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by Published on 2012-03-25 09:12 PM

Diablo 3 - Map Generation Analysis: The Weeping Hollow, Groups in Public Games

Scarlet Monastery Preview
While we are waiting for the new level 90 Heroic versions of Scarlet Monastery, we went back and took a look at the revamped lower level versions. There are small new mechanics, changes, and new art that make the dungeon a much nicer experience than before, so watch the video for the full effect!

  • The Graveyard and Cathedral are now combined into one instance, as are the Armory and Library.
  • Scarlet Flamethrowers drop fuel that you can explode to do damage to surrounding mobs.
  • Mograine is no longer in the Cathedral and has been replaced with Commander Durand.
  • The human monks are showing off the new monk animations while training.
  • Scarlet Treasurers throw gold into the air when they die, leaving you with a few piles of gold to loot.
  • Getting across the archery area requires using a target as a shield to protect yourself.
  • The Houndmaster meets an untimely demise at the paws of his own hounds.










New Warlock Pets
Warlocks finally got new pets, which are learned by the Grimoire of Supremacy talent. These pets are stronger, do 10% more damage, and replace your normal pets. The Fel Imp is a minor variation of the regular imp pet.






New Archaeology Artifacts
Originally Posted by MMO-Champion
  • Pandaren Tea Set - The Pandaren have a rich history of tea. While much care is given to its brewing, the secrets to properly enjoying tea have always been equally valued. This simple tea set was made during the reign of the Mogu, and provided solace and respite to the owner during a time of great pain and tyranny. Although it is cracked and broken, it serves as a reminder to take comfort in the simple pleasures of life.
  • Chang Ki Board and Pieces - Pandaren love games. Chang Ki in particular has been a favorite among the Pandaren since the time of the first Pandaren emperor. Unfortunately, many of the pieces in this ancient set have been lost.
  • Twin Steins of Brewfather Quan Tou Kuo - "A matching set of drinking steins, made of ebony and jade. Brewfather Quan Tou Kuo, "The Two-Fisted", sought to mitigate the side effects of strong drink by creating the perfect duality of brews. When imbibed together in the proper ratios, the Pale Ale of Spirit and the Dark Stout of the Mind combine in the drinker's stomach to achieve a state of enlightenment and goodwill without the loss of judgment and self-control so often experienced by less refined brews. Sadly, the Brewfather's secrets have been lost to time, but these lovingly crafted steins serve as a permanent reminder of his expertise.
  • Walking Cane of Brewfather Ren Yun - "A long cane tipped with a head of carved whalebone, once used by the enigmatic Brewfather, Ren Yun. Blind since birth, Ren Yun's other senses were heightened. As a result, he found the brews of his time to be harsh or bitter. Years of experimentation allowed him to perfect four perfect brews that appealed to each of his other senses. And yet, the "one brew" that would appeal to all four senses at the same time eluded him. It was only at the end of his long life that he perfected the one master recipe, "The Four Senses Brew", that was the most magnificent discovery of his generation. Sadly the recipe was lost to time, because Ren Yun's handwriting was pretty much illegible.
  • Empty Keg of Brewfather Xin Wo Yin - The heart-shaped spigot to this cask reveals it to be an artifact of the late great Brewfather Xin Wo Yin, "The Brokenhearted". Generations ago this renowned Brewfather created "Heartswell Brew", a concoction that infuses the drinker's entire being with a profound sense of warmth and wellbeing. It was said that Xin Wo Yin so loved the product of his art that he wept tears of heavy sorrow over every keg that left his brewery. It's likely that he wept over this very keg. Being that it's empty, you feel a little morose yourself.
  • Carved Bronze Mirror - While the glass itself is long gone, the reverse of this mirror is an elaborately carved bronze disc depicting the Red Crane of Hope. An inscription reads, "To my dearest Lin / My beauty, my dove / This picture of perfection / Your reflection / My love - Yao"
  • Gold-Inlaid Porcelain Funerary Figurine - "Commissioned at the time of the death of a loved one, figurines such as this one help the grieved overcome their loss. This statuette depicts a beautiful young Pandaren Lorewalker named Lin. The inscription indicates the she succumbed to a terrible fever that swept through the Valley of Four Winds during the short reign of the Hozen Emperor Rikktik.
  • Apothecary Tins of Yao Firmpaw - A complete set of brass apothecary jars, with neatly engraved labels, meant for the storage of a complicated array of powerful medicinal herbs. Although the exact use of most of the herbs remains a mystery, a plaque on the box containing the tins identifies the physician as Yao Firmpaw, a name still associated with health and wellness in the Valley of Four Winds because of his spectacular career. Yao never married; legend has it because his heart was forever broken.
  • Pearl of Yu'lon
  • Standard of Nuzao - A spool of thick canvas that, when held aloft, unfurls to reveal a proud emblem of the Pandaren Empire. Heavy iron rings dangle from long ribbons of leather affixed along the bottom, pulling the banner taut. Stitched into each strip of leather is a reminder for the standard-bearer: "Fear seeks to diminish you, instead, let it reveal you."
