World of Warcraft News and Raiding Strategies RSS Feed

Beta Week 5: Keys from Week 5 have been released! Check the status page to see if you won.

by Published on 2016-04-06 05:09 PM

Update: A new Legion build is on the way! Design notes are up.

Lord Ravencrest and Winter Veil Armor, Blue Posts, Tweets, Overwatch Competitive Play

Get Ready To Raid BlizzCon 2016 November 4 and 5
As we previously posted, BlizzCon will be November 4 and 5th. This year brings an updated site design and new ticket provider.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Summon your mounts, open up a portal, and set a course for Southern California for BlizzCon 2016! Blizzard’s tenth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 4 and Saturday, November 5, 2016.

Group up with your fellow Blizzard gamers and get ready for two days of in-depth discussion panels with our developers, hands-on play time with our latest games, and intense esports tournaments featuring top pro gamers from around the world. We hope you’ll join us as we celebrate 25 years of Blizzard games—and you, the players everywhere that have helped bring them to life.

BlizzCon 2016 Tickets
BlizzCon 2016 tickets will go on sale in two batches on Wednesday, April 20 at 7 p.m. PT and Saturday, April 23 at 10 a.m. PT through the online event ticketing service Universe, priced at $199 each (plus applicable taxes and fees). Check out the BlizzCon Ticket webpage for all the details.

We’re also planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 3 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to raise a glass and geek out with developers, artists, community team representatives, and other members of the Blizzard family. Tickets go on sale Wednesday, April 27 at 7 p.m. PT, priced at $750 each, and attendance will be limited—visit the Charity Ticket page for more information.

Virtual Ticket and Goody Bag – Coming Soon!
If you can’t make it to the show in person, don’t fret! You’ll be able to participate in our tenth BlizzCon from the comfort of your home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Once again this year, Virtual Ticket buyers will have the option to purchase a special BlizzCon Goody Bag filled with a cache of loot to mark the occasion (while supplies last). Further details on the Virtual Ticket, including pricing, availability, programming info, and Goody Bag will be announced at a later date.

Check out the BlizzCon Ticket Page for more information, and be sure to visit the Universe ticket page at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!
by Published on 2016-04-06 01:58 PM

Baal 3D Model Remake, Li-Ming & Xul Fanart

New Card Reveal - Blood of the Ancient One & The Ancient One - 30 Attack Minion!

Info on Anub'arak Rework, Pre-Season Rewards, Azmodunk Details, WTF Moments #44

Overwatch Beta Patch 28382 - Tracer Pose Replaced, New Skins, Ranked Play, Dev Update: Competitive Play, Official Patch Notes

Legion - Lord Ravencrest Armor Set
Lord Ravencrest is the last boss of Black Rook Hold and may drop his armor for players.

Legion - New Winter Veil Armor
Legion brings armor models that would make a nice updated Winter Garb set.

Blue Posts
Originally Posted by Blizzard Entertainment
Stealth bug
What happens: When you are in stealth, or get a re-stealth you will randomly drop stealth. If you have not encountered this issue on Legion or Live, consider your self very lucky.
We're fixing bugs like these daily. Let us know where exactly it's happening so we can reproduce it.

There was an invisible spell being cast within the arena start that was breaking rogues out of stealth, should be fixed now. Blame Holinka. (Blue Tracker / Official Forums)

RNG in PvP
I'm noticing a ton of dodging going on. It's frustrating as arms to pool up 3x Focused Rage and then just have your CS'd Mortal Strike passively dodged. Are we still planning on playing the whole RNG is okay in PvP game?
It's something we've talked about. Right now the PvP stats are set pretty high which means high dodge, parry etc. We'll likely set them to something that feels good sometime soon. (Blue Tracker / Official Forums)

PvP Talents
We plan to have a testing phase where we unlock all Honor talents on characters. Can't say when, but sometime soon. (Blue Tracker / Official Forums)

You slot them into your artifact at the forge in your class hall.
You can do so anywhere, like you would gems. Just Shift-Right Click your artifact and drag the relic to the slot you want to fill. We'll look into a UI tutorial the first time you get a relic to make this clearer.

In general, you will have to go back to your forge to spend Artifact Power, but we would like for as many item rewards as possible to be usable immediately in the field. (Blue Tracker / Official Forums)

Random Battlegrounds Queue Time
Battlegrounds simply require a lot of people to have queues pop consistently. Your average battleground requires 10-15 players on each faction and lasts 15 minutes. A skirmish requires 2-3 players from either faction and generally last 1-3 minutes.

When we transition to beta, we will be disabling skirmishes for a short time to focus our numbers on battlegrounds. We'll then re-enable arenas a few weeks later. But sorry, I can't share when that will be. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Snapped at 9:14a, only one I queued for. Again no satchel at conclusion. I'm done. #Warcraft #TheSatchelIsALie
Could you provide the character name that this happened on? I'd love to help track down this nagging issue. (WatcherDev)
Sure! I was on my shaman.
So, oddly enough, in this case it looks like you queued as Healer/DPS and were slotted as DPS. (WatcherDev)
We'll look into a better way to handle things in these cases. Meanwhile, queuing for just the satchel role should be reliable. (WatcherDev)

UI / Addons
Enjoy the new version of my poster By the way, I hate you.
Our tech artists send their thanks for the infographic. Stay tuned for an upcoming build! By the way, we love you. (WarcraftDevs)

RT I wonder what would happen if every player in WoW spent one hour a week helping another player out. #PlayitForward (holinka)

Overwatch - Competitive Play, New Skins, and More
A new Overwatch patch was released yesterday, adding new skins, ranked play, balance tweaks, and other updates.

by Published on 2016-04-05 10:26 AM

Desolacer's Starter S6 Builds, Barbecue Twister Wizard, Holyknight 3000's Malthael Wallpaper

New Warrior Card Reveal - Ravaging Ghoul, Druid Card - Mire Keeper, Shaman Weapon - Hammer of Twilight

Tracer Skills & Talent Tree, All Heroes Unlocked & 50% Bonus XP, Weekly Rotation & Sales

Legion - Fire Mage Spell Animations
Mages got a few more spell animation updates recently. Blast Wave, Flamestrike, and Time Warp all have new or adjusted animations.

