World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-10-20 05:39 PM

Ko'ragh Preview, Arthas Costume Hotfix, Blue Tweets, Setup of the Month, DLC

Warlords of Draenor Beta - Build 19041
We are starting off the week with a little beta build that mostly updates the tooltips of a few things that were missed in the stat squish.

Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

Spell Changes
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator)
  • Tiger's Fury Increases physical damage done by 15% for 8 sec and instantly restores 60 Energy. Requires Cat Form. Druid - Feral Spec. Instant. 30 sec cooldown.

Hunter (Forums, Talent Calculator)
  • Explosive Trap Place a fire trap that explodes when an enemy approaches, causing [ 8.5% of AP ] Fire damage and burning all enemies within 10 yards for [ 42.7% [ 85% of AP ] additional Fire damage over 20 sec. Trap will exist for 60 sec. Fire Trap. Instant. 30 sec cooldown.

Paladin (Forums, Talent Calculator)
  • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 14.8% 18.0% additional damage as Holy damage. 100 yd range. Instant.

  • Mastery: Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict, Divine Storm, and their multistrikes deal 14.8% 18.0% additional damage as Holy damage. Paladin - Retribution Spec.

Rogue (Forums, Talent Calculator)
  • Wound Poison Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 21.8% [ 13% of AP ] Nature damage and reduces the effect of healing received for 12 sec. 100 yd range. Instant.
  • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 21.8% [ 13% of AP ] Nature damage and reduces all healing received for 12 sec. Requires One-Handed Melee Weapon. 3 sec cast.

Warrior (Forums, Talent Calculator)
  • Sudden Death (Arms) Your autoattack hits have a 20% 10% chance to make your next Execute cost no initial Rage, consume no extra Rage, and be usable on any target, regardless of health level.
  • Sudden Death (Fury, Protection) Your autoattack hits have a 20% 10% chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level.

  • Black Magic Permanently enchant a melee weapon to cause your harmful spells to sometimes increase haste by 125 62. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Cosmic Essence (6), Dream Shard (6), Abyss Crystal (6). Tools: Runed Copper Rod.
  • Dexterity Permanently enchant boots to increase Agility by 12 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (8), Arcane Dust (8). Tools: Runed Copper Rod.
  • Exceptional Stats Permanently enchant chest armor to increase all stats by 6 3. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard (4), Arcane Dust (4), Greater Planar Essence (4). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchants bracers to increase Strength by 18 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Executioner Permanently enchant a melee weapon to occasionally grant you 120 60 critical strike. Only one instance of this effect can be active at a time. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (6), Large Prismatic Shard (10), Greater Planar Essence (6), Arcane Dust (30), Elixir of Major Strength (3). Tools: Runed Copper Rod.
  • Frost Power Permanently enchant gloves to increase Frost spell power by 20 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Large Brilliant Shard (10), Essence of Water (4). Tools: Runed Copper Rod.
  • Greater Agility Permanently enchant a cloak to increase Agility by 12 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence, Arcane Dust (4), Primal Air. Tools: Runed Copper Rod.
  • Greater Critical Strike Permanently enchant a cloak to increase critical strike by 13 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Maelstrom Crystal (5). Tools: Runed Copper Rod.
  • Greater Dodge Permanently enchant a cloak to increase dodge by 14 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (8), Primal Earth (8). Tools: Runed Copper Rod.
  • Greater Stamina Permanently enchant chest armor to increase Stamina by 15 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Heavenly Shard (4), Maelstrom Crystal (2). Tools: Runed Copper Rod.
  • Jade Spirit Permanently enchants a melee weapon to sometimes increase your Intellect by 103 83 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 47 38. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (4), Sha Crystal (10). Tools: Runed Copper Rod.
  • Major Agility Permanently enchant a cloak to increase Agility by 11 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (3), Dream Shard (3). Tools: Runed Copper Rod.
  • Mastery Permanently enchant boots to increase mastery by 10 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Greater Celestial Essence (3). Tools: Runed Copper Rod.
  • Mongoose Permanently enchant a melee weapon to occasionally increase Agility by 120 and haste by 30 60 and haste by 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (6), Large Prismatic Shard (10), Greater Planar Essence (8), Arcane Dust (40). Tools: Runed Copper Rod.
  • Scourgebane Permanently enchant a two-handed melee weapon to increase attack power against Undead by 70 35. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (6), Dream Shard (6). Tools: Runed Copper Rod.
  • Shadow Power Permanently enchant gloves to increase shadow spell power by 20 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Large Brilliant Shard (10), Essence of Undeath (6). Tools: Runed Copper Rod.
  • Soulfrost Permanently enchant a melee weapon to increase Frost and Shadow spell power by 54 25. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (12), Large Prismatic Shard (10), Greater Planar Essence (8), Primal Water (6), Primal Shadow (6). Tools: Runed Copper Rod.
  • Stamina Permanently enchant chest armor to increase Stamina by 11 4. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (5), Lesser Celestial Essence. Tools: Runed Copper Rod.
  • Stats Permanently enchant bracers to increase all stats by 4 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6), Lesser Planar Essence (6). Tools: Runed Copper Rod.
  • Sunfire Permanently enchant a melee weapon to increase Fire and Arcane spell power by 50 25. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (12), Large Prismatic Shard (10), Greater Planar Essence (8), Primal Fire (6), Primal Might. Tools: Runed Copper Rod.
  • Superior Agility Permanently enchant gloves to increase Agility by 15 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Greater Planar Essence (3), Primal Air (2). Tools: Runed Copper Rod.
  • Surefooted Permanently enchant boots to increase critical strike and haste by 10 3. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (2), Large Prismatic Shard (4). Tools: Runed Copper Rod.

  • Heavy Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 28 and dodge by 11 32 and dodge by 13. Heavy leg reinforcements cause the item to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
by Published on 2014-10-20 04:59 AM

Elite Nullifier HC Barb, Wizard Group Build for GR 45, Tristram Theme Metal

Deck Spotlight: Iron Shaman, SeatStoryCup II Winner's Deck Lists

Mount Spotlight: Nexus Charger (BlizzCon 2014), Town Hall: Heroes #35

Warlords of Draenor - Ko'ragh
Today we are getting back to Warlords of Draenor news with a preview of Ko'ragh.

Name Points Category
Mythic: Ko'ragh Defeat the Ko'ragh in Highmaul on Mythic difficulty.
10Draenor Raid
Pair Annihilation Defeat Ko'ragh in Highmaul with fewer than 15 Overflowing Energy orbs touching the ground or players without Nullification Barrier, on Normal diffi...
10Draenor Raid

Originally Posted by MMO-Champion
Ko'ragh was the only ogre to survive direct exposure to a mysterious relic unearthed by the Highmaul excavations of Nagrand, and was left with a near-complete immunity to all magic. Rumors abound regarding his connection to the Imperator, with some wondering why Ko'ragh would remain subservient to a sorcerer despite his unique gifts.

