World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2014-05-16 08:45 AM

Anniversary Dev Stream Highlights, Clarifications on Undocumented 2.0.5 Changes and Upcoming Fixes, Diablols 3 Opening

Noxious' Card Talk: Anub'ar Ambusher, Friday Night Swiss Decklists, Top 10 Legends

Upcoming Bans for Heroes of the Storm Players

Patch 5.4.8 - Grinning Reaver and Warforged Nightmare Mount Previews
Patch 5.4.8 adds Grinning Reaver and Warforged Nightmare (Nightmarish Hitching Post) mounts.





Patch 5.4.8 - Valor Changes
There have been a few changes to Valor in Patch 5.4.8:




Patch 5.4.7 Hotfixes - May 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Paladin
    • Retribution
      • Sword of Light now increases healing done by Word of Glory by 60% (up from 30%).
  • Warlock
    • Armor Set
      • Resolved an issue where Warlocks were able to incorrectly retain their Tier-14 4-piece set bonus when the armor is no longer equipped.

Patch 5.4.8 PTR Notes - May 15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 5.4.8 is now available for testing on the Public Test Realms (PTR). Participating on the Public Test Realms lets you test patches before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, be sure to visit our PTR Discussion forum to discuss the patch, and the PTR Bug Report forum to report any issues or errors.

PTR Disclaimer
Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 5.4.8.

Items
  • All upgradable epic quality items introduced in Patch 5.4 (items found in Siege of Orgrimmar and on the Timeless Isles) will now be eligible to be upgraded an additional 2 times for a total increase of 16 item levels. Please note, this change does not apply to PvP gear.
  • Heirloom weapons awarded by Garrosh Hellscream have been increased by 8 item levels to keep them on parity with the additional 2 upgrade levels given to other items.
  • Mistweaver Ai on the Timeless Isle next to the Celestial Court now sells a token called Deeds of Valor for 3000 Timeless Coin. When used, Deeds of Valor grants 100 Valor Points to the character, up to the 1000 Valor Point maximum per week.
  • For additional details behind this change, please check out the forum thread titled: Gear Changes in Patch 5.4.8.

UI
  • UI Add-Ons are no longer able to update a number of CVars while the player is in combat. A complete listing of CVars affected by this change can be found in the forum thread titled: 5.4.8 Changes to CVars While In-Combat.

Blue Posts
Originally Posted by Blizzard Entertainment
Item Squish and Old Raids
Let me see if I got the question right, you want to know if a Level 90 soloing older Raid tiers will have as difficult a time post stat squish?

There will be special handling in place for players to retain the ability to solo older raid content. Players will deal bonus damage against and take reduced damage from lower-level creatures from past expansions.

I thought the question was about raiding old content at the level they were intended for? (BC at 70, WotLK at 80, etc.) This is something I'd like to know too, as my guild does this.

Will the squish have an affect on that? From what I understand, gear increases within old expansions will be taken out, which kind of removes all progression. But I understand why you're doing it. Will this buff only appear at max level or will all players get it whenever they enter the raid? I'd like to know just so I can help plan how my guild's progression will pan out as WoD gets closer to release.

I'd hate to have raiding old stuff at lower levels become impossible due to the item changes.

It's not a buff, more of a behind-the-scenes calculations type change. And running older raids with characters that are at the intended level ranges should still be possible post-squish.

it's rather disappointing that this is the only way of handling it. How do you reckon this will affect players who choose to twink at say level 60 or 70 or 80? If I at level 90 need a behind-the-scenes buff to be able to solo older content, how do you propose players will get achievements like Herald of the Titans?
Older raid content isn't intended to be soloable by characters at the appropriate level ranges. A level 70 character will not be able to solo Black Temple. But a level 90 character can do that currently, and will continue to be able to do so post stat squish. (Blue Tracker / Official Forums)

