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by Published on 2013-05-03 01:32 AM

Patch 5.3 PTR - Build 16911, PvP Gem Changes

Catching Up to 5.3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There’s a ton of content worth experiencing in Mists of Pandaria—but if you’re leveling alts or just looking to get to the highest gear levels to see the newest content, the “best” route is not always clear. We get a lot of questions on what to focus on, so hopefully this article can provide some helpful guidance.

Back in the Day
In the initial months after Mists of Pandaria launched, the primary method to gear up a new level 90 was to run Scenarios and Heroic dungeons, and then do daily quests (beginning with Golden Lotus and Klaxxi, and then progressing to Shado-Pan and August Celestials) to earn reputation to unlock the vendors that sold higher-level epics. Along the way, players would qualify for the Raid Finder version of Mogu’shan Vaults, and then eventually the Raid Finder versions of Heart of Fear and Terrace of Endless Spring, supplementing the gear they unlocked and purchased with Valor Points.

While all of that content, along with the original reputation vendors and associated progression, remains in the game, patch 5.2 introduced several new, more efficient ways to get a fresh level 90 caught up and ready to jump right into the Throne of Thunder raid.

Get to ‘da Island!
The core of the current gearing system revolves around the new Isle of Thunder, and the vastly accelerated rate at which Elder Charms of Good Fortune can be obtained on the Isle. Elder Charms are used for bonus rolls when defeating raid bosses from the expansion’s first set of raids—Mogu’shan Vaults, Heart of Fear, Terrace of Endless Spring—as well as Mists of Pandaria’s original world bosses, Sha of Anger and Galleon. By obtaining Elder Charms, defeating bosses, and using bonus rolls, you’ll receive more chances to acquire upgrades, helping you gear up at a faster pace.

The Isle of Thunder also offers other ways to acquire Elder Charms. By defeating rare-spawn enemies on the Isle of Thunder, looting a Trove of the Thunder King, or defeating common enemies, players can receive a Key to the Palace of Lei Shen (one per week, with a small chance at extras from the coffers awarded at the conclusion of daily quest arcs). Players can take the key to Taoshi in the Shado-Pan encampment located in the swamp at the center of the Isle for a chance to do a Treasure Room run. In these runs, players have 5 minutes to open as many chests as possible and make it as far as they can through a dangerous, trap-laden vault. These runs are not only a ton of fun, but can be extremely lucrative in providing gold and Elder Charms. Foregoing a race to the finish line and instead systematically opening every chest you can get your hands on will likely yield a significant number of Elder Charms—it’s not uncommon to emerge from a single run with over a dozen. Additional Elder Charms can be obtained by using Incantations that also drop from creatures on the Isle and taking them to the graveyard in the mogu ruins on the west side of the Isle.

In 5.2, we significantly increased drop rates in the Raid Finder versions of Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring, so it’s quite possible to walk into the Raid Finder and have enough Elder Charms to use a bonus roll on every boss you kill (with greatly increased drop chances) for a tremendous loot yield. You can also run Raid Finder more than once per week if you have more Elder Charms. You won’t receive normal drops from the boss, but your bonus rolls will have a chance of rewarding an item.

Misc. Stuff We Couldn’t Think of a Title For
If you’re into PvP, recent changes have made PvE gear pretty decent in PvP, and vice-versa. Outside of sockets and set bonuses, you can get a bunch of Honor (or Justice Points, and covert them to Honor at the Justice Trade Good vendors in Orgrimmar and Stormwind) and buy Item Level (ilvl) 476 PvP gear to help fill in any gaps and help you get into the higher rungs of PvE content.

Like Sha of Anger, the world boss Galleon now respawns much more frequently. The world boss Nalak is also now accessible on the Isle of Thunder, and the Shado-Pan Assault vendor is selling a neckpiece for Valor Points with no additional reputation requirements. In addition, the Isle of Thunder factions sell an ilvl 476 belt for gold at Honored reputation, which makes doing their dailies pretty enticing.

