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by Published on 2012-05-23 04:45 PM

Pandaren Mount Revealed: Dragon Turtle
Originally Posted by Blizzard (Blue Tracker / Official Forums)
What would a hero be without a mighty steed? How else does a champion ride boldly into the thick of battle? What self-respecting hero walks to the battlefield, instead of riding in style?

You’ve met the pandaren and learned of their rich and enigmatic history, but the time has come to reveal their mount of choice, the Dragon Turtle.

The pandaren have long sought mounts that embody their values: patience and strength. With a naturally armored hide, and even gait (no matter how heavy the passenger), and the relaxed attitude that welcomes long journeys, the Dragon Turtle is perfect for the pandaren adventurer. Indigenous to mainland Pandaria, these fine steeds are easily outfitted with the essentials: maps, cushions, footstools, and brew-storage. Comfortable and hardy, the dragon turtle’s slow, even stride will gently ease passengers into new parts of the world and/or a relaxing nap time.


Features: 360-degree panoramic view, fully automatic transmission, deep pile ornate rug seats.


This mount's handling is so intuitive that you can "safely" read a map or eat a snack while in motion.

*Disclaimer: Do not operate while napping. May not actually charge into battle. Maps, cushions, and brew-storage optional.May cause mount envy and wanderlust. For recreational use only. Keep fingers and toes away from mouth. Do not leave in sun. Feed and water regularly. No guarantees real or imagined apply.
by Published on 2012-05-23 06:25 AM

Diablo 3 - Game Guide Updated, Guide to the Gibbering Gemstone, Monk Nerfed, Inferno Poll

Mage Skill Animations Preview
Today we continue looking at the new skill animations by starting with the Mage.



Druid Skill Animations Preview
We also have the Druid skill animations today! Please note that Incarnation is not yet displaying the armored shapeshift forms. (Moonkin, Bear, and Cat forms)



Misc Changes
The previous beta builds made a few small changes that we haven't noted so far.

Originally Posted by MMO-Champion
Raid Requirements

Dungeon Requirements
  • Challenge Modes require that you complete the instance and earn the Heroic difficulty achievement first.

Battlegrounds
  • Silvershard Mines is now a 10 man battleground, down from 15 man.

New Titles

New Currency Types
  • Zen Jewelcrafter's Token - Awarded for demonstrating great skill in jewelcrafting, these tokens can be used to purchase unique jewelcrafting plans and the beautiful Serpent's Eye.
  • Ironpaw Token - Replaces the Chef's Token. Represents your credit with the Ironpaw family of cooks. Can be redeemed for Cooking ingredients and other things at the Stockmaster in Halfhill Market.



Blue Posts
Originally Posted by Blizzard Entertainment
Guard Kills Rewarding Honor
We don't want to encourage people to "farm" guards. It's a bit counter to the purpose of world PvP. If it helps, we have some information we're putting together for you. It will go into a bit more about our plans for PvP in Mists of Pandaria that we'll share with you before much longer though. (Blue Tracker / Official Forums)

Druid (Forums)
Balance Druid Concerns
Increasing Hurricane's damage so that we actually use it for AoE is a great start. Giving it an Arcane version so we can AoE in Lunar is almost getting there! But then you totally forget about Wild Mushroom, which is currently our strongest AoE ability. Either it's back to being worthless, or we're still stuck forcing a Solar Eclipse.
Mushrooms don't benefit from Eclipse and really it's targeted more at something you set up before targets arrive. You then use Hurricane once they're there. That's the intent, anyway, and if it's not there yet, then we'll get it there. (Blue Tracker / Official Forums)

Shaman (Forums)
General Shaman Class Feedback
Just to touch on a few points here:
  • "Resto shaman glyphs have too much of a penalty."This is a fair concern. We don't want glyphs to be no-brainers. Often this means giving a powerful bonus a penalty that offsets that bonus, hopefully in interesting ways. "Increases duration and cooldown," is a common one. Glyph of Lightning Bolt would be a no-brainer without some kind of offset. However, because there are only 3 glyph slots, choosing a glyph for a more situational spell can itself be a sufficient cost. We've taken a look at the Resto glyphs recently to make sure they feel more equitable.
  • "Telluric Currents is mandatory."We definitely don't want that to be the case. To be fair, it wasn't mandatory early on in Cataclysm, but as Intellect-based mana regen increased, it became better and better. By having Intellect no longer interact with mana pools, we'll improve this situation somewhat, but we'll take a look at it above and beyond that.
  • "Enhance doesn't value haste enough."Yes, this is something we want to address. Ultimately, we'd like to deliver on the goal of "more haste lets you do more stuff," but that's challenging giving how many buttons Enhance is already using. It's better than it used to be with the addition of Ascendance, but it's not quite good enough yet.
  • "Why the long cooldown on Reincarnate?"We debated this for awhile, but ultimately decided that having every shaman in a raid being able to stand up every fight would be really powerful and an actual encounter balance problem for us. We could make the ankh count against the battle rez counter, but that would be pretty mean. We think the best design is to leave it at a long-cooldown. Sometimes you may not want to blow it if you think the fight is going to be a wipe.
  • "Thou shalt not use AE abilities on a single-target fight."I'm going to address this because it's of potential interest to more than just shaman (and frankly, issues with broad appeal are the ones I prefer to address). I think the "law" here has gotten oversold a bit, and maybe that's my fault.

    There are two essential problems here we wanted to fix. One is that it's fun when you hit different buttons on AE fights. That just keeps combat more interesting. The second, more balance-related issue, is that when say warriors used Whirlwind so much on single-target fights and multi-target fights, then warrior damage just skyrocketed whenever there was an opportunity to AE. Meanwhile the mage just had to channel Blizzard or something. The game is in a very different place these days and every spec has some variety in how they AE. Frost DKs use Howling Blast and Protection warriors use Thunder Clap even on single targets.

    It's fine for Lava Lash / Flame Shock to get used for both single target and AE. There are some situations where breaking CC or hitting the wrong target is a really bad idea. In those situations, you can try to move out of the way or just not Lava Lash (or not use Flame Shock). The risk of hitting the wrong target has always existed in WoW and it's one of those points of skill differentiation between average players and experts. We don't want a world where there is never any risk of breaking CC or hitting the wrong target. That's dull. In those very rare situations (say Spine of Deathwing) where maximum DPS and hitting the right target are both extremely critical, you can use the glyph.
  • "Why so few shaman changes?"I know players eagerly tear into the latest beta changes like opening birthday presents. What goodies did the designers leave for us today? And to be fair, it's really rewarding for designers to make a change that they know players will get excited about. There is a lot of positive reinforcement there.

