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by Published on 2013-10-04 01:21 AM

Beta Patch 3890 Information Center

New Hippogryph Mount Reward
Blizzard showed off an upcoming hippogryph mount reward that is coming soon!



Battle.Net Launcher Update
It looks like testing is going well, as the Battle.Net launcher is now being advertised on the site, and a new page has been added on Battle.Net with information about it. Unfortunately, chat is still not enabled in the client yet.



Patch 5.4 Hotfixes: October 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Timeless Isle
  • Resolved an issue that could cause some weekly treasure chests on the Timeless Isle to be uninteractible.

Classes

Quests
  • The Celestial Tournament: Players can now get credit for winning the tournament while in a raid group.

Creatures
  • Players should no longer be incorrectly flagged as having defeated Ordos for the week if the player tapped him and went offline or entered an instance.
  • Yu'lon now launches 5 Jadefire Bolts (down from 10).
  • Gulp Frogs are now immune to mind control abilities.
  • Magnataurs can no longer be pickpocketed.
  • Dame Evniki Kapsalis is now offering her wares to players that meet the proper criteria once again.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Sha of Pride
      • Resolved an issue that could cause Corrupted Prisons to stop functioning.
      • Resolved an issue that could cause Unstable Corruption rifts to stop forming on 25-player Heroic difficulty.
    • Kor'kron Dark Shaman
      • Wavebinder Kardris should no longer target non-players with Toxic Storm.
      • Darkfang and Bloodclaw should now move around significantly less while being tanked alongside their masters.
      • Resolved an issue that could cause Blind Blademasters in the Drag to enter combat with players during the Dark Shaman encounter.
    • Spoils of Pandaria
      • Modified Anima Golem's Matter Scramble should now always spawn on the floor.
      • Resolved an issue that would sometimes cause a Burial Urn's Spark of Life to path to the wrong area.
      • Resolved a situation that could cause the encounter to not reset correctly if the player starting the encounter dies immediately.
    • Siegecrafter Blackfuse
      • Demonic Circles are now cleared when the encounter starts.
    • Paragons of the Klaxxi
      • Resolved certain situations that could cause players to retain the Paragons' abilities after resetting the encounter.
      • Resolved an issue where the last surviving raid member using a threat drop may cause the encounter to not reset correctly.
    • Garrosh Hellscream
      • Garrosh Hellscream now drops two Kor'kron Juggernaut on 25-player Heroic difficulty. (Requires realm restarts to take effect.)
  • Dungeons
    • Shado-Pan Monastery: Defeating Gu Cloudstrike immediately after Azure Serpent has been killed should no longer prevent players from continuing through the Shado-Pan Monastery.

Battlegrounds and Arenas
  • Grievous Gladiator weapons have a level requirement of 90 once more.
  • PvP on-use trinket effects should no longer incorrectly scale down while in a Battleground, Rated Battleground, or Arena.

Items
  • Trinkets with cleave and multistrike effects no longer require players to be facing the target to successfully deal damage.

Blue Posts
Originally Posted by Blizzard Entertainment
Elite PvP Gear
.Is it permanently or temporary because of the conquest cap bug at the start of this season.
The elite set only providing armor is permanent, although there is nothing to say this won't change in future seasons. The Elite Grievous gear is only giving armor because it's designed as a transmog set, rather than gear you would need to spend gold to enchant and gem again. It's also not intended to provide better stats than the normal set, it's meant to make your gear different and more identifiable to signify the prestige of your accomplishment. (Blue Tracker / Official Forums)

Burden of Eternity Rarity
We like the extra rarity that comes from requiring multiple Burdens to get perfectly-itemized 535 gear. The gear is very good, so we don't want it to be too easy to get a hold of the best possible pieces. (Blue Tracker / Official Forums)

Cross-Realm Looking For Group
Why can't you guys at blizzard just implement a dedicated LFG crossrealm browsing/listing system?
That is definitely a good idea but like always, it’s mostly a matter of time and resources vs current needs.

Many of the ideas from some of the top addons have in the past been integrated into the default game UI.
I agree that this would be a great tool to have but I also believe that this is nothing new to the devs. I’m pretty sure they are quite aware about the current needs for such a tool, especially now that we have such flexibility with all the cross-realm functionalities.

The raid browser, for example, was an early attempt at tackling this. It worked out somewhat ok initially but subsequent iterations weren’t as successful. I suspect the reasons for this were the introduction of LFR and not having a dedicated button on the main interface (a lot of players still don’t know about its existence). (Blue Tracker / Official Forums)

Legendary Quest Items
It's only 1 attempt per boss per week across all difficulties.

If you already completed Siege of Orgrimmar wings 1 and 2 for Secrets of the Empire they won't drop a Titan Runestone. If you haven't completed Throne of Thunder wings 3 and 4 though, you can run that with Lei Shen being a 100% guaranteed drop..

