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by Published on 2013-08-21 05:49 PM

Diablo III: Reaper of Souls Revealed

Preparing for Patch 5.4: Siege of Orgrimmar - September 10

Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft Patch 5.4: Siege of Orgrimmar is almost upon us. To help you prepare, we’ve provided an overview of vital information you need to know so things go smoothly when patch day arrives. You can also review the current Public Test Realm patch notes, or even download and play on the PTR itself for a taste of what’s to come.

The new patch brings a new raid, many class changes, a new PvP season, and a whole new questing area. It also marks the end of the Battlefield: Barrens event. Read on to learn how you can be best prepared to dive into the adventure when Patch 5.4: Siege of Orgrimmar hits.

Class Changes
There are changes coming to every class in Patch 5.4, including glyphs and abilities, as well as alterations to established mechanics like Vengeance. This is an excellent time to head over to the Public Test Realm patch notes to begin familiarizing yourself with what to expect when you log in on patch day. Do keep in mind however that the PTR notes aren’t final, and things could still change before the patch.

Don’t forget to check out Ghostcrawler’s Dev Watercooler: Dissecting Patch 5.4 Class Changes, where the doughty crab drops some knowledge on the reasons behind the class updates you’ll be seeing.

Currency Conversions
Justice and Valor won’t be converted in Patch 5.4, but with the PvP Season turnover, you can expect your Conquest to be converted to Honor as usual.

Please be aware that the conversion cost of Justice to Honor is going up, and it will cost 500 Justice to purchase 250 Honor.

Where’s the New Valor Gear?
There won’t be a new Valor Quartermaster come 5.4. Instead, we invite those of you intent on gearing up quickly to face Patch 5.4’s challenges to visit the new Timeless Isle. You can get a taste of what’s to come by reading Bashiok’s Timeless Isle preview.

The Ethereals who offer Item Upgrades are sticking around, so you’ll still be able to spend your Valor on upgrading your existing gear.

PvP Updates
Season 14 Begins!
PVP Season 14 arrives with Patch 5.4, which means a few different things. First, Season 14 Grievous gear will become available. Elite versions of Season 14 Grievous will also be available as a mark of prestige for players that reach a personal rating of 2,000 and earn 27,000 Conquest Points over the course of the season, and the non-Elite pieces will no longer be a pre-requisite to purchase them. The prior season’s Season 13 Tyrannical gear will be available for purchase with Honor Points, while Season 12 Malevolent gear can now be crafted. Finally, equipping any pair of PvP trinkets from Season 12 or later will grant a 10% reduction in damage taken from other players.

New Arena System
Big, big changes are coming to how Arenas are organized in Patch 5.4. The most important part is that players will no longer need to create or join an Arena team to compete. Similar to the Rated Battleground system, players in a party of the appropriate size (even cross-realm!) can queue for an Arena bracket of the same size as their party (2v2, 3v3, or 5v5).

For the details regarding how Arenas work in 5.4, check out Daxxarri’s blog on the subject: Patch 5.4 Arena Update.

Be Prepared
The Vale of Eternal Blossoms and the Golden Lotus
You might already be aware that Garrosh’s callous actions will bring great destruction to the Vale of Eternal Blossoms. This also means that the majestic pagoda that once housed the Golden Lotus will be no more.

While this is truly a tragedy, the Golden Lotus fight on. You can still complete quests for them, as well as earn reputation with the Golden Lotus by slaying their enemies in the Vale. Get the details from Nethaera’s write up: Patch 5.4: Destruction of the Vale of Eternal Blossoms

Battlefield: Barrens
The conflict that has been occurring in the Barrens is culminating in the Siege of Orgrimmar raid, but that also means that the various quests offered there, as well as the Darkspear Rebellion Quartermaster, will no longer be available once the patch hits. If you want any of the items that the Quartermaster provides, such as Xan’tish’s Flute or Latent Kor’Kron armors, then your time grows short!

While the quests and the Quartermaster will be gone, the Kor’kron and their camps will remain in the Barrens (though it will no longer be possible to get the various Battlefield: Barrens supplies from them), and those foes will now drop Gahz’rooki’s Summoning Stone, Raptorhide Boxing Gloves, and the Kor’Kron Supply Satchel.

Attention title hounds! The Battlefield: Barrens exclusive titles, Hordebreaker (Alliance) and Darkspear Revolutionary (Horde) disappear with this patch! If you want either one, you’d better get out there and finish the quest line before it’s gone.

