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by Published on 2014-09-25 01:08 PM

Garrison Preview Part 2—All Buildings Great and Small
You can find some more detailed overviews of buildings such as the Inn, Lumber Mill, Trading Post, and more in previous news posts.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this series of blog posts, we’re giving you a much closer look at how Garrisons are shaping up and how you can expect to interact with them in Warlords of Draenor. This second installment maps out the buildings that make up a fully armed and operational Garrison and how they impact your professions.
As we mentioned in part 1 of this series, we want the process of staking your claim on Draenor to fundamentally shape your gameplay experience. Your Garrison mainly comprises buildings and the Followers who inhabit them. As your Garrison grows, so will your options and opportunities to use these assets to your advantage on Draenor. The Followers that populate your Garrison will grow in number and power, and what they can do for you depends which buildings you choose to construct in your base.

Start Small, Think Big
Even in its fledgling state, your Garrison will contribute to your professional development almost immediately. You’ll have many choices for what to build, and your choices directly impact what your Followers can do and the rewards you’ll get from them.

The space you have available for buildings is determined by your Garrison Tier. At Garrison Tier 1, you’ll have one small and one large plot for buildings of those sizes. Quests will take you through placing a building that matches one of your primary professions in your first small plot and a Barracks in your first large plot.

At Garrison Tier 2, you’ll gain one additional small plot, one medium plot, and room for three of four preset buildings: the Fishing Shack, Herb Garden, Pet Menagerie, and Lunarfall Excavation (Alliance) or Frostwolf Mine (Horde). Everyone can eventually unlock and use all four presets, and each provides a great deal of synergy with its associated activities. For example, the Fishing Shack not only allows you to fish in Garrison waters and take on daily fishing quests—it also makes it possible for you to attract Nat Pagle as a Follower and gives him a place to work with you on Draenor.

Quests to gain access to each of the four preset buildings become available as you level up your character. You can obtain the mine at character level 92, the Fishing Shack at level 94, the Herb Garden at level 96, and the Pet Menagerie at level 98.

At Garrison Tier 3, you’ll gain room for one more building of each size (one small, one medium, one large, and the final preset)—but to start, you’ll want to familiarize yourself with your first building and then consider what you’re going to do with the other precious spaces that become available.

Small plots can hold the Engineering Works, Alchemy Lab, Enchanter’s Study, Gem Boutique, Salvage Yard, Scribe’s Quarters, Storehouse, Tailoring Emporium, Forge, or Tannery.

Buildings level up, too, so you’ll want to raise both your Garrison and each building inside your walls to reach their highest potential. You do this by obtaining blueprints for the building and level you want from the blueprint vendor:
  • Level 1 blueprints all become available to you when your Garrison reaches Tier 2.
  • Level 2 blueprints become available at different times depending on their size:
    • Small buildings: Reach level 96 or complete the Talador zone.
    • Medium buildings: Reach level 98 or complete the Spires of Arak zone.
    • Large buildings: Reach level 100 or complete the Nagrand zone.
  • Level 3 blueprints become available as you complete certain achievements across Draenor.
  • Level 3 blueprints are account-wide. Once you unlock one on a character, it’s available to all characters on your account.

Do Medium Well
Some of the most impactful decisions you’ll make when planning your Garrison will come when it’s time to choose medium-sized buildings. Medium buildings, unlike the smaller professional workspaces, make use of more real estate to give your Followers room to work on bigger projects with you and interact with each other.

Medium buildings include the Horde’s Frostwall Tavern and the Alliance’s Lunarfall Inn, the Barn, the Lumber Mill, the Gladiator’s Sanctum, and the Trading Post.

If you go with the Inn or Tavern, each day you’ll find a visitor who offers you a dungeon quest with generous rewards. At level 100, you’ll get two such quests per day. As it grows, you’ll have the opportunity to recruit random followers with traits and abilities that you particularly want—and at its grandest, it unlocks Treasure Hunt missions with hefty payouts.

The level 1 Barn grants the ability to capture clefthoof, elekk, wolves, and talbuk for leather and fur that can be used in Leatherworking and Tailoring. To make a capture, you’ll drop a trap and coax low-health creatures over it. At level 2, you’ll learn how to capture boars and riverbeasts for rare meats that are used to cook the most powerful recipes, and at level 3, the Barn will allow you to capture elite beasts and extract their Savage Blood, an ingredient for epic crafted armor and weapons.

Meanwhile, over in the Gladiator’s Sanctum, you’ll earn a bonus to your out-of-combat regen in outdoor zones on Draenor, gain the ability to fall safely and breathe underwater outdoors on Draenor, learn a unique damage reduction ability, and ultimately gain access to the intense Highmaul Coliseum gladiator tournament that unlocks a special Nemesis PvP quest series.

The Nemesis quest line challenges PvP players to focus on hunting down enemy players of specific races to earn renown and over a dozen character titles such as Draenei Destroyer, Troll Hunter, Orcslayer, and Gnomebane. Truly vigilant players who complete every Nemesis quest will be rewarded with the title Warlord of Draenor.

Large and In Charge
Your Garrison is never intended to be sealed off from the many harsh hazards of Draenor. You and your Followers have work to do out there if you’re going to deal with the Iron Horde . . . and you’re going to deal with the Iron Horde! Maximizing your effectiveness—and your chances of success—requires a couple of large buildings.

Large plots can hold the Alliance’s Mage Tower or its Horde equivalent, the Spirit Lodge; the Barracks; the Dwarven Bunker (Alliance) or War Mill (Horde); the Stables; or the Gnomish Gearworks (Alliance) or Goblin Workshop (Horde).

This Mage Tower is remarkably powerful. From the moment you build one (or its Horde variant, the Spirit Lodge), you’ll start collecting Ogre Waystones from ogres on Draenor. The building then becomes one end of a system of two-way portals via Ogre Waygates you’ll find in every zone on Draenor. You’ll use the Waystones to activate one gate at a time at building level 1, two at level 2, and three at level 3.

