World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-11-13 07:56 PM

Patch 5.4.2 PTR - Build 17585
Build 17585 will be deployed to the PTR realms soon.

New Models

New Store Icons

New Icons

New Items

Level Type Slot Name
20Companion Pets Treasure Goblin's Pack
1Other Bipsi's Bobbing Berg
20Mount Iron Chimaera

Originally Posted by MMO-Champion
  • Emote #1660 - ... kicks at ....
  • Emote #1661 - ... kicks at you.
  • Emote #1662 - You kick at ....
  • Emote #1663 - ... kicks into the air.
  • Emote #1664 - You kick into the air.
  • Emote #1665 - ... kicks into the air.

  • Phase #2801 - Karazhan Restoration

Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

New Client Strings
Originally Posted by MMO-Champion
  • ADVANCED_COMBAT_LOGGING - Advanced Combat Logging
  • BROWSER_CACHE_CLEARED - Your cache has been cleared.
  • BROWSER_COOKIES_DELETED - Your cookies have been deleted.
  • CHAR_LOGIN_ERROR_21827 - Error 21827
  • OPTION_TOOLTIP_ADVANCED_COMBAT_LOGGING - Enables extra logging data when writing the combat log to a text file. This may cause additional network lag when using the "combatlog" chat command.
  • PVP_ARENA_NEED_LESS - Your group needs %d less players; to join this arena.
  • PVP_ARENA_NEED_MORE - Your group needs %d more players to join this arena.
  • RAF_REWARD_SUPPRESSED - You have earned %d |4reward:rewards;, but already have every possible choice. Check back again when there are new choices available!
  • RECRUIT_A_FRIEND_FACTION_PANDAREN_ALLIANCE - Your friend plays for the Alliance faction. Join the Alliance if you want to play together.
  • RECRUIT_A_FRIEND_FACTION_PANDAREN_HORDE - Your friend plays for the Horde faction. Join the Horde if you want to play together.

Spell Changes
Originally Posted by MMO-Champion
  • Iron Chimaera (New) Summons and dismisses an Iron Chimera. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.


Monk (Forums, Talent Calculator)
  • Surging Mist Heals the lowest health party or raid member within 45 yards for [ 17,242 + 180% of Spell Power ]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. Requires Serpent Stance. 8% 8.8% of Base Mana. 40 yd range. 1.5 sec cast.

Priest (Forums, Talent Calculator)
  • Power Word: Barrier Summons a holy barrier on the target location that reduces all damage done to friendly targets by 25% 100%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 sec. Priest - Discipline Spec. 6.3% of Base Mana. 40 yd range. Instant. 3 min cooldown.

Raid & Dungeon Abilities
  • Flame Arrows Inflicts 0 Fire damage on impact, and then 100,000 70,000 Fire damage every 2 seconds. 300 yd range. 3 sec cast.
by Published on 2013-11-13 04:32 AM

Recruit A Friend Program Offers New Rewards

Blue Post Round-up, Blue Tweets, Hearthstone Beta Key Giveaway

Diablo III Remote Play on PS Vita, More Details on Adventure Mode, Few More Details on Expansion Features

Next Connected Realms - 11/13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will be connecting the realms listed below on Wednesday, November 13th during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Aggramar and Fizzcrank
  • Echo Isles and Draenor
  • Gul'dan and Skullcrusher/Black Dragonflight
  • Malorne and Firetree/Rivendare/Drak'Tharon
  • Scilla and Ursin

Please note that as a part of the connection process realm times may change to match each other.

Patch 5.4 Hotfixes - November 12
Originally Posted by Blizzard Entertainment
  • Priest
    • Class Armor
      • Resolved an issue that sometimes caused Holy Spark from the Discipline/Holy Priest Season 14 2-piece set bonus to not function correctly while in a Battleground.

  • At the Stonemother's Call: Players should now be able to accept this quest from Terrath the Steady after completing Resonating Blow.

  • Elder Lin and Sage Whiteheart have learned to respect each other's personal space should no longer occasionally try to occupy the exact same spot in the Shrine of Seven Stars.
  • Visual effects for Flamestrikes cast by NPCs should no longer incorrectly appear twice as large as its actual area-of-effect.

Pet Battles
  • Battle Pets
    • Murkalot's Righteous Inspiration should no longer incorrectly affect the entire team instead of just the swapped-in pet.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Skeer the Bloodseeker's Bloodletting ability should now correctly spawn blood creatures even if the player has an immunity effect on them.
    • Garrosh Hellscream
      • Players who are dead will now continue to emanate the full effects of Malice for the remainder of its duration.
      • Resolved an issue with creature pathing during the Realm of Y'Shaarj phase in the Temple of the Jade Serpent.

Battlegrounds and Arenas
  • Armsmaster Holinka and Roo Desvin have returned from their vacations and will offer to sell Season 14 gear for honor points to players who have obtained a 2000 rating and earned the Grievous Conquest achievement.

  • Contemplation of Chi-Ji should no longer incorrectly disenchant into Haunting Spirits.

Mythic Raid Difficulty
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We recognize that, for some guilds, the transition from 10-player Heroic raiding to 20-player Mythic raiding is going to be something of a challenge. This wasn’t a decision we made lightly. Ultimately, we feel that the long-term benefits for everyone, such as better-tuned raid encounters, a faster encounter design process, and more variety in raid mechanics, are worth the short-term consequences – even for players in guilds facing this transition.

That said, I think there are several key factors worth bringing up that will help make the transition less frightening overall. For example:

1) This change is coming with an expansion. Historically, an expansion release has always been a volatile time for guild rosters – and a great time for recruitment. When everyone’s gear is suddenly equalized, the pool of potential recruits swells dramatically. It's also a time in which a lot of former players, friends, and guildmates return to the game. Sure, maybe not all of the above will be of the caliber you’re looking for as a Mythic-minded raiding guild, but you only need 10.

2) On a similar note, we’re continuing to roll out the Connected Realms feature. As more realms are connected, the potential recruitment pool on those realms will grow.

3) While 10-player guilds who want to do Mythic will need to pick up an extra 10 people, current 25-player guilds will need to shed some. That’s yet another thing that will lead into a higher pool of potential recruits.

4) Flexible scaling for Heroic (or Mists of Pandaria's "Normal") difficulty will allow many guilds to "ease in" to a 20-player raid size. Granted, if you’re planning on zoning into Mythic the first day it’s available, this won’t help you much, but for the guild that will spend a few weeks or months on Heroic (MoP Normal) difficulty before eventually clearing it and starting on Mythic, you’ll have plenty of time to expand your roster. What’s more, those new recruits won’t be expected to just warm the bench while they wait.

I think that’s an easy one to forget about. It’s easy to make a mental comparison between a Warlords of Draenor 10-player guild trying to recruit up to 20 for Mythic, and a Mists of Pandaria 10-player guild trying to recruit up to 25. But that comparison doesn’t really work, because the absolute biggest challenge that the MoP guild in this example faces is finding people who are willing to wait around and possibly not even raid as the guild expands its roster. That’s not a problem in Warlords – while you’re still working through and gearing up in Heroic, player 11, 12, 13, and so on will be able to join you. It’s much easier to keep recruits around when they’re actually getting to play.

Seeing a lot of debate about the number 20. Let me take a stab at clearing up a few things:

We chose to put Mythic at 20 largely for the function of raid design. One of the biggest issues we're currently facing with 10-player Heroic raiding is that of raid composition. It's impossible for every group to have every class, and often that means they're lacking in certain tools, which in turn means that we can't design encounters around those tools (or if we do, it becomes extremely frustrating for the 10-player Heroic guild that suddenly needs a Paladin for Hand of Protection).

We want to be able to use those sorts of mechanics again. Those of you who have been with us for a while might remember things like Mage tanks on High King Maulgar, or Priests using Mind Control on Instructor Razuvious. We want it to be okay when, say, the Paladin can use Hand of Protection to clear a dangerous debuff, because we can reasonably assume that most guilds will have at least one Paladin in their raid. We like it when someone gets to feel awesome and have a special task on a fight because of class abilities that otherwise wouldn't get much use.

