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by Published on 2012-05-31 10:08 PM

Diablo 3 - Diablo III Patch 1.0.2a – v.1.0.2.9858 Official Patch Notes

Mists of Pandaria Beta - Build 15739
A new beta build will be deployed on beta realms soon.

World Map Update
We finally have Pandaria on the world map!


Warrior PvP Armor
As always, this is only a preview and will go back and update it as soon as possible.


Tier 14 Shaman Armor
As always, this is only a preview and will go back and update it as soon as possible.


Tier 14 Death Knight Armor
As always, this is only a preview and will go back and update it as soon as possible.


Tier 14 Rogue Armor
As always, this is only a preview and will go back and update it as soon as possible.


Login Screen Updates
The login screen has been slightly updated, see the old screenshot for a comparison.



New Loading Screens







Achievement Changes
Originally Posted by MMO-Champion
Classic
Dungeons & Raids

Feats of Strength

Pandaria Raid
Dungeons & Raids
  • Show Me Your Moves!: Defeat the Will of the Emperor in Mogu'shan Vaults on Normal or Heroic difficulty after all members of the raid execute an Unbalancing Strike on the same construct within a single Unbalanced phase.

Quests



Non Account Wide Mounts



New Armor
For a full list of the new items from this patch, check out WoWDB!

Level Type Slot Name
404ArmorTrinketFlamelager's Summer Keg
404ArmorTrinketAlerage's Reserve Keg
419ArmorTrinketPuntable Marmot
419ArmorTrinketWatermelon Bomb
419ArmorTrinketOrange Painted Turnip
419ArmorTrinketMothran's Spinneret
470ArmorMeleeFingerBand of the Petrified Pumpkin
470ArmorSpell SpiritFingerWicked Witch's Signet
470ArmorPhysical DPSFingerSeal of Ghoulish Glee
470ArmorSpell DPSFingerThe Horseman's Ring
464LeatherPvP, MeleeHeadGladiator's Ironskin Helm
464LeatherPvP, MeleeShouldersGladiator's Ironskin Spaulders
464LeatherPvP, Spell SpiritShouldersGladiator's Copperskin Spaulders
464LeatherPvP, Spell SpiritChestGladiator's Copperskin Robes
464LeatherPvP, Spell SpiritHandsGladiator's Copperskin Gloves
464LeatherPvP, Physical DPSChestGladiator's Ironskin Robes
464LeatherPvP, Physical DPSLegsGladiator's Ironskin Legguards
464LeatherPvP, Physical DPSHandsGladiator's Ironskin Gloves
464LeatherPvP, Spell DPSHeadGladiator's Copperskin Helm
464LeatherPvP, Spell DPSLegsGladiator's Copperskin Legguards
For a full list of the new items from this patch, check out WoWDB



Spell Changes
Originally Posted by MMO-Champion
Companions

Death Knight (Forums)
Talents

Druid (Forums)
  • Bear Form now also increases haste and critical strike from items by 50%.
  • Ferocious Bite damage was reduced by 12%.
  • Lifebloom now scales with 75.2% of SPN for the end bloom.
  • Mangle damage was reduced by 12%.
  • Moonfire damage was increased by 10%.
  • Rake damage was reduced by 12%.
  • Ravage damage was reduced by 12%.
  • Starfall damage was increased by 10%.
  • Ursol's Vortex now can be cast at a targeted location, rather than the player's location.
  • Wrath damage was increased by 10%.

Talents

Balance
  • Astral Communion: Commune with the sun and moon, gaining 15 (was 20) Lunar or Solar energy every 1 sec for 7 sec (was 5 sec)
  • Starfall damage was increased by 10%.
  • Starfire damage was increased by 10%.
  • Starsurge damage was increased by 10%.

Feral
  • Ravage damage was reduced by 12%.
  • Shred damage was reduced by 12%.

Feral & Guardian
  • Primal Fury now only grants an additional combo point from single-target combo moves.
  • Rip damage was reduced by 12%.

Minor Glyphs
  • Glyph of Mark of the Wild has been renamed Glyph of Charm Woodland Creature: Teaches you the ability Charm Woodland Creature. Allows the Druid to befriend an ambient creature, which will follow the Druid for 60 min.

Hunter (Forums)
  • Glaive Toss damage was reduced by 65%. AP scaling was reduced to 5%, down from 15%.

