MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2015-06-12 10:37 PM

Soaring Skyterror Mount
The Soaring Skyterror mount will be rewarded from the Draenor Pathfinder achievement.






Patch 6.2 - Vicious Mounts
The Vicious War Mechanostrider and Vicious War Kodo are the new mounts available for a Vicious Saddle in Patch 6.2.







Patch 6.2 PTR - Build 20141
Build 20141 will be deployed to the PTR realms soon.

Achievement Changes
Originally Posted by MMO-Champion
Draenor
Exploration
  • Draenor Pathfinder (New) Complete the Draenor achievements listed below: Rewards: Soaring Skyterror (Draenor Flying in an upcoming patch). 25 points. Account Wide.
  • Expert Treasure Hunter Name Changed from Master Treasure Hunter to Expert Treasure Hunter. Discover 50 treasures of Draenor. 10 points. excluding Tanaan Jungle). 10 points.
  • Grand Treasure Hunter Discover 200 treasures of Draenor. 10 points. excluding Tanaan Jungle). 10 points.
  • Master Treasure Hunter (New) Discover 100 treasures of Draenor (excluding Tanaan Jungle). 10 points.
  • Treasure Hunter Discover 10 treasures of Draenor. 10 points. excluding Tanaan Jungle). 10 points.

Reputation
  • Arakkoa Outcasts Earn Exalted status with the Arakkoa Outcasts. 10 points. 5 points.
  • Mantle of the Talon King Complete the Terokk's Legacy storyline and earn Exalted status with the Arakkoa Outcasts. Title Reward: Talon King/Queen. Account Wide. 5 points. Account Wide.
  • Tanaan Diplomat (New) Earn Revered reputation with all three factions in Tanaan Jungle. 10 points.
  • Tanaan Diplomat (New) Earn Revered reputation with all three factions in Tanaan Jungle. 10 points.

Followers
Garrisons

Shipyard
Garrisons



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Soaring Skyterror (New) Summons and dismisses a Soaring Skyterror. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
  • Vicious War Mechanostrider Summons and dismisses a rideable Vicious War Mechanostrider. Account wide. 1.5 sec cast. 1.5 sec cast.

Paladin (Forums, Talent Calculator)
Holy
  • Holy Shock Deals [ 210% of Spell Power ] Holy damage to an enemy, or [ 140% of Spell Power ] healing to an ally, and grants 1 Holy Power. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 11% 7.35% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

Raid & Dungeon Abilities
  • Carrion Swarm A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 150,000 Shadow damage and reducing their healing done by 25% 50%. 60 yd range. Instant. 5 sec cooldown.
  • Death Brand Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 431,244 Shadow damage and an additional 75,467 90,560 Shadow every second until the Hellfire Deathcaller is killed. 100 yd range. 2.5 sec cast. 3 sec cooldown.
  • Devour Life Living Shadows devour life from their target, inflicting 225,000 270,000 Shadow damage and reducing their healing and absorption received by 20% 40% for 45 sec. This act destroys the Living Shadow. Melee range. Instant. 5 sec cooldown.
  • Doomfire Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target. Doomfire inflicts 15,000 18,000 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks. Instant.
  • Flames of Argus Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 25%. This effect inflicts 45,000 120,000 Fire damage to all players. 2 sec cast.
  • Gift of the Man'ari Suffuses the target with fel energy, inflicting 80,000 64,000 Fire damage to the target and all players within 10 yards every 3 1.5 sec. for 2 min. Instant.
  • Nether Corruption The Twisting Nether corrupts all players, inflicting 9,000 10,800 Shadow damage every 5 sec., increasing damage taken from Nether Corruption by 8% for 60 sec. This effect stacks. Instant.
  • Nether Storm Storms form in the nether that inflict 50,000 100,000 Fire damage to all players within the targeted area every second. 500 yd range. Instant.
  • Overwhelming Power The power of Socrethar's soul cannot be fully bound within the construct, causing bolts of fel to temporarily burn players for 60,000 Fire damage every 1 sec for 3 6 sec. Limited to 1 target. Instant.
  • Shackled Torment Archimonde torments the souls of 3 random players inflicting 25,000 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick. When removed, Unleashed Torment inflicts 85,000 102,000 Shadow damage to all players. Unlimited range. Instant.
  • Shadowfel Burst Name Changed from Shadow Burst to Shadowfel Burst. Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 544,500 Shadow 653,400 Shadowflame damage, split evenly among all players within 8 yards when they land. 100 yd range. Instant.
  • Unleashed Torment Shackled Souls explode inflicting 85,000 102,000 Shadow damage to all players when Shackled Torment is broken. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_DISCLAIMER_APPEARANCE_CHANGE_CN - |HurlIndex:29|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_DISCLAIMER_FACTION_CHANGE_CN - This process may take several minutes to complete. |HurlIndex:27|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_DISCLAIMER_NAME_CHANGE_CN - |HurlIndex:30|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_DISCLAIMER_RACE_CHANGE_CN - |HurlIndex:28|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_VAS_NO_ELIGIBLE_CHARACTERS - You have no characters to apply this service to.
  • CHAR_LOGIN_LOCKED_BY_REVOKED_VAS_TRANSACTION - This character is locked out due to a billing issue.
  • FACTION_CHANGE_CHARACTER_LIST_LABEL - Faction Change
  • GARRISON_SHIPYARD_MISSION_TOOLTIP_RETURN_TO_START - Return to your shipyard to start this mission
  • VISITABLE_URL27 - https://www.battlenet.com.cn/support/zh/article/478
  • VISITABLE_URL28 - https://www.battlenet.com.cn/support/zh/article/476
  • VISITABLE_URL29 - https://www.battlenet.com.cn/support/zh/article/477
  • VISITABLE_URL30 - https://www.battlenet.com.cn/support/zh/article/494



Garrison Building Changes
Originally Posted by MMO-Champion
Large Plots
  • Dwarven Bunker / War Mill Level 3. 500 Gold Cost. 1200 Resource Cost. 21 Work Orders. This structure stores and maintains the garrison's armaments.. Grants 1 of your 3 seals of tempered inevitable fate (raid bonus loot roll) at no cost each week..



