World of Warcraft News and Raiding Strategies RSS Feed

Keys from Week 1 have been released! Check the status page to see if you won.

by Published on 2016-03-08 07:13 AM

Update (2:45 PM EST): The Diablo III changes on the Battle.Net shop were just a display error, showing China data instead of US.

Blue Posts on the Kanai's Event & Gameplay

Hearthpwn and Innkeeper Updates: New Deck Tracking Overlay, Deck Exports, Collection Stats, Standard & Wild, and more!

Dustin Browder Tweets, Dreadnaught's Competitive Map Strategy

Overwatch Release Date Leaked - May 24th 2016, Open Beta Early Access May 3rd

Legion - Fury Warrior Spell Animations
New animations aren't complete, but here is an early preview of the new and modified Fury Warrior spell animations.

Legion - Tier 3 BMAH Gear Transmog Restrictions
The developers answered one of the questions about transmogging BMAH gear again today.
Originally Posted by Blizzard Entertainment
Tier 3 pieces obtained via the BMAH will have their appearances unlocked account-wide within current transmogrification restrictions. The Frostfire Regalia set can be transmogged on a Warlock, for example. (WarcraftDevs)

Blue Posts
Originally Posted by Blizzard Entertainment
Secondary Stat Scaling in Legion
The thing I realized then is, that a single-stat item has as much stats as an evenly distributed item on the same ilvl, and even more than an unevenly distributed item.
This was originally done to encourage players to diversify secondary stats -- the closer an item was to a single-stat secondary, the more it suffered from this penalty. We reevaluated the method we were doing this by in 6.2, finding that most people were just confused by it and it didn't affect balance in any significant way, so we changed it. Your secondary stat ratings should add up to a consistent value no matter what the combination is from here on out. (Blue Tracker / Official Forums)

Ability Damage in PvP
We've discovered a bug where weapon damage is being calculated incorrectly in our PvP stat templates. A lot of damage is overtuned as a result. We're working on fix it as soon as possible. (Blue Tracker / Official Forums)

Ashran in Legion
Level 110 players will be able to queue for Ashran from the UI in Legion. It will work similar to battlegrounds, you can queue with up to 5 players. (Blue Tracker / Official Forums)

[Request] Equal Gear for Factions/Vendor
Can we get a vendor or something so we can have equal gear regaurdless of which faction we choose?

It's kind of weird how Horde and Alliance Shadow Priests have different gear. Alliance gets the RPPM caster DPS trinket, while horde gets the on-use versatility caster trinket. Not to mention for whatever reason, I have 2% more crit on Horde, but 5% more haste on Alliance before BG scaling.

Are there any other cases of this or just Shadow Priests? (Blue Tracker / Official Forums)

Greatly reduced skill plays?
At least for warrior, there seems to be nothing. No spell reflects, no fear, no intervene. It seems like all of our pvp talents are just "more ways to deal damage" with maybe 2 or 3 exceptions. When I look through other dps classes it seems mostly the same. Most every class has become a gigantic damage bot with little else to offer. Especially from a tournament standpoint it seems like a very *boring* route to take. I dunno. Maybe I'm wrong.
There are some specializations we agree may feel "flat" with lack of utility tools right now on alpha. It would be useful for us to hear which specializations testers feel are in a bad/good/too good spot in that regard (with reasons why).

While the gameplay of specializations without PvP talents is important, it's most useful to us to hear feedback with full PvP talents. Some specs may feel flat baseline, but with talents feel like they're in a good/too good spot. (Blue Tracker / Official Forums)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Demon Hunters and Flag Carrying
Demon Hunters are able to zoom across the map before it even has time to appear on the mini map. Timed it and it was 23 seconds from point of pick up to capture. Is it worth stunting their mobility like several other abilities while carrying the flag? It isn't fun when the flag is picked up and then captured before you really have time to react.
Agreed. We're making changes very soon. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline Priest Feedback -- Build 21232 -- 3-Mar
Note that AoE damage spells don't (by default) fall off after 6 targets; that's only healing spells. For damage it's a much higher number of targets.

