MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2011-09-30 07:49 AM

Important - If you missed it a few hours ago, don't miss the preview of the Patch 4.3 Raid Finder!

Fangs of the Father - Legendary Daggers Questline Mini-Preview
The patch has only been on the test realms for a few days but we can already find a couple of information on the questline to get the legendary daggers! The quests below are the 4 first quests found in the game files, they will most likely be followed by more of them.

I also added high resolution screenshots of all 3 stages of the dagger and a 1080p video.


Proving Your Worth
Objective - Pickpocket a cryptomancer's decoder ring from a Twilight Sorceror at the Azure Dragonshrine within the Dragon's Soul raid encounter.
Description - Hello, [name]! You've earned a reputation among the flight as having - shall we say - 'nimble fingers.' We need someone of your skills for a matter of utmost delicacy. Before I reveal more, we need to know you're the right [man/woman] for the job.

When the course of battle takes you to the Azure Dragonshrine, I need you to pickpocket the Twilight Sorcerors until you discover a cryptomancer's decoder ring. Are you up to the task?

A Hidden Message
Objective - Charge your Cryptomancer's Decoder Ring and use it to decode the Corastrasza's Singed Cipher.
Description - Corastrasza, currently stationed at the Vermillion Redoubt in the Twilight Highlands, has intercepted a coded message of grave importance. I'll let her explain the full situation, but we need your expertise to unravel the cipher!

Take your decoder ring to an ethereal thurmaturge in your capital city - he should know how to charge it. Acquire the encoded cipher from Corastrasza and use the ring to decode it for her. Hurry! Time is ticking...

To Ravenholdt
Objective - Speak to Mostrasz at the Vermillion Redoubt and fly to Ravenholdt Manor together.
Description - If the egg is in Ravenholdt Manor, we can't risk torching it in an all-out assault. I'll need someone slippery to get in there and find out for sure. That's you, [name].

Mostrasz will help you infiltrate the compound. Speak to him just outside and fly to Ravenholdt together. Good luck!

To Catch a Thief
Objective - Infiltrate Ravenholdt Manor and locate the missing black dragon egg.
Description - Just beyond this cave lies Ravenholdt Manor. You need to get inside without being seen!

*Mostrasz places an enchantment on you.*

There - now I'll be able to keep an eye on you and communicate as you venture into the compound. Now sneak into that manor, locate the egg, and don't get caught...



Patch 4.3 Updated Spell Effects - Shadow Bolt, Lightning Bolt, Wrath
A couple of classes are getting updated spell effects in this patch, Druid, Shaman, and Warlock are the lucky winners of new spell effects!

Priests are also supposed to get a new effect for Divine Aegis but the new version doesn't seem to be implemented on test realms yet.

by Published on 2011-09-30 01:18 AM

Raid Finder Coming in Patch 4.3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are working hard to introduce an exciting new feature to World of Warcraft in patch 4.3: the Raid Finder system. While it presents unprecedented technical hurdles and may change before it’s released, we wanted to provide you with an early look at what we hope to accomplish, and share some details that we’ve worked out, which will lend some insight as to how the new feature is planned to work.

So what is the Raid Finder? It will be a brand new grouping feature that superficially works much like the Dungeon Finder. Instead of five-player dungeons, the Raid Finder is designed to help players quickly and easily form a pick-up raid for a specially tuned version of the current tier of raid content: the Dragon Soul raid. It’s not intended to replace organized raiding though. You’ll still need friends and guild members to help you conquer the toughest raiding challenges that patch 4.3 has to offer.

As we currently plan to roll out the Raid Finder feature in patch 4.3, level-85 players will be able to use it to access a 25-player version of the Dragon Soul raid dungeon, which will culminate in a glorious battle against Deathwing himself. Dragon Soul will be split into three different difficulties. The Raid Finder provides access to a new tier of difficulty, which in this case has split the raid into two wings, each containing four boss encounters. Meanwhile, raiders will still need to join with friends and guildmates to face the more challenging normal and heroic versions of the raid, since the Raid Finder cannot be used to access those higher difficulty levels. Naturally, because they’re harder to defeat, the normal and heroic version of Dragon Soul will drop more powerful lootalong with prestigious rewards such as achievements, titles, and epic mounts. Rich rewards still await those who face the Raid Finder version, which we hope will introduce the thrills and epic experience of raiding to a broader audience than ever before.

