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by Published on 2011-12-02 05:14 AM

Diablo 3 - Diablo III Currency-Based Auction House Beta Testing and Beta Patch 7 Official Notes

Patch 4.3 Notes Updated
Once again the Patch 4.3 notes have been updated with several of the things that didn't make it into the release day notes. The latest additions are below.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Death Knight
Bug Fixes
  • Death and Decay should now function correctly when Anti-Magic shell is active.
  • Dancing Rune Weapon will now properly transfer its initial threat to its master.
  • Dark Command should no longer trigger effects that proc from melee attacks.

Druid
  • Wrath has a new spell effect and icon.
Balance
  • Fungal Growth now displays an alternate spell effect when viewed by players hostile to the druid.
Bug Fixes
  • Mass Resurrection can no longer be cast in certain shapeshift forms.
  • Balance direction and energy should now be properly reset after zoning or switching specs.

Hunter
Marksmanship
  • Bombardment now only affects the next Multi-shot cast.
  • Resistance is Futile! is now activated by targets affected by Marked for Death.
Bug Fixes
  • Point of No Escape no longer affects melee abilities.
  • The casting bar for Tame Beast should now always indicate the correct cast duration at high values of haste.

Mage
Fire
  • Combustion’s damage over time can now hit critically.
Glyphs
  • Mages who apply both Glyph of the Monkey and Glyph of the Penguin at the same time will cause the polymorphed target to be randomly transformed into one of the two forms.
Bug Fixes
  • Living Bomb’s interaction with Impact has been cleaned up, and should no longer sometimes fail to spread Living Bomb to new targets. We hope.
  • Combustion will now scale correctly with Living Bomb, Pyroblast and Frostfire Bolt, resulting in an increase in Combustion damage.
  • The reduced effects of Gladiator’s Silk Handguards and Glyph of Arcane Power via the global cooldown should now stack properly.
  • Living Bomb damage over time is now properly affected by Molten Fury.
  • Glyph of Invisibility is no longer removed when another temporary speed increase fades.
  • Portal spells should now all have the same mana cost.

Priest
Discipline
  • Evangelism and Dark Evangelism can no longer be stacked at the same time.
Bug Fixes
  • Echo of Light can no longer be triggered by certain spells before it is learned.
  • Shadowy Apparitions should now benefit from effects on the priest that increase spell damage.
  • Holy Word: Serenity should now properly gain bonus to crit from Test of Faith.

Rogue
  • Tricks of the Trade has a new sound effect.
Bug Fixes
  • Main Gauche should no longer break effects such as Gouge.

Shaman
Bug Fixes
  • Chain Heal will now animate properly when it bounces to the shaman.

Warlock
Affliction
  • Jinx now increases the target’s rage, energy, focus, or runic power cost of abilities, rather than reducing their generation.
Warrior
  • Several Rage generating abilities now briefly interrupt rage decay when they are cast.
Bug Fixes
  • Charge (and related abilities) will now function correctly when used immediately after breaking a root effect.

Battlegrounds
General
  • Real ID parties that comprise players from different realms can now queue for battlegrounds together.
  • Random and Call to Arms battlegrounds which result in a tie game will now award bonus honor equal to the bonus honor for a loss.
Isle of Conquest
  • Siege Engine’s Steam Blast range has been increased by 50%.
Warsong Gulch
  • Players spawning at the Alliance graveyard should spawn facing toward the middle of the battleground.
Twin Peaks
  • Players should now receive honor at the conclusion of a match that results in a tie.

Races
  • The worgen racial Darkflight has a new icon.
  • The gnome racial Escape Artist now has a spell animation associated with its effect.

General Bug Fixes
  • Many tooltips have been made more accurate.
  • Using #showtooltip in a macro should now cause the action bar icon to become highlight at the appropriate times.
  • Pet bars will no longer sometimes disappear when zoning.
  • Pets should now more reliably keep up with mounted players.
  • Reflected spells are now affected by the resilience of the player that ultimately takes damage.
  • The process of re-integrating mages into Night Elf society has advanced such that Night Elf Mages now receive all racial bonuses, specifically Elusiveness.
  • Secondary debuffs will now more reliably apply to targets which are knocked out of Stealth or Invisibility.

Patch 4.3 Pets and Mounts Update
Blizzard released a nice guide to the different companion pets and mounts that were added in Patch 4.3, allowing us to finish updating almost all of our pages.

They don't seem to mention the Heart of the Aspects, Soul of the Aspects, Spectral Gryphon, and Spectral Wind Rider, so their locations remain unknown.





Curse is Hiring!
Due to continuing growth, Curse is looking to fill a few positions in the near future! There are positions open in both the US and EU.


If you're looking for a chance to get into the industry, this may be the opportunity you've been seeking . At the moment, we are looking to fill the following positions:



For more information on working at Curse, please head to our Jobs page, or for a full list of jobs take a look at our Linkedin page.


Cross-Realm Real-ID BG Grouping is Now Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cross-realm Real-ID parties can queue for battlegrounds. A few reminders about this:

  • You're going to see the limitations as you do in Looking-For-Dungeon and Looking-For-Raid.
  • If you have Real-ID friends in your group, you can't convert to a raid.
  • You can't invite Real-ID friends to a raid.

Blue Posts
Originally Posted by Blizzard Entertainment
More Tokens in LFR vs Normal Raids
LFR gear is less powerful than standard gear, and the groups performing those raids don't have any kind of organized loot distribution system to ensure that raid members receive a 'fair share'.

Of course, between your Normal or Heroic raids, you can jump into an LFR to shore up the weak points in your gear load out. (Blue Tracker / Official Forums)

Firelands Nerf
We're looking into the issue with Rhyolith randomly becoming friendly during some encounters. As far as his movement speed is concerned, the animation was changed in patch 4.3 a little bit. He appears to be moving slower, but his speed has not actually changed. We had our QA team verify this to make sure it is just an issue of perception.

