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by Published on 2012-04-25 04:56 PM



Pet Battle System now on Beta Realms (Early Version)
This build of the beta introduced a very early version of the Pet Battle System!


I want to be the very best!
Picking up Pet Battle Training on the beta is pretty easy, all you need to do is visit the trainer in your capital city and pick up the 2 abilities.



Update - Almost forgot about those, added something about the Pet Battle Masters.

Tracking Pets
The pet tracking changed slightly since our first preview, you now track 2 types of pets: the ones that you can't capture and are only here to let you gain XPs will show up as a small yellow dot on your map. The ones you can actually capture will show up with an easily noticeable green icon and will be flagged as capturable in their tooltip.



Fight!
The fight is started by right clicking a pet creature when you're in range (approximately 30 yards). The camera will rotate around your character and the game will switch to Pet Battle mode. From this screen you can:

  • See the status of all your pets at the top left of your screen.
  • Control the abilities of your active pet at the bottom.
  • Switch between pets and see them by clicking the 4th icon on the bar.
  • Capture pets when they're low on life!
  • You can also surrender but that sounds pretty wimpy to be honest.
The battle is pretty simple, weaknesses and strengths are already implemented and if you pick the wrong type of pet you will get your ass kicked pretty fast. It ends whenever the enemy is defeated or captured.



Pet Battle Masters
The Pet Battle System will also have fights against NPCs, some of the achievements datamined last night point to "Pet Battle Masters" that you have to defeat on every continent.

Category Name Points
Pet BattlesTaming Eastern Kingdoms
Defeat all of the master pet tamers in Eastern Kingdoms.
0
Pet BattlesTaming Kalimdor
Defeat all of the master pet tamers in Kalimdor.
0
Pet BattlesTaming Northrend
Defeat all of the master pet tamers in Northrend.
0
Pet BattlesTaming Outland
Defeat all of the master pet tamers in Outland.
0
Pet BattlesTaming Pandaria
Defeat all of the master pet tamers in Pandaria.
0
Pet BattlesTaming the Wild
Defeat a master pet tamer.
0


Finding New Pets
How are you going to know where to find new pets for your collection? Easy, Blizzard is going to integrate a full encyclopedia directly in the game. Maps aren't implemented yet but currently, the info page of any pet will already tell you where you can find it!



Pet Family Passive Bonuses
Newly added are passive bonuses for all pet families.

  • Aquatic - Purity - The duration of harmful damage over time effects is reduced on Aquatic pets.
  • Beast - Enrage - Beasts deal 25% extra damage below half health.
  • Critter - Elusive - Critters break out of crowd control effects more quickly.
  • Dragonkin - Execute - Deals 50% additional damage to targets with less than 25% health.
  • Elemental - Weather Immune - Elementals ignore all weather effects.
  • Flying - Swiftness - Flying creatures gain 50% extra speed while above 50% health.
  • Humanoid - Recovery - Humanoids recover 2% of their maximum health every time they attack.
  • Magic - Spellshield - Magic pets cannot be dealt more than 50% of their maximum health in one attack.
  • Mechanical - Comes back to life once per battle, returning to 25% health.
  • Undead - Damned - Undead pets return to life for one round when killed.


Pet Battle Abilities
If you missed the update last week, check out the updated list of pet battle abilities on WoWDB!


The tooltips for individual abilities will show you which pets the attack is strong against, and which pets the attack is weak against. The page will also show you which pets can learn the abilities. On each pet's page, we have listed all of the spells that the pet can learn. We will continue to add features as the system is fully implemented in the beta.

by Published on 2012-04-24 11:12 PM

Update: - We had a pretty huge bug in our class changes that caused a bunch of errors. This is now fixed, sorry for the scare/inconvenience! ><

Mists of Pandaria Beta - Patch 15640
A new beta patch went up tonight, and there are a lot of changes. Keep checking back, as our list isn't complete just yet!

Tier 14 Set Bonuses
Originally Posted by MMO-Champion
Death Knight (Forums)
Druid (Forums)
Hunter (Forums)
  • Item - Hunter T14 2P Bonus - New: Your Kill Command deals $1% additional damage, your Chimera Shot deals 15% additional damage, and your Explosive Shot deals 5% additional damage.
  • Item - Hunter T14 4P Bonus - New: Increases the duration of your Bestial Wrath ability by 6 sec, increases the chance for Black Arrow to trigger Lock and Load by 20%, and increases the ranged attack speed granted by Steady Focus by an additional 10%.
Mage (Forums)
  • Item - Mage T14 2P Bonus - New: Increases the damage done by your Arcane Barrage spell by 15%, increases the damage done by your Pyroblast spell by 5%, and increases the damage done by your Ice Lance spell by 5%.
  • Item - Mage T14 4P Bonus - New: Increases the damage bonus of Arcane Power by an additional 15%, reduces the cooldown of Icy Veins by 45%, and reduces the cooldown of Combustion by 20%.
Monk (Forums)
Paladin (Forums)
Priest (Forums)
Rogue (Forums)
  • Item - Rogue T14 2P Bonus - New: Increases the damage done by your Venomous Wounds ability by 20%, increases the damage done by your Sinister Strike ability by 15%, and increases the damage done by your Backstab ability by 10%.
  • Item - Rogue T14 4P Bonus - New: Reduces the cooldown of your Shadow Blades ability by 90 sec.
Shaman (Forums)
Warlock (Forums)
  • Item - Warlock T14 2P Bonus - New: Increases the damage done by your Corruption spell by 10%, increases the damage done by your Incinerate spell by 5%, and increases the damage done by your Shadow Bolt spell by 10%.
  • Item - Warlock T14 4P Bonus - New: Reduces the cooldown of your Dark Soul abilities by 40 sec.
Warrior (Forums)



New Models
Several new models were added in this build. Keep in mind that the item sets are missing the belts and we will add them as soon as possible!

PvP Set - Warlock



Challenge Mode Set - Warrior



Challenge Mode Set - Mage



New Creatures





Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums)
Baseline
  • Death Coil now costs 35 Runic power, down from 40.
  • Death Grip now has a 25 sec cooldown, down from 35.
  • Necrotic Strike now slows casting speed by 50% on creatures and 25% on players instead of a flat 30%.
Talents
  • Anti-Magic Zone base absorb has been increased by 1000%, now scales from 400% of Strength instead of 200% of Attack Power.
  • Blood Tap now generates up to 12 charges, up from 10.
  • Death Siphon damage has been reduced by 33%. Now scales from 40% of AP, down from 60%. Now heals for 100% of the damage dealt, up from 75%.
  • Death's Advance now causes movement-impairing effects to not reduce you below 100% of normal speed, up from 75%.
  • Desecrated Ground no longer deals damage.
  • Gorefiend's Grasp no longer deals damage.
  • Purgatory [NYI] *New* - An unholy pacts grants you the ability to fight on through damage that would kill mere mortals. When you would sustain fatal damage, you instead are wrapped in a Shroud of Purgatory, absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec. If Shroud of Purgatory runs its course, you die. If it is removed through healing before its expiration, you survive. This effect may only occur every 2 minutes.
  • Lichborne now causes Death Coil to heal you.
  • Plague Leech *New* - Draw forth the infection from an enemy, consuming your Blood Plague and Frost Fever diseases on the target to activate a random fully-depleted rune as a Death Rune. 30 yd range, Instant, 25 sec cooldown.
Unholy
Blood
Glyphs
  • Glyph of Outbreak - Your Outbreak spell no longer has a cooldown, but now costs 40 Runic Power.

Druid (Forums)
Baseline
  • Ferocious Bite now scales from 111.5% of AP at 5 Combo Points, up from 69% of AP.
  • Frenzied Regeneration now heals up to 250% of AP health.
  • Lacerate now scales from 82.2% of Attack Power with no base damage instead of base damage + 38.6% of Attack Power. DoT now deals 68.2% of Attack Power with no base damage instead of 51.6% of AP + base damage.
  • Mangle (Bear) now deals 470% weapon damage instead of 350% damage and additional bonus damage.
  • Mangle (Cat) now deals 480% damage, up from 370% damage.
  • Maul now scales from 110% weapon damage instead of 100% weapon damage plus additional bonus damage.
  • Moonfire DoT base damage has been reduced by 33%. Now scales from 24.8% of Spell Power, up from 22.7%. Now deals damage over 12 seconds instead of 18 seconds.
  • Ravage! now deals 850% damage, up from 650%.
  • Starfall now scales from 34% of Spell Power, up from 31.2%.
  • Swipe (Cat) now awards 1 combo points if it strikes your current combo target.
  • Thrash (Bear) direct damage now scales from 20.3% of Attack Power with no additional damage. DoT damage now scales from 93.6% of Attack Power with no additional damage.
  • Wrath now scales from 121% of Spell Power, up from 110%.
Talents
  • Force of Nature now has a 60 sec cooldown and lasts 15 secs instead of a 3 min cooldown and a 1 min duration.
  • Heart of the Wild now depends on which specs you're NOT, instead of which spec you are.
Balance
  • Starfall now scales from 34% of Spell Power, up from 31.2%.
  • Starfire now scales from 169.4% of Spell Power, up from 155.3%
Feral
  • Ravage now deals 850% damage, up from 650%.
  • Rip now scales from 27.5% of Attack Power at 5 Combo Points, up from 21% of AP.
  • Shred now deals 480% damage, up from 370%.
Guardian
  • Savage Defense now has a 1.5 sec cooldown. Now increases change to dodge by 45%, up from 40%.

Hunter (Forums)
Baseline
Talents
  • Call Beast is now named Dire Beast.
  • Powershot now has a 3 sec cast time, up from 1.5 sec. Now deals 400% weapon damage plus 100% weapon damage to all enemies in between you and the target. Up from 100% weapon damage + 25% to all enemies.
  • Silencing Shot now has a 40 yards range, up from 35 yards.
Beast Mastery
  • Go for the Throat has an additional effect: your Arcane Shot critical strikes reduce the Focus cost of your pet's next Basic Attack by 100% for 12 sec.
  • Kill Command base damage has been increased by 12.5%
Marksmanship
  • Aimed Shot now deals 160% ranged weapon damage, up from 90%. Additional damage increased by 100%.
  • Chimera Shot now costs 44 Focus, down from 50% Focus.
  • Rapid Recuperation no longer gives you Focus when you gain Rapid Killing.
Survival
  • Black Arrow now costs 35 Focus, is Instant, and has a 30 sec cooldown. Black Arrow is now a DoT dealing 5,180 damage over 20 sec. Now shares a cooldown with other Fire Trap spells.
  • Explosive Shot now costs 44 Focus, down from 50 Focus.
  • Lock and Load now also procs from Explosive Trap.
  • Serpent Spread *New* - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting.
  • Trap Mastery now also affects Black Arrow.
Glyphs

Mage (Forums)
Baseline
  • Frostfire Bolt now slows the target for 8 sec, down from 9 sec.
  • Mage Armor now increases your Mastery by 2717 at Level 90.
  • Polymorph (All versions) now has a 30 yards range, down from 35 yards.
  • Slow Fall no longer requires a reagent.
Talents
Frost
  • Brain Freeze now causes your next Frostfire Bolt to be instant cast, cost no mana, deal 25% additional damage, and act as if your target were frozen for 15 sec.
  • Fingers of Frost no has a 12% chance to proc from Frozen Orb hits, down from 20%. Now also has a 4% chance to proc from Blizzard ticks. Now has a 9% chance to proc from Scorch, up from 8%.
  • Frostbolt now snares for 8 sec, down from 9 sec.
  • Mastery: Frostburn now scales from 150% of Spell Power, down from 250% of SP. Now also increases the damage done by your Water Elemental by 150% of your Spell Power.
Arcane
  • Arcane Charge now also works with Arcane Explosion.
  • Slow now increases casting time by 50% on creatures and 25% on players.
Fire
  • Combustion base damage has been increased by 30%. No longer affected by Flamestrike effects on the target.
  • Inferno Blast no longer affects Flamestrike effects. Now affects enemy targets within 10 yards, up from 8 yards.
  • Pyroblast now requires single-target direct damage Fire spells to proc.
Minor Glyphs
Major Glyphs

Monk (Forums))
Baseline
  • Blackout Kick now costs 2 Chi, up from 1 Chi. Base damage increased by 20%.
  • Crackling Jade Lightning now costs 1.5% of Base Mana, down from 3%. When dealing damage, you have a 15% chance to generate 1 Chi.
  • Detox now removes Disease effects instead of Bleed effects.
  • Expel Harm now costs 2.5% of Base Mana, down from 6%. Now Generates 1 Chi.
  • Fortifying Brew now Increases your health by 100%, and reduces damage taken by 20%. Lasts 20 sec.
  • Grapple Weapon now grabs non-ranged weapons. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.
  • Healing Sphere now costs 2% of Base Mana, up from 1.5% of Base Mana. Now is instant cast, down from 1.5 sec cast. Now has a 0.5 sec cooldown.
  • Spinning Crane Kick now costs 2 Chi, down from 1 Chi. During Spinning Crane Kick, you can continue to dodge and parry.
  • Tiger Palm now deals 50% additional damage if the target is above 50% health.
  • Transcendence now has a 45 sec cooldown, down from 3 minutes.
Talents
  • Charging Ox Wave now affects all nerby enemies within 5 yards, down from 40 yards.
  • Chi Torpedo - Chi Torpedo replaces Roll.
  • Dampen Harm has been moved to LVL 75, up from LVL 60. Now has a 1.5 min cooldown, up from 30 sec.
  • Healing Elixirs has been moved to LVL 75, up from LVL 60.
  • Karma *New* - Reduces all spell damage taken by 90% and clears all magical effects on you, reversing them back to their original caster if within 40 yards. Lasts for 6 sec. 1 Chi. Instant. 1.5 min cooldown
  • Leg Sweep now lasts 5 sec, down from 6 sec.
  • Zen Sphre Summons a Zen Sphere at the target location. Deals x damage to the 3 lowest health enemies within 20 yards of the sphere every 1 sec. If enemies die from the Zen Sphere, they combust dealing y damage enemies within 8 yards. Use Zen Sphere again while active to detonate it, instantly dealing y damage to all enemies within 20 yards. 1 Chi. 40 Yards Range. Instant.
  • Rushing Jade Wind has been reworked and now has a 30 sec cooldown, down from 45 sec. You summon a whirling tornado that travels 0 yards in front of you, dealing 5,454 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30%. For 8 sec sec after you cast Rushing Jade Wind, you move at 200% speed while using Spinning Crane Kick and reduces Spinning Crane Kick's Chi cost by 1 Chi.
  • Tigereye Brew now costs 3 Chi, up from 1 Chi. Now has a 60 sec cooldown, down from 90 sec. Now Increases your damage and healing done by 15%.
  • Tiger's Lust now has a 30 sec cooldown, down from 60 sec.
Mistweaver
  • Brew: Mana Tea - For each 4 Chi you consume through use of spells and abilities, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Mana Tea can stack up to 50 times.
  • Dematerialize now also affects ranged attacks.
  • Life Cocoon is no longer a talent. Now costs 3.5% of base Mana instead of 2 Chi. Now requires Serpent Stance. Reworked - Encases the target in a cocoon of Chi energy, increasing all periodic healing taken by 100% and reducing all damage they take by 30%.
  • Renewing Mists now costs 4.2% of Base Mana, up from 3%. Base healing increased by 50%. Now scales from 31.5% of Spell Power, up from 21.5% of SP.
  • Revival now cleanses Disease effects instead of Bleed.
  • Soothing Mists now costs 1% of Base Mana, down from 2%. Now heals (52,576 + 51.2% of SP), up from (3,119 + 28.8% of SP). Now has a 20% chance to generate 1 Chi, up from 15%.
  • Stance of the Wise Serpent now has an additional effect - In addition, you also gain Eminence causing you to heal the lowest health nearby target within 20 yards equal to 50% of the damage you deal.
  • Summon Jade Serpent Statue now has an instant cast and a 3 minutes cooldown. Now limited to 1 statue, down from 2. Healing increased by 200%, now scales from 110% of Spell Power.
  • Surging Mist base healing has been increased by 26%. Now scales from 180% of spell power, up from 125%. No longer targets the lowest health friendly target.
  • Teachings of the Monastery now reduces the cooldown of Expel Harm by 7 seconds instead of removing it.
  • Thunder Focus Tea now has a 10 sec cooldown, up from 8 sec.
  • Uplift base healing has been increased by 37%. Now scales from 42.5% of Spell Power, up from 25.5% of Spell Power.
Brewmaster
  • Avert Harm now reduces damage taken by 50%, up from 20%.
  • Brewmaster Training Blackout Kick portion reworked - After you Blackout Kick, you gain Shuffle causing the 3 attacks taken to become staggered within $115307.
  • Clash - You and the target charge each other, meeting halfway then stunning all targets within 6 yards.
  • Dizzying Haze now costs 20 Energy, up from 10 Energy. Now reduces movement speed by 50%, up from 15%. Misfire chance now stacks up to 3 times.
  • Guard now lasts 30 secs, up from 8 secs.
  • Summon Black Ox Statue is now instant cast, down from 1.5 sec cast.
Windwalker
  • Muscle Memory now also affects Expel Harm.
  • Sparring no longer requires any stance.
  • Spinning Fire Blossom now deals Fire damage instead of Physical damage. Now also roots the target for 2 sec if Fire Blossom travels further than 10 yards.
Glyphs

Paladin (Forums)
Baseline
  • Hammer of Wrath No longer generates a charge of Holy Power.
  • Seal of Truth now scales from 13.8% of Spell Power instead of 2.8% of Spell Power + 5.6% of Attack Power.
  • Supplication now lasts 8 secs, down from 15 secs. Now causes your next Flash of Light to be a critical.
Talents
  • Holy Avenger now lasts 15 secs, down from 20 secs.
  • Selfless Healer now also reduces the mana cost of Flash of Light. Now reduces by 35%, down from 50%.
Retribution
  • Emancipate now costs 15% of base mana, down from 25% of base mana.
  • Exorcism now scales from 79.6% of Attack power, down from 99.5%. Base damage reduced by 20%.
  • Guardian of Ancient Kings now has a 5 min cooldown, down from 3 min.
  • Mastery: Hand of Light now also affects Hammer of Wrath.
  • Sword of Light has an additional effect - Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power.
Protection
  • Mastery: Divine Bulwark now scales from 120% of Spell Power, down from 225% of Spell Power. Now also increases the effectiveness of Bastion of Glory by an additional 120% of Spell Power.
  • Guarded by the Light now also increases your block chance by 10%. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power.
  • Shield of the Righteous Reworked - Instantly slam the target with your shield, causing 5,364 Holy damage, increasing your block chance by 10%, and the amount you block by 30% for 6 sec, and causing Bastion of Glory. Bastion of Glory - Increases the strength of your next Word of Glory when used to heal yourself by 10%. Stacks up to 5 times.
Holy
  • Beacon of Light now has a 3 sec cooldown, down from 10 sec.
  • Denounce base damage has been increased by 100%. Now scales from 122% of Spell Power, up from 61%.
  • Guardian of Ancient Kings now has a 5 min cooldown, down from 3 mins. Every time the Guardian heals, it increases your haste by 10%.
  • Holy Shock now deals 17,216 base damage/healing, up from 2102 base damage and 6522 base healing. Now scales from 115.6% of Spell Power, up from 57.8%.
Major Glyphs
  • Glyph of Denounce has been reworked - Your Holy Shocks have a 50% chance to reduce the cast time of your next Denounce by 1.0 sec.

