World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-06-05 08:45 AM

Mike Morhaime on D3 China, Deadset UE Lightning DH

New Heroes are Coming! Magni Bronzebeard Confirmed, New Card Back

Ranked Play Changes, Chris Sigaty and Alan Dabiri Interview, Lan Bonuses for Heroes

Patch 6.2 - Deathtusk Felboar
This week's PTR build added the Deathtusk Felboar mount to the Alliance / Horde Patch 6.2 factions. It requires Exalted and costs 2500 gold.

Patch 6.2 - PvP Gear
WarcraftDevs shared how some PvP gear will be obtained in Patch 6.2.

Developer Q&A Delayed - Now Saturday June 13
If you are looking for something to watch this Saturday, there is a Heroes of the Storm event going on!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Q&A is being moved to Saturday, June 13, at 2:00 PM Pacific time (5:00 PM Eastern, 11:00 PM Central Europe), and I’ve updated the original post with the new schedule. The window of time to submit questions will be extended as well.

Look forward to seeing you then!

Patch 6.2 Raid Preview - Hellfire Citadel
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When Garrosh encouraged Grommash to begin construction of this massive stronghold at the heart of Tanaan Jungle, to serve as a staging ground for the assault of Azeroth, he even suggested the name Hellfire, pulled from a different time and a different land. He dreamed of seeing mighty orcish iron towering over an unblighted landscape, so very different from the wasteland he had known in Outland. But even as times change, so too do they stay the same.

Located within the dark heart of Tanaan Jungle, Hellfire Citadel looms over the landscape and can be seen from nearly anywhere within the area. Having braved the dangers of Highmaul and Blackrock Foundry, the heroes of Azeroth and Draenor now must assault this fel-twisted bastion—the horrors within pose an unrelenting threat to everyone on Azeroth.

In Hellfire Citadel, players will be able to earn items ranging in power from item level 675–685 in Raid Finder up to item level 735 in Mythic difficulty. You’ll also have a chance to add a new Rare quality companion, the Corrupted Nest Guardian, to your pet collection. You’ll need an item level of at least 650 to enter Raid Finder.

The Iron Bulwark (exterior area)

Hellfire Assault
With the aid of the mercenary Blackfuse company, the Iron Horde constructed devastating siege machinery in the shadow of Hellfire Citadel, to be used in the eventual assault upon Azeroth’s capitals. With the tanks now retrofitted to use fel energy, Siegemaster Mar’tak awaits Gul’dan’s command to begin the assault.

Designer notes: Like Spoils of Pandaria in Siege of Orgrimmar, this is a raid “boss” without a single named boss that must be defeated. Players must withstand waves of attackers, salvaging ammunition from their fallen vehicles, and using that ammunition to power the massive Hellfire Cannons that stand in the courtyard. Victory is achieved by breaching the gates of the Citadel.

Iron Reaver
The schematics for the Iron Reaver were found in the workshop of Blackfuse himself after the fall of Orgrimmar, drawing inspiration from the mighty constructs of the Legion and designed to be the nefarious goblin’s masterwork. The project was completed after his death, and represents the pinnacle of the Iron Horde’s military might.

Designer notes: We started out thinking of the traditional Outland Fel Reaver here, but the more mechanized side of the Legion is only present in an all-out invasion, and that didn’t really feel appropriate given the nature of their involvement here. So instead we went with an interpretation of the Fel Reaver that reflects the apex of the goblin-influenced siege vehicle that Garrosh brought to the Iron Horde: an evolved version of the Iron Juggernaut that once defended Orgrimmar, retrofitted to use fel power.

Pits of Mannoroth

As ancient as Draenor itself, Kormrok once ruled Gorgrond, the creatures of the land slinking away from the giant magnaron’s destructive fury. But then the Iron Horde came, trapping the behemoth and attempting to break his will. They were entirely unsuccessful . . . that is, until the rise of Gul’dan, and the fel power that Kormrok could not resist.

Designer notes: In general, the lower floor of Hellfire Citadel reflects the Iron Horde as it was before the influence of Gul’dan, whereas the upper reaches reflect the Shadow Council and the Legion more directly. Alongside siege machinery, the massive beasts of Gorgrond were the other lynchpin of the Iron Horde’s invasion force, so it should come as little surprise that Gul’dan would seek to corrupt and empower them with fel energies.

Court of Blood

Hellfire High Council
Thousands of Iron Horde orcs accepted the blood of Mannoroth, but none grew as powerful as the three that stand before you. Dia Darkwhisper, master of void magic and an outcast of the Shadowmoon, rose quickly to power—the left hand of Gul’dan. Gurtogg, with his insatiable hunger for blood, emerged the victor in hundreds of trials by combat. He has met his match only once, fighting Blademaster Jubei’thos to a draw. Tainted with fel sickness, they serve Gul’dan as both Highguard and Council of War.

Designer notes: We couldn’t in good conscience make a fel orc raid set in Draenor without a throwback to Gurtogg Bloodboil, the brutish Black Temple boss whose signature Bloodboil ability makes a return in this encounter. Accompanying Gurtogg are champions of other allied orc clans, expressing the core of each clan’s power with a fel twist.

Kilrogg Deadeye
Kilrogg Deadeye, Warlord of the Bleeding Hollow, seized control of his clan after performing a ritual to learn of his death. With this knowledge, he led his clan fearlessly on countless campaigns, marching toward the glorious end he desires. Now, with demon blood coursing through his veins, Kilrogg awaits you in Hellfire Citadel, awaiting the moment of his death—or yours.

Designer notes: Ever since the Lords of War shorts highlighted the gory ritual that lies at the heart of the Bleeding Hollow clan’s traditions, we knew that visions of death would have to feature prominently in the encounter. It’s unclear whether these visions are immutable, or whether knowing one’s destiny gives one the power to alter it....

Hellfire Antechamber

Falling into the heart of the mausoleum Auchindoun, the Shadow Council lieutenant Teron’gor gorged upon hundreds of draenei souls, becoming a bloated abomination in the process. More than just an orc now, Teron’gor gave up his old name and has taken a new one: Gorefiend.

Designer notes: We laid the groundwork for this encounter in Auchindoun, further reinforcing the rule that if you don’t actually see a boss die, it’s quite possible that you haven’t seen the last of them. Of course, the inverse of that rule isn’t necessarily true—Kael’thas says “hello.” In any case, Gorefiend hearkens back to encounters like C’Thun and Yogg-Saron, where players are devoured and must overcome spirits inside the stomach of the bloated monstrosity to prevent them from escaping to attack the raid.

Grommash’s Torment

Shadow-Lord Iskar
After Iskar’s efforts to resurrect Terokk and return to power ended in frustration, he was approached by Gul’dan with an offer and a promise to break the ancient curse of Sethe. No longer flightless, elevated from the shadows yet still a master of illusion and deception, Iskar’s hour of vengeance is at hand.

Designer notes: If something seemed suspicious about Shadow-Seer Iskar as you quested through the Spires of Arak, you weren’t mistaken. This was a fun encounter for the group to brainstorm, beginning with the premise of illusions and an artifact that let a single player see through those illusions, and weaving that concept through multiple abilities and interactions.