Talents
  • Barrage damage was increased by 39%.
  • Crouching Tiger, Hidden Chimera is now learned at level 15, down from 45.
  • Exhilaration is now learned at level 45, up from 15. Reworked: Instantly heals you for 30% and your pet for 100% of total health. 45 yd range, Instant, 2 min cooldown.
  • Glaive Toss damage was reduced by 65%.
  • Spirit Bond now allows you and your pet to regenerate 2% of total health every 2 sec, up from 1%.

Beast Mastery & Survival

Marksmanship
  • Chimera Shot now heals you for 3% of your total health, down from 5%.

Pets
  • Roar of Courage now grants bonus mastery instead of Strength and Agility.
  • Spirit Beast Blessing (New) The spirit beast blesses your allies, increasing the mastery of all party and raid members by 3,497 within 100 yards. Lasts for 60 sec. Instant. 45 sec cooldown. Special Ability.

Major Glyphs
  • Glyph of Chimera Shot now increases the healing you receive from Chimera Shot by an additional 2% of your maximum health, down from 5%.

Minor Glyphs
  • Glyph of Feign Death was renamed Fireworks: Teaches you the ability Fireworks. Launch fireworks from your gun, bow or crossbow.
  • Glyph of Scare Beast was renamed Glyph of Stampede: Your Stampede no longer summons pets from your stable, and instead uses copies of your current pet.

Mage (Forums)
  • Arcane Brilliance had tooltip numbers fixed: Infuses the target with brilliance, increasing their spell power by 10% and their critical strike chance by 5% for 60 min.
  • Dalaran Brilliance had tooltip numbers fixed: Infuses the target with brilliance, increasing their spell power by 10% and their critical strike chance by 5% for 60 min.
  • Frostfire Bolt damage was increased by 16%.

Talents
  • Incanter's Ward now grants up to 30% (was 36%) increased spell power for 15 sec, based on the absorption used. The passive effect increases spell power by 8% (was 10%) and increases mana regeneration by 65%.
  • Invocation now grants 25% (was 30%) increased spell damage for 40 sec after completing an Evocation.
  • Rune of Power now grants 10% increased spell damage while standing in your rune, down from 15%.

Fire
  • Critical Mass Multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.5, up from 1.3.
  • Fireball damage was increased by 16%.
  • Pyroblast damage was reduced by 25%.

Frost
  • Brain Freeze causes your next Frostfire Bolt to be instant cast, cost no mana, deal 15% (was 25%) additional damage, and act as if your target were frozen for 15 sec.
  • Frostbolt damage was reduced by 8%.

Monk (Forums)

Talents

Brewmaster
  • Keg Smash had a range of 8 yds added to the additional damage. Also had a tooltip error corrected: Generates 2 Chi.

Mistweaver

Windwalker

Minor Glyphs

Paladin (Forums)
  • Blessing of Kings had a tooltip error corrected: Places a Blessing on the friendly target, increasing Strength, Agility, and Intellect by 5%.
  • Blessing of Might had a tooltip error corrected: Places a Blessing on the friendly target, increasing mastery by 3,500.

Holy
  • Holy Light now costs 14% of Base Mana, down from 16%.
  • Holy Shock now costs 16% of Base Mana, down from 18%.

Protection
  • Mastery: Divine Bulwark now increases the damage reduction of your Shield of the Righteous by 8% (was 10%), adds 8% (was 10%) to your Bastion of Glory, and increases your chance to block melee attacks by 8% (was 10%).

Major Glyphs
  • Glyph of Exorcism now requires you to deal damage with Exorcism to get the damage reduction buff.

Priest (Forums)
  • Power Word: Fortitude had a tooltip error corrected: Infuses the target with vitality, increasing Stamina by 10% for 60 min.
  • Shadowfiend now has a 3 minute cooldown, down from 4. Duration reduced to 12 sec, down from 15 sec.

Talents
  • Archangel now has a 24 second duration for the Dark Archangel (Dark Evangelism) buff.
  • Mindbender now has a 3 minute cooldown, down from 4.
  • Void Tendrils is now limited to 5 targets.

Major Glyphs

Minor Glyphs
  • Glyph of Fading has been renamed Glyph of Shadow Ravens: Your Shadow Orbs now appear as Shadow Ravens.
  • Glyph of Fortitude has been renamed Glyph of Borrowed Time: Your Borrowed Time is now displayed visually.
  • Glyph of Shackle Undead now changes the appearance of your Shackle Undead.
  • Glyph of Shadowfiend has been renamed Glyph of Smallfiend: You summon 3 small Shadowfiends who each provide a third of the total mana return.

