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by Published on 2011-09-24 03:46 PM

Patch 4.3 Spectral Gryphon and Wyvern Mounts
It looks like we even have a saturday news post this week, hurray! Along with the legendary dagger screenshot released yesterday, it seems that the official korean website released 2 extra screenshots of new spectral flying mounts.

There's no information on where players will be able to get them but it wouldn't be surprising to see them as rewards of the new Darkmoon Faire or any of the new features introduced with Patch 4.3. Thanks to annoyingmoose for his forum post about these mounts.





Well of Eternity - Updated Preview
The Patch 4.3 Dungeons Preview, Part Two: Well of Eternity has been updated with five new screenshots.


by Published on 2011-09-23 04:11 PM

Update #2 - Added high resolution picture (2048x1280)!
Update - Added a slightly higher resolution picture.

Patch 4.3 Legendary Daggers give you Wings
"A night elf rogue in Blackfang Battleweave armor wields legendary daggers from the patch 4.3 raid, Dragon Soul. The weapons give you wings!" (Source)

by Published on 2011-09-23 06:00 AM

Patch 4.3 Recap
We have seen a lot of previews, interviews, and new features so far for Patch 4.3, so it is time for another recap! With the amount of Patch 4.3 info released recently, we can hope that the first build of the last patch of the expansion will hit the test realms very soon.

Tier 13 Gear

Patch 4.3 - Developers Interviews

Patch 4.3 - New Features

Patch 4.3 - New PvE Content

Patch 4.3 - Misc / Class Changes


BlizzCon Store Online Pre-Sale for Virtual Ticket Holders
Don't forget that the Blizzcon Store Online Pre-Sale starts today (23rd) for Virtual Tickets Holders.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Have a ticket to BlizzCon 2011? Planning to purchase some souvenirs at the show? Between now and Tuesday, September 20 at 9:59 a.m. Pacific time, BlizzCon 2011 ticket holders attending the show in person are able to shop for items from the BlizzCon 2011 store (while supplies last) during our limited-time-only, online BlizzCon Pre-Sale. Items purchased through this sale will be shipped directly to your home, allowing you to avoid store lines at the show and giving you more time to take in the panels, tournaments, and other events at BlizzCon 2011.

To participate, simply log in to the online Blizzard Store using the Battle.net account you provided when you purchased your BlizzCon 2011 tickets, and click the BlizzCon Sale button in the lower right-hand corner of your screen to browse this year’s selection. Please note that only ticket-holders who provided Battle.net account info will have access to BlizzCon 2011 merchandise during this online sale -- you can view this information in the ticket buyer’s Order History.

Shop BlizzCon now!

If you're planning to purchase this year's BlizzCon Virtual Ticket to watch BlizzCon from home, you'll have an opportunity to participate in a second BlizzCon merchandise pre-sale September 23 through September 27. Check out our previous BlizzCon Pre-Sale blog post for more information.

Enjoy, and we look forward to seeing you at BlizzCon 2011!

Diablo III Items
The official site has been updated once again with item listings. Blizzard also recently mentioned that they like how the game plays with a console controller and are still thinking about a future release on consoles.



Fan Art Update
The Blizzard Fan Art Section has been updated with five new pieces of fan artwork set within the Warcraft universe.




Mine of WorldCraft
Mine of WorldCraft merges many people's favorite games together, World of Warcraft and Minecraft. Hopefully that doesn't include creepers! For more interesting combinations of Minecraft and other games take a a look at this thread.

by Published on 2011-09-22 01:10 AM

Update - Added the updated screenshots from the Patch 4.3 Dungeons Preview, Part One: End Time at the bottom of the post.

Paladin Tier 13 and Visual Retrospective


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the paladin tier 13 set, as well as a visual guide to tiers 1 through 12 for Transmogrification purposes.

Battleplate of Radiant Glory


Design requested a set to ‘key off the Guardian of Ancient Kings summon,’ and I though the concept of ‘feathered’ plate mail, rendered in silver and gold, would create an aggressive, yet sweeping and powerful silhouette. The previous paladin raid set had a good deal of cloth, but we wanted this set to be entirely platemail.

The key to a strong paladin tier is hitting a balance between martial prowess and elegant grace -- tapping into that classic Arthurian knight archetype.

Paladin Tier 1-12








End of Time - Updated Preview
The Patch 4.3 Dungeons Preview, Part One: End Time has been updated with 6 new screenshots.


by Published on 2011-09-21 02:09 AM

I guess we had a ridiculous amount of news posts today, don't forget to check the previous ones!