  • Overview - Ko'ragh is protected by a Nullification Barrier that absorbs all magic damage taken. When the barrier is removed, he activates a rune that recharges it. While recharging, one player may also absorb some of the rune's energy and receive a Nullification Barrier. As the fight progresses, an increasing amount of Overflowing Energy orbs spill from the rune and float to the ground, exploding when they land. Players who have a Nullification Barrier can catch and absorb Overflowing Energy to mitigate the amount of raid wide damage and prevent a lethal amount of damage from occurring. In Mythic difficulty, two players may enter the rune per phase of Charging.
  • Nullification Barrier - Ko'ragh is protected from all magic, absorbing up to 4,020,890 Magic damage.
    • Breaker's Strength - While Ko'ragh maintains a Nullification Barrier, his damage done is increased by 8% every 10 seconds. This effect stacks. When the barrier expires, Breaker's Strength is removed.
    • Charging - When the Ko'ragh's Nullification Barrier is removed, he begins to recharge. After 20 sec, the barrier is restored.
      • Caustic Energy - One player may enter the rune with Ko'ragh, absorbing a portion of its energy. The energy inflicts 32,152 Arcane damage every second and reduces all healing received by 5% for as long as the player remains inside of the rune. This effect pierces all immunities and damage reductions. When the rune powers down, the player receives their own Nullification Barrier, proportional to the amount of time spent inside the rune. The Nullification Barrier received by players can absorb up to 15,000,000 Magic damage. In Mythic difficulty, two players may enter the rune per phase of Charging. In Raid Finder difficulty, five players may enter the rune per phase of Charging.
  • Suppression Field - Ko'ragh strikes the ground at a player's location, inflicting 57,200 Arcane damage in an 8 yard area. In addition, a field of suppressing energy is created that silences all players and inflicts 34,280 Arcane damage every second.

    This effect will also silence Volatile Anomalies.
  • Volatile Anomalies - While the Rune of Nullification is active, 3 Volatile Anomalies spawn every 8 sec.
    • Destabilize - Volatile Anomalies explode upon death, inflicting 28,575 Arcane damage to all players.
  • Expel Magic -
    • Expel Magic: Fire - Ko'ragh expels Fire magic inflicting 10,725 Fire damage every second for 10 sec. to all players. When Expel Magic: Fire expires, it inflicts 57,200 Fire damage to all allies within 5 yards.
    • Expel Magic: Fel - Ko'ragh expels fel magic into 3 random players, marking them for 12 sec. When Expel Magic: Fel expires, it creates a line of fel energy between where the wearer gained this effect and where the effect expired. The fel energy persists for 1.5 min, and inflicts 95,000 Fire damage to all players within it.
    • Expel Magic: Arcane - Ko'ragh blasts a player with corrupted Arcane energy that marks their current location every 0.5 sec. for 10 sec. After 1.5 sec., the marked location explodes, inflicting 143,000 Arcane damage to all players within 5 yards. In addition, this effect increases Physical damage taken by 100%.
    • Expel Magic: Frost - Ko'ragh expels an orb of Frost that inflicts 64,350 Frost damage to all players. The orb persists for 20 sec and slows movement speed of all players within 30 yards by up to 85%. The snare effect of Expel Magic: Frost decreases as a player stands farther away from the expelled orb.
    • Expel Magic: Shadow - Ko'ragh expels Shadow magic, inflicting all players with a heal absorption effect that prevents up to 50,000 healing received.
  • Overflowing Energy - Arcane energy bleeds from the rune stone, inflicting 150,000 Arcane damage to enemies it comes into contact with. If the energy reaches the ground, it explodes, inflicting 49,500 Arcane damage to all enemies.

    This effect pierces all immunities and damage reductions.
  • Dominating Power - Imperator Mar'gok uses the power of the rune stone to mind control all players that come into contact with Overflowing Energy. This effect grants immunity to all Magic and is removed when the player is brought below 20% health.
    • Forfeit Power - Players mind controlled by Dominating Power attempt to forfeit 5% of their shield and give Ko'ragh 5% of his shield.

Arthas Costume Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
So after looking into it there are a few hotfixes that will be going out early next week to address the Lich King costume. We won't be testing these fixes until Monday, so until they're applied and listed in the Hotfixes blog these are just current intentions. Assuming it all goes to the current plan: the cost is being adjusted down by half, we're ensuring it is indeed 50 charges (20min per charge), and that it's usable outside of the Hallow's End event period. Keep in mind that when the hotfixes go out the cost shown on the vendor won't change, but the item will indeed be purchasable for the hotfixed amount.

Seems rather silly to price it in such a way you have to choose to either purchase that, or the pets and other things because of there only being about 650 candy thats physically possible to get.
It's intentionally priced as being sort of the 1 item someone would want to go after if they really want to turn into the Lich King every once in a while. It won't be what everyone wants to chase after, and that's ok. However, pets are account-wide of course, and so you can get multiple items if you're participating in the event on multiple characters.

Blue Posts
Originally Posted by Blizzard Entertainment
Premade Groups Finder
Subregions (like Oceanic) are separated within the Premade Groups tool. It's not a setting on your end, but one we define for the tool as a whole. If that's not working correctly we'd like to look into it.

What category were you searching within and what groups were you joining? (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Druid (Forums / Skills / WoD Talent Calculator)
When Rejuv is applied it lasts for 12 seconds, if you refresh it lasts for 16, is this intended?
Yes this is intended. All player cast HoTs and DoTs work this way in warlords. It allows you to refresh in last 1/3 without a loss (holinka)

Hunter (Forums / Skills / WoD Talent Calculator)
Traps arm instantly now, but the travel time makes chaining CC mandatory again. Is this against your design?
It isn't against our design. We still like that it's possible to avoid if you see it coming. (holinka)
would rather see a cast time added to trap launcher instead of travel time. This promotes chaining cc, which is against design goal
Chaining CC is a part of WoW PvP. It's definitely part of the design. (holinka)

Character / Items
Any chance of getting old Wrath pvp weapons on vendors? Currently only s8 is available
we didn't get it done. Still want to. (holinka)

alternatively, was it due to poor player interest in them? would you say the attempt to relaunch them at 90 didn't work out?
Both good questions. Wintergrasp and Tol Barad were great when they were current content. But interest in them is low. (holinka)
In order for them to be a good experience, we feel like a lot of work would need to go into them (server tech, design rework etc) (holinka)
We feel that effort is better spent elsewhere, creating great new content for everyone. (holinka)
This conflicts with the revamped 1-60 experience back in cata. Maybe stick to a design philosophy instead of swaying?
Disagree. I think reworking the level up experience almost everyone experiences is different from preserving events. (holinka)

In the Gul'dan and Stranger comic, why is Gul'dan chained?
He didn't know what was going to happen to him when he drank the blood. (Did you like the comic?) (DaveKosak)

worgen fan here. Any news on the quest line in WoD where Tess looks into a disease the worgen are suffering from? Still in game?
It was removed during a zone re-vamp. The story may come back later in some form. Tess is a cool character. (DaveKosak)

In the beta, Frostwall defenders are ugh... High elves ! Is it intended ? Otherwise, will it ever be corrected ?
Not intentional. Let me get a bug in and try to fix for release. (DaveKosak)

Khadgar has always been my favorite character however now ye turned him into a traitor to the Alliance. Are you proud?
Khadgar is one of my favorites, too! It's nice to bring him back to the spotlight, doing what it takes to save Azeroth (DaveKosak)

Are Cloud Serpents Beasts or Dragonkin? Adult mobs are labeled beasts but some of the young are labeled dragonkin.
We're inconsistent in-game, but they're not really related to the classic Azeroth dragonflights. (DaveKosak)

Computers - Setup of the Month
Each month or every 2 months, depending on the hardware evolution, we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are trending slightly downward over the past few months, with most SSDs under $0.50 per gigabyte when on sale.