You can access the Raid Finder through the ‘Raid’ button in the menu at the bottom of the default user interface. The Raid Finder should feel familiar to Dungeon Finder users. Just fire it up, select your class role, click the ‘Find Raid’ button, and get ready to face Deathwing’s jaw of doom.

FAQ

Q. Raids aren’t dungeons. Who will keep things organized?

A. A Raid Finder raid will require someone to queue as leader. The Raid Finder leader will have a very limited set of powers and cannot change loot type, nor do they have the ability to arbitrarily kick people from the raid. They do have the ability to mark targets and use /raid warning, and can promote other players to be leads as well. To be most successful, each Raid Finder group should have at least one leader who will explain the fights, assign raid markers, and make the tough calls, like who the main tank and off-tanks are.


Q. How will loot be distributed?

A. Automatic rolls and the Need Before Greed loot rules will apply in Raid Finder raids, just as they do in Dungeon Finder instances. Also, while Dungeon Finder raids aren’t locked, you are only eligible for loot from a boss once per week. This means that if you were present for the defeat of a boss, whether you receive loot or not, then you will automatically pass on loot that drops during later attempts on that boss during the same week.


Q. How will Raid Finder loot differ?

A. Loot acquired through the Raid Finder, including tier set pieces, will be of a lower item level than items acquired from normal or heroic mode versions of the Dragon Soul raid, and its appearance may differ. Also, there are certain items, as well as components for legendary weapons, which will not drop in Raid Finder raids. While individual bosses will not yield Valor Points as they would in other versions of the raid, you can still earn 250 Valor Points for beating the final boss in each wing of the instance.

Tier armor that drops in Raid Finder raids still provides set bonuses, and those bonuses are compatible with the higher item level versions of the armor available in the normal and heroic mode versions of the raid. None of these tier sets will be available for purchase from a vendor via Valor Points.


Q. Will there be an item level requirement to use the Raid Finder?

A. Yes, accessing raids via the Raid Finder will require that participating characters be level 85 and have attained a certain item level, to help ensure that they are prepared for the content they’ll be facing.


Q. Will the Raid Finder be cross-realm?

A. Yes, the Raid Finder will draw players from all realms. As with the Dungeon Finder, it will place some priority on grouping players from the same realm, though not at the cost of increased queue times.


Q. What kind of raid composition will the Raid Finder create?

A. Each Raid Finder raid will include two tanks, six healers, and seventeen damage dealers. As the raid is assembled, the Raid Finder will attempt to balance the group according to armor type, which should help ensure a healthy mix of melee and ranged dps.


Q. Why 25-player only?

A. A 25-player group is actually easier and faster to fill than a smaller group would be, and allows for greater flexibility in raid creation, all of which will help contribute to lower queue times. Also, 25-player raids are less subject to issues with composition or player connectivity.

The Raid Finder version of the Dragon Soul raid will be designed with pick-up raiding in mind. Normal and heroic difficulties will require the greater organization and teamwork found in guild raid groups.


Q. Will I get Call to Arms benefits when using the Raid Finder?

A. We don’t currently plan to apply Call to Arms benefits to the Raid Finder, though that may change in the future.


Q. Will I be locked to a raid I join through the Raid Finder?

A. Since the Raid Finder only offers access exclusively to a specially tuned version of the Dragon Soul raid instance, instance locks will not be enforced for that version. Instance locks will still be enforced for the normal and heroic versions of the raid.


Q. Can I queue with my friends in a party or raid?

A. Yes, you can queue for the Raid Finder individually, in a party, or in a raid. The Raid Finder can be a great tool to help fill those last few slots in a raid.


Q. I’m a dedicated raider with an organized group, what good is the Raid Finder to me?

A. Since instance locks aren’t in play, Raid Finder raids could provide a way for dedicated raiders to gear up alternate characters, fill gaps in their itemization, finish off elusive set bonuses, or just have some fun while preparing to face the normal or heroic version of the raid on the next reset.


Q. Why aren’t other raids available?

A. The Raid Finder is intended to help players experience the current tier of content.Also, many older raids don’t require a full complement of raiders, making the Raid Finder unnecessary. This is also the first rollout of the feature and we decided to start things simple, rather than potentially delay the feature’s introduction.

If the Raid Finder proves popular, more raid instances may be added to it in the future.


Q. Will Vote Kick still work in the Raid Finder?

A. Yes, though many of the same requirements and restrictions will be in place. For example, kicking too many times can result in a Vote Kick cooldown. Also, the thresholds are different, and several players will need to agree on kicking a candidate before the vote begins. Successful kick votes will require a significant number of Yes votes to pass.