We can't do that when we're designing with a 10-player raid size in mind. We don't think we'd be able to get away with it at 15 either. At 20, it becomes a lot more acceptable for us to say "you should probably bring a Mage to Spellsteal this." And honestly, that's just one example of the sort of encounter mechanics we can start to utilize in a larger group size.

I'd also call into question the statement of "It's easier to drop people than it is to recruit them." It's technically true, yes -- finding new raiders is harder than just not inviting the ones you have -- but totally ignores the fact that cutting people from your roster often means losing people you like. Which feels better: making new friends, or telling your current ones that they don't get to play with you any more? We're already asking a lot of many 25-player Heroic groups to cut 5 people.

As I mentioned before, this was not a decision we came to lightly. It's definitely going to be a very scary transition for a lot of people. We knew that when we made the decision. We just also feel quite strongly that, when the dust settles, we'll be able to provide a better raiding experience for everyone.

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor
If you want to talk about the content we've previewed thus far for the upcoming expansion, that's awesome. We're reading.

Try to boil everything down to a negative catch phrase all you want. We're still going to spend countless hours making Warlords of Draenor the most epic expansion possible.

Your feedback to help us achieve that goal is most welcomed. Your sideline semantic criticisms of what makes an expansion an expansion aren't very meaningful.

it bassically is the same map but a new coat of paint on it and a few new areas which is fine by me thats all a zone is an area with some paint haha
It's cool that that's fine with you, but I want to reiterate that Draenor is being constructed literally from scratch. This isn't a Cataclysm-style revamp of Outland like we did with Azeroth. The artists used Outland landmarks as a reference point. That's about where the relationship between Outland and Draenor ends in terms of environment design. (Blue Tracker / Official Forums)

Realm Population Issues
Just dropping in here to let you know we're aware of this situation, and we're hoping Connected Realms will help with it significantly as we go forward.

Those of us on high population realms enjoy the busy atmosphere, not to mention the people and community we've come to know and love, but having to queue up each night is a pain, for sure. Previously, the Free Character Migration (FCM) offer was unappealing to many of you because we used to offer the move to realms that needed players the most, and that usually meant you'd end up on a realm with very few players at all.

Now, we offer free moves to medium population realms, so this shouldn't be the case any more. However, even medium population realms can sometimes feel a little quiet, especially after being on a very busy realm. But going forward, thanks to the Connected Realms technology, all realms will have ideal population levels. This means that FCMs from high population realms in future will be much more tempting for those of you wanting to move.

We won't be making any big changes to the FCM process while Connected Realms are being implemented, but we'll certainly be monitoring the system as a whole during the process and after everything is in place. (Blue Tracker / Official Forums)

WoW Source Needs Your Questions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're doing another WoW Source (watch the first one here) and are looking for your questions. This is a BlizzCon wrap-up episode, so we're going to talk about all the announcements, parties, competitions and contests that went on. Get your questions in, and feel free to use the “thumbs-up” Like button to support questions others have asked that you’d like to see answered. Your question could be featured on the next episode!
by Published on 2013-11-12 08:15 PM

Recruit A Friend Program Offers New Rewards

Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Recruit A Friend program is back and better than ever! Now you can choose from 8 different mount and pet rewards—including the brand-new Emerald Hippogryph—and enjoy leveling benefits all the way to level 85.

The upgraded Recruit A Friend allows you to email friends and family members Starter Edition activation keys for World of Warcraft from directly within the game. To get started, simply open up your in-game Friends List and click the new Recruit A Friend button.

A Treasure Trove of Rewards
Similar to the old system, after a recruited friend purchases 1 month of World of Warcraft game time, the veteran player (aka the recruiter) will get 1 month of free World of Warcraft game time. In addition, approximately one week after a recruit successfully purchases two months of game time, the veteran player will be able to select one of the following epic pet and mount rewards to permanently add to their collection. Recruit enough friends, and you’ll eventually be able to snag them all:

​In-Game Benefits
To help you and your recruit take on the challenges of Azeroth together, players who participate in the Recruit A Friend program will enjoy the following in-game benefits for up to 90 days:

  • Recruit and veteran characters can summon one another to each other's locations.
  • While adventuring with your linked friend or family member, you will each gain triple experience while partied up to level 85, as long as your characters are within 4 levels of each other.
  • For every two levels the recruit's characters earn, one grantable level is gained. Recruit characters may then grant these levels to the veteran player's character as long as the character is lower in level than the level-granting character.

Check out our video walkthrough of the new in-game Recruit A Friend process:

Click here to read more about using Recruit A Friend benefits.


Q: I sent a request to a friend but they didn’t get it—what now?
A: You can attempt to send another one. Ensure you have their correct email address, and let your friend know to check their Spam/Junk mail folders, as their email service could be filtering the invitation.

Q: How long are Recruit A Friend invitations valid?
A: Recruit A Friend invitations are valid for 7 days. If you haven’t received a response from your friend within that time, you’ll need to send another invitation.

Q: My friend just started playing. Can I still recruit them even if they already made an account?
A: Yes, with the new system you can recruit players who have World of Warcraft accounts that are less than 30 days old. Simply use the standard Recruit A Friend process. When your friend receives the email, clicking the link will bind your accounts for Recruit A Friend rewards and benefits (as long as the potential recruit’s account is still 30 days old or less).

Q: I’ve recruited someone already—can I do it again?
A: Yes! You can recruit as many people as you like, and with the new reward system you’ll have a variety of mount and pet rewards to choose from when each of your recruited friends purchases two months of game time.

Q: Can I get every Recruit A Friend pet and mount?
A: Yes. If enough friends accept the Recruit A Friend request from you and pay for two months of game time, you’ll be able to receive all of the rewards.

Q: I received a Recruit A Friend reward from the old system, but didn’t claim it. Will it still work?
A: Yes. You will receive a credit for the old mount reward if you didn’t redeem it.

Q: I sent or received a Recruit A Friend request invitation from the previous system, but it hasn’t been accepted yet. Is it still good?
A: No, you’ll need to send or receive a new invitation through the updated Recruit A Friend system.

For more information on the Recruit A Friend program, visit the support page.

by Published on 2013-11-12 10:22 AM

What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan Reviews

BlizzCon 2013 Recap - Open Beta, iPhone, Android, Mystery Minion, and More

Blizzcon Dev Interview
The Instance had a chance to interview Ghostcrawler and Russell Brower at Blizzcon. You can find a recap of the more interesting points below, but this episode is especially entertaining if you have time to listen!

Level 90 Boost
  • One of the problem's with WoW's success is the number of people coming back for a new expansion and not being able to join their friends right away. People may have left the game during previous expansions and would have had to level a lot before they were able to start playing with friends, which is not as much fun as playing right away. Giving everyone one free Level 90 should help out returning players.
  • If you take advantage of the Level 90 boost, the experience will be like Scroll of Resurrection on steroids. All of the skills will be removed from your bar except for the few that you need to be able to kill things. As you complete quests you will get more of your abilities until you have all of them, similar to the Death Knight starting experience.

Items and Professions
  • In the future it would be nice to save armor in a collection for transmog rather than having it fill up your bags.
  • Hit didn't feel like a bonus, just a hoop to jump through before having fun. It is hard to justify keeping a system like that in the game.
  • Tanking gear will have Armor as a tanking stat after Dodge and Parry are gone.
  • Reforging was supposed to be something that let players customize their gear to change their playstyle a little bit. It ended up just being extra work (and math) that had to be done if you wanted the most optimal gear.
  • The devs will try to reduce the economic impact that the Enchanting and Jewelcrafting changes will make. Enchanting might be able to make some weapons or offhands. Jewelcrafters might be able to make some trinkets or other things to sell.