Things like Fandral's Flame Scythe and Alysrazor's tornadoes have not been adjusted since our hotfixes in September.

We did remove Magma Geyser from phase 4 of the Heroic Ragnaros encounter. The reasoning behind this change wasn't so much to make the fight easier, but rather because the mechanic just wasn't really playing out the way we wanted it to.

The intent of the mechanic was indeed to require the raid to take turns cycling through the Breadths of Frost to reset their Superheated stacks, and to destroy the Breadth if too many people tried to camp in it at once. As it turned out, players discovered that a very, very precise triangle formation allowed three independent clumps to coexist inside the Breadth without triggering Geyser. All of the initial Heroic Ragnaros kills used this tactic and it became the standard way of doing the fight.

We could have increased the detection radius that triggered Geyser, but in general we try to avoid enacting changes that make an encounter more difficult once that fight has already been defeated. Doing so creates a frustrating experience for players who have to relearn something they believed they had mastered. The adjustments to the health and damage of Ragnaros and his minions in September primarily affected the difficulty of phases 1-3 of the encounter; at that time, we also decided that Magma Geyser should be removed from phase 4, but the change was not one that could be made in a straightforward way via hotfix, so it did not take effect until the 4.3 patch.

So basically, yes, it’s a nerf, but it’s because we weren’t happy with the mechanic and the only two solutions for fixing that were to either make the fight harder or to make it easier. And, as stated above, we try to avoid making fights harder once they’ve gone live.

Despite some of the insinuations in this thread, the change isn’t remotely going to let a guild that hasn’t mastered the encounter just walk in and defeat it. (Blue Tracker / Official Forums)

Faction Bias
We recognize that struggle is necessary. We, the Alliance, want the struggle. We want the conflict. We want the fight. We want the hardship.

I think you're speaking for yourself here, because dozens of capped threads have been made on the exact points Dave brought up, and you claim no one is concerned with. I can appreciate if you don't believe those things are important, but many people obviously do, and so they were mentioned in the article. If that's all you took away from what was said though, I'd recommend taking a second read-through.

Of course, the proof is in the pudding as they say, so I don't expect anyone to get super excited over us just saying it's going to get better. We'll have to do the work and make it happen, and I can't really offer you anything other than a request that you take a wait and see approach. (Blue Tracker / Official Forums)

Conquest Points
Conquest points you've earned from Random Battlegrounds after the 4.3 patch was applied shouldn't be going anywhere. It wasn't intended for Arenas or Rated BGs to be available again until the start of Season 11, so those points were wiped intentionally. (Blue Tracker / Official Forums)

Classic Gear and Transmogrification
In the case of the old Honor system it’s no longer available like Molten Core is. We know who participated, what they achieved, when, and we can in this instance restrict those specific items (some of which were arguably more difficult to obtain than any raid has ever been) to the people that earned them when the system existed. It’s also worth noting that people's time investments, even at level 85 and going back and doing these old raids over and over to build a full set, is not inconsequential. It's not accurate to compare raid item drop rates (regardless of character level) now, to current honor gains and their comparison to the original honor ranking system.

We do agree that the restriction to the specific characters that earned those titles kind of sucks. It’s the player that earned those items, really, not any specific character. If we had a way to make them account-wide right now, we would. We can’t, but account-wide achievements are planned for Mists of Pandaria, and we hope to be able to include Feats of Strength with that system, which would open up these items to all characters on that player's account.

It's also worth reiterating the point made in the original reply I made "while keeping the door open to reward them to more people in the future." We'd like to find ways to make these items available to players who didn't earn them through the original system, while keeping them prestigious for those that did.

Lastly I want to apologize that this restriction was not communicated before the patch was released. As much we hope to be in front of messaging any changes before they're implemented to ensure you're well informed and can plan your play schedule with these things in mind, it doesn't always happen. For that we are sorry if anyone was looking forward to using these items for transmogrification and is unable to do so. (Blue Tracker / Official Forums)

Level 60 PVP Gear and Transmogrification
As you can all see, it is our intention at this current point to only allow access to this gear for Transmogrification to those that received the privilege of wearing it in classic WoW. This may not be permanent though, as stated there is still a door there for us to be able to unlock and let other players access it as well at a later date.

We hope that you are all enjoying the new Transmogrification feature though as its great to reminisce by using old gear. (Blue Tracker / Official Forums)

New Warcraft Fan Art
The World of Warcraft Fan Art Section has been updated with nine new pieces of fan artwork.


by Published on 2011-12-01 05:23 AM

Diablo 3 - Diablo III’s full opening cinematic @ Spike Awards, Penny Arcade's Point of view of Real Money Auction House

Dragon Soul - End Cinematic / Cataclysm Epilogue - SPOILER ALERT
Blizzard was extremely fast and already patched in the missing Dragon Soul cinematic! Watch at your own risks.



Fall of Deathwing Not Yet Available in Raid Finder
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We would just like to let everyone know that the Fall of Deathwing is not open just yet for the Raid Finder or Heroic difficulties. We plan to open this encounter up in approximately one week. We felt it was important to let more people get through the fights in normal difficulty, make videos, strat guides, update their mods, etc. before we let everyone take a crack at Deathwing. We’ll keep you informed when this part of the raid opens up for Raid Finder. Keep in mind that it’s required to complete the first half to be able to queue for the second, so don’t hold back!
by Published on 2011-11-30 03:47 AM

Diablo 3 - Act 3 Screenshots from PC Gamer, Blue Posts

Dragon Soul Cinematics
Dragon Soul has four cinematics that show you the important events that occur. The fourth part appears to be missing, but the other three are below.

Update - Just to clarify, the 4th video is as far as I know missing from the game files and we don't know why yet.







Patch 4.3 Wallpaper
Blizzard released the official Patch 4.3 wallpaper in several different sizes.