As a side note, only the first 8 bosses in SoO have a chance (Sha of Pride is 100% guaranteed just like Lei Shen) to drop items for Wrathion's legendary quest line. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Flex Raiding
How is personal loot and loot being distributed between 10/25 players even close to being the same thing?
The point is that neither system is intended to have no waste, which is what seemingly was being requested. (Source)

Now I'm confused. I thought flex was targeted at a different demography from LFR, normal and heroic? Running both = burnout.
My point was it gives you something to graduate to. Normal guilds graduating to heroic has been a thing since we launched heroic. (Source)

Reputation / Questing
Really think questing/endgame/rep need to go backward a bit. Wrath is by far the fav WoW Expac in all polls. Maybe look why?
We find it's hard to extricate the story and world from the gameplay even in people's minds. (Source)
For example, I love Northrend as a place and all of the various story arcs. I've always been a nerubian fan. (Source)
But would the LK rep grind or dungeon grind transposed to Pandaria turn it into another Wrath of the LK? Not convinced of that. (Source)

Heroic Garrosh 25 (Asia) Defeated
Blood Legion wasn't the only guild to kill Heroic Garrosh 25 recently. Stars is still around in Asia and killing bosses, this time with a 576 item level group. You can see the final moments of the kill below.

by Published on 2013-10-03 05:44 AM

Blizzard Not Worried About Duping on Consoles, Josh Mosqueira Gathering Trading Feedback, The Art of István Dányi

Hearthstone Beta Patch 3890 - New Dailies, Card Changes, Friends List, and More!

Patch 5.4 Hotfixes: October 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Timeless Isle

Classes

Quests
  • Trial At The Temple of the White Tiger: Players should no longer be able to acquire this quest before completing A Witness to History.
  • Work Order: Golden Lotus I: The quest should now be obtainable once more for players that have met the necessary prerequisites.

Creatures
  • Scary Sprite now deals 40% less damage and should spawn slightly more frequently.

Pet Battles
  • Bonkers can now be sold to a vendor for 25 gold.
  • Jadefire Spirit's Fade ability now has an 8-round cooldown.
  • Pierre is no longer bind-on-pickup and players can have up to 3 of them.
  • Rascal-Bot is no longer bind-on-pickup and players can have up to 3 them. The Phaser ability now has a duration of 1-round.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • The Fallen Protectors
      • Sun Tenderheart's Shadow Word: Bane no longer has a slight delay before applying its damage.
    • Norushen
      • Fixed an issue where Amalgam of Corruption's Unleashed Anger was not always hitting the tank.
      • Fixed an issue where Amalgam of Corruption's Blind Hatred may hit players who were not in the beam.
    • Galakras
      • Galakras should no longer be able to be damaged or debuffed before landing in Phase 2.
    • Kor'kron Dark Shaman
      • Changes on Raid Finder difficulty:
        • Wavebinger Kardris' Falling Ash now deals 200,000 Fire damage (down from 999,999).
        • Foul Slimes' Foulness aura now deals 30,000 Nature damage (down from 50,000).
      • Fixed an issue where placement of Earthbreaker Haromm's Ashen Wall was not always perpendicular to the direction he's facing.
    • General Nazgrim
      • Changes on Raid Finder difficulty:
        • General Nazgrim's health has been reduced by 10%.
        • General Nazgrim's Ravager now hits for 200,000 damage.
        • General Nazgrim now gains 1 Rage when struck in Defensive Stance (down from 2 Rage).
        • General Nazgrim now gains 2 Rage for each target struck by Heroic Shockwave's Aftershocks (down from 3 Rage).
        • General Nazgrim now gains 2 Rage from Kor'kron Banner (down from 3 Rage).
        • Kor'kron Warshaman's Earth Shield now heals for 2% of maximum health (down from 5%).
        • Kor'kron Warshaman's Empowered Chain Heal now heals for 4% of maximum health (down from 10%).
    • Siegecrafter Blackfuse
      • Players are now immune to Superheated while being pulled off the conveyer belt.
      • Shockwave Missile no longer hits players that are exiting a transport pipe.
    • Paragons of the Klaxxi
      • Ka'roz the Locust should now always jump back down from the platform after using Hurl Amber.
      • Kaz'tik the Manipulator's Hungry Kunchongs should no longer be able to gain Thick Shell while using Devour on a Mesmerized player.
      • Hisek the Swarmkeeper should no longer Fire a beam at the target if he gets encased in Amber while casting Aim.
    • Garrosh Hellscream
      • Garrosh Hellscream should no longer be using Desecrate against players that are on a balcony.
      • Farseer Wolf Riders should no longer continuously attempt to cast Ancestral Chain Heal if they're hit by an Iron Star before entering combat.
      • Kor'kron Iron Stars now properly deal damage to Kor’kron Warbringers and Farseer Wolf Riders on 25-player Heroic difficulty, and can no longer unintentionally kill players that were not struck directly.

Battlegrounds and Arenas
  • Players that leave a Rated Battleground prematurely will be unable to queue for a new one until the previous Rated Battleground match has completed. Please see this forum thread for more information on the change.

