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by Published on 2013-11-09 12:47 AM

Heroes of the Storm Overview
You can find more Heroes information on the Heroes of the Storm wiki.
Originally Posted by Blizzard Entertainment
Heroes of the Storm
  • The game is about involving the Blizzard Heroes and playing with friends.
  • Warcraft 3 was when things really took off.
  • The WC3 editor and the new game mechanics were important in allowing players to create MOBA style games.
  • WC3 added lots of new art for players to use in the editor.
  • Blizzard originally made the feature rich tools for themselves, but players took them and made some awesome content.
  • The SC2 editor was a powerful tool, so the team took it and made a game with it. The feedback was positive and the team wanted to work on it some more.
  • The art made for Blizzcon was the basis for involving all of the different Blizzard universes.
  • Hearthstone is important to Heroes of the Storm because it captures the fun and essence of Warcraft in a card game. The Heroes team wants to do the same kind of thing with all the Blizzard universes in Heroes of the Storm.
  • Making Diablo, Starcraft, and Warcraft all fit together in the same game isn't too hard, Orcs have been standing next to demons for a long time.
  • Playing Arthas has to feel like you are in control of one of the most deadly heroes ever to exist. He can steal the souls of enemies he kills and have them follow him into battle.
  • You can choose your own Heroic Ability currently in Heroes.
  • Heroes lets the team go back and use characters from the past before they were changed, like Arthas.
  • Elite Tauren Chieftain also appears in Heroes. He can move quickly and heal himself. Stage Dive is his heroic ability, allowing him to jump on the enemy from out of nowhere. He also can force everyone to stop and dance briefly.
  • Abathur from SC2 also appears in Heroes. He can jump inside any friendly hero from far away, allowing him to shoot abilities from inside them. On his own he isn't dangerous at all.
  • Heroes have different skins that are as simple as color variations or entirely different models. (Diablo + Murloc, Starcraft Uther, Judgement Armor Uther)
  • Games last twenty minutes.
  • There are team levels rather than hero levels. This makes support heroes and specialist heroes viable options.
  • Battlegrounds provide opportunities to play with friends and a variety of gameplay settings. Maps can be taken out of the matchmade game rotation and new maps added.
  • Blackheart's Bay requires you to find chests, attack them, collect the coins. You take the coins to Blackheart. Other players are treasure goblins, carrying coins and trying to avoid you.
  • The Haunted Mines requires you to kill the undead underground and collect their skulls in a PvP/PvE dungeon. There is a boss that has a lot of skulls, so there is a big teamfight around him usually. Once all the skulls are collected, a golem appears for each team. The size of the golem depends on how many skulls you collect. They move across the map and smash things, so you have to choose to defend your or go and attack the oncoming golem. Wherever the golem dies is where it respawns next time it comes to life. Your team wants to keep it far away from your base.

Q&A
  • Two or three teamfights doesn't usually make the game unless the teams are very unbalanced.
  • Communication is important with how much of an impact strategy will have on the game outcome. Playing with friends is going to provide a better experience than playing with PuGs. The devs are going to try and make communication as easy as possible though.
  • The mounts in the game allow a team to group up quickly and move quickly out of combat.
  • Individual skill is nice, but you won't be able to make your hero much more powerful than anyone else. This game is about playing with a team, not an individual.
  • More customization beyond talents or powers will be looked at in the future.
  • Heroes will have competitive play, but becoming an e-sport will be up to the community.
by Published on 2013-11-08 11:46 PM