Raid Finder Q&A
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The new Raid Finder system is now live with patch 4.3. While we’ve shared some details already, we wanted to provide you with this primer on what players can expect from the new system before taking on one of the most epic bosses Azeroth has ever seen.

Q.Who is Raid Finder for?
A. Raid Finder is primarily intended for players who don’t already raid consistently. These are players who may not have had the opportunity to take part in raid content due to scheduling conflicts, playtime constraints, limited access to other raid-capable players, or a lack of experience with higher-end content. These players may want to experience World of Warcraft’s raid content and storyline without being able to commit to the additional time investment of a raiding guild. The Raid Finder is also a great way to quickly and easily gear up alternate characters without having to worry about raid lockouts.

Q. What size raid group will the Raid Finder support and why?
A. Raid Finder will match players up to form a 25-player raid. This allows for a more forgiving experience should errors be made by individual players. Raid Finder groups should be a fun way to experience raid content without feeling too punishing to inexperienced raiders.

Q.What is the Raid Finder difficulty level?
A. Players who take part in Raid Finder groups can expect a similar difficulty level to the Baradin Hold Cataclysm raid.

Q. Are there any character or item level requirements to use the Raid Finder?
A. Yes. You will need to be level 85 with a minimum item level of 372.

Q.What type of loot and items can I expect to get?
A. The items that can be earned are a lower item level than those found in Normal mode Raid Dungeons. Weapons will only be available from Deathwing himself.

Q. How does loot distribution work?
A. All Raid Finder groups determine loot distribution using the “Need Before Greed” system. Unlike Dungeon Finder, players who are identified as rolling need on an item that fits their primary role will be given loot priority over those who play a different role. You can read more about item distribution and loot roll rules here. While Raid Finder raids aren’t locked, players are only eligible to win loot from a boss once per week.

Q. How do I use Raid Finder?

A. You can access Raid Finder through the ‘Raid’ button in the menu at the bottom of the default user interface.

Q. How does Raid Finder populate the raid? Can I invite my friends?
A. Raid Finder will populate the raid with other players who enter the Raid Finder system. Each Raid Finder raid will include two tanks, six healers, and seventeen damage dealers. As the raid is assembled, the Raid Finder will attempt to balance the group according to armor type, which should help ensure a healthy mix of melee and ranged DPS. There are no additional invite capabilities for the raid leader or other members of the raid, however, groups of players are able to queue together, either as a party or a raid, should they wish to raid together.

Q: Does Raid Finder support Real ID friends?
A: With patch 4.3, you can invite Real ID friends to a party and then queue together for the Dragon Soul raid using Raid Finder. You can't, however form a raid with cross-realm Real ID friends before joining the Raid Finder queue. While not currently supported, this is something that we’re interested in implementing in a future update.

Q. What raids are available?
A.The Dragon Soul raid dungeon will be available in the Raid Finder and has been split into two wings. Players will be able to access the first wing at the release of patch 4.3. Deathwing will become available approximately one week later.

Q. Why aren’t older raids available on Raid Finder?
A. Raid Finder is being used to help players access the most current content and tier gear available within the game. Additional options for the system may be considered in the future.

Q. Can I earn any particular currency with Raid Finder?
A. Players can earn up to 500 Valor points per week (250 per wing) while utilizing Raid Finder.

Q. How often can I enter the Raid Finder system?
A. Each boss within the Dragon Soul raid can be killed once per week for a chance at loot. Since there are no raid locks, skipping a boss will not impede your ability to attempt that boss in a future raid.

Mists of Pandaria Blue Posts
Originally Posted by Blizzard Entertainment
PvP and Guards / Flying Mounts in Cities
This is actually a main point that we want to address in Mists of Pandaria. We want to make sure that open world PvP is being promoted to its fullest.

We intend to make it so that players will not be afraid of engaging in PvP with the fear of being one-shot by an NPC guard. Hope that this is what you want to hear, as I cannot wait to get into some serious world PvP again. (Blue Tracker / Official Forums)

Balance Druid Feedback
I just wanted to drop into this thread and let you guys know that we currently plan for Moonkins to have two DoTs: Moonfire and Sunfire will be able to stack (both applied at the same time).

Lunar Shower will be working differently in the future, so it may be too early for those kinds of concerns. I don't have any details to share at the moment though.

Nature's Grace is still 15%, not 1%, that was just a tooltip issue that will be fixed soon. Revive will also be class-wide, not just for Restoration. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Battle.net Authenticator By-Pass Now Active
A Battle.net Authenticator can represent an excellent way to add an additional layer of security to your Battle.net account. We appreciate that our players make use of their authenticators, and to help make them more convenient, we’ve introduced the authenticator by-pass. Those of you that have World of Warcraft accounts may already be familiar with how it works: when you log into a Blizzard game from the same location, you won’t always be prompted for an authentication code until you attempt to log in from a different location.

The authenticator bypass is active for StarCraft II, and is enabled by default. Those of you who wish to disable this feature can do so by opting out of the bypass on your Battle.net account management page. If you opt out of the by-pass, you will be prompted by Battle.net for an authentication code each time you log in. (Blue Tracker / Official Forums)

LFD Tool Down?
There's a known issue causing the LFG servers to crash, which is kicking people out of queue. A hotfix is already in production and we expect will be implemented this evening.

There's also an issue that's causing long queue times, and again a hotfix is in progress. (Blue Tracker / Official Forums)

Rated Arenas Still Active?
We've implemented a hotfix that should disable ability to continue to play arena and rated BGs. This was an issue only affecting a small group of realms.

