World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-10-14 02:23 PM

Update (8:45 PM EDT): Added tonight's hotfixes
Update (1:15 PM EDT): Added the PTR notes

Overwatch Beta - October 27
Overwatch closed beta begins in less than two weeks! Check out Overpwn for all of the details.

Patch 6.2.3 Preview
Patch 6.2.3 is on the way, bringing some changes to hold us over until Legion:

  • Cataclysm dungeons are getting Timewalking: Grim Batol, Stonecore, Lost City of Tol’vir, The Vortex Pinnacle, Throne of Tides, and End Time
  • Pit of Saron and Magister’s Terrace are also getting Timewalking.
  • An Infinite Dragonflight mount (Infinite Timereaver) has a chance to drop from any Timewalking dungeon boss.
  • Cross-Realm Mythic Raiding will be enabled.
  • Valor has returned! It is earned from Heroic and Mythic Dungeons, various Bonus Events, and your first Raid Finder run each week.
  • Mythic dungeons will be the most lucrative source of Valor.
  • Mythic dungeons can drop a Heirloom Trinket that will scale to level 110.
  • Items can be upgraded by 10 item levels.
  • Defeating Archimonde on Heroic difficulty or higher will reward the Grove Warden mount (for a limited time)!
  • Mythic Warforged items can be even higher item level now, anywhere from 685 to 725 in five item-level increments.
  • Baleful items can also be higher item level, anywhere from level 655 all the way to 695.
  • Warlords Season 3 is coming, with Warmongering Aspirant gear at PvP item level 715, Warmongering Combatant gear at 730, and Warmongering Gladiator gear at 740.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 6.2.3 will be making its way onto the PTR soon, and we wanted to provide you with some insights on what it has in store.

We’ve made no secret of our desire to expand the role and importance of dungeons in World of Warcraft as we move full speed ahead toward Legion. We look forward to sharing more of our plans in that regard during BlizzCon 2015 next month. At the same time, we’ve heard from many players that they wanted more reasons to run dungeons in Warlords, so we’re pleased to announce this small patch, which is focused on reinforcing the reward systems around our existing dungeons as well as expanding the scope of the Timewalking feature that we introduced in patch 6.2.

Timewalk With Me: New Timewalking Dungeons
Get ready to go back in time to experience six iconic dungeons from Cataclysm with this new Timewalking bonus event. You’ll be able to face the foes within Grim Batol, Stonecore, Lost City of Tol’vir, The Vortex Pinnacle, Throne of Tides, and End Time once more and reap the treasures within.

To round out our Timewalking journey, we’ll also be adding the Pit of Saron to the Wrath of the Lich King Timewalking bonus event and the Magister’s Terrace to the Burning Crusade Timewalking bonus event.

Lest we forget, there’s just one more bit of news that’s bound to draw you into the vortex to do a little Timewalking. Players will now have a chance to loot a rare Infinite Timereaver mount from any Timewalking boss.

Developer Insights
One of the most common requests we’ve heard ever since introducing Timewalking was for there to be some way to obtain an Infinite Dragonflight mount, since it’d fit perfectly with the theme of time manipulation, aside from being just plain cool-looking. We agree. Inspired by Murozond, the final boss of the End Time dungeon that is included in the Cataclysm Timewalking rotation, the Infinite Timereaver will be a rare drop from any dungeon boss during all of the Timewalking events.

Cross-Realm Mythic Raiding
With the patch we’ll also be introducing Cross-Realm Mythic Raiding. You’ll now be able to join with friends, fill that one last spot, or have an easier time recruiting to backfill missing raid slots, allowing you to take on some of the most difficult encounters in Warlords of Draenor.

Valor for the Valorous
With the patch we’ll be bringing back Valor as a currency. You’ll will be able earn Valor once more by taking part in Heroic and Mythic Dungeons, from various Bonus Events, and via the first run through Raid Finder each week. To upgrade, visit your friendly neighborhood ethereal to upgrade gear up to five item levels at a time, up to two times per piece of gear.

Developer Insights
Dungeon content shines when its difficulty is appropriate to players’ power level, so Mythic dungeons will be the most lucrative source of Valor for players who have items from Tanaan or Hellfire Citadel. For those who are still gearing up to tackle Mythic dungeons, or who prefer to use queued matchmaking, Raid Finder wings and the first Heroic dungeon each day will also provide Valor, as will most of Seer Kazal’s weekly event quests. Ethereal Voidbinders have made their way through time and space to Stormshield and Warspear, as well as returning to Orgrimmar and Stormwind, to allow players to use this Valor to upgrade their gear by up to 10 item levels. We decided to go with item upgrades rather than a Valor vendor because item upgrades offer power that complements items from other sources rather than competing with them.