Attention Transmogrification enthusiasts! Griftah’s Authentic Troll Shoes are disappearing with Patch 5.4! They may return again at some point in the future, but if you want to be sure to have them, this would be a great time to visit the Barrens and help out the Darkspear Rebellion.

Wowhead has posted a useful guide that can help you make sure to get the most from Battlefield: Barrens before it’s gone.

The Mantid Artifact Sonic Locator is seeing some changes (you can read the PTR patch notes for details), but the big news for now is that it will be more difficult to obtain in the future, so you maybe want to grab yours now.

New Craftable Raid & PvP Gear
New for 5.4 crafting materials will be usable to craft new Raid and PvP gear. You’ll be able to learn how to create the new crafting materials via recipes that drops from creatures in Pandaria. Be sure to check out the Professions section of the patch notes to see if it might be a good idea to hold onto some of the mats that you’ve already got stashed.

With the destruction in the Vale of Eternal Blossoms, Jewel Danios have been airlifted to their new habitat on the Timeless Isle... where you can fish them up!

Patching Smoothly
It’s easy to make sure that you’re ready to play when the realms become available on patch day. If you haven’t played in a while, then one of the simplest things you can do is open the World of Warcraft launcher, and allow the updater to download the latest available game files. If you use approved User Interface AddOns, make sure you have the latest versions and that they’re updated and ready to go for the new patch. This is also a good time to update your video card’s drivers, to ensure that there aren’t any compatibility issues.

If you experience any patching issues, there’s a technical support forum thread all about patching that could help. You can also follow @BlizzardCS on Twitter for the latest support-related news.

Getting Additional Account Help
Help with account and in-game issues is just a few clicks away. There may already be a post that addresses your concern on the Customer Support forum, and reading the posts there can be very helpful; the stickied posts at the top are a good first stop, and will help you get the most out of the forum.

The Blizzard Support site provides options like searching through available solutions, or, if the self-help options don’t do the trick, submitting a support ticket might help you get back into the game fast.

Good luck, and we’ll see you in Azeroth!
by Published on 2013-08-21 03:29 PM

Tier 16 Priest, 5.4 Dev Interviews, 5.4 PTR Notes Update, Raid Testing, Blue Posts

Diablo III: Reaper of Souls Revealed
You can read more on Diablofans!

Originally Posted by Blizzard Entertainment
A presence more sinister than any demon hangs over Sanctuary….

It watched from the shadows as a hero of nephalem lineage struck down Diablo, the Prime Evil, and trapped the demon lord within the Black Soulstone.

It waited in silence as the mortal armies of Sanctuary crushed the leaderless remnants of the Burning Hells and scattered them into the stinging winds of Kehjistan.

Now, as hope springs anew, its long vigil has ended.

Shrouded in mystery and imbued with a power as ancient as the universe itself, it comes to the war-torn world of Sanctuary. It cannot be stopped. There is no escape.

In its wake, only death will remain.

The next chapter in Sanctuary's epic saga has been unveiled. Prepare to take on Death itself in Diablo III's upcoming expansion set: Reaper of Souls.

In Reaper of Souls, players will explore haunting new environments and face down fearsome new enemies within and beyond the world of Sanctuary as they seek to unlock the mysteries of Malthael, the Angel of Death.

Stalwart adventurers can choose to continue their journey as one of five existing heroes—the Barbarian, Demon Hunter, Monk, Witch Doctor, or Wizard—or adopt the mantle of a new class: the Crusader, a fierce melee warrior whose command of the battlefield is matched only by his unwavering conviction.

Advance through additional levels of supremacy, mastering bold new powers of raw, demon-slaying potential along the way. Customize your strengths with an improved Paragon system. Battle your way through newly randomized 3D maps and epic new quests in Act V. And test your mettle in all-new game modes—including Loot Runs and Nephalem Trials—designed to provide players with a highly replayable (and highly rewarding) end-game experience.

For more information, check out the official press release and be sure to visit the new Diablo III: Reaper of Souls web page for feature details, screenshots, concept art, gameplay teaser trailer, and more.

Gameplay Teaser

by Published on 2013-08-21 04:32 AM

Loyalty Giveaway Concluded, 9 Wins in the Hearthstone Arena, Gelbin Missing Animations

Patch 5.4 - Tier 16 Priest Armor Set
Keep in mind that this is just a preview and the final set may be different.

