 AM

More Mystic Details, Transmog Clarifications, Nephalem Trials 'Still Alive in Some Form', D2 Ladder Reset

HearthPwn Website Updates, Hearthstone Beta Key Giveaway

Gamepedia recently announced that they are hosting the official Titanfall Wiki!

Trial of the Gladiator
There was concern today that the new Trial of the Gladiator feature means the arena ladder will be removed, but it looks like more information will be coming in the future.


Originally Posted by Blizzard (Blue Tracker)
If you’re looking for some great Arena action, then Trial of the Gladiator is for you. Building on the same system used for the Arena Tournament realm, players who take part in Trial of the Gladiator will be able to enter and purchase gear, enchants, and gems from a vendor, and then match skills with other players. Similar to the Arena Tournament realm, an array of equal-quality gear and items will be available to all players, putting everyone on the same footing from the start of competition.

Any player will be able to queue for this new feature once it’s available, but you’ll only be able to earn a rating during specific days and times of the week that rated competition opens up. This will help make the pool of serious combatants more concentrated, allowing the system to match players more accurately based on skill and helping ensure rated battles provide a highly competitive experience.

You’ll be able to practice whenever you like outside of those times, but if you want to earn the prestige awards, you’ll need to hone your skills and climb to the top of the ladder at the appointed times. We also don’t want to penalize people too heavily for missing a scheduled combat or two, and we’re looking into ways to make sure the system strikes the right balance between flexibility and cutting-edge competition.

Connected Realms Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

​We will be connecting the realms listed below on Monday, November 18th during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Draenor and Echo Isles
  • Gorgonnash and Balnazzar/Warsong
  • Lethon and Blackwing Lair/Dethecus, Detheroc, Haomarush
  • Lightning's Blade and Burning Blade/Onyxia
  • Smolderthorn and Anub'arak/Chromaggus/Garithos

​Future Connections
We do not have a date for the following realm connections, but will update this blog post when we do.

​​Batch 1
  • Azshara and Azgalor
  • Arygos and Llane
  • Cairne and Perenolde
  • Nathrezim and Anub'arak/Chromaggus/Garithos/Smolderthorn
  • Zangarmarsh and Hellscream

Batch 2
  • Coilfang and Dark Iron
  • Fenris and Dragonblight
  • Spirestone and Drak'Tharon/Firetree/Malorne/Rivendare
  • Ysondre and Magtheridon

​Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Flying in Warlords of Draenor
Originally Posted by Blizzard Entertainment
Warlords of Draenor and Flying Mounts
No no no no no. I have paid what? something like 100,000 gold to buy flight for all my alts? You make us pay more gold to learn to fly in new zones and now you're taking this away from us?

No this doesnt fly with me at all. What next? Level up an alt but she can't fly until I do the same quest? I appreciate you want to make something feel epic again. Taking something away from me that I've repeatedly earned and paid for sucks.

I'm also tired of leveling up again with no flight. Once I have mastered flight, I should be able to buy a tome like cold weather flying. I dislike no flying until 6.1, but making me quest againto earn something I have sunk MASSIVE gold into, doesnt leave a good taste in my mouth.

Flying isn't being taken away. It's still there in all the other places you've earned it/gained it. All of those mounts you have are still usable. You just won't be using them in Draenor (at least to fly with) until a little while later and you'll still be able to get it at some point. We plan to make travel though via flight paths as convenient as possible and make being on the ground worth it via discoveries within the world. (Blue Tracker / Official Forums)

Warlords of Draenor and Flying Mounts
Those of you who are worried about the lack of flying early on in the expansion, remember that it will only apply to the new zones, and only for a limited time in most cases. The new zones are being designed with this in mind too—we're being extra careful to ensure that flying isn't missed too much. (Blue Tracker / Official Forums)

Warlords of Draenor and Flying Mounts
I just want to emphasise to those of you who are worried: we're working to make sure you won't be hugely inconvenienced by the loss of flying as you explore the new content. There'll also be a sturdy flight path network to get you from A to B. (Blue Tracker / Official Forums)

Warlords of Draenor and Flying Mounts
Its not cool its just tedious and annoying to have to relearn to fly every gd expac. You know the expac I had the most fun leveling in Bash? It was cata because I could fly I could skip the camping skum i could nuke my quests; and then when I got to 85 I could put on a tabard and just grind my rep, it wasn't daily gated so I got it all done in about a day and a half it was wonderful.
We know there is some portion of players that raid, or have some specific end-game goal, and that leveling and questing and mobs and the story and the actual rest of the game in general just gets in the way of that. But ultimately "racing to end-game so you can put on a tabard and grind out rep" isn't the name of the game we're making. We're not going to be able to force you to care about the music, or setting, or experience, but you gotta understand that the rest of the game is for everyone else that does care about those things, and at least consider the logical reasons we present that makes that content better for them, even if it means it could maybe slightly disrupt your ability to chain-queue for Heroics.

