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by Published on 2014-11-08 12:43 AM

World of Warcraft - Items, Class Changes, and More
Originally Posted by Blizzard Entertainment
Classes
  • The goal of the class changes was to keep classes fun, stop the PvP CC madness, make numbers easier to understand and slow down the pace of healing a little bit.
  • Removing abilities will make the game more fun.
  • Fantasy, visuals, cool effects, powerful, interactive, and abilities with a clear purpose are fun.
  • Redundant abilities are not fun (Frostfire bolt / Frostbolt for Fire and Arcane)
  • Abilities with inconsistent fantasy are not fun.
  • Situational abilities are not fun (Nourish)
  • Abilities that have been balanced to mediocrity are not fun (Mortal Strike)
  • Abilities with no feedback are not fun (Blood Strike - No real animation, visual, or fantasy)
  • Abilities that are unreliable are not fun (Feral druid positional requirements)
  • Complicated abilities are not fun (Symbiosis)
  • Returning players had more and more trouble figuring out how their class worked as more abilities were added. You shouldn't have to go to another website just to figure out how to play your character.
  • The old talent system was scrapped to help combat this problem, but it didn't solve it.

Healing
  • Players didn't enjoy healing because of health bar whiplash, players were always almost constantly dying, healing consisted of spamming heals constantly.
  • Smart heals were too smart, the game was playing itself for you, you didn't have to do any targeting. You ended up with a healing rotation and not paying attention to who was injured.
  • Mana was scaling poorly, lower item level characters had not enough mana, higher item level characters had excessive amounts of mana.
  • In Warlords, players have double the effective health, giving you longer to think and target your heals.
  • In Warlords, smart heals aren't as smart. They just heal anyone who is injured rather than the most injured.
  • In Warlords, healers will have enough mana even at lower item levels.
  • In Warlords, Spirit is now on less slots, so you can't trivialize mana anymore.
  • Healing will be more tactical and allow players to make decisions while healing in Warlords.
  • Players will have sufficient mana but not excessive mana in Warlords.

Items
  • Once a tier token dropped, you had to go to a vendor, find the right item, figure out what gems and reforges you need, upgrade the item, and then you were finally ready to use it. Once you were ready to use it, you may have to change gems and reforges on your other items as well.
  • Kill a boss, loot an item, equip the item.
  • Tier tokens will convert to an item just like the Timeless Isle tokens, this removes one of the steps.
  • Hit and expertise are removed from the game, meaning you don't need to reforge and regem all the things with every new item you got.
  • Item upgrades are also gone, removing another step.
  • Enchants and sockets are on fewer slots now, helping remove another thing to do.
  • Caps and breakpoints are gone, making stat customization easier.
  • In Mists of Pandaria, loot can drop that no one in the raid can use, which didn't feel good. Set bonuses and stats that switch on your main armor slots help with this problem. Spirit not being on most slots also helps.
  • Dodge and Parry are now bonus armor.
  • There are now more sources of loot, especially during questing and leveling in Draenor.
  • Versatility, Multistrike, Tertiary stats, gem sockets, and randomly upgraded quest items also help to add variety.

Q&A
  • Gladiator's Resolve was a small enough change that it didn't need another spec.
  • In case you missed it, the legendary item in Warlords is a ring.
  • Legendary weapons can be added when they fit the story / current state of the game.
  • Discipline priests couldn't be nerfed earlier because so many guilds relied on them. Making guilds unable to defeat an encounter they could defeat yesterday is not fun. Doing so would have required retuning many of the Siege of Orgrimmar fights.
  • Seeing the bonus on tier tokens before they are used is something the developers are looking at. The wrong person getting the bonus won't have a large impact on the raid (but it will to the person getting the loot).
  • There is still significant complexity, challenge, and depth in the game even after the Warlords changes. Specs are assessable as possible, but there is still depth in the class gameplay and encounters.
  • Tanks are better at soloing and the game isn't really balanced around it.
  • Everyone will be able to solo old content at some point, some classes may just take more gear or time than others.
  • Druid travel forms being separate buttons is something that will be added with glyphs.
  • Shadow priests getting new / updated visuals is something that might be addressed in the future.
  • Mana gems didn't add anything interesting to the gameplay, so it was removed.
  • Destro DPS is fine at level 100.
  • Raid cooldowns aren't as important anymore, so there should be significant diversity in classes brought to raids.
  • Rogues needing to be behind the boss is part of overall awareness needed to play the class and how the encounters are balanced.
  • Professions making things that no one would ever use didn't make sense, so going forward you can craft actually useful things while leveling. The dust from DEing things should still be sufficient. The amount of dust required to make things is tuned around the amount of dust available.
  • Adding more filtering and options to the dungeon finder would just increase queue times, especially for DPS. The Group Finder should help players that want to make groups for non standard runs.
  • The combo point UI could be improved, but a solution hasn't been found yet. The team will look at what solutions players come up with for displaying combo points.

