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by Published on 2016-06-08 05:07 AM

Legion Beta - Build 21874
A new late night build is on the way!

Build 21874 - High Visibility Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Wanted to call out 3 specific known issues that are going into this build; hopefully not gameplay breaking but since they're very visible you'll run into them soon after logging into the build.

  • Demon hunter horns and blindfolds can become detached from the character model.
  • Addon textures are disabled and appear green.
  • Spell decals are not rendering correctly (things like ground effects may fail to render, or render as jagged lines).

We're seeing if we can fix this via hotfix or a client build, but for now please be aware of these while testing.

Calculators Updated




New Music



New Items
You can see the full list of new items on the WoWDB Beta site.

Level Type Name
100Other Tome of the Clear Mind
110Other Ancient Divining Rod
110Inscription Technique Technique: Tome of the Clear Mind
110Inscription Technique Technique: Codex of the Clear Mind
1Explosives and Devices Assorted Glyphs
100Other Codex of the Clear Mind
110Other Shimmering Ancient Mana Cluster
110Other Ancient Keeper's Brooch
110Other The Arcanist's Codex
110Other Fel-Touched Tome
110Other Arcane Trap Power Core
110Other Moon Guard Focusing Stone
110Other Insignia of the Nightborne Commander
110Other Love-Laced Arrow
110Other Brand of a Blood Brother
110Other Deepwater Blossom
110Other The Valewatcher's Boon
110Other Key to the Bazaar
110Other Night Devint: The Perfection of Arcwine
110Other Cobalt Amber Crystal
110Other Titan-Forged Locket
110Other Valewalker Talisman
110Other Free Floating Ley Spark
110Other Mana-Injected Chronarch Power Core
110Other Residual Manastorm Energy
110Other The Valewalker's Blessing


Achievement Changes
Originally Posted by MMO-Champion
Collections

Legion
Exploration

Promotions
Feats of Strength



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Test Pet (New) Right Click to summon and dismiss Test Pet. Battle Pet. Instant.
  • Test Pet (New) Right Click to summon and dismiss Test Pet. Battle Pet. Instant.
  • Test Pet (New) Right Click to summon and dismiss Test Pet. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Abomination's Might Obliterate critical strikes have a chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead. Frost Death Knight - Level 58 Talent. 60 Talent.
  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Death Knight - Blood Spec Unholy Death Knight - Level 60 Talent. 20 yd range. Instant. 45 sec cooldown.
  • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [ AP [ 1 + AP ;] Frost damage. Frost Death Knight - Level 75 Talent. 58 Talent.
  • Blighted Rune Weapon Your next 4 auto attacks infect your target with 2 Festering Wounds. Unholy Death Knight - Level 75 57 Talent. Instant. 60 sec cooldown.
  • Blinding Sleet Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect. Frost Death Knight - Level 58 60 Talent. Instant. 60 sec cooldown.
  • Castigator Each Festering Strike critical strike applies 2 additional Festering Wounds. Each Scourge Strike critical strike bursts 1 additional Festering Wound. Unholy Death Knight - Level 57 Talent. 58 Talent.
  • Clawing Shadows Deals (1% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight - Level 57 58 Talent. 1 Runes. 30 yd range. Instant.
  • Corpse Shield For the next 10 sec, 90% of all damage you take is transferred to your ghoul. If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds. Unholy Death Knight - Level 60 75 Talent. Instant. 60 sec cooldown.
  • Dark Arbiter Summon a Val'kyr to attack the target for 15 sec. The Val'kyr will gain 1% increased damage for every 1 Runic Power you spend. Unholy Death Knight - Level 75 100 Talent. 30 yd range. Instant. 3 min cooldown.
  • Debilitating Infestation Outbreak reduces the movement speed of all affected enemies by 50% for 3 sec. Unholy Death Knight - Level 58 Talent. 60 Talent.
  • Defile Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 39.96% of AP ] Shadowfrost damage to them and grows in radius, and increases your Mastery by 0 1, stacking up to 10 times. While you remain within Defile, your Scourge Strike will hit all enemies near the target. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [ 150% of AP ] Shadow damage to the infected enemy, and an additional [ 27.5% of AP ] Shadow damage to all other enemies near them. Unholy Death Knight - Level 100 Talent. 1 Runes. Instant. 57 Talent. 1 Runes. Instant.
  • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power instantly and every 1.5 sec for 9 sec. Frost Death Knight - Level 75 58 Talent. Instant. 3 min cooldown.
  • Icecap Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec. Frost Death Knight - Level 75 Talent. 58 Talent.
  • Lingering Apparition You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec. Unholy Death Knight - Level 60 Talent. 75 Talent.
  • Permafrost When you deal damage with auto attacks, gain an absorb shield equal to 30% of the damage dealt. Frost Death Knight - Level 60 Talent. 75 Talent.
  • Pestilent Pustules Every fifth Festering Wound you burst grants you 1 Rune. Unholy Death Knight - Level 75 Talent. 57 Talent.
  • Sludge Belcher Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities. Unholy Death Knight - Level 58 Talent. 60 Talent.
  • Spell Eater Your Anti-Magic Shell is 20% larger and lasts 5 sec longer. Unholy Death Knight - Level 60 Talent. 75 Talent.
  • Unholy Frenzy When a Festering Wound bursts, you gain 100% increased attack speed for 2 sec. Unholy Death Knight - Level 57 Talent. 58 Talent.
  • Volatile Shielding Your Anti-Magic Shell turns your enemies' pathetic magic against them, absorbing 35% more damage, but generating no Runic Power. When it expires, 25% of all damage absorbed is dealt as Arcane damage divided among nearby enemies. Frost Death Knight - Level 60 Talent. 75 Talent.
  • White Walker You take 20% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 3 sec. Frost Death Knight - Level 60 Talent. 75 Talent.
  • Winter is Coming Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned for 4 sec. Frost Death Knight - Level 58 Talent. 60 Talent.

PvP Talents
  • Anti-Magic Zone Places an Anti-Magic Zone for 5 10 sec that reduces spell damage taken by party or raid members by 60%. DeathKnight Any2 Role - Tier 2 PvP Talent. 30 yd range. Instant. 2 min cooldown.
  • Cadaverous Pallor You have a 30% 20% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time. DeathKnight Any2 Role - Tier 2 PvP Talent.
  • Decomposing Aura All enemies within 10 yards slowly decay, losing 2% 3% of their max health every 5 sec. Stacks up to 10 times. Lasts for 5 sec. DeathKnight Any2 Role - Tier 3 PvP Talent.
  • Necrotic Aura All enemies within 10 yards take 5% 8% increased magical damage. DeathKnight Any2 Role - Tier 3 PvP Talent.
  • Reanimation Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move torwards your target. If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing [ 1 + 200% of AP 12% of enemies health in;] Shadow damage. Unholy DeathKnight - Tier 5 PvP Talent. 2 Runes. 40 yd range. Instant. 5 sec cooldown.

Blood
  • Death's Caress Reach out with necrotic tendrils, dealing [ AP [ 1 + AP ;] Shadow damage and applying Blood Plague to your target. Blood Plague A shadowy disease that drains 0 health from the target over 24 sec. Death Knight - Blood Spec. 1 Runes. 30 yd range. Instant.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Darkness Summons darkness around you in an 8 yd radius, cloaking friendly targets and reducing the chance they are hit by spells and melee attacks by 20% granting a 15% chance to avoid all damage from an attack. Lasts 8 sec. Instant. 3 min cooldown.
  • Eye Beam Blasts all enemies directly in front of you for [ 9 + 765% of AP ] Chaos damage 546.3% of AP ] Chaos damage. This ability always crits. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.

Talents
  • Demon Blades Your auto attack has a attacks have a 50% chance to deal additional Shadow damage and generate Fury. Havoc Demon Hunter - Level 100 Talent.
  • Fel Mastery Increases the critical strike chance of Fel Rush by 100% Increases Fel Rush damage by 50%, and grants 25 Fury when Fel Rush damages at least one target. Havoc Demon Hunter - Level 99 Talent.
  • Prepared Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 75 Fury over 6 40 Fury over 5 sec if you damage at least one enemy with Vengeful Retreat. Havoc Demon Hunter - Level 100 Talent.

PvP Talents
  • Cover of Darkness (New) Increases the chance for you and allies to avoid damage while within your Darkness effect by 50%. DemonHunter Any2 Role - Tier 2 PvP Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Tranquility Heals all allies within 40 yards for [ 750% [ 5 + 750% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant.

Talents
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 300% [ 240% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 60 sec cooldown.
  • Galactic Guardian Your damage has a 50% 10% chance to trigger a free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 15 Rage. Guardian Druid - Level 75 Talent.
  • Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing [ 42% [ 1 + 42% of Spell Power ] Astral damage and generating 5 Astral Power. Balance Druid - Level 90 Talent.

PvP Talents
  • Entangling Claws Entangling Roots is now an instant cast spell with a 6 second cooldown but with a 10 yard range. It can also be cast while in shapeshift forms. Guardian Druid - Tier 5 PvP Talent.
  • King of the Jungle For every target enemy you have Rip active on, your damage and movement speed is increased by 5% for until cancelled 4%. Stacks to 3 times. Feral Druid - Tier 4 PvP Talent.
  • Leader of the Pack Shred heals all nearby allies within 10 yards of the target for 0 1. Feral Druid - Tier 2 PvP Talent.
  • Sharpened Claws While in Bear Form, Thrash deals 50% 100% more initial damage but now costs 15 Rage. Guardian Druid - Tier 4 PvP Talent.
  • Thorns Sprout thorns, causing [ 300% [ 50% of Spell Power ] Nature damage to attackers when hit. Lasts 15 sec. Restoration Druid - Tier 2 PvP Talent. 12% of Base Mana. Instant. 45 sec cooldown. 40 yd range. Instant. 45 sec cooldown.

Balance
  • Lunar Strike Call down a strike of lunar energy, causing [ 300% [ 270% of Spell Power ] Arcane damage to the target, and [ 54% [ 48.6% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 10 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.
  • Solar Wrath Hurl a ball of solar energy at the target, dealing [ 1 + 210% 190% of Spell Power ] Nature damage. Generates 6 Astral Power. Can be cast in Moonkin Form. Druid - Balance Spec. 40 yd range. 1.5 sec cast.
  • Starfall Calls down waves of falling stars at the targeted area, dealing [ 360% [ 9 + 360% of Spell Power ] Astral damage over 8 sec. Also applies Stellar Empowerment to each target, which increases damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 600 LunarPower. 40 yd range. Instant.
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 1 + 500% 470% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 400 LunarPower. 40 yd range. Instant.

Restoration
  • Solar Wrath Causes [ 220% Causes [ 1 + 220% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Druid - Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.
  • Tranquility Heals all allies within 40 yards for [ 750% [ 5 + 750% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Can be cast in Tree of Life Form. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Serpent Sting Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing [ 87% [ 5 + 87% of AP ] Nature damage over 15 sec. Survival Hunter - Level 90 Talent.

PvP Talents
  • Dragonscale Armor Magical periodic damage Magical damage over time effects deal 20% less damage to you. Hunter Any2 Role - Tier 2 PvP Talent.
  • Trueshot Mastery Reduces the cooldown of Trueshot by 0 sec, and Trueshot also restores 100% Focus. Marksmanship Hunter - Tier 5 PvP Talent.

Beast Mastery

Pets
  • Burrow Attack The Worm burrows into the earth and shakes the ground above, dealing [ 46.1% [ 8 + 46.1% of RAP ] Nature damage over 8 sec. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled). 14 sec cooldown.
  • Froststorm Breath The Chimera channels a frozen breath attack, causing [ 14.4% [ 1 + 14.4% of RAP ] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled).
  • Spirit Mend The Spirit Beast heals the current friendly target for [ 189.1% [ 1 + 189.1% of RAP ] plus an additional [ 126% [ 1 + 126% of RAP ] over 10 sec. Can be cast in Spirit of Redemption. Exotic Ability. 5 Focus. 25 yd range. Instant. 30 sec cooldown.

Survival
  • Flanking Strike (Beast Mastery) A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 442.5% of RAP ] Physical damage. [ 2 + 442.5% of RAP ] Physical damage.
  • Flanking Strike (Marksmanship) A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 375% of RAP ] Physical damage. [ 2 + 375% of RAP ] Physical damage.
  • Flanking Strike (Survival) A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 375% of RAP ] Physical damage. [ 2 + 375% of RAP ] Physical damage.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 210% 185% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 150% [ 1 + 150% of Spell Power ] Frost damage to the target and [ 93.75% [ 1 + 93.75% of Spell Power ] Frost damage to all other enemies within 10 yards. Unlimited range. Instant.
  • Ice Barrier Shields you for 60 sec, absorbing [ 1,000% [ 10 + 1,000% of Frost Spell Power ] damage. While the shield holds, spellcasting will not be interrupted by damage. 3% of Base Mana. Instant. 25 sec cooldown.

Talents
  • Firestarter Your Fireball spell always deals a critical strike when the target is above 90% 85% health. Fire Mage - Level 15 Talent.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 150% [ 1 + 150% of Spell Power ] Frost damage to the target and [ 93.75% [ 1 + 93.75% of Spell Power ] Frost damage to all other enemies within 10 yards. Frost Mage - Level 90 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
  • Lonely Winter You can no longer summon your Water Elemental, but Frost Bolt, Ice Lance, Frozen Orb, and Icicles deal 15% and Frozen Orb deal 30% increased damage. Frost Mage - Level 15 Talent.

