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by Published on 2011-09-28 04:48 PM

Update - Added video of the daggers.

Legendary Dagger Preview - Fangs of the Father
Blizzard released a preview of the legendary daggers, with finally extra info on the wings.


  • These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue’s back, removing the combo point cost and increasing damage of finishing moves for a short time.
  • In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground

Originally Posted by Blizzard (Blue Tracker / Official Forums)
“They wanted to hold me, to keep watch over me – a prisoner in all but name. But I will NOT be held accountable for the sins of my father. My destiny will be my own.”- Wrathion, the Black Prince

The Contract

Patch 4.3 will offer the most deadly and experienced rogues the opportunity to finally play a central role in the fate of the world the rogue’s way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Those familiar with the events that unfolded in the Badlands since the Cataclysm struck may recall the story of Rheastrasza, the ambitious red dragon who acquired a black dragon egg and magically purified it, cleansing it of the Black Dragonflight’s corruption. While those events may lead to a more hopeful destiny for Azeroth, it will take cleverness, stealth, skill, and the help of a few friends to unravel the web of intrigue that will reveal what became of the egg… and determine the fate of Deathwing himself.


Wetwork

Rogues willing to do whatever is necessary to ignite a brighter future must first delve into the Dragon’s Soul raid dungeon to begin the quest line. Those who prove their prowess within will be set on a collision course with Ravenholdt Manor and the enigmatic Black Prince, Wrathion. This shadowy figure could be the key to victory for the mortal races, but what is his true agenda? Before the truth behind these mysteries are revealed, enterprising assassins will need to fight tense raid battles against Deathwing’s most powerful minions, and embark alone on perilous missions to seal the fate of the Black Dragonflight. The quest culminates in the earth-scorching execution of Deathwing himself and a shocking revelation about the true nature of the mission.


What’s in it for me?

Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight -- bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue’s back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground… or enact a little death from above! When it comes to dealing death, the Fangs of the Father promise legendary killing power to rogues of any specialization.

An incredible adventure and legendary rewards await. The future of all life on Azeroth hangs in the balance. Better get moving.

Priest Tier 13 and Visual Retrospective
Blizzard released their preview of the Priest Tier 13 and confirmed the site datamined a few hours ago.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the priest tier 13 set, as well as a visual guide to tiers 1 through 12 for Transmogrification purposes.

Vestments of Dying Light

Priests (and paladins for that matter) are often the most challenging classes to design ‘badass’ armor sets for, in contrast to the death knight and warlock, whose underlying concepts demand the unquestionably cool dark and sinister approach.

In this instance, however, the design asked for a bold, two-tone, ‘Venetian carnival style with creepy, soulless black eyes,’ which gave me a powerful, potentially edgy direction to explore. The set’s ‘Dying Light’ theme was visualized as a spiked, setting sun motif.



Priest Tier 1-12

[Read more ...]
by Published on 2011-09-27 09:35 PM

Updates
06:00PM CET - Blizzard released their very own Priest Tier 13 and Visual Representations, confirming the set datamined earlier.
08:20AM CET - I heard you like videos, so here's a couple!


08:10AM CET - Cleared the post again to make it readable!
08:00AM CET - Added new Professions epic recipes.
06:30AM CET - Added the Dungeon Journal entries for all the 5-man of the patch + the deathwing raid instance!
12:40AM CET - Ghostcrawler posted Explanation of 4.3 Balance Changes, Part One.

Patch 4.3 on PTR
Tonight, we dine in hell.

Dungeon Journal - 5-Man and Raid Strategy



Priest and Hunter Tier 13 Armor Sets
Tier 13 Hunter and Priest Previews available. The Hunter Preview is slightly bugged and will be fixed in a few minutes/hours. You might also want to check me on Twitter for more frequent updates... not really more useful, but more frequent.



Patch 4.3 Items
The first batch of Patch 4.3 Items has been datamined!