What the Future Holds
In Patch 5.3: Escalation, you’ll head to the Barrens and participate in an uprising that will lead to the ultimate challenges in 5.4, and a variety of patch 5.3 content will award ilvl 476 to ilvl 489 items for participating in and completing quests. It’s important to note that the 5.3 world event will only be available for a limited time, as the story continues in 5.4. In addition, the XP required to level from 85 to 90 is being reduced by 33% in patch 5.3. If you’re looking to level and gear up alts, patch 5.3 may be a good time to do so with these additional options.

Between all of these sources, an adventurous player should be should be able to walk right into the Raid Finder Throne of Thunder within a week or two of hitting level 90, even without touching any of the mainland reputations.

Content ilvl Requirements
  • ilvl 440 required for Heroic dungeons
  • ilvl 460 required for Mogu’shan Vaults
  • ilvl 470 required for Heart of Fear and Terrace of Endless Spring
  • ilvl 480 required for Throne of Thunder

Gearing for Throne of Thunder
  • XP required to level from 85-90 reduced by 33% in patch 5.3
  • ilvl 440 required for Heroic dungeons. Quest rewards from Townlong Steppes as well as Dread Wastes will bring you up to 440. It may be worthwhile to begin these zones earlier in the leveling process
  • At 90 head to the Isle of Thunder and progress through the quests each day and hunt for a Key to the Palace of Lei Shen each week. The portal to the Isle can be found at the Shado-Pan Garrison in western Townlong Steppes
  • The Arena of Annihilation scenario has a mini-quest inside that rewards an ilvl 450 weapon
  • Key to the Palace of Lei Shen looted once per week from rare spawns, Trove of Thunder King chests, or by defeating common enemies on the Isle of Thunder
    • There’s a small chance for Throne of Thunder LFR gear to come from the chests after you’ve completed your run
    • Loot run provides Elder Charms of Good Fortune
    • Elder Charms provide bonus rolls when defeating bosses in Mogu’shan Vaults, Heart of Fear, Terrace of Endless Spring, as well as the 5.0 world bosses Sha of Anger and Galleon
    • You can run LFR more than once per week if you have more Elder Charms. You won’t receive normal drops from the boss but your bonus rolls still do have a chance of rewarding an item
  • With Elder Charms of Good Fortune acquired, and an average ilvl of 460, head into Mogu’shan Vaults, you can queue using the Raid Finder (default shortcut key: i)
  • Crafted PvP items (ilvl 458) can help get you over the hump into Heroic dungeons
  • Crafted ilvl 476 items (Gloves/Chest/Weapons/etc.) can help jumpstart you into LFR
  • 5.3 Battlefield Barrens quests will award ilvl 476 and 489 items
  • 476 belt is purchasable from the Isle of Thunder Kirin Tor Offensive (A) or Sunreaver Onslaught (H) for gold
  • 476 Epic boots available from a quest received by killing Sha of Anger (loot Claw of Anger)
  • 476 PvP items purchased with Honor can help fill in any gaps and raise your average ilvl with little negative effect to your overall ability in raids
  • Shado-Pan Assault ilvl 522 neck available at Neutral for 1250 Valor Points
  • Lesser Charms of Good Fortune can be exchanged at your faction’s shrine in the Vale of Eternal Blossoms for Mogu Runes of Fate. Mogu Runes provide bonus rolls for 5.2 bosses including those in the Throne of Thunder, and world bosses Oondasta and Nalak

Battlegrounds With The Blues! 5/03/13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings Champions!

Once again the song of battle calls we Blizzard employees forth to the fields of honor! Who will accept the challenge and test their might against ours!? (/rp)

Tomorrow (5/3/13) from 4pm-6pm PST we'll be logging onto the PTR realms and queuing for 5.3's new battleground Deepwind Gorge.

We'll be identified by the guilds [Blizzard Horde] & [Blizzard Alliance]. So come on to the PTRs, queue up for Deepwind Gorge, and be hungry for a fight.

Hope to see you there!