Rogue (Forums)

Combat

Shaman (Forums)
Enhancement
  • Flurry was reworked: After dealing a melee critical strike, your attack speed increases by 20%, and you gain 50% additional benefit from Haste granted by items. Lasts 15 sec, or until 3 melee attacks have occurred.

Warlock (Forums)
  • Dark Intent had a tooltip error corrected: Infuses all party and raid members with shadow, increasing their spell power by 0% for 60 min.
  • Fel Flame now costs 5% of Base Mana, up from 2.5%.
  • Soulshatter now costs 4% of Base Health, down from 8%.
  • Unending Resolve now prevents his spells from being silenced.

Talents

Affliction
  • Nightfall had the 5 times a minute cap removed.

Demonology
  • Carrion Swarm now costs 50 Demonic Fury, down from 100.
  • Demonic Leap now costs 50 Demonic Fury, down from 100.
  • Soul Fire no longer consumes a Burning Ember for Destruction spec.

Major Glyphs
  • Drain Soul was renamed Soul Consumption: Affliction: Your Drain Soul restores 20% of your total health after you kill a target that yields experience or honor. You restore 20% of your total health after you kill a target in Demon Form that yields experience or honor. You restore 20% of your total health after you kill a target with Chaos Bolt or Shadowburn that yields experience or honor. Demonology: Your Drain Soul restores 20% of your total health after you kill a target that yields experience or honor. Destruction: You restore 20% of your total health after you kill a target in Demon Form that yields experience or honor.

Warrior (Forums)
Arms
  • Taste for Blood now has a 5 second duration on the increased Slam damage buff.

Fury

Major Glyphs
  • Glyph of Cleaving was reworked: Cleave costs no Rage if used within 6 sec of a Charge. This effect cannot occur more than once every 30 sec.
  • Glyph of Death From Above now also increases Heroic Leap damage by 100%.

Racials
Dwarf

Troll

Undead
  • Underwater Breathing has been renamed Touch of the Grave: Your attacks and damaging spells have a chance to drain the target, dealing 13,680 Shadow damage and healing you for the same amount.



New Pet Battle Skills

Name Type Power Cooldown Duration Accuracy
GM SuicideUndead100100%
SwarmCritter42 rounds90%