Creature Models


Deathwing Maelstrom

Azshara

Illidan

Nozdormu

Murozond

Ysera

Ysera #2

Red Drake Mount #1

Red Drake Mount #2

Red Drake Mount #3

Darkmoon Bear Mount

Tyrande

Ultraxion (Boss)

Deathwing Flying

Whack-a-Gnoll

Perotharn

Deathwing Elemental (Trash)


New Loading Screens




World Maps


Dragon Soul #1

Dragon Soul #2

Dragon Soul #3

Dragon Soul #4

Dragon Soul #5

Dragon Soul #6

Dragon Soul

End Time #1

End Time #2

End Time #3

End Time #4

End Time #5

End Time

Hour of Twilight #1

Hour of Twilight

Well of Eternity

Baradin Hold #1

Darkmoon Faire Island



Patch 4.3 - Professions Epic Items
Originally Posted by MMO-Champion
Jewelcrafting
Epic gems have been added to the game, check out the item database!

Blacksmithing

Enchanting

Leatherworking

Tailoring



Patch 4.3 Achievements
Originally Posted by MMO-Champion
Raids & Dungeons
  • Moon Guard Engage the Echo of Tyrande in End Time on Heroic Difficulty after surviving her Shadow Gauntlet without allowing the party's healer to take any damage.
  • That's Not Canon! Defeat Mannoroth in Well of Eternity on Heroic Difficulty after dealing enough damage to Mannoroth while Varo'then is still alive to cause him to sacrifice Varo'then to heal himself.
  • Minutes to Midnight Defeat Ultraxion in Dragon Soul without any raid member being hit by Hour of Twilight more than once.

Feats of Strength

Player vs. Player

Professions

Reputation

World Events
Darkmoon Faire

Lunar Festival

Midsummer

Winter Veil
  • A-Caroling We Will Go Use your Gaudy Winter Veil Sweater to carol in enemy capital cities during the Feast of Winter Veil.
  • A-Caroling We Will Go Use your Gaudy Winter Veil Sweater to carol in enemy capital cities during the Feast of Winter Veil.

Guild - Reputation



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Darkmoon Balloon Right click to summon and dismiss your Darkmoon balloon. Instant
  • Darkmoon Cub Right Click to summon and dismiss your Darkmoon Cub. Instant
  • Darkmoon Monkey Right Click to summon and dismiss your Darkmoon Monkey. Instant
  • Darkmoon Tonk Right click to summon and dismiss your Darkmoon tonk. Instant
  • Darkmoon Turtle Right Click to summon and dismiss your Darkmoon Turtle. Instant
  • Darkmoon Zeppelin Right click to summon and dismiss your Darkmoon zeppelin. Instant
  • Festival Lantern Right Click to summon and dismiss your Festival Lantern. Instant
  • Fetish Shaman Right Click to summon and dismiss your Fetish Shaman. Instant
  • Gregarious Grell Right Click to summon and dismiss your grell. Instant
  • Lumpy Right Click to summon and dismiss your coal elemental. Instant
  • Lunar Lantern Right Click to summon and dismiss your Lunar Lantern. Instant
  • Purple Puffer Right Click to summon and dismiss your Purple Puffer. Instant
  • Sand Scarab Right Click to summon and dismiss your Sand Scarab. Instant
  • Sea Pony Right Click to summon and dismiss your sea pony... because "seahorse fry" doesn't sound very cute at all. Instant
  • Father Winter's Helper no longer requires a Snowball. Helpers are very busy year-round, and only have leisure time during the Feast of Winter Veil.
  • Tiny Snowman no longer requires a Snowball. The snowman is larger and lasts longer during Winter Veil.
  • Winter Reindeer no longer requires a Snowball. The Winter Reindeer only dresses up for Winter Veil.
  • Winter's Little Helper no longer requires a Snowball. Helpers are very busy year-round, and only have leisure time during the Feast of Winter Veil.

Mounts

Racial
  • Blood Fury now increases your spell power instead of your spell damage.

Class Skills
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Death Strike now refunds health even if the attack misses or is parried/dodged.
  • Veteran of the Third War now also reduces the cooldown of Outbreak by 30 sec.
  • Abomination's Might now increases melee attack power by 10/20%, up from 5/10%. still increases ranged attack power by 5/10%.
  • Blade Barrier has been revamped and is simpler - You take 2/4/6% less damage from all sources.
  • Bone Shield now has 6 charges.

