MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-07-10 09:21 AM

WD Set Changes, Barbarian's Bracer, S4 on PTR and Community Buff, Torment 10 Testing

More Cryptic News - Champions: Answering the Call of Those who Require Aid

Ban Wave Investigation, North America July Open, Fan Art Contest Finalists

Mythic Hellfire Citadel Progression
Method cleared to 12/13 again while Paragon caught up and is now also 12/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.

Patch 6.2 Hotfixes - July 9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Hellfire Citadel
Kilrogg Deadeye
  • Players that die during the Vision of Death phase should no longer have Spirit of Redemption or Purgatory triggered once the phase has ended and result in the player actually dying.
  • Fixed an issue where a player can travel slower than intended if they receive a buff to their movement speed while they are on route to the stomach phase.
Socrethar the Eternal
  • Fixed an issue where transitioning between phases multiple times could cause adds from phase 2 of the encounter to sometimes incorrectly spawn in phase 1.
  • Archimonde's Shadowfel Burst now deals 900,000 damage (down from 1,500,000) on Mythic difficulty.


Bug Fixes
  • Lieutenant Thorn should no longer be sitting without a chair after players have upgraded to a Level 3 Shipyard.
  • Fixed an issue where Nagrand Prowlers were not using Leap for the Kill correctly.

Go4WoW Europe 3v3 Arena Tournaments
If you are looking for some EU PvP action, ESL has the Go4WoW Europe Cup Series with cash prizes for each tournament.

The next tournament is this Saturday at 16:00 CEST and will be cast by Supatease!

Blizzard at Comic-Con
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Whether you’re stopping by our booth, or just jealously reading about all the announcements, toys, and comics from afar (like most of us are), we have all the latest Blizzard-related info direct from San Diego Comic-Con

Warcraft Movie
The Legendary panel at Comic-Con is Saturday at 2:30 p.m. in Hall H, and the Warcraft movie will be part of the lineup. While we can’t really talk about the panel, if you’re at Comic-Con, trust us—you’ll want to be there. Additional information on lining up for Hall H can be found in this lovely guide that our friends at Geek & Sundry have put together.

You’ll also want to stop by the Legendary and Weta booths for a glimpse at the larger-than-life King Llane and Orgrim statues, movie props, and for signings with the cast and crew of the film. Find out more at the Legendary site.

Warcraft: Skies of Azeroth
Legendary has released a new VR mobile app: Warcraft: The Skies of Azeroth, an immersive experience created in partnership with Industrial Light & Magic. They’ve also partnered with Google to distribute Google Cardboard headsets for Comic-Con attendees to use with the app.

Warcraft Graphic Novel
Setting the stage for the Warcraft movie, Legendary Comics revealed the official graphic novel prequel Warcraft: Bonds of Brotherhood.

This thrilling adventure of bravery, bloodshed and brotherhood is an original story conceived by Chris Metzen, written by the award-winning Paul Cornell (Doctor Who) and featuring art from Mat Broome (Batman: No Man's Land, WildC.A.T.S, Witchblade).

Warcraft: Bonds of Brotherhood will be released in May 2016 in the weeks before the movie hits theaters on June 10th.

Gear Store-Con Sale
Even if you’re not in San Diego, you can still reap the rewards! During the convention the Blizzard Gear Store is offering free shipping on orders over $70 USD. And if you were lucky enough to get one of the Epic Purple lanyards last year, disenchant that thing immediately . . . you just got an upgrade! Along with free shipping we’ll send you a Legendary lanyard gift with your purchase.

Head over to the Gear Store to save, and become LEGENDARY.

Visiting Us at Comic-Con? We’ve Got the Gear!
If you’re coming to see us at Comic-Con we’re selling a few exclusives that will be limited per-day, and tickets will be distributed on a first-come first-served basis. If you receive a ticket for the item you want you can come back any time to pick your item up. Come back when there’s no line, and we’ll have your items waiting for you. If you’re hoping to get one of these we recommend arriving early—they go fast.

Our convention exclusives will also be showing up at some future conventions like BlizzCon, but if you’re at Comic-Con, these are something you’ll want to look out for, as their availability is limited.

Bonus loot: If you spend over $70 with us at our Comic-Con booth we’ll give you this giant Hearthstone bag* to help you carry it!