The GTX 980 and 970 have been released! The 970 is a good value, but it is almost always out of stock.

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D14.

Unless you are doing a lot of video rendering or streaming, you do not need the 4790K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in Folding@home, take a look in our team's thread.

ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $125ASUS VS248H-P 24-Inch Monitor - $150
KeyboardKensington Pro Fit Media Keyboard - $21Cyborg V.5 - $48
MouseLogitech G400s - $51Razer DeathAdder 2013 - $52
SpeakersCreative A250 2.1 Speaker System - $26Logitech Z313 Speaker System - $35
ComponentNarwhal Unicorn
MonitorDell P2414H Monitor - $210Dell U2412M - $269
KeyboardLogitech G510s - $89CM Storm QuickFire XT - $105
MouseLogitech G500s - $78Razer Naga 2014 - $64
SpeakersLogitech Z323 2.1 Speaker System - $45Logitech Speaker System Z523 - $87

Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $40NZXT Source 210 - $40
Power SupplyEVGA 600B - $60EVGA 600B - $60
CPUAMD FX-6300 - $98AMD FX-8320 - $143
HeatsinkCooler Master Hyper 212 EVO - $33Cooler Master Hyper 212 EVO - $33
MotherboardASUS M5A97 R2.0 - $89ASUS M5A99FX PRO - $110
MemoryKingston HyperX Blue 4GB 1600 - $428GB G.Skill DDR3 1600 - $82
Graphics CardGigabyte R7 260X - $100XFX R9 270X - $160
Hard DriveWestern Digital Caviar Blue 500GB - $42Western Digital Caviar Black 1TB - $75
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $64Corsair Air 540 (Special Layout) - $125
Power SupplyRosewill Capstone 650W - $104Rosewill Fortress 750W - $130
CPUIntel 4690K - $230Intel 4690K - $230
HeatsinkThermaltake Frio - $61Noctua 6 NH-D14 - $71
MotherboardASUS Z97-A - $140ASUS Z97-A - $140
Memory8GB G.Skill DDR3 1600 - $8216GB G.Skill DDR3 1600 - $168
Graphics CardXFX R9 270X - $160XFX R9 290X OR Gigabyte GTX 970 - $330 / $370
Hard DriveWestern Digital 1TB Caviar Black - $75Western Digital 2TB Caviar Black - $135
SSDCrucial MX100 128GB (Review) - $73
SanDisk Extreme II 120GB (Review) - $82
SAMSUNG 840 EVO 120GB (Review) - $80
SAMSUNG 850 Pro 128GB (Review) - $119
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21
Total$937 - 1056$1423 - $1503

Dark Legacy Comics #461 and #462
Now that the patch news has calmed down, it is time to catch up on DLC!

by Published on 2014-10-18 02:32 AM

Update: A hotfix is going out next week for the Arthas costume to make it cost 500 x Tricky Treats, have 50 charges, 20 minute duration, and usable outside of Hallow's End.

Diablofan's "Diablo Builds" Update

Deck Spotlight: Spark's Snake Bite, Versus Series: Jonpii vs Cookie, Pumpkin Carving Contest

Heroes Shop Bundle Changes, Hallow's End Skin Comics, Into the Nexus #25 - Azmodan

Hallow's End 2014
Hallow's End begins tomorrow morning and this year there are finally some updates! Our friends over at Icy Veins have the full guide.

This year includes Headless Horseman loot that has been upgraded to item level 540, new pets that cost 150 x Tricky Treats, costumes for you and your pug, new wands, and more! The Lich King costume will cost Tricky Treats from a vendor.

Level Type Spec Slot Name
540FingerMeleeFinger Band of the Petrified Pumpkin
540FingerSpell SpiritFinger Wicked Witch's Signet
540FingerPhysical DPSFinger Seal of Ghoulish Glee
540FingerSpell DPSFinger The Horseman's Ring
540PlateMeleeHead The Horseman's Horrific Hood
540One-handed SwordPhysical DPSOne Hand The Horseman's Sinister Slicer
1Companion Pets Cursed Birman
1Companion Pets Widget the Departed
1Holiday Exquisite Costume Set: "The Lich King"
1Holiday "Mad Alchemist" Costume
1Holiday "Lil' Starlet" Costume
1Holiday "Yipp-Saron" Costume
1Consumable Hallowed Wand - Slime
1Consumable Hallowed Wand - Ghoul
1Consumable Hallowed Wand - Abomination
1Consumable Hallowed Wand - Geist
1Consumable Hallowed Wand - Spider

Patch 6.0.2 Hotfixes - October 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Character Undelete
  • Players are now able to undelete their characters.
  • Details on eligibility and limitations of the undeletion system can be found in the blog titled: New Feature Incoming: Undelete Character.

Class Balancing
Note: All class balancing changes below will require a realm restart to take effect.

Class Bug Fixes
  • Druid
    • Feral
      • Rake Bleed effect should now always be applied to the target if the initial hit lands.
    • Talents
  • Mage
  • Paladin
    • Holy
      • Holy Radiance should now be correctly healing 6 allies that are within range.
  • Rogue

World Environment
  • Creatures
    • High Marshal Twinbraid should now be able to hit Horde players with explosions again.
    • Ishi's Corrupted Slash debuff should now be working correctly again.
    • Krakkanon's knockback abilities should be working correctly again.
    • Sra'thik Drone and Sik'thik Venomspitter should now be able to use their Caustic Spray ability again.

  • Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
  • Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
  • Throne of Thunder
    • Damage of Vampiric Cave Bat's Drain the Weak ability now triggers at a lower health threshold.
    • Nest Guardians' Screen ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
    • Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
    • Quet'zal, the Stormcaller's Frost Spike knockback should now be working correctly on Heroic difficulty.
    • Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
  • Heart of Fear
    • Amber-Shaper Un'sok: Amber Monstrosity's health has been reduced to a more reasonable amount.
    • Grand Empress Shek'zeer: Corrupted Dissonance Field's damage has been toned down.
  • Dragon Soul
    • [Requires a realm restart.] Searing Plasma's heal absorption effect has been reduced to a more reasonable amount.
  • Firelands
    • [Requires a realm restart.] Magma Flow's damage from Volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
  • Icecrown Citadel
    • [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
    • [Requires a realm restart.] Sindragosa's Chilled to the Bone damage has been reduced to a more reasonable amount.
    • [Requires a realm restart.] The Lich King: Harvest Souls' damage has been toned down to a more reasonable amount.
  • Trial of the Crusader
    • [Requires a realm restart.] Snobolds' Fire Bomb damage has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Gormok the Impaler's Impale ability has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Dreadscale's Burning Bile ability has been toned down to a more reasonable amount.
  • Ulduar
    • Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
    • Constrictor Tentacle's damage has been reduced to a more reasonable amount.

