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by Published on 2013-04-03 06:55 AM

Developer Journal: Multiplayer Improvements

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Patch 5.3 PTR Notes Update - April 2

Patch 5.3 - Blood in the Snow Scenario Intro
Some of the new scenarios in Patch 5.3 will have an intro by Lorewalker Cho, starting with Blood in the Snow. Unfortunately the new scenarios are still not open for testing, so you cannot progress further than this one yet.

Patch 5.3 - Tyrannical Gladiator's Greatcloak
Another PvP vanity item appeared in a recent PTR build, the Tyrannical Gladiator's Greatcloak.

Warcraft April Fools
Zarhym addressed the lack of a Warcraft April Fools joke this year today.

Patch 5.2 Hotfixes: April 2
Originally Posted by Blizzard (Blue Tracker)

  • To the Skies!: Fixed an issue where players would remain on Thunderwing and be unable to progress to Stage 3.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Assassination Rogues should no longer be receiving non-dagger agility weapons from bonus rolls and Raid Finder.
    • Vampiric Cave Bat now deals less damage in Raid Finder difficulty.
    • Durumu the Forgotten
      • Eye Sore and Mind Daggers now deal less damage on Raid Finder difficulty.
      • Amber Fog, Azure Fog, and Crimson Fog now remain visible after being revealed on Raid Finder difficulty.


Ask the Devs - Upcoming PvP changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Current Status
LOCKED — Questions and voting will begin soon.

The topic for this Ask the Devs is, “PvP changes on the PTR”.
Be sure to stay on topic, as questions that stray from this won't be answered.

How it works:
  • Voting will begin on 09/04/13 and end on 11/04/13.
  • The thread will be open for 48 hours, after which time it will be locked and you’ll no longer be able to post or vote for questions to be sent to the developers.
  • Once the thread has been locked, we’ll tally up the votes and send the top questions off to the World of Warcraft developers.
  • We’ll provide answers directly from the developers during the following week. Watch the blog for their responses!

The Rules:
  • There’s a limit of one question per post.
  • Stay on topic. Questions that are not related to the chosen topic will not be sent to the developers, even if they’re rated highly.
  • Only post questions in the Ask the Devs thread – discussions are not permitted. If you would like to discuss the questions or a related matter, please do so in another thread.
  • A question being highly rated does not guarantee that it will be answered. We will, however, try to get as many questions answered as possible.
  • “Disliking” a post will not count toward its tally. Only “likes” will be counted.

Some Tips:
  • Don’t post or vote for questions that you know we cannot or will not answer. This Q&A is designed to give you more insight into the changes that are happening on the PTR, not to make announcements about future projects, expansions, or release dates. This includes questions not related to the Ask the Devs topic.
  • Make your questions as short and concise as possible so that they’re easy to understand for us and other players.
  • “Like” a post if you’d like to vote for it. Don’t bother “disliking” a post, as this will not influence our decision on which questions are sent to the developers.
  • Vote for any of the questions you’d like to see answered, but keep in mind the above tips.

Small Client Patches
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As you may have noticed there have been a few small patches being downloaded and installed by the World of Warcraft launcher. These are part of a new bit of tech we’ve been testing that allows us to quickly release small client-side patches without needing to build and release a large scale patch. These allow us to now make client-side changes quickly and easily, very similar to the server-side hotfixes we’ve become used to for all these years. We treat them the same as server-side hotfixes, so they’ll be noted in the usual hotfix blog as it’s updated.

Blue Tweets
Originally Posted by Blizzard Entertainment
UI / Addons
Hey Greg! Any chance you guys are going to break Feat of Strengths into subcategories? I currently have 55 and It overwhelms.
Gratz! We think our achievement UI needs some work, including filtering. (Source)

need to make ui able to see absorbs from ss,da, & pws to let me know when they are capped to make sure I dont overuse.
You can see absorbs in 5.2. You can't see their caps because we couldn't solve that to our liking but mods might. (Source)

Yo GC, would love to see a in game tabard u.i similar to titles. Drop down menu > tabard > check to equip or display none.
Agree. We just have to solve a few that have a clicky effect like teleports. (Source)

If you can redesign WoW from scratch, do you still think it's good to support custom addons?
Yes, though we might have aimed more for supporting more customization and less automation. (Source)