Correct though, the bulk of the value of Divine Star and Halo is still in the direct healing effect. Their gameplay is still meant to be focused on their use as healing spells when it comes to aiming/positioning. (Blue Tracker / Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Outlaw Rogue Feedback -- Build 21232 -- 3-Mar
Do we have everything available to us atm? I miss a few of the "combat" spec had. As far as lvling goes and using Roll the Bones, its fun in the world, but i can see where it will be a hinder in a raid environment, to busy seeing what buff you got (miss an interrupt, stand in some poo, ect).
The intention is not for you to keep fishing for the lucky 5-buff Roll the Bones. If you have theorycraft indicating that it's optimal to keep using Roll the Bones, when you already have a buff (apart from the Health one), we'd love to review that. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Demonology Warlock Feedback -- Build 21232 -- 3-Mar
I havent seen anyone talk about this but it seems that the dreadstalker imps are hitting significantly harder then imps summoned from impending doom and hand of guldan. Also they are not scaling with the infernal furnace tallent.
The Dreadstalker riders should 100% count the same as, and deal the same damage as, regular wild imps. There are just likely some bugs with that. (Blue Tracker / Official Forums)

Overwatch Release Date - May 24 2016
Overwatch releases on PC, PS4, and Xbox One on May 24, 2016! Open Beta runs May 5 through May 8. People that pre-order get Open Beta access for them and a friend starting on May 3rd.

DLC #528 - Play Dirty
DLC #528 has been released.

by Published on 2016-03-07 04:35 AM

PTR Patch Blue Post Round-Up, Datamined Changes Video Summary

Cultists, and Tentacles, and Wispers! Oh my!

OCM's Xul Scythe Build, Maximum Warrior Rule for QM, Europe Spring Regional in Katowice

New Chat Options, Junkrat's RIP-Tire Visual Improvements, Torbjorn - The Best Play of the Game

Warcraft Movie Set Pictures
Duncan Jones has released another picture from the Warcraft Movie. We also see some more Kobolds in Legion.

Legion - Maw of Souls Dungeon
Maw of Souls is a new dungeon in Legion, located in Stormheim.

Blue Posts
Originally Posted by Blizzard Entertainment
Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Restoration Druid Feedback -- Build 21232 -- 3-Mar
The minor tuning changes last build were intended to move a small amount of healing from Wild Growth to Rejuvenation, and to slightly increase costs overall due to the class's currently high efficiency, especially on a single target (the latter part is mostly represented by the Swiftmend change). But, we agree the simultaneous healing and cost increase on Rejuvenation looks like it fights against the mastery. Next build will move Rejuvenation's healing and cost slightly back down. Both changes are quite small, but should be noticeable on a spell as frequently used as Rejuvenation. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline Priest Feedback -- Build 21232 -- 3-Mar
We are aware of the Atonement bug in Legion scaling areas (thanks for the detailed report), and are working on a fix. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Hey! How about some early alpha Holy Paladin numbers?
Good data/feedback. What % of the LotM damage were you counting as negative healing? (Celestalon)
For my stats, 265% SP (450 / 1.3 from stoicism, 1.15 from Knight of the Silver Hand, 1.02 from vers). Is that what you mean?
It sounded like you were counting some of the damage taken against its healing, as if it were negative healing. What % of it? (Celestalon)
Not really a percent of the healing, I did 450% * crit * mast * vers - 265%
Right, so if it heals for ~40k, and damages you for 15k, the effective healing is somewhere between 25k and 40k. (Celestalon)
Clearly, neither of those extremes is reasonable in practice. Factor in things like Overhealing to help, but still subjective. (Celestalon)
Right and in a situation where we know we won't take lots of damage, but a specific target will, LotM is strong.
Aye. At a minimum, any overhealing you'd have received following it is no longer overhealing. (Celestalon)
Yep. Being able to play with it in raids and with predictable damage will help to see its potential
Indeed. So which does your data reflect, 25k, 40k, or somewhere in the middle? (Celestalon)
Both HPM and HPCT are based on the 25k. I usually try do any outside tuning based on logs, which I don't really have yet.
OK, so that data is worst case, got it. Thanks. (Celestalon)

How about as a reward with Crazy Cat Lady title, you can have more than 3 of the various cat pets?
at some point, we're saving you from yourself (Muffinus)

Any chance on removing the premade tab for Ashran? Looking at both horde/alliance - it's filled with tons of premade groups. Sad
They'd just go to Custom if we removed it. (holinka)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Is that a problem of LFR or of the player base not improving?
It was LFR IMO. Since the group had no owner, nobody had perspective or authority to call for a different strat or call the raid. (OccupyGStreet)
why be in there then? The point of raids is to work together & defeat the biggest of the bads not everyone do their own thing
There isn't a ton of motivation to work with a group of strangers when the game can just find you another group trivially. (OccupyGStreet)
I also want to reiterate that I am taking blame here, not distributing it. (OccupyGStreet)

Computers - Setup of the Month
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are fairly flat right now, with most SSDs under $0.50 per gigabyte when on sale. New GPUs may be coming towards the middle of this year

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D15.