by Published on 2014-11-07 10:17 PM

Update (3:15 AM EST): There is a description of the teaser on the forums.
Update (8:55 PM EST): Duncan Jones understands the frustration at not being able to see the footage without being there.
Update (7:40 PM EST): Show hosts confirmed we won't see any movie footage released, you must be at Blizzcon to see it.


Warcraft Movie Presentation
Originally Posted by Blizzard Entertainment
Misc
  • The team had tried to do the movie different ways before, but were never comfortable with how it was working out.
  • There is a lot of story to cover with Warcraft, so they are starting with Warcraft 1.
  • The movie will follow heroes on both factions, "50% Alliance, 50% Horde".
  • Blizzard feels the team has done a great job with the movie and that everyone is in good hands with them.
  • There is a scene where everything is burning down, Durotan is in his tent with Draka.
  • The visual effects are very realistic. Motion capture was used, the team worked with ILM to make it feel as much like live action as possible.
  • Effects are Avatar and Lord of the Rings at the same time.
  • Very detailed sets were built, such as part of Stormwind's main street.
  • Camera operator could see the digital Orcs in real time when capturing the footage.
  • There was training on how to physically act as an Orc.

Characters



by Published on 2014-11-07 10:12 PM

Overwatch Press Kit
Take a look at the character abilities and backstory on the official website!











Cinematic Stills



Environments



Character Concept Art



Environment Concept Art

by Published on 2014-11-07 08:27 PM

Overwatch Unveiled
The Overwatch site is now online, so you can read about all of the heroes and watch some gameplay. You can talk about Overwatch in its new forum!
Originally Posted by Blizzard Entertainment
Story
  • The game is set on Earth, 60 years in the future
  • Robots became very common in the future and they went crazy, attacking cities all over the world. The war that resulted against the robots was the Omnic (?) Crisis.
  • The strike team that took on the robots was Overwatch.
  • For the next 30 years after the war, Overwatch was a worldwide agency that displayed how great people could be when they came together, representing heroism and sacrifice.
  • In the last few years, Overwatch started to fall apart.

Gameplay
  • Chris Metzen is only doing one voice in this game.
  • Blizzard has been making competitive PvP games for a long time and this will be yet another.
  • Overwatch will have some dark gritty areas, but it will mostly be a world you will want to come back to.
  • The game is all about heroes.
  • The game will be accessible with non-twitch options.
  • You can do things other than put a crosshair over targets, as that is what drives people away from other shooters.
  • The game is less-lethal. You will die, but you should die less frequently than in current modern military shooters. With more time alive, you are able to do more interesting things and interact with your team more.
  • The teams are going to be 6v6, which is just big enough to make it fun.
  • There are Payload and Capture Point maps, no deathmatch mode.
  • The game is focused on Heroes, not classes. Each hero has a unique story.
  • There are 12 playable characters at Blizzcon, with many more to come.
  • Tracer has a ~10 meter teleport / blink that uses energy. Enough energy to do 3 blinks in a row.
  • Tracer has Recall, which puts her back where she was 3 seconds ago. This also includes health, ammo, and energy.
  • Lots of the story is going to take place outside of the game, unlike previous Blizzard games.
  • Regenerate ult by doing and taking damage.