Realm Population Display
Players have noticed that some realms that are usually High population are now Medium and BlizzardCS explained why.

Legion - Alliance Dalaran Update
The Alliance section of Dalaran received updates in recent builds.

Blue Posts
Originally Posted by Blizzard Entertainment
FEEDBACK: Il'gynoth (Heroic)
Waaaay too little damage going out in P1.
Yeah, we noticed that immediately once the test began. A recent internal playtest on Mythic had way too much raid damage in P1 (compounded by new Mythic mechanics), and that led to raid damage being tuned down across the board. But of course without the Mythic mechanics present, there's not much to heal. Whoops. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
New/half/full moon are not affected by owlkin frenzy, it's a bug?
This is a bug that will be fixed. (WarcraftDevs)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Will the warlock talent Grim of Synergy work with all Demonology pets or just the summoned/main pet? Would love the former
Only the warlock's primary demon. (WarcraftDevs)

Will demolocks be losing demonic leap and the glyph of falling meteor in Legion? It's a nice utility; sad to see it go, if so.
As Warlocks are losing Metamorphosis, these are both gone as well (WarcraftDevs)

What's the point of Soul Siphon? It is just a refund on the 2 shards you got from the 2(or more) shards you spent on UA rq'mt
It provides more Soul Shards when dealing spread pressure. (WarcraftDevs)

Are enchant illusions staying for #Legion and will we get more options, like the black aura seen on the Fist of Reckoning?
Enchant Illusions will be staying around for #Legion! (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
But WoW made a huge change in design philosophy at the exact same time Blizz was bought. Hard to not see a link.
They were unrelated. That direction came from within the team. (OccupyGStreet)
we should also note though that, at the time, the team changed as well.
I mean, not dramatically. Kaplan went to his new team with a couple of dudes, but 90% of the team stayed. (OccupyGStreet)
Kaplan was around for the heyday of WoW, It seems he maybe took his design philosophy with him?
I'm one of Kaplan's biggest fans, but he would be the first to tell you that it's about the team, not the leader. (OccupyGStreet)
sure i agree with that. and for the record - you lead wow through some vry hard times.. more gracefully than i would
Players not infrequently confuse "communicates a lot" with "must be in charge." (OccupyGStreet)

But as a member of the team, why change the design philsophy? It was extremely good and profitable before.
For the non-raiders, leveling alt #6 was starting to lose its luster. Those players had no endgame. (OccupyGStreet)
They had dungeons, kinda, but a few new dungeons alone don't provide months of new content. You exhaust them quickly. (OccupyGStreet)

World of Warcraft Takes To The Streets of Europe
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Tuesday, March 29, a group of urban artists from ARTtitude set their sights on London’s Shoreditch neighborhood to bring a bit of World of Warcraft’s night elf magic to the walls along Great Eastern Street. Check out the video below to see their work come to life.

These night elf murals will remain in London until April 6, after which time the artists will move on to claim Paris for all of orc kind and Amsterdam for the murloc multitude. The Paris invasion will begin with a live performance at the Paris Comics Expo on April 16, with street art installation taking place over the following days.
by Published on 2016-04-04 01:54 PM

Seasonal Stash Clarification, April 5th Maintenance Reminder

Whispers of the Old Gods Releases April 26th, Last Week's Card Reveals

New Tracer Trailer & Release Date, Spring Championship Finals VOD & Bundle Details

Alive: A Story of Widowmaker feat. Tracer - Overwatch Animated Short

Legion - Enhancement Shaman Artifact Weapons
The latest build added more offhand choices for Doomhammer.

Legion Class Feedback
Originally Posted by Blizzard Entertainment
Currently Unavailable Class Specs
And one final bit of clarification.... When we set out to build 36 artifact acquisition experiences and weapon trait trees, we had to figure out the order in which we wanted to tackle that work. We decided to prioritize development of many of the artifact acquisitions inversely to the amount of change that was being planned for a given specialization.

We specifically wanted to get specializations like Shadow, Discipline, or Outlaw into players' hands as quickly as possible to get feedback and have more time to iterate on what we knew were very large changes. On the other hand, specializations like Frost mage, Assassination, and Destruction didn't experience any sort of fundamental overhaul, so they felt like safer choices to leave until later in the Alpha cycle. (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Blood Death Knight Feedback -- Build 21384 -- 30-Mar
The next build will contain a number of changes for Blood's talents. (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Balance Druid Feedback -- Build 21384 -- 30-Mar
Datamining Errors: [*]Astral Power costs appear to have a *10 multiplier on them. This is (obviously) not intended.
Not an error, just a data change under the hood. Astral Power now correctly tracks fractional values if you're using, for example, Solar Wrath with Blessing of Elune.