Gift of the Grove Warden
Soon, players who dare to face the fearsome might of Archimonde will receive an added bonus. For a limited time, defeating Archimonde on Heroic difficulty or higher will reward players with a mysterious fragment of dark power that begins a quest. When you bring this fragment to the druids of Moonglade, you’ll learn a little more about what’s in store for Azeroth, and the druids will give you a majestic Grove Warden mount in thanks for your efforts. This quest won’t be available forever—our current plan is to retire the quest in an update some time before Legion’s launch, so grab some friends and head to Hellfire Citadel while you can.

More Bigger Better: Item Rewards
We’re expanding the range of item quality for players within Mythic Dungeons and Tanaan Jungle. Players who take part in Mythic Dungeons will have a chance to gain items up to item level 725, and players who receive Baleful items will now have a chance to gain items up to item level 695. Players in Mythic Dungeons will also now have a chance to loot a new Heirloom Trinket that will scale to level 110.

Developer Insights
Running a dungeon is a bit more exciting when there’s a chance you might get a direct item upgrade, versus simply earning a predictable amount of currency per run. Thus, we’re also expanding the power of Warforged items in Mythic dungeons—rather than a static +20 item level bonus when a Mythic dungeon item is Warforged, there will be a chance for even greater increases in power. The very luckiest players might even obtain item level 725 versions of the dungeon drops, with increasingly better odds of 720, 715, and so forth, fully spanning the range from 685 to 725 in five item-level increments. We’re also applying this system to Baleful items from Tanaan itself, which can now range in quality from item level 655 all the way to 695. Raiding, crafting, and PvP will remain the most reliable sources of the best gear available, but we’d like to create the chance for surprise when you’re adventuring out in the world or in dungeons.

Arena Season 3
We’re also preparing to end Warlords Arena Season 2 and transition to Warlords Arena Season 3. We’ll have more details to share on this transition between seasons and the distribution of rewards in the near future.

Developer Insights
With Arena Season 3 we’ll be introducing new gear, including Warmongering Aspirant gear at PvP item level 715, Warmongering Combatant gear at 730, and Warmongering Gladiator gear at 740.

Make sure you keep an eye out for the complete patch, 6.2.3 notes and we’ll look forward to seeing you on the Public Test Realm.

Patch 6.2.3 PTR Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
New Timewalking Dungeons
  • A new Cataclysm Timewalking Bonus Event has been added to the holiday rotation, featuring the following dungeons:
    • End Time
    • Grim Batol
    • Lost City of Tol’vir
    • Stonecore
    • The Vortex Pinnacle
    • Throne of Tides
  • The existing Burning Crusade and Wrath of the Lich King Timewalking events have been expanded to include an additional dungeon each:
    • Magister’s Terrace (Burning Crusade)
    • Pit of Saron (Wrath of the Lich King)
  • New rare mount: Infinite Timereaver, has been added as a random drop from any Timewalking boss.
  • Added a vendor near the Cataclysm portals in Stormwind and Orgrimmar during the Cataclysm Timewalking Bonus Event that sells modernized Cataclysm gear and cool new toys.

Cross-Realm Mythic Raiding
  • Cross-Realm raiding has been enabled for Hellfire Citadel on Mythic difficulty. You’ll now be able to join with friends or fill that last raid spot to take on the most difficult encounters in Warlords of Draenor.

Item Upgrades and Valor are back!
  • Item upgrades are back! Players will be able to earn and spend Valor to upgrade items from Hellfire Citadel, items created from Baleful tokens in Tanaan Jungle, and all Draenor dungeon drops. All the items you’ve already earned are eligible for upgrades retroactively.
  • Characters can earn Valor in a number of ways.
    • Completing the first random Heroic Dungeon of the day
    • Completing Mythic Dungeons
    • Completing weekly Bonus Event quests
    • Completing a Raid Finder wing for Highmaul, Blackrock Foundry, or Hellfire Citadel for the first time each week.
  • To upgrade, visit your friendly neighborhood ethereal in Orgrimmar and Stormwind, or Stormshield and Warspear to upgrade your gear by 5 item levels at a time, up to twice per item, for a total potential boost of 10 item levels.

