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by Published on 2014-07-18 03:10 AM

Warlords of Draenor Beta Patch Notes - July 17 Update

Ashran Preview: Prepare to Engage

Warlords of Draenor Zone Preview: Gorgrond

Warlords of Draenor Zone Preview: Talador

Warlords of Draenor Beta - Build 18566
Build 18566 was be deployed on the beta realm today.

New Arakkoa Model






New Cho'gall Model




Female Undead and Draenei Customization





Mythic Tier 17 Death Knight Armor Set




Season 16 Elite Monk Armor Set




Season 16 Elite Mage Armor Set




New Creatures










Updated Maps





New Loading Screens



New Icons



















Build Content
Originally Posted by Blizzard Entertainment
New Content
  • Level Cap raised to 96 on Lost Isles and Gilneas
  • Gorgrond (level 92) and Talador (level 94) are playable.
  • Ashran is open on the level 100 PvP Realm, Mekkatorque
  • Skyreach is playable
  • 2 new Character Models: Draenei Female and Undead Female

Things may change obviously based on stability, but that's the plan for now. (Blue Tracker / Official Forums)

Ashran and the Mekkatorque PvP Server
With today’s new build, we’re activating Ashran on the Mekkatorque PvP server! As the rest of Draenor remains inaccessible on Mekkatorque, we’re also opening up some temporary portals to the Ashran staging areas in Stormwind and Orgrimmar. You'll find the the portal to Stormshield next to the Auction House in Stormwind’s Trade District, and the portal to Warspear near Grommash Hold in Orgrimmar’s Valley of Strength. (Blue Tracker / Official Forums)

New Items
There were far too many items added to list, including new Gladiator items. You can find the full list on the WoWDB Beta site.

Level Type Slot Name
95Junk Surplus Auchenai Weaponry
95Junk Burning Legion Missive
95Junk Draeneic Crystal Fragments
95Junk Amethyl Crystal
1Junk Crate of Stolen Resources
90Junk Lunarfall Carp
90Junk Outpost Building Assembly Notes
90Junk Compreshensive Outpost Construction Guide
1Companion Pets Mystical Spring Bouquet
1Companion Pets Stonegrinder
1Companion Pets Frightened Bush Chicken
1Companion Pets Lovebird Hatchling
1Companion Pets Syd the Squid
1Holiday Massage Table
1Other Perky Blaster
1Other Garrison Blueprint: War Mill, Level 3
1Other Pilgrim's Bounty
655Other LeBlanc's Piccolo
100Other Swift Riding Crop
100Other Flimsy X-Ray Goggles
1Other Pet Charm
1Other Silver-Plated Turkey Shooter
1Other Garrison Blueprint: Frostwall Mines, Level 3
1Other Garrison Blueprint: Spirit Lodge, Level 3
1Other Garrison Blueprint: Goblin Workshop, Level 3
1Other Pet Care Package
1Other Ring of Broken Promises
1Other N.U.K.U.L.A.R. Target Painter
100Other S.O.S. Relief Flare
100Other S.O.S. Relief Flare
665Other Abrogator Stone Cluster
1Other Blazing Diamond Pendant
655Other LeBlanc's Piccolo
1Other Last Deck of Nemelex Xobeh
1Other Haunting Memento
95Other Breath of Talador
1Other Prestige Card: The Turn
1Other Blazing Wings
100Mount Greg the Gronnling
1Key Stormshield Prison Key
1Key Warspear Prison Key
695Quest Blackhand's Severed Arm
695Quest Elemental Tablet
695Quest Elemental Rune
1Quest Tattered Frostwolf Shroud
1Quest Head of Alexi Barov
1Quest Head of Weldon Barov
100Explosives Bizmo's Big Bang Boom Bomb
100Explosives Gazlowe's Gargantuan Grenade
95Enchanting Small Luminous Shard
95Enchanting Fractured Temporal Crystal
100Materials Taladite Crystal
1HeadHead Emerald Sunglasses
550TrinketTrinket Barov Lumberjack Caller
620TrinketTrinket Primal Combatant's Badge of Adaptation
552TrinketTrinket Bright Coin
550TrinketTrinket Pulsating Brain of No'losh
1TabardTabard Wrynn's Vanguard Tabard
1TabardTabard Vol'jin's Spear Tabard
1ClothChest Nobleman's Coat
1ClothChest Noblewoman's Finery
1ClothLegs Noblewoman's Skirt
1ClothLegs Nobleman's Pantaloons
1ClothFeet Noble's Fancy Boots
1CosmeticHead Fine Pilgrim's Hat
100Prismatic Gem Greater Critical Strike Taladite
100Prismatic Gem Greater Haste Taladite
100Prismatic Gem Greater Mastery Taladite
100Prismatic Gem Greater Multi-Strike Taladite
100Prismatic Gem Greater Versatility Taladite
100Prismatic Gem Greater Stamina Taladite
100Mining BagBag Burnished Inscription Bag
100Leatherworking BagBag Burnished Leather Bag
100Inscription BagBag Burnished Inscription Bag
1Consumable Magnificently-Painted Egg
100Consumable Scary Ogre Face
100Consumable Wrynn's Vanguard Battle Standard
100Consumable Vol'jin's Spear Battle Standard
1Consumable Flask of the Honorbound
1Consumable Flask of Conquest
90Consumable Klikixx's Webspinner
100Potion Swirling Ashran Potion
100Food & Drink Scroll of Speed
100Food & Drink Scroll of Protection
100Food & Drink Scroll of Mass Invisibility
100Food & Drink Scroll of Town Portal
95Food & Drink Tasty Talador Lunch
95Item Enhancement Rook's Lucky Fishin' Line


New Strings
Originally Posted by MMO-Champion
GlobalStrings
  • BAG_SETTINGS_TUTORIAL - Click the bag icon to assign a type of item to this bag.|n|nThis feature works with the "Clean Up Bags" button.
  • BINDING_NAME_ITEMCOMPARISONCYCLING - Item Comparison Cycling
  • CLEAN_UP_BAGS_TUTORIAL - Click this button to clean up your bags.|n|nIt auto-sorts and moves items out of the way to make room for new items.
  • EUROPE - Europe
  • GARRISON_BUILDING_LEVEL_MAX - This building is fully upgraded
  • GARRISON_BUILDING_LEVEL_ONE - Level 1 Building
  • GARRISON_BUILDING_LEVEL_UPGRADE - Level %d Upgrade
  • GARRISON_BUILDING_NO_FOLLOWERS - You do not have any followers with a matching Trait for this building.
  • GARRISON_BUILDING_PLANS_REQUIRED - Plans Required
  • GARRISON_BUILDING_SELECT_FOLLOWER_ACTIVATED_TEXT - Click to assign a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_DEACTIVATED_TEXT - Once this building is activated, click here to assign a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_NOT_OWNED_TEXT - You can assign a Follower once you have this building
  • GARRISON_BUILDING_SELECT_FOLLOWER_TITLE - Select a Follower
  • GARRISON_BUILDING_SELECT_FOLLOWER_TOOLTIP - Click here to assign a Follower
  • GARRISON_EMPTY_PLOT_HOVER_TOOLTIP - Click to view available buildings for this plot.
  • GARRISON_EMPTY_PLOT_SELECTED_TOOLTIP - Drag a building onto this plot.
  • GARRISON_LANDING_INVASION - Garrison Invasion
  • GARRISON_LANDING_INVASION_TOOLTIP - Your Garrison is under attack! Return to your Garrison to defend it.
  • GARRISON_MISSION_REPORT - Garrison Mission Report
  • GARRISON_NOT_ENOUGH_MATERIALS_TOOLTIP - You do not have enough materials to start this mission.
  • GARRISON_NUM_COMPLETED_MISSIONS - %d Completed |4Mission:Missions;
  • GARRISON_PARTY_NOT_FULL_TOOLTIP - You do not have enough followers on this mission.
  • GARRISON_REWARD_XP_FORMAT - %s XP
  • GARRISON_START_MISSION - Start Mission
  • GARRISON_TOWN_HALL_ALLIANCE - Town Hall
  • GARRISON_TOWN_HALL_EXPLANATION - The central hub of all garrison activity. Access to your Architect and Mission Commander can be found inside.
  • GARRISON_TOWN_HALL_HORDE - Great Hall
  • GARRISON_TOWN_HALL_LEVEL1_DESCRIPTION - Unlocks access to a large and small building plot. Also grants access to your first monument display.
  • GARRISON_TOWN_HALL_LEVEL2_DESCRIPTION - Unlocks access to a medium building and additional small building plot. Also grants access to your second monument display.
  • GARRISON_TOWN_HALL_LEVEL3_DESCRIPTION - Unlocks access to an additional large, medium and small building plot. Also grants access to your third monument display and a direct transport to Ashran.
  • GARRISON_TROPHY_NOT_SELECTED_TOOLTIP - Monument Not Yet Placed
  • GARRISON_UPGRADE_NEED_PLAN - You don't have the plans to upgrade this building to the next level
  • GARRISON_VIEW_COMPLETED_MISSIONS - View Completed Missions
  • GARRISON_YOUR_MATERIAL - Your Material
  • ITEM_COMPARISON_SWAP_ITEM_MAINHAND_DESCRIPTION - Cycle through your main-hand items by pressing Ctrl.
  • ITEM_COMPARISON_SWAP_ITEM_OFFHAND_DESCRIPTION - Cycle through your off-hand items by pressing Ctrl.
  • ITEM_DELTA_DUAL_WIELD_COMPARISON_MAINHAND_DESCRIPTION - (With |c%s%s|r equipped in your main-hand)
  • ITEM_DELTA_DUAL_WIELD_COMPARISON_OFFHAND_DESCRIPTION - (With |c%s%s|r equipped in your off-hand)
  • KOREA - Korea
  • LFG_TOOLTIP_MONEY_REWARD - Money Reward
  • NORTH_AMERICA - N. America
  • OPTION_TOOLTIP_REFRACTION - Controls the rendering of refraction effects. Decresing this may improve performance.
  • REFRACTION - Refraction
  • SPELL_FAILED_CUSTOM_ERROR_226 - You can't do that while holding Empowered Ore.
  • SPLASH_BOOST_RIGHT_DESC_ALLIANCE - Head to the Blasted Lands and talk to Maraad.
  • SPLASH_BOOST_RIGHT_DESC_HORDE - Head to the Blasted Lands and talk to Thrall.
  • STAT_CRITICAL_STRIKE - Critical Strike
  • TAIWAN - Taiwan
  • TOWN_HALL -
  • TOYBOX_MICRO_BUTTON_SPEC_TUTORIAL - Toys can be found here!
  • UPGRADE_FEATURE_13 - Boost a character to level 90
  • UPGRADE_FEATURE_14 - Battle to Level 100 on the world of Draenor
  • UPGRADE_FEATURE_15 - Build and upgrade your garrison