Garrison Mission Changes
Originally Posted by MMO-Champion
Ship-Combat
  • A Sunless Sea Level 100. Item Level 0. 2 Followers. Cost: 75 Resources. Duration: 8 hrs. In this poor weather, Hellscream has sent subs to harry our fleet. Act decisively so that they never again see the light of day.. Rewards: 2000 XP. 35x Primal Spirit 20x Sorcerous Water
  • Blood in the Water Level 100. Item Level 0. 2 Followers. Cost: 75 Resources. Duration: 8 hrs. Enemy destroyers are terrorizing the waters west of the Spires of Arak. Crushing them won't restore the lives that've been lost, but it'd be a good start.. Rewards: 2000 XP. 40x Primal Spirit 20x Sorcerous Fire
  • Dead Calm Level 100. Item Level 0. 2 Followers. Cost: 75 Resources. Duration: 8 hrs. With no wind and a ripped mainsail, an enemy carrier has slowed to a crawl, along with its escorts. Make sure their troops and cargo never make landfall.. Rewards: 2500 XP. 50x Primal Spirit 20x Sorcerous Earth
  • No Loss of Suction Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. While mutineers were seizing this destroyer, storms broke out, and a whirlpool ensnared the ship. That's bad luck. And thanks to us, it's about to get worse.. Rewards: 1000 XP. 25x Primal Spirit 20x Sorcerous Air
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 XP. 1x Iron Fleet Treasure Chest. 2,000 Gold
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 XP. 1x Iron Fleet Treasure Chest. 2,000 Gold

Ship-Oil (Unused)
  • Oil Rig: Pickup Location Level 100. Item Level 0. 2 Followers. Cost: 100 5 Resources. Duration: 24 hrs. Pick up a shipment of oil from your off-shore oil rig.. Rewards: 0 XP. 200x Oil



Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
PvP gearing has had RNG since Lich King. Archvon, Baradin Hold, Sha of Hatred, Celestials. All PvE content that gave less PvP gear than 6.2. (holinka)
The big thing you are neglecting to realize is that we could actually buy those pieces from a vendor (Speaking for MoP)
I fully realize and understand that distinction. (holinka)

Lore
because previous tweets have stated that we're dealing with an alternate universe legion.
no tweet I am aware of implies that. Not saying you're wrong just saying I haven't seen it. (Abrosiabi)

is Hellfire Archimonde from the AU or MU?
that's not how demons work. (Abrosiabi)
could you explain how demons work then? There's been a lot of changes and revelations since TBC.
Its really not a Twitter convo. There's a lot going on that we as inhabitants of Azeroth don't understand about demons (Abrosiabi)
right but we're asking if Archimonde this patch is from the AU or the one we killed at Hyjal.
Archimonde is a demon whose demon soul is anchored to the Nether. The Nether transcends all realities. That is all. (Abrosiabi)
does this extend to Old Gods? As in there's only one Cthun, Yogg, N-Zoth, etc.
Old Gods don't work like that. Haha, sorry couldn't resist. But seriously, they're different. Done for today! (Abrosiabi)
Sorry to intrude, but if there are multiple universes, isn't it likely that an Archimonde was born in and corrupted in more than one of these universes? What happened with the "extra" demonic copies?
that's actually a very good question with a complicated answer. Archimonde the Avenger?? He exist? (Abrosiabi)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communication
Pretty funny MMO-champion has your quotes all over the place and nothing from blizzard.
It makes me a little uncomfortable TBH. I look like a know-it-all asshat. We'll see if they run this tweet. (OccupyGStreet)
The communication you have shown with the playerbase should be the industry standard and not atypical.
Sounds good to me. How do we make that happen? (OccupyGStreet)

It seems to me that players often ask for things that the rest wouldn't have wanted. Or to put it another way; when listening to player feedback, how can a dev ever know how many people really feel that way?
It's an art. You have to evaluate the strength of their conviction and the soundness of their argument. (OccupyGStreet)
I always try to take the number of people who feel a certain way out of the equation since it's complicated to evaluate. (OccupyGStreet)

I just wanted to appreciate your stressful work. So many folks bashing you in WoW, and now they talk like it never happened.
I always felt like the hyperbolic critics were in the minority. Both WoW and LoL players make me feel really appreciated. (OccupyGStreet)



Overwatch - Pharah Gameplay
We got another look at Overwatch gameplay this week with the release of some Pharah footage.



Blizzcon 2015 World of Podcasts Party
World of Podcasts had a "little" party at Blizzcon 2014 and over 3,500 people showed up! This year they are doing it even bigger and better. You can meet podcasters and community members (such as the team from AskMrRobot), take pictures in the photo booth, play games, see and win fan art, listen to talks, and enjoy the bar! Entry is free and the team behind it is raising money to pay for the party on Kickstarter.

The fundraiser is over in less than 48 hours, so be sure to get in soon if you are interested!

by Published on 2015-06-12 10:04 AM

Maximum Materials Builds, Diablo's Death Fanart

Medivh - New Mage Hero, Alleria Windrunner - New Hunter Hero, Tavern Brawl

Blizzcon 2015 Talent Contest, Town Hall Heroes #67, Dreamhack Leipzig Poll

Patch 6.2 - Armor Sets Preview
Blizzard posted their official preview of the armor sets coming in Patch 6.2. You can see most of the sets in our preview in the first PTR build.



Patch 6.2 - Shipyard Preview
Blizzard posted an overview of the Shipyard. There have been a few changes since we last looked at them.



Patch 6.2 - Xhul'horac Preview
Today we are taking a look at Xhul'horac, another Hellfire Citadel boss.

Level Type Spec Name Model Viewer
700FingerAll Strength Loop of Beckoned Shadows
700TrinketHealer Unstable Felshadow Emulsion
700FingerAll Agility Portal Key Signet
700Leatherworking PatternAll Intellect Vial of Immiscible Liquid
700Quest Void Lord's Wizened Cloak
Modelviewer
675QuestAll Strength Voidthread Spineguard
Modelviewer
700ClothAll Intellect Countenance of the Revenant
Modelviewer
695ClothAll Intellect Mantle of the Arcanic Conclave
Modelviewer
695ClothAll Intellect Pious Mantle
Modelviewer
695ClothAll Intellect Deathrattle Shoulderpads
Modelviewer
675ClothAll Intellect Shadowfel Cord
Modelviewer
685ClothAll Intellect Felfume Slippers
Modelviewer
700Leather Hood of Unknowable Secrets
Modelviewer
695Leather Oathclaw Mantle
Modelviewer
695Leather Mantle of the Hurricane's Eye
Modelviewer
675Leather Girdle of Volatile Duality
Modelviewer
685Leather Ironpelt Boots
Modelviewer
695LeatherAll Agility Felblade Spaulders
Modelviewer
700Mail Sinister Felborne Helmet
Modelviewer
695Mail Pauldrons of the Living Mountain
Modelviewer
685Mail Rancorbite Sabatons
Modelviewer
675Mail Bracers of Tainted Magic
Modelviewer
695MailAll Agility Pauldrons of the Savage Hunt
Modelviewer
695Plate Shoulderplates of the Ceaseless Vigil
Modelviewer
675Plate Stoic Netherfel Legplates
Modelviewer
685Plate Demonbreaker Crushers
Modelviewer
700Plate Breach-Scarred Wristplates
Modelviewer
695PlateAll Strength Demongaze Pauldrons
Modelviewer
695PlateAll Strength Pauldrons of Iron Wrath
Modelviewer
700BowAll Strength Fiendsbreath Warmace
Modelviewer
700BowAll Agility Hammer of Wicked Infusion
Modelviewer
700OtherAll Intellect Voidcore Greatstaff
Modelviewer

Originally Posted by MMO-Champion
Summoned by Gul'dan from the depths of the Twisting Nether, Xhul'horac is one of most powerful of the Void Revenants - a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within. Gul'dan has twisted Xhul'horac, feeding him overwhelming Fel energy, and using his powers to tear open the portals through which he plans to rally the forces of the Burning Legion.

