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by Published on 2023-02-23 10:24 PM

Dragonflight 10.0.7 PTR Development Notes - February 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Faction Envoy

Represent a Dragon Isles Major Faction every day by visiting the envoys in the Forbidden Reach and earn a 10% reputation increase of the chosen Major Faction for the day. Envoys also occasionally offer quests for extra reputation and Elemental Overflow to spend at the Envoy traders for new rewards such as four new dragonriding customizations, the Buckie battle pet, and the Noble Bruffalon mount.

Classes

  • Death Knight
    • Frost
      • Breath of Sindragosa damage has been increased by 25% and Runic Power spent per second increased to 18 (was 16).
      • Frost Strike damage increased by 10% and Runic Power cost increased to 30 (was 25).
        • Developers’ note: Frost Death Knight currently has a surplus of Runic Power income which is leading to wasted Runic Power overflow in Obliteration builds and longer than intended durations in Breath of Sindragosa builds. In order to help address this we are increasing both the cost and damage of Frost Strike and Breath of Sindragosa. Maintaining a long breath can feel satisfying for many players but it can also feel disheartening when you lose it for reasons out of your control since so much of your damage becomes reliant on a very high uptime of Breath. The goal with this change is to bring the duration of Breath to a much more reasonable and compact window that allows you to deal the majority of your Breath damage in a shorter window.
  • Druid
    • Balance
      • Stellar Flare now has an additional effect – If dispelled, causes a Star Burst to crash into the dispeller, dealing area of effect damage and knocking enemies dealing damage and knocking them back.
    • Feral
      • Merciless Claws now increases the damage of Swipe and Brutal Slash by 15% (was 10%)
      • Berserk: Frenzy now bleeds targets for 100% of damage dealt by combo point generators during Berserk (was 125%).
      • Shred, Swipe, Brutal Slash, and Thrash damage increased by 6%.
        • Developers’ note: Berserk: Frenzy consolidates a lot of the damage players deal with builders in their Berserk windows. This change is intended to spread more of builders’ damage to outside the Berserk window.
  • Evoker
    • Preservation
      • Ouroboros has been redesigned – Casting Echo increases the healing of your next Emerald Blossom by 15% 30%, stacking up to 10 5 times (was Emerald Blossom and Dream Breath increase healing of Echo).
  • Monk
    • Mistweaver
      • Enveloping Breath is now visible on raid frames.
      • Lesson of Fear now increases Haste by 20% (was 25%).
        • Developers’ note: We are decreasing the high-roll potential of Lesson of Fear to disincentivize aggressive “fishing” for a favored buff. Moving forward, we plan to monitor the gameplay and community feedback around this talent change closely to ensure the outcome of adding a tracking buff is in-line with our goals.
      • Sheilun’s Gift healing increased by 20% (was 10%).
      • Enveloping Mist healing increased by 10%.
      • Enveloping Mists applied by Misty Peaks may now be extended by Rising Mist up to 2 additional seconds (was 6).
      • Empowered Celestial has been renamed to Celestial Harmony.
      • Sheilun’s Gift’s clouds now reset upon raid boss encounters end and Mythic+ start.
  • Paladin
    • Blessing of Dawn’s maximum stacks are now 2 (was 4).
    • Eye of Tyr moved to Row 9.
    • Inmost Light moved to Row 10.
    • Switched positions of Fist of Justice and Repentance/Blinding Light nodes on the talent tree.
    • Switched positions of Turn Evil and Obduracy on the talent tree.
    • Unbound Freedom is now located on the class tree for Retribution specialization only.
    • Healing Hands is now located on the class tree for Retribution specialization only.
    • Zealot’s Paragon has been removed from the talent tree for Retribution specialization only.
    • New Talent: Vengeful Wrath – Hammer of Wrath always critically strikes. This talent is located on the Class tree for Retribution specialization only.
    • Added Hammer of the Righteous and Blessed Hammer to Crusader’s Reprieve.
      • Blessed Hammer only heals, does not have increased range.
    • Added support for Shield of the Righteous in Lightforged Blessing.
    • Fading Light now has a healing cap of 30% maximum health.
    • Fading Light should now correctly trigger off of Hammer of Wrath and Blessed Hammer.
