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by Published on 2012-05-01 03:58 PM

Mists of Pandaria - Beta Build 15657
A minor build will be deployed on beta realms shortly, it seems to have mostly spell changes and a lot of model bugfixes but we'll keep digging! I also assume that this build is here to unlock the level cap and open the Shado-pan Monastery and Mogu'shan Palace to players.

New Items
Nothing really interesting, some Glyph items have also been added and probably means that some of the new glyphs are now craftable, or will be soon.

Level Type Slot Name
90MountN/AReins of the Thundering Cloud Serpent
1QuestN/ALushroom
60PartsN/AInk
4MiscellaneousTwo HandHerbalist's Spade
42ConsumableN/ANearly Full Vial of Polyformic Acid
42ConsumableN/AHalf Full Vial of Polyformic Acid
42ConsumableN/ANearly Empty Vial of Polyformic Acid



Achievements Changes
Originally Posted by MMO-Champion
Pandaria Dungeon
  • Polyformic Acid Trip New: Defeat bosses around Pandaria while under the effects of Polyformic Acid Potion on Heroic Difficulty.
Pandaria Raid
General
  • Guild Level 25 and all the other achievements now go up to Guild Level 30.
Pandaria


Spell Changes
Originally Posted by MMO-Champion
Engineering
  • Explosive Bolts now is instant. Down from 1 sec cast.
  • Gnomish Army Knife now gives +10 Mining, +10 Herbalism, +10 Skinning. Now also is a Nose Picker, a Back Scratcher, and a Whirly Thing!

Jewelcrafting
  • Dawnstone Panther - This mount will fly or run, depending on your riding skill and location.
  • Emerald Panther - This mount will fly or run, depending on your riding skill and location.
  • Jeweled Onyx Panther - This mount will fly or run, depending on your riding skill and location.
  • Ruby Panther - This mount will fly or run, depending on your riding skill and location.
  • Sapphire Panther - This mount will fly or run, depending on your riding skill and location.

Death Knight (Forums)
Blood
  • Rune Strike no longer has a cooldown but now triggers a 1.0 sec global cooldown.

Druid (Forums)
Talent
Balance
Restoration
Major Glyphs

Hunter (Forums)
Baseline
  • Stampede now only affects your current target.
Talents
  • Dire Beast now has a 40 yards range, up from 30 yards. Now attacks your target for 15 sec, up from 12 sec. Now gives you 5 focus every time the beast deals damage, up from 2 focus.
  • Lynx Rush now has a 1.5 min cooldown, down from 2 min.
Survival
  • Trap Mastery now increases the number of snakes summoned by Snake Trap by 4, down from 6.

Mage (Forums)
  • Teleport spells no longer require a Rune of Teleportation as a reagent.
  • Portal spells no longer require a Rune of Portals as a reagent.
  • Ritual of Refreshment no longer requires Arcane Powder as a reagent.

Monk (Forums))
Baseline
  • Stance of the Fierce Tiger now also increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.
  • Swift Reflexes (New) - Whenever you parry an attack, you reflexively strike back at the enemy for (0.3 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP - 1)) to (0.3 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP + 1)) damage. This effect has a 1 sec cooldown.
  • Spinning Crane Kick no longer costs 2 Chi and costs Mana/Energy instead.
Talents
Windwalker
  • Flying Serpent Kick now slows enemies down by 0.2 sec, down from 0.3 sec.
  • Touch of Karma has been clarified - All damage you take is redirected to the enemy target over 6 sec instead of you. Damage cannot exceed your total health. Lasts for 10 sec.
Brewmaster
  • Brewmaster Training Shuffle now increases your parry chance by 30% and your Stagger amount by an additional 20% for 6 sec.
  • Keg Smash now has a 8 yards range.
  • Mastery: Elusive Brawler now Increases your parry chance by 50.0% of SP and your Stagger amount by an additional 50.0% of SP.
  • Recoil reworked - Your successful normal attacks restore up to 3 energy per second, based on weapon speed. While dual wielding, this energy is halved.
  • Stance of the Sturdy Ox now increases Energy regeneration by 30%.
Mistweaver
  • Life Cocoon gained a Levitate/Hover effect.
  • Stance of the Wise Serpent now also grants expertise. Now increases Attack Power by 50% of your spell power, down from 100%.
  • Uplift now increases the duration of all your Renewing Mists by 6 sec instead of refreshing it.