We also have a few new items on the Gear Store that you can buy right now! Stitches plush available at our Comic-Con booth. Coming to the Blizzard Gear Store Soon™.

Become Legendary
You can receive a FREE Legendary lanyard* if you’re at Comic-Con!

Head to the Blizzard booth (Hall A #115) during the last 2 hours of each day to get a Legendary lanyard! All you have to do is take a photo of you and two friends with anything Blizzard at the convention and post it to Twitter, Facebook, or Instagram using the hashtag #BlizzardGear. Show up at our booth during the last two hours of the Exhibit Hall hours each day (full schedule), show us your post, and receive a Legendary lanyard*!

*One per guest. While supplies last.

Grommash Statue Will Conquer Your Home
The Grommash Hellscream statue is on display at our Comic-Con booth in its fully painted glory! If you can’t stop by to see it for yourself, owning it is certainly the next best thing.

Pre-orders are open, and as the seconds tick by you have an ever-decreasing chance to be able to display one of these limited-production statues as the centerpiece of your geek kingdom.

Just Announced!

Coming to the Gear Store
We just wrapped up our Blizzard Entertainment Showcase panel, during which we revealed this little video of some of our newly released products, as well as a few things we’re still working on.

Warcraft Chronicle: Volume 1
Also revealed was an upcoming book exporing the lore, stories, and settings of Azeroth: Warcraft Chronicle. This first volume will go all the way back to the creation of the Warcraft universe through Warcraft: Orcs and Humans. Featuring never-before-seen artwork by Peter Lee, this holistic look back at the history of Warcraft will bring Azeroth's stories to new visual life.

Blue Posts
Originally Posted by Blizzard Entertainment
PvP and Racials
so now that EMFH has been addressed, the ladders will fill with horde players, right? and massive numbers of alliance will go horde, right? and queue times for ashran will drop below an hour, right?
As I've said before, we don't think improving racial balance will suddenly prompt a ton of Alliance players to transfer to Horde. We don't really expect this change to have a huge effect on Alliance queue times, which is fine, because that's not why we made it. We're looking into other options to help that issue.

Quick followup: we've got a hotfix in the works to correct the bug where the Alliance Conquest vendors aren't selling the Adaptation (Versatility) Medallion, and the Horde Conquest vendors aren't selling the Cruelty (Critical Strike) Medallion. The hotfix is still in testing, but our goal is to get that out today.
Looks like this hotfix is rolling out now. These trinkets should be available on all realms shortly (if they're not already).

Will Blizzard be offering free faction transfers in an attempt to balance the factions?
I'll bring it up. It's worth noting that we've done that before and it really wasn't very effective. I think most people look at free transfers as something other people will do. "Once free transfers open, everyone else will leave and I, my guild, and my friends will be fine right here."

I don't get to make these sorts of decisions, so don't take this as anything more than me asking way more important people what they think. But I'll bring it up. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
sorry to drag you into this but how canonical should we take Hearthstone as lore? I mean it's not all canon in WoW right?
HS is a game played in WoW's inns, thus HS's things exist, but may not be "real" per se. Like you buying a Transformers toy. (Muffinus)

Why nerf the arcane constructs from the mage tower? It's no longer possible to use them to jump up onto the Ashran Portal tower.
It's a bug, result of a fix that caused people to fall through the world, fixed in small patch. (Muffinus)

Warcraft Movie Prequel
Christie Golden had some news to share today as well:

Mythic Xhul'horac Kill Video
Method has released their Mythic Xhul'horac kill video.

by Published on 2015-07-09 05:55 AM

Wyatt Cheng on Conduit Changes, No Season 4 Date, Changes to Rifts and GRs

The Innkeeper’s Tale - A Rattlin’ Rally, Brawl: The Great Summoner Competition

Suspensions and Bans, July 8th Hotfix Notes, Map Pool, Epic Plays of the Week #37

Warcraft Movie Teaser
Legendary released a nice teaser for the Warcraft movie tonight. This is best viewed with their app on your phone, as it is a 360 spherical video.

We contacted them to ask if recording would be allowed during the presentation and if they would release the footage from it to the public, but only got confirmation that no recording will be allowed.

Legendary took down all of the 360 degree videos, but you can download the full quality video here (right click and save as). You can watch it with VR Player, set to Over/Under format and Sphere projection.