Priest (Forums)
Baseline
  • Fade now temporarily removes all your threat.
  • Mass Dispel now costs 13% of base mana, down from 38% of base mana. Now has a 15 sec cooldown.
  • Void Shift is no longer a talent. Now has a 6 min cooldown. You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount.
Talents
  • Cascade absorb has been reduced by 66%. Now scales from 97.5% of Spell Power, down from 261.3%.
  • Divine Insight Discipline and Holy bonuses have been reworked. Discipline - When you cast Spirit Shell, there is a 40% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy - When you cast Greater Heal, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly.
  • Divine Star now is instant cast, down from 0.25 sec cast. Base damage/healing has been reduced by 28%. Now scales from 32.5% of Spell Power, down from 65%.
  • Feathers From Heaven is now Angelic Feather.
  • From Darkness, Comes Light now has a 2 Charges limit.
  • Halo is now Instant, down from 2 sec cast. Base damage reduced by 50%. Now scales from 195% of Spell Power, down from 390%.
  • Mindbender *New* - Creates a Mindbender to attack the target. Caster receives 6% mana when the Mindbender attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec. 4 min cooldown. Can be cast in Shadowform.
  • Twist of Fate has been reworked - After damaging or healing a target below 20% health, you deal 15% increased damage and healing for 10 sec.
Holy
  • Chakra: Chastise now Increases the damage done by your Shadow and Holy spells by 15%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, reduces the mana cost of Smite and Holy Fire by 75%, and transforms your Holy Word spell back into Holy Word: Chastise.
  • Greater Heal base healing has been reduced by 17%. Now has a 2.5 sec cast time, down from 3 sec.
  • Serendipity - When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%. Stacks up to 2 times. Lasts 20 sec.
Shadow
  • Vampiric Touch base damage has been reduced by 75%. Now scales from 37.6% of Spell Power, down from 62.6% of Spell Power.
  • Borrowed Time - Grants 15% spell haste for your next spell after casting Power Word: Shield. Lasts for 6 sec.
  • Meditation now allows 25% of mana regeneration to continue, down from 50%.
  • Rapture - When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with mana equal to 150% of your Spirit. This effect can only occur once every 12 sec.
  • Spirit Shell now costs 6% of Base Mana, up from 2%. Now has a 1.5 sec cast time, down from 3 sec. now absorbs (32,648 + 219.0% of SP) spell damage. Healing now procs when the shield expires or is dispelled.
Major Glyph
  • Glyph of Fade now causes your Fade ability now also reduces all damage taken by 10%.
  • Glyph of Penance now Increases the mana cost of Penance by 20% but allows Penance to be cast while moving.

Rogue (Forums)
Rogue - Major Glyphs
  • Glyph of Fan of Knives - Renamed Deadly Momentum. When you land a killing blow on an opponent that yields experience or honor, your Slice and Dice and Recuperate abilities are refreshed to their original duration.

Shaman (Forums)
  • Block - New: Gives a chance to block enemy melee attacks.
  • Earth Elemental Totem - Now summons Earth Totem with 120,123 health at the feet of the caster.
  • Fire Elemental Totem - Now summons a Fire Totem with 120,123 health at the feet of the caster.
  • Earth Shock - Now costs 14.4% of Base Mana, down from 21.1%.
  • Flame Shock - Now costs 11.9% of Base Mana, down from 19.9%.
  • Grace of Air - Now grants 2,717 mastery, up from 5.
  • Lightning Shield - Now grants a reactive lightning barrier, rather than 3 balls of lightning. Now does 645 damage, up from 477.
  • Water Shield - Specific number of globes removed. Mana return increased to 1,062, up from 1,368. Proc now returns 2,272 mana, down from 2,928.
Shaman - Talents
  • Elemental Blast - Now grants 2,717 Critical Strike, Haste, or Mastery, changed from 5%.
Shaman - Elemental
  • Elemental Oath - Reworked: Grants 5% spell haste to all party and raid members within 100 yards.
  • Fulmination - Now works when you have more than 1 Lightning Shield charge active.
  • Lava Burst - Mana cost reduced to 7.7% of Base Mana, down from 11.7%.
  • Rolling Thunder - Now has a maximum of 7 charges, down from 9.
  • Spiritual Insight - New: Increases your mana pool by 400%.
Shaman - Enhancement
  • Enhanced Elements - Now scales with 200.0% of SP, down from 250.0%.
  • Fire Nova - Mana cost reduced to 13.7% of Base Mana, down from 25.7%.
  • Unleashed Rage - New: Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%.
Shaman - Minor Glyphs
  • Glyph of Astral Recall - Now reduces the cooldown of your Astral Recall spell by 5 minutes, rather than cast time.
Shaman - Major Glyphs
  • Glyph of Chaining - Increases the jump distance of your Chain Heal spell by 100%, but gives the spell a 4 sec cooldown.

Warlock (Forums)
  • Corruption - Damage increased to 379, up from 253. No longer replaces Malady. Everlasting Affliction now has no effect on the spell.
  • Curse of Enfeeblement - Now increases the casting time of all spells by 50% (25% on player targets), changed from 30% for all targets.
  • Fel Flame - Now does 1,074 + 85.0% of SP damage, up from 948 + 75.0% of SP.
  • Felhunter: Devour Magic - now also grants 60 Energy.
  • Imp: Singe Magic - Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared by a magic effect.
  • Shadow Bolt - Damage reduced to 1,428 + 150% of Spell Power, down from 1,503 + 175.0% of SP.
  • Soul Fire - Mana cost reduced to 8% of Base Mana, down from 11%. Damage reduced to 1,894 + 150.0% of SP, down from 2210 + 175.0% of SP.
  • Soul Harvest - Reworked: You and your demon absorb nearby wandering souls, regenerating 2% health every second while out of combat. This effect is disabled in arenas.
  • Succubus: Lesser Invisibility - Auto-Cast: Reapply when the Succubus leaves combat.
  • Succubus: Seduction - Auto-Cast: Cast upon targets who stun, silence or fear their master.
  • Summon Doomguard - The Doomguard will cast Doom Bolt until it departs.
  • Voidwalker: Consume Shadows - Renamed to Shadow Bulwark. 50 Energy, Instant, 60 sec cooldown. Temporarily grants the Voidwalker 30% of their maximum health for 20 sec. Auto-Cast: Use this ability when below 20% health.
  • Voidwalker: Sacrifice - Renamed Shadow Shield. 60 Energy, Instant, 10 sec cooldown. Encases the Voidwalker in shadow energy, reducing physical damage taken by 60% for 30 sec. Each time the Voidwalker is struck, a blast of Shadow damage is released, dealing NaN Shadow damage and reducing the power of Shadow Shield by 20%. Auto-Cast: Use this ability when being attacked.
  • Voidwalker: Suffering - Auto-Cast: Taunts the current target if it is not attacking the Voidwalker and taunts any target who attacks its master.
Warlock - Talents
  • Dark Regeneration - Cooldown reduced to 2 min, down from 3. Now restores 30% (was 50%) of you and your pet's maximum health and increases all healing received by 25% over 12 sec (was 20 sec).
  • Grimoire of Sacrifice - You sacrifice your demon to increase the power of your direct damage spells by 15% and regenerate 2% of maximum health every 5 sec.
  • Kil'jaeden's Cunning - Now reduces your movement speed by 20%, down from 30%.
  • Soul Leech - Now also heals your pet.
Warlock - Demonology
  • Carrion Swarm - Now has a 12 sec cooldown.
  • Dark Soul: Knowledge - No longer grants passive mastery.
  • Decimation - Now gives effect for 15 sec: Reduces the cast time and mana cost of your next Soul Fire spell by 50%.
  • Demonic Fury - Demonic Fury is spent while using Metamorphosis. Your damaging spells and your demon's special attacks generate Demonic Fury.
  • Hand of Gul'dan - Now generates 2 Demonic Fury, down from 10.
  • Master Demonologist - Increases the damage you deal in caster form by 0.00%.
  • Metamorphosis - Demon form consumes Demonic Fury and prevents the use of Corruption and Hand of Gul'dan.
  • Metamorphosis: Cursed Auras - Now increases the casting time of all spells by 50%, up from 30%.
  • Metamorphosis: Immolation Aura now affect Rain of Fire instead of Hellfire.
  • Molten Core now procs from Shadowflame or Wild Imps. Molten Core now also reduces the mana cost of Soul Fire.
  • Wild Imps - Your Shadow Bolt hits summon a Wild Imp from the Twisting Nether. This effect can occur every 20 sec. Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury.
Warlock - Destruction
  • Backdraft - When you cast Conflagrate, the cast time and mana cost of your next three Incinerates is reduced by 30%. Lasts 15 sec.
  • Burning Embers - Burning Embers are generated by casting Incinerate and are consumed by Chaos Bolt to deal damage or Ember Tap to heal you.
  • Chaos Bolt - Unleashes a blast of chaos, causing (1,705 + 150.0% of SP * (1 + 1% of (25 + 1,000.0% of SP)))) Shadow damage. Replaces Soul Fire.
  • Chaotic Energy - You drain energy directly from the twisting nether. Your mana regenerates 650% faster and your spell haste also increases your mana regeneration. No longer affects Fel Flame and Soul Fire.
  • Conflagrate - Now costs 1% of Base Mana. Now has a 12 sec cooldown.
  • Dark Soul: Instability - No longer has a passive.
  • Flames of A'lar - Renamed Flames of Ragnaros.
  • Havoc - Cooldown reduced to 1.5 min, down from 2. Duration increased to 15 sec, up from 6 sec. Causes the next three (was four) single target spells cast by the Warlock to also strike this target.
  • Immolate now costs 3% of Base Mana, up from 2.5%
  • Incinerate now costs 5.1% of Base Mana, up from 5%.
  • Pyromania - New: Chaos Bolt will be affected by Backdraft, but consumes three charges.
  • Rain of Fire no longer grants additional damage if the target is immolated.
  • Shadowburn - Base damage reduced by 50%.
Warlock - Affliction
  • Agony - 1 target limit removed.
  • Dark Soul: Misery - Passive removed.
  • Drain Soul - Now costs 3% of Base Mana. Base damage decreased to 1,895, down from 2,526. If the target is at or below 20% health, Drain Soul causes double the normal damage and your periodic damage spells tick 100% faster.
  • Nightfall - now has a 10% chance to proc, up from 4%. This effect cannot occur more than 5 times a minute.
  • Soulburn: Curse - Now works in a 15 yd radius, up from 10.
Warlock - Major Glyphs
  • Glyph of Conflagrate - Conflagrate gains a second charge, but reduces the snare by 20%.
  • Glyph of Demon Hunting - Requires Demonology.
  • Glyph of Immolate - Renamed Glyph of Dark Soul. While off cooldown, your Dark Soul ability passively grants you 10% of the active effect, but reduces the power of Dark Soul by 10%.
  • Glyph of Incinerate - Renamed Glyph of Imp Swarm. Teaches you the ability Imp Swarm. Requires Demonology. Summons 5 Wild Imps; from the Twisting Nether to attack the target. The Wild Imps passive effect is disabled while Imp Swarm is on cooldown.
  • Glyph of Life Tap - Your Life Tap no longer consumes health, but instead absorbs 15% of MHP healing recieved. This effect stacks. The absorb lasts 30 sec.
  • Glyph of Shadowflame - Your Shadowflame slow is increased to 50% but Hand of Gul'dan no longer has charges.
Warlock - Minor Glyphs
  • Glyph of Bane of Agony - Renamed Glyph of Verdant Spheres. Your Soul Shards are transformed into Verdant Spheres.
  • Glyph of Imp - Renamed Glyph of Hand of Gul'dan. Your Hand of Gul'dan can now be targetted at a location.

Warrior (Forums)
  • Battle Stance - Increases rage generated from normal melee attacks by 100%.
  • Berserker Rage - You become Enraged, increasing the rage you generate from normal melee attacks by 50% for 6 sec.
  • Berserker Stance - A reckless combat stance. Generates rage from damage taken.
  • Block - New: Gives a chance to block enemy melee attacks.
  • Defensive Stance - A tanking combat stance. Decreases damage taken by 15%. Reduces the chance you will be critically hit by melee attacks by 6%. Significantly increases threat generation.
  • Enrage - Now works with melee abilities instead of just special abilities. Now increases the rage you generate from normal melee attacks by 50% for 6 sec, up from 25%.
  • Spell Reflection - Cooldown reduced to 15 sec, down from 25 sec.
Warrior - Talents
  • Enraged Regeneration - Now costs 60 Rage. Costs no Rage if used while Enraged. Now heals over 5 secs, down from 10 secs.
  • Piercing Howl - Duration increased to 15 sec, up from 6 sec.
Warrior - Arms
Warrior - Protection
  • Bastion of Defense - Increases your block chance by 10%, down from 15%. No longer increases armor from items.
  • Revenge - Cooldown reduced to 4.5 sec, down from 6 sec.
  • Shield Barrier - Raise your shield, absorbing (100% of AP) damage for the next 6 sec. Absorption amount increases with attack power.
  • Unwavering Sentinel - now increases armor value from items by 10% instead of reducing chances to be critically hit.
Warrior - Fury
  • Bloodthirst - Damage decreased to 75% weapon damage, down from 100%. The chance for Bloodthirst to be a critical strike increases the longer it has been since you have been Enraged.
  • Meat Cleaver - Dealing damage with Whirlwind reduces the Rage cost of your next Whirlwind by 5. This effect stacks up to 3 times.
  • Raging Blow - Damage reduced to 120% weapon damage, down from 150%.
  • Single-Minded Fury - When you dual-wield one-handed weapons, all damage is increased by 25% (was 35%), and your off-hand weapon will deal an additional 30% (was 40%) damage.
  • Whirlwind - Rage cost increased to 30 rage, up from 25. Cooldown removed. Now deals 100% weapon damage, up from 35%.
  • Wild Strike - Damage reduced to 220% weapon damage, down from 270%.
Warrior - Major Glyphs
Warrior - Minor Glyphs
  • Glyph of the Blazing Trail - New: Your Charge leaves a trail of fire in its wake. If you're going to Charge, why not do it with some style?



