Weapons Preview - Deathwing Raid Weapon Models
I finally had time to go through weapon models and it's time for a first preview! Today is the Deathwing Raid weapon models and assuming I didn't do anything wrong, you should have all the models and recolors you may find in this instance.
Axe - 1H #1
Axe - 1H #2
Axe - 1H #3
Axe - 2H
Mace - 1H #1
Mace - 1H #2
Mace - 1H #3
Mace - 2H
Held in Off-Hand
Sword - 1H #1
Sword - 1H #2
Sword - 2H
Legendary Daggers - Fangs of the Father
The Daily Blink - Pay No Attention to the Man Behind the Server
The image from The Daily Blink is a little old but I didn't have the occasion to post it before, and I love it so much.
Tier 13 Armor Sets - Model Preview
It's time for the highly anticipated preview of Tier 13 armor sets! I made a short video preview of all the armor sets currently available in the game files and male/female screenshots for all the recolors currently in game.
I rarely give my personal opinion in news posts because realistically, nobody cares, but I have to admit that Blizzard released a lot of very nice looking sets in this patch and both the Tier 13 and Season 11 PvP Sets look much nicer than what we've seen in the past.
No, the Death Knight set isn't in the game files yet, and yes, multi-race screenshots/videos will be available soon for each class.
Originally Posted by Lylirra
(Blue Tracker / Official Forums)
In the event that a guild leader takes a leave of absence and remains inactive for an extended period of time, it can be difficult for some guilds to carry on as normal. To help assist with these situations, we're introducing a new system in patch 4.3 known as "inactive guild leader replacement" that will allow players of the appropriate rank to take over leadership of a guild from an inactive guild leader via the Guild tab.
The way inactive guild leader replacement works is pretty straightforward. If a guild leader’s character is inactive for 30 days, a notification will appear in the Guild News & Events feed which can only be seen by guild members who are eligible to become the new guild leader. To determine eligibility, the game will look for the highest ranked character in the guild that's logged on in the past week, and any guild member from that rank will be able to request guild leadership simply by clicking on the notification.
As with many actions in World of Warcraft, clicking on the notification will open up a confirmation window which, once accepted, will transition leadership from the inactive guild leader to the first player to request leadership. If guild leadership is changed, the old guild leader will be notified via email to his or her registered Battle.net address. While some players may need to log out and back in before their Guild tab will visually update, the change in leadership will be immediate, with all ranks and permissions remaining in-tact.
Please note that if you're an active leader of a guild, this system should not affect you or your guild. The goal of inactive guild leader replacement is simply to allow guilds which have found themselves without leadership for a long period of time to resolve the situation on their own without the need to contact our In-Game Support department.
Inactive guild leader replacement is currently live on the PTR, but keep in mind that it may be difficult to test, as a guild leader will need to be inactive for a full 30 days before the option to transition leadership will become available.
Fangs of the Father - Legendary Daggers Questline Mini-Preview
The patch has only been on the test realms for a few days but we can already find a couple of information on the questline to get the legendary daggers! The quests below are the 4 first quests found in the game files, they will most likely be followed by more of them.
I also added high resolution screenshots of all 3 stages of the dagger and a 1080p video.
Proving Your Worth Objective - Pickpocket a cryptomancer's decoder ring from a Twilight Sorceror at the Azure Dragonshrine within the Dragon's Soul raid encounter. Description - Hello, [name]! You've earned a reputation among the flight as having - shall we say - 'nimble fingers.' We need someone of your skills for a matter of utmost delicacy. Before I reveal more, we need to know you're the right [man/woman] for the job.
When the course of battle takes you to the Azure Dragonshrine, I need you to pickpocket the Twilight Sorcerors until you discover a cryptomancer's decoder ring. Are you up to the task?
A Hidden Message Objective - Charge your Cryptomancer's Decoder Ring and use it to decode the Corastrasza's Singed Cipher. Description - Corastrasza, currently stationed at the Vermillion Redoubt in the Twilight Highlands, has intercepted a coded message of grave importance. I'll let her explain the full situation, but we need your expertise to unravel the cipher!