With the Stables, you can capture and train special mounts on Draenor. These unique mounts spawn all across the world, and after you find and lasso them, you’ll send them to your Garrison for training. The subsequent training quests will allow you to add the mounts to your collection, learn the ability to remain mounted while interacting with objects in outdoor Draenor zones (at Stables level 2), and ultimately reward you with an increased mounted speed across Draenor at level 3. Achievements associated with this remarkable building unlock even more mounts, as well as the title Stable Master.

When you go large, perhaps the Gnomish Gearworks or Goblin Workshop will catch your fancy. It’s a veritable toy store, granting access over the first two levels to unique items such as the Robo-Rooster, Personal Delivery System, Sentry Turret Dispenser, and Micro-Jetpack. Then at building level 3, the real fun begins, as you gain the ability to deploy a siege vehicle to take out for a spin. And by “out,” we mean right out of the Garrison and anywhere on Draenor—yes, that includes Ashran.

No one ever said it’s going to be easy to choose your buildings!

While you’ll certainly have the option to tear down a building and replace it with a different one, knowing your options ahead of time will help you better plan your Garrison to reflect your character’s style and needs.

Plotting Ahead
If you missed it, check out part 1 of our Garrisons preview here. In part 3, we’ll take a closer look at Followers, missions, and how you’ll use them to bring home rewards. If you’re beta testing Warlords of Draenor with us and have any Garrison-related questions or experiences to share, head over to our Beta General Discussion forum and post it there. You can also leave a comment below.
by Published on 2014-09-24 10:39 PM

Kotaku has a nice article on what they know about Titan.

  • MMO set in the future on Earth after an alien invasion with a very large world
  • Three factions trying to control the planet.
  • Do less interesting professions during the day while secretly fighting alongside your faction if you choose to do so.
  • Team Fortress, Starcraft II, and The Incredibles all named in comparisons.
  • Player run businesses and shops, families, relationships with NPCs, advanced AI that made it feel more like a living world.

Seasons Change: Brawler’s Guild, Challenge Modes, and Last Chances
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Warlords of Draenor offers heroes an opportunity to continue their journey into a new savage land, but before you take your leave of Mists of Pandaria, we wanted to remind you that you may have some unfinished business to attend to – before it’s too late. It’s important to note that many of these changes are affected by the release of patch 6.0.2, which like all of our pre-expansion patches, will arrive a few weeks before Warlords of Draenor’s release.

Brawler’s Guild Season One Ending
Brawler’s Guild changes are coming with Patch 6.0.2 which means what’s currently available in game will be ending soon. Once the new patch goes live and Season One comes to an end, all of your progress will reset and the achievements you’ve earned will be moved into a new category in Feats of Strength called Legacy. Brawler’s Guild will also become unavailable until after Warlords of Draenor launches as the new changes will be for level 100 characters. Don’t worry, though, your membership in this exclusive club will carry over into the next expansion.

Now’s the time to get in there and show your mettle by reaching Rank 10 and defeating the card bosses before it’s too late!

We’ll have more information about what you can expect from Season 2 of Brawler’s Guild in an upcoming post.

Season One of Challenge Modes Ending
If you’re looking to make one last push for your Challenge Mode rewards– now is the time. You’ll have until the release of patch 6.0.2 to make a play for these highly coveted awards which include: Achievements, Titles, Mounts and cosmetic class sets. For more information on the end of the season, you can read our previous post here.

Siege of Orgrimmar Heirlooms
Those who are looking to obtain Garrosh Heirloom weapons from Siege of Orgrimmar will also want to step up their quest to obtain these valuable items. If you want to get your hands on these heirlooms, you’ll want to act quickly. Once Warlords of Draenor releases, they’ll be removed from Garrosh's loot table. For a complete list of available Heirlooms, see Wowhead’s handy list.

A Legendary Undertaking
As we previously announced, the Legendary Cloak will no longer be available to earn after the release of Warlords of Draenor. After patch 6.0.2 releases, players who aren’t already on the quest line will no longer be able to start it. To help you speed you on this journey, the Gaze of the Black Prince buff will run until the release of patch 6.0.2. Good luck on your quest, but remember that your voyage doesn’t end here. Soon, you’ll be setting your sights on the new Legendary item, Khadgar’s Band of the Archmage, in Warlords of Draenor.

Warlords of Draenor Build 18927 - Disconnect on Logout Issue
Originally Posted by Blizzard (Blue Tracker)
We're in the process of deploying a new build to PTR Realms, 18927. A new issue occurs in this build that all of you will encounter: when you logout of a character, you will get disconnected to the Account Login screen.

If you try to immediately login you may also get stuck on "connected", so if that happens please close the window and enter your login information again.

We're working to resolve this issue, although it may require a new build. Apologies for any inconvenience.

Warlords of Draenor - Ashran Captains
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Few issues with the captains we're fixing:

- They spawn too often The captains spawn after you reach the slain quota in the UI ("Alliance Slain:"). The slain cap gets reset anytime you lose a point. If you're constantly winning then losing points (which happens a lot in the road) then the cap isn't really that impactful. What we're doing is making it so that the cap will only get reset when you lose a point on your side of the road. We may also tune the cap up or down based on the captain spawn frequency.

- The beam is too obnoxious Part of this is that there are so many of them, but we do agree it's too heavy. We're reducing the beam effect a ton.

- They have too much health Reducing their health significantly.

- NPC AI issues We've noticed the NPCs are acting oddly when being leashed and entering combat. Working on fixes there soon.

Warlords of Draenor Beta - Build 18927
Another beta build is on the way! Several class mounts are now labeled as being account wide, but you cannot ride them on any character, as class restrictions are still in place.

New Models

Login Screen
The login screen was slightly updated. You can see the old one here.