New Achievements

Category Name Points
Pandaria RaidHeart of Fear Guild Run
Defeat the bosses in Heart of Fear while in a guild group.
10
Pandaria RaidHeroic: Grand Empress Shek'zeer Guild Run
Defeat Grand Empress Shek'zeer in Heart of Fear on Heroic difficulty while in a guild group.
10
Pandaria RaidHeroic: Sha of Fear Guild Run
Defeat the Sha of Fear in Terrace of Endless Spring on Heroic difficulty while in a guild group.
10
Pandaria RaidHeroic: Will of the Emperor Guild Run
Defeat the Will of the Emperor encounter in Mogu'shan Vaults on Heroic difficulty while in a guild group.
10
Pandaria RaidMogu'shan Vaults Guild Run
Defeat the bosses in Mogu'shan Vaults while in a guild group.
10
Pandaria RaidTerrace of Endless Spring Guild Run
Defeat the bosses in Terrace of Endless Spring while in a guild group.
10
Pandaria DungeonHeroic: Shado-pan Monastery
Defeat Taran-Zhu in Shado-pan Monastery on Heroic Difficulty while in a guild group.
10
Pandaria DungeonHeroic: Stormstout Brewery
Defeat Yan-Zhu the Uncasked in Stormstout Brewery on Heroic Difficulty while in a guild group.
10
Dungeon ChallengesFull Bronze: Mists of Pandaria - Guild Edition
Achieve a Bronze Challenge in every Mists of Pandaria dungeon while in a guild group.
0
Dungeon ChallengesFull Gold: Mists of Pandaria - Guild Edition
Achieve a Gold Challenge in every Mists of Pandaria dungeon while in a guild group.
0
Dungeon ChallengesFull Platinum: Mists of Pandaria - Guild Edition
Achieve a Platinum Challenge in every Mists of Pandaria dungeon while in a guild group.
0
Dungeon ChallengesFull Silver: Mists of Pandaria - Guild Edition
Achieve a Silver Challenge in every Mists of Pandaria dungeon while in a guild group.
0
Dungeon ChallengesGuild Hardware - Bronze
Earn a bronze melda in 50 challenge mode dungeons while in a guild group.
0
Dungeon ChallengesGuild Hardware - Gold
Earn a gold melda in 50 challenge mode dungeons while in a guild group.
0
Dungeon ChallengesGuild Hardware - Platinum
Earn a Platinum melda in 50 challenge mode dungeons while in a guild group.
0
Dungeon ChallengesGuild Hardware - Silver
Earn a silver melda in 50 challenge mode dungeons while in a guild group.
0
LevelAll Growns Up!
Raise a pet to level 25.
0
LevelAll Pets Allowed
Raise a pet of every family to level 10.
0
LevelGrowing Up
Raise a pet to level 10.
0
LevelJust a Pup
Raise a pet to level 5.
0
LevelNo Favorites
Raise a pet of every family to level 25.
0
LevelOld Timer
Raise a pet to level 20.
0
LevelRaise 15 pets to level 10.
Raise 15 pets to level 10.
0
LevelRaise 15 pets to level 25.
Raise 15 pets to level 25.
0
LevelRaise 30 pets to level 10.
Raise 30 pets to level 10.
0
LevelRaise 30 pets to level 25.
Raise 30 pets to level 25.
0
LevelRaise 75 pets to level 10.
Raise 75 pets to level 10.
0
LevelRaise 75 pets to level 25.
Raise 75 pets to level 25.
0
LevelTime for a Leash
Raise a pet to level 15.
0
BattleBig City Pet Brawler
Complete each of the Big City Pet Brawlin' achievements listed below.
0
BattleBig City Pet Brawlin' - Alliance
Win a pet battle in each of the Alliance cities listed below.
0
BattleBig City Pet Brawlin' - Horde
Win a pet battle in each of the Horde cities listed below.
0
BattleCat Fight!
Win a pet battle.
0
BattleContinental Mauler
Complete all of the pet battle mauler achievements listed below.
0
BattleEastern Kingdoms Pet Mauler
Win a pet battle in each of the Eastern Kingdoms zones listed below.
0
BattleExperienced Pet Battler
Win 50 pet battles.
0
BattleExperienced Pet Brawler
Win 50 pet PVP battles.
0
BattleGrand Master Pet Battler
Win 1000 pet battles.
0
BattleGrand Master Pet Brawler
Win 1000 pet PVP battles.
0
BattleKalimdor Pet Mauler
Win a pet battle in each of the Kalimdor zones listed below.
0
BattleLegendary Pet Battler
Win 5000 pet battles.
0
BattleLegendary Pet Brawler
Win 5000 pet PVP battles.
0
BattleMaster Pet Battler
Win 250 pet battles.
0
BattleMaster Pet Brawler
Win 250 pet PVP battles.
0
BattleNorthrend Pet Mauler
Win a pet battle in each of the Northrend zones listed below.
0
BattleOutland Pet Mauler
Win a pet battle in each of the Outland zones listed below.
0
BattlePandaria Pet Mauler
Win a pet battle in each of the Pandaria zones listed below.
0
BattlePet Brawler
Win a pet PVP battles.
0
BattleWin 10 consecutive pet battles.
Win 10 consecutive pet battles.
0
BattleWin 25 consecutive pet battles.
Win 25 consecutive pet battles.
0
BattleWin 3 consecutive pet battles.
Win 3 consecutive pet battles.
0
BattleWin 5 consecutive pvp pet battles without letting a pet die.
Win 3 consecutive pvp pet battles without letting a pet die.
0
CollectBuilding a Team
Capture 10 battle pets.
0
CollectEastern Kingdoms Safari
Catch every battle pet in Eastern Kingdoms.
0
CollectFamily Reunion
Capture a battle pet from each family.
0
CollectGoing to Need More Traps
Capture 50 battle pets.
0
CollectHe's Mine!
Capture a battle pet.
0
CollectKalimdor Safari
Catch every battle pet in Kalimdor.
0
CollectLocal Pet Tamer
Capture a battle pet in 10 different zones.
0
CollectMaster Pet Hunter
Capture 75 battle pets.
0
CollectNorthrend Safari
Catch every battle pet in Northrend.
0
CollectOutland Safari
Catch every battle pet in Outland.
0
CollectPandaria Safari
Catch every battle pet in Pandaria.
0
CollectPet Tamer
Capture 25 battle pets.
0
CollectThat Was Close!
Capture a battle pet at less than 5% health.
0
CollectTraveling Pet Tamer
Capture a battle pet in 30 different zones.
0
CollectWorld Pet Tamer
Capture a battle pet in 60 different zones.
0
CollectWorld Safari
Complete the Pet Safari achievements listed below.
0
Pet BattlesMaster Pet Tamer
Complete all of the Taming achievements listed below.
0
Pet BattlesTaming Eastern Kingdoms
Defeat all of the master pet tamers in Eastern Kingdoms.
0
Pet BattlesTaming Kalimdor
Defeat all of the master pet tamers in Kalimdor.
0
Pet BattlesTaming Northrend
Defeat all of the master pet tamers in Northrend.
0
Pet BattlesTaming Outland
Defeat all of the master pet tamers in Outland.
0
Pet BattlesTaming Pandaria
Defeat all of the master pet tamers in Pandaria.
0
Pet BattlesTaming the Wild
Defeat a master pet tamer.
0
Pet BattlesTime To Open a Pet Store
Earn 400 pet battle achievement points.
0
PandariaFriend on the Farm
Become best friends with one of the characters at the Halfhill Market.
10
PandariaFriends on the Farm
Become best friends with all of the characters at the Halfhill Market.
10
PandariaKlaxxi
Earn exalted status with the Klaxxi.
10
PandariaThe Anglers
Earn exalted status with the Anglers.
10
PandariaThe August Celestials
Earn exalted status with the August Celestials.
10
PandariaThe Brewmasters
Earn exalted status with the Brewmasters.
10
PandariaThe Golden Lotus
Earn exalted status with the Golden Lotus.
10
PandariaThe Lorewalkers
Earn exalted status with the Lorewalkers.
10
PandariaThe Serpent Riders
Earn exalted status with the Serpent Riders.
10
PandariaThe Tillers
Earn exalted status with the Tillers.
10
PandariaDread Haste Makes Dread Waste
Complete the Dread Wastes storylines listed below.
10
PandariaLoremaster of Pandaria
Complete the Pandaria quest achievements listed below.
0
PandariaLoremaster of Pandaria
Complete the Pandaria quest achievements listed below.
0
PandariaMighty Roamin' Krasaranger
Complete the Krasarang Wilds storylines listed below.
10
PandariaMighty Roamin' Krasaranger
Complete the Krasarang Wilds storylines listed below.
10
PandariaOne Steppe Forward, Two Steppes Back
Complete the Townlong Steppes storylines listed below.
10
PandariaSlum It in the Summit
Complete the Kun-Lai Summit storylines listed below.
10
PandariaSlum It in the Summit
Complete the Kun-Lai Summit storylines listed below.
10
PandariaUpjade Complete
Complete the Jade Forest storylines listed below.
10
Pandaria RaidAnything You Can Do, I Can Do Better...
Defeat Feng the Accursed after mimicking each of the following abilities:
10
Pandaria RaidExtinction Event
Defeat Salyis's Warband in Valley of the Four Winds.
10
Pandaria RaidGetting Hot In Here
Have the entire raid dance with Sebutai the Swift after being hit by Pillage.
10
Pandaria RaidI Heard You Like Amber...
Kill Living Amber in Burning Amber until at least 8 pools overlap, and then defeat Amber-Shaper Un'sok on Normal or Heroic difficulty in Heart of Fear.
10
Pandaria RaidLess Than Three
Defeat Wind Lord Mel'jarak without crowd-controlling more than 2 of his swarm at once.
10
Pandaria RaidLike an Arrow to the Face
Defeat Garalon in Heart of Fear on Normal or Heroic difficulty without destroying any of his legs.
10
Pandaria RaidStraight Six
Defeat Elegon after having deactivated six Empyreal Focuses within 10 seconds.
0
Pandaria RaidTerrace of Endless Spring
Defeat the bosses in Terrace of Endless Spring.
10
Pandaria DungeonAttention to Detail
Defeat Jandice Barov in Heroic difficulty without ever eliminating a false image.
10
Pandaria DungeonHumane Society
Defeat Houndmaster Braun without killing any hounds in Scarlet Halls on Heroic Difficulty.
0
Pandaria DungeonSeeds of Doubt [NYI]
Defeat the Sha of Doubt encounter while under the effects of 4 Seeds of Doubt.
0
Pandaria DungeonWhere's My Air Support?
Defeat Commander Vo'jak after having killed the Sik'thik Amberwing in Siege of Niuzao Temple on Heroic Difficulty.
0
Guild Feats of StrengthRealm First! Grand Empress Shek'zeer
First guild on the realm to defeat Grand Empress Shek'zeer in Heart of Fear on Heroic difficulty while in a guild group.
10
Guild Feats of StrengthRealm First! Guild Level 30
First guild on the realm to reach guild level 30.
0
Guild Feats of StrengthRealm First! Pandaren Ambassador
First guild on the realm to earn exalated with all of the pandaren reputations listed below.
0
Guild Feats of StrengthRealm First! Pandaren Ambassador
First guild on the realm to earn exalated with all of the pandaren reputations listed below.
0
Guild Feats of StrengthRealm First! Sha of Fear
First guild on the realm to defeat the Sha of Fear in Terrace of Endless Spring on Heroic difficulty while in a guild group.
10
Guild Feats of StrengthRealm First! Will of the Emperor
First guild on the realm to defeat the Will of the Emperor encounter in Mogu'shan Vaults on Heroic difficulty while in a guild group.
10
Guild Feats of StrengthRealm First! Working as a Better Team
First guild on the realm to obtain 525 skill points in all professions and secondary professions.
0
ReputationPandaren Ambassador
Earn exalated with all of the pandaren reputations listed below.
0
ReputationPandaren Ambassador
Earn exalated with all of the pandaren reputations listed below.
0
GeneralChallenge Mode Dungeon Challenges
Complete 50 guild challenge mode dungeon challenges.
10
GeneralClassy Pandaren
Reach level 90 on each of the Pandaren classes listed below.
10
GeneralClassy Pandaren
Reach level 90 on each of the Pandaren classes listed below.
10
GeneralGuild Level 30
Reach guild level 30.
10
GeneralScenario Challenges
Complete 50 guild scenario challenges.
10
ProfessionsWorking Better as a Team
Obtain 600 skill points in all professions and secondary professions.
10
Dungeons & RaidsGuild Glory of the Pandaria Raider
Complete the Pandaria raid achievements listed below while in a guild group.
10
Dungeons & RaidsGuild Pandaria Dungeon Hero
Complete the heroic Pandaria dungeon achievements listed below while in a guild group.
10
Player vs. PlayerPandaren Slayer
Get an honorable kill on a level 85 or greater Pandaren of each of the classes listed below.
10
Player vs. PlayerPandaren Slayer
Get an honorable kill on a level 85 or greater Pandaren of each of the classes listed below.
10
QuestsDaily Anticipation
Complete 150,000 daily quests.
10
Feats of StrengthRealm First! Level 90
First person on the realm to achieve level 90.
0
Feats of StrengthRealm First! Level 90 Shaman
First shaman on the realm to achieve level 90.
0


Mounts / Companions
Level Type Slot Name
20PetN/ATerrible Turnip
20PetN/ARed Cricket
40MountN/AReins of the Grand Expedition Yak
70MountN/AReins of the Crimson Riding Crane
70MountN/AReins of the White Riding Yak
70MountN/AReins of the Amber Scorpion