CurrencyType
  • CurrencyType #1008 - Secret of Draenor Jewelcrafting
  • CurrencyType #1017 - Secret of Draenor Leatherworking

Faction
  • Faction #1708 - Laughing Skull Orcs
  • Faction #1710 - Sha'tari Defense
  • Faction #1711 - Steamwheedle Preservation Society
  • Faction #1712 - GarInvasion_IronHorde
  • Faction #1713 - GarInvasion_ShadowCouncil
  • Faction #1714 - GarInvasion_Ogres
  • Faction #1715 - GarInvasion_Primals
  • Faction #1716 - GarInvasion_Breakers
  • Faction #1717 - GarInvasion_ThunderLord
  • Faction #1718 - GarInvasion_Shadowmoon

Game Text
  • Game Text #87156 - We will follow every trail that leads to the Iron Horde, no matter how small. We will shut them down, one operation at a time!
  • Game Text #87157 - Commander, I will call on you again as soon as I know more.
  • Game Text #87158 - I send da word to ma Shadow Huntas. Dey will follow every trail dat leads us ta da Iron Horde, no matter big or small. We will shut dem down, one stronghold at a time.
  • Game Text #87159 - Commander, I call on you again when I know more.
  • Game Text #87393 - There are still Iron Horde in the northern courtyard.
  • Game Text #87419 - Gro the Uncreator, I call to you!
  • Game Text #87420 - The spirits of the Laughing Skull have spoken. We must join together to fight our common enemy, the Iron Horde!
  • Game Text #87421 - Yes! It is working! The spirits were right!
  • Game Text #87423 - Xuk...

LFG Entry
  • LFG Entry #878 - Gorgrond Finale

Scenario
  • Scenario #715 - Against The Void
  • Scenario #723 - The Battle for Gorgrond

Taxi
  • Taxi #1535 - Quest Path 4535: Quest Path - Spires of Arak 6.0 - Horde Garrison Outpost > Clutchpop Gearworks (LWB)
  • Taxi #1536 - Quest Path 4538: Quest Path - Spires of Arak 6.0 - Alliance Garrison Outpost > Clutchpop Gearworks (LWB)
  • Taxi #1537 - Shattered Landing, Blasted Lands
  • Taxi #1538 - Shattered Beachhead, Blasted Lands
  • Taxi #1539 - Skysea Point, Gorgrond



Achievement Changes
Originally Posted by MMO-Champion
Ashran
Player vs. Player

Darkmoon Faire
World Events
  • Brood of Alysrazor (New) Collect 50 Blazing Rings in one flight session of Firebird's Challenge. 10 points.
  • Flying High (New) Collect 10 Blazing Rings in one flight session of Firebird's Challenge. 10 points.
  • Ringmaster (New) Collect 20 Blazing Rings in one flight session of Firebird's Challenge. 10 points.

Draenor
Quests
  • Welcome to Draenor Name Changed from Tanaan Zone Achievement [PH Name] to Welcome to Draenor. Complete the Tanaan storylines listed below. 10 points. Assault on the Dark Portal. 10 points.
  • Welcome to Draneor Name Changed from Tanaan Zone Achievement [PH Name] to Welcome to Draneor. Complete the Tanaan storylines listed below. 10 points. Assault on the Dark Portal. 10 points.

Draenor Dungeon
Dungeons & Raids
  • Grimrail Depot Defeat the final boss Defeat Skylord Tov'osh in Grimrail Depot. 10 points.
  • Heroic: Grimrail Depot Defeat the final boss Defeat Skylord Tov'osh in Grimrail Depot on Heroic difficulty. 10 points.
  • Heroic: Iron Docks Defeat Gorgrom Defeat Skulloc in the Iron Docks on Heroic difficulty. [NYI] 10 points. 10 points.
  • Iron Docks Defeat Gorgrom in the Iron Docks. [NYI] 10 points. Defeat Skulloc in the Iron Docks. 10 points.
  • Is Draenor on Fire? Defeat Gug'rokk without killing any Unstable Slag in Bloodmaul Slag Mines on Heroic difficulty. 10 points.
  • Souls of the Lost Defeat Ner'zhul after having slain two of Ner'zhul's chosen slaying Ritual of Bones skeletons within 5 seconds of each other, in Shadowmoon Burial Grounds on Heroic difficulty. 10 points.
  • Weed Whacker Name Changed from Weed Wacker to Weed Whacker. Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty.10 points.

Followers
Garrisons

Garrisons

Monuments
Garrisons

Professions
  • Grand Master of All Raise all primary professions to 700 skill points. 50 points. Account Wide. Reward: Garrison Monument. 50 points. Account Wide.

Warlords of Draenor
Dungeons & Raids



Set Bonus Changes
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / WoD Talent Calculator)

Druid (Forums / Skills / WoD Talent Calculator)

Hunter (Forums / Skills / WoD Talent Calculator)

Mage (Forums / Skills / WoD Talent Calculator)

Monk (Forums / Skills / WoD Talent Calculator)

Paladin (Forums / Skills / WoD Talent Calculator)

Priest (Forums / Skills / WoD Talent Calculator)

Rogue (Forums / Skills / WoD Talent Calculator)

Shaman (Forums / Skills / WoD Talent Calculator)

Warlock (Forums / Skills / WoD Talent Calculator)

Warrior (Forums / Skills / WoD Talent Calculator)



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions

Unknown Class
Major Glyphs
  • Frostbrand Weapon Name Changed from Frostflame Weapon to Frostbrand Weapon
  • Glyph of Chimera Shot Increases the healing you receive from Chimera Shot by an additional Successful Chimera Shots now also heal you for 2% of your maximum health. Major Glyph.
  • Glyph of Frostbrand Weapon Name Changed from Glyph of Frostflame Weapon to Glyph of Frostbrand Weapon. While your weapon is imbued with Flametongue Weapon, your Your off-hand weapon attacks also slow the target's movement speed by 50% for 3 sec. Major Glyph.
  • Glyph of Mind Harvest The first time you damage an enemy with Mind Blast, you gain 50 additional Orbs. Major Glyph. 2 additional Orbs. Major Glyph.