Fel Lord Zakuun
Speculated by some scholars of the Legion to be an evolved version of the common felguard, Fel Lords serve as enforcers in the direct service of Archimonde. Their cruelty is matched only by their brute force. Zakuun was set to a task that called upon both of these traits in equal measure: breaking the iron will of a stubborn and defiant orc chieftain of the Warsong Clan....

Designer notes: This Fel Lord represents a type of demon never before seen by players. We approached this encounter with the intent that it be the “Patchwerk” of the zone—that is to say, a heavy melee bruiser without companions—but of course he has a few tricks up his sleeve that will keep players on their toes.

The Felborne Breach

Summoned by Gul’dan from the depths of the Twisting Nether, Xhul’horac is one of the most powerful of the Void Revenants—a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within. Gul’dan has twisted Xhul’horac by feeding him overwhelming fel energy, and using his powers to tear open the portals through which he plans to rally the forces of the Burning Legion.

Designer notes: A lot of our boss concepts for Hellfire Citadel began by imagining what would happen if we added fel energy to different parts of the Draenor ecology. What would a fel variant of one of the void revenants we saw a glimpse of in Shadowmoon Burial Grounds look like? Xhul’horac answers that question, and the mechanics of the encounter play off the different polarities of fiery fel energy and the shadowy void, which players must manage as they fight a creature with one foot (or tendril, as the case may be) in each realm.

Halls of the Sargerei

Socrethar the Eternal
The greatest warriors of the draenei have their souls imbued into gleaming constructs serving as eternal Vigilants in defense of their people. Originally a member of the Council of Exarchs before his descent into darkness, Socrethar has perverted this holiest of rituals, and used a warped fel construct to preserve his soul after his defeat in Talador.

Designer note: Another familiar name, Socrethar represents one of the leaders of the Sargerei with whom players contended in Talador. His soul is ensconced in a construct, a twisted version of the first boss of Auchindoun, giving us a chance to play with a boss design idea that we haven’t really seen since Razorgore all the way back in Blackwing Lair: What if you let the player control a raid boss and use all its abilities for a period of time?

Tyrant Velhari
When Gul’dan brought his gift to the Sargerei, Velhari had already made her ambitions clear and risen through the ranks with brutal ferocity. Known to her enemies as the Tyrant, Velhari was one of the first to accept the fel touch, further enhancing her combat prowess. Velhari now bears a mockery of the holy symbol of the Naaru, signifying her conviction to the new order.

Designer note: The concept for this boss began with a simple idea: anti-paladin, or “dark vindicator.” What would a corrupted version of a draenei vindicator fight like? Many of Velhari’s abilities are a play on core Paladin mechanics such as (Un)holy Power builders and spenders, auras, and Guardians of Ancient Kings, with each of the three phases having a theme that parallels one of the Paladin class specializations.

Destructor’s Rise

Bloodthirsty and brutal, Mannoroth was Archimonde’s most feared enforcer, until he was felled by a mighty blow from Grommash’s blade. Even in death, his blood was used by Gul’dan to fuel a dark bargain with the Iron Horde and their allies. Gul’dan and his minions now seek to reanimate the shattered remains of Mannoroth so that he may continue to serve the Legion.

Designer note: Taking place atop the Citadel, looking out over the corrupted expanse of Tanaan Jungle below, this encounter features a parallel and opposing ebb and flow: initially, fel spires act as conduits for minions of the Legion, but as they are destroyed, Mannoroth gains more and more power as he is more fully reconstituted. The battle begins against a set of channelers and their minions as Mannoroth is nothing more than a heap of bones on the ground, and concludes with a final battle against the fully empowered Mannoroth.

The Black Gate

One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul’dan does not fail his Legion masters.

Designer note: We planted some seeds that this confrontation might be coming in the level-up quest experience. In the original timeline, Kil’jaeden was the broker behind Gul’dan’s dark deal with the Horde, but here—thanks to Garrosh’s interference—he failed, and so Archimonde was entrusted with the task of finishing the job. There are a couple of nods to the old Battle of Mount Hyjal encounter (Doomfire was mandatory), but Archimonde has learned a number of nasty new tricks since then. Although you have the greatest heroes of Azeroth and Draenor standing beside you in this battle, even they cannot aid you within the Twisting Nether itself. . . .

Now that you’ve seen the faces of the enemy, we hope you’ll be ready when it’s time to crash the gates of this fel fortress. The fate of Azeroth depends on it.

Blue Tweets
Originally Posted by Blizzard Entertainment
Druid (Forums / Skills / Talent Calculator)
Now even demons get their update, any chance to FINALLY see an updated moonkin someday?
This is something we'd very much like to do. No news yet, but it’s on the list. (WarcraftDevs)

Warlock (Forums / Skills / Talent Calculator)
Will there be a Glyph or an option to use the old models for the new designed warlock demons?
No. The replaced demons should be virtually identical to the old ones, except with higher-res textures. (WarcraftDevs)

Frostwolf helm (from the new rep) isn't in the current build for transmog, I imagine WIP?
The helm is deliberately excluded from the set. (WarcraftDevs)
Mind telling why?
The helm literally only fits orc heads & thus can't be given out, but we'll keep players' desire for that wolf-head look in mind. (WarcraftDevs)

Will the new Mythic level dungeons be on the LFD system? I seemed to have missed that info. Cheers.
They require a premade group, like Challenge dungeons, given the raid-style nature of the lockout and loot. (WarcraftDevs)

Will the improved personal loot changes apply to legacy MoP and Cata raids? Any plans to scale Legacy LFR like 10/25?
Not at this time. We are looking at ways to make legacy LFR more solo-transmog-friendly in the future. (WarcraftDevs)

Any plans to fix the garrison jukebox in 6.2 for horde? My music selection always resets back to the original garrison music.
Yes! The jukebox will now:- Play in buildings- Play repeatedly instead of only once- Play every time you come back (WarcraftDevs)

Are you going to increase the follower cap for 6.2? #warcraft we need more with the new traits available.
No plans to increase the follower cap. They are intended more for alts or returning players than existing ones. (WarcraftDevs)

so what will be the main source of Oil?
Your daily command table choice in Tanaan is intended to be your primary source of Oil. (WarcraftDevs)

what do you think about neutral capital cities? i feel like they are way more important than you guys think.
I love them, Shatt and Dal were my favorite hubs of all time. (Muffinus)

But why didn't you just add actual world content to 6.1. instead of minor updates?
What the answer is NOT: We decided to sit back and chill for a while. (CM_Zarhym)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
If I recall correctly, wasn't WoW class design more independent than team based at one point?
The old philosophy was that you got more internal consistency having a class owner, which is probably true overall. (OccupyGStreet)
But most of the time I was there, we worked collaboratively. It avoided arms races and led to better agreement. (OccupyGStreet)
To use a LoL example, you don't want "No, I designed that champ and making his attack weaker won't meet my vision." (OccupyGStreet)
Interesting. Were there ever a base series of guidelines such as "Every Tank/Healer spec must have X type of cooldown"?
Not in BC for sure. I think later every tank had a "Shield Wall" but maybe those became too homogenized. (OccupyGStreet)