Dreadful Gladiator
Level Type Slot Name
464MiscellaneousPvPTrinketDreadful Gladiator's Emblem of Cruelty
464MiscellaneousPvPTrinketDreadful Gladiator's Emblem of Tenacity
464MiscellaneousPvPTrinketDreadful Gladiator's Medallion of Cruelty
464MiscellaneousPvPTrinketDreadful Gladiator's Medallion of Cruelty
464MiscellaneousPvPTrinketDreadful Gladiator's Medallion of Tenacity
464MiscellaneousPvPTrinketDreadful Gladiator's Medallion of Tenacity
464MiscellaneousPvP, MeleeNeckDreadful Gladiator's Choker of Proficiency
464MiscellaneousPvP, MeleeNeckDreadful Gladiator's Choker of Accuracy
464MiscellaneousPvP, MeleeNeckDreadful Gladiator's Necklace of Proficiency
464MiscellaneousPvP, MeleeFingerDreadful Gladiator's Signet of Cruelty
464MiscellaneousPvP, MeleeFingerDreadful Gladiator's Signet of Accuracy
464MiscellaneousPvP, MeleeTrinketDreadful Gladiator's Insignia of Victory
464MiscellaneousPvP, MeleeTrinketDreadful Gladiator's Badge of Victory
464MiscellaneousPvP, Spell SpiritNeckDreadful Gladiator's Pendant of Meditation
464MiscellaneousPvP, Spell SpiritFingerDreadful Gladiator's Band of Meditation
464MiscellaneousPvP, Spell SpiritTrinketDreadful Gladiator's Emblem of Meditation
464MiscellaneousPvP, Spell SpiritTrinketDreadful Gladiator's Medallion of Meditation
464MiscellaneousPvP, Spell SpiritTrinketDreadful Gladiator's Medallion of Meditation
476MiscellaneousPvP, Spell SpiritOff HandDreadful Gladiator's Reprieve
464MiscellaneousPvP, Physical DPSNeckDreadful Gladiator's Necklace of Prowess
464MiscellaneousPvP, Physical DPSFingerDreadful Gladiator's Ring of Cruelty
464MiscellaneousPvP, Physical DPSFingerDreadful Gladiator's Ring of Accuracy
464MiscellaneousPvP, Physical DPSTrinketDreadful Gladiator's Insignia of Conquest
464MiscellaneousPvP, Physical DPSTrinketDreadful Gladiator's Badge of Conquest
464MiscellaneousPvP, Spell DPSNeckDreadful Gladiator's Pendant of Alacrity
464MiscellaneousPvP, Spell DPSNeckDreadful Gladiator's Pendant of Cruelty
464MiscellaneousPvP, Spell DPSFingerDreadful Gladiator's Band of Cruelty
464MiscellaneousPvP, Spell DPSFingerDreadful Gladiator's Band of Accuracy
464MiscellaneousPvP, Spell DPSTrinketDreadful Gladiator's Badge of Dominance
464MiscellaneousPvP, Spell DPSTrinketDreadful Gladiator's Insignia of Dominance
476MiscellaneousPvP, Spell DPSOff HandDreadful Gladiator's Endgame
464ClothPvP, MeleeBackDreadful Gladiator's Cloak of Alacrity
464ClothPvP, MeleeBackDreadful Gladiator's Cloak of Prowess
464ClothPvP, Spell SpiritShouldersDreadful Gladiator's Mooncloth Mantle
464ClothPvP, Spell SpiritWaistDreadful Gladiator's Cord of Meditation
464ClothPvP, Spell SpiritFeetDreadful Gladiator's Treads of Meditation
464ClothPvP, Spell SpiritWristsDreadful Gladiator's Cuffs of Meditation
464ClothPvP, Spell SpiritHandsDreadful Gladiator's Satin Gloves
464ClothPvP, Spell SpiritHandsDreadful Gladiator's Mooncloth Gloves
464ClothPvP, Spell SpiritBackDreadful Gladiator's Drape of Meditation
464ClothPvP, Spell SpiritChestDreadful Gladiator's Mooncloth Robe
464ClothPvP, Physical DPSBackDreadful Gladiator's Cape of Cruelty
464ClothPvP, Physical DPSBackDreadful Gladiator's Cape of Prowess
464ClothPvP, Spell DPSHeadDreadful Gladiator's Silk Cowl
464ClothPvP, Spell DPSHeadDreadful Gladiator's Mooncloth Helm
464ClothPvP, Spell DPSHeadDreadful Gladiator's Satin Hood
464ClothPvP, Spell DPSHeadDreadful Gladiator's Felweave Cowl
464ClothPvP, Spell DPSShouldersDreadful Gladiator's Felweave Amice
464ClothPvP, Spell DPSShouldersDreadful Gladiator's Satin Mantle
464ClothPvP, Spell DPSShouldersDreadful Gladiator's Silk Amice
464ClothPvP, Spell DPSWaistDreadful Gladiator's Cord of Cruelty
464ClothPvP, Spell DPSWaistDreadful Gladiator's Cord of Accuracy
464ClothPvP, Spell DPSLegsDreadful Gladiator's Silk Trousers
464ClothPvP, Spell DPSLegsDreadful Gladiator's Felweave Trousers
464ClothPvP, Spell DPSLegsDreadful Gladiator's Satin Leggings
464ClothPvP, Spell DPSLegsDreadful Gladiator's Mooncloth Leggings
464ClothPvP, Spell DPSFeetDreadful Gladiator's Treads of Cruelty
464ClothPvP, Spell DPSFeetDreadful Gladiator's Treads of Alacrity
464ClothPvP, Spell DPSWristsDreadful Gladiator's Cuffs of Accuracy
464ClothPvP, Spell DPSWristsDreadful Gladiator's Cuffs of Prowess
464ClothPvP, Spell DPSHandsDreadful Gladiator's Silk Handguards
464ClothPvP, Spell DPSHandsDreadful Gladiator's Felweave Handguards
464ClothPvP, Spell DPSBackDreadful Gladiator's Drape of Prowess
464ClothPvP, Spell DPSBackDreadful Gladiator's Drape of Cruelty
464ClothPvP, Spell DPSChestDreadful Gladiator's Silk Robe
464ClothPvP, Spell DPSChestDreadful Gladiator's Felweave Raiment
464ClothPvP, Spell DPSChestDreadful Gladiator's Satin Robe
464LeatherPvP, MeleeHeadDreadful Gladiator's Leather Helm
464LeatherPvP, MeleeHeadDreadful Gladiator's Dragonhide Helm
464LeatherPvP, MeleeHeadDreadful Gladiator's Ironskin Helm
464LeatherPvP, MeleeShouldersDreadful Gladiator's Ironskin Spaulders
464LeatherPvP, MeleeShouldersDreadful Gladiator's Dragonhide Spaulders
464LeatherPvP, MeleeShouldersDreadful Gladiator's Leather Spaulders
464LeatherPvP, Spell SpiritShouldersDreadful Gladiator's Kodohide Spaulders
464LeatherPvP, Spell SpiritShouldersDreadful Gladiator's Copperskin Spaulders
464LeatherPvP, Spell SpiritWaistDreadful Gladiator's Belt of Meditation
464LeatherPvP, Spell SpiritFeetDreadful Gladiator's Footguards of Meditation
464LeatherPvP, Spell SpiritWristsDreadful Gladiator's Bindings of Meditation
464LeatherPvP, Spell SpiritHandsDreadful Gladiator's Kodohide Gloves
464LeatherPvP, Spell SpiritHandsDreadful Gladiator's Wyrmhide Gloves
464LeatherPvP, Spell SpiritHandsDreadful Gladiator's Copperskin Gloves
464LeatherPvP, Spell SpiritChestDreadful Gladiator's Copperskin Robes
464LeatherPvP, Spell SpiritChestDreadful Gladiator's Kodohide Robes
464LeatherPvP, Physical DPSChestDreadful Gladiator's Leather Tunic
464LeatherPvP, Physical DPSWaistDreadful Gladiator's Waistband of Cruelty
464LeatherPvP, Physical DPSWaistDreadful Gladiator's Waistband of Accuracy
464LeatherPvP, Physical DPSLegsDreadful Gladiator's Leather Legguards
464LeatherPvP, Physical DPSLegsDreadful Gladiator's Dragonhide Legguards
464LeatherPvP, Physical DPSLegsDreadful Gladiator's Ironskin Legguards
464LeatherPvP, Physical DPSFeetDreadful Gladiator's Boots of Cruelty
464LeatherPvP, Physical DPSFeetDreadful Gladiator's Boots of Alacrity
464LeatherPvP, Physical DPSWristsDreadful Gladiator's Armwraps of Alacrity
464LeatherPvP, Physical DPSWristsDreadful Gladiator's Armwraps of Accuracy
464LeatherPvP, Physical DPSHandsDreadful Gladiator's Leather Gloves
464LeatherPvP, Physical DPSHandsDreadful Gladiator's Dragonhide Gloves
464LeatherPvP, Physical DPSHandsDreadful Gladiator's Ironskin Gloves
464LeatherPvP, Physical DPSChestDreadful Gladiator's Ironskin Robes
464LeatherPvP, Physical DPSChestDreadful Gladiator's Dragonhide Robes
464LeatherPvP, Spell DPSHeadDreadful Gladiator's Kodohide Helm
464LeatherPvP, Spell DPSHeadDreadful Gladiator's Wyrmhide Helm
464LeatherPvP, Spell DPSHeadDreadful Gladiator's Copperskin Helm
464LeatherPvP, Spell DPSShouldersDreadful Gladiator's Wyrmhide Spaulders
464LeatherPvP, Spell DPSWaistDreadful Gladiator's Belt of Cruelty
464LeatherPvP, Spell DPSLegsDreadful Gladiator's Wyrmhide Legguards
464LeatherPvP, Spell DPSLegsDreadful Gladiator's Kodohide Legguards
464LeatherPvP, Spell DPSLegsDreadful Gladiator's Copperskin Legguards
464LeatherPvP, Spell DPSFeetDreadful Gladiator's Footguards of Alacrity
464LeatherPvP, Spell DPSWristsDreadful Gladiator's Bindings of Prowess
464LeatherPvP, Spell DPSChestDreadful Gladiator's Wyrmhide Robes
464MailPvP, MeleeHeadDreadful Gladiator's Chain Helm
464MailPvP, MeleeHeadDreadful Gladiator's Linked Helm
464MailPvP, MeleeShouldersDreadful Gladiator's Linked Spaulders
464MailPvP, MeleeShouldersDreadful Gladiator's Chain Spaulders
464MailPvP, Spell SpiritShouldersDreadful Gladiator's Ringmail Spaulders
464MailPvP, Spell SpiritChestDreadful Gladiator's Ringmail Armor
464MailPvP, Spell SpiritWaistDreadful Gladiator's Waistguard of Meditation
464MailPvP, Spell SpiritFeetDreadful Gladiator's Footguards of Meditation
464MailPvP, Spell SpiritWristsDreadful Gladiator's Armbands of Meditation
464MailPvP, Spell SpiritHandsDreadful Gladiator's Ringmail Gauntlets
464MailPvP, Spell SpiritHandsDreadful Gladiator's Mail Gauntlets
464MailPvP, Physical DPSChestDreadful Gladiator's Linked Armor
464MailPvP, Physical DPSChestDreadful Gladiator's Chain Armor
464MailPvP, Physical DPSWaistDreadful Gladiator's Links of Cruelty
464MailPvP, Physical DPSWaistDreadful Gladiator's Links of Accuracy
464MailPvP, Physical DPSLegsDreadful Gladiator's Chain Leggings
464MailPvP, Physical DPSLegsDreadful Gladiator's Linked Leggings
464MailPvP, Physical DPSFeetDreadful Gladiator's Sabatons of Cruelty
464MailPvP, Physical DPSFeetDreadful Gladiator's Sabatons of Alacrity
464MailPvP, Physical DPSWristsDreadful Gladiator's Wristguards of Alacrity
464MailPvP, Physical DPSWristsDreadful Gladiator's Wristguards of Accuracy
464MailPvP, Physical DPSHandsDreadful Gladiator's Chain Gauntlets
464MailPvP, Physical DPSHandsDreadful Gladiator's Linked Gauntlets
464MailPvP, Spell DPSHeadDreadful Gladiator's Ringmail Helm
464MailPvP, Spell DPSHeadDreadful Gladiator's Mail Helm
464MailPvP, Spell DPSShouldersDreadful Gladiator's Mail Spaulders
464MailPvP, Spell DPSChestDreadful Gladiator's Mail Armor
464MailPvP, Spell DPSWaistDreadful Gladiator's Waistguard of Cruelty
464MailPvP, Spell DPSLegsDreadful Gladiator's Ringmail Leggings
464MailPvP, Spell DPSLegsDreadful Gladiator's Mail Leggings
464MailPvP, Spell DPSFeetDreadful Gladiator's Footguards of Alacrity
464MailPvP, Spell DPSWristsDreadful Gladiator's Armbands of Prowess
464PlatePvP, MeleeHeadDreadful Gladiator's Scaled Helm
464PlatePvP, MeleeHeadDreadful Gladiator's Dreadplate Helm
464PlatePvP, MeleeHeadDreadful Gladiator's Plate Helm
464PlatePvP, MeleeShouldersDreadful Gladiator's Plate Shoulders
464PlatePvP, MeleeShouldersDreadful Gladiator's Dreadplate Shoulders
464PlatePvP, MeleeShouldersDreadful Gladiator's Scaled Shoulders
464PlatePvP, MeleeChestDreadful Gladiator's Scaled Chestpiece
464PlatePvP, MeleeChestDreadful Gladiator's Dreadplate Chestpiece
464PlatePvP, MeleeChestDreadful Gladiator's Plate Chestpiece
464PlatePvP, MeleeWaistDreadful Gladiator's Girdle of Accuracy
464PlatePvP, MeleeWaistDreadful Gladiator's Girdle of Prowess
464PlatePvP, MeleeLegsDreadful Gladiator's Dreadplate Legguards
464PlatePvP, MeleeLegsDreadful Gladiator's Scaled Legguards
464PlatePvP, MeleeLegsDreadful Gladiator's Plate Legguards
464PlatePvP, MeleeFeetDreadful Gladiator's Warboots of Cruelty
464PlatePvP, MeleeFeetDreadful Gladiator's Warboots of Alacrity
464PlatePvP, MeleeWristsDreadful Gladiator's Armplates of Proficiency
464PlatePvP, MeleeWristsDreadful Gladiator's Armplates of Alacrity
464PlatePvP, MeleeHandsDreadful Gladiator's Plate Gauntlets
464PlatePvP, MeleeHandsDreadful Gladiator's Scaled Gauntlets
464PlatePvP, MeleeHandsDreadful Gladiator's Dreadplate Gauntlets
464PlatePvP, Spell SpiritShouldersDreadful Gladiator's Ornamented Spaulders
464PlatePvP, Spell SpiritChestDreadful Gladiator's Ornamented Chestguard
464PlatePvP, Spell SpiritWaistDreadful Gladiator's Clasp of Meditation
464PlatePvP, Spell SpiritFeetDreadful Gladiator's Greaves of Meditation
464PlatePvP, Spell SpiritWristsDreadful Gladiator's Bracers of Meditation
464PlatePvP, Spell SpiritHandsDreadful Gladiator's Ornamented Gloves
464PlatePvP, Spell DPSHeadDreadful Gladiator's Ornamented Headcover
464PlatePvP, Spell DPSWaistDreadful Gladiator's Clasp of Cruelty
464PlatePvP, Spell DPSLegsDreadful Gladiator's Ornamented Legplates
464PlatePvP, Spell DPSFeetDreadful Gladiator's Greaves of Alacrity
464PlatePvP, Spell DPSWristsDreadful Gladiator's Bracers of Prowess
476ShieldPvP, MeleeOff HandDreadful Gladiator's Shield Wall
476ShieldPvP, Spell SpiritOff HandDreadful Gladiator's Redoubt
476ShieldPvP, Spell DPSOff HandDreadful Gladiator's Barrier
476AxePvP, MeleeOne HandDreadful Gladiator's Hacker
476AxePvP, Physical DPSOne HandDreadful Gladiator's Cleaver
476AxePvP, MeleeTwo HandDreadful Gladiator's Decapitator
476BowPvP, Physical DPSRangedDreadful Gladiator's Longbow
476GunPvP, Physical DPSRangedDreadful Gladiator's Rifle
476MacePvP, MeleeOne HandDreadful Gladiator's Bonecracker
476MacePvP, Physical DPSOne HandDreadful Gladiator's Pummeler
476MacePvP, Spell DPSOne HandDreadful Gladiator's Gavel
476MacePvP, MeleeTwo HandDreadful Gladiator's Bonegrinder
476PolearmPvP, Physical DPSTwo HandDreadful Gladiator's Pike
476SwordPvP, MeleeOne HandDreadful Gladiator's Slicer
476SwordPvP, Physical DPSOne HandDreadful Gladiator's Quickblade
476SwordPvP, MeleeTwo HandDreadful Gladiator's Greatsword
476StaffPvP, Spell SpiritTwo HandDreadful Gladiator's Energy Staff
476StaffPvP, Physical DPSTwo HandDreadful Gladiator's Staff
476StaffPvP, Spell DPSTwo HandDreadful Gladiator's Battle Staff
476Fist WeaponPvP, MeleeOne HandDreadful Gladiator's Render
476Fist WeaponPvP, MeleeOff HandDreadful Gladiator's Left Render
476Fist WeaponPvP, Physical DPSOne HandDreadful Gladiator's Ripper
476Fist WeaponPvP, Physical DPSOff HandDreadful Gladiator's Left Ripper
476DaggerPvP, Physical DPSOne HandDreadful Gladiator's Shanker
476DaggerPvP, Physical DPSOff HandDreadful Gladiator's Shiv
476DaggerPvP, Spell DPSOne HandDreadful Gladiator's Spellblade
476CrossbowPvP, Physical DPSRangedDreadful Gladiator's Heavy Crossbow
476WandPvP, Spell SpiritRangedDreadful Gladiator's Baton of Light
476WandPvP, Spell DPSRangedDreadful Gladiator's Touch of Defeat


