Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Yesterday’s 100,000 Annual Pass-holder beta-test invites ran through the night, and we’re still in the process of notifying the invitees by email. Those selected for yesterday’s wave of invites should all have the Mists of Pandaria beta client available for download through Battle.net account management, and they should all receive the email notification by end of day today. If the beta client shows up for you in Battle.net account management, you don’t need to wait for the email in order to download the client and begin testing.
We’re off to a solid start with the beta test, and things are looking good in terms of realm stability, so we’re ready to invite another wave of Annual Pass holders. A second wave of invites is going out to 100,000 more Annual Pass holders today, starting right now.
If you’re added in this or any subsequent wave, access to the beta client will show up in Battle.net account management as discussed above. Please check there today and tomorrow, as today’s wave of invites will be processing throughout the day and likely into early tomorrow morning. Notification emails will also be going out, but again, no need to wait for the email if the beta client is available to you through Battle.net account management.
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
We appreciate that everyone who signed up for the Annual Pass is genuinely excited about seeing the new content and helping us test it for release. We definitely want to get all Annual Pass holders into the beta test as soon as humanly (and technologically) possible.
To do so, we need to make sure that our new systems remain stable as we add players. If we let everyone in at the exact same time, we risk damaging the stability of the service, and then no one would be able to play. We can’t let everyone in at the same time; however, all Annual Pass holders will be invited before any opt-ins.
We’re in the process of sending 100,000 invites to Annual Pass holders, and we recommend keeping an eye on your email and Battle.net account for an invite to come explore Pandaria.
Rest assured that we WILL get all of our Annual Pass holders into the beta test. Thank you for the passion and support you’ve shown for the game, and please be patient with us as we continue driving hard toward finishing up Mists of Pandaria and getting it into your hands as quickly as possible.
Tier 14 Paladin and Warlock Videos
Everything looks better in videos, I published 2 small video previews of the new T14 sets discovered last night.
Temple of the Jade Serpent Instance Preview
Our lovely Nik (watch our stream!) went through the Temple of the Jade Serpent instance currently available for testing and made a quick video preview of the instance! Now with more monsters, evil bosses, and comments!
Pet Battle System and Pet Journal Preview
Let's discuss the Pet Battle System and the upcoming Pet Journal! The features aren't really implemented on beta yet but datamining yielded a decent amount of data to work with! We also have a small video preview of the Pet Journal.
Hunting Wild Pets
Acquiring wild pets will be done by tracking them on your minimap, we don't really have details on the entire process/fight but some of those pets will be much rarer than the others. Spawn conditions could depend on the time of the day or the weather in the zone you're in!
However, it doesn't necessarily mean that you will spend forever browsing the web looking for spawn locations. The game will apparently include a convenient map to show you where you are likely to encounter a specific pet.
There is currently 10 pet types in the game. Each type can be strong or weak against another type, for example, Dragonkin attacks deal bonus damage to Flying companions and less damage to other Dragonkin and Water companions. All the details are in the pet skills chart below!
We also have a (mostly) complete of pet skills as of today, keep in mind that this is early beta and the feature isn't even implemented yet. A lot of that stuff is likely to change.
Dragonkin attacks deal bonus damage to Flying companions and less damage to other Dragonkin and Water companions.
Male Panda Hairstyles - Fur, Topknot, Mohawk, Topknot 2, Beaded Tail, Backbrushed, Mane & Topknot, Long Topknot, Backbrushed Topknot, Tail & Bow, Top Bun, Tall Topknot, Tuft, Top Bun Mane, Chonmage, Wrapped Topknot, Chopstick, Spiky
Scent of Blood: Reworked: Your successful main-hand auto attacks have a chance to increase the healing and minimum healing done by your next Death Strike within 20 sec by 15%, and to generate 10 Runic Power. This effect stacks up to 5 times.
A Murder of Crows: New. Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown will be reset. 60 Focus, 40 yd range, Instant, 60 sec cooldown.
Call Beast: New. Summons a powerful wild animal to assist you in combat for 12 sec. Each time the animal deals damage, you will gain 2 focus. 1 Frost, 1 Unholy, 30 yd range, Instant, 30 sec cooldown.
Glaive Toss : Now has to be cast on a a target rather than in front of you. No longer resets cooldown upon hitting two targets.
Lynx Rush: New. Your pet rapidly charges from target to target, attacking 9 times over 4 sec, dealing its normal attack damage to each target. 100 yd range, Instant, 2 min cooldown.
Powershot: Now does 25% weapon damage to all enemies in between you and the target, down from 100%.
Focus Fire: No longer has a 15 sec cooldown. Now restores 10 Focus (was 4) to your pet and increases your ranged haste by 8% (was 3%).
