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by Published on 2012-04-28 08:10 AM

Mists Of Pandaria Beta - Build 15640 Mounts
The latest beta patches added a couple of interesting mounts to the game, and I know you guys like mounts! Time for a mini-preview.







MMO-Champion Charity Livestream Marathon
Nik and Kevin have started their charity livestream marathon. They will be leveling a Pandaren Monk from 1 to max level on the beta realm of Mekkatorque while trying to raise money in the name of MMO-Champion for the Save the Children charity started by Athene (Operation Sharecraft).




Join them for their non-stop live stream where all ad revenue raised not only on this weekend but from the whole month will also be donated to the charity (please whitelist the stream). Make sure to join the live chat and be around because whenever Nik or Kevin gain a talent point a giveaway will be done for your chance to win some awesome Razer goodies and WoW TCG loot cards!


Dragon Soul Difficulty Change
Originally Posted by Blizzard (Blue Tracker / Official Forums)
At the completion of scheduled server maintenance during the week of April 30, the “Power of the Aspects” spell will grow more powerful, reducing the health and damage dealt of all enemies in the Dragon Soul raid by 20%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Raid Finder difficulty.

Don’t need the help of the Dragon Aspects? The spell can be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul.

We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.

Annual Pass Beta Invite Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We want to confirm that, at this time, all World of Warcraft Annual Pass subscribers have been invited to the Mists of Pandaria beta test, with two groups of exceptions. One exception group are those who purchased an Annual Pass on or after April 18, and will receive their invite in a future wave. The second exception is a small list of remaining accounts from previous waves that encountered an error, and will be properly flagged for beta access as soon as we can resolve the issue.

If you haven't yet purchased an Annual Pass, you still have time to guarantee your spot in the beta by signing up for a year agreement (link) before the offer expires on April 30. Those taking advantage of the Annual Pass receive Diablo III for free, access to the Mists of Pandaria beta, and the exclusive Tyrael's Charger flying mount for your World of Warcraft characters.

Blue Posts
Originally Posted by Blizzard Entertainment
Account-Wide Achievements
Our intent is that most achievement rewards (mounts etc.) should be at the account level. I can't promise that because it's not in and working yet, but that's the intent.

There are probably going to be enough account-level achievement questions that we should put a blog together to explain it all. We'll see if we can find time to do that.

The word 'most' seems prevalent in any discussion involving the account-wide achievements. Is there a specific sort of achievement that should be character-only?
We aren't planning (for now) to have any character only achievements, but there will probably be some account only achievements. These would be things like level a Horde and Alliance character to 90, which wouldn't make sense for one character. Technically, an account-only achievement is different from account-wide, hence the "most." Maybe it's too technical a point to bother with though. (Blue Tracker / Official Forums)

Ranged Weapons in MoP
There are two issues here getting muddled together:

Ranged weapons will have the stat budgets of two-handed weapons. You can treat them as two-handed weapons in most respects. That work hasn't been done yet.

Ranged weapons are not going to be compensated for the loss of stats from no longer having a melee weapon equipped simultaneously. This is because all ranged-weapon slot type things have gone away, so everyone is affected evenly. However, we also want your damage when you log in for the first time to be about the same as it is now, so overall your damage will be compensated in a sense. (Blue Tracker / Official Forums)

The Daily Blink - Striving to Help Whenever We Can
The Daily Blink can help you with your lost items too!

by Published on 2012-04-27 09:15 AM

Mists of Pandaria Beta - Build 15650
Another day, another patch. Don't miss our UI Changes post from earlier today!

PvP Set - Rogue



PvP Set - Shaman



PvP Resilience and PvP Power
The new PvP stats are here, PvP Resilience replaces ... resilience, and PvP Power replaces Spell Penetration!


PvP Weapon Models
A couple of PvP weapon models finally got their textures.




New Items

Level Type Slot Name
20PetN/ATiny Goldfish
20PetN/AFeral Vermling
90MountN/AReins of the Golden Serpent
90MountN/AReins of the River Serpent
87CookingN/ARecipe: Viseclaw Soup
87CookingN/ARecipe: Krasarang Fritters
42ConsumableN/AEmpty Polyformic Acid Vial
85Food & DrinkN/AViseclaw Soup
85Food & DrinkN/AKrasarang Fritters
87Item EnhancementN/ASha Armor Kit
88Item EnhancementN/ABrutal Leg Armor
88Item EnhancementN/ASha-Infested Leg Armor
88Item EnhancementN/AToughened Leg Armor
1ArmorShirtInitiate's Guild Shirt
1ArmorShirtMember's Guild Shirt
1ArmorShirtOfficer's Guild Shirt
219SwordMeleeTwo HandGold Ulduar Sword
2StaffTwo HandDarkspear Monk's Staff
5StaffTwo HandPeacebringer's Staff


New Achievements

Category Name Points
ProfessionsGet Some Chopsticks
Cook 7,500 Mists of Pandaria cooking recipes.
10
ProfessionsMaster Pandaria Crafter
Craft 500 Epic items with an item level of at least 476.
10
ProfessionsPandaren Angler
Catch 25,000 fish from fishing pools.
10
ProfessionsPandarian Mix Master
Create 2,000 Mists of Pandaria flasks.
10
Guild Feats of StrengthRealm First! Salyis's Warband
First guild on the realm to defeat the Salyis's Warband in Valley of the Four Winds while in a guild group.
10
Guild Feats of StrengthRealm First! Sha of Anger
First guild on the realm to defeat the Sha of Anger in Kun-Lai Summit while in a guild group.
10
Pandaria RaidSalyis's Warband Guild Run
Defeat Salyis's Warband in Valley of the Four Winds while in a guild group.
10
Pandaria RaidSha of Anger Guild Run
Defeat the Sha of Anger in Kun-Lai Summit.
10


Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Golden Serpent New: Summons and dismisses a rideable Golden Serpent. This is a flying mount. 1.5 sec cast
  • River Serpent New: Summons and dismisses a rideable River Serpent. This is a flying mount. 1.5 sec cast

Companions
  • Feral Vermling New: Right Click to summon and dismiss your feral vermling. Instant
  • Tiny Goldfish New: Right Click to summon and dismiss your tiny goldfish. Instant

Leatherworking

Death Knight (Forums)
Talents
  • Conversion wording changed to: Only base Runic Power generation from spending runes may occur while Conversion is active.
  • Lichborne now has a new Shapeshift effect.
Blood
  • Rune Strike now has a 1.5 sec cooldown.
  • Scent of Blood now increases the healing and minimum healing by your next Death STrike by 20%, up from 15%.
Unholy

Druid (Forums)
Baseline
  • Faerie Swarm now causes 3 applications of the Weakened Armor debuff - Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times.
Talents
  • Ursol's Vortex now has a 60 sec cooldown, up from 30 sec cooldown. Now lasts 10 secs, down from 15 secs.
Major Glyphs

Hunter (Forums)
Talents
  • Lynx Rush - The pet must be within 10 yards of the target to Lynx Rush.
Beast Mastery

Mage (Forums)
Baseline
  • Cone of Cold damage has been reduced by 33%. Now scales from 31.8% of Spell Power, down from 47.7%.
  • Flamestrike DoT damage has been increased by 50%. Now scales from 13.5% of Spell Power, up from 9%.
Arcane

Monk (Forums)
Baseline
Talents
  • Charging Ox Wave is now a LVL60 talent, up from LVL45.
  • Chi Burst New: You summon a torrent of Chi energy to the target, dealing 1,013 damage, and healing a nearby injured friendly target within 10 yards of the target for 0. While casting Chi Burst, you continue to dodge and parry. 2 Chi 40 yd range 1 sec cast
  • Deadly Reach is now a LVL60 talent, up from LVL45.
  • Invoke Xuen, the White Tiger is now a LVL90 talent and has been reworked. Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflit tiger lightning every 6 sec to the 3 lowest health nearby enemies within 10 yards dealing (1,455 + 91.9% of SP) damage over 5 sec. Lasts for 45 sec. 2 Chi. 40 yd range. 3 min cooldown. Instant.
  • Leg Sweep is now a LVL60 talent, up from LVL45.
  • Mystery Talent is now a LVL45 talent, how exciting!
  • Zen Sphere New: Forms a Zen Sphere above the target, healing the target for 1,171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 985 damage and 1,971 healing to all targets within 10 yards. 2 Chi. Instant. 40 yd range.
Mistweaver
  • Life Cocoon now costs 4.5% of Base Mana, up from 3.5% of Base Mana. Now absorbs (374% of Spell Power + 39,958) damage and increases all periodic healing taken by 100%.
  • Renewing Mists now ticks every 3 sec and lasts for 20 secs, up from every 2 secs for 15 seconds. Now affects allies within 20 yards, up from 8 yards.
  • Stance of the Wise Serpent now gives you bonus attack power equal to 100% of your spell power.
  • Teachings of the Monastery no longer affects Spinning Crane Kick.
  • Thunder Focus Tea now has a 45 sec cooldown, up from 10 sec.
Windwalker
  • Dual Wield New: You may equip one-handed weapons in your off-hand.
  • Fists of Fury clarification - Damage is spread evenly over all targets.

Paladin (Forums)
Baseline
  • Hammer of Wrath now scales from 161% of Spell Power instead of 71.6% of Attack Power.
Talents
  • Holy Prism now affects allies within 15 yards, up from 10 yards.
  • Sacred Shield now increases critical chance of Flash of Light instead of Word of Glory.
Protection
  • Sanctuary now decreases damage taken by 15%, up from 10%.
  • Shield of the Righteous now reduces the physical damage you take by 30% instead of increasing your block chance.
Retribution
MajorGlyphs

Priest (Forums)
Talents

Rogue (Forums)
Baseline
  • Mind-numbing Poison now has proper casting speed reduction values - slows casting speed by 50% (25% on player targets) for 10 sec.

Shaman (Forums)
Restoration
  • Meditation no longer increases your mana pool by 400%.
Elemental
Major Glyphs

Warlock (Forums)
Baseline
Talents
  • Burning Rush now drains 4% of your maximum health, up from 3%.
Destruction
Minor Glyphs
Warrior (Forums)
Baseline
  • Thunder Clap damage has been reduced by 35%. Now scales from 51% of Attack Power, down from 79.8%.
Talents
  • Dragon Roar now affects enemies within 8 yards and lasts 3 secs. Down from 10 yards and 5 secs.
Fury
  • Meat Cleaver has been reworked - Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1. This effect stacks up to 3 times. Using Raging Blow will consume this effect.
  • Whirlwind now deals 85% weapon damage, down from 100%.
Major Glyphs