Malevolent Gladiator
Level Type Slot Name
483MiscellaneousPvPTrinketMalevolent Gladiator's Medallion of Tenacity
483MiscellaneousPvPTrinketMalevolent Gladiator's Emblem of Cruelty
483MiscellaneousPvPTrinketMalevolent Gladiator's Emblem of Tenacity
483MiscellaneousPvPTrinketMalevolent Gladiator's Medallion of Cruelty
483MiscellaneousPvPTrinketMalevolent Gladiator's Medallion of Cruelty
483MiscellaneousPvPTrinketMalevolent Gladiator's Medallion of Tenacity
483MiscellaneousPvP, MeleeNeckMalevolent Gladiator's Necklace of Proficiency
483MiscellaneousPvP, MeleeNeckMalevolent Gladiator's Choker of Proficiency
483MiscellaneousPvP, MeleeNeckMalevolent Gladiator's Choker of Accuracy
483MiscellaneousPvP, MeleeFingerMalevolent Gladiator's Signet of Cruelty
483MiscellaneousPvP, MeleeFingerMalevolent Gladiator's Signet of Accuracy
483MiscellaneousPvP, MeleeTrinketMalevolent Gladiator's Insignia of Victory
483MiscellaneousPvP, MeleeTrinketMalevolent Gladiator's Badge of Victory
483MiscellaneousPvP, Spell SpiritNeckMalevolent Gladiator's Pendant of Meditation
483MiscellaneousPvP, Spell SpiritFingerMalevolent Gladiator's Band of Meditation
483MiscellaneousPvP, Spell SpiritTrinketMalevolent Gladiator's Medallion of Meditation
483MiscellaneousPvP, Spell SpiritTrinketMalevolent Gladiator's Medallion of Meditation
483MiscellaneousPvP, Spell SpiritTrinketMalevolent Gladiator's Emblem of Meditation
489MiscellaneousPvP, Spell SpiritOff HandMalevolent Gladiator's Reprieve
502MiscellaneousPvP, Spell SpiritOff HandMalevolent Gladiator's Reprieve
483MiscellaneousPvP, Physical DPSNeckMalevolent Gladiator's Necklace of Prowess
483MiscellaneousPvP, Physical DPSFingerMalevolent Gladiator's Ring of Cruelty
483MiscellaneousPvP, Physical DPSFingerMalevolent Gladiator's Ring of Accuracy
483MiscellaneousPvP, Physical DPSTrinketMalevolent Gladiator's Badge of Conquest
483MiscellaneousPvP, Physical DPSTrinketMalevolent Gladiator's Insignia of Conquest
483MiscellaneousPvP, Spell DPSNeckMalevolent Gladiator's Pendant of Alacrity
483MiscellaneousPvP, Spell DPSNeckMalevolent Gladiator's Pendant of Cruelty
483MiscellaneousPvP, Spell DPSFingerMalevolent Gladiator's Band of Cruelty
483MiscellaneousPvP, Spell DPSFingerMalevolent Gladiator's Band of Accuracy
483MiscellaneousPvP, Spell DPSTrinketMalevolent Gladiator's Badge of Dominance
483MiscellaneousPvP, Spell DPSTrinketMalevolent Gladiator's Insignia of Dominance
489MiscellaneousPvP, Spell DPSOff HandMalevolent Gladiator's Endgame
502MiscellaneousPvP, Spell DPSOff HandMalevolent Gladiator's Endgame
483ClothPvP, MeleeBackMalevolent Gladiator's Cloak of Prowess
483ClothPvP, MeleeBackMalevolent Gladiator's Cloak of Alacrity
483ClothPvP, Spell SpiritShouldersMalevolent Gladiator's Mooncloth Mantle
483ClothPvP, Spell SpiritShouldersMalevolent Gladiator's Mooncloth Mantle
483ClothPvP, Spell SpiritWaistMalevolent Gladiator's Cord of Meditation
483ClothPvP, Spell SpiritWaistMalevolent Gladiator's Cord of Meditation
483ClothPvP, Spell SpiritFeetMalevolent Gladiator's Treads of Meditation
483ClothPvP, Spell SpiritFeetMalevolent Gladiator's Treads of Meditation
483ClothPvP, Spell SpiritWristsMalevolent Gladiator's Cuffs of Meditation
483ClothPvP, Spell SpiritHandsMalevolent Gladiator's Mooncloth Gloves
483ClothPvP, Spell SpiritHandsMalevolent Gladiator's Satin Gloves
483ClothPvP, Spell SpiritHandsMalevolent Gladiator's Satin Gloves
483ClothPvP, Spell SpiritHandsMalevolent Gladiator's Mooncloth Gloves
483ClothPvP, Spell SpiritBackMalevolent Gladiator's Drape of Meditation
483ClothPvP, Spell SpiritChestMalevolent Gladiator's Mooncloth Robe
483ClothPvP, Spell SpiritChestMalevolent Gladiator's Mooncloth Robe
483ClothPvP, Physical DPSBackMalevolent Gladiator's Cape of Cruelty
483ClothPvP, Physical DPSBackMalevolent Gladiator's Cape of Prowess
483ClothPvP, Spell DPSHeadMalevolent Gladiator's Silk Cowl
483ClothPvP, Spell DPSHeadMalevolent Gladiator's Felweave Cowl
483ClothPvP, Spell DPSHeadMalevolent Gladiator's Mooncloth Helm
483ClothPvP, Spell DPSHeadMalevolent Gladiator's Satin Hood
483ClothPvP, Spell DPSHeadMalevolent Gladiator's Silk Cowl
483ClothPvP, Spell DPSHeadMalevolent Gladiator's Felweave Cowl
483ClothPvP, Spell DPSHeadMalevolent Gladiator's Mooncloth Helm
483ClothPvP, Spell DPSHeadMalevolent Gladiator's Satin Hood
483ClothPvP, Spell DPSShouldersMalevolent Gladiator's Satin Mantle
483ClothPvP, Spell DPSShouldersMalevolent Gladiator's Silk Amice
483ClothPvP, Spell DPSShouldersMalevolent Gladiator's Felweave Amice
483ClothPvP, Spell DPSShouldersMalevolent Gladiator's Satin Mantle
483ClothPvP, Spell DPSShouldersMalevolent Gladiator's Felweave Amice
483ClothPvP, Spell DPSShouldersMalevolent Gladiator's Silk Amice
483ClothPvP, Spell DPSWaistMalevolent Gladiator's Cord of Cruelty
483ClothPvP, Spell DPSWaistMalevolent Gladiator's Cord of Accuracy
483ClothPvP, Spell DPSWaistMalevolent Gladiator's Cord of Cruelty
483ClothPvP, Spell DPSWaistMalevolent Gladiator's Cord of Accuracy
483ClothPvP, Spell DPSLegsMalevolent Gladiator's Felweave Trousers
483ClothPvP, Spell DPSLegsMalevolent Gladiator's Mooncloth Leggings
483ClothPvP, Spell DPSLegsMalevolent Gladiator's Satin Leggings
483ClothPvP, Spell DPSLegsMalevolent Gladiator's Silk Trousers
483ClothPvP, Spell DPSLegsMalevolent Gladiator's Mooncloth Leggings
483ClothPvP, Spell DPSLegsMalevolent Gladiator's Satin Leggings
483ClothPvP, Spell DPSLegsMalevolent Gladiator's Silk Trousers
483ClothPvP, Spell DPSLegsMalevolent Gladiator's Felweave Trousers
483ClothPvP, Spell DPSFeetMalevolent Gladiator's Treads of Cruelty
483ClothPvP, Spell DPSFeetMalevolent Gladiator's Treads of Alacrity
483ClothPvP, Spell DPSFeetMalevolent Gladiator's Treads of Cruelty
483ClothPvP, Spell DPSFeetMalevolent Gladiator's Treads of Alacrity
483ClothPvP, Spell DPSWristsMalevolent Gladiator's Cuffs of Accuracy
483ClothPvP, Spell DPSWristsMalevolent Gladiator's Cuffs of Prowess
483ClothPvP, Spell DPSHandsMalevolent Gladiator's Silk Handguards
483ClothPvP, Spell DPSHandsMalevolent Gladiator's Felweave Handguards
483ClothPvP, Spell DPSHandsMalevolent Gladiator's Silk Handguards
483ClothPvP, Spell DPSHandsMalevolent Gladiator's Felweave Handguards
483ClothPvP, Spell DPSBackMalevolent Gladiator's Drape of Prowess
483ClothPvP, Spell DPSBackMalevolent Gladiator's Drape of Cruelty
483ClothPvP, Spell DPSChestMalevolent Gladiator's Satin Robe
483ClothPvP, Spell DPSChestMalevolent Gladiator's Silk Robe
483ClothPvP, Spell DPSChestMalevolent Gladiator's Felweave Raiment
483ClothPvP, Spell DPSChestMalevolent Gladiator's Satin Robe
483ClothPvP, Spell DPSChestMalevolent Gladiator's Silk Robe
483ClothPvP, Spell DPSChestMalevolent Gladiator's Felweave Raiment
483LeatherPvP, MeleeHeadMalevolent Gladiator's Ironskin Helm
483LeatherPvP, MeleeHeadMalevolent Gladiator's Leather Helm
483LeatherPvP, MeleeHeadMalevolent Gladiator's Dragonhide Helm
483LeatherPvP, MeleeHeadMalevolent Gladiator's Ironskin Helm
483LeatherPvP, MeleeHeadMalevolent Gladiator's Dragonhide Helm
483LeatherPvP, MeleeHeadMalevolent Gladiator's Leather Helm
483LeatherPvP, MeleeShouldersMalevolent Gladiator's Ironskin Spaulders
483LeatherPvP, MeleeShouldersMalevolent Gladiator's Dragonhide Spaulders
483LeatherPvP, MeleeShouldersMalevolent Gladiator's Leather Spaulders
483LeatherPvP, MeleeShouldersMalevolent Gladiator's Dragonhide Spaulders
483LeatherPvP, MeleeShouldersMalevolent Gladiator's Leather Spaulders
483LeatherPvP, MeleeShouldersMalevolent Gladiator's Ironskin Spaulders
483LeatherPvP, Spell SpiritShouldersMalevolent Gladiator's Copperskin Spaulders
483LeatherPvP, Spell SpiritShouldersMalevolent Gladiator's Kodohide Spaulders
483LeatherPvP, Spell SpiritShouldersMalevolent Gladiator's Copperskin Spaulders
483LeatherPvP, Spell SpiritShouldersMalevolent Gladiator's Kodohide Spaulders
483LeatherPvP, Spell SpiritWaistMalevolent Gladiator's Belt of Meditation
483LeatherPvP, Spell SpiritWaistMalevolent Gladiator's Belt of Meditation
483LeatherPvP, Spell SpiritFeetMalevolent Gladiator's Footguards of Meditation
483LeatherPvP, Spell SpiritFeetMalevolent Gladiator's Footguards of Meditation
483LeatherPvP, Spell SpiritWristsMalevolent Gladiator's Bindings of Meditation
483LeatherPvP, Spell SpiritHandsMalevolent Gladiator's Copperskin Gloves
483LeatherPvP, Spell SpiritHandsMalevolent Gladiator's Kodohide Gloves
483LeatherPvP, Spell SpiritHandsMalevolent Gladiator's Wyrmhide Gloves
483LeatherPvP, Spell SpiritHandsMalevolent Gladiator's Wyrmhide Gloves
483LeatherPvP, Spell SpiritHandsMalevolent Gladiator's Copperskin Gloves
483LeatherPvP, Spell SpiritHandsMalevolent Gladiator's Kodohide Gloves
483LeatherPvP, Spell SpiritChestMalevolent Gladiator's Kodohide Robes
483LeatherPvP, Spell SpiritChestMalevolent Gladiator's Copperskin Robes
483LeatherPvP, Spell SpiritChestMalevolent Gladiator's Copperskin Robes
483LeatherPvP, Spell SpiritChestMalevolent Gladiator's Kodohide Robes
483LeatherPvP, Physical DPSChestMalevolent Gladiator's Leather Tunic
483LeatherPvP, Physical DPSChestMalevolent Gladiator's Leather Tunic
483LeatherPvP, Physical DPSWaistMalevolent Gladiator's Waistband of Cruelty
483LeatherPvP, Physical DPSWaistMalevolent Gladiator's Waistband of Accuracy
483LeatherPvP, Physical DPSWaistMalevolent Gladiator's Waistband of Cruelty
483LeatherPvP, Physical DPSWaistMalevolent Gladiator's Waistband of Accuracy
483LeatherPvP, Physical DPSLegsMalevolent Gladiator's Ironskin Legguards
483LeatherPvP, Physical DPSLegsMalevolent Gladiator's Leather Legguards
483LeatherPvP, Physical DPSLegsMalevolent Gladiator's Dragonhide Legguards
483LeatherPvP, Physical DPSLegsMalevolent Gladiator's Leather Legguards
483LeatherPvP, Physical DPSLegsMalevolent Gladiator's Dragonhide Legguards
483LeatherPvP, Physical DPSLegsMalevolent Gladiator's Ironskin Legguards
483LeatherPvP, Physical DPSFeetMalevolent Gladiator's Boots of Cruelty
483LeatherPvP, Physical DPSFeetMalevolent Gladiator's Boots of Alacrity
483LeatherPvP, Physical DPSFeetMalevolent Gladiator's Boots of Cruelty
483LeatherPvP, Physical DPSFeetMalevolent Gladiator's Boots of Alacrity
483LeatherPvP, Physical DPSWristsMalevolent Gladiator's Armwraps of Alacrity
483LeatherPvP, Physical DPSWristsMalevolent Gladiator's Armwraps of Accuracy
483LeatherPvP, Physical DPSHandsMalevolent Gladiator's Leather Gloves
483LeatherPvP, Physical DPSHandsMalevolent Gladiator's Ironskin Gloves
483LeatherPvP, Physical DPSHandsMalevolent Gladiator's Dragonhide Gloves
483LeatherPvP, Physical DPSHandsMalevolent Gladiator's Dragonhide Gloves
483LeatherPvP, Physical DPSHandsMalevolent Gladiator's Ironskin Gloves
483LeatherPvP, Physical DPSHandsMalevolent Gladiator's Leather Gloves
483LeatherPvP, Physical DPSChestMalevolent Gladiator's Dragonhide Robes
483LeatherPvP, Physical DPSChestMalevolent Gladiator's Ironskin Robes
483LeatherPvP, Physical DPSChestMalevolent Gladiator's Dragonhide Robes
483LeatherPvP, Physical DPSChestMalevolent Gladiator's Ironskin Robes
483LeatherPvP, Spell DPSHeadMalevolent Gladiator's Copperskin Helm
483LeatherPvP, Spell DPSHeadMalevolent Gladiator's Wyrmhide Helm
483LeatherPvP, Spell DPSHeadMalevolent Gladiator's Kodohide Helm
483LeatherPvP, Spell DPSHeadMalevolent Gladiator's Wyrmhide Helm
483LeatherPvP, Spell DPSHeadMalevolent Gladiator's Kodohide Helm
483LeatherPvP, Spell DPSHeadMalevolent Gladiator's Copperskin Helm
483LeatherPvP, Spell DPSShouldersMalevolent Gladiator's Wyrmhide Spaulders
483LeatherPvP, Spell DPSShouldersMalevolent Gladiator's Wyrmhide Spaulders
483LeatherPvP, Spell DPSWaistMalevolent Gladiator's Belt of Cruelty
483LeatherPvP, Spell DPSWaistMalevolent Gladiator's Belt of Cruelty
483LeatherPvP, Spell DPSLegsMalevolent Gladiator's Wyrmhide Legguards
483LeatherPvP, Spell DPSLegsMalevolent Gladiator's Kodohide Legguards
483LeatherPvP, Spell DPSLegsMalevolent Gladiator's Copperskin Legguards
483LeatherPvP, Spell DPSLegsMalevolent Gladiator's Copperskin Legguards
483LeatherPvP, Spell DPSLegsMalevolent Gladiator's Kodohide Legguards
483LeatherPvP, Spell DPSLegsMalevolent Gladiator's Wyrmhide Legguards
483LeatherPvP, Spell DPSFeetMalevolent Gladiator's Footguards of Alacrity
483LeatherPvP, Spell DPSFeetMalevolent Gladiator's Footguards of Alacrity
483LeatherPvP, Spell DPSWristsMalevolent Gladiator's Bindings of Prowess
483LeatherPvP, Spell DPSChestMalevolent Gladiator's Wyrmhide Robes
483LeatherPvP, Spell DPSChestMalevolent Gladiator's Wyrmhide Robes
483MailPvP, MeleeHeadMalevolent Gladiator's Linked Helm
483MailPvP, MeleeHeadMalevolent Gladiator's Chain Helm
483MailPvP, MeleeHeadMalevolent Gladiator's Linked Helm
483MailPvP, MeleeHeadMalevolent Gladiator's Chain Helm
483MailPvP, MeleeShouldersMalevolent Gladiator's Linked Spaulders
483MailPvP, MeleeShouldersMalevolent Gladiator's Chain Spaulders
483MailPvP, MeleeShouldersMalevolent Gladiator's Chain Spaulders
483MailPvP, MeleeShouldersMalevolent Gladiator's Linked Spaulders
483MailPvP, Spell SpiritShouldersMalevolent Gladiator's Ringmail Spaulders
483MailPvP, Spell SpiritShouldersMalevolent Gladiator's Ringmail Spaulders
483MailPvP, Spell SpiritChestMalevolent Gladiator's Ringmail Armor
483MailPvP, Spell SpiritChestMalevolent Gladiator's Ringmail Armor
483MailPvP, Spell SpiritWaistMalevolent Gladiator's Waistguard of Meditation
483MailPvP, Spell SpiritWaistMalevolent Gladiator's Waistguard of Meditation
483MailPvP, Spell SpiritFeetMalevolent Gladiator's Footguards of Meditation
483MailPvP, Spell SpiritFeetMalevolent Gladiator's Footguards of Meditation
483MailPvP, Spell SpiritWristsMalevolent Gladiator's Armbands of Meditation
483MailPvP, Spell SpiritHandsMalevolent Gladiator's Mail Gauntlets
483MailPvP, Spell SpiritHandsMalevolent Gladiator's Ringmail Gauntlets
483MailPvP, Spell SpiritHandsMalevolent Gladiator's Mail Gauntlets
483MailPvP, Spell SpiritHandsMalevolent Gladiator's Ringmail Gauntlets
483MailPvP, Physical DPSChestMalevolent Gladiator's Linked Armor
483MailPvP, Physical DPSChestMalevolent Gladiator's Chain Armor
483MailPvP, Physical DPSChestMalevolent Gladiator's Linked Armor
483MailPvP, Physical DPSChestMalevolent Gladiator's Chain Armor
483MailPvP, Physical DPSWaistMalevolent Gladiator's Links of Accuracy
483MailPvP, Physical DPSWaistMalevolent Gladiator's Links of Cruelty
483MailPvP, Physical DPSWaistMalevolent Gladiator's Links of Accuracy
483MailPvP, Physical DPSWaistMalevolent Gladiator's Links of Cruelty
483MailPvP, Physical DPSLegsMalevolent Gladiator's Linked Leggings
483MailPvP, Physical DPSLegsMalevolent Gladiator's Chain Leggings
483MailPvP, Physical DPSLegsMalevolent Gladiator's Chain Leggings
483MailPvP, Physical DPSLegsMalevolent Gladiator's Linked Leggings
483MailPvP, Physical DPSFeetMalevolent Gladiator's Sabatons of Cruelty
483MailPvP, Physical DPSFeetMalevolent Gladiator's Sabatons of Alacrity
483MailPvP, Physical DPSFeetMalevolent Gladiator's Sabatons of Cruelty
483MailPvP, Physical DPSFeetMalevolent Gladiator's Sabatons of Alacrity
483MailPvP, Physical DPSWristsMalevolent Gladiator's Wristguards of Alacrity
483MailPvP, Physical DPSWristsMalevolent Gladiator's Wristguards of Accuracy
483MailPvP, Physical DPSHandsMalevolent Gladiator's Linked Gauntlets
483MailPvP, Physical DPSHandsMalevolent Gladiator's Chain Gauntlets
483MailPvP, Physical DPSHandsMalevolent Gladiator's Linked Gauntlets
483MailPvP, Physical DPSHandsMalevolent Gladiator's Chain Gauntlets
483MailPvP, Spell DPSHeadMalevolent Gladiator's Mail Helm
483MailPvP, Spell DPSHeadMalevolent Gladiator's Ringmail Helm
483MailPvP, Spell DPSHeadMalevolent Gladiator's Ringmail Helm
483MailPvP, Spell DPSHeadMalevolent Gladiator's Mail Helm
483MailPvP, Spell DPSShouldersMalevolent Gladiator's Mail Spaulders
483MailPvP, Spell DPSShouldersMalevolent Gladiator's Mail Spaulders
483MailPvP, Spell DPSChestMalevolent Gladiator's Mail Armor
483MailPvP, Spell DPSChestMalevolent Gladiator's Mail Armor
483MailPvP, Spell DPSWaistMalevolent Gladiator's Waistguard of Cruelty
483MailPvP, Spell DPSWaistMalevolent Gladiator's Waistguard of Cruelty
483MailPvP, Spell DPSLegsMalevolent Gladiator's Mail Leggings
483MailPvP, Spell DPSLegsMalevolent Gladiator's Ringmail Leggings
483MailPvP, Spell DPSLegsMalevolent Gladiator's Mail Leggings
483MailPvP, Spell DPSLegsMalevolent Gladiator's Ringmail Leggings
483MailPvP, Spell DPSFeetMalevolent Gladiator's Footguards of Alacrity
483MailPvP, Spell DPSFeetMalevolent Gladiator's Footguards of Alacrity
483MailPvP, Spell DPSWristsMalevolent Gladiator's Armbands of Prowess
483PlatePvP, MeleeHeadMalevolent Gladiator's Scaled Helm
483PlatePvP, MeleeHeadMalevolent Gladiator's Dreadplate Helm
483PlatePvP, MeleeHeadMalevolent Gladiator's Plate Helm
483PlatePvP, MeleeHeadMalevolent Gladiator's Plate Helm
483PlatePvP, MeleeHeadMalevolent Gladiator's Scaled Helm
483PlatePvP, MeleeHeadMalevolent Gladiator's Dreadplate Helm
483PlatePvP, MeleeShouldersMalevolent Gladiator's Plate Shoulders
483PlatePvP, MeleeShouldersMalevolent Gladiator's Scaled Shoulders
483PlatePvP, MeleeShouldersMalevolent Gladiator's Dreadplate Shoulders
483PlatePvP, MeleeShouldersMalevolent Gladiator's Dreadplate Shoulders
483PlatePvP, MeleeShouldersMalevolent Gladiator's Plate Shoulders
483PlatePvP, MeleeShouldersMalevolent Gladiator's Scaled Shoulders
483PlatePvP, MeleeChestMalevolent Gladiator's Plate Chestpiece
483PlatePvP, MeleeChestMalevolent Gladiator's Scaled Chestpiece
483PlatePvP, MeleeChestMalevolent Gladiator's Dreadplate Chestpiece
483PlatePvP, MeleeChestMalevolent Gladiator's Plate Chestpiece
483PlatePvP, MeleeChestMalevolent Gladiator's Scaled Chestpiece
483PlatePvP, MeleeChestMalevolent Gladiator's Dreadplate Chestpiece
483PlatePvP, MeleeWaistMalevolent Gladiator's Girdle of Accuracy
483PlatePvP, MeleeWaistMalevolent Gladiator's Girdle of Prowess
483PlatePvP, MeleeWaistMalevolent Gladiator's Girdle of Accuracy
483PlatePvP, MeleeWaistMalevolent Gladiator's Girdle of Prowess
483PlatePvP, MeleeLegsMalevolent Gladiator's Dreadplate Legguards
483PlatePvP, MeleeLegsMalevolent Gladiator's Plate Legguards
483PlatePvP, MeleeLegsMalevolent Gladiator's Scaled Legguards
483PlatePvP, MeleeLegsMalevolent Gladiator's Plate Legguards
483PlatePvP, MeleeLegsMalevolent Gladiator's Dreadplate Legguards
483PlatePvP, MeleeLegsMalevolent Gladiator's Scaled Legguards
483PlatePvP, MeleeFeetMalevolent Gladiator's Warboots of Cruelty
483PlatePvP, MeleeFeetMalevolent Gladiator's Warboots of Alacrity
483PlatePvP, MeleeFeetMalevolent Gladiator's Warboots of Alacrity
483PlatePvP, MeleeFeetMalevolent Gladiator's Warboots of Cruelty
483PlatePvP, MeleeWristsMalevolent Gladiator's Armplates of Proficiency
483PlatePvP, MeleeWristsMalevolent Gladiator's Armplates of Alacrity
483PlatePvP, MeleeHandsMalevolent Gladiator's Scaled Gauntlets
483PlatePvP, MeleeHandsMalevolent Gladiator's Dreadplate Gauntlets
483PlatePvP, MeleeHandsMalevolent Gladiator's Plate Gauntlets
483PlatePvP, MeleeHandsMalevolent Gladiator's Plate Gauntlets
483PlatePvP, MeleeHandsMalevolent Gladiator's Scaled Gauntlets
483PlatePvP, MeleeHandsMalevolent Gladiator's Dreadplate Gauntlets
483PlatePvP, Spell SpiritShouldersMalevolent Gladiator's Ornamented Spaulders
483PlatePvP, Spell SpiritShouldersMalevolent Gladiator's Ornamented Spaulders
483PlatePvP, Spell SpiritChestMalevolent Gladiator's Ornamented Chestguard
483PlatePvP, Spell SpiritChestMalevolent Gladiator's Ornamented Chestguard
483PlatePvP, Spell SpiritWaistMalevolent Gladiator's Clasp of Meditation
483PlatePvP, Spell SpiritWaistMalevolent Gladiator's Clasp of Meditation
483PlatePvP, Spell SpiritFeetMalevolent Gladiator's Greaves of Meditation
483PlatePvP, Spell SpiritFeetMalevolent Gladiator's Greaves of Meditation
483PlatePvP, Spell SpiritWristsMalevolent Gladiator's Bracers of Meditation
483PlatePvP, Spell SpiritHandsMalevolent Gladiator's Ornamented Gloves
483PlatePvP, Spell SpiritHandsMalevolent Gladiator's Ornamented Gloves
483PlatePvP, Spell DPSHeadMalevolent Gladiator's Ornamented Headcover
483PlatePvP, Spell DPSHeadMalevolent Gladiator's Ornamented Headcover
483PlatePvP, Spell DPSWaistMalevolent Gladiator's Clasp of Cruelty
483PlatePvP, Spell DPSWaistMalevolent Gladiator's Clasp of Cruelty
483PlatePvP, Spell DPSLegsMalevolent Gladiator's Ornamented Legplates
483PlatePvP, Spell DPSLegsMalevolent Gladiator's Ornamented Legplates
483PlatePvP, Spell DPSFeetMalevolent Gladiator's Greaves of Alacrity
483PlatePvP, Spell DPSFeetMalevolent Gladiator's Greaves of Alacrity
483PlatePvP, Spell DPSWristsMalevolent Gladiator's Bracers of Prowess
489ShieldPvP, MeleeOff HandMalevolent Gladiator's Shield Wall
502ShieldPvP, MeleeOff HandMalevolent Gladiator's Shield Wall
502ShieldPvP, Spell SpiritOff HandMalevolent Gladiator's Redoubt
489ShieldPvP, Spell SpiritOff HandMalevolent Gladiator's Redoubt
489ShieldPvP, Spell DPSOff HandMalevolent Gladiator's Barrier
502ShieldPvP, Spell DPSOff HandMalevolent Gladiator's Barrier
502AxePvP, MeleeOne HandMalevolent Gladiator's Hacker
489AxePvP, MeleeOne HandMalevolent Gladiator's Hacker
489AxePvP, Physical DPSOne HandMalevolent Gladiator's Cleaver
502AxePvP, Physical DPSOne HandMalevolent Gladiator's Cleaver
502AxePvP, MeleeTwo HandMalevolent Gladiator's Decapitator
489AxePvP, MeleeTwo HandMalevolent Gladiator's Decapitator
489BowPvP, Physical DPSRangedMalevolent Gladiator's Longbow
502BowPvP, Physical DPSRangedMalevolent Gladiator's Longbow
502GunPvP, Physical DPSRangedMalevolent Gladiator's Rifle
489GunPvP, Physical DPSRangedMalevolent Gladiator's Rifle
489MacePvP, MeleeOne HandMalevolent Gladiator's Bonecracker
502MacePvP, MeleeOne HandMalevolent Gladiator's Bonecracker
502MacePvP, Physical DPSOne HandMalevolent Gladiator's Pummeler
489MacePvP, Physical DPSOne HandMalevolent Gladiator's Pummeler
489MacePvP, Spell DPSOne HandMalevolent Gladiator's Gavel
502MacePvP, Spell DPSOne HandMalevolent Gladiator's Gavel
502MacePvP, MeleeTwo HandMalevolent Gladiator's Bonegrinder
489MacePvP, MeleeTwo HandMalevolent Gladiator's Bonegrinder
489PolearmPvP, Physical DPSTwo HandMalevolent Gladiator's Pike
502PolearmPvP, Physical DPSTwo HandMalevolent Gladiator's Pike
502SwordPvP, MeleeOne HandMalevolent Gladiator's Slicer
489SwordPvP, MeleeOne HandMalevolent Gladiator's Slicer
489SwordPvP, Physical DPSOne HandMalevolent Gladiator's Quickblade
502SwordPvP, Physical DPSOne HandMalevolent Gladiator's Quickblade
502SwordPvP, MeleeTwo HandMalevolent Gladiator's Greatsword
489SwordPvP, MeleeTwo HandMalevolent Gladiator's Greatsword
489StaffPvP, Spell SpiritTwo HandMalevolent Gladiator's Energy Staff
502StaffPvP, Spell SpiritTwo HandMalevolent Gladiator's Energy Staff
502StaffPvP, Physical DPSTwo HandMalevolent Gladiator's Staff
489StaffPvP, Physical DPSTwo HandMalevolent Gladiator's Staff
489StaffPvP, Spell DPSTwo HandMalevolent Gladiator's Battle Staff
502StaffPvP, Spell DPSTwo HandMalevolent Gladiator's Battle Staff
502Fist WeaponPvP, MeleeOne HandMalevolent Gladiator's Render
489Fist WeaponPvP, MeleeOne HandMalevolent Gladiator's Render
489Fist WeaponPvP, MeleeOff HandMalevolent Gladiator's Left Render
502Fist WeaponPvP, MeleeOff HandMalevolent Gladiator's Left Render
502Fist WeaponPvP, Physical DPSOne HandMalevolent Gladiator's Ripper
489Fist WeaponPvP, Physical DPSOne HandMalevolent Gladiator's Ripper
489Fist WeaponPvP, Physical DPSOff HandMalevolent Gladiator's Left Ripper
502Fist WeaponPvP, Physical DPSOff HandMalevolent Gladiator's Left Ripper
502DaggerPvP, Physical DPSOne HandMalevolent Gladiator's Shanker
489DaggerPvP, Physical DPSOne HandMalevolent Gladiator's Shanker
489DaggerPvP, Physical DPSOff HandMalevolent Gladiator's Shiv
502DaggerPvP, Physical DPSOff HandMalevolent Gladiator's Shiv
502DaggerPvP, Spell DPSOne HandMalevolent Gladiator's Spellblade
489DaggerPvP, Spell DPSOne HandMalevolent Gladiator's Spellblade
489CrossbowPvP, Physical DPSRangedMalevolent Gladiator's Heavy Crossbow
502CrossbowPvP, Physical DPSRangedMalevolent Gladiator's Heavy Crossbow
502WandPvP, Spell SpiritRangedMalevolent Gladiator's Baton of Light
489WandPvP, Spell SpiritRangedMalevolent Gladiator's Baton of Light
489WandPvP, Spell DPSRangedMalevolent Gladiator's Touch of Defeat
502WandPvP, Spell DPSRangedMalevolent Gladiator's Touch of Defeat


