World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-04-09 10:23 PM

Season 5 Ending Next Week, Bluddshed's Starter Builds for S6

New Warlock Card Reveal - Possessed Villager; Druid Spell - Wisps of the Old Gods, Soggoth the Slitherer

HotD Finals & New Observer Interface, Murky In-Depth Tips & Tricks

Overwatch Patch 28484 - New Genji Skin, Competitive Splash Screen

Legion - Holy Paladin Spell Animations
New animations aren't complete, but here is an early preview of the new and modified Holy Paladin spell animations.





Warcraft Movie Posters
Another two character posters were posted for the German version of the movie.



Blue Posts
Originally Posted by Blizzard Entertainment
4/8 PvP Alpha Dev Update
Hey everyone,

Once again, we want to start off by thanking you all for participating in the Alpha and posting here in the forums. It's extremely valuable to us to be able to play with you all online. We're constantly reading these forums and discussing your feedback within the team. It's been a great help!

At this stage of development, the class and PvP teams are spending more time on class tuning and balance. We've read everything you posted so far and look forward to hearing even more of your thoughts going forward.

Honor Level 50 Templates Incoming
We've gotten some great feedback on the new Honor system and we've made some adjustments to its pacing. Now, we think the time has come to focus on getting as much feedback as possible on the Honor talents themselves. In an upcoming build (sorry no specific ETA), we've set the Honor level to 50 on the templates used to create new characters. If you'd like to instead continue to test the Honor progression, you are more than welcome to Prestige. We'd love the feedback!

Class Tuning
Damage and healing tuning has begun for classes and as such we'll be monitoring its effects on PvP. One of the big additions to PvP in Legion is our ability to adjust character stats on a per spec basis to tune things like damage, healing and health pools for PvP. So if we feel like a class is doing too much damage, we'll decrease their Strength, Agility, or Intellect. We commonly run into the problem that for any number of reasons, a class could be doing a lot of damage in PvP but not enough in PvE. For example, we recently reduced the PvP Agility on Havoc Demon Hunters to counteract a buff they received to their spells for PvE. Another example is the increase of Stamina for all Warlock specs since they did not feel tanky enough.

PvP Spell Multipliers
We also have the ability to easily apply PvP multipliers to specific spells when needed. These PvP multipliers only adjust the spell when used on another player or, in the case of healing spells, when engaged in PvP combat. We'd prefer to limit the number of spells we adjust in this way as it can be difficult for players to keep track of which spells have been adjusted. But, we'd like to illustrate some examples of how we've used this capability so far in the Alpha.

Self-Healing
Self-healing is valuable for giving players some degree of personal sustainability, but it can be problematic for the pace of gameplay in PvP if it is too strong. On the Alpha, we've recently used PvP multipliers to reign in the strength of Fury Warrior healing through Bloodthirst and Demon Hunter leech in Metamorphosis for just this reason.

Burst Damage
Many of our classes have instant cast spells that deal a lot of damage to create exciting inflection points in their rotation. But for PvP, where burst damage in kill windows matter so much, it can be problematic when one spell does too much damage. For this reason, we applied PvP multipliers to reduce the damage of Marksmanship Hunter's Aimed Shot and Marked Shot on Alpha. Of course, if the Class Design team adjusts the damage of either of these spells, we would adjust the PvP multipliers if we felt itsnecessary.

Thank you again, for all of your participation within the game and here on the forums. We couldn't do this without your help and we really do appreciate your support.

Tuning? Aren't a lot of classes upset with mechanics still? Are you guys going to still be adjusting mechanics while tuning? Edit - I ask this because tuning occurring for PvP can hit PvE, and vice-versa.
I feel you are reading too much into what I wrote. It would be best to take what was written at face value and not try to derive anything else from it. (Blue Tracker / Official Forums)

Cheating in Rated PvP
Blizzard please listen to us. We're doing this because we want you guys to know this is a huge issue and we don't think its getting as much attention as it deserves because it is causing multitudes of players to stop doing RBGs and arenas.
We take the integrity of the game very seriously. We have departments and technology dedicated to detecting cheats and punishing people that use them. We are constantly working to fix the problem but we don't discuss our plans or actions openly. Rest assured, it is as important to us as it is to you. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Windwalker Monk Feedback -- Build 21414 -- 6-Apr
An update on this: We've significantly improved SEF's AI, and tailored it for its new purpose.

SEF clones will count toward SCK, and they will actively seek to maximize its effect. Every time they TP or BoK or RSK, they'll switch to a new target. Their target selection logic will try to hit targets that haven't been hit yet, and beyond that will prefer ones that were hit longest ago. They'll also ignore targets that have >90% DR or are not in combat with you. And since they Flying Serpent Kick to each target, they lose nearly no time in travel time even if the targets are spread apart.

Basically, SEF should help you maximize SEF in just a couple GCDs, while they're out.

Assuming this is a typo and means Maximise SCK, does this mean that you've decided to have a hard cap on the SCK stacks? It's been expressed that 5-7 stacks would be the best route for this ability.
Whoops, typo fixed. No, there's no hard cap, it's just limited by available target count and GCDs.

Has it been decided on 3 or 4 chi yet?
Leaning toward 3 at this point.

This question slipped my mind the other day but do these stacks for SCK get consumed each time you use SCK or does it just roll for 15 seconds for each target?
They are not consumed.

Just another thought, and hear me out. With the new SEF change being almost exclusive to use in PvE, could we do a talent switcheroo? Nerf Xuen's damage a little bit, but make him baseline(as it probably should've always been) and put the new SEF in his spot on the talent tree. That way we could pick SEF for those crazy AoE fights(Hello Iskar, my old friend), but have Hit Combo or RJW for other situations and then we have our Xuenny-poo all the time. This would also give PvPers another valid CD to use and so they wouldn't have to look at SEF on their bar wondering if they'll ever use it. I just don't see the point of giving us SEF baseline when it'd only be useful on a handful of fights, whereas Xuen would be the most generic CD for use on everything for both PvE and PvP.

I may just be completely crazy, but I wouldn't be opposed to the new SEF change if that was the case. Could potentially be swapped for other things as well, that was just the one that made perfect sense to me.

Sounds like you're assuming SEF isn't intended for use in PvP... It is. It's not the same use as it had before, but it should still be useful.

i do have a question about the counter. Based on the description, I can tag 10-12 targets within 4-5 globals (depending on if you tab target or not to help the SEF). There should be a way to show which targets have been tagged. That way us as a player know not to attack a tagged target. Secondly If I tag a target, and 5 seconds later TP that same target, will the counter for that target get refreshed? Also what will the SEF do if they run out of targets to tag? Will they stop on said target and just continue to copy your moves until someone's "debuff" falls off?
They 100% work as would be ideal, continuing to refresh on whatever was hit longest ago. There's no debuff with SEF, because there's no need; they'll take care of it for you (unless there's some silly 20+ target situation, which we virtually never do).

Maybe a moot thing once people talent into the SEF artifact trait (38% damage instead of 33%; or a total of 114% damage).
That trait will change.

There was a very recent post from Celestalon aimed at frost mages, that referenced efforts to reinforce their niche of 2 target cleave, which has existed "for a while". Since SEF came out in mid MoP Windwalkers have likewise had a niche with cleave - even spread cleave. I guess this does not count as "for a while"? Or there are other reasons why this long-running spec identity is no longer acceptable?
A very fair question. We agree that the spread cleave niche that Windwalkers had was pretty cool, and unique among melee. Maintaining Frost's niche was easy, and caused no problems. Conversely, maintaining Windwalker's niche was running into problems left and right. Thus, we're trying something different. This is a very significant and experimental change, to be sure; that's why we're trying to be so communicative with you all about it. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Priest Feedback -- Build 21414 -- 6-Apr
Prayer of Mending splitting each jump is being hotfixed to alpha. (Blue Tracker / Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Bugged? Phantom Assassin (PvP Talent Feedback)
Agreed. Not intended for Symbols of Death to cost Energy when applied through Phantom Assassin. Fixed in an upcoming build. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
there's a lot of unused recolours for old tier sets, have u considered making them available with the Wardrobe feature?
Definitely something worth exploring now that it's a feature. (Muffinus)

Final Boss - Brewmaster Monk Spec Preview
Final Boss is back with another spec preview!

by Published on 2016-04-08 11:23 AM

Diablo 2 Patch 1.14b Released, Wudijo's Rank 1 World DH

New Legendary Card Reveal - Yogg-Saron, Hope's End, Warlock Spell - Spreading Madness

Heroes of the Storm at Dreamhack, Devs Working Hard on S1, Epic Plays of the Week #65

Overwatch Patch 28420 - Soldier: 76 Returns, New Genji Legendary Skin, Bug Fixes

Warcraft Movie Posters
Posters for some of the characters in the Warcraft movie were released today.



Legion - Sheep Staff
One of the more interesting weapon models in Legion is the sheep staff.



Raid Testing Schedule - April 8-11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, April 8, and Monday, April 11, we will continue our Legion Alpha raid testing.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic, of course, requires 20 and does not scale.

Friday, April 8

Elerethe Renferal - Heroic Emerald Nightmare
13:30 PDT (16:30 EDT, 22:30 CEST)

Dragons of Nightmare - Heroic Emerald Nightmare
15:00 PDT (18:00 EDT, 00:00 CEST)

Monday, April 11

Nythendra - Mythic Emerald Nightmare
13:30 PDT (16:30 EDT, 22:30 CEST)

Ursoc - Mythic Emerald Nightmare
15:00 PDT (18:00 EDT, 00:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
FEEDBACK: Mythic/Mythic+ Dungeons
With mythic + being within mythic, will there still be a way to check difficulty of dungeon within api to include plus level and all that so a mod can distinguish between mythic regular and mythic plus?
Yeah, technically it's still difficultyID 8 when the run is in progress.

BTW, unrelated, as some brave souls are noticing, keystone level 6 is very, very hard at this gear level. Looks like the first affix combo up is Tyrannical+Decay, which is a particularly difficult combo to try to brute-force while undergeared.

One of the aspects of this new Mythic+ design is the replayability. If your "Keystone" gets upgraded, do you then have to do the same dungeon again on a higher difficulty? What is the window of time to complete this upgraded dungeon?

If Blizzard is concerned about dungeon burnout among players (which it seems that you are judging by the WoD comments), isn't this new process going to simply accelerate that process?

There are a ton of aspects to the system that aren't really exposed in this focused test. Right now, we're looking for bugs, and major issues with the affixes themselves, and the core system. Loot, lockouts, and how the feature fits into the larger scheme of endgame content will all be addressed, likely in a future blog post.

To answer your specific concern, when your keystone upgrades, it will randomize to point to a new dungeon (there's a chance it could point to the same dungeon you just ran, but it's just a random roll). Part of the aim there is to vary player experience, but also to ensure that the system values a well-rounded group rather than one that is tailored to a specific instance.

So, once per week lockout? I thought this was supposed to provide something to do - like grifts in diablo.
Regular Mythic dungeons will have a loot-based weekly lockout, just like on live. But the keystone runs are different, and are only limited by the availability of keystones. No inherent lockout otherwise. We'll have a bunch more info to share in the near future, but the philosophical goals here consist of keeping dungeons relevant, rewarding, and replayable throughout the expansion, offering a level of difficulty that will scale to players' capabilities.

Will there be a way to prevent 4x tanks 1 healer group setups?
You think that group composition can put out enough damage to beat the timer? If that group composition ends up being consistently optimal, then I'd agree we have a problem. If it ends up being viable in some niche circumstances, then is that a huge issue?

Right now, the system is circumventing some of the built-in progression, for testing purposes, by letting you buy a level 6 keystone off a vendor. But you don't get a level N keystone without being able to beat the timer in a level [N-1] dungeon. Getting thrust into a situation for which you are massively undergeared, and feeling like the goal is just being able to claw your way to the finish line by any means necessary and no matter how long it takes, is not a situation a normal player will experience in the live game. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Just tried watching a video complaining about ability pruning, stopped after they listed the rotation as being 4 abilities.
.Discussions on that topic are hard to parse, when they're so drenched in hyperbole. Makes it hard to see what's a legit issue. (Celestalon)
its a situation where we need to have more discussions for clarity, but clarity is needed to have discussions.
I don't think it's too much to ask people to give feedback based on actual abilities/testing, not hyperbole. (Celestalon)
"I want a more complex rotation, not this 2 button crap." = Not very useful, since it's basis is obviously false. What's true? (Celestalon)
"I want a more complex rotation, but don't think I'll be able to take the complexifying talents because X." = Much more useful. (Celestalon)
Or "I want more complexity, but even with the complex talents, it's still only 7 abilities, still want more." = Also very useful (Celestalon)
Rotations have been simplified a lot ...too much. All the spells that made our classes enjoyable have been pruned.
See, this is exactly what I'm talking about. All that tells me is that you have feedback, but you won't tell me what it is. (Celestalon)
I assure you, I *do* want to hear your feedback. Not hyperbole or generality; the actual feedback. Please share it with me! (Celestalon)

Honest question: Do you believe having a damage rotation that consists of pressing 2-3 buttons is fun and challenging?
It's fun for some (mainly those *not* looking for a challenge), though not most. Different people have different preferences... (Celestalon)
...with regard to rotational complexity. That's one of the reasons why we allow you to customize your rotation so much in Legion. (Celestalon)
If you ever feel like you're forced to play a 2-3 button rotation, when you want something more involved, that's great to know. (Celestalon)

meanwhile.. "I don't want these complex rotations, because my old fingers don't handle them anymore"..
Indeed. We want to make sure there are talents that create an enjoyable gameplay experience for those people too! (Celestalon)

watched a stream earlier, and he complained about pruning, ... his bars were full after talenting though. #facepalm
.Unfortunately, the business/politics of streaming interferes with the feedback process in this case. It's especially troublesome.. (Celestalon)
...when popular streams campaign for their opinion based on false/hyperbolic pretexts, to get more viewers, and then viewers repeat (Celestalon)
The biggest issue is that we can't/shouldn't/don't ignore that feedback; there's good feedback hidden under that. (Celestalon)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
I thought MM hunters were supposed to be petless based off the Legion preview when I bought it. Feel cheated now.
Lone Wolf will still be available as a talent (and will be extremely competitively tuned). Can still be petless if you like. (Celestalon)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Please reconsider the decision to remove psychic horror from shadowpriests. It's an extremely unique and Iconic ability. It makes me very sad to hear that you guys are removing it with this next build when I don't think Anyone had complained about it or even wants it to be removed. It just feels very disheartening to see this change
Which Shadow utility ability would you rather see removed? (Or do you disagree that they have too much?) (Celestalon)
from a PvP standpoint, they should have a lot of utility since they have a lot of casting
They still have *way* more than *anyone* else. Does that not still fulfill that to you? (Celestalon)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Destruction had "solid mechanics & a good thematic match" but it'll LITERALLY be the last activated Alpha spec. What gives?
That's actually exactly why it's the last spec activated: https://t.co/XJPwDAzEHk (WatcherDev)

Character / Items
Much like mists, get your ring before legion launches! https://t.co/maxuyMfDOv
Yep! As the Cloak was a symbol of great deeds during Mists, so too will the Ring become a symbol of victories during Warlords! (WarcraftDevs)

Are we going to able to choose our Doomhammer offhand skin separately?
The appearance you choose for the main-hand will automatically select the complementary off-hand appearance. (WarcraftDevs)

Misc
I vote #ImplicateHamlet
I approve of this course of action. #ImplicateHamlet (Celestalon)

Nostalrius Server Shut Down
One of the larger unofficial servers providing a Vanilla WoW like experience shut down this week, leading to lots of discussion on the forums.
Originally Posted by MMO-Champion
Dear community,

For over a year, you have been part of an extraordinary journey. A journey back in the early days of our beloved game. A journey in which hundreds of thousands of people took part in together. Something that we had never seen before, either on retail or private servers. Together, we built a strong community, sharing values and a commun genuine interest for this wonderful game created by Blizzard.

Yesterday, we received a letter of formal notice from US and french lawyers, acting on behalf of Blizzard Entertainment, preparing to stand trial against our hosting company OVH and ourselves in less than a week now. This means the de facto end of Nostalrius under its current form.

As soon as we received this letter, we decided to inform the team and players about the future of Nostalrius, where we have all passionately committed our time and energy as volunteers.

Nostalrius Begins PvP, Nostalrius Begins PvE & Nostalrius TBC and all related servers will be definitively shutdown at 23:00 server time on the 10th of April 2016, if our hosting company keeps the server online for that long. It feels kind of unreal, but we want to continue to serve our players as we did, and the best we can in the remaining time.

What will happen next? This time, we have no plan for the future, and will have to rely entirely on our community and/or the private server scene.

We know the time you spent here, the guilds you were part of, and these people with whom you have shared experiences with. We know the strength of these links, and we also know that they do not need a special WoW realm to survive. However, we will still be publicly providing everything needed in order to setup your own “Nostalrius” if you are willing to.

Today is also the day where Nostalrius will start being community-driven in the truest sense of the word, as we will be releasing the source code, and anonymized players data (encrypting personal account data), so the community as a whole will decide the form of the future of Nostalrius. We will still be there in the background if you want us to, but will no longer take the lead.

We also initiated an open letter addressed to Blizzard, that you can read and forward if you want. It won’t bring Nostalrius back, but it is a way to express ourselves as a community.

Nostalrius was all about the nostalgia and memories of the glorious vanilla days. We don’t know if you truly felt like it was the glory days while playing here, but we hope that you will keep good memories of the time spent here. Once again, we can all be proud to have been part of the Nostalrius journey, no matter how much time was actually spent “in-game”.
by Published on 2016-04-07 03:35 AM

Update: Some Mythic / Challenge Mode Dungeons are opening for testing.

Legion Alpha - Build 21414
A new build is on the way!

  • Many new glyphs were added in this build.
  • Some raid placeholder loot was added
  • LOOT_ROLL_NEED_SELF_OFF_SPEC (New) - You have selected Need (Off-Spec) for: %s
  • CHARACTER_TYPE_FRAME_TRIAL_BOOST_CHARACTER_TOOLTIP (New) - Create a new level 100 character and try it for a limited time. You have an option to apply a boost token to this character at the end of the trial.
  • Disposable Winter Veil Suit and some items were added for the new Winter Veil armor we previewed earlier today.


Calculators Updated




FEEDBACK: Mythic/Mythic+ Dungeons
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Shortly after this post goes up, Mythic Halls of Valor will be open for testing. You can access it by setting dungeon difficulty to Mythic, speaking to the venerable Nexus-Lord Donjon Rade Sr., and taking him up on his offer to teleport you to the Halls of Valor. If you do that, you'll find a version of the dungeon that's tougher than Heroic, will have a weekly lockout, and will drop better loot once the loot is hooked up. Pretty similar to Mythics in Draenor today.

Nothing to get too excited about, really. Except, hmm... what's this odd Challenger's Pedestal sitting there near the start of the zone? And wait, was that a vendor list on Mr. Rade?

If you purchase a Keystone Container from Donjon Rade, you can create one of three tiers of Challenger's Keystones, which will allow you to tackle more challenging versions of Mythic Halls of Valor, including additional modifiers at higher levels.

When you place a Challenger's Keystone in the pedestal, you'll see the modifiers that it will apply to your dungeon run. If you then click Start Challenge, a countdown will begin, and you'll have 45 minutes to complete Halls of Valor (including a reasonable amount of the non-boss enemy forces present). If you succeed, your Keystone will be upgraded to the next power level (or by multiple steps, if you really crush the timer!). If you're using a fresh keystone (i.e. one that hasn't already been used to start a failed run at that power level), you'll also find a loot chest waiting for you at the end. It'll be empty, but just imagine that it's brimming with delicious loot.

