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by Published on 2014-06-28 01:46 PM

Keys for Hellfire Amulet, Greed or Gheed, Patch 2.1 PTR Undocumented Changes, Bugged PTR Rifts

June 27th Maintenance Hotfixes, Into the Nexus #11

Warlords of Draenor - Shadowmoon Burial Grounds
Today we are taking a look at the Shadowmoon Burial Grounds dungeon.





Name Side Points Reward Category
Heroic: Shadowmoon Burial Grounds Defeat Ner'zhul in Shadowmoon Burial Grounds on Heroic difficulty.
10
Draenor Dungeon
Icky Ichors Defeat Bonemaw after having fed him 25 Corpse Skitterlings in Shadowmoon Burial Grounds on Heroic difficulty.
10
Draenor Dungeon
Shadowmoon Burial Grounds Defeat Ner'zhul in Shadowmoon Burial Grounds.
10
Draenor Dungeon
Shadowmoon Burial Grounds Challenger Complete the Shadowmoon Burial Grounds Challenge Mode.
10
Dungeon Challenges
Shadowmoon Burial Grounds: Bronze Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Bronze or better.
10
Dungeon Challenges
Shadowmoon Burial Grounds: Gold Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Gold.
10
Dungeon Challenges
Shadowmoon Burial Grounds: Silver Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Silver or better.
10
Dungeon Challenges
Souls of the Lost Defeat Ner'zhul after having slain two of Ner'zhul's chosen Ritual of Bones skeletons within 5 seconds of each other, in Shadowmoon Burial Grounds ...
10
Draenor Dungeon
What's Your Sign? Defeat Sadana Bloodfury while only having the runes that correspond to her active lunar cycle lit in Shadowmoon Burial Grounds on Heroic difficulty.
10
Draenor Dungeon

Warlords of Draenor - Heirloom Tab Delayed
Rygarius let us know that the heirloom tab won't make it for the launch of Patch 6.0.1.



Garrison Building Specializations Changed
It looks like the building specializations mentioned in the Garrison Preview blog post will now be part of the building perks.



New Character Model Facial Variation
Bashiok reminded everyone that the current single face geometry will be explained in an upcoming Artcraft.



Originally Posted by Blizzard (Blue Tracker / Official Forums)
I replied to a similar thread not too long ago, but yes there is effectively a single face geometry available in alpha with multiple texture options. We are in the midst of working on an Artcraft that'll go into the current process, so I'll just say stay tuned!

Warlords of Draenor - Faction Hubs
Currently there is a work in progress version of the faction hubs outside of Ashran. Lore mentioned that the current version is very much not final.




Warlords of Draenor - Faction Hubs and Ashran
Several of the developers shared some thoughts on the move of the faction hubs from Shadowmoon Valley and Frostfire Ridge to outside of Ashran.
Originally Posted by Blizzard Entertainment
If we can't change our minds about ideas early in development once we've talked about them, we just won't talk about them. (Lore)

Final Q to leave you with: which was the best capital? Shatt/Dal/SW+Org/Vale? (Muffinus)

Stop focussing your replies to PVP complaints. It's about being promised an epic new city and instead getting Honor Hold 2
As I mentioned in the thread, Bladespire and Karabor still very much exist. They're just not where the portal to Org/SW is. (Lore)

Seeing some expectations that the explorable areas of Karabor will be the size of the Black Temple raid. That's not the case, and wouldn't have been even if it was the faction capital. (Lore)

So are the capitols going to be like MoP where we don't get to them till late in questing? Or can we get there early without help?
Current plan is that a flight path will be available from your Garrison once you establish it. (Mumper)

Ashran cities post mentioned "only land-based entrance (to the city) is through world PvP zone." So you must enter PvP to get there?
Not at all. You can portal or take a flight there. (Mumper)

Portals to capitals are now at the Ashran hubs. (Mumper)

The names are actually Stormshield for Alliance and Warspear for Horde. (Mumper)

dalaran was in the sky yes, but it was IN northrend. not off the coast of borean tundra.
So an island in the water is not ok, but an island in the sky is? Weird. (Bashiok)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Okay, there’s a LOT of misunderstandings and misinformation floating around, so let me try to clarify what I can.

Warlords of Draenor’s story is about the people of Azeroth (namely, the Alliance and the Horde) venturing into an unknown world and building up a force strong enough to take out an enemy stronger than anything they’ve encountered before, on that enemy’s own turf. While there are certainly some alliances to be made along the way, and those are definitely major parts of the story, the core theme is about you and your faction fighting for survival.

So, as development continued, we came to the realization that it just doesn’t make sense for the Horde and Alliance to spend so much energy and resources building up a stronghold on Draenor, only to base their efforts out of someone else’s city. We’re not helping the Draenei or Frostwolves fight off the Iron Horde – they’re helping us. The Alliance and Horde both have major bases of operation on Draenor. That should be where they’re working from.

That, along with the continued development of Garrisons into the overall quest and story flow of the expansion, led us to the decision to develop the Horde and Alliance bases on Ashran into the major faction hubs instead of Bladespire and Karabor. Promoting the world PvP area on Ashran is a nice perk, but it wasn’t a factor in making that decision.

That said, the Temple of Karabor and Bladespire Fortress are still there. We haven’t removed them or anything like that. You won’t be able to use your bank or check your auctions there, but they’re still fully built home cities for the Karabor Draenei and Frostwolf Orcs, respectively. You’ll still be able to explore them in their full glory.

As to the Alliance and Horde staging areas on Ashran, allow me to lay out a few key facts to hopefully allay some concerns:

  • They’re located on Ashran as a geographical location on the map, but they’re not part of the Ashran world PvP zone. They won’t be subjected to the realm coalescing we’re using to keep Ashran’s PvP area populated, and they won’t flag you for PvP on non-PvP realms.
  • We’ve also made some major improvements to the way PvP flagging works on non-PvP realms that removes “accidental flagging” from mistargeted abilities or ground effects. Unless you manually flag yourself by typing /pvp, you will simply not be able to attack enemy players, or heal friendly players who have flagged themselves.
  • They’re populated with guards, and the only land-based entrance is directly through the Ashran world PvP zone (including a major fortress). It’s certainly possible for someone from another faction to attack it, but it’s not any easier to do so than it is to attack the enemy faction’s shrine in the Vale of Eternal Blossoms.
  • There will be a fast travel option between the staging areas and your Garrison. You can pop over there quickly, conduct your business, and leave again if you like.

This isn’t a question of whether or not Bladespire and Karabor are cities. They are. It’s just a question of whether the portals to Orgrimmar or Stormwind are there or somewhere else. You’ll still be able to explore them, they’ll still be fully populated, and they’re still going to be every bit as beautiful as they would have been with a Transmog NPC. We’re looking forward to them ourselves!

Warlords of Draenor Beta Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Moves Into Beta!
Thanks in no small part to your testing and feedback, the Warlords of Draenor expansion is ready to officially shed the Alpha label and move on to the Beta testing phase!

Our next step is a huge stress test on the Assault on the Dark Portal intro experience we opened up on Wednesday. We’re inviting a TON of players to the Beta, but we’ve temporarily restricted access to Draenor for now. We’ve also wiped characters from the Alpha, so you’ll need to create a new one, or copy your character over from live realms*.

Today at 2 p.m. Pacific, we’ll respawn the NPCs that teleport you to Draenor (Archmage Khadgar, located in the Trade District in Stormwind or the Valley of Strength in Orgrimmar). We’d like to get as many people as possible logging in and trying out Tanaan to stress test the environment and make sure everything works. If you have a chance to jump in, please join us!

We're testing our new in-game Character Copy feature, which is available for players with NA accounts only at this time. Players with EU accounts will need to create template characters for the time being in order to access Draenor.

The launch of beta is the best chance we have to slam the servers with as many people as possible, because a huge wave of invites have gone out and everyone should know the start time. After today it's not as likely that we'll get this quantity of people trying to test the same areas at the same time. And that's the point. If it's an inconvenience to you to worry about whether or not the realms will handle the load, I'd only offer a reminder that this is a beta test.

I totally understand, and even though it is inconvenient, I understand it is your reserved right as a company testing their game but you don't feel this would have been better down the line when things are actually worth slamming?

We waited a full week for this build, and I DCed at least 10 times just yesterday before the "stress."
Just seems like build 2 of a public test isn't the time for this, but hey I'm along for the ride, so I am happy enough.

It does seem like the servers going offline every 10 seconds has stopped, which is great news.

Firstly, it's not build 2. We've gone through many alpha builds by this point, including prior to inviting non-Blizzard employees. Also, there will be additional stress tests on new content as it's added to the beta, but as I said this is our best opportunity to push everyone into the Tanaan intro experience. We've invited far more people to the beta than were in alpha, characters have been wiped so everyone is starting in the same place, 2 p.m. is the official launch of the beta, and so on. (Blue Tracker / Official Forums)

Warlords of Draenor Beta and Addons
As others have said, addons complicate the testing process early on. They can really interfere with bug reports and crash logs. We'll let players know when we're enabling addons, which is likely to be around the time that we're ready to do raid testing. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
More Hp = less Resolve, less self-healing? Sounds werid and unfair to bear and dk?
No. That's why Resolve benefits from Stamina, as well as the incoming damage. (Celestalon)

Would you agree with the sentiment that players should always have "button/s to press" (Never hit "Everything is on CD") ?
Nope. (Celestalon)
Many players would disagree. Especially DKs who have grown very attached to their established playstyle-feel.
He asked about the extreme. Not everyone is in that extreme. (Celestalon)

What's with stat attunements? Doesn't making one stat "better" eliminate choice? People always choose to play optimally if the performance gap is significant.
Not at all. Stats are tuned around the existence of these. Different stats are still totally viable; this doesn't change that. (Celestalon)

I feel like you're trading ability bloat for tooltip bloat. Super long tooltips are just as bad imo.
Tooltip clarity is important. We're simultaneously doing a pass on that. Paragraph-long tooltips fail at informing. (WatcherDev)

Death Knight (Forums / Skills / WoD Talent Calculator)
Have you considered any further the huge downtime of Blood DKs in the Alpha? Inactivity makes for frustrating gameplay,
Yes, current Blood rotation is too slow; will be iterating. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
and why is FF removed from moonkin. i still don't understand that. my raid doesn't have -12% amour. in pvp for rouge..
That debuff is gone completely in 6.0; that's why. Replacing it with a new type of raid buff. (WatcherDev)

Is there really nothing new for feral? We lose abilities and are gaining nothing in WoD. Even talents are recycled and bland.
Feral is in a very good place in Mists. What have you lost that you miss? (Celestalon)

Will Feral Mastery affect all other bleeds like Bear Thrash, or the weapon enchant that causes a bleed?
Bear Thrash yes. Weapon enchant, unlikely. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Will the change to Living Bomb still allow you to refresh it prior to it's detonation or will it cancel it's action?
Yes, you can still refresh Living Bomb. Yes, Prismatic Crystal will automatically target it. (Celestalon)

What is Evanesce supposed to be for? Bad things in alpha are ground effect that it doesnt work on, or which last too long.
What ground effect does it not work on? It should absolutely work on most ground effects; that's kind of the point. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Monk fist weapons showing during combat in WoD alpha, bug or intended?
Intended. (Celestalon)