Rare Items
Level Type Slot Name
429MiscellaneousTankFingerKo'vok Signet
450MiscellaneousMeleeNeckWhirling Dervish Choker
450MiscellaneousMeleeFingerBlade Trap Signet
429MiscellaneousMeleeFingerKo'vok Seal
450MiscellaneousMeleeTrinketIron Protector Talisman
450MiscellaneousSpell SpiritNeckMindcapture Pendant
429MiscellaneousPhysical DPSFingerKo'vok Loop
429MiscellaneousSpell DPSFingerKo'vok Band
429MiscellaneousSpell DPSFingerKo'vok Ring
450ClothSpell SpiritShouldersRegal Silk Shoulderpads
429ClothSpell DPSHeadMotherseed Hood
429ClothSpell DPSHeadDreadspinner Cowl
450ClothSpell DPSFeetSoulbinder Treads
450ClothSpell DPSHandsConflagrating Gloves
450ClothSpell DPSBackCloak of Cleansing Flame
429ClothSpell DPSChestMotherseed Robe
429ClothSpell DPSChestDreadspinner Robe
450LeatherMeleeFeetBoots of Plummeting Death
450LeatherSpell SpiritWaistHurricane Belt
429LeatherPhysical DPSHeadGhost Fox Helm
429LeatherPhysical DPSChestGhost Fox Tunic
429LeatherSpell DPSHeadSapfly Helm
429LeatherSpell DPSChestSapfly Robes
429MailMeleeHeadWind-Reaver Helm
429MailMeleeChestWind-Reaver Armor
450MailSpell SpiritHandsHexxer's Lethargic Gloves
450MailPhysical DPSHeadCrest of the Clan Lords
450MailPhysical DPSWristsGroundshaker Bracers
429MailSpell DPSHeadWithered Wood Helm
429MailSpell DPSChestWithered Wood Armor
429PlateTankHeadBladesworn Helm
429PlateTankChestBladesworn Chestpiece
450PlateTankHandsAxebreaker Gauntlets
450PlateMeleeHeadMeteoric Greathelm
429PlateMeleeHeadColdbite Helm
429PlateMeleeChestColdbite Chestpiece
429PlateSpell SpiritChestLucidity Chestguard
450PlateSpell SpiritChestMind's Eye Breastplate
450PlateSpell SpiritFeetGlintrok Sollerets
429PlateSpell DPSHeadLucidity Headcover
450PolearmPhysical DPSTwo HandGhostheart
450Fist WeaponPhysical DPSMain HandClaws of Gekkan
450DaggerSpell DPSMain HandFirescribe Dagger
20Fishing PoleTwo HandDragon Fishing Pole


Blacksmithing
Level Type Slot Name
90BlacksmithingN/APlans: Ghost Reaver's Breastplate
90BlacksmithingN/APlans: Ghost Reaver's Gauntlets
90BlacksmithingN/APlans: Living Steel Breastplate
90BlacksmithingN/APlans: Living Steel Gauntlets
90BlacksmithingN/APlans: Breastplate of Ancient Steel
90BlacksmithingN/APlans: Gauntlets of Ancient Steel


New Client Strings
Originally Posted by MMO-Champion
  • ACHIEVEMENT_EARNED_BY - Earned by: |cffffffff%s|r
  • ACHIEVEMENT_PROGRESSED - Achievement Progress
  • ALL_CLASSES - All Classes
  • ALL_SPECS - All Specializations
  • BLACK_MARKET_AUCTION_CONFIRMATION - Do you wish to bid:
  • BLACK_MARKET_HOT_ITEM_TIME_LEFT - Time Left: %s
  • BLACK_MARKET_NO_ITEMS - There are no items at this time.\nPlease check back later.
  • BLACK_MARKET_TITLE - Black Market\nAuction House
  • BLACK_MARKET_YOUR_BID - Your Bid!
  • BONUS_ROLL_REWARD_CURRENCY - Currency
  • BONUS_ROLL_REWARD_ITEM - Loot
  • BONUS_ROLL_REWARD_MONEY - Gold
  • BONUS_ROLL_ROLLING - Rolling
  • BURNING_EMBERS_TOOLTIP - Burning Embers are generated by casting Incinerate and are consumed by Chaos Bolt to deal damage or Ember Tap to heal you.
  • CONFIRM_LEARN_SPEC - Are you sure you want to learn this specialization?
  • DAILY_QUESTS_RESET - Daily quests are now reset!
  • ENTER_SCENARIO - Enter Scenario
  • ERR_AUCTION_ALREADY_BID - You have already bid on this item.
  • ERR_CANT_HAVE_MORE_PETS - You can't have any more pets.
  • ERR_CANT_HAVE_MORE_PETS_OF_THAT_TYPE - You can't have any more pets of that type.
  • ERR_GLYPH_WIPE_ERROR - You have not chosen any glyphs.
  • ERR_LFG_JOINED_SCENARIO_QUEUE - You are now queued for Scenarios.
  • ERR_PETBATTLE_INVALID_LOADOUT - Invalid pet-battle team.
  • ERR_PET_SPEC_WIPE_ERROR - You have not chosen a specialization for your pet.
  • ERR_SPEC_WIPE_ERROR - You have not chosen a class specialization.
  • HOT_ITEM - Hot Item!
  • HOT_ITEM_SELLER - Seller:
  • INCLUDED_SCENARIOS - Included Scenarios
  • INCLUDED_SCENARIOS_EMPTY - The levels of people in your group are not close enough to be eligible for any Random Scenarios.
  • INCLUDED_SCENARIOS_SUBTEXT - The following scenarios are included in your level range when queueing for a Random Scenario:
  • INFO - Info
  • LFG_TYPE_RANDOM_SCENARIO - Random Scenario
  • MOUNTS_AND_PETS - Mounts And Pets
  • NEWBIE_TOOLTIP_MOUNTS_AND_PETS - View all the mounts and pets you have. Also allows you to manage your pets' abilities if you are a Pet Trainer.
  • PET_ABILITY_REQUIRES_LEVEL - |cffff2020Requires Pet Level: %d|r
  • PET_BATTLE_AURA_TURNS_REMAINING - %d Turns
  • PET_BATTLE_WEATHER_LABEL - Weather
  • PET_SPECIALIZATION - Pet
  • POWER_TYPE_FEL_ENERGY - Fel Energy
  • POWER_TYPE_RESONANCE - Resonance
  • RANDOM_SCENARIO - Random Scenario
  • SCENARIO_COMPLETED - Scenario Complete!
  • SCENARIO_RANDOM_EXPLANATION - Using the Random Scenario queue will earn you extra rewards.
  • SCENARIO_STAGE - Stage %d
  • SCENARIO_STAGE_FINAL - Final Stage
  • SHADOW_ORBS_TOOLTIP - Used to summon Shadowy Apparitions and empower Psychic Horror.
  • SOURCE - Source:
  • SPECIFIC_SCENARIOS - Specific Scenarios
  • SPELL_FAILED_CUSTOM_ERROR_159 - Both Frost Fever and Blood Plague must be present on the target.
  • STAT_SPELLPOWER_MELEE_ATTACK_POWER_TOOLTIP - Increases the damage and healing of spells.Increases damage with melee weapons by %s damage per second.
  • TALENT_MICRO_BUTTON_NO_SPEC - You have not chosen a class specialization.
  • TOTAL_MOUNTS - Total Mounts
  • YOU_MAY_NOT_QUEUE_FOR_SCENARIO - You may not queue for this scenario.
  • YOU_WON_LABEL - You Won!
by Published on 2012-04-24 05:44 AM

Diablo 3 - Release Launch Times, Customization, Loot Mooching, Graphics, Blue Posts

Zandalari Island Area Preview
In previous posts, on the Blizzcon Pandaria map, and in interviews, a Zandalari Island off the coast of Pandaria has been mentioned, which might be the unlabeled island in the northwest corner of the current World Map.

Important - As usual, this is WORK IN PROGRESS. The screenshots and video do not reflect the final version of the area.








Misc Beta Changes - Guild Perks, Scenarios, and more
The last few patches have added a few small but interesting things to the game.

Guild Perks
New Scenario Objectives
  • Rescue the villagers from the 6 nearby houses.
  • Defeat Vengeful Hui
  • Bring Brewmaster Bo to the Unga Ingoo Brewing Cauldron.
  • Bring 100 Jungle Brew to the Brewing Cauldron.
  • Defeat Captain Ook.
New Scenarios
  • Klaxxi Island
  • Brewmaster 04
New Guild Challenges
  • Scenario - 5 per week at 10,000 guild XP each. Rewards 125 gold.
  • Challenge Mode Dungeon - 3 per week at 10,000 guild XP each. Rewards 250 gold.



Cloud Serpent Questing Area
A previous interview mentioned that you would be able to raise your own cloud serpent through ~20 days of daily quests, which would involve things like racing. One area of Jade Forest has trainers, cloud serpents in training, race spectators, and an island right off the coast with level 90 mobs and an instructor.

There are also several NPCs that mention joining the training program after you have some more experience. One of the NPCs in this area of The Arboretum has a quest that is not accessible yet at level 87. It is likely that this area will be the area you do some of the Cloud Serpent questing in.







Leaders of Azeroth: Velen Short Story Now Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Not long ago, the prophet Velen and a number of draenei resettled on Azeroth, hoping to put a halt to the Legion’s murderous activities in Outland. Sensing great courage in the Alliance, the draenei pledged themselves to this noble faction.

Yet much time has passed since then. The Legion's forces in Outland have been greatly diminished. Now, Velen must guide his people into an uncertain future and decide what role, if any, the draenei will play in the Alliance.

The Seat of the Naaru's soaring energies inspired inner peace from the most bloodthirsty of warrior pilgrims, awe from even the most jaded of Azeroth's inhabitants. The figure floating before the Seat had long taken comfort from this column of Light. Velen looked out from his meditation chamber, seeking insight. . . in all the connections, great and small, where he might perceive the lines of the future. For the past several months, those lines had increasingly felt fragmented.

As the Prophet of the draenei meditated -- his legs crossed beneath him, his hands resting on his ancient knees -- the crystals that reflected his energies glowed and pulsed and swirled around him, not in patterns but in chaos. And the visions, the endless possibilities of tomorrows, assaulted him.


Blizzard Entertainment is proud to present the latest entry in the "Leaders of Azeroth" short story series: Prophet's Lesson!

Reminder: WoW Annual Pass – Last Chance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As adventurers gear up to battle demonic hordes with the impending launch of Diablo III, the World of Warcraft Annual Pass offer will soon close to new sign ups. If you plan on questing in both Sanctuary and Azeroth in the coming year and haven’t signed up yet, the Annual Pass is a great value that should not be missed.

You have until Monday, April 30 to sign up for the WoW: Annual Pass, which includes a 12 month subscription commitment to World of Warcraft, a free digital version of Diablo III (available when the game launches), the Tyrael’s Charger flying mount for WoW (available immediately), and other epic benefits. If you’ve been waiting for the last possible moment to sign up for the Annual Pass, this is it! After April 30, this offer will no longer be available.

Save the Children Charity Marathon
The Dragon Soul Challenge a few days ago was successful in helping to raise money for hungry children in the Horn of Africa, so we are doing it again! Nik and Kevin are going to be streaming monk leveling from 1-87 starting on Friday, April 27th at 8 PM CET

by Published on 2012-04-22 07:27 PM

Diablo 3 - Open Beta, Leveling, Blue Posts, Diablo Art, and Curse Roundup

Ancient Mogu Crypt Scenario Preview
Important - As usual, this is WORK IN PROGRESS. The screenshots and video do not reflect the final version of the scenario.








Encounter Journal Update
The latest beta patch also brought us two new encounters, Elegon in Mogu'shan Vaults and Wing Leader Ner'onok in Siege of Niuzao Temple.