Unless you are doing a lot of video rendering or streaming, you do not need the 6700K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't forget to visit the Computer Forum for any extra questions!

ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $100ASUS VS248H-P 24-Inch Monitor - $129
KeyboardKensington Pro Fit Media Keyboard - $20Logitech G105 - $40
MouseLogitech G402 - $45Razer DeathAdder Chroma - $59
SpeakersCreative A250 2.1 Speaker System - $28Logitech Z313 Speaker System - $34
ComponentNarwhal Unicorn
MonitorDell U2414H Monitor - $235Dell U2715H - $525
KeyboardLogitech G710+ - $100Corsair K70 - $127
MouseLogitech G502 - $67Razer Naga 2014 - $59
SpeakersLogitech Z323 2.1 Speaker System - $40Logitech Speaker System Z523 - $80

Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $40NZXT Source 210 - $40
Power SupplyEVGA 600B - $45EVGA 600B - $45
CPUAMD FX-6300 - $100AMD FX-8320 - $143
HeatsinkCooler Master Hyper 212 EVO - $30Cooler Master Hyper 212 EVO - $30
MotherboardASUS M5A97 R2.0 - $95ASUS M5A99FX PRO - $130
MemoryKingston HyperX FURY 8GB 1866 - $358GB G.Skill DDR3 1600 - $46
Graphics CardMSI R7 370 - $125R9 380 / GTX 960 - $180 / $185
Hard DriveWestern Digital Caviar Black 1TB - $74Western Digital Caviar Black 1TB - $74
DVDAsus 24X SATA DVD+/-RW - $23Asus 24X SATA DVD+/-RW - $23

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $60Corsair Air 540 - $120
Power SupplyEVGA G2 750W - $100EVGA G2 750W - $100
CPUIntel 6600K - $250Intel 6600K - $250
HeatsinkScythe Mugen 4 - $56Noctua 6 NH-D15 - $89
MotherboardASUS Z170-A - $155ASUS Z170-A - $155
Memory16GB Corsair Vengeance LPX - $8516GB Corsair Vengeance LPX - $85
Graphics CardXFX R9 380 - $180Gigabyte R9 390 OR GTX 970 - $325 / $320
Hard DriveWestern Digital 2TB Caviar Black - $140Western Digital 2TB Caviar Black - $140
SSDCrucial BX100 250GB (Review) - $67
SAMSUNG 850 EVO 250GB (Review) - $87
SanDisk Extreme PRO 240GB (Review) - $110
SAMSUNG 850 Pro 256GB (Review) - $123
DVDAsus 24X SATA DVD+/-RW - $23Asus 24X SATA DVD+/-RW - $23
Total$1129 - 1162$1350 - 1398
by Published on 2016-03-05 09:06 PM

Update (9:30 PM EST): Duncan Jones shared another picture from the Warcraft Movie.

PTR Patch Blue Post Round-Up, Datamined Changes Video Summary

Cultists, and Tentacles, and Wispers! Oh my!

OCM's Xul Scythe Build, Maximum Warrior Rule for QM, Europe Spring Regional in Katowice

Legion - Second Artifact and Upgrade Quest
The developers shared some more information about artifacts:
Originally Posted by Blizzard Entertainment
  • You’ll be able to obtain your second artifact fairly early into your level-up experience. (WarcraftDevs)
  • There is an important artifact upgrade quest line that may require some LFG/LFR content to complete. (WarcraftDevs)
  • You can unlock all traits through purely solo content, though it may take longer to do it that way. (WarcraftDevs)

Legion - Spider Mount
The Bloodfang Coccoon doesn't have a source yet.