Incarnation causing SW and LS to generate an additional 125% AP.

6 * 2.25 = 13.5 (18.9)
10 * 2.25 = 22.5 (31.5)

That sounds like it's likely double-dipping its 50% buff, which is clearly a bug. We'll look into it for next build.

it grants 1,2 and 4 currently missing the 10x modifier
This is being hotfixed to alpha. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Fire Mage Feedback -- Build 21384 -- 30-Mar
This is a bug--it's intended that Living Bomb detonates if the target dies.

It seemed to be detonating when a target died fine during the raid testing tonight, but it wasn't spreading when the bomb detonated due to the target dying, is that intended or a bug?
Yes, sorry--intended that it detonates and spreads. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Priest Feedback -- Build 21384 -- 30-Mar
Next build should fix a bug where PoM was bouncing too many times. We are also continuing to help shift the playstyle towards what's intended, by somewhat nerfing Renew and buffing various other core spells. That does in fact include a cost reduction on Serenity and Sanctify--while those already are rather efficient spells, we want to make sure using them always feels like a strong upside in your rotation, not a marginal efficiency gain. All this said, I want to note that, regardless of where tuning lands on spells like Heal and Flash Heal, the pace will not be as fast the instant- or 1.5s-cast-spamming on live. If your habit is still to always push spells at that speed, it's intended that mana is what forces you out of that (in other words, that you can't sustain it). (Blue Tracker / Official Forums)

Discipline Priest Feedback -- Build 21384 -- 30-Mar
The intention of the Schism change was actually to make sure you _could_ use it every other Penance. Because it has a cast time, it's cooldown is effectively slightly longer, so it always didn't sync up at 18 seconds.

Nothing is inherently wrong with taking every available non-Atonement-improving talent and varying the playstyle away from the default, modulo correct tuning on the talents. Shadow Covenant is a new mechanic that thus far hadn't gotten much attention in testing, and if the most recent buff turns out to be too strong, that will greatly help narrow down the correct tuning.

Perhaps minor, but when looking at Shadow Covenant note that there's a tooltip bug--the absorb was increased in this build along with the heal (the absorb is still 50% of the heal). We're considering making the absorb based on the effective healing done, to be consistent with Shadow Mend.

The goal is not to have rotations where you don't use Atonement at all (and this seems unlikely since Penance, Smite, and low-count Plea are still very efficient). If Shadow Covenant feels like it can be spammed heavily in place of a normal rotation, then its cost is too low--but in any case it's good if that spell starts getting explored more on alpha.

The change to Shadow Word: Pain was primarily directed at Shadow; separating the durations for Shadow and Disc is an option if it causes problems.

Capping the cost of Plea is an option we'll look into. The goal is to have it be an easy and flexible way to apply Atonements when you don't have a lot of them, but not allow it to be an overly efficient way to spread an unlimited number throughout the raid. Once it becomes less efficient than the other options, the cost might not have to increase further--we understand you shouldn't lose a chunk of mana from one accidental cast.

On that note, it's possible PW:Radiance is a little too prominent right now compared to Plea. Plea should be the natural way to apply your typical average number of Atonements (along with PW:Shield), with PWR being a more expensive investment to get more than usual. We'll look at the costing if their roles are seeming somewhat reversed. PW:Radiance feeling like the main rotational way to maintain "standard" Atonement count will definitely contribute to the problem of Shadow Covenant feeling like it breaks apart your rotation. Shadow Covenant should be replacing one high-cost AoE heal variant with another, without interrupting the ordinary gameplay.

PW:Radiance should already be favoring targets that don't have Atonement on them. Let us know if you're sure you can observe different behavior on alpha, when all targets are players. (Blue Tracker / Official Forums)

Shadow Priest Feedback -- Build 21384 -- 30-Mar
Hey Shadow Priests. Let's talk a bit about utility.

Shadow in Legion currently has a ridiculous amount of utility, way more than any other spec. I talked about that in the previous thread, here:

Re: Utility
Shadow is in a very odd situation when it comes to utility, especially in PvP. The amount of potential utility they offer is astronomical. It’s a staggeringly long list: Body and Soul, Dispel Magic, Dominate Mind, Mass Dispel, Mind Bomb, Power Word: Shield, Psychic Horror, Psychic Scream, Purify Disease, Shackle Undead, Shadow Mend, Silence, Vampiric Embrace… probably something else I’ve forgotten offhand. But at the same time, despite the crazy number of utility spells at their fingertips, it’s actually quite hard for them to actually use many of them. Since their rotation is based on continuously generating Insanity as fast as possible, any time lost to utility is punishing, especially in Voidform, where you’re actually losing Insanity while casting other things. And then on top of that, many of the spells cost huge chunks of Insanity as well. We’re not happy with that situation, and are considering other potential options. They could probably stand to lose at least a couple spells off that list, but we’re also considering bringing back Mana as an additional resource that would just be used for limiting your usage of the many utility spells, with costs proportional to their impact.

The above list also forgot to include[*] the 3rd and 6th rows of PvP talents. As an update on this, we've decided to buff Mind Control baseline (effectively re-adding it to PvP on top of Mind Bomb / Psychic Voice), and remove Psychic Horror instead. That still leaves them with way more utility than anyone else, of course.