  • Umbrella of Chi-Ji - The delicate paper canopy of this tall bamboo umbrella has been miraculously preserved since its making some time during the lengthy Thunderpaw dynasty. The underside depicts a blanket of jet-black storm clouds, while a glorious crimson sun adorns the top. Inked in elegant calligraphy across the clouds is a short message: "Hope is the sun behind a stormy sky, ever in the heart, but veiled to the eye." Chi-Ji, the Red Crane, has stood as a symbol of hope for the Pandaren for centuries. His ornate and glorious temple is perched in a vicious jungle south of the Valley of the Four Winds.
  • Spear of Xuen - Crafted during the Zandalari Troll Wars, this imposing spear is surprisingly lightweight and flexible. Its lacquered wooden shaft is gouged with deep scars, though the tip appears completely unscathed. Judging by the length of this weapon and its date of origin, you presume it was a mounted weapon intended for use from the back of a flying serpent. Scratched into the weathered handle is a note: "The only opponent is yourself." Xuen, the White Tiger, is legendary for his ferocity and prowess in battle. It is at his temple, high in the mountains of Kun Lai Summit, that hopeful warriors temper their strength with discipline.
  • Manacles of Rebellion - Forged of iron and imbued with spells of subjugation and pain, these manacles with inward facing spikes were forced onto the slave races of the Mogu. While the spells have long since faded, their cruelty still sends chills down your spine.
  • Cracked Mogu Runestone - Unlike "lesser races" that need schooling in the arts of magic, the ability was innate in the Mogu. From what is known about Mogu usage of magic, it is clear that their magic users did not fall into known categories, such as mage or warlock. Special emphasis was placed on flesh-shaping or spirit-capture magic. The strange residue of the magic that was imbued in this stone is difficult to understand by the modern races of Azeroth. Curiously, some of the markings around the rune resemble the Titan language.
  • Terracotta Arm - When the Mogu had exhausted their options for enslaved mortal warriors, they turned their attention to creating armies of animated constructs to do their fighting for them. Because these terracotta warriors would sometimes sit dormant for centuries, it is hard to pinpoint exactly when this one was constructed or used. However, scoring at the base of the severed arm indicates that it was felled in combat.
  • Petrified Bone Whip - This whip was fashined from the spine of some large and ancient creature. The blood of many Mogu slaves were shed by this instrument of pain.
  • Thunder King Insignia - The symbol of a crown and crossed lightning bolts emblazon this jade emblem. It was a badge once worn by soldiers of the first Mogu emperor, Lei Shen.
  • Edicts of the Thunder King - This code of laws, written in the unified language of the first empire, has been carefully chiseled onto the stone tablet. At the top of this list is the command that sedition, insurrection and rebellion be punished by public evisceration.
  • Iron Amulet - This huge iron amulet weighs as much as a battle axe. Mogu warriors often wore ""jewelry"" such as this as a demonstration of strength.
  • Warlord's Branding Iron - This branding iron emblazoned with the symbol of a minor Mogu warlord was used not on cattle, but on enslaved humanoids.
  • Mogu Coin - This currency was used during the reign of mogu emperor Wai, who is depicted in all his snarling glory. The reverse of the coin depicts the changing of Mogu dynasties, a bloody process wherein the previous regime must be overpowered and executed. In many ways, ancient Mogu government was a meritocracy, based on brutal strength and terrible cunning.
  • Worn Monument Ledger - Even with powerful magic at their disposal, the Mogu often preferred to use slaves to build their massive monuments. This ledger documents the cost, in slaves, during the construction of one such monument.
  • Quilen Statuette - This statuette, carved during the brief reign of Mogu emperor Kang, was part of an experiment to bind Quilen servants in small stones. This experiment was abandoned as the Quilen thus bound were greatly diminished in power and thus deemed unworthy.
  • Anatomical Dummy - An anatomical dummy of a Pandaren. It was used to document torture techniques.



Blue Posts
Originally Posted by Blizzard Entertainment
Warlock (Forums)
Warlocks and Green Fire
Green "fel" fire for warlocks, like they've been asking for since... forever?

It is our hope to introduce a quest which will allow warlocks to unlock the use of green fire. (Blue Tracker / Official Forums)

Druid (Forums)
Moonkin Form Model Update
I think they deserve a revamp, though, same as cats and bears got.
Well, we agree. And this is why an improved moonkin model is indeed in the schedule. But alas I have no due date to announce. In the meantime, we hope the various new cool shape-shift glyphs will provide a little distraction while the moonkin model gets the loving it needs. We hope the Glyph of Stars will help you here. (Blue Tracker / Official Forums)

Scarlet Monastery and Scholomance
Wouldn't it instead be more logical to do something about dungeons people NOT love so much? Why try fixing things which already are working fine and people already love?
That's a fair point. But just because we're revamping the big player favourites, doesn't mean that we won't be looking around and seeing what else we might want to revamp.