Grand Expedition Yak
Blizzard is going to replace the Reforge Vendor on that thing with a different Vendor. Which Vendor, exactly, is unknown currently.
This is correct. Though a final decision hasn't been made yet (feedback welcome!), we won't forget about those of you who have invested in this mount. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Why is GCD capping a bad thing? I love playing WW monk exactly because it feels so button mashy. Fighting game-esque.
That's not necessarily tied to being GCD capped. GCD capping is bad because it makes energy not your primary resource. (Celestalon)
Thx! I like the chi/energy dance. Never have to stop mashing as long as I switch between those correctly. Will be preserved?
You can choose to play that way with strongly favoring haste and energy regen. (Celestalon)

Browsing forums, many think reduced movement for ranged will mean more Patchwerk (boring) fights. Please inform them otherwise!
We're doing our best to do so. Please help spread the word. (Celestalon)

I'm confused on movement speed debuffs, are they also additive? 50% debuff + 70% increase in speed = 120% speed or 85% speed?
70% Sprint + 50% Snare = 85% Speed. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Any chance you will scrap the 75 talent line for DK's. Such a boring line with minor effect on game play.
I think there are some people who would disagree with you. (Celestalon)

Reply to Having 2h frost super-focused on Obliterate is plain Boring.
If you find favoring Obliterate to be "boring", then there are other options for you: DW Frost, or Unholy. (Celestalon)

Blood Death knight's need empty GCD's to better react to gameplay? Why reduce player activity instead of allowing a skill gap?
Are those different things? (Celestalon)
Experienced Blood players understand incoming damage patterns, they should not need forced empty GCD's to save runes for burst.
But is the gameplay not better and more skillful if they have space to react? (Celestalon)
(ct) simply having nothing to do? Gameplay depth is not the issue, lack of activity is, players enjoy doing things!
Having a few small gaps here and there is not a "lack of activity". It's possible that you're imagining much more. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Will multistrike have added value for feral? Currently it looks like crit that does less damage and won't trigger primal fury
It does the same damage per rating. We may add an additional hook for it, if necessary. (Celestalon)

Could you talk more about bears? AoE "rotation", uncontrollable mastery, multistrike needs work, no lvl 87 talent, lost a perk..
We've got some tweaks to some of those coming, but aren't ready to share yet. Fear not, you're not being forgotten. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
its a legit question. if u put things like "lone wolf" into talent trees the question follows logically, how far do u take that?
Similar to Grimoire of Sacrifice, we'll examine abilities that seem to require a pet and adjust accordingly. (holinka)
Given its a cooldown and not rotational, some of the clunk is gone,. But still awkward to use on some bosses (Magmaw)
Traps and how they trigger are done with newer technology now; works *much* more consistently. (Celestalon)
Won't Bear Trap force SV hunters to stand in melee. Dropping a trap is faster than launching -> dps increase
I don't think a <1sec offset to when your DoT takes effect is going to matter. (Celestalon)

Will Focusing Shot proc Piercing Shots and Marksman?
Yes. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Yours thoughts on Fire mage "rotation", being fairly bland and devoid of real decision making like Frost/Arcane has? Pre talents
A) We disagree. B) Post-talents is what matters, not pre-talents. (Celestalon)

I specifically mean blizzard, arcane explosion, and flamestrike
All should have useful, decent AoE. Having somewhat different/situational AoE strength is one part of spec differentiation. (Celestalon)
is it going to be harder than currently to switch spec for mages? from fire to arcane/frost the secondaries differ a lot
That's very intentional. (Celestalon)
but say, rogues/warlocks, secondaries are generally close enough that you can switch spec without nearly as much penalty
We want them to be closer, yes. But not exactly equal. And different specs favoring different stats is a good thing. (Celestalon)

Still worried about Rune of Power. Feel like we're not getting enough detail on it. Mage will still be more fun at 89 than 90+
It's fine for talents to be disliked to some people, since there are alternatives. (Celestalon)
...if you're not taking the best dps option, you're wasting everybody's time in the raid.
The best DPS option varies by player and by situation. Massively. (Celestalon)

Why would anybody take RoP if it's not the best dps option? Why would anybody take the others if RoP is the best option?...
Because to some people, it's fun gameplay. We fully realize that there is a vocal group that hates it, and are fine with it. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
just read that ww monks would have higher energy costs in WoD. does this mean we'll have to tunnel our bars and wait for energy?
No. The sky is not falling. (Celestalon)

