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by Published on 2013-11-23 07:16 AM

Fey Dragon and Brew Pup Bundle Giveaway

Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary Screenshots

5,000 Beta Key Giveaway, Feedback Survey Details, Top 50, Golden Arena Cards

Patch 5.4.2 - In-Game Store
Patch 5.4.2 adds a new UI to the in game store that will support many more categories than are currently used. After placing an order, you will receive an email and addition to your Battle.Net transaction history, just like any other store order.

Right now it is using the experience boost potions as a test item, which are only for sale in Asian regions. There have been no announcements to indicate this will be changing anytime soon.

Originally Posted by MMO-Champion

Patch 5.4 Hotfixes - November 21
Originally Posted by Blizzard Entertainment
  • Resurrection spells cast by players now ignore resurrection timers.

Pet Battle
  • Battle Pets
    • Kovok's Pheromones ability now deals 50% less damage.
    • Murkalot's Righteous Inspiration has had its cooldown increased to 8 rounds (up from 5 rounds).
    • Murkalot's Shieldstorm is now on the same tier as Righteous Inspiration.

Blue Tweets
Originally Posted by Blizzard Entertainment
lack of tanks -> tank can not do anything with shiny new tank gear besides raid. Make tanks be able to quest properly
Tanks are pretty awesome at questing. Even healers aren't bad these days. (Source)

what's a good fix then?
Weaking temp stats boosts makes both the boosts and dot snapshotting less interesting. (Source)
we don't like wild dps swings cause of uncontrollable rng why is this so hard to understand
Neither do we. Dot snapshooting mattering so much was a major cause of this. "On the pull" uberness is another. (Source)
We don't think the answer is no RNG though. Being able to react to RNG keeps combat from becoming rote and predictable. (Source)

Anything to say about classes being homogenized prior to MoP classes felt like they each had a niche, now it all feels similar
I think that is fair, but too often before the answer was just bring X class and bench Y. We need a happy medium. (Source)

I get you don't like the mod. Nevertheless, DoT specs are pointless when you remove snapshotting. No room for skill.
I don't think you're understanding my point. The mod is what you seem to be calling skill. There really isn't much skill. (Source)
If there was no mod and you had to learn from experience when to refresh, then I might buy it. (Source)

Any plans to reduce number of spells? Failed finger acrobatics is frustrating. Ignoring spells too. 10% too many?
We would like to, but is a controversial proposition. Every spell is someone's favorite. (Source)

Vengeance was a mistake from the start. Tanking never felt so boring in Vanilla/TBC as it does now. Threat should matter.
Threat is only fun for the tank, not for the rest of the group who just feel throttled if threat is ever in question. (Source)

Hunter (Forums / Skills / Talent Calculator)
and exactly how often does "more DPS" become optional when talking about guilds pushing players to minmax?
If you die all the time from not moving out of stuff, then you are doing much less DPS than taking the talent. (Source)

How do you feel Focus has worked out for Hunters? It feels very, very short term for decisions. Mana let you plan ahead more.
We like it overall, in that a resource that expires in an encounter feels bad for DPS. But we do like hunters resource driven. (Source)
I think we were too generous with base focus return, which meant that at high gear levels you can ignore focus. (Source)

Maybe I missed this, but is Snipe targetable or not? "Carefully Line Up" infers not.
The intent is that it is targetable. The line up bit is just to explain why you can't move. (Source)

Paladin (Forums / Skills / Talent Calculator)
are paladins ever going to get their auras back? they just feel like glorified warriors without them and it made them unique.
In theory, perhaps. In practice you just picked Devotion Aura unless you were mounted or had a particular resistance fight. (Source)
Overall, there are precious few examples where the "pick one of this mode" mechanic really works for classes. (Source)
Flavor over function. IMO, not everything about every class must be spreadsheet-approved.
I agree, but the swing was quite large. In order for flavor > function to work, the delta can't be as big as old Devo. (Source)
Otherwise, it's not flavor. It's just playing badly. (Source)

Hi, just asking out of curiosity, do you have any plans on putting Divine intervention back?
No. It was very buggy and mostly seemed popular because it skirted repair bills, which doesn't feel very heroic. (Source)

Priest (Forums / Skills / Talent Calculator)
Are you planning to revamp Shadow priests? Their kit needs a good review in 6.0
Pretty happy with them overall. We're open to things like banking orbs and removing games to start a fight with orbs. (Source)
In other words, we will polish the mechanics but don't think they need a massive overhaul. (Source)

Shaman (Forums / Skills / Talent Calculator)
Do you feel the Rshaman stacked niche has worked finally? Can we expect this niche to stick going into WoD?;o
They feel pretty good in 5.4 though we think Chain Heal was more fun when targeting mattered more. (Source) Presents World of Warcraft Special Show This Weekend
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Saturday, November 23, explore World of Warcraft with popular gaming host Soe Gschwind-Penski and two seasoned adventurers starting at 21:00 CET on! Read on to find out what you can look forward to from this awesome interactive event.