So, what's this about Lillian Voss as a boss fight in Scholomance, eh? In Mists of Pandaria, we finally catch up with Lillian Voss. For those who didn't play through the Forsaken starting experience, Lillian Voss was brought back to life by Sylvanas, but despite this she refused to become part of the Forsaken.

After trying to re-connect with her still living father, those players with keen eyes might have noticed her handiwork in Western Plaguelands. As a non-aligned "free agent," Lillian has some surprising hidden talents. In Mists of Pandaria she's still confused about her situation. Still broiling with internal conflict, despising what she has become.

Now she has a new and grander mission in mind and it revolves around Scholomance and Darkmaster Gandling in particular. She wants to ensure that like herself, no others shall be raised from death and subjugated. (Blue Tracker / Official Forums)

Mists of Pandaria Graphical Upgrades
There are actually quite a lot of graphic engine improvements in Mists of Pandaria, however for the most part they are subtle. For example, improved shadowing, blending and enhancements to the fog effect.

Amongst the large list of information we hope to share with you is included a list of the new graphic engine improvements with some before and after screenshots to highlight what each one brings to the game.

Each one might be subtle but as a whole they bring an improved visual appearance to the game. (Blue Tracker / Official Forums)

The Zandalari in Mists of Pandaira
Thousands of years ago, when the Zandalari and the Mogu boasted the most powerful empires in Azeroth, the Zandalari were actually allied with the Mogu. So when the Pandaren revolted against the Mogu, of course the Zandalari displayed their allegiance to their Mogu friends by attacking the embryonic Pandaren empire. Overcoming this threat was to be one of the Pandaren empire's first tests of strength.

After the passing of so many thousands of years, after the mists had covered Pandaria for so long — keeping ancient threats like the Zandalari at bay — Pandaren children have now come to see the mythological Zandalari somewhat like our children see bogeymen. Scary enough to ensure compliance with the instructions and requests of parents, but at the end of the day, not the kind of threat you ever really see with your own eyes and in your own backyard... right?

The misty shrouds that the last Pandaren Emperor used to protect Pandaria from the demonic jeopardy that threatened Azeroth have done a particularly good job, for no troll has been seen in Pandaria for over 10,000 years. No wonder the Zandalari seem like nothing more than freakish figures of fiction to many Pandaren.

Imagine the Pandaren's surprise when the mists collapse and Pandaria's lush forests and cloud-ringed mountains are once more threatened by the ancient Zandalari menace that they had come to see as nothing more than scary savages in some superstitious stories.After the mists collapse, of course after 10,000 years the Zandalari are intensely curious about Pandaria, even more so perhaps than the Horde and Alliance are. But is there more to their interest than pure curiosity?

So, just like the Alliance and Horde, they send out their forces to Pandaria. But it would appear they have it in mind to re-connect with their ancient allies, the Mogu. It seems they want to help them retake the land away from the Pandaren and once again bring it under Mogu rule. How very kind of them!

But is their mission to re-establish Mogu rule really so altruistic as that? They seem so desperate to acquire Pandaren territory. What exactly could be their motive, if it isn't just to help out their ancient Mogu allies?

To find out more, we will need to wait a little while longer so we can head towards Kun-Lai Summit and unravel the secrets that are there to be discovered. (Blue Tracker / Official Forums)

LFR -loot system
We're working on getting a new Coffee with the Devs (aka Dev Watercooler) out, which will explain the new system in a very clear and precise way.

I don't want to post everything that'll be explained in that article, however essentially for Raid Finder it's currently intended to be like this: the boss will die, the game decides who wins loot. There'll be no rolling or passing. (Blue Tracker / Official Forums)

How Exactly Do We "Demand" Item Squish?
The way you “demand” an item squish is by testing, talking and sharing your constructive feedback with us here. We realize that there are players on both sides of the fence on this issue and we want to be able to evaluate the comfort level for moving forward with the possibility before we actually do anything more (should we feel it’s necessary.) Essentially, we want players to start expecting it rather than fearing it. While we stand 100% behind the new talent changes, we also recognize that they may be a bit controversial. We thought it would make sense to first have everyone try out the new talent model for the expansion before we tried doing any item squishes. We don’t want a returning player to not only have to relearn their class because of these big talent changes, but also to have to get used to doing lower damage. That’s a lot of change to take in at once. As we mentioned, we had the squish all in and working, but seeing those small numbers felt odd to us – and we knew exactly what to expect. For a player not knowing what to expect, it might feel downright alien and not very “ WoW like” which is not a good experience with which to welcome a player to a new expansion. We know that veterans are ready and willing to take on whatever gets thrown their way, but for others, we don’t want to completely overwhelm them if we can avoid it.