Legion Alpha Realm Stability
Originally Posted by Blizzard Entertainment
I'd be a bit more concerned with getting the build stable for more players to come in than getting the raid testing done on a very very limited scale with PUGs and guilds missing players right now, and then test the raid encounters on a stable build where players can actually log in to try the new bosses instead.
Those aren't mutually exclusive though. We gain better knowledge of server capability, crashes, queues, all that stuff, by actually stressing the server.

We've raised the cap a bit just now, and we'll continue to monitor server stability. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Can you guys turn skirmishes on?
We'll be rotating between battlegrounds, skirmishes and Ashran throughout the beta. We want to focus people on one particular activity during Beta. (Official Forums)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Death Knights and Rune Forging
These are good questions and we will discuss. Currently, no enchants offer any benefit but Rune Forge Enchants are a part of the Death Knight class. Whether we allow them in PvP or not, we will tune the class's PvP stats based on whether those enchants work or not. (Official Forums)

Death Knight Feedback
Festering Wounds just simply do not work in PvP, useless mechanic and so is Death Strike, give us back Siphon, thanks.
Festering Wounds shouldn't be dispellable as it is too central to the spec's functionality. We've already made this change for the next release. (Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Protection Paladin Heal Light of the Protector
Light of the Protector currently heals almost like a Lay on hands. Might want to take a look into that.
It will be reduced in PvP. It will be changed to 15% in an upcoming hotfix. (Official Forums)

Retribution Paladin Feedback -- Build 21232 -- 3-Mar
Equality -- This ability needs to go. Degenerate gameplay will only ensue from this. Purposefully forcing a player to take damage & causing heart-attacks for Healers is not cool or interesting. It's infuriating. I can't imagine what Equality encourages and causes to be objectively better than what its setting out to achieve. Neat idea, VERY bad gameplay. I think we have enough of that take-damage-deal-damage paradigm as is via Shield of Vengeance – at least this encourages us to stay alive and simultaneously reward that effort.
I think this talent touches on a handful of topics about class design philosophy. It's a great example of talent design that doesn't fit today's norm, but in a good way - and in a way that we need more of, not less. The topics I see in play here are philosophies about what role talents play, the mechanics of a talent that require a player to take damage, and possibly the location of the talent in the tree.

In a forum discussion, we tend to get lost in the mechanics of an ability. This is true not only because the most well-spoken players on our forums are organized raiders with personalities that lean toward the analytical, but also because the nature of a forum lends itself to considering theoretical use cases more than the actual moment-to-moment experience of playing the game.

In my actual experience of playing a ret paladin in Legion content, I'd say that equality might just be the most fun and gratifying talent in the tree. It's gleefully fun when you end up in a situation that would have resulted in your death to hit the button and watch your enemies go from nearly full to dead. As much as an expert player might imagine that such a situation never applies to them, the reality is that it does (and more so in Legion world content than in the recent past). Beyond that, it's fun to occasionally manufacture exactly that situation.

It's important to recognize that so much of World of Warcraft resides outside the confines of reliably topping a damage meter in a 10 player raid. This is particularly true once again in Legion, where we anticipate that players will spend far more time in non-raid content than they have in recent years due to the role of 5-player dungeons and world quests (fueled by the general possibility of getting an item upgrade from any content in the game), and of course pvp. As such, it's important that we view talent design through the lens of "not everything will or should be the most efficient path to victory in a raid".

As to the mechanics of this talent, many players balk at the group play implications of a talent that assumes you've taken a bunch of damage, comparing that with a variety of other mechanics we've had in the game at one point or another that encouraged a player to take damage. For content that isn't particularly challenging, it tends to be a non-issue (if you want to potentially get yourself killed, have at it). As it relates to challenging content, our experience suggests that frequency is a meaningful part of this equation, and if in challenging content healers are stressed it also implies that the stress is as a result of players taking damage that is out of their control, which also implies that over the course of an encounter a reasonable opportunity to use the ability without deliberately manufacturing the conditions will arise due to its long cooldown.

In addition, from a purely mathematical perspective the ability does (or at least should) hold up if you use it around every 7 minutes or so, enough to provide some slush to account for the situational nature of the spell. In addition, the talent nets meaningful damage over time and should/does hold up against the other talents in the tier.

Equality is not a fun ability to use in any practical sense outside of PvP or solo content.
Many players will likely not agree with this statement. Fortunately, there doesn't need to be universal or widespread agreement.

