World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-03-27 04:25 PM

Wizard Cosplay Highlight

New Rare Hunter Card Reveal - Infest

Dehaka Hero Spotlight, Illidan PTR Clarification, Weekly Sales March 22nd

Warcraft Movie Trailer
The Digital Theater posted another Warcraft movie trailer on Saturday with a few new clips. You can download it to watch it without the Youtube compression.

Warcraft Movie Poster
Another poster has been posted on Twitter.

Legion - Guardian Druid Spell Animations
New animations aren't complete, but here is an early preview of the new and modified Guardian Druid spell animations.

Blue Tweets
Originally Posted by Blizzard Entertainment
do you need to hit level 12 prestige PER SPEC to unlock the Artifact skin or once you do it on one its unlocked on all specs.
The current plan is to unlock every spec's appearance on that character. (WarcraftDevs)

Will Siege of Orgrimmar be solo-able in Legion?
I'd expect so. At level 110, with an 800+ item level, your stats will be comparable to what a small raid could do in 5.4. (WatcherDev)
by Published on 2016-03-26 12:08 PM

Wizard Cosplay Highlight

New Legendary Minion - The Boogeymonster!

Dehaka Hero Spotlight, Illidan PTR Clarification, Weekly Sales March 22nd

Legion - Blood Death Knight Spell Animations
New animations aren't complete, but here is an early preview of the new and modified Blood Death Knight spell animations.

World of Warcraft Patch 6.2.4 - Build 21355
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A number of small client-side patches were issued to address a number of issues in Patch 6.2.4.

Bug Fixes
  • Fixed a number of issues that could cause the client to crash.
  • Fixed an issue that could cause the character selection menu to be displayed while the introduction cinematic is playing.

Blue Tweets
Originally Posted by Blizzard Entertainment
Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
True Aim triggers on Arcane Shot but not on Sidewinders?
We will change this to apply to your primary target with Sidewinders as well. (WarcraftDevs)

Do all Hunters share the same Marked for Death debuff on a target?
Nope. This debuff is individual per Hunter. (WarcraftDevs)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Living Bomb not spreadable with Inferno blast
We’re working on a slightly different idea for how LB spreads... Have you tried Kael’thas’ Chain Bomb? (WarcraftDevs)

Whats behind making Blink a totally useless ability?
Assuming you’re talking about the stun break—this is a tooltip error. The stun break has not been changed. (WarcraftDevs)

Good to know, I'm assuming Shimmer doesn't break stuns then? Would be pretty ridiculous in PvP if it did.
This is correct; Shimmer does not break stuns. (WarcraftDevs)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Final Verdict also increases the damage on Blade of Vengeance by 20%. Seems to be a bug, right?
A bug, indeed. We'll get this fixed, thanks! (WarcraftDevs)

Pets and Pet Battles
Umm, is Screeching gears supposed to stun 5x in a row?Frog Kiss 4x in a row,thought the debuff prevented that? #Clueless
the debuff doesn't kick in until the stun wears off, allowing for stun-lengthening combos, both have gotten a nerf in Legion (Muffinus)
the chance at being stunned 5x in a row currently is less than 0.1% though that is some supreme RNG unluck (Muffinus)

Rogue Legendary Card Reveal - Xaril, Poisoned Mind
Hearthpwn revealed some of the new cards in the upcoming Whispers of the Old Gods expansion.

Final Boss - Havoc Demon Hunter Spec Preview
Final Boss is back with another spec preview!

by Published on 2016-03-25 08:37 AM

PTR Feedback Forums Closing, Level 1-70 in 33 Seconds

New Legendary Minion - The Boogeymonster!

PTR Bug Fixes, Heroes WTF Moments #41

Legion - Fox Mount
The Reins of the Llothien Prowler currently has no drop source.

Warcraft Movie Posters
Two more posters have appeared on Twitter. One is an international version of the movie poster, which is a modified version of the previous poster.

Legion - Oversized Bobber
Lizbeth Cromwell, Shankys, and other fishing vendors sell the Oversized Bobber for ~2 gold per stack of 5.