Art of World of Warcraft
Originally Posted by Blizzard Entertainment
Art
  • New character models retain the iconic features, but refine them as necessary. The models also have a more consistent style.
  • Undead have bones sticking out, but they don't look great. The new version refined it. (They unveiled the progress on the Undead Male model)
  • The team looked at the existing model and decided what they wanted to maintain and what needed to be exaggerated.
  • They went 956 to 5,408 polygons on the Gnomes. 130 to 196 bones. Texture resolution was 2 to 5x higher depending on the area of the body.
  • The old Dwarf male has 1,160 polygons and was mirrored on both sides. The new model is 7,821 polygons and has higher texture resolutions. The face doesn't have to be symmetrical anymore.
  • Dwarf female is underway and has a basic model.
  • Tauren male is also underway and has a basic model done.
  • Facial hair is animated using bones.
  • Capes are now animated using bones to flow more naturally.
  • Gnome female pigtails are now animated.
  • Concept art helps to determine the feel of the zone, while Zone maps help to determine what is taking place in each part of the zone.
  • Vertex shading is used to make things look much nicer without having to create even more new textures.
  • Lighting is also a big part of adding atmosphere to zones.
  • The Iron Horde make several different tanks, but not a unique mailbox.
  • When it rains, the NPC working on trade skills will go inside and get out of the rain.
  • There are 572 candle models in game, with 42 belonging to the Kobolds.
  • Worgen and Goblin won't be getting new models right away. The team will take a look at those models after all of the other ones are done.
  • The female Troll model is in process right now.
  • The website will show off the new models and provide release date guidance as progress is made on the remaining ones.
  • Ear and hair clipping is a little bit better with the new models.
by Published on 2013-11-08 10:31 PM

World of Warcraft: The Adventure Continues
Originally Posted by Blizzard Entertainment
Draenor Story
  • Garrosh is creating the Iron Horde, but he only sets things in motion, he isn't the main bad guy. He is trying to open a portal to the current time to come back for his revenge.
  • Draenor is a very savage world, so you can become a savage yourself or work with your own faction to avoid doing so.
  • The Draenei will react to the savage world, looking at important points in their history.
  • The Frostwolf Clan is still in the early stages, not working together very well yet.
  • The team went through many iterations to figure out how the Warlords would be brought back. Garrosh was originally going to go back to Outland and resurrect the Warlords, but that concept didn't work out well.
  • This isn't a time travel expansion, time travel is just a tool to explain the ongoing story. It isn't being used to massively change the current timeline. The past is fine!
  • Shattrath was a giant coastal city.
  • This setting allows for the creation of some really over the top villains. "What if the baddest badasses in Warcraft history got together"
  • Is Thrall's father a hero? Is he a villain?
  • Thrall has some work to do in bringing Garrosh to justice.
  • The Draenei haven't had a lot of story in previous expansions, but this one gives the team a chance to look at who they were before the Draenei we know today.
  • The world will be a little more like Timeless Isle, with things like a caravan of Iron Horde being stranded in the snow that you can kill to take the treasure they were hauling. This isn't a quest, just one of the events in the new and more dynamic world.

Q&A
Any update on the book that was being written about Kael'thas?
We are making progress and it is near completion.

How is this time travel going to work with the story?
We aren't going back in time, the Dark Portal is turning red, bad guys are coming through. We look at the Orc Clans as they were, but things are happening now. The end of this expansion will launch the next one.

Did Outland happen or was it changed by going back in time?
Outland is still out there.

Will we see Alleria and Turalyon again?
Not yet. But you will see Khadgar.

The southernmost points of the world are jungle or desert, meaning we are near the equator. Is there another half of the planet left to still explore?
Yes. No. Maybe.

Will we see Paladin lore in this expansion?
Yes, lots of it.

Will Garrosh be redeemed?
No, but we will provide a satisfying ending for you and him.

Is Chris Metzen going to voice the father of Thrall?
No.

Where is Orgrim Doomhammer?
You will see him. He isn't one of the chief Warlords, but he is definitely involved and you will see his story.

Will we have two of characters due to the time travel?
No, this isn't a time travel or paradox story, it is about going to Draenor.

What is going on with the Pandaren faction leaders? We don't really see much of them.
It was a matter of time. We didn't have the chance to do a lot with the Pandaren faction leaders.