  • Overview - Two portals dominate Xhul'horac's room: one powered by void, and one by the Legion's fel magic. Xhul'horac activates the Fel portal first, granting him fel abilities and summoning first Imps and then Vanguard Akkelion. When Akkelion dies, Xhul'horac activates the void portal, granting him void abilities and summoning Unstable Voidfiends and then Omnus. Once Omnus is defeated, Xhul'horac gains the energy of both fel and void, rapidly switching between elements. Once he reaches 20% health, he completely absorbs the power of both portals and must be quickly defeated.
  • Unleashed Energies - Throughout the encounter, Xhul'horac focuses the wild energy of fel and void in his summoning chamber, letting them smolder out of control - and mixing them with deadly results.
    • Feltouched - Players who take Fire damage within Xhul'horac's chamber become Feltouched as latent fel energies course through them. If a player takes Shadow damage while Feltouched, they will cause a Shadowfel Annihilation, and lose Feltouched.
    • Voidtouched - Players who take Shadow damage within Xhul'horac's chamber become Voidtouched as the void takes root within them. If a player takes Fire damage while Voidtouched, they will cause a Shadowfel Annihilation and lose Voidtouched.
    • Chaotic Felblaze - Creates a patch of chaotic felfire, which will spread over time. Players who touch the felfire will be afflicted by Felsinged. If Chaotic Felblaze spreads into Creeping Void, a Shadowfel Annihilation will go off at the location where they touch.
      • Felsinged - Inflicts 3,570 Fire damage every 1 sec. for 8 sec. This effect stacks.
    • Creeping Void - Creates a patch of void which will spread over time. Players who touch the void will be afflicted by Wasting Void. If Creeping Void spreads into Chaotic Felblaze, a Shadowfel Annihilation will go off at the location where they touch.
      • Wasting Void - Inflicts 7,140 Shadow damage every 1 sec. for 8 sec. This effect stacks.
    • Shadowfel Annihilation - The energies of Shadow and Fel react, unleashing a massive explosiom. Within 20 yards, inflicts 125,000 Shadowflame damage and destroys any patches of Creeping Void or Chaotic Felblaze that it touches. Inflicts 25,000 Shadowflame damage to all other players. Targets within 5 yards take increased damage from further Shadowfel Annihilations by 50% for 2 min. Players who cause a Shadowfel Annihilation are stripped of Feltouched, Voidtouched, Blazing, Wasting Void and Felsinged.
  • Stage One: The Legion's Flame - Xhul'horac, tainted with Fel energy, summons forth servants of the Legion and attacks with Fel magic.
    • Fel Strike - Inflicts 250,000 Fire damage to Xhul'horac's current target.
    • Fel Surge - Fills several players with Fel energy, inflicting 50,000 Fire damage every 1 sec for 5 sec. After the effect expires, affected players will create a small patch of Chaotic Felblaze.
    • Vanguard Akkelion -
      • Felblaze Flurry - A rapid series of strikes that each inflict 107,000 Fire damage, and increase damage taken from Withering Gaze and Felblaze Flurry 20% for 7 sec. This effect stacks.
      • Chains of Fel - Tethers players together with fel chains, inflicting 17,850 Fire damage every second per stack. Players gain a stack for each player they are tethered to. Affected players can move away from each other to break the chains.
    • Wild Pyromaniac
      • Fel Orb - The caster conjures an orb of Fel fire. If the fire touches a player, they absorb it and are afflicted by Ablaze. If it travels too far without impacting a player, it will fall to the ground, creating a patch of Chaotic Felblaze.
        • Ablaze - Inflicts 14,445 Fire damage every 1 sec. for 15 sec. This effect stacks.
  • Stage Two: Grasp of the Void - Xhul'horac opens the Void portal, summoning forth fellow Void creatures and drawing strength from the power of the Void.
    • Void Strike - Inflicts 250,000 Shadow damage to Xhul'horac's current target.
    • Void Surge - Fills a player with void energy, inflicting 109,375 Shadow damage every 2.5 sec for 5 sec. When this effect expires, it will spread a large patch of Creeping Void.
    • Omnus -
      • Withering Gaze - Fixes his gaze on a player, inflicitng 179,000 Shadow damage every 4 sec, and increasing damage taken from Withering Gaze and Felblaze Flurry 20% for 4 sec. This effect stacks.
      • Black Hole - Tears a hole in the fabric of reality, inflicting 28,560 Physical damage to all players every 1 sec. and pulling them towards the Black Hole. If any player enters the Black Hole, they will unleash a Singularity.
        • Singularity - Inflcits 321,500 Shadow damage divided among all players within 11 yards, and destroys the Black Hole.
    • Unstable Voidfiend
      • Volatile Voidstep - Teleports to the nearest players location, inflicting 60,750 Shadow damage to any nearby players and spreading Creeping Void if the explosion contacts any players.
  • Stage Three: The Shadowfel Amalgamation - Overwhelmed by channeling a combination of Void and Fel energies, Xhul'horac's form begins rapidly shifting between one dominated by Fel and Void magic.
    • Shadowfel Phasing - Xhul'horac absorbs energy from the portals, rapidly shifting between Fel and Void powered abilities.
    • Empowered Chains of Fel - Once Akkelion is defeated, Xhul'horac absorbs his power, granting him Empowered Chains of Fel. Tethers players together with fel chains, inflicting 17,850 Fire damage every second per stack. Players gain a stack for each player they are tethered to. Affected players can move away from each other to break the chains. Breaking Empowered Chains of Fel causes a Fel Snapback.
      • Fel Snapback - Inflicts 275,000 Fire damage to all players within 5 yards.
    • Empowered Black Hole - Once Omnus is defeated, Xhul'horac absorbs his power, granting him Empowered Black Hole. Tears a hole in the fabric of reality, inflicting 33,333 Physical damage to all players every 1 sec. and pulling them towards the Black Hole. If any player enters the Black Hole, they will unleash a Singularity.
      • Empowered Singularity - Inflcits 900,000 Shadow damage divided among all players within 8 yards, destroys the Black Hole, and increases damage taken from further Empowered Singularities by 1,000%.
    • Fel Strike - Inflicts 250,000 Fire damage to Xhul'horac's current target.
    • Fel Surge - Fills several players with Fel energy, inflicting 50,000 Fire damage every 1 sec for 5 sec. After the effect expires, affected players will create a small patch of Chaotic Felblaze.
    • Void Strike - Inflicts 250,000 Shadow damage to Xhul'horac's current target.
    • Void Surge - Fills a player with void energy, inflicting 109,375 Shadow damage every 2.5 sec for 5 sec. When this effect expires, it will spread a large patch of Creeping Void.
  • Stage Four: Tearing Apart - Xhul'horac completely absorbs the energy of both the Void and Fel portals, preventing any new creatures from coming through them, and rapidly destabilizing.
    • Overwhelming Chaos - Overwhelmed by the combined energies of Fel and Shadow, Xhul'horac unleashes a burst of pure energy every 10 sec., increasing his damage dealt by 10% and inflicting 89,300 Chaos damage to all players. This effect stacks.