Q. What happens if I leave a Raid Finder raid before it’s over?

A. Players who leave the Raid prematurely will receive a Deserter Debuff, though it will likely be of longer duration than the one applied to users of the Dungeon Finder. This debuff will only apply to the Raid Finder system.
by Published on 2011-09-29 09:37 PM

Patch 4.3: Tier 13 Set Bonuses - 9/29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Update 9/29: We've made several adjustments to the tier 13 set bonuses. You'll find the latest stats below (changes are in bold).

Here's a list of only the bonuses which have changed, followed by the original bonuses: http://us.battle.net/wow/en/forum/to...31?page=48#948

--

While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data could change during the PTR process prior to the release of patch 4.3.


Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.

  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.

  • Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).

  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

Mage (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.

  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.

  • Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.

  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times.

  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.

  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.



Warlock (Forums / Talent Calculator / Skills/Talents)
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.


Warrior (Forums / Talent Calculator / Skills/Talents)
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.

  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec.
by Published on 2011-09-29 05:45 AM

Season 11 Armor Sets Models Preview
Something interesting happened in this patch, PvP sets now look awesome. I've spent the past couple of seasons posting arena sets with a "meh." feeling, but I have to admit that some of those look ridiculously cool (check the Paladin set, seriously). More complete previews will be available soon.

Death Knight



Druid



Hunter



Mage



Paladin



Priest



Rogue



Shaman



Warlock



Warrior



Patch 4.3 5-Man Dungeon Loot Preview
One of the 5-man dungeon is open for testing on test realms and we now have a better idea of what loot to expect. If you missed them yesterday, don't forget to check the fight previews from the encounter journal!


Level Type Spec Slot Name
378AxeMeleeTwo-HandAxe of the Tauren Chieftains
378AxeSpell SpiritOne-HandCrescent Moon
378BowMeleeRangedWindrunner's Bow
378DaggerMeleeOne-HandJagged Edge of Time
378MaceMeleeOne-HandDragonshrine Scepter
378StaffSpell DPSTwo-HandJaina's Staff
378ShieldSpell DPSOff HandWard of Incantations
378PlateMeleeChestBreastplate of Sorrow
378PlateMeleeHeadCrown of Epochs
378PlateMeleeShoulderTemporal Pauldrons
378PlateSpell SpiritLegsTime Altered Legguards
378PlateSpell SpiritWaistWaistguard of Lost Time
378PlateTankChestBreastplate of Tarnished Bronze
378PlateTankFeetChrono Boots
378PlateTankHandsGauntlets of Temporal Interference
378PlateTankLegsBloodhoof Legguards
378PlateTankWaistGirdle of Heroes
378MailPhysical DPSFeetDead End Boots
378MailSpell DPSLegsTwisted Greaves
378MailSpell SpiritHeadEchoing Headguard
378LeatherPhysical DPSChestDistortion Chestguard
378LeatherPhysical DPSHandsGloves of the Hollow
378LeatherSpell DPSHeadTimeway Headgear
378LeatherSpell DPSWaistCord of Lost Hope
378ClothSpell DPSChestRobes of Fate
378ClothSpell DPSLegsTime Traveler's Leggings
378ClothSpell SpiritChestWhisperwind Robes
378ClothSpell SpiritShoulderMantle of Time
378TrinketTrinketVeil of Darkness
378TrinketMeleeTrinketHeart of the Pit Lord
378TrinketMeleeTrinketRosary of Light
378TrinketPhysical DPSTrinketArrow of Time
378TrinketSpell DPSTrinketLight of Lights
378BackPhysical DPSBackCloak of the Banshee Queen
by Published on 2011-09-28 04:48 PM

Update - Added video of the daggers.

Legendary Dagger Preview - Fangs of the Father
Blizzard released a preview of the legendary daggers, with finally extra info on the wings.


  • These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue’s back, removing the combo point cost and increasing damage of finishing moves for a short time.
  • In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground

Originally Posted by Blizzard (Blue Tracker / Official Forums)
“They wanted to hold me, to keep watch over me – a prisoner in all but name. But I will NOT be held accountable for the sins of my father. My destiny will be my own.”- Wrathion, the Black Prince

The Contract

Patch 4.3 will offer the most deadly and experienced rogues the opportunity to finally play a central role in the fate of the world the rogue’s way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Those familiar with the events that unfolded in the Badlands since the Cataclysm struck may recall the story of Rheastrasza, the ambitious red dragon who acquired a black dragon egg and magically purified it, cleansing it of the Black Dragonflight’s corruption. While those events may lead to a more hopeful destiny for Azeroth, it will take cleverness, stealth, skill, and the help of a few friends to unravel the web of intrigue that will reveal what became of the egg… and determine the fate of Deathwing himself.