Blue Posts
Originally Posted by Blizzard Entertainment
Scenarios and Dungeons
Why is Blizzard pushing scenarios so much? Think of the amount of dungeons they could have made in this time.
Scenarios are far quicker to create than dungeons. They don't just rely on specific class balance among other things. So, the time it would have taken to create a single new dungeon is much greater than most realize. (Blue Tracker / Official Forums)

Death Match Battleground
Battle grounds have always been missing an important part of world pvp.... PvP. Make it like a big arena but not so big that people can't hide. 10 to 15 players forced into all out pvp. First to so many kills or 10 minutes, whichever comes first, wins the round.

No need to even create an area for it. Just make a copy of Blackrock mountain in an instance.

What you're asking for is a straight Death Match type of Battleground. I'm not sure it would be compelling as you think. I'm a big fan of DM as well, at least in FPS', but for an MMO like World of Warcraft, I question how enjoyable it would be in the long run for people. I think for players who feel very comfortable with their abilities, straight head on PvP like that would be fun for them, but for others, I'm not sure it would have the same appeal.

That said, I'm not killing the discussion. I'm just interested in how you feel this would work or appeal to a wide enough audience for it to be worth creating.

I think Southshore/Tarren Mill speak to it being desired. But that's gone now.
People forget that Southshore/Tarren Mill occurred because there were no battlegrounds at the time. It was "the place to go" if you wanted mass amounts of faction vs. faction PvP. I remember, I was there. I also remember hoping a spell would go off in time.

As much as I'd love to believe everyone loves PvP, it's not true. That said though, I think World of Warcraft has managed to introduce PvP to more people who may have never tried it before. This is a good thing. Creating interesting PvP encounters is important for continuing to keep people interested in it though. (Blue Tracker / Official Forums)

Spectral Guise Side Effect
Coming back to this one quickly; Spectral Guise removing a player from combat is not entirely a bug, but more of an unfortunate side-effect that's caused by the way the spell functions in order to accomplish particular tasks. We are fine that this perk is available through Spectral Guise and have no plans at this time to change the way the spell works.

We're aware that the tooltip is currently incorrect in its current state and are looking to update it in an upcoming patch, however this will not be until patch 5.4 at the soonest. (Blue Tracker / Official Forums)
by Published on 2013-05-02 07:36 PM

Patch 5.3 PTR - Build 16911
Build 16911 will be deployed to the PTR realms soon.

Modified Gems
This build reduced the amount of PvP Power and PvP Resilience on most gems. The Tyrannical Primal Diamond was not changed, but you can check all of the gems on the WoWDB PTR site. (PvP Power Gems / PvP Resilience Gems)

Level Type Slot Name
90Blue Gem Stormy River's Heart
87Blue Gem Stormy Lapis Lazuli
87Purple Gem Tense Roguestone
87Purple Gem Assassin's Roguestone
87Purple Gem Mysterious Roguestone
90Purple Gem Mysterious Imperial Amethyst
90Purple Gem Tense Imperial Amethyst
90Purple Gem Assassin's Imperial Amethyst
90Green Gem Radiant Wild Jade
87Green Gem Radiant Alexandrite
90Green Gem Effulgent Wild Jade
87Green Gem Effulgent Alexandrite
90Green Gem Shattered Wild Jade
87Green Gem Shattered Alexandrite
87Yellow Gem Mystic Sunstone
87Green Gem Vivid Alexandrite
87Green Gem Turbid Alexandrite
87Green Gem Steady Alexandrite
90Green Gem Balanced Wild Jade
87Green Gem Balanced Alexandrite
90Green Gem Steady Wild Jade
90Green Gem Vivid Wild Jade
90Green Gem Turbid Wild Jade
90Orange Gem Willful Vermilion Onyx
87Orange Gem Splendid Tiger Opal
90Orange Gem Resplendent Vermilion Onyx
90Orange Gem Tenuous Vermilion Onyx
87Orange Gem Tenuous Tiger Opal
90Orange Gem Splendid Vermilion Onyx
87Orange Gem Resplendent Tiger Opal
87Orange Gem Willful Tiger Opal
90Orange Gem Lucent Vermilion Onyx
87Orange Gem Lucent Tiger Opal

Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums)

Rogue (Forums)
  • Revealing Strike now has a 24 sec duration for the extra combo point buff, up from 18.