Blue Posts
Originally Posted by Blizzard Entertainment
Flying
We have to make a lot of decisions when it comes to building and maintaining such a massive world that's near and dear to so many people. We always try to do what's best for the game, all the while listening to how the community is responding along the way. In some situations our point of view shifts as we share in discourse with players. It's all case by case, and at no point is it implied that we're going to design by democracy rather than follow our own collaborative expertise and instincts. But, to put it in motivational poster terms...

"Progress is impossible without change, and those who cannot change their minds cannot change anything."

So what you're saying is because pro-flight couldn't change their minds, you gave up on progressing the game for the better with your development mindset of experiencing the content from the ground floor? Pro-flight destroyed this game going forward. Got it. Thanks.
For years now I've found it to be a such a strange honor to be followed around the internet by expert interpreters, who take plain words in English and replace them with other, more loaded words in English.

Whenever I read a reply to me that starts with, "So what you're saying is..." -- and I've read so, so many -- my first thought is, "What I'm saying is what I'm saying, otherwise I would've said something else."

Forums ≠ Community. 7 Million people play this game. Not many people look at the US Forums/3rd party websites nor even know there is a flying argument going on. The people who don't look at the Forums/3rd party websites may have a entirely different view about flying, but simply don't respond.
You're absolutely right! The listening and discourse extends far beyond the forums, fansites, and social media.

I think they did it to feed the lions before the dev guy does the q&a on Saturday.
Not exactly. We wanted to lock in our decision before hosting the Q&A, because a lot of people were clearly tired of wishy-washy answers on the subject.

Who wouldn't be exactly? sounds like you guys were forced into making the blog when it should have just been a standard of business practice to clearly communicate solid answers
That's an awesome ideal to which we always aspire. But we're also not a hive mind over here. We grappled with the topic as well. And from the beginning we tried to make it clear to the community that we didn't have a final answer -- we were discussing it with the community, as well as internally. We wanted this to be known; but when a clear answer took us too long to supply many people spun it as us kicking the can down the road, or stringing players along.

It has definitely been a learning experience for us. Proof of our infallibility remains elusive! (Blue Tracker / Official Forums)

Flying and Patch 6.2.x
When is patch 6.2.x? No one knows.

We won't get flying after we've completed the requirements for it. We will get flying when they put in the patch if we've completed the requirements for it. Blizzard can still take their time about putting flying into current content, and they can still string people along for their subs until then.

The reality is that we don't think it's good for anyone for us to delay Patch 6.2 further to implement this. When it comes to building, testing, and deploying patches, such a change this late in the PTR cycle is far from trivial. More broadly, it's very much a fact that, in a world of production processes and development pipelines, results on a change in design decision like this can't be immediate.

Whether or not you believe this to be truthful is inconsequential. We've explained to the community our change in decision and how we'll go about implementing that change, purely to update everyone and inform you. (Blue Tracker / Official Forums)

Ghostcrawler
So when exactly is blizzard going to go crawling to Ghostcrawler and beg him to work for them again?
I mean just look at the nosedive the game took after the great ones depature

I miss him as a colleague and friend. But he'd also be among the first to tell you that the design process for World of Warcraft is very much collaborative, and that he got most of the attention (good or bad) because of his public presence.

The WoW development team numbers in the hundreds, but only a very small handful are spokespeople plucked for interviews or other public-facing discussions.

People like to paint this picture of Ghostcrawler as once steering the great ship that is World of Warcraft, and Watcher taking the wheel in the wake of his departure. The perception just doesn't match the reality. Both of these gentlemen have spoken on behalf of many designers, but that doesn't mean it has been their individual visions being brought to fruition by the rest of the team.

So, you're a collective? Lead designer doesn't really do anything more than bring "order to chaos.". He doesn't actually guide th ship?
Well, no, it's not a development commune either. There are multiple positions with varying levels of responsibility, and developers, or teams of developers, reporting to other developers in a tiered structure.

And there are many lead designers (Greg was a lead designer; Ion is a lead designer). They lead teams like the UI team, software engineering team, class/systems design team, dungeon design team, quest design team, etc.

Using the art team as an example, you have artists and senior artists in each discipline. Then you have leads to whom the individuals on each art team report, such as the lead environment artist, lead character artist, lead dungeon artist, lead concept artist, lead animator, lead prop artist, lead level designer, etc. Overseeing all of these artists is the art director. (Side note: I shared brief, but delightful small talk with art director Chris Robinson in the elevator today. He's a good dude.)

The same is true for the development team as a whole, with Tom Chilton as the game director and J. Allen Brack as the production director.

In the most basic of terms -- not basic for your sake, but for my own -- the design teams work together to figure out what they want to do, and the production teams help ensure developers stay coordinated, as well as manage tasks by priority and enforce deadlines. And, during this part of the process, the community team acts in an advisory role to ensure that community feedback is taken into account along the way.

Some things that may seem very simple from an outsider perspective may entail much more complicated work. A designer wants to implement X. Does it need new tech from our software engineers? Does it need new UI elements? Does it need new artwork? Will X need new localization strings for each language version of the game? Is it going to interfere with, or break, something else in the game? If the answer's "yes" to any of those, do the appropriate designers have time to work on it now, or are they already tasked with higher-priority assignments? Producers help sort all of that out and, depending on the situation, assign a milestone accordingly (i.e. for 6.1, 6.2, 6.2.x, etc. development cycles).

At some point, after countless hours of work by hundreds of people, long days, much coffee, and many internal test builds of the game, we prepare to deploy a patch like 6.2. That's around the time that Ion Hazzikostas, Cory Stockton, Dave Kosak, and some of the other leads sit down with press and fansites to talk about 6.2. That's around the time that we publish numerous articles and statements about the new content or evolving design, or to go into further depth about the philosophies behind the new content or evolving design. That's around the time some people latch onto the names of those lead designers and either credit them, or fault them, for just about everything.

It's a big game and a complicated process. We don't get everything right, whether it be in design or communications. But, as someone who gets to see the inner workings everyday, I can tell you that it's a grand machine, finely oiled by the blood, sweat, and tears of all the people working here.

