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by Published on 2017-05-04 05:23 AM

Necromancer Q&A - Live Updates

What Does 12 Wins Wild Brawl Look Like? Check out These Lists!

Addon - Legion Invasion Timer
The Legion Invasion Timer addon is helpful for keeping track of upcoming invasions if you are still working on Defender of the Broken Isles.


Blue Posts
Originally Posted by Blizzard Entertainment
Legionfall United Proc Rate
We've double and triple checked, but I just wanted to confirm that no changes have been made to Legionfall United - and the ability is still functioning as it should.

Seems like it was just a spot of bad luck that a few folks shared! (Blue Tracker / Official Forums)

Upcoming Mythic Keystone Changes
To clarify: with these changes, the chest at the end of each Mythic+ run would contain a total of 3 items (2 if you don't beat the timer). That's split across the group, not per-person.

So yes, it's fewer total items than a 3-chest finish in 7.2. However, it's an increase in items for players doing 1-chest clears at an appropriate difficulty level. This is also why I mentioned that the difficulty cap for M+ will be increasing to 15 once Tomb opens on Mythic. (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Upcoming Crypt Fever Change
Crypt Fever is changing to have a high chance on each healing event to deal more damage than it does currently on live. This change is to smooth out the Honor Talent's power based on the type of healer you are facing, while still keeping an emphasis that this is powerful against heal over time effects. We'll be tuning the proc rate and internal cooldown to make sure we're hitting the numbers we want against each type of healer.

Fix Necrotic Strike!
Changes to Necrotic Strike are coming in 7.2.5 too! (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Bewmaster Tier 20 Set Bonuses
FYI, the datamined Brewmaster T20 bonuses are an old draft. New draft is this:

2T20: Drinking a Brew triggers Gift of the Ox.
4T20: Gift of the Ox orbs also purify 10% of your staggered damage.

For clarification, numbers in that set bonus idea are not final (thus calling it a draft). We're thinking now that 10% is likely too high, but that the concept sounds good. (Blue Tracker / Official Forums)

Fists of Fury
The increased range is becoming baseline for PvE, so that's why.
Correct, Fists of Fury is gaining a range increase baseline, so this part of the Honor Talent has been removed. (Blue Tracker / Official Forums)

FEEDBACK: Tomb of Sargeras Raid Trinkets
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Please post any feedback you may have regarding the trinkets that will drop in Tomb of Sargeras in this thread. The trinkets will be for sale in Dalaran from Tombataur as soon as a hotfix is applied.

All of the Nighthold trinkets are also for sale to allow for better side by side comparison. The tuning on these trinkets at time of posting is in the right general area, but outliers may exist and are subject to future tuning.

We have no plans to change any existing trinkets from the Nighthold at this time. Changing trinkets that players have collected over the course of the last few months is our last course of action, as having things that used to be cool that you are relying on to kill bosses become not cool so you can collect new things is rude at best.

Blue Tweets
Originally Posted by Blizzard Entertainment
Any plans to fix this whole tank situation (i.e. guardian druids) in arenas?
We're looking into tank balance in PvP, and plan to make some adjustments to at least Guardian in the near future. (WarcraftDevs)

Dark Legacy Comics #582
DLC #582 has been released.

by Published on 2017-05-03 01:38 AM

Update: Added a clarification.

Patch 7.2.5 PTR - Build 24026

Upcoming Mythic Keystone Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been thrilled to see how positively players have responded to Mythic Keystone dungeons since Legion’s release. However, there are a couple areas in which our original design for the system hasn’t quite matched up with how things have worked out in practice. In an upcoming 7.2.5 PTR build, we’re going to try out a couple of changes to how Keystone runs work.

The first big change is that we’re getting rid of the depletion mechanic. We’d originally imagined that getting ahold of a Keystone would be more of a barrier than it is, but in reality, there are so many players participating that it’s generally not too difficult to find someone with a Keystone you’d like to run. In that environment, depleting a Keystone is more of an annoyance than anything else – especially when it happens for reasons outside of your control (such as a player disconnecting).

Instead, we’re going to try the following:
  • Completing the run on time will have the same results it currently does in 7.2: you’ll get a new Keystone for a random dungeon that’s 1-3 levels higher than the one you just completed, based on how quickly you finished.
  • If you complete the dungeon but don’t make the timer, you’ll get a Keystone for a random dungeon that’s 1 level lower than the one you just used.
  • If you don’t complete the dungeon at all, you’ll have a Keystone for the same dungeon that’s one level lower than the one you just used.

The other thing we’re looking to change is the way that rewards are given at the end of a run. Currently, when you complete a run that upgrades your Keystone by 2 or 3 levels, you’re also given a 2nd or 3rd chest. This is because, when we believed that Keystones would be rare, we didn’t want you to miss out on any of the loot you might have collected from the runs you were “skipping.”

However, because of this, players tend to look for lower-level Keystones that they can easily stomp through, instead of higher-level Keystones that are appropriately challenging for their gear and skill. That, in turn, affects who they’re willing to invite. AOE damage output is preferred over everything else, because the only concern is how quickly you can clear through easy trash packs. And gear requirements tend to outpace what actually drops: if you could find upgrades in a Mythic 6, you’ll have a hard time finding a group, because the Mythic 6 groups are full of players who are capable of clearing 10+ and are just looking for an easy 3-chest.

With that in mind, here’s the changes we’re planning to test:
  • You no longer receive additional chests at the end of a run for completing it quickly.
  • When you finish a Mythic+ dungeon, the chest at the end will contain two items and an appropriate amount of Artifact Power.
  • If you beat the timer, regardless of how quickly, there will be a third item in the chest.
  • Keystones can still upgrade by 2 or 3 steps, so you can quickly get to a difficulty level appropriate for you.

Our overall goal with these changes is to incentivize groups to take on dungeons where they know they’re likely to see upgrades, instead of preferring keys that are far too easy for them. Once the Tomb of Sargeras raid is available on Mythic difficulty, we’ll also increase the maximum rewards from Mythic Keystone runs to level 15.