At power level 3, you will see your first affix modifier on the keystone. At level 6, you will see a second.

The two affixes that are active are global and will be the same for everyone on Alpha. Every 12 hours, however, they will cycle to new values; old keystones will likely vanish at that time, and any newly-generated keystones will have the new affixes.

Items will be normalized to item level 845 for the purposes of this test (note: the aura tooltip may not be accurate, but if you check your equipped gear, you'll see it's actually 845).

Which are the most fun affixes? Least fun? Which are the hardest? Easiest? Who will complete the highest Halls of Valor at the highest keystone level?

Some additional information: There are two "buckets" of affixes.

Available at power level 3+:
  • Tyrannical - Bosses have significantly more health and damage.
  • Bolstering - Non-boss enemies will buff nearby allies health and damage when defeated.
  • Raging - Non-boss enemies will enrage at low health, dealing double damage until killed.
  • Teeming - Additional non-boss enemies are present throughout the dungeon; kill count requirement increased.

Available at power level 6+:
  • Necrotic - Enemy melee attacks apply a stacking debuff that deals damage and reduces healing received.
  • Volcanic - Enemies cause eruptions of flame beneath the feet of distant players.
  • Skittish - Tanks generate much less threat.
  • Decay - All players suffer damage over time while the challenge is active.

There are currently 8 valid affix pairs, with a sequence that will advance every 12 hours (for testing purposes - will advance with weekly reset in the live game):
  • Teeming/Skittish
  • Raging/Necrotic
  • Bolstering/Decay
  • Tyrannical/Volcanic
  • Teeming/Necrotic
  • Raging/Volcanic
  • Bolstering/Skittish
  • Tyrannical/Decay

CMs renamed Mythic+?
Final naming is still TBD. Challenge is no longer a selectable difficulty from the drop-down - instead you begin the keystone runs from within Mythic. The old concept of "Challenge Mode" had some core features like gear normalization, multiple timed cutoffs, and no loot awarded, that are no longer applicable. This is really more letting you scale Mythic difficulty up to suit your capabilities, while adding new modifiers along the way to keep the experience fresh. A looser timer exists because there has to be some measure of success and some definition of failure, but the timer isn't the driving purpose behind the entire mode like it was for Challenge.

With mythic + being within mythic, will there still be a way to check difficulty of dungeon within api to include plus level and all that so a mod can distinguish between mythic regular and mythic plus?
Yeah, technically it's still difficultyID 8 when the run is in progress.

BTW, unrelated, as some brave souls are noticing, keystone level 6 is very, very hard at this gear level. Looks like the first affix combo up is Tyrannical+Decay, which is a particularly difficult combo to try to brute-force while undergeared.

New Icons



New Model







New Loading Screen



New Maps






New Items
Many more items were added in this build, check out the full list on the WoWDB Beta site.

Level Type Name
25Hunter Glyph Glyph of the Dire Stable
25Rogue Glyph Glyph of Blackout
25Death Knight Glyph Glyph of the Crimson Shell
25Death Knight Glyph Glyph of the Chilled Shell
25Death Knight Glyph Glyph of the Blood Wraith
25Death Knight Glyph Glyph of the Unholy Wraith
25Death Knight Glyph Glyph of the Wraith Walker
25Shaman Glyph Glyph of Critterhex
25Mage Glyph Glyph of Smolder
25Mage Glyph Glyph of Manic Size
25Mage Glyph Glyph of Polymorphic Proportions
25Warlock Glyph Glyph of the Shivarra
25Warlock Glyph Glyph of the Voidlord
25Warlock Glyph Glyph of the Observer
25Warlock Glyph Glyph of the Terrorguard
25Warlock Glyph Glyph of the Abyssal
25Warlock Glyph Glyph of Wrathguard
25Monk Glyph Glyph of Crackling Crane Lightning
25Monk Glyph Glyph of Yu'lon's Grace
25Druid Glyph Glyph of the Forest Path
25Demon Hunter Glyph Glyph of Mana Touched Souls
1Junk Winter Veil Gift
1Junk Gently Shaken Gift
1Other Anniversary Gift
1Other Disposable Winter Veil Suit
700Other Pure Holy Light
1Quest Compendium of Historic Weapons Volume V
1Quest Journal of Aegwynn, Guardian of Tirisfal
1Quest The Fel Tome of Vorgalus Dor
1Quest Ancient Magical Focii and Those Who Wielded Them
1Head Finely-Tailored Red Holiday Hat
1Head Finely-Tailored Green Holiday Hat
1Chest Finely-Tailored Red Holiday Shirt
1Chest Finely-Tailored Green Holiday Shirt
1Waist Finely-Tailored Red Holiday Belt
1Waist Finely-Tailored Green Holiday Belt
1Legs Finely-Tailored Red Holiday Pants
1Legs Finely-Tailored Green Holiday Pants
1Legs Finely-Tailored Red Holiday Shorts
1Legs Finely-Tailored Green Holiday Shorts
1Feet Finely-Tailored Red Holiday Boots
1Feet Finely-Tailored Green Holiday Boots
820Cloth Ravencourt Formal Mantle
820Cloth Ravencourt Formal Robes
680Leather Rare Pants
369Mail Freezer Burned Pants
105Food & Drink Mana Banana
1Other Celebration Package
100Other Artifact Research Notes


Achievement Changes
Originally Posted by MMO-Champion
Artifacts

Feats of Strength

Legion Dungeon
Dungeons & Raids

Legion Raid
Dungeons & Raids
  • Buggy Fight Defeat Nythendra in the Emerald Nightmare after squishing 15 Glow Bugs on Normal difficulty or higher. 10 points.
  • Burning Bridges Defeat Krosus in the Nighthold after quenching 15 Burning Embers on Normal difficulty or higher. 10 points.
  • Gluten Free (New) Defeat Trilliax by eating no more than 20 Toxic Slices on Normal Difficulty or higher. 10 points.
  • Imagined Dragons World Tour Defeat Ysondre in the Emerald Nightmare while all members of the raid have Dream Essences from all four gateway locations on Normal difficulty or higher. 10 points.
  • Not For You Defeat all Wrathguard Dreadblades without them benefiting from Vampiric Aura and then defeat Tichondrius Defeat Tichondrius without taking any damage from Echoes of the Void on Normal difficulty or higher. 10 points.
  • Ursoc Achievement (Needs Name) [NYI] (New) Defeat Ursoc in the Emerald Nightmare while keeping Tur Ragepaw alive on Normal difficulty or higher . 10 points.

Player vs. Player





Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Unholy Death Knight Feedback -- Build 21414 -- 6-Apr
Hey Unholy Death Knights. Wanted to stop by and let you know that we're in the middle of a pass on spicing up some of your talents. Not much of that made it into today's build, but the next build should include significant changes. Ebon Plague, Epidemic, Soul Reaper, Dark Arbiter, Castigator, Pestulent Pustules, Shadow Infusion, and Unholy Frenzy are all getting significant improvements, especially in terms of adding gameplay to how they interact with your rotation.

EDIT: Oh, almost forgot. The artifact ability, Apocalypse, is also being revised: It will now instantly burst all Festering Wounds on the target, and summon an Army of the Dead Ghoul for each one.

We look forward to feedback on them once you get to try them in the next build! Thanks! (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Mage Feedback -- Build 21414 -- 6-Apr
Hey Frost Mages. One of the niches that Frost has excelled at for a while has been two-target damage, primarily due to Glyph of Splitting Ice. We want that to stay as one of Frost's strengths. It didn't make it in time for today's build, but in next build, you'll find Splitting Ice has returned as a talent, replacing Bitter Cold.

Please keep that in mind when giving feedback. Thanks! (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Windwalker Monk Feedback -- Build 21414 -- 6-Apr
Hey Walkers in the Wind. Let's talk about some Storm, a little Earth, and maybe even a bit of Fire!

SEF is a pretty cool ability. It gave Windwalkers a very unique form of dealing with multi-target situations. However, it had some problems, many of which you've pointed out here. However, the biggest issue for us was just how much it overwhelmed the identity of Windwalkers. Outside of solo questing, you spent the vast majority of your time split into 3, and that became the defining characteristic of Windwalkers. We want it to be cool, but not completely dominate your gameplay. So, we've worked on coming up with what Windwalkers should do instead in multi-target situations. And we wanted it to still be unique, not just a clone of other specs' AoE rotations.

To aid in this brainstorming, we did exactly what you'd expect: watched a lot of classic kung fu movies. It didn't make it in in time for today's build, but here's what we're planning for next build. It's pretty unusual, and it may sound a bit daunting at first, but we've found it quite fun in practice:
  • Fists of Fury does full damage to secondary targets.
  • Storm, Earth, and Fire has a 90sec cooldown, and 15sec duration. All 3 spirits deal 33% of normal damage. While active, Spinning Crane Kick damage is increased by 100%. The spirits can hit the same target as you, but will prefer to find different targets if available.
  • Spinning Crane Kick costs 4 Chi, and its base damage is increased by 150%. Additionally, it now deals 50% additional damage for each unique target you (or your SEF spirits) have struck in the last 15sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
  • This target count number is displayed on the Spinning Crane Kick button.

The Fists of Fury change adds some burst AoE damage on demand. The Storm, Earth, and Fire change makes it only up some of the time, and solely for mutli-target purposes. Finally, the Spinning Crane Kick adds the core gameplay hook for Windwalker AoE. You'll cycle through punching and kicking each target, before unleashing a massive Spinning Crane Kick. When there are many targets, SEF can help you hit them all faster, and additionally increase your SCK damage even further. The 15sec duration is fairly generous, to make sure that it doesn't feel like a hindrance, as long as you are cycling through targets at a reasonable rate. The changes to tab targeting in Legion help make this a reliably doable task.

We hope to get this in your hands in the next build, so you can give it a try, and let us know what you think. Thanks!

a) Does the "50% additional damage" count any target that RSK's Weaken Blows" falls on
- If I RSK the boss and 10 adds are around, I BELIEVE (cannot remember off the top of my head) Weaken Blows also falls onto the surounding enemies. Will this application count toward the 50% bonus?
b) Are you trying to encourage "tab targeting" If you have 10 targets (Iskar transition phase as an example), You can spend 7 seconds as setup for a big SCK.
c) FoF's change is nice. Will this be applied to Strike of the Windlord as well? Since I believe that is also a 1/2^n damage currently for multi-target


a) RSK is single target; has been for a long time.
b) You won't wait until you've hit everything to SCK, you'll hit it along the way too.
c) Not sure.

The damage of SCK is going WAY up, in order to make sure that it feels rewarding at 4 Chi (or 3 Chi, undecided yet).

On top of murdering your single target damage by 66%....
33% on SEF is *per Spirit*. It's neutral DPS-wise on a single target.

The changes to SCK/FoF are directly to those abilities, not only while SEF is active.

If you haven't tried it, check out tab targeting in Legion, it works much more reliably now.

More clarifications based on questions in #PeakofSerenity:
- No cap on SCK recent targets count (apart from just the limited GCDs within the time window).
- SEF is purely an AoE cooldown. It's a total of 99% of normal single target damage.
- RJW and WDP stay as they are for now.
- Chi cost of SCK is still undecided, may be 3 or 4.
- WWMs have too many TLAs.

(Not really an AMA, I'm answering questions here/there/twitter too, I just happened to see some questions there that I could clarify easily.)

General response to the concern about cycling through targets (probably with tab) being awkward: That was our biggest concern with this idea, no doubt. We tried it out though, and found it not to be a problem almost at all, in the vast vast majority of situations, and SEF helped with those. We were skeptical at first too, but found it pretty fun after just a few minutes.

Next build, give it a try, run a dungeon with it, and let us know how it went. We're definitely going to be looking for feedback on how that aspect of it feels in particular. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Paladin Feedback -- Build 21414 -- 6-Apr
Just confusing wording--it's a 25% (relative) reduction, from 60% self-damage to 45%. We'll see if that can be made clearer. Tuning might still fluctuate a good bit due to the new design of Light of the Martyr.

In addition to changing Light of the Martyr this build, there are a few talent changes that didn't make it in, that will be in next build. You should see buffs to Rule of Law and Beacon of the Lightbringer, and a buff/redesign for Crusader's Might. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Shadow Priest Feedback -- Build 21414 -- 6-Apr
This won't be super visible to the naked eye, but next build should have Voidform more consistently reducing the GCD of all spells below the usual 1s floor. The mechanics are somewhat complicated, but the overall effect should be that other haste effects (gear, Bloodlust, etc.) will still cap at 50%, working like any other class. And then Voidform will add its full value beyond that to both cast times and the GCD, keeping your button-pressing cadence consistent between all your spells even as Voidform accelerates. We may have to revisit this if GCDs get shorter than 0.7s or so, but that shouldn't be happening outside of Surrender to Madness (where some degree of extremely frenetic button-pressing is no problem). (Blue Tracker / Official Forums)

Discipline Priest Feedback -- Build 21414 -- 6-Apr
3.) The absorb shell seem to be significantly higher than the heal applied. 93,121 heal with a 121,899 absorb shell. Scary Q_Q
This would be a bug if it happened without anything else going on. But to clarify one thing about Shadow Mend and Shadow Covenant--any portion of the heal that goes into a heal absorb (whether the absorb is from Shadow Covenant, a raid mechanic, or anything else), does count as effective healing for purposes of determining their DoT or debuff. So if you have an heal absorb on your for 100, and cast a Shadow Covenant for 150, you will see "heal 50, 75 absorb applied" in the log. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Elemental Shaman Feedback -- Build 21414 -- 6-Apr
There are various tweaks to the overall pace of Elemental, split between this build and the next build.

--The overall rate of Maelstrom generation is slightly reduced, and Earth Shock damage is increased. We want to give a little more time between when you use an Earth Shock, and when you have to start thinking about the timing of the next one (bearing in mind that Earth Shock's flexibility means you have to start thinking about that somewhat early in the process). I also want to note that Earth Shock's visual is still incomplete.
--Elemental Overload is back to generating 75% Maelstrom (but total average Maelstrom generation is still lower than before). This lets us slightly reduce the Overload proc chance and help avoid capping and similar issues in the future.
--Echo of the Elements is back to having 2 charges, so that maximum amount of Lava Burst in your rotation with both Elemental Fusion and Echo is a little more reasonable. While we're not tuning damage in detail yet, this will also help keep a good amount of damage in Lava Burst.
--Earthquake Totem's cost is slightly increased to account for the higher Maelstrom generation of Chain Lightning Overloads. You should still be able to Earthquake very often (roughly every 2 Chain Lightnings) when using Chain Lightning on 5 targets, a little less on 3 targets.

No look at L100 as far as tuning, although it's not clear Ascendance is a much worse single-target talent than Icefury. There's a minor change to Liquid Magma Totem to make it more like like live Liquid Magma rather than old Magma Totem (it fires one missile repeatedly that splashes, rather than firing a bunch of simultaneous missiles), but that's largely cosmetic.

Elemental has other mechanics significantly increasing the value of crit (Elemental Fury, Elemental Focus), so it's not clear at all that it's a weak stat. If in fact crit is a fine stat for Elemental despite not improving Lava Burst, that's actually in a place we like: it's still useful, despite not having the usual pattern of affecting every spell in the same way. (Blue Tracker / Official Forums)

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,
We have another alpha build going up today. This build includes a variety of revisions and bugfixes all around, but most notable changes are focused on classes:

  • Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
  • Charm Spells – These spells are potentially very powerful when used on stronger-than-average creatures. Previously, we handled this by making any particularly strong creatures (such as most creatures in dungeons and raids) immune to these effects. For Legion, we’ve limited the amount of damage dealt by charmed creatures to what a standard outdoor creature could do, and will soon be relaxing those immunity restrictions accordingly. This way, you’ll be able to use things like Control Undead and Enslave Demon more often, especially in dungeon content, and still get a reasonable value out of them.
  • Mana and Utility for Hybrids – Most non-healer hybrids now use mana, primarily to fuel utility spells and abilities. See below for more details.
  • Interrupt Duration Reduction – We’ve added baseline interrupt duration reduction to several specializations. This includes Shadow Priests, Restoration Shamans, and all Warlocks.
  • Warlocks – Several changes in order support Warlocks being more tanky. A greatly improved version of Soul Leech is now baseline, in place of Fel Armor, and Demon Skin is a new talent in Soul Leech’s place that further enhances Soul Leech significantly.
  • Brewmaster Monks – Reigned in their overpoweredness. (Note that this is not final tuning, just getting things in the right ballpark so as not to negatively impact testing too much.)
  • Holy Paladins – Light of the Martyr design tweaked.
  • Balance Druids – Astral Power generation tweaked.
  • Shadow Priests – Insanity generation tweaked.
  • Enhancement Shamans – Stormbringer and Windfury chances tweaked.
  • Blood Death Knights – Extensive changes to many talents.
  • Arcane Mages – Arcane Missiles proc logic changed; Arcane Blast is now the optimal way to generate Arcane Missiles charges, instead of spamming instants.
  • Rogues – Tricks of the Trade has returned.

Thanks, and we look forward to your feedback!

Also, check out the design notes from the previous build, if you haven't already as well: http://us.battle.net/wow/en/forum/topic/20742915913

As Celestalon mentioned, this build includes a general change that affects a number of non-healing specs on hybrid classes. Resources were previously handled somewhat inconsistently across these specs: Balance and Retribution, for example, have a DPS resource (Astral Power or Holy Power) as well as a mana bar that's used only for the occasional heal or utility spell. Shadow, Enhancement, and Elemental had eliminated the mana bar, and had DPS resource costs (Insanity or Maelstrom) associated with various heal and utility spells. After discussing this, we decided to go with the mana approach on all hybrid healing classes except for Monks.

So, this build, you'll now have a visble mana bar on Retribution, Protection Paladin, Balance, Shadow, Enhancement, and Elemental. Feral and Guardian are also subject to these changes, although their mana is not visible in form by default. On all of these specs, mana regen and cost of healing spells has been made more consistent. You should have the ability to cast a reasonable-strength heal at any time as a utility option, but mana limits you from spamming it for too long, until you pause and regen. Because the mana pool on all of these classes is much smaller than a healer's, it does not take inordinately long to refill the bar--roughly 30 seconds. On classes like Shadow with a large number of utility spells, mana will force you to make some choices between using Shadow Mend and PW:Shield and spells like Mass Dispel.

The tuning will continue to be revised as we test this out on alpha, but it should give a much more consistent opportunity for hybrid classes to access that aspect of their class make decisions about how to use their hybrid spells. Please let us know any feedback.

Once again, to give a bit more advance notice, we are planning on doing Friday and Monday raid testing in this build, at similar times to last week's tests. If all goes well with the build and its overall stability, we will have more information on those tests tomorrow.

Not only does this make the game easier for people who get locked out, but it makes landing a lockout less rewarding.
We're concerned about interrupts for a number of reasons and we're exploring changes. In Warlords, we made a change to improve the responsiveness of the game as explained here. While we want interrupts to feel rewarding, this responsiveness change has made them a lot easier to use. Reducing the duration of interrupts cast on only a few specializations is one change we're considering. It's always helpful to see player reaction to these ideas and we appreciate the feedback.

Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Control Undead Dominates the target undead creature up to level 70, forcing it to do your bidding. While controlled, the undead minion's haste is reduced by 30%. Lasts up to for 5 min. 1 Runes. 30 yd range. 1.5 sec cast.
  • Mind Freeze now has a 15 yd range, up from Melee. Now lasts 3 sec, down from 4.

Talents
  • Bloodworms When Death Strikes heals you above your maximum health, you Your auto attack critical strikes have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 6 sec and then burst, healing you for 30% of the excess Death Strike healing. If you drop below 0% 20% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you. Blood Death Knight - Level 15 Talent.
  • Exsanguinate Name changed from "Consume Vitality" to "Exsanguinate". Drains 0 health from the target over 5 3 sec. You can move, parry, and dodge while channeling this ability. Blood Death Knight - Level 15 Talent. 2 Runes. 20 yd range. 5 1 Runes. 30 yd range. 3 sec cast (Channeled). 30 sec cooldown.
  • Foul Bulwark Each charge of Bone Shield increases your maximum health by 3%. Blood Death Knight - Level 90 Talent. 60 sec cooldown.
  • March of the Damned (New) Wraith Walk lasts 50% longer and breaks stun, snare, and root effects when cast. Blood Death Knight - Level 75 Talent.
  • Mark of Blood Places a Mark of Blood on the enemy. The enemy's damaging attacks will also heal their victim for 4% of maximum health, doubled if the caster is the victim. Lasts 20 sec or up to 20 hits. Blood Death Knight - Level 60 90 Talent. Melee range. Instant. 3 min cooldown.
  • Ossuary (New) While you have at least 6 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Blood Death Knight - Level 30 Talent.
  • Rapid Decomposition Your Death and Decay deals 25% more damage to targets infected by Blood Plague, and generates 1 Runic Power when it deals damage damage 50% more often, and while in your Death and Decay you generate 10% more Runic Power. Blood Death Knight - Level 30 Talent.
  • Red Thirst Vampiric Blood instantly energizes one Rune, and increases your Runic Power generation by 10% for its duration Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 2 sec per 10 Runic Power. Blood Death Knight - Level 45 Talent.
  • Soul Reaper Strike an enemy for (150% of weapon damage) Physical damage. After 5 sec, up to 5 Festering Wounds on the target will burst. You gain 3% Haste per Festering Wound burst, lasting 15 sec and afflicting them with Soul Reaper for 5 sec. Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 3% Haste, stacking up to 3 times. Unholy Death Knight - Level 100 Talent. 1 Runes. Melee range. Instant. 45 sec cooldown.
  • Tightening Grasp Reduces the cooldown on Gorefiend's Grasp by 60 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 50%. Blood Death Knight - Level 75 Talent. 60 sec cooldown.
  • Tombstone (New) Consume all Bone Shield charges. For each charge consumed, you gain 3 Runic Power and absorb damage equal to 4% of your maximum health for 8 sec. Blood Death Knight - Level 60 Talent. Instant. 60 sec cooldown.
  • Volatile Shielding Your Anti-Magic Shell turns your enemies' pathetic magic against them, absorbing 65% 35% more damage, but generating no Runic Power. When it expires, 100% of all damage absorbed is dealt as Arcane damage divided among nearby enemies. Frost Death Knight - Level 75 Talent.
  • Will of the Necropolis Reduce all damage taken by 20% while your health is below 35% or from any attack which would reduce you below 35%. Blood Death Knight - Level 90 Talent.

PvP Talents
  • Dark Simulacrum Places a dark ward on an enemy that persists for 8 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells. DeathKnight - Tier 2 PvP Talent. 20 Runic Power. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
  • Unholy Mutation When your Virulent Plague is dispelled or ends it's duration, a Slime spawns dealing 1,000 Nature Plague damage and slowing all enemies within 8 yards by 50% for 3 sec. The Slime lasts for 15 sec. Unholy DeathKnight - Tier 5 PvP Talent.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade Dance Strike all nearby enemies for [ 3.000 * 75% of weapon damage + 225% 105% of weapon damage + 315% of weapon damage ] Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown.
  • Demon's Bite Quickly attack for (250% 350% of weapon damage) Physical damage. Generates 20 to 30 Fury. Melee range. Instant.
  • Eye Beam Blasts all enemies directly in front of you for [ 9 + 1,530% 2,142% of AP ] Chaos damage. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.
  • Fel Rush Rush forward, incinerating anything in your path for [ 210% [ 294% of AP ] Chaos damage. Instant. 1 sec cooldown.

Talents
  • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [ 10 + 1,100% of AP ] Fire damage. Causing damage also heals you for up to 50% of your maximum 0 health. Vengeance Demon Hunter - Level 100 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown.
  • Fel Eruption Impales the target for [ 1,000% [ 1,400% of AP ] Physical damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns. Demon Hunter - Level 30 Talent. 20 Fury / 200 Pain. 20 yd range. Instant. 25 sec cooldown.
  • Felblade (Havoc) Charge to your target and deal (400% 560% of weapon damage) Fire damage.
  • Felblade (Vengeance) Charge to your target and deal (400% 560% of weapon damage) Fire damage.
  • First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 9.000 * 75% of weapon damage + 3.000 * 225% 105% of weapon damage + 3.000 * 315% of weapon damage ] against the first target struck. Havoc Demon Hunter - Level 45 Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Entangling Roots Roots the target in place for 30 sec. Damage may cancel the effect. 6.5% 10% of Base Mana. 35 yd range. 1.7 sec cast.
  • Lifebloom Heals the target for [ 15 + 30% 25% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Limit 1. 40 yd range. Instant.
  • Sunfire Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Can be cast in Tree of Life Form, Moonkin Form.
  • Thrash Strikes all enemy targets within 8 yards nearby enemies, dealing [ 1 + 60% of AP ] Bleed damage and an additional [ 5 + 30% of AP ] Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times. Generates 4 Rage. Requires Bear Form. Feral, Guardian. 15 Rage. Instant. 6 sec cooldown. 8 yd range. Instant. 6 sec cooldown.
  • Thrash Strikes all enemy targets within 8 yards nearby enemies, dealing [ 1 + 61.56% of AP ] bleed damage and an additional [ 5 + 43.8% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.

Talents
  • Pulverize A devastating blow that consumes 3 2 stacks of your Thrash on the target to deal (420% of weapon damage) Physical damage, and reduces all damage you take by 15% for 20 sec. Requires Bear Form. Guardian Druid - Level 15 Talent. Melee range. Instant.

PvP Talents
  • Overgrowth Instantly applies Regrowth, Lifebloom, Rejuventation Rejuvenation and Wild Growth to the target. Restoration Druid - Tier 5 PvP Talent. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Balance
  • Mastery: Starlight Increases Starfall and Starsurge damage, and the effect of Lunar and Solar Solar, and Stellar Empowerments by an additional 14%. Druid - Balance Spec.
  • Starfall Calls down waves of falling stars at the targeted area, dealing [ 226.8% of Spell Power ] Astral damage over 8 sec, and increasing damage taken from Also applies Stellar Empowerment to each target, which increases damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 600 LunarPower. 40 yd range. Instant.

Balance, Feral, Guardian
  • Remove Corruption Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects. Druid - Balance, Feral, Guardian Spec. 13% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Feral & Guardian
  • Nurturing Instinct Increases your spell power by 100% 140% of your Agility. Druid - Feral & Guardian Spec.
  • Stampeding Roar Lets loose a wild roar, increasing the movement speed of all friendly players within 10 yards by 60% for 8 sec. Using this ability outside of Bear Form or Cat Form activates Bear Form. Druid - Feral & Guardian Spec. Instant. 2 min cooldown. 10 yd range. Instant. 2 min cooldown.

Restoration
  • Ironbark Balance, Feral, Guardian: The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Restoration: The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Counts as a heal over time effect for Mastery: Harmony. Can't be cast in Cat Form, Travel Form, Aquatic Form, Bear Form, Flight Form, Moonkin Form. Druid - Restoration Spec. 40 yd range. Instant. 1.5 min cooldown.
  • Lifebloom Heals the target for [ 15 + 30% 25% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Limit 1. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 10% 12% of Base Mana. 40 yd range. Instant.
  • Mastery: Harmony Your healing is increased by 4.8% 6% for each of your Restoration heal over time effects on the target. Druid - Restoration Spec.
  • Revitalize Returns all dead party members to life with 35% of maximum health and mana. Not castable in combat. Can't be cast in Moonkin Form. Druid - Restoration Spec. 4% of Base Mana. 40 100 yd range. 10 sec cast.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Snake Hunter Instantly grants you 3 charges of Mongoose Bite. Survival Hunter - Level 60 Talent. Instant. 1.5 min cooldown. 60 sec cooldown.

Marksmanship
  • Marked Shot Rapidly fires shots at all targets with your Hunter's Mark, dealing (450% 300% of weapon damage) Physical damage and making them Vulnerable for 30 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 25% and movement speed reduced by 15%. Lasts 0. Stacks up to 3 times. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.

Marksmanship & Beast Mastery
  • Misdirection Misdirects threat Misdirects all threat you cause to the targeted party or raid member, transferring all threat caused by your attacks for the next 8 sec. Hunter - Marksmanship & Beast Mastery Spec. 100 yd range. Instant. 30 sec cooldown.

Survival
  • Explosive Trap Hurls a fire trap to the target location Tosses a fire trap on the ground in front of you that explodes when an enemy approaches, causing [ 500% of AP ] Fire damage and burning all enemies within 5 yards for [ 50% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Hunter - Survival Spec. 40 yd range. Instant. 30 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 275% of Spell Power ] Arcane damage. Damage increased by 50% per Arcane Charge. Each damaging spell cast has a 30% chance to activate Arcane Missiles 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant.

Talents
  • Presence of Mind now works on your next 2 Arcane Blasts, down from 3.
  • Words of Power Grants 1% increased chance to trigger Arcane Missiles per 10% 20% of your mana you have unspent. Arcane Mage - Level 60 Talent.

Arcane
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 275% of Spell Power ] Arcane damage. Damage increased by 50% per Arcane Charge. Each damaging spell cast has a 30% chance to activate Arcane Missiles 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Arcane Power For 10 sec, you deal 30% more spell damage and your damaging spells cost 30% less mana. Mage - Arcane Spec. Instant. 1.5 min cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 288.8% 302.5% of AP ] Nature damage to all enemies, and [ 275% of AP ] healing to the Monk and all allies in its path.
  • Healing Elixirs (Brewmaster, Windwalker) Effect can only happen once every 18 sec. 30 sec.
  • Healing Elixirs (Mistweaver) Effect can only happen once every 18 sec. 30 sec.
  • Light Brewing Reduces the cooldown of Ironskin Brew and Purifying Brew by 5 3 sec and increases their maximum number of charges by 1. Brewmaster Monk - Level 45 Talent.

Brewmaster
  • Purifying Brew Cancels all Clears 50% of your damage delayed with Stagger. Shares charges with Ironskin Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.

Mistweaver
  • Reawaken Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Monk - Mistweaver Spec. 0.8% of Base Mana. 40 100 yd range. 10 sec cast.

None
PvP Talents
  • Adaptation All full All loss of control effects with a duration of 5 seconds or more will activate your Honorable Medallion spell, but only causes it to incur a 90 60 sec cooldown. Any Role - Tier 0 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Seal of Light Draws upon your holy energy to increase your movement speed by 20% for 20 sec per holy power spent. Retribution Paladin - Level 90 Talent. 1 Holy Power. 100 yd range. Instant.
  • Stoicism Reduces the damage you take from Light of the Martyr by 30% 25%. Holy Paladin - Level 90 Talent.

Holy
  • Absolution Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Paladin - Holy Spec. 4% of Base Mana. 40 100 yd range. 10 sec cast.
  • Light of the Martyr (New) Paladin - Holy Spec.
  • Light of the Martyr Sacrifice [ 500% of Holy Spell Power Sacrifice a portion;] of your own health to instantly heal an ally for [ 1 + 550% of Spell Power [ 500% of Spell Power ]. You take damage equal to 60% of the healing done;]. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin - Holy Spec. 7.5% of Base Mana. 40 yd range. Instant.

Protection
  • Guarded by the Light Increases your total Stamina by 10% and your block chance by 0% 50%. Reduces the chance you will be critically hit by melee attacks by 6% 0%. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec. Paladin - Protection Spec. 5 sec. Paladin - Protection Spec.

Protection & Retribution
  • Cleanse Toxins Cleanses a friendly target, removing all Poison and Disease effects. Paladin - Protection & Retribution Spec. 13% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Retribution
  • Divine Storm Unleashes a whirl of divine energy, dealing (168% of weapon damage) Holy damage to all enemies within 8 yds nearby enemies. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Greater Blessing of Might Places a blessing on an ally that gives their attacks a 10% chance to deal {30}% 30% additional damage as Holy. You may only have 3 Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Dispel Magic Dispels Magic on the enemy target, removing 1 beneficial Magic effects. Can be cast in Shadowform. 2.6% of Base Mana / 2.6% of Base Mana / All Shadow Orbs. 30 yd range. Instant. 4% of Base Mana. 30 yd range. Instant.
  • Light's Wrath Draw the powers from the Light's Wrath, causing Draws upon the power of Light's Wrath, dealing [ 5 + 200% of Spell Power ] Radiant damage to the target per ally affected by your Atonement, up to a maximum of 5 allies. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
  • Mass Dispel Dispels magic in a 15 yard radius, removing all harmful Magic from 10 friendly targets and 1 beneficial Magic effects from 10 enemy targets. Potent enough to remove Magic that is normally undispellable. 13% of Base Mana / 13% of Base Mana / All Shadow Orbs 8% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown.
  • Mind Control Controls a mind up to level 41 37 for 30 sec. Does not work versus Mechanical beings. Shares diminishing returns with other disorienting effects. Can be cast in Shadowform. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).

Talents
  • Mind Spike Assail the target with shadowy spikes, dealing [ 45% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind for until cancelled. Up to 10 spikes may be embedded this way. Mind Blast will detonate these spikes, each dealing an additional 200% of their original damage. Generates 5 Insanity. Shadow Priest - Level 100 Talent. 40 yd range. 1.5 sec cast.
  • Mindbender Summons a Mindbender to attack the target for 15 12 sec. You regenerate 0.75% of maximum mana each time the Mindbender attacks. Can be cast in Shadowform. Priest - Level 60 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Shadow Covenant Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for [ 500% of Spell Power ], but leaves a shell on them that absorbs the next [ 225% [ 250% of Spell Power ] healing they receive within 6 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Discipline Priest - Level 100 Talent. 5% of Base Mana. 40 yd range. 2.5 sec cast.

PvP Talents
  • Fleeting Embrace Reduces the cooldown of Vampiric Embrace by 120 sec, but only affects up to 3 allies Vampiric Embrace now affects up to 3 allies, and its cooldown is reduced by 75%. Shadow Priest - Tier 2 PvP Talent.
  • Pure Shadow Dispersion reduces damage taken by an additional 30% 35%, and causes Voidform to not drain Insanity for an additional 6 sec after Dispersion ends. Shadow Priest - Tier 2 PvP Talent.

Discipline & Holy
  • Mass Resurrection Brings all dead party members back to life with 35% health and mana. Cannot be cast when in combat. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 0.8% of Base Mana. 40 100 yd range. 10 sec cast.

Discipline & Shadow

Holy
  • Flash Heal A fast but expensive spell that heals an ally for [ 1 + 450% 500% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
  • Heal A slow but efficient spell that heals an ally for [ 1 + 450% 500% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 1.7% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Word: Sanctify Releases miraculous light at a target location, healing up to 6 allies within 10 yds for [ 1 + 600% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 6% 5% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Holy Word: Serenity Perform a miracle, healing an ally for [ 1 + 2,000% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 5% 4% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Renew Fill the target with faith in the light, healing them instantly for [ 1 + 65% 55% of Spell Power ] and then [ 5 + 65% 55% of Spell Power ] over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 2% of Base Mana. 40 yd range. Instant.

Shadow
  • Mind Sear Causes an explosion of shadow magic around Corrosive shadow energy radiates from the target, dealing [ 180% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards of the target. Generates 6 Insanity over the duration per target hit. Priest - Shadow Spec. 40 yd range. 5 sec cast (Channeled).
  • Purify Disease Removes all Disease effects from a friendly target. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Shadow Spec. 2.6% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Voidform Priest - Shadow Spec. All Shadow Orbs.

Shadow & Discipline
  • Shadow Mend Discipline, Holy: Wraps an ally in shadows which heal for [ 700% of Spell Power ], but at a price. The ally will take [ 70% [ 35% of Spell Power ] damage every 1 sec, until they have taken [ 350% of Spell Power ] total damage from all sources, or leave combat. Shadow: Wraps an ally in shadows which heal for [ 700% of Spell Power ], but at a price. The ally will take [ 70% of Spell Power ] damage every 1 sec, until they have taken [ 350% of Spell Power ] total damage from all sources, or leave combat. Drains up to 10 Insanity, if you have any. Priest - Shadow & Discipline Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Tricks of the Trade (New) Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. 100 yd range. Instant. 30 sec cooldown.

Outlaw
  • Bribe Bribes a non-player humanoid target up to level 55 with fool's gold, convincing it to fight for you for 5 min. Rogue - Outlaw Spec. 30 yd range. Instant. 30 min cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Ghost Wolf Turn into a Ghost Wolf, increasing movement speed by 30%. Instant. and preventing movement speed from being reduced below 100%. Instant.
  • Purge Purges the enemy target, removing 1 beneficial Magic effects. 16.4% of Base Mana / 20 Maelstrom / 20 Maelstrom. 30 yd range. Instant. 20% of Base Mana. 30 yd range. Instant.
  • Windfury Attack Each of your main-hand weapon attacks has a 5% 3% chance of triggering three extra attacks dealing (40% of weapon damage) Physical damage. 100 yd range. Instant.

Talents
  • Boulderfist Slams your target with the power of stone, dealing [ 1 + 300% of AP ] Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 10% and all damage you deal by 5%. Generates 0 25 Maelstrom. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant.
  • Earthgrab Totem Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 5 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction. Shaman - Level 45 Talent. 5% 10% of Base Mana. 35 yd range. Instant. 30 sec cooldown.
  • Echo of the Elements (Elemental) Lava Burst now has 3 charges. 2 charges.
  • Feral Lunge Lunge at your enemy as a Ghost ghostly Wolf, biting them to deal [ 200% of AP ] Physical damage. Enhancement Shaman - Level 30 Talent. 8-25 yd range. Instant. 30 sec cooldown.
  • Lightning Surge Totem Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 5 3 sec to stun all enemies within 8 yards for 5 sec. Shaman - Level 45 Talent. 5% 10% of Base Mana. 35 yd range. Instant. 45 sec cooldown.
  • Voodoo Totem Summons a totem at the target destination for 10 sec. The totem Hexes all enemies within 8 yds into frogs, incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect. Shaman - Level 45 Talent. 10% of Base Mana. 35 yd range. Instant. 30 sec cooldown.

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 120% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit. Shaman - Elemental Spec. 30 40 yd range. 2 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing up to [ 600% of Spell Power ] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Maelstrom. 30 yd range. Instant. 40 yd range. Instant.
  • Flame Shock Sears the target with fire, causing [ 1 + 87.5% of Spell Power ] Fire damage and then an additional [ 1 + 43.75% of Spell Power ] Fire damage every 2 sec. Maelstrom increases duration up to 100%. Shaman - Elemental Spec. 30 yd range. Instant. 40 yd range. Instant.
  • Frost Shock Chills the target with frost, causing [ 1 + 50% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%. Shaman - Elemental Spec. 30 yd range. Instant. 40 yd range. Instant.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 204% of Spell Power ] Nature damage. Generates 10 Maelstrom. Shaman - Elemental Spec. 30 yd range. Instant. 40 yd range. Instant.
  • Spiritual Insight Increases your mana pool by 400% 0%. Reduces the cooldown of your Earth Shock and Flame Shock spells by 1 sec. Shaman - Elemental Spec. 0 sec. Shaman - Elemental Spec.