Wetwork

Rogues willing to do whatever is necessary to ignite a brighter future must first delve into the Dragon’s Soul raid dungeon to begin the quest line. Those who prove their prowess within will be set on a collision course with Ravenholdt Manor and the enigmatic Black Prince, Wrathion. This shadowy figure could be the key to victory for the mortal races, but what is his true agenda? Before the truth behind these mysteries are revealed, enterprising assassins will need to fight tense raid battles against Deathwing’s most powerful minions, and embark alone on perilous missions to seal the fate of the Black Dragonflight. The quest culminates in the earth-scorching execution of Deathwing himself and a shocking revelation about the true nature of the mission.


What’s in it for me?

Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight -- bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue’s back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground… or enact a little death from above! When it comes to dealing death, the Fangs of the Father promise legendary killing power to rogues of any specialization.

An incredible adventure and legendary rewards await. The future of all life on Azeroth hangs in the balance. Better get moving.

Priest Tier 13 and Visual Retrospective
Blizzard released their preview of the Priest Tier 13 and confirmed the site datamined a few hours ago.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the priest tier 13 set, as well as a visual guide to tiers 1 through 12 for Transmogrification purposes.

Vestments of Dying Light

Priests (and paladins for that matter) are often the most challenging classes to design ‘badass’ armor sets for, in contrast to the death knight and warlock, whose underlying concepts demand the unquestionably cool dark and sinister approach.

In this instance, however, the design asked for a bold, two-tone, ‘Venetian carnival style with creepy, soulless black eyes,’ which gave me a powerful, potentially edgy direction to explore. The set’s ‘Dying Light’ theme was visualized as a spiked, setting sun motif.



Priest Tier 1-12

[Read more ...]
by Published on 2011-09-27 09:35 PM

Updates
06:00PM CET - Blizzard released their very own Priest Tier 13 and Visual Representations, confirming the set datamined earlier.
08:20AM CET - I heard you like videos, so here's a couple!


08:10AM CET - Cleared the post again to make it readable!
08:00AM CET - Added new Professions epic recipes.
06:30AM CET - Added the Dungeon Journal entries for all the 5-man of the patch + the deathwing raid instance!
12:40AM CET - Ghostcrawler posted Explanation of 4.3 Balance Changes, Part One.

Patch 4.3 on PTR
Tonight, we dine in hell.

Dungeon Journal - 5-Man and Raid Strategy



Priest and Hunter Tier 13 Armor Sets
Tier 13 Hunter and Priest Previews available. The Hunter Preview is slightly bugged and will be fixed in a few minutes/hours. You might also want to check me on Twitter for more frequent updates... not really more useful, but more frequent.



Patch 4.3 Items
The first batch of Patch 4.3 Items has been datamined!



Creature Models


Deathwing Maelstrom

Azshara

Illidan

Nozdormu

Murozond

Ysera

Ysera #2

Red Drake Mount #1

Red Drake Mount #2

Red Drake Mount #3

Darkmoon Bear Mount

Tyrande

Ultraxion (Boss)

Deathwing Flying

Whack-a-Gnoll

Perotharn

Deathwing Elemental (Trash)


New Loading Screens




World Maps


Dragon Soul #1

Dragon Soul #2

Dragon Soul #3

Dragon Soul #4

Dragon Soul #5

Dragon Soul #6

Dragon Soul

End Time #1

End Time #2

End Time #3

End Time #4

End Time #5

End Time

Hour of Twilight #1

Hour of Twilight

Well of Eternity

Baradin Hold #1

Darkmoon Faire Island



Patch 4.3 - Professions Epic Items
Originally Posted by MMO-Champion
Jewelcrafting
Epic gems have been added to the game, check out the item database!

Blacksmithing

Enchanting

Leatherworking

Tailoring



Patch 4.3 Achievements
Originally Posted by MMO-Champion
Raids & Dungeons
  • Moon Guard Engage the Echo of Tyrande in End Time on Heroic Difficulty after surviving her Shadow Gauntlet without allowing the party's healer to take any damage.
  • That's Not Canon! Defeat Mannoroth in Well of Eternity on Heroic Difficulty after dealing enough damage to Mannoroth while Varo'then is still alive to cause him to sacrifice Varo'then to heal himself.
  • Minutes to Midnight Defeat Ultraxion in Dragon Soul without any raid member being hit by Hour of Twilight more than once.