Improved Item Rewards
Mythic Dungeon Loot Improvements
  • Mythic Dungeons now have a chance to award items ranging from item level 685 to 725 in 5-item-level increments, with a progressively lower chance as item level increases.
  • Mythic Dungeon bosses now also have a chance to drop a new Heirloom Trinket that will scale up to level 110.
Baleful Item Level Boost
  • Baleful items now have a chance to create items ranging in quality from item level 655 to 695 in 5-item-level increments, with a progressively lower chance as item level increases.

Warlords Season 3
  • Around the release of Patch 6.2.3, a transition to Warlords Season 3 will take place. More information and details on the close of Warlords Season 2 and transition to the new season will be available in the future.
  • With the new season comes new gear. New Warmongering Aspirant gear scales up to PvP item level 715, Warmongering Combatant gear scales to 730, and Warmongering Gladiator gear scales to 740.

Raids and Dungeons
Hellfire Citadel
  • Defeating Archimonde on Heroic difficulty or higher will reward players with a mysterious fragment of dark power that begins a quest which will lead to the Grove Warden mount.

  • Increased the drop rates of Felblight from Skinning, Mining, Herbalism, and Fishing by about 20%.

Patch 6.2.2a Hotfixes - Oct 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Hellfire Citadel
  • Mannoroth
    • Mannoroth's Fel Hellstorm and Empowered Fel Hellstorm now deals 20% less damage on all difficulties.
    • Fixed an issue where Mannoroth's Gaze could cause players to fall through the world.
Toy Box
  • Fruit Basket is no longer usable inside raid instances.
by Published on 2015-10-13 07:27 PM

Overwatch Beta Livestream, Pardo Presentation, Tweets, GW2 HoT Updates, DLC #508

BlizzCon 2015 Map and Schedule
The 2015 Blizzcon Map and Schedule have been released! There were a few tweaks to the previous one, but it still doesn't appear to have the previously mentioned Engineering panel.

Blizzcon 2015 Schedule
Note: all times are converted to the timezone your computer is currently in.

It's All About Pepe: New In-Game Outfits and Plush
You can finally find Pepe!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There’s something about Pepe that has everyone all aflutter, and today we have a bunch more reasons for you to love him.

First, we’ve added a Pepe plush to the Blizzard Gear Store*! He’s soft, squishy, loveable, and can clip onto a hat or hairband (or pretty much anywhere else) to go with you anywhere Pepe wants to go.

Get your own Pepe now!

But wait—there's more!

Pepe's Brand New Clothes
Several new in-game outfits for Pepe are also now available for you to track down. Collecting them all will reward the I Found Pepe! achievement. We’ve written some clues—and more than a couple of bad rhymes—to get you started on the right path to locating each one. (We’re not even a little sorry for it. Screenshots below not indicative of his in-game location. Good luck!)

Knight Pepe – Talador
Sir Pepe is a knight, you see, but every warrior needs a rest. You’ll find him half-asleep right now near a pile of amythest.

Ninja Pepe – Gorgrond
What killed these iron hordies, you thought you knew—but alas, you were wrong. Turns out it was the stealthy Ninja Pepe all along.

Pirate Pepe – Spires of Arak
Pirate Pepe flew down south to visit his feathered friends. You’ll find him there relaxing in some arrakoa ru-ins.

Viking Pepe – Nagrand
This Pepe will be easy for anyone to spot. Viking Pepe always thought his dancing moves were hot.

Join the celebration of our Pepe overlord! Share your Pepe love and screenshots with the @Warcraft Twitter using the hashtag #IFoundPepe all day today.

*Please note that in some locations customs fees may apply in addition to the normal shipping fees.
by Published on 2015-10-13 12:25 PM

Potential New Amulets, zDPS Crusader Static Charge Support, Chibi Diablo Fanart

Popular Constructed Decks of the Week, Maximizing Gold Acquisition, Americas Hearthstone Champion

Rotation for Oct. 13, 2015, Weekly Sales and Na'Vi Skins, Into the Nexus #70, DC Issues

Overwatch Beta Preview Livestream
Originally Posted by Blizzard (Blue Tracker)
Overwatch is making its official debut on Twitch this Thursday, October 15 ... and you're invited!

Join a duo of aspiring heroes, Haylinic and Ellohime, as they team up with our developers to fight for the future LIVE from Blizzard HQ. During these inaugural streams, you'll have a chance to see over 90 minutes of unedited real-time gameplay from not one, but two perspectives—plus, you'll get a first look at what you can expect from the upcoming Overwatch beta. (Wicked!)

Livestream Details:

Round up your allies, mark your calendars, and get ready for battle. We hope to see you there!

Rob Pardo - Games With Friends
Rob Pardo was at Unite this year and gave a short presentation during the keynote.