PvP Talents
  • Burst of Cold Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 400% 600% for 6 sec. Frost Mage - Tier 5 PvP Talent.
  • Concentrated Coolness Frozen Orb's damage is increased by 20% 50% and is now castable at a location with a 40 yard range but no longer moves. Frost Mage - Tier 5 PvP Talent.
  • Deep Shatter Your Frostbolt deals 200% 300% additional damage to Frozen targets. Replaces Fingers of Frost (Passive). Frost Mage - Tier 4 PvP Talent.
  • Time Anomaly Name changed from "Time Anomoly" to "Time Anomaly".

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 1 + 150% 130% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge Hits 1 additional targets within 10 yds per Arcane Charge for 50% damage. Consumes all Arcane Charges. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 4.5 sec cooldown.
  • Arcane Blast Blasts the target with energy, dealing [ 165% [ 155% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 210% 185% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Mage Armor Increases your Mastery by 0 5. The duration of all harmful Magic effects used against you is reduced by 25%. Mage - Arcane Spec.

Fire
  • Dragon's Breath Enemies in a cone in front of you take [ 250% [ 1 + 250% of Spell Power ] Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fireball Throws a fiery ball that causes [ 1 + 160% 170% of Spell Power ] Fire damage. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 1 + 330% 400% of Spell Power ] Fire damage. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 264.2% [ 8 + 264.2% of Spell Power ] Frost damage over 0 and reducing movement speed by 30% for 15 sec. Mage - Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Cone of Cold Targets in a cone in front of you take [ 28.62% [ 1 + 28.62% of Spell Power ] Frost damage and have movement slowed by 70% for 5 sec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 178.7% 165% of Spell Power ] Frost damage and slowing movement speed by 30% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 50% [ 1 + 50% of Spell Power ] Frost damage. Ice Lance damage is doubled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Breath of Fire Breathe fire on targets in front of you, causing [ 2 + 200% of AP ] Fire damage. Targets affected by Keg Smash will also burn for [ 8 + 30% [ 30% of AP ] Fire damage over 8 sec. Unlimited range. Instant.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 302.5% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Crackling Jade Lightning Channel Jade lightning, causing [ 4 + 175% 17.5% of AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. 40 yd range. 4 sec cast (Channeled).
  • Exploding Keg Hurls a flaming keg at the target's location, dealing [ 1 + 250% of AP ] Fire damage to the target and target location, dealing [ 1 + 1,000% of AP ] Fire damage to nearby enemies and causing them to miss their next attack melee attacks for the next 3 sec. Artifact. 40 yd range. Instant. 1.2 min cooldown.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 75% [ 10 + 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant.

Talents
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 302.5% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.

PvP Talents
  • Counteract Magic Renewing Mist heals for 100% 200% more when the target is affected by a damaging periodic magic effect. Mistweaver Monk - Tier 4 PvP Talent.
  • Guided Meditation The cooldown of Zen Meditation is reduced by 50%. While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you. Zen Meditation is no longer cancelled when being struck by a melee attack. Brewmaster Monk - Tier 4 PvP Talent.
  • Healing Sphere Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [ 400% [ 1 + 400% of Spell Power ] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Mistweaver Monk - Tier 5 PvP Talent. 1.9% of Base Mana. 40 yd range. Instant.

Brewmaster
  • Breath of Fire Breathe fire on targets in front of you, causing [ 2 + 200% of AP ] Fire damage. Targets affected by Keg Smash will also burn for [ 8 + 30% [ 30% of AP ] Fire damage over 8 sec. Monk - Brewmaster Spec. 2 Chi. Instant. 15 sec cooldown. Instant. 15 sec cooldown.

Mistweaver
  • Life Cocoon Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 3,116.4% of Spell Power Power + 1 ;] damage and increasing all healing over time received by 50%. Monk - Mistweaver Spec. 2.4% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 75% [ 10 + 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 2.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Heals all party and raid members within 40 yards for [ 600% [ 1 + 600% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Ancient Fury Unleash the fury of ancient kings, causing [ 10.7% [ 100 + 10.7% of Spell Power ] Holy damage per application of Ancient Power, divided evenly among all targets within 10 yards. Instant.
  • Arcing Light Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 50% [ 1 + 50% of Spell Power ]. 100 yd range. Instant.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% [ 1 + 400% of Spell Power ] and radiates [ 225% [ 1 + 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% [ 1 + 400% of Spell Power ] and radiates [ 225% [ 1 + 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Shock Blasts the target with Holy energy, causing [ 350% [ 1 + 350% of Spell Power ] Holy damage to an enemy, or [ 400% [ 1 + 400% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 350% [ 1 + 350% of Spell Power ] Holy damage to an enemy, or [ 400% [ 1 + 400% of Spell Power ] healing to an ally. 100 yd range. Instant.

Talents
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% [ 1 + 400% of Spell Power ] and radiates [ 225% [ 1 + 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. Holy Paladin - Level 75 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 50% [ 1 + 50% of Spell Power ]. Holy Paladin - Level 15 Talent. 40% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 0 1,000. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Protection Paladin - Level 100 Talent. Instant. 30 sec cooldown.

Holy
  • Holy Shock Triggers a burst of Light on the target, dealing [ 350% [ 1 + 350% of Spell Power ] Holy damage to an enemy, or [ 400% [ 1 + 400% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy
  • Holy Nova Causes an explosion of holy light around you, dealing [ 144% [ 180% of Spell Power ] Holy damage to all enemies within 12 yds. Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit. Can't be cast in Shadowform. Priest - Holy Spec. 1.6% of Base Mana. Instant.

Shadow
  • Dispersion Disperse into pure Shadow energy for 6 sec, reducing all damage you take by 60%, but you are unable to attack or cast spells. Castable while stunned, feared, or silenced. Clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. Voidform does not drain Insanity while dispersed. Priest - Shadow Spec. Instant. 2 min cooldown.
  • Shadowy Apparitions When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 30% [ 1 + 30% of Spell Power ] Shadow damage. Priest - Shadow Spec.
  • Voidform (Discipline, Holy) Activate Voidform, increasing damage by 30% 25% and granting an additional 1% Haste every 1 sec.
  • Voidform (Shadow) Activate Voidform, increasing damage by 30% 25%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 110% [ 24 + 110% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 14.2% of AP ] Nature damage. 100 yd range. Instant.
  • Wound Poison Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 13% [ 15 + 13% of AP ] Nature damage and reduces the effect of healing received for 12 sec. 100 yd range. Instant.

Talents
  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 600% [ 6 + 600% of AP ] Physical damage over 1.8 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue - Level 90 Talent. 35 yd range. Instant. 60 sec cooldown.
  • Swordmaster Sabre Saber Slash has a 15% increased chance to strike an additional time. Outlaw Rogue - Level 15 Talent.

Assassination
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 110% [ 24 + 110% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 14.2% of AP ] Nature damage. Rogue - Assassination Spec. 3 sec cast.
  • Poisoned Knife Throws a poison-coated knife, dealing 1 [ 60% of AP damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo points. Rogue - Assassination Spec. 40 Energy. 30 yd range. Instant.
  • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 13% [ 15 + 13% of AP ] Nature damage and reduces all healing received for 12 sec. Rogue - Assassination Spec. 3 sec cast.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Fire Nova Causes the Shaman's Flame Shocked targets to emit a wave of flames, inflicting [ 48.07% [ 1 + 48.07% of Spell Power ] Fire damage to enemies within 10 yards of each. 100 yd range. Instant.

Talents
  • Elemental Blast Harnesses the raw power of the elements, dealing [ 600% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 5 for 10 sec. Elemental Shaman - Level 60 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Elemental Mastery Elemental forces empower you with 30% haste for 20 sec. Instant. 2 min cooldown. Elemental Shaman - Level 90 Talent. Instant. 2 min cooldown.
  • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10%. Ember Totem Increases Flame Shock damage over time by 20%. Tailwind Totem Increases your haste by 2%. Elemental Shaman - Level 15 Talent. 40 yd range. Instant. 30 sec cooldown.

PvP Talents

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 120% 130% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit. Shaman - Elemental Spec. 40 yd range. 2 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing up to [ 1,000% [ 900% of Spell Power ] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Maelstrom. 40 yd range. Instant.

Restoration
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 144% 180% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman - Restoration Spec. 1% of Base Mana. 40 yd range. 2 sec cast.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 270% 285% of Spell Power ] Nature damage. Shaman - Restoration Spec. 40 yd range. Instant.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Create Healthstone Creates a Healthstone that can be consumed to restore 0 15 health. 5% of Base Mana. 3 sec cast.
  • Drain Life Drains life from the target, causing [ 6 + 25.05% 25% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Rain of Fire Calls down a rain of hellfire, dealing [ 520% [ 400% of Spell Power ] Fire damage over 8 sec to enemies in the area. 100 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 120% [ 1 + 120% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Unlimited range. Instant.
  • Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 50% [ 1 + 50% of Spell Power ] Fire damage and stunning all enemy targets in the area for 2 sec. The Infernal will serve you for 25 sec, dealing strong area-of-effect damage. Guardian. 0 Soul Shard. 30 yd range. Instant. 3 min cooldown.

Talents
  • Drain Soul Drains the target's soul, causing [ 6 + 300% 264% of Spell Power ] Shadow damage over 6 sec, and healing you for 300% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Soul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 50% 40% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min. Limited to 1 target. Warlock - Level 100 Talent. 40 yd range. 1.5 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 90 + 40% 38% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 120% [ 1 + 120% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Limited to 5 targets. Warlock - Affliction Spec. 4.5% of Base Mana. 40 yd range. 2.5 sec cast.

Demonology
  • Doom Inflicts impending doom upon the target, causing [ 1 + 600% 500% of Spell Power ] Shadow damage after 20 sec. Doom damage generates 1 Soul Shard. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant.
  • Soul Link 20% of all damage you take is split with your demon pet taken by your demon pet instead. Soul Leech also heals you for 5% and your pet for 20% of the absorption granted it grants. Warlock - Demonology Spec. 100 yd range.

Destruction
  • Immolate Burns the enemy, causing 1 [ 1 + 120% of Spell Power Fire damage immediately and an additional [ 5 + 49.5% 65% of Spell Power ] Fire damage over 15 sec. 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes. Warlock - Destruction Spec.
  • Immolate Burns the enemy, causing 1 [ 1 + 120% of Spell Power Fire damage immediately and an additional [ 5 + 49.5% 65% of Spell Power ] Fire damage over 15 sec. 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 1.5 sec cast.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 520% [ 400% of Spell Power ] Fire damage over 8 sec to enemies in the area. Warlock - Destruction Spec. 0 Soul Shard. 35 yd range. 8 sec cast (Channeled).

Pets
  • Lash of Pain Lashes the target for [ 90.7% [ 1 + 90.7% of Spell Power ] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. 20 yd range. Instant.
  • Meteor Strike The infernal releases a powerful burst of flames, dealing [ 50% [ 1 + 50% of Spell Power ] Fire damage to nearby targets, and stunning them for 2 sec. Unlimited range. Instant. 60 sec cooldown.
  • Whiplash Deals [ 46% Deals [ 1 + 46% of Spell Power ] Shadow damage and knocks back all enemies within 5 yards. Special Ability. 40 Energy. 30 yd range. Instant. 25 sec cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec.
  • Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec. Also Increases your parry chance by 30% while active. for 12 sec.

Talents
  • Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec.
  • Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec. Also Increases your parry chance by 30% while active. for 12 sec.

Arms
  • Tactician Mortal Strike, Slam, Whirlwind, and Execute have a 10% chance per target hit You have a 0.65% chance per Rage spent to reset the remaining cooldown on Colossus Smash and Mortal Strike. Warrior - Arms Spec.

Racials
Draenei
  • Heroic Presence Increases your Strength, Agility, and Intellect by 0 1 (scales with level). Draenei Racial.

Orc
  • Blood Fury Increases your spell power by 0 5. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.
  • Blood Fury Increases your melee attack power by 0 3 and your spell power by 0 5. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.
  • Blood Fury Increases attack power by 0 3. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.

Tauren
  • Endurance Increases your Stamina by 0 1 (scales with level). Tauren Racial.