Memory Lane
Raakel ‘Xenophics’ Hämäläinen and Pekka ‘Arx’ Aaltonen, from the Finnish guild Paragon, will take a trip with Soe down memory lane to legendary places in Azeroth and Outland. Discover what made World of Warcraft special for them – you just may feel the same way.

Let’s Party!
This event will be an interactive adventure, and you can participate through Twitch, Facebook, Twitter, and in-game. (Check out the links below.) Soe has lots of activities planned for you, which she will unveil during the show. Be sure to watch the stream on to join the party, and to find out about in-game activities and prizes!

Welcome Back
If you haven’t set foot in World of Warcraft for a while, you may have missed some cool new content and features. As veteran players since the vanilla era, your hosts will explain what World of Warcraft offers you today. We’ll be happy to have you back!

The Best is Yet to Come!
We announced the next World of Warcraft expansion, Warlords of Draenor, at BlizzCon 2013. If you missed the panels, our hosts have you covered! Soe, Xenophics, and Arx will present you with some of the impressive new features you can look forward to in Warlords of Draenor.

We’re counting on you to join in the adventure this Saturday on You can also check out the stream on, and participate via ESL’s Facebook and Twitter feed. See you there!

When: Saturday, Nov. 23 at 21:00 CET
Where: or

Play Warlords of Draenor at DreamHack Winter 2013
Originally Posted by Blizzard (Blue Tracker)
We recently revealed that we’ll be heading to DreamHack Winter 2013, which runs from November 28 to December 1 in Jönköping, Sweden. As promised, here are details on some of the exciting activities we’re organizing during the event. Those of you watching all the fun unravel from home can also take part!

Play Hearthstone, Reaper of Souls, and Warlords of Draenor!

This year, you can visit our booth to try out three of our newest titles: digital strategy card game Hearthstone: Heroes of Warcraft; the Diablo III expansion, Reaper of Souls; and the latest World of Warcraft expansion, Warlords of Draenor.

Hearthstone Photo Booth
Immortalize yourself as a Hearthstone hero! Our full-size card frame allows you and a friend or two to become the subject of a Hearthstone card. Strike a deadly pose, and enjoy the moment forever with a souvenir photo.

Heeeeeeere’s Jaina!
Our very own Jaina Proudmoore, a.k.a Yami, will be accompanying us to DreamHack this year. Aside from guarding our booth against any rogue magical attacks, Jaina will be there to greet those of you who are brave enough to approach her. We’ll also be sending her on numerous perimeter checks, so feel free to say hi if you see her on her travels around the halls. She’s a huge Hearthstone fan, so why not challenge her to a battle?

Contests and Quests Galore
Epic goodies will be plentiful for valiant adventurers who participate in the thrilling competitions we’ll have set up at DreamHack. More details will follow soon, but here’s a glance at some of the main attractions:

  • Hearthstone Quest: Available to players at home and at the event. Find our clues, unlock the seven secret cards, incorporate them into a deck, and then challenge us!
  • Sound-A-Like Stage Contest: Think you can imitate the sounds of Hearthstone? Join us on stage and do your best to mimic some of the game’s most iconic vocals.
  • CardCraft: If you could create your own Hearthstone card, what would it be? Each day we’ll set up a new category. Bring us your entries, and the best one will win a prize! You must be a DreamHack Winter 2013 attendee to enter this contest.

Hang Out with Blizzard
All visitors to DreamHack Winter 2013 are welcome to stop by our booth any time during the event. If you’d like to chat with members of the European Community team, kick back on our couch and play Diablo III on console, mingle with Jaina Proudmoore, or just come and say hi, please do!

DreamHack Winter 2012, photo by Oskar Uhrbom

Finally, for the eSports fans, keep your eye out for news of the DreamHack Winter 2013 StarCraft II tournament!

If you’re unable to travel to Jonkoping this year to take part in all the fun, fear not. We’ll be keeping you fully up to speed via our social media channels. Our dedicated Twitter feed will be regularly chirping away with updates from our booth and our activities.

Whether you’re at home or at DreamHack, we want to see your Blizzard-themed pics and vids on Twitter. Just include the hashtag #BlizzDHW with your tweet. If it’s cool, we’ll share it with the world! If it’s really good, you might even win something.