Death Knight (Forums, Talent Calculator)
Perks
  • Empowered Obliterate Name Changed from Empowered Rime to Empowered Obliterate. Now works with Obliterate instead of Rime.

Talents
  • Conversion Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until canceled or Runic Power is exhausted. Death Knight - LvL 75 Talent. 5 Runic Power, plus 5 per sec. Instant. Instant.

Blood
  • Rune Tap now has a 2.5 sec cooldown, up from 0.5 sec. Now reduces all damage taken by 50% for 3 sec rather than granting an absorb shield equal to 30% of your missing health.
  • Will of the Necropolis now grants an immediate, free Rune Tap, but no longer reduces all damage taken by 25% for 4 sec.

Major Glyphs
  • Glyph of the Ice Reaper Reaping is now also triggered by your Chains of Ice. Major Glyph. The Runes you spend on Chains of Ice will become Death Runes when they activate. Death Runes count as any type of rune. Major Glyph.

Druid (Forums, Talent Calculator)

Perks
  • Empowered Moonkin Name Changed from Enhanced Owlkin Frenzy to Empowered Moonkin. Triggering Owlkin Frenzy also makes Single-target attacks against you in Moonkin Form have a 15% chance make your next damage or healing spell cast within 10 sec instant. instant cast. Requires Moonkin Form.
  • Improved Moonfire now has spec specific tooltips, no longer mentioning Sunfire for Feral, Guardian, and Restoration.
  • Enhanced Faerie Fire Name Changed from Enhanced Bear Hug to Enhanced Faerie Fire. You are no longer immobilized by using Bear Hug. While in you are in Bear Form, Faerie Fire no longer has a cooldown and deals 100% increased damage.

Talents
  • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal sw1 Physical damage, generate 15 Rage, and reduce damage taken by 20% for 10 sec. Requires Bear Form. Druid - LvL 0 Talent. Melee range. Instant.
  • Soul of the Forest Casting Swiftmend grants 50% haste for your next spellcast. Druid - LvL 60 Talent. When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 100%, or increases the healing of your next Regrowth, Wild Growth, or Rejuvenation by 0%. Druid - LvL 60 Talent.

Restoration

Hunter (Forums, Talent Calculator)
Perks
  • Improved Multi-Shot Name Changed from Enhanced Shots to Improved Multi-Shot. Add an additonal 5 yards range to all your attacks with a baseline 40 yard range. Multi-Shot costs 5 less Focus and deals 20% increased damage.
  • Improved Serpent Sting Name Changed from Improved Viper Venom to Improved Serpent Sting. Your Viper Venom restores an additional 3 Focus. Serpent Sting deals 20% increased damage.

Talents
  • Adaptation Increases the effect of your pet's Combat Experience to 70% 85% increased damage. Your pet now gains the following abilities, regardless of its active spec: Spiked Collar Roar of Sacrifice Cornered Boar's Speed Last Stand Blood of the Rhino Great Stamina Hunter - LvL 0 Talent.

Marksmanship
  • Chimaera Shot Name Changed from Chimera Shot to Chimaera Shot. An instant shot that causes 255% ranged weapon Nature damage An two-headed shot that hits your primary target and another nearby target, dealing sw3 Nature or Frost damage to each target. Requires Ranged Weapon. Hunter - Marksmanship Spec. 45 Focus. 40 yd range. 9 sec cooldown. Instant. 9 sec cooldown.

Survival
  • Survivalist Increases your Multistrike chance by 10%. After killing a target, you gain 15% health over 10 sec. Hunter - Survival Spec.

Mage (Forums, Talent Calculator)
Perks
  • Enhanced Pyrotechnics When Each time your Fireball or Frostfire Bolt fail fails to critically strike a target, you gain a 5% increased chance for Fireball or Frostfire Bolt to be a critical strike for 15 sec those spells gain a stacking 5% increased critical strike chance. This effect ends when Fireball or Frostfire Bolt successfully critically strike a target. critically strikes a target.

Talents
  • Flameglow Protects you with fiery energy, absorbing up to [ 22% [ 30% of Fire Spell Power ] damage from each attack against you. Mage - LvL 30 Talent. up to 30% of each attack. Mage - LvL 30 Talent.
  • Unstable Magic (Arcane) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 15% chance to explode on impact, dealing an additional 50% 20% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Fire) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 50% 20% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Frost) Arcane Blast, Fireball, and Frostbolt have a 50% , Frostfire Bolt, and Frostbolt have a 20% chance to explode on impact, dealing an additional 50% 20% damage to the target, and to all other enemies within 8 yards.

Fire

Major Glyphs

Monk (Forums, Talent Calculator)
  • Jab (Brewmaster, Windwalker) Jab the target, dealing [ 188% of Mainhand Min DPS + 94% of Offhand Min DPS + 59.7% of AP - 2 ] to [ 188% of Mainhand Max DPS + 94% of Offhand Max DPS + 59.7% of AP + 2 [ 103.4% of Mainhand Min DPS + 51.7% of Offhand Min DPS + 32.9% of AP - 1 ] to [ 103.4% of Mainhand Max DPS + 51.7% of Offhand Max DPS + 32.9% of AP + 1 ;] damage and generating 1 Chi.
  • Jab (Mistweaver) Jab the target, dealing [ 281.9% of Mainhand Min DPS + 59.7% of AP - 2 ] to [ 281.9% of Mainhand Max DPS + 59.7% of AP + 2 [ 155.1% of Mainhand Min DPS + 32.9% of AP - 1 ] to [ 155.1% of Mainhand Max DPS + 32.9% of AP + 1 ;] damage and generating 1 Chi.

Windwalker & Mistweaver
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage, applying Mortal Wounds, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 ] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.

Major Glyphs
  • Glyph of Surging Mist no longer is as smart of a heal, instead bouncing to a random injured target rather than the most injured target.

None
Ferocity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation
  • Spiked Collar Increases the damage done by your pet's Basic Attacks by 10%, and, increases your pet's attack speed by 10%, and increases your pet's critical strike chance by 10%. None - Ferocity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec. Melee range.

Tenacity & Tenacious Adaptation
  • Thunderstomp Shakes the ground with thundering force, doing [ 5 + 4.9% of AP + 1% of RAP damage;] Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat. None - Tenacity & Tenacious Adaptation Spec. 20 Focus. Melee range. Instant. 10 sec cooldown.

Paladin (Forums, Talent Calculator)
Talents
  • Sacred Shield Protects the target with a shield of Holy Light for 30 sec, absorbing up to [ 122.9% [ 130.6% of Holy Spell Power ] damage every 6 sec. Only one target can be affected at a time. Limited to 1 target. Paladin - LvL 45 Talent. 40 yd range. Instant. 6 sec cooldown.

Major Glyphs
  • Glyph of the Battle Healer Melee attacks from Inner Light heal the most wounded member of your raid or party while Seal of Insight is active no longer heal you, but instead heal a random injured member of your party or raid for 45% of the normal heal instead of you. Major Glyph. amount. Major Glyph.

Priest (Forums, Talent Calculator)
Perks
  • Empowered Archangel Name Changed from Enhanced Strength of Soul to Empowered Archangel. Strength of Soul can also trigger from Penance. The next Prayer of Healing you cast after activating Archangel has 100% increased critical strike chance.
  • Improved Heal Increases the amount healed by your Heal by 20%. healing from your Heal by 20%.
  • Enhanced Mind Flay Your Mind Flay deals damage 1 additional time. 33% faster.
  • Enhanced Shadow Word: Death When Shadow Word: Death's cooldown is reset due to not killing a target, the resulting Shadow Word: Death cast can generate a Shadow Orb. Shadow Word: Death now always generates a Shadow Orb, regardless of cooldown reset.

Rogue (Forums, Talent Calculator)
  • Stealth (Subtlety) Attacks from Stealth and for until cancelled 6 sec after deal 10% more damage.