Paladin (Forums)
Baseline
Talents
Holy
  • Holy Shock now scales from 92.5% of Spell Power, up from 115.6% of Spell Power.
  • Mastery: Divine Bulwark now also increases the effectiveness of Shield of the Righteous.
Major Glyphs

Priest (Forums)
Baseline
Talents
Shadow
  • Mastery: Shadow Orb Power replaced with Mastery: Shadowy Recall - Gives your periodic shadow damage spells a x% chance to deal damage twice, each time they deal damage.
  • Devouring Plague *New* - Consumes all of the caster's Shadow Orbs to deal 2,099 Shadow damage per orb consumed and afflict the target with a disease that causes (1,049 + 50.0% of SP) Shadow damage every 1 for 2 sec per orb consumed. 15% of damage caused by the Devouring Plague heals the caster. 40 Yards Range. Instant. Costs 1 Shadow Orb.
  • Mind Surge (NNF) *New* - You have a 20% chance when you deal periodic damage with your Vampiric Touch to instantly reset the cooldown of your Mind Blast and cause its next cast within 12 sec to be instant.
  • Shadowy Apparitions *New* - When you deal periodic damage with your Shadow Word: Pain, you have a 12% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 1,025 shadow damage. You can have up to 15 Shadowy Apparitions active at a time.
  • Mind Blast now has a 8 sec cooldown, up from 6 sec.
  • Vampiric Touch no longer regenerates health.
Discipline
  • Grace no longer affects Greater Heal.
Minor Glyphs

Rogue (Forums)
Subtlety
  • Honor Among Thieves now can only occur when you're in combat.
  • Sanguinary Vein reworked slightly - You deal 25% additional damage to targets afflicted by your Rupture or Garrote.
Major Glyphs
  • Glyph of Cheap Shot now increases the duration of Cheap Shot by 5 sec instead of reducing its energy cost.

Shaman (Forums)
Elemental
  • Elemental Fury no longer increases the damage of Lightning Bolt and Chain Lightning, no longer reduces their casting cost, and no longer removes the cooldown from Chain Lightning. This is just a wording change and all those effects have been moved to Shamanism.
  • Shamanism now also removes the cooldown from Chain Lightning.

Warlock (Forums)
Destruction
Minor Glyphs
  • Glyph of Falling Meteor (New) - If you use Demonic Leap while falling, you slam into the ground rapidly and take no falling damage.

Warrior (Forums)
Baseline
Major Glyphs
by Published on 2012-05-01 06:39 AM

Mists of Pandaria Beta - Dungeon Armor Sets
Today we're continuing the armor sets preview with the Mists of Pandaria dungeon sets! Those armor models will be used on the rare gear you get in 5-man and heroic instances and they will most likely be the armor your characters will wear for a while before you actually clear raids and gear up! It's also a very nice opportunity to try something new on the website!

New website feature - Image Gallery I'm giving another try at the whole image gallery thing! Clicking an image in this post will bring you to a very nice gallery that will let you browse through pictures easily.

  • You can click the top right icon for a very fancy full screen mode.
  • The original picture in full resolution is still available through the "Original" link at the bottom right.
  • Using your left/right arrows keys to navigate between pictures should work, if you don't like clicking.
  • It should work fairly well, but don't hesitate to post bugs in comments.

And because I know you're going to ask. No mail dungeon set for the moment in the game files.



Next Beta Build will add Mogu'shan Palace and Shado-pan Monastery to the game
According to Zarhym's recent tweet, the next beta build will be released very soon and will raise the level cap and add two more dungeons to the beta: Mogu'shan Palace and Shado-pan Monastery.








Diablo 3 Beta End
The Diablo 3 Beta ended/ends today at 03:00AM PDT. If you can read this, you're probably already too late to play one last time and you will have to wait for the May 15th release before you can try the game again! I'm sure you're already aware of it by now, but we'll be covering all your Diablo needs at Diablofans!



Curse Weekly Roundup



by Published on 2012-04-29 04:57 PM

Diablo 3 - Diablo III TV Commercial, Hardcore and Inferno, RMAH Info Soon, PvP, Blue Posts

Mists of Pandaria - Updated Armor Sets Videos
A couple of armor sets have been released over the past weeks and we had to go back at a couple of them to make more detailed previews. The new video previews should be fairly representative of the sets you will see in the final version of the game!

Challenge Mode Armor Set - Mage



Challenge Mode Armor Set - Warrior



Arena PvP Set - Warlock



Children's Week is Coming: April 29 - May 5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Children's Week is coming! Taking place once a year in Orgrimmar, Stormwind, Dalaran, and Shattrath City, this week-long celebration is a time to give back to the innocents orphaned by war.

This year, the holiday will begin on April 29 and will end on May 5. Take an orphan under your wing, perform the tasks you are presented with and you’ll show one of Azeroth’s children that you care (and be rewarded with a special in-game pet to boot).
Many orphans wish they had someone special to show them the wonders of the world. Throughout the year, they often spend their time wandering around their home cities of Stormwind or Orgrimmar, dreaming of the day they'll be old enough (and big enough) to venture out into the world to see the sights their parents would have shown them.

During Children's Week, brave heroes of the Horde and the Alliance can make these kids' dreams come true! Visit your faction’s local orphanage to take one of these children on a whirlwind adventure around the world.


Event Details
When: April 29 - May 5th

Where:

  • Alliance: Orphan Matron Nightingale in Stormwind
  • Horde: Orphan Matron Battlewail in Orgrimmar
  • All Factions: Orphan Matron Mercy in Shattrath City, Orphan Matron Aria in Dalaran.
Activities
Visit famous landmarks with one of Azeroth’s orphans by your side, embark on adventures across the lands of Azeroth, and bring your young friend back to the orphanage.