  • Dungeons and Dragons had a big impact on him as a game designer. It had a social storytelling experience that required a team.
  • Next he played some fighter games, such as Karate Champ.
  • Deathmatch games such as Doom came next, introducing new concepts. They were competitive games that you could play for a long time and leaderboards.
  • Warcraft II was the next game that had a big impact, as it was the first game he remembers playing with teams.
  • Next came online worlds like Ultima Online. Pardo saw people killing birds, collecting feathers, and making arrows to kill more birds, which looked boring. He then played the game and walked into the city where there were lots of players talking and interacting.
  • Everquest took the online world concept and added challenges that required a deep level of commitment, teamwork, and guilds, resulting in deep and long lasting friendships.
  • When looking at the games he played up to this point, he liked them all pretty equally, but the games with multiplayer had more playtime.

Multiplayer Games
  • Multiplayer makes a game very compelling, as they have competition, co-operation, friendships, community, and they are unique compared to other entertainment mediums.
  • There are other types of entertainment that are older than games, such as reading, movies, TV, music, and sports.
  • Movies and TV allow you to have a deeper emotional connection to the characters and story, as well as visualize things more vividly than books.
  • Sports is the closest of the other mediums to multiplayer games. If you actually compete, it gives you a lot of the same elements, but most people are spectators and consider it an entertainment medium. People love to get invested in their teams and watch them play.
  • Making multiplayer games is challenging, but it is worth it. Multiplayer makes games a unique medium compared to the others.
  • Multiplayer may also be inevitable, as more and more of the world is coming online.
  • The other games we play outside of digital games (board games, card games, drinking games) are almost all social games. In the gaming industry, it is the opposite, with most games not having multiplayer.
  • Multiplayer games allow you to explore friendships
    • Who can you depend on? - If someone gets awesome loot today, will they show up for the same boss tomorrow to help you?
    • What are they good at? - If you are playing a game like League of Legends, what roles are your friends good at?
    • Who picks you up when you are down? - When Pardo was playing Everquest, he teleported into a dungeon where he was instantly killed. This resulted in losing experience, his level up, and all of his stuff ended up on the ground. He ended up naked and unable to teleport back. His friends went to the dungeon with him and helped him get his gear back.
    • Are they good winners / losers? - Is someone flipping the table just because you beat them in a game?
    • Conversation during a shared activity - In some games, people log on just to chat with their guild. You can't do that at a music festival or during a movie.
    • Meeting new friends or a spouse - A decent number of people meet their spouse or long time friends in a multiplayer game.

Multiplayer Problems
  • Why aren't developers making more multiplayer games?
    • Too Niche? - There are lots of multiplayer games in the list of top grossing games of all times. Players often play them for years, allowing them to be very lucrative for the people that make them.
    • Too Expensive? - There is some truth to that, as those top grossing games often involve a lot of art resources. Adding multiplayer to games doesn't have to be expensive though. There are lots of smaller multiplayer games that are fun, interesting, and engaging.
    • Too Hard? - Accommodating lots of players and how they interact in a multiplayer game does have some challenges.
      • Networking and server code is hard, as is finding developers to work on it, as other big non-gaming companies want to hire those same people.
      • You need a critical mass of players if you want to have matchmaking that works well.
      • Game balance is also very important, as it enables your game to last for months or years.
      • Adding multiplayer means more features, such as chat and friends.
  • Watercooler Problem - You may meet someone that plays the same game as you and want to play together, but there are problems:
    • Skill gap - One of the players might have been playing the game a lot longer, resulting in a big skill gap.
    • Different levels - In an MMO, the players might not be the same level, resulting in gameplay that isn't fun for both players.
    • Different progression - You may be at different points in the story or quest lines, meaning that you can't play together.
    • Different servers - In games with multiple servers, you may not be on the same server as the other player.
    • Some of these problems existed (and still exist) in WoW and other Blizzard games.
    • Some games have solved these problems, such as Rock Band.