My Windwalker has 37 active abilities(exact number, not hyperbole) is there some reason why you are only removing one of them?
Windwalkers are on the low side, actually. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
any plans to give ret something unique (aoe grip, solarbeam), so RLs would bring them to RBGs? if u say we have offheals ill mur...
you have offheals (I want to see what happens next) (holinka)

So, we're intended to use Seraphim every time it's up? I feel it's questionable to use it w/out Holy Avenger.
You'd be leaving a lot of DPS on the table if you only used a 30 second CD every 3 minutes. (holinka)

Priest (Forums / Skills / WoD Talent Calculator)
"Devouring Plague now always costs 3 Shadow Orbs." What is the point of shadow orbs again? Just put DP on a CD.
That'd be significantly different. (Celestalon)
It would be the superior method. You try so hard to make shadow orbs work but they offer no real advantage over just a CD.
Hyperbole gets you nowhere. It *obviously* offers significant real advantage. (Celestalon)
You could just slap a longer cd on plague then reduce it through haste or MB casts or apparitions or w/e. Objectively superior.
I think you have a different concept of "objectively" than I do, and also ignored what I just said. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Also being able to spam big heals while oom seems very counter-intuitive
There's a very big HPS difference between spamming Healing Surge and Healing Wave. (Celestalon)
I am just very doubtful how mana management would ever work if no-one can ever go OOM
What does "going OOM" mean to you on live? You can still spam Healing Wave, Earth Shield, Riptide, etc. (Celestalon)
"Going OOM" really just means being unable to cast your more inefficient heals. (Celestalon)
Which in warlords I can spam small heals while oom and my mana would go up. In previous case I can't spam nor gain mana
Correct; it's different. (Celestalon)
I'm just worried about situation "spam X > burst > burn mana > spam X for N seconds > burst> repeat situation (boring)
"X" being a complex combination of half a dozen heals? That's not boring, that's gameplay. (Celestalon)
I was referring to baseline efficient heal (due to twitter limits)
Then not using your other half dozen heals would be extremely bad. They're some of your most efficient. (Celestalon)
Here's a key distinction that may help understand: There are no more big vs small cast time heals. They're fast vs slow. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
all of this ability removal and still no combination of Battle+Commanding Shout? Why not?
It's actually a benefit; it's added flexibility. Many DPS bring 2 buffs, you bring Versatility + (Stamina or Attack Power). (Celestalon)

Re: Arms... How do we generate rage now? Charge/auto attack/crits only?
Correct. (Celestalon)
No Rend, no Slam, no Thunderclap. Is Arms now just MS, CS, Execute, and Sweeping Strikes?
And Whirlwind. (Celestalon)

Hint to arms' rotation on your end? All I see is MS > CS > T4 talent > nothing. WW in ST like 5.0 fury did before WS buffed?
Yes, WW as a filler. (Celestalon)
Is WW free now or something? If it costs any rage, we won't touch it as a filler.
Why not...? (Celestalon)
Why would I use rage on WW if I need my rage for MS and CS which both hit much harder?
Because you've got more Rage than you can spend on just MS and CS. (Celestalon)
So MS still has a six second CD, and Colossus smash still has a 20 second CD?
Correct. (Celestalon)
And that CS CD is fixed with no Sudden Death to refresh it?
Correct. (Celestalon)

Not to mention I have no idea how rage generation is getting that high when the only change is increased rage from crits
"Battle Stance for Arms Warriors now generates increased 100% Rage from auto-attacks..." (Celestalon)

Art
Since the whiners are always loudest, I'd like to throw in that plenty of people prefer end game PvP and PvE shared sets. /raise
Yeah the people who are happy usually aren't as vocal as people that are unhappy. (holinka)

Warlords of Draenor Stats
my math shows Multistrike behind crit until 66.66 (repeating ofc) Assume Multistrike will require less rating per percent yes?
Yes. (Celestalon)

Will the proposed hunter masteries lock us into one spec? If so, please reconsider reforging.
They won't. Really it's little different from how different specs have somewhat different secondary stat preferences today. (WatcherDev)

PvE
Or more of no content, t14 could have lasted much longer esp before 5.1, and tot could have too. Any comment?
Little question that with hindsight we could have spaced our Mists tiers out better. No excuses, but we need to improve. (WatcherDev)

PvP
What is the ideal 3v3 game length that you intend to shoot for? I hate long games just as much as getting 1 shot in the opener.
5-10 minutes (holinka)

How will the latency reduction in WoD affect "deathing" CC? Won't it be close to impossible with that low of a latency?
it's possible. Juking interrupts is another concern. (holinka)
how is the latency reduction looking from your experience?
We get a lot of feedback that juking is harder to do but it's too early to tell if it's a matter of the feel changing. (holinka)

If you do have to add a SMALL amount of Resil back in, any chance you could put it on PvP gear to give it a slight edge?
It will already have an ilevel edge. (holinka)
thought it was going away, but it just might be base resilience that's leaving. Hard to keep this all str8
The trinket set bonus will just say "10% less damage from players." No need for it to be resilience. (holinka)

Lore
Will the Sporeggar be appearing again in Draenor or did they only appear after it became known as Outland?
Origin story of the Sporeggar is told in WoD Well, hinted at... (Muffinus)

Reputation / Questing
so, I've seen these titanic megabeasts in pictures.. are they only in gorgrond, or all over Draenor, and do they drop cool stuff?
They are the "Wanted: ____" equivalent for Gorgrond, but elite targets exist in most every zone. (Muffinus)
Why is one a Yeti though, is he an interplanetary yeti? Cause that would be awesome
I believe that's a placeholder model for a baby gronn (Muffinus)

I understand that Shadowmoon valley will be Alliance's initial zone but will horde players be able to do ANY quests there?
Each faction will have some end-game content in the opposite faction's starting zone. (WatcherDev)

Poll - Favorite Capital City
Muffinus posed a question on Twitter today about favorite capital cities:

by Published on 2014-06-27 04:36 PM

Warlords of Draenor Beta Begins Friday, Priest Tier 17, Blue Posts and Tweets, Comic

Warlords of Draenor Beta Servers Live
The beta servers are now active and alpha characters have been wiped.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks in no small part to your testing and feedback, the Warlords of Draenor expansion is ready to officially shed the Alpha label and move on to the Beta testing phase!

Our next step is a huge stress test on the Assault on the Dark Portal intro experience we opened up on Wednesday. We’re inviting a TON of players to the Beta, but we’ve temporarily restricted access to Draenor for now. We’ve also wiped characters from the Alpha, so you’ll need to create a new one, or copy your character over from live realms.

Today at 2 p.m. Pacific, we’ll respawn the NPCs that teleport you to Draenor (Archmage Khadgar, located in the Trade District in Stormwind or the Valley of Strength in Orgrimmar). We’d like to get as many people as possible logging in and trying out Tanaan to stress test the environment and make sure everything works. If you have a chance to jump in, please join us!

Faction Cities Moved to Ashran
Mumper let everyone know last night that the faction cities that were originally supposed to be in Frostfire Ridge and Shadowmoon Valley were moved to just outside of Ashran. This has led to a long discussion on the forums.



Warlords of Draenor Beta Invites
Bashiok answered a few questions about this invite wave on Twitter.

  • Invites in this wave were targeted to WoW Veterans rather than being random. Not every veteran will get an invite in this wave.
  • Both US and EU players were invited in this wave.
  • You don't need to be subscribed to the game currently to get an invite.



Warlords of Draenor Alpha Characters Wiped
If you had alpha access, you will find that all of your characters have been wiped. If you are in beta, you may be able to copy your Live account data and characters after maintenance is complete.

by Published on 2014-06-27 07:03 AM

Legendary Gems, Character Copy Cooldown, Seasons To Be Enabled Soon, Ramalandi's Gift, Miscellaneous Strings

Curse of Naxxramas to be Released in July, Pricing Announcement July 1st

Alpha Patch 30829, Designer Insights: Zagara, Town Hall #19

Warlords of Draenor Beta Begins Friday
Alpha realms went down earlier tonight, Alpha characters and accounts have been wiped, and several users got an email that indicates that the Warlords of Draenor beta will begin Friday, June 27, at 2:00 PM PDT. You can view the email on the official site. Additionally, Bashiok has confirmed that Beta will start today on Twitter and mentioned that they are targeting veteran WoW players for invites instead of picking mostly at random.




After the character wipe occurs, former Alpha and current Beta players can jump right in by transferring their Live account data right in the actual game client! Note: Currently this only works for US players; it is bugged for EU players.


Warlords of Draenor - Priest Tier 17 Preview
Today we are taking a look at the Priest Tier 17 armor set. You can try it on any model, including the new ones, with the modelviewer below.

Warlords of Draenor changes things up slightly by using one set of art for Raid Finder, one set of art for Normal and Heroic, and one set of art for Mythic difficulty. You can find the Raid Finder armor sets in our Raid Finder armor sets preview.






Warlords of Draenor - About the Mekkatorque PvP Server
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As part of our Warlords of Draenor beta testing, we’ve opened up a new server with some special rules. The Mekkatorque (PvP) server is intended to provide a strong environment for PvP testing. Here’s how it works:

When you create a character on Mekkatorque, it will automatically be boosted to level 100 and given a full set of level 100 PvP gear – no template creation necessary! However, you will not be able to access any of the new zones or dungeons available on the other beta servers (with the exception of Ashran, once it’s ready for testing).

Of course, we still encourage you to try out all the new content coming in Warlords, too. For that, you’ll need to create a level 90 template character (or copy an existing level 90 character) on either the Lost Isles (PvE) or Gilneas (PvP) servers.

Mekkatorque is also a great place for theorycrafters to test level 100 mechanics, such as with the variety of target dummies setup in Shattrath (the old one in Outland)

Blue Posts
Originally Posted by Blizzard Entertainment
Undead Bones Customization
We're just not going to have time to get to anything beyond updating the options that already exist to new high poly/high res versions (already a monumental task) without holding up the entire expansion release. But like Chris said, all the ideas people have been throwing out for different cosmetic options and full character skins is super cool, and something we're actively thinking about. (Blue Tracker / Official Forums)

Why New Character Models?
Because they were looking pretty outdated, of course. While our environment art gets better and better, dungeons and raids have higher fidelity, zones have more detail, as we update models for prominent heroes, introduce new enemies and bosses with high polys and high res textures, etc. etc. the old character models just look worse and worse by comparison. It was past due, really. But you are right, it's an enormous undertaking, and one our artists are extremely passionate about.

But, to respond to your point about armor, yes that's true armor can cover a lot, but plenty of people do like to play with their helmet turned off--and it's nice to have a pretty face showing. But also the basic upgrade of polygon count and animation detail will have an effect all of the time, regardless of armor. Plus, updated character models are a shot-in-the-arm for any machinima makers out there looking to cut together WoW footage. Oh, and also, probably not super obvious but a lot of armor is actually just a texture directly on the geometry of the character. Any increase to the polys of that geometry can have a direct benefit to the way armor looks, new and old. And also now we can design gear to show off the male human high res nipples/chest hair. If we were so inclined.

