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by Published on 2013-04-30 07:31 AM

1.0.8 is Not This Week, Diablo III Hotfixes: April, What if All Legendaries Were Good?, On Gear Customization and Stats

Patch 5.3 - Battle on the High Seas Scenario
Battle on the High Seas is the shortest scenario added in Patch 5.3, taking less than 10 minutes to run.



Patch 5.3 - Sigil of Power and Wisdom Drop Rate
It looks like it will be easier to collect those Sigil of Power and Sigil of Wisdom to catch up on the legendary quest line in Patch 5.3!



Children's Week 2013 Live
Children's Week 2013 is live, but doesn't have any significant changes this year. Our friends over at Icy Veins have a nice guide! Be sure to use alts to collect all of the pets.



Glorious Conquest Vendors Removed Until 5.3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Glorious Conquest PvP quartermasters (Acon Deathwielder for the Horde and Ethan Natice for the Alliance) will be removed to refit the items that they sell before patch 5.3 arrives. Glorious Conquest PvP gear is being changed from item level 512 to item level 496, but this wasn’t a change that could be applied via a hotfix. In the meantime, we wanted to avoid a situation where players intending to purchase upgrades would buy these items, only to find that they had purchased cosmetic items when they are reduced to their new item levels with the arrival of patch 5.3.

You can read about the coming item changes in the PvP Gear in Patch 5.3 blog. See you on the battlefield!

BlizzCon Benefit Dinner Tickets On Sale Wednesday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Before the BlizzCon festivities begin, we're inviting you to join Blizzard game developers, artists, executives, and other employees for an evening of good food and good conversation—all for a good cause. Approximately 200 tickets to a special pre-BlizzCon dinner to benefit Children's Hospital of Orange County will be going on sale Wednesday, May 1 at 7 p.m. PDT. Keep your eye on the ticket sales page at that time for the chance to get yours.

For more information on the BlizzCon Benefit Dinner, visit the info page on the official BlizzCon website.

Blue Posts
Originally Posted by Blizzard Entertainment
Cross-Realm Zones and Pandaria
While blue feedback is always appreciated, to me this came off as dodging the question. Can you say definitively you will not crz Pandaria (at least until next xpac) ?
To the best of my knowledge, there are no plans to change how things are working for outdoor areas in Pandaria at this time. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
UI / Addons
better solution would be to add arena focus 1-5 and arena target 1-5 on the key binding options (cont..)
We'd actually like to do that. (Source)

Many popular addons like Questhelper have become baseline over time. Why of all things do map coordinates still need an addon?
Nothing in the game itself uses coordinates, does it? (Source)

Pet Battles
Agree, but for example Minfernal is not fun to farm. Always 5-8 ppl camping out.
The challenge of rare anything is players want them to be rare to everyone but them. If they aren't rare, they lose value. (Source)

do devs see idling folks in Felwood camping Minfernals as an issue? CRZ + long spawn times = many folks in small area.
The idea behind rare spawns is they're hard to get. If there are fewer folks competing, we'd just decrease spawn rates to compensate. (Source)

World
Hey GC. Is there a specific lore-reason why flying is disabled in Silvermoon City/Eversong Woods, or just an oversight?
Making Silvermoon flyable would take longer than it took to make Stormwind flyable. Just wasn't built with that in mind. (Source)

Misc
So at the end of cataclysm I remember reading a post mortem of things you learned. I'm curious what you've learned from mists?
Hmm. I'd say two things off the top of my head. 1) We wanted to offer options but didn't offer *enough* options (e.g. GL). (Source)
2) As many difficulty levels as we offered, it wasn't enough. (Source)
I said 2, but also we didn't do a good job of providing direction at L90. Also wish we had added some dungeons in maybe 5.3. (Source)
When I said "not enough direction at 90" I meant that you probably wanted to get better gear but weren't sure how or where or in what order. (Source)