Then we have the problem of whether they can actually use all that utility. Currently, you mostly can't, because of the Insanity costs, and how much that negatively impacts your offenses. We've decided to give Shadow (and Elemental and Enhancement) back the small mana bar like Balance currently has. Similar to other mana-using hybrid DPS, mana will be used for utility abilities, which should free you up to be able to use them much more than you can in the current build. (EDIT: To clarify, the switch to mana will hopefully make the NEXT build, not today's build.)

Keep the feedback on this coming, thanks!

* EDIT: I had originally said 'Fade w/ Artifact' here as well. There was, at one point in development, an artifact trait that added damage reduction to Fade, similar to the old glyph, but it has since been changed. Sorry for the mistake. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Elemental Shaman Feedback -- Build 21384 -- 30-Mar
We are indeed planning to add Icefury to Overload, which will help maintain the value of mastery when you take that talent. In general, the way that spenders benefit from Overload is that the increased Maelstrom generation from your Overloads lets you use them more often. (Blue Tracker / Official Forums)

Raid Testing Schedule - April 1-4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, April 1, and Monday, April 4, we will continue our Legion Alpha raid testing of Heroic encounters.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Friday, April 1

Cenarius - Heroic Emerald Nightmare
13:00 PDT (16:00 EDT, 22:00 CEST)

Tichondrius - Heroic Nighthold
14:30 PDT (17:30 EDT, 23:30 CEST)

Monday, April 4

Spellblade Aluriel - Heroic Nighthold
13:30 PDT (16:30 EDT, 22:30 CEST)

Il'gynoth - Heroic Emerald Nightmare
15:00 PDT (18:00 EDT, 00:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

For feedback purposes, can we get a quick run down of the layout of the raids?

For instance, is Emerald Nightmare linear? Or is it more open ended like BRF? Cenarius is listed as the penultimate boss of EN in the journal, so is he actually supposed to be treated as a boss of that difficulty? Or is he just near the end of the journal randomly and he's just as hard as any other pre-Xavius boss?

Same goes for Nighthold. What difficulty should those bosses be?

Both raids have a linear start, an open-ended middle, and a linear end.

For Nightmare, Nythendra is first. After that, you can tackle the next 4 bosses in any order. That allows access to Cenarius, who is indeed the penultimate boss. And then Xavius is last.

Nighthold starts out with Skorpyron -> Anomaly -> Trilliax, then opens up, allowing you to tackle the next 5 in any order, and then ends with Elisande and Gul'dan in that order.

Heroes of the Storm - Tracer
Tracer will be available on April 19 to those who pre-purchase a digital copy of Overwatch: Origins Edition for PC. On April 26, she'll become available for sale to everyone.

Overwatch - Alive Animated Short
Another animated short has been released!

by Published on 2016-04-02 02:31 PM

New PTR Patch Datamined

Hearthstone Patch 40116 - Card Balance, New Art, Deck Slots Removed

Heroes Spring Championship Day 2, Epic Plays of the Week #64

Beta Patch Notes - March 30th, Crosshair Customization, High Quality Screenshots

Legion - Additional 3D Armor Pieces
In Legion, some armor sets will finally have additional 3D pieces, rather than the few limited shapes per piece that have been used in the past. Currently these are mostly used on the Tier 19 / PvP armor sets. These new pieces have to be modified for each race and gender, similar to helms.

Keep in mind that this is an early preview and not finished artwork!

Legion - Demon Hunter Tier 19
The Demon Hunter Tier 19 set has an extra piece of armor on the gloves, boots, and hips.

Legion - Death Knight Tier 19
The Death Knight Tier 19 set has an extra piece of armor on the gloves and boots.

Legion - Mage Tier 19
The Mage Tier 19 set has scrolls added to the sides of the robe.

Legion - Paladin Tier 19
The Paladin Tier 19 set has extra plates on the hips.

Legion - Rogue Tier 19
The extra pieces on the Rogue Tier 19 set aren't positioned correctly yet. They go on the boots, gloves, and hips.

Legion - Warlock Tier 19
The Warlock Tier 19 set has an extra piece of armor on the gloves.

Legion - Warrior Tier 19
The Warrior Tier 19 set has spikes on the boots as well as a medallion on the chest and gloves. Currently there are only colors for the Mythic extra pieces.

Legion - Marksmanship Hunter and Holy Paladin Artifacts
Also worth mentioning is the quiver given to Marksmanship Hunters and Libram given to Holy Paladins.

by Published on 2016-04-01 08:22 AM

Update: Added information on the Frostdoge Clan.

Hearthstone: The MMO Unveiled
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re pleased to unveil the next epic game from Blizzard Entertainment—"Hearthstone: The MMO!”

Beta sign-ups coming Soon™.

Introducing the Frostdoge Clan
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Soon, heroes across Draenor will have the chance to take up arms to earn the respect of an all-new faction: the enigmatic Frostdoge clan.

Meet the Faction
A community of peaceful descendants of the Frostwolf clan, the Frostdoge clan secretly inhabits the snowy expanses of Frostfire Ridge. Its members have transcended their ferocious nature to achieve true enlightenment, aided by the powerful influence of the mysterious—and seemingly worthless—Chunks of Dogestone.

Following the wise and peaceful teachings of the great spirit of the Doge, the members of the Frostdoge clan have long worked to avoid joining the ranks with or fighting against the Iron Horde—but as news of Gul’dan’s Burning Legion invasion spread, they have felt driven to interfere in the hopes of saving their homeworld.