New Strings
Originally Posted by MMO-Champion
  • CHARACTER_UPGRADE_WOD_TOKEN_DESCRIPTION_ASIA - Expires December 17, 2014. 1 per account.
  • FREE_CHARACTER_UPGRADE_READY - You've Received a Free Character Boost!
  • FREE_CHARACTER_UPGRADE_READY_DESCRIPTION - Log out to boost your character. You can do this at any time. Expires December 17, 2014.

Game Text
  • Game Text #83255 - Who knew the draenei held such... delicious treasures in their temple?
  • Game Text #83256 - Do you dare challenge me, defenders of Auchindoun?!
  • Game Text #83258 - Such decadence... it will all burn.
  • Game Text #83261 - The legion comes for you.... We will feast on these souls.
  • Game Text #83264 - Gul'dan, such foolishness. This gift... so much more than you could ever know....
  • Game Text #83265 - Long have I waited...
  • Game Text #83266 - ...hungered... to be more...
  • Game Text #83268 - And now, all shall bow before me!

NPC Personal Rep.
  • NPC Personal Rep. #171 - ...
  • NPC Personal Rep. #172 - ...

Achievement Changes
Originally Posted by MMO-Champion
Toy Box

World Events

Item Set Bonuses
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / WoD Talent Calculator)

Druid (Forums / Skills / WoD Talent Calculator)

Hunter (Forums / Skills / WoD Talent Calculator)

Monk (Forums / Skills / WoD Talent Calculator)

Paladin (Forums / Skills / WoD Talent Calculator)

Priest (Forums / Skills / WoD Talent Calculator)

Rogue (Forums / Skills / WoD Talent Calculator)

Shaman (Forums / Skills / WoD Talent Calculator)

Warlock (Forums / Skills / WoD Talent Calculator)

Spell Changes
Originally Posted by MMO-Champion
  • Acherus Deathcharger Summons and dismisses your rideable Acherus Deathcharger. Can be cast in Undead. Summon. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Argent Charger Summons an Argent Charger, which serves as a mount. Summon. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Argent Warhorse Summons an Argent Warhorse, which serves as a mount. Summon. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Vicious War Ram Summons and dismisses your Vicious War Ram. Account wide. 1.5 sec cast. 1.5 sec cast.
  • Vicious War Raptor Summons and dismisses your Vicious War Raptor. Account wide. 1.5 sec cast. 1.5 sec cast.
  • Winged Steed of the Ebon Blade Summons and dismisses your Winged Steed of the Ebon Blade. This is a flying mount. 1.5 sec cast. Account wide. 1.5 sec cast.

Druid (Forums, Talent Calculator)
Major Glyphs
  • Savagery - Savage Roar is now always active passively, but its effect is reduced by 10%, up from 5%.

Mage (Forums, Talent Calculator)
  • Frost Bomb initial target damage now scales with 120% of Spell Power, down from 150%.

  • Frost Bomb initial target damage now scales with 120% of Spell Power, down from 150%.

Paladin (Forums, Talent Calculator)
  • Holy Shield now increases block chance by 15%, up from 10%. Block proc damage now scales with 75% of AP, up from 50%.

Rogue (Forums, Talent Calculator)


  • Backstab now does 175% of weapon damage, up from 156%.
  • Hemorrhage now does 40% of weapon damage, down from 78%.

Warlock (Forums, Talent Calculator)
  • Corruption Soul Shard generation proc rate now is 6%, down from 10%.

  • Nightfall Soul Shard generation proc rate now is 6%, down from 10%.

Affliction & Demonology
  • Drain Life now restores 6% health, down from 9%.
  • Life Tap Restores [ 15% of Total Health ] mana. Warlock - Affliction & Demonology Spec. 15% of Total Health. Instant.

  • Ember Tap now heals 6.20% of your health, down from 13.6%

Warrior (Forums, Talent Calculator)

Arms & Fury

Fury & Protection
  • Execute (Fury) now does 300% of weapon damage with off-hand, up from 150%.

Major Glyphs

  • Blackrock Rifling Engineering 2 sec cast. Reagents: Gearspring Parts (200), Sorcerous Earth (40), Savage Blood (15). Tools: Blacksmith Hammer.

Raid & Dungeon Abilities
  • Conflagration Sets an enemy aflame, inflicting 23,125 Fire damage every 1.5 2 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch allies within 20 8 yds. for 18,906 Fire damage as well. Limited to 2 targets. 80 yd range. Instant.
  • Double Slash Brings both axes down in an arc cleaving flesh and bone inflicting Physical damage and causing the target to bleed for 6,000 Physical damage every 2 sec. for 8 sec. 1 sec cast. 10 yd range. 1 sec cast.
  • Hemorrhaging Wounds Increases the damage of Double Slash by 15%. Instant. 15 yd range. Instant.
  • Rejuvenating Serum Drinks a potion, healing 5% 4% of maximum health every 3 sec. for 30 12 sec. 20 yd range. 2.5 sec cast.
  • Seeking Embers Heavy Spears catch flame, flinging burning embers at a random enemies, inflicting 21,500 16,125 Fire damage. Limited to 1 target. 500 yd range. Instant. 50 yd range. Instant.
  • Shadow Word: Pain A word of darkness that causes 10,000 Shadow damage instantly, and an additional 5,000 3,500 Shadow damage every 1.5 sec. over 9 sec. Unlimited range. Instant.
by Published on 2014-09-23 05:32 PM

BlizzCon 2014 In-Game Goodies Sneak Peek

Patch 6.0.2 on the Background Downloader, New System Requirements, Blue Tweets

Blizzard Cancels Titan Project
You might recall that Blizzard "reset" the Titan project back in mid 2013. Mike Morhaime confirmed to Polygon today that the project is now cancelled.

  • The team set out to make another amazing MMO after World of Warcraft, but they didn't find the fun or passion.
  • Metzen said the decision to cancel Titan was excruciating, but cancelling projects has always resulted in better quality work.
  • Right now Blizzard doesn't want to spend time working on another MMO.
  • Hearthstone and Heroes of the Storm helped Blizzard realize they don't have to work on giant projects.