Guild Wars 2 Aprils Fools
The team went all out with an 8 bit style 3D world full of jumping puzzles and adventure! You can see GW2Guru's writeup here for more details, or watch the video below.

by Published on 2013-04-02 04:48 PM

New Pegasus Mount, ToT LFR Wing Opens Today

Patch 5.3 PTR Notes Update - April 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Heroic Scenarios
    • Heroic scenarios require a pre-made group to join.
    • Heroic scenarios offer bonus objectives that will reward additional valor if completed.
      • An option to run a random heroic scenario has been added as a drop-down in the scenario tab in Dungeon Finder.
    • Players can complete a normal or heroic scenario for bonus valor each day, but not both.
    • Six heroic scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal scenarios.

  • Quest Campaign: Escalation
    • The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar
      • Alliance heroes will scout Orgrimmar's outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.
      • Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.
    • Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms to begin questing.

  • Battlefield: Barrens
    • Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.
      • Collect resources by killing Kor’kron loyalists and their supporters.
      • Get a group together to kill Kor’kron leaders for bonus resources.
      • Escort your faction’s caravans across the zone for even more additional resources.
    • The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.
    • Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.

  • The Legendary Quest Continues
    • Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.
    • Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue.

  • New Brawler’s Guild Bosses
    • Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
    • New VIP areas are now accessible for brawlers at or above rank 8.
    • Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We’ll never know for sure.
    • Special “Challenge Cards” can now drop from mobs or reward satchels, allowing you to summon and battle unique bosses.


Pet Battles
  • General
    • Pet Battle Duels are now available in all dungeons and raids. Enjoy!
    • Pet Battles in the wild and duels are now viewable by other players in the world.
    • Hit Chance is now displayed for all abilities.
    • Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
    • Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
    • Blistering Cold had now deals 100% more damage.
    • A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
    • Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
    • Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
    • Species specific Flawless Battle-Stones are now Bind to account.
  • Battle Pets
    • A number of new battle pets have been added to the Throne of Thunder and Isle of Thunder. Happy hunting!
    • Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The Unborn Val'kyr awaits.
    • Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in Karazhan, Tempest Keep and Serpenshrine Cavern. Obtaining all of these new pets will reward players with a new battle pet, Tito!
    • Ethereal Soul-Trader has been returned to his original, larger size.
  • Battle Pet Quests
    • Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
    • All Beasts of Fable and Spirit Tamer quests will now reward experience and lesser charms.
    • Increased the difficulty of elite pets on the Beasts of Fable quest.
    • A new weekly quest for max-level, matchmaking PvP pet battles has been added.

  • Resilience has been removed from most PvP gear.
    • Resilience gems and enchants will continue to be available and remain unchanged.
    • 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
  • Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
  • New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.

Battlegrounds and Arenas
  • Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
  • Eye of the Storm: The starting platforms have been lowered.

  • Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%.
  • Players starting on Cataclysm content can purchase level-80 gear from vendors located in Hyjal and Vashj'ir.
  • A new achievement and reward has been added for obtaining 200 mounts.

  • A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked pet tamer daily quests.
by Published on 2013-04-02 08:25 AM

Dyes for Legendaries Not in Patch 1.0.8, Coop Updates Coming, Blue Posts, News for Korean players

Patch 5.3 PTR - Build 16790

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Patch 5.3 - Pegasus Mount
Here is the nicer preview of the mount from tonight's PTR build.

Throne of Thunder LFR Opens Another Wing Today
Don't forget that another section of the Throne of Thunder LFR will open today! AskMrRobot has a nice blog post up about how to spend your bonus rolls and what all of the output means.

You can find the encounter journal and loot tables for the next 3 bosses on the pages linked below, and boss guides over at Icy Veins.

Patch 5.3 PTR Changes Clarifications
Tonight's PTR build demonstrated why you should always wait before complaining about changes. We can only report changes made to the tooltips, so when tooltips are not updated completely you don't get the full story. Ghostcrawler was nice enough to address some of the concerns anyway!