Children's Week in Eastern Kingdoms or Kalimdor

Many orphans wish they had someone special to show them the wonders of the world. Throughout the year, these children spend their time wandering around their home cities of Stormwind or Orgrimmar, dreaming of the day they'll be old enough (and big enough) to venture out into the world and see the sights their parents would have shown them. During Children's Week, brave adventurers of the Horde and the Alliance can make these kids' dreams come true! Visit your faction’s local orphanage to take one of these children on a whirlwind adventure around the world. Talk to either Orphan Matron Nightingale in Stormwind (Alliance) or Orphan Matron Battlewail in Orgrimmar (Horde). After that, you’ll be able to take your young friend on an adventure across Azeroth.

Pet Rewards
  • Mr. Wiggles - summoned with the Piglet's Collar, this cute piglet is one of the reward options available from your faction capital city quest.
  • Whiskers the Rat - summoned with the Rat Cage, this cute baby rat is one of the reward options available from your faction capital city quest.
  • Speedy - summoned with the Turtle Box, this cute baby turtle is one of the reward options available from your faction capital city quest.
  • Scooter the Snail - summoned with the Snail Shell, this adorable baby snail is one of the reward options available from your faction capital city quest.

Children's Week in Shattrath

The orphans of Shattrath's Lower City, victims of the war that rages across Outland, also need company and adventure. Talk to Orphan Matron Mercy to offer one of Shattrath’s orphans the adventure of a lifetime as you embark on an adventure across Outland and learn a little about your ward along the way.

The outcome of the ongoing battle against the Burning Legion may one day lie in the hands of these children, so a little encouragement, or a push in the right direction, could make all the difference in the world.

Pet Rewards
  • Egbert - summoned with the Egbert's Egg, this cute baby hawkstrider is one of the reward options available from the “Back to the Orphanage” quest, which begins with Orphan Matron Mercy in Shattrath City.
  • Peanut - summoned with the Elekk Training Collar, this cute baby elekk is one of the reward options available from the “Back to the Orphanage” quest, which begins with Orphan Matron Mercy in Shattrath City.
  • Willy - this baby floating eye will occasionally wake from his nap to kill a nearby creature classified in the game as a "critter." He is one of the reward options available from the “Back to the Orphanage” quest, which begins with Orphan Matron Mercy in Shattrath City.
  • Legs - this cute baby Spore Walker is one of the reward options available from the “Back to the Orphanage” quest, which begins with Orphan Matron Mercy in Shattrath City.

Children's Week in Dalaran

The orphans of Northrend need your help. For less than the cost of a cup of Kungaloosh, you can sponsor an unfortunate orphan like little Roo or Kekek. Simply contact Orphan Matron Aria in Dalaran to pledge your time and show one of these children that you care. You can make all the difference in the life of a young Oracle or Wolvar. Act now!

Pet Rewards
  • Curious Oracle Hatchling - this little companion can be obtained during Northrend Children's Week by completing a quest chain.
  • Curious Wolvar Pup - this little companion can be obtained during Northrend Children's Week by completing a quest chain.

Other Rewards
  • Achievements: Children's Week currently offers a total of 110 achievement points, split over seven achievements and one meta-achievement. *Please note that achievement objectives between the Horde and Alliance are nearly the same, though there are some minor differences.
  • Titles: Matron or Patron, depending on the gender of your character, granted for completing the meta-achievement “For the Children.”
Check out our Children’s Week screenshot gallery.

MMO-Champion Charity Livestream Marathon
Our charity livestream marathon for the Save the Children charity started by Athene (Operation Sharecraft) has already raised over $5000. This is way more than any of us expected, and a big thank you goes out to all of you who donated and reminded us what kind of a great community MMO-Champion is.

Due to unforeseen technical issues on Kevin's side, Nik has had to level up the Pandaren Monk all by himself and has done so for the past two days. A great big thanks goes out to him for doing this!

Join them for their non-stop live stream where all ad revenue raised not only on this weekend but from the whole month will also be donated to the charity. Donate and be around in chat because whenever Nik gains a talent point a giveaway will be done for your chance to win some awesome prizes!



Dragonwrath: A Legendary Musical
NananeaWoW released a pretty interesting musical video of the Dragonwrath legendary questline. If you have a few minutes of free time, you should definitely check it out.

by Published on 2012-04-28 08:10 AM

Mists Of Pandaria Beta - Build 15640 Mounts
The latest beta patches added a couple of interesting mounts to the game, and I know you guys like mounts! Time for a mini-preview.







MMO-Champion Charity Livestream Marathon
Nik and Kevin have started their charity livestream marathon. They will be leveling a Pandaren Monk from 1 to max level on the beta realm of Mekkatorque while trying to raise money in the name of MMO-Champion for the Save the Children charity started by Athene (Operation Sharecraft).




Join them for their non-stop live stream where all ad revenue raised not only on this weekend but from the whole month will also be donated to the charity (please whitelist the stream). Make sure to join the live chat and be around because whenever Nik or Kevin gain a talent point a giveaway will be done for your chance to win some awesome Razer goodies and WoW TCG loot cards!