We look forward to seeing you at DreamHack Winter 2013! To find out more about the event, visit the official site.

Conan at BlizzCon
Conan was at Blizzcon this year, helping out with arena casting and trying our Warlords of Draenor.

by Published on 2013-11-21 10:33 PM

WoW Source: Warlords of Draenor, New Undead Female Character Model Revealed

Enchanted Fey Dragon and Alterac Brew Pup Giveaway
The Enchanted Fey Dragon mount and Alterac Brew-Pup are now available on the Blizzard Shop (US and EU).

It has been a while since our last giveaway, so we will be giving away 20 x Enchanted Fey Dragon + Alterac Brew-Pup mount and pet bundles!

  • The giveaway is for 20 x Enchanted Fey Dragon + Alterac Brew-Pup mount and pet bundle. You can obviously only win one bundle.
  • To enter the giveaway, just reply to this post! Make sure to mention if you play on US or EU servers in your reply.
  • The giveaway will be closed on Monday at 11:59 PM EST and winners will be chosen randomly.
  • A note will be added to the top of the current news post when winners have been PMed.
  • Winners have 48 hours to respond before another winner will be selected to replace them.

New Mount and Make-A-Wish Charity Pet Now Available
Originally Posted by Blizzard Entertainment
A new World of Warcraft mount and pet are now available for purchase through the Shop! Brighten up Azeroth’s skies with the new Enchanted Fey Dragon mount, and help grant wishes with the Alterac Brew Pup pet—50% of the Pup’s $10 purchase price goes to Make-A-Wish.

New World of Warcraft Mount: Enchanted Fey Dragon

Make an exotic and stylish statement whenever and wherever you fly with the Enchanted Fey Dragon mount. This mysterious and magical creature lives for excitement and has a zeal for adventure. True to its characteristic flair, the Enchanted Fey Dragon shifts its skin color on a whim, making big gatherings of these mystic beasts an awesome sight to behold.

New World of Warcraft Pet: Alterac Brew Pup – 50% Benefits Make-A-Wish!

The Alterac Brew Pup is a hardy friend who’s always ready to lend a paw or revitalizing swig of “good cheer” to anyone in need. Bred for rescue duty, the Alterac brewhound's bloodline is famous for having found and resuscitated many mountain travelers trapped beneath the snow . . . and then slobbering all over them. The most famous brewhound of all is Bernard, credited with saving upwards of 50 lives—many of them dwarf and orc soldiers dragged out of the snow beneath the treacherous bridges of Alterac Valley.

In honor of the Alterac Brew Pup’s warm spirit, for every Alterac Brew Pup adopted from now until December 31, 2013 at 11:59 p.m. PST, 50% of the $10 USD purchase price will be donated to Make-A-Wish. Your support will help Make-A-Wish grant the wishes of children throughout the world with life-threatening medical conditions.

In addition, you can pick up a pup—and still help out this great cause—as part of our first-ever charity bundle! Adopt the new Alterac Brew Pup pet and the new Enchanted Fey Dragon flying mount together, and you’ll save $5 on the pair—while still sending $5 to Make-A-Wish.

For more information about Make-A-Wish in the U.S., visit, and outside the U.S. visit

Philippines Typhoon Relief
As many of you know, the Philippines was recently struck by Typhoon Haiyan, and you may be looking for a way to help those affected by this disaster. Internally, Blizzard is matching employee donations for typhoon relief made to the American Red Cross—if you’d like to support the Red Cross’s relief efforts yourself, we encourage you to visit the Red Cross Typhoon Appeal website to make a donation directly.
by Published on 2013-11-21 07:47 PM

New Undead Female Character Model
No animation work has been done yet, so this is still a work in progress!

New Cloak Test Models
The team has looked at making different shapes for cloaks, but keep in mind this is definitely an early test still.

WoW Source: Warlords of Draenor
Another episode of WoW Source has been posted. You can find our recap below!

Warlords of Draenor Story
  • The team has been talking about Warlords of Draenor since a few months before the Mists of Pandaria launch. Starting on it so far in advance let them set up the Garrosh story for the next expansion.
  • One of the ideas tossed around was having different Mongrel Horde races united by Garrosh to attack Azeroth. They realized it would be a cooler story if he was reassembling the old Orcish Horde. Then the team had to decide how it would be done, with one idea being resurrecting all of the old leaders. That would be confusing as far as if they were undead or how everything worked, so the idea of going back to Draenor was decided upon.
  • Early versions of old Draenor weren't going to use what is now Zangarmarsh for anything, but someone made a concept art of the giant mushrooms underwater that made the team decide to use it after all.
  • Old Draenor is supposed to be a mix of the familiar and things people have never seen before.