The Deathwing Raid: Interview with Scott Mercer [SPOILERS]
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In World of Warcraft content patch 4.3, players will make their ultimate stand against Deathwing the Destroyer. Almost a year has passed since the corrupted Dragon Aspect burst forth from the Maelstorm to bring the Cataclysm down upon the mortal races. Now the determined survivors from the Horde and Alliance have rallied to unleash vengeance of their own.

To prepare for this earth-shattering battle, the Blizzard Insider recently discussed the upcoming Dragon Soul raid with Scott Mercer, lead encounter designer from the World of Warcraft team. Read on for all the epic details.

***

CAUTION: THIS INTERVIEW CONTAINS SPOILER INFORMATION ON THE CATACLYSM STORY AND THE FINAL BATTLE AGAINST DEATHWING.

***

Blizzard Insider: Before we dive into the details, can you tell us about Deathwing’s character arc to date?

Scott Mercer: Deathwing has changed the face of Azeroth probably more than any other villain in Warcraft’s history. He tore the Barrens in half. He caused tidal waves that transformed both continents. He even burned his claw marks into Stormwind Keep, leaving his personal signature on the Alliance capital. In many ways Deathwing embodies the Cataclysm itself, not just as the direct cause of it, but also as the thematic center of the expansion. His violent transformation from Earth-Warder to Destroyer ultimately led to all these changes across Azeroth, so in a very direct way, his character arc represents the force that set the entire expansion into motion.

That said, we’ve been building towards a showdown with Deathwing for some time. Players have been wrestling with his Twilight's Hammer minions since before Cataclysm, and we’ve already seen Deathwing defeat Alexstrasza in single combat. The powers that be in Azeroth know Deathwing presents a mortal threat, so in the wake of all the chaos and destruction, forces are finally rallying to oppose him. That’s how patch 4.3 begins, with the major players of Azeroth gathering to decide how they are going to tackle this seemingly unstoppable monster.


Insider: Can you tell us about the new 5-player dungeons that lead into the Deathwing raid?

Scott Mercer: The short version is that the players are sent on a series of quests to recover the Dragon Soul artifact so Thrall and the other dragonflights will have the firepower they need to confront Deathwing. The new 5-player dungeons involve the Caverns of Time and require the players to go forward in time to witness a future where Deathwing has destroyed the world. Then, from that bleak future, they must go back in time to the War of the Ancients to recover the Dragon Soul and bring it back to the present. We’ve discussed a lot more details on the new 5-player dungeons in other interviews. They're going to lead in directly to the patch 4.3 raid instance, which is called Dragon Soul. When the raid begins, the players have recovered the Dragon Soul artifact and arrive at Wyrmrest Temple to find it under siege by Deathwing’s forces.


Insider: Aside from a battle with Deathwing, what other encounters do you have planned for the Dragon Soul raid?

Scott Mercer: When players first arrive at Wyrmrest, they have to fight off a variety of Deathwing’s minions who are laying siege to the temple. There’s Morchok, a stone giant who is pounding the base of Wyrmrest, and Warlord Zon’ozz and Yor’sajh the Unsleeping, two servants of the Old Gods in league with Deathwing who are summoning more minions to sack the gates.

In addition to lifting the siege around Wyrmrest, the players also have to return to the Eye of Eternity to get the Focusing Iris so the Dragon Aspects can refocus their power into the Dragon Soul. We have some new gameplay elements in mind for these raids, including a mechanic where players are granted the ability to dodge a deadly attack from a twilight dragon by phasing away.



Insider: What details can you tell us about the Deathwing raid? How does it differ from other raids?

Scott Mercer: Dragon Soul is the most story-driven raid we’ve ever created. We’re even building several cut scenes to transition between the last three stages of the final encounter with Deathwing.

The first stage occurs as players are flying on an airship, chasing down Deathwing while his Twilight's Hammer drake riders are swooping in to harry the pursuit. In the second stage, players paratroop commando-style onto Deathwing’s back and start ripping up his armor, trying to pry a hole big enough to give Thrall a clean shot with the Dragon Soul. During this phase, players are actually riding on Deathwing as he’s swooping around and trying to knock the players off with barrel rolls and such. Players will have to hang on at key points in the fight to avoid falling while also tangling with all kinds of monstrosities that are rising out of Deathwing’s corrupted magma blood. Once the players get enough of Deathwing’s armor off, Thrall blasts Deathwing with the Dragon Soul and sends him crash-landing into the Maelstrom.

Insider: Very cool! And the final stage?