Blue Tweets
Originally Posted by Blizzard Entertainment
In vanilla, having an alt was very difficult. In Cataclysm it was very easy. We're just shifting things back a tiny bit. (Source)
and that sucks. Making me drift from the game.
That's not our goal. But there is a fine line between "my alt is too hard to play" and "I have nothing to do on my alt." (Source)
Also not our intent, but we don't want everyone to be at 11 maxed out alts on their account with nothing to do. (Source)

Might surprise you, but a lot of people find professions fun. Need to tune out the instant gratification crowd.
I think the question is: would you have the prof alts if your main could do all profs? Do you like the professions or the alts? (Source)
so leveling in mop is so boring and painfull to disourage us from having too many professions?common
Not sure how you concluded that from my comments. (Source)
he's arguing, rightly, that you've expressed you don't want players to have autonomous access to all profs.
He's arguing with some strange cart and horse placement. (Source)
you're the one who so often says all players' input has some value, no? Isn't his point apparent, if not eloquent?
He was attempting to use my discussion of professions to argue that we made mop leveling "boring and painful." (Source)
Would not be first time you've wanted more player(LFR) interdependence(LFR) than players(LFR) want(LFR).
Not the word I would use. IMO WoW is most fun when it's enjoyed socially. We worry the solo LFR guy won't be a long-term player. (Source)
Funny how you have removed all the social aspects from the game then, if you want people to enjoy it that way.
We worked hard to give players a lot to do, which was important. But I agree it came at a social expense. Next problem to solve. (Source)

I don't want to quest on the alt. Way things are set up, dailies feel mandatory
But questing is a big part of the game. You do have options (such as dungeons or PvP) but they aren't designed to be as efficient. (Source)

I understand your reasons you want give single chars a lot to do. Thats great. But that does not mean you need to punish alts
The purpose of having an alt, for us, is to play them. Too many catch-up mechanics means you don't have to play them. (Source)
But does that mean you need to repeat every single accomplishment the player already did?
No, and you generally don't have to. Things like commendations, heirlooms and even making bags for your alt give you a big leg up. (Source)
But repeating double gate removals and reputations grinds burns out players. Why aren't those brick walls account specific?
Because then your alt doesn't have to quest. You earn valor and then get another raid-geared character. And then what? Make a 3rd? (Source)
Really, this is not to annoy you. I appreciate your work. But.. alts aren't the target group of mop as it seems
No, it's cool. I'm just trying to unravel the apparent paradox of wanting to have an alt but not wanting to have to play that alt. (Source)
you define play here very differently than many. I'll endure a grind for my main, but alts are for fun, and grinding sucks.
I'll counter that with "grind" is a word players use when they want the rewards but not the steps it takes to get them. (Source)
I honestly don't understand this response. Are you saying people upset about the grind are whiners?
I'm saying "grind" is a pejorative word that has a mushy definition and tends to get overused. (Source)
Well then what kind of conversation can we have? I can't call a duck a duck without it being apparently a pejorative term.
Some words just lose their meaning through careless use. Grind is one of them, along with clunky, scaling and benched. (Source)
and Epic. Your company really needs to stop using Epic. It's in he same teir as this other words you describe
It's true. (Source)

Could there be a sliding scale, so toon#3 took less time than toon#2, toon#4 less than toon#3, for altoholics?
Yeah, honestly, that's more of what we're going for. Just trying to figure out that scale. 50% of the time of the first? 10%? (Source)

It's not about not playing it, it's about the burden to repeat everything that the player already did.
But isn't that what an alt is all about - replaying the game through a different view? Otherwise we could just offer class respec. (Source)
Mounts are a great example. They are account shared.
Yes, and so are achievements. Rep could be, or even valor, loot or char level, but at some point you'll have nothing left to do. (Source)
Why should a char level not be at 90 automatically? Because i learn the class on leveling it. I need to find out how it works
Not sure how important that is anymore. Respec Feral to Balance is a big difference. Also many spells have less use at low level. (Source)

catchup mechs are not "play", work. Without loot as carrot, raiders would play,so would(and do)gladiators. Who'd daily or lfr?
Disagree. Many raiders would stop without loot as a carrot. Players tend not to do activities that have no loot incentive. (Source)
Part of that is on us to come up with rewards besides loot, but loot is still the most proven effective reward. (Source)
glads do. Point is lfr and dailies are endured for loot; raiding is -fun-.
Consider that we could have made WoW a game about running instances or even raids. We didn't. There are reasons for that. (Source)

SC2 Situation Report - April 1, 2013
Blizzard replaced the worker units (SCVs, Drones, Probes) with the removed Warhound model today in SC2! Thanks to ShadowRaven6 for the image.
Originally Posted by Blizzard (Blue Tracker)
As you may know, the Warhound was removed very early in the Heart of the Swarm public beta test because we felt that its role overlapped with the Marauder a bit too much. Mechanically, these two units were virtually identical, but were produced from two different buildings. It’s never an easy decision to remove a unit, but this decision was particularly tough because we absolutely loved the Warhound’s art.