Blue Posts
Originally Posted by Blizzard Entertainment
Legion PvP Stat Templates in World PvP
Stat templates only work in instanced PvP like battlegrounds and arenas. Out in the world your stats come from your gear. (Blue Tracker / Official Forums)

Vanilla PVP set and Transmog
Thanks for the info. 1 Small addition. Hunter Alliance transmog on my shaman. Its mail, but i cant transmog to it because its limited to hunter class. Will the Hunter transmog be avalable for me as well? Let me live the dream of the Golden Shaman
As it stands, this won't be possible as a Shaman can't equip gear with the Hunter class restriction. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Won't changing Tank self heals/shields to AP scaling bring back the problems that Vengeance/Resolve were meant to fix?
Those are solved other ways. This change doesn't affect that anyway. Was HP-based, now AP-based. Neither vary by inc dmg. (Celestalon)

.Sorry, Could you please switch the BrM and Guardian crit passive?
Brewmaster already has a stat that gives avoidance. (Celestalon)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
can you tell me if current lunar strike animation is a placeholder? (since it's the same animation of stellar flare)
Not placeholder; those are different visuals. (Celestalon)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
if a monk talents into mistwalk, is it intended to replace transcendence?
Yes. (Celestalon)

Will there be a dmg/health bonus for MoP soloing similar to Cata/wrath etc? Just curious if that's in the works.
The existing bonuses are because Wrath/Cata items were squished; MoP items weren't. If we did another squish, we'd add a MoP bonus. (WatcherDev)

Ya know, Sporebats are one of my favorite creatures we've ever made. Super interesting, thematic, animations are iconic, and great cuddlers. (Celestalon)

Warcraft III and Diablo II Patches
Both games got updates to improve modern system compatibility.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Warcraft III has received a modern-day update!

Patch 1.27a is aimed at enabling this legacy title to run smoothly on contemporary operating systems, and the client now has improved compatibility with Windows 7 and above and Mac OS X. Take a look at the Warcraft III forum post for more information on the patch, and head over to the Shop to grab your digital copy of the game.

We also released a similar patch for Diablo II. You can find more details on patch 1.14a on the Diablo II forum, and get your copy here.

Further updates are planned for both Diablo II and Warcraft III in the future, as we keep working behind the scenes to make sure you continue to have a great gaming experience. Details will be available as development progresses. Thank you for continuing to play these classic games!
by Published on 2016-03-24 01:34 PM

PTR Patch 2.4.1 S6, Season 6 Rewards

New Warrior Card Reveal - N'Zoth's First Mate

Blue Posts Round-Up - Core Health & Others, Epic Plays #63, Summer Season Details

A Full List of Datamined Overwatch Brawls in Patch 28072

Legion - Subtlety Rogue Spell Animations
New animations aren't complete, but here is an early preview of the new and modified Subtlety Rogue spell animations.

Blue Posts
Originally Posted by Blizzard Entertainment
Elite PvP Gear and Transmog
Are the elite PvP sets from past seasons/xpacs going account wide like the CM sets are? I've heard yes, and no, But I've never seen Blizzard comment on the topic.
Yes. You still need to meet the equip requirements on the item you're transmogging to, so it is functionally unlocked only the class (or classes if you are super pro) you earned the items on.

The old tabards do not have any equip requirements, so they will be available for any character to use.

inb4BUTMYGLADMOUNTS: Like many systems that are added in during the game's lifespan, this is a case where the items and rating system that delivered them are very legacy, and we don't have a good way to know what your rating was in a given season this many years later. Transmog handling isn't indicative of a philosophy shift in how we handle prestigious PVP rewards, and we may change how this works for tabards & cloaks going forward.

Will the xmog system be bnet wide or account wide? Also will you need to login to the character for said items to pop like heirlooms when they first came out?
Yes, population of the transmog collection will be very similar to the addition of toy and heirloom collections. Each character will contribute to your account-wide ( collection as you log them in.