And jokes aside, the theme/flavour behind the original DK trees was truly to be commended.
It delivered on thematics more than mechanics. As a systems designer that is probably my strength and weakness. (OccupyGStreet)
I think Blood was fashioned into a Tanking spec quite well going forward, but neither Frost nor Unholy ever felt as special.
The tank from any tree design was at odds with dual spec (which I have openly second guessed frequently). (OccupyGStreet)

In WoW, did you ever feel X was broken in PVP, but didn't re-tune for concern of raiding guild progression? If so, how often?
Usually we tried to find a solution to both. Our main concern was to not overhaul someone in the middle of an expansion. (OccupyGStreet)

How did / do you react to people like myself who say stuff like "WoTLK arms and fury were the best" and want that back?
It's all subjective. There are players who liked using one downranked healing spell in Sunwell. (OccupyGStreet)

People didn't like Pallies because you made them simple, like a Fisher Price™ My First DPS Class
They were pretty simple in vanilla and BC.... (OccupyGStreet)

World of Warcraft in the World Video Game Hall of Fame
World of Warcraft joins Pong, Pac-Man, Tetris, Super Mario Bros., and DOOM in the first set of games added to the World Video Game Hall of Fame.

Hearthstone - New Heroes
Hearthstone is getting new heroes for $9.99 USD each. This gives you new hero art, emotes, animations, and a card back. Check out the full details on Hearthpwn.

Overwatch - Reaper Gameplay
We got another look at Overwatch gameplay with the release of some Reaper footage.

by Published on 2015-06-04 07:24 AM

Diablo 2 Ladder Reset, Wudijo 3-Man GR 68 PoV, Heroes of the Storm Crusader

The Innkeeper's Tale: A Mysterious Patron

Dustin Browder Interview, Youtube Livestream Event on June 6th, Hearthstone Mount, North American Road to Blizzcon

Patch 6.2 - Darker Nights
Warlords of Draenor added darker nights in a few areas and Patch 6.2 will expand upon that by darkening most of the northern half of Kalimdor.

Hellbreach Normal Testing
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've opened up Normal Hellfire Citadel, and will keep it open for the next couple of days. The only bosses currently enabled are Hellfire Assault, Iron Reaver, and Kormrok. Please use this thread to provide feedback, bug reports, and otherwise discuss the encounters. Logs are very helpful, and please, when offering feedback, specify the nature of your group: Group Finder PUG, full guild group with Heroic/Mythic/etc. experience, partial premade, etc. Ultimately, bear in mind that this is Normal mode, and the audience is Friends/Family groups and pickup groups - a core question would be whether you'd feel comfortable joining a Premade Group via Group Finder to complete these encounters. Thanks!

Blue Tweets
Originally Posted by Blizzard Entertainment
Why is 6.1 known as the selfie patch among the community then?
There wasn't a lot of content in 6.1 & players, understandably upset, used that label as criticism. (CM_Zarhym)

Only an hour for the chat Saturday? Doesn't seem long enough, will there be some type of followup?
We'll be setting up some fansite interviews where we expect follow-up questions will be collected & asked. (CM_Zarhym)

The devs you ADDED, and the amount of content produced is why resources are misallocated. Excuses dont help
You don't know that. You can give feedback about the game w/o inventing reasons why the game is as it is. (CM_Zarhym)

Any chance to make pets semi transparent like in Diablo 3? Sometimes its really difficult to see whats under the boss...
We're exploring solutions to the visual clutter caused by pets and guardians and their impact on melee players. (WarcraftDevs)

Ashran is a bit of a stretch in this regard. Told it was a Modern AV, when it's nothing like it at all.
.What would you change? What about AV do you miss? Sorry if I'm always asking these Q's, I'm curious! (Muffinus)

Do you think cata faction rep grinds for gear were good or bad? I know apexis dailies simplify, but factions felt more roleplay-ey
I liked faction-specific reps with different, unfolding dailies that told a specific story to that faction. Unsure on rewards. (Muffinus)

I think I'm in a minority though. I feel these days the majority always prefers the path of least resistance.
I dunno, I feel like getting flying, especially full speed, back in TBC felt like a huge hurdle and felt awesome once you got it. (Muffinus)

Both extremes of "hours of daily quests every day" to "no daily quests ever" are bad.
Agree! (Muffinus)

If the MoP style dailies didn’t have progression gear tied to them, it should have been fine.
I dunno, personally having some power rewards is nice, having shortcuts to them is nice too. (Muffinus)
Wasn’t MoP when the daily limit was lifted? People suddenly binged on dailies.
Yep, so doing 50 felt mandatory, which removed all choice you had in what you did for 3 hours. (Muffinus)
Timeless Isle didn't have enough draw after the first month due to lack of story-driven dailies.
Also agree, layering 5.1 over it with the size and uniqueness of IoT would have been cool. (Muffinus)
Which seems like such an obvious design decision that it's perplexing this didn't happen in the first place.
Development is a complex and peculiar beast, with many heads, and some breathe fire. (Muffinus)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communication
what if the "bold" decisions come off as lazy with the reasons that are being given?
It generally isn't worth lying to players. They will figure out the truth. (OccupyGStreet)
If something is too much work given the benefit, they'd likely just say that. (OccupyGStreet)
So my advice is to argue based on the reasons stated, not try to make up or guess at reasons and argue those. (OccupyGStreet)

I think we (meaning I) went too far in removing what was unique about some classes. (OccupyGStreet)
What made you guys start homogenizing? Just easier to balance?
And it came largely from trying to address player concerns about balance or utility. (OccupyGStreet)
Barring those concerns, would homogenization have ever taken place to the degree it did, or eventually a future necessity?
I don't think it was a foregone conclusion. These things are all trade offs. What do you value more? Identity or utility? (OccupyGStreet)

Do you think Cata / MoP / WoD took bring the player, not the class too far? As Ret I now feel more like a DPS than a paladin.
I feel like we gave players what they asked for: near parity in all encounters, which made then happy short term. (OccupyGStreet)
But long term it's possible those decisions (mine) erode depth in the long term. (OccupyGStreet)
But had we gone the less homogenized route, there would have been a lot more "my dude sucks on burst AE fights" etc. posts. (OccupyGStreet)
u still see those posts now and I hear a lot of talk from blizzard that they like Class Niche
Many decisions devs make may seem weird in the short term but pay huge dividends eventually, (OccupyGStreet)
dividends is a strange term in this context. Are you still thinking from a player POV or dev?
Short term, a player may say: I hate that feature. (OccupyGStreet)
Long term, they may say: I don't know why, but I just lost interest in the game. (OccupyGStreet)
Devs generally worry more about that second case. The risks there are probably greater. (OccupyGStreet)
So they may make a change that is unpopular in the short term to keep the game healthy in the long run. (OccupyGStreet)
is indecisiveness a real thing on big dev teams? Have teams been very split and much conflicted on design?
I haven't seen that much indecision in my time. I have seen a ton of disagreement though. (OccupyGStreet)
Game development, where I have been, requires a lot of discussion. People burn out on the debate culture. (OccupyGStreet)
It's just so subjective. Should we fix a bug that affects 0.1% of players? Is that animation good enough? (OccupyGStreet)

Final Boss #82 - Elemental Shamans
Final Boss covered Elemental Shamans this week. Be sure to check back Sunday for a Discipline/Holy Priest episode.

by Published on 2015-06-03 02:37 AM

Patch 6.2 PTR - Build 20076
Build 20076 is going on the PTR tonight.