New Client Strings
In the previous news post we mentioned tutorials in the spell book with a page mentioning the "core abilities" you should have in your bar. This help system will be fully implemented in the next patch.
Originally Posted by MMO-Champion
  • PET_BATTLE_QUEUE_PROPOSE_MATCH - Your pet battle match is ready.
  • SHA_ENERGY - Sha Energy
  • SPELL_FAILED_CUSTOM_ERROR_160 - You can't do that while holding an Orb of Power.
  • BATTLE_PET_CAGE_ITEM_NAME - Caged %s
  • BATTLE_PET_CAGE_TOOLTIP_BREED - Breed %d
  • BATTLE_PET_CAGE_TOOLTIP_LEVEL - Level %d
  • DK_BLOOD_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_BLOOD_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_BLOOD_CORE_ABILITY_3 - Use when you have 1 Blood Rune.
  • DK_BLOOD_CORE_ABILITY_4 - Use when you have 1 Frost Rune and 1 Unholy Rune to heal yourself.
  • DK_BLOOD_CORE_ABILITY_5 - Use when you have 30 Runic Power.
  • DK_FROST_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_FROST_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_FROST_CORE_ABILITY_3 - Use when you have 1 Frost Rune and 1 Unholy Rune.
  • DK_FROST_CORE_ABILITY_4 - Use when you have 35 Runic Power.
  • DK_UNHOLY_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_UNHOLY_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_UNHOLY_CORE_ABILITY_3 - Use when you have 1 Unholy Rune.
  • DK_UNHOLY_CORE_ABILITY_4 - Use when you have 1 Blood Rune and 1 Frost Rune.
  • DK_UNHOLY_CORE_ABILITY_5 - Transform your Ghoul when available.
  • DK_UNHOLY_CORE_ABILITY_6 - Use when you have 40 Runic Power.
  • DRUID_BALANCE_CORE_ABILITY_1 - Passive. Reaching 100 Solar or Lunar Energy boosts your damage.
  • DRUID_BALANCE_CORE_ABILITY_2 - Keep applied to the target when available.
  • DRUID_BALANCE_CORE_ABILITY_3 - Keep applied to the target when available.
  • DRUID_BALANCE_CORE_ABILITY_4 - Cast when you need Lunar Energy.
  • DRUID_BALANCE_CORE_ABILITY_5 - Cast when you need Solar Energy.
  • DRUID_BALANCE_CORE_ABILITY_6 - Cast when available for both Solar and Lunar Energy.
  • DRUID_FERAL_CORE_ABILITY_1 - Use when you are behind the target to build combo points.
  • DRUID_FERAL_CORE_ABILITY_2 - Use to build combo points if you can't get behind the target.
  • DRUID_FERAL_CORE_ABILITY_3 - Keep applied to the target.
  • DRUID_FERAL_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
  • DRUID_FERAL_CORE_ABILITY_5 - Use when you have 5 combo points. Primary finishing move.
  • DRUID_FERAL_CORE_ABILITY_6 - Use when your target is below 25% health.
  • DRUID_GUARDIAN_CORE_ABILITY_1 - Keep applied to the target.
  • DRUID_GUARDIAN_CORE_ABILITY_2 - Keep applied to the target.
  • DRUID_GUARDIAN_CORE_ABILITY_3 - Use when available. Primary Rage generator.
  • DRUID_GUARDIAN_CORE_ABILITY_4 - Keep applied to yourself when you have 60 Rage for defense.
  • DRUID_GUARDIAN_CORE_ABILITY_5 - Use when you have 60 Rage to heal yourself.
  • DRUID_RESTO_CORE_ABILITY_1 - Keep applied to the target to heal.
  • DRUID_RESTO_CORE_ABILITY_2 - A fast, expensive heal.
  • DRUID_RESTO_CORE_ABILITY_3 - A cheap heal.
  • DRUID_RESTO_CORE_ABILITY_4 - A large heal.
  • DRUID_RESTO_CORE_ABILITY_5 - Keep applied to the target to heal.
  • DRUID_RESTO_CORE_ABILITY_6 - Use frequently on the target to heal quickly.
  • HUNTER_BM_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_BM_CORE_ABILITY_2 - Use when available.
  • HUNTER_BM_CORE_ABILITY_3 - Use when nothing else is available.
  • HUNTER_BM_CORE_ABILITY_4 - Use when you are low on Focus.
  • HUNTER_BM_CORE_ABILITY_5 - Use when your target is below 20% health.
  • HUNTER_MM_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_MM_CORE_ABILITY_2 - Use when Master Marksman occurs.
  • HUNTER_MM_CORE_ABILITY_3 - Use when available.
  • HUNTER_MM_CORE_ABILITY_4 - Use when nothing else is available.
  • HUNTER_MM_CORE_ABILITY_5 - Use when you are low on Focus.
  • HUNTER_MM_CORE_ABILITY_6 - Use when your target is below 20% health.
  • HUNTER_SV_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_SV_CORE_ABILITY_2 - Use when available.
  • HUNTER_SV_CORE_ABILITY_3 - Use when available.
  • HUNTER_SV_CORE_ABILITY_4 - Use when nothing else is available.
  • HUNTER_SV_CORE_ABILITY_5 - Use when you are low on Focus.
  • HUNTER_SV_CORE_ABILITY_6 - Use when your target is below 20% health.
  • MAGE_ARCANE_CORE_ABILITY_1 - Passive. Increases your damage and the mana cost of your spells.
  • MAGE_ARCANE_CORE_ABILITY_2 - Primary damage spell. Arcane Charge generator.
  • MAGE_ARCANE_CORE_ABILITY_3 - Cast when available.
  • MAGE_ARCANE_CORE_ABILITY_4 - Cast when you have 4 Arcane Charges or when spells are becoming too expensive.
  • MAGE_FIRE_CORE_ABILITY_1 - Primary damage spell.
  • MAGE_FIRE_CORE_ABILITY_2 - Use when available when your target is burning.
  • MAGE_FIRE_CORE_ABILITY_3 - Use when available when your target is burning.
  • MAGE_FIRE_CORE_ABILITY_4 - Use when Pyroblast occurs.
  • MAGE_FROST_CORE_ABILITY_1 - Primary damage spell.
  • MAGE_FROST_CORE_ABILITY_2 - Use when Brain Freeze occurs.
  • MAGE_FROST_CORE_ABILITY_3 - Use when available.
  • MAGE_FROST_CORE_ABILITY_4 - Use when your target is frozen.
  • MONK_WIND_CORE_ABILITY_1 - Use to generate Chi.
  • MONK_WIND_CORE_ABILITY_2 - Use when you have 1 Chi.
  • MONK_WIND_CORE_ABILITY_3 - Use instead of Tiger Palm when your target is below 50% health.
  • MONK_WIND_CORE_ABILITY_4 - Use when you have 2 Chi.
  • MONK_WIND_CORE_ABILITY_5 - Use when you are injured and you have 2 Chi.
  • MONK_WIND_CORE_ABILITY_6 - Use when you have 3 Chi.
  • PALADIN_HOLY_CORE_ABILITY_1 - Use to heal and generate 1 Holy Power.
  • PALADIN_HOLY_CORE_ABILITY_2 - A fast, expensive heal.
  • PALADIN_HOLY_CORE_ABILITY_3 - A cheap heal.
  • PALADIN_HOLY_CORE_ABILITY_4 - A large heal.
  • PALADIN_HOLY_CORE_ABILITY_5 - Use to heal when you have 3 Holy Power.
  • PALADIN_HOLY_CORE_ABILITY_6 - Use to heal 2 targets at once.
  • PALADIN_PROT_CORE_ABILITY_1 - Use when available.
  • PALADIN_PROT_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
  • PALADIN_PROT_CORE_ABILITY_3 - Use when available. Generates 1 Holy Power.