One last question though, you said meet the requirements, In my case that would just mean a priest that is at level x (x being whatever level the gear was at the time) so for cata elite gear the alt priest in question would need to be 85 and so on correct?

Not just priests I had that were also 2200+ in that particular season?

Yes, if you have a set of elite gear in your priest's bank, once that is added to your transmog collection any other Priests on your account only need to meet the level requirement to gain access to that transmog. Your Mages wouldn't be able to use it, because the gear is restricted to the Priest class. Again, this may not be how it works in future seasons, just for legacy seasons. (Blue Tracker / Official Forums)

Vanilla PvP Sets and Transmog
Any character that is able to purchase the Replica pieces right now, will still be able to use them for transmogrification in Legion. However, the appearances won't be made available account wide. The same rule also applies to the Replica weapons.

However, you can still unlock these items, on a per character basis, by obtaining 1800 Battleground Rating in Rated Battlegrounds. (Blue Tracker / Official Forums)

World PvP
Can't the honor talent just activate when entering PvP combat?
Honor talents activate whenever you engage in PvP including out in the world. (Blue Tracker / Official Forums)

PvP and Ability Pruning
daily reminder: this thread is already 5 days old and still not a single response.
Generally when you see a major point of discussion on the forums that is being met with what seems like complete silence, it's not because we're stonewalling and assuming the concerns will just go away if we ignore them for long enough. We're usually discussing the same issues internally with just as much enthusiasm (though generally with fewer memes and hashtags), but don't have anything to share just yet.

It'd be most helpful if this type of discussion could focus on specific examples of abilities that you miss, and why you feel they're important to deep and enjoyable gameplay.

I'd like to describe one category of abilities that is the least likely to return: tools added in recent expansions that ultimately contributed to homogenization. BC is generally well-regarded historically when in comes to WoW PvP (and raiding). But then we gave everyone 4 new abilities in Wrath; then 3 more on top of that in Cata. And then reworking the talent system in Mists and Warlords actually introduced a ton of new active abilities and procs (since the old talent "trees" actually were mostly passive modifiers with only a handful of active gameplay drivers).

Along the way, we made what I'll freely admit were design mistakes. The underlying one was probably just committing to adding X new abilities each expansion even when many classes genuinely were complete and functional packages without any need for that many new abilities. But then more specifically, coming up with fun and desirable new abilities is hard, and a bit too often we turned to the easy path of looking for a class's weaknesses and offering solutions to those weaknesses. Paladins lack mobility when Freedom isn't up? Let's give them them an array of passive and active sprints to choose among. Shamans don't really have CC? Let's give them Hex, a stun, and a root. And so forth.

Subjectively, removing those things now feels like a nerf, and objectively, it essentially is one. But in the context of broader CC and cooldown disarmament, it's not coming at the expense of balance. And offering new tools, especially through the PvP talent system, that can accentuate strengths, seems like a better path than continually shoring up weaknesses at the expense of diversity.

Finally, I'd like to respond to the idea that this is all about increasing accessibility for new players at the expense of veterans. It is not. The new player experience has always been fairly streamlined, with only a handful of abilities available, and new ones meted out over the course of many levels. We don't think that the existence or absence of a cooldown or CC tool at level 75 has any impact on a new player's ability to approach and enjoy the game. But it does have impact on the clarity of gameplay at max level, spec homogeneity, and how impactful each individual ability can be in a world full of analogues and counters.

Thanks for the replies so far. A couple of specific responses, though I am by no means discounting the other examples so far that aren't getting direct replies:

For Warlocks - No baseline Demonic Portal - Remove gate way and give us Portal Back. No Shadowfury
Though it still exists as a talent, Demonic Portal is actually an example of removing weaknesses in a way that harms class differentiation. Going back to BC, one of the core differences between the two pure offensive casters, warlock and mage, was that warlocks were far more durable and "tanky," while mages were frail but had more mobility and escape tools (Nova+Blink being central to that). Giving an instant teleport/escape ability like Demonic Portal to warlocks did a great deal to blur that distinction, and the class's design might have gone in a quite different direction without it.