Professions
Inscription

Leatherworking

Raid & Dungeon Abilities
  • Chicken Swarm Rockets Miniature rockets swarm out of the Thorium Rocket Chicken every 5 sec, striking all players and inflicting 49,875 Fire damage. Instant. 37,406 Fire damage. Instant.
  • Chicken Swarm Rockets Periodically releases a swarm of missiles at all players, inflicting 49,875 37,406 Fire damage. 100 yd range. Instant.
  • Crackle Creates a line of lightning that inflicts 112,200 135,000 Nature damage every 1 sec to players standing within the area. Instant.
  • Deepening Shadows Creates a pool of Deepening Shadows at the victim's feet that grows outward. These shadows will recede if their source is covered in Elune's Light. Standing in the shadows causes the victim to suffer 250,000 200,000 Shadow damage every second. 200 yd range. Instant.
  • Deepening Shadows Creates a pool of Deepening Shadows at the victim's feet that grows outward. These shadows will recede if their source is covered in Elune's Light. Standing in the shadows causes the victim to suffer 250,000 200,000 Shadow damage every second. 100 yd range. Instant.
  • Frigid Nova Inflicts 2,500,000 Frost damage to all players. Each player's damage taken is reduced for each other player standing within 5 yards. Instant. up to a maximum of four other players. Instant.
  • Growing Paranoia The Shade of Xavius heightens the fears of paranoia in his enemies. Enemies affected take 240,000 Shadow damage and are Horrified for 5 sec if they stand close to allies. 200 yd range. 1.5 sec cast. 2.5 sec cast.
  • Immolation The caster's soul radiates Fel Energy, burning nearby targets every 5 sec with 36,923 70,000 Fire damage. 100 yd range. Instant.
  • Pulse The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Coming into contact with the Pulse results in the victim suffering 213,000 142,000 Arcane damage. 100 yd range. Instant.
  • Pulse The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Players Coming into contact with the Pulse results in all players within 8 yards suffering 213,000 take 142,000 Arcane damage. If the pulse hits Glazer, Glazer will take 213,000 142,000 Arcane damage instead. 100 yd range. Instant.
  • Savage Blade Skovald lashes out at his current target inflicting 665,000 Physical damage and applies Ragged Slash if the target is not using protected with active mitigation. 10 yd range. 1.9 sec cast. 3 sec cooldown.
  • Tormenting Swipe Slashes at all enemies in front of caster, inflicting 1,300,000 0 Shadow damage. Anyone hit gains 0 10 Nightmare Corruption. Next melee. Limited to 30 targets. 15 yd range. Instant.
  • Unleash Fury Inflicts 500,000 Fire damage to all nearby enemies. 3 sec cast. 5 sec cast.
  • Vengeful Shear A deadly attack shears the target, inflicting 945,000 Physical damage. Additionally, increases damage taken by 15% for 25 sec if the target is not using protected with active mitigation. This effect stacks. Unlimited range. 2 sec cast.
  • Vengeful Shear A deadly attack shears the target, inflicting 945,000 Physical damage. Additionally, increases damage taken by 15% for 25 sec if the target is not using protected with active mitigation. This effect stacks. Unlimited range. 2.5 sec cast.
  • Voidburst Fires a bolt of void energy at the target, inflicting 50,000 Shadow damage immediately, and 0 Shadow damage every 5 every 2 sec. for 6 sec. When Voidburst expires, it will jump to two other targets, who will each receive half of the stacks that it had when it expired. Unlimited range. Instant.



Misc Changes
Originally Posted by MMO-Champion
Artifact Appearances
Mage (Frost) - Ebonchill, Greatstaff of Alodi
  • Frostfire Remembrance #1: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #1: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #1: Ebonchill, Greatstaff of Alodi".
  • Frostfire Remembrance #2: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #2: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #2: Ebonchill, Greatstaff of Alodi".
  • Frostfire Remembrance #3: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #3: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #3: Ebonchill, Greatstaff of Alodi".
  • Frostfire Remembrance #4: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #4: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #4: Ebonchill, Greatstaff of Alodi".

Currency Types
Legion
  • Curious Coin - Name changed from "Xurious Coin" to "Curious Coin". *rimshot* This unusual coin is warm to the touch and vibrates gently in your hand. Used to procure items from Xur'ios in Dalaran.

Game Tips
  • Tip #458 - Tip: Create a level 110 100 class trial character to try the class out for an extended period of time. Level 101-110.
  • Tip #476 - Tip: Targets in your minimap have an up or down carat caret to indicate that they're above or below you.

Item Name Descriptions
  • Akaari's Will (New) - Akaari's Will
  • Al'burq (New) - Al'burq
  • Alra'ed (New) - Alra'ed
  • Anguish (New) - Anguish
  • Artifact Power - [color=#ff8000]Artifact Artifact Power
  • Fate (New) - Fate
  • Fortune (New) - Fortune
  • Frostreaper (New) - Frostreaper
  • Gorefang (New) - Gorefang
  • Helya's Wrath (New) - Helya's Wrath
  • Icebringer (New) - Icebringer
  • Muramas (New) - Muramas
  • Odyn's Fury (New) - Odyn's Fury
  • Sorrow (New) - Sorrow
  • Verus (New) - Verus

Map Areas
Broken Isles
  • Azsuna > El'dranil Peak (New)
  • Stormheim > Cave of the Undying - Name changed from "Stormheim > Cave of the Enduring" to "Stormheim > Cave of the Undying".

Death Knight Campaign - Light's Hope Chapel
  • Death Knight Campaign Flight Bounds (New)

Unknown
  • Antonidas Memorial - Name changed from "Dalaran > Antonidas Memorial" to "Antonidas Memorial".
  • Circle of Wills - Name changed from "Dalaran > Circle of Wills" to "Circle of Wills".
  • Dalaran City - Name changed from "Dalaran > Dalaran City" to "Dalaran City".
  • Dalaran Floating Rocks - Name changed from "Dalaran > Dalaran Floating Rocks" to "Dalaran Floating Rocks".
  • Dalaran Island - Name changed from "Dalaran > Dalaran Island" to "Dalaran Island".
  • Deadwind Pass > Dalaran - Name changed from "Dalaran" to "Deadwind Pass > Dalaran".
  • Krasus' Landing - Name changed from "Dalaran > Krasus' Landing" to "Krasus' Landing".
  • Magus Commerce Exchange - Name changed from "Dalaran > Magus Commerce Exchange" to "Magus Commerce Exchange".
  • Runeweaver Square - Name changed from "Dalaran > Runeweaver Square" to "Runeweaver Square".
  • Sewer Exit Pipe - Name changed from "Dalaran > Sewer Exit Pipe" to "Sewer Exit Pipe".
  • Sewer Exit Pipe - Name changed from "Dalaran > Sewer Exit Pipe" to "Sewer Exit Pipe".
  • Sunreaver's Sanctuary - Name changed from "Dalaran > Sunreaver's Sanctuary" to "Sunreaver's Sanctuary".
  • The Eventide - Name changed from "Dalaran > The Eventide" to "The Eventide".
  • The Silver Enclave - Name changed from "Dalaran > The Silver Enclave" to "The Silver Enclave".
  • The Underbelly - Name changed from "Dalaran > The Underbelly" to "The Underbelly".
  • The Violet Citadel - Name changed from "Dalaran > The Violet Citadel" to "The Violet Citadel".
  • The Violet Citadel Spire - Name changed from "Dalaran > The Violet Citadel Spire" to "The Violet Citadel Spire".
  • The Violet Hold - Name changed from "Dalaran > The Violet Hold" to "The Violet Hold".
  • Vargoth's Retreat - Name changed from "Dalaran > Vargoth's Retreat" to "Vargoth's Retreat".
  • Violet Citadel Balcony - Name changed from "Dalaran > Violet Citadel Balcony" to "Violet Citadel Balcony".

Warden Prison DH Quests
  • Escape from the Vault (New)

Map Difficulties
  • Death Knight Campaign - Light's Hope Chapel - Normal Scenario - Max players: 5. 1.
  • Death Knight Campaign - Undercity - Normal Scenario - Max players: 5. 1.
  • Netherlight Temple - Normal Scenario - Max players: 5. 1.

Scenarios
The Sword of Kings
  • Step 10: The Warbreaker - Zakajz has been defeated again, but it is not permanent. Take up Stromkar Strom'kar and deal the final true blow.

The Twinblades of the Deceiver
  • Step 03: Wrath of the Illidari - Destroy the wards protecting Varedis' personal sanctum. and absorb the souls of his minions.

World Safe Locations
Boost Experience - Alliance
  • Boost Experience - Alliance - Name changed from "Boost 2.0 R&D Start" to "Boost Experience - Alliance".

Broken Isles
  • 7.0 Azsuna - (23) El'dranil Peak (New)
  • Pet Battle: Azsuna (New)
  • Pet Battle: Highmountain (New)
  • Pet Battle: Val'Sharah - Grove of Cenarius (New)

Kalimdor
  • Broken Shore Scenario - Horde Exit (Orgrimmar) (New)

Northrend
  • The Nexus - Exit Target (Scenario) (New)

Transport: Boost Experience - Horde Gunship
  • Boost Experience - Horde (New)
  • Tutorial_HordeGunshipGraveyard (New)

Unknown
  • 7.0 R-OHC - "The Imposter" Personal Phase Graveyard (ELM) (New)
  • Broken Shore Scenario - Alliance Exit (Stormwind) (New)



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood

Frost

Unholy

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc

Vengeance

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance

Feral

Guardian

Restoration

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery

Marksmanship

Survival

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane

Fire

Frost

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Adjunct Advantage (Rank 1) Increases damage done by Breath of Fire by 5%. Increases the damage of Breath of Fire's periodic burning effect by 25%, and causes it to also reduce the target's damage done to you by 2%.
  • Adjunct Advantage (Rank 2) Increases damage done by Breath of Fire by 10%. Increases the damage of Breath of Fire's periodic burning effect by 50%, and causes it to also reduce the target's damage done to you by 4%.
  • Adjunct Advantage (Rank 3) Increases damage done by Breath of Fire by 15%. Increases the damage of Breath of Fire's periodic burning effect by 75%, and causes it to also reduce the target's damage done to you by 6%.
  • Adjunct Advantage (Rank 4) Increases damage done by Breath of Fire by 20%. Increases the damage of Breath of Fire's periodic burning effect by 100%, and causes it to also reduce the target's damage done to you by 8%.
  • Adjunct Advantage (Rank 5) Increases damage done by Breath of Fire by 25%. Increases the damage of Breath of Fire's periodic burning effect by 125%, and causes it to also reduce the target's damage done to you by 10%.
  • Adjunct Advantage (Rank 6) Increases damage done by Breath of Fire by 30%. Increases the damage of Breath of Fire's periodic burning effect by 150%, and causes it to also reduce the target's damage done to you by 12%.
  • Artificial Damage (Rank 1) Damage dealt increased by 1.00% for every trait purchased.up to 34 traits.
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased.up to 34 traits.
  • Dark Side of the Moon (Rank 1) Activating Blackout Strike reduces damage you take by 5% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 2%.
  • Dark Side of the Moon (Rank 2) Activating Blackout Strike reduces damage you take by 10% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 4%.
  • Dark Side of the Moon (Rank 3) Activating Blackout Strike reduces damage you take by 15% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 6%.
  • Dark Side of the Moon (Rank 4) Activating Blackout Strike reduces damage you take by 20% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 8%.
  • Dark Side of the Moon (Rank 5) Activating Blackout Strike reduces damage you take by 25% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 10%.
  • Dark Side of the Moon (Rank 6) Activating Blackout Strike reduces damage you take by 30% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 12%.
  • Dragonfire Brew (Rank 1) Breath of Fire surrounds you with flame, burning nearby enemies for 0 Fire damage over 0 and reducing all damage you take by 0%. After using Breath of Fire, you breathe fire 2 additional times, each dealing 0 Fire damage.
  • Exploding Keg (Rank 1) Hurls a flaming keg at the target's location, dealing [ 1 + 250% of AP ] Fire damage to the target and target location, dealing [ 1 + 1,000% of AP ] Fire damage to nearby enemies and causing them to miss their next attack. melee attacks for the next 3 sec.
  • Face Palm (Rank 1) Tiger Palm has a 15% chance to 10% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 2) Tiger Palm has a 30% chance to 20% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 3) Tiger Palm has a 45% chance to 30% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 4) Tiger Palm has a 60% chance to 40% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 5) Tiger Palm has a 75% chance to 50% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 6) Tiger Palm has a 90% chance to 60% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Full Keg (Rank 1) Increases damage dealt by Keg Smash by 15%. 10%.
  • Gifted Student (Rank 1) Increases healing done by Healing Spheres You gain 1% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 3%.
  • Gifted Student (Rank 2) Increases healing done by Healing Spheres You gain 2% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 6%.
  • Gifted Student (Rank 3) Increases healing done by Healing Spheres You gain 3% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 10%.
  • Gifted Student (Rank 4) Increases healing done by Healing Spheres You gain 4% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 13%.
  • Gifted Student (Rank 5) Increases healing done by Healing Spheres You gain 5% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 16%.
  • Gifted Student (Rank 6) Increases healing done by Healing Spheres You gain 6% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 20%.
  • Healthy Appetite (Rank 1) Increases maximum health by 5%. 1%.
  • Healthy Appetite (Rank 2) Increases maximum health by 10%. 2%.
  • Healthy Appetite (Rank 3) Increases maximum health by 15%. 3%.
  • Healthy Appetite (Rank 4) Increases maximum health by 20%. 4%.
  • Healthy Appetite (Rank 5) Increases maximum health by 25%. 5%.
  • Healthy Appetite (Rank 6) Increases maximum health by 30%. 6%.
  • Obsidian Fists (Rank 1) Increases the critical strike chance of Blackout Strike by 5%. 3%.
  • Obsidian Fists (Rank 2) Increases the critical strike chance of Blackout Strike by 10%. 6%.
  • Obsidian Fists (Rank 3) Increases the critical strike chance of Blackout Strike by 15%. 9%.
  • Obsidian Fists (Rank 4) Increases the critical strike chance of Blackout Strike by 20%. 12%.
  • Obsidian Fists (Rank 5) Increases the critical strike chance of Blackout Strike by 25%. 15%.
  • Obsidian Fists (Rank 6) Increases the critical strike chance of Blackout Strike by 30%. 18%.
  • Overflow (Rank 1) Each time Gift of the Ox generates a Healing Sphere, it has a 10% 5% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 2) Each time Gift of the Ox generates a Healing Sphere, it has a 20% 10% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 3) Each time Gift of the Ox generates a Healing Sphere, it has a 30% 15% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 4) Each time Gift of the Ox generates a Healing Sphere, it has a 40% 20% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 5) Each time Gift of the Ox generates a Healing Sphere, it has a 50% 25% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 6) Each time Gift of the Ox generates a Healing Sphere, it has a 60% 30% chance to instead generate a Greater Healing Sphere that heals for twice as much.