Warcraft Movie at SDCC
Blizzard and Legendary shared some pictures of the Warcraft Movie statues at SDCC.

Mythic Hellfire Citadel Progression
Method is still ahead at 12/13 today. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.

Patch 6.2 Hotfixes - July 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures and NPCs
Tanaan Jungle

Garrison Quests
  • [Requires a realm restart] Fixed an issue where completing daily assault objectives in Tanaan Jungle was incorrectly also granting completion credit for daily assault objectives in the Garrison.
Spires of Arak
  • Call of the Raven Mother: Fixed an issue where interacting with items during the ritual was causing player pets to use their abilities.

Raids and Dungeons
Hellfire Citadel
Tyrant Velhari
  • Fixed a timing issue that could cause Tyrant Velhari to use the incorrect finishing move just as a transition into the next stage happened.
  • Adjusted scaling to reduce the amount of health by roughly 10% on Xhul'horac, Omnus, Unstable Voidfiend, and Vanguard Akkelion for a 10-player raid on Normal and Heroic difficulty. Health should remain the same as before for raids with 30 players.
  • Mannoroth no longer transforms back into a skeleton after being defeated.
  • Fixed an issue that could cause Gazing Shadows to sometimes not reduce movement speed.

  • Fixed a number of issues affecting Ashran events that could cause characters to drop out of stealth effects.

  • Increased stat bonuses for critical strike, Versatility, Stamina, and Spirit on all Wild Gladiator (Warlords Season 2) trinkets by 50%.

  • Clicking “Join Raid” in the Adventure Guide should now open the Premade Groups menu instead of Raid Finder.

Monk (Forums / Skills / Talent Calculator)
Armor Sets
  • Yesterday's hotfix on July 7 for Tier-18 4-piece set bonus for Mistweaver Monks should now be healing for the correct amount.

Paladin (Forums / Skills / Talent Calculator)
  • Yesterday’s hotfix on July 7 that reduced the healing of Execution Sentence by 25% in PvP combat now only applies to Holy Paladins. It has been returned to its previous effectiveness for Retribution and Protection Paladins.

Blue Posts
Originally Posted by Blizzard Entertainment
Warcraft Movie Trailer at SDCC
Well, as the Legendary Comic-Con page says:

Legendary’s Hall H panel will be taking place on Saturday from 2:30pm-3:30pm, and hosted by Chris Hardwick of Nerdist. WARCRAFT fans in particular, you will not want to miss it. (Hint, hint!)

Anyone at Comic-Con this week/weekend should certainly fit the Legendary panel into their schedule. I've gone quite a few times and I'm pretty consistently surprised at how many times I'm told I'll never get in, or that I need to camp for days, when I always show up just a little early that morning and get into the hall with room to spare. If you're there, it's not as crazy as everyone makes it out to be. In my experience anyway. (Blue Tracker / Official Forums)

Racials and PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
So, we agree that Every Man for Himself is a problem. It's one that we want to fix. It's also a more complicated issue to solve than it may initially seem. We want to reduce the effectiveness of the Human racial, but we don't want to leave Humans with a useless racial either.

With Patch 6.2, we reduced the effectiveness of on-use trinkets which, in turn, reduced the relative strength of having two throughput trinkets equipped. Today, we’ve just pushed a hotfix that increases the raw stats on the Medallion trinkets (e.g. Versatility, Crit, Stamina, or Spirit) by 50%.

Our intent with both of these changes is to still allow Humans to benefit from equipping two throughput trinkets, but reduce how much of a benefit that is when compared to equipping a Medallion enough that other racial abilities feel more competitive. We'd love to hear how this change is working out once you've had a chance to play with it a little.

Re: "Why not just get rid of racials entirely?"

We like racials. It's cool that there's a subtle difference for, say, a Rogue who chooses Orc instead of Undead, or a Priest who picks Night Elf instead of Dwarf. It makes each race feel different in a way that isn't just cosmetic. It's only a problem when one is so much better than the others that you feel stupid for playing anything else.

Realistically, sure, there will probably always be a "best" race -- just like there will probably always be a "best" healer, or "best" comp, etc. That's to be expected. We just want things to be close enough that there's some room for difference of opinion on what exactly the "best" option is.