Questing for "Such WoW!"
While forced to reveal themselves to Khadgar's trusted commanders, Frostdoge shaman still remain suspicious of strangers, so consistent and dedicated effort is required to earn their respect and reach Exalted status. Each day the Frostdoge offer 10 (out of a pool of 50) unique daily quests, and heroes can also turn in Chunks of Dogestone found during their adventures on Draenor for such reputation increase and much wow.

Rewarding Excellence
When heroes reach Revered with the Frostdoge clan, the Quartermaster will offer epic rewards such as The Stoppable Force and Slightly Worn armor set.

Not Enough?
Reaching Exalted with the Frostdoge clan begins a quest chain that eventually grants a new mount: the Doge mount! WoW! You’ll be able to wow your friends as you ride (sort of) across the expanse of Draenor and beyond. Exalted reputation will also earn you the title “wow, , such title” and a unique Feat of Strength!

We look forward to sharing this experience with you in the near future. Soon™

Artwork by Fan Artist Shawn Fox (杨树)

Legion Alpha - Patch Note Preview
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Alpha Test continues and we’ve received a legion of great feedback from the community so far. To keep the conversation rolling, we wanted to provide a preview of some of what the next build has in store.

  • After the success of Warlords of Draenor’s item squish, we’ve decided to perform similar adjustments elsewhere in the game:
    • Achievement Squish: Some players’ achievement scores were getting too high, so we’ve reduced the number of points each achievement gives.
    • Zone Squish: The World of Warcraft Massively Multiplayer experience was simply too massive, so we’ve made all buildings, structures, and foliage 25% smaller.
    • Draenor Squish: Somehow or another we ended up with two Draenors, so we’ve just merged them back into one. Someone said something about a timeline paradox, but we’ve seen Back to the Future like 300 times so it’ll probably be okay.
  • Signs have been placed over many mailboxes with the words “Dance Studio,” to promote awareness of this feature which has existed in the game for over a decade.
  • Flight in Draenor has been made 33% less controversial.
  • There were multiple class specializations named “Holy,” “Protection,” and “Frost.” To reduce confusion, these have been removed.
  • To celebrate the launch of the exciting new Hearthstone MMO, we’ve added several brand-new characters and locations to World of Warcraft based on Hearthstone, such as:
    • Sylvanas Windrunner, leader of the Forsaken
    • Anduin Wrynn, prince of Stormwind
    • Blackrock Mountain, home of Nefarian and the Black Dragonflight
  • We’ve also incorporated many of your favorite Hearthstone spells, such as Fireball, Shield Slam, Eviscerate, Swipe, and Shadow Word: Pain.
  • Darkmoon Rabbits are cute.
  • VR support has been expanded to include the Maw of Souls dungeon, and the first 30 seconds of the Algalon encounter.
  • We’ve removed the “Pruning the Podlings” quest from Shadowmoon Valley. The Podlings have had enough pruning for one expansion.
  • We’ve removed the “Tormenting the Softknuckles” quest from Sholazar Basin, because… well, we saw the Overwatch animated short and… we’re just feeling really sensitive about apes right now, okay?

  • Due to feedback from players requesting to “blow up their Garrison”, we’ve added a new Inflatable Garrison toy that you can bring with you everywhere!
    • This toy is earned through a special follower mission, which we’re only going to give to that one guy in your guild who doesn’t do anything but play the Auction House.
  • Several building plots have become targets of corporate takeovers. They still offer the same services, but it’s just not the same anymore, man.
  • Followers who are currently active on a mission will now take S.E.L.F.I.E.s of their adventures, and send them to you via Twitter.
  • Shipyards
    • Left Shark
    • Left Shark
    • Left Shark
    • Left Shark
  • After several reports of battle pet owner neglect, DEHTA has begun inspecting players’ Garrisons. Those who still haven’t gotten around to building a proper Menagerie to house their battle pets will receive a very aggressively worded notice.
  • Players who have not built an Inn may now rent a room for the night using a new service called “Heirloom Bed and Breakfast.” Please be advised that HeirBnB is used at your own risk.

Raids and Dungeons
  • New loot option: Personal Style Loot. Functions similar to Personal Loot, but items are only rewarded if they’d look good with your transmog.
  • Added a new notification for the “Twitch Plays Raid Finder” feature implemented in Patch 4.3.2. You will now be properly informed when your fellow raid members are being controlled entirely by a chat room.
  • Typing “LFG” or “LFM” into trade chat will now cause you to just open the Group Finder instead.
  • Onyxia will now use her Deep Breath ability less often. Didn’t see that one coming, did you?
  • Timewalking has been extended to include dungeons from future expansions.
  • Yeah, Gul’dan’s got skulls. What are you going to do about it?

New World PvP Zone: Splashran
  • If you loved Ashran, and miss the full 3-dimensional movement of Vashj’ir, you’ll love our brand new World PvP Water Park: Splashran!
  • Revisit the glory days of questing in Vashj’ir, mixed flawlessly with the excitement of the Gurubashi Arena!
  • Experience the freedom of fighting your enemies outside of the confines of things like “spatial awareness.”
  • Take on exciting, interactive rides and attractions, including “Five Different People Shouting Five Different Orders At Once,” “Why Is Everyone Just Fighting In The Middle,” and “That One In The Mines That We Haven’t Really Figured Out Yet.”
  • Need a break from the action? Enjoy the Lazy River! Kick back, relax, and let the Honor flow while everyone else does all of the actual work.
  • Children’s tickets 50% off with adult purchase.
  • Note: to ensure safety of our guests, players will not be allowed entrance to the wave pool if they have consumed any food or beverages within the last 30 minutes.