Unless I'm misreading it, Watcher has the same position the Ghostrcrawler did: Lead Designer. And there are many lead designers (Greg was a lead designer; Ion is a lead designer).
In many ways, yes. A while back Ion's title changed from lead encounter designer to lead game designer, because he does a lot more than just oversee what the encounter design team is creating. (Blue Tracker / Official Forums)

Developer Communication and Twitter
Is 140 characters at a time the new attention span of the audience or the developers?
Your question only took 88 characters so you can judge for yourself.

They had attempted to communicate with Twitter because it was faster
Partially this...

I think 140 characters is a good way to force people to get to the point
Partially this except "encourage" is a better word.

Twitter is another avenue in which we can promote the game, provide updates, and respond to folks. Yes, the shorter format is often helpful, but it can also be ignored and thus we tend to get long rants broken up into several tweets. My team and I sift through them every day and communicate them to developers who provide us with insights and answers. Where appropriate, we respond and make sure to also post them here on the forums for those who would rather get information from our site than from Twitter. Win win! (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator)
Patch 6.2 Change to Shadowform Visual
As a priest player myself I like the option. I've always wanted to disable the effect as I don't like the way most mounts look with shadow form applied, and there's a Glyph to change the functionality to still apply it if I want.

I like having more options. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Timewalking
Just make sure, will proc rate reductions on things (such as using cloak at 100) be removed if you're scaled down?
Yes, the cloak proc rate would be based on your scaled-down level. (WarcraftDevs)

PvE
In Flamebender Kargaz fight, guardian spirit doesnt save a person with a molten torrent debuff. Is this intended?
Guardian Spirit’s damage prevention is capped at double the recipient’s maximum health. (WarcraftDevs)

PvP
Can I get 1 piece from Ashran quest and 1 piece from RBGs (2 total) in the same week?
Each activity rewards a piece of gear, so you can earn two. (WarcraftDevs)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Classes
I always felt like so much WoW flavor/fun was lost/removed in the name of balance, yet very little long-term gain.
It caused a lot of player pain though. Players complain to this day about being sat because they don't bring enough to groups. (OccupyGStreet)
I agree, but I guess my point is: do they complain less today than they did back then? If not, what was truly gained?
I think it's cynical to think that you can't truly address player concerns. Totally agree that the cost you mention is real. (OccupyGStreet)

wow question: Do you regret removing the warlock class quests for our summons? I really wanted to do them but started in cata
Class quests are cool. They were originally designed to be challenging. Are they worth it if they are easy? (OccupyGStreet)
I guess I am arguing that questing and leveling evolved over time and maybe class quests couldn't keep up. (OccupyGStreet)

do you think talent trees/tiers are a dated system that does more bad than good in mp games? (ie balance or false choice)
It is very hard to deliver on the promise of customization. Too easy to solve them. League masteries are a great example. (OccupyGStreet)
is that the sort of customization players these days want? Or does is line up more with transmogs/skins/aesthetics?
I think they do enjoy tweaking out characters for actual benefit. The internet is full of it. (OccupyGStreet)
In some ways, that's the problem. Players enjoy it so much that they dedicate a whole lot of resources to it, and solve it. (OccupyGStreet)

PvE
Mr. Street, wasnt the overwhelming success of LFR contradicting everything you thought about what gaming should be?
It is certainly *popular*. Is that the same as success? Might it have caused some big problems too? (OccupyGStreet)
I worked on it a lot so I only pointing fingers at myself. (OccupyGStreet)



Hearthstone Hero - Alleria
Alleria has returned! She hasn't returned to Warcraft, but she is making an appearance in Hearthstone as the next hero, voiced by Michelle Morrow.



Overwatch - Reinhardt Gameplay
We got another look at Overwatch gameplay this week with the release of some Reinhardt footage.

by Published on 2015-06-10 05:06 PM

Update (1:15 PM EDT): The preview of Timewalking in The Arcatraz included this for a few minutes before it was removed: "your first crack at The Arcatraz, is June 26-30".
Update (1:15 PM EDT): The guess from Projection List that said the Warcraft trailer was showing today was confirmed to be incorrect.
Update (9:30 PM EDT): Blizzard posted a Shipyard overview.

Dev Watercooler – Flying in Draenor
It looks like flight is finally coming to Draenor in Patch 6.2.x. You will earn flying by exploring the world from the ground first and completing:


Originally Posted by Blizzard (Blue Tracker / Official Forums)
We appreciate the spirited discussion on the topic of flying. The subject has brought out passionate viewpoints and sparked insightful conversations on our official forums and blogs, on community sites, and in chat channels. Your feedback has been a valuable part of the ongoing conversations within Blizzard as well, and today, we’d like to share some updated plans for how we’ll handle flight going forward.

The Thrill of Discovery
At the heart of the initial plan to restrict flight in Draenor (even after players reach level 100) lies the design goal of providing the best moment-to-moment gameplay possible in the outdoor world. From navigating the lava flows of the Molten Front in Patch 4.2, to breaching the Thunder King’s stronghold in Patch 5.2, to reaching the heights of the Ordon Sanctuary on Timeless Isle in Patch 5.4, to uncovering secrets deep within Gorgrond’s jungles on Draenor, World of Warcraft is full of memorable moments that are only possible when players explore the world by ground. And as we’ve continued to develop content over the years, we’ve focused more and more on providing players with these kinds of experiences.

However, while we firmly believe that keeping your feet on the ground is a key part of discovery in WoW, we also recognize that breaking free from those restrictions can be fun and rewarding as well, especially for those who’ve already fully experienced the game’s world content. With that in mind, we’re planning some changes in the near future that will allow players to enjoy their hard-earned flying mounts in Draenor—in a way that doesn’t compromise the excitement of ground-based exploration.

Mastering the Outdoor World
In an upcoming Public Test Realm build, we will be introducing a new meta-achievement called Draenor Pathfinder. You’ll earn this achievement in Patch 6.2 by mastering the outdoor environment of Draenor—exploring Draenor’s zones, collecting 100 treasures in Draenor, completing the Draenor Loremaster and Securing Draenor achievements, and raising the three new Tanaan Jungle reputations to Revered. Initially, this achievement will award a rylak mount: the Soaring Skyterror, one of the native beasts that roam Draenor’s skies. Players will remain ground-bound on Draenor until a small follow-up patch (6.2.x), when all players who have earned Draenor Pathfinder on at least one character will unlock the ability to fly in Draenor on all their level 90+ characters.

We believe this strikes the right balance between ensuring ground-based content lives up to its full potential, while providing players who’ve already fully experienced Draenor’s outdoor world extra freedom to “break the rules.” This also provides a general blueprint going forward for content to come. Players will explore new and undiscovered lands from the ground, and then once they’ve fully mastered those environments—a notion that continues to evolve with each new expansion—they can take to the skies and experience the world from a new vantage point.