As we said in the original blog, we don’t want anyone to reject the idea of an item squish solely because they enjoy soloing old content. There are other solutions to that problem, if in fact it becomes a problem.

The primary motivation behind an item squish is to make the numbers more readable for players. It would have almost no balance implications. There are however some programming implications. It’s easy to get bogged down into technical details quickly, but many of the numbers in WoW have a cap of two billion. There are cases where we already have gotten close to that cap, with which many of you are probably already familiar. We already had to do some work in Cataclysm to increase the gold cap (because gold is stored in the game as copper). We have already had some bosses, such as Flame Leviathan, with health of over one billion. We have already had fights in the game where players could hit the threat cap. All of these problems have solutions, but they aren’t free solutions, and focusing programmer time on fixing them means less time for other features. We think we will be fine for Mists of Pandaria, but we are going to have to consider those solutions soon after. (Blue Tracker / Official Forums)

Beta Blue Posts
Originally Posted by Blizzard Entertainment
Bring Back Option to Unconsolidate Buffs
When this feature is fully implemented, it will only consolidate buffs when you are in a group (and possibly only in a dungeon or raid). There will also be an option to turn off the feature completely. For now, we just wanted to get more feedback on it. (Blue Tracker / Official Forums)

Changing Talent Specializations
You're unable to at this time, unfortunately. Eventually you will be able to visit your class trainer to unspec, but that functionality isn’t available in the current build. (Blue Tracker / Official Forums)

Addons in the Beta
Addons are currently disabled in the beta. It's important that we do this so that we can tell the difference between a client error and an addon error. We'll notify everyone when we're at the point that we enable them again. (Blue Tracker / Official Forums)

No NDA for Testers
If you have a beta license, you are free to show, share, or talk about any portion of the beta content to which you have access, as this beta test is not confidential. (Blue Tracker / Official Forums)

Mists of Pandaria Screenshots of the Day
The Screenshots of the Day section of the official site has been updated new Mists of Pandaria screenshots.



by Published on 2012-03-24 08:16 PM

Pandaren Special! Character Creation and Emotes!
A lot of people are interested in the pandarens, here's a special news just for the panda lovers out there.


  • Character creation is definitely a work in progress, and so far only the females have the red panda + tail variation. We'll track any update in future patches.
  • Emotes are also in progress, the female is still missing a lot of them but it's perfectly normal in early stages of the beta. No dance yet.

You should definitely check the emotes video at least, the art work on Pandaren animations is pretty impressive and look like they will be a refreshing change.







by Published on 2012-03-24 02:00 AM

Cloud Serpent / Pandaren Serpent Mount Video - All Colors!
The Pandaren Cloud Serpent mount video posted 2 days ago was ridiculously popular and I figured I could go back to it quick to get all the colors. (Spoiler: They all look awesome.)



Mists of Pandaria Beta - Race Models
I missed models for 3 new races in the previous model updates, below you will find the Jinyus, the Mogus, and the Yaunkas.







Mists of Pandaria Scenarios List
We datamined the list of scenarios mentioned in the game files of the Mists of Pandaria Beta, not much but there's a Battle for Theramore there for those of you who were wondering if something is going to happen.
Originally Posted by MMO-Champion
  • The Battle For Theramore - Alliance (Scenario)
  • The Battle For Theramore - Horde (Scenario)
  • Brewmaster Scenario 01
  • Monk Scenario
  • Panda Fishing Village - Scenario
  • Jade Forest - Mogu Ruins - Scenario
  • Ancient Mogu Crypt - Scenario
  • Ancient Mogu Cypt (Destroyed) - Scenario
  • Proving Grounds - Scenario
  • Valley Of Power - Scenario