Hero Roles
  • Offense - Scout, harass, press the objective, high damage. (Pharah, Reaper, Tracer, Hanzo)
  • Defense - Guard locations, create choke points, establish a front. (Widowmaker, Bastion, Torbjorn)
  • Tank - Protectors, high survivability, disruption, lead the charge, have armor to reduce damage. (Reinhardt, Winston)
  • Support - Heal, buff, utility. (Zenyatta, Mercy, Symmetra)

Maps and Game Modes
  • Exotic worldwide locations
  • Simple objectives
  • Encourage hero mobility
  • Team focus encounters
  • Temple of Anubis - At the base of a technological pyramid.
  • Hanamura - Temple grounds, homeland of Hanzo.
  • King's Row - 30 years ago there was a population of robots that lived below the streets. People were going to send an EMP underground to destroy them.
  • You can change to another hero every time you die.

Q&A
  • They aren't talking about the cost yet, so no idea if it will be free to play, a one time purchase, or something else.
  • There are elements of Titan in Overwatch, both were Earth based, there were some shared ideas, but it is different from Titan.
  • There is no customization to the gameplay. Initially there was a robust customization system, but there are too many heroes to keep track of all of the customization that can be done. Customization works in Heroes of the Storm because it is a slower paced game.
  • Overwatch will be on PC, consoles are something they can look at in the future.
  • It is too early to talk about system requirements, but they should be reasonable, just like other Blizzard games.
  • The game will be balanced so that two of a hero on a team will be okay, but more than that will likely put you at a disadvantage.
  • They aren't ready to talk about skins, leveling, or achievement systems yet, but they are all good ideas.
  • There is party chat and team chat, with party chat being your group that you queued with. The team is also working on VO and chat communication.
  • There will be some kind of long term progression in the game.
  • The team is looking at outside Voice Chat options, as players prefer that over in game chat usually.

by Published on 2014-11-07 06:58 PM

The Opening Ceremony Has Started!
Log in to account management and opt in to Overwatch beta now! Overwatch's website is online and they are on Twitter and Youtube as well.


Update 2:50 PM EST: Opening Ceremony over.
Update 2:49 PM EST: Overwatch panels in the gap / Overwatch playable at Blizzcon!
Update 2:43 PM EST: Overwatch Beta - 2015
Update 2:42 PM EST: Overwatch - Team based action shooter. Approachable game for everyone.
Update 2:41 PM EST: Jeff Kaplan takes the stage.
Update 2:41 PM EST: Overwatch is set in the future, game coming sooner than you think
Update 2:40 PM EST: Overwatch confirmed!
Update 2:34 PM EST: Trailer playing
Update 2:33 PM EST: New Blizzard world after 17 years
Update 2:32 PM EST: Metzen took the stage to hype up the crowd
Update 2:25 PM EST: SC2: Legacy of the Void trailer playing - Archon Mode
Update 2:22 PM EST: Goblin vs Gnomes launches next month!
Update 2:21 PM EST: Hearthstone expansion - Goblin vs Gnomes - 120 cards, Explosive Sheep, Annoy-o-Tron.
Update 2:20 PM EST: Hearthstone - Android version in December
Update 2:16 PM EST: Heroes of the Storm closed beta Jan 13.
Update 2:15 PM EST: Heroes of the Storm trailer - Jaina, Thrall, New Battlegrounds, Ranked Play, New Skins, Lost Vikings.
Update 2:12 PM EST: New movie websites: Horde and Alliance.
Update 2:11 PM EST: Blizzcon will have a sneak peak of work in progress footage for the Warcraft movie.
Update 2:10 PM EST: The new Argi (Spacegoat) charity pet in December will be for Ebola relief with the Red Cross.
Update 2:09 PM EST: The documentary will be on the WoW site and Youtube channel if you miss it tomorrow.
Update 2:05 PM EST: Mike Morhaime is on stage
Update 2:00 PM EST: Warcraft recap video is playing

by Published on 2014-11-07 05:57 PM

ORIGIN PC Giveaway

Update 1:45 PM EST: Several mentions of the gap in the schedule and computers with blank screens during the Opening Ceremony pre-show.

Blizzcon Opening Ceremony in 1 Hour
Join us in the chat for the biggest viewing party and keep checking back as we update live with new information from the panels!





Blizzcon 2014 - Day 1 Schedule
Nothing has changed from the original day 1 schedule, so there is still a nice sized gap after the Opening Ceremony.


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