To clarify: with these changes, the chest at the end of each Mythic+ run would contain a total of 3 items (2 if you don't beat the timer). That's split across the group, not per-person.

So yes, it's fewer total items than a 3-chest finish in 7.2. However, it's an increase in items for players doing 1-chest clears at an appropriate difficulty level. This is also why I mentioned that the difficulty cap for M+ will be increasing to 15 once Tomb opens on Mythic.

One additional change we're making that should hit in the next PTR build, with the goal of providing some extra incentive to run difficulties past the item level cap.

For every Keystone level above 15, you'll have an increasing chance for the final chest to contain additional loot. This chance scales linearly, will roll over past 100%, and accumulates pretty quickly: at level 20, you'll be guaranteed 4 pieces of loot, plus a 5th if you beat the timer.
by Published on 2017-05-02 08:35 PM

Patch 7.2.5 PTR - Build 24026
A new build is on the way to the PTR!



PTR Development Notes - Build 24026
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today’s PTR update adds the Great Gnomeregan Race for testing! The best way to participate is by creating a level 1 Gnome and heading to the surface, where you’ll see the starting line for the race, as well as Mina Gleespanner, who will give you the quest to begin. Some elements of the race (including quest text) are incomplete, but we’d still appreciate your feedback, and will be opening a dedicated feedback thread shortly.

We’ll also be re-opening Black Temple Timewalking for testing tomorrow (Wednesday) from 2 PM to 4 PM Pacific time (5 PM to 7 PM Eastern), and we’d really love any testing you can manage during that time, as our encounter team will be watching carefully. If you’re able to help out, please do!

While you’re at it, if you’d like to test the trinkets from the Tomb of Sargeras raid, we’ve added them to Flaskataur in Dalaran. Note that, as of this post, they’re currently overtuned, but we’re planning to apply a hotfix to the PTR (hopefully within the next few hours) that will bring them down to a more appropriate level. In a future build, we’ll be adding the Tier 20 set pieces for testing as well.

You may also see some updates to the Mythic Keystone system in this build. That work is still in progress, but we’ll have a separate forum post later today that will include some details on what we’re planning.

Thanks again, and happy testing!



Calculators Updated




New Items
Check out the full list of new items on the WoWDB PTR site.

Level Type Slot Name
25Warlock Glyph Glyph of Ember Shards
25Warlock Glyph Glyph of Floating Shards
25Warlock Glyph Glyph of Fel-Touched Shards
110Junk Stabilized Titan Essence
1Other Autographed Poster of Osep
1Other Signed Photo of Jon Graves
1Other Autographed Portrait of Cage Head
1Other Fiddlesticks Signed Drumstick
1Other Blighthead Fan Club Membership Card
15Other Blighthead Collector's Frame
15Other Complete Autographed Blight Boar Portait Collection
1Other Limited Edition Blight Boar Head
1Other Signed Blight Boar Poster
1Other A Cage Head Key
110Quest Spoiled Sample
110Quest Stratholme Gate Key
110Quest Brimstone Beacon
110Quest Tyrande's Moonstone
110Quest Cenarion Circle Documents
110Inscription Technique Technique: Glyph of Fel-Touched Shards
110Inscription Technique Technique: Glyph of Floating Shards
110Inscription Technique Technique: Glyph of Ember Shards
85Two-handed AxeTwo Hand Arne Test Heirloom - Bloodied Arcanite Reaper
890One-handed MaceOne Hand Hammer of Vigilance
1Other Time-Lost Wallet
1Other Timewarped Badge
1Other Reputation
1Other Reputation
1Other Reputation
1Other Stolen Time
1Other Favor of the Bronze
1Other Draconic Assistant
110Other Sands of Time
1Other Stolen Time


Achievement Changes
Originally Posted by MMO-Champion
Darkmoon Faire
World Events



Talent Changes
Originally Posted by MMO-Champion
Monk
Brewmaster



PvP Talent Changes
Originally Posted by MMO-Champion
Paladin
Retribution



Spell Changes
Originally Posted by Blizzard Entertainment
Of Brews And Blackouts (7.2.5)
Quick heads up on the new PTR build - Blackout Combo's talent tooltip states that it only reduces the cooldown of Breath of Fire by 3 seconds, but it will still reduce it by 6. This will be fixed in the next build. (Blue Tracker / Official Forums)

Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Clawing Shadows Deals (156% Deals (165% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight - Level 58 Talent. 1 Runes. 30 yd range. Instant.
  • Defile Defile the targeted ground, dealing [ 0.5% [ 0.6% of AP ] Shadowfrost damage to all enemies over 10 sec. Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 1, stacking up to 10 times. While you remain within your Defile, your Scourge Strike will hit all enemies near the target. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [ 150% [ 159% of AP ] Shadow damage to the infected enemy, and an additional [ 27.5% of AP ] Shadow damage to all other enemies near them. Limited to 20 targets. Unholy Death Knight - Level 57 Talent. 1 Runes. Instant.
  • Shadow Infusion While your ghoul is not transformed, Death Coil will also reduce the remaining cooldown of Dark Transformation by 5 7 sec. Unholy Death Knight - Level 90 Talent.
  • Soul Reaper Strike an enemy's soul for (350% 371% of weapon damage) Shadow damage, afflicting them with Soul Reaper for 5 sec. Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 times. Unholy Death Knight - Level 100 Talent. 1 Runes. Melee range. Instant. 45 sec cooldown.

PvP Talents
  • Crypt Fever Whenever enemies are healed while afflicited by your Festering Wound, they take [ 85% Enemies healed while afflicted by your Festering Wounds have a chance to take [ 200% of AP ] Shadow damage. Unholy DeathKnight - Tier 4 PvP Talent.

Blood & Unholy
  • Death and Decay (Blood) Corrupts the targeted ground, causing [ 297% [ 314.8% of AP ] Shadow damage over 10 sec to targets within the area.
  • Death and Decay (Frost, Unholy) Corrupts the targeted ground, causing [ 297% [ 314.8% of AP ] Shadow damage over 10 sec to targets within the area.