However, it doesn't mean that the development team is no longer working on something. Multiple sources who seem to point towards a new unannounced project from Blizzard that would be codenamed Prometheus and could be another project built around a new license for Blizzard.

Keep in mind that this last bit is very much unofficial and unconfirmed.
by Published on 2014-09-23 05:31 PM

Warlords of Draenor Patch 6.0.2 Background Download Begins!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
To help you get prepared for the upcoming Warlords of Draenor Patch 6.0.2 release, we’ve uploaded the patch data to the background downloader. By downloading the patch in advance, you’ll be ready to get in-game and start playing as soon as the expansion goes live!

If you have issues during this process, you can find help to resolve them on the support site here.

You can adjust your download settings within the desktop app by clicking on the symbol and selecting “Settings” from the menu. Under Game Install/Update you’ll be able to adjust your download options for each of your games and enable or disable the background download, adjust the rate for your download, or pause it if you have a restriction on daily downloads

System Requirements for Warlords of Draenor
New system requirements have been posted and we took a look at how they compare to the old ones. If you are ready to upgrade, you can take a look at our latest Setup of the Month or ask for assistance on the Computer Forums.

  • Intel CPU: Pentium D increased to Intel Core2 Duo E6600
  • AMD CPU: AMD Athlon 64 X2 increased to AMD Phenom X3 8750
  • Drive Space: 25 GB increased to 35 GB.
  • Nvidia GPU: GeForce 6800 increased to GeForce 8800 GT
  • AMD GPU: Radeon X1600 Pro increased to Radeon HD 4850

  • Intel CPU: Core 2 Duo 2.2 GHz increased to Intel Core i5 2400
  • AMD CPU: Athlon™ 64 X2 2.6GHz increased to AMD FX-4100
  • Nvidia GPU: GeForce 8800 GT increased to GTX 470
  • AMD GPU: Radeon HD 4830 increased to Radeon HD 5870

Originally Posted by Blizzard (Blue Tracker / Official Forums)
To make sure you’re prepared for Warlords of Draenor, we wanted to share with you the minimum and recommended system requirements for playing the expansion.

Minimum System Requirements:

Windows XP/Windows Vista/Windows7/Windows8 (latest Service Pack)
Intel Core2 Duo E6600 or AMD Phenom X3 8750
NVIDIA GeForce 8800 GT, ATI Radeon HD 4850 or Intel HD Graphics 3000

OS X 10.8
Intel Core 2 Duo
NVIDIA GeForce 9600M GT or ATI Radeon HD 4850

35 GB available HD space
Broadband Internet connection
DVD-ROM drive
1024×768 minimum display resolution

Recommended Specifications

Multi-button mouse with scroll wheel

Windows 7/Windows 8 64-bit (latest Service Pack)
Intel Core i5 2400 or AMD FX-4100 or better
NVIDIA GeForce GTX 470, ATI Radeon HD 5870 or better

OS X 10.9 (or latest version)
Intel Core i5 or better
NVIDIA GeForce GT 750M or ATI Radeon HD 6750M or better

Blue Tweets
It looks like we might see some of the unused armor color variants in the future with the transmog revamp!
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / WoD Talent Calculator)
Clarification: Does the 5% strength for Fallen Crusader apply to Frost only? Or both Unholy and Frost?
That's a Frost perk. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Storm Elemental abilities now do 15% & 30% rather than 215% & 428%. Possible change to inherited SP for elemental pets?
Yes, they inherit 100% SP now. (Celestalon)

Honestly I am getting sick of this topic never being answered so I'll ask once more. Will the wep size on fem humans be reduced?
No (holinka)

....Sorry for the novel -cough-
You'll likely see many more variants of things used when the transmog revamp happens (Muffinus)
As in it'll be part of the system to acquire alternative skins, or a whole bunch of pieces are being put in? TY 4 response btw
Not decided yet, we'll have more info eventually (Muffinus)

Character / Items
With the removal of the legendary chain. Will the vender that sells cloaks for os be going too?
The cloak/metagem/etc. vendor will remain accessible to those who have unlocked those items via quests (WatcherDev)

Any news on this?
The Sinestra FoS has been unattainable since Mists. Same deal for the Ra-den one once Draenor unlocks. (WatcherDev)

any idea of what the rating requirements for WoD elite gear is gonna be?
2200 (holinka)

chants appear to be 2.4 tabard 2.6 on beta. Maybe nothing for 2k?
Gear: 2200, Enchant 2400 Tabard/Cloak: 2600 (holinka)

Is blacklisting going away in WoD? Just heard this on the forums, but you know rumors..
Blacklisting is staying. Call to Arms is going away. (holinka)

if you build the "Enchanting" building in your garrision do you get the ability to disenchant or do you still need an alt?
You get a disenchanting font for disenchanting all of the things! (Muffinus)

So I'm exalted wit the Exodar, and I have a Level 3 Barracks for Draenei guards. What happens if I change out the Barracks?
You keep your guards, but need to make your 'rax again if you want to change them again. (Muffinus)
by Published on 2014-09-23 05:30 PM

BlizzCon 2014 In-Game Goodies Sneak Peek
Originally Posted by Blizzard (Blue Tracker / Official Forums)
BlizzCon loot explosion! It’s time to take a sneak peek at this year’s BlizzCon in-game goodies for World of Warcraft, StarCraft II, Diablo III*, Hearthstone: Heroes of Warcraft, and the upcoming Heroes of the Storm**—they’re yours whether you’re attending the show in person or watching from home with the Virtual Ticket.

World of Warcraft – Grommloc Pet
Watch your foes flee in terror before this delightfully dreadful baby murloc masquerading as Grommash Hellscream, legendary leader of the Warsong clan.

Hearthstone: Heroes of Warcraft – Blizzard 2014 Card Back
Infuse your deck with Blizzard spirit by equipping this commemorative card back, forged to resemble the compass design emblazoned in Blizzard’s courtyard.

