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by Published on 2013-08-08 07:35 AM

Round Table Meetings at Gamescom 2013, Blue Posts, What Creature of Sanctuary Would You Want As a Pet?

In-Game Real Money Beta Purchase Reward Clarifications, Buffs After Silence, Server Regions

Patch 5.4 - Heirloom Raid Weapons
Along with all of the other Siege of Orgrimmar loot, Patch 5.4 adds some Heirloom weapons that drop from Garrosh. These items do not drop in Raid Finder difficulty, only Flex, Normal, and Heroic. Keep in mind that nothing on the PTR is final until it goes live.



Patch 5.4 PTR Notes Update - August 7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Vengeance has received several changes.
    • So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.

Druid (Forums / Skills / Talent Calculator)
  • General
    • Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing.
      • The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue.
  • Talents
    • Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.
      • Guardian: Increases the amount healed by Healing Touch by 20%. Increases the critical strike chance of Mangle (Bear) by 10% and critical strikes of Mangle (Bear) have a 40% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power.

Monk (Forums / Skills / Talent Calculator)
  • Talents
    • Rushing Jade Wind has been redesigned and replaces Spinning Crane Kick.
      • Rushing Jade Wind: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind has the same costs, Chi generation, and periodic rate as Spinning CRake Kick, but, deals 60% of the periodic damage or healing, lasts 6 seconds, is instant, and not channeled.

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • General
    • Shadow Word: Death damage is now increased by 80% when used on enemies that have less than 20% health, but the cooldown is no longer reset if the target does not die.
  • Discipline
    • Grace can no longer be dispelled.
  • Class Armor
    • Discipline/Holy PvP 2-piece set bonus' (4-piece set bonus pre-Season 12) Holy Spark effect can no longer be dispelled.
    • Shadow PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.

Warlock (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)
  • Arms
    • Slam now deals 50% more damage, but the Rage cost has been increased by 50% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage.

Quests

Professions
Archaeology
  • Mantid Artifact Sonic Locator no longer randomizes digsites when acquired, and is more difficult to obtain. They can now only be purchased as part of a Mantid Artifact Hunter’s Kit, which includes a Lorewalker’s Map.

Blacksmithing
  • New Raid and PvP blacksmithing plans have been added. These new plans can be researched by crafting Balanced Trillium Ingot, allowing the blacksmith to learn a random new plan.
  • Plans for Balanced Trillium Ingot could be found as a drop from creatures in Pandaria.

Cooking
  • A number of new cooking recipes have been added, including new foods that give +300 to a primary stat and noodle carts. Some of these new recipes can be learned from drops in the Vale of Eternal Blossoms, others from quests.

Enchanting
  • Items formerly obtained with Valor Points that now cost Justice Points as well as gear crafted from new PvP recipes or plans will now disenchant into Sha Crystal Fragments.
  • Multiple Sha Crystal Fragments can be combined into a Sha Crystal.

Engineering
  • Engineers that are able to acquire Chief Engineer Jard’s Journal can learn to craft Jard's Peculiar Energy Source; a new material used in a number of new engineering schematics. The journal can be obtained as a drop from creatures in Pandaria.
  • Blingtron 4000 Gift Package now has a chance to contain Lil’ Bling, a companion pet.

Fishing
  • With the lakes and rivers in the Vale of Eternal Blossoms drained of water, the Cloud Serpents carried little buckets of Jewel Danio and relocated them to the Timeless Isle so they can thrive once more.

Inscription
  • Many new glyph techniques have been added, and some existing glyphs have been changed. Some of the new techniques can be obtained from creatures anywhere in Pandaria, while others can only be found on powerful creatures that reside on the Timeless Isle.
  • A new technique to create Crafted Malevolent Gladiator’s Medallion of Tenacity can be found as a world drop

Leatherworking
  • New Raid and PvP leatherworking patterns have been added. These new patterns can be researched by crafting Hardened Magnificent Hide, allowing the leatherworker to learn a random new pattern.
  • Patterns for Hardened Magnificent Hide could be found as a drop from creatures in Pandaria.
  • Leatherworkers can find a pattern to craft Drums of Rage as a drop from creatures in Pandaria. The drums can be used by anyone to give their raid a minor bloodlust-like effect.