Dragon Soul Difficulty Change
Originally Posted by Blizzard (Blue Tracker / Official Forums)
At the completion of scheduled server maintenance during the week of April 30, the “Power of the Aspects” spell will grow more powerful, reducing the health and damage dealt of all enemies in the Dragon Soul raid by 20%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Raid Finder difficulty.

Don’t need the help of the Dragon Aspects? The spell can be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul.

We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.

Annual Pass Beta Invite Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We want to confirm that, at this time, all World of Warcraft Annual Pass subscribers have been invited to the Mists of Pandaria beta test, with two groups of exceptions. One exception group are those who purchased an Annual Pass on or after April 18, and will receive their invite in a future wave. The second exception is a small list of remaining accounts from previous waves that encountered an error, and will be properly flagged for beta access as soon as we can resolve the issue.

If you haven't yet purchased an Annual Pass, you still have time to guarantee your spot in the beta by signing up for a year agreement (link) before the offer expires on April 30. Those taking advantage of the Annual Pass receive Diablo III for free, access to the Mists of Pandaria beta, and the exclusive Tyrael's Charger flying mount for your World of Warcraft characters.

Blue Posts
Originally Posted by Blizzard Entertainment
Account-Wide Achievements
Our intent is that most achievement rewards (mounts etc.) should be at the account level. I can't promise that because it's not in and working yet, but that's the intent.

There are probably going to be enough account-level achievement questions that we should put a blog together to explain it all. We'll see if we can find time to do that.

The word 'most' seems prevalent in any discussion involving the account-wide achievements. Is there a specific sort of achievement that should be character-only?
We aren't planning (for now) to have any character only achievements, but there will probably be some account only achievements. These would be things like level a Horde and Alliance character to 90, which wouldn't make sense for one character. Technically, an account-only achievement is different from account-wide, hence the "most." Maybe it's too technical a point to bother with though. (Blue Tracker / Official Forums)

Ranged Weapons in MoP
There are two issues here getting muddled together:

Ranged weapons will have the stat budgets of two-handed weapons. You can treat them as two-handed weapons in most respects. That work hasn't been done yet.

Ranged weapons are not going to be compensated for the loss of stats from no longer having a melee weapon equipped simultaneously. This is because all ranged-weapon slot type things have gone away, so everyone is affected evenly. However, we also want your damage when you log in for the first time to be about the same as it is now, so overall your damage will be compensated in a sense. (Blue Tracker / Official Forums)

The Daily Blink - Striving to Help Whenever We Can
The Daily Blink can help you with your lost items too!

by Published on 2012-04-27 09:15 AM

Mists of Pandaria Beta - Build 15650
Another day, another patch. Don't miss our UI Changes post from earlier today!

PvP Set - Rogue



PvP Set - Shaman



PvP Resilience and PvP Power
The new PvP stats are here, PvP Resilience replaces ... resilience, and PvP Power replaces Spell Penetration!


PvP Weapon Models
A couple of PvP weapon models finally got their textures.




New Items

Level Type Slot Name
20PetN/ATiny Goldfish
20PetN/AFeral Vermling
90MountN/AReins of the Golden Serpent
90MountN/AReins of the River Serpent
87CookingN/ARecipe: Viseclaw Soup
87CookingN/ARecipe: Krasarang Fritters
42ConsumableN/AEmpty Polyformic Acid Vial
85Food & DrinkN/AViseclaw Soup
85Food & DrinkN/AKrasarang Fritters
87Item EnhancementN/ASha Armor Kit
88Item EnhancementN/ABrutal Leg Armor
88Item EnhancementN/ASha-Infested Leg Armor
88Item EnhancementN/AToughened Leg Armor
1ArmorShirtInitiate's Guild Shirt
1ArmorShirtMember's Guild Shirt
1ArmorShirtOfficer's Guild Shirt
219SwordMeleeTwo HandGold Ulduar Sword
2StaffTwo HandDarkspear Monk's Staff
5StaffTwo HandPeacebringer's Staff


New Achievements

Category Name Points
ProfessionsGet Some Chopsticks
Cook 7,500 Mists of Pandaria cooking recipes.
10
ProfessionsMaster Pandaria Crafter
Craft 500 Epic items with an item level of at least 476.
10
ProfessionsPandaren Angler
Catch 25,000 fish from fishing pools.
10
ProfessionsPandarian Mix Master
Create 2,000 Mists of Pandaria flasks.
10
Guild Feats of StrengthRealm First! Salyis's Warband
First guild on the realm to defeat the Salyis's Warband in Valley of the Four Winds while in a guild group.
10
Guild Feats of StrengthRealm First! Sha of Anger
First guild on the realm to defeat the Sha of Anger in Kun-Lai Summit while in a guild group.
10
Pandaria RaidSalyis's Warband Guild Run
Defeat Salyis's Warband in Valley of the Four Winds while in a guild group.
10
Pandaria RaidSha of Anger Guild Run
Defeat the Sha of Anger in Kun-Lai Summit.
10


Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Golden Serpent New: Summons and dismisses a rideable Golden Serpent. This is a flying mount. 1.5 sec cast
  • River Serpent New: Summons and dismisses a rideable River Serpent. This is a flying mount. 1.5 sec cast

Companions
  • Feral Vermling New: Right Click to summon and dismiss your feral vermling. Instant
  • Tiny Goldfish New: Right Click to summon and dismiss your tiny goldfish. Instant

Leatherworking

Death Knight (Forums)
Talents
  • Conversion wording changed to: Only base Runic Power generation from spending runes may occur while Conversion is active.
  • Lichborne now has a new Shapeshift effect.
Blood
  • Rune Strike now has a 1.5 sec cooldown.
  • Scent of Blood now increases the healing and minimum healing by your next Death STrike by 20%, up from 15%.
Unholy

Druid (Forums)
Baseline
  • Faerie Swarm now causes 3 applications of the Weakened Armor debuff - Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times.
Talents
  • Ursol's Vortex now has a 60 sec cooldown, up from 30 sec cooldown. Now lasts 10 secs, down from 15 secs.
Major Glyphs

Hunter (Forums)
Talents
  • Lynx Rush - The pet must be within 10 yards of the target to Lynx Rush.
Beast Mastery

Mage (Forums)
Baseline
  • Cone of Cold damage has been reduced by 33%. Now scales from 31.8% of Spell Power, down from 47.7%.
  • Flamestrike DoT damage has been increased by 50%. Now scales from 13.5% of Spell Power, up from 9%.
Arcane

Monk (Forums)
Baseline
Talents
  • Charging Ox Wave is now a LVL60 talent, up from LVL45.
  • Chi Burst New: You summon a torrent of Chi energy to the target, dealing 1,013 damage, and healing a nearby injured friendly target within 10 yards of the target for 0. While casting Chi Burst, you continue to dodge and parry. 2 Chi 40 yd range 1 sec cast
  • Deadly Reach is now a LVL60 talent, up from LVL45.
  • Invoke Xuen, the White Tiger is now a LVL90 talent and has been reworked. Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflit tiger lightning every 6 sec to the 3 lowest health nearby enemies within 10 yards dealing (1,455 + 91.9% of SP) damage over 5 sec. Lasts for 45 sec. 2 Chi. 40 yd range. 3 min cooldown. Instant.
  • Leg Sweep is now a LVL60 talent, up from LVL45.
  • Mystery Talent is now a LVL45 talent, how exciting!
  • Zen Sphere New: Forms a Zen Sphere above the target, healing the target for 1,171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 985 damage and 1,971 healing to all targets within 10 yards. 2 Chi. Instant. 40 yd range.
Mistweaver
  • Life Cocoon now costs 4.5% of Base Mana, up from 3.5% of Base Mana. Now absorbs (374% of Spell Power + 39,958) damage and increases all periodic healing taken by 100%.
  • Renewing Mists now ticks every 3 sec and lasts for 20 secs, up from every 2 secs for 15 seconds. Now affects allies within 20 yards, up from 8 yards.
  • Stance of the Wise Serpent now gives you bonus attack power equal to 100% of your spell power.
  • Teachings of the Monastery no longer affects Spinning Crane Kick.
  • Thunder Focus Tea now has a 45 sec cooldown, up from 10 sec.
Windwalker
  • Dual Wield New: You may equip one-handed weapons in your off-hand.
  • Fists of Fury clarification - Damage is spread evenly over all targets.

Paladin (Forums)
Baseline
  • Hammer of Wrath now scales from 161% of Spell Power instead of 71.6% of Attack Power.
Talents
  • Holy Prism now affects allies within 15 yards, up from 10 yards.
  • Sacred Shield now increases critical chance of Flash of Light instead of Word of Glory.
Protection
  • Sanctuary now decreases damage taken by 15%, up from 10%.
  • Shield of the Righteous now reduces the physical damage you take by 30% instead of increasing your block chance.
Retribution
MajorGlyphs

Priest (Forums)
Talents

Rogue (Forums)
Baseline
  • Mind-numbing Poison now has proper casting speed reduction values - slows casting speed by 50% (25% on player targets) for 10 sec.

Shaman (Forums)
Restoration
  • Meditation no longer increases your mana pool by 400%.
Elemental
Major Glyphs

Warlock (Forums)
Baseline
Talents
  • Burning Rush now drains 4% of your maximum health, up from 3%.
Destruction
Minor Glyphs
Warrior (Forums)
Baseline
  • Thunder Clap damage has been reduced by 35%. Now scales from 51% of Attack Power, down from 79.8%.
Talents
  • Dragon Roar now affects enemies within 8 yards and lasts 3 secs. Down from 10 yards and 5 secs.
Fury
  • Meat Cleaver has been reworked - Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1. This effect stacks up to 3 times. Using Raging Blow will consume this effect.
  • Whirlwind now deals 85% weapon damage, down from 100%.
Major Glyphs