    But remember, change is not the goal. Fun is the goal. It is not our intention to introduce crazy new things every beta build. We are overwhelmingly focused on the end result. All of the developers are well accustomed with the phenomenon where we make changes early in an expansion and those classes get excited, but then what was shiny and new starts to be less shiny and new as time goes on and they see other classes get changes. If you are like most players, newness wears off quickly -- that's not what is going to keep you playing two months after Mists ships. It's more likely to be a very slippery, very subjective "I am having fun playing my character" sentiment that can keep you engaged.

    If there are things you still don't find fun about your class (whatever class it is) please feel free to keep bringing them up. But don't evaluate beta notes as some kind of thermometer about how much we love or hate your class. We love them all.
  • "OMG, GC didn't address the most important issue!"I don't have the bandwidth to answer everything, but rest assured we read it all. If there is something particularly important to you for us to address, feel free to keep bringing it up (without just "bumps" please).
(Blue Tracker / Official Forums)

Warlock (Forums)
Affliction Multi-dotting Changes
Multi-dotting is one of those mechanics that provides a benefit to dot specs (especially Affliction, Shadow and Balance) and we're not trying to kill it. We do need to keep it under control however. When there are 2-3 targets then players have some decisions about whether to spend their GCDs focused on one target or trying to keep dots up on multiple targets. Doing so can mess with the rotation, in a good way, and as I said, it's one of those mechanics that makes dots feel different from cast time spells.

The benefit of multi-dotting depends a lot on the situation -- the dot classes can out-perform the melee cleave guys when targets aren't clumped and the melee tend to do a lot better when they are. The value of multi-dotting in PvP depends a lot on the power of dispels, and I don't think anyone has a good feel yet for how that is going to play out. (Our intent, once again, is to make dispelling in PvP more strategic and less spammy so that you can remove things when you need to, but anything dispellable isn't immediately regarded as worthless.)

When multi-dotting becomes broken, in our minds, is when a dot class would rather try to maintain dots on many targets at once rather than focus on single targets at all because they end up doing more damage from just dotting. (Let's assume for the sake of argument that such damage is useful and isn't just trying to win meters at the expense of beating the encounter.) When multi-dotting large numbers of targets becomes too good, we have several problems. For one, we have to choose how to balance the dot specs. Do we just let them be overpowered when there are many targets? Do we make them weak against single-targets to compensate? Casting too many dots also comes at the expense of cast time spells, which means that stats and mechanics that benefit cast time are less attractive and the casters themselves are too good at moving and too hard to interrupt.

It's too early to worry about whether Affliction, Balance or Shadow will be the best multi-dotter, or whether such a title is even worth much. In an ideal world there will be situations that benefit each so that the classes don't play too similarly but don't convey such an advantage that players feel like they need to stack the right class for the right encounter.

It would seem that the lack of burst, or 'on demand' damage, would be the reason that Afflocks should excel at multi-dotting.
Sure, that's fine. But it can't be "I win the meters, but you have high burst." For better or worse players focus a lot on who does the highest damage, not whose damage was most useful to beat the encounter. If the situation is "I win the meters when I can multi-dot but you win the meters when you burst," then that would work better, but it's harder for us to frequently engineer encounters with those situations. Even better would be "I benefit the group because I can multi-dot but you benefit the group because you can burst." (Blue Tracker / Official Forums)

Locks Taxing Our Healers? Why Bring 'em
I think all of this is the same issue that I addressed (or attempted to) the other day. Is it possible to have a situation where warlocks are so constantly hovering near death's door that they are a liability? Yes, it's possible. Do we want that? Of course not. On live today, groups don't generally hesitate to bring warlocks for fear of draining healer mana, unless the locks are really bad and tend to Life Tap just before the dragon breathes or whatever.

Affliction mana costs are about twice as high as they need to be on beta right now, which causes warlocks to have to Life Tap too frequently and worry too much how to offset that health loss through talents and other self-healing. Once Life Tap gets down towards more moderate uses, I think a lot of these concerns will go away.

We know some players are also worried that Life Tap won't scale well at higher gear levels when mana use per time is higher, but we've already made a change to Life Tap to convert 15% of health into mana (instead of consuming 15% health to grant 20% max mana). This will probably mean that you Life Tap a little less at high gear levels, which is what happens on live. But it's fine and often a little fun for high levels of gear to convey such perks, and we only need to worry about it until the final tier of gear in Mists, at which point if history is any indication, everything resets and all bets on scaling are off. (Blue Tracker / Official Forums)

Warrior (Forums)
Warrior PvP Feedback
Though over the hills and far away Pandaria looks bleaker still
I feel quite different about that actually, with Double Time and Juggernaught, Bladestorm, Safeguard and also Avatar; warriors will have a nice little array of abilities to escape snares, roots and other abilities. If you rotate these abilities well, you could have quite a nice amount of up time.

This ability could be toggled on and off, so it would have an infinite duration. You could compare it to your stances (making it quite fitting for a Warrior), only then with for example a 5 second cooldown to toggle it on or off.
I really think that sounds like a cool idea. My personal feeling is that it would be awesome if Avatar was able to be toggled with a health or rage per second cost. But we will have to wait and see as to how the warrior class develops into the future of the Mists beta. (Blue Tracker / Official Forums)

Poll: When Has Inferno Been 'Cleared'?
Now that Diablo has been defeated both solo and in a group, when do you think Inferno is really cleared?



Blizzard Games News Update
Pico is here with an update on Diablo, WoW, and Starcraft!

by Published on 2012-05-22 05:59 AM

Diablo 3 - Account Security and Public Games, Hardcore Hell, Diablo 3 API, Blue Posts

Monk Skill Animations Preview
Today we are taking a look at the Monk skill animations. Keep in mind that things are constantly changing, so this may not include every skill or represent the final version of the animations.



New Battle Pet Skills
The latest beta patch also brought us many new Pet Battle skills, even a few that will likely pet pet specific like Wrath of Tarecgosa. Many of the skills are still incomplete and lack damage numbers.