Unholy
  • Death Coil (Blood, Frost) Fires a blast of unholy energy at the target, causing [ 210% [ 222.6% of AP ] Shadow damage to an enemy.
  • Death Coil (Unholy) Fires a blast of unholy energy at the target, causing [ 210% [ 222.6% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul.
  • Festering Strike Deals (475% Deals (503% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ AP [ 106% of AP ;] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
  • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ AP [ 106% of AP ;] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec.
  • Outbreak Deals [ 38% of AP ] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals [ 490% [ 519.4% of AP ] Shadow damage over 21 sec. It erupts when the infected target dies, dealing [ AP [ 106% of AP ;] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant.
  • Scourge Strike An unholy strike that deals (125% 132% of weapon damage) Physical damage and (65% 68% of weapon damage) Shadow damage, and causes 1 Festering Wound to burst. Death Knight - Unholy Spec. 1 Runes. Melee range. Instant.
  • Unholy Death Knight Increases damage/healing of Clawing Shadows, Death and Decay, Death Coil, Death Strike, Epidemic, Festering Strike, Scourge Strike, Soul Reaper by 6%. Death Knight - Unholy Spec. 3%. Death Knight - Unholy Spec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Focused Growth Reduces the mana cost of your Lifebloom by 50% 60%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 20% 50%. Stacks up to 3 times. Restoration Druid - Tier 5 PvP Talent.
  • Overgrowth Instantly applies Regrowth, Lifebloom, Rejuvenation and Wild Growth to the target. Restoration Druid - Tier 5 PvP Talent. 30% 40% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (288% 600% of weapon damage) Nature damage to one and (288% 600% of weapon damage) Frost damage to the other. Generates 10 Focus for every each target hit. Beast Mastery Hunter - Level 30 Talent. 40 yd range. Instant. 9 sec cooldown. 15 sec cooldown.
  • One with the Pack Grants Wild Call a 60% 30% increased chance to reduce the cooldown of Dire Beast. Beast Mastery Hunter - Level 60 Talent.

Beast Mastery
  • Dire Beast Summons a powerful wild beast to attack your target for 8 sec. Generates 12 0 Focus over 8 sec. Hunter - Beast Mastery Spec. 40 yd range. Instant.
  • Wild Call Your auto shot critical strikes have a 40% chance to reduce the remaining cooldown of Dire Beast by 3.0 sec. Hunter - Beast Mastery Spec. 20% chance to reset the cooldown of Dire Beast. Hunter - Beast Mastery Spec.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Flamecannon After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and spell range increases range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec. Fire Mage - Tier 5 PvP Talent.
  • Temporal Shield Envelops you in a temporal shield for 0. 100% of. All damage taken while shielded will be instantly restored when the shield ends. Mage Any2 Role - Tier 3 PvP Talent. 3% of Base Mana. Instant. 45 sec cooldown.

Frost
  • Flurry Unleash a flurry of ice, striking the target 3 times for a total of [ 3 + 534.6% of Spell Power ] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec. While Brain Freeze is active, Flurry also applies Winter's Chill to the target. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Blackout Combo Reduces the cooldown of Blackout Strike by 1 sec. Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 3 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Brewmaster Monk - Level 100 Talent.
  • High Tolerance Stagger delays an additional 10% of incoming damage. You gain up to 20% 15% Haste based on your current level of Stagger. Brewmaster Monk - Level 100 Talent.
  • Invoke Niuzao, the Black Ox Summons an effigy of Niuzao, the Black Ox for 45 sec. Niuzao attacks your primary target and taunts it. He also frequently Stomps, damaging all nearby enemies. Brewmaster Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
  • Refreshing Jade Wind Summon a whirling tornado around you, causing [ 297% [ 429% of Spell Power ] healing over 6 9 sec to up to 6 allies within 8 yards, and increasing the heal over time of Essence Font by 200% while active. Mistweaver Monk - Level 90 Talent. 5% of Base Mana. Instant. 6 sec cooldown. Mistweaver Monk - Level 90 Talent. 3.5% of Base Mana. Instant. 9 sec cooldown.

PvP Talents
  • Heavy-Handed Strikes Your first strike of Fists of Fury knocks targets to the ground, stunning them for 3 sec. Fists of Fury has a 5 yard increased range 4 sec. Windwalker Monk - Tier 5 PvP Talent.

Windwalker & Mistweaver

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Fervent Martyr Casting Holy Light or Flash of Light on your Beacon Holy Light and Flash of Light reduces the mana cost of and damage taken from your next Light of the Martyr by 25%, stacking. Holy Paladin - Level 90 Talent.

PvP Talents
  • Lawbringer (New) Judgment now applies Lawbringer to its initial target for 30 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer 5% of their total health in Holy damage. Retribution Paladin - Tier 5 PvP Talent.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Divinity When you heal with a Holy Word spell, your healing is increased by 10% 15% for 6 sec. Priest - Level 90 Talent.

Discipline
  • Power Word: Radiance A burst of light heals the target and 4 injured allies within 30 yards for [ 250% of Spell Power ], and applies Atonement for 50% 60% of its normal duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 6.5% of Base Mana. 40 yd range. 2 sec cast.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Boulderfist Rockbiter's recharge time is reduced by 15%. and it deals 20% increased damage. Enhancement Shaman - Level 100 Talent.
  • Earthen Spike Summons an Earthen Spike under an enemy, dealing [ 1,100% [ 1,375% of AP ] Physical damage and increasing Physical and Nature damage you deal to the target by 15% 30% for 10 sec. Enhancement Shaman - Level 100 Talent. 20 Maelstrom. 10 yd range. Instant. 20 sec cooldown.
  • Tempest Your main hand attacks have an additional 3% 5% chance to trigger Stormbringer. Enhancement Shaman - Level 75 Talent.