By this logic much of the vanilla game world needs a retexture at the very least. Most of the old mob models looks like they were ripped out of an N64 game and most of the trees are an eyesore.
Uh, sure, and I'm sure we'd like to given the time, but the vast majority of people playing are high level, you continually are looking at your and other people's character model regardless of what zone or expansion you're in, and the old zones and creatures are usually quite relegated to their places in the world. Measuring bang-for-the-buck metrics, character models are about infinity times more important. (Blue Tracker / Official Forums)

Raid Finder and Other Difficulties
There's no right or wrong way to enjoy something.

LFR definitely has a place in the game, even for organized raiders, but it is in many ways a different experience. The problem we want to solve is the LFR player that's been running LFR for a while and is now looking for something more, or the LFR player that doesn't particularly enjoy it but isn't quite sure how to take the next step. Our hope is that we can get players into more organized group content (like raiding) quickly and easily and successfully with the new Group Finder coming in Warlords of Draenor. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
theorycraft question - I never see a reliable definition of statistical curve in weapon dmg range. Uniform chance? Normal dist?
Uniform chance.101-200 dmg = 1% chance to get each integer in that range. No bell curve or anything complex involved. (Celestalon)
Good question though; not often do people question stuff that low-level. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Is there any reason for Dark Transformation to be a button when it doesn't have a rune cost? Could be auto and pruned.
Timing when you use it does have gameplay to it. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Hey - confused about the change to Travel Form. What's the purpose of not being able to choose between stag/orca/bird?
Saving keybinds by auto swapping to the appropriate travel form for you. (Celestalon)

Am I reading the patch notes correctly or did you just remove Haste from the moonkin aura?
Yes, swapped it to... Mastery, I believe. (Celestalon)

what is the point in Guardian Druid lvl100 talent - Bristling Fur? isn't 3 sec too low?
No; one of the most dangerous things for tanks is burst damage, and this solves any that you can anticipate. (Celestalon)
it's surely a usefull talent to have, but it feels just like 3rd charge on Survival Instincts, isn't it?
Charges on abilities regenerate sequentially (You get 1 extra use per fight). Bristling Fur is an entirely separate ability. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
How is marksmanship going to be viable without master marksman? Are you lowering the cast time on Aimed Shot to Compensate?
Whenever reading changes at this point, "viability" should never be a concern. Fine tuning (which comes later) can make any... (Celestalon)
...spec viable. The thing to consider and give feedback on is gameplay. In this case, we found that since Aimed was your... (Celestalon)
...primary focus dump, a proc for a free instant one was less compelling. We're considering alternatives. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
From what I have seen the Mage changes/pruning is very awesome. Except the proc'd FFB requiring a hard cast..it is too long!
It's too long... For the damage it does! We're going to improve it's damage. (Celestalon)

In the last update to the WoD patchnotes every class got a buff to "self sustainability" save mages. Still coming?
.This Was not a slight against Mages, rather a recognition that they are already very good at avoiding dmg while... (Celestalon)
...questing, and have several talents and glyphs to assist with this, and have the classic/strong conjured food. (Celestalon)

I'm not alone in my thinking. Many dps classes aren't restricted by spec in their ability to move.
Mobility is an excellent way to differentiate specs. We see that as a good thing. (Celestalon)

movment for healers and DPS are being reduced, right I haven't seen any Changes for Mages in that area
Brain Freeze and Scorch tuning. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
hi, any plans on fixing the rogue waiting for energy issue? or is downtime intended ? simcraft shows about 30-40% waiting time.
Downtime intended; waiting for energy is extremely important for an energy-based model to work. If you don't, it's GCD limited. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
can you please reconsider the stat bonus you have in the new patch notes for resto shaman, master
.We understand that the choice of stat attunement for some specs may seem strange. If so, improvements are likely coming. (Celestalon)
Deep Healing, for example, is massively buffed by our new healing system, and it's tuning can go up as well. (Celestalon)
DH is unnecessary according to the info I've seen so far, no spikey damage etc. DH really needs a complete redesign imho.
I don't know what information you're referring to, but the changes to healing in Warlords objectively increase the value of DH. (Celestalon)
My apologies, I meant DH in regards to Mastery, it's effectiveness is useless unless the target ...
"Useless" is a gross mischaracterization. Average HP % will go down in WoD, increasing its value. Its effectiveness goes up. (Celestalon)

Character / Items
would be even cooler if N/H tier had physical distinguishment instead of color. Tier would feel "completed" across difficulties....
that's very much the intent. Color shift wasn't enough to say "badass" (holinka)

Warlords of Draenor Stats
What would b the point of having multiple sec stats if all are equal? At that point, might as well only have one.
One being 5% stronger on Patchwerk doesn't make the other worthless. (Celestalon)
And different stats provide different situational strengths and weaknesses, and feelings. (Celestalon)

People freaking about _X_ Attunement. 5% buff to one secondary doesn't automatically put it ahead of the others in all cases no?
Nope, it doesn't. (Celestalon)

I suppose, I would just rather closer secondaries for more varied builds than more railroading.
We are doing closer secondaries. "Railroading" is imagined. Tuning assumes attunements passives. (Celestalon)
"Usually, it will be your highest throughput stat" kind of throws me off then, Seems very directed is all.
It is. That's the point. (Celestalon)

PvP
Idk why it was removed to begin with. Lots of things in WoW aren't used/played. Pointlessly removed. Glad its back though.
The old skirmish really wasn't used. I expect the new one will be. (holinka)

is the plan to make Smirkishes a viable way to gear up, or just as a 'time-spender' ? I'm mainly wanting it as time-spender.
It will be a viable way to gear up (holinka)

Along this thought, how far have you guys been able to push base resilience down so far? All the way to 0%?
Increasing health relative to damage and reducing crit damage against players (holinka)
The question was "how far" not "how", but the answer is 0%, yes. It's in the patch notes.
Ah yes 0% right now but definitely keeping it in out back pocket. (holinka)

I know it's an incredible amount of work to make gear models, but did you really think the community would be okay with sharing?
there are always tradeoffs to change that are bound to make someone unhappy. We think the aspirational upside is worth it. (holinka)

Please make sure Ashran is perfect, WoW desperately needs new kind of PvP, its what is selling the entire expansion to me.
We really do agree that PvP needs a new kind of content to provide some variety. (holinka)

World
there are to be more rares for end game.. not sure the details on those though.
Levelling rares drop mostly levelling items, endgame rares = endgame stuff (toys, tradeskill mats, etc) (Muffinus)
Will end game rares only appear in certain zones or zone?
The many endgame POIs in WoD, and some scattered about in fun spots across the world. (Muffinus)

That's all well and good, but Org and the surrounding are still look like a Stalinist nightmare.
If we erase traces of our history, we're more likely to repeat it. Perhaps a good reminder of what was (Muffinus)
Well with the amount of gold spent by Garrosh, you think the Horde has the funds to tear it down and build it up again?
Who's the horde in debt to? The goblins? Actually yeah probably, the Iron Bank of Gazlos. (Muffinus)

Dark Legacy Comics #445
DLC #445 takes a look at the reaction to Warlords of Draenor changes.

by Published on 2014-06-26 02:45 AM

Artcraft - Champion of Stormwind - New Human Male Model

Warlords of Draenor Alpha - Build 18471
Build 18471 is here! Some of the more noteworthy changes are listed below:

  • Three new legendary items were added: Core of Iron, Core of Flame, Core of Life
  • New character models were added: Draenei Male, Undead Male, and Human Female (Artcraft).
  • Death Knight Tier 17 was added.
  • Many more spell tooltips were cleaned up.
  • The level 100 premade realms are now active.


New Character Models
Originally Posted by Blizzard
I wanted to give you a quick heads up that we’re expecting some in-progress models to be hitting the Warlords of Draenor alpha test soon. While these will give you an early look at some of the models, please be aware that they aren’t finished yet. We’ll be presenting final high-quality model captures in future Artcrafts, so stay tuned!

Draenei Male Character Model






Undead Male Character Model






Human Female Character Model




Night Elf Female Character Model






Death Knight Tier 17





New UI Features
This is the first we have seen of the Adventure Guide since it was announced at Blizzcon.



New Creatures




New Icons







Item Set Bonuses
Originally Posted by MMO-Champion
Druid (Forums / Skills / WoD Talent Calculator)

Mage (Forums / Skills / WoD Talent Calculator)
  • Item - Mage T17 Fire 2P Bonus Casting Inferno Blast grants you the Firestarter effect. Firestarter reduces the cast time of your next fireball by 2,000%. 25%.
  • Item - Mage T17 Fire 4P Bonus When Hot Streak activates, you have a 10% 100% chance to gain the Pyromaniac effect. Pyromaniac causes all Pyroblasts to have no cast time and be guaranteed critical strikes for until cancelled.
  • Item - Mage T17 Frost 2P Bonus When you activate Icy Veins, you also gain Arctic Power. Arctic Power increases your Multistrike damage by 10% for 20 sec. 33% for 20 sec.
  • Item - Mage T17 Frost 4P Bonus Frost critical strikes have a chance to strike the target with an Ice Shard, dealing 1 extra damage to the target. Frostbolt has a 101% chance to surround the target with icy spikes that all converge, dealing 1 Frost damage.

Monk (Forums / Skills / WoD Talent Calculator)
  • Item - Monk T17 Mistweaver 2P Bonus Soothing Mist now chains to 1 extra target, but the healing is reduced by 50% on the second target. Vital Mists increases the healing of Surging Mist by 20% per stack. Every time your Soothing Mist heals a target you gain the Mistweaving effect. Mistweaving increases your multistrike healing by 5%.
  • Item - Monk T17 Mistweaver 4P Bonus (New) Heal has a 10% chance to imbue you with Chi-ji's Guidance Chi-ji's Guidance increases your spirit by 10% for 10 sec.

Paladin (Forums / Skills / WoD Talent Calculator)

Priest (Forums / Skills / WoD Talent Calculator)

Rogue (Forums / Skills / WoD Talent Calculator)
  • Item - Rogue T17 Combat 4P Bonus When you use a finishing move, there is a 25% chance to gain the Deceit effect. Deceit makes your next Eviscerate consume no Energy and count as if you had 5 combo points. generates 5 combo points instantly and causes your next Eviscerate to consume no Energy.

Shaman (Forums / Skills / WoD Talent Calculator)



New Items
There were lots of new items added in this build, so check the WoWDB Beta site for the full list.