After watching the MLG Winter Championship, we noticed that Life was able to beat Flash a little too easily in the finals. Had Flash been able to build Warhounds, our favorite race (Terran) may have won the tournament. As usual, we made a spur-of-the-moment decision based on this match and immediately set about rebalancing the game.

Accordingly, we reintroduced the Warhound into our internal builds for testing purposes. It felt great to have the Warhound back when we played as Terran, but when we played against them using our favorite race (Zerg), it somehow felt very wrong. Obviously, we couldn’t have that, so we decided that we must also give the Warhound to Zerg.

After putting some more thought into it, we realized that our favorite race (Protoss) was getting the short end of the stick because it was the only race without the Warhound. That’s when it came to us: Protoss should have it as well, since one of our main goals in StarCraft II was to create as much symmetry as possible amongst all three races.

So after considering every angle, here’s what’s changing:

  • The Warhound has been added for Terran because robots are cool and the art is amazing
  • The Warhound has been added for Zerg to remain competitive with Terran.
  • The Warhound has been added for Protoss to keep Protoss players from whining about them on the forums.

While we know these changes are drastic, we encourage everyone to log in and spend some time playing before rushing to judgment. We welcome you to share your thoughts, but this time around we’re not going to be listening to feedback.

For more information on the story behind the Warhound please check out the Warhound Q&A and the latest entry in our StarCraft short story series “Command Performance”.

ElvUI April Fools
ElvUI had a nice April Fools joke waiting for people when they logged in today!

by Published on 2013-04-01 10:39 PM

Patch 5.3 PTR - Build 16790
Build 16790 will be deployed to the PTR realms soon.

Pegasus Mount
Very rough preview, check back for a nicer one later!

New Strings
Originally Posted by MMO-Champion
  • CALENDAR_ERROR_MODERATOR_RESTRICTED - Starter Edition accounts cannot be moderators.
  • ERR_LOOT_SPEC_CHANGED_S - Loot Specialization set to: %s

Achievement Changes
Originally Posted by MMO-Champion
Pet Battles
  • Deadly Pet Brawler Win 1000 PvP pet battles through Find Battle with a full team of level 25 pets. Title: Reward: Trainer. 10 points. Account Wide.

Deepwind Gorge
Player vs. Player


Spell Changes
Originally Posted by MMO-Champion
Monk (Forums, Talent Calculator)
  • Ring of Peace now has a base 3 second blanket silence with a 3 sec additional silence if the player casts inside the ring.

Brewmaster, Windwalker, Mistweaver
  • Nimble Brew now also clears horror effects. Now is also flagged as a Mistweaver spell.

Priest (Forums, Talent Calculator)

  • Atonement now heals for 80% of the damage dealt, down from 100%.

Discipline & Holy
  • Void Shift is now a Discipline & Holy Spec spell. Cooldown reduced to 5 min, down from 6.

  • Void Shift (New) You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount. Priest - Shadow Spec. 40 yd range. Instant. 10 min cooldown.

