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by Published on 2012-05-05 07:29 AM

Diablo 3 - Cyclone Strike Runed, Two Jay Wilson Interviews, Blue Posts

Siege of Niuzao Temple Dungeon Preview
Siege of Niuzao Temple is a Level 90 Dungeon located in Townlong Steppes, in which you fight against the Mantid.

New Character Creation Screen
Each faction now uses the same background when creating a character, with Horde and Pandaren being updated so far. Alliance is currently using the default generic background, but you can expect an update for them in the future. The selection screens also zoom in to make changing facial details easier, but some camera positions still need to be corrected.

Character selection screens are also starting to see updates, with Human and Tauren characters being the first to receive a new background.

Thrall: Not the New Warchief?
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Erm...He's (Thrall) going back to being Warchief of the Horde. Which apparently isn't supposed to bother all the Alliance that have been working with him for the last few years.

I know what was said during the press tour, but don't be so sure yet that you know who the next warchief will be. The information provided during the press tour was... not entirely accurate.

Blue Posts
Originally Posted by Blizzard Entertainment
MoP Pet Battle System is Complete Overkill?
And for what? Vanity? Just pure vanity?
For fun. We're adding something new to the game we think a large number of players will enjoy given its accessibility.

You could've worked on character models. You could've worked on more battlegrounds, dungeons, raids, and arenas.
By and large you're not talking at all about the same developers/artists/programmers. The development team isn't just a pool of people, all with the exact same skill sets. That's too big an assumption on your part with regard to what could've been created in the absence of pet battles, not to mention whether or not the payoff would actually be better if development resources were dedicated to other projects.

Pet collectors will be the only WoW players mutually interested in this.
We'll see. That's a bold claim.

Now that you've added it, it's going to be continually updated, continually wasting hours, and continually voiding the biggest issues with this game.
You're entitled to your opinion and we're listening, but you don't decide for the general WoW population what are the biggest issues with the game, nor are you attuned to our production schedule and how resources are distributed to various projects within the design department. Bold claims AND big assumptions.

It would be great if you polled us with a simple question like this: "Should we spend hundreds of thousands of dollars on this silly vanity idea?" before taking the initiative to do it. Please do that next time, I guarantee my soul the results will shock you.
We absolutely want to make the best game possible and want people to love it. The means to that end, however, isn't design by democracy. Aside from finding and fixing bugs, there's a reason why we have beta tests. We can't just write a list of feature descriptions down on paper, put them up for a vote, and expect to obtain the best actionable development ideas (yes, even if we framed the questions to be just a little more fair than your example).

We create. You play. You provide feedback. We iterate.

P.S. You're going off of bits and pieces of information datamined from the beta. The system isn't even live yet and we have a lot more information coming to explain how we want it to work. (Blue Tracker / Official Forums)

Why the lack of Patch Notes?
We tend to iterate pretty quickly during beta. It's a luxury we don't have when we're making patches to the live game. We can use beta to try some crazy ideas and then quickly back them out again if we don't like the way they are going.

Closely related, because we want to iterate on beta quickly, we don't all sit down together and agree on when is the best time to make a beta push. Usually we try to stabilize things for a little bit to make the build, but even then, you're going to see a lot of things that are half-implemented, not quite working yet, or in the process of being backed out because someone realized it was a bad idea.

We understand our betas can be a confusing, bewildering and sometimes frustrating experience. They aren't for everyone. Betas are emphatically not demos. Unless you're really good at looking past all the baling wire and duct tape, it can be hard to get an impression of how the final product will be. Also keep in mind that it's not just the designers who are testing things out, and sadly testing out new code is even less glamorous than testing out new features.

On the topic of account level mounts, we are still evolving our design philosophy, so it's a great thing upon which to offer feedback. We have heard from some players who are thrilled that they don't need to play their "mounty" character to the exclusion of their other characters. We have heard from others who feel like their accomplishments are watered down since they got so many mounts "for free." We're not sure which mounts will be account-level or not. It's weird to have paladin, warlock and DK mounts shared across classes, so there's a good bet those still be character only. What about the others? Let us know what you think.

That philosophy goes for a lot of features. We're all busy working on the game, so we don't have a ton of bandwidth to continually explain our design intent on all of the various features in the beta (keeping in mind that our intent often changes). We'll try to hit some major philosophical points when we can, but if you need a lot of blue explanation or direction for how to beta test in order to get anything out of it, then I can understand why it might be a frustrating experience.

My advice is just to play and let us know how things feel. If we haven't changed a feature in awhile, it could mean that we're happy with how it is, but it could also mean we're just working on other features at the moment. We'll read all of your feedback, but we probably won't have a lot of opportunities to respond. Rest assured that what you say is really important to us and to the development process. (Blue Tracker / Official Forums)

Why is Wow's in-game music so terrible?
This topic title makes me sad.

We put a lot of effort into our music. If you actually go through it and listen you'll find a much broader breadth of styles than you might notice in the game. There are a few photos available via that link as well that provide just a glimpse of the recording and mixing processes. (Blue Tracker / Official Forums)

PvP and bringing the "War" back in World of Warcraft
We like specifics. We like hearing about your own personal experiences. We like hearing what you like personally (or dislike). We like hearing your feedback. That's more valuable than attacking someone else for their play style or opinions.

Why do PVP players have to be subject to restrictions on pvp realms due to the wants and desires of people who play on pve realms?
The reason (in part) those restrictions have been there is more about development and the additional difficulties that occur in trying to separate the two types of realms too much. You end up (essentially) developing two separate games. That's not what we want to do. If the rule sets diverged too much, that's what we would have ended up with. That's not to say that if we don't have the opportunity or a means to make that less painful on the development team, we won't do it (within reason.)

I'd love to say that all PvPers want the same thing from PvP, but that's not true either. I could talk to ten different people and be told 10 different goals and desires. Some love world PvP. Others won't take part in it unless they know there is some reward for being the victor. Some won't take part if the odds are stacked against them. Others will take part for exactly that reason. They want to prove they can overcome those odds.

To do an analogy (albeit perhaps a weak one), it's like ice cream. All ice cream has similar properties and you'd think that everyone that likes ice cream likes all ice cream. But we know that's not true. People like various kinds of ice cream and dislike various types. So, how do you serve a flavor everyone likes to some degree? That's an oversimplification, but it stands to reason that you have to find something relatively neutral that has the potential to appeal to as many people as possible. You can add in some additional toppings to spice it up as an option for those that want more out of their ice cream.

This is why I'll probably unsubscribe when MoP comes. I hate PVP, I hate being endlessly ganked and graveyard camped and I have better things to do with my time. So, enjoy your design philosophy, because I'm outa here.
Whether you choose to continue to play or purchase Mists of Pandaria is up to you. I'd suggest waiting until you see/hear about the plans first before making any decisions. As I've tried to emphasize, we are working toward making sure we ameliorate your fears as someone who isn't interested in PvP. I think though, that you're putting the cart before the horse in this case and assuming the worst, much the same as those who are on the PvP side of the fence. We haven't even fully discussed the details of the design philosophy with you as of yet for you to dislike it. (Blue Tracker / Official Forums)

Mogu'shan Palace Corpse Run
There's an NPC in Dawnblossom (he's the Mogu who looks horribly out of place) that will teleport you to Mogu'shan Palace even if you are a ghost. (Blue Tracker / Official Forums)

Priest (Forums)
Holy Concentration: what's the plan?
It's not the number of mechanics that is important (so long as everyone has sufficient flexibility). What is most important is what is the overall mana per time regen that the various healers have, taking into account all of their various mana regen systems (and including factors such as paladins casting several mana-free spells).