Originally Posted by MMO-Champion
Elegon
Celestial dragon encounter. [PH]

Energy Vortex - When active, the Energy Vortex transforms any player or creature who stands in it, granting a small taste of the Titan's true power.
  • Touch of the Titans - Contact with the Energy Vortex transforms the target into celestial form, increasing all damage done by 50% and healing done by 50%.
  • Overcharged - The Energy Vortex periodically causes the players to take 5% additional damage. This effect stacks.
Phase 1: Protecting the Controller! - Elegon activates the Energy Vortex, attacking with Celestial Breath and calling for Celestial Protectors to help defend The Engine of Nalak'sha. Phase ends at 90% and 50% health.
  • Celestial Breath - Elegon's dragon breath inflicts 50000 Arcane damage to players within a X yard long 60 degree cone.
  • Materialize Protector - Elegon summons a Celestial Protector to attack the players. Only used when above 50% health.
    • Celestial Protector
      • Phasing PH - The Celestial Protector is in a state of flux, held together by the Energy Vortex. The Celestial Protector takes 90% less damage when outside of the Energy Vortex with over 25% health. PH
      • Arcing Energy - The Celestial Protector inflicts 33250 Arcane damage to two random players and applies Closed Circuit to each target.
        • Closed Circuit - After being hit by the Arcing Energy, healing taken is reduced by 50% for 20 sec.
      • Stability Flux - Upon reaching 25% health, the Celestial Protector begins to pulse energy, periodically inflicting ? Arcane damage to the entire raid.
      • Total Annihilation - When near death, the Celestial Protector explodes, inflicting 73125 Arcane damage to the entire raid.
  • Radiating Energies - Elegon becomes dangerously unstable, periodically inflicting 50000 Arcane damage to all players not in the Energy Vortex. Only used when under 50% health.
Phase 2: Restarting the Machine PH - Elegon attempts to reactivate The Engine of Nalak'sha by creating Energy Charges to energize the Empyreal Focuses. Once all Energy Charges are destroyed in a wave, Elegon will continually create more Energy Charges, permanently weakening his physical form. Phase ends once an Energy Charge leaves the Energy Vortex.
  • Draw Power - Elegon attempts to restart the Engine of Nalak'sha by constructing six Energy Charges from his own body, permanently increasing all damage taken by 10%. This effect stacks.
    • Energy Charge
      • High Energy - With each successive cast of Draw Power, the created Energy Charge gains an additional 20% movement speed. This effect stacks.
      • Discharge - Upon reaching zero health, the Energy Charge explodes, inflicting 75000 Arcane damage to the entire raid.
Phase 3: Shut Down the Engine! PH - Elegon has reactivated The Engine of Nalak'sha, disabling the Energy Vortex and activating all Empyreal Focuses. Elegon is shielded from all damage. Phase ends once all Empyreal Focuses have been destroyed.
  • Empyreal Focus
    • Energy Conduit - The Empyreal Focus vents excess energy, dealing 142500 arcane damage to all players touching the energy conduit every 0.5.
    • Overloaded - Upon reaching zero health, the Empyreal Focus deactivates and vents excess energy back to Elegon, increasing damage inflicted by 20% and casting speed by 20%. This effect stacks.
  • Unstable Energy - Elegon periodically inflicts 7500 Arcane damage to the entire raid.
  • Energy Cascade - Elegon fires a ball of Titan plasma at a random player, inflicting 42750 Arcane damage on impact and creating a Cosmic Spark.
    • Cosmic Spark




Originally Posted by MMO-Champion
Wing Leader Ner'onok
Ner'onok fights players using Caustic Pitch and Quick-Dry Resin. Twice during the fight he will lift off and fly to the other end of the bridge where he alternates between channeling Blowing Winds and Gusting Winds until interrupted.

  • Caustic Pitch - Throws a glob of pitch at an random location. Enemies touching the pitch suffer 20000 Nature damage every sec and have their movement speed reduced by 50%.
  • Quick-Dry Resin - Sprays a target with heated resin. As the resin hardens it inflicts 5000 Fire damage every 1 sec. If this process completes the target becomes encased in resin and cannot move or act for 6 sec. Performing actions counteracts this effect and if the target breaks free they become Invigorated, increasing casting and movement speeds by 15% for 30 sec.
  • Blowing Winds - Ner'onok beats his wings, creating wind that slowly pushes enemies away from him.
  • Gusting Winds - Ner'onok beats his wings fiercely, creating a powerful gale that pushes enemies away from him at high speed.




Fan Art Update
Breathing2004 has had fan art added to the Blizzard art galleries many times in the past, and has some pieces here with a unique style.






Curse Weekly Roundup
Pico is back again with the latest news on Pocket Edition Minecraft, WoW, Guild Wars 2, Diablo III, Halo 4 and Ubisoft's Ghost Recon Future Soldier.

by Published on 2012-04-21 07:02 AM

Diablo 3 - Unlock #5 - Blizzcast 17, Open Beta Weekend Errors, New Wallpaper Available

Kun-Lai Summit Zone Preview
Longview and Dr. Wuky offer us a look at Kun-Lai Summit in a previous beta build.

Important - As usual, this is WORK IN PROGRESS. The screenshots and video do not reflect the final version of the zone.


















Vodka vs Method Dragon Soul Challenge
The Dragon Soul Challenge is a head-to-head speed clear competition between vodka and Method. With no buff and no stopping, the first guild to fully clear 25 player Heroic Dragon Soul wins. Both raids will occur simultaneously on 4/21/2012 at 2:00 pm EST[8:00 pm CET].

They invite all fans of World of Warcraft to view and participate in all the action at http://athenelive.com/dschallenge. The primary stream will showcase players from both guilds and be casted by Athene and Kinaesthesia. 100% of all proceeds from this event will go directly to the Save the Children charity.

Razer, Curse, and other sponsors will be providing prizes to the viewers such as signed Cataclysm Collectors' Edition games, Razer headsets, mice, and keyboards, Curse shirts and Premium accounts, and other prizes.



WoW China Developers Q&A
Otarma was kind enough to translate some of the questions from the WoW China Developers Q&A for us. If you want to see all of the questions or help to provide a more accurate translation, see the original topic!

Originally Posted by MMO-Champion
Will we be able to steal people's crops in the Tiller's farming area?
No, you are the only one who can see your farm.

Will there be more faction-themed mounts (e.g. Armored Razzashi Raptor and Rivendare's Deathcharger)? Some complain that Alliance can have more Horde-themed mounts.
We want to make sure both factions have all the new mounts. After all, even in the old days, all that it took to collect all the mounts was a lot of time investment.

Are there plans to adjust leveling speed? Or lower the XP required to level from 60 to 80?
It's hard to say. The current leveling speed is already too fast. Many players switch to next area so quickly that they cannot experience the full quest lore. We might adjust the quest routes for levels 60 to 80 so that players can choose the route they want.

I heard there would be archaeology dailies. Are these dailies available only when archaeology skill reaches 525? Or is it like the fishing and cooking dailies in Cata, which merely require minimum skill points?
The latter. Archaeology dailies are like fishing and cooking, chosen randomly from 3-5 quests every day.

Is there a reputation requirement to use elder tokens to buy gear?
No. You will be able to use elder tokens to buy gear from specific NPCs. The elder-token gear is different from the reputation gear sold by reputation vendors. Except for some gear that requires certain levels, you can buy many enchants from these NPCs (similar to those provided by rep vendors in Cata). Rep vendors will also sell some rep gear like before that costs gold, not elder tokens, and this gear requires certain level of reputation.

Is it possible to introduce the option of invalidating the Alt+Tab combination like SC2 does so that players who do arenas or raids won't accidentally switch to their desktop? Such accidents are common because many players use Alt in their customized hotkeys.
Currently we don't have such plan. Our UI settings are already too complicated.

Will there be some graphical upgrades in Mists of Pandaria?
We further enhanced rendering, shadow and environment fog. But they are not easy to see. We may consider giving a detailed list of changes or some before-after comparison screenshots.

Some players feel empty during the time of leveling from 1 to 85 because of the acquiring frequency of skills and talents decreased. What do you think?
The frequency at which you acquire skills is as high as it was before, if not higher. After all, those skills that used to require talent points are available from your specialization directly. The most different part now is players do not click talent trees once every 1 or 2 levels. We never considered it interesting to have players choose to add 1% damage to their frost spells. We plan to introduce a window to tell players when they can learn a certain spell. However, the new talent system is more important to level 90 characters than the leveling characters. We will introduce a similar mechanic to dungeon unlocks. (e.g. a Level 15 Horde character will receive a message to tell him/her that Ragefire is accessible now)

Is there going to be a queuing system for challenge mode dungeons like the normal and heroic dungeons?
Np. Challenge modes will be extremely difficult. You have to run the challenge with a group that you are familiar with. Our current design philosophy is that once a member goes AFK after entering the dungeon, you will have to start over.

Is there going to be any requirement to enter challenge modes? Since all the ilevels of a player's gear are normalized, will there still be something like an ilevel requirement?
There will be a minimum ilevel requirement, maybe higher than heroic dungeon.

Ideally, how long will it take for a PuG to complete a run of a heroic dungeon in Mists? You mentioned earlier that the difficulty of heroic dungeon would be close to the ones of WotLK, so how about the time taken?
The time needed to complete a WotLK heroic dungeon varied greatly from the time this expansion launched to the introduction of LFD. In Mists we believe 30 to 45 minutes is an ideal average value.

Will there be any rules about pet trading? Will we be able to trade pets of limited editions (like Panda Cub) or Blizzard Store pets (like Wind Rider Cub)? How about achievement pets?
We plan to allow players to trade Blizzard Store pets excluding Guardian Cub (because it's not BoP and it's unique). Collector's edition and other limited edition pets (like Mini Tyrael or BlizzCon pets) will not be tradable, either.

You said earlier that not all pets can take part in pet battle system. What are the exceptions?
Currently the exceptions are pets with humanoid children models. They will not be included in pet battle system. Nor will the Guardian Cub.

Scenarios seem fun enough. Will they provide some solid rewards other than VP and rep? And are all scenarios accessible only to level 90 players?
Given the simplicity and convenience of Scenarios, VP and rep are enough. Currently scenarios are accessible to level 90 players only, but we might introduce some low-level scenarios in future.

Compared with WotLK and TBC, leveling from 80 to 85 in Cataclysm is significantly faster. How about MoP?
It's hard to predict before the game goes live. On average we think it won't be faster than Cataclysm since you are not allowed to use flying mounts during leveling. So the time taken should be a little bit longer.

Some players think it's not a good idea to have Mistweavers healing while damage-dealing. Have you considered other devices of gaining chi?
We won't force Mistweavers to do so. It's only an optional game style, just like Atonement Priests healing with Smite. In some special encounters, Mistweavers can totally stay in the back of the raid with other healers. We haven't completed all the Monks skills so chances are some other ways of gaining chi can be added in.

The number of 25-man raiding guilds seems to be declining. Are there going to be any plans to encourage them? Or do you plan to remove 25-man raids?
A: The number of 25-man raiding guilds is probably going to keep decreasing, but we will still continue to provide 25-man raids unless one day no one does 25-man raids anymore. We do not have direct plans to encourage players to choose 25-man. We hope to keep 10-man and 25-man raids close enough so players can choose the type that they find interesting. (Provided you have enough people to run 10-man or 25-man raids)



Blue Posts
Originally Posted by Blizzard Entertainment
Talent System Feedback
I wonder, when mop rolls out, and every fire mage has the same spec, will you admit failure? Theory crafters will figure out which combination of talents and glyphs provides the best dps given a situation. We call those situations boss fights. Look back at your data, and tell me how many fire mage specs where used on ragnaros.
Yep, we would admit failure if every Fire mage still takes the same talents. We don't think the theorycrafters will be able to solve the problem as easily as you describe though. Does Greater Invis or Cauterize provide the higher dps? Both can save your life, depending on you and the situation. Maybe Nether Tempest or Living Bomb might have a marginally higher dps than each other for some fights, but still, it's much easier for us to balance two abilities against each other than it is to balance a 33/5/3 build against a 34/3/4 build.

As to your Ragnaros question, the answer as you can imagine is that the talent builds were virtually identical. That's what we we're trying to fix. However, if you look at glyphs, the situation is much more diverse. The new talents are more akin to Major glyphs, in that they aren't just passive dps increases. About 30% of mages had Glyph of Dragon's Breath and about 30% had Glyph of Blink. Which was the higher dps? Apparently there was disagreement, or nobody knew, or it didn't matter.

You didn't remove traps either. Look at warriors. Yep blade storm tanking sounds boss.. until you realize that dodge, parry and block do not function while channeling an ability. Don't worry, I had to look that up on a third party website, because blizzard refuses to document their own games basic mechanics.
We want Bladestorm to be attractive to tanks. It would be a flaw in the tree if one of the talents was a no-brainer to skip. In 5.0, Bladestorm does not prevent dodge, block or parry, and it even allows shouts, of which Last Stand is included.

I sympathize with the problem that our tooltips can't explain all of the nuance, depth and exceptions for the abilities. At times we have tried to be more complete, but the tooltips ended up reading like legal documents and of course grew very long. It's a problem we'll continue to try and solve though.

The issue is you are asking us to ignore the fact it's you that designed the 4.x system and you also similary tried to "sell us" that system as a net positive back in the pre-4.0 days. It's a matter of trust and prior performance.
Hey, we're happy to admit our mistakes and try to improve the game for the future. I suspect you'd probably prefer that than if we stubbornly clung to failed experiments. Our sincere hope is that new talent system fixes the problem of player choice and customization once and for all. I think it has a strong chance of doing so. But I've been in this business long enough to know that I might be wrong.

If for an example in a raid I am a healer who "never has to move" or that the "movement I do doesn't really need any fancy augmentation from a talent" then offering me three "movement" talents won't seem interesting. That's why throughput "increasers" seem more interesting to people because at least they can see the utility because for the most part
I'm not trying to nitpick through all these examples. I just want to communicate that the system would be a lot less compelling if there were obvious choices or non-choices like this. But please keep telling us of any you think fall into that category. We have time to fix them.

We do some Patchwerk-style fights still (Ultraxion was pretty close), but there are plenty of fights with many moving parts as well. Maybe we're arguing semantics here, but I don't think "increasers" are interesting. They may be useful, perhaps even mandatory, but that works against their being interesting. You don't have to think about them much. You don't have to experiment. You don't have to be a clever player to benefit from them. They just kind of sit there, making your numbers bigger.

Deciding "will I use this talent?" is interesting (in my definition anyway, which is the definition commonly used in game design, so maybe I'm just slipping into industry jargon). Deciding how to use the talent is interesting. I love the thought that a mage who has killed the Sha of Fear a dozen times might decide to switch from Rune of Power to Incanter's Ward, just to keep things interesting.

As an example from Mage Tier 4, Cold Snap screams Frost. It does not reset any Fire or Arcane ability, want to take a guess how often any Fire or Arcane mage takes that? Or flip it around, want to take a guess how often any Frost mage doesn't take it?
Cold Snap doesn't reset Frozen Orb though, which would make it too attractive to Frost and not attractive enough for Fire. It resets spells like Frost Nova, which all mages have and will likely use. It also restores your health, making it useful even if you don't have a spell on cooldown.

Agreeing with this sentiment more and more as I peruse the new warrior tree. None of the talent choices are exciting at all relative to the other two choices in the tiers. It really does feel like I can just pick whatever without any real impact on my performance.
You *should* be able to pick whatever you want without any impact on your performance. If one talent increased your performance more than the others, we would all just take that talent (unless some of us didn't care about performance, which is always possible).

Bladestorm, Shockwave and Dragon Roar all have different cooldowns. That alone will give them a different feel -- do you want to hit weaker buttons more frequently or more powerful buttons more rarely? But your overall DPS can be the same (unless the fight length makes the length of the cooldowns relevant, but even that is interesting in that you need to consider it). If Dragon Roar did the highest damage in most situations, then the other two choices are boring and won't get used a lot.

This attitude 'use cookie cutters or you're bad' annoys me to no end, in vanilla, TBC I not ONCE used a cookie cutter spec and on my NE priest I was second tank healer in Molten core at 58
If that's the case, that's awesome. That's what we want. But most players aren't in your situation. They take virtually the same talent choices as everyone else. You would probably be sad too if you felt like that was your only real option. We want every player to feel like they can choose whether they like A instead of B or C.

GC you take so much heat. Props to you man, for weathering a very turbulent storm daily.
It's cool, man. They just want the game to be fun, which is exactly what we want. (Blue Tracker / Official Forums)

Trading Card Game Art
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.





Curse is Hiring!
Due to continuing growth, Curse is looking to fill a few positions in the near future!

If you're looking for a chance to get into the industry, this may be the opportunity you've been seeking . At the moment, we are looking to fill the following positions:





  • Senior .NET Web Developer - Interested in working on some of the most popular .NET-based sites in the world? Curse.com, Wowstead.com and DarthHater.com are just a few of our cutting edge .NET sites you’ll be working on as a Senior .NET Web Developer.
  • PHP Web Developer - As a PHP Web Developer, the employee relies on experience in web application development to design and build the company’s PHP-based web sites.
  • Account Coordinator - Account Coordinator works with Account Executives & Regional Sales Managers on digital advertising campaigns from beginning to end, and from time-to-time interfaces with multiple departments including: Creative, Ad Operations, Marketing, PR and Finance.



For more information on working at Curse, please head to our Jobs page.
by Published on 2012-04-20 06:30 AM

Diablo 3 - Open Beta Weekend!

Diablo III Open Beta Weekend
If you want to play or talk about the game with other MMO-Champion users, check out our Diablo III forum! Don't forget that this beta will allow everyone to add BattleTag friends for use in both Diablo III and WoW, allowing you to take part in cross-realm play without using RealID.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're pleased to announce the Diablo III open beta weekend, which offers open access to all players with a valid Battle.net account! Beginning this Friday everyone is invited to log in and help us put the game and servers through their paces in this three day stress test as we march toward the game's release on May 15. You can begin downloading the Diablo III client right now!

From Friday, April 20 at 12:01 p.m. PDT (noon), until Monday, April 23 at 10:00 a.m. PDT you'll be able to log in, team up with friends, and play each of the five heroic classes to level 13 as you fight to save the world from the impending demonic invasion.

FAQ
What steps do I need to take?
I don't have a Battle.net account -- can I still play?
Absolutely! Just visit http://www.battle.net to create a free Battle.net account. Next, download the client from https://us.battle.net/account/download/index.xml and install it. Create your BattleTag, and then log in to the game using your Battle.net account name (email address) and password to begin slaughtering the demonic hellspawn that dare stand in your way.

Are there any differences for stress test participants versus invited closed beta testers?
Stress test participants will only be able to access the beta between Friday, April 20 at 12:01 p.m. PDT (noon), and Monday, April 23 at 10:00 a.m. PDT. In addition, stress test participants will not have access to post in the beta forums and will not be provided Beta Bucks for use in testing the currency-based auction house.