Deathtusk Felboar

New Tabards

New Icons

New/Updated Garrison Images

New Items

Level Type Name Req. Faction Req. Standing
40Mount Deathtusk FelboarVol'jin's HeadhuntersExalted
40Mount Deathtusk FelboarHand of the ProphetExalted

Set Bonus Changes
Originally Posted by MMO-Champion
Raid Finder

Death Knight (Forums / Skills / Talent Calculator)

Druid (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)

Mage (Forums / Skills / Talent Calculator)
  • Item - Mage T18 Arcane 2P Bonus Arcane Missiles has a 5% 35% chance to create a Time Anomaly, summoning a random hero through time to assist you in battle for 10 sec.
  • Item - Mage T18 Arcane 4P Bonus Each of the heroes summoned by Time Anomaly increases the damage you deal by 10% until it departs. 12% until it departs.
  • Item - Mage T18 Fire 4P Bonus When the phoenix is summoned, you gain 5% spell damage and 5% 6% spell damage and 6% spell haste for 15 sec.
  • Item - Mage T18 Frost 2P Bonus Water Jet generates Brain Freeze when used, and the Brain Freeze effect increases Frostfire Bolt damage by an additional 40%. 20%.

Monk (Forums / Skills / Talent Calculator)
  • Item - Monk T18 Mistweaver 4P Bonus When you heal with Enveloping Mist or Uplift, 50% of the heal is also applied to targets with your Extend Life effect. When you Rising Sun Kick, you have a 45% 50% chance to apply Renewing Mist on a nearby injured ally.
  • Item - Monk T18 Mistweaver 4P Bonus Fistweaving When you heal with Enveloping Mist or Uplift, 50% of the heal is also applied to targets with your Extend Life effect. When you Rising Sun Kick, you have a 45% 50% chance to apply Renewing Mist on a nearby injured ally. Limited to 1 target. Instant.
  • Item - Monk T18 Windwalker 4P Bonus Increases the chance for you to gain Combo Breaker by 10% 15%, and increases your maximum Energy by 20.

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)

Shaman (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)

Spell Changes
Originally Posted by MMO-Champion
  • Bristling Hellboar Name Changed from Diretusk Hellboar to Bristling Hellboar. Summons and dismisses your Diretusk Bristling Hellboar. Account wide. 1.5 sec cast.
  • Deathtusk Felboar (New) Summons and dismisses your Deathtusk Felboar. Account wide. 1.5 sec cast.

Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_VAS_ERROR_BATTLEPAY_DELIVERY_PENDING - - You have another transaction in progress. Please try again later.
  • BLIZZARD_STORE_VAS_ERROR_CANNOT_MOVE_GUILDMASTER - - Please hand over guild leadership or disband your guild and try again.
  • BLIZZARD_STORE_VAS_ERROR_CHARACTER_LOCKED - - This character is locked.
  • BLIZZARD_STORE_VAS_ERROR_CUSTOMIZE_ALREADY_REQUESTED - - This character has the service pending.
  • BLIZZARD_STORE_VAS_ERROR_DUPLICATE_CHARACTER_NAME - - This name is already in use on this realm.
  • BLIZZARD_STORE_VAS_ERROR_FACTION_CHANGE_TOO_SOON - - This character is still on cooldown for this service.
  • BLIZZARD_STORE_VAS_ERROR_HAS_AUCTIONS - - This character has active auctions. Please cancel them and try again.
  • BLIZZARD_STORE_VAS_ERROR_HAS_MAIL - - Please clear the mail from this character's mailbox.
  • BLIZZARD_STORE_VAS_ERROR_HAS_WOW_TOKEN - - Please sell or redeem all WoW Tokens on this character.
  • BLIZZARD_STORE_VAS_ERROR_INELIGIBLE_MAP_ID - - Please complete the starting area for this character.
  • BLIZZARD_STORE_VAS_ERROR_LABEL - Error. Please address these issues:
  • BLIZZARD_STORE_VAS_ERROR_LAST_CUSTOMIZE_TOO_SOON - - This character is still on cooldown for this service.
  • BLIZZARD_STORE_VAS_ERROR_LAST_RENAME_TOO_RECENT - - This character is still on cooldown for this service.
  • BLIZZARD_STORE_VAS_ERROR_LAST_SAVE_TOO_RECENT - - This character was logged in too recently.|nPlease wait several minutes and try again.
  • BLIZZARD_STORE_VAS_ERROR_NAME_NOT_AVAILABLE - - This name is not available on that realm.
  • BLIZZARD_STORE_VAS_ERROR_OTHER - - An error was encountered. Please come back later.
  • BLIZZARD_STORE_VAS_ERROR_RACE_CLASS_COMBO_INELIGIBLE - - This character does not have any eligible races to change to.
  • BLIZZARD_STORE_VAS_ERROR_REALM_NOT_ELIGIBLE - - Please select a different realm.
  • BLIZZARD_STORE_VAS_ERROR_TOO_MUCH_MONEY_FOR_LEVEL - - This character's gold exceeds the maximum they can transfer at their level (%s).
  • BLIZZARD_STORE_VAS_ERROR_UNDER_MIN_LEVEL_REQ - - This character does not meet the minimum level requirement.
  • GARRISON_SHIP_CANNOT_DECOMMISSION_ON_MISSION - You cannot decommission a ship that is currently on a mission.
  • GARRISON_SHIP_DECOMMISSION_CONFIRMATION - Are you sure you want to permanently decommission|n%s?|n|nYou will not be able to get this ship back.
  • GARRISON_SHIP_DECOMMISSION_SUCCEEDED - %s has been decommissioned.
  • SPELL_FAILED_CUSTOM_ERROR_267 - You have already entered in to this trade agreement.

Garrison Mission Changes
Originally Posted by MMO-Champion
  • [PH] Test Mission 2 Level 100. Item Level 0. 3 1 Followers. Cost: 10 Resources. Duration: 22.7 hrs. [ph] description. Rewards: 500 XP. 5000 XP

Garrison Follower Changes
Originally Posted by MMO-Champion

Patch 6.2 PTR Notes Update - June 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General Changes

Garrisons, Followers, and Outposts
Salvage Yard
  • Vendor loot recovered when opening salvage recovered from Follower missions is now a stackable item rather than a range of various items taking up lots of inventory space. The average gold value should remain roughly the same.

Raids and Dungeons

Highmaul and Blackrock Foundry Changes
  • The achievements, Ahead of the Curve: Imperator's Fall, Cutting Edge: Imperator's Fall, Ahead of the Curve: Blackhand's Crucible, and Cutting Edge: Blackhand's Crucible are no longer obtainable.