    • Fixed an issue causing Seal of Might to grant an incorrect amount of primary stat.
    • Fixed an issue causing causing Justification to increase Judgment for Protection specialization by more than intended.
    • Fixed an issue with Seal of Alacrity’s judgment cooldown reduction value.
    • Holy
      • Fixed an issue with Dusk and Dawn causing it to fail to trigger Dawn for Holy specialization.
    • Protection
      • Seal of Charity can no longer critically strike and should not double-dip on Versatility.
      • Fixed an issue causing Uther’s Counsel to grant incorrect cooldown reduction at Rank 2.
    • Retribution
      • New Talent: Vanguard of Justice – Your single target Holy Power abilities cost 1 additional Holy Power and deal 20% increased damage. 2 Ranks.
      • New Talent: Divine Wrath – Avenging Wrath / Crusade duration increased by 3 seconds.
      • Executioner’s Will has been redesigned – Now increases the duration of Execution Sentence and Final Reckoning by 3 seconds.
      • Adjudication has been redesigned – Now increases Critical Strike by 2% and Hammer of Wrath critical strikes cause a Blessed Hammer to spiral around you dealing Holystrike damage to enemies.
      • Justicar’s Vengeance now has a default range of 8 yards.
      • Crusader’s Reprieve now also effects the range of Rebuke.
      • Final Reckoning now lasts 10 seconds (was 9 seconds) and you deal 40% increased damage (was 50%).
      • Empyrean Legacy lockout period now 20 seconds (was 30 seconds).
      • Inquisitor’s Ire now gains a stack every 2 seconds (was 3 seconds).
      • Art of War now only triggers once per Crusader strike cast, whether triggered from manual casting or auto-attacks.
      • Art of War’s chance to trigger increased to 20% (was 15%).
      • Penitence is now 1 rank.
      • Divine Hammer’s periodic damage now occurs every 2 seconds (was 1.5 seconds) and duration increased to 12 seconds (was 9 seconds).
      • Vanguard’s Momentum is now 1 rank.
      • Hammer of Wrath damage increased by 16%.
      • Execution Sentence now causes 25% of the damage you deal to be added to Execution Sentence (was 10%).
      • Blessed Champion now correctly states that additional Crusader Strike targets are hit for 50% damage.
      • Commanding Judgment now causes Judgment to deal 50% reduced damage to targets.
      • Highlord’s Judgment now additionally increases the duration of Judgment by 2 seconds per rank.
      • Tempest of the Lightbringer no longer consumes a stack of Judgment.
      • Crusader Strikes now generates 1 Holy Power every 2 attacks (was every attack).
      • Righteous Cause’ chance to trigger reduced to 20% (was 25%).
      • Vanguard’s Momentum no longer grants additional damage to Hammer of Wrath (as its base value was significantly increased).
      • Fixed an issue that prevented Divine Hammer from benefiting from Sanctify.
      • Fixed an issue that prevented Consecrated Ground from working correctly with Divine Hammer.
      • Fixed an issue that prevented Empyrean Power from triggered from Crusader Strike auto-attacks.
      • Fixed an issue that prevented Blessing of Dawn from working correctly with Justicar’s Vengeance.
      • Fixed an issue that was causing Penitence to not work correctly with Wake of Ashes, Expurgation, Consecrate, Consecrated Blade, Divine Hammer, and Execution Sentence.
      • Fixed an issue that caused Sanctified Plates to not correctly increase your Stamina.
      • Fixed an issue that caused Justicar’s Vengeance to not consume stacks of Blessing of Dawn.
  • Shaman
    • The following abilities now show on the Personal Resource Display: Spiritwalker’s Grace, Spiritwalker’s Aegis, Ancestral Guidance, and Astral Shift.
    • Elemental
      • The following abilities now show on the Personal Resource Display: Echoes of the Great Sundering, Primordial Wave, and Ascendance.
    • Enhancement
      • The following abilities now show on the Personal Resource Display: Doom Winds, Primordial Wave, Ascendance, and Ethereal Form.
    • Restoration
      • Improved Primordial Wave increases the healing done by Healing Wave by 13%/25% (was 8%/15%).
      • Improved Earthliving Weapon increases the healing of Earthliving by 20%/40% (was 15%/30%) and always triggers on targets below 18%/35% health (was 13%/25%).
      • The following abilities now show on the Personal Resource Display: Primordial Wave, Tidebringer, Spiritwalker’s Tidal Totem, and Ascendance.

