World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2015-06-09 09:04 PM

Patch 6.2 - Apexis Crystal Vendors, Upcoming Raid Testing, Blue Posts, Final Boss #83

PvP Season 16 Ending Soon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
After an in intense season of conflict in Arenas and Battlegrounds, the time is coming soon to see who has climbed to the top of the PvP ranks. Prepare to fight your last battles of this season, and remember—there is no substitute for victory!

With the upcoming release of Patch 6.2, Arena and Rated Battleground Season 16 will be ending. Once the patch is live, we'll begin a roughly two-week process to determine end-of-season reward eligibility.

All players who believe that they may have qualified for PvP Season 16 awards should note the following:
  • In order to ensure you receive your award(s), please refrain from transferring your character(s) to another realm or faction until after PvP Season 16 has ended.
  • PvP Season 16 titles and mounts will be awarded approximately two weeks after the season ends.

Conquest Points will be converted to Honor Points at the end of the season, and any Honor above 4,000 will be converted to in-game currency at a rate of 35 silver per point. A few other things to keep in mind once the season has ended:
  • The Honor cap will remain at 4,000.
  • Season 16 items with rating requirements will no longer be available for purchase.
  • Rated Battleground and Arena matches will not be available during the break between seasons.
  • We will confirm the start date of the forthcoming Season 17 in a post here in the weeks to come.

In war, you win or lose, live or die—and the difference is but an eyelash. To the battlefield!
by Published on 2015-06-09 10:32 AM

Tuesday Maintenance Reminder, Expected Season 3 Duration, Zero Empathy vs GR 72

New Main Button Being Added to Hearthstone

Rotation for June 9th 2015, Upcoming Shop Sales, Heroes Academy Episode 3

Patch 6.2 - Apexis Crystal Vendors
We already talked about how the old Apexis Crystal gear will be sold for gold in Patch 6.2, so today we are looking at the new Apexis Crystal vendors. The items that don't increase player power require reputation with the Order of the Awakened faction added in Patch 6.2.

Baleful armor items cost 5,000 Apexis Crystal and the Baleful weapons cost 10,000 Apexis Crystal. These same items can be looted from creatures and objects in Tanaan Jungle and some are rewarded from quests. Similar items for several slots are also rewarded by some of the Naval Missions.

These items can then be upgraded to item level 695 with the Empowered Apexis Fragment, which costs 20,000 Apexis Crystal. This is higher than Raid Finder gear, which is 675 - 685 and higher than some Normal gear, which is 690 - 705. Players will receive one for free, along with a Baleful Tunic for completing part of the Garrison Campaign added in Patch 6.2.

Be sure to cap your Apexis Crystals before Patch 6.2 goes live! This should allow you to have three 695 items on the first day, as the item level 650 Baleful gear is rewarded frequently from drops in Tanaan Jungle. Also keep in mind that the Baleful items can randomly be upgraded to item level 675 upon creation!

Level Type Name Cost Source
1Companion Pets Blazing Firehawk2000 × Vendor
1Other Rukhmar's Sacred Memory50000 × Vendor
100Mount Reins of the Corrupted Dreadwing150000 × Vendor
1Consumable Contract: Solar Priest Vayx1000 × Vendor
650Misc Baleful Bracers5000 × Looted, Vendor
650Misc Baleful Tunic5000 × Looted, Quest, Vendor
650Misc Baleful Treads5000 × Looted, Quest, Vendor
650Misc Baleful Gauntlets5000 × Looted, Quest, Vendor
650Misc Baleful Hood5000 × Looted, Vendor
650Misc Baleful Leggings5000 × Looted, Vendor
650Misc Baleful Spaulders5000 × Looted, Vendor
650Misc Baleful Girdle5000 × Looted, Quest, Vendor
650Misc Baleful Ring5000 × Looted, Vendor
650Misc Baleful Choker5000 × Looted, Vendor
650Misc Baleful Cloak5000 × Looted, Vendor
650Misc Baleful Trinket5000 × Looted, Vendor
650Misc Baleful Armament10000 × Looted, Vendor
685Misc Empowered Apexis Fragment20000 × Quest, Vendor

Raid Testing Schedule - June 10
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are aiming to get a new build onto the PTR on Tuesday, and will be using Wednesday, June 10, to revisit a couple of Mythic encounters in the new build. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.