Major Glyphs

Shaman (Forums, Talent Calculator)
Major Glyphs

Raid & Dungeon Abilities
  • Barrel Explosion 10 yd range. Instant. The gunpowder barrel explodes, dealing 50,000 damage to all units within 4 yards. 10 yd range. Instant.
  • Blackshadow Bolt Launches a dark bolt of energy at enemies within 0 yards, inflicting Shadow damage and cursing them reducing their ability to receive healing. 50 yd range. 2.5 sec cast.
  • Bomb! 40 yd range. Instant. Deals 25 damage to all enemies within 3 yards. 40 yd range. Instant.
  • Bombs Away! Unlimited range. Instant. The cannon's fire deals 75,000 damage to all targets within 4 yards. Unlimited range. Instant.
  • Burning Embers (New) Hurls burning embers at an enemy's location, inflicting 35,000 Fire damage to all enemies within 3 yards of the impact. 100 yd range. Instant.
  • Counter Shot (New) Shoots at an enemy, inflicting Physical damage. 40 yd range. 1.5 sec cast.
  • Dire Rage (New) Fills the caster with rage, increasing their damage done by 5%. This effect stacks. 1.5 sec cast.
  • Flame Breath (New) 2 sec cast.
  • Glacial Freeze Inflicts 35,000 Inflicts 88,000 Frost damage and stuns all enemies within 10 yards for 5 sec. Instant.
  • Glacial Freeze Inflicts 35,000 Inflicts 88,000 Frost damage to all enemies within 10 yards for 5 sec. Instant.
  • Ignite Blood Ignites an enemey's blood, inflicting 8,000 6,000 Fire damage every 3 sec. for 15 sec. This effect stacks. 8 yd range. Instant.
  • Shattered Earth (New) The shattered earth inflicts 75,000 Physical damage every 1 sec. to all enemies within 5 yards. Instant.
  • Shotgun Shreds and knocks back enemies in a cone in front of you. Can be used while moving. 20 yd range. 1.5 sec cast.
  • Sticky Bomb 100 yd range. Instant. The lieutenant's throws a bomb at you that sticks on impact. After 5 sec, it will explode, causing damage to all enemies within 4 yards. 100 yd range. Instant.
by Published on 2013-03-31 08:38 PM

Telling You What is Fun, What is a Good Number for Coop Players, Fan Creation of the Week: David Lines Cosplay, Curse Weekly Roundup

Noblegarden Begins Tomorrow
Noblegarden begins tomorrow, which means it is time to camp egg spawns for that Swift Springstrider if you don't already have it! There were not any major changes this year, but you can find an up to date guide on Icy Veins.

Curse Premium Twitter Giveaway
In addition to the MMO-Champion Twitter and Facebook, you can now find WoWDB on Twitter. You will be able to keep up with database updates, see smaller news items, and maybe even catch a few things before they end up in a news post!

If you want a chance to win a free month of Curse Premium, just follow WoWDB by April 5th! We will randomly select and direct message the 10 winners on Saturday, so be sure to check back then. Your Twitter account must have been created before March 30th to win.

Patch 5.3 World Changes
Patch 5.3 starts setting up the story for Patch 5.4 and brings the fight back to Azeroth. One of the first things Horde players will notice is the Troll area of the Valley of Spirits in Orgrimmar has been taken over by the Kor'kron Guard, with Kor'kron Overseers taking aim at the residents. The trainers, bank, auction house, and every other NPC has been shut down, only talking about how dangerous it is now.

Things aren't much better for the Trolls outside of Orgrimmar, as they are being kept in cages or down on their knees, blindfolded, in front of armed and Neutral flagged Kor'kron Grunts. Riko is standing on some crates as well, and he is likely involved in the Patch 5.3 quests.

Further south in Razor Hill the Kor'korn have also posted guards, but operations are still continuing normally there. High Overseer Bloodmane has moved down to Razor Hill from his position outside of Orgrimmar.

Moving further south to Sen'jin Village, the guard presence there has been greatly increased, with the guards asking if you are going to help and saying "Welcome to da' revolution".

Going west to the Barrens, it looks different if you are level 90, similar to the Krasarang Wild changes. The only current active event is escorting the Barrens Caravans through safely, as they are attacked when they pass through the Barrens. Doing so will give you a box of surplus supplies, required for a new weekly quest.

Four new Kor'kron camps have been added around the Barrens, harvesting Wood, Lumber, Oil, and Meat for the war effort. It appears they have also hired some Goblin Mercenaries to handle some of the work.

There are several quests that will also take place here, such meeting up with Sully and Amber in Durotar, who go through the new Dranosh'ar Blockade area to gather intelligence. You then head down to find Vol'jin and Chen Stormstout in Sen'jin Village. After this you begin to collect supplies from the Barrens, defend Sen'jin Village from the Kor'kron assault, and finally capture Razor Hill from the Kor'kron.

The Alliance are taking part in this quest line with separate Alliance caravans in the Barrens, and are able to open a dialogue after rescuing Zen'tabra from the Kor'kron.

While all of these events are taking place in Azeroth, events are unfolding in Pandaria. Things begin with a conversation between Taran Zhu and Sunwalker Dezco about the massive pit that has been dug in the Vale of Eternal Blossoms. The story behind this is revealed in the Dark Heart of Pandaria scenario, which is currently unavailable. The Alliance also get a view of the current story in the Blood in the Snow scenario.