Patch 5.4 Developer Interviews
Horde for Life had the chance to interview Marco Koegler (Technical Director) recently. You can find information from previous interviews on our Patch 5.4 Developer Interviews page.

Technical Aspects
  • Developing WoW with countries that have poor network connectivity in mind is part of the reason why you can play WoW relatively well on a poorer connection.
  • Making the game feel like you are playing locally by compensating for latency on the client and server end has always been an important part of development.
  • Fixes that took days in the past now take a matter of hours thanks to the advancement in how patching is done.
  • Whenever new features are added, people on older hardware are kept in mind to make sure the game is playable for them still. It is a painful process to maintain that kind of compatibility, but Blizzard doesn't want people to be unable to play the game due to new features.

  • The BMAH has been successful at giving players that are focused on earning gold items to purchase, such as mounts, pets, transmog sets, and other things. It was also useful in phasing in access to the Brawler's Guild. There aren't any changes to the BMAH planned. It isn't decided yet if new locations will be added outside of Pandaria in the future.
  • CCP allows players to run somewhat more freely with the economy, but Blizzard is interested in making sure that no one has a severe impact on other players.

Experiments and the Economy
  • The Guardian Cub was an experiment in allowing people to sell an item purchased with real currency for gold. If it would have been hugely popular, we might have seen more things like it. Playing with an established economy is dangerous though, so the devs are careful not to do anything major.
  • There are currently no plans to directly sell gold to players. It wouldn't be popular with players or good for the game.
  • The new items added to the in game store in Patch 5.4 are really only targeted at Asia as time saving conveniences. Blizzard definitely doesn't want to venture into the pay to win territory or change the current business model. It is an experiment, similar to the Guardian Cub.

Previous Expansions
  • At one point in developing the water effects for Cataclysm the oceans were 3D, moving up and down and side to side, but it looked odd with characters swimming in it. Having the waves move players or making them less visible under waves didn't work out well, so the team went with a 2D water surface with a ripple effect.
  • Vashj'ir made it difficult to place spells in a 3D environment. There was also an underwater wave effect that gave some people motion sickness, which was addressed by making the effect less pronounced in the center of the screen.

Patch 5.4 PTR Patch Notes Update - August 20
Originally Posted by Blizzard (Blue Tracker)
Battlefield: Barrens
  • Vol’jin and his forces move beyond gathering supplies and into a full assault on the Horde capital. As such, the Battlefield: Barrens weekly quest will no longer be available once the invasion on Orgrimmar begins in 5.4.
  • Ravika, the Darkspear Rebellion Quartermaster, will no longer be available.
  • Latent Kor'kron armor tokens will no longer drop or be available for purchase. Players who still have a Radical Mojo will continue to be able to combine it with existing Latent Kor'kron armor tokens.
  • Gahz'rooki's Summoning Stone and Raptorhide Boxing Gloves are now available as a rare drop from Kor’kron, and other associated creatures in Northern Barrens.

Death Knight (Forums / Skills / Talent Calculator)
  • Frost
    • Frost Strike now deals 115% weapons damage (up from 105% weapon damage).
    • Obliterate now deals 250% weapon damage (up from 230% weapon damage).

Rogue (Forums / Skills / Talent Calculator)
  • Glyphs
    • Major Glyphs

Shaman (Forums / Skills / Talent Calculator)
  • General
  • Enhancement
    • Lava Lash now deals 260% weapon damage (down from 300% weapon damage).
  • Talents
    • Echo of the Elements' spell duplication effect can no longer occur more than once every 4 seconds when used against hostile players, and their pets or guardians.

Warlock (Forums / Skills / Talent Calculator)
  • Affliction
    • Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 3 seconds (down from 20 seconds).

Warrior (Forums / Skills / Talent Calculator)
  • Arms
    • Slam now deals 25% more damage, but the Rage cost has been increased by 25% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage.

  • Surprise Attack!: Fixed an issue where players may sometimes not receive credit for defeating Hei Feng.

Battlegrounds and Arenas
  • All non-gladiator gear in Battlegrounds, Rated Battlegrounds, and Arenas will be scaled down to an item level ceiling of 496.
    • Grievous Gladiator gear is exempt from this item level ceiling.
    • The item level ceiling will increase at a rate of 1 item level point per week until it reaches a maximum of 512.