Raid & Dungeon Abilities
  • Zapped Inflicts 40,000 Inflicts 15,000 Nature damage to enemies within 6 yards. Unlimited range. Instant.

Strings Changes
Originally Posted by MMO-Champion
  • CHAT_MSG_BLOCK_CHAT_CHANNEL_INVITE - You have blocked chat channel invites.
by Published on 2013-05-02 08:09 AM

Diablo II Ladder Reset, Diablo III Hotfixes: April, Still No Date for 1.0.8, Maintenance is Breaking the Report Spam Feature, No Controller Support

Patch 5.3 - The Old Seer Quest
Patch 5.3 adds a new quest that reveals the final Sha, as well as rewarding some Item Level 502 boots!

Level Type Spec Slot Name
502ClothSpell SpiritFeet Modest Sandals
502ClothSpell DPSFeet Unassuming Slippers
502LeatherSpell SpiritFeet Treads of Respect
502LeatherPhysical DPSFeet Self-Effacing Boots
502MailPhysical DPSFeet Treads of Reticence
502MailSpell DPSFeet Unpretentious Boots
502PlateTankFeet Sabatons of the Humble
502PlateMeleeFeet Subservient Greatboots
502PlateSpell SpiritFeet Boots of Boundless Patience

Ghostcrawler on Tri Spec
More replies today to the Tri Spec tweet from yesterday!
Originally Posted by Blizzard Entertainment
All the classes already feel the same thanks to you.
We try to strike a balance between the demands for "I need X tool that the other guy has" and classes still feeling cool. (Source)

Specs should be saveable, e.g. equip sets. Keep talents, glyphs, action bars. Limit could then be set to 3, 4, 5 w/e
Yeah, we think an approach like that would take the hassle out of it. (Source)

Could you explain the logic behind tri-spec diminishing class uniqueness? more choices = more variety.
You no longer think of your friend as a Feral or a Balance druid. She is just a druid who can fill any role just like any druid. (Source)

If you were really serious about this statement, a character would be permanently limited to 2 of the 3 specs.
The intent of letting you remake choices was never supposed to be "I can swap to anything at a moment's notice." (Source)
It was supposed to be "I made a decision that now I really regret and wish I could make over." (Source)
I do worry sometimes that dual spec solved a problem (talent points were a pain to rebuy) that no longer exists. (Source)

Blue Posts
Originally Posted by Blizzard Entertainment
World Boss Kill Status
We are aware of the request and looking to add a way for characters to track which world boss had already been defeated in a given week. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Hey! Sorry if this has been asked before, but there was talk about letting us hide weapon enchant glows iirc. Idea scrapped?
Not scrapped. Just not sure yet on the right design. It gets into the issue of weapon transmog pretty quickly. (Source)

I don't understand why rings are unique-equipped, is it too game breaking to have two of the same kind? Any plans to change?
You only get so many gear slots, so chasing the same BiS piece for two just removes some of the gearing options / opportunities. (Source)
That's understandable, but going for BiS is completely optional and nothing something all players do, I'm no expert but...
Unfortunately, we find the opposite. Many players expect BiS and even consider the second place item to be "garbage." (Source)

I like the new talent system but it makes leveling kinda unrewarding. Long stretches where you get nothing.
Agree. (Source)

As a corollary, that mean healers lacking mitigation should actually be leading "meters", Yet, the opposite is true.
Most players would do well to compare their own performance night to night and stop worrying about what everyone else does. (Source)
Either remove the ability of HPS meters/WoL to work,or balance the game around it.Cant change everyone's minds
Neither of those seems like a reasonable response to misinterpretation of data. (Source)

Do you feel that the shared achievements have worked out for 10 and 25 man raiding? Any plans for the future?
We think shared is fine, but it would be nice to be able to determine which version someone earned the achievement in. (Source)