Name Type Power Cooldown Duration Accuracy
Aged YolkHumanoid03 rounds0%
Ancient BlessingCritter0100%
Arcane StormMagic010 rounds100%
BackflipHumanoid1090%
BlinkstrikeAquatic1590%
Bombing Run [NYI Visual]Magic0100%
Bone BiteUndead2090%
Bone PrisonUndead00%
BONESTORMUndead50100%
Broom StrikeMagic00%
Buried TreasureCritter00%
CataclysmDragon4050%
Competitive SpiritMagic101 round90%
Confusing Sting [NYI]Flying105 rounds90%
Consume CorpseUndead505 rounds100%
Corpse ExplosionUndead1590%
Creepy ChompUndead2090%
Crystal PrisonBeast05 rounds2 rounds100%
DevastateDragon301 round80%
DiveAquatic3080%
Dreadful BreathHumanoid00%
Egg BarrageCritter203 rounds3 rounds100%
Elementium BoltElemental0100%
Emerald DreamBeast0100%
Emerald PresenceMagic03 rounds100%
Feign DeathBeast00%
FlockFlying42 rounds90%
Food ComaCritter05 rounds2 rounds100%
Ghostly BiteUndead401 round90%
Gift of Winter's VeilMagic404 rounds90%
GM KillHumanoid99100%
Gobble StrikeCritter00%
Haunt [NYI]Undead05 rounds90%
Holiday CheerHumanoid104 rounds90%
Horn AttackBeast00%
Ice SpikeElemental4050%
Ice TombElemental0100%
InstabilityDragon4050%
IntensityCritter03 rounds100%
LaunchMechanical301 round80%
Minefield [NYI]Mechanical010 rounds100%
MoonfireMagic1010 rounds10 rounds100%
MudslideCritter00%
Nature's TouchAquatic303 rounds100%
Nature's WardElemental00%
Nether BlastMagic155 rounds90%
Nut Bomb [NYI]Magic0100%
Perk UpCritter0100%
Plagued BloodUndead1090%
PlumageCritter00%
Poisoned BranchElemental105 rounds90%
PowerballCritter00%
Proto-StrikeDragon301 round80%
QuakeMechanical10100%
Quick AttackCritter00%
Rabid StrikeUndead1090%
Rock BarrageCritter203 rounds3 rounds100%
Rock, Paper, Scissors [NYI]Undead2090%
RushBeast00%
Shock and AweMechanical563 rounds1 round25%
SkitterCritter2090%
Sleeping GasDragon00%
Slippery IceElemental00%
SparkElemental850%
Spreading InfectionUndead204 rounds90%
Sticky GrenadeMechanical0100%
Stone RushHumanoid3590%
Super Sticky Tar [NYI Art]Beast02 rounds100%
Surge of PowerMagic502 rounds100%
Temporal LapseDragon020 rounds5 rounds100%
Time BombMagic0100%
Time StopDragon05 rounds2 rounds100%
Toxic Smoke [NYI]Mechanical05 rounds100%
Wild MagicMagic03 rounds100%
Winter SpiritElemental2090%
Wrath of TarecgosaDragon020 rounds5 rounds100%


Battle.net Account Security & Diablo III
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We'd like to take a moment to address the recent reports that suggested that Battle.net® and Diablo® III may have been compromised. Historically, the release of a new game -- such as a World of Warcraft® expansion -- will result in an increase in reports of individual account compromises, and that's exactly what we're seeing now with Diablo III. We know how frustrating it can be to become the victim of account theft, and as always, we're dedicated to doing everything we can to help our players keep their Battle.net accounts safe -- and we appreciate everyone who's doing their part to help protect their accounts as well. You can read about ways to help keep your account secure, along with some of the internal and external measures we have in place to help us achieve our security goals, at our account security website here: www.battle.net/security.

We also wanted to reassure you that the Battle.net Authenticator and Battle.net Mobile Authenticator (a free app for iPhone and Android devices) continue to be some of the most effective measures we offer to help players protect themselves against account compromises, and we encourage everyone to take advantage of them. In addition, we also recently introduced a new service called Battle.net SMS Protect, which allows you to use your text-enabled cell phone to unlock a locked Battle.net account, recover your account name, approve a password reset, or remove a lost Authenticator. Optionally, you can set up the Battle.net SMS Protect system to send you a text message whenever unusual activity is detected on your account, keeping you aware of important (and possibly unwanted) changes.

For more information on the Authenticator, visit http://us.battle.net/support/en/arti...henticator-faq

For more on the Battle.net Mobile Authenticator, visit http://us.battle.net/support/en/arti...henticator-faq

For more on Battle.net SMS Protect, visit http://us.battle.net/support/en/arti...et-sms-protect

We also have other measures built into Battle.net to help protect players. Occasionally, when Battle.net detects unusual login activity that differs from your normal behavior -- such as logging in from an unfamiliar location -- we may prompt you for additional information (such as the answer to one of your security questions) and/or require you to perform a password reset through the Battle.net website. World of Warcraft players might be familiar with this security method already, and Diablo III players may begin to encounter it as well.

As always, if you think you've been the victim of an account compromise, head to the "Help! I've Been Hacked!" tool at http://us.battle.net/en/security/help for assistance.

We've been taking the situation extremely seriously from the start, and have done everything possible to verify how and in what circumstances these compromises are occurring. Despite the claims and theories being made, we have yet to find any situations in which a person's account was not compromised through traditional means of someone else logging into their account through the use of their password. While the authenticator isn't a 100% guarantee of account security, we have yet to investigate a compromise report in which an authenticator was attached beforehand.

Blue Posts
Originally Posted by Blizzard Entertainment
Monk (Forums)
Mistweaver Feedback
We've dealt with some issues, and we have the AP/SP conversion working internally now. That said, the tooltips will still not work for another build or two (that’s a separate issue).