StarCraft II – Portraits & Decal
Deck out your profile with a pair of portraits, including Hierarch Artanis and another to-be-revealed icon, and prep your army for battle across multiple universes with a Heroes of the Storm–themed decal.

Diablo III – Warlords of Draenor Weapon Transmogrifications
Outfit your heroes with six weapon transmogrification appearances inspired by World of Warcraft: Warlords of Draenor—one for each of Diablo III: Reaper of Souls’ classes.

Heroes of the Storm – Nexus Mount and Portrait
Rush into the storm atop the ethereal Nexus Charger, and embrace the unknown with the mysterious Nexus Brawler portrait.

This year’s epic collection of in-game goodies will be available to use after BlizzCon begins. Head to the BlizzCon Virtual Ticket page to order or learn more.

*Diablo III content for Windows/Mac version only.

**Heroes of the Storm content will be available once you get access to the game; note that ordering a Virtual Ticket does not guarantee a spot in the alpha or beta tests.
by Published on 2014-09-23 09:46 AM

The Blast Furnace, Brewfest 2014, Blue Posts, Blue Tweets, Heroes Alpha, Blizzard Art

Patch 6.0 and the Background Downloader
With Patch 6.0 only a few weeks away, ~15 GB of data went up on the Background Downloader. It was disabled soon after due to some issues with the size.

Originally Posted by Zarhym (Blue Tracker / Official Forums)
As some of you may have noticed the background downloader for patch 6.0.2 began today. After discovering issues with the size of the download, however, we have deactivated it for the time being. We'll let you know once when we're ready to start the 6.0.2 background downloader again, as well as provide you with some additional details on how it works and what you can expect when downloading the 6.0.2 patch in advance of its release on live realms.

Warlords of Draenor Beta - Build 18922
Build 18922 will be deployed to the Beta realms soon.

New/Updated Garrison Images

Updated Loading Screens

Updated Maps

New Items
A good number of new mount items were added in this build.

Level Type Slot Name
100Junk Steel Strongbox
100Junk Gold Strongbox
100Junk Silver Strongbox
100Junk Bronze Strongbox
1Other Garrison Guild Banners
100Mount Witherhide Cliffstomper
100Mount Ancient Leatherhide
100Mount Tundra Icehoof
100Mount Ironhoof Destroyer
100Mount Shadowhide Pearltusk
100Mount Blacksteel Battleboar
100Mount Rocktusk Battleboar
100Mount Armored Razorback
100Mount Frostplains Battleboar
100Mount Wild Goretusk
100Mount Giant Coldsnout
100Mount Mudback Riverbeast
100Mount Solar Spirehawk
100Mount Vicious War Ram
100Mount Vicious War Raptor
100Mount Garn Steelmaw
100Mount Warsong Direfang
100Mount Smoky Direwolf
100Mount Challenger's War Yeti
1One-handed SwordMain Hand Gurthalak, Voice of the Deeps
100Food & Drink Spiced Barbed Trout

New Strings
Originally Posted by MMO-Champion
  • SPELL_FAILED_CUSTOM_ERROR_252 - You may only use this item while your garrison is under attack.

Game Text
  • Game Text #84874 - Seal the gates! Protect the palace! Highmaul will never fall to the likes you.
  • Game Text #84884 - Destroy them all. Raze this city to the ground! (The stones will be ours! All shall fall to darkness!)

Realm Region
  • Realm Region #55 - Recommended Realm

Achievement Changes
Originally Posted by MMO-Champion
Player vs. Player
  • Thy Kingdom Come Win Kor'lok's favor for your faction by defeating his bodyguard, Muk'Mar Raz. 10 points. Gaul Dun Firok. 10 points.

  • Working Many Orders Complete 150 Complete 750 Work Orders at your garrison. 5 points.
  • Working More Orders Complete 75 Complete 250 Work Orders at your garrison. Reward: Unlocks account-wide Level 3 profession blueprints. 5 points.
  • Working Some Orders Complete 25 Complete 125 Work Orders at your garrison. 5 points.

Pet Battles
  • Draenor Safari Catch every battle pet in Draenor. 5 points. Account Wide. Pet Reward: Royal Peacock. 5 points. Account Wide.
  • So. Many. Pets. Collect 600 unique pets. Pet. Reward: Stormwing. 10 points. Account Wide.

  • Grand Treasure Hunter Find even more treasures in Draenor. 10 points. Discover 200 treasures of Draenor. 10 points.
  • Master Treasure Hunter Find more treasures in Draenor. 10 points. Discover 50 treasures of Draenor. 10 points.
  • Treasure Hunter Discover the Discover 10 treasures of Draenor. 10 points.

  • I Was Framed! Bait Cinderwing Bait Darkwing Matron into ambushing a Darktide Rylakinator-3000 in Darktide Roost. 10 points.
  • Planned to Fail Destroy 10 Secret Battleplans Warplans in Iron Siegeworks. 10 points.
  • Poisoning the Well Poison 50 Poison 10 Kegs of Impaler Ale in Iron Siegeworks. 10 points.
  • You Have Been Rylakinated! Defeat 10 Cinderwing Adolescent Darkwing Adolescents within 3 minutes while driving a Rylakinator-3000 in Darktide Roost. 10 points.

Dungeons & Raids
  • Glory of the Draenor Hero Complete the Draenor Heroic dungeon achievements listed below. Reward: Armored Bloodtusk. 25 points. Account Wide. Mount Reward: Frostplains Battleboar. 25 points. Account Wide.

Spell Changes
DPS Tier 17 bonuses got another pass this build, with others coming soon. (Celestalon)
Originally Posted by MMO-Champion
Item Set Bonuses

Unknown Class
Minor Glyphs

Druid (Forums, Talent Calculator)
  • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal (400% of weapon damage) Physical damage, and reduce damage taken by 15% for 10 12 sec. Requires Bear Form. Druid - LvL 0 Talent. Melee range. Instant.