Perks
  • Empowered Rupture Name Changed from Improved Venomous Wounds to Empowered Rupture. Venomous Wounds now triggers every time Rupture or Garotte deals damage. Rupture's chance to deal additional Nature damage and grant Energy is increased by 25%.
  • Improved Sinister Strike Increases the damage done by Sinister Strike by 20%. and Revealing Strike by 20%.
  • Enhanced Stealth Name Changed from Enhanced Master of Subtlety to Enhanced Stealth. Increases the damage bonus of Master of Subtlety by 5%. You deal an additional 5% damage for 6 sec after Stealth breaks.

Major Glyphs
  • Glyph of Hemorrhaging Veins Your Sanguinary Veins ability now also increases damage done to targets affected by your Hemorrhage. Major Glyph. Your Hemorrhage also triggers the 20% damage bonus from Sanguinary Vein. Major Glyph.

Shaman (Forums, Talent Calculator)
Perks
  • Improved Chain Lightning Your Chain Lightning and Lava Beam increase the damage of Each target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 20% per target hit by the Chain Lightning or Lava Beam.
  • Improved Lightning Shield Lightning Shield gains 5 additional maximum charges, and Lava Burst can now trigger Rolling Thunder's effects. and its multistrikes can now generate additional Lightning Shield charges though Fulmination.
  • Improved Fire Totems Increases the damage dealt by Searing Totem and Magma Totem by 50%. by 50%.
  • Enhanced Unleash Name Changed from Enhanced Unleash Elements to Enhanced Unleash
  • Empowered Lava Lash Name Changed from Improved Lava Lash to Empowered Lava Lash
  • Improved Feral Spirit Increases the damage of your Feral Spirits by 100%. Spirit Wolves by 100%.
  • Improved Healing Rain Increases healing done Increases all healing you do to targets in your Healing Rain by 10%.

Talents
  • Unleashed Fury Empowers your Unleash Flame, increasing damage taken by the target from your causing it to also increase damage done with Lightning Bolt by 30% and from your Lava Burst by 10%. Lasts with Lava Burst by 10% for 10 sec. Shaman - LvL 90 Talent.

Elemental
  • Mastery: Molten Earth Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 80% of Spell Power 0;] Fire damage to your most recently attacked target. Shaman - Elemental Spec.

Warlock (Forums, Talent Calculator)
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% of Spell Power ] Shadow damage over 60 sec. Doom critical strikes summon a Wild Imp to attack the target.
  • Shadow Bolt (Demonology) Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 57.53% of Spell Power ] Chaos damage and extending the duration of Corruption.
  • Soul Swap (Affliction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.
  • Soul Swap (Demonology, Destruction) Your next use of Soul Swap within 3 sec will exhale a copy of the effects onto a new target.

Perks
  • Empowered Corruption Name Changed from Enhanced Nightfall to Empowered Corruption. Increases your chance to trigger Nightfall by 25/10%. Corruption has a 2.5% increased chance to generate a Soul Shard.
  • Enhanced Havoc Name Changed from Enhanced Backlash to Enhanced Havoc. Physical attacks against you have a 15% increased chance to trigger Backlash. Recuces the cooldown of Havoc by 5 sec.

Affliction

Demonology
  • Hand of Gul'dan Affliction, Destruction: Strikes the target and all enemies within 6 yards for [ 86% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Demonology: Strikes the target and all enemies within 6 yards for [ 86% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 131.28% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec. Warlock - Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
  • Hellfire Affliction, Destruction: Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Demonology: Ignites the caster, causing [ 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Metamorphosis transforms this spell into Immolation Aura: Immolation Aura Ignites the area surrounding the caster, causing [ 126% of Spell Power ] Fire damage over 10 sec to all nearby enemies. Warlock - Demonology Spec. 2% of Base Mana, plus 2% per sec. Instant (Channeled).

Pets
  • Burning Presence (New) Intimidates any target you attack, increasing your threat generation. Also increases chance to dodge and parry by 10%, and reduces physical damage taken by 20%. Auto-Cast: Always keep this effect active. (Right-Click to toggle) Special Ability. Instant.
  • Cripple (New) Cripples the target, reducing movment speed by 80% for 30 sec (4 sec in PvP). 30 yd range. Instant. 30 sec cooldown.
  • Meteor Strike (New) The infernal releases a powerful burst of flames, dealing 0 Fire damage to nearby targets, and stunning them for 2 sec. Unlimited range. Instant. 60 sec cooldown.
  • Torch Magic (New) Purges 1 beneficial magic effect from an enemy, or burns away 1 harmful magic effect from an ally. Auto-Cast: Use on the Infernal's current target. (Right-Click to toggle) Special Ability. 30 yd range. Instant. 10 sec cooldown.

Major Glyphs
  • Glyph of Shadowflame Increases the movement speed reduction on the Shadowflame effect from your Hand of Gul'dan spell by 20%. Major Glyph. Targets affected by your Hand of Gul'dan damage over time are now also snared by 50%. Major Glyph.

Warrior (Forums, Talent Calculator)
Perks
  • Improved Rend Name Changed from Improved Overpower to Improved Rend. Increases the damage dealt by Overpower by 20%. Rend by 20%.
  • Improved Whirlwind Name Changed from Improved Thunderclap to Improved Whirlwind. Increases the damage done by Thunderclap by 20%. Whirlwind by 20%.
  • Enhanced Whirlwind Name Changed from Improved Meat Cleaver to Enhanced Whirlwind. Meat Cleaver can now stack 1 additional time. Whirlwind's effect to increase Raging Blow targets now grants 2 charges per Whirlwind and can stack up to 4 times.
  • Improved Wild Strike Damage of Wild Strike increased by 40%. 20%.
  • Enhanced Hamstring (New) Reduces the Rage cost of Hamstring by 5.
  • Improved Block Name Changed from Improved Bastion of Defense to Improved Block. Bastion of Defense now increases your block chance by an additional 10%. Increases your block chance by 10%.
  • Improved Defensive Stance Name Changed from Improved Unwavering Sentinel to Improved Defensive Stance. Unwavering Sentinel Defensive Stance now increases your armor by an additional 15%.

Talents
  • Slam Slam an opponent, causing 50% weapon sw2 Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times. Requires Melee Weapon. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.
  • Sudden Death Your autoattack hits have a 10% chance to make your next Execute free and cost no initial Rage and be useable on any target, regardless of health level. Warrior - LvL 45 Talent.

Major Glyphs
  • Glyph of Die by the Sword While Die by the Sword is active, using Overpower Wild Strike increases its duration by 1 sec and using Wild Strike increases its duration by 0.5 sec per use. Major Glyph. per use. Major Glyph.
  • Spell Reflection Reduces the cooldown on Spell Reflection by 5 sec. Major Glyph. Instant. This glyph has no effect if combined with the Mass Spell Reflection talent. Major Glyph. Instant.

Racials
Draenei
  • Heroic Presence Increases your Strength, Agility, and Intellect by 134 130 (scales with level). Draenei Racial.

Human
  • The Human Spirit Increases the highest two of your Critical Strike, Haste, Mastery, Readiness, and Multistrike from gear by 3%. Human Racial. Versatility increased by 100 (scales with level). Human Racial.