It makes 0 sense to share data with people that don't have the knowledge to interpret it correctly.
Ultimately, we don't want to be in the position of having to ask community permission every time we want to make a change. (Source)
Which is how I think it would feel if we had to defend every data point to every challenger. (Source)

Pretty disappointed in any event, hope this doesn't turn out to be another "TRISPEC! ...nvm, just kidding"
We have to be able to use our PTR builds to actually test stuff. Please don't use PTR as some kind of press release. (Source)
what you use the public TEST realm for testing? What kind of ass backward development methodology is that?
I don't fault players. Data mining and sometimes even our patch notes represent any change as a fact not an experiment. (Source)

do you think listening to players too much has changed the game in a negative way? I enjoyed TBC more despite the imbalances.
Overall, I'd say no. But I agree there is a risk there. (Source)
If you implement too many suggestions, you end up with everything meh instead of having some things feel really awesome. (Source)

Dark Legacy Comics #387
DLC takes a look at why healer queues are so long!

by Published on 2013-04-28 10:33 PM

Infinite Crisis (MOBA) Beta Keys Now Open to Everyone!

Second Batch of BlizzCon Tickets Sold Out, ChromeOnRust's RPM Barb Build, Fan Creation of the Week: The Art of Robert Maldonado

Patch 5.3 - Deepwind Gorge Battleground
Patch 5.3 adds a new battleground, Deepwind Gorge. This battleground is placed in the western part of the Valley of the Four Winds, in a gorge that is only present in the battleground, not in the regular world. This is a 15 player battleground for level 90 players.

The battleground has two different objectives, the first being the three mines. There is a northern Pandaren mine, central mine, and a southern Goblin mine. The mines are captured like the bases in other battlegrounds, just clicking the flag and capturing it. While you hold the mine NPCs will mine gold for your faction, bringing you closer to the 1600 resources required to win.

The second objective is the cart of gold placed at each faction's base. You can click the cart to attach it to yourself, and then walk back to your base to capture it. You do not need your own team's cart to be present to capture, unlike the normal battleground flags. Holding the cart limits your movement speed to normal running speed, with only things like Blink allowing you to get there faster. If you kill the enemy cart holder, you must click on the cart to return it to your base before someone on the other team clicks to pick it up.

Capturing the cart rewards you with 20 bonus honor, 200 resources, and the message that your faction has stolen gold from the other. Currently it doesn't seem to take any gold from the other faction.

As far as gameplay goes, the map seems a bit large for only 15 players, so be sure to test it and provide feedback!







Patch 5.3 PvP Power Change Confirmed
On Friday we mentioned that on the PTR you now needed 400 PvP Power rating to get 1% more damage, rather than the 265 needed on live. Holinka confirmed that this was a real change over the weekend.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
so your saying that they are in line with other healers now? Because that is totally false. Representation dropped
Buffing rogues also brought up priests. Nerfing warriors also brought down paladins. And so on... (Source)
Just for clarification, you're not inclining that buffing the Rogue class also buffed Priests right? Your talking rep % total?
Some players tend to equate Arena 3s representation as a proxy of "spec power." Many factors drive rep. (Source)
Another example is when team X is popular, then the teams that counter X also tend to be popular. (Source)

Can, uh, you explain the Divine Hymn/Tranquility PTR patch notes? Did you guys just make those CDs scale via raid size?
Yes. They were disproportionately stronger in 10s than 25s. (Source)

Death Knight (Forums / Skills / Talent Calculator)
What about Death Grip? Has no minimum range and would make sense if it did. DK's are strong so would be sensible.
One difference (not that there needs to be one) is Heroic Leap does damage and Death Grip does not. (Source)

Druid (Forums / Skills / Talent Calculator)
Our Mushroom patch note is confusing people. It now heals for double (+100%) what it does on live, which includes Rejuv overhealing. (Source)
Mushroom also has a larger radius. Remember, this is just on PTR. It may or may not go live. (Source)