Looking through this thread and some responses on Twitter, I'm already seeing some people saying "Humans are still the best" and some people saying "Humans are worthless now." That's a good thing, I think. It means the difference is small enough that there's a discussion to be had.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Disgusting Oozeling no longer turns the owner green, intentional or bug?
Bug. (Muffinus)

Weird every Ashran Instance I have joined since 6.2 is 5-10 Horde and 40 or more Alliance. Lots of bots running around too.
Strange. We strictly enforce a 1:1 ratio. Even if a bunch of horde leave, the server gets priority to be filled back to 1:1 (holinka)
We look at the realm populations constantly and they are all 1:1. Every single instance of Ashran. (holinka)

have the queue times gone done noticeably ? I still get 1-2 hrs on average.
My alliance toon is currently in a 40 min queue. Better but still unacceptable. (holinka)

Flying in MMOs
Margaret is back with another video that takes a look at flying in MMOs.

Poll - Flying in Draenor
There are two different questions this time, please read them carefully!

by Published on 2015-07-08 05:30 AM

PTR Season Ending, Small PTR Patch, How Fast Can a Monk Attack?

Tavern Brawl #4 Tomorrow, Angry Chicken #91, Archon Team League Week 2

Maphacking on Heroes, Future Kerrigan Changes, Rotation for July 7

Mythic Hellfire Citadel Progression
Method pulled ahead to 12/13 today by killing Mannoroth. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.

Patch 6.2 Hotfixes - July 7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Pandaren Crew now increases success chance on naval missions that last more than 18 hours (was >1 day) and the degree of this success increase is now greater than a Human Crew or Undead Crew.
Naval Missions

Raids and Dungeons
Hellfire Citadel
Hellfire Assault
  • Adjusted scaling to reduce the amount of health by roughly 10% on some Hellfire Reinforcements and some Felfire-Imbued Siege Vehicles for a 10-player raid on Heroic difficulty. Health should remain the same as before for raids with 30 players.
    • Hellfire Reinforcements: Contracted Engineer, Gorebound Felcasters, Iron Dragoon, Hulking Berserker
    • Felfire-Imbued Siege Vehicles: Felfire Artillery, Felfire Crusher, Felfire Demolisher, Felfire Flamebelcher
  • Mannoroth should now have a chance to target Hunters with Shadowforce.
  • Mannoroth should no longer use Shadowforce on players already affected by Mark of Doom.
  • Doomfire now persists for 120 seconds (up from 90).

  • Fixed an issue where players that have died during an event may sometimes not receive quest credit after their faction wins the event.


  • Ironsides: Alliance characters should now be able to obtain credit for upgrading a transport to Epic quality and complete the achievement.

Monk (Forums / Skills / Talent Calculator)
Armor Sets

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • Cascade now deals 20% less damage in PvP combat.

Warrior (Forums / Skills / Talent Calculator)
Armor Sets

Blizzcon 2015 - North American Arena Qualifiers
GCDTV is holding the North American Blizzcon arena qualifier rounds in July and August to determine which teams will be going to Blizzcon.

PvP Gear and Champion's Strongbox
Originally Posted by Blizzard (Blue Tracker / Official Forums)
All that being said, we agree that it’s not ideal for the only methods of earning that gear to be Ashran or Rated BGs. I can’t make any promises, but we’re exploring some options to make it available through other forms of PvP. Just keep in mind that we do want there to be some extra incentive to participate in RBGs and Ashran.
To follow up on this, we're planning to allow the Champion's Strongbox to be purchased from Conquest vendors for 1500 Conquest Points once a player has earned the Wild Conquest (27k) achievement. It will be added to the vendors in an upcoming hotfix.

Even with Strongboxes being purchasable, it still includes RNG which is what people are opposed to. Are you even listening to us??
Believe me, I completely understand how frustrating it is to get the "wrong" item. I've gotten two pairs of Vers/Mastery pants from Ashran. Would I have liked to get something else this week? Absolutely. But I also know that, especially this early on, being 1 item behind (at worst) someone else isn't going to have much of an effect on my standings at the end of the season.

Ultimately, we'd love to find a system that brings all the benefits of RNG gearing (which I talked about earlier in the thread) but doesn't have the frustration of duplicate items or the fear of never getting your best pieces. Buying pieces directly for Conquest points is not that system. We'll continue to look into other options, though.