New Factions
Just a list of all the factions added in the current version of the beta, including the hidden ones you can't see in game.
Originally Posted by MMO-Champion
  • Pandaren Adventurer's Guild - [TEMP]Created by Sho Pan, the Pandaren Adventurer's Guild has grown into an entire country on the back of Shen-zin Su. They sail the world, fighting injustice, tyranny, and lack of good beer whereever they can find it.[/TEMP]
  • Forest Hozen - A spirited, violent, and short-lived race of monkey people
  • Glassfin Jinyu - A reserved, methodical race of fish people.
  • Hozu - A noble and spirited tribe of Monkey people.
  • Mists of Pandaria -
  • PLAYER, Expansion 4 Neutral -
  • Sha - The evil spirits of the land.
  • Guardians of the East Temple -
  • Mogu - The ancient progenitors of this land, the Mogu hate any and all pretenders, including the upstart Pandaren.
  • Golden Lotus - This mysterious society of Pandaren intend to solve the Mogu problem once and for all.
  • Shado-Pan - The shadowy protectors of Pandaria's temples, the Shado-Pan are wrought with mystery.
  • The Serpent Riders - Guardians of the East Temple
  • The Tillers - The Tillers are peaceful and productive pandaren, working with the land to feed the massive appetites of their people.
  • Tillers - Jogu the Drunk - This is a hidden faction used to gain the trust and affection of Jogu the Drunk
  • Tillers - Ella - This is a hidden faction used to gain the trust and affection of Ella
  • Tillers - Old Hillpaw - This is a hidden faction used to gain the trust and affection of Old Hillpaw
  • Tillers - Chee Chee - This is a hidden faction used to gain the trust and affection of Chee Chee.
  • Tillers - Sho - This is a hidden faction used to gain the trust and affection of Sho.
  • Tillers - Haohan Mudclaw - This is a hidden faction used to gain the trust and affection of Haohan Mudclaw.
  • Tillers - Tina Mudclaw - This is a hidden faction used to gain the trust and affection of Tina Mudclaw.
  • Tillers - Gina Mudclaw - This is a hidden faction used to gain the trust and affection of Gina Mudclaw.
  • Tillers - Fish Felreed - This is a hidden faction used to gain the trust and affection of Fish Felreed.
  • Tillers - Farmer Fung - This is a hidden faction used to gain the trust and affection of Farmer Fung.
  • Guardians of the Red Crane -
  • The Anglers - The Anglers are a group of Pandaren fisherman that hope to feed their people and grow their knowledge of fishing.
  • The Mantid Swarm - The ravening swarms of the Mantid roam the Towlong Steppes and Dread Wastes, crushing all in their path.
  • The Klaxxi - These Mantid Elders are untouched by the corruption and insanity that has overtaken the remainder of the Mantid Swarm. They seek to work with the races of Pandaria to restore their Queen to glory.
  • Gurthan Mogu -
  • Harthak Mogu -
  • Korgesh Mogu -
  • The August Celestials - These men defend the temples of Pandaria from the evils of the Sha.



Updated Ragefire Chasm in Mists of Pandaria
Ragefire Chasm is getting an update in the expansion! The instance isn't getting a huge revamp like Scarlet Monastery or Scholomance, but it's getting modified to fit the lore!

by Published on 2012-03-23 03:48 AM

Boubouille (Personal Blog) - WoWDB and Ongoing Development

Challenge Mode - Armor Reward Models Preview
The Dungeon Challenge Mode/Timed Runs introduced in Mists of Pandaria will reward players with new cosmetic armor sets for completing dungeons really fast!


  • Mists of Pandaria finally introduces real models for belts! Those new belt buckles make some of the sets look amazing and you can see some of them on the sets below.
  • A lot of those sets are WORK IN PROGRESS, really. Some of them don't even have their belt buckle yet and I had to fight with bugs for a lot of them. They're early beta versions.
  • If your class isn't listed, it means the set isn't in the game files yet, sorry.

Some of those sets look definitely amazing and this is definitely what you want to wear in Stormwind and Orgrimmar if you want to scream to the ladies and to the world "I get it done under a minute!".


Death Knight





Druid





Paladin





Priest





Rogue





Shaman





Hunter





Hunter BONUS! - PvP Set

by Published on 2012-03-22 09:11 PM

Mists of Pandaria Beta - AoE Loot
While we're waiting for the next big update (working on it, give it a couple more hours, but it won't be long) I figured I'd make a video and a dedicated news post for the most amazing thing to ever be added to World of Warcraft. AoE Loot.

by Published on 2012-03-22 10:21 AM

It's been a pretty intensive night, we'll keep newsing non stop anything new that appears on the test realms and our teams are working hard to bring you new features on WoWDB asap and get it out of alpha/beta. If you missed today's coverage:



We also have a MoP live stream running for a while, assuming our 2 streaming heroes don't die of exhaustion.



Mists of Pandaria Beta - World Maps
A couple of World Maps are already available in the game files.




Mists of Pandaria Beta - Character Creation Screen
The character creation screen has been updated with a brand new interface!