Player Versus Player

  • Evoker
    • Preservation
      • Chrono Loop’s cooldown has been reduced to 1 minute (was 1.5 minutes) and can no longer reduce an enemy below 20% health.
  • Monk
    • Mistweaver
      • Enveloping Mist now heals for an additional 20% in PvP combat (was 25%).

Professions

  • The professions pane has been reduced in size.
  • The currently selected recipe will now stay selected when switching to and from the Specializations tab
  • Added a new Profession Specialization summary screen which can be viewed for any unlocked profession specializations. Artwork is not final.
    • Players can now navigate back to the Specialization summary screen after previewing the full tree.
  • Crafting Orders
    • Public Orders no longer require the customer to provide non-soulbound reagents.
    • A button has been added next to the customer or crafter’s name to whisper or ignore them.
    • The layout for reagents has been rearranged.
    • Optional Reagent labels (e.g. “Add Embellishment”) have been moved into a tooltip.
    • Search now shows the range of possible item levels for each item.
  • Engineering
    • Fixed an issue that caused regular bombs to have a higher baseline chance to backfire than intended.
    • Bomb success chance now only scales off of Specialization nodes (was specialization nodes and item quality). The contribution from quality is now baseline.
    • Increased the chances to discover EZ-Thro variants of bombs.

Quests

  • Mayla Highmountain is worried about Baine, who has travelled alone to Ohn’ahran Plains in search of a missing friend. Seek out Mayla in Valdrakken to learn more.

User Interface and Accessibility

  • The following cursors have been updated with high resolution art: Buy, Cast, Cogwheel, Loot All, Lock, Mail, and Trainer.
by Published on 2023-02-21 06:48 PM

Diablo 3 - Season 28 Rites of Sanctuary Preview

Diablo IV - Inside the Game - The World of Sanctuary
Blizzard has shared a video highlighting the creation of Sanctuary, providing a quick look into the design and development of the immersive world in Diablo IV.

by Published on 2023-02-19 06:26 PM

Mythic Dungeon International 2023 - Dragonflight Group A
Mythic Dungeon International is back for Dragonflight Season 1! Watch teams race through dungeons for a chance to qualify to the MDI 2023 Global Finals and earn the title of Mythic Dungeon Champion!


by Published on 2023-02-18 07:47 PM

Diablo IV - Official Opening Cinematic
The opening cinematic for Diablo IV has been revealed at IGN Fan Fest!



Diablo IV - Open Beta Guide
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Gather around, wanderer. Your desire to combat Lilith’s legions in Diablo IV can be played out during our Open Beta and Early Access weekends—available on Windows PC, Xbox Series X|S, Xbox One, PlayStation 5, and PlayStation 4. Those who have pre-purchased Diablo IV will receive Early Access to the Open Beta from March 17–19. On the following weekend, the Open Beta will be available to everyone from March 24–26.



Open Beta Focus


During both the Open Beta and Early Access weekends, players will be able to intimately explore the early game of Diablo IV. This includes a first taste of the campaign via the Prologue and the entirety of Act 1. The first zone, Fractured Peaks, is yours to navigate as you please—stampede through the rugged landscape and cut down demons.

For the Open Beta and Early Access weekends, your character can only level up to Level 25, but you’re welcome to continue ripping through demons until the Open Beta ends. Make your mark on Sanctuary by clearing hellish hordes from dungeons, completing intriguing quests provided by the locals, and amassing powerful loot from fallen foes.

Simply put, this is your opportunity to combat the might of the Burning Hells prior to our June 6 release. With that said, the experience is not finalized and you may encounter performance issues, outages, and come across things that simply don’t work. After the Open Beta concludes, we’ll evaluate all feedback we’ve received and will make changes as needed. We look forward to you experiencing this small taste of what Diablo IV has to offer.