Druid (Forums / Skills / Talent Calculator)
Buff Naturalist another 10% please, resto druids are bottom of logs in pve and burst pvp far outstrips resto driuds heals
Logs aren't a great way to measure healing done. Just as one example, PW:Barrier doesn't show up while Tranq does. (Source)

Why are shaman and druids doing so poorly this expansion in pve healing?
We think shaman are fine. We think druid hots get trumped a lot by absorbs, esp. paladin and Disc's. 5.3 changes should help. (Source)

Monk (Forums / Skills / Talent Calculator)
Just witnessed some major BrM hate in LFR lost 2 perfectly fine tanks because of their lower health pool, so many hate on BrM
That's just a weird perception. Brewmasters can tank anything. (Source)

Paladin (Forums / Skills / Talent Calculator)
Eternal Flame blanketing with paladin mastery is so strong. Why not revert the mastery nerf and make EF HoT not stack mastery.
We buffed EF just before release and have regretted it ever since. (Source)
Mastery was too strong regardless, but longer-term we don't want EF to be the only choice for Holy. (Source)
Could you follow up with a why? EF(in a 25h raid) implies much greater skill then keeping up SS+using LoD
Eternal Flame has like 90%+ use for Holy. That means they effectively lose a talent choice. If some used SS then it would be fine. (Source)
Keep in mind: to drop EF for SS, LoD needs to be viable. It's not good enough atm.
LoD just has to beat WoG, which it does. Eternal Flame is the problem. It lets Holy become a Resto druid and a Disc priest. (Source)

Recent Q+A mentioned more with shields - possible future choice for Ret (a la War TG/SMF)? 1h-shield Ret sounds interesting!
I think there is some interesting design space for offensive shield use. The 300s Spartans don't feel like Prot warriors to me. (Source)

I think retri pala still needs some special/unique ability to be picked up for "serious" games in pvp. What do you think?
Not crazy about the idea of 34 unique abilities to ensure that every spec gets picked up for PvP. Just feels like an arms race. (Source)

Warlock (Forums / Skills / Talent Calculator)
Was Rain if Fire intended to be part of Destruction single target rotation? Any plans to change it? Sorry if it's a repeat q
Not crazy about it. We don't want to change it for 5.3 in the middle of a tier, but maybe 5.4. We could buff embers in other ways. (Source)
An idea I had was to make RoF only generate embers if it hits at least 3 targets. What do you think about that?
Something like that would be fine. Just need to make sure single target ember generation doesn't feel too slow. (Source)

Warrior (Forums / Skills / Talent Calculator)
That's irrelevant. People use Heroic Leap as a gap closer and not for it's DPS, especially with the nerf to the glyph.
If they're using it as a gap closer, then they don't need to worry about minimum range. (Source)

Fifth Element: Avengers - Dark Animus Kill
Another nice intro from Fifth Element!

by Published on 2013-05-01 07:09 AM

Watch Tower and Weeping Hollow Density Adjusted, The Process of Adding Changes, Game Devs Don't Work on the Website, Console and PC Team are Different

Patch 5.3 - Heirloom Shields
Patch 5.2 added two new Heirloom shields to the game, but there were some issues with them and they never were added to vendors.

It appears the issues have been resolved, and we will see Weathered Observer's Shield and Flamescarred Draconian Deflector in Patch 5.3 at the cost of 2175 Justice Points.

Ghostcrawler on Tri Spec
It appears uniqueness is part of the reason we won't be seeing Tri Spec in Patch 5.3.

Patch 5.2 Hotfixes: April 30
Originally Posted by Blizzard (Blue Tracker)
Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Lei Shen
      • Lei Shen's hitpoints have been reduced by 10% on Raid Finder difficulty.
      • Static Shock from the North Conduit now deals 300,000 damage at 0 energy, down from 650,000 on Raid Finder difficulty.