How will characters be impacted by seeing family that they never knew?
Garrosh and Thrall didn't know their parents well, so this gives us a chance to show them learning about their family and history. Thrall meets his family and it is really what he needs.

Is there a chance of looking at alternative realities based on what we change by going back in time?
Yes, it will give us that opportunity. It affects our current timeline, but does not affect the past.

What is going on with the Dragonmaw?
Zaela goes back with Garrosh.

Will we see Thrall's mom? Grandma?
Yes and yes.

Is Aggra going to go back with Thrall?
No.

What about Garona?
We will see her.

Does Grom age?
Yes, he is aging. He is old enough to be Thrall's dad now.

The timeline is during Rise of the Horde?
Garrosh goes back a few years before they drink the blood. So it is during Rise of the Horde before critical events take place.

What is going on with Sylvanas?
She is in the background doing crafty things. We will put the spotlight on her one day.

Will the Blood Elves play a role in this expansion?
Yes. Blood Elf paladins, how the light works, and what the Draenei have been up to will be explained.

Is Silvermoon going to be updated?
No.

What kind of Shamanism will we see on Draenor and will it change our Shamanism?
You will see Drek'thar going blind from messing with the elements and other shamanism story.
by Published on 2013-11-08 10:12 PM

Warlords of Draenor: Remaking a World



Warlords of Draenor: Faction Zones



Warlords of Draenor FAQ
Originally Posted by Blizzard Entertainment (Blue Tracker)
Q: What are the key features of Warlords of Draenor?
Some of the new content and features of Warlords of Draenor include:
  • Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history.
  • Build Your Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.
  • Instantly Upgrade to Level 90: Boost one character of your choosing to be ready to adventure on Draenor, making it easier than ever to enjoy the latest content alongside your friends.
  • New Player Character Art: Character models and animations for many of World of Warcraft’s existing playable races are being fully revamped in keeping with the game’s iconically epic style.
  • Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.
  • …And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more—no matter what kind of content you enjoy, new adventures await.

Q: How does the Garrison work? What kinds of followers and upgrades are available?
To establish a foothold on Draenor and bolster your faction’s defenses against the formidable Iron Horde, each player will need to build and manage their own Garrison, a customizable fortress that serves as your personal base of operations throughout the course of the expansion. As you complete quests and win allies to your cause, your Garrison will expand and you’ll be able to choose which upgrades you’d like to construct from a variety of options. You’ll also meet and recruit NPC allies and followers who will join you at the Garrison, each providing different benefits.

For example, a miner rescued from a dungeon might take up residence and help gather Mining resources. A heroic warrior you quarter might embark upon quests at your command, with a chance to return with valuable treasures. Other characters might provide you with quests that expand upon their own stories or lead you to valuable assets in your campaign.

When it comes time to upgrade your Garrison, you might choose to build a Barracks to send more followers on missions simultaneously, an Inn to provide new recruits, or an Infirmary to speed up injured followers’ recovery time between assignments. You may instead decide to build a Smithy and recruit a Blacksmith to research new plans and craft valuable resources (such as those with daily cooldowns). You’ll also be able to invite friends to visit your Garrison to trade resources and see how your home base stacks up against their own.