Blue Tweets
Originally Posted by Blizzard Entertainment
Monk (Forums / Skills / Talent Calculator)
hey, i am getting only two stacks of Elusive Brew with my 2hand weapon on my brewmaster. Is it an intended changed ?
Nothing changed here. You likely switched to a fast 2H weapon. You only get guaranteed 3 stacks with a 3.6-speed weapon. (WarcraftDevs)

Priest (Forums / Skills / Talent Calculator)
Is it intentional that Mind Flay doesnt proc Prophecy Of Fear AOE but Arcane Missles does?
Yes because Mind Flay is a damage-over-time ability. (WarcraftDevs)

Character / Items
The change to Fragment of Dark Star is additive or multiplicative? (25% or 41%) final effect.
Multiplicative. It’d be 25% at Heroic ilvl. (WarcraftDevs)

- Hunter's Seeking Crystal goes on cooldown even if it fails to teleport you to a rare, intended or oversight?
This is intended. (WarcraftDevs)

w/ caches now not giving "next difficulty" gear after X kills, wont they become obsolete as we gear up through the tier?
Better for raiding to make mission rewards obsolete, than for missions to make raiding rewards obsolete. (WarcraftDevs)

Will the Throbbing Blood Orb be a toy too when the mini-patch that turns the Cursed Feather of Ikzan into one?
Yes. (WarcraftDevs)

What is the reason behind the 50% nerf of Discordant Chorus' proc? It's already weaker than Empty Drinking Horn.
You might be comparing them to unfavorable situations, such as on a single-target. Fel Cleave was quite powerful. (WarcraftDevs)

How does Supreme Lord Kazzak ilvl loot work? Is it based on your progression in HFC or just a tooltip error in journal?
This is a dungeon journal bug and will be corrected in a future patch. (WarcraftDevs)

any plans to fix ashram queue spending half my day in a queue isn't fun
The queue is a big problem. We acknowledge that. Fixing it is difficult. We are working on options. (holinka)

Will the class trinkets from HfC work in PvP?
They do not work in rated PvP. (WarcraftDevs)

What are voidwalkers? Are they void-corrupted spirits like voidwraiths?
Not defined, atm. Maybe someday we will visit the cool-ass void dimension (Muffinus)

Reputation / Questing
Why do we have to do one apexis daily, to come back & pick up 2 more? Why not offer them in one go? Clarification?
The initial quest gives the most reputation; the follow-ups are there for those who want to invest more time. (WarcraftDevs)

What happened to the Garrison Mage Tower in 6.2? The Amperial Construct have gone all buggy and doesn't work 100% of the time
(1) There was a bug where players would fall through the world, so some pathing logic was added. (WarcraftDevs)
(2) This isn’t an ideal solution, so Amperial Construct will teleport you instantly in a small future patch. (WarcraftDevs)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communication
What are the lessons learned under the one voice of & multiple voice of now? How to improve going forward? #WarlordsQA
I think multiple voices are always better but one is better than none. (OccupyGStreet)

Remember when he basically told the player base they had to play better? Or nerfing paladins to the ground?
To be clear, I did encourage players to take dungeon strategy more seriously. That wasn't sarcasm. (OccupyGStreet)
If you refer to the origin of the "to the ground" meme I was apologizing to players for not announcing a nerf. (OccupyGStreet)
And I hadn't announced the nerf because I was on vacation. I wrote "to the ground" at a vineyard. (OccupyGStreet)
Anyway, extreme sarcasm is probably a defense mechanism of mine. (OccupyGStreet)
But I like that sarcasm helps convey that I don't take myself too seriously. (OccupyGStreet)
It's rough on non-English speakers though. Chinese journalists had me raise my hand when I was being sarcastic. (OccupyGStreet)
Because for them this shit is SO FREAKING SERIOUS. They forget that even great games are activities of leisure. (OccupyGStreet)
For me, most importantly, multiplayer games are about hanging out with friends. (OccupyGStreet)

Sure, not all players would vote, but a good bunch would, which should be very valuable data on said subject.
A public poll has many problems but targeted queries can be very effective. We use them. (OccupyGStreet)
Curious what kind of problems. I think that presetting the proper expectations for it to the players would solve most of them
It's not a random sampling, potential for influence, potential for fraud off the top of my head. (OccupyGStreet)

Game Design
Players micromanaging dev teams is obv silly. But concerns over individual leads seem... less silly.
It's still really hard for players on the outside to reverse engineer which lead led to which change. (OccupyGStreet)
That's why I always advise players to just stick with the change itself. (OccupyGStreet)

Poll - Raid Loot Method
Which raid loot method is your guild using now that Personal Loot has been improved?

