MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2013-07-30 11:21 AM

Hotfix: Gold Stack Size Increased on RMAH, Tips on Trading Safely, D2's Official Forums Still Active

Hearthstone Puzzle #5 - Secrets, Captain Greenskin Strategy, TCG Art Gallery Update

Patch 5.4 - Ghostcrawler Interview
Ghostcrawler was in Asia last week and QQ was able to sit down with him for an interview. Keep in mind that things are often lost in translation or mistranslated! Thanks to ngacnlcq for the translation.

  • The item level squish might take place next expansion. (See tweet)
  • There is still no timeline for the DotA battleground release.
  • The Hearthstone board that was added in a PTR build is just for decoration and there is no plan to add Hearthstone to WoW.
  • The Lesser Charms that may be added to the Asian store are there as a convenience item for players that may not have time to do their daily quests that week or players who just want to save time. There are no plans to add items to the store that will increase player stats.
  • Patch 5.4 is the last content (raid?) patch, but there will be bugfix and balance patches after it, as well as a pre-expansion patch.
  • If a fourth class role was ever implemented, it might provide buffs or support, but it would be a big change to the game and is very unlikely to happen.


Patch 5.4 - Timeless Isle Armor
The Timeless Isle will allow players to obtain item level 496 and 535 gear through drops found around the island.

The items used to create the 496 armor are found all over the island in chests and dropped by mobs, similar to the items used to create armor in Battlefield: Barrens. The Burden of Eternity is a rare drop from mobs, found in the Blazing Chest, or in one of Kukuru's chests.

The item level 535 version of the gear is called "Timeless" and is obtained by using a Burden of Eternity on an item that creates armor, such as a Timeless Leather Helm.

Patch 5.4 normal difficulty gear has an item level of 553, while flex gear is 540, and raid finder gear is 528. This makes the 535 Timeless gear a nice upgrade for players that will only raid in Raid Finder difficulty and a temporary upgrade for players who will be raiding Flex difficulty. It is also an upgrade for players who are currently raiding Throne of Thunder Normal, as well as any Heroic raiders still missing a slot.

Type Role Normal (496) Timeless (535)
Plate ArmorStrength TankElder TortoiseshellElder Tortoiseshell
Plate ArmorStrength DPSCliffbreakerCliffbreaker
Plate ArmorIntellect HealerEverbrightEverbright
Mail ArmorAgility DPSCrimsonscaleCrimsonscale
Mail ArmorIntellect DPS/HealerOrdon Legend-KeeperOrdon Legend-Keeper
Leather ArmorAgility Tank/DPSCranefeatherCranefeather
Leather ArmorIntellect DPS/HealerFire-ChanterFire-Chanter
Cloth ArmorPure Intellect DPSCloudscorcherCloudscorcher
Cloth ArmorIntellect DPS/HealerAmaranthineAmaranthine
Timeless LavalliereAllNecklacesNecklaces
Timeless CloakAllCloaksCloaks
Timeless SignetAllRingsRings
Timeless CurioTank
Strength DPS
Agility DPS
Intellect DPS
Healer
Resolve of Niuzao
Alacrity of Xuen
Discipline of Xuen
Yu'lon's Bite
Contemplation of Chi-Ji
Resolve of Niuzao
Alacrity of Xuen
Discipline of Xuen
Yu'lon's Bite
Contemplation of Chi-Ji





Patch 5.4 PTR Official Patch Notes Update - July 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Death Knight (Forums / Skills / Talent Calculator)
  • General
    • Unholy Presence now grants a flat 10% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only. The movement speed buff remains unchanged.
    • Fixed a bug that caused Improved Blood Presence and Runic Corruption to incorrectly increase activation rates of some trinkets and effects.
  • Unholy
    • Ghoul's Leap and Gnaw abilities are no longer on a global cooldown, and no longer cost Energy.

Hunter (Forums / Skills / Talent Calculator)
  • Talents
  • Glyphs
    • New Major Glyphs
      • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%

Mage (Forums / Skills / Talent Calculator)
  • Talents
    • Rune of Power now has an increased effective range. The Mage can remain up to 8 yards away from their Rune of Power and still receive benefits to mana regeneration and spell damage (up from 3 yards).

Monk (Forums / Skills / Talent Calculator)
  • Brewmaster
    • Fixed a bug that caused the damage of some abilities for Brewmasters with Vengeance to scale incorrectly.

Paladin (Forums / Skills / Talent Calculator)
  • Holy
    • Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana).
  • Talents
    • Sacred Shield for Holy Paladins can now be active on more than one target at a time, but the talent now costs mana, and has 3 charges with a 10-second recharge. cooldown.

Priest (Forums / Skills / Talent Calculator)
  • Talents
    • Psyfiend health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience.

Shaman (Forums / Skills / Talent Calculator)
  • Talents
    • Totemic Restoration has been replaced with a new talent, Totemic Persistence.
      • New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time.