Strings Changes
Originally Posted by MMO-Champion
  • ACCOUNT_LEVEL_MOUNT - Account Level Mount
  • BATTLE_TAG_CLICK_CREATE - Click Here to create a BattleTag!
  • BATTLENET_ADD_FRIEND_INFO - Adding a friend using their email address will show them your real name (you will be Real ID friends).\n\nAdding a friend using their BattleTag will only show them your BattleTag. You must include the # and the following number to add a BattleTag friend.
  • BATTLENET_FRIEND_PROMPT - BattleTag#0000 or [email protected]
  • BATTLETAG_CREATE - Create
  • BATTLETAG_CREATE_INFO - In order to add BattleTag friends you need to create your own BattleTag. Click Create to get started.
  • BATTLETAG_CREATE_WEBSITE - Clicking Create will take you to the Battle.net website.
  • BINDING_NAME_TOGGLECOREABILITIESBOOK - Toggle Core Abilities
  • BINDING_NAME_TOGGLEWHATHASCHANGEDBOOK - Toggle \"What's Changed\
  • CHI_POWER - Chi
  • CHI_TOOLTIP - Used by Monks to power specific abilities.
  • ERR_BATTLETAG_FRIEND_NOT_ALLOWED - You cannot send BattleTag friend requests.
  • ERR_BATTLETAG_FRIEND_NOT_FOUND - Could not find target player.
  • ERR_BATTLETAG_FRIEND_NOT_VALID - Cannot send BattleTag friend requests to that player.
  • ERR_BATTLETAG_FRIEND_SUCCESS - BattleTag friend request has been sent.
  • ERR_BATTLETAG_FRIEND_THROTTLED - Cannot send BattleTag friend requests right now.
  • GUILD_CHALLENGE_TOOLTIP4 - Complete any level-appropriate scenario while in a guild group.
  • GUILD_CHALLENGE_TOOLTIP5 - Complete any level-appropriate challenge mode dungeon while in a guild group.
  • MONK_BREW_CORE_ABILITY_1 - Use to generate Chi.
  • MONK_BREW_CORE_ABILITY_2 - Use when available and you have 2 Chi to reduce damage.
  • MONK_BREW_CORE_ABILITY_3 - Use when you have 2 Chi to reduce damage.
  • MONK_BREW_CORE_ABILITY_4 - Use when you have 20 Energy to reduce damage.
  • MONK_BREW_CORE_ABILITY_5 - Use when you have 2 Chi to deal damage.
  • MONK_MIST_CORE_ABILITY_1 - A fast, expensive heal.
  • MONK_MIST_CORE_ABILITY_2 - Keep applied to the target to heal.
  • MONK_MIST_CORE_ABILITY_3 - Use when you have 2 Chi to refresh Renewing Mist.
  • MONK_MIST_CORE_ABILITY_4 - Use to heal the target when you don't have anything else to cast.
  • MONK_MIST_CORE_ABILITY_5 - Use when you have 60 Energy to allows allies to heal themselves.
  • NO_BATTLETAG - You do not have a BattleTag.
  • PARTY_IN_PUBLIC_GROUP_MESSAGE - This player cannot see party or raid chat because they are currently in an instance with another group. You may still whisper this player.
  • REPORT_BATTLEPET_NAME_CONFIRMATION - Are you sure you want to report %s for inappropriate battle pet name?
  • REPORT_PET_NAME_CONFIRMATION - Are you sure you want to report %s for inappropriate pet name?
  • SEND_BATTLETAG_FRIEND_REQUEST - Send BattleTag Friend Request
  • STAT_CHI_TOOLTIP - Maximum energy. Energy is consumed when using abilities and is restored automatically over time.
  • THUMBS_DOWN_TOOLTIP - You may mark up to 2 Battlegrounds\nto not be chosen when using the\nRandom Battleground feature.
  • WHC_DK_3 - Some abilities now cost Death Runes.
  • WHC_DRUID_3 - |Tinterface\\icons\\spell_nature_insectswarm.blp:16|tInsect Swarm and |Tinterface\\icons\\ability_smash.blp:16|tPulverize no longer exist and won't be in your spell book.
  • WHC_DRUID_4 - Rage generation for Bears has changed. Rage is generated by some special attacks and consumed by others. Only use |Tinterface\\icons\\ability_druid_maul.blp:16|t|cff71d5ff|Hspell:6807|h[Maul]|h|r when you have more Rage than you can spend.
  • WHC_MONK_2 - Monk abilities cost Energy or mana. They have a third resource called Chi that powers some special moves.
  • WHC_MONK_3 - Many monk attacks use bare hands or feet. Weapons are still important for some attacks.
  • WHC_PALADIN_3 - Holy Power is generated faster and you can eventually have up to 5 Holy Power.
  • WHC_ROGUE_3 - Very fast daggers no longer exist. Any dagger should be fine to equip in either hand.
  • WHC_TITLE_DK_3 - Death Runes
  • WHC_TITLE_DRUID_3 - Old Abilities
  • WHC_TITLE_DRUID_4 - Rage
  • WHC_TITLE_MONK_2 - Chi
  • WHC_TITLE_MONK_3 - Martial Arts
  • WHC_TITLE_PALADIN_3 - Holy Power
  • WHC_TITLE_ROGUE_3 - Weapon Speed
by Published on 2012-05-31 01:04 AM

Diablo 3 - Diablo 3 Patch 1.0.2.9858 Coming Soon

Head Enchants Removed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Head enchants are gone.

We decided that putting head enchants on the various faction vendors wasn't working well with our design intent for the factions. There is a lot of max-level quest content in MoP, much of it focused around the reputation with the new factions. I think it's really cool stuff -- worlds away from the old Argent Dawn scourge stone days.

In previous expansions, the head enchants on the faction vendors served to force players into that content. You couldn't even choose which reputation to pursue -- you had to pursue the one with your specific head enchant. Our design intent for MoP is to give players options in how to play, and the head enchant design wasn't compatible with that.

Once we decided to no longer offer new head enchants, we made the older ones non-functional or else players would feel like they had to go back to older content or be missing out on power. This way, helmets are just no longer enchantable and you'll have one less required step to get a piece of loot ready to wear.

Shoulder enchants can now be provided by scribes, so those still exist, but they are also not part of the faction reputation system.

Priest Skill Animations Preview
Today we continue with the Priest's new skill animations!