Thank you for your heartfelt feedback. We’ll see you in (and soon, above) Tanaan Jungle.

Armory Stats - Flying Achievements
While not all of the flying related achievements are in, we can take a look at how people are doing on each achievement before everyone knew they would be required to fly. The used sample is 1.8 million players that have logged in since May 1.

Don't see a chart? Enable javascript!
by Published on 2015-06-09 10:26 PM

Update: The Battle.Net friends cap has been increased to 200!

PvP Season 16 Ending Soon

Patch 6.2 - Coalfist Gronnling
The Coalfist Gronnling mount being added in Patch 6.2 is a reward of a rare garrison mission: Breaker Two.



Patch 6.2 PTR - Build 20111
Build 20111 is the first version flagged as Release!



New Items

Level Type Name
730Quest Draenic Sea Chart


Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Vicious War Kodo Summons and dismisses your Vicious War Raptor. 1.5 sec cast. Kodo. 1.5 sec cast.

Item Set Bonuses

Death Knight (Forums, Talent Calculator)
Frost
  • Howling Blast Blast the target with a frigid wind, dealing [ 144.45% [ 115.56% of AP ] Frost damage to that foe, and [ 144.5% [ 115.6% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.

Priest (Forums, Talent Calculator)
  • Cascade Launch a Holy bolt that grows in power with distance, healing an ally for up to [ 54% [ 43.2% of Spell Power ], and then bouncing to additional allies 4 times. Each time it bounces, it splits into 2 bolts. 100 yd range. Instant.

Talents
  • Cascade Launch a Holy bolt that grows in power with distance, healing an ally for up to [ 54% [ 43.2% of Spell Power ], and then bouncing to additional allies 4 times. Each time it bounces, it splits into 2 bolts. Can be cast in Spirit of Redemption. Priest - LvL 90 Talent. 2.4% of Base Mana. 40 yd range. 1.5 sec cast. 25 sec cooldown.

Rogue (Forums, Talent Calculator)
Feral, Enhancement, Windwalker, Survival, Beast Mastery, Marksmanship, Assassination, Subtlety, Combat
  • Stat Negation Aura - Agility DPS Monk - Feral, Enhancement, Windwalker Spec. Rogue - Feral, Enhancement, Windwalker, Survival, Beast Mastery, Marksmanship, Assassination, Subtlety, Combat Spec.

Warlock (Forums, Talent Calculator)
Balance, Elemental, Frost, Arcane, Fire, Destruction, Affliction, Demonology



Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE_KR - This service is nonrefundable after clicking the button below, and the service will automatically be applied when processing has been completed.
  • BLIZZARD_STORE_DISCLAIMER_APPEARANCE_CHANGE - |HurlIndex:25|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_DISCLAIMER_FACTION_CHANGE - This process may take several minutes to complete. |HurlIndex:23|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_DISCLAIMER_NAME_CHANGE - |HurlIndex:26|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_DISCLAIMER_RACE_CHANGE - |HurlIndex:24|h|cff006995Frequently Asked Questions|r|h
  • CHARACTER_STATE_ORDER_PROCESSING - Your order is being processed.
  • COLORBLIND_ITEM_QUALITY - Item Quality
  • VAS_ERROR_ADDRESS_THESE_ISSUES - Please address these issues:
  • VAS_ERROR_ERROR_HAS_OCCURRED - Error
  • VISITABLE_URL23 - https://battle.net/support/article/596
  • VISITABLE_URL24 - https://battle.net/support/article/602
  • VISITABLE_URL25 - https://battle.net/support/article/300759
  • VISITABLE_URL26 - https://battle.net/support/article/100494



Garrison Mission Changes
Originally Posted by MMO-Champion
Ship-Bonus
  • A Convenient Truth Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.. Rewards: 1200 XP
  • It's Not a Gravy Boat... Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. A Horde ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the east.. Rewards: 1200 XP Captain Reania found herself outgunned by a host of Horde ships. If you assist, she will deploy to the north east to increase the experience gain of your fleet.. Rewards: 1200 XP
  • It's Not a Gravy Boat... Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. An Alliance ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the north.. Rewards: 1200 XP Captain Throkash found himself outgunned by a host of Horde ships. If you assist, he will deploy to the north to increase the experience gain of your fleet.. Rewards: 1200 XP
  • It's Not a Gravy Boat... Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. An Alliance ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the north.. Rewards: 1200 XP Captain Throkash found himself outgunned by a host of Horde ships. If you assist, he will deploy to the north to increase the experience gain of your fleet.. Rewards: 1200 XP
  • It's Not a Gravy Boat... Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. A Horde ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the east.. Rewards: 1200 XP Captain Reania found herself outgunned by a host of Horde ships. If you assist, she will deploy to the north east to increase the experience gain of your fleet.. Rewards: 1200 XP
  • Kraken the Whip Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help.. Rewards: 1200 XP
  • The Neutralizer Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan.. Rewards: 1200 XP