Warlock (Forums / Skills / Talent Calculator)
  • General
  • Affliction
    • Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 40% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
    • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time other spells against the target by 45%.
  • Talents
  • Class Armor
    • Warlock Tier-14 4-piece set bonus now reduces the cooldown of Unending Resolve by 20 seconds. increases all damage dealt by the Warlock by 10% while Dark Soul is active.

Items
  • Indomitable Primal Diamond's chance for the meta-gem effect to activate is no longer affected by the wearer’s haste. Additionally, the chance to activate the effect has been increased by 50%.
  • [PTR]: For testing purposes, Glyphataur, Ph.D (He's a doctor!) will be available near the Alliance/Horde shrines in Vale of Eternal Blossoms selling new glyphs.

Blue Posts
Originally Posted by Blizzard Entertainment
Past Legendary Items for Patch 5.4
The legendary meta gem will still function, but Sha-touched gems and sockets will not be applicable to new 5.4 items.

No extra sockets in 5.4? Then why the hell did you update the 5.2 weapons from ToT to be able to use them? This is incredibly stupid and seems like a total oversight. 1750g for a new weapon socket is SO not that expensive.
We updated the 5.2 weapons to allow the additional socket (but not the Sha-touched gems) because a very large number of players were getting their extra sockets just in time for the patch to drop (and thus, would only be able to use their reward for a week or two). That's not the case with 5.4. The 5.2 legendary meta gem will continue to function, and the 5.3 epic cloak will upgrade into the 5.4 legendary.

We feel that, at this point, the Sha-Touched gem and socket have had plenty of time to be useful and it's time for them to go. As Lothrik mentioned, we'll be balancing content assuming that they're not present anyway. That said, nothing on the PTR is final, and we are still open to discussion on the topic. (Blue Tracker / Official Forums)

Proving Grounds Feedback
Just a quick note that we're still doing a lot of tuning for Proving Grounds, and your feedback has been (and continues to be) invaluable. There will be a bunch more bug fixes and tweaks in the next build for testing.

In particular, the next build has a lot of work done on the AI for the friendly party members in the Healer trials. Once it hits the PTR, we'd really appreciate any feedback on how they're acting, especially specific examples of things they do that seem "dumb." I don't have an exact timeframe on when that build will go up, but it should be within the next few days (UPDATE: should be today!) (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator)
RPPMScaling with Rune Regeneration Mechanics
After some investigation, we found that rune regeneration mechanics were, indeed, giving an unintended increase to RPPM proc rates. Unholy in particular gains a significant performance boost from this bug. We're going to fix the bug, but we'll also be compensating Unholy.

In the next build, Unholy Presence will give pure haste, rather than just attack speed. This will allow it to (legitimately) increase proc rates for RPPM mechanics. Runic Corruption and Improved Blood Presence, however, will no longer have an effect on RPPM proc rates. (Blue Tracker / Official Forums)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2013-07-28 06:23 PM

Cosmetic Helm winners have been PMed, so please log in and check your PMs. Winners have 72 hours to reply.

Vote for Diablo III's CMs, Blue Posts, Lion and Pan's Diablo Motorcycle

The Arena Recap, Ben and Eric's Mage Deck, Fireside Chat #6

Patch 5.4 - Stormcrow Mount
The Stormcrow mount may not show up in game with Patch 5.4, just like the Enchanted Fey Dragon.





Ghostcrawler Interview
Ghostcrawler has been in Asia this week and PlayersCut was able to sit down with him for an interview.

  • Patch 5.4 is the final raid patch for Mists of Pandaria and ends with players defeating Garrosh and setting events in motion for a new warchief. Unfortunately, we will have to wait a little bit longer to see who that will be.
  • The devs aren't ready to talk about any WoW 10th anniversary events yet, but they are still working on plans for it.
  • The team takes more of a long term view of when making changes now. They are thinking about not only the next expansion, but the one after that when they make changes.
  • The amount of class spells has continued to rise over the years, so Mists of Pandaria made an attempt to cut down on the excess. Future expansions will make a bigger effort to do so as well.
  • Adding additional spell effects for classes is nice, but it has to be balanced with adding even more visual noise to raid encounters. Bosses and player skills that are used less frequently will likely get the more impressive effects, rather than the filler spells used in rotations.
  • There are a few leveling areas that need stronger guards, such as around the Dark Portal in Blasted Lands.
  • Adding a new classes has to be done cautiously, but adding another hero class in the future is still a possibility.
  • Monks were not a hero class because the low level story of the Wandering Isle fit them very well, but their population is still low due to having to level them up from level 1.
  • WoW won't be going free to play anytime soon, as Blizzard is happy with the current business model. Even if they wanted to make it into a microtransaction based game, it couldn't be done with how gameplay works today.
  • The devs want people to be able to catch up faster so that they can play with friends, which is why they are testing the experience buff and other convenience items in the Blizzard store. There is no desire to move towards a pay to win style game.