Raid Testing Schedule - August 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Wednesday , August 21, we will continue testing raid encounters in the Siege of Orgrimmar raid.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Wednesday , August 21
  • Norushen - 25 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Thok the Bloodthirsty- 25 Player Normal - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Garrosh Hellscream - 25 Player Normal - 16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Change to RPPM Mechanics
As an update to this, as part of our continued balancing, we're going to increase the "time since last proc" reset on boss pulls to 120 seconds. (Blue Tracker / Official Forums)

Experience Increase Potions
Hold your horses. The in-game store items that you mentioned may be popular in Asia, but we have to see what pans out here in Europe and the US. They may not make it into the game at all if we don't feel it's the right thing to do. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
IMO sets that become classics are ones that embody a class in some way. T16 has coherent theme accross all sets, but doesn't -
I see what you're saying, but polls of best sets always skew towards early ones, which makes me think nostalgia plays a big role. (Source)

Please rethink this RPPM change. Fun trinkets like UVLS are now having stupid low uptimes. Better yet, go to back to ICD.
ICD trinkets just feel passive. Every 10 sec, you get 1000 stats like clockwork. With RPPM we wanted to recapture fun double procs. (Source)

quick q: do you guys nerf drop rates anywhere near as often as people think you do without telling us in patch notes?
No. (Source)

the expansion is coming to an end and for the first time in the last 3 I don't have all classes at level cap. Alts != fun atm.
Many players got so many maxed out alts during the final patch in ICC and DS. (Source)
mostly the gear hump once you ding 90. Takes so much maintenance to be current. Wish valor ot Ancients stacked
If you go Flex or Heroic Scenarios, there is no ilevel. If you want higher ilevel for that or other content try Timeless Isle (Source)
Hscenario takes ilvl I'm almost sure.
In 5.3. Not in 5.4. We concluded that premade content generally doesn't need those requirements, (Source)
You seem to miss that many heroic scenario groups are being built using the trade chat. It's infact not premade
Premade is premade. If you invite even a stranger you have a chance to vet or kick them. (Source)

will the item upgrade NPC stay with the release of 5.4?
That is what we are thinking at the moment. (Source)

So, will I be able to send heirlooms to a connected realm?
The goal of connected realms is to give you folks to play with, not to give you more alts. (Source)
I'm not saying it won't happen, but just keep the goal in mind -- that's our priority. (Source)

Also did you play pre-reforge version of WOW? believe me no one wants it back reforge became core of wow's end game style.
Can you explain why? Nobody is making interesting decisions, except possibly healers. Everyone else follows a website or calculator. (Source)
Reforging is good because it means the gap between BiS and everything else is smaller. "Interesting" isn't relevant.
Interesting decisions are much more important to the developers than the gap between BiS and not BiS. YMMV. (Source)
the only real gap exists between "interesting for developers" and "interesting for players".
They are sometimes at odds since the player mindset is typically to remove obstacles and the developers' is to add them. (Source)
It may be counter intuitive, but obstacles are fun. Curving tracks with hills and koopas > straight drag strips. (Source)

For hardcore raiders, having highly geared "Alts" is needed.
That's a choice very competitive guilds make. I don't see why we'd need to make alts easier to level and gear just for them. (Source)

Then stop adding flavor items that players can't collect. Do you expect people to farm for items then trash them?
Inventory space is a resource. It has been since vanilla. (Source)

And that's different from the current legendaries how? You created the sense of entitlement by making them readily available
The cloaks are just a different cat entirely. Nearly everyone can get them. The original question was class-specific weapons. (Source)
In some ways, we thought glaives worked better than daggers, when rogues could sort of know the date they would be completed. (Source)

25 Death Knight Mogu'shan Vaults
OpenRaid and #Acherus will be running an Alliance-US Mogu'shan Vaults this weekend with only Death Knights!

by Published on 2013-08-20 07:19 AM

Glance at D3's Gamescom Booth, Interview With Josh Mosqueira, UnidColor's Diablo 2 Fan Art

Quests and Dailies, Weekly News Recap, Source of Hearthsteed Mount

Patch 5.4 - Tier 16 Warlock Armor Set
Keep in mind that this is just a preview and the final set may be different.

Patch 5.4 Developer Interviews
There were several interviews with the developers last week and a lot more coming this week! You can find information from previous interviews on our Patch 5.4 Developer Interviews page.