Hunter (Forums, Talent Calculator)
  • Dire Beast Summons a powerful wild beast to attack your target for 15 sec. Each time the beast deals damage, you will gain 5 2 Focus. Hunter - LvL 60 Talent. 40 yd range. Instant. 30 sec cooldown.

  • Black Arrow Fires a Black Arrow at the target, dealing [*50% [*10 + 40% of AP*] damage over 20 sec. Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown. When Black Arrow is dispelled, its cooldown is reset. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.

Mage (Forums, Talent Calculator)
  • Wizardry Increases your Intellect by 5%. Passive. Requires Cloth. Passive.

  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [*1 + 375% of Spell Power*] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [*30% of Spell Power*] Fire damage every 1 sec for until cancelled 8 sec to enemies in the area. Mage - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Prismatic Crystal Arcane, Fire: Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 30% additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards. Frost: Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 50% additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards. Mage - LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.

Paladin (Forums, Talent Calculator)

  • Sanctuary Decreases damage taken by 15% 10%, increases your chance to dodge by 2%, and reduces the chance for your attacks to be parried by 3%. Paladin - Protection Spec.

Priest (Forums, Talent Calculator)
  • Mysticism Increases your Intellect by 5%. Passive. Requires Cloth. Passive.

  • Saving Grace Instantly heals a friendly target for [*1 + 630% of Spell Power*]. Reduces your absorbs and healing done by 10% for 8 sec, stacking up to 10 times. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - LvL 0 Talent. 3% of Base Mana. 40 yd range. 1.5 sec cast.

Shaman (Forums, Talent Calculator)
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 170% 250% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 1% of Base Mana. 30 yd range. Instant. 7.5 sec cooldown.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 170% 250% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 170% 250% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.

Warlock (Forums, Talent Calculator)
  • Nethermancy Increases your Intellect by 5%. Passive. Requires Cloth. Passive.

Warrior (Forums, Talent Calculator)

  • Slam Slam an opponent, causing (100% 150% of weapon damage) Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times for 2 sec. Requires Melee Weapon. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.

  • Mastery: Weapons Master Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 20%. Warrior - Arms Spec. 28%. Warrior - Arms Spec.