Ship-Combat
  • Back in My Day... Level 100. Item Level 0. 1 2 Followers. Cost: 125 Resources. Duration: 2 days. A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways.. Rewards: 6000 XP. 2000 XP
  • Blood in the Water Level 100. Item Level 0. 1 2 Followers. Cost: 75 Resources. Duration: 8 hrs. Enemy destroyers are terrorizing the waters west of the Spires of Arak. Crushing them won't restore the lives that've been lost, but it'd be a good start.. Rewards: 2000 XP. 40x Primal Spirit
  • Bring Home the Bacon Level 100. Item Level 0. 1 2 Followers. Cost: 125 Resources. Duration: 2 days. Frostboar Point is tactically worthless; it hardly merits a carrier patrol. Somehow the Horde has discovered our plans to export the area's boars.. Rewards: 6000 XP. 2000 XP
  • Felblazer Level 100. Item Level 0. 1 2 Followers. Cost: 75 Resources. Duration: 8 hrs. These ships were loaded with containers of raw fel before they left Ironhold Harbor. Wherever they're headed, we must destroy them and their deathly cargo.. Rewards: 2000 XP. 12000 XP
  • Luck Is Also a Skill Level 100. Item Level 0. 1 2 Followers. Cost: 75 Resources. Duration: 8 hrs. Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. In short, luck will decide this fight.. Rewards: 2000 XP. 15000 XP
  • No Loss of Suction Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. While mutineers were seizing this destroyer, storms broke out, and a whirlpool ensnared the ship. That's bad luck. And thanks to us, it's about to get worse.. Rewards: 1000 XP. 25x Primal Spirit
  • Orphaned Aquatic Animal Rescue Level 100. Item Level 0. Rare. 1 2 Followers. Cost: 100 Resources. Duration: 24 hrs. A young shark has been abandoned in a storm off the coast of Nagrand. Defend it from the Iron Horde and it will likely follow you home.. Rewards: 4500 XP. 1x Left Shark
  • Riders on the Storm Level 100. Item Level 0. 1 2 Followers. Cost: 75 Resources. Duration: 8 hrs. These two vessels are heading south in a hurricane. Even Hellscream wouldn't have sent them out unless their mission was dire. We must intercept them.. Rewards: 2000 XP. 850 XP
  • Shattered Light Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 24 hrs. Demons and Shadow Council agents have overrun much of Shattrath. Even so, we will keep fighting. We shall not yield while the Alliance still stands.. Rewards: 4500 XP. 3500 XP
  • Stalking the Master Name Changed from To Farahlon! to Stalking the Master. Level 100. Item Level 0. 3 2 Followers. Cost: 125 Resources. Duration: 2 days. Archmage Khadgar has requested an expedition be sent out to discover Farahlon and retrieve a priceless magical artifact.. Rewards: 6000 XP. 1x Pearl of Farahlon Capture Ironfist Harbor and interrogate prisoners as to the whereabouts of Gul'dan's flagship.. Rewards: 6000 XP. 5000 XP
  • Strait and Narrow Level 100. Item Level 0. 1 2 Followers. Cost: 125 Resources. Duration: 2 days. An enemy carrier has seized control of the Darktide Strait. Losing that waterway would hurt Horde shipping concerns worldwide. Our course is clear.. Rewards: 6000 XP. 8000 XP
  • Subtle Plans Are Here Again Level 100. Item Level 0. 1 2 Followers. Cost: 125 Resources. Duration: 2 days. Subtlety isn't really Hellscream's strong suit. Probably these ships thought the mountains would hide their approach.. Rewards: 6000 XP. 6000 XP
  • Talk to the Fist Level 100. Item Level 0. 1 2 Followers. Cost: 75 Resources. Duration: 8 hrs. Northwest of Talador, offshore, is an unyielding rock vise called the Colossal's Fist. The Iron Horde hasn't yet discovered it. Arrange an introduction.. Rewards: 1750 XP. 1200x Apexis Crystal
  • The Cerulean Lagoon Level 100. Item Level 0. 1 2 Followers. Cost: 125 Resources. Duration: 2 days. The name sounds peaceful, but your crew should bring gas masks. The atmosphere here tends to be toxic, which is doubtless why the Horde sent a sub.. Rewards: 6000 XP. 8000 XP
  • The Stonefury Cliffs Level 100. Item Level 0. 1 2 Followers. Cost: 75 Resources. Duration: 8 hrs. Bloodmaul ogres live here alongside their ogron masters, who constantly hammer the ground with boulders. All in all, it's a fun getaway spot.. Rewards: 2000 XP. 15000 XP
  • The White Kraken Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 24 hrs. Captain Ironbeard is a deadly menace on the seas, but he's obsessed with a kraken that doesn't exist. Distract him and then launch a sneak attack.. Rewards: 4750 XP. 1500x Apexis Crystal
  • Toxic Behavior Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Iron Horde forces have been harvesting potent toxins in the Writhing Mire and using them in combat. Now they're shipping a batch of toxins north.. Rewards: 1000 XP. 1300 XP
  • While the Iron Is Hot Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 24 hrs. Although goren infest the Molten Quarry, iron ore is plentiful there. So are Alliance scum. Don't let that destroyer secure their grip on the area.. Rewards: 4500 XP. 3500 XP

Ship-Legendary
  • Abracadabra Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems.. Rewards: 1000 XP. 8x Abrogator Stone
  • Ambush on the High Seas (New) Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days. Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap!. Rewards: 6000 XP. 5000 XP
  • Boarding the Master's Call (New) Level 100. Item Level 0. 3 Followers. Cost: 125 Resources. Duration: 2 days. You've run Gul'dan's flagship aground, but now all her guns are trained toward the sea. Prepare for the worst.. Rewards: 6000 XP. 1x Draenic Sea Chart
  • Giving Chase Name Changed from Ogres of the Deep to Giving Chase. Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days. Archmage Khadgar seeks an ancient ogre artifact rumored to rest among wreckage at the bottom of the sea.. Rewards: 6000 XP. 1x Soaked Ogre Decoder Captured prisoners indicated that Gul'dan's flagship was last seen in this area of dangerous shoals.. Rewards: 6000 XP. 5000 XP
  • In Hot Pursuit (New) Level 100. Item Level 0. 3 Followers. Cost: 125 Resources. Duration: 2 days. You've located Gul'dan's flagship! Maneuver with the wind to take out her carrier escort.... Rewards: 6000 XP. 5000 XP
  • Magical Mystery Cruise Level 100. Item Level 0. 1 2 Followers. Cost: 0 Resources. Duration: 24 hrs. An enemy carrier has veered off course, and it's emanating powerful magic. Something odd is afoot. Find out what. More importantly, claim that magic.. Rewards: 4750 XP. 15x Abrogator Stone
  • One Way or Another Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Lately the Iron Horde has been gathering magical items. They've learned brute force can't solve everything. Remind them it still has its uses.. Rewards: 1000 XP. 10x Abrogator Stone
  • Wrack and Rune Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Enemy subs have taken a sudden interest in this area. They may be tracking down an elemental rune. In the wrong hands, it could prove devastating.. Rewards: 1000 XP. 20x Elemental Rune

Ship-Oil (Unused)
  • Oil Rig: Pickup Location Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 24 hrs. Pick up a shipment of oil from your off-shore oil rig.. Rewards: 0 XP. 200x Oil

Ship-SiegeA
  • Blockade: Barrier Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.. Rewards: 4500 XP. 5000 XP
  • Blockade: Barrier Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.. Rewards: 4500 XP. 5000 XP
  • Blockade: Barrier Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.. Rewards: 4500 XP. 5000 XP
  • Blockade: Barrier Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.. Rewards: 4500 XP. 5000 XP
  • Blockade: Barrier Sea Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.. Rewards: 4500 XP. 5000 XP
  • Blockade: South Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 hrs 60 min. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP
  • Blockade: South Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 hrs 60 min. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP
  • Blockade: South Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 hrs 60 min. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP
  • Blockade: South Sea Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 24 hrs 60 min. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP
  • Blockade: South Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 hrs 60 min. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP
  • Blockade: Zangar Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.. Rewards: 4500 XP. 5000 XP
  • Blockade: Zangar Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.. Rewards: 4500 XP. 5000 XP
  • Blockade: Zangar Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.. Rewards: 4500 XP. 5000 XP
  • Blockade: Zangar Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.. Rewards: 4500 XP. 5000 XP
  • Blockade: Zangar Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.. Rewards: 4500 XP. 5000 XP