Blue Tweets
Originally Posted by Blizzard Entertainment
Stack ranking healers based on meters is like stack ranking cars based on max speed. It doesn't tell the whole story. (Source)

Are you guys really okay with months of LFR becoming useless by Valor Gear? All that time spent on gear is wasted.
Aren't you always replacing your gear every few months though? What is the specific valor concern? (Source)

What's diff between reason Blizz used 4 shared lock-out vs. normal raiders feel complld to do normal+LFR each week?
Why do you run LFR as a N raider? What is there for you? (Source)
Valor Points. At our current progression we are still scrapping for any source of upgrade. Plus the SP-A rep to buy.
You won't get additional rep for doubling up, but if you are on e.g. 3rd boss in N then it might make sense to do the rest in LFR. (Source)
To be fair, that's fairly min-max behavior. If you're on 3rd boss on N, a couple more valor pieces isn't what's holding you back. (Source)
Normal Raiders feel the LFR mandatory cus of the stuff. LFR ToT stuff ilvl should be = to 489 to prevent that.
If you're a N raider, you are earning 522+ ilevel. (Source)
If you don't have much 522 because you're stuck on an early boss, then getting a few 502 probably isn't what's blocking you. (Source)
If you like earning ilevel as fast as possible, by all means go for it, but I wouldn't consider it mandatory. (Source)

Didn't you just hotfix nerf health in Horridon and Sounds like a gear issue to me. Those weren't mechanic nerfs.
We don't make fights that are target dummies. Nerfing numbers means you can afford more mistakes on the mechanics. (Source)
As I said, if improving gear is fun for you, that's great. Just don't obsess unnecessarily over marginal ilevel improvements. (Source)

We need Normal tuned down. The amount of non heroic guilds finishing Nrrmals in time is negligible
We're happy with N difficulty for 25. It was a little hard for 10s, but we made some fixes. (Source)

for 'real' raiders progression is the motivation. raiding for loot is an outdated vanilla attitude.
That hasn't been our experience. Raiding is fun, but becomes less so the moment you stop getting rewards. (Source)

What's with the can't release spirit until whole raid whipes mechanic? I find it kinda annoying I wish I knew why it was there
It solved a whole lot of problems where players wouldn't get credit or loot if they released before a kill. (Source)

I'd always thought testing times are based on when you guys can get all *your* hands on deck to observe, no?
There's an element of that for sure. Being on the west coast doesn't always work to our advantage. (Source)
If you're a two-night-a-week guild, are you going to sacrifice one of those just to help us out? I mean we appreciate it for sure. (Source)
My point was we get a lot of testing by heroic raiders. It's harder for normal raiders to justify spending the time. (Source)

It would have to be a sizable reward to get me to leave my guild groups for the thankless world of pug tanking.
We really don't want you to do that. I fundamentally believe WoW is more fun with friends than solo. (Source)
Hard to believe that, when raid tuning means either settle for LFR or ditch underperforming friends.
Would you be satisfied if you could run Raid Finder with just your friends? Or is your expectation to run an easier ver of normal? (Source)

What if..... you didn't change the ilvl or stats on LFR gear ,but made the gear blue quality.
A whole lot of players use LFR. We want to preserve the prestige of N and H raiding, but don't want to push folks out of LFR. (Source)

in ToT almost every encounter has a tank swap based on a debuff stack, are we gonna see different mechanics in the next tier?
If we can come up with good ones. We (and tanks) soured on the "soak up the cleave" mechanic. (Source)

I get bored whenever I feel I can't progress, be it gear or stuck on a boss or whatnot.
Frustration at lack of progression is a common problem. (Source)
However, it happens when players can't kill a boss and also when they kill everything and run out of content. No progress. (Source)

Actually you can force. Called remove LFG/LFR and you'll see 'communities/interaction' occur instantly.
Er, for some players, sure. Others just log off when they can't get a group. (Source)
I had friends and still sat in chat for 2h looking for Arcatraz pugs. Not the best of times. (Source)

why is mob tagging still in the game? surely fostering co-operation is a good thing?
It is, but tabbing SW:Pain on every mob in a zone isn't our idea of cooperation. (Source)