We’ve changed Eminence from working on auto-attacks, since this would encourage monk healers to auto-attack just for those heal procs. Regarding our “vision” for the spec (in terms of PvE), it is currently (and this could change, of course):

  • Melee healing MistweaverYou position your statue near the ranged to heal them, and you are in melee. Your rotation is similar to a Windwalker’s, except you spread Renewing Mists out and Uplift during AOE phases. For AOE, you use Spinning Crane Kick and one of the last tier talents. You almost never cast Soothing Mist, Enveloping Mist or hard cast a Surging Mist unless you absolutely have to. If something doesn’t deal damage, you don’t want to cast it.
  • Ranged healing MistweaverYou aren’t in melee, you’re at range. You may position your statue near the melee since they're farthest away. You mostly cast Soothing Mist since your statue also casts it with you, and burn through your Chi with Enveloping Mist. While moving you put down Healing Spheres near people you think may become injured (or on top of those who are). If you want to add in some damage, cast Cracking Jade Lightning. Cast Renewing Mist whenever it's up. Roll/Chi Torpedo into injured members and use Spinning Crane Kick to heal them up. Use the Chi you generate through Spinning Crane Kick on Uplift.

Also, depending on the fight, you can switch between both of those modes (using Transcendence to teleport back and forth into melee). There will inevitably be encounters where one is better than the other, and we feel that’s okay. That is going to the life of a Mistweaver Monk. (Blue Tracker / Official Forums)

Windwalker PvP Mobility still feels limited
The PvP set bonuses for monks will clear snares and roots when you Roll, use Chi Torpedo, or Flying Serpent Kick. We’ve also changed Roll, Chi Torpedo and Flying Serpent Kick to suppress snares while the monk is moving.

Can you provide any specific scenarios in which your mobility feels underwhelming (Versus a Frost Mage? Versus a Rogue? In a team scenario?)

Monks are intended to have good mobility, but be a bit less good at locking targets down.

Zen Sphere will be toned down soon.

We’re still looking for just the right mechanic for Blackout Kick. (Blue Tracker / Official Forums)

Diablo 3 API Preview
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the release of Diablo 3, we are working hard to make career and hero profiles available to the community. With career and hero profiles, we are excited to also release a set of API resources specific to Diablo 3 for community fansites and developers to consume. I’d like to take this opportunity to give a preview of the progress we’ve made to the community and open up discussions around what data will be available.

Please keep in mind that this is an early preview and there will likely be many changes to the D3 API by the time it is released. Also note that we haven’t finalized several key pieces of information including artisan recipes, hero and follower spells and powers and achievements...(Continued)

Trading Card Game Art Gallery Update
The Trading Card Game art gallery has been updated to feature ten new pieces.



by Published on 2012-05-20 05:53 PM

Diablo 3 - Usefulness of Gems, Legendary Gear Balancing, Blue Posts, and Interview and Review for "The Order"

Death Knight PvP Set Preview
The new video preview should be fairly representative of the set you will see in the final version of the game!





Shaman PvP Set Preview
The new video preview should be fairly representative of the set you will see in the final version of the game!





Rogue PvP Set Preview
The new video preview should be fairly representative of the set you will see in the final version of the game!





PvP Sets Recap
Now is a good time to take a look at all of the PvP sets we have seen so far. Several of the sets have updated screenshots and some have more colors added, so be sure to take a look!

Class Male Female Video
Death Knight Male Human Female Human Video
Monk Male Human Female Human Video
Priest Female Pandaren Female Human Video
Rogue Male Human Female Human Video
Shaman Male Human Female Human Video
Warlock Male Human Female Human Video


Beta Build 15699 New Maps
Several new maps were added in the latest beta build.



Blue Posts
Originally Posted by Blizzard Entertainment
Druid (Forums)
Balance Druid Concerns
If we add Insect Swarm back, it would not be just to have another dot to manage, but to give players some way to interact with solar or lunar power more. There are other ways to do that too, so it may not ultimately be Insect Swarm. The rotation is close to where we want it, but it needs just a little more to play with.

At the 5000 foot view, the point of the Eclipse mechanic to begin with was to cast X spells for a time, then switch to Y spells with the Druid having some control over when or why that occurred. We don't think killing critters to get the bar moving or gaming it so that you stayed at one side of the bar forever really delivered on the vision for Eclipse. However, those tactics did give players some control -- a way to game things so that more clever players could extract a bit more performance out of the mechanic.

We are concerned that we are too far to the other extreme now, where the game UI tells you whether to use your solar buttons or lunar buttons and you really aren't making any strategic decisions. We want to introduce some relatively simple, elegant mechanic to give you more control over how much lunar or solar power you have. Maybe that's Insect Swarm. Maybe it's something else. Try it out over the next few builds, keeping in mind that it may take a bit before we have something we are satisfied with. (Blue Tracker / Official Forums)

Paladin (Forums)
Judgements of the Pure Removed
In our most recent tests and instance runs, Holy paladin longevity was much longer than other healers, even without Judgements of the Pure. We need to get Holy to the same level as the other healers. It may be at that point that all healer mana income is too low or that damage in dungeons is too high and well have to adjust accordingly. (Blue Tracker / Official Forums)

Inquisition Glyph
This glyph isn't supposed to be a no-brainer for DPS. Hopefully none of the glyphs are.

At the risk of sounding more patronizing than I intend, a common mistake I see some players make is to look at maximum possible theoretical DPS and assume that is the DPS they can achieve. We have the numbers we think every class can achieve under ideal situations (meaning no movement or distractions, etc.). The best players in the world can deliver on these numbers while executing very complex boss fights. That's a little mind boggling for us, but it's true. Very few players are capable of such feats however.

For the rest of us, our hope is that it works out like this:

1) Expert player who foregoes the Glyph of Inquisition, executes Inquisition uptime perfectly, and delivers 99% of max possible DPS.

2) Intermediate player who sometimes struggles with maintaining Inquisition, takes the glyph, and delivers 75% of max possible DPS.

3) Player who thinks he is more expert than he is, skips the Glyph of Inquisition because that's what all the cool kids do, finds as a result that he struggles with Inquisition uptime, and delivers 60% of Mac possible DPS.

Don't take my percentage numbers too seriously, but you get the idea. Many classes have similar glyphs. My advice is to measure your DPS (in an actual encounter or PvP) and see whether you benefit or not. The rotations that works for the best players (of any class) may not work for everyone. (Blue Tracker / Official Forums)

Warlock (Forums)
Warlock Mana Problems
We think the mana costs for Demonology feel pretty good and of course Destruction's mana works totally differently now. For Affliction, we agree that the mana costs are too high - possibly way too high. As some of the posters above pointed out, there is also a bug with some channeled spells, most notably Malefic Grasp, that charge an extra tick at the end. That isn't helping any.