Patch 5.3 Hotfixes - July 26
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures
  • Spirit of Warlord Teng should now properly give credit towards the It Was Worth Every Ritual Stone achievement when defeated.

Isle of Thunder
  • Additional fixes for situations where players using incantations to summon bosses were receiving the error message "You can't do that right now."

Blue Posts
Originally Posted by Blizzard Entertainment
FEEDBACK: Vale of Eternal Sorrows (Flexible)
Creature health and damage should scale completely dynamically as people come and go, as well as mechanics interactions such as the number of puddles into which Immerseus splits. The number by your minimap should be an accurate indication of your current instance group size.

For testing purposes (mostly internal convenience on our end), you can currently queue with a fairly small group, but nothing will actually scale below a 10-player size. When we release 5.4, we're intending to require a minimum of 8 players to queue. The thought there is that you might want to begin clearing the instance or at least zone in and get ready while waiting on a latecomer 9th/10th, and if we set the queue limit strictly to 10, that wouldn't be possible. (Blue Tracker / Official Forums)

DPS Legendary gem no longer procs for tanks
One extra note: we will be buffing the Tank (Indomitable) meta gem in a future build. We'll be removing the haste scaling from its proc chance, but increasing its base chance by 50%. That should make it activate much more regularly, even for tanks who stack haste, than the previous iteration.

We recognize that a lot of tanks are preferring the DPS meta gem at the moment, and we'd like to correct that, but we'd like to do it by making you like the tank gem, not by nerfing the DPS gem. (Blue Tracker / Official Forums)

Legendary Cloacks and Procs Feedback
It's that easy? It doesn't take 3 months of raiding Siege of Orgrimmar to get the legendary cloak? We can get the cloaks the day 5.4 goes live???
Assuming you're all caught up on the quest, yes! You should be able to get your legendary cloak pretty quickly once Patch 5.4 hits.

The reasoning is simple: we want you to be able to use it for progression. Past legendaries (including the earlier bits of the Mists of Pandaria chain) have typically taken a pretty decent amount of time before you're able to get them. That's great for heading into the next tier (or finishing up the current one), but when the next tier is in a new expansion, it can leave them feeling a little... flat. You end up using them mostly for farm, and then you replace them once the next expansion hits and you outlevel them.

It also feels a little strange thematically. "We need to properly gear you for the fight against the Lich King so uh... go kill the Lich King!" Bit awkward, but required for gameplay purposes. A legendary doesn't feel terribly legendary if there's no effort involved in obtaining it.

So, since you've been working so closely with Wrathion over the course of the expansion already, it makes sense that he'd want to equip you properly for the final resolution of the Alliance vs Horde conflict -- before you set foot in Orgrimmar. And since you've put in so much effort up til this point (starting in patch 5.0 and continuing up through patch 5.3), we don't really need to add more.

We've obviously been experimenting a bit with how players earn legendaries in this expansion, so continued feedback (both on how you earn them as well as the actual legendary items themselves) is extremely valuable. Thanks!

Is it possible to examine how the legendary cloak works for Hunters? Having it work as a frontal cone in front of our pets just seems to be working very wonky due to the nature of pet mechanics and AI.
We actually have an alternate proc in the works for Hunters, we just weren't able to get it ready in time for this PTR push. Giving you the melee proc off of your pets was just a temporary measure. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator)
Enhancement Tier 16 Bonus
Indeed! We agree that the 5.3 Enhancement rotation isn't ideal for some AoE situations, and we're keeping a close eye on how the Enhancement Tier 16 4-piece bonus plays out. Depending on how that goes, we may either make it (or something similar) baseline, or try something else entirely. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Please don't take away dodge and parry in the next expac off gear. Please
Why? What is fun about it as a stat on gear? (Source)
Please take away hit/expertise, or in some way fix re-reforging every item for every upgrade!
Reforge didn't work out as we hoped. Became a hassle not a bonus or convenience. (Source)
Why not shift the majority of tank game play to active mitigation? Its far more fun and interesting that way (to me at least).
There's a good chance we will post 5.4. (Source)

Now that we're approaching the end of MoP. What class/classes do you think need a big overhaul in 6.0?
None. We will likely work to make the 3 hunter and rogue specs play a little more differently from each other. (Source)
Keep bomb up, use filler spell, use procs. Which mage spec am I talking about?
Keep up X, Use filler spell and use procs is pretty much every spec in the game. (Source)

Hunter (Forums / Skills / Talent Calculator)
splitting up black arrow and explosive trap cds makes sense. Still trying to understand why LnL won't proc form explosive.
Explosive Trap as part of ST rotation would be annoying. That's why we added Black Arrow in the first place. (Source)