Hunter (Forums / Skills / Talent Calculator)
Aren't talents supposed to be CHOICES? Silencing Shot is not a choice, it is a necessity.
We are worried that's the case. If we can't make other choices compete with it, then we'll have to consider other options. (Source)

The whole pvp community has cried out for hunter nerfs, and what do you do!? buff them... Plz just you try beating one in pvp!
What buff? Hawk? We nerfed Blink Strike burst and Intimidation at the same time. (Source)

Monk (Forums / Skills / Talent Calculator)
Why are fist weapons not displayed on monks?
It's a technical limitation because fist weapons are the same as fighting unarmed to the code. (Source)

"We don't think there's too much CC" Then why was Nimble brew implemented?
To buff Windwalkers. (Source)

Paladin (Forums / Skills / Talent Calculator)
I dont get the "Devotion Aura can now be used while silenced" change... I can already do that on live. Lol.
With the 5.3 change, using Devotion Aura will remove the silence effect on you. We will clarify the patch note. (Source)

Currently Glyph of Inquisition is totally worthless. Any chance we will see it changed to something more like Savage roar?
Nearly every Feral takes Savagery. Very few Ret take Inquisition. Neither glyph is therefore meeting our design. (Source)
I like the idea behind inquisition, but even the players who should take it simply won't in today's WOW environment.
Agreed. We hoped players would evaluate their own performance and decide what works best for them. But lists are easier. (Source)
I don't know if that's fair... you don't need a list to know that glyph is a damage loss.
It's not a damage loss if you are constantly flubbing Inquisition up time, which we know is a thing. (Source)

Don't you feel SR and Inq are too design-lazy? Spec not enough buttons, nerf damage by x% and give ability increasing by x%.
Actually the contrary. They ask for management of resources besides just "hit X on cooldown." (Source)
In turn, resource management allows for more skilled players to achieve better performance as their reward. (Source)

Priest (Forums / Skills / Talent Calculator)
Remember when I said we'd go back to bubble spam? We're there. 40% of healing from one spell. This is soul-killing. Angry.
Even if that's true, I'd still argue it's better than 80% from Prayer of Healing. PW:S requires a little more finesse. (Source)

You guys know how often Spirit Shell gets used as a single target solution, instead of as a raid wall? Doesn't seem very often
Group healing as a whole just dominates single-target healing in raids, especially in 25s. (Source)

Atonement is only overpowered in ToT because many of the bosses have damage buffs. Outside ToT and it's not that OP.
We disagree. (Source)

Rogue (Forums / Skills / Talent Calculator)
No more so than Rogues. And rogues are hardly being touched. Don't you think rogues have an over-the-top toolset?
Rogues have several nerfs in 5.3. The intent is not to nerf them back to 5.0 levels but somewhere in between. (Source)

Shaman (Forums / Skills / Talent Calculator)
Do you have anything in the works for elemental shamans in either of the upcomming pathces as we cannot keep up with ench atm?
In PvE? I think Elemental is ahead on most fights... (Source)

Wondering if you forgot Shaman HTT in the latest raid CD buffs? This will hurt them.
Debating it, but shaman have the opposite problem where they are proportionately stronger in 25s. HTT is also a talent. (Source)
HTT is a talent but it's not really optional for Resto. It should be considered baseline in terms of balance
We don't think Resto needs the buff in 25s, and we are loathe to make a popular talent even more popular. (Source)

Yet nothing is done to help Shamans in 10. Do you not realize how core HTT is to resto? This isn't our bed.
I see where you're coming from, but arguing us to buff a talent everyone already takes is going against our design intent. (Source)

Warlock (Forums / Skills / Talent Calculator)
Locks are fine in pve with heroic gear/ legendary head gem. Before that they are trash.
Locks in PvE are fine even in LFR gear in our opinion. (Source)