  • The devs are happy with how the legendary item system worked out, and Cory wouldn't be surprised to see them continue with the same kind of system. However, this doesn't mean they won't do legendary items the old way ever again.
  • The future of the in game store items that appeared in the store is uncertain. Those kind of items may be popular in Asia, but may not be very popular in the US/EU. They will only be added if it feels right for the game and is the right thing to do, so the items may not even make it into the game.
  • There aren't any plans for class specific quests in the near future.
  • Achievements will be the only reward for Proving Grounds, as they are mostly aimed at learning new specs or challenging yourself. They are fun on their own.
  • The DotA Battleground could happen, but may never happen. It isn't being worked on anymore.
  • There will be a smaller pre-expansion event patch, but anything beyond that is not set in stone. Patch 5.4 is the conclusion of the Pandaria storyline.
  • Battlefield: Barrens was pretty successful and the developers were happy with the outcome.

The Instance
  • The tech is in place to be able to change how flex encounters work for each additional player that is in the raid. Some things like NPC health or damage scale well and can easily be changed per player, but generally things that don't scale well like the number of adds just change for every few people that are added to the raid.
  • Removing the item level restriction on enchants was done to make the process of preparing an item for use simpler, eliminating one of the research steps that needed to be done.
  • Proving Grounds will give players an opportunity to try other specs and see if they enjoy them without impacting other players. By the time you have gone through to gold with a spec, you should be ready to queue up for things and play decently.
  • Proving Grounds has a lot of potential and can be expanded upon if it is well received by players.
  • Garrosh has been built up over several expansions from a smaller character to the final raid boss of an expansion. Arthas was cool, but people already knew a lot about him because he was from Warcraft III. For the final raid boss, the developers want players to really want to kill him. This requires players to know what he has done in the past and why you are here killing him. The team has worked hard to explain over the past few patches what Garrosh is doing to Pandaria, why it is so bad, and what his plans are for the Horde.
  • It was a tough decision to destroy the Vale permanently in Patch 5.4 rather than doing it as a phase or part of the raid only, but it really adds to the impact of the patch.

  • Timeless Isle is intended for exploration, looking for rare spawns, and taking place in events, so there are only 2 daily quests on the island. It should feel less like a grind than anything that has been added recently.
  • One of the downsides of the new talent system is that it is challenging to provide something new and rewarding every time someone levels. On the upside, the decision process for returning players is much easier and the choices everyone makes are more meaningful.
  • Passive talents that gave you something like 1% hit just weren't exciting or interesting, especially as they had almost no impact on the leveling process.
  • Connected Realms has been in development for a very long time. They could have just merged servers in the past, but that wouldn't have been the right solution for the game.
  • Connected Realms is a big piece of tech for WoW and it will grow and get more features over time.
  • As far as future additions to the pet battle system, the system may not need more qualities, pet levels, or changes to the core dynamics.
  • People enjoy pet battles as they are, so in the future more content will be added. This includes more pets, pets with unique abilities that are strong against new pet trainers, more pets from bosses, more pet battle quest lines, and other content.

  • Trinkets that relied on the ICD were becoming boring, so RPPM was an attempt to make trinket procs a little bit more random and interesting.
  • The changes made to RPPM and Haste will hopefully address the issue of procs on pull and other issues with the new mechanic.
  • Casting while moving is a complex problem, as the game works better when there is less casting while moving, but being inactive when movement is required is a problem as well. Allowing players to do lower damage while moving is a decent solution to the problem.
  • The developers will watch carefully and make sure that Flex does not feel too mandatory.
  • The heirloom weapons on Garrosh are a reason for players to keep coming back and killing him, even when a new expansion is approaching.

  • Removing the daily quest cap made players feel like that doing all of the daily quests available was mandatory.
  • Daily quests may return in the future, but not to the extent of the Patch 5.0 daily quest options.
  • Permanently damaging the Vale was the right thing to do and addressed the concerns of players that want a more dynamic world. Phasing wasn't practical because of how the zone was initially designed.
  • Patch 5.4 won't show the results of the ongoing war in the world, but there is an event between 5.4 and the next expansion.

  • There might be some changes made to Orgrimmar over time, but there won't be any dramatic changes right away.
  • Players aren't directed to everything on the Timeless Isle via daily quests so that there is more of a sense of exploration and discovery.
  • The Timeless Isle armor being looted in a random way from chests is a departure from the normal slow grind towards a guaranteed item to go along with the other new things being tried on the isle.

Patch 5.3 Hotfixes - August 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Twin Consorts
      • Lu'lin should now always be casting at least two Ice Comets before Suen begins channeling Nuclear Inferno on Heroic difficulty.