Professions
Blacksmithing
  • Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (20), Blackrock Steel Truesteel Ingot (8). Tools: Blacksmith Hammer.
  • Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Girdle Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (40), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (14). Tools: Blacksmith Hammer.
  • Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (30), Blackrock Steel Truesteel Ingot (12). Tools: Blacksmith Hammer.
  • Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (20), Blackrock Steel Truesteel Ingot (8). Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (25), Blackrock Steel Truesteel Ingot (10), Draenic Steel Bulwark. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Draenic Steel Chestplate. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock Steel Truesteel Ingot (14), Draenic Steel Dagger. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Draenic Steel Gauntlets. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Girdle Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Draenic Steel Girdle. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Draenic Steel Helm. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Draenic Steel Legguards. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock Steel Truesteel Ingot (14), Draenic Steel Mace. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Draenic Steel Shoulders. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (50), Blackrock Steel Truesteel Ingot (14), Draenic Steel Sword. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (65), Blackrock Steel Truesteel Ingot (18), Draenic Steel War Axe. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Draenic Steel Warboots. Tools: Blacksmith Hammer.
  • Hardened Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (25), Blackrock Steel Truesteel Ingot (10), Draenic Steel Wristwraps. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Bulwark Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Hardened Draenic Steel Bulwark. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Chestplate Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock Steel Truesteel Ingot (24), Hardened Draenic Steel Chestplate. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Dagger Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Dagger. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Gauntlets Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Gauntlets. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Helm Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock Steel Truesteel Ingot (24), Hardened Draenic Steel Helm. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Legguards Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (60), Blackrock Steel Truesteel Ingot (24), Hardened Draenic Steel Legguards. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Mace Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Mace. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Shoulders Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Shoulders. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Sword Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (70), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Sword. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel War Axe Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (90), Blackrock Steel Truesteel Ingot (24), Hardened Draenic Steel War Axe. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Warboots Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (45), Blackrock Steel Truesteel Ingot (18), Hardened Draenic Steel Warboots. Tools: Blacksmith Hammer.
  • Peerless Draenic Steel Wristwraps Blacksmithing. 3.5 sec cast. Reagents: Crucible Steel Ingot (35), Blackrock Steel Truesteel Ingot (14), Hardened Draenic Steel Wristwraps. Tools: Blacksmith Hammer.

Engineering

Jewelcrafting
  • Critical Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Fireweed (5). Tools: Jeweler's Kit.
  • Glowing Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Glowing Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Glowing Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Glowing Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Glowing Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Greater Critical Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Fireweed (5), Boiling Blood. Tools: Jeweler's Kit.
  • Greater Haste Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Frostweed (5), Shadow Dew. Tools: Jeweler's Kit.
  • Greater Mastery Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Starflower (5), Brightwater Lily. Tools: Jeweler's Kit.
  • Greater Multi-Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Nagrand Arrowbloom (5), Twin-Yolked Egg. Tools: Jeweler's Kit.
  • Greater Stamina Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Talador Orchid (5), Permafrost Shard. Tools: Jeweler's Kit.
  • Greater Taladite Amplifier (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Earth (10), Giant Rylak Claw. Tools: Jeweler's Kit.
  • Greater Versatility Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Air (10), Gorgrond Flytrap (5), Starspeckle Mushroom. Tools: Jeweler's Kit.
  • Haste Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Frostweed (5). Tools: Jeweler's Kit.
  • Mastery Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Starflower (5). Tools: Jeweler's Kit.
  • Multi-Strike Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Nagrand Arrowbloom (5). Tools: Jeweler's Kit.
  • Prismatic Focusing Lens (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal. Tools: Jeweler's Kit.
  • Reflecting Prism (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Fire (10). Tools: Jeweler's Kit.
  • Shifting Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Shifting Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Shifting Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Shifting Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Shifting Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Stamina Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Talador Orchid (5). Tools: Jeweler's Kit.
  • Taladite Amplifier (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Earth (10), Black Saberon Fang. Tools: Jeweler's Kit.
  • Taladite Crystal (New) Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit.
  • Taladite Crystal (New) Jewelcrafting. 1.5 sec cast. 1 sec cooldown. Tools: Jeweler's Kit.
  • Taladite Recrystalizer (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (3), True Iron Ore (10), Permafrost Shard. Tools: Jeweler's Kit.
  • UNUSED Name Changed from Prismatic Focusing Lens to UNUSED
  • UNUSED Name Changed from Reflecting Prism to UNUSED
  • Versatility Taladite (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Gorgrond Flytrap (5). Tools: Jeweler's Kit.
  • Whispering Blackrock Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Blackrock Ore (5). Tools: Jeweler's Kit.
  • Whispering Iron Band (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (5). Tools: Jeweler's Kit.
  • Whispering Iron Choker (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, True Iron Ore (10). Tools: Jeweler's Kit.
  • Whispering Taladite Pendant (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Whispering Taladite Ring (New) Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.

Leatherworking

Tailoring
  • Hand Spun Frock Tailoring. 2 sec cast. Reagents: Sumptuous Fur (20), Hexweave Cloth. Hexweave Cloth, Sumptuous Fur (20).
  • Hand Spun Hat Tailoring. 2 sec cast. Reagents: Sumptuous Fur (10), Hexweave Cloth. Hexweave Cloth, Sumptuous Fur (10).
  • Hand Spun Pants Tailoring. 2 sec cast. Reagents: Sumptuous Fur (25), Hexweave Cloth. Hexweave Cloth, Sumptuous Fur (25).
  • Hexweave Belt Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (3). Beast Hide (3).
  • Hexweave Gloves Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (2). Beast Hide (2).
  • Hexweave Leggings Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (4). Beast Hide (4).
  • Hexweave Slippers Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Animal Hide (2). Beast Hide (2).
by Published on 2014-07-17 11:25 PM

Ashran Preview: Prepare to Engage

Warlords of Draenor Zone Preview: Gorgrond

Warlords of Draenor Zone Preview: Talador

Warlords of Draenor Beta Patch Notes - July 17 Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Racial Traits
  • Human
    • The Human Spirit has been redesigned. It now increases Versatility, scaling with character level. no longer increases Spirit by 3%, and instead now increases 2 secondary stats by an amount scaling with character level. You can choose which 2 secondary stats it increases. This has not yet been implemented.

Self-Sustainability
  • Hunter
    • Survivalist is a new passive ability learned by Survival Hunters at level 10.
      • Survivalist increases the Hunter's chance to Multistrike by 10%. Additionally, the Hunter gains 15% health over 10 seconds after killing a target.

Class Changes

Death Knight

Blood Changes
Active Mitigation was a very successful design that was inspired by Death Knights' tanking style. However, it went beyond that, and Death Knights themselves were somewhat left behind in that regard. We made several changes to bring up the interactivity of Blood combat. This includes making Death Strike cause healing based on attack power, but be affected by the new Resolve passive (see Tank Vengeance and Resolve above), which gives it the traditional increase from recent damage. Plus, Rune Tap is being significantly improved, to become a strong Active Mitigation button. To tie those together, Blood's Mastery is being changed to affect both the size of the Blood Shield absorb, and the new Rune Shield absorb.

  • Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. now grants an absorption shield equal to 30% of your missing health. It also now has 2 charges, with a 40-second recharge time.
    • Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 45 seconds. now grants an immediate charge, and makes your next Rune Tap free. However, its damage reduction buff now only lasts 4 seconds (down from 8 seconds).

Miscellaneous
Conversion was changed to cost different amounts by specialization, instead of reducing Runic Power generation differently by specialization. This way, Runic Power beyond what you spend on Conversion is not penalized.
  • Conversion no longer has an initial tick, and now costs 15 Runic Power/second for Blood, 20 Runic Power/sec for Frost, and 10 Runic Power/second for Unholy.

Hunter

Ability Consolidation and Refinement

Marksmanship Changes
One of our new secondary stats Multistrike, is strikingly similar to the Wild Quiver Mastery for Marksmanship Hunters. To address this similarity, we replaced Wild Quiver with a new Mastery: Sniper Training. Marksmanship Hunters that favored Mastery before will want to favor Multistrike for a similar feel. For their new Mastery, we wanted to add some depth to their moment-to-moment gameplay, and compliment Critical Strike. In order to do that, we brought back the concept of Sniper Training.

We also changed the design of Chimera Shot (and fixed its name), in order to better capture the intended flavor. Finally, we added an interaction between Careful Aim and Rapid Fire (and indirectly Aimed Shot through a Draenor Perk), so as to add a bit more depth to their gameplay.
  • Chimera Shot has been renamed Chimaera Shot. It is now a two-headed shot that hits two targets, and deals Frost or Nature damage. It no longer heals the Hunter.

Survival Changes
Apart from rotational changes through Ability Pruning, changes for Survival Hunters mostly center on Lock and Load. We changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more. Also note the new passive ability, Survivalist, which increases multistrike chance by 10%, in order to give Survival Hunters some baseline Multistrike chance.
  • Survivalist is a new passive ability learned by Survival Hunters at level 10.
    • Survivalist increases the chance to Multistrike by 10% and the Hunter gains 15% health over 10 seconds after killing a target.