  • Improved banner notifications when the player receives an item with a Warforged, tertiary stat, or socket bonus.


  • Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.
  • Moonfire now deals 4% less damage.
  • Wrath now deals 4% less damage.
  • Mastery: Total Eclipse now provides a 2.5% increase to the maximum damage bonus from Eclipse per mastery (up from 1.9%). has reduced in effectiveness by 5%.
  • Starfall now deals 4% less damage.
  • Starfire now deals 4% less damage.
  • Starsurge now deals 4% less damage.
  • Sunfire now deals 4% less damage.

  • A Murder of Crows now deals 75% 80% of normal damage against player-controlled targets for Beast Mastery Hunters.

  • Tiger Strikes no longer triggers from multistrikes, but now provides a 35% 40% increase to Multistrike chance while active (up from 25%).
  • Battle Trance now increases Multistrike stat gains from all sources by 15% (up from 5%).

  • Surge of Light (Discipline, Holy) can now also trigger from Power Word: Shield and Clarity of Will.

  • Deadly Throw now reduces the target's movement speed by 70% (up from 50%) but no longer interrupts spellcasting when used with 5 combo points.

  • Elemental Overload now increases multistrike damage by 20% (down from 35%), but now increases Multistrike stat gains from all sources by 10% (up from 5%).

  • The following Warlock pets received a visual upgrade using a higher resolution texture.
    • Imp
    • Felguard (Demonology)
    • Voidlord (Grimoire of Supremacy)
    • Wrathguard (Demonology Warlocks with Grimoire of Supremacy)
  • Mastery: Master Demonologist now increases damage dealt by the Warlock and their demon servants by 1.25% per mastery (up from 0.96%), and further increases damage dealt by Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 2.5% per mastery (up from 1.92%). has decreased in effectiveness by 4%.

  • Mastery: Weapons Master now increases the damage of Mortal Strike, Colossus Smash, and Execute abilities by 5.2% per mastery (up from 4.5%).
  • Mortal Strike now deals 6% less damage.
  • Gladiator's Resolve (Protection): Gladiator Stance now also increases the Warrior's Mastery by 50% 30% while active.

World of Warcraft Pet and Heroes of the Storm Mount Rewards
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft is teaming up with Heroes of the Storm to celebrate the launch of Blizzard’s new free-to-play team brawler with an epic Grave Golem pet—summoned into Azeroth straight from Heroes’ Haunted Mines map! Beginning June 2, anyone who reaches Player Level 20 in Heroes of the Storm will be awarded a Grave Golem in World of Warcraft. To unlock this accursedly endearing creature once you’ve reached your goal, simply log in to World of Warcraft after Heroes launches on June 2 and claim your reward.

That’s not all: if you reach level 100 with any character in World of Warcraft, you’ll earn an Ironside Dire Wolf mount to use in Heroes of the Storm—an epic ride to represent your legendary accomplishments on Azeroth and Draenor.

Both rewards will be available starting June 2, 2015, after Heroes of the Storm officially launches. If you’ve already reached Player Level 20 in Heroes of the Storm or level 100 in World of Warcraft, you will receive these rewards shortly after the release of Heroes of the Storm.

We’ve also got some awesome rewards in store for our Hearthstone friends—check here to find out how to earn them.

New to Heroes of the Storm? You can download our fast-paced online team brawler free here. Good luck, and we’ll see you in the Nexus!

Heroes of the Storm Live
Heroes of the Storm is now out of beta and live! Our friends over at HeroesNexus have all of the latest news, hero information, builds, and more!

If you want to level to 20 to earn the Grave Golem:

  • The game is free, so you don't need to pay anything to level. If you do want to pay, you can purchase a Stim Pack to increase your experience gain.
  • Be sure to level with a friend for an extra experience boost.
  • You will gain an additional 25% XP through June 9th at 11:59 PM PDT.
  • If you don't want to play against other players, there is a game mode that allows you to team up with others against the AI.

by Published on 2015-06-02 10:20 AM

Solo vs. Group Play, PYWT: “Stone Age” Barbarian

Popular Decks of the Week, Viagame House Cup Finals + Decklists

Heroes Launch Event Livestream, June 1st Hotfix Patch

Patch 6.2 - Hellfire High Council Preview
Today we are looking at the the Hellfire High Council encounter in Hellfire Citadel.

Level Type Spec Name Model Viewer
690Neck Spiked Bloodstone Pendant
675Neck Gorget of Induced Madness
690Trinket Desecrated Shadowmoon Insignia
690FingerHealer Shimmering Voidstone Band
675FingerHealer Hazy Voidstone Band
690TrinketAll Agility Mirror of the Blademaster
675TrinketAll Agility Smoldering Felblade Remnant
675FingerAll Intellect Shadowmoon Ancestry Ring
690BackAll Strength Rugged Bloodcaked Drape
690BackAll Agility Windswept Wanderer's Drape
675ClothAll Intellect Sash of Guttural Intonation
690ClothAll Intellect Dia's Nightmarish Leggings
675ClothAll Intellect Void-Pact Leggings
690ClothAll Intellect Cursed Blood Bracers
690Leather Gurtogg's Discarded Hood
690Leather Blood-Tanned Pauldrons
675Leather Fel-Crazed Pauldrons
690Mail Kilt of Self-Reflection
675Mail Bladewalk Boots
690Mail Bloody Berserker's Bracers
675Mail Gauntlets of Reckless Assault
675Plate Wailing Woe Pauldrons
690Plate Girdle of Savage Resolve
675Plate Blade-Chipped Waistguard
690Plate Acid-Etched Legplates
675Two-handed AxeAll Strength Rivetspike Cleaver
690One-handed SwordAll Strength Blazing Demonhilt Sword
675One-handed SwordAll Strength Viscera-Stained Longsword
690One-handed SwordAll Intellect Mindbender's Flameblade
675One-handed SwordAll Intellect Hellfire Mindblade
690Two-handed SwordAll Strength Fel-Burning Blade
675StaffAll Agility Spring-Loaded Jawstaff

Originally Posted by MMO-Champion
Thousands of Iron Horde orcs accepted the blood of Mannoroth, but few grew as powerful as these three champions. Dia Darkwhisper, master of Void magic and an outcast of the Shadowmoon, rose quickly to power as the left hand of Gul'dan. Gurtogg, with his insatiable hunger for blood, emerged the victor in hundreds of trials by combat. He has met his match only once, fighting Blademaster Jubei'thos to a draw. Tainted with fel sickness, they serve Gul'dan as both Highguard and Council of War.