Professions
  • Cooking
    • Buffs and debuffs should now be properly applied or removed while players are in a noodle cart.

Items

Blue Posts
Originally Posted by Blizzard Entertainment
Human Racials in PvP
Previously, what made EMfH and WotF such strong racial abilities is that in many cases you could simply replace the Medallion with a PvE trinket and you would have more damage as well as getting to retain some form of crowd control removal. With the change in 5.4 resulting in changes to PvP trinkets and item level caps, these racial bonuses are not as strong as they were in the past.

  • PvE gear in instanced PvP has an item level cap, PvP gear has no item level cap.
  • You get additional resilience from equipping a Medallion with another PvP trinket.

To take a quick theory-crafting quote from this blog created by Eldacar:

Eldacar:For those of you contemplating using a PVE trinket or two here are some facts to help you make your decision. The 2600 Resilience offered by the PVP trinket set bonus provides roughly 2.31% additional damage reduction from baseline, which is about 8.25% effective damage reduction after factoring in the value scaling. Furthermore the set bonus will always increase your effective health by 32.11% relative to displayed health, so if you are currently at baseline you would go from 357% EH to 389% EH.
In what situations do you feel that it's more beneficial to be using an additional damage trinket over the Medallion paired with another PvP trinket to benefit from the Human and Undead racials?

How can you possibly be trying to deny the superiority of PvE trinkets in the light of the past?
I'm not denying their strength in the past when you were trying to push for maximum damage. Going for a PvE trinket by sacrificing the Medallion and having WotF or EMfH was by far a good choice and it's the reason we made the changes in patch 5.4. Now when you trade the Medallion for a damage trinket you are losing out on 8.25% effective damage reduction which equates to approximately 32.11% increase in effective health.

Also what exactly are you talking about PvE gear cap in PvP? The way i understand it is that the cap will eventually rise to the same iLvL PvP gear is by default. so they are equal in terms of ILvL at that time.
We have mentioned in the past that the item level ceiling for PvE gear will actually cap out at 512. PvP gear has an item level of 522 and is unaffected by the cap, this means that PvE gear actually misses out on 10 item levels compared to PvP gear.

You think that the survivability boost given by the trinket duo will suddenly make people who try to max damage in any ways possible to not try to max damage in any way possible?
It's a trade-off now and more of a choice. In the past, while not necessary, it was better to have the second damage trinket; now it's a choice between damage and survivability rather than how it was in the past where you got damage and sacrificed very little.

I’m not saying that EMfH isn’t a strong racial, and the same goes for many of the racials that are available, but the changes which occurred in patch 5.4 have helped to deal with the popularity of choosing to remove the Medallion in favor of an extra damage trinket. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Might be a short term fix, but do you think making vanity items account bound might help a little with bag space concerns?
Would it be weird to get a lot of duplicate items from say quests the second or third time around? (Source)

And invalidate 8 years of work and effort to improve your toon. Wasted. Why keep playing if all the work will be for nothing?
If you had not put in so much effort on your character then it might have taken (and still will) 9 sec instead of 6 sec. (Source)
But if you just love seeing six digit numbers fly off your character, then yes, we would be nerfing that. (Source)
having a new expansion overwrite your top teir raid gear with greens feels more like a waste than the number squish
Currently, the raiders just get to wait longer before having to swap out to new gear. (Source)
The counter to that is it also sucks to go for a long time with no possible upgrades. Not sure what the compromise is for that. (Source)
I don't see a problem. If you raided last exp, new one's lowest zones should feel easy.
Agreed. It gets to be a problem when a raider ignores all rewards up until the next raid. That starts to get old. (Source)

Raid Finder
one more thing. One of the reasons LFR is toxic is bc its is easy. If it was hard, people would be forced to make it work.
That is a nice sentiment, but we found the reality is players just bail rather than trying to make random matchmaking work. (Source)
With groups of friends or even organized pugs, we find that to be much less likely. (Source)

PvE
Norushen enrage timer is a bit strict isn't it? For the third boss, i can understand later bosses but the third boss?
Usually when we see this on Norushen, it's folks not doing well on the solo component, not just failing to DPS the boss enough. (Source)

Hearthstone Beta - Build 3890
A new Hearthstone Beta build went live tonight, with increased gold rewards, class balance changes, and lots more!



Fan Art
Today we are looking at some nice fan art by d1eSELxxxx.

by Published on 2013-10-01 10:01 PM

Blizzcon 2013 In-Game Goodies Announced

Warcraft Movie Release - December 18, 2015
It looks like we will see the Warcraft Movie in 2015! For now, only people that were at Comic-Con have seen a tease of what is to come.

by Published on 2013-10-01 06:57 PM

Blizzcon 2013 In-Game Goodies Announced
Anyone attending Blizzcon in person or with the Virtual ticket will get some in-game goodies: WoW players get a Crusader Murloc, D3 players get a nice banner, SC2 players get a Portrait and Decal, and Hearthstone players will get a special commemorative card. Blizzcon is a little bit over a month away, taking place on November 8th and 9th!




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