Mists of Pandaria Beta - New Glyphs
Mists of Pandaria revamps the glyph system/introduces a lot of new Glyphs, making them sometimes more interesting and introducing a couple of esthetical and fun variations to skills.
Originally Posted by MMO-Champion
Death Knight (Forums)
  • Glyph of Anti-Magic Shell - Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.
  • Glyph of Dancing Rune Weapon - Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces the parry chance gained by 5%.
  • Glyph of Dark Simulacrum - Reduces the cooldown of Dark Simulacrum by (30000/-1000) and increases its duration by 4 sec.
  • Glyph of Death and Decay - Your Death and Decay also reduces the movement speed of enemies within its radius by 50%.
  • Glyph of Death Coil - Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to ((0+0.495*AP)*1) damage.
  • Glyph of Death Grip - Increases the cooldown of Death Grip by 10 sec but stuns targets for 1 sec.
  • Glyph of Enduring Infection - Your diseases are undispellable, but their damage dealt is reduced by 30%.
  • Glyph of Icy Touch - Your Icy Touch dispels one helpful Magic effect from the target.
  • Glyph of Mind Freeze - Increases the interrupt duration of your Mind Freeze ability by 1 sec, but also raises its cost by 20 Runic Power.

Druid (Forums)
  • Glyph of Amberskin Protection - Reduces the chance you'll be critically hit by 25% while Barkskin is active.
  • Glyph of Cat Form - Increases healing done to you by 20% while in Cat Form.
  • Glyph of Claw - Your Claw and Mangle (Cat) attacks reduce the movement speed of the target by 50% for 12 sec.
  • Glyph of Cyclone - Increases the range of your Cyclone spell by 4 yards.
  • Glyph of Fae Silence - Faerie Fire used in Bear Form also silences the target for 3 sec, but triggers a 15 sec cooldown.
  • Glyph of Frenzied Regeneration - While Frenzied Regeneration is active healing effects on you are 40% more powerful, but causes your Frenzied Regeneration to cost 60 Rage initially and no longer convert rage into health.
  • Glyph of Grace - Feline Grace reduces falling damage even while not in Cat Form.
  • Glyph of Healing Touch - When you cast Healing Touch, the cooldown on your Swiftmend is reduced by 1 sec.
  • Glyph of Lifebloom - While not in Tree of Life Form, casting Lifebloom on a new target grants that target as many applications as the old target had.
  • Glyph of Mark of the Wild - Mana cost of your Mark of the Wild reduced by 90%.
  • Glyph of Master Shapeshifter - Reduces the mana cost of all shapeshifts by 90%.
  • Glyph of Might of Ursoc - Increases the health gain from Might of Ursoc by 20%, but increases the cooldown by 2.0 min.
  • Glyph of Nature's Grasp - Reduces the cooldown of Nature's Grasp by (30000/-1000) sec.
  • Glyph of Prowl - Reduces the movement penalty of Prowl by 100%.
  • Glyph of Regrowth - Increases the critical strike chance of your Regrowth by 40%, but removes the periodic component of the spell.
  • Glyph of Shred - While Berserk or Tiger's Fury is active, Shred and Ravage have no positional requirement.
  • Glyph of Skull Bash - Increases the duration of your Skull Bash interrupt by 4 sec, but increases the cooldown by 10 sec.
  • Glyph of Stampede - You can now cast Stampeding Roar without being in Bear Form or Cat Form.
  • Glyph of Stampeding Roar - Increases the radius of Stampeding Roar by 30 yards.
  • Glyph of Stars - Your Moonkin Form ability is replaced with Astral Form, conferring all the same benefits, but now appearing as an astrally enhanced version of your normal humanoid form.
  • Glyph of Survival Instincts - Reduces the cooldown of Survival Instincts by (60000/-1000) sec, but reduces its duration by 50%.
  • Glyph of the Chameleon - Each time you shapeshift into Cat Form or Bear Form, your shapeshifted form will have a random hair color.
  • Glyph of the Orca - Your Aquatic Form now appears as an Orca.
  • Glyph of the Predator - Your Track Humanoids ability now also tracks beasts.
  • Glyph of the Stag - Your Travel Form now appears as a Stag and can be used as a mount by party members.

Hunter (Forums)
  • Glyph of Aimed Shot - If used while your Camouflage is active, your Aimed Shot ability also reduces the target's movement speed by 50% for 6 sec.
  • Glyph of Animal Bond - While your pet is active, all healing done to you and your pet is increased by 10%.
  • Glyph of Aspect of the Cheetah - Your Aspect of the Cheetah no longer causes you to be dazed when struck. Instead, the effect is cancelled and all your Aspects are placed on a 4 sec cooldown.
  • Glyph of Camouflage - Your Camouflage ability now provides stealth even while moving, but your movement speed while Camouflage is active is reduced by 50%.
  • Glyph of Chimera Shot - Increases the healing you receive from Chimera Shot by an additional 5% of your maximum health.
  • Glyph of Disengage - Increases the distance you travel when you Disengage.
  • Glyph of Endless Wrath - While Bestial Wrath is active, your pet cannot be killed, but can still be damaged.
  • Glyph of Explosive Trap - Your Explosive Trap also knocks enemies back from the trap when it explodes.
  • Glyph of Icy Solace - Your Freezing Trap also removes all damage over time effects from the target.
  • Glyph of Marked for Death - Your Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot abilities automatically apply Hunter's Mark.
  • Glyph of Mend Pet - Gives your Mend Pet spell a chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick.
  • Glyph of Steady Shot - Your Steady Shot now reduces the target's movement speed by 50% for 6 sec if used on a target within 8 yards.
  • Glyph of Tame Beast - Reduces the time required to complete Tame Beast by (4000/-1000) sec.
  • Glyph of Tranquilizing Shot - Your Tranquilizing Shot no longer costs Focus, but has a 10 sec cooldown.