I can't imagine any practical sense where I'm going to request my healers let me drop horrendously low to optimize my damage with this ability, and I know I'm not going to be the only one in high end raiding guilds feeling the same way.
Great, that's why it's a talent. Choose a different talent.

The alternatives on the tier simply aren't that great either from a gameplay stance, as Gomak elaborated on, as none of them change up how you play and simply add passive benefits..
Totally fair, and while it isn't possible to get every talent in a tier to be interesting to every individual, we certainly do want there to be a choice on any given tier that you find cool. (Blue Tracker / Official Forums)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback: Warriors]
Philosophically we're okay if some of the core talents aren't super nail biting choices all the time for PvP. I think in an ideal world every core talent and honor talent is an interesting choice in all aspects of the game, but if talents such as War Paint become the de facto talent in PvP (not saying it is or isn't right now) it's not that big of deal to us. It's challenging to create core talents that are competitive, interesting choices in PvE let alone both PvE and PvP.

Our design direction with Arms vs Fury is that Arms should have more burst or "frontload" damage, while Fury is stronger at sustained and has better mobility. While Fury does take more damage while enraged, that's being factored into the balance of the spec overall. You'll have higher health and self-healing. (Note: Tuning is still in progress)

Regarding mobility, it's very much a hot topic with us currently. Arcane Mages and Sub Rogues are engineered by us to have some of the highest escape tools out of the specs, but they're intended to be glass cannons and countered by specs that can dampen their burst damage (Tank specs, Paladins) or where their escape tools aren't as strong (Warlocks, Hunters). That said, their mobility/escape may be too out of line right now and may need changes. If we're going to do mobility changes it's likely going to be us toning down the stronger specs rather than buffing the weaker ones. (Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
The Ring of the Kiring Tor as Jaina's Locket will keep teleporting the player to the "old" Dalaran?
Any teleport items that took you to Northrend's Dalaran will still take you to Northrend's Dalaran. (WarcraftDevs)

Get ready for more of this from . I mean, restrict striders but not shaman water walking? Made no sense.
If the goal were to limit the availability of water-walking, that'd be true. But this really was just about mount choice. (WatcherDev)
How is it about mount choice? From what I understand, it was limiting the water walking ability on the mount itself?
My posts tried to explain - the concern was people "forced" to use striders for WW even if they preferred the look of other mounts (WatcherDev)

Stick to your guns, Ion! You decide what's best for the game!
In a sense that's the role of a game designer, yes, but stubbornness in the face of valid concerns doesn't benefit anyone. (WatcherDev)

old god hearts make you go a little crazy (Muffinus)
That better be a joke. Then again yet another twitter retcon wouldn't be a surprise anymore. #GarroshWasInControl
he wasn't corrupted or controlled, yes, but his personality flaws (e.g. xenophobia) certainly came out at 110% (Muffinus)

Or would I need to obtain the lookalike option in order to other classes to be able to use given look?
Lookalike unlocks are not automatic; you're still transmogging to an item, and must be able to meet its equip requirements. (WarcraftDevs)

Since the special boost gear sets doen't have a class requirements, will they be unlocked account wide in Legion's transmog?
Items like Character Boost or Salvage Yard gear intended for a specific class or race will have requirements added. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
We hardly saw Deathwing's human form used. Were there more plans for that model, perhaps during the last fight?
I think it was something about him seeing so small and fragile in his human form. (OccupyGStreet)

Hearthstone Expansion Hints
The official Hearthstone site has been updated with different cards that may be hints about the upcoming expansion.

by Published on 2016-03-04 04:14 PM

Stone of Jordan Feedback, Sprinter / Speed Racer Conquest Tips

March Ranked Play Card Back - Riverpaw Ruffian - Hogger (Animated!)

Maintenance & Xul Release, Rotation for March 1, 2016, Weekly Sales, WTF Moments #39

Developer Update - Ranked Play, Matchmaking, Server Connections, Closed Beta

Warcraft Movie Set Pictures
Duncan Jones is releasing some more Warcraft Movie set pictures!

Patch 6.2.3 Hotfixes - March 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Frost
    • Frost Strike now deals 10% less damage against another player.
    • Obliterate now deals 10% less damage against another player.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Frost
    • Deep Freeze now stuns other players for 4 seconds (down from 5 seconds).
    • Ice Nova (Talent) now deals 20% less damage against another player.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Glyphs
    • Glyph of Reflective Shield now reflects 35% of the damage (down from 70%) with the Priest's own Power Word: Shield while in PvP combat.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • General
    • Execute now deals 10% less damage against another player.
  • Arms

  • Fixed an issue that could cause credit for winning an Ashran event to be tracked incorrectly.