Can all regions/countries participate?
Due to regional differences and features of the stress test client, Korean players will not be able to partake in the stress test weekend. However, beginning the week of April 23, we will be conducting a separate, invitation-only closed beta test that will give players in Korea a chance to try out the game, along with players in the regions of Taiwan, Hong Kong, and Macau.

What if the service is down/laggy/disconnecting me?
It's very possible that players connecting to the stress test could experience issues with the service. While not ideal, this is exactly why we're having a stress test. We want to catch and analyze as many bugs as possible during this stress test period, so that we can try to ensure a smooth launch on May 15.

I'm having an issue, how can I get help?
Due to the limited window of the stress test we encourage you to visit the Technical Support or Mac Technical Support forums if you're having any issues running the game, and checking the Known Issues list if you're running into a bug. As a stress test participant you will not be able to post in the beta forums.

What platforms and languages do you support?
For the stress test we're offering the client in English, French, and German for both Windows and Mac. At release the game will be fully localized into English, Latin American Spanish, Brazilian Portuguese, French, German, European Spanish, Italian, Polish, Korean, and Traditional Chinese for Windows, and English, French, and German for Mac.

I'm an invited closed beta tester, what happens after the stress test weekend ends?
As an invited closed beta tester you'll continue to have access until the beta ends on May 1.

Stormstout Brewery Broken Dreams Quest
During this quest, you play as Chen Stormstout as he discovers the state of disrepair that the Stormstout Brewery is in, and attempt to speak with Uncle Gao.



Galleon World Boss Defeated
Several groups have defeated Galleon now, and we have finally had a chance to do so as well. Every time we asked for people to come out and take part in the raid, more of your came than anticipated and ended up crashing the server. We do want to thank the more than 600 players that came out the first time though!

The fight doesn't appear to be complete yet, so keep in mind it is currently easier than intended and will be changed before release.



Class Blue Posts
Originally Posted by Blizzard Entertainment
Monk (Forums)
Monks don't have Nunchucks!
We asked the developers about this recently. The idea is definitely cool, but we don't currently have weapons that have moving parts quite like nunchaku. They'd require some pretty hefty animation work to get lookin' good.

Personally, I'd love to see it. But alas there are many priorities for our artists. Maybe some day? (Blue Tracker / Official Forums)

Mistweaver Off-Hands
Mistweavers essentially have two weapon options: a two-handed staff, or a caster weapon and an off-hand. They won't be able to heal with Agility weapons (the monk will have no spellpower) and may not even be able to dual wield (since you can't dual wield caster weapons).

Mistweavers who want to melee a lot will do more dps with a staff (though caster staves do less damage than melee staves), but we can make sure the healing is the same whether using a staff or a healer mace / dagger / sword.

It's also not the end of the world if healer monks slightly prefer staves, since not all healers want staves. (Blue Tracker / Official Forums)

Paladin (Forums)
Paladin Talent Trees
It's cool if you found a lot of interesting choices in the 4.3 talent builds. I just want to make sure you understand that you're in the minority.

I think you mentioned paladin, so I'll throw out a few examples.
  • 100% of Retribution paladins on live in North America have Zealotry. I couldn't find a single one without. It makes sense. Zealotry is decently fun and a definite DPS upgrade.
  • 2% of Retribution paladins have the Eternal Glory talent. One can argue that some of those may just be user error. Maybe a few of them found the talent really useful though.
  • 75% of Retribution paladins have Repentance. Okay, that starts to get a little interesting. One can assume that most paladins find the talent useful, but some find other choices more compelling. Unlike Zealotry or Eternal Glory, I would argue that Repentance is an interesting choice. Incidentally, we left it as a choice in the 5.0 talent trees.
  • 20% have Selfless Healer, though if you look at players who PvP a lot, it jumps up to over 90%. Here is another interesting talent (by which I mean not a no-brainer) and it's also a talent we left in 5.0 in a modified form.
So here is another talent tree model we could have used: we could have given you 12 or more talent rows, and left some of them as no-brainers. Maybe we put Art of War up against Reckoning. I bet most Ret paladins would take Art of War. So we saved you having to make a button click and just gave it to you.

(Aside: I've said before that we do think there is room in the game for some safe choices. Sometimes clicking a button that you're 100% certain you are going to click is still fun. That kind of "choice" has its place. We just don't think the talent trees are the best place for that design, given that some of the rows are supposed to be real choices and some would just be "feel good about yourself" choices.)

There is yet another model where we somehow make Reckoning just as competitive as Art of War for Ret paladins. That might be an exciting model, but it's also pretty overwhelming both for us to develop and for you to learn and master. The combinatorial effects for even a six tier talent tree are enormous.

We aren't done with the new talent trees, but you also shouldn't assume that everything is so in flux that it isn't worth giving feedback. If you feel there are no-brainers, let us know specifically which choices you're talking about and why. Is it just a manner of number tuning? Is it a case of just your play style and that others might disagree?

(Please don't do that in this thread though -- we have a whole forum for beta class feedback, and we read all of the posts.)

With spells, glyphs, and talents being so far spread out (as well as automatically being granted spells), folks who are leveling new toons in beta aren't feeling as though their character is improving over time
Note that you’re probably getting about the same number of spells as you level up (or ideally a few less because most classes have some bloat). You are getting fewer talent choices, but as I tried to explain above, we feel like many of those weren’t real choices.

The talent system was originally implemented way back in vanilla beta to give players some ability to customize their character. We’d rather it serve that purpose than being an interesting level up mechanic. Leveling up is generally pretty rewarding on its own. It is at max level where players often find themselves getting bored. There are many reasons for that and we’re trying to address the problem in multiple ways in Mists, but letting two Fire mages standing next to each other have different talents is a good start.

I totally agree with this. There are a few interesting choices in there, but for the most part I felt like it didn't matter. I could have clicked anything and it would have made no difference.
I see this opinion sometimes, but it’s sort of a catch 22. The argument goes that if there is one obvious choice from three, then the choice isn’t interesting. I'm with you so far. But if all three choices are valid, then the argument is that the choice still isn’t interesting because there isn’t a wrong answer. I don’t think that ultimately holds water though – saying there are valid choices isn’t the same as saying the choice is irrelevant.

Let’s assume that housing prices and average pay are similar between Austin and Milwaukee. (I have no idea if that is true, but let's assume I took the time to Google average housing prices and pay scales in two USA cities and found two suitable examples.) Moving to either city might be a valid choice. There isn’t a “right” answer. But you would certainly notice the difference! Decisions don’t become irrelevant just because there are multiple valid options.

I have respecced 5 times on the beta. That is 5 more times I have respecced my unholy spec on live in a year.
Win.

I think the biggest issue, and the one you never seem to grasp in all of your silly replies, is that if I am a holy paladin, I want to make choices related to healing. If I am a ret paladin, I want to make choices related to DPS. If I am a prot paladin, I want to make choices related to tanking.
If we give you a tanking, healing and DPS choice and you are a Holy paladin, then you’re going to pick the healing one. It seems like we should just make that automatic rather than require you to pick it manually.

Or as Malis says below: When I go to a lobster buffet I still want them to serve me rice, baked potatoes,fries, and salads that I'm not going to eat.

If you’re asking for a Holy paladin specific talent tree with 3 good choices per tier, that gets back into the issue I mentioned before, where the number of talents in the game would be insane (612 I think). Probably you'd just see a lot of +5% crit talents again.

Besides, things like survivability and crowd control are mechanics that are useful to virtually every character. One of the cool things about scenarios is that they often don’t have a tank, so stuff is attacking you more, so you have to deal with it. Survival, control and escape buttons are really useful for those.

Even in very hardcore raiding situations, the healer that worries only about healing and nothing else (including their own survival) isn’t a great contributor to the team.

and who gives a damn about the trash before said bosses
Tragically, trash do kill players and any time you spend there is less time you have to focus on bosses that night. Bosses often have adds as well.

I was unaware of any poll to back up this statement.
Miscomm. My comment wasn’t about how much players like or dislike the system. My comment was that players who come up with builds that are creative yet effective in the live game are in a very small minority. The overwhelming number of players use the same builds, which should be a pretty good indication that the system isn't meeting its goals of offering choice.

I don’t need to poll players to figure out that data, because we can just look at the data.

This example makes no sense- OF COURSE 100% of ret paladins have Zealotry, because you're forced to put 31 points in a tree to access the other two. Many players used to use mixed specs such as SL/SL or reckadin specs back when that was an option, and probably still would if it was actually possible.
I have a lot of confidence that 90%+ of Ret paladins would take Zealotry if it was in the first tier of Holy. The only reason players historically went halfway down two trees is when they found degenerate builds that were so brokenly overpowered that it was worth giving up the core abilities that we assume they have in order to function. On the other hand, if you were a Ret paladin who liked to be able to heal a little, the new talent trees should help you do that.

You're absolutely right, Mr Crab, Cataclysm talents were horrible. Instead of stripping away even more character customization and experimental playstyles, how about you go back to the perfectly functional talent system we had in WOTLK and before?
Now that data I don't have in front of me, but I'm fairly confident that the kinds of percentages I offered above would look the same for LK or BC. There might have been more variation in vanilla, but that was probably because you got worse results from Googling “Combat raiding spec” back then.

Take these new talents but put them at the bottom of talent trees. To get to the bottom of these trees, we have to click some colored boxes that do nothing. Now people will feel like they're choosing these new talents because they're clicking more boxes just like the good old times! So much customization!
Lol. We debated a system where players could choose the order they earned spells or even combat stats like haste, so long as everyone ended up with the whole package at max level. We ultimately decided that enough players would ask “Why offer a choice with so little impact?” and weren’t sure we’d get enough bang for the buck out of such a feature. (Blue Tracker / Official Forums)

Shaman (Forums)
Shamans Totems Aren't Fun
Shaman have been telling us for years that they don't find buff totems fun. Back when the shaman role was essentially to buff the other classes, the design worked okay, but now that we have moved shaman into being a "real" healer and damage-dealer, we also gave plenty of other classes and specs buff capacities of their own, which rarely have the downsides of totems. Another concern was that shaman out questing while solo felt that having to drop 4 totems every boar kill got to be a drag.

We are trying in 5.0 to shift totems over to cooldowns that are more situational but that you'll actually feel. It's hard to feel the effects of Strength of Earth Totem.

However, we have a large and diverse audience, and we understand that there are shaman players out there who enjoyed dropping 4 buff totems and that that made them feel like a shaman. It's hard to reconcile that desire with the desire of others not to have buff totems, but we hear you. (Blue Tracker / Official Forums)

Warlock (Forums)
Warlock Rotation Changes
His inference is people were doing it because they are stupid.
On the contrary, they were doing it because they were smart.

We have to balance around the rotations players actually use. Players wouldn't find it acceptable if Destro warlocks did 20% higher dps than the next closest class just because players figured out to use a spell we intended for Affliction. In that case one of two things happen -- either we somehow change spell rules and numbers such that you drop the Affliction spell, or we are unsuccessful in changing things, you use the Affliction spell, and we still have to balance your dps against everyone else. In that world, warlocks have a more complicated rotation to execute for the same dps as everyone else. That's not so cool.

It's not often a more engaging rotation either. Backdraft procs are kind of fun, but dependent on Conflag (in 4.3 anyway). If you could find a higher DPS rotation that neglected Conflag, you'd feel compelled to do it, even if that meant no Backdraft. You can find plenty of examples where players say essentially "Please nerf this rotation, because it's not fun." They're smart and know that we balance players based on actual performance (in other words we'll still make sure their DPS is competitive after nerfing the sucky rotation).

(You also have to consider how much development time we spend doing things like trying to discourage spec A from using spell Y. That is development time better spent on making your character more fun to play.)

With the concept of spec spells, we can say that e.g. Shadow Bolt is for Demonology. We don't have to worry about Destro warlocks trying to squeeze it in their rotation, because they don't have the button period.

Now having said that, I feel like I need to soften that a bit lest we get accused of overly constraining player experimentation. If smart players can find small dps improvements by doing tricky things, we're generally cool with that. Less skilled players won't be so far behind that we need to nerf the class as a whole or balance around the assumption that most players will be doing the clever trick. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
400,000 Annual Pass Invites Sent Out
Due to the large number of invites sent there are some that bounced back for various reasons, and we'll be working to apply those invites over the next few days. If you haven't received your invite yet it's likely you're one of the few affected by such an issue, and rest assured we're working to get you into the beta as soon as possible. Please be aware that customer service does not have the ability to flag accounts. Thank you for your patience.

Amazing that this has never come up in the 650k previous invites.
It has, actually. We're still working to resolve a few outlying account issues from the very first waves that are keeping us from being able to properly flag people. (Blue Tracker / Official Forums)

Future Beta Invites
Yes. We'll continue doing waves of invites as needed to provide access to people who sign up for Annual Pass, as well as randomly to people who have opted in for Blizzard beta tests via Account Management. (Blue Tracker / Official Forums)

Faction Bias
The factions aren't meant to be carbon copies of each other. If you're drawing comparisons to every piece of content in the game and are of the opinion that Horde have it better, maybe you're playing on the wrong team.

There's nothing wrong with it. Garrosh could use more fodder for the front lines and you sound pretty anxious to be at the forefront of all the action.

A level whatever Pandaren's combat skills are on par with a major lore character?
No, that's how strong and special you are as a pandaren, but your combat skills are not on par with Varian's just because you got a jab in. When Varian asks to spar he mentions that he's never actually seen pandaren combat techniques in person. He gets caught off-guard by one of your jabs and it surprises everyone, including Varian himself. But he mentions it's exciting to him! He shows clear respect for his new allies -- an admirable quality in a king.

It's the spaghetti western* equivalent of him rubbing his hand across his mouth to find evidence of blood after being punched once by his enemy, just before smiling about it and ripping his opponent's heart out in one fell swoop -- except he doesn't go that far since it's just sparring.

If you're still worried that Varian is a weak king, I guess you can sit back and wait to watch more videos from the beta out of context. I'm sure you'll eventually see him kicking !@# and taking names!

But again, I suggest you decide what race and faction really appeals to you and focus a little more on what you enjoy about the game. You think it's cooler to be thrown in an arena for a match to the death to prove to your new leader you're worthy? Awesome! We have a faction for that. It's not the Alliance, however, and we're not going to mold them into a copy of the Horde just to reduce the amount of quibbling on the forums. If you feel these kinds of threads are helping prove your case, I assure you they only reaffirm for us that we need to ride with our passion of making the coolest game possible, where players can pick from two distinct factions and several different races depending on their personality and preference.

*Okay, I admit it. I was actually thinking of Dumb & Dumber when writing that. (Blue Tracker / Official Forums)

Active Mitigation Feedback
I worry a little that "active mitigation" is getting used by various players to just mean "how I want tanking to be." The designers use it for a pretty specific meaning, so let me redefine it here.

Active mitigation is using your resources for defensive purposes.

Having a bunch of free cooldowns isn't active mitigation (using our strict definition) because you could still be an effective tank by standing there not attacking a boss and cycling free cooldowns. We don't think that would be fun. Hitting a boss with your weapons (or bear claws) is more fun. However, for many tanks, hitting a boss just to contribute 30-50% of the damage of a DPS class isn't very engaging either. Active mitigation converts your rage, runes, energy or holy power into survival. (Not guaranteed survival, because then you won't need healers at all -- but it should provide enough granularity that great tanks survive more than average tanks.)

As an aside, having some free cooldowns is fun and useful. However, it's not our goal to make sure each tank has the exact same number and character of cooldowns. In fact, we think it's a little dull. How disappointing it would be to get your Brewmaster to 90 only to discover she had all the same abilities as your paladin, with different names and icons? As long as the various tanks can handle every encounter with about the same effectiveness and relative skill, we think the system works. We haven't always nailed that, especially in early Lich King, but we think it has been the case for more recent content.

Some of you are characterizing active mitigation as "I spam my finisher." You could probably do that and be a somewhat effective LFR tank. For more challenging content, you'll often want to save your abilities a few seconds for when you need them most. Waiting too long doesn't make sense, because then you're just wasting your resources, and besides, you have the free cooldowns for the really big boss attacks, as well as plenty of healer cooldowns.

For example, if the boss is about to buff himself with something that makes his swings bigger and he does that every 15 seconds or so (too frequently for Shield Wall) and your health is relatively stable (meaning you're not about to die, but you also don't want to just soak the attack) then it makes sense to hold your Shield Block for when a block mitigates 50,000 damage instead of 30,000 damage. Now, if you are about to die, Shield Block RIGHT NOW might be much more attractive. In fact, you might also use Last Stand or Shield Wall, but then of course those abilities won't be available for a couple of minutes. Those kinds of decisions are the ones that (in my experience) tanks find enjoyable and a test of experience and skill.

I think it's simplistic to say that hit / expertise and finishers work against each other. That's like saying that avoidance and mitigation work against each other, because if you avoid an attack, then the mitigation is wasted. It is typically only a problem if you can stack a particular stat to infinity, reach a hard cap, or if one stat is dramatically more valuable than another. A warrior with low hit won't have enough rage for Shield Block. A warrior with low mastery will block a lot, but not mitigate enough damage. A warrior with low avoidance will take predictable damage but drain healer mana. A warrior with low Stamina might not be able to survive a big hit that lands at the same time as a magic attack. Ideally, players can focus on various stat allocations to find out what feels right for them or even tailor gear for particular fights (within reason -- we're not going back to resist gear anytime soon).

If you think a particular stat is undervalued, by all means let us know, but you're probably going to have to provide some math to make your argument. We also don't spend a great deal of effort balancing all of the numbers in beta until we're happy with the abilities -- there is no point making Shield of the Righteous play really nice with mastery if we decide to redesign the ability.

I'm honestly not that worried about our team being able to balance all the tanks. The tank classes were all close enough in Dragon Soul that most raiding groups were able to use their existing main tanks, even on heroic fights, yet there were still some situations where various tanks shined and they felt different enough that a Blood DK wasn't just a warrior blocking with a sword instead of a shield. If balance is something we can solve, then the big thing to worry about is whether or not tanking is fun. We don't think standing there doing nothing, or standing there trying to maximize DPS is going to be fun for tanks, so we want the attacks to translate into some amount of tank survivability. That's the intent behind active mitigation in a nutshell.

I know I have spent a lot of effort discussing and attempting to explain the design intent here, but we really want to get it right. (Blue Tracker / Official Forums)

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