  • Overview - Each member of the council has a special attack that they will only use below 30% health. These effects will persist until the end of the encounter.
    • Tanks -
      • When Dia Darkwhisper uses Nightmare Visage, use defensive abilities to reduce the damage you take.
      • Keep Dia Darkwhisper away from her allies, else they will gain the effects of Void Haze.
      • Move away from the impact point of Gurtogg Bloodboil's Demolishing Leap to minimize damage taken.
    • Healers -
      • Dispel Dia Darkwhisper's Mark of the Necromancer before its damage becomes lethal, but do not dispel prematurely as doing so causes the effect transfers to 2 additional targets when dispelled.
      • Use defensive abilities to maximize your chance of survival if Gurtogg Bloodboil targets you with his Fel Rage.
      • Move away from the impact point of Gurtogg Bloodboil's Demolishing Leap to minimize damage taken.
    • Damage Dealers -
      • If you are afflicted with Mark of the Necromancer when Dia Darkwhisper casts Reap, the ground beneath your position will burn for the remainder of the encounter, so position yourself carefully.
      • Use defensive abilities to maximize your chance of survival if Gurtogg Bloodboil targets you with his Fel Rage.
      • Move away from the impact point of Gurtogg Bloodboil's Demolishing Leap to minimize damage taken.
  • Blademaster Jubei'thos
    • Fel Blade - Jubei'thos hurls his flaming blade, inflicting 71,400 damage to enemies with which it comes into contact.
    • Felstorm - Jubei'thos whirls a fiery tempest at enemies, inflicting 9,022 Fire damage to all enemies every second for 8 sec.
    • Windwalk - Jubei'thos disappears into the wind, summoning Mirror Images. He will re-emerge after 45 seconds or when all images have been defeated, whichever occurs first.
      • Mirror Images - Jubei'thos summons decoys of himself. He will re-emerge when all of his images have been destroyed, or after enough time has passed.
    • His Final Hour - Upon reaching 30% health remaining, Jubei'thos will begin to cast Wicked Strike. After his death the images of Jubei'thos will continue to haunt players, striking them from the shadows.
      • Wicked Strike - An image of Jubei'thos appears behind half of all living players, striking them for 54,328 Fire damage. This effect increases in damage over time. When Jubei'thos is defeated, he continues to haunt players from the grave, Wicked Striking them until the encounter is defeated.
  • Dia Darkwhisper
    • Void Bolt - Dia focuses void energy at her primary target, inflicting 107,000 Shadow damage.
    • Void Haze - Dia's dark presence shrouds allies in a dark haze, absorbing all damage taken for as long as they stand within 25 yards of her.
    • Nightmare Visage - Dia transforms into a visage of nightmares, unleashing a flurry of attacks on her primary target.
    • Mark of the Necromancer - Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to 3 nearby allies of the afflicted player.
      • Reap - Dia reaps all marked targets, causing her mark to burn into the ground. This mark inflicts 42,850 Shadow damage to all enemies within the effect every second.
      • Burden of the Necromancer - When Mark of the Necromancer is dispeled, it will detonate for 30,000 Shadow damage to all enemies.
    • Wailing Horror - Dia shrouds the room in darkness, inflicting 105,000 Shadow damage to all enemies every second. Darkness amasses, causing Wailing Horrors to form in random locations and sail across the room. These horrors will inflict 105,000 Shadow damage to enemies with which they come into contact.
    • Her Final Hour - Upon reaching 30% health remaining, Dia Darkwhisper is overcome by darkness, applying Mark of the Necromancer to half of all remaining foes. In her madness, she will no longer use Reap.
  • Gurtogg Bloodboil
    • Bloodboil - Gurtogg causes the 5 furthest enemies' blood to boil, inflicting 51,946 Physical damage. In Mythic difficulty, this effect boils the target's blood for 51,946 Physical damage every second. This effect stacks.
    • Bloodboil - Gurtogg causes the 5 furthest enemies' blood to boil, inflicting 51,946 Physical damage. In Mythic difficulty, this effect boils the target's blood for 51,946 Physical damage every second. This effect stacks.
    • Acidic Wound - Gurtogg's fel sickness infects the wounds of his current target, inflicting Nature damage every 2 sec. and reducing armor by 100. Stacks up to 60 times, lasts 30 sec.
    • Fel Rage - Gurtogg goes into a fel rage, focusing on a random enemy. A sickening fel energy courses through their veins, causing them to gain extra defenses. Successful melee attacks will cause Gurtogg to increase his attack speed by 10% in all difficulties except Looking For Raid.
    • Demolishing Leap - Gurtogg crashes around the room, inflicting up to 250,000 Physical damage to players based on proximity to his impact.
    • His Final Hour - Upon reaching 30% health remaining, Gurtogg begins to cast Tainted Blood until he is defeated.
      • Tainted Blood - Gurtogg taints the blood of his enemies, limiting their maximum health value by 5% per application. This effect stacks, and persists until the encounter is over.

Patch 6.2 - Ashran Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In Patch 6.2, Warlords of Draenor’s PvP zone Ashran is getting some new quests and an eerie new area to explore. Here’s a rundown of what you’ll encounter on the glorious battlefield between Warspear and Stormshield.

New Quests for Dominance
Faction bosses and events will no longer reward Conquest points after Patch 6.2, but will continue to reward Honor points and strongboxes. To fill your pockets with lots of Conquest points going forward, you’ll want to pick up and complete these new quests:
  • Slay Them All! – A weekly quest to rack up 200 honor kills for a reward of 200 Conquest points.
  • Ashran Dominance – Rewards 500 Conquest points when you kill the enemy faction boss and win five events—also weekly.
  • Continue the Domination – A repeatable quest that unlocks after Ashran Dominance is completed. Rewards 500 Conquest points when you kill the enemy faction boss and win five events.

Meanwhile, Belloc Brightblade and Harrison Jones have followed the siren-like call of a new artifact being unearthed in Ashran. They each offer a quest leading you to fight your way into a new section of the zone...

An Eerie New Area
The Ashran Excavation has been revealed, and its unearthly inhabitants are none too pleased about the presence of you and other visitors.
Once you enter the Ashran Excavation, you’ll find yourself inside a very large underground area. Similar to other parts of Ashran, a competitive event is randomly triggered in the area. When the event begins, your goal is to collect Apexis Marks of Redemption by taking down the Arakkoa ghosts that haunt the depths.

Somewhere in this underground labyrinth, you’ll find a ghost named Rukmaz—one of the few entities here who doesn’t want to kill you on sight. He’s a collector of Marks of Redemption, and he’s waiting to award victory over the Ashran Excavation to whichever faction turns in 50 Marks first.

Patch 6.2 - Shadow Priests
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for the candid and constructive post. We read tons of feedback, and these kinds of posts, where the community is working together to provide constructive points, are exactly the kinds we like to read and discuss internally. So much so that we thought it was worth offering a reply based on some of the thoughts and discussions we’ve had since reading it.

First, let’s talk about talents. In general, most of these concerns are ones which we can work to improve through number tweaks. As a caveat, I’d remind that it’s not fair to look at talents purely from a raiding and min/maxing point of view (for example, Surge of Darkness is about as dominant in PvP as Insanity is in Raiding). But, that doesn’t mean that we shouldn’t try to improve things in the raiding context.

