MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-10-03 05:44 AM

Blizzard Not Worried About Duping on Consoles, Josh Mosqueira Gathering Trading Feedback, The Art of István Dányi

Hearthstone Beta Patch 3890 - New Dailies, Card Changes, Friends List, and More!

Patch 5.4 Hotfixes: October 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Timeless Isle


  • Trial At The Temple of the White Tiger: Players should no longer be able to acquire this quest before completing A Witness to History.
  • Work Order: Golden Lotus I: The quest should now be obtainable once more for players that have met the necessary prerequisites.

  • Scary Sprite now deals 40% less damage and should spawn slightly more frequently.

Pet Battles
  • Bonkers can now be sold to a vendor for 25 gold.
  • Jadefire Spirit's Fade ability now has an 8-round cooldown.
  • Pierre is no longer bind-on-pickup and players can have up to 3 of them.
  • Rascal-Bot is no longer bind-on-pickup and players can have up to 3 them. The Phaser ability now has a duration of 1-round.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • The Fallen Protectors
      • Sun Tenderheart's Shadow Word: Bane no longer has a slight delay before applying its damage.
    • Norushen
      • Fixed an issue where Amalgam of Corruption's Unleashed Anger was not always hitting the tank.
      • Fixed an issue where Amalgam of Corruption's Blind Hatred may hit players who were not in the beam.
    • Galakras
      • Galakras should no longer be able to be damaged or debuffed before landing in Phase 2.
    • Kor'kron Dark Shaman
      • Changes on Raid Finder difficulty:
        • Wavebinger Kardris' Falling Ash now deals 200,000 Fire damage (down from 999,999).
        • Foul Slimes' Foulness aura now deals 30,000 Nature damage (down from 50,000).
      • Fixed an issue where placement of Earthbreaker Haromm's Ashen Wall was not always perpendicular to the direction he's facing.
    • General Nazgrim
      • Changes on Raid Finder difficulty:
        • General Nazgrim's health has been reduced by 10%.
        • General Nazgrim's Ravager now hits for 200,000 damage.
        • General Nazgrim now gains 1 Rage when struck in Defensive Stance (down from 2 Rage).
        • General Nazgrim now gains 2 Rage for each target struck by Heroic Shockwave's Aftershocks (down from 3 Rage).
        • General Nazgrim now gains 2 Rage from Kor'kron Banner (down from 3 Rage).
        • Kor'kron Warshaman's Earth Shield now heals for 2% of maximum health (down from 5%).
        • Kor'kron Warshaman's Empowered Chain Heal now heals for 4% of maximum health (down from 10%).
    • Siegecrafter Blackfuse
      • Players are now immune to Superheated while being pulled off the conveyer belt.
      • Shockwave Missile no longer hits players that are exiting a transport pipe.
    • Paragons of the Klaxxi
      • Ka'roz the Locust should now always jump back down from the platform after using Hurl Amber.
      • Kaz'tik the Manipulator's Hungry Kunchongs should no longer be able to gain Thick Shell while using Devour on a Mesmerized player.
      • Hisek the Swarmkeeper should no longer Fire a beam at the target if he gets encased in Amber while casting Aim.
    • Garrosh Hellscream
      • Garrosh Hellscream should no longer be using Desecrate against players that are on a balcony.
      • Farseer Wolf Riders should no longer continuously attempt to cast Ancestral Chain Heal if they're hit by an Iron Star before entering combat.
      • Kor'kron Iron Stars now properly deal damage to Kor’kron Warbringers and Farseer Wolf Riders on 25-player Heroic difficulty, and can no longer unintentionally kill players that were not struck directly.

Battlegrounds and Arenas
  • Players that leave a Rated Battleground prematurely will be unable to queue for a new one until the previous Rated Battleground match has completed. Please see this forum thread for more information on the change.

  • Cooking
    • Buffs and debuffs should now be properly applied or removed while players are in a noodle cart.


Blue Posts
Originally Posted by Blizzard Entertainment
Human Racials in PvP
Previously, what made EMfH and WotF such strong racial abilities is that in many cases you could simply replace the Medallion with a PvE trinket and you would have more damage as well as getting to retain some form of crowd control removal. With the change in 5.4 resulting in changes to PvP trinkets and item level caps, these racial bonuses are not as strong as they were in the past.