And just to clarify the resets don't occur until Season 11 begins next week. (Blue Tracker / Official Forums)

Fall of Deathwing not Available Yet
The Fall of Deathwing is not open just yet for the Raid Finder or Heroic. We plan to open this encounter up in approximately one week. We felt it was important to let more people get through the fights in normal difficulty, make videos, strat guides, update their mods, etc. before we let everyone take a crack at Deathwing. We’ll keep you informed when this part of the raid opens up for Raid Finder. Keep in mind that it’s required to complete the first half to be able to queue for the second, so don’t hold back! (Blue Tracker / Official Forums)

372 Item Level for LFR - Excessive?
The Raid Finder is designed to allow players who don't often have the time to commit to a regular raiding schedule a chance at seeing the latest content. With that said, we don't want players who might fall into this category to skip the new five-player dungeons altogether for the Dragon Soul raid.

Raid Finder is below normal and Heroic modes in terms of rewards and difficulty, but the new tier of five-player dungeons should still be stepping stones into the raid.

It shouldn't take the average player "hundreds of hours" to gear up for the Raid Finder version of Dragon Soul, as the Dungeon Finder will quite quickly ramp up your power and gear score.

Implementing the Raid Finder was actually quite a monumental technical feat. We want all future raids to be designed with this third difficulty incorporated, but it'd take quite a bit of time and resources to retrofit the feature into previous raids. In an ideal world that would've happened, but the patch would not have come out this year. And that wasn't an investment we felt would really be ideal in the grand scheme of things. (Blue Tracker / Official Forums)

No High End Gear for Transmogrification
Why do you need to transmog the highest end raid gear? Go solo some content and transmog your stuff to look how you want it to. This feature is the opposite of an intense time requirement customization system. Go do content when you can, build a set from the content you can do, and enjoy making your character look how you want. (Blue Tracker / Official Forums)

Level 60 Gear Models for Transmogrification
The items out in the world (Marshals, Grand Marshal’s, High Warlord, etc) that use the level 60 PvP art are un-transmogrifiable (including the item level 115 stuff that shares the name from Burning Crusade).

In Area 52 a set of vendors has replaced the PvP Vendors who used to live there. Grex Brainboiler, Krixel Pinchwhistle, Tini Smalls, Kezzik the Striker, Big Zokk Torquewrench, and Leeni “Smiley” Smalls. These vendors sell new, transmogrifiable versions of the classic armor to players who have the Feat of Strength for Legionnaire/Knight-Captain or higher under the old PvP system.

There was a bug with the Feat of Strength granting access to these items, but was hotfixed within the last couple of minutes. If you meet the criteria log out and back in and you should be able to access the vendor.

The design intent with the Feat of Strength achievement requirement was specifically to limit these particular art styles to players who earned them through the OG (and relentlessly difficult) PvP honor system, while keeping the door open to reward them to more people in the future.

In a future patch the items sold by the Area 52 vendors will also be renamed ‘Replica of’ to be more consistent with the items sold by the Darkmoon Faire – they’re currently exact duplicates of the original items that allow transmogrification, which is obviously a bit confusing.

Potentially related, since he’s in the same area, Kezzik the Striker sells inaccessible Season 1 Gladiator’s, Season 2 Merciless Gladiator’s, and Season 3 Vengeful Gladiator’s gear to all players, as the majority of that gear didn’t have restrictions. (Blue Tracker / Official Forums)

Transmogrification Using Items in Void Storage
You've put an item into long-term Void Storage and then want to use it to Transmog? No, it must be in your bags. When an item is in Void Storage it's "locked". All enchants, gems, etc. are stripped. You have to "unlock" it, and bring it into your bags if you wish to use the item in any way, including Transmogrification.

Void Storage and the gold cost are there ... well one as a potential gold sink (although not a super great one), but mainly to give weight to the decision of depositing and removing the items you place in Void Storage because once they're deposited they are "in the void". You should be thinking about and considering when to place items into and remove items from Void Storage. We really didn't want it to become just a new bank system, but a separate long-term storage system for specific types of items.

The connection between the two systems was because with Transmogrification we would essentially be asking people to go get and hold on to a bunch of gear just to customize the way they look. To resolve that we nixxed the key ring which freed up some storage space on a character level, and implemented a way for people to then long-term store those items. A deep-freeze, if you will. It was never the intent to use Void Storage as a staging location you could Transmog from.

And again, I realize how it could have been confusing and do apologize if there was any expectation that these systems were intended to work together directly in any way. (Blue Tracker / Official Forums)

Void Storage
Void Storage provides you with extra space to store items you've used for Transmogrification, or items you might one day want to use for Transmogrification. The idea is to give players a different type of inventory space specifically designed for deep storage of gear.

Players have asked for more inventory space to store gear they love -- whether because it was difficult to obtain, or because the look is too good to throw away -- for mostly nostalgic reasons. Now, with Transmogrification added to the game, this is more of a necessity given that holding onto old gear sets isn't just for keepsake.

But, Void Storage isn't a secondary bank. It's meant for long-term storage of gear so you can hold onto the aesthetics you like, in the event you want to use them for Transmogrification in the future, without worrying about your bag and bank inventory.

That much extra storage space per character is actually a lot of additional data storage on our end. This is why enchants and gems are stripped from items placed in Void Storage, as it's much less data to recall when the extra storage space is only holding onto item IDs.

In any event, the idea wasn't just to give everyone a ton of extra storage space. We want there to be some sort of decision on the part of the player on whether or not to place eligible items in Void Storage. This is why there is a cost associated with each deposit. When all is said and done, you have 80 new slots of space to store the gear you're not using anymore, just in case you want to use any of it for Transmogrification in the future. (Blue Tracker / Official Forums)

Upcoming Portuguese server
We will be opening a Portuguese realm on the Cyclone battlegroup, that will be named Aggra and will be a PvE realm. It will be open for migration and character creation on December 7. More details about this will be communicated to you at a later point.

You do not need to use the Portuguese language pack to be able to play on this new realm. You will only need a European active World of Warcraft licence.

Right now, only one PvE Portuguese realm is planned to be open. Should we decide to open additional realms (PvP or PvE) we will let you know.

The European site should be launched in the coming days and we will give you more information on this as soon as possible.