Level Type Slot Name
1Companion Pets Spectral Bell
100Other Preserved Discombobulator Ray
100Other Pocket Flying Machine
1Other Glider
630Quest Core of Life
630Quest Core of Flame
630Quest Core of Iron
100Book Scribe's Research Notes
100Alchemy Recipe Recipe: Draenor Versatility Flask
100Alchemy Recipe Recipe: Greater Draenor Versatility Flask
100Enchanting Temporal Crystal
100Enchanting Draenesian Shards
555None Tormented Armament
615None Munificent Armament
630None Turbulent Armament
655None Formidable Armament
645None Grandiose Armament
645None Grandiose Bracers
645None Grandiose Robes
645None Grandiose Treads
645None Grandiose Spaulders
645None Grandiose Choker
645None Grandiose Trinket
655None Formidable Bracers
655None Formidable Robes
655None Formidable Treads
655None Formidable Spaulders
655None Formidable Choker
655None Formidable Trinket
525None Spectral Armament
90Potion Iron Horde Rejuvenation Potion
100Potion Ashran Invisibility Potion
90Other Hypnosis Goggles
90Other Mournful Moan of Murmur


New Strings
Originally Posted by MMO-Champion
  • COOLDOWN_DURATION_DAYS - %dd
  • ERR_GARRISON_BUILDING_EXISTS - Building exists.
  • ERR_GARRISON_INVALID_BUILDINGID - Invalid building ID.
  • ERR_GARRISON_INVALID_PLOT - Invalid plot.
  • ERR_GARRISON_INVALID_PLOT_BUILDING - That building can't go there.
  • ERR_GARRISON_NOT_ENOUGH_CURRENCY - Not enough material to purchase building.
  • ERR_GARRISON_NOT_ENOUGH_GOLD - Not enough gold to purchase building.
  • ERR_GARRISON_REQUIRES_BLUEPRINT - Blueprint needed.
  • GARRISON_FOLLOWER_LEVEL_UP - LEVEL UP!
  • GARRISON_MISSION_TOOLTIP_NUM_REQUIRED_FOLLOWERS - %d Follower mission
  • GARRISON_MISSION_TOOLTIP_RETURN_TO_START - Return to your Garrison to start this mission
  • OPTION_TOOLTIP_TRACK_QUEST_PROXIMITY - Newly tracked quests will be sorted by proximity in the objective tracker
  • OPTION_TOOLTIP_TRACK_QUEST_TOP - Newly tracked quests will be sorted to the top of the objective tracker
  • RAID_GRAPHICS_LABEL - Raid Graphics
  • SPELL_FAILED_ABOVE_MAXIMUM_SKILL_RANK - Your skill is too high for this item.
  • SPELL_FAILED_CUSTOM_ERROR_224 - Food cannot eat food
  • SPELL_FAILED_SKILL_LINE_NOT_KNOWN - You don't know that skill.
  • STAT_ARMOR_BASE_TOOLTIP - Base Armor Damage Reduction: %0.2f%%
  • STAT_ARMOR_BONUS_ARMOR_BLADED_ARMOR_TOOLTIP - Total Armor Damage Reduction: %0.2f%%\nIncreases Attack Power by %d.
  • STAT_ARMOR_TOTAL_TOOLTIP - Total Armor Damage Reduction: %0.2f%%
  • TRACK_QUEST_PROXIMITY_SORTING - Proximity
  • TRACK_QUEST_SORTING - Newly Tracked Quest Sorting
  • TRACK_QUEST_TOP_SORTING - Top
  • YOU_ARE_NOT_SPECIALIZED_IN_ROLE - You are not specialized for this role.



Misc Changes
Originally Posted by MMO-Champion
CurrencyType
  • CurrencyType #994 - Seal of Tempered Fate

Game Text
  • Game Text #84581 - Gul'dan! Gul'dan powers the portal!
  • Game Text #85175 - Is everyone in their places? Good, let us begin!
  • Game Text #85179 - It was written in the "Tome of the Falling Sands", "Time waits for no one". The Raven Mother knew we would have one who is not of the flock here for the ritual! Oh, You are truly blessed!
  • Game Text #85270 - Get on in there, champ!
  • Game Text #85430 - What good are a handful of slaves against the Blackrock war machine?
  • Game Text #85431 - Blackrocks... CRUSH THEM!
  • Game Text #85560 - Khadgar! Get us out of here!

GameTip
  • GameTip #630 - |cffffd100Tip:|r Using Dungeon Finder with a group of friends grants you additional bonus gold.

GarrFollower
  • GarrFollower #189 - Blook - Blook - Abilities:
  • GarrFollower #190 - Image of Archmage Vargoth - Image of Archmage Vargoth - Abilities: ,
  • GarrFollower #192 - Kimzee Clutchpop - Kimzee Clutchpop - Abilities: ,
  • GarrFollower #193 - High Centurion Tormmok - High Centurion Tormmok - Abilities: ,

LFG Entry
  • LFG Entry #859 - Bloodmaul Slag Mines

Scenario
  • Scenario #676 - Trial of the Champion
  • Scenario #677 - Trial of the Champion
  • Scenario #678 - Auchindoun
  • Scenario #679 - Auchindoun
  • Scenario #680 - Bloodmaul Slag Mines
  • Scenario #681 - Bloodmaul Slag Mines
  • Scenario #682 - Grimrail Depot
  • Scenario #683 - Grimrail Depot
  • Scenario #684 - Iron Docks
  • Scenario #685 - Iron Docks
  • Scenario #686 - Shadowmoon Burial Ground
  • Scenario #687 - Shadowmoon Burial Ground
  • Scenario #688 - Skyreach
  • Scenario #689 - Skyreach
  • Scenario #696 - Debug Invasion

Taxi
  • Taxi #1495 - Quest Path 4342: Shadowmoon Valley 6.0:JP3 - A - Broken Precipice - Taxi Path to Broken Precipice
  • Taxi #1496 - Quest Path 4345: Spires of Arak 6.0 - Shattered Hand Poison Camp > Horde Garrison Outpost (GJC)
  • Taxi #1497 - Quest Path 4346: Spires of Arak 6.0 - Shattered Hand Poison Camp > Alliance Garrison Outpost (GJC)
  • Taxi #1498 - Quest Path 4353: Frostfire Ridge:JP3 - Broken Precipice - Taxi to Nagrand / Broken Precipice



Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles

Draenor Dungeon
Dungeons & Raids
  • Heroic: Skyreach Defeat High Justicar Sage Viryx in Skyreach on Heroic difficulty. 10 points.
  • Skyreach Defeat High Justicar Sage Viryx in Skyreach. 10 points.

Level
Pet Battles

Professions



Spell Changes
Originally Posted by MMO-Champion
Companions

Death Knight (Forums, Talent Calculator)
  • Blood Plague Blood: A disease that deals Shadow damage every 3 sec for 30 sec, and gives your melee attacks on the infected target a 10% chance to make your next Pestilence or Death and Decay cost no runes. Frost, Unholy: A disease that deals Shadow damage every 3 sec for 30 sec. Unlimited range. Instant.
  • Death Strike Blood: Focuses dark power into a strike that deals 95% weapon damage to an enemy and heals you for 1. The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune. Frost, Unholy: Focuses dark power into a strike that deals 95% weapon damage to an enemy and heals you for 1. Requires Melee Weapon. 1 Frost, 1 Unholy. Melee range. Instant.
  • Icy Touch Blood, Frost: Chills the target for [ 31.9% of AP ] Frost damage and infects them with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Unholy: Chills the target for [ 31.9% of AP ] Frost damage and infects them with Frost Fever. The Rune spent on this ability will become a Death Rune when it activates. Death Runes count as any type of Rune. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. 1 Frost. 30 yd range. Instant.
  • Pestilence Blood: Deals [ 1 + 66.6% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit. 1 Blood. Instant. refreshing them to full duration. Also increases the healing from your next Death Strike by 20%. Frost: Deals [ 1 + 66.6% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit. Unholy: Deals [ 1 + 66.6% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit. The Rune spent on this ability will become a Death Rune when it activates. Death Runes count as any type of Rune. 1 Blood. Instant.
  • Plague Strike Blood, Frost: A vicious strike that deals 65% weapon damage and infects the target with Blood Plague. Blood Plague Blood: A disease that deals Shadow damage every 3 sec for 30 sec, and gives your melee attacks on the infected target a 10% chance to make your next Pestilence or Death and Decay cost no runes. Frost, Unholy A disease that deals Shadow damage every 3 sec for 30 sec. Unholy: A vicious strike that deals 65% weapon damage and infects the target with Blood Plague and Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Requires Melee Weapon. 1 Unholy. Melee range. Instant.

Blood
  • Multistrike Attunement You gain 5% more of the Multistrike stat from all sources. Death Knight - Blood Spec. and your autoattack multistrikes have a chance to generate 15 Runic Power. Death Knight - Blood Spec.
  • Soul Reaper Strikes an enemy for 65% weapon damage and afflicts the target with Soul Reaper, and increases the healing from your next Death Strike by 20%. After 5 sec, if the target is below 35% health, this effect will deal [ 333.7% of AP ] additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. Death Knight - Blood Spec. 1 Blood. Melee range. Instant. 6 sec cooldown.

Frost
  • Might of the Frozen Wastes When wielding a two-handed weapon, your Obliterate deals 40% more damage, and all melee attacks deal an additional 30% damage Wielding a two-handed weapon increases Obliterate damage by 40%, and all melee attacks by an additional 30%. Dual-wielding increases Frost Strike damage by 30% and causes your weapon damage strikes to also strike with your off-hand. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Death Knight - Frost Spec.
  • Obliterate A brutal attack that deals 215% weapon damage and has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes. Requires Melee Weapon. Death Knight - Frost Spec. 1 Frost, 1 Unholy. Melee range. Instant.

Unholy
  • Festering Strike Blood, Frost: An instant attack that deals 95% weapon damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. Unholy: An instant attack that deals 95% weapon damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Blood, 1 Frost. Melee range. Instant.

Druid (Forums, Talent Calculator)
Balance
  • Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 100%. Grants 0% haste 0 Mastery to all party and raid members within 100 yards. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec. 9.3% of Base Mana. Instant.

Mage (Forums, Talent Calculator)
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 18.3% [ 1 + 18.3% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges. 60 yd range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking [ 37.5% [ 18.75% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 75% [ 37.51% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Unlimited range. Instant.

Talents
  • Living Bomb The target becomes a Living Bomb, taking [ 37.5% [ 18.75% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 75% [ 37.51% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.

Arcane
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 18.3% [ 1 + 18.3% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).