I was thinking about this earlier, what would you guys consider MW's most "fun" button to push?
An interesting question. In 6.0, I think I'd say Surging (or perhaps Enveloping) on top of a Soothing. (Celestalon)
Enveloping is so boring, though. Will we see functionality changes \ buffs to it?
It's one of those spells that's interesting through power. It's just *SO* strong. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
I'm concerned about shadow priest defenses with the removal of Inner Fire and much less off healing, any insight/reassurance?
It's something we know we took away, and are ready to make adjustments based on testing. Likely will have to. Not forgotten. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
I hate SnD for sub. it's not fun. there's no skill involved in buffing up attack speed.I Prefer finisher rotations
There absolutely is skill involved in maintaining SnD in concert with the rest of your rotation. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Is anything changing with Elemental Blast? If not could you atleast change the buff to work with weak auras.
Maybe, but why? What benefit would you get? In a way, it's saving you from yourself by not having separate auras. (Celestalon)
Clarification: To my knowledge, there's never a decision that you should make differently based on which one you get. (Celestalon)
Any plans on making Elemental Blast viable for restoration?
We're toying with some ideas in that regard, but nothing to announce yet. (Celestalon)

Is ULE perk the only upcoming Shaman movement change, or are you possibly looking at revamping L45 talents to a movement tier?
No, we're happy with Shamans having a totem tier, and see it getting decent usage, despite loudness from a few people. (Celestalon)
Then can we expect to get some type of baseline movement speed ability added to bring us up to par?
What is 'par'? Should everyone be exactly equal in their movement capabilities? (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
is multistike going to effect demonic fury gen for locks
No current plans to, no. You already have a stat that does that, and Multistrike has enough inherent value for Demo, so far. (Celestalon)
Which stat effects fury gen
Haste. (Celestalon)

vert little lock WoD info imo. Plz talk about new infernal an doomguards moves with new talent.
We've got some new abilities for them planned, but haven't built or tried them out yet, so holding off on sharing info yet. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
I don't get the "just." Don't tanks want to take less damage, especially with WoD healing?
Bonus Armor also increases damage through Bladed Armor. Relevant for Defensive and Gladiator. (Celestalon)
I should have left out some names. I'm wondering how Bonus Armor is subjective for tanking
I believe that was unaware that it provided any damage value, so questioned why a Gladiator would want it. (Celestalon)

..glad is easier to gear than arms/fury, due to access to armor gear, +relative low competition for shields?
Having "access" to armor gear also means that non-armor gear is suboptimal. It's not a gain. Shields are just one slot. (Celestalon)

Since armor is such a huge dps boost for Gladiator warriors (pvp tanks too) could you please add strengh offpieces with + armor
We're not adding Spirit of Bonus Armor to any armor slot equipment, only ring/trinket/cloak/neck. (Celestalon)
Since only tanks/glad stance warr will want bonus armor, will the accessories have both agi and str versions?
We're actually planning to have Bonus Armor gear have both Str and Agi. (Remember, you only benefit from the appropriate one.) (Celestalon)

Will Gladiator stance have a way of proccing Revenge?
No; just on cooldown. (Celestalon)

Please make fury PVE less gear dependent. It a fun spec but we are "forced" to play arms without proper critrate
Check out our patch notes; we've made changes specifically for this. (Celestalon)
THats not really true, Fury was palyed compettively in 496 gear in Tier 14.
Indeed; it's more a 'feel' thing than actual performance, but both are somewhat valid. (Celestalon)

Art
Beautiful! Do some of your team specialize in plants? They always feel like they were created by someone who loves them
We love every piece of art that goes into the game. Plants are no different but we do tend to look at them as characters. (artofcgrobinson)

Character / Items
Do you guys ever plan to fix the Haunted Memento bug that cancels eating to get your food buff? Been there way too long.
Yep, I believe I fixed that for 6.0. It was bugging the shit out of me, too. (Celestalon)

Warlords of Draenor Stats
when the 6.0 patch hits, how does it affect gear for the current spirit=hit classes? Should we scramble for non spirit gear?
You'll want to find non-spirit rings/necklace/cloak/trinkets. The rest will automatically become something useful to you. (Celestalon)