Chen is troubled by these events, and sends you to find Seer Hao Pham Roo, an expert on the last emperor. Once you assist him in climbing Mount Neverrest you are rewarded with some item level 502 boots.

Originally Posted by MMO-Champion
Taran Zhu: Tauren! What have your people done? You have dredged open a scar within our sacred Vale!
Sunwalker Dezco: Lord Zhu, please understand - the orc "Warchief" who ordered the deed no longer speaks for the whole of the Horde. Many voices are rising up against him.
Taran Zhu: Your politics are no concern of mine. Your Horde has disrespected the sanctity of this place. You are no longer welcome here - leave at once!
Sunwalker Dezco: Give us time, Lord Zhu. Give us the opportunity to bring Hellscream to justice.
Taran Zhu: Sunwalker, I respect your people. You have aided us in our campaign against the Sha and the Thunder King. Otherwise, I would've already ordered the Shado-Pan to purge this entire shrine. But my patience is at an end. The Horde must leave.
Sunwalker Dezco: Please. Give us time to make this right.
Taran Zhu stares grimly into the distance.
Taran Zhu: Very well. You have until season's end. No longer. We pandaren are no strangers to dealing with tyrants. The coming battle will try your souls. May the celestials guide your actions.

Blue Posts
Originally Posted by Blizzard Entertainment
Blizzard and the Warcraft Story
I think Kosak and Metzen believe that they can't make any mistakes.

You would be wrong in this. I know that when you don't get to interact with them like I get to, you don't get to how deeply passionate and caring these two are, not to mention their teams. They don't work in a bubble. They pass around ideas, talk with each other and work out just how the story is going to evolve. It's a group effort and not just the work of one or two people.

The thing is, story isn't something that can simply be changed at the drop of a hat. While changes can be made to the smaller elements, it's not as easy to say "Ok, this whole story arc here? Scrap it." I'm not saying it can't happen at all, just that the very prospect has a rather significant impact on more than just story.

Think of it this way, major game mechanics can be tweaked slightly, but larger changes need more work and an opportune time to implement them. The same can be said for story arcs. There has to be a larger arc to work with and everything else gets built as framework to uphold it. Each of these smaller arcs can get minor changes here and there, but in the end, they're a part of the framework that's holding up that larger arc. Once you start shifting things around too much, you run into additional design issues that affect more than just the story. It takes extra time and resources to change. It's like moving support beams in a house.

An example of when we've made changes based on feedback and play testing would be Jade Forest. When we started the beta for Mists of Pandaria, the zone was quite different than it is now. So, to address some quest flow changes, we ended up making the zone inaccessible within the beta for a time to make changes to it to make the story and questing elements flow together better.

Add to that the fact that development is occurring well in advance of you ever getting to try it on the PTR and you can see that making changes isn't a quick and easy thing to do.

That said though, we are always always looking at constructive feedback. It's important. One well-structured post or idea (no matter where it's found) could be the impetus to changing the flow of the story in some small way or enhance it in another. That said though, we also do our best to preserve what we believe to be the core elements to the story. We have to stay true to it as well as we can and still push forward gameplay. We want story to enhance gameplay where it can and as much as we would love everyone to be enmeshed in the stories we're telling, we know not everyone is because it's not the thing they are looking for most. It's a balancing act and not a particularly easy one. Story is incredibly subjective and what may tug at one person's heartstrings or inspire them, will mean very little to someone else.

So, the best thing you can do is what you're doing here in this forum. Discussing what you like about the story, interesting new directions you think it will go or would like it to go, and you can also provide feedback from your experience on the PTR.

Story is very low in priority to the majority of Blizzard. Kosak and Metzen can have the greatest idea in the world but if it doesn't translate to gameplay that Stockton and GC like (both of which do not care about the lore the least bit) then it will never make it in game (GC for example is the one that cut the Warlock questline). It sucks but it's the reality of Blizzards internal structure and I doubt it's going to change any time soon.
It's worth noting that this too is largely untrue (minus the translating to gameplay portion). As I mention, gameplay is a major factor, but the story goes along with it and sometimes things get cut because they just aren't working well enough or aren't as cool as they could ultimately be. It's unfortunate, but that's what we work with on a daily basis. I've had many projects or items get scrapped because of other contributing factors. That's just the reality of things. We don't just do things because someone says it needs doing. We do things because they are (hopefully) the right things to do. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Hey GC, are you currently looking into PvE Resto Shaman Healing? We're standing in the shadow of the other Healers lately.
As determined by what? HPS isn't a great way to measure healer power. (Source)