  • PALADIN_PROT_CORE_ABILITY_4 - Use when available.
  • PALADIN_PROT_CORE_ABILITY_5 - Use when no other ability is available.
  • PALADIN_PROT_CORE_ABILITY_6 - Use when you have 3 Holy Power for damage and defense.
  • PALADIN_RET_CORE_ABILITY_1 - Use when available. Generates 1 Holy Power.
  • PALADIN_RET_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
  • PALADIN_RET_CORE_ABILITY_3 - Use when Art of War occurs.
  • PALADIN_RET_CORE_ABILITY_4 - Keep applied to yourself when you have 3 Holy Power.
  • PALADIN_RET_CORE_ABILITY_5 - Use when you have 3 Holy Power.
  • PALADIN_RET_CORE_ABILITY_6 - Use when your target is below 20% health.
  • PRIEST_DISC_CORE_ABILITY_1 - Use when available.
  • PRIEST_DISC_CORE_ABILITY_2 - Use when available.
  • PRIEST_DISC_CORE_ABILITY_3 - A fast, expensive heal.
  • PRIEST_DISC_CORE_ABILITY_4 - A cheap heal.
  • PRIEST_DISC_CORE_ABILITY_5 - A large damage absorb.
  • PRIEST_DISC_CORE_ABILITY_6 - An instant, expensive damage absorb.
  • PRIEST_HOLY_CORE_ABILITY_1 - Use when available.
  • PRIEST_HOLY_CORE_ABILITY_2 - Keep applied to the target to heal.
  • PRIEST_HOLY_CORE_ABILITY_3 - A fast, expensive heal.
  • PRIEST_HOLY_CORE_ABILITY_4 - A cheap heal.
  • PRIEST_HOLY_CORE_ABILITY_5 - A large heal.
  • PRIEST_SHADOW_CORE_ABILITY_1 - Keep applied to the target.
  • PRIEST_SHADOW_CORE_ABILITY_2 - Keep applied to the target.
  • PRIEST_SHADOW_CORE_ABILITY_3 - Use when available. Primary Shadow Orb generator.
  • PRIEST_SHADOW_CORE_ABILITY_4 - Use when nothing else is available.
  • PRIEST_SHADOW_CORE_ABILITY_5 - Use when you have 3 Shadow Orbs.
  • PRIEST_SHADOW_CORE_ABILITY_6 - Use when your target is below 20% health.
  • ROGUE_ASS_CORE_ABILITY_1 - Use when you have 55 Energy to build 2 combo points. Primary combo point builder.
  • ROGUE_ASS_CORE_ABILITY_2 - Keep applied to the target when you have 5 combo points.
  • ROGUE_ASS_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_ASS_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
  • ROGUE_ASS_CORE_ABILITY_5 - Use when your target is below 35% health or when Blindside occurs to generate 1 combo point.
  • ROGUE_COMBAT_CORE_ABILITY_1 - Use when you have 40 Energy to build 1 combo point. Primary combo point builder.
  • ROGUE_COMBAT_CORE_ABILITY_2 - Keep applied to the target.
  • ROGUE_COMBAT_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_COMBAT_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
  • ROGUE_SUB_CORE_ABILITY_1 - Use when you are behind your target to build 1 combo point. Primary combo point builder.
  • ROGUE_SUB_CORE_ABILITY_2 - Use to build 1 combo point when you can't get behind your target.
  • ROGUE_SUB_CORE_ABILITY_3 - Keep applied to the target when you have 5 combo points.
  • ROGUE_SUB_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_SUB_CORE_ABILITY_5 - Use for damage when you have 5 combo points. Primary finishing move.
  • SHAMAN_ELE_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_ELE_CORE_ABILITY_2 - Keep applied to yourself.
  • SHAMAN_ELE_CORE_ABILITY_3 - Cast when you have 7 charges of Lightning Shield.
  • SHAMAN_ELE_CORE_ABILITY_4 - Cast when available.
  • SHAMAN_ELE_CORE_ABILITY_5 - Cast when nothing else is available.
  • SHAMAN_ENHANCE_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_ENHANCE_CORE_ABILITY_2 - Use when available.
  • SHAMAN_ENHANCE_CORE_ABILITY_3 - Use when available.
  • SHAMAN_ENHANCE_CORE_ABILITY_4 - Cast when Maelstrom Weapon occurs.
  • SHAMAN_RESTO_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_RESTO_CORE_ABILITY_2 - Cast when available to heal the target.
  • SHAMAN_RESTO_CORE_ABILITY_3 - A fast, expensive heal.
  • SHAMAN_RESTO_CORE_ABILITY_4 - A cheap heal.
  • SHAMAN_RESTO_CORE_ABILITY_5 - A large heal.
  • WARLOCK_AFFLICTION_CORE_ABILITY_1 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_3 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_4 - Use when the above spells are applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_5 - Cast to generate Soul Shards.
  • WARLOCK_AFFLICTION_CORE_ABILITY_6 - Cast when you have Soul Shards.
  • WARLOCK_DEMO_CORE_ABILITY_1 - Passive. Generated by your spells and demon attacks.
  • WARLOCK_DEMO_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_DEMO_CORE_ABILITY_3 - Keep applied to the target.
  • WARLOCK_DEMO_CORE_ABILITY_4 - Cast when you have nothing else to cast.
  • WARLOCK_DEMO_CORE_ABILITY_5 - Cast when Molten Core occurs.
  • WARLOCK_DEMO_CORE_ABILITY_6 - Transform into a demon when you have 1000 Demonic Fury.
  • WARLOCK_DESTRO_CORE_ABILITY_1 - Passive. Generated by your damaging spells.
  • WARLOCK_DESTRO_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_DESTRO_CORE_ABILITY_3 - Cast in order to speed up the casting of Incinerate.
  • WARLOCK_DESTRO_CORE_ABILITY_4 - Cast to generate a Burning Ember.
  • WARLOCK_DESTRO_CORE_ABILITY_5 - Cast when you have a Burning Ember.
  • WARLOCK_DESTRO_CORE_ABILITY_6 - Cast when your target is below 20% health.
  • WARRIOR_ARMS_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_ARMS_CORE_ABILITY_2 - Use when available so your target takes more damage.
  • WARRIOR_ARMS_CORE_ABILITY_3 - Use when available. Primary Rage generator.
  • WARRIOR_ARMS_CORE_ABILITY_4 - Use when available.
  • WARRIOR_ARMS_CORE_ABILITY_5 - Use whenever you have 30 Rage.
  • WARRIOR_ARMS_CORE_ABILITY_6 - Use when your target is below 20% health.
  • WARRIOR_FURY_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_FURY_CORE_ABILITY_2 - Use when available. Primary Rage generator.
  • WARRIOR_FURY_CORE_ABILITY_3 - Use when Enraged.
  • WARRIOR_FURY_CORE_ABILITY_4 - Use whenever you have 60 Rage.
  • WARRIOR_FURY_CORE_ABILITY_5 - Use when your target is below 20% health.
  • WARRIOR_PROT_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_PROT_CORE_ABILITY_2 - Use when available. Primary Rage generator.
  • WARRIOR_PROT_CORE_ABILITY_3 - Use when available.
  • WARRIOR_PROT_CORE_ABILITY_4 - Use when no other ability is available.
  • WARRIOR_PROT_CORE_ABILITY_5 - Use when you have 60 Rage for defense.
by Published on 2012-04-27 06:02 AM