The Portuguese realm will be situated in one of our existing European data centres, and our operations team is always working with the major internet providers in order to ensure the best game experience possible.

You need to keep in mind that newcomers are sent to PvE realms preferably, and that they provide a much more friendly experience for newer players. While we understand your concerns, this is important for us and we want to offer newcomers a PvE environment. However, if we need more than one realm due to overpopulation of the first, we will open a second one as PvP allowing Free Character Migration to it as well (including from the first Portuguese PvE realm).

In order to ensure minimal queue times when using the Dungeon or Raid Finder tools, the Portuguese-language realm will be a part of the same queues as the English-language realms. Those who choose to use these tools should bear in mind that the resulting groups will likely include English-speaking players. Of course, Portuguese-speaking players can still form groups with friends from their own realm if they would prefer to play with Portuguese-speaking teammates only. Also please note that the PVP queues will work in the same way. As such, you will only meet German players during battlegrounds, on the opposite faction. (Blue Tracker / Official Forums)

Patch 4.3: Customer Support Policy Spotlight
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 4.3 is bringing many gameplay features that have vastly changed the policies our support staff follow when answering your tickets. We wanted to give you a heads-up on what the new features are and how they may affect your characters.

Please keep in mind that what’s described below is our general policy. Every petition submitted to us is reviewed on a case-by-case basis, and many factors are considered when making a final determination on the assistance we are able to provide.

Void Storage
Void Storage is a new feature that gives players the ability to store up to 80 items in long-term storage. Storing items using this feature will cost a set amount of gold, reinforcing the nature of the feature as a long-term storage option. Be aware that items stored are stripped of enhancements, like enchants, gems, sockets, reforged stats, and transmogrifications. Some items may also not be eligible for Void Storage, including crafting materials.

We want players to make responsible and thoughtful choices when utilizing Void Storage, and we require confirmation to help ensure that you are depositing items carefully. As you confirm these deposits and withdrawals, please take a moment to ensure that you want to proceed, as customer support will be unable to reimburse gold spent using the Void Storage system. In addition, enhancements lost due to Void Storage will also be ineligible for restoration, so store carefully!

Transmogrification
Transmogrification brings weapon- and armor-appearance customization to World of Warcraft! Like any item enhancement, utilizing this feature will bind the item to your character permanently.

Confirming a transmogrification on an item and thereby binding it to your character will prevent that item from being unbound, refunded, or exchanged by customer support. As with Void Storage, sufficient warnings and visual confirmations of your request are provided. For this reason, we urge you to please be careful when transmogrifying items!

Profession Specializations
With patch 4.3, players will be able to unlearn specializations associated with their primary professions. For example, alchemists who have specialized in Transmutation will be able to unlearn this focus in favor of another. Bear in mind that unlearning a specialization will remove all associated specialized recipes from your character’s spell book.

With all player decisions, we want there to be a measure of responsibility. However, we understand that some of the specialization-specific recipes are no longer available in-game. Should you unlearn a profession specialization and regret the decision, and should you petition in a timely manner and not learn a new specialization in the interim, our staff may be able to help restore recipes lost in this manner.

Raid Finder
Our policies for the Raid Finder will largely mirror our existing stances on player interaction and loot distribution. The standard loot distribution method of Need Before Greed has been altered for the Raid Finder to be more restrictive on what loot is appropriate to which players, and as a result, it leaves little room for loot disputes.

If you are unfamiliar with our current stance, be aware that customer support does not intervene with loot disputes. This means that the rightful winner of a piece of gear in a Raid Finder group is the one who is sent the item by the distribution system. To maintain a level of fairness and equality in these matters, customer support will be unable to redistribute loot either as a result of a dispute or at the request of a player who wishes to swap the item to another. As the two-hour trade timer will still be applicable in these situations, players can swap items between themselves should they decide to do so.

Fangs of the Father
Rogues will be provided with an opportunity to pursue some of the most legendary weaponry designed to date. The Fangs of the Father quest line will be an arduous journey for even the most seasoned adventurer.
In line with our previous policies regarding Legendary weapons, we want players to understand the weight of their decisions when pursuing them. As a result, customer support will be unable to assist in most situations involving the Fangs of the Father quest line. While all cases are taken on an individual basis, refunds, exchanges, or the trading of related items will largely be outside the scope of what our policies allow. Tread carefully, heroes!

The Darkmoon Faire
The Darkmoon Faire is changing in many ways and will vastly differ from what you may have previously experienced. New items, prizes, and games await the curious and bold, and we encourage our players to participate in every facet, from quests to the new Deathmatch Arena.

However, as any of the carnival folk will tell you, it’s every man for himself out there. Quest items acquired from dungeons are Bind-on-Pickup, and once the quest has been accepted, the item will no longer be able to be traded. Customer support will not intervene in swapping these items, as the two-hour trade timer is applicable prior to the quest being accepted. In addition, participants of the Deathmatch Arena should be aware that once begun, sanctuary from your opponents will not be granted. Players should be wary of entering the Arena unless they are prepared to duke it out to the death!

Guild Leadership
With the introduction of patch 4.3, guilds will have more control over their leadership in cases where the leader goes MIA. After 30 days have passed, guild leadership will be able to be passed to a high-ranking and active individual to help continue cultivating a guild’s progression.

With the introduction of this feature, customer support will no longer intervene in guild leadership disputes. The matters of leadership and guild organization are meant for the guild to discuss and arrange, and we want to stress that leadership decisions should be made after thoughtful contemplation for and by those involved.
by Published on 2011-11-27 10:38 PM

Diablo 3 - Even with the patch coming I'm still working on shiny new Diablo stuff! Today on Diablofans we have a nice Diablo 3 Mystic and Item Enhancements Preview!

Update - The trailer is now available on the official World of Warcraft Youtube Channel


Update: Now we have official confirmation that Patch 4.3 will be released on 11/29, as well as a Season 10 ending reminder.