Mistweaver

Windwalker

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy

Protection
  • Artificial Damage (Rank 1) Damage dealt increased by 1.00% for every trait purchased.up to 34 traits.
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased.up to 34 traits.
  • Bastion of Truth (Rank 1) Name changed from "Heart of the Avenger (Rank 1)" to "Bastion of Truth (Rank 1)". Increases damage dealt by Avenger's Shield by 3%. Increases Block chance by 2%.
  • Bastion of Truth (Rank 2) Name changed from "Heart of the Avenger (Rank 2)" to "Bastion of Truth (Rank 2)". Increases damage dealt by Avenger's Shield by 6%. Increases Block chance by 4%.
  • Bastion of Truth (Rank 3) Name changed from "Heart of the Avenger (Rank 3)" to "Bastion of Truth (Rank 3)". Increases damage dealt by Avenger's Shield by 10%. Increases Block chance by 6%.
  • Bastion of Truth (Rank 4) Name changed from "Heart of the Avenger (Rank 4)" to "Bastion of Truth (Rank 4)". Increases damage dealt by Avenger's Shield by 13%. Increases Block chance by 8%.
  • Bastion of Truth (Rank 5) Name changed from "Heart of the Avenger (Rank 5)" to "Bastion of Truth (Rank 5)". Increases damage dealt by Avenger's Shield by 16%. Increases Block chance by 10%.
  • Bastion of Truth (Rank 6) Name changed from "Heart of the Avenger (Rank 6)" to "Bastion of Truth (Rank 6)". Increases damage dealt by Avenger's Shield by 20%. Increases Block chance by 12%.
  • Bulwark of Order (Rank 1) Avenger's Shield also shields you for 0, absorbing 20% as much damage as it dealt.
  • Forbearant Faithful (Rank 1) Each active Forbearance you have caused increases the cooldown recovery rate of all your Forbearance causing abilities by 20%. 50%.
  • Hammer Time (Rank 1) Increases damage done by Hammer of the Righteous and Blessed Hammer by 3%. 5%.
  • Hammer Time (Rank 2) Increases damage done by Hammer of the Righteous and Blessed Hammer by 6%. 10%.
  • Hammer Time (Rank 3) Increases damage done by Hammer of the Righteous and Blessed Hammer by 10%. 15%.
  • Hammer Time (Rank 4) Increases damage done by Hammer of the Righteous and Blessed Hammer by 13%. 20%.
  • Hammer Time (Rank 5) Increases damage done by Hammer of the Righteous and Blessed Hammer by 16%. 25%.
  • Hammer Time (Rank 6) Increases damage done by Hammer of the Righteous and Blessed Hammer by 20%. 30%.
  • Resolve of Truth (Rank 1) Increases maximum health by 2%. 1%.
  • Resolve of Truth (Rank 2) Increases maximum health by 4%. 2%.
  • Resolve of Truth (Rank 3) Increases maximum health by 6%. 3%.
  • Resolve of Truth (Rank 4) Increases maximum health by 8%. 4%.
  • Resolve of Truth (Rank 5) Increases maximum health by 10%. 5%.
  • Resolve of Truth (Rank 6) Increases maximum health by 12%. 6%.
  • Righteous Crusader (Rank 1) Increases damage dealt by Shield of the Righteous by 3%, and Shield of the Righteous reduces damage you take by an additional 0%. 1%.
  • Righteous Crusader (Rank 2) Increases damage dealt by Shield of the Righteous by 6%, and Shield of the Righteous reduces damage you take by an additional 0%. 2%.
  • Righteous Crusader (Rank 3) Increases damage dealt by Shield of the Righteous by 10% 9%, and Shield of the Righteous reduces damage you take by an additional 0%. 3%.
  • Righteous Crusader (Rank 4) Increases damage dealt by Shield of the Righteous by 13% 12%, and Shield of the Righteous reduces damage you take by an additional 0%. 4%.
  • Righteous Crusader (Rank 5) Increases damage dealt by Shield of the Righteous by 16% 15%, and Shield of the Righteous reduces damage you take by an additional 0%. 5%.
  • Righteous Crusader (Rank 6) Increases damage dealt by Shield of the Righteous by 20% 18%, and Shield of the Righteous reduces damage you take by an additional 0%. 6%.
  • Truthguard's Light (Rank 1) Increases Holy damage dealt by 8%. 5%.

Retribution

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline

Holy

Shadow

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination

Outlaw

Subtlety

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental

Enhancement

Restoration

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction

Demonology

Destruction

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased.up to 34 traits.
  • Exploit the Weakness (Rank 1) Slam has a 2% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 10% more Rage.
  • Exploit the Weakness (Rank 2) Slam has a 4% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 20% more Rage.
  • Exploit the Weakness (Rank 3) Slam has a 6% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 30% more Rage.
  • Exploit the Weakness (Rank 4) Slam has a 8% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 40% more Rage.
  • Exploit the Weakness (Rank 5) Slam has a 10% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 50% more Rage.
  • Exploit the Weakness (Rank 6) Slam has a 12% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 60% more Rage.

Fury

Protection



Strings Changes
Originally Posted by MMO-Champion
  • DEMONHUNTER_TATTOO_STYLE - Tattoos Tattoo Style
  • ILLIDAN_ORIGINS_RL_ABILITY_ARCANE_SIPHON_01 - Use |cFFFFFFFFArcane Siphon|r to regain health and mana. mana and to unlock new abilities!
  • LEVEL_UP_WORLD_QUEST_LINK (New) - |cffFF4E00|Hworldquest:|h[World Quests]|h|r\nOpen your World Map to view
  • LEVEL_UP_WORLD_QUESTS (New) - World Quests
  • LEVEL_UP_WORLD_QUESTS_INSTRUCTIONS (New) - Open your World Map to view World Quests
  • NPE_USEHEARTHSTONE - |cFF00FFFFRight-Click|r {Atlas||NPE_RightClick:16 {Atlas|NPE_RightClick:16} the Hearthstone |TInterface\Icons\inv_misc_rune_01:16|t in your bag to teleport back to your home location.
  • ORDER_HALL_MISSION_TUTORIAL_CURSED - Cursed will not provide a bonus loot if not countered. If not countered, Cursed will prevent bonus loot from being won.
  • ORDER_HALL_MISSION_TUTORIAL_DISORIENTING - Disorienting increases the mission cost if not countered. If not countered, Disorienting increases the mission cost.
  • ORDER_HALL_MISSION_TUTORIAL_LETHAL - Lethal will always kill a troop if not countered. If not countered, Lethal will kill all troops, regardless of their vitality.
  • ORDER_HALL_MISSION_TUTORIAL_SLOWING - Slowing increases the mission duration if not countered. If not countered, Slowing increases the mission time.
  • RELIC_SLOT_INVALID (New) - This slot doesn't match that relic type.
  • TALENT_TOOLTIP_ADD_REST_ERROR_PVP - Talents can only be changed while in a rest XP area, or during the begining of a PvP match. beginning of a PvP match.
  • UNDELETE_CONFIRMATION - Are you sure? You can only undelete one character every %d |4day:days;. %s.
  • UNDELETE_TOOLTIP_COOLDOWN - You must wait %d |4day:days %s; before restoring another deleted character.



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Mining Trait - Profession Unlocks mining carts and boosts work order production when assigned to the Mine..
by Published on 2016-06-06 06:53 PM

Beta Week 2: We are still selecting and verifying winners, check back later.

Update: T-Mobile is giving US Postpaid subscribers a free Warcraft movie ticket.

Blizzard Adding Facebook Login and Facebook Live Streaming

Jay Wilson Leaving Blizzard
Jay Wilson has been at Blizzard for over 10 years, working on Diablo and World of Warcraft during his time there. We wish him the best on his new journey!

by Published on 2016-06-06 02:17 PM

Warcraft Movie Updates, Legion Talent Changes, 7 Million Overwatch Players, Foxtrot

Blizzard Adding Facebook Login and Facebook Live Streaming
Originally Posted by Blizzard Entertainment
Blizzard Entertainment and Facebook are working together to provide gamers around the world with new ways to connect and share their gaming experiences, while bringing more high-demand entertainment content to Facebook’s global platform.

The companies announced today that a major step in their ongoing collaboration will begin later this month with the integration of Facebook Login in Blizzard’s PC games. This will enable players to sign up for and log in to games such as World of Warcraft®, Heroes of the Storm®, Hearthstone®, Diablo® III, StarCraft® II, and Blizzard’s most recent blockbuster release, Overwatch®, using their Facebook accounts.

Adding Facebook Login will pave the way for new social functionality in Blizzard games while highlighting Facebook’s capabilities as a platform for sharing, viewing, and discussing AAA game content. As an example, Blizzard is in the process of incorporating Facebook’s Live API in order to create its own “Go Live” streaming functionality for its games. When this functionality is implemented, players will for the first time be able to livestream their Blizzard-gaming sessions directly to their Facebook timelines, and friends will be able to subscribe and be notified when new streams are available.

“Blizzard games are best when played with friends, so it’s important to us to provide our players with features and services that make it easy and fun to share their experiences with each other,” said Gio Hunt, executive vice president of corporate operations at Blizzard Entertainment. “We’re working closely with Facebook on this integration for Overwatch, as well as our other games, and we look forward to sharing further details on our plans as development progresses.”

As part of the collaboration between the two companies, Blizzard recently hosted multiple livestreams via Facebook. The first series of streams centered on Heroes of the Dorm™, Blizzard’s collegiate tournament featuring its popular team-brawler Heroes of the Storm. Last week, Blizzard hosted a livestreamed launch event for Overwatch on Facebook.

“Blizzard has a passionate community of players, and an incredible track record for launching innovative and high-quality gaming experiences,” said Leo Olebe, global games partnerships director at Facebook. “Our collaboration on Overwatch demonstrates Facebook’s commitment to partnering with AAA game companies, while further empowering Blizzard gamers to connect and share the content they're most passionate about with the friends they play with around the world.”

In preparation for the Overwatch launch, Facebook worked with Blizzard on a comprehensive mix of Facebook and Instagram marketing solutions—including Carousel ads, Canvas, and Instagram Marquee. Using the platforms’ powerful targeting capabilities, Facebook helped Blizzard present the game to a broad set of gaming and entertainment audiences within Facebook’s and Instagram's global audiences of 1.65 billion and 400 million people respectively. On Facebook, more than 650 million people play games connected to Facebook every month across web, mobile, and console.
by Published on 2016-06-05 10:48 PM

Affix and Item Optimization Analysis & Diablo/Half-Life Twitter Tease

Weekend Wacky Wild Decks - Take a Break from Standard!

Haunted Mines Rework Not This Year, Fall Championship Details, Anniversary Bundle Tip

More than 7 Million Overwatch Players Worldwide!

Warcraft Movie Videos
Even more Warcraft movie related videos were released at the end of the week.









Warcraft Movie Box Office Update
The Warcraft Movie continues to do well internationally, with Deadline posting updated numbers for this weekend:

  • The movie did $31.8 million in the 20 markets from the first weekend release.
  • It opened in 8 more markets since then, adding a total of $29 million through Sunday.
  • It was the number one movie in seven of the eight new markets.
  • Warcraft is still the #1 movie after 9 days in Germany and still at #2 in Russia.
  • The international release has a total of $69.1 million so far.
  • The movie opens in China on Wednesday, where pre-sale numbers look strong.


Warcraft Movie Premiere Live Stream on June 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Warcraft movie will swoop into theaters on June 10, but we’re inviting you to join us on June 6 for the premiere live stream, direct from Hollywood! Hosts Jesse Cox and Michele Morrow will be joined by Warcraft movie director Duncan Jones, movie cast members, and many more special guests as part of this Legendary event.

Join us here and on the official Warcraft Twitch channel for the live stream beginning at 5pm PDT on June 6. You won’t want to miss it!

Legion Talent Changes
Blizzard has hotfixed talents on the beta realms to make changes to talent choices and positions. These changes are reflected in our talent calculator.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all.

The last two Beta builds have included a number of changes to talents for many specs, most of which involved rearranging the talent trees, and/or tweaking some talents to be useful in more situations. I'd like to give a little context about those changes, and discuss the further implications of them.

Goals and Obstacles
One of the goals of talents in Legion is to provide more meaningful choice than before, with a focus on customizing your gameplay to suit your tastes. More than ever before, there are options to add or remove complexity, skew what your spec excels at, or opt into alternative rotation styles.

We've moved away from talent rows containing 3 flavors of the same thing, to choices that are impactful in completely different ways. We're not going back on that, but trying out differences as extreme as we were has revealed some new problems. In many cases, the difference between talents was so stark in common situations that it became more of a 'test', and less of a choice.

The Current Situation
There are no hard and fast rules to what makes a good talent row or talent tree, and there are legitimate exceptions to nearly every idea about good talent design, but one of the biggest sticking points is around multi-target damage. Talents can have a huge variety of impacts on damage, falling on a spectrum that ranges from purely increasing single target damage (such as Pyromaniac), to being awesome in mass-AoE but having no value at all against a single target (such as Fire and Brimstone). The majority of talents are somewhere in the middle, offering solid value in most situations.