Tailoring
  • New Raid and PvP tailoring patterns have been added. These new patterns can be researched by crafting Celestial Cloth, allowing the tailor to learn a random new pattern.
  • Patterns for Celestial Cloth could be found as a drop from creatures in Pandaria.

Items
  • Trinket, enchant, set bonus, and legendary meta-gem effects whose triggered effect benefits from haste no longer also have their chance to trigger the benefit from haste. Activation chances and internal cooldowns for those effects and other trinket effects have been adjusted to compensate and will now be displayed on their tooltip.

Raid Testing Schedule - August 8-9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, August 8, and Friday, August 9, we will continue testing raid encounters in the Siege of Orgrimmar raid. We're moving on to 10-player Heroic testing at this time, and then 25-player mode as the PTR cycle progresses.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Thursday, August 8
Immerseus - 10 Player Heroic - 10:30 PDT (13:30 EDT, 19:30 CEST)
Norushen - 10 Player Heroic - 16:00 PDT (19:00 EDT, 01:00 CEST)

Friday, August 9
Spoils of Pandaria - 10 Player Heroic - 10:30 PDT (13:30 EDT, 19:30 CEST)
Paragons of the Klaxxi - 10 Player Heroic - 16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Tweets
Originally Posted by Blizzard Entertainment
Lore
Instead you did the exact opposite and went to a complete standstill. Main heroes mostly do nothing at all.
Characters like Garrosh and Jaina have a lot of presence in the 5.0 story. Now, you may not like them or wish we had included more. (Source)

Wotlk had the highest integration of players to the story. Cata and mop had arguably none or really week.
We also heard criticism that Arthas turned up every time you opened a closet. Risked making him feel more annoying than frightening. (Source)

Real question, what is the intrinsic value of content? Story/Aesthetic difficulty matters less.
Seeing content and seeing story are both rewards. In WoW, gear just tends to be a more motivating reward for many. (Source)

I have a feeling that y'shaarj is the true baddie in this expansion amirite?
He is dead. (Source)
How can Old Gods die if "They're outside the cycle"?
"What is dead may never die?" (Source)

stop saying u lose a leveling zone when u can phase for hight levels like u do on Theramor
Okay, so you're asking for Ashenvale to be phased at higher level to reinforce Alliance winning back some land? (Source)

Just trying to understand how the ongoing story makes sense after changes such as this - esp for lower level toons
We often have a problem with the lower level time flow. Arthas is dead 1-60 then alive 61-80 then dead again 80-90. (Source)
Why not turn TBC & WotLK into optional content that can be played in scenarios / cavern of times?
It's a neat idea. It just takes designer time away from other ideas (which doesn't mean it's off the table). (Source)

World
Can we get a list of to-be-joined servers in 5.4 so we can start matching guilds/arena teams up? Thanks!
There are no Arena teams any longer. We'll provide lists of connected realms when we have resolved which ones are affected. (Source)

50% Off Swift Windsteed Mount - This Week Only
Originally Posted by Blizzard Entertainment
Whether trekking along the jagged trails leading to Kun-Lai Summit or galloping through the clouds, the Swift Windsteed always has a regal bearing. Now, for the first time you can grab the reins of one of these rare creatures for half off—but hurry, as this sale ends August 13, 2013 at 11:59 p.m. PDT.

Get yours now! (US / EU)

Hearthstone - State of the Game
There was a new Hearthstone blog post today that talks about the current state of the game. It revealed that beta is finally feature complete and still planned for the summer, but it won't be ready this week.

Players who purchase a pack of cards during the beta will receive a golden Gelbin Mekkatorque card. This card will not be disenchantable and only obtainable as a beta reward. Be sure to read the full blog post on Hearthpwn.



The Burdens of Shaohao
If you can't get enough of Lorewalker Cho's storytelling, this should be a fun week for you. Blizzard is releasing a six part series that looks at Emperor Shaohao as he progresses toward discovering the truth about his future.



by Published on 2013-08-07 01:09 AM

Patch 5.4 PTR - Build 17271
Build 17271 will be deployed to the PTR realms soon.

New Icons


New Items
You can see all of the new items on the WoWDB PTR site.