Paladin (Forums / Skills / Talent Calculator)
And AE healing is just too strong. Why cast 4 HL when I can just cast 1 HR and achieve roughly the same in 1/4 time?
The idea is supposed to be the HR is wasted mana if it overheals. If it does not overheal, then it was the appropriate choice. (Source)
But it's hard to make mana not brutal in 5s and still have it be meaningful in the final raid tier. (Source)

may I ask how you feel about ret paladins mechanically at the moment in PVE? I love how they feel right now, hoping no changes
Happy with them for 5.4. Long term want to make sure they have talent choices, make AE more dynamic, and consider Inq some more. (Source)

is change to Illuminated Healing (once again proc'ing from periodic heals) a data mining error, or an actual change?
Stay of Exec is a periodic and is affected. Hot of EF is not. (Source)

Priest (Forums / Skills / Talent Calculator)
I just feel like Blizzard doesn't know what to do with Disc Priests, PoH is still party based (inc next tweet)
You guys overplay the "don't know what to do with" card. Disc is really well designed (and fun) IMO, just a bit too good. (Source)
In what way is it well designed? Two major spells very restricted, and there isn't a cap to go to, just mass go for crit...
I would argue with the contentions that restricted spells are a bad thing or caps to shoot for are a good thing. (Source)

consider random fights like h:iron qon. Spirit Shell is already hard to use there, at 10 sec will be just completely useless.
Worried that Disc has felt like the premiere healer for MoP. They need some limitation somewhere... (Source)

Can you please explain the intention behind decreased duration to ss? Disc seemed balanced in 25 but less so in 10s...
Disc would be balanced with Atonement or good bubbles or good CDs. With all 3, they are too versatile. (Source)
Atonement is fun and we like seeing more PW:S use now than we had in 5.0, so we (gently) hit SS and Rapture. (Source)

Shaman (Forums / Skills / Talent Calculator)
shaman get good talent "Totemic Persistence". Then "Does not affect Fire totems." shaman get crappy talent.
If it's the only DPS increase on a row, then it's the only choice, and therefore a crappy talent in our minds. (Source)

Warlock (Forums / Skills / Talent Calculator)
Final tidbit: I do actually REALLY like the Warlock revamp. Why not just give one to all pure classes?
I think the jury is still out on whether the excitement of the change outweighs the magnitude of the change. (Source)
By which I mean, we probably lost some locks who didn't like the change or know how to play their class any longer. (Source)

Warrior (Forums / Skills / Talent Calculator)
Errr.. this whole SS-Slam AoE 2-yards thingymajig seems a little ... peculiar. Could you explain your thinking?
Slam used to have some distinction b/c of the cast time. Wasn't popular overall but kinda generic now. This is an attempt to fix. (Source)

World
More sub lose, more dead servers, more upset people. Do you get how they relate to each other? Maybe you should address this.
I don't think the connections are as obvious as they seem to you, but we have been sharing a bit of our plan for low pop realms. (Source)

PTR
Most players don't care about PTR Isn't it a bit dangerous to get feedback from just the few that join?
Many players send us feedback on changes without logging on. Useful as well, just less so. (Source

Misc
GC, IMO you've brought alot of good to the game, but you've also killed it's soul by simplifying it.
I'm not sure a lot of our players are asking for more complexity. Otoh, I see the opposite frequently. (Source)

Do you think some tooltips could be rewritten to sound 'cooler' or to have more flavor?
I think so. I feel like our tooltips have become too "lawyerly," attempting to explain every nuance. (Source)

Are you serious?So the guy who was the nicest should get free loot even if he was carried and was bad?
Maybe the game would be better with more low DPS nice guys and fewer high DPS jerks? (Source)

why do you think people see exclusive content as a bad thing?
ITT it's a velvet rope. Exclusivity works when everyone wants something but only a few get it. (Source)
If everyone gets it, the reward is considered less valuable. (Source)

Oh my god I love you, thanks for all the responses. The people on MMO-Champion will be happy you guys saw the post.
We read those forums all the time. There is good stuff in there (there is a lot of I FEEL NEGLECTED too, which waters it down). (Source)
I'm not trying to dictate what players should post, especially in forums that aren't ours. (Source)
I'm just providing the feedback that a good signal to noise ratio makes it more efficient for players (or devs!) to read. (Source)

Change isnt always good. Having to adapt with every patch should NOT be the overall design.
Totally agree. (Source)

I've always wanted to be an Idea Man in a think tank. And I've been a Blizzard fan since D1. I'd do the fans justice!
To be honest the job is like 1% idea man and 99% getting shit to work. (Source)

Weekly News Recap
Another busy week full of news, so here is your chance to catch up!


by Published on 2013-07-27 02:08 AM

Patch 5.4 PTR - Build 17247
Build 17247 will be deployed to the PTR realms soon.


New Models
The mounts currently don't have any textures to go with them.



New Items
You can see all the new items in Patch 5.4 on the WoWDB PTR site.