Each encounter should be available at approximately the listed times below on all PTR servers.

Wednesday, June 10
  • Kormrok - Mythic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Tyrant Velhari - Mythic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Content
We're never short on passion, or ideas, or a desire to create more. It really just always comes down to the hours in a day, and how we can best use those hours to achieve the design and content goals we've laid out--a lot of the time working on things so far out that they won't even see a PTR for 6 months to a year. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Hunter (Forums / Skills / Talent Calculator)
The 15% elemental damage taken bonus from Hunter T18 Surv 2p: is that from all sources or just the hunter?
Just the hunter. (WarcraftDevs)

Rogue (Forums / Skills / Talent Calculator)
Can you please explain the Deadly Throw nerf? What's the point of the talent? The design since inception was ranged interrupt
We felt the ranged interrupt, coupled with the Rogue’s already strong kit of control, was too disruptive. (WarcraftDevs)

Character / Items
are there any plans to turn Shard of Archstone into a toy?
Yes! Shard of Archstone will be a toy in a future patch. (WarcraftDevs)

You mentioned some time ago you are going to bring back the WotLK arena weapons (season 5-7). Is this still planned?
It isn't currently planned for 6.2. (WarcraftDevs)

if my 91 rogue equips Warglaives in Timewalker dungeon will they be just as good at 70 as they used to be? (Roughly ofc)
You can definitely break out your old legendaries for a power boost when Timewalking. (WarcraftDevs)

Can the 650 items from tanaan jungle, intended as the catch up mechanic, roll warforged, sockets, and/or tertiary stats?
No, but they can randomly have their quality upgraded when created. (WarcraftDevs)
Follow-up for clarity: Quality upgrades are mainly used for outdoor rewards; Warforged/Socket/Tertiary for instance loot. (WarcraftDevs)

PvE
Please consider resetting the leader boards for Challenge Modes. Beating Everbloom top times is impossible after your fix.
We’d probably clear the clearly unattainable times rather than a full board reset, but yes. (WarcraftDevs)

PvP
So Ashran will be just like a random BG? Hope you get good pugs?
Allowing players to form raids/enter Ashran negatively affected instance pop, queue times & faction balance region-wide. (WarcraftDevs)

Lore
Lore Questions: Are the Scryers autonomous, or do they answer to Lor'themar now? Also, can we get to Outland still in lore? TY
Both the Aldor & the Scryers still answer to the Naaru first & foremost. (1/2) (WarcraftDevs)
Outland is still accessible via mage portals in the same way that you can port there yourself. (2/2) (WarcraftDevs)