Warrior (Forums / Skills / Talent Calculator)
Enrages have no real tangible results for Arms Warriors dps wise unlike for fury.Any plans to make them more tangible for Arms
Enrage does increase Arms damage non-trivially. It doesn't change your rotation. (Source)
But that Raging Blow is one of the elements that makes Arms and Fury feel different instead of carbon copies. Hopefully. (Source)

the annoying thing about the zerker regen change is now its another thing to track. is it 5% with rage? shit better not use.
To be fair, tracking Enrage was always the intent. It just has a consolation prize if you really need healing ASAP sans Enrage. (Source)

Do you think it's possible to make War Berserker Stance more like a glass cannon thing? Dmg bonus but less survival?
In PvE that ends up being a healer problem and not a warrior problem. (Source)

Reputation / Questing
Why was the daily cap removed when the amount of dailies was increased substantially?
Mostly because players didn't want older (lower-level) dailies to count against the cap. (Source)

Are you happy with 5.2 up to now? especially daily quest participation.
Overall, yes. One challenge is people are hitting exalted well before the island is unlocked, and then participation drops off. (Source)

Is the legendary Valor quest change retroactive? If I have 3000/6000 or more, will it complete as of 5.3?
It should. It's possible you will have to earn 1 more Valor register that you've crossed the threshold. Looking at it. (Source)

Is it intentional that you can champion MoP faction reps at level 17? Cause I def can.
Not sure it really hurts anything. (Source)

With PTR changes to SPA rep, is there just nothing at Revered? Seems kind of odd.
Talked about the commendation at Revered. (Source)
Ah, alright. Most of your tweets seem to be replies, so unless I look at you specifically or someone RTs, I don't see them.
The developers have discussed adding a Shado Pan Assault commendation at Revered. Not 100% sure if we will yet. (Source)

Weekly News Recap
Lots of news this week, so here is your chance to catch up if you missed a day of news!



TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2013-04-27 04:52 PM

Update: Sold out to people who got in queue in the first few seconds!

Blizzcon 2013 tickets on sale in 10 minutes!
The sale of Blizzcon 2013 tickets will begin very shortly. If it's anything like the previous years, you will have to be very fast to grab your ticket!


Originally Posted by Blizzard (Blue Tracker / Official Forums)
The second batch of BlizzCon tickets will be going on sale tomorrow (Saturday, April 27) at 10 a.m. PDT through the online Blizzard Store—visit the ticket sales page at that time for the chance to buy yours.

If you’re going to try for tickets, we recommend reading through our earlier ticket sales information article and the ticket info section of the BlizzCon website for helpful tips to ensure your ticket purchase goes smoothly.

Also, another reminder that a limited number of tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Wednesday, May 1 at 7 p.m. PDT (BlizzCon admission included). Don’t forget that if you want to attend the StarCraft II 2013 World Championship Series Global Finals in-person, you’ll need a ticket to BlizzCon. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2013 will take place November 8 and 9 at the Anaheim Convention Center, and tickets cost $175 USD each. Tickets to the BlizzCon Benefit Dinner cost $500 USD each. For further information, check out the official BlizzCon site.

Click here to buy tickets on Saturday at 10 a.m.!
by Published on 2013-04-27 07:02 AM

Exploits in Diablo 3, Community Commentary: Hardcore New Player Guide and Veteran Challenge, Imperius Fan Art

Patch 5.3 on the Background Downloader
Late this week the launcher started to download ~270 MB of assets for Patch 5.3. It is likely that the patch will be here in a few weeks, but no Release Candidate build yet!



Patch 5.3 PTR - Build 16896
There was a very minor PTR patch this afternoon, it only had two significant changes, one of them being the addition of the Block Chat Channel Invites option.

The other change was an increase in the amount of PvP Power Rating needed to get 1% PvP Power from 265 to 400.


Originally Posted by MMO-Champion
  • BLOCK_CHAT_CHANNEL_INVITE - Block Chat Channel Invites|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
  • LOOT_NOUN - Loot
  • OPTION_TOOLTIP_BLOCK_CHAT_CHANNEL_INVITE - Block all incoming chat channel invites.