Strength, Agility and Intellect are virtually identical now and no one uses more than one, so why keep the distinction?
A worthy question to ask. It comes down to understandability, and fantasy. (Celestalon)

Proving Grounds
Are the current Proving grounds achieves/titles being removed in WoD for new ones.
Most likely they're going to turn into feats of strength, though we haven't decided yet. (Celestalon)
Thx hopefully you keep us up on it to let us know in advance.
Of course. (Celestalon)

PvE
What happens if we have someone die before the 4.5 min charge time on the battle res? What about two people?
Everyone starts with one charge, so you can res immediately if needed. If two die on the pull, you'd need to wait for the second. (WatcherDev)

In-combat resurrection spells still have cooldowns, right? Or you were just talking theoretically?
In raid encounters, the only cooldown is the raidwide charge system. Unchanged outside of boss encounters. (WatcherDev)

"The Immortal achievement only worked because Naxx was relatively easy." It didn't work. Other people screwed up my achievement.
Most raid achievements involve a group effort, not a personal one. Immortal was different because you had to wait a week to try again (WatcherDev)

Just remembered the old sha of fear Lei's Hope mechanic, any plans to reuse that mechanic for current or future tiers? Garrosh?
It was useful for that particular context, but for now, we'll try to focus on not making 20-minute-long encounters. (WatcherDev)

PvP
So PVE gear would be optimal for Gladiator warriors in PVP
We're still deciding the role of tanks in PvP. (Celestalon)

What protections would be necessary to keep 2-3 people from camping 2-3 people who rez at staggered times?
If people are getting graveyard camped in a Rated BG, they've just been outclassed. (holinka)
Definitely something to avoid in Normal BGs though. (holinka)

Do people routinely get graveyard camped in RATED battlegrounds? I have never witnessed this personally. (holinka)
No. Because they get rezzed in waves. Now lets have a look at the new picture and try to figure out what's different
Or the fact that teams are far more coordinated in Rated. I rarely see a fight approach a graveyard unless one team is overmatched. (holinka)

Strongly considering a fixed resurrection time for Rated Battlegrounds in Warlords (i.e. always 25 seconds) instead of wave spawning. (holinka)
It's in place to prevent spawn camping for uncoordinated groups in normal battlegrounds. (holinka)
In rated battlegrounds, it often means winning a team fight doesn't matter due to a short res timer. (holinka)
Dislike. If there's graveyard camping in RBGs: it's the MMR system, not the res timer system.
this isn't to fix graveyard camping (holinka)
Won’t that make graveyard camping easier? One popping up at a time instead of an entire group? Turns it into wack a mole no?
Usually people die but the team fight goes on. People are much less spread out in Rated BGs. (holinka)
.it almost guarantees when one or two people die from your team that it's a for sure wipe. Having people on the same Rez is good
Counterpoint is that if a team wins a team fight, they actually win versus sometimes the 4 people they killed instantly return (holinka)

Spawning in waves would remain in Normal Battlegrounds. (holinka)
That's cool, could the UI Map get a Timer on the gy rez? I've yet to find an addon that can track it. Maybe I need to look around.
It is intentionally not available to addons. (holinka)

why would normal bgs still happen in waves?
In normal bgs, where things are very uncoordinated, it helps to resurrect alongside teammates. In RBGs, that isn't necessary. (holinka)

I miss arena team names and arena team banners. Any plans to bring them back, maybe as a reward?
No plans but see the value (holinka)

Garrisons
Will there be a specific NPC that is the best blacksmith? Or will there be multiple blacksmiths that are all good?
Current plan is that follower level and quality will modify how much that blacksmith follower helps you out.
Some rare followers might have the coveted Level 2 mining trait, but they'll be difficult to find. (Muffinus)
what is the difference between lvl 1 and 2 miners
More stuff generated per time (note that this is all still in flux and will likely be simplified before ship) (Muffinus)

Warlords of Draenor - Alpha Delay
Zarhym commented on why Alpha is taking so long to be released.

by Published on 2014-05-15 05:24 PM

Azeroth Choppers Episode 5
Another episode of Azeroth Choppers is here!