In many cases, we had talent rows that pitted talents at opposite ends of the spectrum against each other, such as the Arcane level 15 row, where you had the choice of two purely single-target talents against a talent that offered only a little against a single target, but massive value in AoE. This wasn't an interesting choice, it was just a test of whether you could pick the right talent for the situation, and the difference was so strong that you felt punished for having the wrong one.

The Solution and Further Implications
However, we don't want to go back to a world where a talent row is about picking which slightly different flavor of AoE you want. We've opted to rearrange things such that you have more choices that mix generally useful talents vs the more specialized talents. Hopefully that line between the theoretical best talent and the others will be a bit more blurry now, and the talent you do choose won't feel like a wasted talent point in many situations.

As you may have guessed, these changes are going to require a cascade of other related changes, mostly around tuning. Not every talent row is equally valuable (nor are they intended to be), and with new talents competing with each other, adjustments will have to be made. Talents that moved, and their competition, will have to be retuned to become viable choices. Additionally, the overall strength of some specs in common situations will be adjusted to account for talents now offering more or less in those situations. An example of this is Assassination Rogues, whose baseline AoE damage was low, but had an extremely strong AoE talent in Blood Sweat, creating one of those obvious 'test' problem cases. We opted to remove Blood Sweat, adding choice to that talent row, and will be improving their baseline AoE capabilities instead.

We'd love to hear your feedback about these changes, and what you think about talent choices in general at this point. Thanks!

Blue Posts
Originally Posted by Blizzard Entertainment
Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Protection Paladin Feedback -- Legion Beta Feedback
FYI, one talent tweak didn't make it into this build. To allow Blessed Hammer to still mostly act as a filler, it'll have 3 charges, up from the 2 you currently see. (I believe I said previously that that was planned, but there was a bug with it that delayed it until the next build.) (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline Priest -- Legion Beta Feedback
PW:s sounds loud now and I don't like it
This should be fixed next build--various Holy school spells are incorrectly playing the Guardian Spirit sound. A similar bug with Druid Nature spells should also have been fixed in today's build. (Blue Tracker / Official Forums)

Warcraft Movie–Inspired Transmog Items Update
An update was made to how mailing the movie transmog items works, converting them if you mail them to a character on the other faction.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Warcraft movie is almost here, and we’ve been celebrating by equipping heroes of the Horde and the Alliance with a set of movie-inspired transmogrification items. Players who log in through to August 1 will receive special Warcraft movie-themed items on the first Alliance and Horde character to log in. To help with making sure you’re able to transfer your items between factions, we’ve applied a small update.

Items that are mailed to an opposite faction characters will now convert to the opposite faction items. You can mail these items to alternate characters on a different faction to receive their version of each item. For example, mailing the Alliance sword to a Horde character turns it into the Horde axe. This should also address issues that some have experienced with duplicate items allowing them to be sent to other characters and converted.

Once the updated Transmogrification system releases with Legion, items received during the promotional period will be automatically added to the Wardrobe even if they have been deleted from your inventory.

Don’t miss out on collecting these items. Log in today!

North American Road To BlizzCon Format Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We wanted to provide some additional clarity on the format and logistics for this year’s North America Qualifier cups. This post will be updated with additional information as needed.

Seeding:
Seeding will be based on the average ladder rating of the highest rated three players on the team. This will be based on a ladder snapshot that will always take place at 2pm Pacific on the Monday prior to the Round of Eight broadcast.

Following the ladder snapshot, the brackets will be seeded and released by the end of the Wednesday prior to the Round of Eight broadcast.

Match Schedule:
All matches leading up to the Round of Eight will be played starting from 7pm Eastern on the Thursday and Friday nights prior to the Round of Eight broadcast.

Once the brackets are seeded and released, the schedule will be available. Teams must be online and ready within 30 minutes of their scheduled match time. Subsequent matches will be scheduled once the matches required are completed. All matches will be Best of Five.

Rules:
All the rules can be found on the MLG Gamebattles Tournament Page, and on the official blog. Please familiarize yourself with the rules. Admins from GCDTV and MLG will be on hand to assist you with any disputes or issues.

Overwatch - More Than 7 Million Players
Overwatch is off to a great start, with more than 7 million players already!



Foxtrot - Theater Rep
The Warcraft movie was mentioned in this week's Foxtrot comic!

by Published on 2016-06-03 09:16 PM

Engineer's Workshop: Extended Draw Distance
Legion significantly expands your view distance, in part due to rendering things far off in the distance at a lower quality.



Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s been a while since we’ve delved into some of the nuts and bolts of World of Warcraft, but today we wanted to talk about an exciting visual update we’re working on for Legion—extended draw distance.

For the new expansion, we’re making some under-the-hood changes that will make it possible players to see more of the world than before. This new perspective on World of Warcraft won’t be limited to the Broken Isles. Players who return to the Eastern Kingdoms and Kalimdor will also be able to see distant terrain and buildings from farther away than previously possible.

You can see the dramatic difference for yourself between the old and new draw distance in the following screenshots.

This first image is taken from vantage point in Shadowmoon Valley looking toward Karabor from midway through the zone—first on the current Ultra setting and then on the new Graphics Level 8 setting.


In this screenshot, Karabor isn’t even visible as a silhouette on our highest graphics draw distance for Warlords of Draenor (Ultra). The equivalent setting in Legion will result in the next screenshot once this change goes into the game.


Now that we’ve shown you what to expect, let’s dig further into what’s going on behind the scenes.

There are two numbers that contribute to how far the player can see terrain and structures in World of Warcraft. These numbers are the “fog distance”—a depth from the camera at which point any object’s pixels are fully converted to the fog color—and an overall draw distance, after which we clip all object geometry, preventing anything past that point from drawing. On lower settings, you can see the second value as terrain and buildings seem to melt into existence, fully fogged, before slowly getting colored as you get closer to them.

In Warlords, the highest-end hardware that can reliably run the Ultra setting manages to push the fully fogged distance to about 1,300 “game units” (yards). After that point, all objects would be drawn filled in with the fog color until the clipping distance. The same setting in Legion will draw out to 2,600 game units. Those who currently play at High settings in Warlords and see out to 1,000 units will see 2,200 units in Legion. Graphics Level 10 is currently set at 3,500 game units, which you can see in that last screenshot. It’s important to note that due to memory considerations, all of these new draw distances are only available in the 64-bit client.

If you’re interested in the “how,” a bulk of the effort to achieve this went into changing the way we draw terrain and water in WoW to render fewer vertices at a distance. But it also necessitated the implementation of Level of Detail (LOD) for game models, like trees, and buildings as well. A model with LOD can swap to a lower polygon count model at a distance without negatively impacting the visual quality of the scene. We prototyped aspects of these systems in both Warlords of Draenor and Mists of Pandaria and learned enough from those two expansions to feel confident about making this change in Legion.

Another important change related to performance and quality will be the number of graphics options. We are retiring the concept of Low, Fair, Good, High, and Ultra in favor of a numerical scale. In Legion you’ll play the game on options 1 through 10, with 1 being the lowest we support and 10 being the highest. The old graphics settings land around 3 being comparable to the old Low and 7 being a match for the old High. This gives us even more room around the minimum spec and the recommended spec to either ease burdens on low end hardware or push titanic configurations.

Please note that as we progress through the beta, we may make additional changes to draw distances in order to deliver the best gameplay experience and performance. These changes are currently available to check out in the Legion beta test.
by Published on 2016-06-02 08:39 PM

Update (6:45 PM ET): According to Russell Brower, even more music is coming in the future!
Update (6:00 PM ET): The Legion Invasion test has been postponed.
Update: Some talents were shuffled around in this build, but they will be going back to where they were in the next build

Legion Beta - Build 21846
Build 21846 will be deployed to the Beta realms soon.

Login Screen Updated and Music Added
The login screen was updated and the music was added in this build!








Calculators Updated




Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Abomination's Might Obliterate critical strikes have a chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead. Frost Death Knight - Level 60 Talent. 45 Talent.
  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Unholy Death Knight - Level 60 45 Talent. 20 yd range. Instant. 45 sec cooldown.
  • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [ AP ] Frost damage. Frost Death Knight - Level 45 Talent. 75 Talent.
  • Blighted Rune Weapon Your next 4 auto attacks infect your target with 2 Festering Wounds. Unholy Death Knight - Level 30 75 Talent. Instant. 60 sec cooldown.
  • Blinding Sleet Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect. Frost Death Knight - Level 60 45 Talent. Instant. 60 sec cooldown.
  • Blooddrinker Name changed from "Exsanguinate" to "Blooddrinker".
  • Castigator Each Festering Strike critical strike applies 2 additional Festering Wounds. Each Scourge Strike critical strike bursts 1 additional Festering Wound. Unholy Death Knight - Level 45 Talent. 30 Talent.
  • Clawing Shadows Deals (1% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight - Level 45 30 Talent. 1 Runes. 30 yd range. Instant.
  • Corpse Shield For the next 10 sec, 90% of all damage you take is transferred to your ghoul. If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds. Unholy Death Knight - Level 75 60 Talent. Instant. 60 sec cooldown.
  • Dark Arbiter Summon a Val'kyr to attack the target for 15 sec. The Val'kyr will gain 1% increased damage for every 1 Runic Power you spend. Unholy Death Knight - Level 100 75 Talent. 30 yd range. Instant. 3 min cooldown.
  • Debilitating Infestation Outbreak reduces the movement speed of all affected enemies by 50% for 3 sec. Unholy Death Knight - Level 60 Talent. 45 Talent.
  • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [ 150% of AP ] Shadow damage to the infected enemy, and an additional [ 27.5% of AP ] Shadow damage to all other enemies near them. Unholy Death Knight - Level 30 Talent. 1 Runes. Instant. 100 Talent. 1 Runes. Instant.
  • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power instantly and every 1.5 sec for 9 sec. Frost Death Knight - Level 45 75 Talent. Instant. 3 min cooldown.
  • Icecap Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec. Frost Death Knight - Level 45 Talent. 75 Talent.
  • Lingering Apparition You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec. Unholy Death Knight - Level 75 Talent. 60 Talent.
  • Permafrost When you deal damage with auto attacks, gain an absorb shield equal to 30% of the damage dealt. Frost Death Knight - Level 75 Talent. 60 Talent.
  • Pestilent Pustules Every fifth Festering Wound you burst grants you 1 Rune. Unholy Death Knight - Level 30 Talent. 75 Talent.
  • Sludge Belcher Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities. Unholy Death Knight - Level 60 Talent. 45 Talent.
  • Spell Eater Your Anti-Magic Shell is 20% larger and lasts 5 sec longer. Unholy Death Knight - Level 75 Talent. 60 Talent.
  • Unholy Frenzy When a Festering Wound bursts, you gain 100% increased attack speed for 2 sec. Unholy Death Knight - Level 45 Talent. 30 Talent.
  • Volatile Shielding Your Anti-Magic Shell turns your enemies' pathetic magic against them, absorbing 35% more damage, but generating no Runic Power. When it expires, 25% of all damage absorbed is dealt as Arcane damage divided among nearby enemies. Frost Death Knight - Level 75 Talent. 60 Talent.
  • White Walker You take 20% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 3 sec. Frost Death Knight - Level 75 Talent. 60 Talent.
  • Winter is Coming Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned for 4 sec. Frost Death Knight - Level 60 Talent. 45 Talent.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Eye Beam Blasts all enemies directly in front of you for [ 9 + 1,530% 765% of AP ] Chaos damage. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.

Talents
  • Agonizing Flames Immolation Aura increases your movement speed by 30%, and deals 100% 50% increased damage. Vengeance Demon Hunter - Level 30 Talent. 15 Talent.
  • Blade Turning Parrying an attack while Demon Spikes is active increases the Pain generation of your next Shear by 100%. Vengeance Demon Hunter - Level 15 Talent. 50%. Vengeance Demon Hunter - Level 90 Talent.
  • Burning Alive Every 2 sec, your Fiery Brand deals [ AP ] Fire damage and spreads from the primary target to a nearby enemy. Vengeance Demon Hunter - Level 75 Talent. 30 Talent.
  • Fallout Immolation Aura's initial burst has a chance to shatter Lesser Soul Fragments from enemies.Vengeance Demon Hunter - Level 30 Talent.
  • Feast of Souls Soul Cleave heals you for an additional [ 390% of AP * Percent Health ] over 6 sec. Vengeance Demon Hunter - Level 75 Talent. 30 Talent.
  • Feed the Demon Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 1 sec. Vengeance Demon Hunter - Level 100 Talent. 60 Talent.
  • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [ 10 + 1,650% of AP ] Fire damage over 2 sec. Causing damage also heals you for up to 0 health. Vengeance Demon Hunter - Level 100 90 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown.
  • Fel Eruption Impales the target for [ 1,000% of AP ] Chaos damage and stuns them for 2 sec. Inflicts an additional 0% damage against targets permanently immune to stuns. Vengeance Demon Hunter - Level 30 Talent. 20 Fury / 200 75 Talent. 10 Fury / 100 Pain. 20 yd range. Instant. 35 sec cooldown.
  • Flame Crash (New) Infernal Strike creates a Sigil of Flame when you land. Vengeance Demon Hunter - Level 45 Talent.
  • Fracture Brutally slam your target for [ 420% of weapon damage + 840% of weapon damage ] Physical damage, and shatter two Lesser Soul Fragments from them. Vengeance Demon Hunter - Level 15 60 Talent. 400 Pain. Melee range. Instant.
  • Gluttony (New) Consuming a Soul Fragment increases the damage of your next Soul Cleave by 10%, stacking up to 5 times. Vengeance Demon Hunter - Level 45 Talent.
  • Last Resort Sustaining fatal damage instead transforms you to Metamorphosis form, and returns you to 30% health. This effect may only occur every 3 min. Vengeance Demon Hunter - Level 45 Talent. 100 Talent.
  • Quickened Sigils All Sigils activate 1 second faster, and their range is increased by 10 yards. Vengeance Demon Hunter - Level 30 Talent. 75 Talent.
  • Razor Spikes While Demon Spikes is active, you deal 20% increased Physical damage and, your melee attacks snare targets by 50% for 6 sec. Vengeance Demon Hunter - Level 90 Talent. 15 Talent.
  • Soul Barrier Shield yourself for 8 sec, absorbing [ 800% of AP * Percent Health + 8% of AP * AP * Percent Health ] damage. Consuming a Soul Fragment adds [ 200% of AP * Percent Health ] to the shield. Soul Barrier's absorption cannot be reduced below [ AP * Percent Health ]. Consumes all Soul Fragments within 20 yds. Vengeance Demon Hunter - Level 100 Talent. 300 Pain. Instant. 20 sec cooldown.
  • Spirit Bomb Launch a nearby Soul Fragment at your target, exploding for dealing [ 75% of AP ] Shadow damage in a 6 yd radius. Damaged enemies become Frail for 10 sec, increasing your chance to shatter Lesser Soul Fragments from them with Shear. Vengeance Demon Hunter - Level 60 Talent. 30 yd range. Instant. to all nearby enemies and afflicting them with Frailty for 15 sec. You heal for 5% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter - Level 90 Talent. 40 yd range. Instant.