  • The Diminishing Returns system has been expanded to include defensive cooldowns and healing spells.
  • Dampening no longer applies to Restoration Shaman, as their healing spells are already pretty moist.
  • PvP rewards vendors have been moved to the Garrison, which has been moved to Ashran.
  • In addition to being able to share items, screenshots, and achievements on Twitter, you can now share Arena matches on Vine.
  • Cleave is a Warrior ability.
    • This isn’t a new change, we just thought we’d remind you. Please stop naming every single 3v3 Arena composition after it.
  • Players who have earned the Deserter debuff by leaving a Battleground early will now be court-martialed.
  • Healers who queue for an Arena Skirmish will only be placed in a match if they’re really, really sure about it.
  • Arathi Basin: The Lumber Mill, Blacksmith, and Farm flags have all been moved to the road connecting the three points, because apparently that’s where you all want to be anyway.
  • Strand of the Ancients: Attacking players who resurrect will now be unable to leave the graveyard until they pick up a bomb because seriously guys use the bombs.

  • All races have learned a new language: Emoji! Share your true feelings with your friends and foes in an exciting new method that’s totally not confusing at all.
  • The /laugh voiceover audio for all races has been replaced with a recording of Ben Brode. Including the Gnome Female. Especially the Gnome Female.
  • Will of the Forsaken has been renamed to Won’t of the Forsaken.
  • Every Man for Himself has been reworked. It now gives Human players a 1200 point bonus to their Arena Rating.

Death Knight
  • The Knights of the Ebon Blade have finally reached an agreement with the Lich King, successfully ending the Scourge Strike.
  • Dancing Rune Weapon is now only usable in Dance Studios.
  • To avoid spoilers, the “White Walker” and “Winter is Coming” talents have been removed until everyone’s caught up on Game of Thrones.
  • In order to help Death Knights stop being such downers at parties, we’ve added a new stance: Birthday Presence.
  • Because we’re tired of hearing you shout it on voice chat all the time, Bonestorm has been renamed “Swirly Body Sticks.”
  • Abomination’s Might, but also might not. You can never be too sure what Abomination’s up to.
  • Due to global warming, Glacial Advance has been reduced by 20%.
  • Castigator no longer throws a Crocolisk at your target. Sorry for the confusion.

Demon Hunter
  • Demon Hunters are now immune to Blind. We’re not sure how it was working before. They’re wearing blindfolds, for pete’s sake.
  • Spectral Sight will now properly highlight Jaina Proudmoore when activated.
  • In addition to Havoc and Vengeance, Demon Hunters may now select their third specialization: Forgiveness.
    • This spec utilizes the power of positive thinking to defeat their foes, with abilities such as Mindfulness, Active Listening, and Understanding.
    • Undertake an epic questline of quiet contemplation and reflection of self-worth to obtain the powerful artifact: Kravnogoth, the Calmbringer.
  • The talent “Nemesis” has been removed from Demon Hunters, and given to Paladins instead.
    • Its tooltip now reads: “A righteous infliction of retribution manifested by an appropriate agent.”
    • Sorry for the mixup. We only recently learned what Nemesis means.
  • Unleashed Power should only be used in designated enclosed areas. All Demon Hunters are expected to leash their powers responsibly when in public parks.
  • Eye Beam has been given an extensive polish pass, resulting in many improvements to aesthetics, build quality, and customer usability. We’re very excited to introduce the all-new iBeam SE Pro.

  • Druids with Glyph of the Cheetah active will now receive a buff for eating donuts.
  • All Druid forms have been converted to .PDF.
  • To better promote security and combat identity theft, Swipe has been replaced with Chip and PIN.
  • After careful breeding and training, Wild Charge has been domesticated.
  • Druids who choose the Balance specialization are now way better at skateboarding, slacklining, and plate spinning than other specializations. Because, like, they’re good at Balance. Get it? BALANCE? HA.
  • Choosing the Starlord talent will no longer Stop This Feeling. Ooga-chaka!
  • New Ability: Travel Agent Form:
    • Allows the Druid to assist adventurers in finding the best deals on travel and accommodations from the most reputable Inns and Flightmasters on Azeroth.
    • Benefits of booking your trip through a Druid with a registered Travel Agent Form include travel insurance and group discounts.
    • Replaces Travel Form
    • Note: Travel Agent Form is not associated with HeirBnB or Flyt.

  • Stampede now summons all pets that your character has ever tamed, all pets that your character has ever thought about taming, all pets that your character’s pets have ever thought might be fun to hang out with, and all pets that the enemy target just really hates being killed by.
  • Marksmanship Hunters must once again choose the Lone Wolf talent to play without a pet. However, to select this talent, you will first have to watch as your beloved companion sadly sulks away, occasionally glancing back at you to see if you’ve changed your mind, while listening to “In the Arms of an Angel” at maximum volume.
    • You monster.
  • No, Draenei Hunters are not “Demon Hunters,” despite their shared ancestry with the Eredar.
  • Several new mechanical pets have been added, accessible only to Gnome Hunters:
    • Mechanical Conch
    • Mechanical Shrubbery
    • Mechanical Pet Rock
  • The talent “Barrage” has had its functionality extended to also pull extra packs from completely different dungeons.
  • The talent “A Murder of Crows” can now be customized into one of several alternate options, including:
    • A Bellowing of Bullfinches
    • A Parliament of Owls
    • A Convocation of Eagles
    • A Muster of Peacocks
    • A Kettle of Vultures