Level Type Spec Slot Name
1Junk Pouch of Enduring Wisdom
1Junk Oversized Pouch of Enduring Wisdom
90Quest Moonfang's Pelt
1Quest Vision of Time
1Quest Vision of Time
1Quest Vision of Time
1Quest Vision of Time
1Quest Vision of Time
1Quest Vision of Time
476ShieldTankOff Hand Daylight Protectorate
476ShieldSpell DPSOff Hand Shield of the Eternal Noon
476BowPhysical DPSRanged Featherdraw Longbow
476One-handed MaceMeleeOne Hand Pandaren Peace Offering
476PolearmMeleeTwo Hand Yak-Herder's Longstaff
476StaffPhysical DPSTwo Hand Contemplation of Shaohao
476StaffSpell DPSTwo Hand Cloudscorcher Greatstaff
476Fist WeaponPhysical DPSOne Hand Hozen Can Opener
476DaggerPhysical DPSOne Hand Scavenged Pandaren Dagger
476DaggerSpell DPSOne Hand Ordon Sacrificial Dagger
1Consumable Moonfang's Paw

New Music















New Strings
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_LICENSE_ACK_TEXT - User acknowledgement: I read and understand all the terms and conditions regarding this transaction and confirm this purchase.\n|HurlIndex:8|h|cff71d5ffRefund Policy|r|h, |HurlIndex:9|h|cff71d5ffTerms of Sales|r|h
  • BLIZZARD_STORE_SECOND_CHANCE_KR - Duration of service: Until the termination of item or until consumption.|nThis item CANNOT be refundable when even partially consumed or after 7 days from purchase.
  • PVP_GAMES_PLAYED - Games Played:
  • SPELL_FAILED_CUSTOM_ERROR_203 - You must wait for customers to get in line before you can select them to be seated.
  • VISITABLE_URL8 - https://kr.battle.net/support/ko/art...d-games-refund
  • VISITABLE_URL9 - http://kr.blizzard.com/ko-kr/company...ofuse.html#tos



Achievement Changes
Originally Posted by MMO-Champion
Collect
Pet Battles

Pandaria
Exploration
  • A Bone Apart (New) Help Tomb "Tom" Bone Apart find his body in the Cavern of Lost Spirits on Timeless Isle. 10 points.

Player vs. Player

Rated Battleground
Player vs. Player



Spell Changes
Originally Posted by MMO-Champion
Items

Item Set Bonuses

Death Knight (Forums, Talent Calculator)
Talents
  • Blood Tap no longer requires the spell to do damage to generate Blood Charges.

Blood
  • Vengeance now grants 1.5% of the unmitigated damage taken as attack power, down from 2%.

Minor Glyphs

Druid (Forums, Talent Calculator)
  • Ravage! had a bugged value fixed.
  • Wrath now costs 8.8% of base mana, down from 12.6%.

Talents
  • Dream of Cenarius (Guardian) now also increases Critical Strike chance of Mangle (Bear) by 10%. Your Mangle (Bear) critical strikes have a 40% (was 45%) chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms, and benefit from Attack Power instead of Spell Power.

Guardian
  • Thick Hide now also reduces the cooldown on Barkskin by 30 sec.
  • Vengeance now grants 1.5% of the unmitigated damage taken as attack power, down from 2%.

Restoration

Hunter (Forums, Talent Calculator)
Survival
  • Black Arrow no longer shares a cooldown with other Fire Trap spells.

Monk (Forums, Talent Calculator)
  • Gift of the Serpent now gives a 10% chance to summon a Healing Sphere with a 30 sec duration (was 60).

Talents

Brewmaster
  • Vengeance now grants 1.5% of the unmitigated damage taken as attack power, down from 2%.

Mistweaver
  • Revival healing and SP scaling reduced by 30%.

Windwalker
  • Storm, Earth, and Fire - 1 Spirit Summoned - Monk and spirit deal 75% of the Monk's normal damage, up from 60%. 2 Spirits Summoned - Monk and spirits deal 60% of the Monk's normal damage, up from 45%.

Paladin (Forums, Talent Calculator)
Talents

Protection
  • Vengeance now grants 1.5% of the unmitigated damage taken as attack power, down from 2%.

Priest (Forums, Talent Calculator)

Shadow

Major Glyphs
  • Glyph of Shadow Word: Death - Your Shadow Word: Death can now be cast at any time, but deals 14% damage against targets above 20% health, down from 25%.