Beta Patch 15640 UI Changes - Account wide achievements and more!
This patch brought us tons of new interface changes!

  • Support for account wide achievements. When earning an achievement on another character, the icon changes and will tell you which character the achievement was earned on.
  • A new Mounts / Pets interface, including account-wide companion pets.
  • A new help system in the Spellbook, including a "Core Abilities" page that points the most important abilities of your spec.
  • A new way to create premade characters on beta realms.
  • A new loot win frame







Glyph of Verdant Spheres
The new Glyph of Verdant Spheres brings a little bit more green fire to warlocks with the visual Soul Shard counter.



The Veiled Stair
The Veiled Stair is a new mini-zone at the top of Valley of the Four Winds. It contains the Terrace of the Endless Spring raid, some scattered hostile creatures, and the new Black Market. Making his first appearance after the Deathwing encounter, you can find Wrathion sitting on a chair in the Tavern as well!





Capital City Pandaren Areas
Small Pandaren areas were added to both Orgrimmar and Stormwind this patch, currently devoid of any NPCs.



Ji Firepaw Dialogue Update
In a nod to the complaints about Ji Firepaw's comments, he has decided to say something new this build!



Recruit-a-Friend – X-53 Touring Rocket Retiring Soon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Heads up! The current Recruit-A-Friend reward mount, the experimental X-53 Touring Rocket, will soon be cycled out of the RAF program. If you’ve always wanted a Touring Rocket, but haven’t snagged one yet, this is your last chance to get one by bringing a friend to World of Warcraft.

While we don’t have an official launch date to reveal for the new Recruit-A-Friend mount, we wanted to give you an early heads up that the changeover will be happening “soon” (TM). You have a few weeks to claim the X-53 Touring Rocket before it goes away.