Frenzy: Your pet has a 40% chance to gain 15% increased attack speed after attacking with a Basic Attack, lasting for 20 sec and stacking up to 5 times.
Black Arrow: No longer has a 30 sec cooldown. Now does 110% Weapon damage, up from 85%. DoT damage increased to 4660, up from 3580. Wording removed: "Lock and Load cannot trigger from the damage done to these additional targets."
Lock and Load: Now has a 10 sec cooldown. No longer works with Explosive Trap.
Beacon of Light: Reworked: Your Holy Light will also heal the Beacon for 50*2}% of the amount healed. Your Holy Radiance will heal for X% of the amount healed. All other heals will heal for 50% of the amount healed.
Daybreak: New. After casting Holy Radiance, your next Holy Shock will also heal other allies near its target for 50% of the healing done.
Devotion Aura: Now reduces all magic damage taken, not just Fire, Frost, and Shadow.
Holy Radiance: Now heals allies of the target for 50% of that amount, instead of a static number.
Divine Star: Reworked: Fires a Divine Star in front of you, traveling 20 yds, causing 1849 to 3081 Divine damage to all enemies and 1 healing to all allies in its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. Now has a 15 sec cooldown, 30 yd range, and costs 7% of base mana.
Halo: New. Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 18487 to 30811 Holy damage to enemies, and up to 0 healing to allies, with the greatest effect at 25 yds. 28% of Base Mana, 30 yd range, 2 sec cast, 60 sec cooldown.
Cascade: New. Launches a Holy bolt at the target that grows in power as it travels, which causes up to 13557 damage to an enemy, or up to 13557 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 4 times. 14% of Base Mana, 40 yd range, Instant, 25 sec cooldown.
Blindside: New. Performing a successful Mutilate has a 30% chance of leaving you in an advantageous position, enabling a single use of Dispatch regardless of the enemy target's health.
Dispatch: Now does 225% weapon damage plus 859.5, up from 195% weapon damage plus 744.9.
Mutilate: Now does 130% weapon damage, down from 140%.
Hemorrhage: Reworked: An instant strike that deals 100% weapon damage (145% if a dagger is equipped), causing profuse bleeding that deals an additional 40% of the direct strike's damage over 24 sec. Awards 1 combo point. Awards 1 combo point.
Water Shield The caster is surrounded by 3 globes of water, granting 1368 mana (was 407) per 5 sec. When a spell, melee or ranged attack hits the caster, 2928 mana (was 871) is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 60 min. Only one Elemental Shield can be active on the Shaman at any one time.
Unleashed Fury: Earthliving Weapon further increases the effectiveness of your next single-target heal on the targeted ally by 50%.
Healing Surge: Healing increased to 8205 to 9374, up from 4975 to 5683.
Stormlash Totem: New. Summons a Stormlash Totem with 5 health at the feet of the caster, empowering allies within 30 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec. 5% of base mana, 5 min cooldown, Instant.
Healing Wave: Healing increased to 5469 to 6248, up from 3109 to 3552.
Nether Plating: While using a Demon Form (was Metamorphosis), your armor contribution from items increases by 400% (was 600%), the chance you'll be critically hit by melee attacks is reduced by 6% and the duration of stun and snare effects is reduced by 20% (was 50%).
Heroic Strike: Now does 100% (was 160%) weapon damage plus 498 (was 796.8) (140% (was 224%) plus 697 (was 1116) if a one-handed weapon is equipped).
Skull Banner: Now increases critical damage by 20%, instead of critical chance by 30%.
Bloodthirst: Reworked: Instantly attack the target, dealing 100% weapon damage plus 1246 with your main hand weapon and restoring 1% of your health. Bloodthirst has an additional 40% chance to be a critical strike.
Single-Minded Fury: Reworked: When you dual-wield one-handed weapons, all damage is increased by 35%, and your off-hand weapon will deal an additional 40% damage.
Wild Strike: Now does 270% weapon damage, up from 135%.
Slam: Now does 225% weapon damage plus 2101.5, up from 150% weapon damage plus 1401.
Glyph of Curse of Exhaustion: Curse of Exhaustion now reduces the targets movement speed by 50% (was 70%), lasts half as long and has a 10 second (was 20 second) cooldown.
Glyph of Demon Hunting: Grants the ability Threatening Presence. You imbue yourself with Demonic energies, reducing damage taken by 5% and allows the use of various demonic abilities. In addition, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.
Mists of Pandaria Dungeon Preview - 5 Videos!
Let's continue the area previews and jump to dungeons! Some of them like the Temple of the Jade Serpent are almost done, while others like the Mogu'shan Palace are clearly only available in early beta stages in the game files.