Elemental & Enhancement
  • Cleanse Spirit Removes all Curse effects from a friendly target. Shaman - Elemental & Enhancement Spec. 13% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Elemental & Restoration

Enhancement
  • Healing Surge Heals a friendly target for [ 300% of Spell Power ]. Maelstrom increases healing up to 100%. Shaman - Enhancement & Elemental Spec [ 550% of Spell Power ]. Consumes 20 Maelstrom, if available, to become instant. Shaman - Enhancement Spec. 19.8% of Base Mana. 40 yd range. 2 sec cast.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 25% of Spell Power ] Nature damage. Shaman - Enhancement Spec. 30 yd range. Instant. 40 yd range. Instant.
  • Maelstrom Controller Name changed from "Maelstrom Controller Increasing" to "Maelstrom Controller".
  • Mastery: Enhanced Elements Increases your chance to trigger Stormbringer and Windfury by 2% 2.00%, and increases all Fire, Frost, and Nature damage you deal by 16%. Shaman - Enhancement Spec. 16.00%. Shaman - Enhancement Spec.
  • Stormbringer Each of your main hand attacks has a 2% 3% chance to reset the remaining cooldown on Stormstrike, and cause your next Stormstrike to cost 50% less Maelstrom and trigger no cooldown. Shaman - Enhancement Spec.
  • Windfury Each of your main hand attacks has a 5% 3% chance to trigger three extra attacks, dealing (40% of weapon damage) Physical damage each. Shaman - Enhancement Spec.

Enhancement, Elemental, Restoration
  • Wind Shear Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Shaman - Enhancement, Elemental, Restoration Spec. 25 30 yd range. Instant. 12 sec cooldown.

Restoration
  • Ancestral Vision Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Shaman - Restoration Spec. 4% of Base Mana. 40 100 yd range. 10 sec cast.
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 144% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman - Restoration Spec. 1% of Base Mana. 30 40 yd range. 2 sec cast.
  • Flame Shock Sears the target with fire, causing [ 1 + 175% of Spell Power ] Fire damage and then an additional [ 3 + 175% of Spell Power ] Fire damage over 15 sec. Shaman - Restoration Spec. 20% of Base Mana. 25 40 yd range. Instant. 6 sec cooldown.
  • Healing Rain Blanket the target area in healing rains, restoring [ 250% [ 0.3% of Spell Power ] health to up to 6 allies over 10 sec. Shaman - Restoration Spec. 21.6% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 300% of Spell Power ] Nature damage. Shaman - Restoration Spec. 30 yd range. Instant. 40 yd range. Instant.

Restoration & Elemental
  • Healing Surge A quick but expensive surge of healing energy that restores [ 450% of Spell Power ] of a friendly target's health. Shaman - Restoration Elemental Spec. 18% of Base Mana. 40 yd range. 1.5 sec cast.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Enslave Demon Enslaves the target demon up to level 55, forcing it to do your bidding for 5 min. 5% of Base Mana. 30 yd range. 3 sec cast.
  • Health Funnel Transfers Sacrifices 0% of your maximum health to your summoned Demon heal your summoned Demon for twice as much over 6 sec. 45 yd range. 6 sec cast (Channeled).
  • Soul Leech Affliction: Drain Life and Drain Soul grant you and your pet shadowy shields that absorb 30% of the damage they dealt for 15 sec. Demonology: Drain Life and Shadow Bolt grant you and your pet shadowy shields that absorb 30% of the damage they dealt for 15 sec. Destruction: Drain Life and Incinerate grant All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 15% of the damage they dealt for 15 sec. Warlock - Level 45 Talent. dealt for 15 sec, up to 15% of maximum health.
  • Soul Leech Affliction: Drain Life and Drain Soul grant you and your pet shadowy shields that absorb 30% of the damage they dealt for 15 sec. Demonology: Drain Life and Shadow Bolt grant you and your pet shadowy shields that absorb 30% of the damage they dealt for 15 sec. Destruction: Drain Life and Incinerate grant All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 15% of the damage they dealt for 15 sec. Talent. Unlimited range. Instant. dealt for 15 sec, up to 15% of maximum health. Talent. Unlimited range. Instant.

Talents
  • Demon Skin (New) Your Soul Leech absorption now passively recharges at a rate of 1% of maximum health every 1 sec, and may now absorb up to 20% of maximum health. Warlock - Level 45 Talent.

Demonology
  • Soul Link 20% of all damage you take is split with your demon pet. You are healed for 10% and your demon is healed for 40% of all damage you deal Soul Leech also heals you for 10% and your pet for 40% of the absorption granted. Warlock - Demonology Spec. 100 yd range.

Racials
Blood Elf
  • Arcane Torrent Silence all enemies within 8 yards for 2 sec and restore generate 15 Fury. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 1.5 min cooldown.

Professions
Inscription
  • Glyph of Blackout Name changed from "Glyph of ?" to "Glyph of Blackout". Craft a Glyph of ?. Inscription. 1.5 sec cast. Blackout. Inscription. 1.5 sec cast.
  • Glyph of Crackling Crane Lightning Name changed from "Glyph of ?" to "Glyph of Crackling Crane Lightning". Craft a Glyph of ?. Inscription. 1.5 sec cast. Crackling Crane Lightning. Inscription. 1.5 sec cast.
  • Glyph of Crackling Flames Name changed from "Glyph of ?" to "Glyph of Crackling Flames". Craft a Glyph of ?. Inscription. 1.5 sec cast. Crackling Flames. Inscription. 1.5 sec cast.
  • Glyph of Fel Imp Name changed from "Glyph of ?" to "Glyph of Fel Imp". Craft a Glyph of ?. Inscription. 1.5 sec cast. Fel Imp. Inscription. 1.5 sec cast.
  • Glyph of Fel Touched Souls Name changed from "Glyph of ?" to "Glyph of Fel Touched Souls". Craft a Glyph of ?. Inscription. 1.5 sec cast. Fel Touched Souls. Inscription. 1.5 sec cast.
  • Glyph of Ghostly Fade Name changed from "Glyph of ?" to "Glyph of Ghostly Fade". Craft a Glyph of ?. Inscription. 1.5 sec cast. Ghostly Fade. Inscription. 1.5 sec cast.
  • Glyph of Hawk Feast Name changed from "Glyph of Crow Feast" to "Glyph of Hawk Feast".
  • Glyph of Sparkles Name changed from "Glyph of ?" to "Glyph of Sparkles". Craft a Glyph of ?. Inscription. 1.5 sec cast. Sparkles. Inscription. 1.5 sec cast.
  • Glyph of Stellar Flare Name changed from "Glyph of ?" to "Glyph of Stellar Flare". Craft a Glyph of ?. Inscription. 1.5 sec cast. Stellar Flare. Inscription. 1.5 sec cast.
  • Glyph of the Custom Armorer Name changed from "Glyph of ?" to "Glyph of the Custom Armorer". Craft a Glyph of ?. Inscription. 1.5 sec cast. the Custom Armorer. Inscription. 1.5 sec cast.
  • Glyph of the Queen Name changed from "Glyph of ?" to "Glyph of the Queen". Craft a Glyph of ?. Inscription. 1.5 sec cast. the Queen. Inscription. 1.5 sec cast.
  • Glyph of the Sentinel Name changed from "Glyph of ?" to "Glyph of the Sentinel". Craft a Glyph of ?. Inscription. 1.5 sec cast. the Sentinel. Inscription. 1.5 sec cast.
  • Glyph of the Spectral Raptor Name changed from "Glyph of ?" to "Glyph of the Spectral Raptor". Craft a Glyph of ?. Inscription. 1.5 sec cast. the Spectral Raptor. Inscription. 1.5 sec cast.
  • Glyph of the Wraith Walker Name changed from "Glyph of ?" to "Glyph of the Wraith Walker". Craft a Glyph of ?. Inscription. 1.5 sec cast. the Wraith Walker. Inscription. 1.5 sec cast.



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_SHAMAN_RESTORATION_WEAPONNAME (New) - Sharas'dal
  • ARTIFACT_WARLOCK_DEST (New) - Scepter of Sargeras
  • BOOST2_HUNTERBEAST_MULTISHOT - Use |cFFFFFFFFMulti-Shot|r to deal AoE damage and cause your pet to Cleave. damage to multiple targets.
  • BOOST2_MAGEFROST_FROZENORB - Use |cFFFFFFFFFrozen Orb|r.
  • BOOST2_ROGUEASSN_GARROTE - Use |cFFFFFFFFGarrote|r from stealth on the target dummy.|cFFFFFFFFMutilate|r generates 1 |cFFFFFFFFcombo point|r. dummy. |cFFFFFFFFGarrote|r generates 1 |cFFFFFFFFcombo point|r.
  • BOOST2_ROGUEASSN_GARROTE_REFRESH (New) - Use |cFFFFFFFFGarrote|r on the target dummy. |cFFFFFFFFGarrote|r generates 1 |cFFFFFFFFcombo point|r.
  • BOUNTY_BOARD_LOCKED_TITLE (New) - Emissary Quests
  • BOUNTY_BOARD_LOCKED_TITLE_NONE (New) - Emissary Quests
  • CHARACTER_BOOST_RECOMMENDED_SPEC_ONLY (New) - |n|nThis specialization isn't available for a Boosted character. You'll be able to switch to this specialization later.
  • CHARACTER_BOOST_RECOMMENDED_SPEC_ONLY_NONE (New) - |n|nThis specialization isn't available for a Boosted character. You'll be able to switch to this specialization later.
  • CHARACTER_TYPE_FRAME_NEW_CHARACTER (New) - New
  • CHARACTER_TYPE_FRAME_NEW_CHARACTER_NONE (New) - New
  • CHARACTER_TYPE_FRAME_NEW_CHARACTER_TOOLTIP (New) - Create a standard character.
  • CHARACTER_TYPE_FRAME_NEW_CHARACTER_TOOLTIP_NONE (New) - Create a standard character.
  • CHARACTER_TYPE_FRAME_STARTING_LEVEL (New) - Level %d
  • CHARACTER_TYPE_FRAME_STARTING_LEVEL_NONE (New) - Level %d
  • CHARACTER_TYPE_FRAME_TITLE (New) - Character Type
  • CHARACTER_TYPE_FRAME_TITLE_NONE (New) - Character Type
  • CHARACTER_TYPE_FRAME_TRIAL_BOOST_CHARACTER (New) - Class Trial
  • CHARACTER_TYPE_FRAME_TRIAL_BOOST_CHARACTER_NONE (New) - Class Trial
  • CHARACTER_TYPE_FRAME_TRIAL_BOOST_CHARACTER_TOOLTIP (New) - Create a new level 100 character and try it for a limited time. You have an option to apply a boost token to this character at the end of the trial.
  • CHARACTER_TYPE_FRAME_TRIAL_BOOST_CHARACTER_TOOLTIP_NONE (New) - Create a new level 100 character and try it for a limited time. You have an option to apply a boost token to this character at the end of the trial.
  • CHARACTER_UPGRADE_POPUP_BOOST_EXISTING_CHARACTER_TOOLTIP (New) - Apply your Level 100 Boost to an existing character
  • CHARACTER_UPGRADE_POPUP_BOOST_EXISTING_CHARACTER_TOOLTIP_NONE (New) - Apply your Level 100 Boost to an existing character
  • CHARACTER_UPGRADE_POPUP_TRY_NEW_CLASS_DISABLED_TOOLTIP (New) - Trial Boosts are currently disabled.
  • CHARACTER_UPGRADE_POPUP_TRY_NEW_CLASS_DISABLED_TOOLTIP_NONE (New) - Trial Boosts are currently disabled.
  • CHARACTER_UPGRADE_POPUP_TRY_NEW_CLASS_TOOLTIP (New) - Create a new Level 100 character and try it for a limited time. You have the option to apply your boost to this character at the end of the trial.
  • CHARACTER_UPGRADE_POPUP_TRY_NEW_CLASS_TOOLTIP_NONE (New) - Create a new Level 100 character and try it for a limited time. You have the option to apply your boost to this character at the end of the trial.
  • CHAT_BN_CONVERSATION_SEND - [%d. Conversation]: Conversation]:\32
  • CHAT_BN_WHISPER_GET - %s whispers: whispers:\32
  • CHAT_BN_WHISPER_INFORM_GET - To %s: %s:\32
  • CHAT_BN_WHISPER_SEND - Tell %s: %s:\32
  • CHAT_CHANNEL_GET - %s: %s:\32
  • CHAT_CHANNEL_LIST_GET - |Hchannel:CHANNEL:%d|h[%s]|h |Hchannel:CHANNEL:%d|h[%s]|h\32
  • CHAT_CHANNEL_SEND - [%d. %s]: %s]:\32
  • CHAT_DND_GET - %s does not wish to be disturbed: disturbed:\32
  • CHAT_GUILD_GET - |Hchannel:GUILD|h[Guild]|h %s: %s:\32
  • CHAT_GUILD_SEND - Guild: Guild:\32
  • CHAT_HEADER_SUFFIX - : :\32
  • DK_BLOOD_CORE_ABILITY_3 - Melee attack that causes Bone Shield, reducing damage taken and increasing Runic Power generation. Rune regeneration rate.
  • DUNGEON_FLOOR_DALARAN7010 (New) - Dalaran
  • DUNGEON_FLOOR_DALARAN7011 (New) - The Underbelly
  • DUNGEON_FLOOR_DALARAN7012 (New) - Aegwynn's Gallery
  • DUNGEON_FLOOR_DALARAN704 (New) - The Hall of Shadows
  • ERR_CHALLENGE_MODE_IN_PROGRESS (New) - You cannot enter a challenge dungeon that is in progress.
  • ERR_INVALID_QUEST_TARGET (New) - That quest is not a valid target.
  • GARRISON_FOLLOWER_CONFIRM_EQUIPMENT (New) - Are you sure you want to equip your follower with %s?
  • GARRISON_FOLLOWER_CONFIRM_EQUIPMENT_NONE (New) - Are you sure you want to equip your follower with %s?
  • ITEM_LEVEL_PLUS (New) - Item Level %d+
  • LOOT_JOURNAL_ITEM_SETS (New) - Item Sets
  • LOOT_JOURNAL_LEGENDARIES (New) - Legendaries
  • LOOT_ROLL_NEED_SELF_OFF_SPEC (New) - |HlootHistory:%d|h[Loot]|h: You have selected Need (Off-Spec) for: %s
  • LOOT_ROLL_WON_NO_SPAM_NEED - |HlootHistory:%d|h[Loot]|h: %s (Need - %d) Won: %s Main-Spec) Won: %s
  • LOOT_ROLL_WON_NO_SPAM_NEED_OFF_SPEC (New) - |HlootHistory:%d|h[Loot]|h: %s (Need - %d, Off-Spec) Won: %s
  • LOOT_ROLL_YOU_WON_NO_SPAM_NEED - |HlootHistory:%d|h[Loot]|h: You (Need - %d) Won: %s Main-Spec) Won: %s
  • LOOT_ROLL_YOU_WON_NO_SPAM_NEED_OFF_SPEC (New) - |HlootHistory:%d|h[Loot]|h: You (Need - %d, Off-Spec) Won: %s
  • LUNAR_POWER - Lunar Astral Power
  • SPELL_FAILED_NO_BONE_SHIELD (New) - Requires Bone Shield charges



Misc Changes
Originally Posted by MMO-Champion
Animations
  • AttackWeapon (New)
  • AttackWeaponOff (New)
  • FlyAttackWeapon (New)
  • FlyAttackWeaponOff (New)
  • FlyPalReadySpellCast (New)
  • FlyPalSpellCastRightFront (New)
  • FlyPalSpellPrecastRight (New)
  • FlyPalSpellPrecastRightChannel (New)
  • FlyReadyWeapon (New)
  • FlyShaSpellCastBothOut (New)
  • PalReadySpellCast (New)
  • PalSpellCastRightFront (New)
  • PalSpellPrecastRight (New)
  • PalSpellPrecastRightChannel (New)
  • ReadyWeapon (New)
  • ShaSpellCastBothOut (New)

Artifact Appearances
Death Knight (Blood) - Maw of the Damned
  • Touch of Undeath #1: Maw of the Damned (New)
  • Touch of Undeath #2: Maw of the Damned (New)
  • Touch of Undeath #3: Maw of the Damned (New)
  • Touch of Undeath #4: Maw of the Damned (New)

Death Knight (Frost) - Blades of the Fallen Prince
  • Dark Runeblade #1: Blades of the Fallen Prince (New)
  • Dark Runeblade #2: Blades of the Fallen Prince (New)
  • Dark Runeblade #3: Blades of the Fallen Prince (New)
  • Dark Runeblade #4: Blades of the Fallen Prince (New)

Death Knight (Unholy) - Apocalypse
  • Bone Reaper #1: Apocalypse - Name changed from "Death's Deliverance #1: Apocalypse" to "Bone Reaper #1: Apocalypse".
  • Bone Reaper #2: Apocalypse - Name changed from "Death's Deliverance #2: Apocalypse" to "Bone Reaper #2: Apocalypse".
  • Bone Reaper #3: Apocalypse - Name changed from "Death's Deliverance #3: Apocalypse" to "Bone Reaper #3: Apocalypse".
  • Bone Reaper #4: Apocalypse - Name changed from "Death's Deliverance #4: Apocalypse" to "Bone Reaper #4: Apocalypse".
  • Death's Deliverance #1: Apocalypse (New)
  • Death's Deliverance #2: Apocalypse (New)
  • Death's Deliverance #3: Apocalypse (New)
  • Death's Deliverance #4: Apocalypse (New)

Demon Hunter (Havoc) - Twinblades of the Deceiver
  • Deathwalker #1: Twinblades of the Deceiver (New)
  • Deathwalker #2: Twinblades of the Deceiver (New)
  • Deathwalker #3: Twinblades of the Deceiver (New)
  • Deathwalker #4: Twinblades of the Deceiver (New)

Demon Hunter (Vengeance) - The Aldrachi Warblades
  • Umberwing #1: Aldrachi Warblades (New)
  • Umberwing #2: Aldrachi Warblades (New)
  • Umberwing #3: Aldrachi Warblades (New)
  • Umberwing #4: Aldrachi Warblades (New)

Druid (Balance) - Scythe of Elune
  • Manascythe #1: Scythe of Elune (New)
  • Manascythe #2: Scythe of Elune (New)
  • Manascythe #3: Scythe of Elune (New)
  • Manascythe #4: Scythe of Elune (New)