Monk (Forums, Talent Calculator)
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. Also causes you to gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec. Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP - 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 ] Physical damage to your target and and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Eminence healing from this ability heals up to 4 targets for 15% of the damage done.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. Also causes you to gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec. Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP - 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 ] Physical damage to your target and and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Eminence healing from this ability heals up to 4 targets for 15% of the damage done.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. Also causes you to gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec. Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP - 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 ] Physical damage to your target and and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Eminence healing from this ability heals up to 4 targets for 15% of the damage done.
  • Breath of Fire Breathes fire causing Targets in front of the caster take Fire [ 2 + 43.69% of AP ] damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional [ 8 + 19.6% of AP If affected by Dizzying Haze, they will also burn for [ 8 + 19.6% of AP ] Fire;] damage over 8 sec. Unlimited range. Instant.
  • Crackling Jade Lightning (Brewmaster, Windwalker) Channels Jade lightning at the target, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown. Channel Jade lightning, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
  • Crackling Jade Lightning (Mistweaver) Channels Jade lightning at the target, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec. Generates 1 Chi each time it deals damage. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown. Channel Jade lightning, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec to the target, generating 1 Chi each time it deals damage, and sometimes knocking back melee attackers.
  • Detox (Brewmaster, Windwalker) Eliminates ailments from the friendly target, removing all harmful Poison and Disease effects. Removes all Poison and Disease effects from the target.
  • Detox (Mistweaver) Eliminates ailments from the friendly target, removing Removes all harmful Magic, Poison and Disease effects.from the target.
  • Enveloping Mist Heals the target for [ 154.21% of Spell Power ] over 6 sec, and increases the healing the target receives healing received from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant cast Instant cast while channeling Soothing Mist. Requires Serpent Stance. 100 yd range. 2 sec cast.
  • Expel Harm Brewmaster, Windwalker: Instantly heals Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 ], and causes deal 33% of the amount healed to instantly be dealt to a nearby enemy as Nature damage as Nature damage to an enemy within 10 yards. Generates 1 Chi. Mistweaver: Instantly heals This ability has no cooldown while below 35% health in Stance of the Sturdy Ox. Mistweaver: Heal yourself for [ 2,126% of Mainhand Min DPS + 112.6% of AP - 16 ] to [ 2,126% of Mainhand Max DPS + 112.6% of AP + 16 ], and causes deal 33% of the amount healed to instantly be dealt to a nearby enemy as Nature damage as Nature damage to an enemy within 10 yards. Generates 1 Chi. Windwalker: Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards. Generates 1 Chi. Limited to 1 target. 10 yd range. Instant.
  • Expel Harm Brewmaster, Windwalker: Instantly heals Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 ], and causes deal 33% of the amount healed to instantly be dealt to a nearby enemy as Nature damage as Nature damage to an enemy within 10 yards. Generates 1 Chi. Mistweaver: Instantly heals This ability has no cooldown while below 35% health in Stance of the Sturdy Ox. Mistweaver: Heal yourself for [ 2,126% of Mainhand Min DPS + 112.6% of AP - 16 ] to [ 2,126% of Mainhand Max DPS + 112.6% of AP + 16 ], and causes deal 33% of the amount healed to instantly be dealt to a nearby enemy as Nature damage as Nature damage to an enemy within 10 yards. Generates 1 Chi. Windwalker: Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards. Generates 1 Chi. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 3.3% of Base Mana / 40 Energy / 40 Energy / 3.3% of Base Mana. Instant. 15 sec cooldown.
  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 1,662.9% of Mainhand Min DPS + 831.5% of Offhand Min DPS + 528.6% of AP - 19 ] to [ 1,662.9% of Mainhand Max DPS + 831.5% of Offhand Max DPS + 528.6% of AP + 19 ] damage immediately and every 1 sec for 4 sec. stunning them and dealing [ 4,157.3% of Mainhand Min DPS + 2,078.7% of Offhand Min DPS + 2,642.9% of AP + 4,157.3% of Mainhand Max DPS + 2,078.7% of Offhand Max DPS ] damage over 4 sec. Damage is reduced against all targets except your primary target. Deals reduced damage to secondary targets.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 2,494.4% of Mainhand Min DPS + 528.6% of AP - 19 ] to [ 2,494.4% of Mainhand Max DPS + 528.6% of AP + 19 ] damage immediately and every 1 sec for 4 sec. stunning them and dealing [ 6,236% of Mainhand Min DPS + 2,642.9% of AP + 6,236% of Mainhand Max DPS ] damage over 4 sec. Damage is reduced against all targets except your primary target. Deals reduced damage to secondary targets.
  • Flying Serpent Kick Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself Soar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing [ 1 + 53.66% of AP ] damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. Instant.
  • Fortifying Brew (Brewmaster) Turns your skin to stone, increasing your current and maximum health by 20%, your Stagger amount by an additional 20%, and reducing damage taken by 20%.
  • Fortifying Brew (Mistweaver, Windwalker) Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%.
  • Gift of the Ox Your auto attack multistrikes have a chance to Your autoattack multistrikes can trigger Gift of the Ox, summoning a Healing Sphere to the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself visible only to you. Moving through this Healing Sphere will heal you for [ 37.5% of AP ]. Unlimited range. Instant.
  • Healing Sphere When you kill an enemy while gaining experience or honor, you summon a Healing Sphere, healing you for 0 when you walk through it. Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere. Healing Sphere Forms a healing sphere. If you walk through it, you are healed for 0. Lasts for 30 sec. Chi Sphere A sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min. Unlimited range. Instant. granting 1 Chi when you walk through it. Unlimited range. Instant.
  • Jab (Brewmaster, Windwalker) You Jab the target, dealing [ 188% of Mainhand Min DPS + 94% of Offhand Min DPS + 59.7% of AP - 2 ] to [ 188% of Mainhand Max DPS + 94% of Offhand Max DPS + 59.7% of AP + 2 ] damage and generating 1 Chi.
  • Jab (Mistweaver) You Jab the target, dealing [ 281.9% of Mainhand Min DPS + 59.7% of AP - 2 ] to [ 281.9% of Mainhand Max DPS + 59.7% of AP + 2 ] damage and generating 1 Chi.
  • Nimble Brew Clears you of Removes all root, stun, fear and horror effects and reduces the duration of future such effects by 60% for 6 sec. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Instant. 2 min cooldown.
  • Paralysis You cause the target's muscles to contract, incapacitating them for 40 sec. If done from behind the target, the duration is increased 50% Incapacitates the target for 60 sec. Only one target can be victim to Paralysis at any given affected at a time. Any damage taken will cancel the effect. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Limited to 1 target. 3% of Base Mana / 20 Energy / 20 Energy / 3 Mana. 20 yd range. Instant. 15 sec cooldown.
  • Provoke (Brewmaster) You mock the target, causing them to rush towards you with a 50% increased movement speed. Taunts the target and causes them to move toward you at 50% increased speed. If targeting This ability can be targeted on your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue. causing the same effect on all enemies within 10 yards of the statue.
  • Provoke (Mistweaver, Windwalker) You mock the target, causing them to rush towards you with a 50% increased movement speed. Taunts the target and causes them to move toward you at 50% increased speed.
  • Renewing Mist You surround the target with healing mists, restoring [ 11% of Spell Power ] health every 2 sec for 18 sec. Generates [ 99% of Spell Power ] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target ally within 20 yards, up to 2 times. Unlimited range. Instant.
  • Spinning Crane Kick (Brewmaster, Windwalker) You spin while kicking in the air, dealing [ 219.3% of Mainhand Min DPS + 109.7% of Offhand Min DPS + 17.4% of AP - 2 ] to [ 219.3% of Mainhand Max DPS + 109.7% of Offhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies every 0.75 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 2.2 sec. During Spinning Crane Kick, you can continue to dodge and parry. You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi.
  • Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 329% of Mainhand Min DPS + 17.4% of AP - 2 ] to [ 329% of Mainhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies and 0 healing to nearby allies every 0.75 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 2.2 sec. During Spinning Crane Kick, you can continue to dodge and parry. You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and 0 healing over 2.2 sec to allies within 10 yards. Generates 1 Chi.
  • Spinning Crane Kick (Brewmaster, Windwalker) You spin while kicking in the air, dealing [ 219.3% of Mainhand Min DPS + 109.7% of Offhand Min DPS + 17.4% of AP - 2 ] to [ 219.3% of Mainhand Max DPS + 109.7% of Offhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies every 0.75 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 2.2 sec. During Spinning Crane Kick, you can continue to dodge and parry. You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi.
  • Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 329% of Mainhand Min DPS + 17.4% of AP - 2 ] to [ 329% of Mainhand Max DPS + 17.4% of AP + 2 ] damage to all nearby enemies and 0 healing to nearby allies every 0.75 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 2.2 sec. During Spinning Crane Kick, you can continue to dodge and parry. You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and 0 healing over 2.2 sec to allies within 10 yards. Generates 1 Chi.
  • Stance of the Fierce Tiger Increases the amount of Chi generated by your Jab and Expel Harm abilities by 1. Reduces the global cooldown of all of your spells and abilities by 0.5 sec. Grants yourself and all Grants you and your allies within 10 yards 10% increased movement speed. You have a 0% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec. Your Blackout Kick now also deals an additional 0% damage over 4 sec if behind the target or heals you for 0% of the damage done if in front of the target. Additionally, your Rising Sun Kick now also causes Mortal Wounds to the primary target. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Stance. Instant. and improves the functionality of Jab, Expel Harm, Tiger Palm, Blackout Kick, and Rising Sun Kick. Stance. Instant.
  • Surging Mist (Brewmaster, Windwalker) If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal the Soothing Mist target.
  • Surging Mist (Mistweaver) Heals the target for [ 1 + 201.64% of Spell Power ]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal the Soothing Mist target. Heals the target for [ 1 + 201.64% of Spell Power ]and generates 1 Chi. Each Chi you consume reduces the cast time and mana cost of your next Surging Mist by 20%.
  • Surging Mist (Brewmaster, Windwalker) If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal the Soothing Mist target.
  • Surging Mist (Mistweaver) Heals the target for [ 1 + 201.64% of Spell Power ]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal the Soothing Mist target. Heals the target for [ 1 + 201.64% of Spell Power ]and generates 1 Chi. Each Chi you consume reduces the cast time and mana cost of your next Surging Mist by 20%.
  • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [ 376% of Mainhand Min DPS + 188% of Offhand Min DPS + 119.5% of AP - 4 ] to [ 376% of Mainhand Max DPS + 188% of Offhand Max DPS + 119.5% of AP + 4 ] damage. Also grants you Tiger Power, causing your attacks to ignore 30% of enemies' armor for 20 sec. Attack with the palm of your hand, dealing [ 376% of Mainhand Min DPS + 188% of Offhand Min DPS + 119.5% of AP - 4 ] to [ 376% of Mainhand Max DPS + 188% of Offhand Max DPS + 119.5% of AP + 4 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 1,128% of Mainhand Min DPS + 239% of AP - 8 ] to [ 1,128% of Mainhand Max DPS + 239% of AP + 8 ] damage. Also grants you Tiger Power, causing your attacks to ignore 30% of enemies' armor for 20 sec. Attack with the palm of your hand, dealing [ 1,128% of Mainhand Min DPS + 239% of AP - 8 ] to [ 1,128% of Mainhand Max DPS + 239% of AP + 8 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Strikes Your successful auto attacks and their multistrikes have an 8% chance (5% when dual-wielding) to trigger Tiger Strikes, increasing autoattacks and their multistrikes have a 8% chance to increase your multistrike chance by 25% for 8 sec.
  • Touch of Karma All damage you take is redirected to the enemy target as Nature damage over 6 sec instead of you. Damage cannot exceed 50% of your maximum health. Lasts for 10 sec. Limited to 1 target. Unlimited range. Instant.
  • Way of the Monk Brewmaster, Windwalker: The Monk attunes himself differently depending on the weapon type. Dual-wield one-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%. Mistweaver: The Monk attunes himself differently depending on the weapon type. One-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40% The Monk modifies his combat style depending on weapon type, dealing 40% more autoattack damage with one-handed weapons, and attacking 40% faster with two-handed weapons. Requires One-Handed Axes, One-Handed Maces, One-Handed Swords, Fist Weapons. Passive.
  • Way of the Monk Brewmaster, Windwalker: The Monk attunes himself differently depending on the weapon type. Dual-wield one-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%. Mistweaver: The Monk attunes himself differently depending on the weapon type. One-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40% The Monk modifies his combat style depending on weapon type, dealing 40% more autoattack damage with one-handed weapons, and attacking 40% faster with two-handed weapons. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords, Staves. Passive.
  • Way of the Monk Brewmaster, Windwalker: The Monk attunes himself differently depending on the weapon type. Dual-wield one-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%. Mistweaver: The Monk attunes himself differently depending on the weapon type. One-handed weapons Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%. Passive. The Monk modifies his combat style depending on weapon type, dealing 40% more autoattack damage with one-handed weapons, and attacking 40% faster with two-handed weapons. Passive.