Rogue (Forums, Talent Calculator)
  • Evasion now has a 2 min cooldown, down from 3. Now has a 10 sec duration, down from 15.

Warrior (Forums, Talent Calculator)

Protection
  • Vengeance now grants 1.5% of the unmitigated damage taken as attack power, down from 2%.

Racials
Pandaren
  • Inner Peace now causes you to earn twice as much rested experience rather than having your rested experience bonus last twice as long as normal.

Professions
Enchanting
  • Many enchants that were instant casts are now a 1.5 sec cast. This is reverting a PTR change and making the cast time identical to live.

Inscription
  • Many enchants that were instant casts are now a 4 sec cast. This is reverting a PTR change and making the cast time identical to live.

Leatherworking
  • Many enchants that were instant casts are now a 5 sec cast. This is reverting a PTR change and making the cast time identical to live.

Tailoring
  • Many enchants that were instant casts are now a 4 sec cast. This is reverting a PTR change and making the cast time identical to live.

Raid & Dungeon Abilities
  • Blade of the Hundred Steps Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 325,000 487,000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown. Unlimited range. Instant.
  • Blizzard Calls down a blizzard that lasts 20 sec., inflicting 300,000 0 Frost damage every 1 sec. to all enemies in a selected area. Unlimited range. Instant. 3 sec cast.
  • Bonecracker Crack the target's bones, reducing maximum health by 25% 10% and causing the target to bleed for 40,000 Physical damage every 1 sec. Limited to 2 targets. 100 yd range. 1.5 sec cast. 3 sec cooldown.
  • Bonecracker Crack the target's bones, reducing maximum health by 25% 10% and causing the target to bleed for 40,000 Physical damage every 1 sec. Limited to 2 targets. 100 yd range. 3 sec cast. 3 sec cooldown.
  • Corrosive Blast Inflicts 0 Shadow damage and increases Shadow Corrosive Blast damage taken by 300% for 45 sec. Stacks. Unlimited range. 3 sec cast.
  • Corrosive Blast Inflicts 600,000 Shadow damage and increases Shadow Corrosive Blast damage taken by 300% for 30 sec. Stacks. Unlimited range. Instant.
  • Corrupted Touch (New) Corrupts an enemy upon death, causing them to explode after 10 sec secs, inflicting 150,000 Shadow damage to themselves and all allies within 8 yards. Instant.
  • Crimson Acid (New) Adds a harsh acid to the Crimson Reconstitution anima pools. Any players which remain in the pool are damaged for 0 Fire damage every second. Unlimited range. Instant.
  • Demolisher Cannon Targets an enemy's location and lobs a flaming projectile inflicting 500,000 450,000 damage to all enemies within 6 yards, knocking players back. Unlimited range. Instant.
  • Eminence When the Monk deals damage, she will heal equal to 150% of the damage dealt. Instant. inflicts damage, she will heal herself for 150% of that amount. Instant.
  • Empowered Gripping Despair Inflicts 20,000 Inflicts 30,000 Shadow damage every 1 sec for 20 15 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair. Melee range. Instant.
  • Empowered Gripping Despair (New) Inflicts 30,000 Shadow damage every 1 sec for 15 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair. Melee range. Instant.
  • Empowered Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj. Limited to 1 target The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect. Limited to 2 targets. Unlimited range. 3 sec cast.
  • Empowered Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'shaarj The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect. Unlimited range. 3 sec cast.
  • Fiery Edge A beam of fire forms between two friendly targets, burning them and any allies in the path of the beam for 8 10 sec. 100 yd range. Instant.
  • Flame Arrows Inflicts 80,000 Inflicts 0 Fire damage on impact, and then 100,000 Fire damage every 2 seconds. 300 yd range. Instant. 3 sec cast.
  • Flame Breath Periodically inflicts 100,000 0 Fire damage to enemies in a cone in front of the caster. Melee range. Instant. 3 sec cast.
  • Flame Breath Periodically inflicts 100,000 0 Fire damage to enemies in a cone in front of the caster. Melee range. Instant.
  • Flames of Galakrond Deals 100,000 Deals 600,000 Fire damage to all enemies. Unlimited range. Instant.
  • Flamestrike Calls down a flamestrike that lasts 20 sec., inflicting 300,000 Fire damage every 1 0 Fire damage every 2 sec. to all enemies in a selected area. Unlimited range. Instant. 3 sec cast.
  • Fracture Smashes the ground with his mighty blade. This strike is so powerful that it inflicts inflicting 150,000 Nature damage to all nearby players. 1.9 sec cast. 3 sec cooldown.
  • Gene Splice Mutate into an amber scorpion. The process of transforming causes you to suffer 0 Physical damage each second suffering 0 Physical every 1 sec while transformed. 40 yd range. 3 sec cast. 2 min cooldown.
  • Grasp of Y'Shaarj Inflicts 250,000 Inflicts 150,000 Shadow damage to random enemies and creates a Manifestation. Limited to 5 targets. 1,000 yd range. 1.5 sec cast. 2 sec cast.