Patch 4.3 on live realms this week
Patch 4.3 will be deployed on live realms this week, as usual there is a 1% chance that it will not happen if something goes really wrong but you should expect to be able to enter the Dragon Soul raid and kick deathwing's ... butt? on November 29th in the US and November 30th in EU. Time for the giant recap of what to expect from this patch!

Raid Finder
The new Raid Finder tool is a new way to build raids similar to the Looking for Dungeon tool. You can now queue for a 25-man raid and pretty much instantly jump in the fight to get your shiny epics! It also comes with a new "Looking for Raid" difficulty that makes bosses easier and puggable.



Raid Instance - Dragon Soul
A new raid instance is added to the game with this patch, the Dragon Soul instance will allow you to face Deathwing himself and potentially defeat him.





Tier 13 Armor Sets
New raid instance means new Tier armor sets and the Tier 13 might be one of the best design we've seen in a while!




Valor Points Rewards and Raid Loot
A lot of gear has been added in this patch, you can get a lot of gear for your character from the Patch 4.3 Valor Points Rewards and for those of you who don't want to check individual bosses loot lists, we have a nice Dragon Soul Raid Loot List.


Also, Valor Points are now earned at the same rate in 10 and 25-man instances now.
Originally Posted by Bashiok (Blue Tracker / Official Forums)
We've made slight adjustments to the Valor Point (VP) drops on the 4.3 PTR which testers can now see. In both 10- and 25-player raids, bosses will now drop 100 VP each (down from 115 and 135 respectively). We’ll also be changing Firelands raid bosses to drop 50 VP per kill upon release of the patch.

This change is being made to further emphasize the desire to kill bosses for the items they drop. In the 4.3 raid, tier sets can only be earned from boss drops, and as Raid Finder will allow for just about anyone to get a chance to kill bosses, we think there will be less need for Valor overall. We want to try to match the lower desire for VP with a slightly slower acquisition rate.

We appreciate your thoughts and constructive discussion on how these changes may affect you and your guild once 4.3 is released.

5-Man Instances - Well of Eternity, Hour of Twilight, and End Time
Three new 5-man instances are added to the game! The Well of Eternity, Hour of Twilight, and End Time instances are all located in the Caverns of Time.



Transmogrification
Transmogrification allows you to change the appearance of any piece of equipement you're wearing by replacing it with the look of another piece of gear you own! Read the Transmogrification article for more information



Void Storage
The Void Storage is a new Bank-like feature introduced with Patch 4.3, it can be unlocked for 100 Gold and will offer your character 80 extra slots of storage!



Legendary Daggers - Fangs of the Fathers
Rogues can acquire 2 new legendary daggers in this patch, Golad, Twilight of Aspects and Tiriosh, Nightmare of Ages. More information in Fangs of the Father - Legendary Daggers Questline!



Patch 4.3 Mounts
This patch adds almost 20 mounts to the game, and we already have the drop locations for more than 10 of them! Check out the Patch 4.3 Mounts!



Patch 4.3 Companion Pets
15 new companion pets have been added to the game in Patch 4.3, a lot of them are from the new Darkmoon Faire but there's also a couple of collector mounts, and even a Sea Pony! Check out the Patch 4.3 Companion Pets.



Darkmoon Faire Reworked - Darkmoon Faire Island!
The Darkmoon Faire has been completely reworked and got its own zone, it's now MUCH bigger and is located on the Darkmoon Faire Island! Feel free to read Patch 4.3 Darkmoon Faire.



Season 11 Armor Sets and PvP Rewards
For all the PvPers out there we have a nice list of Season 11 Armor Sets and PvP Gear!


Don't forget that you can also earn Conquest points from regular battlegrounds victories now, and the amount of Conquest points earned in Rated BG has been considerably increased.
Originally Posted by Bashiok (Blue Tracker / Official Forums)
In patch 4.3 we’re changing the daily battleground (BG) to reward 100 conquest for a win (up from 25). In addition, every non-rated BG that you win will also give you 50 conquest. There is no limit to how many BGs you can run this way, up to the normal conquest cap.

Our intent is to start acting even more on our Mists of Pandaria philosophies of encouraging players to approach the content they want to, how they want to, and be able to work toward meaningful player progression. Arenas and rated battlegrounds will still earn Conquest faster, but with this change you can now work your way up by running normal BGs, if you so choose.

Patch Notes
This is not the final version of the patch notes, only the latest update of the test realm notes. There might be a few changes in the final version but most of the changes are here.
Originally Posted by Blizzard Entertainment
World of Warcraft PTR Patch 4.3.0

General

  • New Dungeon & Raid Content
  • Raid Finder
    • This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid. Raid Finder is now available.
  • Transmogrification
    • This new feature allows players to customize their gear like never before. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
  • Void Storage
    • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
  • Reforging
    • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Outland & Northrend Quest Flow
    • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
    • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
    • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.
  • North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.

Achievements


Classes: General

  • All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
    • Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
    • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
    • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
  • Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Death Knight pets now properly inherit their master’s crit and spell penetration stats.


Blood
Unholy
  • Unholy Might now increases Strength by 25%, up from 20%.
  • The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Wrath has a new spell effect.
  • Hurricane has a new updated visual effect.
  • Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
  • Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
  • Bear Form now provides a Stamina bonus of 20%, up from 10%.

Balance
Restoration
Glyphs
Hunter (Forums / Talent Calculator / Skills/Talents)
  • Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.

Beast Mastery
  • Animal Handler now increases Attack Power by 30%, up from 25%.
  • Widow Venom now reduces the target’s healing received by 25%, up from 10%.
  • Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
  • Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.

Survival
Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
  • Fireball damage has been increased by approximately 17%.

Fire
  • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
  • Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.

Holy
Retribution
Glyphs
  • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

Priest (Forums / Talent Calculator / Skills/Talents)
Discipline
  • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
  • Divine Aegis has a new spell effect.