Frost
  • Howling Blast now scales from 44% and 22% of Attack Power, down from 48% and 24% of AP.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival
  • Cobra Shot now has a 2 sec cast time, up from 1.5 sec.

Marksmanship
  • Aimed Shot now has a 2.9 sec cast time, up from 2.4 sec.
  • Kill Shot now scales from 45% of Ranged Attack Power, up from 30%.
  • Chimera Shot now causes Nature damage. (Tooltip clarification)
  • Trueshot Aura now increases melee attack power by 20% and ranged attack power by 10%.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution

Holy
  • Divine Plea now grants a charge of Holy Power.
  • Holy Radiance has been revamped - Imbues a friendly target with radiant energy, healing that target and all party or raid members within 10 yards for 50 to 61 and another 683 every 1 sec for 3 sec and grants a charge of Holy Power. 40 yd range, 40% of base mana, 3 sec cast
  • Seal of Insight no longer restores the paladin's mana.
  • Clarity of Purpose now also affects Holy Radiance.
  • Infusion of Light now also affects Holy Radiance.
  • Judgements of the Pure now also increases your mana regeneration from Spirit while in combat by 10/20/30%.
  • Light of Dawn now heals up to 6 targets, up from 5.
  • Paragon of Virtue now reduces the cooldown of Divine Protection by 15/30 sec, up from 10/20 sec.
  • Speed of Light no longer reduces the cooldown of Holy Radiance.
  • Tower of Radiance got an extra effect - In addition, casting Holy Radiance will always generate one charge of Holy Power.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Divine Hymn now heals up to 5 targets, up from 3. Maximum of 20 heals, up from 12.
  • State of Mind has been replaced with Heavenly Voice Increases the healing done by your Divine Hymn spell by 50/100%, and reduces the cooldown by 2.5/5 minutes.

Discipline
  • Atonement now affect a friendly target within 100 yards, up from 15.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Backstab damage has been reduced by 50%. (This change is NOT in the official notes and could be a parsing error)

Assassination
  • Ambush damage has been reduced by 48%. (This change is NOT in the official notes and could be a parsing error)
  • Mutilate now deals 179% weapon damage, up from 150%. Damage no longer increased against poisoned targets.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Elemental Fury now removes the cooldown from your Chain Lightning spell.
  • Thunderstorm now also reduces the enemies movement speed by 40% for 5 sec.
  • Wind Shear now has a 25 sec cooldown, up from 6 sec.
  • Call of Flame no longer increase the duration of Flame Shock on Fire Nova damage.
  • Lava Flows now increases critical strike damage bonus of Lava Burst by 8/16%, up from 6/12%.
  • Reverberation now reduces the cooldown of Wind Shear by 10/20 sec.

Enhancement
  • Flametongue Weapon now increases magical damage done by 5%, instead of increasing spell damage by 747.
  • Lava Lash now deals 260% weapon damage, up from 200%.
  • Mental Quickness has been slightly revamped - Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana.
  • Stormstrike no longer increases Nature damage against the target. Now grants you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.
  • Improved Lava Lash now increases the damage of Lava Lash by 10% for each application of Searing Flames, now also causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.
  • Unleashed Rage now increases melee attack power by 20% and ranged attack power by 10%.

Restoration
  • Ancestral Healing got an extra effect - heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
  • Cleansing Waters - The heal effect can only occur once every 6 seconds.
  • Riptide healing effect has been increased by 50%, from 3725 to 5585.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury
  • Enrage now gives a physical damage bonus.

Arms
  • Shattering Throw no longer scales from Attack Power. (This change is NOT in the official notes and could be a parsing error)

Thrown
  • Throw now has a 0.5 sec cast time. (This change is NOT in the official notes and could be a parsing error)


Public Test Realm Patch 4.3 Notes
Originally Posted by Blizzard Entertainment

General
  • North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.

Transmogrification
  • This new feature allows players to customize their gear like never before. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.

Void Storage
  • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.

Reforging
  • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.