  • Gripping Despair Inflicts 30,000 Shadow damage every 1 sec for 20 15 sec. Stacks. Melee range. Instant.
  • Gusting Charge Charges Slides a bomb towards a distant target, inflicting 200,000 Nautre Nature damage to enemies within 5 yards of that target and This fast-moving bomb leaves behind a trail of wind, inflicting 150,000 Nature damage every second for 45 sec. Unlimited range. Instant.
  • Gusting Charge Charges Slides a bomb towards a distant target, inflicting 200,000 Nautre Nature damage to enemies within 5 yards of that target and This fast-moving bomb leaves behind a trail of wind, inflicting 150,000 Nature damage every second for 45 sec. Unlimited range. Instant.
  • Gusting Crane Kick The Wise Mistweaver Spirit spins rapidly in a circle, drawing in players within 40 yards and inflicting 0 Physical damage to targets within 10 every second for 4 sec. Unlimited range. Instant. 3 sec cast.
  • Magma Totem Summons a Magma Totem that causes Fire damage to creatures within 40 yards. 5 sec cast. 3 sec cast.
  • Metal Storm Fires a rocket barrage that inflicts 0 Fire A caustic barrage that inflicts 0 Nature damage every 0.5 sec. to random enemies 100 yd range. 3 sec cast.
  • Obliterate The War Master ferociously spins his weapon, inflicting 800,000 Physical damage to all enemies within 10 yards. 10 yd range. 3 sec cast.
  • Pheromone Cloud Inflicts 30,000 Inflicts 0 Nature damage every second while alive. Unlimited range. Instant. 3 sec cast.
  • Pulsing Flames Periodically inflicting 25,000 0 Fire damage. Each pulse increases Fire damage dealt by 2%. Instant. 3 sec cast.
  • Pummel Pummel the target with your weapon, dealing 80,000 0 damage and interrupting spellcast. 8 yd range. Instant. 3 sec cast.
  • Reaper Inflicts 700,000 Inflicts 400,000 Shadow damage, stunning the target and making them unthreatening for 6 sec. Next melee. Melee range. Instant.
  • Rushing Waters (New) Causes five torrents of Sha infused water to spring forth from the Defender. Touching the spouts causes 0 Frost damage. 10 yd range. 3 sec cast.
  • Screeching Howl The pterrordax lets out an ear piercing scream dealing 0 Physical damage. Unlimited range. 3 sec cast.2 sec cooldown.
  • Set to Blow Throws a pack of highly volatile bombs on the back of players. After 30 15 sec, these bombs will detonate, inflicting 200,000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 200,000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs. Unlimited range. Instant.
  • Sha Pool Inflicts 10,000 Inflicts Shadow damage every 1 sec for 10 sec. Instant.
  • Shattering Roar Inflicts 250,000 damage to the raid enemies. 100 yd range. Instant. 5 sec cooldown.
  • Shock Pulse A mighty seismic eruption knocks enemies back and inflicts 75,000 Nature damage. 4 sec cast. 3 sec cooldown.
  • Skull Cracker Thranok savagely spins his weapon , inflicting 800,000 0 Physical damage to all enemies within 10 yards. 10 yd range. 4.5 sec cast. 3 sec cast.
  • Sundering Blow Inflicts 0 Physical damage and sunders the target's armor, reducing armor by 10% for 60 sec. Generates 5 rage per stack of Sundering Blow on the target. Next melee. Melee range. 3 sec cast.
  • Thunder Clap Causes 150,000 Causes 0 Nature damage and slows enemy movement speed by 25%. Instant. 8 sec cooldown. 3 sec cast. 8 sec cooldown.
  • Tidal Wave Summons a violent typhoon that deals 150,000 0 Nature to enemies with which it collides. 40 yd range. Instant. 3 sec cast.
  • Tidal Wave (New) Summons a violent typhoon that deals 0 Nature to enemies with which it collides. 40 yd range. Instant.
  • Torment Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing 75,000 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target and resets in damage inflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated. Unlimited range. 2 sec cast. 5 sec cooldown.
  • Torment Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing 75,000 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target and resets in damage inflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated. Unlimited range. Instant.
  • Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect. Unlimited range. 3 sec cast.
  • Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj. Limited to 1 target The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect. Limited to 2 targets. Unlimited range. 3 sec cast.
  • Unstable Defense Systems Inflicts increasing Fire Nature damage to nearby enemies every second. Unlimited range. Instant.
  • Venom Bolt Volley Shoots poison at all enemies, inflicting 150,000 0 Nature damage. 100 yd range. Instant. 3 sec cast.
  • War Song A powerful war cry inflicts 50% of enemies' maximum health as damage. 70 Mana / 100 Mana / 100 Mana / 100 Mana. 3 sec cast. 3 sec cooldown.
  • Windstorm Creates a torrent of wind that moves around in a spiral. Colliding with the torrent inflicts 250,000 Nature damage. The torrent lasts for 15 18 sec and increases in speed over time. Unlimited range. Instant.
  • Wrecking Ball The Starving The Starved Yeti inflicts 0 Physical damage and knocks back all players in its path. Unlimited range. 3 sec cast.
by Published on 2013-08-06 08:50 AM