GC, will we ever see a return to the way VPs were awarded thru heroics in WotLK? Some people can't log in every day!
You can keep running dungeons on the days you can log in. You keep getting valor beyond the first run. (Source)
In the DS model, 7 runs capped you. Now, takes 18 runs if you do 1 per day, and 1 more run per missed day.
Fewer players capped when it was 7 a day. Totally understand that that model worked better for some players. (Source)

What is your design for PvE set bonuses? Stronger as tiers progress? Or just fun bonuses, should people have 4pc or offpieces?
I personally like the idea that off pieces can be competitive, but it's a hard sell to many players (and some designers). (Source)
I know that for throne of thunder with thunderforged pieces alot of people will be dropping tier pieces for BiS thunderforged.
I think that's kind of cool rather than tunneling in on set pieces only, but we'll see how it feels in a few more weeks. (Source)
Why do we even have off-set pieces? So that armor looks different? But all offset match set artistically anyway.
One reason is players like to match their gear (easier with transmog now). (Source)
Another is that raid quality armor takes about a month for an artist to make and we make 22 (including PvP) plus weapons. (Source)

Challenge mode was the biggest waste of resources, unpopular, unappealing, not worth it. Scrap it.
Disagree. It's more popular than expected and I personally find it a ton of fun. It's cool to use all your abilities for a change. (Source)

Exodus Done With 25 Man Raiding
Late last week Killars posted an interesting message as to why Exodus is done raiding. They ended up in 8th place in Tier 15, down from 6th place in Tier 14.

Originally Posted by MMO-Champion
Yes, I'll confirm the news here for anyone not in the loop or questioning the rumors. will no longer continue to function as a 25 man raiding guild. No plan to go 10 man as of yet, but that really doesn't matter because 25 man is what the hardcore raiding scene really is about and Exodus will no longer be competing in such a scene.

Why? How? Well this game isn't to blame. In the last few years this game (despite many people quitting and guilds dying) isn't to blame for vodka/Exodus' demise it's the raiding community. I don't mean this is a pointing the finger sort of way, it's an inevitable sort of flaw in the competition of the top end raiders. You see... we've basically been killing ourselves off slowly since day 1.

In the last few years we've certainly picked up the pace, but the "hardcore raider" is a dying breed and it's certainly becoming a more difficult breed to be a part of. What I mean by this is of course the time commitment and the level of shear dedication and determination it takes and costs to be at the very top. This isn't to poke fun, but to just shed light of why many people, and subsequently, many guilds will fall. Raiding for many many hours on end is fun, CAN be exciting, and at the end of it all can really prove who really wants that world first/us first/realm first the most.

Unfortunately we (hardcore raiders) pushed too hard. Tier after tier we just keep adding to the insanity in both farming preparations and actual progressing. It's almost as if progression itself never really ends after a end tier boss dies. Combine this with Blizzard actually putting new content out faster, alts playing a big role, PTR/BETA, dailys, coins, BMAH, well... you just get lost in it all. Right now there are a few legit world first guilds left. The competition is slim because the competition is literally eating each other (well not that literally). Good luck to everyone left in the race for this expac, but I don't know how much longer this sort of thing can last.

Fan Art Update
The World of Warcraft Fan Art Section has been updated with two new pieces of fan artwork.

by Published on 2013-04-30 07:31 AM

1.0.8 is Not This Week, Diablo III Hotfixes: April, What if All Legendaries Were Good?, On Gear Customization and Stats

Patch 5.3 - Battle on the High Seas Scenario
Battle on the High Seas is the shortest scenario added in Patch 5.3, taking less than 10 minutes to run.

Patch 5.3 - Sigil of Power and Wisdom Drop Rate
It looks like it will be easier to collect those Sigil of Power and Sigil of Wisdom to catch up on the legendary quest line in Patch 5.3!

Children's Week 2013 Live
Children's Week 2013 is live, but doesn't have any significant changes this year. Our friends over at Icy Veins have a nice guide! Be sure to use alts to collect all of the pets.