Diablo 3 Patch 1.0.2.9858 Coming Soon
WoW news is still pretty slow and most of the CM activity is still focused on Diablo 3, for now we have datamined notes of the upcoming patch 1.0.2.9858
Originally Posted by Blizzard Entertainment
Demonhunter
  • Smoke Screen Cost: 14 Discipline / Vanish behind a wall of smoke, becoming momentarily invisible for 1 second (down from 2 seconds)
    • Lingering Fog : Increase the duration of the effect to 1.5 seconds (down from 3).
    • Breathe Deep : While invisible you gain 12 (up from 6) Hatred per second.
Monk
  • Mantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes. / For 3 seconds after activation, Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage. (Changed from Increasing the effect by 1240.4 Life per second)
    • Boon of Inspiration : (was Boon of Protection) has been fully changed. Now also heals for 186 life when hitting an enemy (Changed from - Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life)

Diablo 3 Blue Posts
Originally Posted by Blizzard Entertainment
Session Spoofing
We've investigated several reports of "session spoofing," as reported both in these forums and elsewhere on the internet. We treat these kinds of reports very seriously; however, to date, we have yet to identify a single case of compromise which was the result of a player joining or participating in a public game.

Additionally, we've looked into the issue and found no evidence to indicate compromises are occurring in this fashion, and we've determined the methods being suggested to do so are technically impossible.

Even so, we're continuing to investigate related reports. If you have evidence which supports your claim that such reports are "100% true," then please relay that information to our support representatives. If you're just spreading hearsay, however...well, that's just not cool. Spinning the rumor mill isn't helping the community, it's only making it dizzy. (Blue Tracker / Official Forum)

Auction House Error 31073
Players will sometimes receive "Error 31073" when attempting to create a new auction. This is an intentional measure to help improve auction house stability by throttling the number of auctions that can be created at any given time. To that end we plan on updating the messaging that accompanies this error in a future patch to better describe why players are receiving it. If you receive this error message when attempting to list an auction you should wait a few moments and try again. While we understand this is an inconvenience, our goal is to ensure a more stable auction house experience for everyone. (Blue Tracker / Official Forum)

Trading Card Game Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.



by Published on 2012-05-30 07:20 AM

Diablo 3 - Buffing of Legendary Items, Legendary Debate, Item Drops and the Auction House, Blue Posts, Inferno Poll

Mists of Pandaria Cooking Preview
The recent beta builds have updated and added several cooking quests, most of which take place in the Halfhill Market in the Valley of the Four Winds. The Nomi line takes advantage of the new Friendship system that is similar to reputation. In order to begin questing with Nomi, you must first complete the To Be a Master quest and earn Ironpaw Token x 100 to purchase Cooking School Bell. The quest requires you to have 600 cooking in every specialization.

The Replenishing the Pantry quest allows you to turn in a Bundle of Groceries every day in exchange for an Ironpaw Token, which is the new Chef's Award in Mists of Pandaria. It will be used to purchase cooking ingredients from Nam Ironpaw, as well as a few novelty items which cost Ironpaw Token x 50.

Each cooking specialization has an individual level which determines which recipes you can learn for that specialization. Your highest level specialization will be your cooking level, which will allow you to learn any non specialization recipe that requires a certain cooking level. You can see the recipes that have been added so far on WoWDB.








Druid Tier 14 Preview
The new video preview should be fairly representative of the set you will see in the final version of the game!





Hunter Tier 14 Preview
The new video preview should be fairly representative of the set you will see in the final version of the game!





Diablo III Patch 1.0.2 Notes
​Patch 1.0.2 hits live servers today. You can also see a few undocumented strings found here
Originally Posted by Blizzard Entertainment
Diablo III Patch 1.0.2 - v.1.0.2.9749

Classes
  • Monk
    • Active Skills
      • Serenity
        • Skill Rune - Tranquility
          • Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Bug Report forum.
  • General
    • Players should no longer receive an "Error 14009" when logging in
    • The "Select a Hero" menu will now also display the difficulty level for each character
    • Several speed improvements have been made to the streaming downloader
  • Achievements
    • All players in a party should now receive "Till Death Do Us Part" even if they don’t have Haedrig Eamon as their active follower
  • Acts
    • Act IV
      • Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it's launched a Firebomb but before it's reached its target
  • Auction House
    • The auction log in the Completed tab will now display a player's activity (bids, buyouts, sales, etc) in the proper order
    • When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: "Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid. Are you sure you want to continue?"
    • Players will now receive an error message if they attempt to purchase an item after the 50 item limit has been reached in the Completed tab
    • The "Physical Damage" Preferred Stats option for rings has been renamed to "Bonus Minimum Physical Damage"
    • The "All Damage" Preferred Stats option for weapons and armor has been removed and replaced with bonuses of specific damage types
    • Items which have been purchased from a vendor and equipped by the player can now be sold on the Auction House
    • Listing items on the Auction House from a different character than the one currently selected should no longer cause item display issues
  • Battle.net
    • The public chat list will now sort alphabetically
  • Classes
    • Witch Doctor
      • Spirit Vessel (Passive) no longer clears debuffs when using waypoints or changing equipment