  • PvE gear in instanced PvP has an item level cap, PvP gear has no item level cap.
  • You get additional resilience from equipping a Medallion with another PvP trinket.

To take a quick theory-crafting quote from this blog created by Eldacar:

Eldacar:For those of you contemplating using a PVE trinket or two here are some facts to help you make your decision. The 2600 Resilience offered by the PVP trinket set bonus provides roughly 2.31% additional damage reduction from baseline, which is about 8.25% effective damage reduction after factoring in the value scaling. Furthermore the set bonus will always increase your effective health by 32.11% relative to displayed health, so if you are currently at baseline you would go from 357% EH to 389% EH.
In what situations do you feel that it's more beneficial to be using an additional damage trinket over the Medallion paired with another PvP trinket to benefit from the Human and Undead racials?

How can you possibly be trying to deny the superiority of PvE trinkets in the light of the past?
I'm not denying their strength in the past when you were trying to push for maximum damage. Going for a PvE trinket by sacrificing the Medallion and having WotF or EMfH was by far a good choice and it's the reason we made the changes in patch 5.4. Now when you trade the Medallion for a damage trinket you are losing out on 8.25% effective damage reduction which equates to approximately 32.11% increase in effective health.

Also what exactly are you talking about PvE gear cap in PvP? The way i understand it is that the cap will eventually rise to the same iLvL PvP gear is by default. so they are equal in terms of ILvL at that time.
We have mentioned in the past that the item level ceiling for PvE gear will actually cap out at 512. PvP gear has an item level of 522 and is unaffected by the cap, this means that PvE gear actually misses out on 10 item levels compared to PvP gear.

You think that the survivability boost given by the trinket duo will suddenly make people who try to max damage in any ways possible to not try to max damage in any way possible?
It's a trade-off now and more of a choice. In the past, while not necessary, it was better to have the second damage trinket; now it's a choice between damage and survivability rather than how it was in the past where you got damage and sacrificed very little.

I’m not saying that EMfH isn’t a strong racial, and the same goes for many of the racials that are available, but the changes which occurred in patch 5.4 have helped to deal with the popularity of choosing to remove the Medallion in favor of an extra damage trinket. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Might be a short term fix, but do you think making vanity items account bound might help a little with bag space concerns?
Would it be weird to get a lot of duplicate items from say quests the second or third time around? (Source)

And invalidate 8 years of work and effort to improve your toon. Wasted. Why keep playing if all the work will be for nothing?
If you had not put in so much effort on your character then it might have taken (and still will) 9 sec instead of 6 sec. (Source)
But if you just love seeing six digit numbers fly off your character, then yes, we would be nerfing that. (Source)
having a new expansion overwrite your top teir raid gear with greens feels more like a waste than the number squish
Currently, the raiders just get to wait longer before having to swap out to new gear. (Source)
The counter to that is it also sucks to go for a long time with no possible upgrades. Not sure what the compromise is for that. (Source)
I don't see a problem. If you raided last exp, new one's lowest zones should feel easy.
Agreed. It gets to be a problem when a raider ignores all rewards up until the next raid. That starts to get old. (Source)

Raid Finder
one more thing. One of the reasons LFR is toxic is bc its is easy. If it was hard, people would be forced to make it work.
That is a nice sentiment, but we found the reality is players just bail rather than trying to make random matchmaking work. (Source)
With groups of friends or even organized pugs, we find that to be much less likely. (Source)

Norushen enrage timer is a bit strict isn't it? For the third boss, i can understand later bosses but the third boss?
Usually when we see this on Norushen, it's folks not doing well on the solo component, not just failing to DPS the boss enough. (Source)

Hearthstone Beta - Build 3890
A new Hearthstone Beta build went live tonight, with increased gold rewards, class balance changes, and lots more!

Fan Art
Today we are looking at some nice fan art by d1eSELxxxx.

by Published on 2013-10-01 10:01 PM

Blizzcon 2013 In-Game Goodies Announced

Warcraft Movie Release - December 18, 2015
It looks like we will see the Warcraft Movie in 2015! For now, only people that were at Comic-Con have seen a tease of what is to come.

by Published on 2013-10-01 06:57 PM

Blizzcon 2013 In-Game Goodies Announced
Anyone attending Blizzcon in person or with the Virtual ticket will get some in-game goodies: WoW players get a Crusader Murloc, D3 players get a nice banner, SC2 players get a Portrait and Decal, and Hearthstone players will get a special commemorative card. Blizzcon is a little bit over a month away, taking place on November 8th and 9th!

by Published on 2013-10-01 12:40 AM

Closed Beta Patch – Featured Updates

Method Heroic Garrosh 25 Man World First
The 25 player Heroic Garrosh encounter has been defeated by Method.