Mage (Forums)
  • Glyph of Arcane Explosion - Increases the radius of your Arcane Explosion by 5 yards.
  • Glyph of Arcane Power - Increases the duration and cooldown of Arcane Power by 100%.
  • Glyph of Armors - Reduces the cast time of your Frost Armor, Mage Armor, and Molten Armor spells by (1500/-1000) sec, and increases the defensive effect of each Armor by an additional 10%.
  • Glyph of Combustion - Increases the duration of the damage over time effect and the cooldown of Combustion by 100%.
  • Glyph of Cone of Cold - Increases the damage done by Cone of Cold by 200%.
  • Glyph of Counterspell - Your Counterspell can now be cast while casting or channeling other spells, but its cooldown is increased by 4 sec.
  • Glyph of Crittermorph - When cast on critters, your Polymorph spells now last 24 hrs and can be cast on multiple targets.
  • Glyph of Deep Freeze - Your Deep Freeze spell no longer has a global cooldown.
  • Glyph of Evocation - Your Evocation ability also causes you to regain 60% of your health over its duration. With the Invocation talent, this healing is reduced to 30% of your health. With the Rune of Power talent, you gain 1% of your health per second while standing in your Rune of Power.
  • Glyph of Fingers of Frost - Your Fingers of Frost can build up to 3 charges.
  • Glyph of Fire Blast - Your Fire Blast and Inferno Blast spells can now also spread Living Bomb.
  • Glyph of Frost Nova - Reduces the cooldown of Frost Nova by (5000/-1000) sec.
  • Glyph of Frostfire Bolt - Reduces the cast time of Frostfire Bolt by (500/-1000) sec.
  • Glyph of Ice Block - When Ice Block terminates, it triggers an instant free Frost Nova and makes you immune to all spells for .
  • Glyph of Ice Lance - Your Ice Lance now hits 1 additional target for 50% damage.
  • Glyph of Icy Veins - Reduces the cooldown and duration of Icy Veins by 50%.
  • Glyph of Loose Mana - Your Mana Gem now restores mana over 6 sec, rather than instantly.
  • Glyph of Mana Gem - Your Conjure Mana Gem spell now creates a Brilliant Mana Gem, which holds up to 10 charges.
  • Glyph of Remove Curse - Increases the damage you deal by 10% for 10 sec after you successfully remove a curse.
  • Glyph of Spellsteal - Spellsteal now also heals you for 10% of your maximum health when it successfully steals a spell.

Monk (Forums)

Paladin (Forums)

Priest (Forums)
  • Glyph of Circle of Healing - Your Circle of Healing spell heals 1 additional target, but its mana cost is increased by 35%.
  • Glyph of Dispel Magic - Your Dispel Magic spell also damages your target for 0 Holy damage when you successfully dispel a magical effect.
  • Glyph of Enfeeblement - When you critically hit with your Mind Blast, you cause the target to be unable to move for 4 sec.
  • Glyph of Flash of Light (???) - 40 yd range, Instant, Requires Spirit of Redemption, Can't be cast in Shadowform
  • Glyph of Fortitude - Reduces the mana cost of your Power Word: Fortitude spell by 90%.
  • Glyph of Holy Fire - Your Holy Fire spell is now instant.
  • Glyph of Inner Sanctum - Spell damage taken is reduced by 6% while within Inner Fire, and the movement speed bonus of your Inner Will is increased by 6%.
  • Glyph of Leap of Faith - Your Leap of Faith spell now also clears all movement impairing effects from your target.
  • Glyph of Lightwell - Increases the total amount of charges of your Lightwell by 2.
  • Glyph of Penance - Reduces the mana cost of Penance by 20%, but increases the cooldown by 2 sec.
  • Glyph of Renew - Your Renew heals for 33% more each time it heals, but its duration is reduced by (3000/-1000) sec.
  • Glyph of Spirit of Redemption - Increases the duration of Spirit of Redemption by 10 sec.