Outland & Northrend Quest Flow
  • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
  • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
  • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.

Achievements
  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.

Classes: General
    • All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
    • Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
    • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
    • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
    • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.

Blood
  • Blade Barrier has been redesigned. It now passively reduces damage taken.
  • Bone Shield now has 6 charges, up from 4.
  • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Wrath has a new spell effect.

Restoration
  • Wild Growth healing has been reduced by 20%.

Glyphs
  • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
  • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

Hunter (Forums / Talent Calculator / Skills/Talents)
Coming soon.

Mage (Forums / Talent Calculator / Skills/Talents)
Coming soon.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.

Holy
  • Clarity of Purpose now also reduces the cast time of Holy Radiance.
  • Illuminated Healing (mastery) now also applies to Holy Radiance.
  • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
  • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
  • Light of Dawn now affects 6 targets (base effect), up from 5.
  • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
  • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
  • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.

Glyphs
  • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Divine Hymn now affects 5 targets, up from 3.

Discipline
  • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
  • Divine Aegis has a new spell effect.

Holy
  • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
  • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.

Glyphs
  • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

Rogue (Forums / Talent Calculator / Skills/Talents)
Coming soon.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear now has a 25-second base cooldown, up from 6 seconds.

Elemental
  • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
  • Earthquake damage has been increased by roughly 75%.
  • Elemental Fury now removes the cooldown from Chain Lightning.
  • Reverberation now reduces the cooldown of Wind Shear by 10/20 seconds, up from 0.5/1 second.

Enhancement
  • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
  • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
  • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.

Restoration
  • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
  • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Shadow Bolt has a new spell effect.

Warrior (Forums / Talent Calculator / Skills/Talents)
Coming soon.

Dungeons & Raids
  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.

Races
  • The orc racial Blood Fury now increases spell power rather than only spell damage.

User Interface
  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.

Bag Search
  • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.

General Bug Fixes
Coming soon.
by Published on 2011-09-27 07:09 AM

Nothing really new today as we're still waiting for Patch 4.3 to hit the test realms, which is probably the perfect opportunity to launch new forums!

MMO-Champion - New Video Games Discussions Forums
It's time for MMO-Champion forums to expand a little more and to (finally) open forums dedicated to other games! We now have a "Video Games" forum category with the following forums:

  1. Moderators:

    1. Lysah
    2. Radux
    3. 3clipse

    Forum Actions:

  2. Forum Actions:

  3. Forum Actions:

  4. Forum Actions:


These new forums should give a little more freedom to the growing community on the Video Games forums and should make most of you guys happier. If you're not happy enough, you can probably find an answer to your angry questions below.

Why didn't you open a forum for [insert game here] when you opened one for [insert similar game here]??? [insult here]
We only opened forums for games that already have a lot of activity on the Video Games forum in the first place. If your game isn't here, it just mean that we don't have a 5k+ replies thread about it, because not enough people are interested. Before someone points it out, 2 of the games with a new forum don't fill this requirements but I wanted them around anyway.

Where are the Off-Topic forums? I can't find them on the forum index!
The Off-Topic forums have been moved below the Class discussions forums, the entire section was just growing too big and WoW is still the main reason why people come to this site. Realistically you can still use the small arrow on the right of each category bar to collapse the entire category.

I can't see the new forums in "Recent Forum Posts" on the front page.
Intended, it would be too confusing for people looking for WoW threads (a huge majority of the visitors) to click something like "Best Farming Spots?" and end up in a Star Wars thread. For the moment, these forums won't show up on the front page but hopefully we'll have a way to do that in a non-annoying way soon.

I want to moderate one of the new forums!
Moderator Applications for the new forums will be open within 1 or 2 weeks, just to have time to identify people who will actually post there.