If you think one healer is struggling for mana compared to another, let us know. One mechanic we are still adjusting a lot is Rapture, because we want to make sure that the worst-case mana regen scenario for Disc still isn't all that bad. (Blue Tracker / Official Forums)

Fan Art
The World of Warcraft Fan Art Section has been updated with four new pieces of fan artwork by breathing2004.

by Published on 2012-05-04 07:26 AM

Account-wide Mounts now on Beta
It was announced during the Mists of Pandaria Press Tour that mounts would become account-wide on release or in a patch shortly after. It looks like it will be release after all, and the feature is now available on beta (but heavily bugged).

I present to you, my mage riding my paladin's mount! (Obviously, we have no way to know if this is intended as part of the account-wide mounts)

Pandaren Voices now on Beta
Pandaren Voices are now also partially available on beta. For the moment only a few NPCs will talk to you but it should give you a good idea of where the game is headed for their voices.

Blue Posts
Originally Posted by Blizzard Entertainment
Teleporting to Mogu'shan Palace
There's an NPC in Dawnblossom (he's the Mogu who looks horribly out of place) that will teleport you to Mogu'shan Palace even if you are a ghost. (Blue Tracker / Official Forums)

Scarlet Monastery Cathedral bug on Beta
Yep, the collision on the cathedral door is indeed totally broken and you can't get to the last boss. We'll fix this as soon as we can, but it might take a beta update or two for the fix to reach you all. (Blue Tracker / Official Forums)

PvP and bringing the "War" back in World of Warcraft
We're with you on the idea of getting people engaged in PvP again within the world. As I've said previously though, we have to be careful about how we do that. We'll hopefully have more information for you all on what we have planned that will assuage some fears of those who aren't very PvP passionate, while (hopefully) still making PvP compelling for those who do love taking part. (Raises her hand) While we have many players who enjoy PvP, we have a larger contingent that enjoys PvE more. That makes maintaining balance between the concepts a bit more challenging, but we love challenges.

As far as the story goes, we've talked a bit about that and what's coming is twofold. War is coming to Pandaria, which (while it's had its strife in the past) is largely a peaceful region of Azeroth. That's going to change as the Horde and Alliance start stirring up the dust of the past. Beyond what happens in Pandaria, the Horde and Alliance will be at each others' throats once more. We've mentioned it many times before, but we really do feel that the "war" of Warcraft is going to be featured a bit more prominently in the story. It may not necessarily translate to all out chaos in a direct PvP way, but it will definitely be seen playing out in the storyline itself.

Again, we'll try to bring you more information specifically about the PvP end of our plans (more detail of what was heard from the press event) and get everyone caught up to speed on what we hope this will mean going forward. (Blue Tracker / Official Forums)
by Published on 2012-05-03 09:18 AM

Diablo 3 - Diablo III: Wrath - Behind the Scenes of the Animated Short

Mists of Pandaria - Beta Build 15662
Blizzard decided that one patch a week wasn't enough, so now we have another! Don't miss the Mogu'shan Palace and Shado-pan Monastery Video Previews posted recently. . This patch adds several new achievements, new profession items, possible login screen music, and a Mists of Pandaria Collector's Edition mount and pet!

New Music - Heart of Pandaria
A new music file has been added to the game, the fact that it's unusually long and the easily recognizable beginning leads me to think that this is the new login screen music. Jump to 1:25 for the interesting stuff.

Pandaren Kid "Basic" Model
I'm not the one who called it basic, that's how it's named in the game files.

New Maps
2 new dungeon maps and 1 new raid map worth mentioning. Scenarios also got world maps but they're just ports of the existing minimap for now.

New Items
This patch also included a lot of new recipes, see the list at the end of the news. The ones with actual stats are in the spell changes.

Level Type Slot Name
20PetN/A[PH] MoP CE Pet
20MountN/A[PH] MoP CE Mount
1PolearmTwo HandMonster - Trident, Wicked Green
1PolearmTwo HandMonster - Trident, Wicked Silver

Achievement Changes
Originally Posted by MMO-Champion
Pandaria Raid
  • Heart of Fear - Renamed The Dread Approach.
  • Lei Shi Stub New: Lei Shi stub in Terrace of Endless Spring on Normal or Heroic difficulty.
  • Mogu'shan Vaults - Renamed Guardians of Mogu'shan.
  • Must Love Dog New: Defeat The Stone Guard without any player exceeding 50% petrification in Mogu'shan Vaults on Normal or Heroic difficulty.
  • Nightmare of Shak'zeer New: Defeat the final three bosses in Heart of Fear.
  • Sha of Fear stub New: Sha of Fear stub in Terrace of Endless Spring on Normal or Heroic difficulty.
  • The Vault of Mysteries New: Defeat the final three bosses in Mogu'shan Vaults.
Pandaria Dungeon
First Aid
Dungeons & Raids
Feats of Strength
Temple of Kotmogu
Silvershard Mines

Spell Changes
Originally Posted by MMO-Champion
Companion Pets
  • Draconic Leg Reinforcements (Rank 1)
    • Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 37 and critical strike by 22.
    • This recipe automatically improves when you reach 500 skill in Leatherworking.
  • Draconic Leg Reinforcements (Rank 2)
    • This recipe automatically improves when you reach 575 skill in Leatherworking.
    • Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 95 and critical strike by 55.
  • Draconic Leg Reinforcements (Rank 3)
    • Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 285 and critical strike by 165.
  • Heavy Leg Reinforcements (Rank 1)
    • This recipe automatically improves when you reach 500 skill in Leatherworking.
    • Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 55 and dodge by 22.
  • Heavy Leg Reinforcements (Rank 3)
    • Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 430 and dodge by 165.
  • Heavy Leg Reinforcements (Rank 2)
    • This recipe automatically improves when you reach 575 skill in Leatherworking.
    • Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 143 and dodge by 55.
  • Primal Leg Reinforcements (Rank 1)
    • This recipe automatically improves when you reach 500 skill in Leatherworking.
    • Permanently attach primal leg reinforcements onto your pants, increasing Agility by 37 and critical strike by 22.
  • Primal Leg Reinforcements (Rank 2)
    • This recipe automatically improves when you reach 575 skill in Leatherworking.
    • Permanently attach primal leg reinforcements onto your pants, increasing Agility by 95 and critical strike by 55.
  • Primal Leg Reinforcements (Rank 3)
    • Permanently attach primal leg reinforcements onto your pants, increasing Agility by 285 and critical strike by 165.
  • Fur Lining - Agility (Rank 1)
    • This recipe automatically improves when you reach 500 skill in Leatherworking.
    • Permanently enchant your bracers to increase Agility by 57.
  • Fur Lining - Agility (Rank 2)
    • This recipe automatically improves when you reach 575 skill in Leatherworking.
    • Permanently enchant your bracers to increase Agility by 130.
  • Fur Lining - Agility (Rank 3)
    • Permanently enchant your bracers to increase Agility by 500.
  • Fur Lining - Intellect (Rank 1)
    • This recipe automatically improves when you reach 500 skill in Leatherworking.
    • Permanently enchant your bracers to increase Intellect by 57.
  • Fur Lining - Intellect (Rank 2)
    • This recipe automatically improves when you reach 575 skill in Leatherworking.
    • Permanently enchant your bracers to increase Intellect by 130.
  • Fur Lining - Intellect (Rank 3)
    • Permanently enchant your bracers to increase Intellect by 500.
  • Fur Lining - Stamina (Rank 1)
    • This recipe automatically improves when you reach 500 skill in Leatherworking.
    • Permanently enchant your bracers to increase Stamina by 102.
  • Fur Lining - Stamina (Rank 2)
    • This recipe automatically improves when you reach 575 skill in Leatherworking.
    • Permanently enchant your bracers to increase Stamina by 195.
  • Fur Lining - Stamina (Rank 3)
    • Permanently enchant your bracers to increase Stamina by 750.
  • Fur Lining - Strength (Rank 1)
    • This recipe automatically improves when you reach 500 skill in Leatherworking.
    • Permanently enchant your bracers to increase Strength by 57.
  • Fur Lining - Strength (Rank 2)
    • This recipe automatically improves when you reach 575 skill in Leatherworking.
    • Permanently enchant your bracers to increase Strength by 130.
  • Fur Lining - Strength (Rank 3)
    • Permanently enchant your bracers to increase Strength by 500.
  • Sha Armor Kit
    • Permanently increase the Stamina of an item worn on the head, chest, shoulders, legs, hands or feet by 150.
    • Wearer must be level 83 or higher to receive the benefits of this armor kit.
  • Sha Leather - Sha Leather Scraps x 5