  • Level 45 talents are a more skewed than we’d like, but all of the talents do see some play. Surge of Darkness vs Insanity is largely a question of whether you want more mobility. Highly skilled players in top raid guilds tend to min/max their movement better, and so typically find the raw DPS of Insanity more valuable. We’re hoping that Mindbender sees a bit more play, in part due to the Legendary Ring, and in cases where cooldowns are valuable. Overall, a row that could certainly be more balanced, which we plan to place greater emphasis on in the future.
  • Level 60 talents are similar; Twist of Fate is dominant amongst top raiders, but isn’t completely exclusive. Power Infusion and Shadowy Insight both do see some play. Power Infusion may go up a bit for the same reasons as Mindbender. Additionally, Twist of Fate requires some gaming of its proc to get the maximum theoretical value out of, leading to the row being more balanced in general for the average player. That said, Twist of Fate is likely the ideal one to be dominant, since it’s a good talent for both experienced and inexperienced players.
  • Clarity of Power has ended up being somewhat ironically named, because it’s actually rather unclear how it’s supposed to work. In fact, when we designed it, the DoT-weaving style that has emerged was never intended. It’s a good example of how players can use tools we give you in unexpected ways, and eek more performance than we expect out of something. Late in beta, it became clear that it wasn’t just a crazy idea, and was actually a significant performance boost to do. We opted to just let it go at that time, and see what happened with it. Unfortunately, it ended up overly dominant, without a clear/elegant solution to change it. In 6.1, we opted to just buff the other two talents on the row up to be competitive with the unintentionally overpowered Clarity of Power. That leaves CoP in the unfortunate situation of being the best, if you know the unintuitive trick to it, which is a poor situation for players who are new or not ‘in-the-know’. Void Entropy is also probably a little undertuned still; it’s just quite niche right now.

Next, the Shadow class trinket. It is, indeed, very punishing to use if there is a target swap. The intention is that it’s a tradeoff to use, but that in a good situation, it’s very strong, and I think the numbers reflect that (perhaps too much, based on PTR testing, but we’re still evaluating that). In general, the class trinkets are more situational effects. Being on trinkets, they’re more optional and swappable, than something like a set bonus is (which has few alternatives). There are exceptions on both sides of that, of course, but it’s a general case. Finally, there is one improvement coming that will help; it’ll reach max stacks twice as fast in the next PTR build.

Many other classes have the option to swap specs for any given fight, to switch to a spec more suited to that fight. Having only a single spec, Priests have no such option. Instead, we tried to position Mastery as an option that they could tailor their gear toward or away from based on the fight. I think it’s fair to say that that hasn’t worked out as well as we’d hoped, but hasn’t been a failure. I think one of the extenuating circumstances here is that raid fights this expansion have had more multi-target focus than single-target, leading Mastery to be quite niche indeed.

In terms of AoE, Shadow is intended to fill the role of a multi-DoTter. Different classes are different, and we don’t want to make them more homogenous by giving them strong burst AoE options like certain specs of Mages or Warlocks. That said, Shadow should excel at the situations they’re suited to, more. If the fight calls for sustained damage on 3 spread out targets, that’s a case that Shadow should be favored on, and I’m not sure if they do enough right now, to make up for the more common case of clumped/burst/many-target AoE. It’s something we’re looking at improving in the future.

Each raid tier, every spec gets new set bonuses. Sometimes their effects are more passive, sometimes more active. We try to make things exciting and feel rewarding. With any case like this, where there are so many bonuses, and they have to try to fulfill so many goals simultaneously, there’s bound to be some varying degree of success at that. And that’s generally OK; it adds texture to the game when how much you interact with your set bonuses varies between tiers. Your criticisms are totally valid, and we’ll take the feedback into account when designing future set bonuses, for sure.

Finally, I’d like to talk a bit more about Shadow in general; the big picture, not so much about these specific concerns. We’ve been retrospective lately about where Shadow has come, and how much it truly fulfills its intended fantasy, gameplay style, role, etc. Shadow Priests should be the masters of the shadows cast by the light from the Holy Priests. In terms of lore and fantasy, they should focus on the powers of the Void. However, they’re still Priests; they know that what they’re dabbling with is dangerous, and have to try to go as far as they can without going *too* far. Pain, Insanity, Darkness… These are the tools they use on their enemies, and even a bit on themselves. For the future, we’re looking at ways that we can adjust their gameplay to feel more viscerally “Shadow Priest”. We think some things have worked well (like their DoTs), and other things have worked not so well (like Shadow Orbs). It’s too early to announce anything specific at this point, but we can tell you that there are very significant changes coming to Shadow in a future patch, that we hope will better capture the fantasy, while providing unique gameplay. We're reading all of your feedback, and taking it into account when making these changes.

Again, thanks for the constructive feedback, and we look forward to more in the future.

Live Q&A Saturday, June 6 w/ Ion Hazzikostas!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Saturday, I’ll be joining World of Warcraft Lead Game Designer Ion Hazzikostas to answer your questions live on Twitch.TV! With Patch 6.2 rapidly approaching, we wanted to take the opportunity to not only answer any questions the community has regarding the new content and features in the patch, but also take a look back at the challenges we’ve faced (and the lessons we’ve learned) when developing the Warlords of Draenor expansion and Patch 6.1.

When: Saturday, June 6, 3:00 PM to 4:00 PM Pacific time (see this handy tool to find when that is in your local time!)
Where: The World of Warcraft channel on Twitch.TV/WoW

There are two ways to submit questions. If you’re using Twitter, simply tweet your question using the hashtag #WarlordsQA. You can also ask it as a reply to this forum thread; however, as we’d like to get to as many questions as possible, we will only consider questions using 40 words or less. Make them count! In order to be considered, your question must be submitted before 12:01 AM Pacific time on Saturday, June 6.

See you there!

Blue Tweets
Originally Posted by Blizzard Entertainment
This is true. But *after* a set is changed to be used by players, making all the pieces fit isn't as unrealistic.
Sometimes when a design change is made it isn't feasible to get artists/animators back on it. They've moved on. (CM_Zarhym)

Your tweet to which I replied oozed condescension, and it wasn't the first time
I apologize. Was at home in bed at 3 am & shouldn't have responded then. (CM_Zarhym)
Wasn't smart. Not really supposed to respond off the clock. Was frazzled. (CM_Zarhym)
See, players aren't the only ones losing sleep over this.
But equating the Selfie cam to Farahlon for dev time = apples to galaxies. (CM_Zarhym)
My point wasnt the selfie cam vs farahlon. It was that you guys have a trend of miss allocating resources.
My point: players don't know production workflow/pipelines enough to claim definitively how resources are misallocated (CM_Zarhym)
And in NO CONTEXT did we release the selfie cam or Twitter integration claiming a solid substitute for world content. (CM_Zarhym)

It just blows my ( and many others ) minds, that you double the dev team, and yet theres such a huge content drought.
Many players feel this way and I'm sure Ion will address it better than I can in the Q&A this Saturday. (CM_Zarhym)
My intention wasn't to "gripe". But to point out from a players perspective it appears that content gets cut, and nothing is put in its place. So while we sit in our garrisons until raid time, there is very little to do. Thanks for the mature response
And that's a fair criticism. Like I said, I'm sure Ion will speak to that on Saturday. (CM_Zarhym)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Game Design
Big reason why WoW is failing is because it's too easy to reach the endgame content. Theres no journey that you go on anymore
If you want a tiny, hardcore game, then that's a fine approach. (OccupyGStreet)
Help me out. Hardcode = time. If you say hardcore = challenging. I say challenging = time. Everything in mmo time vs reward
So saying hardcore is a bit disingenuous. Doesnt matter how accessible the content is if the player doesnt have the time.
I agree "hardcore" is overbound as a word because we all use it for both investments in time and skill. (OccupyGStreet)