Warcraft Movie Props posted two images of some Warcraft movie props from the convention floor. We saw some of these at Blizzcon 2014.

Removed at the request of Legendary Pictures
by Published on 2015-07-07 02:55 AM

Update: Duncan Jones doesn't have an answer as to what will be revealed at the SDCC panel.

Corvid's "Bubble Trouble" Wizard, How to Get into the PTR

Popular Decks of the Week, HS History - Neutral Epics & Legendaries, Card Design #23

Heroes of the Storm Growth, Into the Nexus #57

Warcraft Movie at San Diego Comic Con
Entertainment Weekly reports that San Diego Comic Con will have a "big public unveiling" for Warcraft on July 11th. It isn't clear what will actually be revealed and if the public will get to see it. Keep in mind that footage shown there in previous years never was publicly released. We are getting closer to the movie's release though, which is currently scheduled for June 10, 2016.

The last official preview gave us a look at Orgrim.

Mythic Hellfire Citadel Progression
Paragon and Method are still at 11/13. Two other guilds caught up to Midwinter and are at 10/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.

Patch 6.2 Hotfixes - July 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrison Buildings
  • [Requires a realm restart] Upgrading to a Level 3 Shipyard now unlocks an additional Fleet Command Table at the player's Garrison town hall.

Raids and Dungeons
Hellfire Citadel
  • Players should no longer be incorrectly saved to a Hellfire Citadel raid instance after defeating a Voracious Soulstalker.
Shadow-Lord Iskar
  • Shadow-Lord Iskar's Fel Chakram ability no longer requires line-of-sight with the target.
Socrethar the Eternal
  • Sargerei Dominators should no longer immediately attack nearby players after spawning.
  • Soulbound Construct should now be able to be damaged by the Warrior talents Dragon Roar and Siegebreaker.
  • Fixed an issue that could cause the encounter to not restart correctly after a wipe.
Fel Lord Zakuun
  • Fixed an issue that could cause the encounter to not restart correctly after a wipe.
  • Xhul'horac now prefers to use Void Surge on players that aren't already affected by Feltouched, Chains of Fel, or Empowered Chains of Fel.
  • Xhul'horac now prefers to use Chains of Fel, or Empowered Chains of Fel on players that aren't already affected by Void Surge or Voidtouched.
  • Fixed an issue that could cause the encounter to not restart correctly after a wipe.
  • Mannoroth should no longer use his Shadowforce ability on players already affected by Mannoroth's Gaze.
  • Mannoroth's Empowered Massive Blast Wave should no longer hit the tank at the same time as Massive Blast.
  • Using a bonus roll on Mannoroth should no longer have a chance to incorrectly award Tyrant's Decree (the trinket drops from Tyrant Velhari).
  • Archimonde's Shackled Torment ability no longer requires line-of-sight with the target.

The Everbloom
  • Kirin Tor Battle-Mages should no longer continue to receive damage after Entanglement has been destroyed.

  • Captains should now be spawning correctly in the central lane once more.
  • Ashmaul Burial Grounds event: Increased the spawn rate of Risen Spirits.
  • The Ashmaul Strongbox that drops upon defeating Grand Marshal Tremblade or High Warlord Volrath is now rare (blue) quality to avoid confusion as to the qualify of its contents. There's been no change to the contents of the strongbox itself.
  • The progressive buff implemented from June 25 now also counts defeating Grand Marshal Tremblade or High Warlord Volrath as winning an event.
  • Grand Marshal Tremblade and High Warlord Volrath now only awards an Ashmaul Strongbox if they're defeated while their base is under attack.

Toy Box


Bug Fixes
  • Fixed a number of issues that incorrectly allowed buffs from outside a raid instance to be brought into a raid instance.
  • Fixed an issue where credit for the Predator achievement was being awarded incorrectly.