Paul Sams - CEO at Ready At Dawn Studios
It seems Paul Sams left Blizzard back in April and now has now taken on a new challenge as CEO of Ready At Dawn Studios. He shared lessons he learned at Blizzard in an interview with GamesIndustry.biz and even stopped by the forum to provide context on why he left Blizzard.
Originally Posted by Paul Sams (Blue Tracker)
Q: Blizzard's reputation is second to none in this industry - Paul, what kinds of lessons did you learn there that will help Ready at Dawn reach the next level?
Paul Sams: First and foremost, I learned that you must put game quality and player experience first in everything that you do. Gamers are not driven to buy games because they have a clever business model, they buy games that are fun and immersive that deliver on what was promised. I also learned that being a trend chaser or first mover is not a key to victory. Our team here at Ready At Dawn needs to make games that they love and that they want to play so that we can get the very best and most creative work out of our developers. Force feeding a development team to chase a business model or game type trend when the team doesn't love it is a likely losing proposition. A happy and motivated team that is making a game that they absolutely love with a leadership team that doesn't force them to ship their game before it is ready is part of that formula for success.
Quote Originally Posted by Paul Sams View Post
I am posting to clarify that I have immense loyalty to Blizzard, and it pains me to see my name associated with posts criticizing the company. I would never leave Blizzard unless I fully was confident the company was healthy and well poised for continued success. I have had the privilege of working at Blizzard for nearly 20 years, and Blizzard has given me everything I have in life and taught me everything I know about the video game industry. I even met my wife at Blizzard. Last year, we made the family decision to return to my wife's home state of Texas. It's as simple as that. I want to watch my boys play football, be near my daughter who attends University of Texas and enjoy the great city of Austin. Not only that, I want to be able to support the Denius-Sams Gaming Academy at UT more as well. My opportunity to work with my friends at Ready at Dawn is fortuitous and allows me to continue my work in the industry I love while living in the place I love with the people I love. Not many people get an opportunity to enjoy that trifecta in life. I feel blessed and am fully aware that Blizzard paved this road. The fact that I am proud and excited to now work at Ready at Dawn in no way diminishes my love and respect for my friends and colleagues at Blizzard.
Quote Originally Posted by Paul Sams View Post
Thanks for the good luck wishes. Just so you know, I can publicly tell you that I 100% support the direction of the company. Again, I left because our entire family wanted to live in my wife's home state of Texas. We have had a home in Austin since 2005 and we spent a ton of time here. We have been planning to move to Austin permanently for years. Our boys wanted to play Texas "Friday Night Lights" football. If you know my family, we are football fanatics and the idea of this pushed our entire family's "geek meter" to 11. There is truly nothing more to the story than what I said in my first post. Good night guys. I hope to see you on Battle.net.

Final Boss #83 - Healing Priests of Draenor
Final Boss covered Holy and Discipline priests this week.

by Published on 2015-06-08 03:15 AM

Heroes of the Storm - Diablo 3 Maps, The Butcher, and More!, HeroStorm Episode 1

Popular Decks of the Week, Versus Series - Rarest vs Raven, Heroes Diablo Event

Eternal Conflict - New Diablo 3 Maps, Heroes (The Butcher), and More! PTR June 23rd

Patch 6.2 - Infernal Direwolf
Patch 6.2 adds the Infernal Direwolf mount, which is earned by completing the Glory of the Hellfire Raider achievement.





Darkmoon Faire Races
The Darkmoon Faire is back again, bringing us the final race, in addition to the other Patch 6.1 changes. The Powermonger is the new mount this time around.

The first race uses the smaller course, allowing you to earn Powermonger: Gold and the Gaze of the Darkmoon.

The second race uses the big course, allowing you to earn Big Powermonger: Gold and the Darkmoon Cannon. The Cannon is not a toy, so it will take up an additional inventory slot. It doesn't appear to work very consistently right now, so look for a fix in the future.

The Powermonger mount jumps to powerups. It also has a Battery ability that absorbs the next powerup you hit in the next 4 seconds. This powerup can then be used later by using the Battery ability again. The Overwrite ability allows you to overwrite a nearby powerup with the stored one, but requires the currency powerup. It isn't necessary to earn the achievements. The final ability, Summon Aggrobots, will taunt the mini-zeppelins, allowing you to pass by without getting stunned.

The trick this month is to jump to springs and use the battery to absorb the spring right before you land on it. This allows you to use the spring to jump twice, once when you hit it and once again with the stored jump. You also can store a rocket before the big race to jump up the cliff to the first checkpoint. This can be accomplished by starting a race, storing your rocket, running back, abandoning the quest, and starting again.





Armory Stats - Darkmoon Faire
This month's Darkmoon Faire has just started, but we can take a look at how people did during the last Faire. Today's sample is of 1.8 million players that have logged in since May 1.