Druid (Restoration) - G'Hanir, the Mother Tree
  • Crystalline Awakening #1: G'Hanir, the Mother Tree - Name changed from "Crystalline Awakening #1: Crystalline Branch of Growth" to "Crystalline Awakening #1: G'Hanir, the Mother Tree".
  • Crystalline Awakening #2: G'Hanir, the Mother Tree - Name changed from "Crystalline Awakening #2: Crystalline Branch of the Tides" to "Crystalline Awakening #2: G'Hanir, the Mother Tree".
  • Crystalline Awakening #3: G'Hanir, the Mother Tree - Name changed from "Crystalline Awakening #3: Crystalline Branch of Lifegiving" to "Crystalline Awakening #3: G'Hanir, the Mother Tree".
  • Crystalline Awakening #4: G'Hanir, the Mother Tree - Name changed from "Crystalline Awakening #4: Crystalline Branch of the Dreamer" to "Crystalline Awakening #4: G'Hanir, the Mother Tree".
  • Deadwood Keeper #1: G'Hanir, the Mother Tree - Name changed from "Deadwood Keeper #1: Emerald Nightmare" to "Deadwood Keeper #1: G'Hanir, the Mother Tree".
  • Deadwood Keeper #2: G'Hanir, the Mother Tree - Name changed from "Deadwood Keeper #2: Arcane Nightmares" to "Deadwood Keeper #2: G'Hanir, the Mother Tree".
  • Deadwood Keeper #3: G'Hanir, the Mother Tree - Name changed from "Deadwood Keeper #3: Fiery Branch of Nightmares" to "Deadwood Keeper #3: G'Hanir, the Mother Tree".
  • Deadwood Keeper #4: G'Hanir, the Mother Tree - Name changed from "Deadwood Keeper #4: Withered Branch of Nightmares" to "Deadwood Keeper #4: G'Hanir, the Mother Tree".
  • Eldertree #1: G'Hanir, the Mother Tree - Name changed from "Eldertree #1: Elder Branch of the Dream" to "Eldertree #1: G'Hanir, the Mother Tree".
  • Eldertree #2: G'Hanir, the Mother Tree - Name changed from "Eldertree #2: Elder Branch of the Moon" to "Eldertree #2: G'Hanir, the Mother Tree".
  • Eldertree #3: G'Hanir, the Mother Tree - Name changed from "Eldertree #3: Elder Branch of Nature's Essence" to "Eldertree #3: G'Hanir, the Mother Tree".
  • Eldertree #4: G'Hanir, the Mother Tree - Name changed from "Eldertree #4: Elder Branch of the Sun" to "Eldertree #4: G'Hanir, the Mother Tree".
  • G'Hanir, the Mother Tree #1: G'Hanir, the Mother Tree - Name changed from "G'Hanir, the Mother Tree #1: Branch of Nordrassil - Green" to "G'Hanir, the Mother Tree #1: G'Hanir, the Mother Tree".
  • G'Hanir, the Mother Tree #2: G'Hanir, the Mother Tree - Name changed from "G'Hanir, the Mother Tree #2: Branch of Nordrassil - Purple" to "G'Hanir, the Mother Tree #2: G'Hanir, the Mother Tree".
  • G'Hanir, the Mother Tree #3: G'Hanir, the Mother Tree - Name changed from "G'Hanir, the Mother Tree #3: Branch of Nordrassil - Teal" to "G'Hanir, the Mother Tree #3: G'Hanir, the Mother Tree".
  • G'Hanir, the Mother Tree #4: G'Hanir, the Mother Tree - Name changed from "G'Hanir, the Mother Tree #4: Branch of Nordrassil - Yellow" to "G'Hanir, the Mother Tree #4: G'Hanir, the Mother Tree".
  • Night's Vigilance #1: G'Hanir, the Mother Tree (New)
  • Night's Vigilance #2: G'Hanir, the Mother Tree (New)
  • Night's Vigilance #3: G'Hanir, the Mother Tree (New)
  • Night's Vigilance #4: G'Hanir, the Mother Tree (New)
  • Warden's Crown #1: G'Hanir, the Mother Tree - Name changed from "Warden's Crown #1: Winged Branch of Nordrassil" to "Warden's Crown #1: G'Hanir, the Mother Tree".
  • Warden's Crown #2: G'Hanir, the Mother Tree - Name changed from "Warden's Crown #2: Wildheart Branch of Nordrassil" to "Warden's Crown #2: G'Hanir, the Mother Tree".
  • Warden's Crown #3: G'Hanir, the Mother Tree - Name changed from "Warden's Crown #3: Flametouched Branch of Nordrassil" to "Warden's Crown #3: G'Hanir, the Mother Tree".
  • Warden's Crown #4: G'Hanir, the Mother Tree - Name changed from "Warden's Crown #4: Teal Branch of Nordrassil" to "Warden's Crown #4: G'Hanir, the Mother Tree".

Hunter (Beast Mastery) - Titanstrike
  • Titan's Reach #1: Titanstrike (New)
  • Titan's Reach #2: Titanstrike (New)
  • Titan's Reach #3: Titanstrike (New)
  • Titan's Reach #4: Titanstrike (New)

Hunter (Marksmanship) - Thas'dorah, Legacy of the Windrunners
  • Wildrunner #1: Thas'dorah, Legacy of the Windrunners (New)
  • Wildrunner #2: Thas'dorah, Legacy of the Windrunners (New)
  • Wildrunner #3: Thas'dorah, Legacy of the Windrunners (New)
  • Wildrunner #4: Thas'dorah, Legacy of the Windrunners (New)

Hunter (Survival) - Talonclaw, Spear of the Wild Gods
  • Forests' Guardian #1: The Eagle Spear (New)
  • Forests' Guardian #2: The Eagle Spear (New)
  • Forests' Guardian #3: The Eagle Spear (New)
  • Forests' Guardian #4: The Eagle Spear (New)

Mage (Arcane) - Aluneth, Greatstaff of the Magna
  • Woolmancer #1: Aluneth, Greatstaff of the Magna (New)
  • Woolmancer #2: Aluneth, Greatstaff of the Magna (New)
  • Woolmancer #3: Aluneth, Greatstaff of the Magna (New)
  • Woolmancer #4: Aluneth, Greatstaff of the Magna (New)

Mage (Fire) - Felo'melorn
  • Celestial Focus #1: Felo'melorn (New)
  • Celestial Focus #2: Felo'melorn (New)
  • Celestial Focus #3: Felo'melorn (New)
  • Celestial Focus #4: Felo'melorn (New)

Mage (Frost) - Ebonchill, Greatstaff of Alodi
  • Elite Magus #1: Ebonchill, Greatstaff of Alodi (New)
  • Elite Magus #2: Ebonchill, Greatstaff of Alodi (New)
  • Elite Magus #3: Ebonchill, Greatstaff of Alodi (New)
  • Elite Magus #4: Ebonchill, Greatstaff of Alodi (New)

Monk (Brewmaster) - Fu Zan, the Wanderer's Companion
  • Ancient Brewkeeper #1: Fu Zan, the Wanderer's Companion (New)
  • Ancient Brewkeeper #2: Fu Zan, the Wanderer's Companion (New)
  • Ancient Brewkeeper #3: Fu Zan, the Wanderer's Companion (New)
  • Ancient Brewkeeper #4: Fu Zan, the Wanderer's Companion (New)
  • The Monkey King's Burden #1: Fu Zan, the Wanderer's Companion - Name changed from "Chen's Burden #1: Fu Zan, the Wanderer's Companion" to "The Monkey King's Burden #1: Fu Zan, the Wanderer's Companion".
  • The Monkey King's Burden #2: Fu Zan, the Wanderer's Companion - Name changed from "Chen's Burden #2: Fu Zan, the Wanderer's Companion" to "The Monkey King's Burden #2: Fu Zan, the Wanderer's Companion".
  • The Monkey King's Burden #3: Fu Zan, the Wanderer's Companion - Name changed from "Chen's Burden #3: Fu Zan, the Wanderer's Companion" to "The Monkey King's Burden #3: Fu Zan, the Wanderer's Companion".
  • The Monkey King's Burden #4: Fu Zan, the Wanderer's Companion - Name changed from "Chen's Burden #4: Fu Zan, the Wanderer's Companion" to "The Monkey King's Burden #4: Fu Zan, the Wanderer's Companion".

Monk (Mistweaver) - Sheilun, Staff of the Mists
  • Essence of Calm #1: Sheilun, Staff of the Mists (New)
  • Essence of Calm #2: Sheilun, Staff of the Mists (New)
  • Essence of Calm #3: Sheilun, Staff of the Mists (New)
  • Essence of Calm #4: Sheilun, Staff of the Mists (New)

Monk (Windwalker) - Fists of the Heavens
  • Xuen's Enforcer #1: Fists of the Heavns (New)
  • Xuen's Enforcer #2: Fists of the Heavns (New)
  • Xuen's Enforcer #3: Fists of the Heavns (New)
  • Xuen's Enforcer #4: Fists of the Heavns (New)

Paladin (Holy) - The Silver Hand
  • Watcher's Armament #1: The Silver Hand (New)
  • Watcher's Armament #2: The Silver Hand (New)
  • Watcher's Armament #3: The Silver Hand (New)
  • Watcher's Armament #4: The Silver Hand (New)

Paladin (Protection) - Truthguard
  • Crest of Holy Fire #1: Truthguard - Name changed from "Crest of Holy Fire #1: Titan's Guard" to "Crest of Holy Fire #1: Truthguard".
  • Crest of Holy Fire #2: Truthguard - Name changed from "Crest of Holy Fire #2: Titan's Guard" to "Crest of Holy Fire #2: Truthguard".
  • Crest of Holy Fire #3: Truthguard - Name changed from "Crest of Holy Fire #3: Titan's Guard" to "Crest of Holy Fire #3: Truthguard".
  • Crest of Holy Fire #4: Truthguard - Name changed from "Crest of Holy Fire #4: Titan's Guard" to "Crest of Holy Fire #4: Truthguard".
  • Dark Keeper's Ward #1: Truthguard - Name changed from "Dark Keeper's Ward #1: Titan's Guard" to "Dark Keeper's Ward #1: Truthguard".
  • Dark Keeper's Ward #2: Truthguard - Name changed from "Dark Keeper's Ward #2: Titan's Guard" to "Dark Keeper's Ward #2: Truthguard".
  • Dark Keeper's Ward #3: Truthguard - Name changed from "Dark Keeper's Ward #3: Titan's Guard" to "Dark Keeper's Ward #3: Truthguard".
  • Dark Keeper's Ward #4: Truthguard - Name changed from "Dark Keeper's Ward #4: Titan's Guard" to "Dark Keeper's Ward #4: Truthguard".
  • Divine Protector #1: Truthguard (New)
  • Divine Protector #2: Truthguard (New)
  • Divine Protector #3: Truthguard (New)
  • Divine Protector #4: Truthguard (New)
  • Light of the Titans #1: Truthguard - Name changed from "Light of the Titans #1: Titan's Guard" to "Light of the Titans #1: Truthguard".
  • Light of the Titans #2: Truthguard - Name changed from "Light of the Titans #2: Titan's Guard" to "Light of the Titans #2: Truthguard".
  • Light of the Titans #3: Truthguard - Name changed from "Light of the Titans #3: Titan's Guard" to "Light of the Titans #3: Truthguard".
  • Light of the Titans #4: Truthguard - Name changed from "Light of the Titans #4: Titan's Guard" to "Light of the Titans #4: Truthguard".
  • Truthguard #1: Truthguard - Name changed from "Truthguard #1: Titan's Guard" to "Truthguard #1: Truthguard".
  • Truthguard #2: Truthguard - Name changed from "Truthguard #2: Titan's Guard" to "Truthguard #2: Truthguard".
  • Truthguard #3: Truthguard - Name changed from "Truthguard #3: Titan's Guard" to "Truthguard #3: Truthguard".
  • Truthguard #4: Truthguard - Name changed from "Truthguard #4: Titan's Guard" to "Truthguard #4: Truthguard".
  • Vindicator's Bulwark #1: Truthguard - Name changed from "Vindicator's Bulwark #1: Titan's Guard" to "Vindicator's Bulwark #1: Truthguard".
  • Vindicator's Bulwark #2: Truthguard - Name changed from "Vindicator's Bulwark #2: Titan's Guard" to "Vindicator's Bulwark #2: Truthguard".
  • Vindicator's Bulwark #3: Truthguard - Name changed from "Vindicator's Bulwark #3: Titan's Guard" to "Vindicator's Bulwark #3: Truthguard".
  • Vindicator's Bulwark #4: Truthguard - Name changed from "Vindicator's Bulwark #4: Titan's Guard" to "Vindicator's Bulwark #4: Truthguard".

Paladin (Retribution) - Ashbringer
  • Ashbringer #1: Ashbringer - Name changed from "Ashbringer #1: Ashbringer - Ruby" to "Ashbringer #1: Ashbringer".
  • Ashbringer #3: Ashbringer - Name changed from "Ashbringer #3: Ashbringer - Sapphire" to "Ashbringer #3: Ashbringer".
  • Ashbringer #4: Ashbringer - Name changed from "Ashbringer #4: Ashbringer - Emerald" to "Ashbringer #4: Ashbringer".
  • Burning Reprisal #1: Ashbringer - Name changed from "Burning Reprisal #1: Flaming Ashbringer" to "Burning Reprisal #1: Ashbringer".
  • Burning Reprisal #2: Ashbringer - Name changed from "Burning Reprisal #2: Flaming Ashbringer" to "Burning Reprisal #2: Ashbringer".
  • Burning Reprisal #3: Ashbringer - Name changed from "Burning Reprisal #3: Flaming Ashbringer" to "Burning Reprisal #3: Ashbringer".
  • Burning Reprisal #4: Ashbringer - Name changed from "Burning Reprisal #4: Flaming Ashbringer" to "Burning Reprisal #4: Ashbringer".
  • Corrupted Remembrance #1: Ashbringer (New)
  • Corrupted Remembrance #2: Ashbringer (New)
  • Corrupted Remembrance #3: Ashbringer (New)
  • Corrupted Remembrance #4: Ashbringer (New)
  • Fallen Hope #1: Ashbringer - Name changed from "Fallen Hope #1: Shadow-Touched Ashbringer" to "Fallen Hope #1: Ashbringer".
  • Fallen Hope #2: Ashbringer - Name changed from "Fallen Hope #2: Shadow-Touched Ashbringer - War" to "Fallen Hope #2: Ashbringer".
  • Fallen Hope #3: Ashbringer - Name changed from "Fallen Hope #3: Shadow-Touched Ashbringer - Pestilence" to "Fallen Hope #3: Ashbringer".
  • Fallen Hope #4: Ashbringer - Name changed from "Fallen Hope #4: Shadow-Touched Ashbringer - Famine" to "Fallen Hope #4: Ashbringer".
  • Greatsword of the Righteous #1: Ashbringer - Name changed from "Greatsword of the Righteous #1: Heart of Gold" to "Greatsword of the Righteous #1: Ashbringer".
  • Greatsword of the Righteous #2: Ashbringer - Name changed from "Greatsword of the Righteous #2: Titan-Forged Ruby" to "Greatsword of the Righteous #2: Ashbringer".
  • Greatsword of the Righteous #3: Ashbringer - Name changed from "Greatsword of the Righteous #3: Neptulon's Soul" to "Greatsword of the Righteous #3: Ashbringer".
  • Greatsword of the Righteous #4: Ashbringer - Name changed from "Greatsword of the Righteous #4: Gate of Dreams" to "Greatsword of the Righteous #4: Ashbringer".
  • Shattered Reckoning #1: Ashbringer - Name changed from "Shattered Reckoning #1: Golden" to "Shattered Reckoning #1: Ashbringer".
  • Shattered Reckoning #2: Ashbringer - Name changed from "Shattered Reckoning #2: Searing" to "Shattered Reckoning #2: Ashbringer".
  • Shattered Reckoning #3: Ashbringer - Name changed from "Shattered Reckoning #3: Dawn" to "Shattered Reckoning #3: Ashbringer".
  • Shattered Reckoning #4: Ashbringer - Name changed from "Shattered Reckoning #4: Dusk" to "Shattered Reckoning #4: Ashbringer".

Priest (Discipline) - Light's Wrath
  • Ascended Watch #1: Light's Wrath (New)
  • Ascended Watch #2: Light's Wrath (New)
  • Ascended Watch #3: Light's Wrath (New)
  • Ascended Watch #4: Light's Wrath (New)

Priest (Holy) - T'uure, Beacon of the Naaru
  • Banner of Purity #1: T'uure, Beacon of the Naaru - Name changed from "Banner of Purity #1: Heart of K'ure" to "Banner of Purity #1: T'uure, Beacon of the Naaru".
  • Banner of Purity #2: T'uure, Beacon of the Naaru - Name changed from "Banner of Purity #2: Heart of K'ure" to "Banner of Purity #2: T'uure, Beacon of the Naaru".
  • Banner of Purity #3: T'uure, Beacon of the Naaru - Name changed from "Banner of Purity #3: Heart of K'ure" to "Banner of Purity #3: T'uure, Beacon of the Naaru".
  • Banner of Purity #4: T'uure, Beacon of the Naaru - Name changed from "Banner of Purity #4: Heart of K'ure" to "Banner of Purity #4: T'uure, Beacon of the Naaru".
  • Embrace of the Void #1: T'uure, Beacon of the Naaru - Name changed from "Embrace of the Void #1: Heart of K'ure" to "Embrace of the Void #1: T'uure, Beacon of the Naaru".
  • Embrace of the Void #2: T'uure, Beacon of the Naaru - Name changed from "Embrace of the Void #2: Heart of K'ure" to "Embrace of the Void #2: T'uure, Beacon of the Naaru".
  • Embrace of the Void #4: T'uure, Beacon of the Naaru - Name changed from "Embrace of the Void #4: Heart of K'ure" to "Embrace of the Void #4: T'uure, Beacon of the Naaru".
  • Keeper of Light #1: T'uure, Beacon of the Naaru - Name changed from "Keeper of Light #1: Heart of K'ure" to "Keeper of Light #1: T'uure, Beacon of the Naaru".
  • Keeper of Light #2: T'uure, Beacon of the Naaru - Name changed from "Keeper of Light #2: Heart of K'ure" to "Keeper of Light #2: T'uure, Beacon of the Naaru".
  • Keeper of Light #3: T'uure, Beacon of the Naaru - Name changed from "Keeper of Light #3: Heart of K'ure" to "Keeper of Light #3: T'uure, Beacon of the Naaru".
  • Keeper of Light #4: T'uure, Beacon of the Naaru - Name changed from "Keeper of Light #4: Heart of K'ure" to "Keeper of Light #4: T'uure, Beacon of the Naaru".
  • Memory of Argus #1: T'uure, Beacon of the Naaru - Name changed from "Memory of Argus #1: Heart of K'ure" to "Memory of Argus #1: T'uure, Beacon of the Naaru".
  • Memory of Argus #2: T'uure, Beacon of the Naaru - Name changed from "Memory of Argus #2: Heart of K'ure" to "Memory of Argus #2: T'uure, Beacon of the Naaru".
  • Memory of Argus #3: T'uure, Beacon of the Naaru - Name changed from "Memory of Argus #3: Heart of K'ure" to "Memory of Argus #3: T'uure, Beacon of the Naaru".
  • Memory of Argus #4: T'uure, Beacon of the Naaru - Name changed from "Memory of Argus #4: Heart of K'ure" to "Memory of Argus #4: T'uure, Beacon of the Naaru".
  • T'uure, Beacon of the Naaru #1: T'uure, Beacon of the Naaru - Name changed from "T'uure, Beacon of the Naaru #1: Heart of K'ure" to "T'uure, Beacon of the Naaru #1: T'uure, Beacon of the Naaru".
  • T'uure, Beacon of the Naaru #2: T'uure, Beacon of the Naaru - Name changed from "T'uure, Beacon of the Naaru #2: Heart of K'ure" to "T'uure, Beacon of the Naaru #2: T'uure, Beacon of the Naaru".
  • T'uure, Beacon of the Naaru #3: T'uure, Beacon of the Naaru - Name changed from "T'uure, Beacon of the Naaru #3: Heart of K'ure" to "T'uure, Beacon of the Naaru #3: T'uure, Beacon of the Naaru".
  • T'uure, Beacon of the Naaru #4: T'uure, Beacon of the Naaru - Name changed from "T'uure, Beacon of the Naaru #4: Heart of K'ure" to "T'uure, Beacon of the Naaru #4: T'uure, Beacon of the Naaru".
  • Winged Savior #1: T'uure, Beacon of the Naaru (New)
  • Winged Savior #2: T'uure, Beacon of the Naaru (New)
  • Winged Savior #3: T'uure, Beacon of the Naaru (New)
  • Winged Savior #4: T'uure, Beacon of the Naaru (New)