Take your decoder ring to an ethereal thurmaturge in your capital city - he should know how to charge it. Acquire the encoded cipher from Corastrasza and use the ring to decode it for her. Hurry! Time is ticking...
To Ravenholdt Objective - Speak to Mostrasz at the Vermillion Redoubt and fly to Ravenholdt Manor together. Description - If the egg is in Ravenholdt Manor, we can't risk torching it in an all-out assault. I'll need someone slippery to get in there and find out for sure. That's you, [name].
Mostrasz will help you infiltrate the compound. Speak to him just outside and fly to Ravenholdt together. Good luck!
To Catch a Thief Objective - Infiltrate Ravenholdt Manor and locate the missing black dragon egg. Description - Just beyond this cave lies Ravenholdt Manor. You need to get inside without being seen!
*Mostrasz places an enchantment on you.*
There - now I'll be able to keep an eye on you and communicate as you venture into the compound. Now sneak into that manor, locate the egg, and don't get caught...
Patch 4.3 Updated Spell Effects - Shadow Bolt, Lightning Bolt, Wrath
A couple of classes are getting updated spell effects in this patch, Druid, Shaman, and Warlock are the lucky winners of new spell effects!
Priests are also supposed to get a new effect for Divine Aegis but the new version doesn't seem to be implemented on test realms yet.
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
We are working hard to introduce an exciting new feature to World of Warcraft in patch 4.3: the Raid Finder system. While it presents unprecedented technical hurdles and may change before it’s released, we wanted to provide you with an early look at what we hope to accomplish, and share some details that we’ve worked out, which will lend some insight as to how the new feature is planned to work.
So what is the Raid Finder? It will be a brand new grouping feature that superficially works much like the Dungeon Finder. Instead of five-player dungeons, the Raid Finder is designed to help players quickly and easily form a pick-up raid for a specially tuned version of the current tier of raid content: the Dragon Soul raid. It’s not intended to replace organized raiding though. You’ll still need friends and guild members to help you conquer the toughest raiding challenges that patch 4.3 has to offer.
As we currently plan to roll out the Raid Finder feature in patch 4.3, level-85 players will be able to use it to access a 25-player version of the Dragon Soul raid dungeon, which will culminate in a glorious battle against Deathwing himself. Dragon Soul will be split into three different difficulties. The Raid Finder provides access to a new tier of difficulty, which in this case has split the raid into two wings, each containing four boss encounters. Meanwhile, raiders will still need to join with friends and guildmates to face the more challenging normal and heroic versions of the raid, since the Raid Finder cannot be used to access those higher difficulty levels. Naturally, because they’re harder to defeat, the normal and heroic version of Dragon Soul will drop more powerful lootalong with prestigious rewards such as achievements, titles, and epic mounts. Rich rewards still await those who face the Raid Finder version, which we hope will introduce the thrills and epic experience of raiding to a broader audience than ever before.
You can access the Raid Finder through the ‘Raid’ button in the menu at the bottom of the default user interface. The Raid Finder should feel familiar to Dungeon Finder users. Just fire it up, select your class role, click the ‘Find Raid’ button, and get ready to face Deathwing’s jaw of doom.
Q. Raids aren’t dungeons. Who will keep things organized?
A. A Raid Finder raid will require someone to queue as leader. The Raid Finder leader will have a very limited set of powers and cannot change loot type, nor do they have the ability to arbitrarily kick people from the raid. They do have the ability to mark targets and use /raid warning, and can promote other players to be leads as well. To be most successful, each Raid Finder group should have at least one leader who will explain the fights, assign raid markers, and make the tough calls, like who the main tank and off-tanks are.
Q. How will loot be distributed?
A. Automatic rolls and the Need Before Greed loot rules will apply in Raid Finder raids, just as they do in Dungeon Finder instances. Also, while Dungeon Finder raids aren’t locked, you are only eligible for loot from a boss once per week. This means that if you were present for the defeat of a boss, whether you receive loot or not, then you will automatically pass on loot that drops during later attempts on that boss during the same week.