Beta Stability Issues for Some Players - 4/25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are currently tracking stability issues for some players with the latest build of the World of Warcraft: Mists of Pandaria beta. We’re currently working to address these issues, and expect to have a fix in place within the next 48 hours.

We will provide further updates when appropriate. Thank you for your patience and your participation in the beta.

Just a reminder: Blizzard has a careful process for identifying issues, verifying and replicating them, coding the fix, and testing the results in a private quality assurance environment -- before deploying new software to users.

Pet Battles Temporarily Disabled
Originally Posted by Blizzard (Blue Tracker / Official Forums)
While we've received a number of questions and some feedback regarding the pet battle system added in the last beta patch, we're in the process of disabling this feature. We know a lot of you are very anxious to test out pet battles, but it wasn't our intention to introduce them to the beta at this stage, as we don't yet feel they're in a solid enough state to allow for meaningful feedback.

One we're further along in development, we look forward to implementing pet battles and gathering your thoughts on the feature.

Beta Patch 15640 Misc Changes
There were several small changes in this patch, including the introduction of new factions, new loading screen tips, and more.

New Factions
Originally Posted by MMO-Champion
  • The Serpent Riders - Renamed Order of the Cloud Serpent.
  • Order of the Cloud Serpent - Guardians of the East Temple
  • The Lorewalkers - Caretakers of the mysteries of Pandaria, these brave souls roam the continent, hoping to learn from their history.
  • The Brewmasters - These noble Pandaren safeguard the secrets of hereditary brews, braving great hardship to construct their potent concoctions.
  • Huojin Pandaren - Led by the intrepid Ji Firepaw, the Huojin Pandaren are quick to act and quicker to fight for what they believe in.
  • Tushui Pandaren - Led by the stalwart Aysa Cloudsinger, the Tushui Pandaren believe in contemplation and reasoned action.



New Tips
These tips enforce the idea that Valor points will be used to upgrade your gear (likely by increasing item level) as stated in previous interviews. They also note the introduction of account wide achievements, which were implemented in this patch. They also reference Alleria and Turalyon!
Originally Posted by MMO-Champion
  • You can earn Valor points from daily quests, scenarios and dungeons to upgrade your best items.
  • You can queue for Scenarios to run short group content.
  • You can change your class specialization, talents or glyphs by visiting a class trainer.
  • Most achievements are account-wide. If you have earned the points on one of your characters, they will all share the points.
  • Visit a Pet Battle Trainer if you want to collect and battle companion pets.
  • You can't fly in Pandaria until your reach level 90.
  • Nobody has seen Alleria or Turalyon in years.
  • Major Glyphs modify your spells in interesting ways. Minor Glyphs are more cosmetic or convenient.
  • Companion pets are account-wide. If one of your characters has a pet, all your characters can use that pet.



Scenarios
Originally Posted by MMO-Champion
  • Crypt of Forgotten Kings - Investigate an ancient mogu crypt that has become infested with the Sha.
  • Challenge Test
  • [PH] The Eye of the Tiger - DO NOT TEST
  • Greenstone Village SP - FOR INTERNAL TESTING ONLY
  • Brewmoon Festival



New Objectives
It isn't yet clear if these steps are only for scenarios, so don't assume that all of the mentioned areas will be a scenario just yet.
Originally Posted by MMO-Champion
  • Bring 100 Unga Brew to the Brewing Cauldron. - Fill the Brewing Cauldron
  • Defeat the Shado-Pan Leader and cleanse the Pool of Life. - Cleansing the Crypt
  • Kill the Abomination of Anger. - Destroy the Sha
  • Defeat the monsters attacking the Greenstone villagers. - Save Greenstone Villagers
  • Defeat Vengeful Hui. - Defeat Vengeful Hui
  • Recover and return three Stolen Kegs to village dojo. - Recover Stolen Kegs from Forest
  • Defeat the Sha corrupted forces inside the Temple of the Jade Serpent. - Complete the Temple of the Jade Serpent
  • Defeat the forces creating chaos within the Stormstout Brewery. - Complete the Stormstout Brewery
  • Defeat the forces opposing you within the Shado-Pan Monastery. - Complete the Shado-Pan Monastery
  • Defeat the Mantid forces assaulting the Gate of the Setting Sun. - Complete the Gate of the Setting Sun
  • Defeat the Mantid forces sieging the Niuzao Temple. - Complete the Siege of Niuzao Temple
  • Complete the Mogu'shan Palace
  • Defeat the necromantic forces within Scholomance. - Complete Scholomance
  • Defeat the forces of the Scarlet Crusade. - Complete the Scarlet Halls
  • Travel to the Masons' Quarter and awaken the unconscious villagers. - Rescue Greenstone Masons
  • Defeat the forces of the Scarlet Crusade inside their monastery. - Complete the Scarlet Monastery
  • Summon and defeat the mighty dragon turtle, Gamara. - Summon & Defeat Gamara
  • Summon and defeat the grummle-eating, snow-stalking horror, Jol'Grum. - Summon and Defeat Jol'Grum
  • Summon and defeat and defeat the playful fire spirit, Hui. - Summon and Defeat Playful Hui
  • Summon and defeat the wandering yaungol warrior, Chagan Firehoof. - Summon and Defeat Chagan Firehoof
  • Ring the gong a final time and claim your reward from Wodin. - Claim your Reward
  • Speak to Mayor Bramblestaff at the inn. - The Brewmoon Festival!
  • Collect the ingredients for Mayor Bramblestaff. - Brewing the Kun-lai Kicker.
  • Stop the Yaungol attack on Binan Village. - The Yaungol attack!
  • Defeat Warbringer Qobi. - Warbringer Qobi



New Mail Templates
Originally Posted by MMO-Champion
  • Time For a Celebration! - Yo, name! Since we're neighbors now, I thought it was right to celebrate! Come on down to the Halfhill Market anytime and take a load off! I'll even let you shoot off these fireworks at the market. Just don't set anything on fire, like Chee Chee did that one time...Anyways, see you soon! Your neighbor, Gina Mudclaw. Halfhill Market: The best local market with the best local prices!