You definitely have to be (humble) about feedback--it's your "data" that you can't argue around. But OTOH, you also often tell them that you know better than they do what they'll have fun with.
If professional game designers can't be experts in fun, then we might as well crowdsource all games. (OccupyGStreet)

(wow) what do you think about adding polls in options to get more players' feelings on class+game? less vocal minority
You would need to do it globally and be convinced that the polls couldn't easily be abused or fixed. (OccupyGStreet)

But now WoW offers nothing in the open world adventure..we are all just forced to do the same thing at endgame.
What else are you looking for in an endgame? More dungeons? Daily quests? Rare spawns? Something new? (OccupyGStreet)
instanced gameplay-wise; when almost all were pushed into "elite content", gathering epic gear and points for it
You can also argue maybe players had just had enough of the open world adventuring after two expansions. (OccupyGStreet)

Dark Legacy Comics #491
DLC #491 has been released.

by Published on 2015-05-31 11:32 PM

Update (3:00 PM EDT): Celestalon made a post about Shadow Priests, his first post in 7 months.

Solo vs. Group Play, PYWT: “Stone Age” Barbarian

Popular Decks of the Week, Viagame House Cup Finals + Decklists

Dustin Browder Tweets Round-Up, Madeon at the Launch Event, Plays of the Week Wombo Combo

Armory Stats - Blackrock Foundry Progression
Today we are taking a look at the Blackrock Foundry progression of players in each difficulty. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have defeated a boss on each difficulty at least once, based on progression data.

The data used today is a sample made up of 2.1 million accounts, with at least one character active after April 1. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample.

The second chart uses the number of players that killed Gruul in each difficulty (except Mythic, which uses Beastlord) as the base of participating players for that difficulty. Each difficulty can be toggled on and off by clicking the name in the legend.

We looked at Siege of Orgrimmar stats in January 2014 and May 2014. You can leave suggestions for future stat posts in the comments!

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Blue Tweets
Originally Posted by Blizzard Entertainment
Not posting on your site, and only having one response to a player made thread about it was a bad move
Yeah, it's obviously caused a lot of friction that we hadn't anticipated. Clearly a mistake on our part. (CM_Lore)

By "legitimate" you mean the ones you are willing to field, probably not the onese most find important.
We will definitely be talking about flight in the Q&A. (CM_Zarhym)

Will you please confirm that flight IS something that will be addressed in this Q and A? Thanks.
We will definitely be talking about flight in the Q&A. (CM_Lore)

Are there any considerations to lower passive Parry and Dodge again in 6.2?
Certainly if needed. Will look into it. (holinka)

Indeed Zarhym. Wouldn't want those poor underpaid artist to actually do a good job I guess? Really miss the old Blizzard Quality.
It's not at all realistic to design ALL armor to fit ALL char models just in case. But look for any reason to take issue w/ us. (CM_Zarhym)

Apparently selfie cams were an appropriate use of dev time. Not farahlon though.
So you admit you only count additions to the game YOU care about. This is helpful. (CM_Zarhym)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communication
What's your view on how silent the WoW devs have been on classes changes since you left?
I'm obviously not privy to their thought process. Do remember there is a difference between individual intent and company policy. (OccupyGStreet)

Yeah Just seems like a lot of "we want feedback" *gets feedback* "lol jk we wont do that"
That is something I have worked on articulating my whole career. We want your feedback but we still design the game. (OccupyGStreet)

Understand and respect your customers/players should be important to devs.
I think it almost always is. Players sometime mistake disagreement for neglect. (OccupyGStreet)

Greg, always wandered if Activision and Cata where the breaking points when the Buddy GC had to stop to chat in the boards.
It became Blizzard policy, but it wasn't from Activision. Not sure what the policy is now of course. (OccupyGStreet)

Hey greg what do you think about reputations in wow being as dumbed down as it is now with little to no useful rewards
I'm afraid I'm not familiar enough with the content. Reps were always challenging to strike a balance between fun & mandatory (OccupyGStreet)
As I like to say, it's really hard to make fun and rewarding content feel optional. (OccupyGStreet)

Computers - Setup of the Month
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are trending slightly downward again over the past few months, with most SSDs under $0.50 per gigabyte when on sale.

New GPUs from AMD may be coming in the second half of this year, but no official announcements have been made.

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D14.

Unless you are doing a lot of video rendering or streaming, you do not need the 4790K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions!

ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $117ASUS VS248H-P 24-Inch Monitor - $155
KeyboardKensington Pro Fit Media Keyboard - $22Cyborg V.5 - $45
MouseLogitech G402 - $41Razer DeathAdder - $55
SpeakersCreative A250 2.1 Speaker System - $27Logitech Z313 Speaker System - $35
ComponentNarwhal Unicorn
MonitorDell P2414H Monitor - $235Dell U2412M - $250
KeyboardLogitech G510s - $85Corsair Vengeance K70 - $120
MouseLogitech G502 - $61Razer Naga 2014 - $62
SpeakersLogitech Z323 2.1 Speaker System - $55Logitech Speaker System Z523 - $85

Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $48NZXT Source 210 - $48
Power SupplyEVGA 600B - $60EVGA 600B - $60
CPUAMD FX-6300 - $97AMD FX-8320 - $136
HeatsinkCooler Master Hyper 212 EVO - $31Cooler Master Hyper 212 EVO - $31
MotherboardASUS M5A97 R2.0 - $68ASUS M5A99FX PRO - $103
MemoryKingston HyperX Blue 4GB 1600 - $318GB G.Skill DDR3 1600 - $66
Graphics CardMSI R7 260X - $110ASUS R9 270X / GTX 960 - $160 / $190
Hard DriveWestern Digital Caviar Blue 500GB - $57Western Digital Caviar Black 1TB - $70
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21
Total$523$695 - 725

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $70Corsair Air 540 - $120
Power SupplyXFX PRO 750W - $114XFX PRO 750W - $114
CPUIntel 4690K - $236Intel 4690K - $236
HeatsinkScythe Mugen 4 - $52Noctua 6 NH-D14 - $78
MotherboardASUS Z97-A - $153ASUS Z97-A - $153
Memory8GB G.Skill DDR3 1600 - $6616GB G.Skill DDR3 1600 - $110
Graphics CardXFX R9 280X - $260XFX R9 290X OR ASUS GTX 970 - $330
Hard DriveWestern Digital 1TB Caviar Black - $70Western Digital 2TB Caviar Black - $125
SSDCrucial BX100 250GB (Review) - $97
SAMSUNG 850 EVO 250GB (Review) - $100
SanDisk Extreme PRO 240GB (Review) - $140
SAMSUNG 850 Pro 256GB (Review) - $143
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21
Total$1139 - 1185$1384 - 1430

Overwatch - Symmetra Gameplay
We got another look at Overwatch gameplay with the release of some Symmetra footage.

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