Shadowfury falls more under the general CC disarmament pass. It's an ability that used to be available solely to Destruction warlocks, deep in their talent tree. An AoE stun like that is incredibly strong, and was only balanced as a tool exclusive to a spec that faced significant challenges in PvP at the time, due to their reliance on cast-time spells and other factors. When it became available to the class as a whole alongside their other CC, as part of the Mists talent system conversion, that simply proved to be too much, and so it was a prime candidate when we started looking to dial back the overall amount of crowd control being thrown around.

For me, abilities like Dark Simulacrum added a great level of depth. A friend of mine loves the ability and the freedom it offers: do I need a heal? Let me put it on a healer. That mage is probably going to Mirror Image, let me steal that. That sort of stuff.
Dark Simulacrum is a talent available through the Honor system, so that exact gameplay, which we agree is awesome, should still be present. Like Grounding Totem, these types of abilities really shine in PvP, and were subject to so many restrictions in raid/dungeon usage that many players often gave up even trying to use them. And then occasionally we'd miss a spell flag, and you'd be able to entirely negate a major boss mechanic like Xhul'horac's Void Surge (not intended, but left in due to how many groups had come to rely on it by the time we realized the problem). Those are fun and cool abilities, but they simply fit better in the PvP space, and the dedicated Honor system allows us to make that distinction now. (Blue Tracker / Official Forums)

Legion PvP
We understand your concern here and the enthusiasm people have to test class balance with everything unlocked. The reality here is that there our primary focus is not currently on class balance but on leveling through the honor system. In the not to distant future, we will want to focus solely on class balance and we'll set everyone to honor level 50. Once we've done that, there will be no turning back. But there are still some stages of the Alpha where more people will be invited to test and they'll get their first experience leveling up through the system. We've recently made changes to the amount of honor required to get to level 10 that will be seen in our next build. We'd like to test those changes in a live environment.

My question is, idk if there's a way to be specific enough about it but: what is the overall goal here for length of time to level up?

For instance, in relation to time it takes to get a full conquest set of gear? Are you aiming for the time it takes to get to honor level 50 to be relatively the same as getting a full set of conquest gear? A bit more? A bit less? A lot more?

It should take longer than it currently takes to get a full set of honor gear (bearing in mind that the new honor system has a "rest" system similar to XP). In Legion, the rate at which you earn honor is similar to Warlords.

We'll take a look at the rate at which you earn honor in Skirmishes.

Also, if you really want to check out Honor Level 50 matches, you can coordinate War Games with "Tournament Rules" checked in the UI. Players are all Honor Level 50 and set to the same "item level" when Tournament Rules are enabled.

Prestige is 100% voluntary and offers no power advantage. We are fine if players who care solely about their rating do not Prestige. Rating is serving them fine as a progression mechanic. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
One of the most interesting things about testing the new spell anims in Legion is how often I spent just hitting stuff, not for a quest. (Muffinus)
They can be a bit noisy in raids though. even if other players are toned down. Next raid testing though I’ll prob make a list.
Sound team is really on top of fading out things, please do provide feedback! Not sure who is on twits, looping level99RedMage (Muffinus)

If you would like to provide feedback on the Oondasta/Galleon spawn timers, go ahead. (Muffinus)
agreed, too long, 15 min like the other Pandaria world bosses would be very nice
What if that meant reducing the drop chance to 1/10? (Muffinus)

I think I just want more D&D in my W&W. Story! The Unknown! Not timeless theme parks and redeemed genocidal orcs
Call me crazy, but I felt like MOP had this concept pretty well, ya? New endgame, new area, new enemies, etc. Good job DaveKosak (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Hey GC!Didnt know u left Blizzard.Tell me-did game design change a lot after it became Activision?
Not at all while I was there. (OccupyGStreet)

Warcraft on Face Off
Special effects make-up artists had a very time limited challenge on Face Off to take a Warcraft race and turn it into a more realistic version of the race.

Poll - Warcraft on Face Off
Which race ended up looking the best?

N'Zoth Artwork
A full version of the N'Zoth artwork was posted on Twitter.

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