We think Life Tap as a way of restoring mana works and has been a warlock staple for a long time. We just think Affliction locks on beta right now are spending too much of their time having to do it. (Blue Tracker / Official Forums)

Fan Art Update
The World of Warcraft Fan Art Section has been updated with four new pieces of fan artwork.

by Published on 2012-05-19 05:32 AM

Diablo 3 - RMAH Release Date, Jeweler Will Not Add Sockets, Blue Posts, and Portrait of a Champion Winners

Pandaren Male Emote Sounds
The Pandaren Male finally had sounds added to go with the emotes!



Theramore's Fall Scenario Preview
During the last build, scenarios were enabled for ~15 minutes, allowing us to start on the Horde Theramore Isle scenario. Unfortunately they were disabled before we were able to complete it.

Important: This is a very early preview of something that wasn't ready for testing.


Originally Posted by MMO-Champion
Horde Scenario Steps
  • To the Waterline! - Rig powder barrels on all six ships.
  • The Blastmaster - Inform Blastmaster Sparkfuse of your success.
  • Gryphon, Down - Slay Baldruc and his gryphons.
  • Tanks for Nothing! - Destroy Big Bessa and sabotage any unmanned tanks.
  • Fly, Spy! - Slay Hedric Evencane and free Thalen Songweaver from Foothold Citadel.
Alliance Scenario Steps
  • Find Jaina - Find Jaina Proudmoore in the ruins of Theramore.
  • Cleansing the Filth - Destroy any remaining horde in the ruins of Theramore.
  • Destroy the Destroyer - Destroy the Horde siege engine at the west gate.
  • The Last Stand - Protect Jaina while she attunes to the Focusing Iris.
  • Welcome to Theramore - Defeat the Horde in the harbor.







Blue Posts
Originally Posted by Blizzard Entertainment
BattleTag™ Free Name Change Update
During the Diablo III Open Beta Weekend in April, a number of players opted to use their one free BattleTag nickname change in order to try to participate in the beta test. We recognize that in their excitement to try to get into the game, some players did not fully realize how BattleTags would integrate with Diablo III or that the number of free changes was limited, and they ended up choosing nicknames that they weren't happy with.

To help address these concerns, we've done a one-time refresh of the free BattleTag name change feature on all Battle.net accounts, so that everyone once again has one free BattleTag name change to use at their discretion.

This means that if you already used your original free change, you will now have another opportunity to change your BattleTag nickname. If you did not use your free BattleTag name change or have not yet created a BattleTag, you will still only be able to change your BattleTag once for free.

To set or change your BattleTag nickname, log in to Battle.net Account Management, head to the Account > Summary page, and look for the Create or Change option under Account Details. As a reminder, BattleTags aren't unique, so you can pick any name you like as long as it adheres to the BattleTag Naming Policy. For more information, see the BattleTag FAQ and Battle.net website page.

Remember, your BattleTag serves as your public identity when playing Diablo III, meaning you'll be identified in groups and in chat by your BattleTag -- choose your BattleTag wisely! (Blue Tracker / Official Forums)

Druid (Forums)
Balance Druid Concerns
We are in fact experimenting with adding Insect Swarm back to the rotation. (Blue Tracker / Official Forums)

Inferno Azmodan Defeated
Method has taken on Inferno Azmodan and defeated him!



The Daily Blink - Wait, This Isn’t Brill
The Daily Blink demonstrates what happens when you make a mage angry.

by Published on 2012-05-18 03:10 AM

Mists of Pandaria Beta - Build 15699
It looks like someone is taking a break from Diablo III long enough to get us another patch! This patch brings BattleTags support, Item Upgrade strings, Armored Moonkin form, a legendary note: Mysterious Note, and some Engineering goggles: Mist-Piercing Goggles.

New Armored Moonkin Form



Achievement Changes
Originally Posted by MMO-Champion
Archaeology
Professions

Cooking
Professions

Dungeons & Raids

General

Pandaria
Exploration

Quests

Professions

Scenarios
  • Pub Crawl (New) Complete the Brewmaster scenario achievements listed below.




Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying

Ground

Companions

Death Knight (Forums)

Unholy
  • Sudden Doom now has an additional effect, which reduces the cost of Death Coil by 20%.

Major Glyphs
  • Glyph of Bone Shield was renamed Glyph of Icebound Fortitude. Reduces the cooldown of your Icebound Fortitude by 50%, but also reduces its duration by 75%.
  • Glyph of Heart Strike was renamed Glyph of Unholy Frenzy. Causes your Unholy Frenzy to no longer deal damage to the affected target.

Minor Glyphs
  • Glyph of Death Strike was renamed Glyph of Corpse Explosion. Teaches you the ability Corpse Explosion.
  • Glyph of Rune Strike was renamed Glyph of Army of the Dead. The ghouls summoned by your Army of the Dead no longer taunt their target.
  • Glyph of Scourge Strike was renamed Glyph of Foul Menagerie. Causes your Army of the Dead spell to summon an assortment of undead minions.

Druid (Forums)
  • Faerie Fire now grants a 25% chance to reset the cooldown on Mangle when cast from Bear Form.
  • Lacerate now grants a 25% chance to reset the cooldown on Mangle, up from 12%.
  • Thrash now grants a 25% chance to reset the cooldown on Mangle, up from 12%.

Guardian
  • Rip is now a Guardian and Feral specialization spell.

Hunter (Forums)

Talents
  • Exhilaration now heals for 5% of your total health, down from 15%.
  • Spirit Bond will regenerate 1% of total health every 2 sec, down from 3%.

Minor Glyphs
  • Glyph of Fetch (New) Teaches you the ability Fetch. Command your pet to retrieve the items on a nearby corpse.

Mage (Forums)

Frost

Minor Glyphs
  • Arcane Brilliance has been renamed Porcupine. Your Polymorph: Sheep spell polymorphs the target into a porcupine instead.
  • Conjuring has been renamed Conjure Familiar. Teaches you the spell Conjure Familiar. Conjures a familiar stone, containing either an Arcane, Fiery, or Icy Familiar.
  • Glyph of Freeze Your Water Elemental's Freeze ability now centers around your current target.