Spell Changes
Originally Posted by MMO-Champion
Druid (Forums)
Hunter (Forums)
Pet - Sporebat
  • Smack - Damage amounts added: Smack the enemy, causing (208 + 40% of RAP * 0.20) damage. Deals 100% more damage and costs 120% more Focus when your pet has 50 or more Focus.
Pet - Bear
  • Claw - Claw the enemy, causing (208 + 40% of RAP * 0.20) damage. Deals 100% more damage and costs 120% more Focus when your pet has 50 or more Focus.
Pet - Bat
  • Bite - Bite the enemy, causing (208 + 40% of RAP * 0.20) damage. Deals 100% more damage and costs 120% more Focus when your pet has 50 or more Focus.
Monk (Forums)
  • Gift of the Ox - New - You have a (1 + 120.0% of SP)% chance when you deal melee damage to summon a Healing Sphere nearby an injured ally.
  • Keg Smash now is limited to 4 targets, up from 3.
  • Life Cocoon now increases all periodic healing taken by 50%, down from 100%.
Priest (Forums)
  • Desperate Prayer can now be cast in Shadowform.
  • Divine Insight Shadow effect has been changed - Periodic damage from your Mind Flay refreshes the duration of your Shadow Word: Pain on the target.
  • From Darkness, Comes Light Surge of Light now has a 15% chance to proc. Surge of Darkness changed - When your Shadow Word: Pain deals damage, there is a 15% chance your next Shadow Word: Death will treat the target as if it were below 20% health.
  • Mind Surge (NNF) now has a 10% chance to proc.
  • Shadow Orbs - New - Generated by Mind Blast and Shadowy Apparitions. Used to cast Devouring Plague and empower Psychic Horror.
  • Shadowy Apparitions now has a 20% chance to summon a shadow. Now deals (615 + 60.0% of SP) shadow damage and grant you a Shadow Orb. You can now have up to 3 Shadowy Apparitions active, down from 15.
  • Vampiric Touch now grants 2% of maximum mana, down from 3%.
Major Glyphs
Rogue (Forums)
Major Glyphs
Warlock (Forums)
  • Corruption now scales from 30% of Spell Power, up from 20%.
  • Dark Soul - New - Grants a powerful effect based upon your specialization for 20 sec. Instant. 5% of Base Mana. 2 min cooldown.
  • Voidwalker: Disarm - Grants your Voidwalker the ability to cast Disarm.
  • Agony now costs 2% of Base Mana, down from 4% of Base Mana.
  • Soulburn no longer costs a Soul Shard but no longer affects Soul Fire.
  • Unstable Affliction now costs 3% of Base Mana, down from 5% of Base Mana.
Minor Glyphs
Major Glyphs
T14 Set Bonus Changes
  • Item - Warlock T14 2P Bonus - now increases damage done by Shadow Bolt by 6%, down from 10%. Now also increases damage of Demonic Slash by 6%.
Pet - Infernal
  • Immolation - Burns nearby enemies for (214 + 20.0% of SP) fire damage every 2 seconds.
Pet - Succubus
  • Lash of Pain - An instant attack that lashes the target, causing (855 + 80.0% of SP) Shadow damage.
  • Whiplash - Deals (492 + 46.0% of SP) Shadow damage and instantly knocks back all enemies within 5 yards.

Client Strings
Originally Posted by MMO-Champion
  • New UI option: showLootSpam
  • BATTLE_PET_SLOT - Battle Pet Slot %d
  • BATTLE_PET_UNLOCK_HELP_1 - To unlock the first battle pet slot,\ncomplete the following achievement:\n
  • BATTLE_PET_UNLOCK_HELP_2 - To unlock the second battle pet slot,\ncomplete the following achievement:\n
  • BATTLE_PET_UNLOCK_HELP_3 - To unlock the third battle pet slot,\ncomplete the following achievement:\n
  • DUNGEON_FLOOR_EASTTEMPLE1 - Temple of the Jade Serpent
  • DUNGEON_FLOOR_EASTTEMPLE2 - The Scrollkeeper's Sanctum
  • DUNGEON_FLOOR_THEGREATWALL1 - Gate of the Setting Sun
  • DUNGEON_FLOOR_TYRIVESS0 - Raid on Tyr'vess
  • ERR_LOOT_HISTORY_EXPIRED - That item's loot information has expired.
  • ERR_PARTY_PRIVATE_GROUP_ONLY - You cannot invite players to this group.
  • LOOT_ROLL_ALL_PASSED - |HlootHistory:%d|h[Loot: All Passed]|h: %s
  • LOOT_ROLL_PASSED_SELF_AUTO - |HlootHistory:%d|h[Loot]|h: You automatically passed on: %s because you cannot loot that item.
  • LOOT_ROLL_STARTED - |HlootHistory:%d|h[Loot]|h: %s
  • LOOT_ROLL_WON_NO_SPAM_DE - |HlootHistory:%d|h[Loot: %s (Disenchant - %d) Won]|h: %s
  • LOOT_ROLL_WON_NO_SPAM_GREED - |HlootHistory:%d|h[Loot: %s (Greed - %d) Won]|h: %s
  • LOOT_ROLL_WON_NO_SPAM_NEED - |HlootHistory:%d|h[Loot: %s (Need - %d) Won]|h: %s
  • LOOT_ROLL_YOU_WON_NO_SPAM_DE - |HlootHistory:%d|h[Loot: You (Disenchant - %d) Won]|h: %s
  • LOOT_ROLL_YOU_WON_NO_SPAM_GREED - |HlootHistory:%d|h[Loot: You (Greed - %d) Won]|h: %s
  • LOOT_ROLL_YOU_WON_NO_SPAM_NEED - |HlootHistory:%d|h[Loot: You (Need - %d) Won]|h: %s
  • PET_BATTLE_COMBAT_LOG - Pet Battle Combat
  • PET_BATTLE_COMBAT_LOG_AURA_APPLIED - %s applied %s to %s %s.
  • PET_BATTLE_COMBAT_LOG_AURA_FADES - %s fades from %s %s.
  • PET_BATTLE_COMBAT_LOG_DAMAGE - %s dealt %d damage to %s %s.
  • PET_BATTLE_COMBAT_LOG_HEALING - %s healed %d damage from %s %s.
  • PET_BATTLE_COMBAT_LOG_PAD_AURA_APPLIED - %s applied %s to %s.
  • PET_BATTLE_COMBAT_LOG_PAD_AURA_FADES - %s fades from %s.
  • PET_BATTLE_COMBAT_LOG_WEATHER_AURA_APPLIED - %s changed the weather to %s.
  • PET_BATTLE_COMBAT_LOG_WEATHER_AURA_FADES - %s is no longer the weather.
  • ZEN_MASTER - Zen Master
  • PET_BATTLE_COMBAT_LOG - Pet Battle Combat
  • PET_BATTLE_COMBAT_LOG_AURA_APPLIED - %s applied %s to %s %s.
  • PET_BATTLE_COMBAT_LOG_AURA_FADES - %s fades from %s %s.
  • PET_BATTLE_COMBAT_LOG_DAMAGE - %s dealt %d damage to %s %s.
  • PET_BATTLE_COMBAT_LOG_HEALING - %s healed %d damage from %s %s.
  • PET_BATTLE_COMBAT_LOG_PAD_AURA_APPLIED - %s applied %s to %s.
  • PET_BATTLE_COMBAT_LOG_PAD_AURA_FADES - %s fades from %s.
  • PET_BATTLE_COMBAT_LOG_WEATHER_AURA_APPLIED - %s changed the weather to %s.
  • PET_BATTLE_COMBAT_LOG_WEATHER_AURA_FADES - %s is no longer the weather.
  • SHADOW_ORBS_TOOLTIP - Generated by Mind Blast. Used to cast Devouring Plague and empower Psychic Horror.
  • ENABLE_PET_BATTLE_MUSIC - Pet Battle Music
  • FROM_RANDOMBG - Random Battlegrounds:
  • GLYPH_SLOTS - Glyph Slots
  • HEALTH_COST_PCT - %d%% of Maximum Health
  • LEVEL_UP_DUNGEON - Dungeon Unlocked!
  • LEVEL_UP_DUNGEON2 - New dungeon unlocked:
  • LEVEL_UP_GLYPHSLOT_LINK - New |cffFF4E00|Hglyphpane:|h[Glyph Slots]|h|r Available!
  • LEVEL_UP_SPECIALIZATION_LINK - |cffFF4E00|Htalentpane:|h[Specializations]|h|r
  • LOOT_ROLLS - Loot Rolls
  • OPTION_TOOLTIP_ENABLE_PET_BATTLE_MUSIC - Enable special music during pet battles.
  • PET_RELEASE_LABEL - Release This Pet?
  • SCENARIOS - Scenarios
  • SPELL_FAILED_CUSTOM_ERROR_161 - You can't do that while jumping or falling.
  • SPELL_FAILED_CUSTOM_ERROR_162 - You must be transformed by Polyformic Acid.
  • SPELL_FAILED_CUSTOM_ERROR_163 - There isn't enough acid left to store this transformation.