Mage

Ability Consolidation and Refinement
  • Ignite now deals the same total damage with a 1 second period (down from 2 seconds). Base duration changed to 5 seconds so that duration when refreshed remains 6 seconds.
by Published on 2014-07-17 11:08 PM

Warlords of Draenor Zone Preview: Gorgrond

Warlords of Draenor Zone Preview: Talador

Ashran Preview: Prepare to Engage
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Built upon the remnants of an ogre civilization, Ashran looks deceptively like a nice enough island just off the coast of Tanaan Jungle. And it probably would be a lovely place to visit if not for the never-ending tug-of-war between the Horde and Alliance taking place in the central region of the zone. Then again, this might just be just your kind of excursion.

Ashran offers tons of opportunities for players to engage in a variety of activities, whether they want to go it solo or join a group, slay monsters, or engage in PvP with their rival faction.

Building World PvP into Ashran
Over the years, players have been asking for more opportunities to engage in world PvP, and we’ve experimented with a variety of approaches to that in places like Halaa and Wintergrasp. Creating opportunities for unscripted, unexpected skirmishes might seem simple on the surface, but they’re often difficult to engineer without sacrificing the unpredictable nature of these encounters. In its purest form, world PvP means no boundaries or limitations on when skirmishes break out. When creating areas specifically designated for PvP encounters, gameplay objectives will always have an impact on how people play and engage with each other. In the end, many will choose the path of least resistance to achieve their faction’s win condition, and sometimes that path involves simply ignoring other players.

In order to create the type of atmosphere that encourages more free-form world PvP in Ashran, we decided to apply lessons we’ve learned from the Timeless Isle. By giving players more personal goals and opportunities—such as killing creatures—players are more likely to find themselves spontaneously engaging in PvP to compete for them. We want players to get caught up in the moment and become emotionally invested in the outcome of each new encounter, whether it’s just getting the drop on a member of the opposite faction player or getting revenge for a stolen kill. While Ashran still has plenty of objective-based conflict (more on that in a bit), if you want that distinctive flavor of world PvP, the island has that for you too.

This Island is No Fantasy

Located off the coast of Tanaan Jungle, Ashran is a large, open PvP zone for players who have reached the max level of 100, and it offers a little something for everyone. Players can reach the island easily a few different ways, including using a flight path or by unlocking quick access within their Garrison once it reaches Tier 3. The more daring—or foolhardy—adventurers could also try doggy paddling to the island, but we don’t recommend it. (Seriously, we wouldn’t try it if we were you. You’ve been warned. In a world where pretty much everything wants to kill you, you’re best off traveling to an island of pure conflict the safest possible way. We really wouldn’t steer you wrong on this one.)

Unlike previous PvP zones, such as Tol Barad or Wintergrasp, no raid group is required to take part in the excitement, and the zone will cap out at approximately 100 players per side, opening the door to some truly epic-sized confrontations. To keep the action amped up, the same large group of regular realms will feed into the zone, so it’s likely you’ll run into some familiar faces whenever you visit, both friend and foe. There will be plenty of room to roam, as Ashran measures approximately the size of the Isle of Thunder. The intention is to provide as much of a true world PvP experience as we possibly can to those who choose to frequent the island. The odds may not always be in your favor, but with so many places to hunker down to either hide or lie in wait, there are plenty of opportunities to achieve whatever goals you’ve set forth for yourself.

The Lay of the Land
At each end of the island, separate from the conflict enveloping the isle, players will find a small sanctum of relative safety. Full-sized Horde and Alliance hubs sit behind each faction’s base, offering pretty much everything a regular city would.

Ready to dive into the fray? One main artery runs through the center of the zone, and it’s here that you’ll engage in an endless faction tug-of-war. At opposite endpoints, Horde and Alliance bases wait to be captured, and you’ll be fighting for control of five additional capture points as you make your way down the lane. Capturing these points along the way will push you and your faction toward the enemy base, making it possible to take the battle all the way to the opposing faction’s base. To effectively hamstring your opponents and hobble their efforts for a time, you’ll just need to take down their General within their base. Doing so will not only garner you bragging rights, but will also deny the opposing faction access to their General, who serves as a Conquest vendor.

At the central hub, the Ogre King stands waiting, flanked by his two bodyguards. Engaging one of the bodyguards and proving your worth in combat will win the Ogre King to your faction’s side, and he will fight for you for a time. But beware! His endurance is limited, and the longer he goes undefeated, the more susceptible to damage he becomes.

As in many Battlegrounds, each faction will have a Resource count available to them. Once a faction’s Resources drop to 100, they’ll get a little extra help via a randomly spawning Captain who will begin to fight for their side. Many of these will bear familiar names such as Swifty, who will fight for the Alliance, or Talbadar, who will fight for the Horde. There’s no guarantee who will ultimately come to your aid, however. Each time a side reaches this Resource count, a new random captain will join the fray.

Beyond the Tug-Of-War
There’s more to Ashran than the conflict in the central lane. Around Ashran there are additional points of interest (POIs) and monsters to slay. The various POIs offer a variety of random events which will allow players to win awards for the Horde or Alliance. Buffs can also be earned by killing other players or NPCs. There are currently seven POIs set around the edges of Ashran—we’ll go into detail on each of these later on down the line.

Righteous Rewards

As you make your way around Ashran, you’ll be collecting currency from other players and from monsters you’ve slain. This currency can then be turned in at your base for additional bonuses for your faction, such as Mage Portals or a Warlock Gateway. Or you can choose to summon a random—and truly epic—NPC to join in the fight. You’ll want to take care, though, and plan your turn-ins accordingly. One losing encounter with a player of the opposite faction can strip you of your hard-fought treasure and have it wind up in their pockets instead.

You’ll also be able to collect zone-bound items (usable only on the island) to give yourself a little extra advantage as you take on the various challenges around Ashran.

For those looking for the next step in gear, Ashran will provide access to Conquest-quality gear that is unavailable elsewhere.

Building on lessons learned from the Timeless Isle and Alterac Valley, we want players who make their way to Ashran to always have something exciting to do, and to offer them a true world PvP experience. Whether your aim is to engage in PvP or take on the various points of interest, there’s bound to be something to get your adrenaline going.
by Published on 2014-07-17 09:08 PM

Warlords of Draenor Zone Preview: Talador

Warlords of Draenor Zone Preview: Gorgrond
The official preview didn't include any screenshots, but we have already taken a look at the zone:


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Our perilous journey through Draenor now takes us into the treacherous jungles and unforgiving canyons of Gorgrond, where opposing primeval forces are locked in an eternal battle. We sat down with Senior Game Designer Steve Burke, Associate Game Designer Zachariah Owens, and Game Designer Ryan Shwayder to find out more of what this savage land has in store.


Located in northern Draenor, Gorgrond is where heroes either rise up and persevere or fall and become carrion for rylaks. After your initial confrontation with the Iron Horde (in Shadowmoon Valley for the Alliance or Frostfire Ridge for the Horde), this brutal, beautiful land divided by ancient hostilities is your next destination.


At this point in our journey, players have survived the rigors of Tanaan Jungle and journeyed through either the majestic forests of Shadowmoon Valley or the icy expanse of Frostfire Ridge. What brings them to Gorgrond, and what’s the story waiting for them to discover there?

Steve Burke: After withstanding the Iron Horde’s initial assault, you’ll make your way into Gorgrond with a handful of allies to try to discover the Blackrock orcs’ intentions and find a way to thwart any plans the Iron Horde may have. It’s a perilous recon mission. Gorgrond is a land of giants embroiled in an epic struggle between creation and destruction. It’s the kind of place you avoid unless you have a death wish.

Gorgrond is a land of giants embroiled in an epic struggle between creation and destruction.

If you’re an Alliance player, you’ll enter the zone from the eastern coast, where you’ll get your first taste of things to come. You’ll immediately encounter an elite group of draenei known as the Rangari holed up in a hidden encampment, fighting for their lives against vicious plant-like creatures. When the dust settles, your group will join the Rangari survivors and make a retreat to a clearing deeper in the zone.

Horde players will enter the zone from the west, where you’ll encounter the Laughing Skull clan. These maniacal orcs are volatile and bloodthirsty, capable of extreme brutality—and as you experience Gorgrond for yourself, you’ll begin to understand why. The Laughing Skull orcs are struggling to maintain their ancestral territory, but the brutality of being constantly assaulted by the warring factions of the zone has forged them into bloodthirsty savages.

How would you describe the zone’s ambience? What’s it like?