Q. How will Raid Finder loot differ?
A. Loot acquired through the Raid Finder, including tier set pieces, will be of a lower item level than items acquired from normal or heroic mode versions of the Dragon Soul raid, and its appearance may differ. Also, there are certain items, as well as components for legendary weapons, which will not drop in Raid Finder raids. While individual bosses will not yield Valor Points as they would in other versions of the raid, you can still earn 250 Valor Points for beating the final boss in each wing of the instance.
Tier armor that drops in Raid Finder raids still provides set bonuses, and those bonuses are compatible with the higher item level versions of the armor available in the normal and heroic mode versions of the raid. None of these tier sets will be available for purchase from a vendor via Valor Points.
Q. Will there be an item level requirement to use the Raid Finder?
A. Yes, accessing raids via the Raid Finder will require that participating characters be level 85 and have attained a certain item level, to help ensure that they are prepared for the content they’ll be facing.
Q. Will the Raid Finder be cross-realm?
A. Yes, the Raid Finder will draw players from all realms. As with the Dungeon Finder, it will place some priority on grouping players from the same realm, though not at the cost of increased queue times.
Q. What kind of raid composition will the Raid Finder create?
A. Each Raid Finder raid will include two tanks, six healers, and seventeen damage dealers. As the raid is assembled, the Raid Finder will attempt to balance the group according to armor type, which should help ensure a healthy mix of melee and ranged dps.
Q. Why 25-player only?
A. A 25-player group is actually easier and faster to fill than a smaller group would be, and allows for greater flexibility in raid creation, all of which will help contribute to lower queue times. Also, 25-player raids are less subject to issues with composition or player connectivity.
The Raid Finder version of the Dragon Soul raid will be designed with pick-up raiding in mind. Normal and heroic difficulties will require the greater organization and teamwork found in guild raid groups.
Q. Will I get Call to Arms benefits when using the Raid Finder?
A. We don’t currently plan to apply Call to Arms benefits to the Raid Finder, though that may change in the future.
Q. Will I be locked to a raid I join through the Raid Finder?
A. Since the Raid Finder only offers access exclusively to a specially tuned version of the Dragon Soul raid instance, instance locks will not be enforced for that version. Instance locks will still be enforced for the normal and heroic versions of the raid.
Q. Can I queue with my friends in a party or raid?
A. Yes, you can queue for the Raid Finder individually, in a party, or in a raid. The Raid Finder can be a great tool to help fill those last few slots in a raid.
Q. I’m a dedicated raider with an organized group, what good is the Raid Finder to me?
A. Since instance locks aren’t in play, Raid Finder raids could provide a way for dedicated raiders to gear up alternate characters, fill gaps in their itemization, finish off elusive set bonuses, or just have some fun while preparing to face the normal or heroic version of the raid on the next reset.
Q. Why aren’t other raids available?
A. The Raid Finder is intended to help players experience the current tier of content.Also, many older raids don’t require a full complement of raiders, making the Raid Finder unnecessary. This is also the first rollout of the feature and we decided to start things simple, rather than potentially delay the feature’s introduction.
If the Raid Finder proves popular, more raid instances may be added to it in the future.
Q. Will Vote Kick still work in the Raid Finder?
A. Yes, though many of the same requirements and restrictions will be in place. For example, kicking too many times can result in a Vote Kick cooldown. Also, the thresholds are different, and several players will need to agree on kicking a candidate before the vote begins. Successful kick votes will require a significant number of Yes votes to pass.
Q. What happens if I leave a Raid Finder raid before it’s over?
A. Players who leave the Raid prematurely will receive a Deserter Debuff, though it will likely be of longer duration than the one applied to users of the Dungeon Finder. This debuff will only apply to the Raid Finder system.
While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!
Please keep in mind that the below data could change during the PTR process prior to the release of patch 4.3.
Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.
Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.
Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).
Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.
2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.
Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.
Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.