  • Mogu'shan Palace
    • Kargesh Highguard's Hurl Shield ability should now work properly.
  • The Stonecore: High Priestess Azil's Force Grip ability has been temporarily disabled.
  • [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.

  • [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang's Fireball to a more reasonable amount.
  • Brewmoon Festival: Resolved an issue where Li Te's Water Shell was not popping when they are brought to a Waterspout.

Battlegrounds and Arenas
  • Warsong Gulch: Capturing a flag should award reputation once more.
  • Resolved an issue that could cause Mages and Hunters in an Arena match to incorrectly drop out of Invisibility or Camouflage.


Bug Fixes
  • Resolved an issue where players were taking more damage than intended while under a mind control effect.
  • Resolved an issue where Boosted Characters were unable to learn some Talents.
  • Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Loot Downgrading
1. This shouldn't happen any longer, so going forward, the items downgrading themselves should be fixed. If you see it happen in a fresh circumstance, please let us know immediately.

2. For those that have had mythic items downgrade themselves, please open a petition with the exact item name.

Our ticket volume is a bit larger than normal, so it may take a little while to get to all requests, but we will work through these as quickly as possible. (Official Forums)

Thok Dropping Higher Quality Gear Than Intended
Thok is also bugged with this gear issue. Last night in normal, he dropped all mythic gear. The night before in normal, he dropped all heroic.
We're aware of that issue with Thok. Enjoy the upgrades in the meanwhile. (Blue Tracker / Official Forums)

Iron Starlette Noise
The cute little guy sure can project! We're aware and tracking a couple different bugs with the Iron Starlette's audio. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Secondary Stat Attunements as a "Guideline not a rule" is not what I expected. Is the goal for the design not to make this work
For some specs, especially tanks and healers, different stats are situationally more or less valuable. (Celestalon)
Attunements being a guideline, not a rule, is the intended design. (Celestalon)
what about specs where the attuned stat is your worst in 90% of situations?
That's not ideal, and we hope to improve upon them in the future. (Celestalon)

Is there any way we can get DoT tooltips on targets to update dynamically to reflect the changes to snapshotting?
It's an issue that we're aware of, but is quite a big undertaking. Working on it for the future. (Celestalon)

Character / Items
If I pug Sha of Pride on personal loot, would all 30 people have to wait for their turn to open the box to see if they got loot?
Thankfully, no. It may have taken 10 years, but we solved the "chest already being used" issue, at least for personal loot. (WatcherDev)

will the Dark Shaman set be able to drop still once warlords hits
Yes. (WatcherDev)

Proving Grounds
The "You're really doing it wrong" was NOT retroactive like you said it would be. Any incoming fix?
Unfortunately, we were not able to make it retroactive. Only the level 100 Feat of Strength will be available. Apologies. (Celestalon)

why did the ordos cloak change get reverted? kinda disappointed
I believe it was a technical issue. We are sad about it, too. (_DonAdams)

for below max-level characters, will skirmishes scale player numbers up to bracket maximum like bgs do?
yes it will (holinka)

Free Character Migrations (FCM) 17/10
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following Free Character Migrations are scheduled to be available until 23 October, 2014. They are all open for both factions:

PvE Realms
Draenor -> Emerald Dream, Shadowsong
Silvermoon -> Azjol-Nerub, Khadgar

PvP Realms
Kazzak / Stormscale / Ragnaros / Twisting Nether -> Darksorrow, Auchindoun

RP Realms
Argent Dawn -> Moonglade, Darkmoon Faire

If you wish to discuss an FCM for a specific realm, the dedicated discussion threads are linked above.

Please note that FCMs are opened based on realm population tracking and analysis, not by request. If you’re looking for a specific migration (from realm A to realm B), you should in most cases use the Character Transfer service. Although we will try to avoid doing so without giving notice in advance, these FCMs may be closed before the scheduled date.

Character Transfers (CT)
All realms follow the regular CT rules, found here.

Guild Transfers
Although Free Guild Master Realm Transfers are not possible at this time, the Free Character Migration will allow you to retain your guild membership and reputation, provided that the guild master completes a Guild Master Realm Transfer first and the faction remains the same as that of the source realm.

Nerf Now - Model Rework
It looks like not everyone is happy about the demise of the smiling female gnomes!

by Published on 2014-10-17 03:58 AM

Diablofan's "Diablo Builds" Update

Deck Spotlight: Spark's Snake Bite, Versus Series: Jonpii vs Cookie, Pumpkin Carving Contest

4,000 Alpha Invites Giveaway, Invite Your Friends to Nexus

Patch 6.0.2 - Soloing Old Content Hotfix
Earlier today the damage you do in older content was reduced as part of the base health reduction of older creatures. Unfortunately this also means that players are killing old bosses slower than they were on the first day of the patch, and this is intended.
Originally Posted by Blizzard
Legacy raid soloing changed drastically over night. Doing roughly 1/3rd the damage I was yesterday. Bug?
Not a bug. It's a change accompanying a large reduction in health to all mobs in that level range. (Watcher)
So the net effect is nothing changed?
Net effect is probably somewhat lower damage in practice. Maybe 20% longer kill times, closer to pre-6.0 (Watcher)
Festergut 25HC took me ~40seconds last night. I wiped on LK after about 5 minutes and he wasn't even 50%. You sure 20% is right?
The problem is that last night you had the lower multiplier but not yet the lower health pools. Should be sorted out now. (Watcher)
Has this been implemented yet? I still seem to only do my normal dmg, no multiplier. The mobs clearly have had their HP reduced, but my damage is the same outside as it is in a legacy raid.
By "outside" do you mean outside in Northrend? Because that's all Wrath content, all gets the same treatment. (Watcher)

Question: was there a hotfix to soloing old content?
Yes, along with health/damage changes to all old mobs. The target was preserving the same pacing as 5.4.8, maybe a bit faster. (Watcher)

Initially lots of fun for tons of people bored with the game and now.. lots of disappointment....again! Why such high priority on getting this "fixed" when there are so many other pressing issues in game now?
It was part of the overall health/damage adjustment which I'd say was absolutely a pressing issue. If you could solo something in 5.4 or earlier, but cannot today, please let us know. (Watcher)
I agree with many others, no point in old content being hard to solo, please revert.
I think it'd be fine if no gold dropped and items had no value beyond transmog. But I think that'd bring its own problems. (Bashiok)
so are you saying the revert *is* because gold was too easy to obtain?
Not at all. It changed because the goal was preserving 5.4.8 pacing, and we got the numbers wrong at first. (Watcher)

Patch 6.0.2 Class Balance
It looks like more class balance changes are headed our way, along with the previously mentioned tweaks.
Originally Posted by Celestalon (Blue Tracker)
Just to keep everyone updated, we're progressing on the first big round of balance tuning changes. Coming in the new couple days will be adjustments to Assassination, Subtlety, Fury, Protection Warrior, All Death Knights, All Monks, All Mages, All Hunters, Shadow, Protection Paladins, Retribution, Guardian, Feral, Affliction, Demonology. Lots of number changes. To set expectations, our general strategy will be to nerf the couple OP specs (Fire, Fury, Demon), and buff the others to be competitive. Slight correction to that: A few others are coming down a tiny bit too, but those changes were already announced in my beta forum post.