Brewmaster
  • Breath of Fire Breathes fire causing Targets in front of the caster take Fire [ 2 + 43.69% of AP ] damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional [ 8 + 19.6% of AP If affected by Dizzying Haze, they will also burn for [ 8 + 19.6% of AP ] Fire;] damage over 8 sec. Requires Ox Stance. Monk - Brewmaster Spec. 2 Chi. Instant.
  • Gift of the Ox Your auto attack multistrikes have a chance to Your autoattack multistrikes can trigger Gift of the Ox, summoning a Healing Sphere to the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself visible only to you. Moving through this Healing Sphere will heal you for [ 37.5% of AP ]. Monk - Brewmaster Spec.
  • Guard You Guard against future attacks, absorbing [ 226.7% of AP + 1 ] damage for 30 sec. Any and increasing all heals you apply to yourself while Guarding are increased by 30% by 30%. Lasts 30 sec. Requires Ox Stance. Monk - Brewmaster Spec. 2 Chi. Instant. 30 sec cooldown.
  • Keg Smash (Brewmaster, Windwalker) You smash a keg of brew on the target, dealing [ 898.9% of Mainhand Min DPS + 449.4% of Offhand Min DPS + 285.7% of AP - 10 ] to [ 898.9% of Mainhand Max DPS + 449.4% of Offhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards, and reducing their movement speed by 50% for 15 sec.
  • Keg Smash (Mistweaver) You smash a keg of brew on the target, dealing [ 1,348.3% of Mainhand Min DPS + 285.7% of AP - 10 ] to [ 1,348.3% of Mainhand Max DPS + 285.7% of AP + 10 ] damage to all nearby enemies within 8 yards, and reducing their movement speed by 50% for 15 sec.
  • Stance of the Sturdy Ox Reduces damage taken by 25%, chance to be critically hit by 6%, and chance to be parried by 3%. Increases Stamina by 20%, and Energy regeneration by 10%, and reduces the Energy cost of Jab by 10. Fortifying Brew also increases your Stagger amount by 20% while active. Tiger Palm no longer costs Chi. After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec. Also reduces the global cooldown of all of your spells and abilities by 0.5 sec, and allows you to Stagger damage. While at or below 35% health, your Expel Harm has no cooldown improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec. Monk - Brewmaster Spec. Instant.
  • Summon Black Ox Statue Summons a Black Ox Statue at the target location. Lasts for 15 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue attracts the attention of for 15 min, pulsing threat to all enemies within 30 yards, constantly causing a minor amount of threat. The Black Ox Statue also interacts with your Provoke and Leer of the Ox abilities and interacting with your Provoke ability. You may only have one statue active. Requires Ox Stance. Monk - Brewmaster Spec. 40 yd range. Instant. 10 sec cooldown.

Brewmaster & Windwalker
  • Legacy of the White Tiger You honor the White Tiger's legacy Tiger, increasing Strength, Agility, and Intellect by 5% and increasing critical strike chance by 5%. If target is in your party or raid, all party and raid members will be affected. Requires Serpent Stance, Ox Stance, Tiger Stance. Monk - Brewmaster & Windwalker Spec. 1% of Base Mana / 20 Energy / 20 Energy. 40 yd range. Instant.
  • Touch of Death You exploit the enemy target's weakest point, instantly killing them. Only usable on non-player targets who have less than 10% of their maximum health remaining or less health than your maximum health Instantly kills a creature with less health than the Monk's maximum health. Can also be used on tough creatures when they are below 10% health, dealing damage equal to the Monk's maximum health to them. Monk - Brewmaster & Windwalker Spec. 3 Chi. Melee range. Instant. 1.5 min cooldown.
  • Zen Meditation Reduces all damage taken by 90% for 8 sec. Being the victim of a melee attack will break your meditation, cancelling the hit by a melee attack will cancel this effect. Monk - Brewmaster & Windwalker Spec. 8 sec cast (Channeled). 3 min cooldown.

Mistweaver
  • Detonate Chi Instantly detonate all of your Healing Spheres, causing each of them to heal a nearby ally within 12 yards of the sphere an ally within 12 yards for 50% of the effect. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Monk - Mistweaver Spec. 8.8% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Enveloping Mist Heals the target for [ 154.21% of Spell Power ] over 6 sec, and increases the healing the target receives healing received from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant cast Instant cast while channeling Soothing Mist. Requires Serpent Stance. Monk - Mistweaver Spec. 3 Chi. 40 yd range. 2 sec cast.
  • Life Cocoon Encases the target in a cocoon of Chi energy, absorbing [ 3,434.1% of Spell Power ] damage and increasing all periodic healing taken periodic healing received by 50%. Lasts for 12 sec. Monk - Mistweaver Spec. 2.4% of Base Mana. 40 yd range. Instant. 2 min cooldown.
  • Renewing Mist You surround the target with healing mists, restoring [ 11% of Spell Power ] health every 2 sec for 18 sec. Generates [ 99% of Spell Power ] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target ally within 20 yards, up to 2 times. Requires Serpent Stance. Monk - Mistweaver Spec. 4.9% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Instantly heals all party and raid members within 100 yards for [ 1,193.25% of Spell Power ], and clears them of any all harmful Magical, Poison and Disease effects. Monk - Mistweaver Spec. 5.4% of Base Mana. Instant. 3 min cooldown.
  • Soothing Mist Heals the target for [ 95.62% [ 8 + 95.62% of Spell Power ] over 8 sec. The global cooldown caused by Soothing Mist is only 0.5 sec, allowing you to quickly cast Surging Mist or Enveloping Mist during its channel Surging Mist is instant while channeling this ability. Requires Serpent Stance. Monk - Mistweaver Spec. 0% of Base Mana, plus 0.8% per sec. 40 yd range. Instant (Channeled). 1 sec cooldown. 8 sec cast (Channeled). 1 sec cooldown.
  • Stance of the Spirited Crane Your attack power is equal to Sets your attack power equal to exactly 100% of your spell power, and you no longer benefit from other sources of attack power. Also replaces your Energy resource with Mana. In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for 35% of the damage you deal. Each Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Eminence healing from Blackout Kick heals up to 0 targets for 100% of the damage done. Blackout Kick grants you Crane's Zeal, increasing your critical strike chance by 20% for 20 sec. Crackling Jade Lightning channels 0% faster and generates 1 Chi each time it deals damage. Haste effects lower the global cooldown of your spells and abilities. Monk - Mistweaver Spec. Instant. causes you to use Mana instead of Energy, and improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning. While in this stance, you will gain Eminence. Eminence 35% of all damage you deal will be converted into healing on an injured ally within 20 yards. Monk - Mistweaver Spec. Instant.
  • Stance of the Wise Serpent Causes you to use Mana instead of Energy, Increases healing done by 20% and replaces your Energy resource with Mana. While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana. Your Spinning Crane Kick heals nearby injured allies for 0 every 0.75 sec for 2.2 sec. Haste effects lower the global cooldown of your spells and abilities. Monk - Mistweaver Spec. Instant. improves the functionality of Crackling Jade Lightning and Spinning Crane Kick. Monk - Mistweaver Spec. Instant.
  • Summon Jade Serpent Statue Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Only one statue can be active at a time. Eminence (Passive for 15 min. The statue has two passive abilities: Eminence) When the Monk deals damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 35% of the damage done. Serpent's Accord (Passive) When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards. Only one statue can be active at a time. Monk - Mistweaver Spec. 40 yd range. Instant. 10 sec cooldown.
  • Thunder Focus Tea You receive a jolt of energy, doubling the healing done by your next Surging Mist or causing your next Renewing Mist to jump 2 additional times. Lasts for 30 sec. Monk - Mistweaver Spec. Instant. 45 sec cooldown.

Windwalker
  • Afterlife When you kill an enemy while gaining experience or honor, you summon a Healing Sphere, healing you for 0 when you walk through it. Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere. Healing Sphere Forms a healing sphere. If you walk through it, you are healed for 0. Lasts for 30 sec. Chi Sphere A sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min. Monk - Windwalker Spec. granting 1 Chi when you walk through it. Monk - Windwalker Spec.
  • Disable You disable the target's movement, reducing their movement speed by 50%. The duration of Disable will be refreshed if the target remains within 10 yards of the Monk. Using Disable on a target already snared will cause them to Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. Targets already snared will be rooted for 8 sec instead. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Monk - Windwalker Spec. 15 Energy / 0.7% of Base Mana / 15 Energy. Melee range. Instant.
  • Energizing Brew Regenerates 60 Energy over 6 sec. Can only be used while in combat. Requires Tiger Stance. Monk - Windwalker Spec. Instant. 60 sec cooldown.
  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 1,662.9% of Mainhand Min DPS + 831.5% of Offhand Min DPS + 528.6% of AP - 19 ] to [ 1,662.9% of Mainhand Max DPS + 831.5% of Offhand Max DPS + 528.6% of AP + 19 ] damage immediately and every 1 sec for 4 sec. stunning them and dealing [ 4,157.3% of Mainhand Min DPS + 2,078.7% of Offhand Min DPS + 2,642.9% of AP + 4,157.3% of Mainhand Max DPS + 2,078.7% of Offhand Max DPS ] damage over 4 sec. Damage is reduced against all targets except your primary target. Deals reduced damage to secondary targets.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you with rapid hand strikes, stunning them and dealing [ 2,494.4% of Mainhand Min DPS + 528.6% of AP - 19 ] to [ 2,494.4% of Mainhand Max DPS + 528.6% of AP + 19 ] damage immediately and every 1 sec for 4 sec. stunning them and dealing [ 6,236% of Mainhand Min DPS + 2,642.9% of AP + 6,236% of Mainhand Max DPS ] damage over 4 sec. Damage is reduced against all targets except your primary target. Deals reduced damage to secondary targets.
  • Flying Serpent Kick Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself Soar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing [ 1 + 53.66% of AP ] damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. Monk - Windwalker Spec. Instant. 25 sec cooldown.
  • Storm, Earth, and Fire The Monk splits, summoning Summons an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 70% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 55% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits. A single spirit taxes your body, reducing your damage and its damage by 2%. Two spirits reduce damage by 0%. Spirits last until cancelled or their target dies. Monk - Windwalker Spec. 40 yd range. Instant. 1 sec cooldown.
  • Touch of Karma All damage you take is redirected to the enemy target as Nature damage over 6 sec instead of you. Damage cannot exceed 50% of your maximum health. Lasts for 10 sec. Monk - Windwalker Spec. Melee range. Instant. 1.5 min cooldown.

Windwalker & Mistweaver
  • Rising Sun Kick (Brewmaster) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage. Also causes all targets within 8 yards to take an increased 20% damage from your abilities and 5% damage from spells for 15 sec. You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Rising Sun Kick (Mistweaver) You kick upwards, dealing [ 2,408.9% of Mainhand Min DPS + 510.5% of AP - 18 ] to [ 2,408.9% of Mainhand Max DPS + 510.5% of AP + 18 ] damage. Also causes all targets within 8 yards to take an increased 20% damage from your abilities and 5% damage from spells for 15 sec. You kick upwards, dealing [ 2,408.9% of Mainhand Min DPS + 510.5% of AP - 18 ] to [ 2,408.9% of Mainhand Max DPS + 510.5% of AP + 18 ] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage and applying Mortal Wounds to the target. Also causes all targets within 8 yards to take an increased 20% damage from your abilities and 5% damage from spells for 15 sec. You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage, applying Mortal Wounds, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.