Level Type Slot Name
1Companion Pets Sky Lantern
1Companion Pets Flimsy Sky Lantern
1Other Misty Pi'jiu Brew
1Other Thick Pi'jiu Brew
1Other Bubbling Pi'jiu Brew
1Other Golden Glider
496None Timeless Curio
496None Timeless Lavalliere
86Food & Drink Timeless Spring Water
90Food & Drink Harmonious River Noodles
90Food & Drink Crazy Snake Noodles
90Food & Drink Steaming Goat Noodles
90Food & Drink Spicy Mushan Noodles
90Food & Drink Golden Dragon Noodles
90Food & Drink Lucky Mushroom Noodles


New Strings
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_ERROR_MESSAGE_OTHER - There was a problem with your order. Please try again.
  • BLIZZARD_STORE_ERROR_TITLE_OTHER - Store Error
  • BLIZZARD_STORE_VISIT_WEBSITE - More Info
  • BLIZZARD_STORE_VISIT_WEBSITE_WARNING - Clicking "More Info" below will open your web browser.



Achievement Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Guild

Feats of Strength

Pandaria
Quests

Pandaria Raid
Dungeons & Raids
  • Go Long Transfer the Mark of Anguish to at least 5 unique players over a total of 250 200 yards or more during a single Desperate Measures phase, and then defeat the Fallen Protectors in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.

Player vs. Player
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 15 points. Reward: Vicious Saddle. 15 points.
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 15 points. Reward: Vicious Saddle. 15 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 15 points. Reward: Vicious Saddle. 15 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 15 points. Reward: Vicious Saddle. 15 points.



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Ashwing Moth Right Click to summon and dismiss your Ashwing Moth. Instant. Battle Pet. Instant.
  • Chi-Chi, Hatchling of Chi-Ji Right-Click to summon and dismiss the cute and cuddly version of Chi-Ji. Instant. Battle Pet. Instant.
  • Macabre Marionette Right Click to summon and dismiss your Macabre Marionette. Instant. Battle Pet. Instant.
  • Sky Lantern (New) Right click to summon and dismiss your Sky Lantern. Battle Pet. Instant.
  • Xu-Fu, Cub of Xuen Right-Click to summon and dismiss the cute and cuddly version of Xuen. Instant. Battle Pet. Instant.
  • Yu'la, Broodling of Yu'lon Right-Click to summon and dismiss the cute and cuddly version of Yu'lon. Instant. Battle Pet. Instant.
  • Zao, Calfling of Niuzao Right-Click to summon and dismiss the cute and cuddly version of Niuzao. Instant. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator)
Pets
  • Gnaw no longer lists an Energy cost.
  • Gnaw no longer lists an Energy cost.
  • Leap no longer lists an Energy cost.
  • Leap no longer lists an Energy cost.
  • Monstrous Blow no longer lists an Energy cost.
  • Shambling Rush no longer lists an Energy cost.

Druid (Forums, Talent Calculator)
  • Lifebloom stacks will only move to the target if more than 2 sec duration is remaining.

Balance
  • Starfall now hits all targets once again.

Restoration
  • Lifebloom stacks will only move to the target if more than 2 sec duration is remaining.

Hunter (Forums, Talent Calculator)
  • Arcane Shot weapon damage increased to 165%, up from 150%. Base damage increased by 21%.
  • Steady Shot weapon damage increased to 66%, up from 60%. Base damage increased by 21%.

Beast Mastery & Survival
  • Cobra Shot weapon damage increased to 77%, up from 70%.

Mage (Forums, Talent Calculator)
Major Glyphs
  • Glyph of Ice Lance was renamed Glyph of Splitting Ice. Now also causes Icicles to hit 1 additional target.

Monk (Forums, Talent Calculator)

Talents

Mistweaver

Major Glyphs

Paladin (Forums, Talent Calculator)
Talents
  • Eternal Flame now has spec specific tooltips. Holy has this additional note: Periodic healing from this spell does not cause Illuminated Healing.

Priest (Forums, Talent Calculator)
  • Holy Nova now heals all nearby targets, up from 5.

Talents

Major Glyphs
  • Glyph of Deep Wells Increases the total amount of charges of your Lightspring and Lightwell by 2. Major Glyph.
  • Glyph of Lightwell now causes Lightwell to grant 50% more healing than normal when clicked.

Minor Glyphs

Shaman (Forums, Talent Calculator)
  • Chain Heal no longer has reduced effectiveness on jumps.

Talents

Elemental

Warlock (Forums, Talent Calculator)

Talents

Affliction
  • Haunt now increases periodic damage, not all damage.

Demonology
  • Wild Imps Every 20 sec, you gain Demonic Calling, causing Your Shadow Bolt, Soul Fire, and Touch of Chaos hits summon a Wild Imp from the Twisting Nether. This effect can occur every 20 sec. Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury. Warlock - Demonology Spec.