Priest (Shadow) - Xal'atath, Blade of the Black Empire
  • Claw of N'Zoth #1: Xal'atath, Blade of the Black Empire (New)
  • Claw of N'Zoth #2: Xal'atath, Blade of the Black Empire (New)
  • Claw of N'Zoth #3: Xal'atath, Blade of the Black Empire (New)
  • Claw of N'Zoth #4: Xal'atath, Blade of the Black Empire (New)

Rogue (Assassination) - The Kingslayers
  • Cursed Hand #1: The Kingslayers - Name changed from "Cursed Hand #1: Garona's Daggers" to "Cursed Hand #1: The Kingslayers".
  • Cursed Hand #2: The Kingslayers - Name changed from "Cursed Hand #2: Garona's Daggers" to "Cursed Hand #2: The Kingslayers".
  • Cursed Hand #3: The Kingslayers - Name changed from "Cursed Hand #3: Garona's Daggers" to "Cursed Hand #3: The Kingslayers".
  • Cursed Hand #4: The Kingslayers - Name changed from "Cursed Hand #4: Garona's Daggers" to "Cursed Hand #4: The Kingslayers".
  • Ghostblade #1: The Kingslayers (New)
  • Ghostblade #2: The Kingslayers (New)
  • Ghostblade #3: The Kingslayers (New)
  • Ghostblade #4: The Kingslayers (New)
  • Heartstopper #1: The Kingslayers - Name changed from "Heartstopper #1: Garona's Daggers" to "Heartstopper #1: The Kingslayers".
  • Heartstopper #2: The Kingslayers - Name changed from "Heartstopper #2: Garona's Daggers" to "Heartstopper #2: The Kingslayers".
  • Heartstopper #3: The Kingslayers - Name changed from "Heartstopper #3: Garona's Daggers" to "Heartstopper #3: The Kingslayers".
  • Heartstopper #4: The Kingslayers - Name changed from "Heartstopper #4: Garona's Daggers" to "Heartstopper #4: The Kingslayers".
  • Magekiller's Edge #1: The Kingslayers - Name changed from "Magekiller's Edge #1: Garona's Daggers" to "Magekiller's Edge #1: The Kingslayers".
  • Magekiller's Edge #2: The Kingslayers - Name changed from "Magekiller's Edge #2: Garona's Daggers" to "Magekiller's Edge #2: The Kingslayers".
  • Magekiller's Edge #3: The Kingslayers - Name changed from "Magekiller's Edge #3: Garona's Daggers" to "Magekiller's Edge #3: The Kingslayers".
  • Magekiller's Edge #4: The Kingslayers - Name changed from "Magekiller's Edge #4: Garona's Daggers" to "Magekiller's Edge #4: The Kingslayers".
  • Spineripper #1: The Kingslayers - Name changed from "Spineripper #1: Garona's Daggers" to "Spineripper #1: The Kingslayers".
  • Spineripper #2: The Kingslayers - Name changed from "Spineripper #2: Garona's Daggers" to "Spineripper #2: The Kingslayers".
  • Spineripper #3: The Kingslayers - Name changed from "Spineripper #3: Garona's Daggers" to "Spineripper #3: The Kingslayers".
  • Spineripper #4: The Kingslayers - Name changed from "Spineripper #4: Garona's Daggers" to "Spineripper #4: The Kingslayers".
  • The Kingslayers #1: The Kingslayers - Name changed from "The Kingslayers #1: Garona's Daggers" to "The Kingslayers #1: The Kingslayers".
  • The Kingslayers #2: The Kingslayers - Name changed from "The Kingslayers #2: Garona's Daggers" to "The Kingslayers #2: The Kingslayers".
  • The Kingslayers #3: The Kingslayers - Name changed from "The Kingslayers #3: Garona's Daggers" to "The Kingslayers #3: The Kingslayers".
  • The Kingslayers #4: The Kingslayers - Name changed from "The Kingslayers #4: Garona's Daggers" to "The Kingslayers #4: The Kingslayers".

Rogue (Outlaw) - The Dreadblades
  • Thunderfury Reborn #1: Dreadblades (New)
  • Thunderfury Reborn #2: Dreadblades (New)
  • Thunderfury Reborn #3: Dreadblades (New)
  • Thunderfury Reborn #4: Dreadblades (New)

Rogue (Subtlety) - Fangs of the Devourer
  • Shadowblade #1: Fangs of the Devourer - Name changed from "Shadowblade #1: Shadowy Fangs of Azzinoth" to "Shadowblade #1: Fangs of the Devourer".
  • Shadowblade #2: Fangs of the Devourer - Name changed from "Shadowblade #2: Shadowy Fangs of Azzinoth" to "Shadowblade #2: Fangs of the Devourer".
  • Shadowblade #3: Fangs of the Devourer - Name changed from "Shadowblade #3: Shadowy Fangs of Azzinoth" to "Shadowblade #3: Fangs of the Devourer".
  • Shadowblade #4: Fangs of the Devourer - Name changed from "Shadowblade #4: Shadowy Fangs of Azzinoth" to "Shadowblade #4: Fangs of the Devourer".
  • Venombite #1: Fangs of the Devourer (New)
  • Venombite #2: Fangs of the Devourer (New)
  • Venombite #3: Fangs of the Devourer (New)
  • Venombite #4: Fangs of the Devourer (New)

Shaman (Enhancement) - Doomhammer
  • Zandalar Champion #1: Doomhammer (New)
  • Zandalar Champion #1: Fists of the Storm (New)
  • Zandalar Champion #2: Doomhammer (New)
  • Zandalar Champion #2: Fists of the Storm (New)
  • Zandalar Champion #3: Doomhammer (New)
  • Zandalar Champion #3: Fists of the Storm (New)
  • Zandalar Champion #4: Doomhammer (New)
  • Zandalar Champion #4: Fists of the Storm (New)

Shaman (Restoration) - Sharas'dal, Scepter of Tides
  • Serpent's Coil #1: Sharas'dal, Scepter of Tides (New)
  • Serpent's Coil #2: Sharas'dal, Scepter of Tides (New)
  • Serpent's Coil #3: Sharas'dal, Scepter of Tides (New)
  • Serpent's Coil #4: Sharas'dal, Scepter of Tides (New)

Warlock (Affliction) - Ulthalesh, the Deadwind Harvester
  • Spine of the Condemned #1: Ulthalesh, The Deadwind Harvester (New)
  • Spine of the Condemned #2: Ulthalesh, The Deadwind Harvester (New)
  • Spine of the Condemned #3: Ulthalesh, The Deadwind Harvester (New)
  • Spine of the Condemned #4: Ulthalesh, The Deadwind Harvester (New)

Warlock (Demonology) - Skull of the Man'ari
  • Thal'kiel's Visage #1: Skull of Man'ari (New)
  • Thal'kiel's Visage #2: Skull of Man'ari (New)
  • Thal'kiel's Visage #3: Skull of Man'ari (New)
  • Thal'kiel's Visage #4: Skull of Man'ari (New)

Warlock (Destruction) - Scepter of Sargeras
  • Echo of Gul'dan #1: Scepter of Sargeras - Name changed from "Echo of Gul'dan #1: Jeweled Scepter of Sargeras" to "Echo of Gul'dan #1: Scepter of Sargeras".
  • Echo of Gul'dan #2: Scepter of Sargeras - Name changed from "Echo of Gul'dan #2: Jeweled Scepter of Sargeras" to "Echo of Gul'dan #2: Scepter of Sargeras".
  • Echo of Gul'dan #3: Scepter of Sargeras - Name changed from "Echo of Gul'dan #3: Jeweled Scepter of Sargeras" to "Echo of Gul'dan #3: Scepter of Sargeras".
  • Echo of Gul'dan #4: Scepter of Sargeras - Name changed from "Echo of Gul'dan #4: Jeweled Scepter of Sargeras" to "Echo of Gul'dan #4: Scepter of Sargeras".
  • Guise of the Darkener #1: Scepter of Sargeras (New)
  • Guise of the Darkener #2: Scepter of Sargeras (New)
  • Guise of the Darkener #3: Scepter of Sargeras (New)
  • Guise of the Darkener #4: Scepter of Sargeras (New)
  • Hubris of the Dark Titan #1: Scepter of Sargeras - Name changed from "Hubris of the Dark Titan #1: Jeweled Scepter of Sargeras" to "Hubris of the Dark Titan #1: Scepter of Sargeras".
  • Hubris of the Dark Titan #2: Scepter of Sargeras - Name changed from "Hubris of the Dark Titan #2: Jeweled Scepter of Sargeras" to "Hubris of the Dark Titan #2: Scepter of Sargeras".
  • Hubris of the Dark Titan #3: Scepter of Sargeras - Name changed from "Hubris of the Dark Titan #3: Jeweled Scepter of Sargeras" to "Hubris of the Dark Titan #3: Scepter of Sargeras".
  • Hubris of the Dark Titan #4: Scepter of Sargeras - Name changed from "Hubris of the Dark Titan #4: Jeweled Scepter of Sargeras" to "Hubris of the Dark Titan #4: Scepter of Sargeras".
  • Legionterror #1: Scepter of Sargeras - Name changed from "Legionterror #1: Jeweled Scepter of Sargeras" to "Legionterror #1: Scepter of Sargeras".
  • Legionterror #2: Scepter of Sargeras - Name changed from "Legionterror #2: Jeweled Scepter of Sargeras" to "Legionterror #2: Scepter of Sargeras".
  • Legionterror #3: Scepter of Sargeras - Name changed from "Legionterror #3: Jeweled Scepter of Sargeras" to "Legionterror #3: Scepter of Sargeras".
  • Legionterror #4: Scepter of Sargeras - Name changed from "Legionterror #4: Jeweled Scepter of Sargeras" to "Legionterror #4: Scepter of Sargeras".
  • Scepter of Sargeras #1: Scepter of Sargeras - Name changed from "Scepter of Sargeras #1: Jeweled Scepter of Sargeras" to "Scepter of Sargeras #1: Scepter of Sargeras".
  • Scepter of Sargeras #2: Scepter of Sargeras - Name changed from "Scepter of Sargeras #2: Jeweled Scepter of Sargeras" to "Scepter of Sargeras #2: Scepter of Sargeras".
  • Scepter of Sargeras #3: Scepter of Sargeras - Name changed from "Scepter of Sargeras #3: Jeweled Scepter of Sargeras" to "Scepter of Sargeras #3: Scepter of Sargeras".
  • Scepter of Sargeras #4: Scepter of Sargeras - Name changed from "Scepter of Sargeras #4: Jeweled Scepter of Sargeras" to "Scepter of Sargeras #4: Scepter of Sargeras".
  • Shadow of the Destroyer #1: Scepter of Sargeras - Name changed from "Felborn Revenge #1: Jeweled Scepter of Sargeras" to "Shadow of the Destroyer #1: Scepter of Sargeras".
  • Shadow of the Destroyer #2: Scepter of Sargeras - Name changed from "Felborn Revenge #2: Jeweled Scepter of Sargeras" to "Shadow of the Destroyer #2: Scepter of Sargeras".
  • Shadow of the Destroyer #3: Scepter of Sargeras - Name changed from "Felborn Revenge #3: Jeweled Scepter of Sargeras" to "Shadow of the Destroyer #3: Scepter of Sargeras".
  • Shadow of the Destroyer #4: Scepter of Sargeras - Name changed from "Felborn Revenge #4: Jeweled Scepter of Sargeras" to "Shadow of the Destroyer #4: Scepter of Sargeras".

Warrior (Arms) - Strom'kar, the Warbreaker
  • Arcanite Bladebreaker #1: Strom'kar, the Warbreaker (New)
  • Arcanite Bladebreaker #2: Strom'kar, the Warbreaker (New)
  • Arcanite Bladebreaker #3: Strom'kar, the Warbreaker (New)
  • Arcanite Bladebreaker #4: Strom'kar, the Warbreaker (New)

Warrior (Fury) - Warswords of the Valarjar
  • Dragonslayer's Edge #1: Warswords of the Valarjar (New)
  • Dragonslayer's Edge #2: Warswords of the Valarjar (New)
  • Dragonslayer's Edge #3: Warswords of the Valarjar (New)
  • Dragonslayer's Edge #4: Warswords of the Valarjar (New)

Warrior (Protection) - Scale of the Earth-Warder
  • Arm of the Fallen King #1: Scale of the Earthwarder - Name changed from "Arm of the Fallen King #1: Upgrade Scale of the Earthwarder" to "Arm of the Fallen King #1: Scale of the Earthwarder".
  • Arm of the Fallen King #2: Scale of the Earthwarder - Name changed from "Arm of the Fallen King #2: Upgrade Scale of the Earthwarder" to "Arm of the Fallen King #2: Scale of the Earthwarder".
  • Arm of the Fallen King #3: Scale of the Earthwarder - Name changed from "Arm of the Fallen King #3: Upgrade Scale of the Earthwarder" to "Arm of the Fallen King #3: Scale of the Earthwarder".
  • Arm of the Fallen King #4: Scale of the Earthwarder - Name changed from "Arm of the Fallen King #4: Upgrade Scale of the Earthwarder" to "Arm of the Fallen King #4: Scale of the Earthwarder".
  • Deathguard's Gaze #1: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #1: Deathguard Scale of the Earthwarder" to "Deathguard's Gaze #1: Scale of the Earthwarder".
  • Deathguard's Gaze #2: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #2: Deathguard Scale of the Earthwarder" to "Deathguard's Gaze #2: Scale of the Earthwarder".
  • Deathguard's Gaze #3: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #3: Deathguard Scale of the Earthwarder" to "Deathguard's Gaze #3: Scale of the Earthwarder".
  • Deathguard's Gaze #4: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #4: Deathguard Scale of the Earthwarder" to "Deathguard's Gaze #4: Scale of the Earthwarder".
  • Last Breath of the Worldbreaker #1: Scale of the Earthwarder - Name changed from "Last Breath of the Worldbreaker #1: Deathwing Scale of the Earthwarder" to "Last Breath of the Worldbreaker #1: Scale of the Earthwarder".
  • Last Breath of the Worldbreaker #2: Scale of the Earthwarder - Name changed from "Last Breath of the Worldbreaker #2: Deathwing Scale of the Earthwarder" to "Last Breath of the Worldbreaker #2: Scale of the Earthwarder".
  • Last Breath of the Worldbreaker #3: Scale of the Earthwarder - Name changed from "Last Breath of the Worldbreaker #3: Deathwing Scale of the Earthwarder" to "Last Breath of the Worldbreaker #3: Scale of the Earthwarder".
  • Last Breath of the Worldbreaker #4: Scale of the Earthwarder - Name changed from "Last Breath of the Worldbreaker #4: Deathwing Scale of the Earthwarder" to "Last Breath of the Worldbreaker #4: Scale of the Earthwarder".
  • Legionbreaker #1: Scale of the Earthwarder (New)
  • Legionbreaker #2: Scale of the Earthwarder (New)
  • Legionbreaker #3: Scale of the Earthwarder (New)
  • Legionbreaker #4: Scale of the Earthwarder (New)
  • Unbroken Stand #1: Scale of the Earthwarder - Name changed from "Unbroken Stand #1: Saurfang Scale of the Earthwarder" to "Unbroken Stand #1: Scale of the Earthwarder".
  • Unbroken Stand #2: Scale of the Earthwarder - Name changed from "Unbroken Stand #2: Saurfang Scale of the Earthwarder" to "Unbroken Stand #2: Scale of the Earthwarder".
  • Unbroken Stand #3: Scale of the Earthwarder - Name changed from "Unbroken Stand #3: Saurfang Scale of the Earthwarder" to "Unbroken Stand #3: Scale of the Earthwarder".
  • Unbroken Stand #4: Scale of the Earthwarder - Name changed from "Unbroken Stand #4: Saurfang Scale of the Earthwarder" to "Unbroken Stand #4: Scale of the Earthwarder".

Battle Masters
  • All Arenas - Level: 15-110. Players: 5. Rated players: 5. Maps: Ashamane's Fall, Black Rook Hold Arena, Blade's Edge Arena, Dalaran Sewers, Nagrand Arena, Ruins of Lordaeron, The Tiger's Peak, Tol'Viron Arena. Tol'Viron Arena.

Character Titles
  • Archdruid %s - Name changed from "Arch Druid %s" to "Archdruid %s".

Currency Types
Warlords of Draenor
  • Timeworn Pearl (New) - A glowing pearl from the depths of the nearby sea. King Murgl-Murgl is looking for these nearby within Timeworn Strand. Max Quantity: 100000.

Difficulties
Instance
  • Challenge Mode - Players: 5. Fallback: Heroic. Mythic.

Flight Masters
Broken Isles
  • Aegira's Meadery, Stormheim (New) - Neutral. Alliance mount: NPC #98716. Horde mount: NPC #98716.
  • Stonehoof Watch, Highmountain - Name changed from "Stonewatch, Highmountain" to "Stonehoof Watch, Highmountain".
  • The Witchwood, Highmountain - Name changed from "Bloodtotem, Highmountain" to "The Witchwood, Highmountain".

LFG Dungeons
Dungeons
  • Black Rook Hold - Map: Black Rook Hold. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Black Rook Hold - Map: Black Rook Hold. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Darkheart Thicket - Map: Darkheart Thicket. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Darkheart Thicket - Map: Darkheart Thicket. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Eye of Azshara - Map: Eye of Azshara. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Eye of Azshara - Map: Eye of Azshara. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Halls of Valor - Map: Halls of Valor. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Halls of Valor - Map: Halls of Valor. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Maw of Souls - Map: Maw of Souls. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Maw of Souls - Map: Maw of Souls. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Neltharion's Lair - Map: Neltharion's Lair. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Neltharion's Lair - Map: Neltharion's Lair. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Random Legion Heroic - Level 100-108 110. Roles: 1 tank/1 healer/3 damage.
  • The Arcway - Map: The Arcway. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • The Arcway - Map: The Arcway. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • The Battle for Broken Shore - Name changed from "Broken Shore" to "The Battle for Broken Shore".
  • The Violet Hold - Map: Assault on Violet Hold. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • The Violet Hold - Map: Assault on Violet Hold. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Vault of the Wardens - Map: Vault of the Wardens. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Vault of the Wardens - Map: Vault of the Wardens. Level 100-108 110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.

Map Areas
Black Rook Hold
  • Black Rook Hold - Name changed from "Black Rook Hold Dungeon" to "Black Rook Hold".