If you have not already pre-purchased a copy of Diablo IV for your platform of choice and want to get Early Access to the Open Beta, visit here.*



Early Access Beta Code Redemption

Do you have a Beta Early Access code** for Diablo IV? It’s time to redeem it! If you pre-purchased the game digitally, Early Access to the Open Beta will be automatically available on the platform you pre-purchased for—no further action is required of you. But for those with an Early Access code, instructions are listed below. More information on how to download the Beta will be available as the Beta draws near.

Redemption Instructions

  • Go to diablo.com/beta and log in or create your Battle.net account.
  • Enter your code and select your gaming platform and region (if applicable) from the drop-down menu.
  • Be sure to check your selections before clicking the Redeem button.
  • A success page will confirm that your code was valid and claimed to the account.
  • For PC players, your account will be flagged for access right away.
  • For console players, a platform-specific code to download the Beta will be emailed to the address associated with your Battle.net[/url] account closer to the start of Early Access.



Diablo IV Developer Update Livestream


Our developers are back to shed some light on Diablo IV in the first Developer Update livestream of 2023! On February 28 at 11:00 a.m. PST, join lead world designer Art Peshkov, lead systems designer Meng Song, and game director Joe Shely on the official Diablo Twitch and YouTube channels as they elaborate on the game’s Stronghold and Armor systems, and Open Beta details.

Following the livestream, we’ll post a recap blog highlighting details you won’t want to miss, along with a video on demand of the livestream for you to watch.



Inarius Premium Statue


“I am Sanctuary, and Sanctuary is I! You seek to fight the very world itself when you seek to stand against me.”
-Inarius


Invite the defender of Sanctuary into your home—get the defiant Diablo IV Inarius 26 in Premium Statue. This renegade angel will be available now from the Blizzard Gear Store.



Check Back for Updates

Where there’s smoke there’s fire, and we plan to bring the heat! As the Open Beta approaches, we’ll update this blog with additional details, providing an in-depth look at what to expect.



*Actual platform availability and launch date(s) of the Beta subject to change. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Battle.net account required.
**Note that your Diablo IV Beta Early Access code can only be claimed once and is non-replaceable.
by Published on 2023-02-18 01:09 AM

Blizzard Q&A With Leadership about Return to Office
Game Developer has a nice summary of how Blizzard leadership responded to employee concerns about the return to office mandate.

Blizzard employees have been especially vocal on Twitter about the return to office change and how they felt they were treated by the Q&A.

  • Game Developer received confirmation from Blizzard that the Q&A happened and the comments were accurate.
  • Mike Ybarra and other leadership took prescreened questions at a Q&A.
  • Blizzard employees (including executives) are only receiving 58% of their profit-sharing bonus, despite a strong fourth quarter.
  • Ybarra stated something to the effect of: "If you think that executives are making a lot of money and you aren't, you're living in a myth."
  • QA and CS team members aren't highly paid, barely making a living wage at the lower end of job postings. This gets tougher for them when asked to being commuting in to the office again.
  • Ybarra reportedly said something similar to "some of our disciplines are not long-term disciplines," in reference to those departments.
  • When asked about the comment, Blizzard said "Roles at Blizzard have different compensation levels. We encourage and support people in lower-compensation roles to further develop skills and expertise that allow for greater opportunity and rewards for them."
  • Ybarra said "At the end of the day we want people to be happy, and if decisions about about being happy don't align with where we're going, and you won't be happy, then you'll have to do what will make [you] happy."
  • Employees interpreted that comment as suggesting that employees who do not like the return-to-office policy should leave.


WoW Hotfixes - February 17, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Items and Rewards

  • Fixed a number of legacy dungeon items in the current Mythic+ pool that had secondary stats that were slightly lower than intended.

System

  • We are adding Fire Elemental Totem, Earth Elemental Totem, and Army of the Dead to the list of cooldowns that are reset when an encounter ends. We feel this is safe now that Naxxramas is not the primary raid.

Wrath of the Lich King Classic

  • Classes
    • Paladin
      • Fixed an issue with the Vindication talent's effect stacking inappropriately with other similar effects.
    • Warlock
      • Fixed an issue with Curse of Weakness stacking inappropriately with other similar effects.

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