Vengeance
  • Immolation Aura Engulf yourself in flames, instantly causing [ 330% [ 215% of AP ] Fire damage to enemies within 8 yards and radiating [ 75% [ 50% of AP ] Fire damage every sec. Lasts 6 sec. Generates 20 Pain over 6 sec. Demon Hunter - Vengeance Spec. Instant. 15 sec cooldown.
  • Sigil of Misery Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 30 sec. Vengeance Demon Hunter - Level 90 Talent Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Lifebloom Heals the target for [ 15 + 25% 20% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Limit 1. 40 yd range. Instant.
  • Sabertooth Ferocious Bite extends the duration of your Rip by 2 seconds per combo point spent. 100 yd range. Instant. always refreshes the duration of Rip. 100 yd range. Instant.

Talents
  • Abundance For each Rejuvenation you have active, the cast time of Healing Touch is reduced by 10%, and the critical effect chance of Regrowth is increased by 10%. Restoration Druid - Level 90 Talent. 15 Talent.
  • Blood Frenzy Thrash also generates 2 Rage each time it deals damage over time while at 3 stacks. Guardian Druid - Level 15 Talent.
  • Bristling Fur Bristle your fur, causing all attacks against you to generate Rage you to generate Rage based on damage taken for 8 sec. Guardian Druid - Level 100 15 Talent. Instant. 40 sec cooldown.
  • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (1,800% of weapon damage) Physical damage. Awards 1 combo points. Maximum 3 charges. Requires Cat Form. Feral Druid - Level 100 Talent. 45 20 Energy. 8 yd range. Instant.
  • Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 60% of Spell Power ] over 6 sec. Restoration Druid - Level 75 Talent. 90 Talent.
  • Germination You can apply Rejuvenation twice to the same target. Restoration Druid - Level 15 Talent. 75 Talent.
  • Prosperity Swiftmend now has 2 charges, and its cooldown is reduced by 5 sec. Restoration Druid - Level 15 Talent.
  • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (420% of weapon damage) Physical damage, and reduces all damage you take by 8% for 20 sec. Requires Bear Form. Guardian Druid - Level 15 Talent. Melee range. Instant. 100 Talent. Melee range. Instant.
  • Sabertooth Ferocious Bite extends the duration of your Rip by 2 seconds per combo point spent always refreshes the duration of Rip. Feral Druid - Level 90 Talent.

Feral
  • Tiger's Fury Instantly restores 60 Energy, and increases the Physical damage of all your attacks by 15% for their full duration. Lasts 8 sec. Druid - Feral Spec. Instant. 30 sec cooldown.

Restoration
  • Lifebloom Heals the target for [ 15 + 25% 20% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Limit 1. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 12% of Base Mana. 40 yd range. Instant.
  • Mastery: Harmony Your healing is increased by 6% 4.8% for each of your Restoration heal over time effects on the [email protected][], up to 3. Druid - Restoration Spec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Black Arrow Fires a Black Arrow at the target, dealing [ 4 + AP ] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter - Level 30 60 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Caltrops Scatters Caltrops in an area. Enemies who step on a Caltrop will take [ 1 + AP ] Physical damage for 15 sec. Enemies who step on Caltrops will take [ 25% of AP ] Bleed damage every 1 sec and have 70% reduced movement speed for 15 6 sec. Survival Hunter - Level 30 Talent. 40 yd range. Instant. 15 sec cooldown.
  • Careful Aim Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 30% damage over 8 sec. Marksmanship Hunter - Level 60 Talent. 15 Talent.
  • Dragonsfire Grenade Hurls a dragonsfire grenade at the target that explodes into flames, inflicting [ 120% of AP ] Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies for [ AP ] damage every 1 sec. Survival Hunter - Level 60 90 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Expert Trapper All of your traps are improved in the following ways: Freezing Trap When Freezing Trap's incapacitate effect ends, the victim and all neaby enemies' movement speed is reduced by 50% for 4 sec. Explosive Trap Increases Explosive Trap's damage over time to the triggering enemy by 100%. Tar Trap Enemies moving through the tar have a chance to be rooted in place for 4 sec. Steel Trap Your Steel Trap also deals an immediate [ 500% of AP ] Bleed damage when triggered. Caltrops Increases Caltrops damage by 50%. Survival Hunter - Level 100 Talent.
  • Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to [ 1,000% of AP ] Fire damage to all enemies within 8 yds, damage based on proximity. Marksmanship Hunter - Level 30 60 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Lock and Load Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant. Marksmanship Hunter - Level 100 Talent. 30 Talent.
  • Mortal Wounds Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite. Survival Hunter - Level 90 Talent. 60 Talent.
  • Patient Sniper Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increases Vulnerable to increase your Marked Shot and Aimed Shot damage by 150% for 8 sec but only last 8 sec and no longer stack. Marksmanship Hunter - Level 60 Talent.
  • Piercing Shot Name changed from "Head Shot" to "Piercing Shot".
  • Sentinel Applies Hunter's Mark to all enemies near the target. Marksmanship Hunter - Level 60 15 Talent. 40 yd range. Instant.
  • Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 20% for 10 sec. Marksmanship Hunter - Level 15 Talent. 30 Talent.
  • Trick Shot Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage. Marksmanship Hunter - Level 30 Talent. If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%. Marksmanship Hunter - Level 100 Talent.
  • True Aim Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 10 times. Limit 1 target. Marksmanship Hunter - Level 15 Talent. 30 Talent.
  • Volley Launches a volley of shots at the target area, dealing [ 450% of AP ] Physical damage over 0. Hunter - Level 90 Talent. 80 Focus. 40 yd range. Instant. 6 sec cooldown. While active, your auto attacks spend 3 Focus to also launch a volley of shots that hit the target and all other nearby enemies, dealing [ 75% of AP ] additional Physical damage. Hunter - Level 90 Talent. Instant. 1.5 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Frozen Orb Launches forward Launches an orb of swirling ice which deals 0 Frost damage over 10 sec to all nearby enemy targets up to 40 yards forward which deals up to 0 Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages a target. Targets an enemy. Enemies damaged by the Frost Orb are slowed by 30% for 15 sec. 100 yd range. Instant.

Talents
  • Resonance Arcane Barrage deals 25% increased damage per target it hits. Arcane Mage - Level 15 Talent. 60 Talent.
  • Words of Power Grants 1% increased chance to trigger Arcane Missiles per 20% of your mana you have unspent. Arcane Mage - Level 60 Talent. 15 Talent.

Fire
  • Dragon's Breath Enemies in a cone in front of you take [ 103.2% [ 250% of Spell Power ] Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 1 + 120% 180% of Spell Power ] Fire damage and reducing their movement speed by 50% for 8 sec. Mage - Fire Spec. 3% of Base Mana. 40 yd range. 4 sec cast.

Frost
  • Frozen Orb Launches forward Launches an orb of swirling ice which deals 0 Frost damage over 10 sec to all nearby enemy targets up to 40 yards forward which deals up to 0 Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages a target. Targets an enemy. Enemies damaged by the Frost Orb are slowed by 30% for 15 sec. Mage - Frost Spec. 1% of Base Mana. 40 yd range. 10 15 sec cast (Channeled). 60 sec cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Renewing Mist Surrounds the target with healing mists, restoring [ 65% [ 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant.

Talents
  • Chi Orbit Every 5 sec, an orb of energy forms, and rotates around you until it impacts an enemy, dealing [ 300% of AP ] damage. to all nearby enemies. Maximum 4 orbs. Windwalker Monk - Level 100 Talent.
  • Mistwalk Instantly dash to an ally a friendly player and heal them for 0. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant.
  • Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 200% of Spell Power ] damage to all enemies within 8 yds of them the target. The ally is healed for the amount of damage done [ 200% of Spell Power ] per enemy damaged. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.

PvP Talents
  • Ancient Mistweaver Arts Soothing Mist is now an active spell, and no longer is triggered automatically applied through casting Effuse, Enveloping Mist or Vivify. Heals the target for [ 20 + 40% of Spell Power ] over 10 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Mistweaver Monk - Tier 3 PvP Talent.

Mistweaver
  • Renewing Mist Surrounds the target with healing mists, restoring [ 65% [ 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 2.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [ 1 + 50% 55% of Spell Power ] every 0.5 sec, until you take any other action. Monk - Mistweaver Spec. 40 yd range.

None
PvP Talents
  • Relentless Assault Being attacked increases your damage by 3%. Lasts for 10 5 sec. Stacks up to 5 times. Tank Role - Tier 1 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Aura of Mercy Restores [ 20% Restores [ 15% of Spell Power ] health to 3 injured allies within 10 yds every 1 sec. While Aura Mastery is active, heals all allies in the aura instead of 3. and healing is increased by 100%. Holy Paladin - Level 60 Talent. 3 min cooldown.
  • Bastion of Light Immediately grants 3 charges of Shield of the Righteous. Protection Paladin - Level 75 15 Talent. Instant. 3 min cooldown.
  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (120% of weapon damage) Holy damage 240% of weapon damage) Holy damage, and an additional [ 50% of AP ] Holy damage over 8 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 8 sec cooldown. 12 sec cooldown.
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 85% of AP ] Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Protection Paladin - Level 75 Talent. Instant. 30 Talent. Instant.
  • Consecrated Hammer Protection Paladin - Level 15 Talent. 30 Talent.
  • Crusade Increases your damage and haste by 2% for 20 sec. Each Holy Power spent during Sanctified Wrath Crusade increases damage and haste by an additional 2%. Maximum 15 stacks. Retribution Paladin - Level 100 Talent. Instant. 20 sec cooldown.
  • Crusader's Judgment Judgment can also trigger Grand Crusader. Protection Paladin - Level 75 Talent. 15 Talent.
  • Divine Purpose Your Holy Power consuming abilities have a 20% 15% chance to make your next Holy Power consuming ability free. Retribution Paladin - Level 100 Talent.
  • Final Stand When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Protection Paladin - Level 100 Talent. 75 Talent.
  • Final Verdict Increases the damage done by Templar's Verdict and Divine Storm by 20% by 20%, and the damage done by Divine Storm by 10%. Retribution Paladin - Level 15 Talent.
  • Hand of the Protector Calls down the Light to heal a friendly target for 25% of the target's missing health. Protection Paladin - Level 15 75 Talent. 40 yd range. Instant. 10 sec cooldown.
  • Holy Wrath Name changed from "Equality" to "Holy Wrath".
  • Knight Templar Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Protection Paladin - Level 30 Talent. 75 Talent.
  • Last Defender Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns. Protection Paladin - Level 30 Talent. 100 Talent.
  • Righteous Protector Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Protection Paladin - Level 100 Talent.
  • The Fires of Justice Reduces the cooldown of Crusader Strike by 1 1.5 sec and gives it a 25% 20% chance to reduce the cost of your next damaging or healing Holy Power ability by 1. Retribution Paladin - Level 30 Talent.

PvP Talents
  • Warrior of Light Increases the damage done by your Shield of the Righteous by 100% 30%, but reduces the the damage reduction effect by 10%. Protection Paladin - Tier 2 PvP Talent.

Retribution
  • Divine Storm Unleashes a whirl of divine energy, dealing (225% 180% of weapon damage) Holy damage to all nearby enemies. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Mastery: Divine Judgment Increases Judgment damage by 28% 24%, and causes Judgment to increase damage taken from your Holy Power spenders by 14%. Paladin - Retribution Spec. 12%. Paladin - Retribution Spec.
  • Templar's Verdict A powerful weapon strike that deals (485% 390% of weapon damage) Holy damage. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Mass Dispel Dispels magic in a 15 yard radius, removing all harmful Magic from 10 5 friendly targets and 1 beneficial Magic effects from 10 5 enemy targets. Potent enough to remove Magic that is normally undispellable. 8% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown.