Guilds and Raiding
  • The vast majority of raiders will still have a 10 player raid size option in Normal / Heroic (currently Flex / Normal). The Mythic (currently Heroic) difficulty has just one size to avoid the issues that appear when trying to balance both 10 and 25.
  • Today it is hard for 10 player guilds to grow, as every person that is added to the guild means one more person is sitting out. In the future you can bring that person to your raid thanks to the scaling tech.
  • The devs didn't talk to the top guilds about the Mythic raid size change beforehand.

  • The Garrison will have a farm, mine, and place to fish. Hopefully it will feel like a much, much bigger and cooler version of the farm.
  • Pet Battles and Garrisons seem like they would be nice on mobile devices, but any resources spent on doing that will not be used on the actual game.
  • The Pet Stable in the Garrison will allow you to assign some of your pets to appear in the world there.

Character Customization and Art
  • The team has talked about more customization, such as sub races, for a long time. Some would require different models with different textures. A good way to give players access to the different races would also be required. Perks for the different sub races might also be interesting.
  • The artists have experimented with what a brace of knives would look like on a Rogue's thigh. Quivers are another thing that are being looked at. While they might not be ready for 6.0, they are being worked on.

  • Draenor should feel scary, similar to the experience with Fel Reavers in Outland. There are giant Gron walking around, making the world a more dangerous place. Flying mount access will be delayed as long as possible, maybe even past Level 100 until Patch 6.1. (Keep in mind this is just an idea being tossed around)
  • Mists of Pandaria only had enough designers and artists to do new raids, as they last longer than a few dungeons. The encounter and art teams have become bigger since then, so more dungeons will hopefully be added in later Warlords patches.
  • Making big changes in the middle of an expansion is dangerous, as players log in and find significant changes that they can't keep up with. With a new expansion some bigger changes are expected, so it is safer to do larger changes for new expansions.

  • Sound shouldn't be annoying, which is part of reasoning for the new Hunter weapon sounds.
  • The last time there has been so much diversity in the sound required for the expansion was likely Vanilla. There is a lot diversity in the races and zones in Warlords.

Level 100 Talent Calculator
Over the weekend we added the Level 100 Talents to the WoWDB Talent Calculator. Keep in mind these talents will likely change significantly before release and are not final. You can find a text listing of the talents in this recap.

Character Models and Re-Customization
Ghostcrawler and other blue posters made it very clear yesterday that the "no free re-customization" is definitely not a final decision.

Originally Posted by Blizzard Entertainment
New Character Models
So I have to say...I'm disappointed there are no screenshots of any updated human females...are they not getting a new character model update too?
We're still working on many of the character models. They are all (up to goblin and worgen) getting it. We'll consider goblin and worgen too later if it makes sense. (Don't panic.)

Chris Robinson during the art panel said he had wished he could have brought completed screenshots of all of the races and genders but it just wasn't possible. When you take a look at the ones we're able to show currently, you'll be able to see all of the hard work and care being put into them though. Check out a few races on our site-

Nethaera, please check these threads on mmo-champion, there's a lot of feedback about the new character models

We'll be keeping an eye on ALL feedback that's coming in on the content we're working on, just keep in mind, the issue with art is it's subjective. No matter what we do, someone else is going to believe they know how it can be better.

They have to finish updating Horde races first. After that's done, they'll start working on Alliance models.
Odd perspective when two of the models being shown on the website are dwarf and gnome and we showed the female gnome and female dwarf a little at BlizzCon. (Blue Tracker / Official Forums)

Free Character Re-Customization
Once again I want to say this. The question didn't mention at all about a free customization. It only asked about if it's possible to get a customization. I think either Jay or whatever read the question wrong or the guy asked it wrong.
Again I think it's just way too early to make a determination, and Tom certainly didn't give a definite answer. Our artists are going to extreme lengths to ensure the new models and animations embody (kyuck knyuck?) what you know and love about your characters. Our hope (and Tom's point) is that you log in, go AWESOME, and enjoy playing your character that still looks and moves and acts like your character - just at a much higher fidelity. If it comes down to it and we just totally miss the mark I'm sure we'd at least seriously consider offering a chance to pick something else. But again, too early to say for sure.

With all due respect, Bash, the quote (including the additional context Chaud just posted) seems fairly definitive to me. It's only not definitive in the "it's pre-beta and anything could change" sense, but his statement was not ambiguous. His current plan is to not offer free recustomizations. Maybe he'll change his mind, but, well, that's the point of this thread: to get the policy changed.
That's cool if you want to take it that way, but there's no policy. It's current thoughts based on sound intent of a faithful update for current looks and options. (Blue Tracker / Official Forums)

Warlords of Draenor Content
Originally Posted by Blizzard Entertainment
Wrathion and Warlords of Draenor Content
Where did Wrathion go? Why did you scrap the Burning Legion despite all of the chatter about their return? Why did BlizzCon offer so little about actual content and instead focus mainly on Garrisons? I gotta say, I am not really all that thrilled about another filler expansion that is more or less just a huge patch with new features.
I'm sure we haven't seen the last of Wrathion. Keep in mind (not saying this is related to Wrathion btw) that the story bits you've seen are just one part of the expansion's story. There will be plenty more that you'll get to experience. You are going to get to experience the Draenei's real culture, history, and heroes among many others.

There's a ton of new content as well. Garrisons is a new piece of content, as is the new PvP zone, Trial of the Gladiator is completely new and there are a ton of quality of life improvements. Not to mention all of the new (completely new from the ground up) zones, creatures, quests, story lines and much much more.

This next expansion is definitely not filler. It always makes me a bit sad when I see people who say things like this, but we'll do our best to help you see the light with more information releases as we go along.

This is part-and-parcel of a new expansion and certainly would expect nothing less. I've always found the expansions offer tons of new zones, quests, etc. The critique here is that the tone of the game seemed to be shifting in a very obvious direction, but it seems like it was scrapped last-second for Warlords. Based on the presentation--what are the raids, who are the bosses, what is the lore, what story does the cinematic tell--it almost seems like you were not prepared to reveal a new expansion at BlizzCon.

P.S. - I don't mean to make you sad. As you know, the game has a pretty passionate following.

Nothing was built and then "scrapped at the last second" in fact, from what I know, the developers have been working on a lot of this plus more (future more) very very hard. If you read this blog (if you didn't see the live stream) by Bashiok, you can read more of the dungeons and Raids that are planned. The "Warlords of Draenor: The Adventure continues" panel live stream also went more into the story and who you're going to see and meet there (the original warchiefs like Grommash, Durotan etc.)

The trailer shown for the announcement is more of a tease, but if you look at the main image, those are all orc warchiefs that those familiar with the original Warcraft RTS will readily recognize. This is a chance for the Alliance to take the initiative and go after the Iron Horde and it's a chance for the Horde as it is now to rediscover who they are and what they're about. The story is about YOU as a hero as well, facing down an incredibly powerful and dangerous foe in order to protect Azeroth as it is today.

It seems that there's still a lot of information that you're missing and if you didn't get the live-stream or don't plan to, might I also suggest spending some time reading the articles on our various fansites and listening to their podcasts? (We'll try to gather as many of them together for you as we can to help too.) I think that might help you understand a bit more about our plans.

As always, this is just the start of things and as development progresses, ideas, and implementation of those ideas may change, but we'll try to share as much as we can as we go along for you.

I must admit the whole garrison thing could have been cool but bliz just flat out got it wrong again... I would much rather see a GUILD garrison. Would it not be completely awesome if your garrison was attacked by random bosses/mobs and had to be defended by your guild. I picture huge armies of gnolls charging your gates or some random rock giant eating your walls... Make the events random and give some world loot for defeating it, or suffer thru massive costly rebuilds if you cant.
Much like the farm was a first step, consider this another step. People kept asking for player housing and we had to find a way to make it truly a part of Warcraft and not just a place to collect dust bunnies. This is what we've come up with. Could guild structures be something that comes about eventually? It just might. Not getting something now doesn't mean it's not possible some time in the future. It may just happen. We didn't just come up with Garrisons overnight. It took time, planning, thought, and technology to all come together. It's a great addition and you'll still be able to bring your friends and guildies into it to visit and maybe even show off your elite Garrison planning skills.