New Profession Items

Level Type Slot Name
90BlacksmithingN/APlans: Contender's Revenant Belt
90BlacksmithingN/APlans: Contender's Revenant Boots
90BlacksmithingN/APlans: Contender's Revenant Bracers
90BlacksmithingN/APlans: Contender's Revenant Breastplate
90BlacksmithingN/APlans: Contender's Revenant Gauntlets
90BlacksmithingN/APlans: Contender's Revenant Helm
90BlacksmithingN/APlans: Contender's Revenant Legplates
90BlacksmithingN/APlans: Contender's Revenant Shoulders
90BlacksmithingN/APlans: Contender's Spirit Belt
90BlacksmithingN/APlans: Contender's Spirit Boots
90BlacksmithingN/APlans: Contender's Spirit Bracers
90BlacksmithingN/APlans: Contender's Spirit Breastplate
90BlacksmithingN/APlans: Contender's Spirit Gauntlets
90BlacksmithingN/APlans: Contender's Spirit Helm
90BlacksmithingN/APlans: Contender's Spirit Legplates
90BlacksmithingN/APlans: Contender's Spirit Shoulders
90BlacksmithingN/APlans: Ethereal Axe
90BlacksmithingN/APlans: Ghost Iron Rod
90BlacksmithingN/APlans: Ghost Shard
90BlacksmithingN/APlans: Ghost-Forged Belt
90BlacksmithingN/APlans: Ghost-Forged Blade
90BlacksmithingN/APlans: Ghost-Forged Boots
90BlacksmithingN/APlans: Ghost-Forged Bracers
90BlacksmithingN/APlans: Ghost-Forged Breastplate
90BlacksmithingN/APlans: Ghost-Forged Gauntlets
90BlacksmithingN/APlans: Ghost-Forged Helm
90BlacksmithingN/APlans: Ghost-Forged Legplates
90BlacksmithingN/APlans: Ghost-Forged Shoulders
90BlacksmithingN/APlans: Ghostly Skeleton Key
90BlacksmithingN/APlans: Lightsteel Belt
90BlacksmithingN/APlans: Lightsteel Boots
90BlacksmithingN/APlans: Lightsteel Bracers
90BlacksmithingN/APlans: Lightsteel Breastplate
90BlacksmithingN/APlans: Lightsteel Gauntlets
90BlacksmithingN/APlans: Lightsteel Helm
90BlacksmithingN/APlans: Lightsteel Legplates
90BlacksmithingN/APlans: Lightsteel Shield
90BlacksmithingN/APlans: Lightsteel Shoulders
90BlacksmithingN/APlans: Living Steel Buckle
90BlacksmithingN/APlans: Masterwork Ethereal Axe
90BlacksmithingN/APlans: Masterwork Ghost Shard
90BlacksmithingN/APlans: Masterwork Ghost-Forged Belt
90BlacksmithingN/APlans: Masterwork Ghost-Forged Blade
90BlacksmithingN/APlans: Masterwork Ghost-Forged Boots
90BlacksmithingN/APlans: Masterwork Ghost-Forged Bracers
90BlacksmithingN/APlans: Masterwork Ghost-Forged Breastplate
90BlacksmithingN/APlans: Masterwork Ghost-Forged Gauntlets
90BlacksmithingN/APlans: Masterwork Ghost-Forged Helm
90BlacksmithingN/APlans: Masterwork Ghost-Forged Legplates
90BlacksmithingN/APlans: Masterwork Ghost-Forged Shoulders
90BlacksmithingN/APlans: Masterwork Lighsteel Shield
90BlacksmithingN/APlans: Masterwork Lightsteel Belt
90BlacksmithingN/APlans: Masterwork Lightsteel Boots
90BlacksmithingN/APlans: Masterwork Lightsteel Bracers
90BlacksmithingN/APlans: Masterwork Lightsteel Breastplate
90BlacksmithingN/APlans: Masterwork Lightsteel Gauntlets
90BlacksmithingN/APlans: Masterwork Lightsteel Helm
90BlacksmithingN/APlans: Masterwork Lightsteel Legplates
90BlacksmithingN/APlans: Masterwork Lightsteel Shoulders
90BlacksmithingN/APlans: Masterwork Phantasmal Hammer
90BlacksmithingN/APlans: Masterwork Spiritblade Decimator
90BlacksmithingN/APlans: Masterwork Spiritguard Belt
90BlacksmithingN/APlans: Masterwork Spiritguard Boots
90BlacksmithingN/APlans: Masterwork Spiritguard Bracers
90BlacksmithingN/APlans: Masterwork Spiritguard Breastplate
90BlacksmithingN/APlans: Masterwork Spiritguard Gauntlets
90BlacksmithingN/APlans: Masterwork Spiritguard Helm
90BlacksmithingN/APlans: Masterwork Spiritguard Legplates
90BlacksmithingN/APlans: Masterwork Spiritguard Shield
90BlacksmithingN/APlans: Masterwork Spiritguard Shoulders
90BlacksmithingN/APlans: Phantasmal Hammer
90BlacksmithingN/APlans: Spiritblade Decimator
90BlacksmithingN/APlans: Spiritguard Belt
90BlacksmithingN/APlans: Spiritguard Boots
90BlacksmithingN/APlans: Spiritguard Bracers
90BlacksmithingN/APlans: Spiritguard Breastplate
90BlacksmithingN/APlans: Spiritguard Gauntlets
90BlacksmithingN/APlans: Spiritguard Helm
90BlacksmithingN/APlans: Spiritguard Legplates
90BlacksmithingN/APlans: Spiritguard Shield
90BlacksmithingN/APlans: Spiritguard Shoulders
90AlchemyN/ARecipe: Alchemist's Flask
90AlchemyN/ARecipe: Flask of Falling Leaves
90AlchemyN/ARecipe: Master Healing Potion
90AlchemyN/ARecipe: Transmute Sun's Radiance
90AlchemyN/ARecipe: Transmute Vermilion Onyx
90AlchemyN/ARecipe: Alchemist's Rejuvenation
90AlchemyN/ARecipe: Electrified Oil
90AlchemyN/ARecipe: Elixir of Mirrors
90AlchemyN/ARecipe: Elixir of Peace
90AlchemyN/ARecipe: Elixir of Perfection
90AlchemyN/ARecipe: Elixir of the Rapids
90AlchemyN/ARecipe: Elixir of Weaponry
90AlchemyN/ARecipe: Flask of Spring Blossoms
90AlchemyN/ARecipe: Flask of the Earth
90AlchemyN/ARecipe: Flask of the Warm Sun
90AlchemyN/ARecipe: Flask of Winter's Bite
90AlchemyN/ARecipe: Mad Hozen Elixir
90AlchemyN/ARecipe: Mantid Elixir
90AlchemyN/ARecipe: Master Mana Potion
90AlchemyN/ARecipe: Monk's Elixir
90AlchemyN/ARecipe: Monstrous Potion
90AlchemyN/ARecipe: Potion of Focus
90AlchemyN/ARecipe: Potion of Mogu Power
90AlchemyN/ARecipe: Potion of Plunder
90AlchemyN/ARecipe: Potion of the Jinyu
90AlchemyN/ARecipe: Potion of the Mountains
90AlchemyN/ARecipe: Transmute Imperial Amethyst