Discipline
  • Atonement Plea, Power Word: Shield, Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec. When you deal spell damage, you instantly heal all targets affected by Atonement for 40% 40.1% of the damage done. Priest - Discipline Spec.
  • Mastery: Absolution Increases the healing transferred through Atonement by 11.2%. Priest - Discipline Spec. 11.2.1%. Priest - Discipline Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 333% [ 600% of AP ] Physical damage over 1.8 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue - Level 90 Talent. 35 yd range. Instant. 60 sec cooldown.
  • Exsanguinate Name changed from "Blood Sweat" to "Exsanguinate". Each time your Rupture or Garrote deals damage, the effect has a 20% chance to spread to an additional nearby target. Rogue - Level 90 Talent. Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 400% faster. Rogue - Level 90 Talent. Melee range. Instant. 45 sec cooldown.
  • Shadow Focus (Subtlety) Abilities cost 25% 50% less Energy while Stealth or Shadow Dance are active.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Stormkeeper Raises The Fist of Ra-den to the sky and absorbs all nearby electric energy, causing your next 3 casts of Lightning Bolt or Chain Lightning to deal 200% increased damage. Artifact. 1.5 sec cast. 60 sec cooldown. Instant. 60 sec cooldown.

Talents
  • Empowered Stormlash Stormlash now spreads to 1 additional target and deals 30% additional damage. Enhancement Shaman - Level 90 Talent. 75 Talent.
  • Fury of Air Creates a vortex of wind 8 yards around you, dealing [ 25% of AP ] damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 100 90 Talent. 5 Maelstrom, plus 5 per sec. Instant.
  • Hailstorm Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal (1% of weapon damage) Frost damage. Enhancement Shaman - Level 90 Talent. 60 Talent.
  • Icefury Hurls frigid ice at the target, dealing [ 1 + 180% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage. Generates 24 Maelstom. Elemental Shaman - Level 100 75 Talent. 40 yd range. 2 sec cast. 30 sec cooldown.
  • Landslide Rockbiter now also enhances your weapon, increasing your Attack Power by 20% for 10 sec. Enhancement Shaman - Level 75 Talent. 100 Talent.
  • Lightning Rod Your Lightning Bolt and Chain Lightning have a 10% chance to make your 30% chance to make the primary target a Lightning Rod for 10 sec. When you deal damage with Lightning Bolt or Chain Lightning, they additionally deal deal an additional 20% of their damage to all Lightning Rods. Elemental Shaman - Level 90 Talent. 100 Talent.
  • Sundering Shatters a line of earth in front of you with your main hand weapon, causing [ 1 + 1,000% of AP ] Physical damage and knocking enemies to the side. Enhancement Shaman - Level 60 90 Talent. 60 Maelstrom. Instant. 40 sec cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Grimoire of Synergy Damage done by you or your demon has a 100% chance to grant the other one 30% increased damage for 15 sec. Demonology Warlock - Level 90 Talent.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 350% [ 200% of Spell Power ] Shadowflame damage to all enemies within 8 yards. Demonology Warlock - Level 30 Talent. 6% of Base Mana. 40 yd range. Instant.
  • Soul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 50% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min. Limited to 1 target. Warlock - Level 100 Talent. 40 yd range. 1.5 sec cast.
  • Soul Harvest (Affliction) Increases your damage by 20%. damage and your pets' damage by 20%.
  • Soul Harvest (Demonology) Increases your damage by 20%. damage and your pets' damage by 20%.
  • Soul Harvest (Destruction) Increases your damage by 20%. damage and your pets' damage by 20%.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for (288% 145% of weapon damage) Physical damage. Instant.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for (288% 145% of weapon damage) Physical damage. Instant.
  • Bloodbath For the next 12 sec, your melee damage abilities deal 30% additional damage as a bleed over 6 sec. While bleeding, targets move 50% slower. 100 yd range. Instant. For 8 sec, your melee attacks and abilities cause the target to bleed for 20% additional damage over 6 sec. 100 yd range. Instant.
  • Neltharion's Fury Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing [ 6 + 1,800% 600% of AP ] Shadowflame over 3 sec to all enemies in front of you. You can use defensive abilities while this is active. 100 yd range. Instant.
  • Neltharion's Fury Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing [ 6 + 1,800% 600% of AP ] Shadowflame over 3 sec to all enemies in front of you. You can use defensive abilities while this is active. Artifact. 3 sec cast (Channeled). 45 sec cooldown.
  • Odyn's Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing [ 2.000 * 250% of weapon damage ] Fire damage and an additional [ 1 [ 4 + AP ] Fire damage over 4 sec to all enemies within 20 yards. Instant.
  • Odyn's Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing [ 2.000 * 250% of weapon damage ] Fire damage and an additional [ 1 [ 4 + AP ] Fire damage over 4 sec to all enemies within 20 yards. Instant.
  • Odyn's Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing [ 2.000 * 250% of weapon damage ] Fire damage and an additional [ 1 [ 4 + AP ] Fire damage over 4 sec to all enemies within 20 yards. Artifact. Instant. 45 sec cooldown.
  • Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 + 888% 1,777% of AP ] damage to all enemies within 6 yards over 10 sec.
  • Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 + 888% 1,777% of AP ] damage to all enemies within 6 yards over 10 sec.
  • Trauma Slam now causes Slam and Whirlwind now cause the target to bleed for 20% additional damage over 10 6 sec. Multiple uses accumulate increased damage. Melee range. Instant.
  • Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 6.000 * 48% of weapon damage ] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Instant. for 50% damage. Instant.

Talents
  • Bladestorm (Arms, Protection) Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 7.000 * 288% 145% of weapon damage ] Physical damage over 6 sec.
  • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 14.000 * 288% 145% of weapon damage ] Physical damage over 6 sec.
  • Bladestorm Warrior - Level 75 Talent. Fury Warrior - Level 100 Talent. 60 sec cooldown. 1.5 min cooldown.
  • Bloodbath For the next 12 sec, your melee damage abilities deal 30% additional damage as a bleed over 6 sec. While bleeding, targets move 50% slower. Instant. 60 sec cooldown. For 8 sec, your melee attacks and abilities cause the target to bleed for 20% additional damage over 6 sec. Fury Warrior - Level 90 Talent. Instant. 30 sec cooldown.
  • Carnage Reduces the cost of Rampage by 20 Rage. Fury Warrior - Level 100 Talent. 75 Talent.
  • Deadly Calm (New) Battle Cry also reduces the Rage cost of your abilities by 100% for the duration. Arms Warrior - Level 90 Talent.
  • Fervor of Battle Cleave and Whirlwind generate 2 Rage for each target that they hit Whirlwind deals 40% increased damage to your primary target. Arms Warrior - Level 45 Talent.
  • Focused Rage Focus your rage on your next Mortal Strike, causing it to deal [ 165% of AP ] additional damage, stacking up to 3 times. Unaffected by the global cooldown Arms Warrior - Level 90 75 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 + 888% 1,777% of AP ] damage to all enemies within 6 yards over 10 sec.
  • Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 + 888% 1,777% of AP ] damage to all enemies within 6 yards over 10 sec.
  • Ravager Protection Warrior - Level 100 Talent.
  • Shockwave Sends a wave of force in a frontal cone, causing [ 95% [ 47.5% of AP ] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Fury Warrior - Level 30 Talent. Instant. 40 sec cooldown.
  • Storm Bolt Hurls your weapon at an enemy, causing [ 200% of AP [ AP ;] Physical damage and stunning for 4 sec. Arms Warrior - Level 30 Talent. 20 yd range. Instant. 30 sec cooldown.
  • Trauma Slam now causes Slam and Whirlwind now cause the target to bleed for 20% additional damage over 10 6 sec. Multiple uses accumulate increased damage. Arms Warrior - Level 90 Talent.

Fury
  • Meat Cleaver Dealing damage with Whirlwind increases the number of targets that your Bloodthirst or Rampage hits by 4. Warrior - Fury Spec.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 6.000 * 48% of weapon damage ] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Warrior - Fury Spec. 10 Rage. Instant. for 50% damage. Warrior - Fury Spec. Instant.

Professions
Enchanting
  • Binding of Agility Greatly reduces the materials required to perform the Binding of Agility enchantment Permanently enchant a cloak to increase Agility by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Agility Reduces the materials required to perform the Binding of Agility enchantment Permanently enchant a cloak to increase Agility by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Critical Strike Greatly reduces the materials required to perform the Binding of Critical Strike enchantment Permanently enchant a ring to increase critical strike by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Critical Strike Reduces the materials required to perform the Binding of Critical Strike enchantment Permanently enchant a ring to increase critical strike by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Haste Greatly reduces the materials required to perform the Binding of Haste enchantment Permanently enchant a ring to increase haste by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Haste Reduces the materials required to perform the Binding of Haste enchantment Permanently enchant a ring to increase haste by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Intellect Reduces the materials required to perform the Binding of Intellect enchantment Permanently enchant a cloak to increase Intellect by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Intellect Greatly reduces the materials required to perform the Binding of Intellect enchantment Permanently enchant a cloak to increase Intellect by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Mastery Greatly reduces the materials required to perform the Binding of Mastery enchantment Permanently enchant a ring to increase mastery by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Mastery Reduces the materials required to perform the Binding of Mastery enchantment Permanently enchant a ring to increase mastery by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Strength Greatly reduces the materials required to perform the Binding of Strength enchantment Permanently enchant a cloak to increase Strength by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Strength Reduces the materials required to perform the Binding of Strength enchantment Permanently enchant a cloak to increase Strength by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Versatility Greatly reduces the materials required to perform the Binding of Versatility enchantment Permanently enchant a ring to increase versatility by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Versatility Reduces the materials required to perform the Binding of Versatility enchantment Permanently enchant a ring to increase versatility by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Mark of the Fallen Sentinels Greatly reduces the materials required to perform the Mark of the Fallen Sentinels enchantment Permanently enchants a necklace to periodically summon a rain of arrows upon your target. This attack's strength can be augmented by high-level ring and cloak enchantments. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Fallen Sentinels Reduces the materials required to perform the Mark of the Fallen Sentinels enchantment Permanently enchants a necklace to periodically summon a rain of arrows upon your target. This attack's strength can be augmented by high-level ring and cloak enchantments. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Loyal Druid Reduces the materials required to perform the Mark of the Loyal Druid enchantment Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you. The druid's strength can be augmented by high-level ring and cloak enchantments. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Loyal Druid Greatly reduces the materials required to perform the Mark of the Loyal Druid enchantment Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you. The druid's strength can be augmented by high-level ring and cloak enchantments. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Trickster Greatly reduces the materials required to perform the Mark of the Trickster enchantment Permanently enchants a necklace to periodically summon a satyr that will assist and protect you. The satyr's strength can be augmented by high-level ring and cloak enchantments. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Trickster Reduces the materials required to perform the Mark of the Trickster enchantment Permanently enchants a necklace to periodically summon a satyr that will assist and protect you. The satyr's strength can be augmented by high-level ring and cloak enchantments. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Word of Agility Greatly reduces the materials required to perform the Word of Agility enchantment Permanently enchant a cloak to increase Agility by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Agility Reduces the materials required to perform the Word of Agility enchantment Permanently enchant a cloak to increase Agility by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Critical Strike Greatly reduces the materials required to perform the Word of Critical Strike enchantment Permanently enchant a ring to increase critical strike by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Critical Strike Reduces the materials required to perform the Word of Critical Strike enchantment Permanently enchant a ring to increase critical strike by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Haste Greatly reduces the materials required to perform the Word of Haste enchantment Permanently enchant a ring to increase haste by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Haste Reduces the materials required to perform the Word of Haste enchantment Permanently enchant a ring to increase haste by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Intellect Reduces the materials required to perform the Word of Intellect enchantment Permanently enchant a cloak to increase Intellect by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Intellect Greatly reduces the materials required to perform the Word of Intellect enchantment Permanently enchant a cloak to increase Intellect by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Mastery Reduces the materials required to perform the Word of Mastery enchantment Permanently enchant a ring to increase mastery by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Mastery Greatly reduces the materials required to perform the Word of Mastery enchantment Permanently enchant a ring to increase mastery by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Strength Greatly reduces the materials required to perform the Word of Strength enchantment Permanently enchant a cloak to increase Strength by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Strength Reduces the materials required to perform the Word of Strength enchantment Permanently enchant a cloak to increase Strength by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Versatility Greatly reduces the materials required to perform the Word of Versatility enchantment Permanently enchant a ring to increase versatility by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Versatility Reduces the materials required to perform the Word of Versatility enchantment Permanently enchant a ring to increase versatility by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.

Herbalism
  • Dreamleaf Standing near a dreamleaf will grant you a powerful buff. Herbalism. Gather even more materials from each dreamleaf plant. Herbalism.
  • Foxflower Gathering foxflower will summon friendly foxes to fight alongside you. Herbalism. Gather even more materials from each foxflower plant. Herbalism.