D3 Console Test Invite, Blue Posts, Solution to Inventory Screen on Local Co-op

Stormwind Gameboard Audio, Blue Posts

Patch 5.4 - Timeless Isle Chests
Last week, we talked about the new BoA ilvl 496 tokens on the Timeless Isle and the ability to upgrade them to 535s with a Burden of Eternity. Today, we look at the biggest source of these items on the Timeless Isle: chests.

While the Timeless Isle hosts many different rare mobs and events, by far the fastest way for a character new to the Timeless Isle to get epics is through finding these chests. The catch is that almost all of the chests can only be found and looted once per character and you have to compete with other players for respawns (though they're short).

There are several major types of chests on the island, so here is a list which also serves as a legend for the map below. Keep in mind that contents and locations can change before these go live.

  • Tier 1 (1): These are on the western half of the Timeless Isle and have the name "Moss-Covered Chest". They contain a very small amount of Timeless Coins and can sometimes contain an epic token.
  • Tier 2 (2): These are on the eastern half of the Timeless Isle and have the name "Moss-Covered Chest". They contain a few hundred Timeless Coins and can sometimes contain an epic token.
  • Tier 3 (3): These chests are located in hard to reach places and have many different names. The western two of them are on top of cliffs and are accessible by using a Highwind Albatross. Another two are in caves, and the final one is an area densely populated by Gulp Frogs. These chests all contain a few hundred Timeless Coins and multiple epic tokens.
  • Tier 4 (4): These chests are located in the middle of groups of Ordos yaungol and have the name "Smouldering Chest". They contain several hundred Timeless Coins and multiple epic tokens.
  • Tier 5 (5): This 'ultimate' chest, the Blazing Chest, is located in the western part of the Ordos Sanctuary and can be tricky to reach due to the large amount of high-level elites in the area. The chest contains a medium amount of Timeless Coins, a few epic tokens, and a guaranteed Burden of Eternity.
  • Daily (D): As the name implies, these chests can be looted once per day, unlike the majority of the island's chests. All of them are in places that require effort (and even some platforming skills) to reach. Additionally, they all drop Lesser Charms of Good Fortune in addition to a medium amount of Timeless Coins and a possible epic token.
  • Weekly (W): As the name implies, these chests can be looted once per week, unlike the majority of the island's chests. Both of these chests are underwater and require a bit of fighting to reach - one even requires a key from the mobs around it. Additionally, they both drop (~5-15)Lesser Charms of Good Fortune in addition to a medium amount of Timeless Coins and a possible epic token. The southern-most Weekly chest also will contain a Cursed Swabby Helmet the first time you open it.