Wait...we're actually getting Draenei Lore? I thought that didn't exist?
Getting some? We're going to their HOME. We get to get up close and intimate with who they are, what they're about, their lore, their, struggles, their triumphs, their defeats. We get to find out so much more about them (plus no one crashes a space ship.) Are you sure you're ready for it?

I am not really missing out on a lot of information--Bashiok's blog post about D&R in WoD is not overly informative (it was mainly about the fact that Flex worked and it's coming back even more so, but we're renaming the difficulties).
We purposefully didn't recap all of the panels because we know how much coverage there would be from fansites etc. I certainly didn't want you to think I was saying you didn't know or understand the lore. I'm going off of all of the extra information that was shared within the panels that had a lot of extra nuance that may have been missed. We'll be doing what we can to fill in the gaps too over time. We just felt it was a good idea to get the basics out there, round up the fansite and media coverage and then as we move forward, start getting into more of the nitty gritty details as we define them more during development. Call it some breathing room if you will.

The story is being moved forward, just in another way. I understand if you might not have an interest in it or have expectations for a different story all together, but it's not directionless development being done. There's a plan in place and hopefully we'll be able to continue to express that plan to everyone in a clear way.

We really do appreciate all of the interest and discussion on it all already as well as the constructive feedback. Please don't think we don't.

Well... do we at least get a quest to crash an Elekk, Gryphon, Gyrocopter or something along those lines at least?

I've heard there's tanks. Will those do?

And here I thought that Draenor wasn't actually the homeworld of the Draenei, that Argus was their homeworld, and that they just landed on Draenor after escaping the Burning Legion. Looks like another Draenei-influenced retcon.
Not a retcon and technically you're correct, it's not their original home, but it's a home that they made their own complete with culture and history. So, you're right on one level and not right on another. They've had several homes, this one though is a pretty big one for them.

Just to touch on Wrathion briefly, it seems Dave Kosak did mention it in a panel that we like Wrathion and he may make an appearance but we have no plans to have him work on a Legendary quest line in Warlords of Draenor. (I checked with the team to see if I missed the answer somewhere and it seems I did.)

While we're discussing the story of WoD, here's something my wife seriously asked me after watching many of the panels:

"Are they going to have a heroic scenario where we discover the secret location that Blizzard is stashing all their female leads for WoD and free them?"

Seriously though, watching them roll out 10 main characters and having them all be men is disappointing. Maybe that works for the testosterone filled 18-24 male age group, but please remember that many of your players are women and men who appreciate a diversified story with actual female characters. Blizzard has always done a fair job of this, so the 10 main characters highlighted being all male felt very 2003 and out of touch for 2013. And frankly it's just boring to have the whole expansion be a sausage-festival.

Valid concern and I can address that only a little right now, but it's worth noting that there are plans for some female characters as well. Historically the clan chiefs are all male, so I can see how with the announcement video that it looks very male heavy. But, there will be female characters that will have their time as well. I'm not going to say 50/50 or equal time since I'm not privy to the specifics right now and wouldn't want to spoil anything anyway, but I can say that the designers are working on it. I don't know how much was covered by Applecidermage when she spoke with quest designer Helen Cheng but from speaking to her (and she's someone that's been critical of this herself), she seemed pretty happy about what she's heard. (Blue Tracker / Official Forums)

Warlords of Draenor Content
Time travel is a concept that in every TV, game or movie I have seen it in means your product has jumped the shark and run out of ideas. The only thing worse in storytelling is the "It was all just a dream!" device. Not sure how they are going to implement it, but I would assume instance-style ala Caverns of Time or phasing. Fine for a patch. But didn't Blizzard just say in Cataclysm that creating a disjointed world was part of the reason it failed? Same with the Garrison concept. It's almost player housing...with phasing...which nobody likes and will be exploited in PVP...

What I do know is that this the first time I have ever leaned heavily towards not buying the Xpack. As an average player, that makes me feel like I am not alone, and that there needs to be more of the things I would expect in a patch. What I see right now does NOT make me want for fork over $50. (New character models!!! Really?)

Cmon Blizzard, give me a better reason to stay! What is missing that you need to see from this Xpack? For me, the minimum needs to be a new race/new zone. Otherwise, what am I paying for?

First, it's not a story of time travel. It's a story of Draenor. There's not moment where you've disrupted the space/time continuum. There's no moment when you will worry about running into your double. It's an opportunity to experience it in it's (savage) glory. Nothing more.

Second, while you may feel disappointed right now, (though from what I've seen you might be one of the few), you may just change your mind. Have you watched the Live-Stream at all? There is an awful lot to get excited about.

That said, I respect that you may feel the way you do, but I think you need to really look at it all again and then keep an eye on our updates we'll be providing along the way.

I think you may just feel you've gotten a new race just by the character updates. We're not just talking about a re-skin, but talking about more bones, more movement in hair, facial expressions that bring characters even more to life, animation, and even improvements to how they SOUND when they walk. (Sound Panel for those that missed it.) We also have to ask ourselves if a new race and class is necessary or even makes sense. There are so many to choose from already and a lot of work that's gone into each existing one as it is. Do we really have room for more? Maybe someday in the future. Is now the time for it? Perhaps not.

If you want new zones, there are plenty of those see here. There are seven of them all being built from the ground up.

If you're hinging your total enjoyment on whether or not there's a new class or race though, then yes, you're probably going to be a bit disappointed.

Sorry, but that WOULD make it a revamped Outlands. A new zone wouldn't need to be based on anything, that's what NEW implies.

Blizzard's definition of new and the actual dictionary definition of new are apparently two different things. See Neth's comments on how the new character models will be like getting all-new races.

My words taken out of context are just that. Don't make it sound as if it was a pithy remark to dismiss a concern someone had. There was more to the answer there. My point was that it may well feel (to some) like a new character with the enhancements/updates.

Outland is not being revamped. Draenor is a completely new world. Outland is the shadow of what Draenor was before it was shattered. We're not putting the pieces back together though. We're creating Draenor for you to experience as it was prior to it being shattered. It's being built (literally built) from the ground up. (Blue Tracker / Official Forums)

Warlords of Draenor and Time Travel
Blizzard sucks at realism. It's natural.
Please share your real time travel with the rest of us.

You are from universe A, going to parallel universe B 30 years ago. Anything happen in universe B won't affect history of universe A.
Right. Garrosh goes back to Draenor and starts messing with things to make his perfect Horde which creates an alternate timeline. From that alternate timeline they find a way to come through the Dark Portal to our present. A very real danger to our current Azeroth, but changes on the alternate timeline's past would not affect our present (except for the angry murder-orcs spilling out of the Dark Portal).

As Dave said it's not something you need to worry about, this isn't the time travel/paradox expansion; it's about exploring that setting, visiting those locations, meeting or facing these legendary names and figures from the past, and experiencing some extremely important settings of Warcraft's history in a bigger way than we've ever done before. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Account Wide Reputations
Even the account-wide systems have limitations/exceptions, and most are based on the idea that you're still playing individual characters that are making progress within the world they inhabit. Making various systems account-wide is obviously convenient and time-saving, but it can have a downside of reducing attachment and meaning for the actions of your individual characters. Despite some player's intent to reduce the game to its core systems, we do still hold that this should be an immersive roleplaying game, and that your character's actions aren't just numbers or an entry in a database.

In quite a few cases we're ok with sacrificing some character individuality for the sake of convenience, but even with those there are exceptions where achievements/mounts/etc. are character-specific. We don't really want the game to be a platform where you swap characters in at out at-will because there's no difference between them except a skin and set of abilities. Ideally you're making an alt because you want to play them.