New Client Strings
In the previous news post we mentioned tutorials in the spell book with a page mentioning the "core abilities" you should have in your bar. This help system will be fully implemented in the next patch.
Originally Posted by MMO-Champion
  • PET_BATTLE_QUEUE_PROPOSE_MATCH - Your pet battle match is ready.
  • SHA_ENERGY - Sha Energy
  • SPELL_FAILED_CUSTOM_ERROR_160 - You can't do that while holding an Orb of Power.
  • BATTLE_PET_CAGE_ITEM_NAME - Caged %s
  • BATTLE_PET_CAGE_TOOLTIP_BREED - Breed %d
  • BATTLE_PET_CAGE_TOOLTIP_LEVEL - Level %d
  • DK_BLOOD_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_BLOOD_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_BLOOD_CORE_ABILITY_3 - Use when you have 1 Blood Rune.
  • DK_BLOOD_CORE_ABILITY_4 - Use when you have 1 Frost Rune and 1 Unholy Rune to heal yourself.
  • DK_BLOOD_CORE_ABILITY_5 - Use when you have 30 Runic Power.
  • DK_FROST_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_FROST_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_FROST_CORE_ABILITY_3 - Use when you have 1 Frost Rune and 1 Unholy Rune.
  • DK_FROST_CORE_ABILITY_4 - Use when you have 35 Runic Power.
  • DK_UNHOLY_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_UNHOLY_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_UNHOLY_CORE_ABILITY_3 - Use when you have 1 Unholy Rune.
  • DK_UNHOLY_CORE_ABILITY_4 - Use when you have 1 Blood Rune and 1 Frost Rune.
  • DK_UNHOLY_CORE_ABILITY_5 - Transform your Ghoul when available.
  • DK_UNHOLY_CORE_ABILITY_6 - Use when you have 40 Runic Power.
  • DRUID_BALANCE_CORE_ABILITY_1 - Passive. Reaching 100 Solar or Lunar Energy boosts your damage.
  • DRUID_BALANCE_CORE_ABILITY_2 - Keep applied to the target when available.
  • DRUID_BALANCE_CORE_ABILITY_3 - Keep applied to the target when available.
  • DRUID_BALANCE_CORE_ABILITY_4 - Cast when you need Lunar Energy.
  • DRUID_BALANCE_CORE_ABILITY_5 - Cast when you need Solar Energy.
  • DRUID_BALANCE_CORE_ABILITY_6 - Cast when available for both Solar and Lunar Energy.
  • DRUID_FERAL_CORE_ABILITY_1 - Use when you are behind the target to build combo points.
  • DRUID_FERAL_CORE_ABILITY_2 - Use to build combo points if you can't get behind the target.
  • DRUID_FERAL_CORE_ABILITY_3 - Keep applied to the target.
  • DRUID_FERAL_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
  • DRUID_FERAL_CORE_ABILITY_5 - Use when you have 5 combo points. Primary finishing move.
  • DRUID_FERAL_CORE_ABILITY_6 - Use when your target is below 25% health.
  • DRUID_GUARDIAN_CORE_ABILITY_1 - Keep applied to the target.
  • DRUID_GUARDIAN_CORE_ABILITY_2 - Keep applied to the target.
  • DRUID_GUARDIAN_CORE_ABILITY_3 - Use when available. Primary Rage generator.
  • DRUID_GUARDIAN_CORE_ABILITY_4 - Keep applied to yourself when you have 60 Rage for defense.
  • DRUID_GUARDIAN_CORE_ABILITY_5 - Use when you have 60 Rage to heal yourself.
  • DRUID_RESTO_CORE_ABILITY_1 - Keep applied to the target to heal.
  • DRUID_RESTO_CORE_ABILITY_2 - A fast, expensive heal.
  • DRUID_RESTO_CORE_ABILITY_3 - A cheap heal.
  • DRUID_RESTO_CORE_ABILITY_4 - A large heal.
  • DRUID_RESTO_CORE_ABILITY_5 - Keep applied to the target to heal.
  • DRUID_RESTO_CORE_ABILITY_6 - Use frequently on the target to heal quickly.
  • HUNTER_BM_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_BM_CORE_ABILITY_2 - Use when available.
  • HUNTER_BM_CORE_ABILITY_3 - Use when nothing else is available.
  • HUNTER_BM_CORE_ABILITY_4 - Use when you are low on Focus.
  • HUNTER_BM_CORE_ABILITY_5 - Use when your target is below 20% health.
  • HUNTER_MM_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_MM_CORE_ABILITY_2 - Use when Master Marksman occurs.
  • HUNTER_MM_CORE_ABILITY_3 - Use when available.
  • HUNTER_MM_CORE_ABILITY_4 - Use when nothing else is available.
  • HUNTER_MM_CORE_ABILITY_5 - Use when you are low on Focus.
  • HUNTER_MM_CORE_ABILITY_6 - Use when your target is below 20% health.
  • HUNTER_SV_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_SV_CORE_ABILITY_2 - Use when available.