When re-balancing hunters could you maybe try to do it so the no.1 pet class actually does more damage with a pet than without?
That's actually one of the biggest changes coming for hunters; pets were significantly underperforming, especially non-BM. (Celestalon)

Am I to expect more hunter buffs soon considering what Celestalon said or is the hotfix today literally it?
Today's hotfixes to damage are not it. Much more coming soon (trying for tomorrow but that may be tight). (Source)

Blasted Lands Quest Rewards
If you did the Blasted Lands quests before rewards were hotfixed in, keep being patient, as a solution is on the way!
Originally Posted by Blizzard Entertainment
There is a 'solution' coming for this, folks.

Not at liberty to divulge anything else, but they are working on something.

Patch 6.0.2 Hotfixes - October 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Death Knight
    • General
    • Talents
      • Defile's damage has been increased by 20%.
      • Resolved an issue where the Purgatory talent may sometimes cause the Death Knight to stunned permanently after dying in PvP combat.
  • Druid
  • Hunter
    • Hunter Pets
      • Stag pets should now correctly apply the Grace buff when summoned.
  • Paladin
  • Priest
    • Shadow
  • Rogue
  • Shaman

World Environment
  • Creatures
    • Master Aitokk should no longer be offering the Ogre Combat quest to players, because he's dead.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chests could show up as empty.

  • High Recognition: Resolved an issue where players were unable to complete the quest.
  • To The Skies!: Taoshi should no longer despawn as soon as she arrives during Stage 4 of the scenario.
  • Legendary Cloak Quest Line
    • Achievement: Chapter V: Judgement of the Black Prince should no longer incorrectly have a guild reputation requirement.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Blackfuse Shredders now have 40% less health.
    • Desecrated Weapon and Empowered Desecrated Weapon now deal less damage on Raid Finder, Normal, and Heroic difficulty.
    • Reduced the amount of damage needed to break Touch of Y'Shaarj and Empowered Touch of Y'Sharrj's mind control.
    • Number of players affected by Touch of Y'Shaarj or Empowered Touch of Y'Sharrj is always 2 and no longer increases based on the Raid size on Normal and Heroic difficulty.
  • Throne of Thunder
    • Damage of Frost King Malakk's Frostbite ability has been reduced to a reasonable amount.
    • Lei Shen's Thunderstruck ability now deals less damage.
  • Ulduar
    • Elder Stonebark's Petrified Bark ability should no longer reflect an excessive amount of damage back at players.
  • Temple of the Jade Serpent: Strife and Peril's damage has been reduced to a reasonable amount.

Battlegrounds and Arenas
  • Arena Skirmishes now award more Honor Points to the winning team. The amount awarded will return to normal once the portal to Draenor opens. An explanation and details on this temporary change is available on the forums.
  • Battlegrounds now award more Honor Points. The amount awarded will return to normal once the portal to Draenor opens.
  • NPCs above level 90 should no longer appear in Strand of the Ancients, Alterac Valley, and Isle of Conquest.

  • Food that gave a bonus to Hit should now give a bonus to Critical Strike.
  • Assurance of Consequence should now correctly reduce ability cooldowns for Survival Hunters.
  • Shadowmourne's Chaos Bane effect was granting too much Strength. The amount of Strength granted has been reduced to a more appropriate amount.
  • Tharbek's Brutal Posessor and Tharbek's Unholy Charge are now One-Handed swords (they were Main Hand only) and can be dual-wielded.
  • Reduced the Bonus Armor on a number of items that had too much Armor.
  • Resolved an issue where item enchants from expansions prior to Mists of Pandaria were scaling incorrectly and wound up being stronger than intended.

Bug Fixes
  • Resolved an issue where Icethorn did not contain any items when harvested by Herbalists with a skill level above 435.

Patch 6.0.2 Honor Gains
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Okay, few updates and some more info:

At level 100, Skirmishes and Battlegrounds will award Strongboxes as the primary reward mechanic. You'll get some Honor from a win, but the contents of the Strongbox will be what you're really interested in. Those are obviously not available at level 90, which is why PvP gearing feels slow right now.

That said, we agree that 18 Honor is too low as a base value for a Skirmish win. We're going to bump that up to 36. That amount will still increase based on how long a match goes, starting at 45 honor past 1 minute and increasing from there. Again, keep in mind that we want shorter matches to give more Honor per time spent, so that players don't feel obligated to drag out Skirmishes for better rewards.

As to why it's not a higher number ("this gear won't matter in a few weeks"), there's a few key points to keep in mind. First off, there's the relationship between Skirmishes and Battlegrounds. Battlegrounds take longer and often have longer queues, which makes them a much larger personal investment to participate in. We want to make sure that extra personal investment feels worthwhile, so we're tuning Skirmish and Battleground rewards so that you earn slightly more Honor per time spent in a Battleground than you would in a Skirmish. If an average Battleground takes 15 minutes, and an average Skirmish only takes 2 or 3, the Battleground should reward significantly more Honor.

Also, keep in mind that there's no weekly cap on Honor gains. It's okay for a rated Arena match to reward 180 Conquest points, because after you get your 10 wins (or reach your catch-up cap), that's it for the week. You might earn Honor a little slower, but you could earn your entire Honor set in just a few days if you really wanted to.

Finally, we don't want to set unrealistic expectations for Warlords and level 100 PvP. We're okay with letting players gear a little bit faster right now in preparation for Warlords, but we don't want you to feel like you've had the rug pulled out from under you once the expansion launches and you start gearing at level 100. We want Skirmishes and Battlegrounds to feel rewarding in the interim period, but we don't want them to be some kind of loot piñata either.