So, in-short, we prefer that reputations are an enjoyable way to track your progress while playing, or something earned by a hero that so impressed a faction as to gain their highest esteem and reverence, and for those reasons we have no intention to make reputations account-wide at the current time. (Blue Tracker / Official Forums)

The Cost Of Leveling Gear
You can make more mining, skinning and herb picking in lowbie areas than in the higher zones. What does that do to lowbies trying to raise their profession, trying to make money, and to equip themselves?
Probably makes them fairly wealthy off-the-bat if they have a gathering profession, which most do as the guides out there recommend against dual-crafting professions for new characters. Likely a what-if situation more than a real problem a lot of people run into. If low-level things on the AH are going for a lot, it means low-level players are going to sell the stuff they find for a lot, and they'll be able to get into the economy fairly quickly.

The redesign of 1-60 in Cataclysm also brought the quest/dungeon itemization in-line with newer designs, so crafting that OP Enchanting wand that'd last you until level 20 isn't really a thing any more. (Blue Tracker / Official Forums)

New Race or Class
We're making new character models for all original races (and likely draenei/blood elves as well) including redone hair/skin/appearance options and animations. We're essentially implementing 8 (10) "new" races, as far as the amount of work goes. It's been a long-time coming, it's been one of your guys' main requests for the game, one of our biggest wish-list items, and we're finally delivering on new character models. That's huge.

As far as a new class, when we take a long-term view of World of Warcraft we don't see a game where we ended up having 50 classes. A new class is a big deal, and while it can be a lot of fun, it's also a big shakeup to people's understanding of the game ("Who is this new guy and what does he do?" /in your best Arnold voice). Even if you don't play one they'll be in your groups and so it requires that everyone essentially learn the new class. We are intentionally cautious about adding new ones. Plus we just added monk and the class landscape right now feels pretty good. There will of course be class tweaks and changes in Warlords of Draenor, but having an expansion with the same talent system as the expansion before it (*gasp*), and with more or less the same ability/class lineup will be a nice change of pace and allow both our designers and players to focus on the big new features and quality of life improvements to the game's core systems. (Blue Tracker / Official Forums)

Female Characters in Warlords of Draenor
After watching the Blizzcon panels my wife asked me the following: "Are we going to get a heroic scenario where we discover the secret location Blizzard has hidden all of their female lead characters so we can liberate them?"

I've come to understand that so heavily weighting your stories to an all-male cast isn't just mindlessly sexist, it's downright bad storytelling as well. And it's a surefire way to make your story freaking boring (there are others of course, but this is a big one).

Of course I can appreciate that Blizzard has been hard at work, in secret, to build the WoD story and game. In that crucible of fire and secrecy, a lot of ideas are thrown in that will not pass a more public scrutiny. It is in that vein that I offer this post.

Now that you've opened up the process to the fans, allow me to help give you some perspective. And I'll also give you a little reminder that this is 2013, not 2003, and boring one-dimensional stories aren't going to cut it anymore.

I answered you (I believe it was you) in another thread, but I wanted to reiterate. As with any time we announce new expansions, we haven't revealed a lot of the story. Some things are just going to have to be experienced or revealed later if we choose to reveal them. That said, there are female characters that will be showing up to be a part of the adventure. I know of one at least that I'm really looking forward to learning more of.

Personally, I'm really happy to have so many in the community come forward and ask to see these wonderful female characters to get more air time. Hopefully the designers will be able to satisfy a bit of this for you. (Blue Tracker / Official Forums)

Toy Collection in Warlords of Draenor
I think the new inventory features for toys and heirlooms are great! do I get back all the toys I had to destroy because I didn't have room for them?
We'll see what happens, but it may be possible to get you back the toys that were quest rewards. We'll have to see about anything else though. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Do you see other types of PvE based content (i.e. raid alternatives, not faction grind/dailies) coming into WoW?
It is possible but certainly not trivial to design. (Source)

regarding encounter design, why do "tank swaps" keep getting used? Is there no other way to force a second tank into a 10m?
Swaps are one tool, along with just tanking different things, but we want to be able to have one boss fights as well. (Source)
We no longer do saber lash-style damage soaking, which tanks as a group were pretty down on. (Source)

Hey gc, how do you feel about the change from Hmode being activated through mechanics (like ulduar) vs clicking a menu button?
People tend to remember Mimiron and maybe Freya, but the fact is we were going to run out of "button" ideas really quickly. (Source)

Blizzcon Coverage Update
The World of Warcraft: What's Next panel notes have now been updated to include more detail. A mega recap is forthcoming after all panel notes have been updated!

Blizzcon Pictures
We have a small selection of the things you can see at Blizzcon! If you went to Blizzcon and took any interesting pictures, feel free to share them in the comments.

by Published on 2013-11-10 05:17 AM

Blizzcon 2013 Recap
We have included a few points from each of the Warlords of Draenor panels, but there is a lot more information in each post.

New Character Models
  • The old Dwarf male has 1,160 polygons and was mirrored on both sides. The new model is 7,821 polygons and has higher texture resolutions. The face doesn't have to be symmetrical anymore.
  • They went 956 to 5,408 polygons on the Gnomes. 130 to 196 bones. Texture resolution was 2 to 5x higher depending on the area of the body.
  • Dwarf Female, Tauren Male, and Female Troll models are all being worked on right now.
  • All of the original races, Draenei, and Blood Elves will be getting new models for Warlords.
  • Worgen and Goblin won't be getting new models right away. The team will take a look at those models after all of the other ones are done.
  • Facial hair is animated using bones.
  • Capes are now animated using bones to flow more naturally.
  • Gnome female pigtails are now animated.

Enchanted Fey Dragon Mount
The Enchanted Fey Dragon will be a store mount. It will be sold alone or in a combo pack with another pet for the Make a Wish Foundation.

Q&A Recap
These are some of the more important points from the Q&As today.

Warlords Release Date
  • Another MoP patch would delay WoD, so Patch 5.5 isn't going to happen. The entire team is working on WoD right now, so any more MoP content would slow down development.
  • Q: "Typically after you announce something it is another year, but we are at Patch 5.4 now. What content do you have planned for between now and then?" A: "Any content we do now will delay the expansion by the same amount of time it took us to make that content. We are completely focused on making the next expansion and will try to deliver that as soon as we can, hopefully on a shorter cycle than players are imagining, but you never know, we will have to see."
  • Q: "Typically that would be in the Winter of next year. Does that mean it is a goal to bring it in to Summer or Spring?" A: "Well certainly the goal is before that, but we'll see, it is very hard for us to predict."

Dungeons and Raids
  • The new Flex loot model will work similar to how Master Loot does today, but the number of drops will scale based on the number of people eligible for loot in the group. The personal loot system won't be removed, you will just have to opt in to it.
  • The number of drops will scale well with the number of players, as each additional player gives you a higher chance to get another drop, up to where it is guaranteed. This ensures that are no odd breakpoints that will restrict raid sizes.
  • Mythic raid lockout is boss based, static id, nothing is changing from the current Heroic lockout system.
  • The game has a Raid Browser that no one uses, so in WoD it will be expanded to support killing world bosses, doing achievements, finishing Shadowmourne, or any other activity. This will support cross realm groups and encourage people to do PuGs rather than completely random matchmaking.

Quests and Leveling
  • You can technically buy as many level 90s as you want if you buy another copy of the game, get the level 90, and then transfer the character to your main account each time. The team has talked about putting a level 90 purchase option in the store, but it hasn't been decided yet.
  • There will be a legendary questline again in WoD. The questline will be a little bit more custom to your class to help with the lack of class quests. Class quests are very resource intensive, so at most we might see one or two in WoD. (Maybe Shaman)
  • Leveling in WoD will be a fun and fast paced romp through the zones. The team is backing off the idea that leveling should be a long grind.

New Character Models
  • The team hasn't decided how new character models will be released yet. It could have all of the completed race at launch, or they could be added every patch.
  • There will be no free re-customization for characters after new character models. (See this blue post for more information, a final determination hasn't yet been made.)