How bout do more "x ability replaces y ability" type things? Less bloat, plus new stuff. win win
It helps reduce action bar bloat but increases tooltip bloat. All of those replacers have to do more than just +dmg. (Source)
I can see your point. You have accomplished things like this like talented vicotry rush! Tough issue to crack to be sure.
Look at the tooltip of spells like Frostbolt or Shadowform. Simple concepts with long ass text. (Source)
Could you do hidden secondary tooltips with database style stat affects lists, that would be accessible by addons?
Potentially. We experimented with simple vs. advanced tooltips, but players felt like they HAD to have the advanced ones on. (Source)

Mage (Forums / Skills / Talent Calculator)
"Shadow and warlocks were too strong in multidot". Nether Tempest says hello. With the difference mages are also OP on ST.
Keeping an eye on NT. We want mages to have some dot capability, not be a dot class. (Source)

Priest (Forums / Skills / Talent Calculator)
Why the nerf? Also, why can't Shadow proc free Flash Heals? Most importantly, WHY keep this from us?!
The Flash Heal was an intentional change to tone down Shadow healing in PvP. It is still really good with that change. (Source)
We weren't trying to conceal anything. We're pretty open about class changes and why. (Source)

We made a change to Shadowy Apparitions for performance reasons. Any SAs beyond 4 are queued. You will still get them unless the fight ends. (Source)
Do the SAs requeue onto a different target with SW:P if the ones they proc on die?
Yes. (Source)

Warlock (Forums / Skills / Talent Calculator)
is there any intention to tune-up / fix / nerf the current end boss fight of the warlock quest?
Maybe eventually. We're fine with it being a challenge that carries with it suitable bragging rights for now. (Source)

Thanks for the warlock nerfs, I really needed to do even less damage than everyone else.
If you're doing less damage than everyone, I'm not sure it's a warlock issue. Their DPS overall is pretty competitive. (Source)
you spent months of calculating classes and when the patch go live you make changes of -25% over night.u r so pro!
We understand the dev process well enough to know that even months of testing can't compete with data from millions of players. (Source)

Warrior (Forums / Skills / Talent Calculator)
‏Nerf burst, nerf main dps ability (execute), which ability will be next nerfed ? Execute is now useless, only dps loss
I don't think Execute is a DPS loss. It should still be around 10-12% of your total damage. (Source)
I think the problem is that for TG execute feels really bad atm, would like some TG buffs, SMF nerfs perhaps
We show Execute as ~10% of damage for TG and ~12% for SMF (depending on gear). It's pretty close. (Source)

You always argue that players take the path of least resistance, yet is there a good reason for discouraging quick play?
No, quick play is cool. It's more about when we offer X, Y and Z, and X is the most efficient, then Y and Z are dead content. (Source)
And by "dead content" I don't mean that we insist you see our stuff. It's more about averting burnout from doing the same thing. (Source)

Some players enjoy "play a lot for 2 monthes, enjoy Life for 2 monthes, repeat". Are they long-term players ?
I would say so. The risk is that after you take 2 months off, you might forget why you had so much fun the previous 2 months. (Source)

but doesn't simukated dps indicate 5he theoretical maximum except in case of affliction warlocks due to stat snapshotting ??
IF the simulation is accurate and that's a big IF. There is no way to know unless you can debug the whole thing. (Source)
SimCraft is open source, you could assign an intern to read the code and confirm/deny its validity
Not sure that is our responsibility or a good use of that intern's time. (Source)

my favorite part about the blog post is where everyone complains about their class being nerfed when they aren't mentioned.
Begging us to buff is sometimes easier than trying to beat the boss. (Source)

I actually don't recall any point in time when that tooltip was right. Which really boggles my mind.
Complicated spells (PW:S for sure) essentially have hand-crafted tooltips and we still miss stuff. (Source)

seriously? Did you get waxed that bad by warlocks when you were just a player playing your mage. Years of Lock hatred now...
Yeah, designing a game to make your own characters feel awesome is a good business model. (Source)

Why do the turtle pets and the turtles from tortos have tortoise feet. :3
Our herpetology is rather poor. In general, tortoise = land, but it varies by country. Scientists use "chelonian." (Source)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

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