Broken Isles
  • Dalaran > Chamber of Shadows - Name changed from "Dalaran > The Hall of Shadows > Chamber of Shadows" to "Dalaran > Chamber of Shadows".
  • Highmountain > Spiritwatch Point (New)
  • Neltharion's Lair > Broken Teeth (New)
  • Neltharion's Lair > Path of the Worm (New)
  • Neltharion's Lair > Scaleback Run (New)
  • Neltharion's Lair > The Dragon's Spine (New)
  • Neltharion's Lair > The Lost Road (New)
  • Neltharion's Lair > The Stone Market (New)
  • Stormheim > Stonescar Gorge (New)
  • Suramar > Moonfall Holdout (New)
  • The Broken Shore > The Tomb of Sargeras (New)
  • Val'sharah > Emerald Bay (New)
  • Val'sharah > Heyman's End (New)
  • Val'sharah > Moondown Grotto - Name changed from "Val'sharah > Bonemelt Grotto" to "Val'sharah > Moondown Grotto".
  • Val'sharah > Tangled Cleft (New)

Level Design Land - Dev Only
  • [TEMP] Placeholder Area - Level Design Land - Wind Test (New)

Pandaria
  • Kun-Lai Summit > Kun-Lai Summit - Name changed from "Kun-Lai Summit" to "Kun-Lai Summit > Kun-Lai Summit".
  • Kun-Lai Summit > Kun-Lai Summit - Name changed from "Kun-Lai Summit" to "Kun-Lai Summit > Kun-Lai Summit".
  • Kun-Lai Summit > Kun-Lai Summit > Peak of Serenity - Name changed from "Kun-Lai Summit > Peak of Serenity" to "Kun-Lai Summit > Kun-Lai Summit > Peak of Serenity".
  • Kun-Lai Summit > Kun-Lai Summit > Temple of the White Tiger - Name changed from "Kun-Lai Summit > Temple of the White Tiger" to "Kun-Lai Summit > Kun-Lai Summit > Temple of the White Tiger".

Scenarios
  • Step 02: A Final Step - This is the final step! (cm 109970)
  • Step 03: Defeat the Commander - Slay the demon commander to break the Legion's hold on the shoreline. Slay Dread Commander Arganoth.

An Eye for a Scepter
  • Step 02: The Other Players (New) - The remaining Council aspirants have been greatly thinned. Meet up with the survivors and find out their plans.
  • Step 03: The Third One (New) - Tyranis Malem was sent ahead deeper into D-Block. Head into the cells, find him, and find out what he knows.
  • Step 04: An Unfortunate Accident (New) - Tyranis knows too much, its best he suffers an unfortunate accident. Break the chain he holds or leave him to his fate.
  • Step 05: Back to Searching (New) - The manifest isn't here, time to continue the search elsewhere.
  • Step 06: Nagaz in Need (New) - Nagaz needs "help with something". Wait for him to spring his trap, then turn the tables.
  • Step 07: Back to the Manifest (New) - Continue searching for the prison manifest in the cell block.
  • Step 08: The Final Wing (New) - Athrikus believes the manifest to be here. Accompany him and find it.
  • Step 09: Baradin Hold (New) - The manifest indicates that the target is in Baradin Hold. Go there with Athrikus and find the creature.
  • Step 10: The Eye of the Beast (New) - The massive void terror has consumed the Eye. Kill it to retrieve the Eye.

Battle for the Exodar
  • Step 02: In Defense of the Exodar - Rescue terrified citizens found throughout the Exodar.and destroy Legion fel portals.
  • Step 04: Revelations... - Take Light's Heart to O'ros at Accompany Prophet Velen to the Seat of the Naaru.
  • Step 05: Unknown (New) - [PH] THIS WILL BE A BONUS DEMON KILL QUEST

Combat Training
  • Step 01: [PH] Talk to Paragon (New) - [PH] Talk to Paragon DESC
  • Step 01: Begin Training (New) - [PH] Begin Training DESC
  • Step 01: Begin Training (New) - [PH] Begin Training DESC
  • Step 01: Begin Training (New) - [PH] Begin Training DESC
  • Step 01: Begin Training (New) - Before joining the assault on Broken Shore, take a minute to brush up on your abilitites.
  • Step 01: Combat Training (New) - Learn about being a Druid.
  • Step 01: Combat Training (New) - Learn about being a Hunter.
  • Step 01: Combat Training (New) - Learn about being a Death Knight.
  • Step 01: Combat Training (New) - Learn about being a Warlock.
  • Step 01: Combat Training (New) - Learn about beign a Mage.
  • Step 01: Combat Training (New) - Learn about being a Monk.
  • Step 02: [PH] Basic Combat A - Charge - Name changed from "Step 01: [PH] Basic Combat A - Charge" to "Step 02: [PH] Basic Combat A - Charge".
  • Step 02: [PH] Basic Combat A - Deadly Poison - Name changed from "Step 01: [PH] Basic Combat A - Deadly Poison" to "Step 02: [PH] Basic Combat A - Deadly Poison".
  • Step 02: [PH] Basic Combat A - Flame Shock - Name changed from "Step 01: [PH] Basic Combat A - Flame Shock" to "Step 02: [PH] Basic Combat A - Flame Shock".
  • Step 02: [PH] Basic Combat A - Shadow Word: Pain - Name changed from "Step 01: [PH] Basic Combat A - Shadow Word: Pain" to "Step 02: [PH] Basic Combat A - Shadow Word: Pain".
  • Step 02: A Frosty Friend - Name changed from "Step 01: [PH] Pet - Summon Water Elemental" to "Step 02: A Frosty Friend". [PH] Pet - Summon Water Elemental DESC Learn about Summon Water Elemental.
  • Step 02: Bringing Out The Dead - Name changed from "Step 01: [PH] Pet - Raise Dead" to "Step 02: Bringing Out The Dead". [PH] Pet - Raise Dead DESC Learn about Raise Dead.
  • Step 02: Call a Friend - Name changed from "Step 01: [PH] Pet Combat A - Call Pet" to "Step 02: Call a Friend". [PH] Pet Combat A Desc - Call Pet Learn about Call Pet.
  • Step 02: Demonic Bidding - Name changed from "Step 01: Demonic Bidding" to "Step 02: Demonic Bidding". Voidwalkers are demons that follow you around and do your bidding. They are especially good at taking damage for you. Learn about Summoning a Voidwalker.
  • Step 02: Embrace the Feline Side - Name changed from "Step 01: [PH] Stance - Cat Form" to "Step 02: Embrace the Feline Side". [PH] Stance - Cat Form DESC Learn about Cat Form.
  • Step 02: Ferocious Strike - Name changed from "Step 01: [PH] Basic Combat A - Tiger Palm" to "Step 02: Ferocious Strike". [PH] Basic Combat A - Tiger Palm DESC Learn about Tiger Palm.
  • Step 02: Judging Your Enemies - Name changed from "Step 01: [PH] Basic Combat A - Judgment" to "Step 02: Judging Your Enemies". [PH] Basic Combat A Desc - Judgment Learn how to use Judgement.
  • Step 03: [PH] Basic Combat B - Lava Burst - Name changed from "Step 02: [PH] Basic Combat B - Lava Burst" to "Step 03: [PH] Basic Combat B - Lava Burst".
  • Step 03: [PH] Basic Combat B - Mortal Strike - Name changed from "Step 02: [PH] Basic Combat B - Mortal Strike" to "Step 03: [PH] Basic Combat B - Mortal Strike".
  • Step 03: [PH] Basic Combat B - Penance - Name changed from "Step 02: [PH] Basic Combat B - Penance" to "Step 03: [PH] Basic Combat B - Penance".
  • Step 03: [PH] Basic Combat B - Stealth - Name changed from "Step 02: [PH] Basic Combat B - Stealth" to "Step 03: [PH] Basic Combat B - Stealth".
  • Step 03: A Bolt Best Served Cold - Name changed from "Step 02: [PH] Basic Combat A - Frostbolt" to "Step 03: A Bolt Best Served Cold". [PH] Basic Combat A - Frostbolt DESC Learn about Frostbolt.
  • Step 03: A Kick to the Face - Name changed from "Step 02: [PH] Basic Combat B - Rising Sun Kick" to "Step 03: A Kick to the Face". [PH] Basic Combat B - Rising Sun Kick DESC Learn about Rising Sun Kick.
  • Step 03: Bring Some Justice - Name changed from "Step 02: [PH] Basic Combat B - Blade of Justice" to "Step 03: Bring Some Justice". [PH] Basic Combat B Desc - Blade of Justice Learn how to use Blade of Justice.
  • Step 03: Curses! - Name changed from "Step 02: Curses!" to "Step 03: Curses!". Agony inflicts damage to your target over time. Learn about Agony.
  • Step 03: Pet, Attack! - Name changed from "Step 02: [PH] Pet Combat B - Kill Command" to "Step 03: Pet, Attack!". [PH] Pet Combat B Desc - Kill Command Learn about Kill Command.
  • Step 03: Skulking Around - Name changed from "Step 02: [PH] Basic Combat A - Prowl" to "Step 03: Skulking Around". [PH] Basic Combat A - Prowl DESC Learn about Prowl.
  • Step 03: Spreading your Disease - Name changed from "Step 02: [PH] Basic Combat A - Outbreak" to "Step 03: Spreading your Disease". [PH] Basic Combat A - Outbreak DESC Learn about Outbreak.
  • Step 04: [PH] Basic Combat C - Garrote - Name changed from "Step 03: [PH] Basic Combat C - Garrote" to "Step 04: [PH] Basic Combat C - Garrote".
  • Step 04: [PH] Basic Combat C - Lightning Bolt - Name changed from "Step 03: [PH] Basic Combat C - Lightning Bolt" to "Step 04: [PH] Basic Combat C - Lightning Bolt".
  • Step 04: [PH] Basic Combat C - Slam - Name changed from "Step 03: [PH] Basic Combat C - Slam" to "Step 04: [PH] Basic Combat C - Slam".
  • Step 04: [PH] Basic Combat C - Smite - Name changed from "Step 03: [PH] Basic Combat C - Smite" to "Step 04: [PH] Basic Combat C - Smite".
  • Step 04: Break out the Claws - Name changed from "Step 03: [PH] Basic Combat B - Rake" to "Step 04: Break out the Claws". [PH] Basic Combat C - Rake DESC Learn about Rake.
  • Step 04: Corrupting Power - Name changed from "Step 03: Corrupting Power" to "Step 04: Corrupting Power". Corruption inflicts damage to your target over time. Learn about Corruption.
  • Step 04: Crusading Around - Name changed from "Step 03: [PH] Basic Combat C - Crusader's Strike" to "Step 04: Crusading Around". [PH] Basic Combat C Desc - Crusader's Strike Learn how to use Crusader's Strike.
  • Step 04: Icy Death - Name changed from "Step 03: [PH] Basic Combat B - Ice Lance 1" to "Step 04: Icy Death". [PH] Basic Combat B - Ice Lance 1 DESC Learn about Ice Lance.
  • Step 04: It Festers - Name changed from "Step 03: [PH] Basic Combat B - Festering Strike" to "Step 04: It Festers". [PH] Basic Combat B - Festering Strike DESC Learn about Festering Strike.
  • Step 04: Kick It Again - Name changed from "Step 03: [PH] Basic Combat C - Blackout Kick" to "Step 04: Kick It Again". [PH] Basic Combat C - Blackout Kick DESC Learn about Blackout Kick.
  • Step 04: Looking for More - Name changed from "Step 03: [PH] Basic Combat A - Dire Beast" to "Step 04: Looking for More". [PH] Basic Combat A Desc - Dire Beast Learn about Dire Beast.
  • Step 05: [PH] Basic Combat D - Colossus Smash - Name changed from "Step 04: [PH] Basic Combat D - Colossus Smash" to "Step 05: [PH] Basic Combat D - Colossus Smash".
  • Step 05: [PH] Basic Combat D - Earth Shock - Name changed from "Step 04: [PH] Basic Combat D - Earth Shock" to "Step 05: [PH] Basic Combat D - Earth Shock".
  • Step 05: [PH] Basic Combat D - Mutilate - Name changed from "Step 04: [PH] Basic Combat D - Mutilate" to "Step 05: [PH] Basic Combat D - Mutilate".
  • Step 05: [PH] Practice - Name changed from "Step 04: [PH] Practice" to "Step 05: [PH] Practice".
  • Step 05: A Thousand Strikes - Name changed from "Step 04: [PH] Basic Combat D - Fists of Fury" to "Step 05: A Thousand Strikes". [PH] Basic Combat D - Fists of Fury DESC Learn about Fists of Fury.
  • Step 05: Frozen Fingers - Name changed from "Step 04: [PH] Basic Combat C - Ice Lance 2" to "Step 05: Frozen Fingers". [PH] Basic Combat C - Ice Lance 2 DESC Learn about Ice Lance and Fingers of Frost.
  • Step 05: Getting In On The Action - Name changed from "Step 04: [PH] Basic Combat B - Cobra Shot" to "Step 05: Getting In On The Action". [PH] Basic Combat B Desc - Cobra Shot Learn about Cobra Shot.
  • Step 05: Harnessing the Scourge - Name changed from "Step 04: [PH] Basic Combat C - Scourge Strike" to "Step 05: Harnessing the Scourge". [PH] Basic Combat C - Scourge Strike DESC Learn about Scourge Strike.
  • Step 05: Shred them to Pieces - Name changed from "Step 04: [PH] Basic Combat C - Shred" to "Step 05: Shred them to Pieces". [PH] Basic Combat B - Shred DESC Learn about Shred.
  • Step 05: Stealing Health - Name changed from "Step 04: Stealing Health" to "Step 05: Stealing Health". While casting, Drain Life heals you and inflicts damage to your target. Learn about Drain Life.
  • Step 05: What's the Verdict? - Name changed from "Step 04: [PH] Advanced Combat - Templar's Verdict" to "Step 05: What's the Verdict?". [PH] Advanced Combat Desc - Templar's Verdict Learn how to use Templar's Verdict.
  • Step 06: [PH] Basic Combat E - Rupture - Name changed from "Step 05: [PH] Basic Combat E - Rupture" to "Step 06: [PH] Basic Combat E - Rupture".
  • Step 06: [PH] Practice - Name changed from "Step 05: [PH] Practice" to "Step 06: [PH] Practice".
  • Step 06: [PH] Practice - Name changed from "Step 05: [PH] Practice" to "Step 06: [PH] Practice".
  • Step 06: [PH] Practice - Name changed from "Step 05: [PH] Practice" to "Step 06: [PH] Practice".
  • Step 06: [PH] Special A - Psychic Scream - Name changed from "Step 05: [PH] Special A - Psychic Scream" to "Step 06: [PH] Special A - Psychic Scream".
  • Step 06: Add Some Instability - Name changed from "Step 05: Unstable Affliction" to "Step 06: Add Some Instability". Unstable Affliction uses soul shards to inflict damage over time to your target. Learn about Unstable Affliction.
  • Step 06: Big Ball of Frost - Name changed from "Step 05: [PH] Basic Combat D - Frozen Orb" to "Step 06: Big Ball of Frost". [PH] Basic Combat D - Frozen Orb DESC Learn about Frozen Orb.
  • Step 06: Bite 'em - Name changed from "Step 05: [PH] Basic Combat D - Ferocious Bite" to "Step 06: Bite 'em". [PH] Basic Combat D - Ferocious Bite DESC Learn about Ferocious Bite.
  • Step 06: Coiled, and Ready to Attack - Name changed from "Step 05: [PH] Basic Combat D - Death Coil" to "Step 06: Coiled, and Ready to Attack". [PH] Basic Combat D - Death Coil DESC Learn about Death Coil.
  • Step 06: Putting It All Together - Name changed from "Step 05: [PH] Practice" to "Step 06: Putting It All Together". [PH] Practice DESC Use all your new abilities on the target dummy.
  • Step 06: You Won't Like Us When We're Mad... - Name changed from "Step 05: [PH] Basic Combat C - Bestial Wrath" to "Step 06: You Won't Like Us When We're Mad...". [PH] Basic Combat C Desc - Bestial Wrath Learn about Bestial Wrath.
  • Step 07: [PH] Basic Combat F - Envenom - Name changed from "Step 06: [PH] Basic Combat F - Envenom" to "Step 07: [PH] Basic Combat F - Envenom".
  • Step 07: [PH] Special A - Hex - Name changed from "Step 06: [PH] Special A - Hex" to "Step 07: [PH] Special A - Hex".
  • Step 07: [PH] Special A - Victory Rush - Name changed from "Step 06: [PH] Special A - Victory Rush" to "Step 07: [PH] Special A - Victory Rush".
  • Step 07: [PH] Special B - Power Word: Shield - Name changed from "Step 06: [PH] Special B - Power Word: Shield" to "Step 07: [PH] Special B - Power Word: Shield".
  • Step 07: Keep on Rollin' - Name changed from "Step 06: [PH] Special A - Roll" to "Step 07: Keep on Rollin'". [PH] Special A - Roll DESC Learn about Roll.
  • Step 07: Putting It All Together - Name changed from "Step 06: Putting It All Together" to "Step 07: Putting It All Together". Use all your new spells on the target dummy. abilities on the target dummy.
  • Step 07: Putting It All Together - Name changed from "Step 06: [PH] Practice" to "Step 07: Putting It All Together". [PH] Practice DESC Use all your new abilities on the target dummy.
  • Step 07: Putting It All Together - Name changed from "Step 06: [PH] Practice" to "Step 07: Putting It All Together". [PH] Practice Desc Use all your new abilities on the target dummy.
  • Step 07: Putting It All Together - Name changed from "Step 06: [PH] Practice" to "Step 07: Putting It All Together". [PH] Practice DESC Use all your new abilities on the target dummy.
  • Step 07: Rip It Up - Name changed from "Step 06: [PH] Basic Combat E - Rip" to "Step 07: Rip It Up". [PH] Basic Combat E - Rip DESC Learn about Rip.
  • Step 07: You're So Divine - Name changed from "Step 06: [PH] Survivability A - Divine Shield" to "Step 07: You're So Divine". [PH] Survivability A Desc - Divine Shield Learn how to use Divine Shield.
  • Step 08: [PH] Practice - Name changed from "Step 07: [PH] Practice" to "Step 08: [PH] Practice".
  • Step 08: [PH] Special B - Chain Lightning - Name changed from "Step 07: [PH] Special B - Chain Lightning" to "Step 08: [PH] Special B - Chain Lightning".
  • Step 08: [PH] Special B - Whirlwhind - Name changed from "Step 07: [PH] Special B - Whirlwhind" to "Step 08: [PH] Special B - Whirlwhind".
  • Step 08: [PH] Special C - Plea - Name changed from "Step 07: [PH] Special C - Plea" to "Step 08: [PH] Special C - Plea".
  • Step 08: Flashing Lights - Name changed from "Step 07: [PH] Survivability B - Flash of Light" to "Step 08: Flashing Lights". [PH] Survivability B Desc - Flash of Light Learn how to use Flash of Light.
  • Step 08: Get Over Here! - Name changed from "Step 07: [PH] Special A - Death Grip" to "Step 08: Get Over Here!". [PH] Special A - Death Grip DESC Learn about Death Grip.
  • Step 08: Hey, I'm Over Here Now! - Name changed from "Step 07: [PH] Special A - Blink" to "Step 08: Hey, I'm Over Here Now!". [PH] Special A - Blink DESC Learn about Blink.
  • Step 08: Life Tap - Name changed from "Step 07: Life Tap" to "Step 08: Life Tap". Life Tap converts some of your health into mana. Learn about Life Tap.
  • Step 08: Putting It All Together - Name changed from "Step 07: [PH] Practice" to "Step 08: Putting It All Together". [PH] Practice DESC Use all your new abilities on the target dummy.
  • Step 08: Shooting Every Target - Name changed from "Step 07: [PH] Special A - Multishot" to "Step 08: Shooting Every Target". [PH] Special A Desc - Multishot Learn about Multi-Shot.
  • Step 08: Well, Effuse Me! - Name changed from "Step 07: [PH] Special B - Effuse" to "Step 08: Well, Effuse Me!". [PH] Special B - Effuse DESC Learn about Effuse.
  • Step 09: [PH] Finale - Name changed from "Step 08: [PH] Finale" to "Step 09: [PH] Finale".
  • Step 09: [PH] Special A - Vanish - Name changed from "Step 08: [PH] Special A - Vanish" to "Step 09: [PH] Special A - Vanish".
  • Step 09: [PH] Special C - Healing Surge - Name changed from "Step 08: [PH] Special C - Healing Surge" to "Step 09: [PH] Special C - Healing Surge".
  • Step 09: [PH] Special C - Heroic Leap - Name changed from "Step 08: [PH] Special C - Heroic Leap" to "Step 09: [PH] Special C - Heroic Leap".
  • Step 09: A Quick Test - Name changed from "Step 08: [PH] Finale" to "Step 09: A Quick Test". [PH] Finale DESC Use what you have learned to defeat a solo opponent.
  • Step 09: Dashing Around - Name changed from "Step 08: [PH] Special A - Dash" to "Step 09: Dashing Around". [PH] Special A - Dash DESC Learn about Dash.
  • Step 09: Fear - Name changed from "Step 08: Fear" to "Step 09: Fear". Fear causes your target to lose control. Learn about Fear.
  • Step 09: Freezing Roots - Name changed from "Step 08: [PH] Special B - Frost Nova" to "Step 09: Freezing Roots". [PH] Special B - Frost Nova DESC Learn about Frost Nova.
  • Step 09: Playing Possum - Name changed from "Step 08: [PH] Special B - Feign Death" to "Step 09: Playing Possum". [PH] Special B Desc - Feign Death Learn about Feign Death.
  • Step 09: Raising Some Friends - Name changed from "Step 08: [PH] Special B - Army of the Dead" to "Step 09: Raising Some Friends". [PH] Special B - Army of the Dead DESC Learn about Army of the Dead.
  • Step 09: The Legion is Invading! - Name changed from "Step 08: [PH] Finale" to "Step 09: The Legion is Invading!". [PH] Finale Desc Defend the ship!
  • Step 10: [PH] Finale - Name changed from "Step 09: [PH] Finale" to "Step 10: [PH] Finale".
  • Step 10: [PH] Finale - Name changed from "Step 09: [PH] Finale" to "Step 10: [PH] Finale".
  • Step 10: [PH] Finished - Name changed from "Step 09: [PH] Finished" to "Step 10: [PH] Finished".
  • Step 10: [PH] Special D - Fire Elemental - Name changed from "Step 09: [PH] Special D - Fire Elemental" to "Step 10: [PH] Special D - Fire Elemental".
  • Step 10: A Quick Test - Name changed from "Step 09: Challenge" to "Step 10: A Quick Test". Use what you have learned to Defeat a solo opponent.
  • Step 10: A Quick Test (New) - Use what you have learned to defeat a solo opponent.
  • Step 10: A Quick Test (New) - Use what you have learned to defeat a solo opponent.
  • Step 10: Assault the Broken Shore - Name changed from "Step 09: [PH] Leave" to "Step 10: Assault the Broken Shore". [PH] Leave Desc You're ready for the Assault! Join up and bring justice to the Legion.
  • Step 10: Dropping Ice from the Sky - Name changed from "Step 09: [PH] Special C - Blizzard" to "Step 10: Dropping Ice from the Sky". [PH] Special C - Blizzard DESC Learn about Blizzard.
  • Step 10: Mending Your Wounds - Name changed from "Step 09: [PH] Special B - Healing Touch" to "Step 10: Mending Your Wounds". [PH] Special B - Healing Touch DESC Learn about Healing Touch.
  • Step 10: Twice the Challenge - Name changed from "Step 09: [PH] Finished" to "Step 10: Twice the Challenge". [PH] Finished DESC Use what you have learned to defeat two opponents at the same time.
  • Step 11: [PH] Finale - Name changed from "Step 10: [PH] Finale" to "Step 11: [PH] Finale".
  • Step 11: [PH] Finished - Name changed from "Step 10: [PH] Finished" to "Step 11: [PH] Finished".
  • Step 11: [PH] Finished - Name changed from "Step 10: [PH] Finished" to "Step 11: [PH] Finished".
  • Step 11: A Quick Test - Name changed from "Step 10: [PH] Finale" to "Step 11: A Quick Test". [PH] Finale DESC Use what you have learned to defeat a solo opponent.
  • Step 11: A Quick Test - Name changed from "Step 10: [PH] Finale" to "Step 11: A Quick Test". [PH] Finale DESC Use what you have learned to defeat a solo opponent.
  • Step 11: Challenge Accepted - Name changed from "Step 10: Challenge" to "Step 11: Challenge Accepted". Use what you have learned to Defeat two opponents at the same time.
  • Step 11: Defend Against the Legion Assault (New) - The Legion is attacking. Defend the airship!
  • Step 11: Twice the Challenge (New) - Use what you have learned to defeat two opponents at the same time.
  • Step 11: Twice the Challenge (New) - Use what you have learned to defeat two opponents at the same time.
  • Step 12: [PH] Finished - Name changed from "Step 11: [PH] Finished" to "Step 12: [PH] Finished".
  • Step 12: Assault on Broken Shore (New) - Leave the airship and join the assault.
  • Step 12: Defend Against the Legion Assault - Name changed from "Step 09: [PH] Finale" to "Step 12: Defend Against the Legion Assault". [PH] Finale DESC The Legion is attacking. Defend the airship!
  • Step 12: Defend Against the Legion Assault - Name changed from "Step 09: [PH] Finale" to "Step 12: Defend Against the Legion Assault". [PH] Finale Desc The Legion is attacking. Defend the airship!
  • Step 12: Defend Against the Legion Attack - Name changed from "Step 11: Defend Against the Legion Assault" to "Step 12: Defend Against the Legion Attack".
  • Step 12: Twice the Challenge (New) - Use what you have learned to defeat two opponents at the same time.
  • Step 12: Twice the Challenge (New) - Use what you have learned to defeat two opponents at the same time.
  • Step 13: Assault on Broken Shore - Name changed from "Step 10: [PH] Finished" to "Step 13: Assault on Broken Shore". [PH] Finished DESC Leave the airship and join the assault.
  • Step 13: Assault on Broken Shore - Name changed from "Step 10: [PH] Finished" to "Step 13: Assault on Broken Shore". [PH] Finished Desc Leave the airship and join the assault.
  • Step 13: Assault on Broken Shore - Name changed from "Step 12: Join the assault on Broken Shore" to "Step 13: Assault on Broken Shore". Get to the Gyrocopter above the captain's cabin and join the assault on Broken Shore! Leave the airship and join the assault.
  • Step 13: Defend Against the Legion Assault (New) - The Legion is attacking. Defend the airship!
  • Step 13: Defend Against the Legion Assault (New) - The Legion is attacking. Defend the airship!
  • Step 14: Assault on Broken Shore - Name changed from "Step 11: [PH] Finished" to "Step 14: Assault on Broken Shore". [PH] Finished DESC Leave the airship and join the assault.
  • Step 14: Assault on Broken Shore - Name changed from "Step 11: [PH] Finished" to "Step 14: Assault on Broken Shore". [PH] Finished DESC Leave the airship and join the assault.