New Models
  • The new Undead Female model is far along enough to show off, but no animation has been done yet.
  • There was a bug that made the eye of the Human Female model look different and people got really upset about it, which is why the team is being so careful in building the new models.
  • The team is looking forward to seeing what machinima authors can do with the new models.
  • The robe models are a little tired at this point and they haven't been improved as much as the team would like.
  • The team also looked at making new cloak models that use alpha to mask out some of the cloak to make new shapes.
  • The team has talked about the different ways they could roll out new character models, including just switching them one day or allowing people to opt out and keep the old ones for performance reasons.
  • NPCs will also benefit from the new models and get some touchups to fix any custom work that was done that doesn't match the new models and animations.

  • Garrisons will take gold and some kind of garrison resource like wood or stone to upgrade.
  • Garrisons are mostly an individual thing because if it were a guild thing first, the guild leaders would take all of the fun parts.

Mythic Raiding
  • A 15 player size was discussed, but the devs are already asking 10 player guilds to grow so they selected the size that would work best going forward.
  • Mythic raiding was set to 20 because of the advantages it gives the team when designing raids.
  • With 20 players, raid designers can assume there is at least one of each class in the raid, something that they can't do with a raid size of 15.
  • Having 20 players also allows for more complex mechanics for the most challenging raid content.

  • The free boost to level 90 won't expire. You can boost any character to level 90, as there is no level requirement.
  • Ashran will allow you to collect scraps from other defeated opponents to build something like strong armor, a vehicle, or launch a wave of NPCs at the enemy. Players may even have longer term objectives they can work on that span multiple days.

by Published on 2013-11-21 07:56 AM

Paragon EXP Chart: Levels 1 - 2000, Diablofans Livestream of Reaper of Souls

OGN to Broadcast Competitive Hearthstone in Korea, ManaCast #13, Beta Key Giveaway

Blizzcon Dev Interview
PlayersCut had the chance to speak with Chris Metzen at Blizzcon.

The Emerald Dream and Warcraft 4
  • The Emerald Dream is a nice idea and the team has talked about making it into an expansion many times. Building an entire expansion worth of zones around a green lush forest theme would get very boring, so the Emerald Dream would be better used as raid, dungeon, or a subzone, not an entire expansion.
  • For the foreseeable future, the content in World of Warcraft is where the team's primary focus will be. Warcraft 4 isn't planned right now, as Starcraft 2 is where the RTS focus is.

Warcraft Movie
  • The Warcraft movie is still doing casting.
  • The Orc's corruption by the Burning Legion is a root theme of the movie story.

World of Warcraft Heroes and Villains
  • The first few WoW expansions burned through the Warcraft villains pretty fast, which is why the team introduced characters like Garrosh. There are a number of characters they have started to insert into the storyline with the hopes that they will be made into compelling characters or great villains in the future.
  • Wrathion and Anduin are characters to watch going forward. Anduin gets slightly older with every model update and Metzen would like to see him become king one day.
  • Yrel is a new character in Warlords of Draenor, starting as a naive priestess in old Draenor. When the conflict kicks into gear she will need to become a hero over the course of the story, a new major Alliance heroine, and take a leadership role among the Alliance.

Next Connected Realms 11/25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
​We will be connecting the realms listed below on Monday, November 25 during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Azshara and Azgalor
  • Arygos and Llane
  • Cairne and Perenolde
  • Nathrezim and Anub'arak/Chromaggus/Garithos/Smolderthorn
  • Winterhoof and Kilrogg
  • Zangarmarsh and Hellscream

We will be connecting the realms listed below on Monday, December 2 during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Coilfang and Dark Iron
  • Fenris and Dragonblight
  • Icecrown and Malygos
  • Spirestone and Drak'Tharon/Firetree/Malorne/Rivendare
  • Ysondre and Magtheridon

​Future Connections
We do not have a date for the following realm connections, but will update this blog post when we do.

Next Batch
  • Andorhal and Ursin
  • Crushridge and Anub'arak/Chromaggus/Garithos/Nathrezim/Smolderthorn
  • Darrowmere and Windrunner
  • Quel'dorei and Sen'jin
  • Velen and Eonar

​Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Next Connected Realms 11/25
Originally Posted by Blizzard Entertainment
The connections below should be completed shortly:

  • Uldum and Shen’dralar/Zul’jin
  • Boulderfist and Chromaggus/Shattered Halls
  • Rajaxx and Anetheron
  • Agamaggan and Emeriss/Hakkar/Crushridge
  • Terrodar and Dethecus/Mug’thol/Theradras
  • Alexstrasza and Nethersturm

As part of our ongoing Connected Realms implementation, we will be connecting additional realms as listed below. We don’t have a specific date yet on when these connections will occur, but we’ll provide another update once we do.