Darkmoon Faire Stopping in Philadelphia on September 30
Originally Posted by Zarhym (Blue Tracker / Official Forums)
The World of Warcraft Trading Card Game's Darkmoon Faire is arriving in Philadelphia, PA on September 30 and bringing with it a host of fun gaming events. Even if you've never owned a single card, you can learn the game through a demo and enter into one of the Beginner Tournaments, which launch every 2 hours throughout the weekend. You can also challenge Alexstrasza, the Life-Binder to a duel and become a Dragonslayer! On Friday, see the newest set, Throne of the Tides, before it hits stores. Bring your Worldbreaker Block Constructed deck and compete in the main event to win thousands of dollars in prizes. For a full schedule of events, visit the DMF Philadelphia page. We’ll see you there!

Burning Crusade Art Gallery Updated
The Burning Crusade game art gallery has been updated with five new pieces.




Comics: Dark Legacy and Teh Gladiators
Dark Legacy Comics #306 and Teh Gladiators #274 + #275 are available!



Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
Now is a good time to buy a SSD, as the next generation is a good while away and the current prices are fairly flat. New AMD CPUs are rumored to arrive mid October, no confirmed information on them so far. New AMD GPUs are also rumored to be coming sometime in Q4 this year if you are thinking about upgrading.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions!

Peripherals/Monitors

ComponentPuppy Dolphin
MonitorASUS VW224U 22-Inch Widescreen - $130ASUS VW246H 24-Inch Widescreen - $225
KeyboardMicrosoft Digital Media Keyboard 3000 - $24Cyborg V.5 - $47
MouseLogitech G400 - $35Logitech G500 - $60
SpeakersLogitech S220 2.1 Speaker System - $23Logitech Z313 Speaker System - $40
ComponentNarwhal Unicorn
MonitorASUS VE276Q 27-Inch - $295HP ZR24w 24-inch (IPS Panel) - $357
KeyboardLogitech G110 - $50Razer BlackWidow (Backlit)- $90 ($120)
MouseRazer Deathadder - $48Razer Naga (Buttons on the Side) - $68
SpeakersCreative Inspire T3130 2.1 Speaker System - $39Logitech Speaker System Z523 - $50


Puppy and Dolphin
Overclocked Puppy will outperform Dolphin when multiple threads are in use (Not WoW) and come close in most other cases.
Mix and match anything but the CPU/Motherboard combo between Puppy and Dolphin. Mix and match anything between Dolphin and Narwhal.

ComponentPuppy Dolphin
CaseNZXT GAMMA Classic - $36NZXT GAMMA Classic - $36
Power SupplyCorsair CX500 V2 - $60Corsair CX600 V2 - $60
CPUAMD Phenom II X4 955 Black Edition - $112Intel i3-2100 - $125
HeatsinkCooler Master Hyper 212 Plus - $27Cooler Master Hyper 212 Plus - $27
MotherboardASUS M5A99X Evo AM3+ - AMD 990X - $145Gigabyte GA-Z68A-D3H-B3 - $114
Memory4GB PNY Optima DDR3 10600 - $284GB G.Skill Ripjaws F3 4GB 12800 DDR3 - $39
Graphics CardXFX 6770 - $90XFX 6850 or EVGA GTX 460 - $163 / $183
Hard DriveSAMSUNG Spinpoint F3 1TB - $60SAMSUNG Spinpoint F3 1TB - $60
DVDAsus 24X SATA DVD+/-RW - $19Asus 24X SATA DVD+/-RW - $19
Total$577$643 / $663


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn. SSDs are always optional.

ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $55Cooler Master HAF932 - $140
Power SupplyCorsair 650TX V2 - $70Corsair 750HX (7 Year Warranty) - $150
CPUIntel i5-2500k - $220Intel i7-2600k - $315
HeatsinkThermaltake Frio - $58Noctua 6 NH-D14 - $86
MotherboardGigabyte GA-Z68X-UD3H-B3 - $160ASUS Z68 P8Z68-V PRO - $200
Memory4GB G.Skill Ripjaws F3 4GB 12800 DDR3 - $398GB G.Skill DDR3 12800 - $63
Graphics CardXFX 6950 1GB OR EVGA GTX 560 Ti- $240 / $235XFX 6970 2GB OR EVGA GTX 570 - $350 / $330
Hard DriveWestern Digital 1TB Caviar Black - $80Western Digital 1TB Caviar Black - $80
SSDCrucial 128 GB m4 (Review) - $185
OR
Corsair Force Series GT 120 GB - $219
Intel 510 Series 120 GB (Review) - $310
OR
OCZ 120 GB Vertex 3 (Review) - $219
DVDAsus 24X SATA DVD+/-RW - $19Asus 24X SATA DVD+/-RW - $19
Total$936 - $1165$1602 - $1712
by Published on 2011-09-26 06:13 AM