Paladin (Forums, Talent Calculator)
Holy & Retribution
  • Supplication For 8 sec after you kill an enemy that yields experience or honor, your next Flash of Light will be increased by 100% and has 50% increased critical strike chance.Paladin - Holy & Retribution Spec.

Holy, Protection, Retribution
  • Flash of Light Heals a friendly target for [ 185.3% of Spell Power ;]. Paladin - Holy, Protection, Retribution Spec;]. 23% of Base Mana. 40 yd range. 1.5 sec cast.

Shaman (Forums, Talent Calculator)
  • Healing Surge Elemental: Heals a friendly target for [ 287% of Spell Power ]. Healing increased by 100% when cast on self Enhancement, Restoration: Heals a friendly target for [ 287% of Spell Power ]. 23% of Base Mana. 40 yd range. 1.5 sec cast.

Warlock (Forums, Talent Calculator)
  • Blood Pact A demonic pact that increases the Stamina of all nearby party and raid members by 10%.increases your own Stamina by an additional 10%, and increases all healing you receive by 10%.
  • Corruption Affliction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage, Destruction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Generates 4 Demonic Fury each time it deals damage. 100 yd range. Instant. 100 yd range. Instant.
  • Corruption Affliction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage, Destruction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Generates 4 Demonic Fury each time it deals damage. 40 yd range. Instant. 40 yd range. Instant.
  • Corruption Affliction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage, Destruction: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Demonology: Corrupts the target, causing [ 18% of Spell Power ] Shadow damage over 18 sec. Generates 4 Demonic Fury each time it deals damage. 1.25% of Base Mana. 40 yd range. Instant.
  • Create Healthstone Creates a Healthstone that can be used to instantly consumed to restore 20% of your maximum health. Conjured Items Conjured items disappear if logged out for more than 15 minutes. 5% of Base Mana. 3 sec cast.
  • Create Soulwell Creates a Soulwell. Raid members can click for 2 min. Party and raid members can use the Soulwell to acquire a Healthstone. The Soulwell lasts for 2 min. 10% of Base Mana. 30 yd range. 3 sec cast. 2 min cooldown.
  • Dark Intent Infuses all party and raid members with shadow, increasing their Infuses the target with shadow, increasing spell power by 10% and multistrike chance by 5% for 60 min. If the target is in your party or raid, all party and raid members will be affected. 1% of Base Mana. 30 yd range. Instant.
  • Drain Life (Affliction, Destruction) Drains the life from the target, causing [ 1 + 58.5% of Spell Power ] Shadow damage and restoring 2% of the caster's total health every 1 sec. Lasts 6 sec. Drains life from the target, causing [ 6 + 350.7% of Spell Power ] Shadow damage and restoring 9% of the caster's health over 6 sec.
  • Drain Life (Demonology) Drains the life from the target, causing [ 1 + 58.5% of Spell Power ] Shadow damage and restoring 2% of the caster's total health every 1 sec. Lasts 6 sec. Generates 10 Demonic Fury per second.|r Drains life from the target, causing [ 6 + 350.7% of Spell Power ] Shadow damage, restoring 9% of the caster's health and generating 60 Demonic Fury over 6 sec.
  • Rain of Fire Calls down a fiery rain to burn Burns enemies in the area of effect for [ 150% of Spell Power ] Fire damage over 8 sec. Deals 50% additional damage if the target is immolated. Destruction. Unlimited range. Instant. dealing 50% increased damage to targets affected by Immolate. Destruction. Unlimited range. Instant.
  • Ritual of Summoning Begins a ritual that creates a summoning portal. Requires the caster and 2 additional allies to complete the ritual. The summoning portal can be used by allies to summon a targeted party or raid member to create a summoning portal, requiring the caster and 2 allies to complete. This portal can be used to summon party and raid members. 4% of Base Mana. 30 yd range. 2 min cast (Channeled). 2 min cooldown.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes [ 94.5% of Spell Power ] total damage from the caster or dies, the seed will inflict Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Unlimited range. Instant. after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Unlimited range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes [ 94.5% of Spell Power ] total damage from the caster or dies, the seed will inflict Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. 40 yd range. Instant. after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. 40 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes [ 94.5% of Spell Power ] total damage from the caster or dies, the seed will inflict Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Soulburn. 40 yd range. 2 sec cast.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes [ 94.5% of Spell Power ] total damage from the caster or dies, the seed will inflict Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Unlimited range. Instant. 60 sec cooldown.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 103.5% of Spell Power ] Shadow damage. Generates 25 Demonic Fury. Sends a shadowy bolt at the enemy, causing [ 1 + 103.5% of Spell Power ] Shadow damage and generating 25 Demonic Fury.
  • Soul Swap (Affliction) You copy your Shadow Copies your damage-over-time effects from the target, preserving their power and duration. duration. For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects. You cannot Soul Swap to the same target. Soulburn: Applies Corruption, Unstable Affliction and Agony without removing them from a target. Your next use of Soul Swap will exhale a copy of the effects onto a new target. Soulburn: Applies Corruption, Unstable Affliction, and Agony without removing them from a target.
  • Soul Swap (Demonology, Destruction) You copy your Shadow damage-over-time effects from the target, preserving their power and duration. For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects. You cannot Soul Swap to the same target. Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap will exhale a copy of the effects onto a new target.
  • Unending Resolve The Warlock hardens his Hardens your skin, reducing all damage taken by 40% and preventing his spells from being interrupted or silenced granting immunity to interrupts and silences for 8 sec. 10% of Base Mana. Instant. 3 min cooldown.
  • Unstable Affliction Shadow energy slowly destroys the target, causing Causes [ 7 + 21.75% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause dispelled, the dispeller suffers [ 8 + 174% of Spell Power ] damage to the dispeller and silence them instant Shadow damage and is silenced for 4 sec. This damage always critically strikes is always a critical strike. 100 yd range. 1.5 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 120 + 26.3% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage Damage starts low and increases over the duration. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Drain Soul Drains the soul of the target, causing [ 1 + 15% target's soul, causing [ 4 + 60% of Spell Power ] Shadow damage every 1 sec for over 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. Every 1 sec, when Drain Soul deals damage, it causes all of your other Warlock damage over time effects damage over time spells on the target to instantly deal 40% of their normal damage over time. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
  • Haunt You send a ghostly soul into A ghostly soul haunts the target, dealing [ 295.5% of Spell Power ] Shadow damage and increasing all damage over time done by your spells on damage over time you deal to the target by 35% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes [ 94.5% of Spell Power ] total damage from the caster or dies, the seed will inflict Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Warlock - Affliction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
  • Soul Swap (Affliction) You copy your Shadow Copies your damage-over-time effects from the target, preserving their power and duration. duration. For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects. You cannot Soul Swap to the same target. Soulburn: Applies Corruption, Unstable Affliction and Agony without removing them from a target. Your next use of Soul Swap will exhale a copy of the effects onto a new target. Soulburn: Applies Corruption, Unstable Affliction, and Agony without removing them from a target.
  • Soul Swap (Demonology, Destruction) You copy your Shadow damage-over-time effects from the target, preserving their power and duration. For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects. You cannot Soul Swap to the same target. Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap will exhale a copy of the effects onto a new target.
  • Unstable Affliction Shadow energy slowly destroys the target, causing Causes [ 7 + 21.75% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause dispelled, the dispeller suffers [ 8 + 174% of Spell Power ] damage to the dispeller and silence them instant Shadow damage and is silenced for 4 sec. This damage always critically strikes is always a critical strike. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Affliction & Demonology
  • Health Funnel Sacrifices 2% of your maximum health to restore 6% Sacrifices 12% of your maximum health over 6 sec to restore 36% of your summoned Demon's maximum health every 1 sec. Lasts for 6 sec Warlock - Affliction & Demonology Spec. 45 yd range. Instant (Channeled).

Affliction, Affliction, Affliction
  • Soulburn Consumes a Soul Shard, unlocking the hidden power of your spells. Soulburn: Summon Demon has a 60 sec cooldown. Affected enhancing some of your Spells: Summon Demon Demonic Circle: Teleport Seed of Corruption, and Soul Swap Warlock - Affliction, Affliction, Affliction Spec. 1 Soul Shard. Instant. 1 sec cooldown.

Demonology
  • Dark Soul: Knowledge Your soul is infused with demonic knowledge, increasing the effects of Mastery: Master Demonologist by an additional your mastery by 30% for 20 sec. Can be cast in Metamorphosis. Warlock - Demonology Spec. 5% of Base Mana. Instant. 2 min cooldown.
  • Demonic Leap (Affliction, Destruction) Leap into the air upon demonic wings, moving a short distance. Using this ability activates Metamorphosis. Leap into the air upon demonic wings, moving a short distance and activating Metamorphosis.
  • Hand of Gul'dan Summons a falling meteor to strike Strikes the target and all enemies within 6 yards for [ 86% of Spell Power ] Shadowflame damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and deals instant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage and 12 Demonic Fury over 6 sec. Warlock - Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
  • Hellfire Ignites the area surrounding the caster, causing [ 15.75% Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 12.6% [ 176.4% of Spell Power ] Fire damage to all nearby enemies every 1 sec. Lasts over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Warlock - Demonology Spec. 2% of Base Mana, plus 2% per sec. Instant (Channeled).
  • Metamorphosis Affliction, Destruction: Temporarily transform into a demon, increasing damage dealt by 24.00%, increasing your armor contribution from items by 250%, and reducing the duration of stun and snare effects by 35%. Metamorphosis prevents the use of Corruption and Hand of Gul'dan. Demonology: Temporarily transform into a demon, increasing damage dealt by 24.00%, increasing your armor contribution from items by 250%, and reducing the duration of stun and snare effects 24.0%, tranforming your Corruption, Hand of Gul'dan, Hellfire, and Shadowbolt into alternate improved abilities, and improving functionality of many other abilities. Also increases armor by 250% and reduces the duration of stuns and snares by 35%. Warlock - Demonology Spec. Instant. 10 sec cooldown.
  • Molten Core When Shadowflame or a Wild Imp deals damage you have an 8% chance to trigger Molten Core. Molten Core Reduces Your Shadow Bolt and Soul Fire on targets below 25% health reduce the cast time and mana cost of your next Soul Fire spell by 50%. Lasts 30 sec. Warlock - Demonology Spec. by 50%. Hand of Gul'dan damage over time and Wild Imp Firebolt damage have an 8% chance to trigger this effect at any health level. Chaos Wave damage will always trigger this effect. Warlock - Demonology Spec.
  • Soul Fire (Affliction, Destruction) Soul Fire always critically strikes. In addition, the damage is increased by your critical strike chance. Soul Fire always critically strikes and your critical strike chance increases its damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 58.13% of Spell Power ] Fire damage. Soul Fire always critically strikes. In addition, the damage is increased by your critical strike chance. Generates 30 Demonic Fury. Burn the enemy's soul, causing [ 1 + 58.13% of Spell Power ] Fire damage and generating 30 Demonic Fury. Soul Fire always critically strikes and your critical strike chance increases its damage.
  • Summon Felguard Summons a Felguard under the command of the Warlock. Felguard are powerful melee fighters who excel against multiple targets and reduce healing received by their target your command as a powerful melee combatant. Warlock - Demonology Spec. 25% of Base Mana / 20% of Base Demonic Fury. 5 sec cast.
  • Wild Imps Every 20 sec, you gain Demonic Calling, causing your Shadow Bolt, Soul Fire, and Touch of Chaos hits to summon a Wild Imp from the Twisting Nether. Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury. Warlock - Demonology Spec. and has a 8% chance to reduce the cast time and mana cost of your next Soul Fire by 50%. Warlock - Demonology Spec.