Warrior (Forums, Talent Calculator)
  • Intervene now has a 25 yd range to intercept attacks, up from 8.

Talents

Major Glyphs

Minor Glyphs

Raid & Dungeon Abilities
  • Animated Strike Drains some of the life essence from players, knocking them back and inflicting 75,000 0 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. 15 yd range. 3 sec cast.
  • Blade of the Hundred Steps Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 324,479 325,000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown. Unlimited range. Instant.
  • Bonecracker Crack the target's bones, reducing maximum health by 50% 25% and causing the target to bleed for 40,000 Physical damage every 1 sec. Limited to 2 targets. 100 yd range. 3 sec cast. 3 sec cooldown.
  • Bonecracker Crack the target's bones, reducing maximum health by 50% 25% and causing the target to bleed for 40,000 Physical damage every 1 sec. Limited to 2 targets. 100 yd range. 1.5 sec cast. 3 sec cooldown.
  • Carnivorous Bite Each Quilen Guardian may bite a target, inflicting 35,000 0 Physical damage every 2 sec. for 18 sec. This effect stacks. Unlimited range. Instant. 3 sec cast.
  • Caustic Amber Victims caught in the Caustic Amber suffer 250,000 0 Nature damage every second. Unlimited range. Instant. 3 sec cast.
  • Caustic Blood Injects the victim with poison, inflicting 20,000 0 Nature damage every second. This effect stacks up to 10 times. Unlimited range. Instant. This effect fails to apply to tanks using their Active Mitigation abilities. Unlimited range. 3 sec cast.
  • Claw of Burning Anger Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 144,212 144,000 Fire damage. This effect has a 5-second cooldown. Unlimited range. Instant.
  • Dashing 100 yd range. Instant. 3 sec cast.
  • Demonic Volley Ushers the power of his inner demon, inflicting 150,000 Shadow damage to all nearby players. Unlimited range. Instant (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Devour The caster devours the victim, inflicting 80,000 0 Physical damage every 1 seconds and energizing themselves for until cancelled. This effect persists until the caster reaches 100 energy or has taken 25% of its health in damage. Unlimited range. Instant. 3 sec cast.
  • Dissonance Field Magic effects cannot penetrate the dissonance field. Casting or recieving receiving magical effects will deplete the Dissonace Dissonance Field of resonance. 100 yd range. Instant.
  • Earthen Shard Summons a shard of earthen material, striking a target for 65,000 0 Nature damage. 30 yd range. 1.5 3 sec cast. 2.5 sec cooldown.
  • Eerie Fog Inflicts 50,000 Inflicts 168,750 Nature damage to the target every 3 seconds. 100 yd range. Instant.
  • Empowered Gripping Despair Inflicts 20,000 Shadow damage every 1 sec for 15 20 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair. Melee range. Instant.
  • Empowered Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj. Limited to 1 target. Unlimited range. 1.5 sec cast. 3 sec cast.
  • Empowered Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'shaarj. Unlimited range. Instant. 3 sec cast.
  • Enrage Periodically enrages, increasing damage done by 200% but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by $148,510% 20% for 60 sec. This effect stacks. Instant. 5 sec cooldown.
  • Exploding Iron Star The impact of the Iron Star causes it to explode, inflicting 2,500,000 0 Fire damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the explosion. Unlimited range. Instant. 3 sec cast.
  • Feed The caster feeds on the victim. 200 yd range. Instant. 3 sec cast.
  • Fire Inflicts 1,500,000 Inflicts 0 Physical damage divided evenly among all targets. This damage bypasses immunity effects. 500 yd range. Instant. 3 sec cast.
  • Fire Pit (New) Inflicts 100,000 Fire damage every 1 sec. Unlimited range. Instant.
  • Forbidden Magic Inflicts 130,000 Inflicts 0 Arcane damage every second while channeling. Unlimited range. Instant. 3 sec cast.
  • Foul Stream Deals 300,000 Deals 200,000 Nature damage to all enemies on a line. 50 yd range. 2 sec cast. 3 sec cast.
  • Fracture Smashes the ground with his mighty blade. This strike is so powerful that it inflicts 150,000 Nature damage to all nearby players. Instant (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Fracture Inflicts 300,000 Physical damage every 0.25 Inflicts 200,000 Physical damage every 1 sec for 8 sec. Unlimited range. Instant.
  • Froststorm Strike Deals 0 Frost damage and causes the target to take 100% additional Frost damage for 60 25% additional Froststorm Strike damage for 30 sec. 6 yd range. 3 sec cast.
  • Gene Splice Mutate into an amber scorpion. The process of transforming causes you to suffer 50,000 0 Physical damage each second while transformed. 40 yd range. Instant. 2 min cooldown. 3 sec cast. 2 min cooldown.
  • Gripping Despair Inflicts 20,000 Inflicts 30,000 Shadow damage every 1 sec for 15 20 sec. Stacks. Melee range. Instant.