Glorious Conquest Vendors Removed Until 5.3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Glorious Conquest PvP quartermasters (Acon Deathwielder for the Horde and Ethan Natice for the Alliance) will be removed to refit the items that they sell before patch 5.3 arrives. Glorious Conquest PvP gear is being changed from item level 512 to item level 496, but this wasn’t a change that could be applied via a hotfix. In the meantime, we wanted to avoid a situation where players intending to purchase upgrades would buy these items, only to find that they had purchased cosmetic items when they are reduced to their new item levels with the arrival of patch 5.3.

You can read about the coming item changes in the PvP Gear in Patch 5.3 blog. See you on the battlefield!

BlizzCon Benefit Dinner Tickets On Sale Wednesday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Before the BlizzCon festivities begin, we're inviting you to join Blizzard game developers, artists, executives, and other employees for an evening of good food and good conversation—all for a good cause. Approximately 200 tickets to a special pre-BlizzCon dinner to benefit Children's Hospital of Orange County will be going on sale Wednesday, May 1 at 7 p.m. PDT. Keep your eye on the ticket sales page at that time for the chance to get yours.

For more information on the BlizzCon Benefit Dinner, visit the info page on the official BlizzCon website.

Blue Posts
Originally Posted by Blizzard Entertainment
Cross-Realm Zones and Pandaria
While blue feedback is always appreciated, to me this came off as dodging the question. Can you say definitively you will not crz Pandaria (at least until next xpac) ?
To the best of my knowledge, there are no plans to change how things are working for outdoor areas in Pandaria at this time. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
UI / Addons
better solution would be to add arena focus 1-5 and arena target 1-5 on the key binding options (cont..)
We'd actually like to do that. (Source)

Many popular addons like Questhelper have become baseline over time. Why of all things do map coordinates still need an addon?
Nothing in the game itself uses coordinates, does it? (Source)

Pet Battles
Agree, but for example Minfernal is not fun to farm. Always 5-8 ppl camping out.
The challenge of rare anything is players want them to be rare to everyone but them. If they aren't rare, they lose value. (Source)

do devs see idling folks in Felwood camping Minfernals as an issue? CRZ + long spawn times = many folks in small area.
The idea behind rare spawns is they're hard to get. If there are fewer folks competing, we'd just decrease spawn rates to compensate. (Source)

Hey GC. Is there a specific lore-reason why flying is disabled in Silvermoon City/Eversong Woods, or just an oversight?
Making Silvermoon flyable would take longer than it took to make Stormwind flyable. Just wasn't built with that in mind. (Source)

So at the end of cataclysm I remember reading a post mortem of things you learned. I'm curious what you've learned from mists?
Hmm. I'd say two things off the top of my head. 1) We wanted to offer options but didn't offer *enough* options (e.g. GL). (Source)
2) As many difficulty levels as we offered, it wasn't enough. (Source)
I said 2, but also we didn't do a good job of providing direction at L90. Also wish we had added some dungeons in maybe 5.3. (Source)
When I said "not enough direction at 90" I meant that you probably wanted to get better gear but weren't sure how or where or in what order. (Source)

It makes 0 sense to share data with people that don't have the knowledge to interpret it correctly.
Ultimately, we don't want to be in the position of having to ask community permission every time we want to make a change. (Source)
Which is how I think it would feel if we had to defend every data point to every challenger. (Source)

Pretty disappointed in any event, hope this doesn't turn out to be another "TRISPEC! ...nvm, just kidding"
We have to be able to use our PTR builds to actually test stuff. Please don't use PTR as some kind of press release. (Source)
what you use the public TEST realm for testing? What kind of ass backward development methodology is that?
I don't fault players. Data mining and sometimes even our patch notes represent any change as a fact not an experiment. (Source)

do you think listening to players too much has changed the game in a negative way? I enjoyed TBC more despite the imbalances.
Overall, I'd say no. But I agree there is a risk there. (Source)
If you implement too many suggestions, you end up with everything meh instead of having some things feel really awesome. (Source)

Dark Legacy Comics #387
DLC takes a look at why healer queues are so long!

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