Holy
Glyphs
Rogue (Forums / Talent Calculator / Skills/Talents)
  • Wound Poison now reduces the target’s healing received by 25%, up from 10%.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.

Elemental
Enhancement
  • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
  • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
  • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
  • Maelstrom Weapon can now also proc from fully absorbed melee attacks.

Restoration
  • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
  • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Shadow Bolt has a new spell effect.
  • Soul Fire now scales with 72.6% of spell power, up from 62.5%.
  • The Voidwalker ability Suffering now works like the hunter pet talent Taunt.

Demonology
Destruction
Bug Fixes
  • Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
  • Slam now uses a new character attack animation.
  • Colossus Smash now uses a new character attack animation.

Arms
  • Mortal Strike now reduces the target’s healing received by 25%, up from 10%.

Fury
  • Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
  • Furious Attacks now reduces the target’s healing received by 25%, up from 10%.

Dungeons & Raids

  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
  • Ruins of Ahn'qiraj
    • Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
  • Zul’Gurub
    • Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.
  • Zul’Aman
    • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.

Guilds

  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.

Items


Races

  • The orc racial Blood Fury now increases spell power rather than only spell damage.

User Interface

  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Bag Search
    • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.
  • Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.
by Published on 2011-11-25 05:51 PM

Diablo 3 - Today's Diablo news should make you pretty happy, we have a Preview of the Jeweler artisan and a complete list of all the existing gems + their stats!

Dev Watercooler - Faction Favoritism
Originally Posted by Blizzard (Blue Tracker / Official Forums)
One of our earliest design goals with World of Warcraft was to ensure a healthy rivalry between the Alliance and the Horde. Cross-faction communication was banned outright, even where it made little or no sense in the lore. Entire realms are dedicated to PvP. Battlegrounds and quest hubs feature prominent Alliance and Horde iconography. We want to foster a sense of factional pride, a real identity with your brothers and sisters in arms.

We want players to be proud of their faction, even at the expense of personal dignity. One time I was driving my wife home from dinner. She leaned out of the car window, threw the horns, and screamed “FOR THE HORDE!” at some dude who was standing outside the restaurant in his Horde hockey jersey. Poor guy probably forgot he was wearing it. We peeled off in a thick cloud of blue tire smoke, and I think we made him pee.

That’s what I’m talking about.

So when it comes to the game’s ongoing story developments, it’s no surprise that Alliance and Horde fans are “keeping score.” Maps and charts of territory gained and lost started showing up around the time the Cataclysm shook the world to its foundations. Southshore plagued? Taurajo burned? Oh no they didn’t!

Implicit amidst most of the grumbling from either side is the assumption that Blizzard should be fairly treating both factions. Then there’s the more explicit assumption: if one faction is losing ground, then Blizzard must be biased.

Are we?

It’s a Mad, Mad, Mad, Mad World. Of Warcraft.

Maybe we are. A quick survey of Azeroth’s history reveals that we’ve been punishing the Alliance for generations. Stormwind was razed by orcs back in Warcraft I. Then Lordaeron fell to the plague in Warcraft III, its inhabitants turned into a mindless mob of undead. High-elven allies were besieged by the scourge and had their city sacked and their source of power corrupted. (The survivors of both these atrocities found solace in the Horde.) The gnomish capital was irradiated. The dwarven kingdoms were shattered by a terrible civil war. I’m surprised there’s an Alliance left at all.

On the other hand, those humans got off easy -- at least they still have a planet. The orc homeworld was overrun with demons and obliterated. Almost the entire race was poisoned by demonic blood. By the end of Warcraft II, what little remained of the orc race was stranded on an alien world, defeated, sullen, weak, and locked away in human-controlled internment camps.

I’m sure glad we didn’t have orc forums back then! Imagine the outrage.

In truth, a historical account of the Warcraft universe reads like a war crimes trial. Empires topple, leaders are corrupted, populations are massacred, entire civilizations fall to ruin (often at their peak of power)… Warcraft is a dark place. Just ask the Draenei: We trashed their homeworld and tortured its last uncorrupted children for tens of thousands of years. We’re downright cruel. I’ve never met a more sadistic team of story folk.

Suffering is the gasoline that drives our story engine. Why is that?

The Hero Factory

Here at Blizzard, we often talk about what we’re trying to build with the fiction of the Warcraft universe. The phrase “Hero Factory” frequently comes up across all of our franchises. We want the players to feel like heroes.

The primordial soup that creates heroes never tastes of rainbows -- it’s a lumpy gumbo of suffering and evil. Heroes are born from darkness, because we desperately need someone to light the way.

It’s an unfair world that cries out for heroes. To bring order out of chaos and justice to the downtrodden is the hero’s call. Is it any wonder that Azeroth is an unfair place? It’s monstrously unfair. And it’s going to stay that way.

Of Story Arcs and Storied Orcs

We can guarantee an unfair and inequitable treatment of both factions for now and in the foreseeable future. This allows us to have richer long-term story arcs, another idea that we’ve been experimenting with since the build-up to Cataclysm. To see the factions ebb and flow as their leaders get embroiled in all manner of heroism or skullduggery is like a reward for long-time players.

Speaking of faction leaders, that’s one area where I think we can do better: Giving everyone a chance to interact with their heroes throughout the story. In creating this universe, I’ll admit that we at Blizzard often fall into a trap of thinking of our main characters as “world” characters and not individual faction characters.

For example, the events of the cataclysm put in motion some major story developments for Thrall, who’d been sitting relatively idle in Orgrimmar since the events of Warcraft III. He was forced to choose between his role as warchief and as a shaman who could potentially save the world. He set aside the warchief’s mantle and, with your help, he’ll play an instrumental role in bringing an end to Deathwing.

But there’s a price to pay. Thrall sacrificed something.