Siege of Orgrimmar Raid Schedule
Don't forget that Siege of Orgrimmar Flex Wing 3 opens this week!

Blue Tweets
Originally Posted by Blizzard Entertainment
Dear world, if you react hyperbolically to even modest (3-5%) nerfs, then it makes it hard for us to tell when you are really concerned. (Source)

one way to deal with button bloat would be more abilities that "replaces X" (fist of justice for example).
Considered that, but if the ability only gets better, it feels weird to rename it. (Source)
On the other hand, if the abilities pick up extra effects with every replacement, the tooltips get really complex. (Source)

this statement leaves me wondering what the point of the PTR is? This could have, and should have, been easily answered in PTR
PTR catches a lot but it doesn't catch everything. There are millions more players raiding now than participated on PTR. (Source)
maybe if you didn't ignore class forums, you'd have picked this up as far back as 4.2 PTR when players picked it up
I just now looked at class forums. My conclusion: every class is benched and need buffs. How to know which claims to believe? (Source)
What about your much touted internal tracking systems that you've claimed are better than ranks/census/etc?
What I have always tried to say is that our internal tools are quite sophisticated, but no substitute for actual data. (Source)
Hardcore raiders forget that most players want to feel competitive, but their competitive =/= hardcore definition
I think you can be competitive and not hardcore. I guess it depends on your definitions. (Source)

why do you need data from millions of players? Just check what the top 1-10 guilds do on ptr ?
That is a data point of course, but not the only data point. (Source)
Consider that not everyone can deliver on the DPS that a top 10 guild can provide. (Source)
Also consider that those guilds are more focused on learning fights (without tipping their hand) than testing DPS for us. (Source)

RE:Hit/xpt caps being tedious and fiddly. Consider hit over cap -> cirt rating, xpt over cap -> haste rating? Too left field?
Not too left field. Games have done similar things successfully IMO. (Source)

I haven't seen one comment addressing this nerf, but a ton of responses to nonsense...
We do nerfs and buffs when damage doesn't match our targets, which was the case for Brewmaster. (Source)
We don't really want to get in the mode of justifying or asking permission to make changes we think are necessary. (Source)

Mage (Forums / Skills / Talent Calculator)
Across 9 kills of Thok25H, 225 players, there have been only 2 mages. Bad encounter design or bad class design?
Remember when seeing first week heroics that players are vastly undergeared. (Source)
Given that, they often have to resort to creative or even degenerate strategies to have a chance at victory. (Source)
If there are few mages on Thok H in 3-4 weeks, then it's a problem we need to address on the class or enc side. (Source)

Paladin (Forums / Skills / Talent Calculator)
Greg please, can i get a fair answer for why Evil eye of galakras is not reducing holy avenger cooldown? I need to understand.
IIRC only warrior talented CDs are affected. HA in particular might make the other talents less desirable. (Source)

Priest (Forums / Skills / Talent Calculator)
"We didn't buff you because you campaigned" "we err'd in your favor because you were concerned"
Players delight in gotchas, which ultimately risks designers having to communicate less like people & more like robots. (Source)

SP's are great in multi-target fights, however single target fights we fall far behind, even more when movement is involved.
It is not a goal for all specs to tie in all situations. We fear that would erode class diversity quite a bit. (Source)
Historically, multidotting has been really effective. But if single target dotting is also effective, why play a non dot? (Source)

Warlock (Forums / Skills / Talent Calculator)
what buffs you giving Demo to compensate the drastic nerfs? Affliction is way higher, but left unchanged?
There were Affliction nerfs too: UVLS and Haunt. (Source)
I don't understand the UVLS nerf, sure it was a decent trinket, but 40% is like using a cannon to kill an ant.
The alternative was just nerfing warlock DPS by more, which didn't feel fair to those not using the trinket. (Source)