Steve Burke: Gorgrond consists of two distinct regions, each reflecting the nature of its inhabitants. The eastern portion of the zone is filled with lush plant life and shimmering pools. It seems idyllic until you realize looks aren’t everything. The northwest region couldn’t be more different. It’s a dry, barren wasteland, but with a beauty of its own. Fantastic rock formations mixed with geysers and sulphur pools create an unconventionally vibrant environment.

Zachariah Owens: The forested region definitely isn’t what it seems. The creatures here are merciless in seeking out anyone who enters their territory. They will capture them, kill them, and then infest their corpses with plant life or mulch them into fertilizer. Basically, everything in this zone wants to kill or eat you—in that order, if you’re lucky.

Basically, everything in this zone wants to kill and/or eat you —in that order, if you’re lucky.

Which locations would you say are some of your favorites?

Steve Burke: Personally, I love the steam pools and geysers. They remind me of my visits to Yellowstone as a kid. I really like the level design of the whole zone. It does a great job at setting the scene for the events that take place.

Zachariah Owens: For me, it’s Evermorn Springs. The rainbow, the pristine lake, and the botani homes are a beautiful contrast to the decaying bones and corpses the grove rests upon. The majestic botani move here and there tending to the grove while their infested denizens patrol like mindless guards ready to attack anyone who would threaten the bloom.

Ryan Shwayder: Most of the zone has a really expansive feel to it, but two places in particular always grab my attention. The first is Gronn Canyon. It is filled with dangerous monsters and is a barren wasteland, but it’s also somehow incredibly beautiful. And the name is a pun, which automatically makes me like a place more. The second is Tangleheart, a lush jungle where botani are working to raise new ancients for their armies. The ancients here have fiercely embraced their susceptibility to fire . . . but you'll have to delve into the jungle see how.

What outposts will players be able to build in Gorgrond, and how do they impact the Garrison?

Steve Burke: The outposts you build shortly after arriving in Gorgrond will provide a preview of a building you might want to include in your own Garrison. In this zone, you’ll make a meaningful choice between building a Lumber Mill and a Sparring Arena.

The Lumber Mill will grant access to the shredder, a vehicle you can summon throughout the zone. The shredder will grant powerful abilities and allow you to cut your way to otherwise inaccessible treasures and areas.

The Sparring Arena will provide a gladiator who will fight alongside you and bestow a buff that will increase in power based on your prowess. If you do the entire quest line, you will free up to five gladiators, each with their own distinct buffs.

Your choice of outpost will also determine which region of the zone you’re directed to quest through and have an impact on how you’ll assault the Iron Horde.

There’s lots left to discover on our journey through Draenor—be sure to check back for more zone previews soon.
by Published on 2014-07-17 07:14 PM

Warlords of Draenor Zone Preview: Talador
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Our journey into the wilds of Draenor takes us next into Talador. We unabashedly absconded with a little of Associate Quest Designer Johnny Cash’s* time to learn what’s waiting for players here.


Located in the heart of Draenor, Talador offers significant strategic value to the Iron Horde should they complete their quest to gain control. The city of Shattrath, a shining jewel of draenei civilization, now lies in the Iron Horde’s clutches, and the situation is looking grim..

Zone Music Piece: Last Night by Neal Acree


What can you tell us about the path that leads players into the events taking place in Talador? How does the story evolve within this zone?

Johnny Cash: After coming out of a major confrontation against the Iron Horde in Gorgrond and leaving one of their bases in ruin, you and your forces have begun erecting an outpost just north of the draenei city of Tuurem in a bid to push back the invading fleet. Under the command of the ruthless Warlord Blackhand the Destroyer, the Iron Horde has already made landfall on the Orunai Coast and have taken most of northern Talador—including the sprawling city of Shattrath, the trade capital for all of draenei civilization. If they aren’t stopped soon, all of Talador will fall into Grommash Hellscream’s grip, and the rest of Draenor is sure to follow. Talador’s strategic location at the heart of Draenor would give the Iron Horde the perfect launching point for their amassing forces in Tanaan Jungle.


Pushing the Iron Horde back will be no simple feat, however. They have greater numbers, a stronger foothold, and one of the most brilliant military generals to ever live backing its mission. A confrontation of epic proportions between Warlord Blackhand and Orgrim Doomhammer within Shattrath will shake the city’s foundations, and not every hero who enters may make it out alive.

Even once the Iron Horde is routed out of Shattrath, the city will not remain safe for long, as new foes are waiting to emerge and lay claim to the city. The Sargerai are a sect of draenei who have aligned themselves with the Shadow Council to usher Gul’dan’s twisted schemes into fruition. With most draenei cities razed and sacked by the Iron Horde, allies are few and far between . . . but they do exist. Pockets of draenei resistance dot Talador’s forests, eager to retake their homes and enact vengeance on their assailants. In an ancient caldera to the east at a major ley line nexus, Archmage Khadgar and the Kirin Tor have taken up residence. Perhaps most curiously, there have been several sightings near the city of Aruuna of arakkoa outcasts—flightless bird-men powerful in the ways of shadow magic. Some say their existence is little more than a legend, but players will have to find out for themselves if the rumors are true—and if they are, what brings the arakkoa outside of their ancestral home in Spires of Arak . . . or, more importantly, who.


On top of all of the very real threats players face in their first foray into Talador, a darker, more sinister threat lurks to the south. Teron’gor, right hand of Gul’dan, leads a massive assault on the holy mausoleum of Auchindoun, resting place for all draenei souls. Demons pour in at the Burning Front from the remains of a ruined world somewhere in the Twisting Nether. The Shadow Council eyes the city of Telmor. Exarch Maladaar leads the Auchenai, ancient defenders of Auchindoun, in a desperate effort to hold off the seemingly endless waves of death. If their lines falter, Teron’gor will have unhindered access to innumerable draenei souls . . . and plans to consume them to gain a terrible power not meant for mortal hands. But the Auchenai have an ally that Teron’gor did not expect. Lady Liadrin and her Sunsworn felt the demonic presence and have flocked to Auchindoun’s aid, and will call upon players to help turn the tide—but will they be enough?

How would you describe the zone’s ambience and the creatures that can be found in it?

Johnny Cash: Talador is home to the heart of draenei civilization. It is stunningly beautiful, and the zone has a palette of oranges, golds, and greens that make it incredibly vibrant.

It is stunning beautiful, and the zone has a pallete of oranges, golds, and greens that make it incredibly vibrant.

It’s particularly lovely at dusk and into the evening, where its gentle orange sky fades into a dazzling starry night. The zone really showcases the breadth of draenei life: the sprawling trade hub of Shattrath, the massive mausoleum that is Auchindoun, the iconic city of Tuurem, the mythical Telmor (it does exist!), and so many others. Talador is more than a pretty place, though, and there is a prevailing sense of urgency that you feel everywhere you go. The Iron Horde and the Shadow Council threaten to unravel all that you’ve done in one fell swoop. Talador also boasts these great contrasts everywhere: old versus new, tranquil versus literally on fire.

Of course, while you’re in Talador you’ll have run-ins with the many creatures that call this great forest home, many of whom have adapted unique hunting techniques to survive. The devious stalker is able to change its skin coloration to camouflage it, allowing it to ambush prey or escape predators unseen. Mighty teroclaws, flying beasts that use their strong beaks to sever both flesh and bone, rule the skies here rather than the rylaks found in many of Draenor’s other locales. Moths are drawn to the plentiful water sources, and have developed the ability to channel the abundant magic energy in the air around them into condensed blasts. Those same water sources are home to all sorts of electric eels, poison frogs, and even mighty riverbeasts. Some caves are home to ferocious territorial spiders that few dare disturb—their venom is said to be able to alter both the body and mind. Tigers prowl the lower mountain ridges, hungry for their next kill. Talador looks like a welcoming place . . . but every forest has its dark side.


Which locations are some of your favorites? Any highlights players should make sure to see and experience?

Johnny Cash: Talador offers some truly diverse locations that are all worth a visit. You’re seeing these places that you may be familiar with from The Burning Crusade in a totally different light. You know more or less where everything is in Talador already if you braved the Terokkar Forest, but nothing in those locations is quite as you remember it. That’s what makes it so exciting to explore. I would say there are three main areas and their surroundings that really define Talador: Shattrath, Auchindoun, and the northeastern forest.