Don't see a chart? Enable javascript!
Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
In addition, Ashran should not put entire raids into 1 instance. People are getting rofl-stomped by premades. @holinka
You won't be able to enter Ashran while in a raid. (holinka)

this problem was adressed in several forum posts during alpha and beta.but some forums feel like a dead end (especially non-US).
Based on feedback from players during beta, we gave all players passive expertise. The issue at hand is to increase it. (holinka)
that change felt like motivated by pve (bosses turning around into parry etc). at least the way it was communitcated.
The passive expertise I mentioned is associated with Battle Fatigue, a PvP only buff, so it's probably a different issue. (holinka)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Flying
What's your stand on the "no more flying in WoW" stance the devs have taken?
Even if you don't like a particular change, you should want people unafraid to make bold decisions running your game. (OccupyGStreet)
Not everyone wants a taxi driver bold enough to risk getting both of you killed trying to get to the airport though.
I'm not looking for a taxi ride to keep me engaged though. I very much ask that of a game. (OccupyGStreet)

These have all been successfully countered in previous expansions by creative design.
I can understand the argument that it's tough to live without flying once you are used to it (genie in a bottle analogy). (OccupyGStreet)
OTOH I don't put much stock into the argument that clever quest and level design can make flight as challenging as ground. (OccupyGStreet)
The combat wasn't designed with 3d space in mind. They could build all that, or they could focus all that attention elsewhere. (OccupyGStreet)
I kinda think orcs firing nets constantly and every quest objective inside a cave would get tiring quickly. (OccupyGStreet)
Much more interested in the difference in flight speed. Allowing flight at a low speed and gaining speed in xpac = prog
We messed with that some. It always felt very forced and awkward. Not saying it isn't theoretically possible. (OccupyGStreet)
I think if you want aerial combat, you build a game about aerial combat. Adding it in later is challenging (and we tried in Lk). (OccupyGStreet)

Grounding while leveling is a begrudgingly accepted pathway. However, 6 months to a year into an xpac, flight wouldn't harm.
Maybe. I'm not informed enough to have an opinion on the current content. (OccupyGStreet)



Dark Legacy Comics #492
DLC #492 features WoW related Heathstone cards.

by Published on 2015-06-07 12:07 AM

Patch 6.2 PTR - Build 20104, Patch 6.2 - PvP Gear, Blue Tweets, Torbjörn Gameplay

Heroes of the Storm - Diablo 3 Maps, The Butcher, and More!
Blizzard had an event this weekend to reveal the Diablo 3 themed map, a new hero (The Butcher), mount, and more! HeroesNexus has the full details.















HeroStorm Episode 1 - Aspire to Inspire
Carbot has a new series featuring Heroes of the Storm!

by Published on 2015-06-05 11:43 PM

Update (9:00 PM EDT): Added a post about how PvP gear is obtained in Patch 6.2.

Patch 6.2 PTR - Build 20104
Build 20104 will be deployed to the PTR realms soon.

New Items

Level Type Name
620Two-handed Mace Durg's Heavy Maul
1Consumable Ship: Destroyer
1Consumable Ship: Destroyer
1Consumable Ship: Destroyer
1Consumable Ship: Destroyer
1Consumable Ship: Transport


Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator)
Frost
  • Howling Blast now scales with 144.45% of AP, up from 115.56% of AP and 57.8% of AP.
  • Might of the Frozen Wastes - now dual-wielding increases Frost Strike damage by 100%, up from 50%.
  • Threat of Thassarian - When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 100%, up from 50%.

Druid (Forums, Talent Calculator)
  • Moonfire damage now scales with 38.9% of Spell Power, down from 40.5%. DoT now scales with 28.08% of Spell Power, down from 29.25%.
  • Starfall now scales with 28% of Spell Power, down from 29.2%.
  • Sunfall now scales with 28% of Spell Power, down from 29.2%.
  • Sunfire damage now scales with 38.9% of Spell Power, down from 40.5%. DoT now scales with 28.08% of Spell Power, down from 29.25%.
  • Wrath now scales with 140.4% of Spell Power, down from 146.3%.

Balance
  • Mastery: Total Eclipse now Increases the maximum bonus damage from Eclipse by 20%, up from 15.2%.
  • Starfall now scales with 28% of Spell Power, down from 29.2%.
  • Starfire now scales with 224.6% of Spell Power< down from 234%.
  • Starsurge now scales with 280.8% of Spell Power, down from 292.5%.