  • Executus and Burning Steppes/Kor’gall
  • The Venture Co and Sporeggar/Scarshield Legion
  • Arathi and Temple Noir/Naxxramas
  • Daggerspine and Boulderfist/Chromaggus/Shattered Halls
  • Area 52 and Un’Goro
  • Thunderhorn and Wildhammer

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Finder
I am probably in the minority but just wanted to say anyway.
I really don't think you are. We can see by the numbers that it's a popular feature. As is the way with most things, if you're fine with something you're unlikely to make a thread about it—so thank you for going to the trouble.

Having said that, people do have valid issues with game features from time to time, and we make sure to pass on that feedback to the developers so they can decide whether to make any adjustments, and hopefully improve the game experience for everyone. We've made a number of tweaks to LFR since it was introduced based on your feedback, so also a big thanks to those who have highlighted other aspects.

Basically, we really appreciate good or bad feedback about LFR or any other game features, as long as it's constructive! (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Flying
small no-fly zones are ok, the whole continent is way to punishing. Especially without lore reason.
I don't feel the need to justify good gameplay with lore. Why can Four Winds virmen defeat Onyxia? Good gameplay. (Source)
Believable lore and setting, must be internally consistent, is very important to a RPG.
We agree, but gameplay is more important, at least at Blizzard. Other studios design with different values. (Source)

So basically not having flying has nothing to do with immersion or exploration or interaction it's just timesink
That's almost exactly the opposite of what we said, but I know you like to argue. (Source)
it is when we are forced us to fight mobs not needed wasting my now-slim play-time ...please reconsider
But that sounds like you're arguing for a dungeon with 3 bosses in the first room.... (Source)
nope cus dungeons have a path and story ...trash has to do with dungeon and since Cata they hint next boss mechanics
Yet players still complain constantly about trash because it delays them from getting to the good stuff. (Source)

I don't want leveling to be easier/quicker. I want repeated content to have less travel/downtime.
We don't think flying makes questing quicker. We think it makes it trivial. There is a difference. (Source)

You guys always talk about player "choice" yet you enforce this issue of no flying. Double standards :|
Actually, we champion interesting decisions. Deciding whether to fly or not is not interesting, b/c flying is always better. (Source)
You will take away whole playstyles. "Fly around and herb + chatting in guild" is not who I want to gamequit.
Those will still exist. Just not at day one on the new continent. (Source)

"This thing I openly admit is not fun or compelling is valuable" is, you understand, a hard sell?
Game design, like much of art, isn't about having an intense experience 100% of the time. (Source)
You need a background upon which the epic stuff can stand against. Travel, easy fights, repairs are all part of the experience. (Source)
In the near term you might not miss them if they were gone, but in the long term, the game might feel like it had less depth. (Source)

Lorewise, what's the reason we can't fly then suddenly, we can... then we can't again?
There isn't a good one. It's not a lore-based decision. (Source)

if thats true then why do you nerf quest xp, RAF, heirlooms etc to make the grind faster?
Because otherwise hitting max level would only take more and more time the longer the game had been out. (Source)
It does NOT mean that we think leveling in a new continent is lame and shouldn't be part of the game. (Source)

why can't you just give mobs a close range dismount ability? So we can still fly high, but not low to skip mobs?
Ultimately, you are still deciding when you want to face danger in the outdoor world. That's not quite the same thing. (Source)

Also, If WoW's an escape from the drudgery of the real world, how are boring commutes until 6.1 making the game more fun?
Is clearing trash a ton of fun? Some things are in the game to provide pacing and cadence. You can't be at 11 all the time. (Source)

That could easily be fixed by adding some "anti-air units" around some quest areas, where it could work anyways.
That either means quest flying is possible but super risky or it's realistically not possible. Either way not much of a difference (Source)

What was wrong with the Wrath model of grounded leveling for main, BoA tome for alts?
If leveling is supposed to be trivial for alts, why not just make them all jump to max level? (Source)

A question: Will the PvP-Zone be a "No-Fly-Zone" even after 6.1 when we get our flying-ability back?
Almost certainly. (Source)

Are we getting cinematic WOD trailer?
Of course. No ETA. (Source)

Any news on the *clean-up of karazan* stuff being related to pre-expac event ?
Like much of what is data-mined, I would wait for an official announcement before freaking out (pro or con). (Source)

Dark Legacy Comics #416
DLC #416 has been released!

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