Can you please figure out how to balance warlock pve dmg.Once again they are are too far ahead. Or should we just accept it?
We are concerned it's too high, but we are trying to figure out how much of it is just the UVLS trinket. (Source)

Warrior (Forums / Skills / Talent Calculator)
Where was this tension when you decided to gut rage from damage and replace it with static rage generation?
The rage from dmg model just wasn't working. Warriors were too weak and slow with bad gear and ignored rage with good gear. (Source)
Wait, since when was that a problem? Classes should get their time in the sun. Rage isn't supposed to be energy.
I don't think "I suck in 5.0 and 5.2 but rule in 5.4" is a very fun model for anyone, including the warrior. (Source)

Hearthstone Closed Beta Patch – Featured Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In our previous blog, we covered some of the nitty-gritty facts about the wipe and what exactly it entails. It’s an exciting time for the Hearthstone team, since this wipe will coincide with our first major closed beta patch for both the Americas and Europe regions. Our update covers a wealth of bug fixes and quality of life improvement within Hearthstone, and today we’ll be sharing some of the highlights of this upcoming patch. Many of these changes are based on feedback that you, our valued community, provided to us on the forums.

Daily Quests
We’ve gotten a lot of comments on quests. The community has discovered some fun hidden quests, but some of our daily quests have frustrated those of you who have quests that don’t correspond to your favored class. After the patch, daily quests that require you to win with a specific class will now give you a choice between two classes, allowing you some additional flexibility.

Class balance has been a hot topic, with many of you commenting on the strength and versatility of the Rogue class compared to other classes, such as the Warrior and Priest. Rogues will have some key spells and minions adjusted to bring them more in line with the other classes. Warriors and Priests will find themselves with new tools and improved cards to round out their arsenal, and we’ve made some adjustments to the other classes here and there as well. We’ll be publishing our full patch notes so you can review these and other changes to the heroes of Hearthstone in full detail.

Golden Cards
Golden cards are fun to collect in Hearthstone, and a cool way to show off your accomplishments. Many golden cards have been updated with new animations, and there are still more to come. If you’ve helped test our in-game store and acquired your new forever-friend Gelbin Mekkatorque, check out his shiny new animation! In addition to the new animations to Golden cards, we have also added the ability to unlock Golden Basic minions at higher experience levels. Now you can shoot for creating a 100% golden card deck to really dazzle your opponent!

We’ve received a lot of feedback regarding the crafting system, and how the crafting interface didn’t feel quite as intuitive as it should have been. Crafting is intended to be easy to access and a fun way to craft new cards for your collection, and we want that to be noticeable right away to the new player. We’ve updated the UI for our crafting system, so making cards for your collection should be even easier than before! Click the “Crafting Mode” button to access the updated crafting UI.

Social Improvements
We’ve improved our chat functionality to make it more streamlined and easier to interact with your friends. We’ve also introduced Toasts: they’re a cool addition to our social features that let your friends know when you’ve done something awesome in-game, like open a Legendary card or complete an Arena run. Combine these two improvements together and you’ll never miss an exciting moment with your card-slinging friends in Hearthstone!

Play Mode and Arena
Finally, we’re aware that a lot of discussion on the forums is revolving around Play and Arena mode, and how to make them more compelling for players to participate in. We’ve changed experience and leveling so you can max out your Hero at level 60 and earn experience in any game mode up to max level. This includes Play mode (ranked or unranked), Practice, matches against friends, and the Arena.

The rate that you acquire gold has been one of the other most-commented on topics on our forums. This patch will improve the gold output of Play mode, changing the gold generation rate from 5 gold per five wins to 10 gold per three wins. We will be monitoring this update as we progress further into closed beta and will continue to make changes as needed.

We’ve made significant changes to the Arena as well: In general, rewards gained will include less dust and more cards, as well as guaranteeing more gold for both five and six Arena wins. To further entice you to become an Arena Grand Master, an extra pack OR a golden card is now guaranteed at nine wins.

Full patch notes will be available alongside the patch, which will include the collection wipe. For more information on the wipe and what that entails, please read our blog here! Thank you for your continued feedback as we continue the closed beta testing phase of Hearthstone.

To opt-in to our closed beta test, please go here!

Dark Legacy Comics #409
DLC #409 takes a look at how zone boundaries work.

Site Navigation