Blue Tweets
Originally Posted by Blizzard Entertainment
I get were not supposed to trust simcraft. But its useful when pointing out talents like Necrotic Plague are a dps loss to take
Yep, absolutely. We do listen to that feedback. I'd just like to caution against taking the SimC spec DPS rankings as gospel. (WatcherDev)

Is ilvl 700+ PvE gear going to be scaled down in PVP?? I havent heard anything about this at all.
Yes it is scaled down in instance PvP and Ashran to 690. (holinka)
that ceiling will increase each season (holinka)
isn't 690 the ilvl pvp gear increases to in instances as well? If so, pve gear will be bis till full pvp geared
You're assuming people will have full mythic gear before conquest gear? (holinka)
are there any measures to prevent pve pieces from being bis in pvp, even after full conquest?
I'm primarily concerned about something being extremely better than some min/max BiS list. (holinka)
if there's a chance someone can get a pair of bracers that gives them a small bit more crit, I'm not concerned. (holinka)
will pve set bonuses work in pvp settings? And yeah min/max is no biggy if it's small. Just don't want cata again
PvE set bonuses do not work in Arenas or Battlegrounds. (holinka)

Currently you can buy a 20% XP potion BEFORE building Barracks, which makes you have to farm rares/chests for Garrison Resources.
I could see wanting to do this on my alt, perhaps? (Muffinus)

Blizzcon 2014 Party
Our friends at AskMrRobot and OpenRaid are taking part in a party at the Hilton for Blizzcon 2014. There will be panels hosted by various podcasts and fansites, Hearthstone tournaments, a photo booth, fan art exhibit, and lots of giveaways. Goody bags, t-shirts, Blizzard swag, posters, fan art, and more!

by Published on 2014-10-16 05:39 AM

Play Your Way Stream, 2014 Halloween Pumpkin Carving Contest, Tempest Rush Monk

Top 5 Plays of the Week, Ben Brode on Currency, SeatStoryCup this Weekend

Skin Spotlight: AzGul'dan, Developer Insights: Azmodan

Patch 6.0.2 Class Balance
Originally Posted by Celestalon
Hunters, we're not ignoring you, or satisfied with the current situation. New data helps us find the issue. We just need to work through the discrepancies, and find out what is disguising the issue on our side. Maybe we assume this is obvious, but it'll help to hear: The goal is equality. We'll continue working toward that goal. Obviously, we are not there yet. Nor do we expect to get there at 90 (but will get closer). We *do* expect to get there at 100.

I hope you do the same for all classes.
We are. Hunters are just at the top of our list right now.

Blasted Lands Quest Rewards
If you were eager to do the Blasted Lands event quests, you may have completed them before rewards were hotfixed in. The quests are now correctly rewarding item level 520 trinkets. If you actually need the trinket and did the quest early on, you may have to wait for a fix:

Level Type Spec Slot Name
520TrinketTrinket Bloodburn Protector
520TrinketMeleeTrinket Bladespike Charm
520TrinketSpell SpiritTrinket Ironmender's Totem
520TrinketPhysical DPSTrinket Talisman of the Invader
520TrinketSpell DPSTrinket Bloodcaster's Charm

Originally Posted by Vrakthris (Blue Tracker)
I don't have a specific update, but the potential resolution will be one available to all those affected and not something that we'd "fix" on an individual level.

Developmental implementation can take a little time though so it will likely be a few days before they can create, test and implement their resolution. I'll provide any updates I am able to pass along.

Patch 6.0.2 Hotfixes - October 15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World Event: Iron Horde Incursion
  • Players are now able to accept the Iron Horde Invasion quest even if their Quest Logs are full.
  • Slightly thinned out Okril'lon patrols around Nethergarde Keep.
  • Resolved an issue where some Iron Horde Incursion quests were awarding items that had a level 100 requirement to equip or not awarding an item correctly.

Premade Groups
  • Forming Premade Groups for questing should no longer result in the interface selecting a Warlords of Draenor zone by default.
  • Resolved a number of interface issues when attempting to form a Premade Group for Random Pandaria Dungeons.

Toy Box
  • Characters should no longer automatically learn toys awarded from quests that are bind-on-equip (Sylvanas' Music Box, Muradin's Favor).

  • Death Knight
    • General
      • Blood Boil should no longer incorrectly grant Scent of Blood or Runic Power if it doesn't strike a target. Additionally, Blood Boil should no longer incorrectly cause diseases to spread back to the casting Death Knight.
    • Talents
      • Death Siphon should no longer heal for more than intended when used against targets that are much lower leveled than the casting Death Knight.
  • Mage
  • Monk
    • Mistweaver
      • Revival healing is no longer split amongst multiple party or raid members.

World Environment
  • Players are now automatically unflagged for PvP when they enter a PvE realm by joining a cross-realm group.
  • Creatures
    • [Requires a realm restart.] To better account for the changes to player health and ability scaling, we've reduced the health and damage of nearly all non-player creatures and NPCs on a level-by-level basis (larger reductions for lower-level creatures, in general).
    • The damage dealt by several of Ordos's abilities has been reduced.


Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • The Norushen encounter should now correctly have a 10 minute enrage timer on Raid Finder difficulty.
    • Sha of Pride should no longer use the Wounded Pride ability on Raid Finder difficulty.
    • Thok the Bloodthirsty should now properly drop Mythic tier armor tokens while on Mythic difficulty.
    • Damage of Stone Statue's Animated Strike ability has been squished.
    • Garrosh Hellscream now has 15% less health on Mythic difficulty.
    • Resolved an issue where an excessive number of items could drop at once from non-boss enemies in Siege of Orgrimmar when Personal Loot was enabled.
  • Throne of Thunder
    • Damage of Thunder Lord's Conductive Shield ability has been squished.
    • Damage of Lei Shen's Crashing Thunder ability has been squished.
  • Terrace of Endless Spring
    • Damage of Protectors of the Endless' Lightning Prison ability has been squished.
    • Damage of Apparition of Fear's Unleashed Terror ability has been squished.
  • Blackwing Lair
    • Self-healing for Ebonroc's Shadow of Ebonroc ability has been squished.

  • The Secrets of Ragefire: Damage for enemy spells and abilities in the Scenario have been squished.

Proving Grounds
  • Resolved an issue where characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) (Level 90) were not retaining their titles.

  • Level 90 players now deal 25% less damage against other Level 90 players.

Battlegrounds and Arenas
  • [Requires a realm restart.] Resolved an issue where Battleground queues were not working correctly.

  • For Mists of Pandaria items that used to have a Valor Point cost, players should now be able to sell them back within the 2-hour window.
  • Jina-Kang, Kindness of Chi-Ji's Spirit of Chi'ji triggered ability should now correctly redistribute overhealing to nearby injured friends.
  • Resolved an issue that could cause items to lose their Transmogrification when zoning into a new area.

Bug Fixes
  • Resolved an issue that caused a LUA error when viewing quests that used to offer Justice or Valor Point rewards.
  • Resolved an issue where Deck Your Collection achievement was not converting into the correct version after a Faction Change.

Group Finder
Several players have expressed concerns about the new Group Finder, such as the 25 visible groups cap and timers on different things.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When we design our default UI elements we follow some core design philosophies to ensure we have a consistent, approachable, unobtrusive, and easy-to-use interface. And, also like most default UI elements, the Premade Groups tool is fully moddable. We'd fully expect that, much like unit frames, raid frames, etc., that those who are looking for different layouts and additional functionality will turn to creating and using addons. Which is of course largely the point and focus of addon support--allowing people to gain additional customization and functionality beyond what the default UI might offer. Quite a few players prefer that additional functionality and customization, and that's awesome, that's what makes addons great. But it is early still, the patch hasn't been out long, and mods tend to spring from a personal or collective desire for specific functionality or customization. Maybe you can help inspire an addon author?