Enhancement
  • Crash Lightning Electrocutes all enemies in front of you, dealing (125% 150% of weapon damage) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (125% 150% of weapon damage) Nature damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Soul Shards (New)
  • Soul Shards (New) Soul Shards are generated by draining the souls of targets with specific spells and are used to fuel your most powerful spells and summon demons. Out of combat you will gather lingering souls to empower up to 3 of your Soul Shards. Having more than 3 Soul Shards out of combat will decay at a rate of x Soul Shards every y sec.

Talents
  • Contagion You deal 18% 15% increased damage to targets affected by your Unstable Affliction. Affliction Warlock - Level 30 Talent.
  • Haunt A ghostly soul haunts the target, dealing [ 1 + 800% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 30% 20% for 15 sec. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 15 Talent. 40 yd range. 1.5 sec cast. 30 sec cooldown. 25 sec cooldown.
  • Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 20 yards, dealing [ 1,760% 15 yards, dealing [ 1,440% of Spell Power ] damage over 16 sec, healing you for 20% of the damage done. Warlock - Level 60 Talent. 40 yd range. Instant. 40 sec cooldown.
  • Siphon Life Siphons the target's life essence, dealing [ 90% [ 75% of Spell Power ] damage over 15 sec and healing you for 60% of the damage done. Warlock - Level 100 Talent. 40 yd range. Instant.
  • Soul Harvest (Affliction) Lasts 15 sec, increased by 2 Lasts 12 sec, increased by 4 sec for each target afflicted by your Agony, up to a maximum of 35 sec. 36 sec.
  • Soul Harvest (Demonology) Lasts 15 sec, increased by 2 Lasts 12 sec, increased by 4 sec for each target afflicted by your Doom, up to a maximum of 35 sec. 36 sec.
  • Soul Harvest (Destruction) Lasts 15 sec, increased by 2 Lasts 12 sec, increased by 4 sec for each target afflicted by your Immolate, up to a maximum of 35 sec. 36 sec.

PvP Talents
  • Soulshatter Consumes all of your damage over time effects on the 5 nearest enemies within 40 yards, dealing 10% of their total health in Shadow damage. For each enemy hit by Soulshatter, you gain 1 10 Soul Shard and 10% Haste for 8 sec. Affliction Warlock - Tier 4 PvP Talent. 100 yd range. Instant. 60 sec cooldown.

Affliction
  • Affliction Warlock Increases damage/healing of Corruption, Drain Soul, Haunt, Phantom Singularity, Seed of Corruption, Siphon Life by 15% 20%. Increases periodic damage/healing of Corruption, Drain Soul, Haunt, Phantom Singularity, Seed of Corruption, Siphon Life by 15%. Warlock - Affliction Spec. 20%. Warlock - Affliction Spec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Disarm Disarm the enemy's weapons and shield for 6 4 sec. Disarmed creatures deal significantly reduced damage. Protection Warrior - Tier 3 PvP Talent. Melee range. Instant. 30 sec cooldown. 45 sec cooldown.
  • Disarm Disarm the enemy's weapons and shield for 6 4 sec. Disarmed creatures deal significantly reduced damage. Warrior Any2 Role - Tier 2 PvP Talent. Melee range. Instant. 30 sec cooldown. 45 sec cooldown.
  • Duel You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 6 sec. Arms Warrior - Tier 4 PvP Talent. 20 yd range. Instant. 25 sec cooldown. 60 sec cooldown.

Raid & Dungeon Abilities
  • Burden of Pain Curses a target with wracking pain, causing them to suffer 1,075,000 Shadow damage every 1 sec. Additionally, 100% of all Physical damage the player suffers while the curse is in effect is additionally shared to all other players. 100 yd range. 2.5 sec cast.