New Honor Gear and Racial Balance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Speaking from personal opinion here, and not specifically on behalf of the dev team:

Personally, I love that Honor gear is relevant even after participating in the previous season. I love doing random BG's, and winning (or even just earning a Bronze or Silver Strongbox) feels a lot more rewarding when there's an actual meaningful reward from it.

I also like that it puts everyone on an even playing field gear-wise from the get-go. It's good to have the opportunity for someone who didn't participate in the previous season (or wants to switch to a character they didn't gear) to not find themselves in an environment where they're already outgeared by most of their opponents. In that first week or two where you're gearing up your Honor set, you're mostly facing opponents who are doing the same. Players are more likely to continue to enjoy PvP when they feel like they actually have a fighting chance.

Ultimately, I think the biggest issue with the Honor re-gear isn't the Honor gear itself, it's the queue times necessary to earn Honor. Gearing my Horde character, I had nearly instant queue times for Random BGs. I was also fortunate to win the majority of the Random BGs I played, and the ones I lost we were generally able to earn a Silver Strongbox. I can totally see how it could have been very frustrating if I had to sit through 20 minute queue times for Random BGs, or potentially hours to get into Ashran.

In the short term, I'm not sure what can be done for Alliance queue times. If there aren't any Horde to fight, the game can't create a match. Longer-term, we have some ideas that we think will help, but we're not ready to share details just yet.

Racial balance is certainly a factor, and it's one we intend to improve. We don't think simply balancing racials will automatically fix the current issue, however.

Say, hypothetically speaking, racial balance were to suddenly stop being a factor. Maybe we figured out a way to tune everything perfectly, maybe we just deleted racials forever -- whatever the solution was, racials aren't a consideration for PvP any more. What happens next? Do half of the Alliance decide to faction transfer?

Realistically, queue times are only really a problem for Random Battlegrounds and Ashran (and sometimes in very high-rated play, but that's not a faction-related issue). Once you have full Honor gear, it's pretty much just Ashran that you'll be waiting in queue for. And if you're a serious Alliance PvPer, you've probably made a lot of Alliance friends that you'd no longer be able to play with if you went Horde. Is the faster Ashran queue worth potentially giving that up?

For some people, maybe. For others, maybe not. Like I said, racial balance is something we intend to improve, but we're not sure that fixing racials alone will solve the queue problems. So, we're kicking around some other ideas as well.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Is there a reason Cursed Feather of Ikzan is not a toy or was it just an oversight?
It was an oversight that will be corrected in a follow-up patch to 6.2. (WarcraftDevs)

That has not been our thinking with anything related to Ashran. We're trying to motivate people to fight each other via rewards. (holinka)

Hello, are priests+paladins using life magic since they are calling upon the Holy Light of Creation? Perhaps creation magic would
That's a tough one. Light magic comes from the Light, which is like Naaru. Life magic (e.g. what druids use) is Nature. (Muffinus)
Not a super clear distinction, but I like to think of life as growth, light as cleansing. (Muffinus)

What about shamans? I know they use elemental magic, which I guess can be seen as nature magic.
Life is the 5th element! Me fifth element - supreme being. Me protect you. (Muffinus)
The Spirit of Life, the fifth element, seems divine. If shamans use it to heal then technically they are using divine and nature.
I am not one to decide one or the other, though I like to think of them as separate. Growth vs. Undeath, Light vs. Void. (Muffinus)
Mhh, but if the Spirit of Life is an element and a spirit ("it's the supreme being") wouldn't shamans be using divine+nature?
Geomancy is a form of divination and shamanism.
More earth magic imo. (Muffinus)
It's kinda both me thinks if Geomancy involves communing with immortal ("god-like") spirits of earth. Mancy means divination.
Separate Nature and Holy, as they are in WoW (Muffinus)
I'm kinda tripped up on what the Spirit of Life is. According to a few novels "everything has a spirit", which makes me think
Novels, RPG, TCG cards are certainly open to re-interpretation, same with old WCII manual, etc. (Muffinus)

I believe I have one last question. Can we get a confirmation if the Imps were Grell/Grellkin mutated by demonic energy?
Grell are a complex topic and I don't think there's been a whole lot of established lore on them, will try to get you more info. (Muffinus)

Mythic Shadow-Lord Iskar Kill Video
Method has released their Mythic Shadow-Lord Iskar kill video.

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