Rogue (Forums)
  • Glyph of Blade Flurry - Your attacks have a 30% higher chance of applying Non-Lethal poisons while Blade Flurry is active.
  • Glyph of Debilitation - Your Eviscerate and Envenom abilities also reduce the target's movement speed by 50% for 6 sec.
  • Glyph of Expose Armor - Your Expose Armor ability causes three applications of Weakened Armor.
  • Glyph of Feint - Increases the duration of Feint by 2 sec.
  • Glyph of Killing Spree - Your Killing Spree returns you to your starting location when the effect ends.
  • Glyph of Shadow Walk - Your Shadow Walk ability also increases your stealth detection while active.

Shaman (Forums)
  • Glyph of Capacitor Totem - Reduces the charging time of your Capacitor Totem by (2000/-1000) sec.
  • Glyph of Chaining (NYI) - Doubles the jump distance of your Chain Heal spell, but reduces its healing done by 15%.
  • Glyph of Cleansing Waters - When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 4% of your maximum health.
  • Glyph of Earth Shield - Your Earth Shield charges are no longer depleted when taking damage, but Earth Shield's duration is reduced to 45 sec.
  • Glyph of Feral Spirit - Increases the healing done by your Feral Spirits' Spirit Hunt by 40%.
  • Glyph of Fire Elemental Totem - Reduces the cooldown and duration of your Fire Elemental Totem by 40%.
  • Glyph of Flame Shock - Increases the duration of your Flame Shock by 25%, but reduces the initial damage dealt by 25%.
  • Glyph of Ghost Wolf - While in Ghost Wolf form, you are less hindered by effects that would reduce movement speed.
  • Glyph of Healing Storm - Each application of Maelstrom Weapon also increases your healing done by 20%.
  • Glyph of Healing Stream Totem - When your Healing Stream Totem heals an ally, it also reduces their Fire, Frost, and Nature damage taken by 10% for 6 sec.
  • Glyph of Lava Burst - Your Lava Burst spell will always be a critical strike regardless of the presence of Flame Shock on the target, but it deals 5% less damage.
  • Glyph of Lava Lash - Your Lava Lash ability no longer spreads Flame Shock to nearby targets.
  • Glyph of Riptide - Your Riptide no longer has a cooldown, but also no longer instantly heals the targeted ally.
  • Glyph of Spiritwalker's Grace - Increases the duration of your Spiritwalker's Grace by 5 sec.
  • Glyph of Telluric Currents - Reduces the damage dealt by your Lightning Bolt spell by 30%, but causes it to restore mana equal to 50% of damage dealt.
  • Glyph of Totemic Vigor - Increases the health of your totems by 10% of your maximum health.
  • Glyph of Unleashed Lightning - Your Lightning Bolt takes 5% longer to cast, but may be cast while moving.
  • Glyph of Water Shield - Increases the passive mana generation of your Water Shield by 10%, but Water Shield no longer activates when you receive damage.
  • Glyph of Wind Shear - Increases the school lockout duration of Wind Shear by 1 sec, but also increases the cooldown by 3 sec.
  • Glyph of Healing Storm - Each application of Maelstrom Weapon also increases your healing done by 20%.
  • Glyph of Totemic Encirclement - When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.

Warlock (Forums)
  • Glyph of Burning Embers - Increases your maximum Burning Embers by 1.
  • Glyph of Carrion Swarm - Your Carrion Swarm no longer knocks targets back.
  • Glyph of Conflagrate - Reduces the movement speed reduction of Conflagrate to 100% and increases the duration by 100%.
  • Glyph of Curse of Exhaustion - Curse of Exhaustion now reduces the targets movement speed by ((30+40)*-1)%, lasts half as long and has a 20 second cooldown.
  • Glyph of Demon Hunting - Demonic Fury now reduces damage taken instead of increasing damage dealt. In addition, while using Metamorphosis, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.
  • Glyph of Demonic Training (Voidwalker) - Maximum health increased by 20%.
  • Glyph of Eye of Kilrogg - Your Eye of Kilrogg is no longer stealthed and can now place your Demonic Circle. In addition, the movement speed of your Eye of Kilrogg is increased by 50% and allows it to fly in areas where flying mounts are enabled.
  • Glyph of Felguard - Your Felguard will equip a random two-handed axe, sword or polearm from your backpack.
  • Glyph of Health Funnel - Your health funnel instantly restores 0% of your demon's health, but has a 10 sec. cooldown.
  • Glyph of Healthstone - You receive 100% more healing from using a healthstone, but the health is restored over 10 sec.
  • Glyph of Nightmares - Your Felsteed and Dreadsteed can cross water while running and leave a trail of flames.
  • Glyph of Shadowflame - Your Shadowflame also applies a 70% movement speed slow to its victims, but Metamorphosis no longer reduces the duration of Stuns or Snares.
  • Glyph of Soul Shards - Increases your maximum Soul Shards by 1.
  • Glyph of Unstable Affliction - When Unstable Affliction is removed, it instantly deals critical damage to both the target and the dispeller, but no longer silences.

Warrior (Forums)

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