Scott Mercer: Well, the interesting thing about Deathwing’s armor is that it wasn’t really built to keep things out--he doesn’t have to worry about weapons like swords and arrows. Instead it was built to keep things in. His body is this incredibly volatile mixture of corruptive energy and burning magma, so without his armor to hold it all together, he starts to lose it and come apart in all kinds of crazy ways. The final stage of the raid begins when Deathwing’s deformed body rises out of the Maelstrom to face off against the players in the final showdown. I won’t go into too much detail about this final stage, but I will say that it’s going to be unbelievably epic. Even in his weakened state, Deathwing still presents a major threat, and bringing him down will require the combined efforts of the players, Thrall, and even the other Dragon Aspects.

Insider: What difficulties did you encounter while designing the Deathwing battle?

Scott Mercer: It took a lot of new technologies to set up the fight on Deathwing’s back. The artists in particular focused on selling the fantasy that you’re grappling with a giant dragon midflight. We’ve never done anything quite like that before. Overall, setting the right scope for an encounter like Deathwing required a lot of development disciplines working together--artists, coders, encounter designers, level designers, and animators. We built corrupted Deathwing as a giant set piece with a lot of moving parts--probably our most complicated character model to date--but we felt it was necessary to convey the epic scale and do justice to the final boss of Cataclysm.


Insider: Let’s talk loot. What rewards await players who are strong enough to tackle Deathwing the Destroyer?

Scott Mercer: There will be a new tier of armor sets, of course. We’re also adding a new legendary weapon--a pair of daggers for rogues--with a new quest chain involved in obtaining them. The artists and animators are working on a new mount, a drake from the red dragonflight that borrows many visual elements from the Alexstrasza character model. Players can get one version of the new mount as the reward for the meta achievement for completing all other Dragon Soul achievements. There will also be a second, rarer version of the mount, that’s obtainable as a single, guaranteed drop off Heroic corrupted Deathwing.

Insider: Thanks for your time. Is there anything else you’d like to share before you go?

Scott Mercer: Sure, there’s a lot going into the next content update besides just the Dragon Soul raid--Transmogrification, Void Storage, the new Darkmoon Faire, and more. The patch should have something for everyone.
by Published on 2011-09-20 05:24 PM

Update #2 - The Diablo III Beta Is Now Live!

Update - Post updated with the new version listing a lot more details, you can find the original announcement there: Firelands Raid Hotfixes Sept. 20. Also today:




Patch 4.2 Hotfixes - September 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
September 20

Dungeons & Raids
Firelands
  • Hell Hound Rend Flesh damage has been reduced by 25%.
  • The damage multiplier granted by energy to Unstable Magma has been reduced by 50%.
  • Alysrazor
    • Health and damage have been reduced by 25% on normal difficulty. Health and damage have been reduced by 15% on Heroic difficulty.
    • Alysrazor now drops 1 additional feather in 10-player mode and 2 additional feathers in 25-player mode in all cycles.
    • The Wings of Flame buff duration on Alysrazor is now uniformly 30 seconds.
    • Alysrazor’s Fiery Tornados now move slower.
  • Baleroc
    • Health and damage have been reduced by 25% on normal difficulty. Health and damage have been reduced by 15% on Heroic difficulty.
    • Baleroc now swings 25% slower while Decimation Blade is active.
    • The duration of Tormented has been reduced on normal difficulty.
  • Beth'tilac
    • Beth'tilac's health and damage have been reduced by 15% on both normal and Heroic difficulty.
  • Lord Rhyolith
    • Health and damage have been reduced by 15% on both normal and Heroic difficulty.
    • The health and damage of additional enemies in this encounter have been reduced by 15% on both normal and Heroic difficulty.
  • Majordomo Fandral Staghelm
    • Health and damage have been reduced by 25% on normal difficulty. Health and damage has been reduced by 15% on Heroic difficulty.
    • Druid of the Flame have had their health reduced by 15%, and Sunfire damage reduced by 25% on both difficulties.
    • The health and melee damage of Spirit of the Flame have been reduced by 25% on normal difficulty, and reduced by 15% on Heroic difficulty.
  • Ragnaros
    • Ragnaros' health and damage have been reduced by 25% on normal difficulty.
    • Ragnaros' damage has been reduced by 15% on Heroic difficulty.
    • Magma Trap damage has been reduced on all difficulties.
    • The health and damage of additional enemies in this encounter have been reduced by 25% on normal difficulty and 15% on Heroic difficulty.
    • Wrath of Ragnaros now knocks targets up, but not back, on normal difficulty.
  • Shannox
    • Health and damage have been reduced by 15% on both normal and Heroic difficulty.
    • Riplimb's health has been reduced by 15%.
    • Rageface's health has been reduced by 15%.
    • Magma Flare damage and Hurl Spear damage have been reduced by 15% on both difficulties.

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