  • Ground Slam Kovok slams into the ground causing 75,000 0 Physical damage to all players within 15 yards and knocking them back. 25 yd range. 1 sec cast. 3 sec cast.
  • Gusting Charge Charges a distant target, inflicting 250,000 200,000 Nautre damage to enemies within 7 5 yards of that target and leaves behind a trail of wind, inflicting 150,000 Nature damage every second for 30 sec. Unlimited range. Instant.
  • Gusting Charge Charges a distant target, inflicting 250,000 200,000 Nautre damage to enemies within 7 5 yards of that target and leaves behind a trail of wind, inflicting 150,000 Nature damage every second for 30 sec. Unlimited range. Instant.
  • Harden Flesh Hardens the flesh of targets over 10 sec, inflicting 20,000 0 Physical damage every second and slowing by 30%. This effect stacks. Limited to 1 target. Unlimited range. 1.5 sec cast. 2.5 sec cooldown.
  • Harden Flesh Hardens the flesh of targets over 10 sec, inflicting 20,000 0 Physical damage every second and slowing by 30%. This effect stacks. Unlimited range. Instant. 3 sec cast.
  • Injection Inflicts 20,000 Inflicts 0 Nature damage every second for 20 sec. When this effect fades it causes a reaction. 100 yd range. Instant. 3 sec cast.
  • Iron Star Impact Inflicts 5,000,000 Inflicts 0 Physical damage, knocking them back. Unlimited range. Instant. 3 sec cast.
  • Iron Star Impact Inflicts 2,500,000 Physical Inflicts 1,500,000 Fire damage, knocking them back. Unlimited range. Instant.
  • Jade Tempest Combines the immense power of Jade Flame with the destructive force of Thunder, inflicting 150,000 Firestorm damage to all nearby players. Unlimited range. 1.5 sec cast (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Mark of Anguish Mark of Anguish periodically inflicts 0 Shadow damage every second and roots the target. Shadow Weakness increases When Embodied Anguish strikes targets, he applies Shadow Weakness, increasing damage taken by Mark of Anguish by 35% per stack Additionally, passing the Mark of Anguish applies one Shadow Weakness to all players. This effect stacks. Embodied Anguish has fixed upon you! Unlimited range. 3 sec cast.
  • Metal Storm (New) Fires a rocket barrage that inflicts 0 Fire damage every 0.5 sec. to random enemies 100 yd range. 3 sec cast.
  • Metal Storm (New) Limited to 5 targets. Instant.
  • Molten Fist Unleashes his burning fists, slinging orbs of flame at nearby opponents, inflicting 150,000 Fire damage. Unlimited range. Instant (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Multi-Shot Fire a volley of arrows, inflicting 300,000 Physical damage to enemies within a 40-yard cone. 30 40 yd range. 2 sec cast.
  • Mutate Transforms the victim into a mantid scorpion. The process is painful and inflicts 150,000 0 Fire damage to all enemies in 10 and 50,000 within 10 yards and 0 Fire damage every second thereafter to the primary target. 200 yd range. Instant. 3 sec cast.
  • Noxious Vapors Inflicts 300,000 Inflicts 0 Nature damage every second to victims caught in the Noxious Cloud. Unlimited range. Instant. 3 sec cast.
  • Obliterate (New) The War Master ferociously spins his weapon, inflicting 800,000 Physical damage to all enemies within 10 yards. 10 yd range. 3 sec cast.
  • Pierce Pierces the target dealing 500,000 0 Physical damage to the target. In addition, the target bleeds for 100,000 0 Physical damage every second for 1 seconds. 1 sec cast. 6 sec. Melee range. 3 sec cast.
  • Poison Blast Shoots poison at enemies, inflicting 85,000 Nature damage, then additional 100,000 0 Nature damage, then additional 0 damage every 3 seconds for 12 sec. Unlimited range. 1 sec cast. 3 sec cast.
  • Reaction: Blue Inflicts 800,000 Frost damage divdided divided evenly among all players within 10 yards. Unlimited range. Instant.
  • Reave The caster inflicts Physical damage to at all enemies within 10 yards. 10 yd range. Instant. The damage received lessens the farther away the target is. 10 yd range. Instant.
  • Residual Corruption Residual Corruption left in the quarantine zone inflicts 90,000 Shadow damage to all players within every 3 seconds. 100 yd range. Instant.
  • Residue Applies a thick layer of restorative amber residue to nearby friendly targets, healing them for 150,000 0 health every 3 sec. Unlimited range. Instant. 3 sec cast.
  • Return to Stone Drains some of the life essence from players, knocking them back and inflicting 75,000 0 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. Unlimited range. Instant. 3 sec cast.
  • Set to Blow Throws a pack of highly volatile bombs on the back of players. After 30 sec, these bombs will detonate, inflicting 200,000 Fire damage per remaning stack to all players within 10 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for 200,000 Fire damage when any player enters their inflicting 200,000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The damage explosion from any of these bombs can chain to nearby ground bombs. Unlimited range. Instant.