That said, we're still definitely looking for feedback on what changes or features people want to see made to the default UI in future updates, and any constructive feedback on layout improvements or changes are more than welcome. In this case the UI and Macro forum is probably the best place to help consolidate feedback.

Patch 6.0.2 Stat Squish and Leveling Concerns
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have a hotfix in testing that will adjust creature scaling to better account for the stat squish.

To elaborate a bit, this isn't just about the stat squish. That was actually a relatively straightforward process numerically. But we made three separate changes that all affected the pacing and danger level of legacy content throughout the game:

  • The "stat squish" wherein items from level 60 through Mists of Pandaria dungeon gear were changed to use a linear instead of an exponential scale.
  • Doubling player health, enabling us to remove resilience from PvP and also make damage and healing less "spiky" in general.
  • Removing base points from spells to allow for better scaling and tuning across classes - previously a Frostbolt might have done X damage plus Y% of your spell power; now, in 6.0.2, it just does Z% of your spell power.

Any tuning issues that are being seen, particularly in level-up content (especially dungeons), aren't a result of the squish alone but rather the combination of all three changes. We've been following data and feedback closely, and are testing internally the change that Lore mentioned, which should hopefully be deployed within a day or so (it will require server restarts). In the meantime, if there are particular creature abilities that you encounter that seem disproportionately deadly, it's quite helpful to keep pointing those out.

Blue Posts
Originally Posted by Blizzard Entertainment
Damage in PvP
We've just applied a hotfix that will reduce pvp damage by 25%. Once the expansion launches, it will be reverted, but it should make skirmishes a bit more palatable in the meantime. (Blue Tracker / Official Forums)

Battleground Queues
Correct, we'll unfortunately need to restart realms in order for the fix to apply. Restarts are scheduled for early tomorrow morning in the North American region. (Blue Tracker / Official Forums)

Mythic/Warforged Items Downgrading to Normal
Don't have any information to share at this time but letting you know that we're currently investigating the issue. (Blue Tracker / Official Forums)

Blasted Lands Rewards Availability Duration
Yep, the Iron Starlette pet and Iron Vanguard title are only available until Warlords launches on November 13th. (Blue Tracker / Official Forums)

Loot Based Lockouts
The loot-based lockouts should be in place on Normal or Heroic for Siege of Orgrimmar, and should work a lot like Flex partial clears did in 5.4: based on the leader's lockout, with bosses despawned from the start until reaching the first one the leader hasn't killed (so, e.g. if a leader has done Immerseus and Norushen but somehow was not saved to Protectors, their instance would begin with Immerseus dead, but Protectors and Norushen still alive).

More or less, you should be able to pick up where you left off in Normal or Heroic, and if you enter a different instance where a boss you've already killed still lives, you can help out but you won't get loot.

From the above, it sounds like there may be some bugs here. It's a complex system, and a big part of why we converted Siege of Orgrimmar to use the new system in 6.0 was to make entirely certain that we work out any glitches before Draenor raids commence. We'll look into it. (Blue Tracker / Official Forums)

Level 90 Boost Experience
Sorry about any confusion! When Warlords of Draenor releases boosted characters will have their abilities introduced a few at a time as they quest through the intro Draenor experience. Until then we've made the new Iron Tide invasion event an accelerated version of the same process. If you're on a boosted character you'll want to begin the Blasted Lands questline that pops up when you first log in, and your abilities will unlock as you go.

We recently updated the patch notes with that information.

Boosted Characters

Newly Boosted Characters now start on the front lines in the Blasted Lands, doing whatever they can to stop the Iron Horde pouring out of The Dark Portal and start with a basic set of spells and abilities for their class. Characters unlock the rest of their spells and abilities by advancing through the Iron Horde Incursion world event in the Blasted Lands.
(Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
after undead racial nerfed. it was promised to nerf human racial... the question was in wich way... we saw nothin till now...
It was not promised. We never promise. We sometimes share our thoughts about what we're considering. No promises were made. (holinka)

Druid (Forums / Skills / WoD Talent Calculator)
Any plans to change cyclone range back to 30 yards? Would be a huge QOL change.
That is not a QoL change, that is a buff. (holinka)

Monk (Forums / Skills / WoD Talent Calculator)
how come monks get no love forMinor glyphs we got the least transmog choices & no cosmetic stuff
As a new class, many of the "hey that sounds cool!" ideas were baked in from the start (Muffinus)

Character / Items
Will horde players keep the azeroth choppers mount should they transfer to alliance after the deadline to obtain the mount?
All horde characters get the mount for any account that logs in during the prescribed period. (holinka)

General statement: we do not have any plans for any more toybox changes until we see how things shake out over the next few months. Anything with a player or NPC interaction, teleport, movement buff, or a quest item was intentionally not included. It is one thing for a character to have earned those items at the intended level, but giving them to every character may not be appropriate. (Source)

Is the bug that Assendance was not resetting after killing a boss (all other CDs do) fixed for 6.0? If not, will it be for WoD?
Only cooldowns greater than 3 minutes reset at the end of raid encounter attempts, so that isn't a bug. (WatcherDev)

can you confirm, in WoD RBGS award same amount of Conquest as arena rating?
In Warlords, your cap is based on your highest rating, whether it's arenas or RBGs. RBGs do provide an extra chance at gear tough. (holinka)

can real id friends group queue for Ashran?
yes (holinka)

oh, huh? So on busy servers we can expect queue times? I expect similar but opposite servers like KT and MG to merge?
the focus is having both sides full, not making sure both sides have equal queue times. (holinka)

You mentioned in an interview Mythic gear will get reduced ilvl in PvP Combat. Waht ilvl will it be? What about Legendary effects?
690 and PvE set bonuses don't work (holinka)

Quick Q: is Ashran going work like TB/WG in that only ~equal amounts of players from each faction can be in it? #WoW
No. Ashran queuing is basically a bouncer. We let everyone in until we're at capacity for the server. (holinka)

with Ashran servers being grouped for faction balance, are they still being matched within CRZ groups, or was that idea discarded?
We'll try to match them up in the same data centers as much as possible. (holinka)

Lore with that through Thrall, but now HE'S fucking back, yet we're losing Khadgar, and I assume the Kirin Tor again
How are you losing him? He's more active than he's ever been in WoW. Everyone benefits from his presence. (_DonAdams)

did the FOTR only react? did King Arthur? villains create drama, but they don't have to be everything.
Gandalf is reacting to Sauron. You know this because there's a lot of time for the details to unfold. Not a luxury games have. (_DonAdams)
We want to put up a big enemy and give you reasons to fight them, we make you want to go on the adventure and take them down. (_DonAdams)
Villains aren't "everything" but you need a strong, clear conflict for players to resolve. Otherwise it's not compelling. (_DonAdams)