Diablo III Blue Posts
Originally Posted by Blizzard Entertainment
Why do we Identify Rare Items?
Let’s start off small: Scrolls of Identification are no longer in the game. Unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you'll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified. We love the double-discovery of finding a present and then unwrapping it, but we don't think it requires a physical item you have to find and keep in your bags to get the same effect. From now on you'll just be able to inherently identify all your items, no need to carry scrolls. Your character in Diablo III is just that badass now. (Blue Tracker / Official Forums)

Legendary Item Quality
Who doesn't want Legendary items to be the best items in the game?
Players shouldn't, really. I mean if you want all end-game characters to look the same and have on the exact same items by having a single #1 best item in the game, it's a good way to get there. It's a lot easier, to be sure, to just chase a single BiS item, but we really don't believe it should be a lot easier. It should be difficult to find and judge and compare and build characters out of a mix of randomized items, not just go after a tier set.

Hah. Well, no one is standing back, every designer is in the thick of it working on future updates, patches, hotfixes, etc. I think it really comes down to a perception issue that color quality differentiation and name have made. If the items were called Uniques, as they were in Diablo II, would you assume they were the best items in the game? Maybe, if they're the hardest to find. But I think the point is that the hardest to find items are not in fact Legendaries, but perfect Rare items. It's less intuitive to not have clear separations of item power through name and color, and that's tripping people up to be sure.

But that's not the issue here, the issue here is the legendaries are worse than rares and blues. And that should not be. Please accept that THIS is what players want. For once in my life I am VERY comfortable speaking for everyone. We're accustomed to the term "Legendary" actually MEANING something.
And we've stated we plan to buff them and add more unique affixes.

I don't know ... we're looking to buff them. Whether we guarantee a blue item dropping in the same difficulty/Act can't have higher DPS than a Legendary is still a judgment call we've yet to make. It'd sure make more sense to people who are stuck on item colors telling them which should be better, but whether it's the best for game's itemization I think is still up in the air. Giving players a clear 'best item' is not necessarily the best decision for the game and itemization landscape.
(Blue Tracker / Official Forums)

Auction House and Item Drop Rates
I have ZERO chance to find a legendary, because the server has now adjusted the rates on the fly, because others have already found it.
That's not what was said or implied at all, sorry if it was confusing. The AH doesn't have any affect on the literal drop rates of items depending on what's available.

What I said, and what is true, is that with far more players and an increased proliferation of item trade, we have to factor in how many items are being found by players and how quickly a player can gear up by 'sourcing' items from others through trade and the convenience of the gold auction house.

If we say "a player should have X power in Y amount of time through drops" and completely ignore that the time factor can be reduced by simply having access to more drops through trading and the auction house, players would be gearing up far quicker than we've determined they should. It has nothing to do with the auction house per se, but the general ease at which players have access to more items than they would without it and us needing to keep that in mind while balancing drops. It would be rather poorly thought out if we balanced drops completely ignoring all of the ways players can gear up, and trading is certainly one of them.

Obviously everyone wants the best gear possible as quickly as possible, and us attempting to mediate that through design that takes all factors into account is not always going to be a popular notion. (Blue Tracker / Official Forums)

Blizzard Games News Update
Pico is back with a Blizzard Games News update!

by Published on 2012-05-29 05:37 AM

Diablo 3 - Current Players in Inferno, Finding and Trading Gear, Blue Posts, Inferno Act 3 Farming Spot

Mists of Pandaria UI Changes Update
Several more UI changes have been made since our last post.

  • Professions have had subgrouping added, both for cooking and others where appropriate.
  • You may now blacklist up to two battlegrounds when queuing by selecting the thumbs down next to them. You are unable to blacklist the Call to Arms battleground.
  • A button has been added for the Mists of Pandaria cinematic. (No, it doesn't work yet!)
  • A new loot roll status window has been added that allows you to see what each player rolled and the outcome of their roll.
  • Account wide achievements that you can make progress towards on any character are now flagged with a blue coloring. You can see the status of every achievement on WoWDB in the Quick Info of each achievement's page.
  • The spellbook now talks about what has changed and how to use the core abilities of your spec.
  • The Dungeon Journal now has unique art backgrounds for each expansion







Paladin Skill Animations Preview
Today we continue with the Paladin's new skill animations!