Why not make the air more dangerous instead of taking away flying.
We've tried that quite a few times, it's really just a symptom of how the game mechanics function that most of our forays into dangerous flight just feel really bad. On one hand they feel unnecessarily harsh because there's only a few things you can really do to someone while they're flying and they generally deal with stuns/slows/dismounts, and on the other hand there's just no fun gameplay that can really be had there. The best gameplay is at ground level because that's the basis for the design of our game's combat systems. We'd toyed with mounted/flying combat in the past but that could almost be a totally separate game on its own, and probably gets us too far away from what WoW is.

How would this questing to unlock flying be the same? Its essentially dailies with the new name of Epic questing chain. You would most likely have to repeatly do things everyday or every week until you earn a certain gated number.
Do I need to go edit that part out, or is everyone going to be able to refrain from deciding exactly what it is (and being angry about it) before we've even designed it?

Nah, never mind, editing it out. Everyone is just going to focus on that and make assumptions about what that means. (Blue Tracker / Official Forums)

Warlords of Draenor Blue Posts
Originally Posted by Blizzard Entertainment
Arenas
I don't know where this idea came from, but just to clear things up, we have no plans to remove the current Arena ladder. (Blue Tracker / Official Forums)

Professions
We do want to slim down on the overall number of gems and enchants you'll need to put on your gear. That's primarily a quality of life change. We want to make it less of a hassle to be able to equip a new item.

That said, we don't think these changes have to mean that e.g. Jewelcrafting will no longer be a decent source of income. We could -- and this is purely a hypothetical example -- make the best gems rarer, which would drive prices up and increase profit margins. If you can make just as much gold (comparatively) off of one gem in Warlords as you can selling three in Mists, that'll help substantially. (Blue Tracker / Official Forums)

Racial Changes
There aren’t plans for any broad, sweeping changes to racial abilities in 6.0. We’ll probably tune some numbers so some racials feel less mandatory in certain cases. Also, due to the changes we announced at BlizzCon, there are several hit and expertise-based racials that will need to be replaced with something new—hopefully we can use those new racials to help shore up racial balance overall. (Blue Tracker / Official Forums)

Yak Reforge NPC
We've talked about different options. Maybe transmog? Maybe item upgrades? We don't know yet. Your thoughts/feedback would be helpful. (Blue Tracker / Official Forums)

Warlords of Draenor Heirlooms UI
It's a new UI of (essentially) buttons that will "light up" when you obtain one (or have obtained one) of the heirlooms. Click the button and an item of that type will be generated and put into your bags. (Blue Tracker / Official Forums)

Character Transfer Services
It looks like there are no plans to add a bulk character transfer option at this time.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The cost associated with the migration service actually helps to regulate the amount of realm hopping going on, which in turn helps to prevent huge 'overnight' realm population fluctuations.

It's certainly a useful service for people who find themselves stranded without friends etc. but we don't currently have any plans to change the way it works or add a multi-character move option. However, we hear you loud and clear and will continue to pass on everyone's thoughts.

Some very valid points, thanks once again.

I've mentioned this in other threads, but right now—especially during the Connected Realms roll-out—we're not looking to make any changes to the migration services. Once things have settled, we can take a step back and assess the situation.

Please know that we totally want you all to be having the best possible experience while playing. There is no simple fix to this that works for everyone. There are solid reasons why we can't currently offer free transfers to any realm, even with cooldowns as some have suggested, but we're constantly working to develop and implement other solutions that will help as many people as possible.

Patch 5.4.2 PTR - Power Word: Barrier
The 100% damage reduction on Power Word: Barrier in the latest PTR build is just a tooltip error.

by Published on 2013-11-14 02:29 AM

Update: Added a new response to some feedback.