Monk (Forums)
  • Blackout Kick now has an additional effect for Brewmasters: Causes you to gain Shuffle, increasing your parry chance by 30% and your Stagger amount by an additional 20% for 6 sec. Bonus damage when the target is 50% health or below was removed from all specs.
  • Expel Harm had the 10 yd range removed.
  • Grapple Weapon now also disarms the ranged weapon.
  • Provoke no longer provides an AoE taunt for Windwalker and Mistweaver.
  • Spinning Crane Kick now costs 5.5% base mana, up from 2%.
  • Zen Pilgrimage (New) Your spirit travels to the Peak of Serenity in Pandaria, leaving your body behind. Use Zen Pilgrimage again to return to your body. 10 sec cast. 15 min cooldown.
  • Zen Pilgrimage: Return (New) Returns your spirit back to its body, returning you back to where you once were. Leaving Peak of Serenity will automatically return your body to your spirit, causing you to be unable to return back to where you were. 10 sec cast.

Talents
  • Chi Burst now does 10,886 damage to all enemies, up from 1,013 damage. It also does (16,914 + 77.5% of AP) healing to all allies in its path. Chi Burst will always heal the Monk. Now has 50% AP scaling.
  • Chi Torpedo had damage and healing formulas simplified, now reading: 1,519 damage to all enemies and (1,519 + 41.4% of AP) healing to all allies in your path.
  • Chi Wave now will prefer those injured over full health.
  • Rushing Jade Wind now has 75% AP scaling.
  • Zen Sphere now does 1,171 + 71.85% of AP healing or (1,971 + 113% of AP) when cast again, up from not scaling with AP.

Brewmaster

Mistweaver
  • Enveloping Mist now heals for 65,688 + 94.5% of SP, up from 65,688 + 7.5% of SP.
  • Stance of the Wise Serpent now your attack power is equal to 200% (was 100%) of your spell power, and you no longer benefit from other sources of attack power.
  • Teachings of the Monastery no longer grants an additional 38.1% of SP when healing with Spinning Crane Kick.

Windwalker

Paladin (Forums)

Major Glyphs

Priest (Forums)
Talents
  • Divine Insight now the Shadow Word: Pain proc causes your next Mind Blast within 12 sec to be instant cast and cost no mana.
  • From Darkness, Comes Light now the Vampiric Touch proc causes your next Mind Spike to not consume your damage-over-time effects, become instant cast, and cost no mana.

Holy
  • Lightwell now heals for ((5,735 + 55.3% of Spell Power) * 3), rather than (((5,735 + 30.8% of Spell Power) * 3) * 1.15). Now also has 15 charges.

Minor Glyphs

Rogue (Forums)
  • Eviscerate had damage and AP scaling increased by 45%.
  • Rupture had damage and AP scaling increased by 45%.
  • Shiv no longer awards 0 combo points.
  • Sinister Strike had damage and bonus damage increased by 50%.

Assassination
  • Dispatch had damage and bonus damage increased by 55%.
  • Envenom had damage and AP scaling increased by 48%.
  • Mutilate had damage and bonus damage increased by 54%.

Combat


Warlock (Forums)

Demonology

Destruction

Major Glyphs

Warrior (Forums)

Arms
  • Taste for Blood was reworked: In addition, Overpower hits increase the damage of your next Slam by 30% damage. This effect stacks up to 10 times.

Fury
  • Bloodthirsty: The chance for Bloodthirst to be a critical strike increases by 10% until it achieves a critical strike.

Protection
  • Shield Barrier now absorbs ((1% of 25000% of AP) / 3) damage for the next 6 sec, rather than 1% of 3300% of AP.

Major Glyphs
  • Glyph of Recklessness has been reworked: Decreases the critical chance of Recklessness by 20% but increases its duration by 50%.

Professions
Alchemy
  • Darkwater Potion now transforms you into a Jinyu assassin, granting you greatly increased movement speed on both land and in water for 15 sec.

Archeology
  • All items now allow you to crate them, which is related to the new crate items in the patch.

Blacksmithing

Engineering

Inscription

Misc Spells
  • Replace Breath Spell
  • Ancient Knowledge Gain 1 experience level. Does not work for players above level 84.
  • Bear Hug - Symbiosis: Melee attack that stuns the target for 3 sec and each 1 sec deals 2% of the Monk's health in damage. The Monk is immobilized for 3 sec. Melee range, Instant, 60 sec cooldown.
  • Chi-ji Kite Right click to summon and dismiss your Chi-ji kite.
  • Crate Restored Artifact Carefully crate the restored artifact. "A carefully crated artifact, restored from Archaeology fragments found in Pandaria. The archaeologists at the Seat of Knowledge will be very interested in this."
  • Lorewalker's Lodestone Teleports you to a random active digsite in Pandaria.
  • Offering of Peace Increases reputation with all Pandaria factions by 1,000.

Misc Spells - Item Proc



New Armor and Weapons
For a full list of new items in this patch, check WoWDB.