Warrior Skill Animations Preview
Moving on, we have the new Warrior skill animations!



Rogue Skill Animations Preview
Rogues also got a few new animations!



Diablo III Blue Posts
Today was a holiday in the US, so the blue posters were silent, but there was a Diablo III Game Design Update and other blue posts. If you want to read them all, see the latest two news posts on Diablofans!
Originally Posted by Blizzard Entertainment
Finding and Trading Gear
This isn't a new concept. In Diablo II gear was randomized and so absolutely ridiculously rare that you could almost be guaranteed to never find the exact item you were looking for just by farming for it yourself. To be the best you had to trade items with others, as you might find an extremely rare item, they may be willing to trade for yours. If you wanted to get ahead within any reasonable amount of time you had to trade. Now, Diablo II had one thing going for it which was the mass proliferation of dupes for the rarest items, which completely tanked its economy and quickly allowed anyone to gear themselves in the best possible items for nearly nothing. In Diablo III you don't have that luxury, you need to actually find the rare items, or trade for them.

Now, you have a couple options, you can jump into our Trading Forum, post up your item/s and then meet someone in-game and barter a trade. You can also use the in-game Trade channel, and again barter trades. Or you can use the auction house system. How you trade items is up to you, bartering out of game, bartering in-game, the AH for gold, or real money once it launches. We're not forcing anyone to do anything, and if you don't ever want to trade with other players that's your choice as well, but due to the nature of drops in Diablo games, if you want to be the best you need to trade.

The difference in Diablo 2 was that you could solo act 4 and 5 with gear you farmed yourself. In Diablo 3 you have no chance in act 2 and onward unless you buy gear from the auction house. The best gear drops in the later acts (Jay said there was one tier of drops in each Act), so there will be a looooong while until I even have a chance at starting farming the best gear. Basically I have to gear up so I have a chance at gearing up so I have a chance at getting the good loot. In D2, I could start farming the best loot the game had to offer by myself.
Good point! Yes, Diablo III has an additional difficulty level, Inferno, with a very steep difficulty curve. One bit of misinformation is that loot is static in where it drops, but in fact the loot table bands are quite large. For example the "Inferno Act I loot" has a chance to drop in Hell Act IV as much as it does Inferno Act II. You will need to farm Inferno Act I to get a shot at those higher level items to drop so you can continue progressing. (Blue Tracker / Official Forum)

Diablo III - Game Design Update
As more and more players begin to perfect their character builds and progress into Diablo III’s higher difficultly levels, some of the most prominent feedback lately has been about game balance and design, and that’s what we’re here to talk about today. As with any new game, gameplay issues are inevitable, and we hear a lot of feedback regarding what‘s balanced, what’s not, and everything else in between. We recently made some decisions to adjust (or outright nerf) a few class skills, and today we wanted to explain our overall philosophy on design changes -- as well as give some insight into some more changes that are coming up.

Before we get to that, though, we thought it'd be fun to share a few interesting stats we've collected since Diablo III's release:

  • On average players have created 3 characters each
  • 80% of characters are between levels 1 and 30
  • 1.9% of characters have unlocked Inferno difficulty
  • 54% of Hardcore players chose a female character
  • The majority of Hardcore deaths (35%) occur in Act I Normal
  • The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)
  • The most used runes for each class at level 60 are Barbarian: Best Served Cold, Demon Hunter: Lingering Fog, Wizard: Mirror Skin, Monk: Peaceful Repose, Witch Doctor: Numbing Dart

(Continue reading on: Blue Tracker / Official Forum)

Poll: What difficulty are you playing in Diablo 3?



ATTN Weekly News
Pico is back again this week with news about World of Warplanes Beta, Mists of Pandaria, the indie game highlight OKABU, Minecraft, Diablo 3, and Curse's LoLPro team.

by Published on 2012-05-27 06:03 PM

Diablo 3 - Development Post Monday, Info on Hacking, Diminishing Returns on Armor, Blue Posts, and Farming Spot

Warlock Skill Animations Preview
Today we continue looking at the new skill animations with the new Warlock animations!