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Lag
This is some pretty awesome sleuthing here, great work! We've been doing some similar testing over the past couple of weeks and we agree -- it looks like healing is the culprit of the dreaded "raid lag" that many guilds have been experiencing.

We do have a few adjustments coming down the pipe for 5.4 that should help. We're changing AoE heals to no longer affect insignificant guardians like Voodoo Gnomes or Wild Imps. We're also making a few adjustments to Healing Rain, Light's Hammer, Spinning Crane Kick, and Holy Word: Sanctuary that should hopefully clean things up a bit as well. Plus, now that we know the source of the issue, it'll be easier to make further adjustments if necessary.

Thanks again for putting so much effort into testing this! (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)
Patch 5.4 Hunter Changes
1. There would be compensation for the removal of readiness; can you clarify.
We've already made all of the adjustments we had planned in the wake of the Readiness nerf. Yes, this means that you'll be less effective in certain situations (such as BM burst in Arenas). That was the point.

2. It was acknowledged that Hunter DPS was low and that this would be specifically addressed
We're still monitoring performance and tuning appropriately, and that will continue. It's important to remember that changes to other classes will have an effect on where you stand in overall performance. Comparing 5.4 PTR Hunter DPS to, say, 5.3 Fire Mage DPS would be silly, as Fire has been brought down considerably.

3. It was promised that there would be work done to make significant differentiation between all three Hunter specs
Indeed, that's something we're planning to do; and as I mentioned when I first brought it up, that'll happen sometime after 5.4.

4. MM was to be made viable again, or at least on par with the other specs
I haven't said anything along these lines, but keeping similar specs in line with each other is always a goal of ours. That said, players will always tend to gravitate towards whatever the "best" spec happens to be in a given patch cycle, even if the differences are very minor. If Survival ends up doing even as little as 2% more damage than Marksmanship, I suspect we'll still see many claims that Marks is "not viable."

5. Our mechanics (things like pet patching and glitching) would be addressed (edit: this has been pushed off)
I thought I was pretty clear when I brought this up initially: there is no blanket fix to pet pathing. The vast majority of the time, it has to do with how an encounter functions or how an environment is built, and nothing to do with the pet AI at all. The issues aren't unfixable, but we need to know specifically when and where your pets are struggling. "Fix pet pathing" doesn't help us (or you). (Blue Tracker / Official Forums)

Raid Testing Schedule - August 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Tuesday, August 20, we will continue testing raid encounters in the Siege of Orgrimmar raid.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Tuesday, August 20
  • Immerseus - 25 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Siegecrafter Blackfuse - 25 Player Normal - 12:00 PDT (15:00 EDT, 21:00 CEST)
  • Spoils of Pandaria - 25 Player Normal - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Paragons of the Klaxxi- 25 Player Normal - 15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Website Cleanup Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks to everyone who provided feedback on our earlier website-cleanup plan announcement. We read through all of your thoughts and suggestions, and based on that we’re making a number of changes to our initial plan. While our goal remains to clean up parts of the website that require frequent updates but don’t see a lot of traffic, we heard some great reasons to keep specific sections around, and in some cases we've come up with creative solutions to make that happen.

Features Being Retired or Changed
  • Game Guide
    • Pets & Mounts Gallery
      • You’ll still be able to browse/show off individual character collections, but we’ll leave catalogues of all available pets to fan sites like Warcraft Pets or Wowhead.
  • Factions
    • This will be replaced with a general overview of what factions are.
  • Professions
    • Profession pages will remain, but we will be removing the item lists.
  • Guild Profiles
  • Perks and Rewards sections
    • This list will be gone, but you can still check them out in-game.

Features Staying
  • Character Profiles
    • Pets & Mounts
    • Hunter Pets
      • You’ll still be able to look at Hunter pet stables.
      • We will be removing the Hunter pet talent information showing how each pet is specced.
    • Professions
    • Reputations
      • Reputation lists and tracking for characters will remain.
      • Individual faction pages will link to Wowhead and Wowpedia.

One common question we heard after the previous announcement was whether these changes would affect the website API, which is largely how fansites access data about the game and characters for use on their own pages. These changes in no way affect the API—they only affect the information we’re choosing to display on the official site. We’re committed to providing all of the site-builders out there with tools they need to make their WoW resources great, and we plan to keep providing them with the same level of API information and support.

Thanks again for all of your feedback, and for helping us ensure the World of Warcraft website continues to provide you with the information you seek.

Weekly News Recap
Another very busy week full of news, so here is your chance to catch up!

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