Future of Multiplayer
  • Play with your kids - There aren't a lot of great games you can play with your kids right now.
  • E-sports becoming more relevant - It may not be too long until e-sports are on ESPN and not ESPN2.
  • Device agnostic games - Interaction with PC-based MMOs on your mobile device.
  • Crossing national and language barriers - Gamers are worldwide and want to play together, especially in competitive games.
  • Virtual Reality is coming

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
New post: Communicating with players is not the product. Really, ?
While I agree that changing policies may be startling, companies should be able to do so if they aren't working for them. (OccupyGStreet)
You are also within your rights to claim that you preferred an old policy better of course. (OccupyGStreet)
But B's traditional policy was one of limited discourse. I helped change that somewhat, but perhaps outside of their comfort zone. (OccupyGStreet)
You admit yourself that technically the product is a game, not how developers interact with players about the game. (OccupyGStreet)
yes, but is the naked software all of the "service package" an MMORPG offers? Plus I talk about expectations, set and ruined.
I do think you can argue that the entire player experience even outside of the "box" (lol) is part of the product. (OccupyGStreet)

Guild Wars 2 - Economy and Legendary Weapons
ArenaNet posted two new blog posts covering the economy and how legendary weapons will work in Heart of Thorns. In the economy blog, they note that dungeons will get a gold nerf to move the focus to raids and fractals, as that is the content they want to support. Some additional questions were answered on the forum.

DLC #508 - Howling for You
DLC #508 has been released.

by Published on 2015-10-12 02:42 AM

Blizzcon Schedule Released

BlizzCon Hearthstone Schedule - "Hear a tale of Adventures Yet to Come"

BlizzCon Heroes Schedule - New Heroes, New Battlegrounds, Talents, Hero Design

Armory Stats - Garrison Monuments
Today we are taking a look at the garrison monument achievement completion rate of players. The data used today is a sample of 2.1 million players active since August 1.

Don't see a chart? Enable javascript!

Name Side Points
Master of Apexis Collect 100,000 Apexis Crystals.
47.52% 10
Master Draenor Crafter Craft 50 Epic items with an item level of at least 600.
25.11% 10
Chapter IV: Darkness Incarnate Acquire your legendary ring by completing Khadgar's quests.
17.37% 25
Time is a Flat Circle Defeat Archimonde on Normal difficulty or higher, prior to the release of the next tier of content."Everything we have ever done or will do, we...
Defender of Draenor Get 5000 honorable kills in Draenor.
7.18% 10
Mythic Draenor Raider Complete the Mythic raiding achievements listed below.
0.63% 10
Draenor Pet Brawler Win 2000 pet battles in Draenor.
0.24% 10

Rob Pardo Interview
Rob Pardo was at Unite this year and gave an interview to, with a little bit of World of Warcraft talk.

  • Adding obstacles that have the right amount of frustration and challenge is important so that when the player overcomes them, it feels like a huge accomplishment or achievement.
  • In the quest to make World of Warcraft more accessible, understandable, and intuitive, some of the sharp edges were shaved away.
  • Those sharp edges were sometimes part of what made the game compelling, as games aren't really supposed to be easy at all times.
  • Everything in game design is about trade-offs. You can't make a game that everyone will love.
  • The initial design for WoW was trying to get players that enjoyed Blizzard games to try a MMO.
  • There was debate about putting awesome content, encounters, and stories in dungeons, as there were players that enjoyed playing by themselves and didn't want to group up for dungeons.
  • The choice not to make a single player version of dungeons was intentional, as making it more accessible would cause players that love dungeons to love them less.
  • Hearthstone was an experiment that looked at making a Blizzard quality game with a smaller team and it worked out well.
  • Pardo is closer towards the end of his sabbatical than the beginning.

Blue Tweets
Originally Posted by Blizzard Entertainment
Is the Berserk for Mythic Iskar 8 minutes or 9 or trigger? Getting conflicting reports.
Should be 8 minutes. (WarcraftDevs)

Any plans to make [Only the Penitent...] for Firelands meta soloable?
Player power trivializes some old raid achievements, but for others, coordinating multiple players is the entire point. (WarcraftDevs)

Why aren't the ICC 5 man in the timewalking rotation?
It’s definitely a popular request. Timewalking is a feature we want to continue to update and expand in the future. (WarcraftDevs)

the lesser rings in the leg. quest can be used in pvp why cant the legendary ring be used in pvp? Doesnt say it cant in quests
The item’s proc does not trigger while in PvP combat and the ring is scaled down to item level like other non-PvP gear. (WarcraftDevs)

Hey, would it be possible to make vendors sell old Elite Gladiator gear to players with 2000+ current rating? #Warcraft
No plans for this. Elite gear sets are only available during that particular season. (WarcraftDevs)

a little bird told me: arakkoas are androgynous. Is it canon?
They are male/female and can tell each other apart just fine. Adventurer's untrained eye would be unable to see difference. (WarcraftDevs)

Rift - Patch 3.4: Into the Wilds
Rift released a new patch last week, along with a new calling: The Primalist. They also released a guide for returning players covering what has changed.

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