Q: What new zones will I explore on Draenor?
The expansion sends players to Draenor as it existed before it shattered into the realm World of Warcraft players know as Outland—and while some of the names of these places might be familiar, we’re building them all from scratch for the expansion.
Here’s a breakdown of Draenor’s zones:
  • Frostfire Ridge: Across snow-covered wastes and beneath towering volcanoes, heroes of the Frostwolf clan and the Horde unite to repel invaders from their homeland.
  • Shadowmoon Valley: Amid rolling moonlit hills, the draenei at the holy temple of Karabor unite with the Alliance in a desperate fight for survival against the Iron Horde and Shadowmoon clan.
  • Gorgrond: Deep within the desert canyons of Gorgrond, an arsenal of massive siege weapons built by the Blackrock clan is about to be unleashed upon the whole of Draenor.
  • Talador: In the shadow of a besieged Shattrath City, the Auchenai Soulpriests actively seek to safeguard the countless draenei souls inside Auchindoun from a terrible demonic threat.
  • Spires of Arak: At the height of their power, the regal arrakoa plot atop their high peaks, well out of the reach of the brutal Shattered Hand orcs and the wingless outcasts below.
  • Nagrand: Among the fertile hills and outcroppings of Nagrand, the bloodied wolf-riders of the Warsong clan remain a threat not to be trifled with.
  • Tanaan Jungle: Within the overgrown jungle home of the Bleeding Hollow clan, a Dark Portal is under construction . . . and an Iron Horde army makes grim preparations to conquer Azeroth.

Q: Why are you giving everyone a level-90 character boost?
World of Warcraft is constantly evolving, and these days players engage with the game in a wider variety of ways than ever. Some enjoy the process of exploring the world and leveling up. Others enjoy the challenge of raiding. Many simply enjoy playing with their friends, wherever they may be. One of our primary goals with Warlords of Draenor is to empower WoW players to quickly and easily be able to participate in the content they’re most interested in, and giving everyone a level-90 character upgrade right out of the gate helps make that possible.

One common piece of feedback we’ve received from new players and those who’ve taken an extended break from the game is that World of Warcraft requires a significant time investment before they’re able to “catch up” and play with high-level friends. Design changes such as speeding up the leveling curve and features like the popular Scroll of Resurrection and Recruit-a-Friend system have proven very popular, but the issues’s only getting more challenging with each patch and expansion we release. By giving players the option to boost a character to be ready for the latest expansion content, we hope to remove some of these entry barriers and make it so anyone can pick up and enjoy Warlords of Draenor right away, no matter how much World of Warcraft they’ve played in the past.

Q: It’s been a while since I’ve played WoW—will I know what to do with a level-90 character?
At the start of the new expansion, players will be thrust into an exciting introductory experience involving a desperate strike against the orc forces on Draenor. During this opening sequence, new and returning players will have an opportunity to get up to speed on the game before diving into their faction’s starting zone content—similar to the Death Knight starting experience in Wrath of the Lich King. We’ve also recently added features such as Proving Grounds, which help players learn how to tank, heal, and deal damage in dungeons in a solo “teaching” environment, to help ease the learning curve and prepare players for battle as quickly, efficiently, and enjoyably as possible.

Q: How will the included level-90 character upgrade work?
In regions where players purchase World of Warcraft expansions, each World of Warcraft account that you upgrade to the Warlords of Draenor expansion will receive one level-90 character boost (to be used once the expansion releases). You don’t need to decide which character to boost immediately. You can also create a level-1 character from scratch and then use the upgrade on that if you wish. The boosted character will also receive a level-appropriate set of gear (along with some other assistance) to make sure you’re set for adventuring. We’ll have more details to share as development continues.
For regions where players do not purchase expansions (including China, Korea, and Taiwan), we’ll have more information to share on our plans in the future. In the meantime, our goal for all regions remains the same—to give players a way to get straight to the action in Draenor.

Q: Why revisit the player races’ art now? Will I recognize myself in the mirror?
As we’ve released new World of Warcraft content and expansions, we’ve received feedback that some of the earlier player character models and animations are no longer measuring up to the quality of the newer races. Because Warlords of Draenor takes players back to the homeland of the Orcs—one of WoW’s original playable races—it felt like a great time to update not just the Orcs, but other playable races that could use a refresh.
We know that many of you already strongly identify with the look of your current character, so we’re dedicating a lot of time and resources to make sure these updates capture each race’s iconic identity and personality. We’re still in the process of determining which races will be available upon the expansion’s release, but our goal is to update all eight of the original World of Warcraft playable races, along with the Draenei and Blood Elves, over the course of the expansion launch and subsequent content updates.