Patch 5.4.2 PTR - Build 17585

Warlords of Draenor - Flying Delayed Until First Major Patch
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's a lot of discussion about flying/not-flying and I'd like to try to sum things up and maybe realign the discussion a bit. Some of the other threads are near-cap, some have really gone down tangents, so I'm just picking this one to throw a reply into. Apologies to the other threads.

We intend to disallow flying while leveling from 90 to 100, and have flying become available again in the first major patch for Warlords of Draenor. No flying while leveling has been the case during Burning Crusade, Wrath of the Lich King, and Mists of Pandaria. We allowed flying during Cataclysm because as those zones were mixed-in with the 1-60 world it just would have been really jarring to dismount you as you fly into Hyjal, etc. but we would have disallowed it for Catalcysm zones as well if there was a reasonable solution there.

Flying trivializes combat. A lot of people like to say we're trying to force world PvP, or that we just really want people to look at the pretty trees we made, but those really aren't the reasons that drive this same decision we've made every expansion. Flying allows you to escape or enter combat at-will. There's a reason why flying isn't allowed in dungeons and raids, or battlegrounds and arenas, and that's because it would trivialize the core mechanic of the game in those areas - combat. For much the same reason it trivializes how content is approached in the outdoor world based on the simple fact that you can lift off and set down wherever you like.

So that's the main reason. But sure there are a lot of other problems it can cause for content design such as zones having to get a lot bigger because flying mounts can travel so quickly (and thus making ground travel in them take much longer), it reduces the impact of elevation within zones, it completely removes the ability for us to pace or present content in any structured way, and in general removes our ability to determine how and when players approach a situation, see a vista or location, or charge into/out-of a combat situation. It just greatly reduces any gameplay we want to create by allowing infinite choice in how content is approached to best suit a player's intention to (usually) avoid that content.

I totally sympathize with people's desire to do that, they want to be efficient and have it be their choice, but we have to balance our intent to create a game against creating a sandbox where anything goes. There's a happy medium there somewhere, but flying mounts in most cases just do too much to undermine too many of our core intentions with the game world, the basis of the game: combat, or guiding players through a game experience, and for those reasons we have continually chosen (when we could) to disallow flying mounts in the 'current' outdoor content. In the past that's meant only while leveling, but in our experiences with the Isle of Thunder and Timeless Isle we feel like we can extend that for a bit longer in the new content, and have it be kind of a big deal again once you're able to earn flying in the first big content patch, and in the meantime putting focus on flight paths as well as having some more interesting travel options for players to use.

Update: So a couple things I wanted to bring up in addition to what I posted earlier. The first was that we're of course refining our questing experience, you may have heard a bit about it from BlizzCon, and that expands to max level content as well. In Mists of Pandaria there was quite a bit of outdoor content at max level, but it was almost entirely in the form of dailies. From BlizzCon we shared we're looking to provide something quite a bit more story driven like the 5.1 Operation Shieldwall/Dominance Offensive with some of the exploration lessons we learned from the Timeless Isle, and that extends to the max level experience as well. We want the transition at max level not to be questing and story to a harsh "now you do dailies", but something that's more natural and feels a lot like the leveling experience just at max level for better reward. And so that goes back to all of the reasons I gave before about how flight interrupts some of the core mechanics we think present the best leveling and questing experience, and I thought it'd be good to point out that it'll also play a big role at max level due to our questing refinements.

The second thing is we really like when flying feels like a reward and something you've earned for each new expansion or area. It's such a powerful ability and we look back at BC (at least for epic riding) or Wrath and those were really big keystone achievements for us as players (mainly because they had some pretty huge gold costs on them...). Regardless of the unlock method though it was one of the bigger moments when you unlocked flying, took to the skies, and were able to see the world from an entirely different vantage because for most of us it wasn't easily attainable. Our plan has been to recapture some of that but make it a bit cooler, and while we don't have specifics just yet, it'll be something more involved than just paying gold; something that further emphasizes how powerful flight is. Unlocking it won't just be level 100 on the day 6.1 comes out with some gold, but something you'll be working toward over the course of the initial expansion release, and 6.1 will introduce the final steps to complete it. Think of something like a mini Legendary cloak quest. It's such a enormous power to be able to fly we really want it to be more of a key moment when you unlock it, and something that feels like an accomplishment more than just shelling out some gold like we've had in the past.

Anyway, I felt like those two things were worth spelling out.