  • HUNTER_SV_CORE_ABILITY_3 - Use when available.
  • HUNTER_SV_CORE_ABILITY_4 - Use when nothing else is available.
  • HUNTER_SV_CORE_ABILITY_5 - Use when you are low on Focus.
  • HUNTER_SV_CORE_ABILITY_6 - Use when your target is below 20% health.
  • MAGE_ARCANE_CORE_ABILITY_1 - Passive. Increases your damage and the mana cost of your spells.
  • MAGE_ARCANE_CORE_ABILITY_2 - Primary damage spell. Arcane Charge generator.
  • MAGE_ARCANE_CORE_ABILITY_3 - Cast when available.
  • MAGE_ARCANE_CORE_ABILITY_4 - Cast when you have 4 Arcane Charges or when spells are becoming too expensive.
  • MAGE_FIRE_CORE_ABILITY_1 - Primary damage spell.
  • MAGE_FIRE_CORE_ABILITY_2 - Use when available when your target is burning.
  • MAGE_FIRE_CORE_ABILITY_3 - Use when available when your target is burning.
  • MAGE_FIRE_CORE_ABILITY_4 - Use when Pyroblast occurs.
  • MAGE_FROST_CORE_ABILITY_1 - Primary damage spell.
  • MAGE_FROST_CORE_ABILITY_2 - Use when Brain Freeze occurs.
  • MAGE_FROST_CORE_ABILITY_3 - Use when available.
  • MAGE_FROST_CORE_ABILITY_4 - Use when your target is frozen.
  • MONK_WIND_CORE_ABILITY_1 - Use to generate Chi.
  • MONK_WIND_CORE_ABILITY_2 - Use when you have 1 Chi.
  • MONK_WIND_CORE_ABILITY_3 - Use instead of Tiger Palm when your target is below 50% health.
  • MONK_WIND_CORE_ABILITY_4 - Use when you have 2 Chi.
  • MONK_WIND_CORE_ABILITY_5 - Use when you are injured and you have 2 Chi.
  • MONK_WIND_CORE_ABILITY_6 - Use when you have 3 Chi.
  • PALADIN_HOLY_CORE_ABILITY_1 - Use to heal and generate 1 Holy Power.
  • PALADIN_HOLY_CORE_ABILITY_2 - A fast, expensive heal.
  • PALADIN_HOLY_CORE_ABILITY_3 - A cheap heal.
  • PALADIN_HOLY_CORE_ABILITY_4 - A large heal.
  • PALADIN_HOLY_CORE_ABILITY_5 - Use to heal when you have 3 Holy Power.
  • PALADIN_HOLY_CORE_ABILITY_6 - Use to heal 2 targets at once.
  • PALADIN_PROT_CORE_ABILITY_1 - Use when available.
  • PALADIN_PROT_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
  • PALADIN_PROT_CORE_ABILITY_3 - Use when available. Generates 1 Holy Power.
  • PALADIN_PROT_CORE_ABILITY_4 - Use when available.
  • PALADIN_PROT_CORE_ABILITY_5 - Use when no other ability is available.
  • PALADIN_PROT_CORE_ABILITY_6 - Use when you have 3 Holy Power for damage and defense.
  • PALADIN_RET_CORE_ABILITY_1 - Use when available. Generates 1 Holy Power.
  • PALADIN_RET_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
  • PALADIN_RET_CORE_ABILITY_3 - Use when Art of War occurs.
  • PALADIN_RET_CORE_ABILITY_4 - Keep applied to yourself when you have 3 Holy Power.
  • PALADIN_RET_CORE_ABILITY_5 - Use when you have 3 Holy Power.
  • PALADIN_RET_CORE_ABILITY_6 - Use when your target is below 20% health.
  • PRIEST_DISC_CORE_ABILITY_1 - Use when available.
  • PRIEST_DISC_CORE_ABILITY_2 - Use when available.
  • PRIEST_DISC_CORE_ABILITY_3 - A fast, expensive heal.
  • PRIEST_DISC_CORE_ABILITY_4 - A cheap heal.
  • PRIEST_DISC_CORE_ABILITY_5 - A large damage absorb.
  • PRIEST_DISC_CORE_ABILITY_6 - An instant, expensive damage absorb.
  • PRIEST_HOLY_CORE_ABILITY_1 - Use when available.
  • PRIEST_HOLY_CORE_ABILITY_2 - Keep applied to the target to heal.
  • PRIEST_HOLY_CORE_ABILITY_3 - A fast, expensive heal.
  • PRIEST_HOLY_CORE_ABILITY_4 - A cheap heal.
  • PRIEST_HOLY_CORE_ABILITY_5 - A large heal.
  • PRIEST_SHADOW_CORE_ABILITY_1 - Keep applied to the target.
  • PRIEST_SHADOW_CORE_ABILITY_2 - Keep applied to the target.
  • PRIEST_SHADOW_CORE_ABILITY_3 - Use when available. Primary Shadow Orb generator.
  • PRIEST_SHADOW_CORE_ABILITY_4 - Use when nothing else is available.
  • PRIEST_SHADOW_CORE_ABILITY_5 - Use when you have 3 Shadow Orbs.
  • PRIEST_SHADOW_CORE_ABILITY_6 - Use when your target is below 20% health.
  • ROGUE_ASS_CORE_ABILITY_1 - Use when you have 55 Energy to build 2 combo points. Primary combo point builder.
  • ROGUE_ASS_CORE_ABILITY_2 - Keep applied to the target when you have 5 combo points.
  • ROGUE_ASS_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_ASS_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