Tradition is no excuse. Break tradition, create heroes that are proactive - reactive heroes seem less intelligent.
What would a "proactive" hero do? What conflict would they solve? Who created the conflict? Genuinely curious. (_DonAdams)
proactive heroes strike first against, even seek out, evil and injustice. Batman chillin until signaled vs. out patrolling Gotham
We do that all the time in quests. It's also pretty much the definition of a raid. We do it constantly. (_DonAdams)
I get what you're saying; it's in the details. Evil is out there and we're going to go stop it. (_DonAdams)
At a high level, he's still reacting to crime. Someone is still creating conflict which he has to resolve. (_DonAdams)
As a player I feel proactive constantly. In the past the majority of faction heroes felt static/reactive unlike in the RTS games.
That is fair, but you were also playing as those characters on their journeys. You had enough time with Arthas to care. (_DonAdams)

also, Garrosh's goals have been the Horde's goals for half the lifetime of this game...
Horde is divided, even players are split between Garrosh's goals of conquest and Thrall's goals of peace. (_DonAdams)

When's next time you see Alliance as having a "bad guy"? All Alliance "buy guys" have been "corrupted" somehow (Illidan, Arthas)
That's a good question. We don't have any in the works right now, but I think we're overdue for an Alliance villain. (_DonAdams)

Horde have explicit goals and the story serves those goals. can you honestly say the alliance does also beyond "hold the line"?
What do you perceive to be the Horde's explicit goals? I think you're falsely bundling all Horde up with Garrosh. (_DonAdams)
to blur the line between them. Not that it's fair just understandable how it can happen.
Yeah, conquest is an easy goal to push. What kind of large-scale goal could Alliance undertake? Perhaps reclamation. (_DonAdams)
Or maybe they're simply the first to discover and begin attacking a new threat. Definitely opportunities. (_DonAdams)

Khadgar has always been my favorite character, however now you've turned him into a traitor to the Alliance. Are you proud?
How is he a traitor? Because he doesn't kill Horde on sight? By that logic, all faction leaders are "traitors." Disagree. (_DonAdams)
… Please answer me, why this difference between Khadgar and Thrall? Any difference besides they belong to different factions?
Thrall isn't truly neutral, either. He's Horde, but he can set differences aside to work with Ally when needed. (_DonAdams)
Jaina behaved similarly before her city was nuked. Anduin and Varian can do it as well. (_DonAdams)

The story makes it seem like the Alliance only raids Orgrimmar BECAUSE of the Rebellion. Otherwise no. They've always been concerned with other things. It beggars belief, sometimes.
Thing is, Horde story is largely concerned with bigger things, too/ There's always a bigger threat than each other. (_DonAdams)
Or like Ashenvale: the Alliance was off fighting Old Gods and only taking minimal action against the Horde until the end.
Alliance move into the Barrens and torch Camp Taurajo, one of my favorite old quest hubs. We can go back and forth all day. (_DonAdams)
For what it's worth, I recall being f'ing terrified of night elves in Ashenvale. Really felt like enemy territory. (_DonAdams)
But, I mean, is this valuable feedback? How can we make our concerns better known or clearer?
It's all valuable. Specific examples and concerns help a lot more than broad assertions like "never" and "always." (_DonAdams)
I think we've drifted too far into stereotypes of "grr aggressive bloodthirsty orc" vs. "ye olde stoic knight defender." (_DonAdams)
I understand the overall desire is to show more proactive heroism from the Alliance. Give them some teeth. I agree. (_DonAdams)
For what it's worth, those themes work well on a broad scale. They are a good backdrop. We aim for variety in the details. (_DonAdams)

Is there any chance you guys might change Garrosh's fate? He's become a fairly interesting character, lots of room for growth
Pretty unlikely. (_DonAdams)

where are they in the game? Lorewise there may be a lot of casualties but we dont see them in game
Probably didn't stand out to Alliance players, but as Horde it was really grim. (_DonAdams)
Also a lot of the trash in SoO are literally Orgrimmar NPCs. The corpses strung about are old trainers, vendors, etc. (_DonAdams)

True. Does this mean that the Horde are villains? That's a problem. Too many mixed messages.
No, but Garrosh certainly became one. (_DonAdams)
so if the Alliance are heroes, and heroes react, what does that make the Horde?
Does that make the Alliance villains? No, it's a conflict the player characters would likely want to solve. (_DonAdams)
Imagine Varian suddenly decides humans are the supreme race, drums up an army, and begins executing dwarves and gnomes. (_DonAdams)
Horde are heroes as well. You're lumping all of the Horde in with Garrosh, who raised an evil regime from within the Horde. (_DonAdams)
You said the Ally, as heroes, generally react. Not saying Horde are villains, but it seems devs think they're more interesting.
I mean all heroes, in general, react to some conflict or situation. Horde players, too. (_DonAdams)

Reputation / Questing
what is the plan for lvl 100 content. Lvl 100 seems rather barren barring the daily, ashran, and the gear up.
Quest-wise, we have new quest lines coming out of the garrison every week at max level, as well as a legendary quest. (_DonAdams)
Beyond that, you have just as much or more as any other expac: dungeon, raid, outdoor max-level areas, world bosses, etc. (_DonAdams)

Do ya think garrison mine & garden for all make prof mats quite unbalanced against leather? Wtb slot-free skin hut
The barn provides a lot of leather, there are fewer herb/mine nodes in the world but many skinnable creatures (Muffinus)

is there still going to be a pass on follower traits vs. mission reqs? Timed Battle lights my list up like Xmas tree others NSM
Start a new toon, I don't think old data was updated, should be done as of next beta build, good trait/ability spread, LFFeeback (Muffinus)

Revisiting your tweet from 7 months ago. What was done to make garrisons alt-friendly? Beyond lvl3 plans, any shared progress?
That, plus work orders than can be queued, are the main features. We'll be monitoring feedback as the expac goes on. (Muffinus)

Garrison question: Are there enough of a specific race to have only them as followers (i.e. a Garrison with nothing but Gnomes)?
The Inn has a lot of each race, I want to say something like 15-20, should get you there, and 'rax can set your guards' race (Muffinus)

2014 Halloween Pumpkin Carving Contest
The annual Halloween pumpkin contest is here, and Alex-the-lion already got a jump on things with this nice pumpkin:

Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Halloween season has finally arrived, and we’re ready to cut straight to the heart of the holiday. If you're dying to pick up a knife and hack, gash, slash, and jab at something, then you might be excited to hear that as of October 14, Blizzard's 2014 Halloween Pumpkin Carving Contest has officially begun! Unleash your magical axes, psi blades, chitinous claws, and other creative cutlery to carve up Blizzard-themed jack-o’-lanterns of epic awesomeness. If you’re unclear as to what epic awesomeness looks like in the flesh, you can check out previous pumpkins for some inspiration..

We’ll choose five of the grandest Cucurbita to earn one (1) Hallow's End Nemesis: The Headless Horseman Action Figure. Don’t delay; start carving right away! The twelfth annual pumpkin carving contest ends on October 29, so be sure to check out the contest page for rules and eligibility and get straight to slicing.

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