  • In an effort to reduce confusion caused by too many spells following the “Arcane ____” naming convention, we’ve just removed all of them.
  • Mage Armor has decided to embrace its inner beauty, and donated its icon to charity.
  • Phoenix’s Flames is now 60% harder to spell properly on the first try.
  • Casting Blink will now occasionally cause the Mage to inform nearby players of the current location of the cavalry.
  • Arcane Familiar has been kind of distant lately, and has been renamed to “Arcane Acquaintance.”
  • The Fire Starter talent now also allows the Mage to melt bullets in midair, just like in that Stephen King novel.
  • Rune of Power’s tooltip has been updated.
    • It now reads: “Immediately causes the boss to cast an AoE damaging ability at the Mage’s current location.”
    • Functionality unchanged.
  • All Teleport spells have been randomized, and will now occasionally send the Mage to random locations in the world. This is to make up for all of those times we asked for a portal to Dalaran and got sent to Theramore or Stonard instead. Maybe now you’ll stop being such a jerk, Colin.
  • Dragon’s Breath is actually not as bad as you’d think. Smells like cinnamon, really.

  • Tiger Palm has been reworked. It now soothes the target upon use, removing Enrage effects and muscle tension. Renamed: “Tiger Balm.”
  • Leg Sweep is no longer considered acceptable for use in karate competitions.
  • Mana Tea has been made 500% bigger. Oh, the huge Mana Tea!
  • Song of Chi-Ji has had its cooldown increased from 30 seconds to 12 hours. It’s not that it’s overpowered, we’re just getting tired of Chi-Ji’s playlist.
  • The “Lifecycles” talent has been renamed “Circulation” to prevent it being confused with those awesome motorcycles from TRON.

  • Look. We already gave you guys Ashbringer. Isn’t that enough?

  • New Shadow Spell: Summon Wiggly. Summons a pet tentacle to follow you around. Has no combat benefit, it just goes wiggle wiggle wiggle wiggle wiggle. Yeah.
    • We’ve checked the math on this one, and it works out.
  • We’ve accidentally broken the “Schism” talent. Fortunately, we have the proper tools to fix it, and we know the pieces fit.
  • Only you can prevent Holy Fires.
  • Lightwell has been re-added to the game. However, in observance of Lightwell Savings Time, it must now be cast one hour earlier.
  • We’ve discovered that the “Halo” talent was actually created over 100,000 years ago specifically to combat a parasitic lifeform. We’ve disabled it until we can figure out what it really does.
  • Corrected a grammatical error with Piety. It is now correctly named. “Pie, TY!”
  • Apotheosis is now 30% more difficult to pronounce.
  • The Shadow talents “Legacy of the Void,” “Reaper of Souls,” and “Fortress of the Mind” have been removed so as not to cause confusion with expansions for other Blizzard titles.

  • We’ve buffed the Anticipation talent. Just wait ‘til you find out what we did! It’s gonna be awesome.
  • Corrected an issue with Hemorrhage that caused it to occasionally leave love bleeding in the caster’s hands.
  • Using Pistol Shot will now cause Outlaw rogues to declare the current time of day, which is always high noon for some reason.
  • Rogues can no longer Pick Lock. They can, however, continue to Pick Warrior, Priest, and/or Hunter.
  • We felt the name of the “Thuggee” talent did not properly fit into the Assassination Rogue’s class fantasy. We’ve renamed it to “On Fleek.”
  • Death has found out that you’ve been Cheating it all these years, and isn’t pleased. It’s pretty miffed about it, to be honest.

  • Sentry Totem, Windwall Totem, and Stoneskin Totem have been re-added to the game.
  • Shamanistic Rage has been nerfed. It is now known as “Shamanistic Irritation.”
  • Healing Rain has been buffed. It is now known as “El Niño,” which is Spanish for “The Niño.”
  • Sentry Totem has been removed from the game.
  • Echo of the Elements no longer works on ducks.
  • Windwall Totem has been removed from the game.
  • Magnitude has had its functionality extended to include a magnetic personality and a lot of attitude. It’s definitely going to be the life of any party. Pop pop!
  • Ancestral Swiftness now reduces your haste and attack speed when selected. We brought in a genealogy expert, and it turns out your ancestors were actually pretty slow.
  • Ghost Wolf has been renamed “Bark Bark Dog Dog.”
  • Stoneskin Totem has been removed from the game.
  • Spirit Link Totem should no longer incorrectly result in a 404 error.

  • Several Warlock spells have been renamed:
    • Soul Leech has been renamed “Lasting Impression.”
    • Demonic Empowerment has been renamed “Demonic Impowerment.”
    • Demonbolt has been renamed “Impbolt.”
    • Shadowy Inspiration has been renamed “Shadowy Impspiration.”
    • In addition, all Warlocks have a new ability, usable only while mounted on their Dreadsteed, named “Imp My Ride.”
    • Designer’s Note: it’s imperative to us that we don’t improperly represent the nature of the Warlock class, and feel that these changes are an impeccable improvement.
  • We’ve also added several new Warlock spells themed around the Warlords of Draenor, similar to Hand of Gul’dan and Eye of Kilrogg. These spells include:
    • Coccyx of Durotan
    • Toenail of Grommash
    • Gall Bladder of Blackhand
  • Absolute Corruption should now corrupt absolutely, as intended.
  • The Soul Harvest talent can no longer be selected unless the Warlock has previously used the Sow the Seeds talent, because that’s just how nature works, okay?