In addition to lots of loot, these chests are now linked to achievements as well. Finding all of the 'one-time' chests (Tier 1-5 in the list above) will net you the achievement Treasure, Treasure Everywhere. If you loot both Weekly chests and the eastern-most Daily chest (all three are pirate-themed), you will receive the achievement Where There's Pirates, There's Booty, and you can receive the achievement Extreme Treasure Hunter for getting the other three Daily chests.



Patch 5.4 - No Epic Gems
It seems we won't get epic gems during Patch 5.4.



Raid Testing Schedule - August 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Tuesday, August 6, we will continue testing raid encounters in the Siege of Orgrimmar raid. We're moving on to 10-player Heroic testing at this time, and then 25-player mode as the PTR cycle progresses.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Tuesday, August 6
Thok the Bloodthirsty - 10 Player Heroic - 10:30 PDT (13:30 EDT, 19:30 CEST)
Iron Juggernaut - 10 Player Heroic - 16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Hunter (Forums / Skills / Talent Calculator)
Hunter Spec Identity
Long-term (ie: not for 5.4), we will be making some bigger changes to the Hunter class. It may not be a full class revamp (like the Warlock revamp in 5.0), but we do want to give the class a full once-over and make sure that the specs feel different and unique. We are not planning any further, class-wide mechanical changes for 5.4.

We have not yet balanced DPS for Hunters (or anyone) for 5.4. When we do, we'll make sure that as much of that balancing as possible is done via signature shots.

Before you get excited, note the wording "as much of that balancing as possible."
By that, I meant that signature shots are going to be the primary target for any buffs to bring Hunter damage up, but there's only so much we could buff them depending on how much actually needs to be done. We wouldn't, say, allow Explosive Shot to tick for 500k just to bring Survival PvE DPS up. Instead, we'd bring up Explosive Shot as much as we comfortably could, and then make minor tweaks elsewhere if further balancing was necessary.

Marksmanship has been a spec without a niche this entire expansion which is why it hasn't been played.
Apologies for picking out one part of your post, but I think this illustrates pretty well the exact issue we'd like to fix post-5.4. We'd like to make sure that all three specs have a bit more "identity."

Blue Tweets
Originally Posted by Blizzard Entertainment
Misc
MMOC forums let me keep my job again. Whew. (Source)

Also still trying to figure out which RPGS hold RNG as a time honored tradition. Especially as far as player prog is concerned
Any game with a crit chance or a range on damage (e.g. 7-13) inserts RNG into determining the outcome of a fight. (Source)

Not blaming you personally but why does there seem a lame excuse every Q call when Sub losses are announced.
I think the intent is to provide context, not an excuse. (Source)

I just wonna say, that we're sick of this argument due to double standarts.
Okay. That doesn't make it go away. There are only 8-10 working hours in a day. (Source)
We appreciate feedback on features you like, but we don't want to leave it to the community to decide how we spend our time. (Source)
(The community would never agree anyway.) (Source)
Don't use "we have no time" argument then, tell the truth - "we don't want to do it".
We say we don't want to do something when that is so. Other times we are just stacking high vs. low priorities. (Source)
We usually do get around to the low priorities eventually. (Source)

Patch 5.4 - Vengeance Diminishing Returns
Keep in mind that this is a translated post, so details can be lost. Thanks to ngacnlcq for the translation.
Originally Posted by MMO-Champion
Brief summary: You will get 1/N of the full Vengeance when hit by the mob within 5 seconds who has the Nth highest DPS. This "N" will be recalculated each time you are hit.

For example, you are tanking 3 mobs: one is the Boss and the other two are mobs. The Boss has 1.5 million DPS, one mob has 400K and the other has 300K. The system will now sort these mobs by their DPS:

  • 1. Boss: 1.5 million DPS, so you will get 1/1 (100%) of the full Vengeance.
  • 2. The first mob: 400K DPS, so you will get 1/2 (50%) of the full Vengeance.
  • 3. The second mob: 300K DPS, so you will get 1/3 (33.33%) of the full Vengeance.