Monk (Forums, Talent Calculator)
  • Tiger Strikes - Your successful autoattacks have a 10% chance to increase your multistrike chance by 35% for 8 sec, down from 40%.

Windwalker
  • Battle Trance - You gain 15% more of the Multistrike stat from all sources, up from 5%.

Rogue (Forums, Talent Calculator)
Talents
  • Deadly Throw (Assassination) no longer interrupts spellcasting when used with 5 combo points. Now reduces the target's movement speed by 70%, up from 50%.

Shaman (Forums, Talent Calculator)
Elemental
  • Elemental Overload - You gain 10% more of the Multistrike stat from all sources, up from 5%.

Warlock (Forums, Talent Calculator)
Demonology
  • Mastery: Master Demonologist - Increases all damage done by you and your demon servants by 10%, up from 7.7%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 20%, up from 15.4%.

Warrior (Forums, Talent Calculator)
Talents

Arms
  • Mastery: Weapons Master - Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 41.6%, up from 36%.
  • Mortal Strike now does 211% of weapon damage, down from 225%.



Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE - This service will automatically be applied when processing has been completed.
  • BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE_EUR - This service will automatically be applied when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h
  • BLIZZARD_STORE_NAME_CHANGE_READY_DESCRIPTION - Your name will be changed when you log out. You can do this at any time.
  • BLIZZARD_STORE_PRODUCT_IS_READY - Your %s is Ready!
  • BLIZZARD_STORE_VAS_SERVICE_READY_DESCRIPTION - Log out to customize your character. You can do this at any time.
  • GARRISON_SHIP_CANNOT_DECOMMISSION_UNTIL_FULL - You cannot decommission a ship until you have the maximum number of ships.
  • LFG_LIST_LANGUAGE_DEDE - German
  • LFG_LIST_LANGUAGE_ENUS - English
  • LFG_LIST_LANGUAGE_ESES - Spanish
  • LFG_LIST_LANGUAGE_ESMX - Spanish
  • LFG_LIST_LANGUAGE_FRFR - French
  • LFG_LIST_LANGUAGE_ITIT - Italian
  • LFG_LIST_LANGUAGE_KOKR - Korean
  • LFG_LIST_LANGUAGE_PTBR - Portuguese
  • LFG_LIST_LANGUAGE_RURU - Russian
  • LFG_LIST_LANGUAGE_ZHCN - Chinese
  • LFG_LIST_LANGUAGE_ZHTW - Chinese



Garrison Mission Changes
Originally Posted by MMO-Champion
Combat
  • The Consuming Void Level 100. Item Level 675. Rare. 3 Followers. Cost: 100 Resources. Duration: 12 hrs. A deep chasm, filled with blackness, was found deep within the burial grounds. Who knows what horrors await us there?. Rewards: 2000 XP. 1x Follower Retraining Scroll Case Void-Shrouded Satchel

Ship-SiegeA
  • Blockade: South Sea Level 100. Item Level 0. 2 1 Followers. Cost: 100 Resources. Duration: 24 hrs. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP

Ship-SiegeH
  • Blockade: South Sea Level 100. Item Level 0. 2 1 Followers. Cost: 100 Resources. Duration: 24 hrs. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP

Ship-Training
  • A Little Combat Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 30 min. We've captured a Horde sub slinking into the 60 sec. A Horde sub has been spotted spying around our base. Take your new destroyer out and take some shots at it.. Rewards: 1000 XP. 500 XP end it.. Rewards: 500 XP. 500 XP
  • A Little Combat Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 30 min. We've captured an Alliance sub slinking into the 60 sec. An Alliance sub has been spotted spying around our base. Take your new destroyer out and take some shots at end it.. Rewards: 1000 XP. 500 XP
  • A Supply Pickup Level 100. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 60 sec. Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.. Rewards: 500 XP. 1x Ship Blueprint: Destroyer 200 XP. 1x Ship Blueprint: Destroyer
  • A Supply Pickup Level 100. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 60 sec. Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.. Rewards: 500 XP. 1x Ship Blueprint: Destroyer 200 XP. 100 XP
  • Bomber Target Practice Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.. Rewards: 400 XP. 100 XP 500 XP
  • Bomber Target Practice Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.. Rewards: 400 XP. 100 XP 500 XP
  • Fine Tuning Depth Charges Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.. Rewards: 400 XP. 100 XP 500 XP
  • Fine Tuning Depth Charges Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.. Rewards: 400 XP. 100 XP 500 XP
  • How to Pierce Thick Armor Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.. Rewards: 400 XP. 100 XP 500 XP
  • How to Pierce Thick Armor Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.. Rewards: 400 XP. 100 XP 500 XP
  • Jungle Supplies (New) Level 100. Item Level 0. 2 Followers. Cost: 5 Resources. Duration: 30 min. Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.. Rewards: 500 XP. 1x Equipment Blueprint: Blast Furnace
  • Jungle Supplies (New) Level 100. Item Level 0. 2 Followers. Cost: 5 Resources. Duration: 30 min. Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.. Rewards: 500 XP. 1x Equipment Blueprint: Blast Furnace
  • Sneaking. Sea Style. Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the bay. See if you can sneak up on it.. Rewards: 400 XP. 100 XP 500 XP
  • Sneaking. Sea Style. Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the reef for you to practice.. Rewards: 400 XP. 100 XP 500 XP
  • The Second Time is the Charm Name Changed from Jungle Supplies to The Second Time is the Charm. Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 30 min. Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.. Rewards: 2000 XP. 1x Equipment Blueprint: Blast Furnace 1 Followers. Cost: 5 Resources. Duration: 60 sec. Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.. Rewards: 500 XP. 500 XP
  • The Second Time is the Charm Name Changed from Jungle Supplies to The Second Time is the Charm. Level 100. Item Level 0. 2 1 Followers. Cost: 5 Resources. Duration: 30 min. Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop 60 sec. Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.. Rewards: 500 XP. 1x Equipment Blueprint: Blast Furnace
  • Transport Escort Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.. Rewards: 400 XP. 100 XP 500 XP
  • Transport Escort Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.. Rewards: 400 XP. 100 XP 500 XP



Garrison Follower Changes
Originally Posted by MMO-Champion
Rare



Garrison Ability Changes
Originally Posted by MMO-Champion
Ability
  • Ammo Reserves Trait Ability Increases success chance when on a mission with a Battleship..
  • Automated Sky Scanner Trait Ability Increases success chance when on a mission with a Carrier..
  • Bilge Pump Trait Ability Pumps out excess water from the ship, allowing it to remain afloat during Stormy Weather..
  • Blast Furnace Trait Ability A massive furnace, capable of producing 11 out of 10 power..
  • Extra Quarters Trait Ability Increases success chance when on a mission with a Transport..
  • Fearless Privateer Ability Provides a target for First Strike.. Ability Increases the success chance of missions..
  • Felsmoke Launcher Trait Ability Creates a smoke screen around your ship, blocking sight on a First Strike..
  • Ghostly Spyglass Trait Ability A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy..
  • Gyroscopic Internal Stabilizer Trait Ability Keeps the ship upright and stable, allowing it to move effortlessly around Chaotic Whirlpools..
  • High Intensity Fog Lights Trait Ability Burn through the fog (and maybe some retinas) with these super illuminating lights..
  • Ice Cutter Trait Ability Slices a path through Icy Waters..
  • Q-43 Noisemaker Mines Trait Ability Increases success chance when on a mission with a Submarine..
  • Sonic Amplification Field Trait Ability Increases success chance when on a mission with a Destroyer..
  • Trained Shark Tank Trait Ability Mines are no match for a tank of trained sharks..
  • True Iron Rudder Trait Ability Reinforces the rudder to allow tighter turns at higher speeds..
  • Tuskarr Fishing Net Trait Ability A fishing net attached to the back of the boat, courtesy of the tuskarr. Supplies fish when returning from a successful mission..
  • Unsinkable Trait Ability On a devastating hit, saves the ship by surrounding the ship with an impenetrable shield. Unsinkable is destroyed when triggered..