Feats of Strength

Player vs. Player

Professions

Reputation

World Events
Darkmoon Faire

Lunar Festival

Midsummer

Winter Veil
  • A-Caroling We Will Go Use your Gaudy Winter Veil Sweater to carol in enemy capital cities during the Feast of Winter Veil.
  • A-Caroling We Will Go Use your Gaudy Winter Veil Sweater to carol in enemy capital cities during the Feast of Winter Veil.

Guild - Reputation



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Darkmoon Balloon Right click to summon and dismiss your Darkmoon balloon. Instant
  • Darkmoon Cub Right Click to summon and dismiss your Darkmoon Cub. Instant
  • Darkmoon Monkey Right Click to summon and dismiss your Darkmoon Monkey. Instant
  • Darkmoon Tonk Right click to summon and dismiss your Darkmoon tonk. Instant
  • Darkmoon Turtle Right Click to summon and dismiss your Darkmoon Turtle. Instant
  • Darkmoon Zeppelin Right click to summon and dismiss your Darkmoon zeppelin. Instant
  • Festival Lantern Right Click to summon and dismiss your Festival Lantern. Instant
  • Fetish Shaman Right Click to summon and dismiss your Fetish Shaman. Instant
  • Gregarious Grell Right Click to summon and dismiss your grell. Instant
  • Lumpy Right Click to summon and dismiss your coal elemental. Instant
  • Lunar Lantern Right Click to summon and dismiss your Lunar Lantern. Instant
  • Purple Puffer Right Click to summon and dismiss your Purple Puffer. Instant
  • Sand Scarab Right Click to summon and dismiss your Sand Scarab. Instant
  • Sea Pony Right Click to summon and dismiss your sea pony... because "seahorse fry" doesn't sound very cute at all. Instant
  • Father Winter's Helper no longer requires a Snowball. Helpers are very busy year-round, and only have leisure time during the Feast of Winter Veil.
  • Tiny Snowman no longer requires a Snowball. The snowman is larger and lasts longer during Winter Veil.
  • Winter Reindeer no longer requires a Snowball. The Winter Reindeer only dresses up for Winter Veil.
  • Winter's Little Helper no longer requires a Snowball. Helpers are very busy year-round, and only have leisure time during the Feast of Winter Veil.

Mounts

Racial
  • Blood Fury now increases your spell power instead of your spell damage.

Class Skills
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Death Strike now refunds health even if the attack misses or is parried/dodged.
  • Veteran of the Third War now also reduces the cooldown of Outbreak by 30 sec.
  • Abomination's Might now increases melee attack power by 10/20%, up from 5/10%. still increases ranged attack power by 5/10%.
  • Blade Barrier has been revamped and is simpler - You take 2/4/6% less damage from all sources.
  • Bone Shield now has 6 charges.

Frost
  • Howling Blast now scales from 44% and 22% of Attack Power, down from 48% and 24% of AP.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival
  • Cobra Shot now has a 2 sec cast time, up from 1.5 sec.

Marksmanship
  • Aimed Shot now has a 2.9 sec cast time, up from 2.4 sec.
  • Kill Shot now scales from 45% of Ranged Attack Power, up from 30%.
  • Chimera Shot now causes Nature damage. (Tooltip clarification)
  • Trueshot Aura now increases melee attack power by 20% and ranged attack power by 10%.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution

Holy
  • Divine Plea now grants a charge of Holy Power.
  • Holy Radiance has been revamped - Imbues a friendly target with radiant energy, healing that target and all party or raid members within 10 yards for 50 to 61 and another 683 every 1 sec for 3 sec and grants a charge of Holy Power. 40 yd range, 40% of base mana, 3 sec cast
  • Seal of Insight no longer restores the paladin's mana.
  • Clarity of Purpose now also affects Holy Radiance.
  • Infusion of Light now also affects Holy Radiance.
  • Judgements of the Pure now also increases your mana regeneration from Spirit while in combat by 10/20/30%.
  • Light of Dawn now heals up to 6 targets, up from 5.
  • Paragon of Virtue now reduces the cooldown of Divine Protection by 15/30 sec, up from 10/20 sec.
  • Speed of Light no longer reduces the cooldown of Holy Radiance.
  • Tower of Radiance got an extra effect - In addition, casting Holy Radiance will always generate one charge of Holy Power.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Divine Hymn now heals up to 5 targets, up from 3. Maximum of 20 heals, up from 12.
  • State of Mind has been replaced with Heavenly Voice Increases the healing done by your Divine Hymn spell by 50/100%, and reduces the cooldown by 2.5/5 minutes.