  • Ancestral Talisman Consultation with the spirits of previous generations is considered essential to Shadowmoon shamans whenever an important decision is to be made. Talismans and other relics that were important to an ancestor during life provide a more clear spiritual conduit for shamans to speak to them in the afterlife. 2 sec cast. Archaeology. 2 sec cast.
  • Ancient Frostwolf Fang In life, no two creatures will share a stronger relationship than that of a Frostwolf orc and his or her companion wolf. The two eat, sleep, and fight side by side until one or both dies an honorable death. Even then, sometimes not even death itself can stop a frostwolf from coming to the aid of its beloved orc. 2 sec cast. Archaeology. 2 sec cast.
  • Ancient Nest Guardian Harnessing the power of the sun as a never-ending fuel, these constructs were originally built as automated caretakers for young Arakkoa. With the conflict escalating between the Adherants of Ruhkmar and the Outcasts, many have been repurposed as instruments of war. 2 sec cast. Archaeology. 2 sec cast.
  • Apexis Crystal Scattered in the most ancient of ruins on Draenor are fragments and whispers of the Apexis civilization, who attained a height of power during the Age of Order and then abruptly vanished. The arrival of the Iron Horde has prompted a secret but urgent escalation in retriving Apexis artifacts by the Adherents. 2 sec cast. Archaeology. 2 sec cast.
  • Apexis Hieroglyph Brittle and ancient beyond measure, this stone tablet contains carvings that vaguely describe an engine of incredible power, claiming to harness the power of the sun. 2 sec cast. Archaeology. 2 sec cast.
  • Apexis Scroll This battered scroll case has corroded shut, and the scroll within is barely readable with very careful examination. These appear to be plans and measurements for a glorious "Temple in the Sky," written in an ancient hand. It's unclear whether such a splendid structure was ever built. 2 sec cast. Archaeology. 2 sec cast.
  • Barbed Fishing Hook This arm-length nest of barbs has less in common with a traditional fishing hook and more with an elaborate halberd. You can only imagine the size of the leviathan that could be pulled in by such a hook, and it's no surprise that most orcs prefer to hunt their prey from land. 2 sec cast. Archaeology. 2 sec cast.
  • Beakbreaker of Terokk Eschewing traditional Arakkoan weaponry, Terokk carried this cudgel as a symbol of his fall from king to outcast heretic. Rumors have persisted for centuries that rather than employing traditional wing-cutting as a punishment, Terokk simply shattered the beaks of those who dared to oppose him. 2 sec cast. Archaeology. 2 sec cast.
  • Blackrock Razor Male orcs of the Blackrock Clan never cut their hair until they come of age, at which point their head is shaved and their role in this extremely regimented society is determined. This ancient switchblade is forged of blackrock and embellished with jewels, likely used by a prominent family for many generations of initiation. 2 sec cast. Archaeology. 2 sec cast.
  • Burial Urn In death all Arakkoa seek to join the Sun-God Rukhmar in the skies above Draenor, thus cremation is vastly preferred to burial. Some have their ashes scattered high in the skies, others are collected in ornate urns and placed in crypts. 2 sec cast. Archaeology. 2 sec cast.
  • Calcified Eye In a Jar This well-preserved eye must have once belonged to a chieftain of the Bleeding Hollow clan. Upon ascension to ruler of the clan, each chieftain undertakes a shamanic vision quest in which they sacrifice their own eye to receive a vision of their own death. You can only imagine the grisly fate this clouded eye bore witness to. 2 sec cast. Archaeology. 2 sec cast.
  • Ceremonial Tattoo Needles These bone needles are taken from the corpses of fallen enemies and meticuously sharpened. The mystics of the Shadowmoon often inscribe secret runes into their flesh to more clearly speak to their ancestors and the elemental spirits. 2 sec cast. Archaeology. 2 sec cast.
  • Cracked Ivory Idol An example of the Void worship once practiced but now banned by the Shadowmoon Clan elders, this idol is as dark as the night sky. Roughly and frantically chiseled from the tusk of what must have been a colossal Elekk, this idol was dyed and is inlaid with complex swirling and jagged patterns. 2 sec cast. Archaeology. 2 sec cast.
  • Decree Scrolls The incomplete writings here seem to indicate a decree of a sort of martial law, and reminders to be vigilant for signs of the curse amongst neighbors and friends. 2 sec cast. Archaeology. 2 sec cast.
  • Doomsday Prophecy This tablet speaks of the "end times." From what you can decipher, the crude scrawls of multiple authors speak of at least seven different and sometimes conflicting versions of a final reckoning for all of the inhabitants of Draenor. Eerily, the iconography of a flaming hammer is clearly depicted - is this the ancestral origin of the Twilight's Hammer clan? 2 sec cast. Archaeology. 2 sec cast.
  • Dreamcatcher When Terokk returned from exile he was broken and flightless. Rumors of his cursed state swept like wildfire through the Arakkoa, giving rise to superstitious charms and cures. Dreamcatchers endure as one of the most clung-to icons of safety, for the Arakkoa believe the curse will entangle itself in the dreamcatcher and fade in the morning sunlight. 2 sec cast. Archaeology. 2 sec cast.
  • Elemental Bellows The Blackrock Clan originally used the naturally occurring elemental-fueled infernos of ancient Draenor to shape and harden their namesake ore. A Shaman could use these bellows to channel the power of a fire spirit directly to a blast furnace, allowing the Blackrock to set up forges anywhere. 2 sec cast. Archaeology. 2 sec cast.
  • Eye of Har'gunn the Blind While most ogres are born with two eyes, a handful in every generation regress and are born with a single eye. All but a few clans recognize these ogres are exceptional and destined for great things. An unlucky one-eyed ogre mage lost his eye in a duel and replaced it with this fist-sized stone, discovering it to have magical properties when he did so. 2 sec cast. Archaeology. 2 sec cast.
  • Fang-Scarred Frostwolf Axe In order to be granted full standing within the Frostwolf clan, each member must undertake a solo quest to befriend and bond with a wild Frostwolf. Not all clan members pass this trial, but those that do earn a lifelong companion. 2 sec cast. Archaeology. 2 sec cast.
  • Flask of Blazegrease Sticky, smelly, and highly flammable, the substance in this small container is liberally applied to the swords and axes of the Burning Blade clan before battle. Though some warriors choose to ignite their weapons before battle, most let the inevitable contact of blades and armor spark the blazegrease for unpredictable intimidation. 2 sec cast. Archaeology. 2 sec cast.
  • Frostwolf Ancestry Scrimshaw As part of the rite of passage into adulthood, a Frostwolf orc must slay a frostboar and carve their family genealogy as far back as will fit on the creature's largest tusk. Family history and tradition are of great importance to the Frostwolf clan, so the largest frostboars are hunted each season to preserve clan lineage. 2 sec cast. Archaeology. 2 sec cast.
  • Gladiator's Shield Disagreements between ogres usually end in violence. During the early decades of the Age of Order, a sly chieftain decreed that disputes in his clan would be settled via proxy in one-on-one combat between slaves. The mortality rate amongst the ogres plummeted, leading to a golden age of expansion. 2 sec cast. Archaeology. 2 sec cast.
  • Gronn-Tooth Necklace The Thunderlords are the greatest big game hunters in all of Draenor. For centuries they have used riding beasts and coordinated assaults to slay game and gronn alike. Their clan draws their name from an ancient chieftain who single-handedly slew a powerful gronn at the pinnacle of Thunder Peak. 2 sec cast. Archaeology. 2 sec cast.
  • Headdress of the First Shaman Learning to speak with the elemental spirits of Draenor was a pivotal achievement in destiny the Orc clans. Many clans claim the mythical "First Shaman" arose from their ranks, but the truth is that no one is sure of his or her allegiance. 2 sec cast. Archaeology. 2 sec cast.
  • Hooked Dagger The Shattered Hand celebrate victory in battle with self-mutilation. Their most celebrated warriors are covered with scars and piercings, and it becomes increasingly difficult with age to tell which were inflicted by enemies or by the triumphant orc. 2 sec cast. Archaeology. 2 sec cast.