  • Special attacks that fail to critically strike will now immediately cause the Warrior to Enrage.
  • Die by the Sword now properly kills the Warrior when used, as intended.
  • Using Charge repeatedly on multiple targets will no longer incorrectly lock you out from using it until you visit a bank.
  • Heroic Leap has had its cooldown reduNO PATH AVAILABLE
  • Battle Cry may now only be used upon the realization that you are merely a simple tool used by your superiors to do what they are unwilling to do themselves, and that your only contribution to this world is cold-blooded murder. Just… just let it all out. Yeah. There you go.
  • Meat Grinder now properly creates delicious sausages.
  • Outburst has had its effect increased by 2 seconds which is ABSOLUTELY RIDICULOUS AND I SWEAR IF YOU CALL HR ON ME ONE MORE TIME I’LL…
    • Anger Management has replaced Outburst for Fury Warriors.
  • It turns out that Revenge is actually best at room temperature. Who knew?

Transportation Tensions Mount as Flightmasters Face ‘Flyt’
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Flightmasters have long been fixtures on the faces of Azeroth, Outland, and (more recently) Draenor, giving weary travelers a lift to their next destination in exchange for coin. Heroes in need of rides to their next adventure have come to count on these Flightmasters’ familiar greetings and steadfast reliability. Safety experts report that these ubiquitous Hippogryphs and Wyverns are still among the safest ways to travel, with incidents of passengers simply dropping down to the world “rarer than ever.” But as times change and more travel options become available to the heroes of Azeroth, these stalwart Flightmasters are beginning to feel the pinch.

Enter the service known simply as “Flyt,” which allows customers to simply whisper their destination to a central operator. Flyt then automatically connects travelers with a nearby “transporters” who will shuttle the customer via passenger mounts or portals to their destination—often for just a fraction of the cost of a Flightmaster, and in many cases much faster.

For one Flyt patron in Goldshire, the service has fully replaced Flightmasters as his transport method of choice.

“[Flightmasters] charge as much as 1 gold 10 silver per ride and you’re limited on where they can take you. I’ve no time for that! But with a quick whisper I’m on my way to my next destination for less. It’s just so convenient.”

Tensions are high, and in a statement, Flightmasters of Azeroth (FoA) spokesdwarf Brolan Galebeard made it clear that a strike might be the only way to demonstrate how valuable their services are.

“We may not have a choice but to go on strike to put additional pressure on Flyt and show how difficult it can really be to keep up with the high demands of Azeroth’s heroes. We know [heroes are] necessary for the ongoing survival of Azeroth, but we need to show them that we are too. The role we play is vital to keeping Azeroth going, and Flyt threatens the reliable, safe, and stable system we’ve worked hard to establish over many years. We intend to demonstrate that our service is second to none, and that we’ll get you there eventually.”

Only time will tell the outcome of this volatile situation, but transportation experts suspect that Flyt’s services may force the FoA to make changes to keep up with the times—or risk becoming yet another antiquated system.

Introducing Azeroth TV
After the reaction to Azeroth Choppers, Blizzard is expanding their content universe!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Get ready to experience World of Warcraft on a whole new screen—your television! We’re pleased to introduce our brand-new network—Azeroth TV—which will be coming your way Soon™. You’ll find a truly legendary lineup of entertainment for the whole family. Check out just some of the high-quality programming we have in store below.

Void Storage Wars
Follow six pro buyers and their teams as they scour Azeroth looking for their next big haul from repossessed Void Storage units. Experience the mine-cart ride of emotions as they could discover anything from Troll Sweat to the Tremendous Tankard O’Terror, paying as little as 10 copper for items valued in the thousands of gold. What riches lie hidden behind the Ethereal Vaultkeeper’s rags?

Four up-and-coming Azerothian chefs put their reputations—and their lives—on the line in a test of culinary and gladiatorial combat. Each contestant’s entrées will be judged on presentation, taste, and brutatlity. Who will win the 10,000g prize . . . and who will be Cleaved?

Project Transmog
Eighteen up and coming transmogfication experts get their chance to make waves in the Azeroth fashion scene. Socialite Haris Pilton serves double duty as host and judge and joins fellow style mavens Magistrix Vesara and Magister Arlen to determin the most—and least—outstanding outfits throughout the season.

Keeping UP with the Barovs
Meet the family that’s a little bit kooky and a whole lot spooky—the Barovs! Led by noble patriarch Alexei Barov, this blended family brings reality to a whole new level. Join their struggle as they reconcile who they once were with the clan they’ve become—constantly haunted by the spectre of a much fought-over family inheritance.

The Ambulatory Undead
This gritty drama portrays an alternate history in which the Lich King’s undead Scourge were never contained within Northrend. Paladin Brother Sammuel leads survivors from Northshire Abbey in search of a secure home and a fresh start away from the shambling Scourge. Sammuel soon learns that the Light just may not be enough to keep them safe and that the hordes of undead aren’t all they have to fear. Sometimes the gravest danger comes from within. . . .

Follow along in the tale of Drottinn Hrothgar and his people in the epic retelling of the Prose Kvaldir! This thrilling new drama will delve into the saga of these vrykul before they were transformed into the sons of the mists and claimed the island now known as Hrothgar’s Landing in Icecrown.

Blizzard Gear Store - New Products
New products have been added to the Blizzard Gear store.

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