Blue Posts
Originally Posted by Blizzard Entertainment
Betas are not Guaranteed to Work for All
"A real beta rarely works, and when it does, it doesn't work well."

Unlike a lot of companies who invite players into "betas" that are little more than game demos of stable preview builds, Blizzard brings in players to an ever-changing process where our programmers are constantly making changes to the "guts" of the game.

What does that mean for you?

Betas are not guaranteed to work for individual players, ever. It's entirely possible that some users will receive a beta invite, only to find that they're never actually able to play it. This is simply the nature of a true beta. While we'd prefer everyone to be able to have a little fun while helping us test the content and servers, the purpose of the beta is to prepare Mists of Pandaria for launch, not to provide a gaming experience for beta testers.

Additionally, because of how quickly conditions change in a beta, it is extremely difficult to provide technical support that is specific to Mists of Pandaria issues. If it seems like the help you receive is very general in nature (update drivers, uninstall security programs, etc.) it's because the tech support staff does not have more specific information on the issue you are dealing with. Please remember that Blizzard is under no obligation to provide support for a product in beta, although we do try when possible.

All of that being said, we do hope that most of you will enjoy your sneak-peek into the game design process. Just be advised that trying to play a beta like it's a finished game will likely result in a very frustrating experience. Take care out there! (Blue Tracker / Official Forums)

Beta is Buggy
I just hope they can get it together before they actualy release it.
For sure. What we'll do is release "it" for testing so we can gather feedback and bug reports (also referred to as a beta test). (Blue Tracker / Official Forums)

Tier 14 Set Bonus Feedback
There are a lot of class changes for players to get used to in a new expansion. Immediately jumping into set bonus that make rotations more interesting is sort of wasted design space because players often aren't even used to their normal rotations yet. We typically start an expansion with pretty simple set bonuses and work our way up to more elaborate ones. (Blue Tracker / Official Forums)

Human Racial and PvP
The issue where players are changing to human to get the second PvE trinket is something that we want to address in Pandaria. Understand that we want the human racial to be appealing and at this time it is, but we feel that the main issue is that PvP trinkets do not compete with PvE trinkets well enough to validate their use over being human.

With PvP trinkets having PvP power and defense stats in Mists, they will be much better for PvP than the PvE ones. We would also like to introduce a greater variety of PvP trinkets to increase their appeal even further

We would really like to have a greater variety of PvP trinkets. This means that healers will hopefully have more trinkets to choose from too (Blue Tracker / Official Forums)

Mists of Pandaria Beta DPS Changes
I really wouldn't stress about weapon attack or spell damage numbers going up or down at this stage in beta. It's hard to know if arbitrary number going up by 20% is a buff or not relative to how you are on live.

If you think you have a pretty good feel for how the various DPS specs are performing relative to each other on beta, then you might be able to draw some conclusions based on number tweaking, but my suspicion is that not many beta testers are in that boat quite yet. Hopefully you'll see things start to stabilize soon.

Remember, our goal is that your DPS should be about the same when you log into 5.0, though some abilities may shift up or down. (Blue Tracker / Official Forums)

Pandaren Faction Visual Differences
This is something we really don't want to do. There's no genetic separation between the pandaren who choose Horde and those who choose Alliance. We also want to avoid a scenario where, if you want your pandaren to look a certain way, you're pushed to one faction. The whole idea behind adding our first neutral playable race to World of Warcraft is that anyone can create and customize a pandaren, regardless of faction.

It's a race we just didn't want to give to only one faction. And prohibiting customization options in any way based on one's faction choice defeats the philosophy behind our decision to some extent.

We're fairly confident there won't be any significant gameplay complications from this either. There are plenty of ways for players to customize their appearance, silhouette, etc. as it is, that nameplates have been the most trusted method of determining friend from foe for quite some time now. (Blue Tracker / Official Forums)

Dark Legacy Comics #335
DLC tells us why Pandaren are not Pandas!

by Published on 2012-04-25 10:08 PM

New Models: PvP Set - Death Knight
One more set was added yesterday that didn't make it into the initial post, the Death Knight PvP set!



Announcing Battle.net Item Restoration
Originally Posted by Blizzard (Blue Tracker)
Starting today, players can access a new system that will allow players to recover World of Warcraft items that they may have sold, destroyed or disenchanted: Battle.net Item Restoration.

With this new self-service option the recovery of an item or items that were recently deleted or sold to a vendor can be restored to a character immediately when using the ticket submission system on our support site. For any items that were accidentally disenchanted the same method can be used to request a review by Customer Support for restoration.

This restoration option may only be used once every 30 days on active World of Warcraft accounts that are in good standing. As this option has a limited availability and use, we still encourage caution when selling, deleting or disenchanting items.

While Customer Service always strives to help whenever we can, with the introduction of this self-help feature we will no longer be able to assist with these types of requests.