The Horde has gone through a story arc of its own, since the days when the ragged refugee orcs first stumbled onto the beaches of Kalimdor and decided to found a new capital. The Horde races have united and consolidated. The Forsaken, no longer tormented by the Lich King, have secured their borders. The tauren have settled a homeland. The Darkspear trolls, once on the brink of extinction thanks to murlocs (murlocs!), have rallied together and founded a capital. The blood elves have survived the destruction of their home, moved beyond the defection of their leader, and reclaimed the Sunwell. The Horde is absolutely ascendant.

And in this moment, as one of the most powerful groups of mortals on Azeroth seeks to define itself, Thrall is out of the picture. The Horde’s mission is being defined by Garrosh Hellscream. Thrall’s decision to leave him in charge is coming back to haunt him.

If you’re a die-hard Alliance player, I can understand if you feel left out of Thrall’s story arc. Thrall feels like “their guy,” and Thrall’s journey over the last couple of years may not feel like “your” story, even if his mistakes are about to send the whole world into a potential death spiral. Fair enough. Stick with Thrall as he fulfills his destiny at the end of Cataclysm, and I promise we’ll catch up with other characters -- from both factions -- as we pick up the pieces in the aftermath.

Garrosh Hellscream has a vision for the Horde, a vision of a united Kalimdor that can only be realized over the ashes of the Alliance. He’s craftier than any of his foes realize, and his grim determination to win at all costs -- even at the expense of his own people -- is plunging the world into chaos.

In the midst of this crisis, the Alliance is going to need to pull together like never before. At the BlizzCon lore panel we promised that key Alliance characters are going to get more time in the spotlight throughout Mists and the subsequent patches, and I wanted to reiterate that here. They’re going to come out of this stronger than ever, but the road ahead won’t be easy.

It’s going to get worse before it gets better. A lot worse. But that’s a good thing. It means we’re going to need a lot more heroes to bring justice to an unjust world. We’re going to need you to step up and reshape the world.

Just don’t expect a Happily Ever After. We just don’t do those here.

Dave “Fargo” Kosak is the lead quest designer for World of Warcraft. His job is to maintain the integrity of the Warcraft world and storyline through gameplay, while simultaneously chucking bear cubs onto trampolines. It’s a fine line, but he walks it with the unwavering deftness of a quarterback on one of those old vibrating Electric Football games.
by Published on 2011-11-25 01:43 AM

Diablo 3 - Beta Monster Affixes Screenshots, 'Sword of Justice' Comic Update, Diablo Costume Video

Legendary Daggers - Stage 3 Stats Revealed
The final daggers recently showed up on the PTR, so the three tiers are now complete! Thanks to g0urra from Wowpedia for the tip!

Stage 1 - Vengeance / Fear
  • Set Bonus - Your melee attacks have a chance to grant Suffering, increasing your Agility by 2, stacking up to 50 times.

Stage 2 - The Sleeper / The Dreamer
  • Set Bonus - Your melee attacks have a chance to grant Nightmare, increasing your Agility by 5, stacking up to 50 times.

Stage 3 - Golad, Twilight of Aspects / Tiriosh, Nightmare of Ages
  • Set Bonus - Your melee attacks have a chance to grant Shadows of the Destroyer, increasing your Agility by 17, stacking up to 50 times. Each application past 30 grants an increasing chance to trigger Fury of the Destroyer. When triggered, this consumes all applications of Shadows of the Destroyer, immediately granting 5 combo points and cause your finishing moves to generate 5 combo points. Lasts 6 sec.





Future Blizzcon Plans
Blizzard recently sent out an email to everyone who purchased the Virtual Ticket with hints of what they are considering for future years. If you ordered the Virtual Ticket and have not provided feedback yet, check your email for your survey link.



Patch 4.3: Raid Finder Loot Rules
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced the Raid Finder will use an altered version of Need Before Greed that provides loot roll bonuses to those that have entered the raid in the role (tank, DPS, healing) that uses those items. Unfortunately the system is currently unable to detect spec, and so this creates some issues for classes that utilize stats that are not "common" to that role.

To help clarify which items you will or will not be able to roll on based on the role you entered the raid in, we have some basic guidelines that we've followed that should help you anticipate which items you'll receive the roll bonus on.

If you're in a raid as one of the below roles here is what you'll receive a roll bonus on:

Tank:
Agility Leather (for druids)
Strength plate with tank stats on it
Trinkets with tank stats
Trinkets with Agility (for druids)

Healer:
Any appropriate caster gear without Hit
Trinkets that trigger on heals or beneficial spells

DPS:

Mostly everything that doesn’t have a tank stat on it
Spirit gear (for elemental shaman, shadow priest, and moonkin)
Trinkets that trigger on damaging spells/melee hits

In some cases we've been overly restrictive when flagging accessories (Petrified Fungal Heart and Signet of Grasping Mouths in particular), and we're planning to modify a couple of those items to be less restrictive before or shortly after the patch goes live.

With Mists of Pandaria our expectation is that we will have the ability to detect spec, and so all of these issues go away for future raids. For Dragon Soul there will be some overlap, though, and it's important you're aware of the loot rules as due to the automated distribution system our support department will not be able to assist with any loot disputes while using Raid Finder.

Black Friday Sale List
We put together a thread with some of the better Black Friday Computer Component sales which will be updated until the end of Cyber Monday sales, if you are looking to grab some more parts or a new monitor, take a look!



Aubrey Plaza Stars in New TV Spot
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Aubrey Plaza (Parks and Recreation, Scott Pilgrim vs. The World) has a love/hate relationship with World of Warcraft in the latest WoW TV spot.


Black Friday Sale - 50% Off StarCraft II
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Give the gift of StarCraft!

Like it or not, it’s pretty much the law that you have to buy gifts for everyone at this time of year. Thankfully, Blizzard has your back, because now you can deliver a $60 gift for less than 30 bucks. For a limited time, StarCraft II: Wings of Liberty is available for a mere $29.99 -- that’s 50% off the suggested retail price.

Click here for details, but don’t delay; this offer ends Monday November 28th.

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