  • There aren't any plans for another WoW Annual Pass. It was a good idea at the time because getting Diablo 3 free made it a good deal, but it isn't a good for the the D3 expansion.
  • Recruit a Friend will be back next week.
  • The tertiary stats may be limited to a certain slot, like speed only on boots. It will be rare enough that by the time you can farm them progression races will be over. They shouldn't have a big impact on progression races.
  • Racial balance will be tuned again in WoD, trying to narrow the gap. Goblin and Worgen have better balanced racials than many other races right now.

Warcraft Movie
  • Duncan Jones has played the Warcraft games, World of Warcraft, and even Lost Vikings. He originally played Ultima Online.
  • Jones liked the script, but it was very Alliance centric. He thought it would be better to make it about both sides and the original Warcraft.
  • There is concept art for Draenor, Dalaran, Ironforge, Stormwind
  • The story is Orcs vs Humans. Lothar and Durotan.
  • The style of this war movie will be similar to Gladiator, gritty.
  • The first movie has to be done right, then they can think about doing more.
  • The majority of the movie takes place in the Eastern Kingdoms.
  • The lore of this time doesn't have many female characters, but the producers are pushing for including some female characters.
  • We will see a preview sometime next year, maybe at Blizzcon.
  • The Lord of the Rings movies inspired Jones to want to do this movie. He wants to match or beat them at making an awesome movie.
  • The movie will be PG13, but the PG13 rating is shifting. You can get away with a lot more now and still be PG13.

Level 100 Talents
Keep in mind these talents will likely change significantly before release and are not final.