Originally Posted by Blizzard (Blue Tracker)
The time has come! This week on Azeroth Choppers, the Blizzard teams brave the cold and journey out to New York for a first look at the Horde and Alliance bikes.

Keep up to date on all of the latest episodes at www.AzerothChoppers.com, and let your faction’s war cry be heard with #AzerothChoppers.
by Published on 2014-05-15 02:34 AM

Patch 5.4.8 PTR - Build 18273
Build 18273 will be deployed to the PTR realms soon.



New Icons



New Mounts







New Items
You can see all of the new items on the WoWDB PTR site.

Level Type Slot Name
20Mount Warforged Nightmare
20Mount Grinning Reaver
90Consumable Deeds of Valor
1Consumable Nightmarish Hitching Post


Achievement Changes
Originally Posted by MMO-Champion
Pandaria
Exploration



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Grinning Reaver (New) Summons and dismisses a rideable Grinning Reaver mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
  • Warforged Nightmare (New) Summons and dismisses a rideable Warforged Nightmare mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.

Paladin (Forums, Talent Calculator)
Retribution
  • Sword of Light Increases the damage you deal with two-handed melee weapons by 30%. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec. Increases the healing done by Word of Glory by 30% 60% and Flash of Light by 100%. Paladin - Retribution Spec.

Rogue (Forums, Talent Calculator)
Talents
  • Burst of Speed - On live, you can't use BoS to clear snares if Sprint is active. We're fixing that but ensuring the speed boosts don't stack. The ability to clear snares while Sprint was active was broken about one month ago in a hotfix. (Source)



Patch 5.4.7 Hotfixes - May 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Resolved an issue where players were able to incorrectly stack multiple movement speed buffs.
  • Paladin
    • Retribution
      • Sword of Light now increases healing done by Word of Glory by 60% (up from 30%).
  • Warlock
    • Armor Set
      • Resolved an issue where Warlocks were able to incorrectly retain their Tier-14 4-piece set bonus when the armor is no longer equipped.

Battlegrounds and Arenas

  • Demonic Gateway can no longer be cast during the Preparation phase in Arenas, Battlegrounds, and Rated Battlegrounds.
  • Ruby Hare is no longer usable in Arenas and Rated Battlegrounds.


This Week Only – 33% Off Cosmetic Armor Pieces
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Get an imposing new cosmetic helm for your character and save some hard-earned coin! This week only, the Hood of Hungering Darkness, Jewel of the Firelord, and Crown of Eternal Winter are all available for 33% off their regular price. Snag them from the in-game Shop, then head to your local Transmogrifier to make a striking first impression on the battlefield – but hurry, because this sale ends May 20, 2014 at 11:59 p.m. PT.
by Published on 2014-05-14 12:30 AM

Update: The legendary cloak will be upgradeable. Garrosh heirlooms will get a bump of 8 item levels as well, contrary to an earlier statement.

Artcraft - Huntress of Teldrassil - New Night Elf Female Character Model

New Mount Preview - Is That a Saddle?
Blizzard shared a new mount on Twitter tonight.



Gear Changes in Patch 5.4.8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Gear changes are coming! First, in Patch 5.4.8 (which is currently in testing on the PTR), all upgradable epic items introduced to the game in Patch 5.4 will be given the option to upgrade 2 more times for a grand total of 16 item levels. This change will be applied to all items found on the Timeless Isle and in Siege of Orgrimmar. For instance, if you have an item level 553 Greatsword of Pride’s Fall and its Upgrade Level is 2/2 making it item level 561, once the new patch goes live it will display 2/4 and allow you the opportunity to bump it up to item level 569. Whether you’re working on a newly boosted character or progressing through Siege of Orgrimmar, we hope this change will provide you with the extra punch you need to take down your foes.

Second, we are also adding a new token called Deeds of Valor which will cost 3000 Timeless Coins, and can be used to grant your character 100 Valor Points. Players who wish to purchase the new token can do so by visiting Mistweaver Ai on the Timeless Isle next to the Celestial Court. Keep in mind, these tokens won’t allow you to go above the current weekly cap on Valor, but they do provide you an extra option to gain the points you may need so you can upgrade your gear.