Patch 4.3 on Test Realms This Week?
At least, that's Blizzard's plan for the moment. The Patch 4.3 Recap posted a few days ago should keep you alive while you wait.
Originally Posted by Blizzard (Blue Tracker)
We're intent on getting the 4.3 Public Test Realms up potentially within the next week.

As you mentioned, there's still a lot of work to be done on this patch, so a lot of the content will be rolled onto the test realms over time. Transmogrification, Void Storage, some balance changes, and several UI updates/improvements will likely make the PTR right away. The dungeon/raid content, legendary questline, Dungeon Finder updates, and especially Raid Finder are still very much works in-progress
In any case, we can expect to see official patch notes soon according to an update on Zarhym's personal twitter account on friday.
Quote Originally Posted by Zarhym
Making a style, grammar, and formatting pass on #WoW patch notes is... Wat wuz eye saeing?

Diablo III Delayed Until 2012
I didn't have time to report that last week with all the announcements, but if you were waiting for Diablo 3 ... you will have to wait just a little longer.
Originally Posted by Blizzard (Blue Tracker)
We commonly use the term “soon” when referring to Blizzard releases, because we know that no matter how hard we’re working to reach a target, we’re not going to compromise and launch a game before it’s ready. For Diablo III, we were aiming to launch by the end of 2011. As we’re announcing globally today, our new target for the game is early 2012.

While this news might not be a complete surprise, I know that many of you were hopeful that Diablo III would ship this year. We were too. However, this week we pulled together people from all of the teams involved with the game to decide whether we felt it would be ready before the end of December, and we grudgingly came to the conclusion that it would not. Ultimately, we feel that to deliver an awesome Diablo sequel that lives up to our expectations and yours as well, we should take a little more time and add further polish to a few different elements of the game.

The upside of today’s announcement is that we will be running the beta test longer than we initially planned, which will allow us to invite more of you who have opted in.

For those taking on the Diableard challenge, we salute you -- and now fear for your well-being and personal hygiene. We hereby issue an official reprieve to all Diableard participants, including Blizzard employees, if you want to trim or otherwise manage the lower half of your face. We’d still love to see your beardly achievements, and we look forward to seeing more of your efforts as we move into 2012, but not to the detriment of your workplaces and significant others.

Thank you everyone for your support and anticipation for Diablo III. We’re still moving ahead at full pace, and we’ll be keeping you fully informed of any news and developments here at Diablo3.com, including the specific release date when the time comes, so stay tuned.

Trading Card Game Art Gallery Update
The Trading Card game art gallery has been updated with ten new pieces.




Comics: Dark Legacy and Teh Glad
Dark Legacy Comics #305 and Teh Gladiators #272 + #273 are available!

by Published on 2011-09-25 01:08 AM

Patch 4.3: Tier 13 Set Bonuses
Originally Posted by Zarhym (Blue Tracker / Official Forums)
While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data is pre--PTR and could change prior to the release of patch 4.3.

Death Knight
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
  • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

Mage
  • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
  • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest
  • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman
  • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

Warlock
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.

Warrior
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.
by Published on 2011-09-24 03:46 PM

Patch 4.3 Spectral Gryphon and Wyvern Mounts
It looks like we even have a saturday news post this week, hurray! Along with the legendary dagger screenshot released yesterday, it seems that the official korean website released 2 extra screenshots of new spectral flying mounts.

There's no information on where players will be able to get them but it wouldn't be surprising to see them as rewards of the new Darkmoon Faire or any of the new features introduced with Patch 4.3. Thanks to annoyingmoose for his forum post about these mounts.





Well of Eternity - Updated Preview
The Patch 4.3 Dungeons Preview, Part Two: Well of Eternity has been updated with five new screenshots.



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