  • Imperial Decree Stele Assembled fragments from this stone stele place it in Talador several hundred years before the draenei arrived. It marks an ogre imperial decree to raze several orc settlements in retaliation for a number of rebellious raids against Gorian slave trade caravans. The orders were likely carried out, since the towns no longer exist, and this stone was erected to memorialize the dark deed. 2 sec cast. Archaeology. 2 sec cast.
  • Metalworker's Hammer Despite many dents and scratches, you can see the Blackrock clan iconography etched in to this once-proud hammer. The first of the Orc clans to master the art of shaping their namesake metal, the Blackrock prefer to wield blunt weaponry in battle to honor their ancestors. 2 sec cast. Archaeology. 2 sec cast.
  • Mortar and Pestle Preferring to show off their physique, ogres eschew garments that cover too much skin. In order to look more fearsome to their enemies, they adorn their bodies with warpaints created in these grinding tools. This mortar and pestle set is stained yellow, indicating it was used by the Boulderfist clan. 2 sec cast. Archaeology. 2 sec cast.
  • Ogre Figurine Expressing with sculpture what most ogres could struggle to explain in words, this statue summarizes the most important ogre physical attribute: size. The clefthoof held above the ogre's head displays strength, while the robust waistline symbolizes great wealth. 2 sec cast. Archaeology. 2 sec cast.
  • Outcast Dreamcatcher Outcast Arakkoa have repurposed the dreamcatcher not to ward off the Curse of Sethe, but to capture and harvest tiny amounts of essences from their lost gods. Rumors persist of an ever-growing mass of swirling energy buried deep beneath Skettis, whispering promises of power to any who will listen... 2 sec cast. Archaeology. 2 sec cast.
  • Pictogram Carving While the written word is mostly used as an instrument for the upper echelons of imperial ogre society, occasionally an ordinary ogre will try his hand at making a story immortal. This pictogram appears to tell the story of an especially distressing culinary experience. 2 sec cast. Archaeology. 2 sec cast.
  • Rylak Riding Harness A brilliant ogre once had a thought that riding a rylak would make travel much faster than using pack animals or walking. Roughly crafted from thick leather and utilizing an excessive number of knots, this seat could comfortably accomodate an ogre. However, it could only be saddled on a rylak the size of a small mountain which seems to explain why no one has ever seen ogres fly. 2 sec cast. Archaeology. 2 sec cast.
  • Screaming Bullroarer A bullroarer is an arm-length piece of rigid wood affixed to the end of a long rope and spun over the wielder's head to generate a droning noise capable of traveling long distances. This example was grooved by the Warsong to emit a high-pitched whistling noise rather than the low hum used by most other clans. 2 sec cast. Archaeology. 2 sec cast.
  • Solar Orb Central to High Arakkoan culture is reverence of Rukhmar and the sun. Hundreds of Solar Orbs are scattered around Skyreach, which cast a never-ending light so no Arakkoan need go without the sun's warmth, even on a cold and overcast day. 2 sec cast. Archaeology. 2 sec cast.
  • Sorcerer-King Toe Ring Imperial ogres jealously guard the secrets of magic in order to keep their status among the ruling class. The wealthiest among them adorn themselves with magically-enhanced jewelry and other wearable artifacts. 2 sec cast. Archaeology. 2 sec cast.
  • Stone Dentures Ogres are straightforward in combat and often suffer as much punishment as they dish out, relying on their strength and stamina to carry them to victory. These serrated-tooth dentures are proof that at least one ogre had all of his teeth knocked out and lived to fight another day. 2 sec cast. Archaeology. 2 sec cast.
  • Stone Manacles Rather than using clasps and locks, Ogres bind their slaves using unbroken stone circlets. Their centuries of manipulating earth elements lets them simply shrink the manacles tightly around the slave's ankles, wrists, or neck. 2 sec cast. Archaeology. 2 sec cast.
  • Stonemaul Succession Stone Chieftains rule small bands of ogres with an iron fist, and are never short on challengers. The Stonemaul clan have notoriously high turnover rate in their leadership; judging from the layers of bloodstains this stone appears to have been instrumental in deposing multiple Stonemaul chieftans. 2 sec cast. Archaeology. 2 sec cast.
  • Sundial This delicately-engraved instrument, when positioned correctly, acts as both a sundial and an arakkoa seasonal calendar. The base of the instrument is covered with callouts for celestial events, most of which are accompanied by grave warnings. Interestingly, the device seems to have cryptically predicted the arrival of the draenei a century before it happened. 2 sec cast. Archaeology. 2 sec cast.
  • Talonpriest Mask Believing they have been abandoned by the sun, cursed Arakkoa prefer to hide in the forests or beneath awnings during daylight hours. Talonpriests take this a step further and never show their faces to the sun, wearing ritual masks that act as a focus for their communes with Anzu. 2 sec cast. Archaeology. 2 sec cast.
  • Warmaul of the Warmaul Chieftain The first great technological innovation in ogre society was the concept of attaching a rock to the end of a very long stick to smash your enemies, rather than attempting to bash them with a rock held in your hand. The schism this innovation created amongst ogre society resolved itself only when the now-forgotten tribe broke in to the Warmaul and Boulderfist clans. 2 sec cast. Archaeology. 2 sec cast.
  • Warsinger's Drums Relying on shock and awe to overwhelm their enemies, the Warsong earned their name from their fearsome battle cries and thunderous drum marches. These macabre drums are constructed of Talbuk leather stretched tightly over what appear to be ogre skulls, celebrating the clan's freedom from the ogre empire. 2 sec cast. Archaeology. 2 sec cast.
  • Warsong Ceremonial Pike The riders of the Warsong clan are always on the move. In camp, a family's tent is marked with a long pike thrust into the ground - often adorned with the skulls of defeated enemies. This example is over a hundred years old and is branded with the names of several key battles. 2 sec cast. Archaeology. 2 sec cast.
  • Weighted Chopping Axe Taking their namesake literally, warriors of the Shattered Hand clan will ritualistically smash their own hand before cutting it off. The stump is cauterized and replaced with one of many varities of weaponry. This blade, which resembles a simple butcher's cleaver, is heavily weighted to assist in making a single clean cut at the wrist. 2 sec cast. Archaeology. 2 sec cast.
  • Wolfskin Snowshoes With the icy Frostwind desert providing little vegetative nourishment, the Frostwolf depend on their hunters for sustenance. These snowshoes, constructed of wolf bones and pelts, help keep trackers from sinking into deep drifts while pursuing prey. 2 sec cast. Archaeology. 2 sec cast.

  • Greater Assault Permanently enchant boots to increase attack power by 16 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Cosmic Essence (4), Dream Shard (4). Tools: Runed Copper Rod.
  • Greater Potency Permanently enchant a melee weapon to increase attack power by 25 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (2), Lesser Cosmic Essence (4). Tools: Runed Copper Rod.
  • Lesser Protection Permanently enchant a cloak to increase armor by 20 2. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Strange Dust (6), Small Glimmering Shard. Tools: Runed Copper Rod.
  • Major Armor Permanently enchant a cloak to increase armor by 120 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (8). Tools: Runed Copper Rod.
  • Savagery Permanently enchant a two-handed melee weapon to increase attack power by 70 35. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard (4), Arcane Dust (40). Tools: Runed Copper Rod.

Raid & Dungeon Abilities
  • Tectonic Upheaval Tectus unleashes his built up seismic instability into the earth, creating a massive series of earthquakes that each inflict 30,000 35,000 Nature damage to all players. If Tectus's health is depleted during Tectonic Upheaval, he will Shatter. Instant.

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