Destruction
  • Backdraft When you cast Conflagrate, the cast time and mana cost of your next three Incinerates or one Chaos Bolt is reduced by 30%. Lasts 15 sec. Warlock - Destruction Spec. Chaos Bolt or next three Incinerates is reduced by 30%. Warlock - Destruction Spec.
  • Chaos Bolt (Affliction, Demonology) Chaos Bolt always critically strikes. In addition, the damage is increased by your critical strike chance. Chaos Bolt always critically strikes and your critical strike chance increases its damage.
  • Chaos Bolt (Destruction) Chaos Bolt always critically strikes. In addition, the damage is increased by your critical strike chance. Chaos Bolt always critically strikes and your critical strike chance increases its damage.
  • Conflagrate Target enemy instantly explodes, dealing [ 157.5% of Spell Power ] Fire damage. If the target is afflicted by Immolate, their movement speed is reduced by 50% for 5 sec. Generates Burning Embers. Critical strikes double this effect and generating Burning Embers. Targets afflicted by Immolate will have 50% reduced movement speed for 5 sec. Warlock - Destruction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Fire and Brimstone Your Immolate, Incinerate, and Conflagrate spells consume a Burning Ember and will hit all targets While active causes your Immolate, Incinerate, and Conflagrate to consume a Burning Ember, hit all enemies within 10 yards of the target and deal [ 43.40 or 35.00 ]% [ 43.4 or 35.0 ]% of their normal damage. Warlock - Destruction Spec. Instant. 1 sec cooldown.
  • Havoc Causes the Causes your next Chaos Bolt or three other single target spells cast by the Warlock to also strike this target. Lasts 15 sec to also strike this target. Warlock - Destruction Spec. 4% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
  • Immolate (Affliction, Demonology) Burns the enemy for [ 1 + 45.82% of Spell Power ] Fire damage and then an additional [ 5 + 45.82% of Spell Power ] Fire damage over 15 sec. Replaces Corruption. Burns the enemy for [ 1 + 45.82% of Spell Power ] Fire damage and an additional [ 5 + 45.82% of Spell Power ] Fire damage over 15 sec.
  • Immolate (Destruction) Burns the enemy for [ 1 + 45.82% of Spell Power ] Fire damage and then an additional [ 5 + 45.82% of Spell Power ] Fire damage over 15 sec. Immolate Critical strikes generate Burning Embers.
  • Incinerate (Destruction) Deals [ 1 + 132.82% of Spell Power ] Fire damage to an enemy. Generates Burning Embers. Critical strikes double this effect. Deals [ 1 + 132.82% of Spell Power ] Fire damage to an enemy and generates Burning Embers.
  • Rain of Fire Affliction, Demonology: Calls down a fiery rain to burn Burns enemies in the area of effect for [ 150% of Spell Power ] Fire damage over 6 sec. Destruction: Calls down a fiery rain to burn enemies in the area of effect for [ 150% of Spell Power ] Fire damage over 6 sec. Deals 50% additional damage if the target is immolated dealing 50% increased damage to targets affected by Immolate. Warlock - Destruction Spec. 8% of Base Mana, plus 4% per sec. 35 yd range. 6 sec cast (Channeled).
  • Shadowburn Instantly blasts the target a target below 20% health for [ 1 + 325.5% of Spell Power ] Shadow damage. Only usable on enemies that have less than 20% health Generates Burning Embers. If the target dies within 5 sec, and yields experience or honor, the caster gains a Burning Ember. Warlock - Destruction Spec. 1 Burning Ember. 40 yd range. Instant.

Major Glyphs
  • Glyph of Curse of Exhaustion Curse of Exhaustion now reduces the targets movement speed by 70% 40%, lasts half as long and has a 10 second cooldown. Major Glyph.

Warrior (Forums, Talent Calculator)
  • Battle Stance (Fury, Protection) An aggressive combat stance that generates Rage from melee autoattacks. autoattacks.
  • Bloodbath For the next 12 sec, causes your melee special attacks and their multistrikes to deal an additional 30% damage as a bleed over 6 sec. While bleeding, the target moves at 50% reduced speed. 100 yd range. Instant.
  • Victory Rush Requires Battle Stance.
  • Whirlwind Off-Hand (Arms) In a whirlwind of steel you attack all enemies within 8 yards, causing 90% 200% weapon damage to each enemy.
  • Whirlwind Off-Hand (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 45% 100% weapon damage to each enemy.
  • Whirlwind Off-Hand (Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 45% 100% weapon damage to each enemy.

Talents
  • Bloodbath For the next 12 sec, causes your melee special attacks and their multistrikes to deal an additional 30% damage as a bleed over 6 sec. While bleeding, the target moves at 50% reduced speed. Warrior - LvL 90 Talent. Instant. 60 sec cooldown.

Arms
  • Execute Attempt to finish off a foe, causing 200% 150% weapon damage to the target, and consuming up to 40 additional Rage to deal up to 400% 300% additional weapon damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Arms Spec. 20 Rage. Melee range. Instant. 10 Rage. Melee range. Instant.

Arms & Fury
  • Whirlwind (Arms) In a whirlwind of steel you attack all enemies within 8 yards, causing 90% 200% weapon damage to each enemy.
  • Whirlwind (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 45% 100% weapon damage to each enemy.
  • Whirlwind (Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 45% 100% weapon damage to each enemy.

Fury
  • Wild Strike A quick strike with your off-hand weapon that deals 150% weapon damage and causes Mortal Wounds on the target. Unuseable without charges. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Requires Melee Weapon. Warrior - Fury Spec. Melee range. Instant. 30 Rage. Melee range. Instant.

Protection
  • Devastate Deals 200% weapon damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields. Warrior - Protection Spec. Melee range. Instant.
  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (3.08) + (gte(Level, 80)) * (0.4) + 0.35) + 1 ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Requires Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.
  • Sword and Board Your Devastate has a 30% chance of resetting the cooldown of your Shield Slam and increasing the Rage it generates by 5. Lasts 5 sec. Warrior - Protection Spec. 10 sec. Warrior - Protection Spec.

Professions
Alchemy
  • Alchemical Catalyst (New) May also generate Sorcerous Fire and/or Sorcerous Water. Alchemy. Melee range. 2 sec cast. Reagents: Frostweed (20), Blackrock Ore (3).
  • Alchemist's Cauldron Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant May also generate Sorcerous Fire and/or Sorcerous Water. Alchemy. Melee range. 2 sec cast. 1 sec cooldown. Reagents: Frostweed (20), Blackrock Ore (3).
  • Alchemist's Cauldron - Lotus Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Chameleon Lotus (5), Blackrock Ore (3). Blackrock Ore (3).
  • Draenor Agility Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Draenor Talbuk Flesh.
  • Draenor Armor Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, True Iron Ore (3).
  • Draenor Channeled Mana Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Draenor Clefthoof Flesh.
  • Draenor Critical Strike Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Fireweed (5). Alchemical Catalyst, Sorcerous Water, Fireweed (5).
  • Draenor Haste Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Frostweed (5). Alchemical Catalyst, Sorcerous Water, Frostweed (5).
  • Draenor Intellect Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Abyssal Gulper Eel Flesh (3).
  • Draenor Mana Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Jawless Skulker Flesh (3).
  • Draenor Mastery Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Frostweed (2), Gorgrond Flytrap (2). Alchemical Catalyst, Sorcerous Water, Starflower (5).
  • Draenor Multi-Strike Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Nagrand Arrowbloom (3), Fireweed. Alchemical Catalyst, Sorcerous Water, Nagrand Arrowbloom (5).
  • Draenor Philosopher's Stone Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal. Alchemical Catalyst, True Iron Ore.
  • Draenor Readiness Flask 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Gorgrond Flytrap (5). Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Water, Gorgrond Flytrap (5).
  • Draenor Rejuvenation Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil. Crescent Oil, Crescent Saberfish Flesh (3).
  • Draenor Stamina Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Talador Orchid (5). Alchemical Catalyst, Sorcerous Water, Talador Orchid (5).
  • Draenor Strength Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil. Crescent Oil, Draenor Boar Flesh.
  • Draenor Treasure Finding Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Blackrock Ore (3). Blackrock Ore (3).
  • Greater Draenor Armor Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Draenor Armor Flask, Permafrost Shard. Permafrost Shard.
  • Greater Draenor Critical Strike Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst Alchemical Catalyst, Sorcerous Fire, Draenor Critical Strike Flask, Boiling Blood.
  • Greater Draenor Haste Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst Alchemical Catalyst, Sorcerous Fire, Draenor Haste Flask, Shadow Dew.
  • Greater Draenor Mastery Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst Alchemical Catalyst, Sorcerous Fire, Draenor Mastery Flask, Brightwater Lily.
  • Greater Draenor Multi-Strike Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst Alchemical Catalyst, Sorcerous Fire, Draenor Multi-Strike Flask, Twin-Yolked Egg.
  • Greater Draenor Stamina Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Draenor Stamina Flask, Wailing Bone. Alchemical Catalyst, Sorcerous Fire, Draenor Stamina Flask, Permafrost Shard.
  • summon object from tradeskill ui test Place an Alchemist's Cauldron. Alchemy. Melee range. Instant. 5 sec cooldown. Reagents: Metamorphic Crystal. Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenor Versatility Flask, Starspeckle Mushroom.

Enchanting

Engineering
  • Night-Vision Mechshades Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10), Orb of Mystery (3), High-Explosive Gunpowder (12), Spirit of Harmony (12), Ghost Iron Bolts (20 Gearspring Parts (60), Sorcerous Fire (23). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.

Inscription
  • Draenor Research (New) Inscription. 3.5 sec cast. Reagents: Light Parchment, War Paints (7), Sorcerous Water (2). Tools: Virtuoso Inking Set.
by Published on 2014-06-26 12:10 AM

Artcraft - Champion of Stormwind - New Human Male Model
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Welcome to another Artcraft! I’m Chris Robinson, art director on WoW, and today we’re keeping it short and sweet with a reveal of the updated male Human model. As with the previous model redesigns, our goal here was to honor the silhouette and style of the original, while increasing fidelity and fixing some of the big issues we’d identified. The male Human has long been a source of criticism from some of you for his odd proportions and face geometry. We’ve taken great care to ensure we’re not changing so much that he looks completely unlike anything you’d expect, while also correcting some of the more glaring problems. We hope you enjoy the results!






On a slightly separate topic: I wanted to give you a quick heads up that we’re expecting some in-progress models to be hitting the Warlords of Draenor alpha test soon. While these will give you an early look at some of the models, please be aware that they aren’t finished yet. We’ll be presenting final high-quality model captures in future Artcrafts, so stay tuned!

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