90AlchemyN/ARecipe: Transmute Living Steel
90AlchemyN/ARecipe: Transmute Primal Diamond
90AlchemyN/ARecipe: Transmute Primordial Ruby
90AlchemyN/ARecipe: Transmute River's Heart
90AlchemyN/ARecipe: Transmute Trillium Bar
90AlchemyN/ARecipe: Transmute Wild Jade
90AlchemyN/ARecipe: Virmen's Bite
90AlchemyN/ARecipe: Zen Alchemist Stone
90EnchantingN/AFormula: Enchant Boots - Blurred Speed
90EnchantingN/AFormula: Enchant Boots - Greater Haste
90EnchantingN/AFormula: Enchant Boots - Greater Precision
90EnchantingN/AFormula: Enchant Boots - Pandaren's Step
90EnchantingN/AFormula: Enchant Bracer - Greater Agility
90EnchantingN/AFormula: Enchant Bracer - Superior Dodge
90EnchantingN/AFormula: Enchant Bracer - Super Intellect
90EnchantingN/AFormula: Enchant Bracer - Mastery
90EnchantingN/AFormula: Enchant Bracer - Exceptional Strength
90EnchantingN/AFormula: Enchant Chest - Glorious Stats
90EnchantingN/AFormula: Enchant Chest - Super Resilience
90EnchantingN/AFormula: Enchant Chest - Mighty Spirit
90EnchantingN/AFormula: Enchant Chest - Superior Stamina
90EnchantingN/AFormula: Enchant Cloak - Greater Protection
90EnchantingN/AFormula: Enchant Cloak - Superior Critical Strike
90EnchantingN/AFormula: Enchant Cloak - Accuracy
90EnchantingN/AFormula: Enchant Cloak - Superior Intellect
90EnchantingN/AFormula: Enchant Gloves - Superior Expertise
90EnchantingN/AFormula: Enchant Gloves - Greater Haste
90EnchantingN/AFormula: Enchant Gloves - Superior Mastery
90EnchantingN/AFormula: Enchant Gloves - Super Strength
90EnchantingN/AFormula: Enchant Off-Hand - Major Intellect
90EnchantingN/AFormula: Enchant Ring - Greater Agility
90EnchantingN/AFormula: Enchant Ring - Greater Intellect
90EnchantingN/AFormula: Enchant Ring - Greater Stamina
90EnchantingN/AFormula: Enchant Ring - Greater Strength
90EnchantingN/AFormula: Enchant Weapon - Colossus
90EnchantingN/AFormula: Enchant Weapon - Flowing River
90EnchantingN/AFormula: Enchant Weapon - Elemental Force
90EnchantingN/AFormula: Enchant Weapon - Windsong
90EnchantingN/AFormula: Enchant Weapon - Jade Spirit
90EnchantingN/AFormula: Enchant Weapon - Dancing Steel
90JewelcraftingN/ADesign: Accurate Imperial Amethyst
90JewelcraftingN/ADesign: Accurate Roguestone
90JewelcraftingN/ADesign: Adept Tiger Opal
90JewelcraftingN/ADesign: Adept Vermilion Onyx
90JewelcraftingN/ADesign: Agile Primal Diamond
90JewelcraftingN/ADesign: Alexandrite Necklace
90JewelcraftingN/ADesign: Artful Tiger Opal
90JewelcraftingN/ADesign: Artful Vermilion Onyx
90JewelcraftingN/ADesign: Austere Primal Diamond
90JewelcraftingN/ADesign: Balanced Alexandrite
90JewelcraftingN/ADesign: Balanced Wild Jade
90JewelcraftingN/ADesign: Band of Blood
90JewelcraftingN/ADesign: Bold Pandarian Garnet
90JewelcraftingN/ADesign: Bold Primordial Ruby
90JewelcraftingN/ADesign: Bold Serpent's Eye
90JewelcraftingN/ADesign: Brilliant Pandarian Garnet
90JewelcraftingN/ADesign: Brilliant Primordial Ruby
90JewelcraftingN/ADesign: Brilliant Serpent's Eye
90JewelcraftingN/ADesign: Burning Primal Diamond
90JewelcraftingN/ADesign: Champion's Tiger Opal
90JewelcraftingN/ADesign: Champion's Vermilion Onyx
90JewelcraftingN/ADesign: Crafty Tiger Opal
90JewelcraftingN/ADesign: Crafty Vermilion Onyx
90JewelcraftingN/ADesign: Dawnstone Panther
90JewelcraftingN/ADesign: Deadly Tiger Opal
90JewelcraftingN/ADesign: Deadly Vermilion Onyx
90JewelcraftingN/ADesign: Defender's Imperial Amethyst
90JewelcraftingN/ADesign: Defender's Roguestone
90JewelcraftingN/ADesign: Deft Tiger Opal
90JewelcraftingN/ADesign: Deft Vermilion Onyx
90JewelcraftingN/ADesign: Delicate Pandarian Garnet
90JewelcraftingN/ADesign: Delicate Primordial Ruby
90JewelcraftingN/ADesign: Delicate Serpent's Eye
90JewelcraftingN/ADesign: Destructive Primal Diamond
90JewelcraftingN/ADesign: Effulgent Alexandrite
90JewelcraftingN/ADesign: Effulgent Primal Diamond
90JewelcraftingN/ADesign: Effulgent Wild Jade
90JewelcraftingN/ADesign: Ember Primal Diamond
90JewelcraftingN/ADesign: Emerald Panther
90JewelcraftingN/ADesign: Energized Alexandrite
90JewelcraftingN/ADesign: Energized Wild Jade
90JewelcraftingN/ADesign: Enigmatic Primal Diamond
90JewelcraftingN/ADesign: Etched Imperial Amethyst
90JewelcraftingN/ADesign: Etched Roguestone
90JewelcraftingN/ADesign: Eternal Primal Diamond
90JewelcraftingN/ADesign: Fierce Tiger Opal
90JewelcraftingN/ADesign: Fierce Vermilion Onyx
90JewelcraftingN/ADesign: Fine Tiger Opal
90JewelcraftingN/ADesign: Fine Vermilion Onyx
90JewelcraftingN/ADesign: Flashing Pandarian Garnet
90JewelcraftingN/ADesign: Flashing Primordial Ruby
90JewelcraftingN/ADesign: Flashing Serpent's Eye
90JewelcraftingN/ADesign: Fleet Primal Diamond
90JewelcraftingN/ADesign: Forceful Alexandrite
90JewelcraftingN/ADesign: Forceful Wild Jade
90JewelcraftingN/ADesign: Forlorn Primal Diamond
90JewelcraftingN/ADesign: Fractured Serpent's Eye
90JewelcraftingN/ADesign: Fractured Sun's Radiance
90JewelcraftingN/ADesign: Fractured Sunstone
90JewelcraftingN/ADesign: Glinting Imperial Amethyst
90JewelcraftingN/ADesign: Glinting Roguestone
90JewelcraftingN/ADesign: Golembreaker Amulet
90JewelcraftingN/ADesign: Guardian's Imperial Amethyst
90JewelcraftingN/ADesign: Guardian's Roguestone
90JewelcraftingN/ADesign: Heart of the Earth