Level Type Slot Name
476StaffPhysical DPSTwo HandRuned Staff
476StaffPhysical DPSTwo HandStaff of the Planes
476StaffPhysical DPSTwo HandTattooed Staff
476StaffPhysical DPSTwo HandSilver Inlaid Staff
463ArmorTrinketBubblier Brightbrew Charm
463ArmorTrinketMithril Stopwatch
463ArmorTrinketBitterer Balebrew Charm
463ArmorTrinketCoren's Chilled Chromium Coaster
463ArmorTankTrinketBrawler's Trophy
463ArmorSpell DPSTrinketPetrified Pickled Egg
463PlateMeleeHeadThe Horseman's Horrific Hood
463SwordMeleeOne HandThe Horseman's Sinister Slicer
450ArmorSpell SpiritOff HandRecord of Mysterious Deeds
450ArmorTankBackBlade-Dulling Greatcloak
450ArmorTrinketDaelo's Final Words
450ArmorSpell DPSFingerAnaxo's Multi-Layered Seal
450ArmorMeleeNeckAstrylian's Cheerful Charm
450ClothSpell SpiritHandsWind-Kissed Handwraps
450ClothSpell DPSWaistRepression Belt
450LeatherPhysical DPSHeadZom's Misty Hood
450LeatherSpell DPSWristsBracers of Rolling Fields
450MailSpell SpiritHeadHelm of Elemental Binding
450MailPhysical DPSShouldersFletcher's Sharpening Shoulders
450PlateTankWaistUnbreakable Waistplate
450PlateMeleeChestCryptwarden's Breastplate
450ShieldSpell SpiritOff HandMesmeric Shield
450BowPhysical DPSRangedEnnadee's Twirling Longbow
450MaceMeleeTwo HandLerah's Ribsmasher
450StaffPhysical DPSTwo HandKaleiki's Lost Training Staff
450Fist WeaponMeleeOne HandFist of Fate
442ArmorMeleeBackBrilliant Cloak of Wu the Younger
442ArmorSpell SpiritBackDrape of Flowing Gauze
442ArmorPhysical DPSTrinketGurp's Perfect Arrow
442ArmorSpell DPSNeckShiny Hozen Rock Holder
442ClothSpell DPSHeadHood of Alchemical Vapors
442LeatherSpell SpiritChestRobes of the Solicitious Pandaren
442LeatherPhysical DPSHandsSyrio's Gloves of Tutelage
442MailMeleeLegsPrimalist's Leggings
442PlateTankHandsGauntlets of the Solemn Charge
442PlateMeleeHandsGauntlets of Blurring Fingers
442PlateSpell SpiritHeadLight-Sealed Casque
442ShieldTankOff HandSkyrider's Shining Shield
442MaceSpell SpiritMain HandSolianti's Insect Smasher
442MacePhysical DPSOne HandPorter's Tooth-Marked Mace
442StaffSpell DPSTwo HandStaff of Broken Hopes
442DaggerPhysical DPSOne HandLhakaz's Missing Ribspreader
433ArmorSpell DPSOff HandBone-Inlaid Fan
433ArmorPhysical DPSBackAquino's Cloak of Unity
433ArmorSpell SpiritTrinketCore of Decency
433ArmorMeleeFingerPestilential Ring
433ArmorSpell SpiritFingerSignet of the Binding Wall
433ArmorTankNeckScabripper Necklace
433ClothSpell SpiritShouldersOrb-Bound Shoulders
433ClothSpell DPSChestRobes of the Quiet Isle
433LeatherPhysical DPSFeetTesslah's Ticking Treads
433MailPhysical DPSWaistRepin's Ammo-Laden Belt
433PlateTankHeadEndwyn's Toothy Visage
433PlateMeleeFeetBlackfooted Greatboots
433PlateSpell SpiritWristsBracers of the Neux Dawn
433PolearmMeleeTwo HandRitter's Rat Render
433SwordTankOne HandHorrifying Meatsaw
433WandSpell DPSRangedWand of Stultifying Smoke
425ArmorTankFingerSeal of a Thousand Scars
425ArmorMeleeNeckGaze of the Serpent
425ArmorSpell SpiritNeckStitcher's Spare Needles
425ClothSpell SpiritFeetSandals of Sympathetic Healing
425ClothSpell DPSLegsVery Manly Leggings
425LeatherMeleeLegsLeggings of Perfect Balance
425LeatherSpell SpiritShouldersEnokian Growth Shoulderguards
425MailSpell SpiritWaistSpirit-Speaking Belt
425MailPhysical DPSFeetTreads of Exotic Mastery
425PlateTankLegsGreatheart Pants
425PlateMeleeHeadDavidian's All-Seeing Eyes
425AxeMeleeTwo HandFellworth's Repetitive Greataxe
425GunPhysical DPSRangedWall Guardian's Longrifle
425SwordMeleeOne HandBuc-Zakai Bugslicer
425SwordSpell DPSMain HandRitualistic Sickle
420ShieldTankOff HandYaungol Battle Barrier
420AxePhysical DPSOne HandNeedlefang Throatripper
420MaceMeleeOne HandOok-Breaker Mace
420MaceSpell SpiritOne HandPool-Stirrer
420MaceMeleeTwo HandFangcracker Battlemace
420StaffPhysical DPSTwo HandPathwalker Greatstaff
420StaffSpell DPSTwo HandDarkstaff of Annihilation
420CrossbowRangedFishsticker Longbow
417ArmorSpell DPSBackRoffle's Flowing Raiment
417ArmorTankTrinketBrooch of Munificent Deeds
417ArmorPhysical DPSFingerBand of Pricking Needles
417ArmorMeleeNeckNecklace of the Eternal Watch
417ClothSpell SpiritChestRobes of Forgone Hope
417ClothSpell DPSShouldersSpaulders of Five Rings
417LeatherSpell SpiritWaistMelador's Mercurial Wrap
417LeatherPhysical DPSShouldersMantle of Bestial Force
417MailSpell SpiritHandsToremu's Crackling Grips
417MailPhysical DPSWristsMisty Morning Wristguards
417PlateTankFeetSollerets of Immovability
417PlateMeleeWaistWaistguard of Flaming Words
417PlateMeleeLegsLegplates of the Wandering Warrior
417PlateSpell SpiritHandsErrick's Woundbinder Gauntlets
417ShieldSpell DPSOff HandDon Carlos' Drifting Shield
417AxePhysical DPSOne HandAxe of the Iron Price
417DaggerMeleeOne HandSharpened Multi-Prong Dagger
417WandSpell SpiritRangedWand of the Exiled Path
409ArmorSpell SpiritTrinketSpiritwhisper Conch
409ArmorSpell DPSTrinketGrakl's Gleaming Talisman
409ArmorTankFingerSignet of the Scorned
409ClothSpell SpiritWristsGlowing Wind Bracers
409ClothSpell DPSHandsToad-Slime Gloves
409LeatherPhysical DPSWristsStar-Carrier Bracers
409MailSpell SpiritLegsLeggings of the Scorched Man
409MailPhysical DPSHeadHexu's Amplifying Helm
409PlateTankChestDeathspite Breastplate
409PlateMeleeShouldersShoulderguards of Honest Labor
409PlateMeleeWristsZoid's Scorched Bracers
409PlateSpell SpiritWaistCheng's Irrepressible Girdle
409AxePhysical DPSOne HandScalebreaker Axe
409GunPhysical DPSRangedPenate's Penace-Procuring Pistol
409MacePhysical DPSOne HandCed's Crusher
409SwordMeleeTwo HandBjam's Door-Breaker
409StaffSpell SpiritTwo HandMatsuba's Breadmaker
409DaggerSpell DPSMain HandRavenclaw Harbinger
115MacePhysical DPSOne Hand[PH] Orc Microphone
115MacePhysical DPSTwo Hand[PH] Troll Guitar
90MiscellaneousHeadMist-Piercing Goggles


Misc New Items
For a full list of new items in this patch, check WoWDB.