Basics
How can I access the restoration web form?
When you use the ticket submission system on our Battle.net Support site to request restoration for an item, you will see the item restoration service in addition to the normal ticket submission option.

How do I use the web form to restore my items?
When you select the item restoration service, you will first choose a character to receive the restoration. A sortable list of items that the character recently destroyed or sold will appear. You can select items to restore by clicking Add. Once you’re satisfied, click Continue and confirm your restoration. The restored items will be delivered to your character via in-game mail.

Restrictions
How often can I use the web restoration service?
Active World of Warcraft accounts in good standing (not locked or banned) may use the item restoration web form once every 30 days.

What items can be restored?
Items that were recently sold, destroyed, or disenchanted can be restored through the web form. Items lost in any other way -- including through trade, crafting, and use, among others -- will not be eligible for restoration through the web form.

What if an item I want restored isn’t appearing on the list?
If an item does not appear on the list, it is not available for restoration through the web form.

Restorations
When will I receive my restoration?
Sold and destroyed items will be restored to you immediately after completing the web form, and a ticket for any disenchanted items will be sent to Customer Support for review on your behalf.

How will I receive my restoration?
Restored items will be sent to your in-game mailbox. Items that were sold to a vendor will be mailed cash on delivery for their sale amount.

How do restorations work for disenchanted items?
Disenchanted item restorations must be reviewed by Customer Support. During the review process, any materials gained from disenchanting the item will be removed before the item is restored. If the materials cannot be recovered, restoration of the disenchanted item will not be possible.

When will I receive the restoration for my disenchanted items?
Restorations for disenchanted items will need to be reviewed by Customer Support. A ticket will be automatically submitted through the web form and the restoration will be delivered to your in-game mailbox when the review is complete. The amount of time the review takes will depend on the number of tickets in our queue.



Final Annual Pass Invites Going Out
The final invites that didn't get sent in the last wave are going out today, so keep an eye on your Battle.Net page if you are expecting one!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We ran into a delay in flagging the remaining 'bounced' accounts who should have an invite. We're in the process of doing so today, though. We really appreciate everyone's patience.
by Published on 2012-04-25 04:56 PM



Pet Battle System now on Beta Realms (Early Version)
This build of the beta introduced a very early version of the Pet Battle System!


I want to be the very best!
Picking up Pet Battle Training on the beta is pretty easy, all you need to do is visit the trainer in your capital city and pick up the 2 abilities.



Update - Almost forgot about those, added something about the Pet Battle Masters.

Tracking Pets
The pet tracking changed slightly since our first preview, you now track 2 types of pets: the ones that you can't capture and are only here to let you gain XPs will show up as a small yellow dot on your map. The ones you can actually capture will show up with an easily noticeable green icon and will be flagged as capturable in their tooltip.



Fight!
The fight is started by right clicking a pet creature when you're in range (approximately 30 yards). The camera will rotate around your character and the game will switch to Pet Battle mode. From this screen you can:

  • See the status of all your pets at the top left of your screen.
  • Control the abilities of your active pet at the bottom.
  • Switch between pets and see them by clicking the 4th icon on the bar.
  • Capture pets when they're low on life!
  • You can also surrender but that sounds pretty wimpy to be honest.
The battle is pretty simple, weaknesses and strengths are already implemented and if you pick the wrong type of pet you will get your ass kicked pretty fast. It ends whenever the enemy is defeated or captured.



Pet Battle Masters
The Pet Battle System will also have fights against NPCs, some of the achievements datamined last night point to "Pet Battle Masters" that you have to defeat on every continent.

Category Name Points
Pet BattlesTaming Eastern Kingdoms
Defeat all of the master pet tamers in Eastern Kingdoms.
0
Pet BattlesTaming Kalimdor
Defeat all of the master pet tamers in Kalimdor.
0
Pet BattlesTaming Northrend
Defeat all of the master pet tamers in Northrend.
0
Pet BattlesTaming Outland
Defeat all of the master pet tamers in Outland.
0
Pet BattlesTaming Pandaria
Defeat all of the master pet tamers in Pandaria.
0
Pet BattlesTaming the Wild
Defeat a master pet tamer.
0


Finding New Pets
How are you going to know where to find new pets for your collection? Easy, Blizzard is going to integrate a full encyclopedia directly in the game. Maps aren't implemented yet but currently, the info page of any pet will already tell you where you can find it!



Pet Family Passive Bonuses
Newly added are passive bonuses for all pet families.

  • Aquatic - Purity - The duration of harmful damage over time effects is reduced on Aquatic pets.
  • Beast - Enrage - Beasts deal 25% extra damage below half health.
  • Critter - Elusive - Critters break out of crowd control effects more quickly.
  • Dragonkin - Execute - Deals 50% additional damage to targets with less than 25% health.
  • Elemental - Weather Immune - Elementals ignore all weather effects.
  • Flying - Swiftness - Flying creatures gain 50% extra speed while above 50% health.
  • Humanoid - Recovery - Humanoids recover 2% of their maximum health every time they attack.
  • Magic - Spellshield - Magic pets cannot be dealt more than 50% of their maximum health in one attack.
  • Mechanical - Comes back to life once per battle, returning to 25% health.
  • Undead - Damned - Undead pets return to life for one round when killed.


Pet Battle Abilities
If you missed the update last week, check out the updated list of pet battle abilities on WoWDB!


The tooltips for individual abilities will show you which pets the attack is strong against, and which pets the attack is weak against. The page will also show you which pets can learn the abilities. On each pet's page, we have listed all of the spells that the pet can learn. We will continue to add features as the system is fully implemented in the beta.


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