90JewelcraftingN/ADesign: Impassive Primal Diamond
90JewelcraftingN/ADesign: Inscribed Tiger Opal
90JewelcraftingN/ADesign: Inscribed Vermilion Onyx
90JewelcraftingN/ADesign: Jagged Alexandrite
90JewelcraftingN/ADesign: Jagged Wild Jade
90JewelcraftingN/ADesign: Jeweled Onyx Panther
90JewelcraftingN/ADesign: Keen Tiger Opal
90JewelcraftingN/ADesign: Keen Vermilion Onyx
90JewelcraftingN/ADesign: Lapis Lazuli Band
90JewelcraftingN/ADesign: Lightning Alexandrite
90JewelcraftingN/ADesign: Lightning Wild Jade
90JewelcraftingN/ADesign: Lionsfall Ring
90JewelcraftingN/ADesign: Lord's Signet
90JewelcraftingN/ADesign: Lucent Tiger Opal
90JewelcraftingN/ADesign: Lucent Vermilion Onyx
90JewelcraftingN/ADesign: Misty Alexandrite
90JewelcraftingN/ADesign: Misty Wild Jade
90JewelcraftingN/ADesign: Mysterious Imperial Amethyst
90JewelcraftingN/ADesign: Mysterious Roguestone
90JewelcraftingN/ADesign: Mystic Sun's Radiance
90JewelcraftingN/ADesign: Mystic Sunstone
90JewelcraftingN/ADesign: Nimble Alexandrite
90JewelcraftingN/ADesign: Nimble Wild Jade
90JewelcraftingN/ADesign: Piercing Alexandrite
90JewelcraftingN/ADesign: Piercing Wild Jade
90JewelcraftingN/ADesign: Polished Tiger Opal
90JewelcraftingN/ADesign: Polished Vermilion Onyx
90JewelcraftingN/ADesign: Potent Tiger Opal
90JewelcraftingN/ADesign: Potent Vermilion Onyx
90JewelcraftingN/ADesign: Powerful Primal Diamond
90JewelcraftingN/ADesign: Precise Pandarian Garnet
90JewelcraftingN/ADesign: Precise Primordial Ruby
90JewelcraftingN/ADesign: Precise Serpent's Eye
90JewelcraftingN/ADesign: Puissant Alexandrite
90JewelcraftingN/ADesign: Puissant Wild Jade
90JewelcraftingN/ADesign: Purified Imperial Amethyst
90JewelcraftingN/ADesign: Purified Roguestone
90JewelcraftingN/ADesign: Quick Serpent's Eye
90JewelcraftingN/ADesign: Quick Sun's Radiance
90JewelcraftingN/ADesign: Quick Sunstone
90JewelcraftingN/ADesign: Radiant Alexandrite
90JewelcraftingN/ADesign: Radiant Wild Jade
90JewelcraftingN/ADesign: Reckless Tiger Opal
90JewelcraftingN/ADesign: Reckless Vermilion Onyx
90JewelcraftingN/ADesign: Reflection of the Sea
90JewelcraftingN/ADesign: Regal Alexandrite
90JewelcraftingN/ADesign: Regal Wild Jade
90JewelcraftingN/ADesign: Resolute Tiger Opal
90JewelcraftingN/ADesign: Resolute Vermilion Onyx
90JewelcraftingN/ADesign: Resplendent Tiger Opal
90JewelcraftingN/ADesign: Resplendent Vermilion Onyx
90JewelcraftingN/ADesign: Retaliating Imperial Amethyst
90JewelcraftingN/ADesign: Retaliating Roguestone
90JewelcraftingN/ADesign: Reverberating Primal Diamond
90JewelcraftingN/ADesign: Revitalizing Primal Diamond
90JewelcraftingN/ADesign: Rigid Lapis Lazuli
90JewelcraftingN/ADesign: Rigid River's Heart
90JewelcraftingN/ADesign: Rigid Serpent's Eye
90JewelcraftingN/ADesign: Roguestone Shadowband
90JewelcraftingN/ADesign: Ruby Panther
90JewelcraftingN/ADesign: Sapphire Panther
90JewelcraftingN/ADesign: Scrying Roguestone
90JewelcraftingN/ADesign: Sensei's Alexandrite
90JewelcraftingN/ADesign: Sensei's Wild Jade
90JewelcraftingN/ADesign: Shattered Alexandrite
90JewelcraftingN/ADesign: Shattered Wild Jade
90JewelcraftingN/ADesign: Shifting Imperial Amethyst
90JewelcraftingN/ADesign: Shifting Roguestone
90JewelcraftingN/ADesign: Skillful Tiger Opal
90JewelcraftingN/ADesign: Skillful Vermilion Onyx
90JewelcraftingN/ADesign: Skymage Circle
90JewelcraftingN/ADesign: Smooth Serpent's Eye
90JewelcraftingN/ADesign: Smooth Sun's Radiance
90JewelcraftingN/ADesign: Smooth Sunstone
90JewelcraftingN/ADesign: Solid Lapis Lazuli
90JewelcraftingN/ADesign: Solid River's Heart
90JewelcraftingN/ADesign: Solid Serpent's Eye
90JewelcraftingN/ADesign: Sovereign Imperial Amethyst
90JewelcraftingN/ADesign: Sovereign Roguestone
90JewelcraftingN/ADesign: Sparkling Lapis Lazuli
90JewelcraftingN/ADesign: Sparkling River's Heart
90JewelcraftingN/ADesign: Sparkling Serpent's Eye
90JewelcraftingN/ADesign: Splendid Tiger Opal
90JewelcraftingN/ADesign: Splendid Vermilion Onyx
90JewelcraftingN/ADesign: Stalwart Tiger Opal
90JewelcraftingN/ADesign: Stalwart Vermilion Onyx
90JewelcraftingN/ADesign: Steady Alexandrite
90JewelcraftingN/ADesign: Steady Wild Jade
90JewelcraftingN/ADesign: Stormy Lapis Lazuli
90JewelcraftingN/ADesign: Stormy River's Heart
90JewelcraftingN/ADesign: Subtle Serpent's Eye
90JewelcraftingN/ADesign: Subtle Sun's Radiance
90JewelcraftingN/ADesign: Subtle Sunstone
90JewelcraftingN/ADesign: Tenuous Tiger Opal
90JewelcraftingN/ADesign: Tenuous Vermilion Onyx
90JewelcraftingN/ADesign: Tiger Opal Pendant
90JewelcraftingN/ADesign: Timeless Imperial Amethyst
90JewelcraftingN/ADesign: Timeless Roguestone
90JewelcraftingN/ADesign: Turbid Alexandrite
90JewelcraftingN/ADesign: Turbid Wild Jade
90JewelcraftingN/ADesign: Veiled Imperial Amethyst
90JewelcraftingN/ADesign: Veiled Roguestone
90JewelcraftingN/ADesign: Vivid Alexandrite
90JewelcraftingN/ADesign: Vivid Wild Jade
90JewelcraftingN/ADesign: Wicked Tiger Opal
90JewelcraftingN/ADesign: Wicked Vermilion Onyx
90JewelcraftingN/ADesign: Widow Chain
90JewelcraftingN/ADesign: Willful Tiger Opal
90JewelcraftingN/ADesign: Willful Vermilion Onyx
90JewelcraftingN/ADesign: Zen Alexandrite
90JewelcraftingN/ADesign: Zen Wild Jade
by Published on 2012-05-03 05:23 AM