Item Effects
  • Aman'Thul's Wisdom When your Rejuvenation heals a full health target, its duration is increased by 3 sec, up to a maximum total increase of 15 sec per cast. 9 sec per cast.
  • Chromie Reputation (New) Earn 50 reputation with Chromie. Instant. Reagents: Sands of Time.
  • Chromie Reputation (New) Earn 100 reputation with Chromie. Instant. Reagents: Sands of Time.
  • Chromie Reputation (New) Earn 200 reputation with Chromie. Instant. Reagents: Sands of Time.
  • Dancing Flames (New)
  • Draconic Assistant (New) Grants the assistance of a bronze dragon. This dragon will hunt down and kill one of the elite enemies hidden in the dragonshrines. Instant. Reagents: Sands of Time.
  • Ember Shards (New) Your Soul Shards are encased in burning embers above your head. 1.5 sec cast.
  • Eternal Hunger Gain 50% leech while Blur is active. Vengeful Retreat heals you for 30% of your maximum health.
  • Experimental Alchemy Reagent 40 yd range. Instant. Melt the Iron Plating off of a Siege Cannon. 40 yd range. Instant.
  • Fangs of the Bronze (New) Increase damage dealt by 10% while in the Deaths of Chromie scenario. Instant. Reagents: Sands of Time.
  • Favor of the Bronze (New) Increase reputation gained with Chromie by 25% while in the Deaths of Chromie scenario. Instant. Reagents: Sands of Time.
  • Fel-Touched Shards (New) Your Soul Shards have been touched by fel energy. 1.5 sec cast.
  • Floating Shards (New) Your Soul Shards now float above your head. 1.5 sec cast.
  • Glyph of Ember Shards (New) Craft a Glyph of Ember Shards. 1.5 sec cast. Reagents: Light Parchment, Sallow Pigment x 15, Roseate Pigment x 5.
  • Glyph of Fel-Touched Shards (New) Craft a Glyph of Fel-Touched Shards. 1.5 sec cast. Reagents: Light Parchment, Sallow Pigment x 15, Roseate Pigment x 5.
  • Glyph of Floating Shards (New) Craft a Glyph of Floating Shards. 1.5 sec cast. Reagents: Light Parchment, Sallow Pigment x 15, Roseate Pigment x 5.
  • Guilty Conscience Your healing effects have a chance to do an additional 0 healing. This occurs more often at low mana based on mana exhausted, up to 100% more often at 20% mana remaining. Approximately 6 procs per minute.
  • Hide of the Bronze (New) Reduce damage taken by 10% while in the Deaths of Chromie scenario. Instant. Reagents: Sands of Time.
  • Infernal Cinders Your melee attacks will often have a chance to deal an additional 0 Fire damage. Your melee attacks have a rare chance to apply Melted Armor to the target for 12 sec, increasing damage taken from Infernal Cinders by 30%. Other players may benefit from Melted Armor increased by 10% for each ally within 15 yds who bears this item. Approximately 10 procs per minute.
  • Lightning Absorption Capsule 40 yd range. Instant. Disable the Electrokinetic Defense Grid on a Siege Cannon. 40 yd range. Instant.
  • Mo'arg Bionic Stabilizers Throw Glaive deals 50% 25% increased damage for each enemy hit.
  • Music (New) Restores 4% of your health per second for 24 sec. Must remain seated while listening. If you spend at least 10 seconds listening you will gain Stamina and Haste for 15 min. Instant.
  • Music (New) Restores 4% of your health per second for 24 sec. Must remain seated while listening. If you spend at least 10 seconds listening you will gain Stamina and Critical Strike for 15 min. Instant.
  • Naj'entus's Vertebrae If Whirlwind hits 3 or more enemies, it hits them 1 additional times. time.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Performance Echo Channel a Blight Boar performance. Instant. Channel an epic Blight Boar performance. Instant.
  • Sands of Time (New) Manipulate the Sands of Time to choose one of two timelines. Instant.
  • Sands of Time (New) Instant.
  • Something Potent (New) It looks strong, but is it worth the risk? Instant.
  • Spectral Owl Call upon a spectral owl to attack your target, inflicting 0 Arcane damage every 1 sec for 20 sec. Your ranged attacks and spells against the same enemy have a chance to make the owl perform an additional attack for 0 damage. 50 yd range. Instant. 2 min cooldown.Approximately 22 procs per minute.
  • Stabilized Essence (New) Infuse a Legion Legendary item with greater power, raising its item level to 970. 5 sec cast.
  • Stolen Time (New) Add an additional 30 seconds of time at the end of the scenario. Instant. Reagents: Sands of Time.
  • Stolen Time (New) Add an additional 20 seconds of time at the end of the scenario. Instant. Reagents: Sands of Time.
  • Stolen Time (New) Add an additional 10 seconds of time at the end of the scenario. Instant. Reagents: Sands of Time.
  • The Mantle of Command Dire Beast gains 1 additional charges. Wild Call has a 20% increased chance to reset the cooldown of Dire Beast.
  • Throw Sphere (New) WIP 40 yd range. Instant.
  • Unending Hunger Unleash devouring darkness upon an enemy that is attacking you, reducing their movement speed by 70% and inflicting 0 Shadow damage over 8 sec. You are healed for 300% of the damage dealt. 30 yd range (40 for friends). Instant. 1.5 min cooldown.
  • Upgrade (New) Upgrade an heirloom weapon allowing it to increase in power up to level 110. Only works on heirlooms that scale to level 100. 2 sec cast.
  • Wings of the Bronze (New) Increase run speed by 10% while in the Deaths of Chromie scenario. Instant. Reagents: Sands of Time.



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Unholy

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Dragonfire Brew (Rank 1) After using Breath of Fire, you breathe fire 2 additional times, each dealing [ 2 + 63% of AP ] Fire damage.Increases the duration of Breath of Fire by 100%.
  • Hot Blooded (Rank 1) Increases the damage of Breath of Fire's periodic burning effect by 25%, and causes it to also reduce the target's damage done to you by 2% (1% with Spitfire). 1%.
  • Hot Blooded (Rank 2) Increases the damage of Breath of Fire's periodic burning effect by 50%, and causes it to also reduce the target's damage done to you by 4% (2% with Spitfire). 2%.
  • Hot Blooded (Rank 3) Increases the damage of Breath of Fire's periodic burning effect by 75%, and causes it to also reduce the target's damage done to you by 6% (3% with Spitfire). 3%.
  • Hot Blooded (Rank 4) Increases the damage of Breath of Fire's periodic burning effect by 100%, and causes it to also reduce the target's damage done to you by 8% (4% with Spitfire). 4%.
  • Hot Blooded (Rank 5) Increases the damage of Breath of Fire's periodic burning effect by 125%, and causes it to also reduce the target's damage done to you by 10% (5% with Spitfire). 5%.
  • Hot Blooded (Rank 6) Increases the damage of Breath of Fire's periodic burning effect by 150%, and causes it to also reduce the target's damage done to you by 12% (6% with Spitfire). 6%.
  • Hot Blooded (Rank 7) Increases the damage of Breath of Fire's periodic burning effect by 175%, and causes it to also reduce the target's damage done to you by 14% (7% with Spitfire). 7%.
  • Hot Blooded (Rank 8) Increases the damage of Breath of Fire's periodic burning effect by 200%, and causes it to also reduce the target's damage done to you by 16% (8% with Spitfire). 8%.



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Patch Features
  • Upgrade Legendary Items (New) - Description: "Work with Arcanomancer Vridiel to increase the power of your Legendary items." Item #151423.

Battle Masters
  • Brawl 11 - Brawl. Level: 110. Players: 4-6. Rated players: 6. Maps: Arathi Basin, Deepwind Gorge, Rated Eye of the Storm, Silvershard Mines, Temple of Kotmogu, The Battle for Gilneas, Warsong Gulch.
  • Brawl 4 - Brawl. Level: 15-110. Players: 8-15. Rated players: 15. Map: Eye of the Storm.

Holidays
  • The Great Gnomeregan Run - PH Text Join the Gnomes as they celebrate their unrelenting moxie! Race across the Eastern Kingdoms, from Gnomeregan down to Booty Bay!