Discipline
  • Atonement now affect a friendly target within 100 yards, up from 15.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Backstab damage has been reduced by 50%. (This change is NOT in the official notes and could be a parsing error)

Assassination
  • Ambush damage has been reduced by 48%. (This change is NOT in the official notes and could be a parsing error)
  • Mutilate now deals 179% weapon damage, up from 150%. Damage no longer increased against poisoned targets.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Elemental Fury now removes the cooldown from your Chain Lightning spell.
  • Thunderstorm now also reduces the enemies movement speed by 40% for 5 sec.
  • Wind Shear now has a 25 sec cooldown, up from 6 sec.
  • Call of Flame no longer increase the duration of Flame Shock on Fire Nova damage.
  • Lava Flows now increases critical strike damage bonus of Lava Burst by 8/16%, up from 6/12%.
  • Reverberation now reduces the cooldown of Wind Shear by 10/20 sec.

Enhancement
  • Flametongue Weapon now increases magical damage done by 5%, instead of increasing spell damage by 747.
  • Lava Lash now deals 260% weapon damage, up from 200%.
  • Mental Quickness has been slightly revamped - Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana.
  • Stormstrike no longer increases Nature damage against the target. Now grants you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.
  • Improved Lava Lash now increases the damage of Lava Lash by 10% for each application of Searing Flames, now also causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.
  • Unleashed Rage now increases melee attack power by 20% and ranged attack power by 10%.

Restoration
  • Ancestral Healing got an extra effect - heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
  • Cleansing Waters - The heal effect can only occur once every 6 seconds.
  • Riptide healing effect has been increased by 50%, from 3725 to 5585.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury
  • Enrage now gives a physical damage bonus.

Arms
  • Shattering Throw no longer scales from Attack Power. (This change is NOT in the official notes and could be a parsing error)

Thrown
  • Throw now has a 0.5 sec cast time. (This change is NOT in the official notes and could be a parsing error)


Public Test Realm Patch 4.3 Notes
Originally Posted by Blizzard Entertainment

General
  • North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.

Transmogrification
  • This new feature allows players to customize their gear like never before. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.

Void Storage
  • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.

Reforging
  • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.

Outland & Northrend Quest Flow
  • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
  • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
  • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.

Achievements
  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.

Classes: General
    • All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
    • Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
    • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
    • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.

Blood
  • Blade Barrier has been redesigned. It now passively reduces damage taken.
  • Bone Shield now has 6 charges, up from 4.
  • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Wrath has a new spell effect.

Restoration
  • Wild Growth healing has been reduced by 20%.

Glyphs
  • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
  • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

Hunter (Forums / Talent Calculator / Skills/Talents)
Coming soon.

Mage (Forums / Talent Calculator / Skills/Talents)
Coming soon.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.

Holy
  • Clarity of Purpose now also reduces the cast time of Holy Radiance.
  • Illuminated Healing (mastery) now also applies to Holy Radiance.
  • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
  • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
  • Light of Dawn now affects 6 targets (base effect), up from 5.
  • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
  • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
  • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.

Glyphs
  • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Divine Hymn now affects 5 targets, up from 3.

Discipline
  • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
  • Divine Aegis has a new spell effect.

Holy
  • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
  • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.

Glyphs
  • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

Rogue (Forums / Talent Calculator / Skills/Talents)
Coming soon.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear now has a 25-second base cooldown, up from 6 seconds.

Elemental
  • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
  • Earthquake damage has been increased by roughly 75%.
  • Elemental Fury now removes the cooldown from Chain Lightning.
  • Reverberation now reduces the cooldown of Wind Shear by 10/20 seconds, up from 0.5/1 second.

Enhancement
  • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
  • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
  • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.

Restoration
  • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
  • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Shadow Bolt has a new spell effect.

Warrior (Forums / Talent Calculator / Skills/Talents)
Coming soon.

Dungeons & Raids
  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.

Races
  • The orc racial Blood Fury now increases spell power rather than only spell damage.

User Interface
  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.

Bag Search
  • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.

General Bug Fixes
Coming soon.

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