Mogu'shan Palace and Shado-pan Monastery Video Previews
Two new instances are available on the beta since last night's patch, and we have video previews for you!

Arena Pass - Rated Phase Imminent
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Last week the 2012 World of Warcraft Arena Pass kicked off with the Practice Phase, but it is almost time to really get your game on! Only one week remains in the practice phase, so get in now to brush up on your skills before the Ladder Phase launches on May 8.

If you’d like to know more about the phases of the Arena Pass, read about it here.

To learn more about the Arena Pass, visit the Arena Pass information page, or check out the FAQ. GL HF!

Blue Posts
Originally Posted by Blizzard Entertainment
Entering/Testing the new instances
Not being able to zone into the Shado-pan Monastery after you die will be fixed in a newer build. =/

As for Mogu'shan Palace, since the normal entrance is in Vale of Eternal Blossoms (which is closed for beta testing) there's an NPC in Dawnblossom that can port you there or you can use LFG. You also end up in Dawnblossom when you die, and the same NPC can port you back as a ghost. (Blue Tracker / Official Forums)

Mogu'shan Palace Dungeon Flow
Yep, we know we need to improve the dungeon flow after the first dungeon event so it's more obvious that you're not supposed to kill the 8251043 Mogu and there are stairs to take. (Blue Tracker / Official Forums)

Monk (Forums)
Upcoming Mistweaver Changes (Blue Tracker / Official Forums)
  • We're still planning on adding a Mistweaver "chi dump," hopefully within the next two builds. It will probably cost 3 Chi, and interact with Soothing Mists somehow.
  • We're going to be diminishing the interaction between Uplift and Renewing Mists. The gameplay at the high-end becomes nothing but keeping all of your Renewing Mists refreshed on as many targets as possible, in spite of everything else. We found ourselves using Surging Mist just to gain Chi for Uplift, to keep Renewing Mists rolling on a 10-man raid, which was overpowered, but definitely wasn't fun if we missed that refresh. Our current plan is to cause Uplift to only extend the duration of your Renewing Mists by a 6 seconds or so, rather than refreshing it completely.
  • We're probably going to be moving Chi Wave out of the Mistweaver spec, and put it as a talent choice with Zen Sphere and Chi Burst, then balance those as interesting choices for all Monks.
  • We're going to be adding spirit to expertise conversion to the stance as well.
  • We may re-design how the statue works, removing the on-click effect as it steps on Lightwell's toes a bit.
Upcoming Brewmaster Changes (Blue Tracker / Official Forums)
  • We've been doing a slight rework of some of the Brewmaster's mechanics. In an upcoming build all attacks done to the Brewmaster will be staggered, and we're adding UI to show you the "level" of your stagger (high, medium or low), so that you can know when you should use Purifying Brew. This design will give you the choice of clearing your stagger stack with Purifying Brew, or continue to push damage into your Stagger stack using Blackout Kick.
  • We're going to attach the Brewmaster to Parry more. Parry will passively cause a counterattack effect causing damage, and using Blackout Kick will now cause your Stagger % (as in, the amount of damage being staggered) and Parry % to increase.
  • We still need to give the Brewmaster better defense against magic. This will either be a passive damage reduction or some rework of an ability.
  • We're going to make defensive cooldowns all "Chi-free", including the talents.
  • We're going to change Spinning Crane Kick to not cost Chi, but Energy/Mana over time.
  • We will do a polish pass on the interrupt (Spear hand strike) and snare (Disable). That said, Disable is a bit superfluous for the Brewmaster because of Dizzying Haze.
Brewmaster Energy Regeneration
In an upcoming build, we're boosting the passive regeneration rate for Brewmasters in the stance. We reduced the energy rate because it was too much for Windwalkers (since they gain 2 Chi from Jab). (Blue Tracker / Official Forums)

Keg Smash Bug
I noticed that Keg Smash doesn't have a range assigned to it, therefore I pretty much have to be inside the mob for it to be "In range" instead of melee range
This is indeed a bug. The range is not intended to be that short. (Blue Tracker / Official Forums)

Chi Burst
The balance on these spells is not yet complete. We intend for Chi Burst to be worth the cast time for all 3 specs. The spell effects for Chi Burst should also be in the next build. (Blue Tracker / Official Forums)

Paladin (Forums)
Sanctity of Battle "change"
Many of our tooltips have conditional clauses that are apparently difficult to data mine. Thus we see a lot of "changes" reported that aren't changes at all.

In this case, we added a couple of spells to Sanctity of Battle, that then made the tooltip hard to read because it was just a random list of spells. So we made the tooltip conditional for each spec to only list spells and abilities relevant to them. Holy doesn't see Hammer of the Righteous for Sanctity of Battle because they don't have that ability.

I point all this out just to say that you shouldn't jump to conclusions when you read data-mined patch notes. Verify how the mechanic actually works in beta before heading for the forums. (Blue Tracker / Official Forums)

Warlock (Forums)
Affliction UI on Beta
The UI for Affliction has been missing completely in recent beta builds and the UI for Destruction has not been updating correctly. These should both be fixed in a future build. (Blue Tracker / Official Forums)

Comics - Dark Legacy Comics #337
Someone pointed out that we've been slacking on the Dark Legacy Comics updates lately, and he was right!

by Published on 2012-05-01 03:58 PM

Mists of Pandaria - Beta Build 15657
A minor build will be deployed on beta realms shortly, it seems to have mostly spell changes and a lot of model bugfixes but we'll keep digging! I also assume that this build is here to unlock the level cap and open the Shado-pan Monastery and Mogu'shan Palace to players.