Strings Changes
Originally Posted by MMO-Champion
  • BINDING_HEADER_COMMENTATOR (New) - Commentator
  • BONUS_OBJECTIVE_REWARD_WITH_COUNT_FORMAT - |T%1$d:16:16|t |cffffffff%2$d|r %3$s |T%1$d:16:16|t %2$s %3$s
  • COMMENTATOR_DAMPENING_PERCENT (New) - -%d%%
  • CONTEXT_ERROR_SLASH_COMMENTATOR_NAMETEAM (New) - Usage: '/nameteam' Will not function correctly unless you are spectating an arena
  • ERROR_SLASH_COMMENTATOR_ASSIGNPLAYER (New) - Usage: /assignplayer
  • ERROR_SLASH_COMMENTATOR_ASSIGNPLAYER_EXAMPLE (New) - Example: /assignplayer Hans Brawling Buddies
  • ERROR_SLASH_COMMENTATOR_NAMETEAM (New) - Usage: /nameteam
  • ERROR_SLASH_COMMENTATOR_NAMETEAM_EXAMPLE (New) - Example: /nameteam 1 Brawling Buddies
  • ERROR_SLASH_COMMENTATOROVERRIDE (New) - Usage: /overridename
  • ERROR_SLASH_COMMENTATOROVERRIDE_EXAMPLE (New) - Example: /overridename Hans Franz
  • PVP_WEEKLY_BONUS_GAMES_WON - Games Won: |cffffffff%d/%d|r Honor Earned: |cffffffff%d/%d|r
  • SLASH_COMMENTATOR_ASSIGNPLAYER_SUCCESS (New) - Player |cffffffff%s|r is now on team |cffffffff%s|r.
  • SLASH_COMMENTATOR_NAMETEAM_SUCCESS (New) - Team |cffffffff%s|r will now be known as |cffffffff%s|r.
  • SLASH_COMMENTATOROVERRIDE_SUCCESS (New) - Player |cffffffff%s|r will now be known as |cffffffff%s|r.
  • SPELL_FAILED_AREA_TRIGGER_CREATION (New) - Spell Failed to create area trigger
by Published on 2017-05-02 05:23 PM

Three Free Un'Goro Packs to Celebrate 70 Million Hearthstone Players!

Breaching the Tomb - Self-Fulfilling Prophecy
The next step of Breaching the Tomb is available now. Head to the Broken Shore to pick up Self-Fulfilling Prophecy from Velen. This will also grant another 1500 Armies of Legionfall reputation.



Riddle Me This - An Inside Look at the Riddle of the Mind-Seekers
Be sure to grab the Riddler's Mind-Worm if you don't already have it!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On April 9th, thousands of players in the Secret Finding Discord Community came together to locate hidden pages scattered across Azeroth from Uldum to the Well of Eternity. Their reward for solving the riddle of the Mind-Seekers? The spine-tingling Riddler’s Mind-Worm mount. In this blog, we’ll shed some light on the origins of the Mind-Seekers, expose the real solution to each riddle, and discuss the challenges of making hidden items in Azeroth.


The First Thread
As with any quest or activity, hidden secrets begin with a cool idea. In some cases, it’s a particular reward or implementation detail that drives the design. The chain of hidden orbs that unlocked Kosumoth the Hungering, for example, began with the team’s desire to see a single player’s accomplishment broadcast across an entire region.

There may have also been a minor rivalry in the Level Design team to see who could make the most hidden cave, too.

This time, the spark was the Riddler’s Mind-Worm, which first made its appearance as the team was concepting ideas for Patch 7.2 class mounts. It didn’t cleanly fit into any particular class, but the team liked the idea of a sinister worm from an otherworldly plane of existence. When the Mind-Worm was born into Azeroth, it clearly needed a suitably mind-bending home.

Riddles of the Mind-Seekers
The creation of the Mind-Seeker’s riddles began with the designation of a cipher. As some clever players have correctly surmised, the code book in this case is World of Warcraft: Chronicle—Volume 1. All of the riddles began with pictures or lore found within, though players didn’t always follow the clues in the manner intended. In some cases, it was quite the opposite!

We expected that players would first gather their information from datamining. The pages, when written in order, form the ISBN number of the Chronicle. From there, players would apply the first clue, “…of Sea, Spirit, and Self…” to unlock the location of the second clue. The key is found within the cosmology chart:


At the intersection of the planes of water (the sea), spirit (…spirit) and reality (the self) lies the Emerald Dream. Coincidentally, the second clue is located by the Emerald Dream portal in Azeroth. Though this solution was proposed in the Discord channel on the very first night, this page was not found for quite some time. Kudos to the player who first proposed it—you were correct all along!

From solving this riddle, we expected players to make two connections:


Everyone, Get in Here!
As the secret-finding group swelled to several thousand (and eventually well over 10,000) players, subtle ideas and suggestions gave way to the brute force of bodies and minds. Overnight, players from across the globe canvased Azeroth, checking anything remotely related to the words in each riddle. If a “stone” was mentioned, no stone was left unclicked. It was only a matter of hours until all the pages were found and a sea of players exploded out of Westfall on a school of flying, evil worms.

Though we didn’t expect that players would necessarily find all the pages in this manner, it was a spectacular sight to behold. In addition, in the majority of cases, someone did post the correct solution, though they may not have known it!

So, what were the intended solutions to each riddle? We’ve explained the first riddle—now here are the rest:

Clue from page 78: “…first of lords to fall…”

As referenced in the Chronicle, Ragnaros was the first elemental lord to fall to the Titans. It just so happened that he was also the first to fall to players in Molten Core. This riddle had several solutions, and this page was found in the Firelands.

Clue from page 161: “…the wind, the eye…”

The Chronicle contains a picture showing the Black Empire. At the border of Al’akir and C’thun’s domains lies the westernmost river in Uldum—the location of this page.

Clue from page 655: “…the plume, the tomb, the scarab moon…”

Further in the Chronicle is an image of the Ordered Azeroth. Drawing lines from Un’Goro (the volcanic plume) to the Vale of Eternal Blossoms (the vault of Y’shaarj) to the scarab-filled Ahn’Quiraj forms an arrow that points at the vault of Y’shaarj, where the page lies.

Clue from page 845: “… in snow, sand, and stone…”

In the image depicting the aftermath of the Aqir and Troll War, Uldum, Ulduar, and Uldaman form a triangle. In the center of the triangle is the Well of Eternity, and this page.