Originally Posted by MMO-Champion
Death Knight (Forums)
  • Necrotic Plague
    • Passive
    • A powerful disease that deals 100 damage per stack every 3 sec for 30 sec. Each time it deals damage, it gains 1 stack, and jumps to another nearby enemy if possible. Cannot be spread by Pestilence.
    • Replaces Blood Plague.
  • Defile
    • 1 Unholy, 30 yd range
    • Instant, 30 sec cooldown
    • Defiles the ground targeted by the Death Knight, causing 100 Shadow damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second.
    • Replaces Death and Decay.
  • Breath of Sindragosa
    • 15 Runic Power, plus 15 per sec
    • Instant, 1 min cooldown
    • Continuously deals 2000 Shadowfrost damage every 1 sec to enemies in a cone in front of you. This effect lasts until canceled or Runic Power is exhausted.
Originally Posted by MMO-Champion
Druid (Forums)
  • Touch of Elune
    • Balance (Sunfall)
      • Passive
      • Entering Solar Eclipse will transform your Starfall spell into Sunfall and reset its cooldown.
    • Feral (Lunar Inspiration)
      • Passive
      • Moonfire is now usable while in Cat Form, generates 1 combo point, and costs 30 energy.
    • Guardian (Guardian of Elune)
      • Instant, 1.5 sec cooldown
      • Requires Bear Form
      • Instantly converts up to 60 Rage into up to 5000 absorption for 15 sec.
      • Replaces Frenzied Regeneration.
    • Restoration (Moment of Clarity)
      • Passive
      • Omen of Clarity now lasts 5 sec, instead of 1 cast.
  • Will of Malfurion
    • Balance (Zenith)
      • Channeled
      • Targets all enemies within 60 yards and accelerates the caster's Moonfire and sunfire effects, causing them to deal damage at 400% of the normal rate for 4 sec.
    • Feral (Bloody Thrash)
      • Passive
      • Thrash now also spreads Rake to other damaged enemies.
    • Guardian (Malfurion's Tenacity)
      • Passive
      • Increases your Armor by 200% of your Agility.
    • Restoration (Germination)
      • Passive
      • Genesis now also extends Rejuvenation by 1 sec after hastening it.
  • Might of Malorne
    • Balance (Equinox)
      • Passive
      • Lunar and Solar Eclipse now last until the other is triggered, instead of ending at 0 Balance Power.
    • Feral (Savagery)
      • Passive
      • Savage Roar is now passive.
    • Guardian (Bristling Fur)
      • Passive
      • After using Enrage, the next attack against you will deal 50% less damage.
    • Restoration (Rampant Growth)
      • Passive
      • Swiftmend now consumes Regrowth or Rejuvenation, but has no cooldown.
Originally Posted by MMO-Champion
Hunter (Forums)
  • Bola Shot
    • 30 Focus, 40 yd range
    • Instant
    • Fires a bola at the target, which wraps around them. After 1 sec, it explodes, dealing 3000 Fire damage to them, and an additional 2000 Fire damage to all enemies within 5 yards.
    • Replaces Arcane Shot.
  • Snipe
    • 40 yd range
    • 2.77 sec cast
    • Requires Ranged Weapon
    • Carefully line up the perfect shot, dealing 150% weapon damage. Generates 60 Focus.
    • Cannot be cast while moving.
    • Replaces Steady Shot and Cobra Shot.
    • Beast Mastery & Survival
      • Also refreshes Serpent Sting.
    • Marksmanship
      • Also triggers Steady Focus.
  • With or Without You
    • Beast Mastery (Versatility)
      • Passive
      • Increases the effect of your pet's Combat experience to 70% increased damage. Your pet now gains the following abilities, regardless of spec:
        • Rabid
        • Spiked Collar
        • Thunderstomp
        • Blood of the Rhino
        • Great Stamina
        • Bullheaded
        • Cornered
        • Boar's Speed
    • Marksmanship & Survival (Lone Wolf)
      • Passive
      • Increases all damage dealt by 30% when you don't have a pet active.
Originally Posted by MMO-Champion
Mage (Forums)
  • Prolonged Exposure
    • Arcane (Arcane Overpower)
      • Passive
      • Casting Arcane Missiles extends Arcane Power by 2 sec.
    • Fire (Kindling)
      • Passive
      • Your Fireball, Pyroblast, and Inferno Blast critical strikes extend Combustion by 1 sec.
    • Frost (Thermal Void)
      • Passive
      • Casting Ice Lance extends your Icy Veins by 2 sec.
  • Focusing Crystal
    • 40 yd range
    • Instant, 1 min cooldown
    • Conjures a focusing crystal at the target location, which is attackable by only the Mage. The crystal will absorb the power of all damage deal to it. After 10 sec, it will release bursts of energy, dealing damage equal to 130% of the damage it took, split between all enemies within 8 yards, over 6 sec.
  • Falling Stars
    • Arcane (Arcane Orb)
      • Instant, 15 sec cooldown
      • Launches an Arcane Orb forward from the Mage's position, traveling up to 40 yards, dealing 1000 Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge every time it deals damage.
    • Fire (Meteor)
      • 1000 Mana, 40 yd range
      • Instant, 45 sec cooldown
      • Calls down a meteor which lands at the target location after 3 sec, dealing 10000 Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional 2000 Fire damage over 10 sec to enemies in the area.
    • Frost (Comet Storm)
      • 1000 Mana, 40 yd range
      • Instant, 30 sec cooldown
      • Calls down a series of 7 icy comets on and around the target, each of which does 2000 damage, split between all enemies within 5 yards of its impact point.
Originally Posted by MMO-Champion
Monk (Forums)
  • Vital Conviction
    • Brewmaster (Soul Dance)
      • Passive
      • You are now able to shrug off even spells, such that 30% of your normal stagger amount works against magic damage.
    • Mistweaver (Detonate Chi)
      • 1000 Mana, 100 yd range
      • Instant
      • Causes your Healing Spheres to instantly trigger, healing the nearest ally within 6 yds.
    • Windwalker (Hurricane Strike)
      • 15 yd range
      • Instant, 45 sec cooldown
      • Unleash a rapid series of kicks, dashing between nearby targets, dealing 14000 damage over 3 sec. While kicking, you are immune to all damage and effects.
  • Chi Explosion
    • 1 Chi, 40 yd range
    • Instant
    • Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
    • Brewmaster
      • 1+ Chi: Deals 2500 Nature damage to an enemy.
      • 2+ Chi: You also gain Shuffle for 6 sec.
      • 3+ Chi: Also purifies all of your staggered damage.
      • 4+ Chi: The damage also hits all enemies within 8 yds of the target.
    • Mistweaver
      • 1+ Chi: Heals an ally for 2500.
      • 2+ Chi: This healing also heals all allies within 8 yds of the target.
      • 3+ Chi: Also summons 8 Healing Spheres in an 8 yd radius ring around the target.
      • 4+ Chi: Healed allies are also healed for an additional 800 over 6 sec.
    • Windwalker
      • 1+ Chi: Deals 2500 Nature damage to an enemy
      • 2+ Chi: Damaged enemies also take an additional 1500 Nature damage over 6 sec.
      • 3+ Chi: Also generates a charge of Tigereye Brew.
      • 4+ Chi: The damage also hits all enemies within 8 yds of the target.
  • Serene Mists
    • Brewmaster & Windwalker (Chi Serenity)
      • Instant, 1.5 min cooldown
      • You enter a state of mental and physical serenity for 10 sec. While in this state all Chi consumptions are instantly refilled.
    • Mistweaver (Soothing Tendrils)
      • Passive
      • Your Soothing Mist now also chains to up to 2 additional allies within 15 yds of the last ally, and has a 50% higher chance to generate Chi.
Originally Posted by MMO-Champion
Paladin (Forums)
  • The Light Within
    • Holy (Bastions of Light)
      • Passive
      • Beacon of Light can now be placed on up to two targets.
    • Protection and Retribution (Empowered Seals)
      • Passive
      • Your Seals also cause your Judgment to empower you with an additional beneficial effect:
      • Judgment of Justice
        • Increases your movement speed by 10% for 20 sec.
      • Judgment of Insight
        • Heals you for 3% of your maximum health every 2.00 sec for 20 sec.
      • Judgment of Righteousness
        • Increases your attack speed by 10% for 20 sec.
      • Judgment of Truth
        • Increases your attack power by 10% for 20 sec.
  • Seal of Faith
    • 623 Mana
    • Instant
    • Fills you with Holy Light, causing you to gain Faith equal to all damage dealt. Faith acts as spell power toward the next healing spell you cast.
    • Holy
      • While Seal of Faith is active, all damage dealt is increased by 30%.
    • Protection & Retribution
      • While Seal of Faith is active, all damage dealt is reduced by 30%.
  • Divine Conviction
    • Holy (Saved by the Light)
      • Passive
      • When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 sec.
      • You cannot shield the same person this way twice within 60 sec.
    • Protection (Holy Shield)
      • Passive
      • Increases your block chance by 10% and when you block, you deal 2000 Holy damage to your attacker.
    • Retribution (Final Verdict)
      • 3 Holy Power, Melee Range
      • Instant
      • Requires Melee Weapon
      • Empowers your weapon with holy energy, and performs a devastating strike, dealing 250% weapon damage as Holy.
      • Replaces Templar's Verdict.
Originally Posted by MMO-Champion
Priest (Forums)
  • Divine Clarity
    • Discipline (Clarity of Will)
      • 1000 Mana, 40 yd range
      • 2.50 sec cast
      • Shields the target with a protective ward, absorbing 2500 damage within 30 sec.
      • Replaces Greater Heal.
    • Holy (Clarity of Purpose)
      • 1000 Mana, 40 yd range
      • 2.50 sec cast
      • Heals allies within 10 yards of the target for 5000, split such that more injured targets will receive a larger portion of the healing.
      • Replaces Greater Heal.
    • Shadow (Clarity of Power)
      • Passive
      • Your direct Shadow damage spells deal 40% additional damage to targets not affected by your periodic Shadow damage spells. Casting Mind Spike also reduces the cooldown of Mind Blast by 1 sec.
      • Shadowy Recall now also affects your direct Shadow damage spells.
  • Power of the Void
    • Discipline & Holy (Shifting Perspectives)
      • Passive
      • Your Void Shift spell has no cooldown, but can only be cast on allies with less health than you, and no longer heals.
    • Shadow (Void Entropy)
      • All Shadow Orbs, 40 yd range
      • 1.5 sec cast
      • Consumes up to 3 Shadow Orbs to deal up to 750 Shadow damage every 3.00 sec for 60 sec.
  • Spiritual Guidance
    • Discipline & Holy (Saving Grace)
      • 3000 Mana, 40 yd range
      • Instant
      • Instantly heals a friendly target for 50% of their maximum health. Reduces your healing done by 10% for 10 sec, stacking up to 10 times.
    • Shadow (Auspicious Spirits)
      • Passive
      • Your Shadowy Apparitions also grant you 1 Shadow Orb when they deal damage.
Originally Posted by MMO-Champion
Rogue (Forums)
  • Master the Basics
    • Passive
    • When you critically strike with an autoattack, you gain an additional combo point on your target.
  • Shadow Reflection
    • 20 yd range
    • Instant, 2 min cooldown
    • Summon a shadow of yourself on the target that will watch you and memorize your ability usage for the next 8 sec. After this time, it will mimic the memorized abilities on tis target over the next 8 sec.
  • Death from Above
    • 50 Energy
    • Instant, 20 sec cooldown
    • Requires One-Handed Melee Weapon
    • Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack.
    • You whirl around, dealing Shadow damage to all enemies within 8 yards, then leap into the air and slice into your target on the way back down, dealing additional Shadow damage.
    • 1 point: 400 area damage, 1000 target damage
    • 2 points: 800 area damage, 2000 target damage
    • 3 points: 1200 area damage, 3000 target damage
    • 4 points: 1600 area damage, 4000 target damage
    • 5 points: 2000 area damage, 5000 target damage
Originally Posted by MMO-Champion
Shaman (Forums)
  • Rainstorm
    • Elemental & Enhancement (Storm Armor)
      • Passive
      • While your Lightning Shield is active, lightning will strike a random enemy within 40 yards that you are in combat with every 3.00 sec for 2000 Nature damage.
    • Restoration (Condensation Totem)
      • 100 Mana
      • Instant
      • Summons a Water Totem with 5 health at the feet of the caster for 1 min that collects 25% of all overhealing, and grants it to the Shaman as spell power toward their next Healing Wave, Healing Surge, Greater Healing Wave, Chain Heal, or Riptide.
  • Storm Elemental Totem
    • 1022 Mana
    • Instant, 5 min cooldown
    • Summons an Air Totem with 6000 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of winds on the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15% yards for 100% of the damage dealt, split evenly. Lasts until cancelled.
  • Reach of the Elements
    • Elemental & Enhancement (Spew Lava)
      • 40 yd range
      • Instant, 45 sec cooldown
      • Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at a random enemy within 40 yards every 1.00 sec for 15 sec. Each glob of lava deals 2000 Fire damage to all enemies within 8 yards.
    • Restoration (High Tide)
      • Passive
      • Your Chain Heal also bounces to all targets affected by your Riptide.
Originally Posted by MMO-Champion
Warlock (Forums)
  • Chaotic Resources
    • Affliction (Soulburn: Haunt)
      • Passive
      • Grants the Soulburn empowerment to your Haunt spell.
      • Your Haunt spell also grants you 15% increased periodic damage for 30 sec.
    • Demonology (Furious Chaos)
      • Passive
      • Touch of Chaos no longer costs Demonic Fury, and instead generates 40 Demonic Fury, but Metamorphosis provides 30% less increased damage.
    • Destruction (Charred Remains)
      • Passive
      • Incinerate and Conflagrate deal 75% less damage by generate 400% more Burning Embers.
  • Cataclysm
    • 40 yd range
    • 2.6 sec cast, 1 min cooldown
    • Conjures a cataclysm at the target location, dealing 10000 Shadowflame damage to all enemies within 8 yards.
    • Affliction & Demonology
      • Also applies Corruption.
    • Destruction
      • Also applies Immolate.
  • Demonic Servitude
    • Passive
    • You are now able to maintain your control over even greater demons indefinitely, allowing you to summon Doomguards and Infernals as permanent pets.
Originally Posted by MMO-Champion
Warrior (Forums)
  • Blade Barrier
    • Passive
    • When you Whirlwind or Thunder Clap, whirling blades continue to spin around you for 30 sec. These blades do 1000 damage every 1.00 second to all enemies within 8 yards.
  • Ravager
    • 40 yd range
    • 0.879 sec cast, 1 min cooldown
    • Throw a whirling axe at the target location that inflicts 3000 damage to enemies within 8 yards every 1 sec. Lasts 15 sec.
  • Extreme Measures
    • Arms & Fury (Masochism)
      • Instant
      • Deal damage to yourself equal to 20% of your maximum health, and gain 30 Rage.
    • Protection (Gladiator Stance)
      • Instant, 1.5 sec cooldown
      • A dauntless combat stance.
      • Increases all damage dealt by 20%. Also causes Shield Slam to consume Shield Barrier as additional damage, and have an increased chance to critically strike equal to your critical block chance.
      • Replaces Defensive Stance.