Patch 5.2 Hotfixes: April 26
Originally Posted by Blizzard (Blue Tracker)
Classes

Creatures
  • Fixed an issue where players in a tanking specialization may not receive loot under certain conditions when Nalak is defeated.
  • Fixed an issue where bonus rolls on Nalak did not work properly for players coalesced from a different realm.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Durumu the Forgotten
      • Cones of light should now properly reveal fog beasts that spawn under Walls of Ice on 10-player and 25-player Heroic difficulty.
    • Iron Qon
      • Fixed an issue where players were able to remain out of range for Quilen champions' abilities on 10-player and 25-player Heroic difficulty.

BlizzCon Tickets On Sale Saturday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The second batch of BlizzCon tickets will be going on sale tomorrow (Saturday, April 27) at 10 a.m. PDT through the online Blizzard Store—visit the ticket sales page at that time for the chance to buy yours.

If you’re going to try for tickets, we recommend reading through our earlier ticket sales information article and the ticket info section of the BlizzCon website for helpful tips to ensure your ticket purchase goes smoothly.

Also, another reminder that a limited number of tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Wednesday, May 1 at 7 p.m. PDT (BlizzCon admission included). Don’t forget that if you want to attend the StarCraft II 2013 World Championship Series Global Finals in-person, you’ll need a ticket to BlizzCon. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2013 will take place November 8 and 9 at the Anaheim Convention Center, and tickets cost $175 USD each. Tickets to the BlizzCon Benefit Dinner cost $500 USD each. For further information, check out the official BlizzCon site.

Click here to buy tickets on Saturday at 10 a.m.!

Blue Tweets
Originally Posted by Blizzard Entertainment
Misc
There are no easy fixes to low pop relams. We are working on some fixes, but too early to talk about them yet. (Source)

So what you're saying is that it's bad to bench people because you want to stack a class but fine when you want diversity?
We don't want e.g. warlocks to never get brought to a raid. If you are encouraged to bring a mage b/c you have 3 locks, that's fine. (Source)
And in most cases, you could bring 6 locks and still progress. You're less efficient, but not dramatically so. (Source)
My overall advice to most players is to pay more attention to fun and less to efficiency. I predict you will enjoy the game more. (Source)

A lot of people still don't know about changes you guys make, any plans on in-game patch notes?
If they don't read our website why would they read them in game? (Source)

Do you guys have interns programming your tooltips or something? Seems that there are always a TON of "tooltip bugs".
There are just a lot of things that can change a spell's points and the game doesn't know them all innately. We have to fix 'em up. (Source)
We've gotten spell tooltips much more accurate to the point where the inaccuracies jump out now. (Source)
If you look back over the history of WoW, the tooltips were stupidly inaccurate. (Source)

As an artist I can tell 100% that there are more than enough skilled artists with superior quality compared to something
We would love to get more of their resumes. Many artists these days study photo manipulation, but can't always make a good sword. (Source)

You can`t seriously be saying making more content is a problem of there not being enough skilled people in the WORLD to hire?
We haven't interviewed everyone in the world yet. Hiring is a slow process and we are quite picky. We don't hire to fill a quota. (Source)

(Curiosity): does Blizzard have a working definition of “casual”? If so, is it more about what you do, or how much you play?
We don't really. Casual is too broad a word. We try to have content aimed at a wide variety of players. (Source)
I just see a casual gamer as someone who is playing "casually", means on occassion.
There are also very experienced and skilled players who play only rarely. "Casual" doesn't really describe them. (Source)
Likewise, we have players who play nearly every night, but only to RP and avoid raids or BGs. Not sure they are "casual." (Source)
It's just one of those words that isn't precise enough to do the job. (Source)

Questions about data mined patch notes make you crazy. Confirm or deny ?
Confirm, especially repeated questions that I already addressed. (Source)

Hearthstone Gameplay - Paladin vs Warrior
Another new match, this time between a Paladin and Warrior. You can talk about it in our Hearthstone forum or help out by adding the new cards to the Hearthstone wiki.


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