Inscription



Artifact Powers
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral
  • Ashamane's Bite (Rank 1) Ferocious Bite has a Your combo point generators against targets bleeding from your Rip have a 3% chance to awaken the Spirit of Ashamane, which inflicts a Shadow duplicate of your Rip on your target. Shadowy duplicate of that Rip on the target.
  • Shadow Thrash (Rank 1) Thrash has a 25% chance to release part of Ashamane's soul, causing all nearby enemies to take 0 Shadow damage over 0.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane
  • Touch of the Magi (Rank 1) Arcane Blast has a 7% chance to apply Touch of the Magi, accumulating 0% of the damage you deal to the target for 0, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

Fire

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Retribution

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Blunderbuss (Rank 1) When Saber Slash strikes an additional time, your next Pistol Shot may there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss. Blunderbuss
  • Blurred Time (Rank 1) During Adrenaline Rush all your ability cooldowns recover 0% faster.
  • Ghostly Shell (Rank 1) The Dreadblades heal you for 0% 2% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.
  • Ghostly Shell (Rank 2) The Dreadblades heal you for 0% 4% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.
  • Ghostly Shell (Rank 3) The Dreadblades heal you for 0% 6% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.
  • Ghostly Shell (Rank 4) The Dreadblades heal you for 0% 8% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.
  • Ghostly Shell (Rank 5) The Dreadblades heal you for 0% 10% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.
  • Ghostly Shell (Rank 6) The Dreadblades heal you for 0% 12% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms

Fury
  • Odyn's Champion (Rank 1) When you use Rampage, Odyn has a chance to declare you the Champion of the Valarjar for 0, causing all your offensive abilities to reduce the cooldown of all your abilities by 3 sec. 2 sec.



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_POWER_TOOLTIP_BODY - You have enough Artifact Power to learn %d |4trait:traits;.Return to the forge in your Class Hall to unlock them.
  • ARTIFACT_TRAITS_NO_FORGE_ERROR (New) - You must visit the Artifact Forge in your Class Hall to purchase traits.
  • ARTIFACT_TUTORIAL_KNOWLEDGE (New) - Mouse over to view your Artifact Knowledge Level.
  • ARTIFACT_TUTORIAL_SLOT_RELIC - This relic matches a socket in your artifact. Open your artifact pane and drag it into the socket. Shift Right Click this relic to open your equipped artifact. Place it in the matching socket.
  • BOOST2_DRUIDBALANCE_REMIND_STARSURGE - Cast |cFFFFFFFFStarsuge|r. Cast |cFFFFFFFFStarsurge|r.
  • BOOST2_DRUIDBALANCE_STARSURGE - Cast |cFFFFFFFFStarsuge|r Cast |cFFFFFFFFStarsurge|r once you have enough |cFFFFFFFFAstral Power|r.
  • CHARACTER_BOOST_RECOMMENDED_SPEC_ONLY - |n|nThis specialization isn't available for a Boosted character. You'll be able to switch to this specialization later.
  • CHAT_RESTRICTED - A Starter Edition account may only send whispers to characters that have you players that have your character on their friends list. |cffffd000|HurlIndex:2|h[Click To Upgrade]|h|r
  • CHAT_RESTRICTED_TRIAL - A Starter Edition account may only send whispers to characters that have you players that have your character on their friends list. |cffffd000|HurlIndex:2|h[Click To Upgrade]|h|r
  • CLASS_INFO_DEATHKNIGHT3 - - Start at level 55.
  • CLASS_WARLOCK - Warlocks deal Warlocks cast Fire or Shadow magic to damage, drain or curse their enemy. They summon demons as servants.
  • CLASS_WARLOCK_FEMALE - Warlocks deal Warlocks cast Fire or Shadow magic to damage, drain or curse their enemy. They summon demons as servants.
  • DUNGEON_FLOOR_BROKENSHORE1 (New) - The Heart of Acherus
  • DUNGEON_FLOOR_BROKENSHORE2 (New) - Hall of Command
  • ERR_QUEST_UNIGNORED (New) - Quest Unignored
  • GARRISON_MISSION_XP (New) - |cffffd200XP:|r %d
  • IGNORE_QUEST (New) - Ignore
  • IGNORE_QUEST_TUTORIAL - This quest won't appear again if you decide to ignore it.|n|nIf you change your mind, talk to the quest giver again or track "Hidden Quests" on the minimap. You just ignored a quest!|n|nInteract with the quest giver again to view the quest, or select Hidden Quests from the tracker on your minimap.
  • ILLIDAN_ORIGINS_RL_ABILITY_ARCANE_SIPHON_01 (New) - Use |cFFFFFFFFArcane Siphon|r to regain health and mana.
  • ILLIDAN_ORIGINS_RL_ABILITY_ARCANE_SIPHON_02 (New) - Use |cFFFFFFFFArcane Siphon|r to regain energy when Illidan is below 20% mana.
  • ILLIDAN_ORIGINS_RL_ABILITY_COLLAPSING_STAR (New) - |cFFFFFFFFCollapsing Star|r is now usable! Annihilate the Colossal Siegebreaker!
  • ILLIDAN_ORIGINS_RL_ABILITY_FURY_OF_THE_COSMOS (New) - |cFFFFFFFFFury of the Cosmos|r is now usable! Disintegrate enemies you face!
  • ILLIDAN_ORIGINS_RL_ABILITY_STORMRAGE (New) - |cFFFFFFFFStormrage|r is now usable! Crush your enemies!
  • ILLIDAN_ORIGINS_RL_ABILITY_WARHAWK (New) - |cFFFFFFFFWarhawk|r is now usable! Illidan's power grows!
  • ILLIDAN_ORIGINS_RL_ESSENCE_OF_THE_ARCANE_NEEDED (New) - You need more Essence of the Arcane to unlock that ability
  • ITEM_RELIC_VIEWABLE -
  • PAPERDOLL_INVENTORY_FIXUP_COMPLETE (New) - Your specialization's weapon type has changed so we've given you a replacement.
  • TALENT_TOOLTIP_ADD_REST_ERROR - You can change your talents at an inn or major city. Talents can only be changed while in a rested XP area.
  • TALENT_TOOLTIP_ADD_REST_ERROR_PVP (New) - Talents can only be changed while in a rest XP area, or during the begining of a PvP match.
  • UNIGNORE_QUEST (New) - Unignore
  • WARDROBE_TOOLTIP_TRANSMOGRIFIER (New) - Visit a Transmogrifier to apply this appearance to your outfit.



Misc Changes
Originally Posted by MMO-Champion
Adventure Map Points of Interest??
Questing
  • Suramar - After 10,000 years in isolation, the Nightborne elves have lowered the magical barrier protecting the city of Suramar, allowing Gul'dan access to a font of incredible power - the Nightwell. Following a failed attempt to overthrow Grand Magistrix Elisande, a small group of Nightborne exiles seek to awaken the power of their ancient lands and free Suramar from the Legion's grasp. 39985]Quest #39985.[/del] 44555]Quest #44555[/url].

Artifact Appearances
Hunter (Beast Mastery) - Titanstrike
  • Titan's Reach #1: Titanstrike - Name changed from "Titan's Reach #2: Titanstrike" to "Titan's Reach #1: Titanstrike".
  • Titan's Reach #2: Titanstrike - Name changed from "Titan's Reach #1: Titanstrike" to "Titan's Reach #2: Titanstrike".

Flight Masters
Broken Isles

Map Areas
Black Rook Hold [Scenario]
  • Black Rook Hold - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Black Rook Hold > Heroes' Rest - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Black Rook Hold > Ravencourt - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Black Rook Hold > Raven's Glory - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.

Broken Isles
  • Azsuna - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Azsuna > Azsuna - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Highmountain - Music: Zone-70-Highmountain-GeneralWalk.
  • Stormheim - Music: Zone-70-Stormheim-GeneralWalk [NO SOUND].
  • Suramar - Music: Zone-70-Suramar-GeneralWalk.
  • Val'sharah - Music: [PH] Zone-70-Val'sharah-GeneralWalk. Music: Zone-70-Val'sharah-GeneralWalk.
  • Val'sharah > Ash'theran - Music: Zone-70-Nightmare-Walk-Synth.
  • Val'sharah > Cavern of the Keeper - Music: Zone-70-Nightmare-Walk-Solo.
  • Val'sharah > Dreadroot - Music: Zone-70-Nightmare-Walk-Orchestral.
  • Val'sharah > Garden of the Moon - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Nightmare-Walk-Orchestral.
  • Val'sharah > Moonrest - Music: Zone-70-Nightmare-Walk-Orchestral.
  • Val'sharah > Oakheart - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Nightmare-Walk-Orchestral.
  • Val'sharah > Shadowfen - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Nightmare-Walk-Orchestral.
  • Val'sharah > Shaladrassil - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Nightmare-Walk-Solo.
  • Val'sharah > Shala'nir - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Nightmare-Walk-Synth.

Broken Shore Scenario
  • Broken Shore > The Black City (New) - Music: Zone-60-TD-DraeneiWartorn-Walk.
  • Broken Shore > The Broken Shore (New) - Music: ShadowmoonValleyWalking.
  • Broken Shore > Tomb Approach (New) - Music: Zone-60-TD-DraeneiWartorn-Walk.
  • Broken Shore > Tomb of Sargeras (New) - Music: Zone-60-TD-DraeneiWartorn-Walk.

Darkheart Thicket
  • Darkheart Thicket - Music: Zone-70-Nightmare-Walk-Orchestral.
  • Darkheart Thicket > Heart of Dread - Music: Zone-70-Nightmare-Walk-Solo.
  • Darkheart Thicket > Miasmic Gorge - Music: Zone-70-Nightmare-Walk-Synth.
  • Darkheart Thicket > Sanctum of G'Hanir - Music: Zone-70-Nightmare-Walk-Synth.
  • Darkheart Thicket > Tainted Burrow - Music: Zone-70-Nightmare-Walk-Synth.
  • Darkheart Thicket > The Rotting Grotto - Music: Zone-70-Nightmare-Walk-Synth.

Emerald Dreamway
  • Emerald Dreamway - Music: [PH] Zone-70-Val'sharah-GeneralWalk. Music: Zone-70-Val'sharah-GeneralWalk.

Great Dark Beyond
  • Great Dark Beyond - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.

Temple of the White Tiger
  • Temple of the White Tiger Flight Bounds (New)

Unknown
  • Stormwind City > Lion's Rest - Music: Zone-70-Stormwind-LionsRest.
  • Stormwind City > Stormwind City (New)

Vault of the Wardens
  • Vault of the Wardens > Chamber of Night - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Fallen Passage - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Illidari Ward - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > The Demon Ward - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > The Warden's Court - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Tomb of the Penitent - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Ice - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Law - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Mirrors - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Silence - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of the Betrayer - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.

Warden Prison DH Quests
  • Vault of the Wardens > Chamber of Night - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Fallen Passage - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Illidari Ward - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > The Demon Ward - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > The Warden's Court - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Tomb of the Penitent - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Ice - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Law - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Mirrors - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Silence - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of the Betrayer - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.

Map Difficulties
  • The Collapse - Suramar Scenario - Normal Scenario - Max players: 5. 1.

Scenarios
Blade in Twilight
  • Step 01: The Twilight Camp - The Twilight's Hammer has set up a temporary camp up here. Investigate the camp for clues as to what is going on and where your ally is.
  • Step 04: The Tomb of Tyr - Slaghammer wants to get further into the complex, but cultists bar the way in the next room Slaghammer knows the ritual is further inside. Enter the tomb room and deal with them. the cultists.
  • Step 10: The True Death of Zakajz - The C'Thraxxi general could still be a threat in the future. The Blade must be used to drain all of its essence so Zakajz will be truly dead. is still a threat. Use the Blade to kill it forever.

Finding Magni
  • Step 04: Bring Down the Barrier (New) - Give Archmage Khadgar the signal to bring the fel barrier down.
  • Step 05: Defeat the Demons - Name changed from "Step 04: Defeat the Demons" to "Step 05: Defeat the Demons".
  • Step 06: Escort Magni - Name changed from "Step 05: Escort Magni" to "Step 06: Escort Magni".
  • Step 07: Enter the Planetarium (New) - Ask Magni to open the door to the Celestial Planetarium.
  • Step 08: The Diamond King's Message - Name changed from "Step 06: The Diamond King's Message" to "Step 08: The Diamond King's Message".

The Arcway
  • Step 01: The Arcway - Name changed from "Step 01: Unknown" to "Step 01: The Arcway".
  • Step 01: The Arcway - Name changed from "Step 01: Maw of Souls" to "Step 01: The Arcway".

The Fourth Horseman
  • Step 02: Preparations - Prepare for the Invasion.of Light's Hope Chapel.
  • Step 03: Upon the Hill of No Return - Speak with Highlord Mograine. Darion Mograine to begin the invasion.
  • Step 04: The Dead Shall Rise - Raise the Tomb. Raise the dead in the tomb behind Light's Hope Chapel.
  • Step 05: The Highlord Awaits - Meet with Mograine in the Chapel. Highlord Darion Mograine in the Chapel.
  • Step 07: Lady of the Light - Defeat Lady Liadrin.in the Hall of Champions.

World Map Areas
Broken Isles
  • BrokenIsles > Stormheim > Helheim - Name changed from "Helheim" to "BrokenIsles > Stormheim > Helheim".

World Safe Locations
Death Knight Campaign - Scarlet Monastery
  • 7.0 Death Knight - Scarlet Monestary - Graveyard (KMS) (New)

Skyhold
  • 7.0 Artifacts - Skyhold Safe Loc - JMC (New)

Skywall
  • 7.0 Artifacts - Monk - Windwalker - Entrance Location - LWB (New)

The Nighthold
  • 7.0 Suramar Raid - Bottom Of Catacomb Stairs (New)



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Army of the Highlord Name changed from "Army of the High Lord" to "Army of the Highlord".
  • Death's Advance Trait Increases success chance of the success chance for missions with |C00b3ffffHazards|R by ${$a754}%..
  • Smite Name changed from "Power Word: Shield" to "Smite".

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