This mechanism will be recalculated when you are hit by even more mobs within 5 seconds(1/4, 1/5, 1/6,etc). Additionally, in the example above, if the first mob is not attacking you while the second mob is, you will get 1/2 of the full Vengeance by this attack instead of 1/3.



WoWDB Addon Data Collection
Collection data on things like Timeless Isle drops and locations is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there. Be sure you have Curse Client open before you close WoW so that the data will upload!



The Burdens of Shaohao
If you can't get enough of Lorewalker Cho's storytelling, this should be a fun week! Blizzard is releasing a six part series that looks at Emperor Shaohao as he progresses toward discovering the truth about his future.



by Published on 2013-08-05 04:21 PM

Garrosh Preview, Lesser Charms in the In-Game Store, Blue Tweets, Weekly News Recap

Patch 5.4 Feature Preview: Connected Realms
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Over the years, World of Warcraft players of all kinds have naturally migrated to different realms to play with their friends, find new guilds, strive for Heroic boss kills, search for the most competitive PvP experiences, and otherwise try to find the right place to call home. Over time, these shifts in player population can sometimes create a less-than-optimal play experience for those on less popular realms, making it tougher to find guilds, conquer group content, and get what they’re looking for from the Auction House and in-game economy.

In Patch 5.4, we’re looking to address this with a new feature called Connected Realms. Building on our existing cross-realm technology, a Connected Realm is a set of two or more standard realms that have been permanently and seamless “linked.” These linked realms will behave as if they were one cohesive realm, meaning you’ll be able to join the same guilds and Arena teams, access a single Auction House, run the same Raids and Dungeons, and join other adventurers to complete quests.

Our goal with Connected Realms is to give players on lower-population realms more opportunities to group up, compete, and connect with other players to take on Azeroth’s bigger challenges. That sort of interaction is a big part of what makes World of Warcraft fun, and this feature will help us deliver that experience to even more players.

We’ve prepared a short FAQ to answer a few questions we’re sure you’ll have, and we’re very eager to hear your thoughts and collect further questions in your comments below.

Q. Why are you implementing Connected Realms?
A.As WoW has evolved, we’ve seen players naturally gravitate toward a subset of very active realms, leaving behind lower-populated realms. Due to the massively multiplayer nature of World of Warcraft, certain kinds of gameplay experiences simply aren’t well-suited to a low-pop realm. By allowing players from two or more lower-pop realms to play together, we hope to give more players more opportunities to participate in group-oriented activities, helping to foster a more vibrant in-game community.

Connected Realms also allow us to link populations in a way that’s not disruptive to players, and that doesn’t negatively impact players’ sense of identity and character. Other alternatives such as merging realms would require us to force character name changes if there were conflicts, and could lead to confusion for returning players who’d log in to find their realm missing from the realm list. Some players also feel strong ties to their realm’s name or history, and we don’t want to erase that.

Q. Why implement this now?

A. Our cross-realm technology has continued to evolve since it was first developed for joining players in dungeons. It’s now at a point where we can create seamless worlds made up of multiple individual realms, and we think there are some really positive benefits to that.

Q. How can I tell if someone is on my Connected Realm, but from a different realm?
A. Similar to how we use the (*) symbol next to a player’s name to denote if they’re from another realm in Raid Finder, Dungeons, Scenarios, or a cross-realm zone, we’ll be using a (#) symbol to indicate that someone is part of your Connected Realm, but not your home realm.

Q. Which realms will be connected as Connected Realms?
A. We haven’t decided yet which realms will be made part of a Connected Realm, or which other realms they’ll be connected to, though realms will only be connected to other realms of the same type (e.g. PvE to PvE, PvP to PvP, RP to RP). In the end, we’re considering a number of factors, including Battlegroup, population, and faction balance.

Q. How many realms will make up a Connected Realm?
A. We don’t know how many realms will make up a Connected Realm yet, and it’s likely to differ from Connected Realm to Connected Realm. Our goal is to create a vibrant and fun online experience where you can join guilds, access an active Auction House, and band together to take on group content.

Q. Will Connected Realms have any limitations?
A. There should be no limitations. We want the experience to be seamless, and we expect it work as if you’re suddenly part of a much more active realm.

Q. When will Connected Realms be available?
A. We haven’t yet determined when we’ll be creating the first Connected Realms, but we expect it will be some time after the launch of Patch 5.4.

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