Battle.Net Desktop App Beta Testers - Hearthstone Beta Keys
If you tested the Battle.Net Desktop App during beta, you will be receiving a Hearthstone beta key in your email shortly! This is the special gift promised to beta testers.

by Published on 2013-11-13 07:56 PM

Patch 5.4.2 PTR - Build 17585
Build 17585 will be deployed to the PTR realms soon.

New Models



New Store Icons




New Icons



New Items

Level Type Slot Name
20Companion Pets Treasure Goblin's Pack
1Other Bipsi's Bobbing Berg
20Mount Iron Chimaera


Originally Posted by MMO-Champion
Emote
  • Emote #1660 - ... kicks at ....
  • Emote #1661 - ... kicks at you.
  • Emote #1662 - You kick at ....
  • Emote #1663 - ... kicks into the air.
  • Emote #1664 - You kick into the air.
  • Emote #1665 - ... kicks into the air.

Phase
  • Phase #2801 - Karazhan Restoration



Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength



New Client Strings
Originally Posted by MMO-Champion
  • ADVANCED_COMBAT_LOGGING - Advanced Combat Logging
  • AUTOCOMPLETE_LABEL_FRIEND - (Friend)
  • AUTOCOMPLETE_LABEL_GROUP - (Party)
  • AUTOCOMPLETE_LABEL_GUILD - (Guild)
  • AUTOCOMPLETE_LABEL_INTERACTED - (Whispered)
  • BLIZZARD_CHALLENGE_CANCEL - Cancel
  • BLIZZARD_CHALLENGE_CONNECTING - Verifying...
  • BLIZZARD_CHALLENGE_SUBMIT - Submit
  • BLIZZARD_STORE_CURRENCY_FORMAT_ARS - $%s
  • BLIZZARD_STORE_CURRENCY_FORMAT_AUD - $%s
  • BLIZZARD_STORE_CURRENCY_FORMAT_BRL - R$ %s
  • BLIZZARD_STORE_CURRENCY_FORMAT_CLP - $%s
  • BLIZZARD_STORE_CURRENCY_FORMAT_EURO - %s EUR
  • BLIZZARD_STORE_CURRENCY_FORMAT_GBP - GBP%s
  • BLIZZARD_STORE_CURRENCY_FORMAT_MXN - $%s
  • BLIZZARD_STORE_CURRENCY_FORMAT_RUB - %s RUB
  • BLIZZARD_STORE_CURRENCY_FORMAT_USD - $%s
  • BLIZZARD_STORE_DISCOUNT_TEXT_FORMAT - -%d%%
  • BLIZZARD_STORE_PAGE_NUMBER - Page %d/%d
  • BROWSER_CACHE_CLEARED - Your cache has been cleared.
  • BROWSER_COOKIES_DELETED - Your cookies have been deleted.
  • CHAR_LOGIN_ERROR_21827 - Error 21827
  • OPTION_TOOLTIP_ADVANCED_COMBAT_LOGGING - Enables extra logging data when writing the combat log to a text file. This may cause additional network lag when using the "combatlog" chat command.
  • PVP_ARENA_NEED_LESS - Your group needs %d less players; to join this arena.
  • PVP_ARENA_NEED_MORE - Your group needs %d more players to join this arena.
  • QUEST_WATCH_POPUP_CLICK_TO_COMPLETE_TASK - Click to complete
  • RAF_REWARD_SUPPRESSED - You have earned %d |4reward:rewards;, but already have every possible choice. Check back again when there are new choices available!
  • RECRUIT_A_FRIEND_FACTION_PANDAREN_ALLIANCE - Your friend plays for the Alliance faction. Join the Alliance if you want to play together.
  • RECRUIT_A_FRIEND_FACTION_PANDAREN_HORDE - Your friend plays for the Horde faction. Join the Horde if you want to play together.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Iron Chimaera (New) Summons and dismisses an Iron Chimera. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

Companions

Monk (Forums, Talent Calculator)
  • Surging Mist Heals the lowest health party or raid member within 45 yards for [ 17,242 + 180% of Spell Power ]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. Requires Serpent Stance. 8% 8.8% of Base Mana. 40 yd range. 1.5 sec cast.

Priest (Forums, Talent Calculator)
Discipline
  • Power Word: Barrier Summons a holy barrier on the target location that reduces all damage done to friendly targets by 25% 100%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 sec. Priest - Discipline Spec. 6.3% of Base Mana. 40 yd range. Instant. 3 min cooldown.