Shattrath is initially occupied by the Iron Horde and is exponentially larger than the Shattrath players know from The Burning Crusade. Carefully manicured trees and hedges lines its walkways, and numerous rises, canals, and bridges connect several large, unique sections of the city. One section is protected and cordoned off by an ornate, magically enhanced shell structure. Nearby, Shattrath’s docks offer ample room for traders from all across Draenor to come peddle their wares—or for an Iron Horde war fleet to bring their ships. Those who prefer to live a quieter lifestyle outside of the hustle and bustle of the big city may find themselves in Tuurem or a village along the Orunai Coast.

Auchindoun has not yet been sullied by the Shadow Council, and players will have a chance to see it in all its glory. Draenei from all around make pilgrimages there to pay their respects to their ancestors and the recently deceased. The northeastern forest may not have an enormous city dominating its horizon, but it is far from short on sights worth seeing. Your Garrison outpost stands tall in an ideal position for accessing the whole of Talador, wherever your presence is needed.


What outpost bulidings are available, and what will players be able to earn for their Garrison?

Johnny Cash: Talador will offer some really cool choices that will affect your Garrison. You’ll have the opportunity to build an Arcane Sanctum or an Arsenal in the last available spot in the outpost. Which building you choose will offer you a different questing experience, a blueprint to construct a Mage Tower or Armory at your Garrison, and a special follower.Each building also unlocks a special zone ability to use anytime you’re in Talador. You can call in an artillery strike from the cannon mounted on the Arsenal, or summon a guardian orb from the Arcane Sanctum that will follow you around for a time and fry any enemies that dare to get too close.

Talador is full of enemies to slay and problems to solve, and I hope you enjoy playing it as much as we did making it. Good luck; have fun!

We hope you’ve enjoyed learning more about Talador, and we look forward to continuing the journey through Draenor in our next zone preview.

*Not to be confused with the original “man in black,” though Johnny—like most game designers—does own a healthy collection of black T-shirts. He does not, however, take song requests.
by Published on 2014-07-17 08:30 AM

Legendary Gem changes coming to PTR

Deck Spotlight: apDrop's Aggressive Rogue, IEM Shenzhen Day 1 VoDs, Funny & Lucky Moments #54

New Battleground: Garden of Terror, Master Skins Coming Soon

Warlords of Draenor - Level 100 Warrior and Paladin Talents
Today we are taking a look at some of the visuals used for Level 100 talents. You can find the Warlords of Draenor Talent Calculator for Warrior and Paladin on the beta WoWDB site.

Talents Displayed










Warlords of Draenor - Face Variation
It looks like fixes for "same face" are in progress!



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Don't understand devs' love for players standing still. Movement is fun.
So is caring about the specialness of movement, and the gameplay value of it. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
What's the intent with new blood 4pc? Blood shield can't deplete, so immune to physical damage for 10sec?
Your Shield can't drop below X% of your health; ie, every hit on you, Blood Shield will at least absorb that much. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
SI really gone for balance? Barkskin is so weak in comparison even with a 30second cd
Barkskin is generally regarded as stronger, especially in PvP. (Celestalon)
I get killed with barkskin up almost every time I queue. And SI would help a lot more in raids since druids have no immunity
With the Barkskin glyph? It's extremely strong in PvP. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Are you even considering changing the new MM mastery? .. I would like to PVP as MM .. dont ruin my spec please
I'm not sure how that ruins your spec. It's valuable for PvP, situationally (and is optional anyway). (Celestalon)
stand still in PVP, hunters need to kite all the time, or else we get instat wrecked. It never goes off in PVP
You should try harder to get some stand-still time in. It is absolutely possible. You only have to stop for 3 sec. (Celestalon)
only hunter def is roar of sacri, and one talent row. That is no where near other classes. You cannot face tank melee or casters
And Deterrence, and Disengage, and the other defensive talent row, and traps... (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
yes, thanks for reply. Speaking about heating up fade on none crit hit. The grace delay was a good fix 1/2
We feel like the grace delay worked well. It may need some slight retuning after the responsiveness fix, though. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
And in the category of nearly mandatory talents: Spirit Shell at Level 75. http://t.co/s5xP9BnOGs
We think that's an interesting choice because Spirit Shell is not necessarily a throughput gain, whereas the others are. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
MM, ele and arms masteries changed for being too similar to MS. Why not combat?
Combat's Mastery we changed to offhand dmg; has interaction with your other abilities. We decided it was different enough. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Is the Echo of the Elements ui notification final? Looks like it's hard to see and not as flashy as Lava Surge & Fulmination.
No. (Celestalon)

I know it's MOLTEN earth, but sounds like it should be nature damage.
Nature is heavily overloaded, unfortunately. Rocks/Earth doing damage are typical physical, and we didn't want this to be ... (Celestalon)
...affected by armor, or weirdly bypass armor."Nature" damage is crazy. Poison, Solar, Plants, Lightning, Earth, Wind, Chi, etc. (Celestalon)

Minor Glyph to make Molten Earth for Shamans summon Pandaria Earth Spirits.
It doesn't summon anything. Heard that misconception several times now, perhaps there's a better way to word the tooltip. (Celestalon)
"incite the earth around to come to their aid" Since shamans call Elementals for aid, "incite" sounds like the earth comes alive
In a way, it does, but they're not units, they're missiles. (Celestalon)
is this the same stone missiles the ogre shamans use in frost fire ridge?
Very similar, but more polished for players. (Celestalon)

about new Ele mastery, will CL last target be the one you cast or the random one hit by the last chain?
First target. (Celestalon)

Did the cool lightning from sky visual effect got scrapped for ele shammies? ;(
I reckon that that was not the last you'll see of that visual. (Celestalon)

Any chance LB for EnhShaman will be revisited? Or is hardcasting LB as melee (to avoid MW overcapping) part of our skillcap?
Part of your skillcap. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Any chance you'll ever take WS off the GCD? Fury still feels terrible as is.
It'd feel worse with WS off the GCD. You'd have a *ton* of rotational deadtime. Would feel extremely slow. (Celestalon)

"Tanks now take 25% additional damage while engaged in PvP combat." Does this count Protection warriors in Glad stance too.
Currently, no. It's something we could do if needbe, but don't think it's needed currently. (Celestalon)

...2 RB, bloodsurge proc, and full rage, no matter what we do feels wrong. Rage capping, wasting RBs and letting enrage fall...
In that case, you should be doing WS-WS-WS-WS-WS-WS-WS-WS-BR-RB-RB-BT. No lost rage, or RBs. (Celestalon)
Did BT get a massive nerf/change in your build? You really prioritize it last? Dump to 0 rage / 0 RB before you BT...
During a CS? Absolutely. It's the lowest DPCT. (Celestalon)

does Sudden Death's Execute proc increase based on rage or will it be as if we had minimum rage?
Currently, yes. Strongly suspicious that that's too strong, though. (Celestalon)

Prot Warriors can continue to avoid/block while in Bladestorm dispite the tooltip removing that description. intended?
Yes. That wording was removed from several tooltips to make them more understandable. No functional change. (Celestalon)

Art
Will Yrel have a custom, unique model like Jaina,Vol'jin etc or will she use a heavily modified version of new Draenei female?
Yrel's model has a couple custom elements, but isn't a whole unique model like Velen or Khadgar. (DaveKosak)

Character / Items
color variation artists have made whenever you want, for a fee
I love the idea of dying armor like Diablo did. I get a little worried with user-made content, because we're internet people. (Muffinus)

PvP
so you're fixing small details to the flag points that no one looks at when you could fix mmr and stop 0 point games
The artist that made this flag post does not work on the MMR system (holinka)

Could we get any information regarding the Tournament realm when it's coming up and so on or is it top secret?
We're finalizing details to share. Sorry for the delay. (holinka)

Does the damage against Tanks stack higher if they are carrying a flag In a Normal or Rated BG?.
The damage debuff for flag carrying remains the same so they'll stack (holinka)

Garrisons
Do Garrisons have specific music? Would be awesome; for example variation of vanilla Orgrimmar music.
They have their own music, but you can get a boom box that lets you change the music (Muffinus)

Heroes of the Storm - New Map and Master Skins
Blizzard announced a new map and previewed some Master Skins today! Garden Of Terror is a new three lane map with darker nights that reduce visibility. Players can collect seeds until they reach 100 and control the limited duration Garden Terror.




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