Recaps and Links

Blizzcon 2013 - Day 2 Panels
  • World of Warcraft Q&A
  • Warcraft Movie Presentation
  • World of Warcraft Raids, Gameplay, Questing, and More
    • The Blackrock Foundry will be the second raid available at release. It is the center of the Iron Horde and has 10 bosses in three wings, with a non linear layout
    • Flex becomes Normal, Normal becomes Heroic, and Heroic becomes 20 player fixed size Mythic. All levels of difficulty except for Mythic will be cross realm on release.
    • Each raid difficulty has its own lockout. They will be loot based lockouts, allowing you to kill the same boss multiple times per week and only get loot once a week.
    • There will be more optional content and less quest hubs that have to be unlocked by another chain first, along with more dynamic events and treasures found in the world.
    • There will be few or no daily quests at level 100! It will be a mix of the story in 5.1 and Timeless Isle in 5.4.
    • Hit, Expertise, Dodge, Parry, Reforging, all gone!
    • The primary stats on armor will now change based on your spec. Plate drops and it will have whatever stats your class needs, no more Intellect plate! No more PvP Priest Healing set and PvP Priest DPS set, just a Priest set.
    • Tertiary stats are bonus stats that can appear on gear that don't count towards the item level budget. Lifesteal, avoidance, sturdiness, movement speed, cleave, and more.
  • Warlords of Draenor Developer Q&A
  • The Evolving Sound of Warcraft
    • Jason Hayes is back at Blizzard.
    • New character models will come with new character attack sounds, new footstep sounds, and new working sounds.
    • Hunters will be getting updated weapon sounds in WoD.

Blizzcon 2013 - Day 1 Panels
  • Opening Ceremony
    • Warlords of Draenor will bring us Garrisons, new character models, Level 100, World PvP zone, and a free level 90 character.
  • World of Warcraft: What's Next
    • Garrosh escapes and goes to Draenor to build the Iron Horde, which will try to invade Azeroth.
    • Draenor is somewhat similar to Outland, but all built from scratch. The Ogre empire there is in decline.
    • Garrisons are your personal base, buildings have multiple tiers, specializations, offline progression, and more!
    • Seven dungeons, Two Raids with 16 bosses, World Bosses, Normal, Heroic, Mythic raid difficulties.
    • World PvP zone uses cross realm zone tech to create a faction balanced zone that always has PvP going on.
    • Trial of the Gladiator (Arenas) will take place at more defined times during the week and give you the gear so that everyone is on equal footing as far as gear goes.
  • Warlords of Draenor FAQ
  • World of Warcraft: The Adventure Continues
    • Garrosh is creating the Iron Horde, but he only sets things in motion, he isn't the main bad guy.
    • This isn't a time travel expansion, time travel is just a tool to explain the ongoing story. It isn't being used to massively change the current timeline. The past is fine!
  • Art of World of Warcraft

Blizzcon 2013 - WoW Panels (Official Blue Posts)

Warlords of Draenor Videos

Heroes of the Storm

Diablo 3


by Published on 2013-11-09 10:29 PM

World of Warcraft Q&A
Originally Posted by Blizzard Entertainment
  • Putting garrisons in a mobile app would be cool, but isn't planned right now.
  • There is no way to invite other players to your garrison when offline. You can invite a whole 40 player raid when you are online though!
  • The Dark Iron will make a small appearance in WoD.
  • There aren't any major changes planned for the pet battle system, just additions of new pets, trainers, and buildings in your garrison.
  • After the new character models are all done, the team will look at adding more customizations to character models.
  • Wrathion played an important role in Pandaria, but won't make more than a short appearance in WoD.
  • Smart healing has a place, but it might be good to make them less smart. Most heals could just prefer people who are injured rather than at full health, rather than just picking the people at the lowest health.
  • The team wants to make it easier to find like minded players to play with, which is why we have advance notice on the raid size change.
  • Mythic would have taken more resources to maintain the 10 and 25 structures for the top 1% of players, so the decision to fix the size at 20 was made in order to focus more on raid design and less on balancing two sizes.
  • The tertiary stats may be limited to a certain slot, like speed only on boots. It will be rare enough that by the time you can farm them progression races will be over. They shouldn't have a big impact on progression races.
  • Heroic Warforged gear will still exist going forward.
  • WoD will have a legendary questline that is similar to the cape this time, but also another legendary that is more exclusive.
  • Garrisons are unique per character, so there will be some kind of way to make it faster for alts.
  • The Titans visited Draenor, but aren't around anymore, so we will only see a little bit more of the Titans in this expansion.
  • Having Best in Slot items currently feels like a checklist right now. In WoD you will get your loot, but you will also have a cooler version of the loot to go after when things are on farm.
  • Racial balance will be tuned again in WoD, trying to narrow the gap. Goblin and Worgen have better balanced racials than many other races right now.
  • 20 players will likely have ~5 healers in Mythic difficulty. Keeping mythic at a fixed size will allow for many more possibilities in making mechanics that don't have to scale to another raid size.
  • Adding dynamic content to the old world would be nice, but it isn't a good use of time right now.
  • Bonus rolls will continue in WoD. LFR bonus roll doesn't impact your Heroic bonus roll. You can't roll 15 times and win nothing anymore.
  • The team has talked about and put some effort into pet battles on mobile devices. It hasn't worked out well yet, but they will keep looking at doing it.
  • No servers for old expansions.
  • There isn't any official lore on Celestial Dragons, they just look cool.
  • The Yak reforge vendor will be replaced something else.
  • Secondary and tertiary stats will stay the same, but primary stats on armor will change for your spec. This system is still in development, so details will change before it is live.
  • People are working on a side project to update the old Warcraft games to run on modern versions of Windows.
  • When the Dark Portal turns Red and cuts you off from regular Outland, you might be able to go through Caverns of Time.
  • Mythic raid lockout is boss based, static id, nothing is changing from the current Heroic lockout system.
  • Eyes of the Beast was removed when trying to prune things from classes and the code for it got removed as well. Removing it was a mistake, but it would take some time to add support for it again.
  • The Horde will have a chance to go back and redefine itself, and come away from the end of Mists of Pandaria even stronger.
  • World PvP outside of the World PvP zone isn't going to be a huge focus, especially with how one sided most PvP realms are.
  • New hairstyles are coming with the new character models.
  • Transmog that doesn't require you to keep the item forever is on the list, but won't be ready for WoD launch.
  • The team is talking about scaling up the difficulty of the launch dungeons with each new tier of dungeons during the expansion so you don't have to run the two new ones over and over and get burnt out.
  • There are plans for Alleria and Turalyon, but not in WoD.
  • The panel ended 5 minutes early, but the Q&A points above are complete.

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