Ship-SiegeH
  • Blockade: Barrier Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.. Rewards: 4500 XP. 5000 XP
  • Blockade: Barrier Sea Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 24 hrs. Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.. Rewards: 4500 XP. 5000 XP
  • Blockade: Evanescent Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. The Alliance have set up a blockade around their garrison. Break through to raid and plunder.. Rewards: 4500 XP. 5000 XP
  • Blockade: Evanescent Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. The Alliance have set up a blockade around their garrison. Break through to raid and plunder.. Rewards: 4500 XP. 5000 XP
  • Blockade: Evanescent Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. The Alliance have set up a blockade around their garrison. Break through to raid and plunder.. Rewards: 4500 XP. 5000 XP
  • Blockade: Evanescent Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. The Alliance have set up a blockade around their garrison. Break through to raid and plunder.. Rewards: 4500 XP. 5000 XP
  • Blockade: Evanescent Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 4 hrs. The Alliance have set up a blockade around their garrison. Break through to raid and plunder.. Rewards: 4500 XP. 5000 XP
  • Blockade: South Sea Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 24 hrs 60 min. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP
  • Blockade: South Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 hrs 60 min. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP
  • Blockade: South Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 hrs 60 min. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP
  • Blockade: South Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 hrs 60 min. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP
  • Blockade: South Sea Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 hrs 60 min. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP

Ship-Training
  • A Little Combat Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 60 sec. An Alliance sub has been spotted spying around our base. Take your new destroyer out and end it.. Rewards: 1000 XP. 500 XP 500 XP. 500 XP
  • A Supply Pickup Level 100. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 60 sec. Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.. Rewards: 200 XP. 1x Ship Blueprint: Destroyer 100 XP
  • The Second Time is the Charm Level 100. Item Level 0. 1 2 Followers. Cost: 5 Resources. Duration: 60 sec. Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.. Rewards: 500 XP. 500 XP
  • The Second Time is the Charm Level 100. Item Level 0. 1 2 Followers. Cost: 5 Resources. Duration: 60 sec. Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.. Rewards: 500 XP. 1x Equipment Blueprint: Blast Furnace 500 XP

Ship-Treasure
  • Alakazam Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them.. Rewards: 1000 XP. 1x Baleful Cloth Girdle
  • By Our Bootstraps Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 22.7 hrs. Alliance forces in Shadowmoon have an easy life. Lush forests, mild weather, supply shipments... maybe even fresh bacon. Make those bastards pay.. Rewards: 4300 XP. 1x Baleful Leather Treads
  • Dead Orcs Don't Need Boots Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 22.7 hrs. Stop complaining. You never know: they might not smell that bad.. Rewards: 4300 XP. 1x Baleful Mail Treads
  • Death Metal Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Shipments for Wor'gol must first pass through the Pale Cove's treacherous currents and jagged rocks. That will be the perfect time for us to strike.. Rewards: 1000 XP. 1x Baleful Plate Girdle
  • Far Too Many Notes Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 22.7 hrs. Our spies have noted regular supply shipments to Wor'gol via the Southwind Cliffs. The Horde hasn't noted our noting them. We've noted that, too.. Rewards: 4300 XP. 1x Baleful Cloth Treads
  • Glacier Bay Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 22.7 hrs. When Horde forces sailed to Frostfire, their ship arrived mostly intact. Perhaps orcs aren't witless brutes. Unless they left behind valuable cargo.. Rewards: 4300 XP. 1x Baleful Leather Treads
  • If It Shines, It's Mine Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. This vessel is carrying plenty of plate armor; Alliance soldiers just happen to be wearing it. Why are you letting Alliance scum wear your armor?. Rewards: 1000 XP. 1x Baleful Plate Girdle
  • It's a Trap Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. This destroyer looks to be disabled far from land. But our scouts report this is just an act: a submarine is circling in the waters below.. Rewards: 1000 XP. 1x Baleful Leather Girdle
  • It's All the Rage Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Orcish cloth armor is just as soft and comfortable as ours. Tell your magi they will seize and wear this cargo. No exceptions, gnomes. Make it work.. Rewards: 1000 XP. 1x Baleful Cloth Girdle
  • Made for Walking Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 22.7 hrs. If we steal Alliance-bound boots, and a barefoot Alliance mage trips and dies, would that count as a Horde victory? Why, yes. Plus, hey, new boots.. Rewards: 4300 XP. 1x Baleful Cloth Treads
  • Mayhem by the Moonlit Shore Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 22.7 hrs. Horde vessels wanted for Alliance raid. Must love plunder and long walks on the beach. High tolerance for the colors blue and violet a plus.. Rewards: 4300 XP. 1x Baleful Plate Treads
  • Pedal to the Metal Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 22.7 hrs. These Horde vessels are rounding Highmaul on their way north. If ogres don't seize their cargo of plate armor, it will soon outfit our enemies. Stop them.. Rewards: 4300 XP. 1x Baleful Plate Treads
  • The Lernaean Shore Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Procuring quality leather can be tedious, but the Horde plans to shell the hydras here and skin them. Exhausting work. Perfect setup for a lucrative win.. Rewards: 1000 XP. 1x Baleful Leather Girdle
  • The Tanaan Channel Level 100. Item Level 0. 1 2 Followers. Cost: 50 Resources. Duration: 4 hrs. An enemy carrier guards the channel entrance. If we take it out, we can storm Scuttler's Coast to the north, and cut off Alliance shipments to the south.. Rewards: 1000 XP. 1x Baleful Mail Girdle
  • With Their Boots On Level 100. Item Level 0. 1 2 Followers. Cost: 100 Resources. Duration: 22.7 hrs. The waters around Shadowmoon Valley are regularly patrolled by Alliance subs, but these two are far from shore. They look lonely. Let's send them company.. Rewards: 4300 XP. 1x Baleful Mail Treads



Garrison Follower Changes
Originally Posted by MMO-Champion
Uncommon



Garrison Ability Changes
Originally Posted by MMO-Champion
Ability
  • Captain Reania's Command Name Changed from Destroyer Patrol to Captain Reania's Command. Ability A friendly destroyer patrols the area.. Ability Increases the experience gained from a mission for all ships by 50%..
  • Captain Thokash's Command Name Changed from Destroyer Patrol to Captain Thokash's Command. Ability A friendly destroyer patrols the area.. Ability Increases the experience gained from a mission for all ships by 50%..
  • Treasure Map Ability Increases the gold gained from a mission by 50%.. 100%..
  • Tuskarr Fishing Net Ability A fishing net that is attached to the back of the boat a ship, courtesy of the tuskarr. Supplies fish when returning from a successful mission..

Trait
  • Tauren Crew Trait Increases the experience gained from a mission for all naval ships by 50%.. ships by 50%..
  • Worgen Crew Trait Increases the experience gained from a mission for all naval ships by 50%.. ships by 50%..



PTR Character Copy Disabled
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone!

We've reached a point in 6.2 testing where going forward, builds deployed to PTR are going to be flagged as "release" versions. This won't affect much in terms of content for Public Testers, however it will disable certain test-realm only features in preparation for retail launch, namely in-game Character Copy. Existing characters will not be affected and the feature will return after 6.2 testing has completed.

As always, thank you all for helping us test 6.2 PTR!

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