Raid & Dungeon Abilities
  • Flame Arrows Inflicts 0 Fire damage on impact, and then 100,000 70,000 Fire damage every 2 seconds. 300 yd range. 3 sec cast.
by Published on 2013-11-13 04:32 AM

Recruit A Friend Program Offers New Rewards

Blue Post Round-up, Blue Tweets, Hearthstone Beta Key Giveaway

Diablo III Remote Play on PS Vita, More Details on Adventure Mode, Few More Details on Expansion Features

Next Connected Realms - 11/13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will be connecting the realms listed below on Wednesday, November 13th during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Aggramar and Fizzcrank
  • Echo Isles and Draenor
  • Gul'dan and Skullcrusher/Black Dragonflight
  • Malorne and Firetree/Rivendare/Drak'Tharon
  • Scilla and Ursin

Please note that as a part of the connection process realm times may change to match each other.

Patch 5.4 Hotfixes - November 12
Originally Posted by Blizzard Entertainment
Classes
  • Priest
    • Class Armor
      • Resolved an issue that sometimes caused Holy Spark from the Discipline/Holy Priest Season 14 2-piece set bonus to not function correctly while in a Battleground.

Quests
  • At the Stonemother's Call: Players should now be able to accept this quest from Terrath the Steady after completing Resonating Blow.

Creatures
  • Elder Lin and Sage Whiteheart have learned to respect each other's personal space should no longer occasionally try to occupy the exact same spot in the Shrine of Seven Stars.
  • Visual effects for Flamestrikes cast by NPCs should no longer incorrectly appear twice as large as its actual area-of-effect.

Pet Battles
  • Battle Pets
    • Murkalot's Righteous Inspiration should no longer incorrectly affect the entire team instead of just the swapped-in pet.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Skeer the Bloodseeker's Bloodletting ability should now correctly spawn blood creatures even if the player has an immunity effect on them.
    • Garrosh Hellscream
      • Players who are dead will now continue to emanate the full effects of Malice for the remainder of its duration.
      • Resolved an issue with creature pathing during the Realm of Y'Shaarj phase in the Temple of the Jade Serpent.

Battlegrounds and Arenas
  • Armsmaster Holinka and Roo Desvin have returned from their vacations and will offer to sell Season 14 gear for honor points to players who have obtained a 2000 rating and earned the Grievous Conquest achievement.

Items
  • Contemplation of Chi-Ji should no longer incorrectly disenchant into Haunting Spirits.

Mythic Raid Difficulty
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We recognize that, for some guilds, the transition from 10-player Heroic raiding to 20-player Mythic raiding is going to be something of a challenge. This wasn’t a decision we made lightly. Ultimately, we feel that the long-term benefits for everyone, such as better-tuned raid encounters, a faster encounter design process, and more variety in raid mechanics, are worth the short-term consequences – even for players in guilds facing this transition.

That said, I think there are several key factors worth bringing up that will help make the transition less frightening overall. For example:

1) This change is coming with an expansion. Historically, an expansion release has always been a volatile time for guild rosters – and a great time for recruitment. When everyone’s gear is suddenly equalized, the pool of potential recruits swells dramatically. It's also a time in which a lot of former players, friends, and guildmates return to the game. Sure, maybe not all of the above will be of the caliber you’re looking for as a Mythic-minded raiding guild, but you only need 10.

2) On a similar note, we’re continuing to roll out the Connected Realms feature. As more realms are connected, the potential recruitment pool on those realms will grow.

3) While 10-player guilds who want to do Mythic will need to pick up an extra 10 people, current 25-player guilds will need to shed some. That’s yet another thing that will lead into a higher pool of potential recruits.

4) Flexible scaling for Heroic (or Mists of Pandaria's "Normal") difficulty will allow many guilds to "ease in" to a 20-player raid size. Granted, if you’re planning on zoning into Mythic the first day it’s available, this won’t help you much, but for the guild that will spend a few weeks or months on Heroic (MoP Normal) difficulty before eventually clearing it and starting on Mythic, you’ll have plenty of time to expand your roster. What’s more, those new recruits won’t be expected to just warm the bench while they wait.