Trait
  • Battleship Name Changed from Armor Piercing Ammo to Battleship
  • Carrier Name Changed from Bombers to Carrier
  • Destroyer Name Changed from Depth Charges to Destroyer
  • Submarine Name Changed from Stealth to Submarine



Patch 6.2 - PvP Gear
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since we started testing the new patch on the public test realm, we’ve taken a lot of time to read a great deal of your feedback on PvP, with a lot of focus on how Versatility items are being handled in Patch 6.2. We want to make sure we’re making our intentions clear regarding Champion’s Strongboxes.

First, it’s important to consider what isn’t changing in the next season. Like any other season, players will be able to acquire a full set of Wild Gladiator gear, including their weapons, by doing nothing more than competing in the Arena and then going to the gear vendor. Play Arenas steadily, and you’ll earn a full set of gear at the maximum ilevel possible for PvP. This ensures that a player can be competitive at the highest levels without ever worrying about Champion’s Strongboxes.

At the same time, when a player wants to pursue a very specific set of gear, we want Patch 6.2 to have some new avenues to do so.

We’re making some items obtainable exclusively from Champion’s Strongboxes, and there are two ways to get them. The first way you can earn a Champion’s Strongbox is by winning 3 rated battlegrounds in a week. Before Patch 6.2, you had a chance to win an item for each of your first 3 wins, but in Patch 6.2 you’re guaranteed to get an item after your third win each week. You can also earn an additional Champion’s Strongbox each week by completing the weekly quest Ashran Dominance.

We’ve heard loud and clear that some players take issue with the fact that Champion’s Strongboxes are only available from Rated Battlegrounds and Ashran. We feel that the unique nature of the reward lends itself well to being obtained via PvP content that is exclusive to an expansion, as Ashran is for Warlords of Draenor. We also like it when a reward like this requires a higher degree of player organization, like Rated Battlegrounds do.

As always, our goal is to make it possible for players to acquire the gear they need to compete and enjoy PvP in WoW, while bringing some variety to the acquisition process. Overall, players will be receiving more gear next season than ever before.

We appreciate your feedback on PvP, and look forward to seeing you out there.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Getting loot you want CAN be a bad thing. WoW is over conveniencing itself to death in places.
That's still not abuse. Problem is opposite: Going a whole tier without an item ever dropping
.This is pretty much the reason JP/VP/frost emblems were added. WOTLK model was good, imo. (Muffinus)

Go after specific pieces (coins slightly). Benefit of emblems was buy what you want. Unfortunately emblems failed too once you got past normal mode. Coins work bc they add the randomness factor to loot, but getting the same piece twice sucks.
So that's what needs to be fixed. Not creating a whole new supplemental loot list for emblems
What if it was the same loot list? (Muffinus)

PvP
I could definitely see some value for that in WoW in more casual content like unrated battlegrounds or PvP zones. (holinka)
I think that's why people liked old AV, you could do side things that added up eventually if you werent the biggest pvper.
I agree (holinka)

Would love to see Huttball style game type.
We have talked about it. Certainly lots of fans of that map. (holinka)

have you considered tutorials for new players to get into pvp?
Certainly think we could explain battlegrounds better. But feel players have already spent a lot of time with their class. (holinka)

Misc
Lately, I've noticed a lot of competitive MP games offering small frequent PvE victories to hedge defeats at the hands of other players. (holinka)
Covering ground with your ink in Splatoon is a great example of a small victory that makes a player feel like they're contributing. (holinka)
You can literally run around shooting the ground and feel like you've made a difference for your team. (holinka)
But there will always be a place for hardcore modes like WoW Arena that are 100% PvP for highly skilled and dedicated players. (holinka)
Other examples include killing the bots in a Titanfall match or killing minions merc camps in Heroes. (holinka)
Killing Merc camps in Heroes as a loner can easily lead to very bad things happening to your team. Doesn't quite fit the example.
.It's definitely true that a player can become distracted by the easy victory and hurt their team overall. It's a valuable nuance. (holinka)

Overwatch - Torbjörn Gameplay
We got another look at Overwatch gameplay with the release of some Torbjörn footage.


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