  • ROGUE_ASS_CORE_ABILITY_5 - Use when your target is below 35% health or when Blindside occurs to generate 1 combo point.
  • ROGUE_COMBAT_CORE_ABILITY_1 - Use when you have 40 Energy to build 1 combo point. Primary combo point builder.
  • ROGUE_COMBAT_CORE_ABILITY_2 - Keep applied to the target.
  • ROGUE_COMBAT_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_COMBAT_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
  • ROGUE_SUB_CORE_ABILITY_1 - Use when you are behind your target to build 1 combo point. Primary combo point builder.
  • ROGUE_SUB_CORE_ABILITY_2 - Use to build 1 combo point when you can't get behind your target.
  • ROGUE_SUB_CORE_ABILITY_3 - Keep applied to the target when you have 5 combo points.
  • ROGUE_SUB_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_SUB_CORE_ABILITY_5 - Use for damage when you have 5 combo points. Primary finishing move.
  • SHAMAN_ELE_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_ELE_CORE_ABILITY_2 - Keep applied to yourself.
  • SHAMAN_ELE_CORE_ABILITY_3 - Cast when you have 7 charges of Lightning Shield.
  • SHAMAN_ELE_CORE_ABILITY_4 - Cast when available.
  • SHAMAN_ELE_CORE_ABILITY_5 - Cast when nothing else is available.
  • SHAMAN_ENHANCE_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_ENHANCE_CORE_ABILITY_2 - Use when available.
  • SHAMAN_ENHANCE_CORE_ABILITY_3 - Use when available.
  • SHAMAN_ENHANCE_CORE_ABILITY_4 - Cast when Maelstrom Weapon occurs.
  • SHAMAN_RESTO_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_RESTO_CORE_ABILITY_2 - Cast when available to heal the target.
  • SHAMAN_RESTO_CORE_ABILITY_3 - A fast, expensive heal.
  • SHAMAN_RESTO_CORE_ABILITY_4 - A cheap heal.
  • SHAMAN_RESTO_CORE_ABILITY_5 - A large heal.
  • WARLOCK_AFFLICTION_CORE_ABILITY_1 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_3 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_4 - Use when the above spells are applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_5 - Cast to generate Soul Shards.
  • WARLOCK_AFFLICTION_CORE_ABILITY_6 - Cast when you have Soul Shards.
  • WARLOCK_DEMO_CORE_ABILITY_1 - Passive. Generated by your spells and demon attacks.
  • WARLOCK_DEMO_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_DEMO_CORE_ABILITY_3 - Keep applied to the target.
  • WARLOCK_DEMO_CORE_ABILITY_4 - Cast when you have nothing else to cast.
  • WARLOCK_DEMO_CORE_ABILITY_5 - Cast when Molten Core occurs.
  • WARLOCK_DEMO_CORE_ABILITY_6 - Transform into a demon when you have 1000 Demonic Fury.
  • WARLOCK_DESTRO_CORE_ABILITY_1 - Passive. Generated by your damaging spells.
  • WARLOCK_DESTRO_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_DESTRO_CORE_ABILITY_3 - Cast in order to speed up the casting of Incinerate.
  • WARLOCK_DESTRO_CORE_ABILITY_4 - Cast to generate a Burning Ember.
  • WARLOCK_DESTRO_CORE_ABILITY_5 - Cast when you have a Burning Ember.
  • WARLOCK_DESTRO_CORE_ABILITY_6 - Cast when your target is below 20% health.
  • WARRIOR_ARMS_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_ARMS_CORE_ABILITY_2 - Use when available so your target takes more damage.
  • WARRIOR_ARMS_CORE_ABILITY_3 - Use when available. Primary Rage generator.
  • WARRIOR_ARMS_CORE_ABILITY_4 - Use when available.
  • WARRIOR_ARMS_CORE_ABILITY_5 - Use whenever you have 30 Rage.
  • WARRIOR_ARMS_CORE_ABILITY_6 - Use when your target is below 20% health.
  • WARRIOR_FURY_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_FURY_CORE_ABILITY_2 - Use when available. Primary Rage generator.
  • WARRIOR_FURY_CORE_ABILITY_3 - Use when Enraged.
  • WARRIOR_FURY_CORE_ABILITY_4 - Use whenever you have 60 Rage.
  • WARRIOR_FURY_CORE_ABILITY_5 - Use when your target is below 20% health.
  • WARRIOR_PROT_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_PROT_CORE_ABILITY_2 - Use when available. Primary Rage generator.
  • WARRIOR_PROT_CORE_ABILITY_3 - Use when available.
  • WARRIOR_PROT_CORE_ABILITY_4 - Use when no other ability is available.
  • WARRIOR_PROT_CORE_ABILITY_5 - Use when you have 60 Rage for defense.

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