Clue from page 1127: “…behold the battle, unblinking…”

In the image “The Thunder King Battles Xuen, The White Tiger,” several tiger statues watch the battle unfold outside of the Shado-Pan Monastery, where this page is located.

Clue from page 2351: “…bejeweled watcher…”

In the image “The Titan Forged Stronghold of Uldum,” the jeweled watchers oversee the Halls of Origination, and this page.

Clue from page 5555: “...ray of sunrise…”

Perhaps the most deviously hidden note, this riddle could nonetheless not withstand the tide of secret-hunters combing Azeroth by this point. Several things led players to the final location in Westfall—a location with a lighthouse and associated ray of light, and beautiful sunrises. The actual clue, however, was hidden in the background of the Chronicle image of the Sundered World.

In the background, there is a stylized image of a compass. Following the eastern ray of the compass to the shoreline it intersects with gives you the location of the Gift of the Mind-Seekers.

Secret Knowledge
We learned many things from this treasure hunt, the least of which is never to underestimate the ability of the heroes of Azeroth to come together and unite against a common foe. The organization and dedication of the secret finding community was an awe-inspiring sight to behold. We hope you enjoyed this treasure hunt as much as we enjoyed watching the hunt!

As a final note, the Mind-Seekers would like us to let you know that they will be seeing you again soon—and that your thoughts are delicious.

World Boss - Drugon the Frostblood
Drugon the Frostblood is up this week, rewarding players with gold and a chance at item level 860 loot.



Weekly Bonus Event - Battlegrounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new weekly quest and rewards are here—steel yourself for Battleground combat!

Seven Days on the Battlegrounds
All this week, heading to the Battlegrounds will net you some extra Honor along with bonus loot for completing this week’s quest. To enter the fray, open Group Finder (default hotkey: I) and then select the Player vs. Player tab. Next choose Casual, select Random Battlegrounds, and hit the Join Battle button—you’ll be matched up with other players and sent to one of the 11 battlegrounds.

Weekly Quest
Before you get started, Archmage Timear near Violet Hold in Dalaran has a quest for you. Win four random Battlegrounds, and you’ll be rewarded with 5 Marks of Honor, a Badge of Honor (1000 Honor), and a Glory of the Melee Artifact Power token (base 500 AP).

Battleground Buff
This week you gain 50% more Honor in Battlegrounds.

A New Event Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

PvP Brawl - Warsong Scramble
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the release of patch 7.2: The Tomb of Sargeras, you can experience some of your favorite player-vs-player Battlegrounds with a little extra twist.

Every other week a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay, and you’ll find them in the Group Finder tool (hotkey “I”) in the Player vs. Player tab. Just like Random Battlegrounds, you’ll receive a reward for achieving victory.

Warsong Scramble – Capture the Flag
Do you have a flag? Warsong Gulch has always been the scene of an epic Capture the Flag battle, but what happens when you can capture your enemy’s flag without your own at base? Find out when you step into this PvP Brawl! We’ve also added a few more power-ups to the field of battle to stir things up a bit. To win, your team will need to be the first to capture 5 flags.


Blue Posts
Originally Posted by Blizzard Entertainment
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Mistweavers in Patch 7.2.5
We're looking into a some of the various things mentioned on this thread and others, for an upcoming PTR build:

--We understand the complaint about losing your Essence Font channel due to movement, now that it has a cooldown. Going straight to "Essence Font can always be cast while moving" is still the sort of thing we want to be careful about. Cast-while-moving isn't something that should proliferate too much outside of special buffs or spells that have that as a main purpose, but it's an option that we may try out on PTR.

--We'll buff Life Cocoon to better account for the large HP inflation in Legion.

--We're going to try a version of Refreshing Jade Wind that no longer has the Essence Font hook, and is much more efficient simply based on its own healing. That likely means making it cheaper rather than stronger, and probably means a longer cooldown or duration than what it has now. Both so that it's less disruptive by using fewer GCDs, and so that it's not a limitless way of pouring mana into smart healing. It should be a basic rotational option for a constant healing boost, with a positional factor.

--We're going to buff Rising Thunder, initially simply using the same knob as in beta of changing Rising Sun Kick's cost. That version of fistweaving was generally popular (among the crowd that wants something with that much complexity), and possibly only fell away because it was never tuned back up enough to account for the loss of the beta version of Black Flame.

Our overall approach to Mistweaver in 7.2.5 is more focused on looking at specific issues like these, rather than any kind of deep overhaul. We also expect that the overall package of changes so far effects an increase to the total healing power of the spec (which was intended), and of course can do further tuning as we get a more solid idea of how much that is. (Blue Tracker / Official Forums)
by Published on 2017-05-02 02:51 AM

Three Free Un'Goro Packs to Celebrate 70 Million Hearthstone Players!

Patch 7.2 Hotfixes - May 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Dungeons and Raids
  • All raid adjustments will take effect with restarts in each region.

The Nighthold
  • Grand Magistrix Elisande
    • Slow Time Zones now last 70 seconds on all difficulties (was 60 seconds).
    • Fast Time Zones now last 35 seconds on all difficulties (was 30 seconds).
    • Damage from Arcanetic Ring reduced to 3 Million on Mythic difficulty (was 3.6 Million).
    • Elisande health decreased 5% on Mythic difficulty.

  • Gul’dan
    • Gul'dan's health has been reduced by 5% on Normal, Heroic, and Mythic difficulties.
    • Fel Lord Kuraz'mal and D'zorykx the Trapper's health has been reduced by 10% on Normal, Heroic, and Mythic difficulties.
    • Inquisitor Vethriz's health has been reduced by 10% on Normal and Heroic difficulties.
    • Azagrim, Beltheris, and Dalvengyr's health has been reduced by 10% on Heroic difficulty.
    • Chaos Seed missile travel speed decreased slightly on Mythic difficulty.
    • Parasitic Wound damage decreased by 10% on Mythic difficulty.