Invasion: Hillsbrad Foothills
  • Step 01: Defend Tarren Mill - Name changed from "Step 01: Push Back the Legion Assault" to "Step 01: Defend Tarren Mill". Legion Activities Disrupted Defend against the Legion threat at Tarren Mill.
  • Step 02: Defeat the Demon Commander (New) - Defeat the Legion Commander threatening Tarren Mill.
  • Step 03: Repel the Legion Forces (New) - Repel the Legion's forces throughout Hillsbrad Foothills.
  • Step 04: Defeat the Demon Lord (New) - Defeat the demon lord commanding the invasion at Tarren Mill.

The Fate of Hodir
  • Step 01: The Final Battle (New) - Ascend into the gates of Niskara.
  • Step 02: Defeat the Felbat Riders - Name changed from "Step 01: Defeat the Felbat Riders" to "Step 02: Defeat the Felbat Riders". Use your Empowered Leap to jump Leap on Felbats and defeat their riders.
  • Step 03: Crash Landing - Name changed from "Step 02: Crash Landing" to "Step 03: Crash Landing".
  • Step 04: Aiding Thorim - Name changed from "Step 03: Aiding Thorim" to "Step 04: Aiding Thorim".
  • Step 05: Save Hodir - Name changed from "Step 04: Save Hodir" to "Step 05: Save Hodir".
  • Step 06: Defeat Hodir - Name changed from "Step 05: Defeat Hodir" to "Step 06: Defeat Hodir".

The Fourth Horseman
  • Step 01: The Ebon Blade Returns - Name changed from "Step 01: Meet At The Gates" to "Step 01: The Ebon Blade Returns".
  • Step 02: Prepare for Invasion - Prepare for Invasion. the Invasion.
  • Step 03: Begin the Invasion - Name changed from "Step 03: Raise Tyrion Fordring" to "Step 03: Begin the Invasion". Raise Tyrion Fordring Speak with Highlord Mograine.
  • Step 04: Raise the Tomb (New) - Raise the Tomb.
  • Step 05: Meet With Mograine (New) - Meet with Mograine in the Chapel.

Ulduar Warrior Scenario
  • Step 05: The Clash Of Thunder - Name changed from "Step 05: Find Thorim" to "Step 05: The Clash Of Thunder". Follow Hodir to the Clash of Thunder
  • Step 06: A Feat of Battle - Name changed from "Step 06: Kill the Portal Boss" to "Step 06: A Feat of Battle". Get through the Legion gauntlet
  • Step 07: Rescue Thorim (New)

World Map Areas
Battle of Exodar
  • Kalimdor > Azuremyst Isle (New)
  • Kalimdor > The Exodar - Name changed from "The Exodar" to "Kalimdor > The Exodar".

Black Rook Hold
  • Black Rook Hold - Name changed from "Black Rook Hold Dungeon" to "Black Rook Hold".

Court of Stars
  • Suramar > Court of Stars - Name changed from "Court of Stars" to "Suramar > Court of Stars".

Gloaming Reef
  • BrokenIsles > Val'sharah > Gloaming Reef - Name changed from "Gloaming Reef" to "BrokenIsles > Val'sharah > Gloaming Reef".

The Emerald Nightmare
  • Nightmare Raid (New)

World Safe Locations
Broken Isles
  • 7.0 Artifacts - Warlock - Dest - GY - JMC (New)

Tol Barad
  • 7.0 Artifacts - Warlock - Dest - Baradin Hold - Safe Loc - JMC (New)



Garrison Abilities
Originally Posted by MMO-Champion
Ability
  • Army of the High Lord (New) Ability Increased success chance when on missions with Ebon Soldiers..
  • Assassination (New) Ability Increases success chance of missions with |C00b3ffffMinions|R..
  • Assassination Ability A deadly master of poisons who dispatches victims with vicious dagger strikes.. |C00b3ffffBosses|R with vicious dagger strikes..
  • Blood Ability A dark guardian who manipulates manupulates and corrupts life energy to sustain himself in the face of an enemy onslaught..countering some |C00b3ffffBosses|R..
  • Blood Belch (New) Ability Increases success chance of missions with |C00b3ffffSpells|R..
  • Boarding Party (New) Ability Increased success chance when on missions with Duelists and Pirates..
  • By A'dals Light (New) Ability Chance to return from a mission with a Healing Well, useable to heal troops..
  • Call of the Grave (New) Ability Increase the maximum number of Ebon Knights and Champions you can recruit from 2 to 4..
  • Celestial Ability Increases the success chance of a mission by 100%.. 50%..
  • Communal Living (New) Ability Increase the maximum number of Zealots or Dark Zealots you can recruit from 2 to 4..
  • Consecration (New) Ability Increases success chance of missions with |C00b3ffffMinions|R..
  • Daily Prayers (New) Ability Success chance provided by troops is increased by 20% on the first mission of the day..
  • Death and Decay Ability Corrupts the ground, causing Shadow damage to all enemies within the area.. |C00b3ffffMinions|R..
  • Death Gate (New) Ability Reduces mission duration..
  • Deaths Advance (New) Ability Increases success chance of missions with |C00b3ffffHazards|R..
  • Discipline Ability Uses magic to shield allies from taking damage as well as heal their wounds.. from a |C00b3ffffBoss|R..
  • Divine Star (New) Ability Increases success chance of missions with |C00b3ffffMinions|R..
  • Ebon Champion (New) Ability Random spec [nyi].
  • Ebon Presence (New) Ability Increases success chance of missions by 30%..
  • En Garde (New) Ability Increases success chance of missions by 30%..
  • Endless Horde (New) Ability Increases success chance of missions by 40%..
  • Fan of Knives Ability Sprays knives at all nearby targets.. |C00b3ffffMinions|R..
  • Focused Will (New) Ability Increased success chance on long missions..
  • Frost Ability An icy harbringer of doom, channeling runic power and delivering vicious weapon strikes..to counter some |C00b3ffffBosses|R..
  • Gathering Storm (New) Ability Increases success chance of missions with |C00b3ffffMinions|R..
  • Grappling Hooks (New) Ability Increased mission success chance by 30% when |C00b3ffffHazards|R are present..
  • Holy Ability A versatile healer who can reverse the damage on individuals or groups, and even heal from beyond the grave.. of a |C00b3ffffBoss|R..
  • Holy Nova Ability Causes an explosion of holy light around the caster, causing Holy damage to all nearby enemies.. |C00b3ffffMinions|R..
  • Icebound Fortitude Ability The Death Knight freezes his blood to reduce all damage taken..from |C00b3ffffHazards|R..
  • Infected Bite (New) Ability Increases success chance of missions by 20%..
  • Kick Ability A quick kick that interrupts spellcasting and prevents any spell in that school from being cast.. |C00b3ffffSpells|R..
  • Kidney Shot (New) Ability Increased success chance on missions with a |C00b3ffffSpells|R..
  • Leap of Faith Ability You pull the spirit of the friendly target, instantly moving them directly in front of you..to avoid all |C00b3ffffHazards|R..
  • Leeching Poisons (New) Ability Chance for accompanying troops to recover 1 vitality. [nyi].
  • Light's Blessing (New) Ability Increases success chance of missions by 20%..
  • Lights Guardian (New) Ability Increased success chance on missions with Acolytes and Paragons..
  • March of the Damned (New) Ability Increased success chance when on missions with Risen Troops..
  • Master Assassin (New) Ability Increased success chance on missions with a |C00b3ffffBoss|R..
  • Mind Freeze Ability Smash the target's mind with cold, interrupting spellcasting.. |C00b3ffffSpells|R..
  • Nightblade (New) Ability Increases success chance of missions by 20%..
  • Outlaw Ability A ruthless fugitive who uses ability and guile to stand toe-to-toe with enemies.. |C00b3ffffBosses|R..
  • Pain Suppression (New) Ability Chance for a random troop to be healed on the first mission of the day..
  • Path of Frost (New) Ability Increases success chance of missions with |C00b3ffffHazards|R..
  • Pick Pocket (New) Ability Chance to return from a successful mission with a bag of gold..
  • Prayer of Mending (New) Ability Increased success chance based on troop vitality..
  • Prizefights (New) Ability Increase the maximum number of Duelists and Pirates you can recruit from 2 to 4..
  • Reincarnation (New) Ability Fallen troops have a chance to be revived with 1 vitality.
  • Resurrection (New) Ability Fallen troops have a chance to be revived with 1 vitality.
  • Scarlet Resurrection (New) Ability Chance on mission success to resurect a fallen Troop..
  • Shadow Ability Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.. a |C00b3ffffBoss|R..
  • Shadows Embrace (New) Ability Increases success chance of missions by 30%..
  • Shadowstep (New) Ability Increased success chance on missions with a |C00b3ffffHazard|R..
  • Shadowy Insight (New) Ability Increased mission success chance by 30% when a |C00b3ffffHazard|R is present..
  • Silence Name changed from "Psychic Scream" to "Silence". Ability The caster lets out a psychic scream, causing enemies to flee.. Ability Silences the target, preventing |C00b3ffffSpell|R..
  • Sneak Attack (New) Ability Success chance provided by troops is increased by 20% on the first mission of the day..
  • Soul Reapers (New) Ability Increases success chance of missions when accompanied by Shadow spec priests..
  • Sprint Ability Increases your movement speed..to counter |C00b3ffffHazards|R..
  • Spy Network (New) Ability Chance to return from a successful mission with an item that provides a buff to missions. [nyi].
  • Sticky Fingers (New) Ability Chance to return from a successful mission with a random item. [nyi].
  • Subtelty Ability A dark stalker who leaps from the shadows to ambush her unsuspecting prety.. unsuspecting |C00b3ffffBosses|R..
  • Swarm (New) Ability Increases mission success chance for every Ghoul or Geist on the mission..
  • Touch of Madness (New) Ability Increased success chance on missions with Zealots and Dark Zealots..
  • Unholy Ability A dark guardian who manupulates and corrupts life energy to sustain himself in the face of an enemy onslaught.. master of death and decay, spreading infection and controlling undead minions to counter some |C00b3ffffBosses|R..
by Published on 2016-04-06 05:09 PM

Update: A new Legion build is on the way! Design notes are up.

Lord Ravencrest and Winter Veil Armor, Blue Posts, Tweets, Overwatch Competitive Play

Get Ready To Raid BlizzCon 2016 November 4 and 5
As we previously posted, BlizzCon will be November 4 and 5th. This year brings an updated site design and new ticket provider.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Summon your mounts, open up a portal, and set a course for Southern California for BlizzCon 2016! Blizzard’s tenth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 4 and Saturday, November 5, 2016.

Group up with your fellow Blizzard gamers and get ready for two days of in-depth discussion panels with our developers, hands-on play time with our latest games, and intense esports tournaments featuring top pro gamers from around the world. We hope you’ll join us as we celebrate 25 years of Blizzard games—and you, the players everywhere that have helped bring them to life.

BlizzCon 2016 Tickets
BlizzCon 2016 tickets will go on sale in two batches on Wednesday, April 20 at 7 p.m. PT and Saturday, April 23 at 10 a.m. PT through the online event ticketing service Universe, priced at $199 each (plus applicable taxes and fees). Check out the BlizzCon Ticket webpage for all the details.

We’re also planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 3 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to raise a glass and geek out with developers, artists, community team representatives, and other members of the Blizzard family. Tickets go on sale Wednesday, April 27 at 7 p.m. PT, priced at $750 each, and attendance will be limited—visit the Charity Ticket page for more information.

Virtual Ticket and Goody Bag – Coming Soon!
If you can’t make it to the show in person, don’t fret! You’ll be able to participate in our tenth BlizzCon from the comfort of your home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Once again this year, Virtual Ticket buyers will have the option to purchase a special BlizzCon Goody Bag filled with a cache of loot to mark the occasion (while supplies last). Further details on the Virtual Ticket, including pricing, availability, programming info, and Goody Bag will be announced at a later date.

Check out the BlizzCon Ticket Page for more information, and be sure to visit the Universe ticket page at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!

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