Q: What kinds of bonuses will my character earn on the journey from level 90 to 100?
Warlords of Draenor introduces a new bonus system that rewards players with powerful perks as they level up to the new cap. At every level from 91 to 100, characters will earn a major permanent boost to one of their their key spells and abilities (e.g. a Fire Mage might earn a +50% damage boost to Pyroblast or +30% boost to Scorch). Players will also unlock a new talent tier once they’ve achieved level 100, rewarding each class with three potent new abilities to choose from.

Q: What are the plans for new Dungeons, Scenarios, and Raids?
We’re planning 6 new 5-player dungeons for the launch of Warlords of Draenor, along with a revamped version of the classic Blackrock Spire. One of our goals is to make sure we’re giving players a good mix of “level-up” Dungeons along with some new, unexplored Dungeons to delve into at max level. The expansion will also give players a chance to earn awesome transmogrifiable weapons and other unique rewards in Challenge Mode Dungeons. We’re also planning a wide variety of Scenarios for launch, along with Heroic Scenarios for those who enjoy the extra challenge.

On the Raiding front, we’re planning 2 new raid instances around launch, as well as new world bosses. We’ll also continue to provide players with a wide variety of raiding options. In addition to offering four tiers of difficulty as in Patch 5.4, we're also extending our Flexible Raid scaling technology to Normal difficulty raiding. We’ll have more details to share as development continues.

Q: What challenges await in the world of PvP?
Warlords of Draenor will feature a new world PvP zone that hurls Horde and Alliance players into an epic conflict fighting for control of strategic fortresses on Draenor. This new area will be seamlessly instanced, with the goal of providing better performance and a more balanced PvP experience than was possible in WoW’s earlier world PvP zones. We’re also planning several major PvP-related UI improvements, including updates to help you track and communicate with your team about objectives in Battlegrounds, along with enhancements to Arena and Rated Battleground enemy unit frames designed to relay key information more clearly.

Q: What’s in store for professions?
One of our goals in Warlords of Draenor is to make each of the game’s existing Professions more engaging and integrated into the gameplay. To that end, the Garrison will play a major role in your character’s Professions in this expansion—similar to how your farm was key to the Cooking profession in Mists of Pandaria, only on a much more epic scale.

Q: What can players expect while questing in Draenor?
We received a lot of feedback over the course of Mists of Pandaria about what kinds of quests and world PvE content players enjoy most, and we’re continuing to evolve the questing experience in Warlords of Draenor with that in mind. Our goal is to give players a wide variety of fun and unexpected activities, ranging from the kinds of quests they’re familiar with to new experiences along the lines of the exploration- and event-driven Timeless Isle introduced in Patch 5.4: The Siege of Orgrimmar.

Q: Will you be making any changes to what Stats are available?
One of our goals for Warlords of Draenor is to make the act of finding and collecting loot even more exciting for players. With that in mind, we’re adding some fun new stats to gear, such as Movement Speed and Cleave, which gives you a chance to do extra damage or healing to additional nearby targets. In addition, we’ll be retiring a few stats that players don’t find very enjoyable to manage, such as Hit and Expertise. We’re also making improvements to armor itemization that will make it easier to share armor pieces across classes. We’ll have more details to share as development continues.

Q: Will there be any updates to the graphics and changes to the minimum system requirements?
Yes—we’re planning a number of tweaks and improvements to the graphics engine in this expansion, including some updates related to the upgraded player characters and the introduction of the Garrison. We’re also looking into updating other existing systems with an eye toward improving graphical quality and performance. We’ll announce the exact system requirements closer to the expansion’s release.

Heroes of the Storm Cinematic Trailer



Heroes of the Storm Gameplay Sneak Peek



Heroes of the Storm Developer Interview


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