  • Shadow Weakness Embodied Anguish's attacks inflict Shadow Weakness, increasing damage taken by Mark of Anguish by 35%. Unlimited range. Instant. Unlimited range. Instant.
  • Shattered Armor Periodically enrages, increasing damage done by 200% but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by $148,510% 20% for 60 sec. This effect stacks. Unlimited range. Instant.
  • Shattering Roar Inflicts 250,000 Physical damage to all enemies. 500 yd range. 2.5 sec cast. Instant. 5 sec cooldown.
  • Shear Inflicts 325,000 Inflicts 0 Nature damage and inflicts an additional 100,000 0 Nature damage every second for 6 sec. Melee range. Instant. 5 sec cooldown. 3 sec cast. 5 sec cooldown.
  • Shredding Blast Fires a ball of Napalm Shredder Missile at the enemy's destination that does 150,000 Fire damage on impact and leaves a pool of burning Napalm. 300 yd range. Instant. 300 yd range. Instant.
  • Slow and Steady Strikes the ground, inflicting 200,000 0 Physical damage and stunning targets in a frontal cone for 2 sec. 15 yd range. 3 sec cast.
  • Sonic Projection Inflicts 250,000 Inflicts 0 Physical damage to all victims caught in the Sonic Projection's path every second. Unlimited range. Instant. 3 sec cast.
  • Sonic Pulse Inflicts 300,000 Inflicts 0 Pyhsical damage every second to all targets caught in the path of the Sonic Pulse. 100 yd range. Instant. 3 sec cast.
  • Sonic Resonance Inflicts 150,000 Inflicts 0 Physical damage to all targets within 5 yards. Unlimited range. Instant. 3 sec cast.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 150,000 0 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 276,888 277,000 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. Instant.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 150,000 0 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 276,888 277,000 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. Instant. 3 sec cast.
  • Superheated Inflicts 34,500 Fire damage per stack every 1 sec for 10 7 sec. Stacks up to 20 times. Instant.
  • Swipe The caster inflicts 450,000 0 Physical damage to all enemies in front of them. 20 yd range. 2 sec cast. 3 sec cast.
  • Throw Explosives Tosses specialized mantid bombs at enemies that immediately explode for 85,000 0 Physical damage to targets within 3 yards. Unlimited range. Instant. 2 yards. Unlimited range. 3 sec cast.
  • Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj. Limited to 1 target. Unlimited range. 1.5 sec cast. 3 sec cast.
  • Touch of Y'Shaarj You have become touched by Y'shaarj and will try to spread the Touch of Y'shaarj. Unlimited range. Instant. 3 sec cast.
  • Toxic Mist Deals 120,000 Deals 80,000 Nature damage every 3 sec. for 30 sec and causes growing toxicity in the target. Limited to 2 targets. 2 sec cast.
  • Vicious Assault Causes any targets in front of the caster to bleed over 30 sec. Instant. 3 sec cast.
  • Vortex A vortex of corrupted water surrounds the target. Any player caught within the vortex suffers 0 Frost damage every 0.5 seconds. Lasts 15 10 sec. Unlimited range. 3 sec cast.
  • War Song A powerful war cry inflicts 75% 50% of enemies' maximum health as damage. 70 Mana / 100 Mana / 100 Mana. 100 Mana. 3 sec cast. 3 sec cooldown.
  • Whirling Inflicts 250,000 Inflicts 0 Physical damage each second. Unlimited range. Instant. 3 sec cast.
  • Whirling Corruption Inflicts 75,000 Inflicts 125,000 Shadow damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from Garrosh. Unlimited range. Instant.
by Published on 2013-07-26 05:45 AM

Forge Livestream Tomorrow, Fireside Chat #6 - Hunters, Forge, Art Contest

WoW Down to 7.7 Million Subscribers
Activision Blizzard's press release states that World of Warcraft is down to 7.7 million subscribers. This is a loss of 600,000 subscribers, down from 8.3 million last quarter. A call about the shares purchase will take place on July 26 at 8:30 AM ET, so check back then for any more comments on subscriber numbers. The regular earnings call will take place on Thursday, August 2nd.


Activision Blizzard Purchases Shares From Vivendi
Activision Blizzard is purchasing 429 million shares from Vivendi for $5.8 billion. This purchase is financed with $1.2 billion of cash that was on hand and $4.6 billion of debt proceeds, leaving them with a $1.4 billion of net debt at the end of the deal in September 2013.

An investment group that includes Bobby Kotick and Brian Kelly, who put up $100 million together, as well as Tencent and other partners is purchasing 172 million shares for $2.3 billion. This group will own 24.9% of the company and Vivendi will retain ownership of 83 million shares (12%) of the company.

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