Will this Deed of Valor be soulbound or account bound?
They are currently planned to be BoP.

are they adding another 8 ilvls to the Garrosh Heirlooms?
No, the heirloom weapons that drop from Garrosh won't be affected by this change.

Will we have to upgrade our cloaks or will they be 4/4 on patch day?
Yes, legendary cloaks will receive the ability to upgrade two more times, but they will not be auto-upgraded.

Whats the point? honestly? just put in a SoO zone buff...pretty sure most of us are bored to death of dungeons and scenarios. this is also why it's a good idea to have new dungeons (hint, hint) as well.
Different strokes, I'm sure, but I prefer earning my power, and playing to get stronger. Zonewide buffs/debuffs always feel kind of... like pity. I don't want to be pitied, I just want more paths to success.

Thanks everyone for your feedback, we will be bumping up the ilvl of all Garrosh Heirlooms by +8 in 5.4.8, since they are not upgradeable with Valor. The intent of the 5.4.8 VP upgrade change is to let people continue to progress, and we don’t want those who are using one of the Garrosh BoA weapons as their primary weapon to feel like they need to go get a brand new weapon due to this change.
by Published on 2014-05-13 05:01 PM

Update: Fangs confirmed:

Artcraft - Huntress of Teldrassil
The new Night Elf Female character model is here!


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello, and welcome to Artcraft! I’m Chris Robinson, senior art director on World of Warcraft, and in today’s edition we’re going to give you a first look at the new female Night Elf model. As you probably know, we’re in the process of updating all of the original character models, along with the Draenei and Blood Elf, to improve their texture, polygon, and animation fidelity. Let’s get this going with some comments from Tyson Murphy, our lead character artist.

Hi all—I’m Tyson, and on behalf of everyone on the art team, we’re excited to be able to give you a first look at our in-progress female Night Elf model.

This is a good opportunity to talk about the iterative process we go through with all of the art we create, especially with the updated player models. We don’t call anything truly “complete” until it’s in the game and fulfilling all of our (and your!) expectations. This means that when it comes to concept art, modeling, texturing, rigging, and animation, everything is always up for debate and change, and we’re rethinking and revising continuously. Creating these updated models is a huge team effort, and we’re constantly considering feedback and suggestions on what we can do better. We’ve committed ourselves to this process, and the female Night Elf provided a unique opportunity to put it into practice.

The female Night Elf was actually one of the first models we started, but as we began to develop our other character models, we also wound up refining the overall look we were going for with the models and our processes for creating them. Ultimately, we felt that in order to do the female Night Elf justice, we needed to revisit her model with fresh eyes and continue iterating based on what we’d learned from working on the other models. The Night Elves have such a distinct but subtle character, and we spent a lot of effort in trying to help that come through.

As with all of the updated character models, our goal is to keep everything the original model accomplished intact, while using the additional fidelity to realize characteristics that we weren’t able to fully represent with the lower polygon counts and texture resolutions. Overall, we’ve made her new model a little more defined, made some of her proportions a bit more realistic, and added a bit more muscle tone. We wanted to visually communicate that she is a fully capable warrior huntress, and small details like muscle definition help highlight that. We also put additional focus on her hands and fingernails, giving a very slight point to her nails to provide just a hint of a more feral nature.

Last but not least, the all-important Night Elf ears. In the original model, these were quite literally separate pieces of geometry effectively tacked onto the head of the Night Elf. In the new models, we’ve taken care to fully integrate the ears into the geometry, which leads to a far more natural and high-quality look.

I’ve asked Tamara Bakhlycheva, who also worked on the female Night Elf model, to add a few closing thoughts.

Hi all, I’m Tamara from the World of Warcraft art team. Being able to work on the female Night Elf has been a great experience, and the team has put a lot of effort into preserving the iconic Night Elf look—beautiful, wild, and dangerous. I hope you’ll enjoy playing your new Night Elf as much as we’ve enjoyed creating her.

Chris here again; thanks for reading, and we look forward to sharing more about the ongoing process of bringing the art of Warlords of Draenor—and beyond—to life. Thanks!

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