Level Type Slot Name
1KeyN/AAncient Guo-Lai Cache Key
1KeyN/AAncient Mogu Key
90Item EnhancementN/ACrane Wing Inscription
90Item EnhancementN/AOx Horn Inscription
90Item EnhancementN/AMinor Ox Horn Inscription
90Item EnhancementN/AMinor Crane Wing Inscription
90Item EnhancementN/AMinor Tiger Claw Inscription
90Item EnhancementN/AMinor Tiger Fang Inscription
90Item EnhancementN/AScribe's Inscription of the Ox Horn
90Item EnhancementN/AScribe's Inscription of the Crane Wing
90Item EnhancementN/AScribe's Inscription of the Serpent Pearl
90Item EnhancementN/AScribe's Inscription of the Tiger Claw
90Item EnhancementN/AScribe's Inscription of the Tiger Fang


Client Strings
This patch finally brings us support for BattleTags and maybe even Item Upgrades!

Originally Posted by MMO-Champion
  • BATTLENET_UNAVAILABLE_ALERT - The Battle.net service is currently unavailable. \n\nYour Real ID and BattleTag friends will not show up. You will also not be able to send or receive new Real ID or BattleTag friend requests. A game restart may be required to re-enable functionality.
  • BATTLETAG_INLINE_TOAST_FRIEND_ADDED - \124TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29\124t%s is now a BattleTag friend.
  • BATTLETAG_INLINE_TOAST_FRIEND_REMOVED - \124TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61\124t%s is no longer a BattleTag friend.
  • BATTLETAG_REMOVE_FRIEND_CONFIRMATION - Are you sure you want to remove %s as a BattleTag friend?
  • BATTLE_PET_SOURCE_1 - Drop
  • BATTLE_PET_SOURCE_10 - Blizzard Pet Store
  • BATTLE_PET_SOURCE_2 - Quest
  • BATTLE_PET_SOURCE_3 - Vendor
  • BATTLE_PET_SOURCE_4 - Profession
  • BATTLE_PET_SOURCE_5 - Pet Battle
  • BATTLE_PET_SOURCE_6 - Achievement
  • BATTLE_PET_SOURCE_7 - World Event
  • BATTLE_PET_SOURCE_8 - Promotion
  • BATTLE_PET_SOURCE_9 - Trading Card Game
  • BN_BLOCK_FAILED_TOO_MANY_RID - You have already blocked the maximum number of Real ID and BattleTag players.
  • BN_BROADCAST_TOOLTIP - Send a Broadcast message to your Real ID and BattleTag friends.
  • BN_WHISPER - Real ID and BattleTag Whispers
  • BN_WHISPER_MODE - New Real ID and BattleTag Whispers
  • CHALLENGE_MODE_MEDALNAME1 - Bronze Medal
  • CHALLENGE_MODE_MEDALNAME2 - Silver Medal
  • CHALLENGE_MODE_MEDALNAME3 - Gold Medal
  • CHALLENGE_MODE_NEW_BEST - %s - New Best!
  • CHALLENGE_MODE_NEW_RECORD - New Record
  • CHI_COST_PER_TIME - %d Energy, plus %d per sec
  • DUNGEON_FLOOR_ANCIENTMOGUCRYPT1 - Upper Burial Chamber
  • DUNGEON_FLOOR_ANCIENTMOGUCRYPT2 - Crypt Depths
  • DUNGEON_FLOOR_PROVINGGROUNDS1 - Arena of Annihilation
  • ERR_BATTLETAG_FRIEND_REQUEST_SENT - BattleTag Friend request has been sent
  • ERR_CANNOT_IGNORE_BN_FRIEND - You cannot ignore Real ID or BattleTag friends.
  • ITEM_UPGRADE - Valor Upgrade
  • ITEM_UPGRADE_MISSING_ITEM - Drag an item here to Upgrade it.
  • MAX_BLACKLIST_BATTLEGROUNDS - 2
  • OPTION_BN_WHISPER_MODE_INLINE - Real ID and BattleTag Whispers will be displayed in your regular chat tabs. They may be moved to a new window by right-clicking on the player's name in chat.
  • OPTION_BN_WHISPER_MODE_POPOUT - New Real ID and BattleTag Whispers will be displayed in a new tab.
  • OPTION_BN_WHISPER_MODE_POPOUT_AND_INLINE - New Real ID and BattleTag Whispers will be displayed in a new tab and in your regular chat tabs.
  • OPTION_TOOLTIP_SHOW_TOAST_BROADCAST - Displays a Battle.net message when a Real ID or BattleTag friend updates their broadcast.
  • OPTION_TOOLTIP_SHOW_TOAST_FRIEND_REQUEST - Displays a Battle.net message when you receive Real ID or BattleTag friend requests.
  • OPTION_TOOLTIP_SHOW_TOAST_OFFLINE - Displays a Battle.net message when a Real ID or BattleTag friend goes offline.
  • OPTION_TOOLTIP_SHOW_TOAST_ONLINE - Displays a Battle.net message when a Real ID or BattleTag friend comes online.
  • QUEUED_STATUS_IN_PROGRESS - |cff19ff19[In Progress]|r
  • QUEUED_STATUS_LISTED - Listed
  • QUEUED_STATUS_PROPOSAL - Ready To Enter
  • QUEUED_STATUS_QUEUED - Queued
  • QUEUED_STATUS_ROLE_CHECK_IN_PROGRESS - Role Check
  • QUEUED_STATUS_SUSPENDED - Paused
  • QUEUED_STATUS_UNKNOWN - Unknown
  • SHOW_TOAST_FRIEND_REQUEST_TEXT - Real ID and BattleTag Friend Requests
  • TOGGLE_BATTLEFIELD_MAP - Toggle Zone Map
  • TOGGLE_SCOREBOARD - Toggle Scoreboard
  • TOOLTIP_BATTLE_PET - Battle Pet
  • UNITNAME_SUMMON_TITLE18 - %s's War Banner
  • UNITNAME_TITLE_WAR_BANNER - %s's War Banner

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