I think that’s an easy one to forget about. It’s easy to make a mental comparison between a Warlords of Draenor 10-player guild trying to recruit up to 20 for Mythic, and a Mists of Pandaria 10-player guild trying to recruit up to 25. But that comparison doesn’t really work, because the absolute biggest challenge that the MoP guild in this example faces is finding people who are willing to wait around and possibly not even raid as the guild expands its roster. That’s not a problem in Warlords – while you’re still working through and gearing up in Heroic, player 11, 12, 13, and so on will be able to join you. It’s much easier to keep recruits around when they’re actually getting to play.

Seeing a lot of debate about the number 20. Let me take a stab at clearing up a few things:

We chose to put Mythic at 20 largely for the function of raid design. One of the biggest issues we're currently facing with 10-player Heroic raiding is that of raid composition. It's impossible for every group to have every class, and often that means they're lacking in certain tools, which in turn means that we can't design encounters around those tools (or if we do, it becomes extremely frustrating for the 10-player Heroic guild that suddenly needs a Paladin for Hand of Protection).

We want to be able to use those sorts of mechanics again. Those of you who have been with us for a while might remember things like Mage tanks on High King Maulgar, or Priests using Mind Control on Instructor Razuvious. We want it to be okay when, say, the Paladin can use Hand of Protection to clear a dangerous debuff, because we can reasonably assume that most guilds will have at least one Paladin in their raid. We like it when someone gets to feel awesome and have a special task on a fight because of class abilities that otherwise wouldn't get much use.

We can't do that when we're designing with a 10-player raid size in mind. We don't think we'd be able to get away with it at 15 either. At 20, it becomes a lot more acceptable for us to say "you should probably bring a Mage to Spellsteal this." And honestly, that's just one example of the sort of encounter mechanics we can start to utilize in a larger group size.

I'd also call into question the statement of "It's easier to drop people than it is to recruit them." It's technically true, yes -- finding new raiders is harder than just not inviting the ones you have -- but totally ignores the fact that cutting people from your roster often means losing people you like. Which feels better: making new friends, or telling your current ones that they don't get to play with you any more? We're already asking a lot of many 25-player Heroic groups to cut 5 people.

As I mentioned before, this was not a decision we came to lightly. It's definitely going to be a very scary transition for a lot of people. We knew that when we made the decision. We just also feel quite strongly that, when the dust settles, we'll be able to provide a better raiding experience for everyone.

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor
If you want to talk about the content we've previewed thus far for the upcoming expansion, that's awesome. We're reading.

Try to boil everything down to a negative catch phrase all you want. We're still going to spend countless hours making Warlords of Draenor the most epic expansion possible.

Your feedback to help us achieve that goal is most welcomed. Your sideline semantic criticisms of what makes an expansion an expansion aren't very meaningful.

it bassically is the same map but a new coat of paint on it and a few new areas which is fine by me thats all a zone is an area with some paint haha
It's cool that that's fine with you, but I want to reiterate that Draenor is being constructed literally from scratch. This isn't a Cataclysm-style revamp of Outland like we did with Azeroth. The artists used Outland landmarks as a reference point. That's about where the relationship between Outland and Draenor ends in terms of environment design. (Blue Tracker / Official Forums)

Realm Population Issues
Just dropping in here to let you know we're aware of this situation, and we're hoping Connected Realms will help with it significantly as we go forward.

Those of us on high population realms enjoy the busy atmosphere, not to mention the people and community we've come to know and love, but having to queue up each night is a pain, for sure. Previously, the Free Character Migration (FCM) offer was unappealing to many of you because we used to offer the move to realms that needed players the most, and that usually meant you'd end up on a realm with very few players at all.

Now, we offer free moves to medium population realms, so this shouldn't be the case any more. However, even medium population realms can sometimes feel a little quiet, especially after being on a very busy realm. But going forward, thanks to the Connected Realms technology, all realms will have ideal population levels. This means that FCMs from high population realms in future will be much more tempting for those of you wanting to move.

We won't be making any big changes to the FCM process while Connected Realms are being implemented, but we'll certainly be monitoring the system as a whole during the process and after everything is in place. (Blue Tracker / Official Forums)

WoW Source Needs Your Questions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're doing another WoW Source (watch the first one here) and are looking for your questions. This is a BlizzCon wrap-up episode, so we're going to talk about all the announcements, parties, competitions and contests that went on. Get your questions in, and feel free to use the “thumbs-up” Like button to support questions others have asked that you’d like to see answered. Your question could be featured on the next episode!

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