New Items
Nothing really interesting, some Glyph items have also been added and probably means that some of the new glyphs are now craftable, or will be soon.

Level Type Slot Name
90MountN/AReins of the Thundering Cloud Serpent
4MiscellaneousTwo HandHerbalist's Spade
42ConsumableN/ANearly Full Vial of Polyformic Acid
42ConsumableN/AHalf Full Vial of Polyformic Acid
42ConsumableN/ANearly Empty Vial of Polyformic Acid

Achievements Changes
Originally Posted by MMO-Champion
Pandaria Dungeon
  • Polyformic Acid Trip New: Defeat bosses around Pandaria while under the effects of Polyformic Acid Potion on Heroic Difficulty.
Pandaria Raid
  • Guild Level 25 and all the other achievements now go up to Guild Level 30.

Spell Changes
Originally Posted by MMO-Champion
  • Explosive Bolts now is instant. Down from 1 sec cast.
  • Gnomish Army Knife now gives +10 Mining, +10 Herbalism, +10 Skinning. Now also is a Nose Picker, a Back Scratcher, and a Whirly Thing!

  • Dawnstone Panther - This mount will fly or run, depending on your riding skill and location.
  • Emerald Panther - This mount will fly or run, depending on your riding skill and location.
  • Jeweled Onyx Panther - This mount will fly or run, depending on your riding skill and location.
  • Ruby Panther - This mount will fly or run, depending on your riding skill and location.
  • Sapphire Panther - This mount will fly or run, depending on your riding skill and location.

Death Knight (Forums)
  • Rune Strike no longer has a cooldown but now triggers a 1.0 sec global cooldown.

Druid (Forums)
Major Glyphs

Hunter (Forums)
  • Stampede now only affects your current target.
  • Dire Beast now has a 40 yards range, up from 30 yards. Now attacks your target for 15 sec, up from 12 sec. Now gives you 5 focus every time the beast deals damage, up from 2 focus.
  • Lynx Rush now has a 1.5 min cooldown, down from 2 min.
  • Trap Mastery now increases the number of snakes summoned by Snake Trap by 4, down from 6.

Mage (Forums)
  • Teleport spells no longer require a Rune of Teleportation as a reagent.
  • Portal spells no longer require a Rune of Portals as a reagent.
  • Ritual of Refreshment no longer requires Arcane Powder as a reagent.

Monk (Forums))
  • Stance of the Fierce Tiger now also increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.
  • Swift Reflexes (New) - Whenever you parry an attack, you reflexively strike back at the enemy for (0.3 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP - 1)) to (0.3 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP + 1)) damage. This effect has a 1 sec cooldown.
  • Spinning Crane Kick no longer costs 2 Chi and costs Mana/Energy instead.
  • Flying Serpent Kick now slows enemies down by 0.2 sec, down from 0.3 sec.
  • Touch of Karma has been clarified - All damage you take is redirected to the enemy target over 6 sec instead of you. Damage cannot exceed your total health. Lasts for 10 sec.
  • Brewmaster Training Shuffle now increases your parry chance by 30% and your Stagger amount by an additional 20% for 6 sec.
  • Keg Smash now has a 8 yards range.
  • Mastery: Elusive Brawler now Increases your parry chance by 50.0% of SP and your Stagger amount by an additional 50.0% of SP.
  • Recoil reworked - Your successful normal attacks restore up to 3 energy per second, based on weapon speed. While dual wielding, this energy is halved.
  • Stance of the Sturdy Ox now increases Energy regeneration by 30%.
  • Life Cocoon gained a Levitate/Hover effect.
  • Stance of the Wise Serpent now also grants expertise. Now increases Attack Power by 50% of your spell power, down from 100%.
  • Uplift now increases the duration of all your Renewing Mists by 6 sec instead of refreshing it.

Paladin (Forums)
  • Holy Shock now scales from 92.5% of Spell Power, up from 115.6% of Spell Power.
  • Mastery: Divine Bulwark now also increases the effectiveness of Shield of the Righteous.
Major Glyphs

Priest (Forums)
  • Mastery: Shadow Orb Power replaced with Mastery: Shadowy Recall - Gives your periodic shadow damage spells a x% chance to deal damage twice, each time they deal damage.
  • Devouring Plague *New* - Consumes all of the caster's Shadow Orbs to deal 2,099 Shadow damage per orb consumed and afflict the target with a disease that causes (1,049 + 50.0% of SP) Shadow damage every 1 for 2 sec per orb consumed. 15% of damage caused by the Devouring Plague heals the caster. 40 Yards Range. Instant. Costs 1 Shadow Orb.
  • Mind Surge (NNF) *New* - You have a 20% chance when you deal periodic damage with your Vampiric Touch to instantly reset the cooldown of your Mind Blast and cause its next cast within 12 sec to be instant.
  • Shadowy Apparitions *New* - When you deal periodic damage with your Shadow Word: Pain, you have a 12% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 1,025 shadow damage. You can have up to 15 Shadowy Apparitions active at a time.
  • Mind Blast now has a 8 sec cooldown, up from 6 sec.
  • Vampiric Touch no longer regenerates health.
  • Grace no longer affects Greater Heal.
Minor Glyphs

Rogue (Forums)
  • Honor Among Thieves now can only occur when you're in combat.
  • Sanguinary Vein reworked slightly - You deal 25% additional damage to targets afflicted by your Rupture or Garrote.
Major Glyphs
  • Glyph of Cheap Shot now increases the duration of Cheap Shot by 5 sec instead of reducing its energy cost.

Shaman (Forums)
  • Elemental Fury no longer increases the damage of Lightning Bolt and Chain Lightning, no longer reduces their casting cost, and no longer removes the cooldown from Chain Lightning. This is just a wording change and all those effects have been moved to Shamanism.
  • Shamanism now also removes the cooldown from Chain Lightning.

Warlock (Forums)
Minor Glyphs
  • Glyph of Falling Meteor (New) - If you use Demonic Leap while falling, you slam into the ground rapidly and take no falling damage.

Warrior (Forums)
Major Glyphs
by Published on 2012-05-01 06:39 AM

Mists of Pandaria Beta - Dungeon Armor Sets
Today we're continuing the armor sets preview with the Mists of Pandaria dungeon sets! Those armor models will be used on the rare gear you get in 5-man and heroic instances and they will most likely be the armor your characters will wear for a while before you actually clear raids and gear up! It's also a very nice opportunity to try something new on the website!

New website feature - Image Gallery I'm giving another try at the whole image gallery thing! Clicking an image in this post will bring you to a very nice gallery that will let you browse through pictures easily.

  • You can click the top right icon for a very fancy full screen mode.
  • The original picture in full resolution is still available through the "Original" link at the bottom right.
  • Using your left/right arrows keys to navigate between pictures should work, if you don't like clicking.
  • It should work fairly well, but don't hesitate to post bugs in comments.

And because I know you're going to ask. No mail dungeon set for the moment in the game files.

Next Beta Build will add Mogu'shan Palace and Shado-pan Monastery to the game
According to Zarhym's recent tweet, the next beta build will be released very soon and will raise the level cap and add two more dungeons to the beta: Mogu'shan Palace and Shado-pan Monastery.

Diablo 3 Beta End
The Diablo 3 Beta ended/ends today at 03:00AM PDT. If you can read this, you're probably already too late to play one last time and you will have to wait for the May 15th release before you can try the game again! I'm sure you're already aware of it by now, but we'll be covering all your Diablo needs at Diablofans!

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