Warlock Challenge Mode Armor Preview
Warlocks also got a nice challenge mode set to go along with those new spell animations.





Mists of Pandaria Music Update
One of the recent beta builds added several new pieces of music. Make sure you have annotations enabled if you want to skip through the different songs!



Diablo III Blue Posts
Many of the points brought up here are relevant to WoW Account security as well. Keep your plugins up to date and use an authenticator! You can get one for iPhone, Android, BlackBerry, and Windows Phone 7 or even the physical one.

Originally Posted by Blizzard Entertainment
Account Compromises
The "hacking" ("compromising" is probably a better word, since no real "hacking" is going on) being seen in D3 is no different than what World of Warcraft players have been seeing for five years or so. The sad thing is, if no one bought game currency (gold, credits, whatever) from these third-party companies, then essentially no account compromises would be occurring. Compromises not done by gold selling companies are very rare indeed. They strip one player to sell to another, because it's much more efficient than "farming" gold. They still farm some of course, but they do it purely with compromised accounts.

Unfortunately, these compromisers make a lot of money off of the practice (because players buy gold) and so they have a lot of resources to use to try to get your password from you directly, or through your computer. Some of their poorly translated phishing e-mails may be laughable, but their trojans, infected websites, etc. are not funny at all.

If you have the physical or mobile authenticator (both of which major banks use and charge $30+ for) the chances of you being compromised are very, very small. I've personally examined the MSInfo files of nearly all of the handful of WoW players who have actually been compromised through an authenticator, and the sheer number of backdoor programs and other malware on their systems has been mind boggling. Probably not coincidentally, these same people were also running a disturbing number of file-sharing and download programs, including ones which are commonly known to not be safe.

Again, compromising game accounts is a big business in some countries. They have people on their payroll who spread false rumors of "hacked through my authenticator" just to try to discourage people from using them. We charge $6.50 for the physical authenticator, because that's exactly what it costs us to make them. The mobile one is free because we don't have to pay a factory to build them. Use them, and enjoy your gaming without someone mucking with your stuff.

What is the concrete cause of the hackings?
Well, the cause is people desiring a shortcut in their games by buying gold. If you mean the technical cause, as I mentioned previously the gold selling companies use a vast array of methods. A good friend of mine is a long time network admin (and a very good one at that), who had decided to not use an authenticator because he'd never had any security issues with his computer over the years. Well, an Adobe Flash vulnerability popped up a couple years ago, and he procrastinated applying the update by a whole week. As you can probably guess by the fact that I'm relating this anecdote, his WoW account was compromised and stripped because of that one week window.

There's absolutely nothing shameful about getting compromised, these companies are good at what they do. Heck, the former head of Blizzard Customer Service had his account compromised. It's because of how devious and high-tech the gold-selling companies have gotten that we implemented the physical and mobile authenticators. We can't physically go to everyone's computer and make it safe, so we've provided a tool that does it for you.

I've been a computer tech for a long time, and I've never had a single malicious security breach on any of my computers that I'm aware of, but I attached one of the very first batches of physical authenticators to my account. Why? Because no matter how good I am, sooner or later they were going to get me. But now, they can't.

Are you claiming that I did not have both the dial in auth and the SMS auth?
No, you had those. But neither of those are the physical or mobile authenticator, the main line of protection that is being referred to. The Dial-In and SMS are just nice additional layers of security to add to the physical or mobile.

It's becoming pretty apparent that our naming scheme might be causing some confusion, and I apologize for that. I'll bring the subject up with my management, so can we review both how the devices are named and how they are presented. If you have only one authenticator on your account, you want it to be the physical or mobile, not the dial-in or SMS. (Official Forums)

Auction House
Is this intended (To gear up solely through the AH) or will the drops at the end of Hell be better adjusted to help gear up for Inferno Act 1 and so on.
The auction house obviously provides an incredible service to allow for very easy trades between characters, and essentially blows out the wide range of items you could have available to you at any one time. So, in fact, the AH has to be a factor in how we drop items. On one hand you have a huge benefit because you can buy and sell items very easily, as opposed to having to post up WTS threads in the old USEast trading forums, but on the other end it does impact the item pool economy with the inherent ease at which you can trade items. If the AH existed but wasn't a factor at all into how items dropped/rolled, the economy would be completely tanked within a matter of weeks. (Blue Tracker / Official Forums)

MMO-Report
The MMO-Report is here with information about The Elder Scrolls Online factions, Defiance, and PlanetSide 2.


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