Event
  • The Children's Week quest "Auchindoun and the Ring of Observance" can now be completed.
  • Orphan Whistles can now be used in battlegrounds.

Items
  • Killing bosses in Cathedral of Eternal Night will now activate the Burden of Power set bonus from Return to Karazhan.

Player versus Player

Children's Week 2017

This year, Children's Week will run from May 1st through May 8th. During this time, players can adopt orphans from capital cities and show them around the world to be rewarded with up to 10 holiday pets.



Adopt an Orphan or Three
There are several orphans both Horde and Alliance players can adopt during Children's Week, each with individual quests lines to complete. Each quest line has several pets for you to choose from as a reward. Iif you already have all the pets, the Pet Care Package is an alternative reward which contains a variety of pet items.

Horde Orphans
You can adopt the Orcish orphan Grunth from Orphan Matron Battlewail in Orgrimmar and the Blood Elf orphan Salandria from Orphan Matron Mercy in Shattrath City. You can adopt both orphans at the same time and complete their quest simultaneously.

Orcish Orphan - Grunth
In order to pick up Children's Week from Orphan Matron Battlewail in Orgrimmar, you must be level 10 or above. Summon your orphan using the Orcish Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, two more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package, Curmudgeon's Payoff, or one of these pets:



Blood Elf Orphan - Salandria
In order to pick up Children's Week from Orphan Matron Mercy in Shattrath City, you must be level 60 or above. Summon your orphan using the Blood Elf Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, two more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package or one of the following pets:






Alliance Orphans
You can adopt the Human orphan Randis from Orphan Matron Nightgale in Stormwind City and the Draenei orphan Dornaa from Orphan Matron Mercy in Shattrath City. You can adopt both orphans at the same time and complete their quest simultaneously.

Human Orphan - Randis
In order to pick up Children's Week from Orphan Matron Nightgale in Stormwind City, you must be level 10 or above. Summon your orphan using the Human Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, two more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package, Curmudgeon's Payoff or one of these pets:




Draenei Orphan - Dornaa
In order to pick up Children's Week from Orphan Matron Mercy in Shattrath City, you must be level 60 or above. Summon your orphan using the Draenei Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, three more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package or one of the following pets:






Neutral Orphans
Horde and Alliance players can choose either the Oracle orphan Roo or the Wolvar Orphan Kekek from Orphan Matron Aria in Dalaran (Northrend). You can only choose one orphan per character, so if you want both pets in the same year you can do so with an alt. In order to pick up these quests you must be level 70 or above.


Oracle Orphan - Roo
Talk to Orphan Matron Aria and choose Little Orphan Roo Of The Oracles to receive the Oracle Orphan Whistle. Summon your orphan and you will be offered these quests.


Once you complete these quest, the final quest becomes available:

The first time you complete this quest on a character, you will be rewarded with the Curious Oracle Hatchling. If you complete it again on the same character, you will be able to choose between a Pet Care Package or a Curmudgeon's Payoff.


Wolvar Orphan - Kekek
Talk to Orphan Matron Aria and choose Little Orphan Kekek Of The Wolvar to receive the Wolvar Orphan Whistle. Summon your orphan and you will be offered these quests.


Once you complete these quest, the final quest becomes available:

The first time you complete this quest on a character, you will be rewarded with the Curious Wolvar Pup. If you complete it again on the same character, you will be able to choose between a Pet Care Package or a Curmudgeon's Payoff.




Toys
Two toys are available from Blax Bottlerocket in Orgrimmar and Craggle Wobbletop in Stormwind City only during Children's Week. You can only use these toys during the holiday as well.





Achievements
Complete the following achievements to complete For The Children which awards you with the title 'Matron' or 'Patron' depending on your character's gender. For The Children is also required for What a Long Strange Trip It's Been that rewards the Reins of the Violet Proto-Drake, so be sure not to skip out if you're going for the mount!


The only achievement that is not part of the meta is Veteran Nanny.



Blue Posts
Originally Posted by Blizzard Entertainment
Orphan Whistle in Battlegrounds
This was a bug, and should now be resolved.

Let me know if you continue to see that the Whistle is unusable in battlegrounds! (Blue Tracker / Official Forums)

Character Talent Customization
There is nothing "unique" about having to ask the Internet about every single point you spent and hoping the group leader's prefered cookie cutter build was the same as yours.

We may have less options numerically, but in practice we have more choices by a long shot.

There's a bit of an 'illusion' of choice that came with them, and that's really what people hold on to.

When folks say, "Oh, but you could make a unique build" - could you? Shockadin wasn't unique, for example, there were tons of them running around, all following the same guide that they read online. I do agree that it made people feel like they had more choice, but most of that was filling in passives to move down the tree which isn't super exciting.

I think there are benefits to both styles - and, yeah, we still have cookie cutter builds today, but its something we try to be more aware of generally - but its hard to avoid there always being a "best" set of talents.

Thing is Ornyx, nothing has changed in this regard. There is still an illusion of choice in many talent builds (feral being a glaring example of this for max dps). If you're not using the max dps build in any class / spec.. you're sub optimal.
I think that's true - and wasn't trying to say otherwise. As said, there are obviously still build guides, and there are definitely 'best' talent choices out there.

It's something the class design team is constantly working on. (Blue Tracker / Official Forums)

Hearthstone Reaches 70 Million Players
Hot on the heels of the news that Overwatch has reached 30 Million players, the Hearthstone team announced that they have hit 70 million players!


Originally Posted by Blizzard (Blue Tracker)
It’s a good thing that there’s always room for one more, because the tavern has now welcomed over 70 Million players! On top of that, with Journey to Un'Goro, Hearthstone had more players playing together on the same day—around the whole world—than at any point in its history!

The Next Round’s on US!


We’re humbled and grateful that so many players have chosen to join us for some Hearthstone fun. As our way of saying thanks, starting today through the end of May, everyone who logs in will receive three free Journey to Un’Goro card packs. Yup! Everyone! Even new players! Just log in to claim your bonus packs!


We look forward to sharing many more years of Hearthstone with you. Hold on to your mug, and let’s find out where the journey will take us, together!

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