Heroic Suramar Raid Testing Schedule - March 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, March 4, we will continue our Legion Alpha raid testing of Heroic encounters.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests. Apologies for the short notice, but we needed to ensure build stability. If you can't make this testing window, these bosses will be retested, likely more than once, in the future.

Friday, March 4

Chronomatic Anomaly - Heroic Suramar Raid
13:30 PST (16:30 EST, 22:30 CET)

Trilliax - Heroic Suramar Raid
14:30 PST (17:30 EST, 23:30 CET)

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?

A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Legion PvP
Originally Posted by Blizzard Entertainment
Honor System Grind
Thank you for having the discussion. To provide some more information, here are the honor requirements for each level. We intentionally have the initial levels with less honor so that you are able to get a PvP talent in each row very quickly (by level 10).

Levels 1-10: 750 honor
Levels 11-20: 875 honor
Levels 21-30: 1000 honor
Levels 31-40: 1125 honor
Levels 41-50: 1250 honor

In total, it takes 50,000 honor to reach level 50.

Okay! good to know it will scale higher, will is also get higher each prestige level?
That is not the plan at this time but certainly worth considering. (Official Forums)

PvP Testing in Legion has Begun
We need to gather a lot of data and feedback about the experience of leveling up in the new honor system. Currently, we haven't completed a full pass on tuning class and artifact abilities, so balance is going to be a bit off. Certainly, we want to hear about spells that do extreme amounts of damage or healing to the degree they make testing unattractive for you. But you should expect balance to be far from perfect. (Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Second Artifact Weapon
This is definitely a valid concern. Right now the plan is that you'll be able to obtain your second artifact fairly early into the level-up experience in Legion. (Blue Tracker / Official Forums)

Secondary Stat Scaling in Legion
The point I'm getting at is that if primary stats have no diminishing returns like secondaries, the ratio of primary to secondary will mean that THE BEST piece of gear at the end of the game will always simply be the highest ilevel.
Because your primary stat is just so much stronger than the secondary stat values.

Primary stats are of additive value. Secondary stats are of multiplicative value. This is why Primaries are more valuable toward the start of an expansion (raising your base damage early on, when you don't have much base damage), and Secondaries are more valuable toward the end of an expansion (when you've already got a high base damage, so it's more valuable to raise the multiplier on that high base damage). This change will make them more equal throughout the whole expansion. Regardless, we almost never make you choose between Primary and Secondaries.
We're still tweaking the exact rating conversions and coefficients to get the desired effect. It's already changed a bit since that build was made (rating conversions will be 275/300/300/350 in the next build, instead of the 227/250/250/295 they are in the current alpha).

EDIT: Added further clarification. (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Restoration Druid Feedback -- Build 21232 -- 3-Mar
All healing spells being usable in Moonkin Form is a bug--next build, it should be back to working how it has been in alpha, where Healing Touch is the only healing spell that can be used in Moonkin Form. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline Priest Feedback -- Build 21232 -- 3-Mar
Schism is indeed meant to improve Atonement healing; that is fixed in the next build. It will also be buffed to compete better with Castigation.

It is intended that Divine Star and Halo only Atone once per cast--this allows them to deal AoE damage without resulting in overpowered Atonement healing in multi-target situations. (Blue Tracker / Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Outlaw Rogue
Not a bug. It gives you the buffs of whichever symbol you roll the most of. Multiples happen when there are ties.

EDIT: The winning dice are supposed to glow, but I believe there are some bugs with that right now. (Blue Tracker / Official Forums)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
What do you see as the best all-round raid you were involved with? (I'll go with ToT)
That one was good, though maybe too many animals and not enough enemy army. Maybe 2nd after Ulduar? (OccupyGStreet)
Is it fair to say that what made Ulduar great can't be done again? And if so, is it truly the best, or simply the 1st great?
I don't see why it couldn't be done again. (OccupyGStreet)
I meant the Hardmode buttons and teleportation. It was exciting, but is that a recipe you can re-use?
Hard mode, no. We were already low on ideas after Ulduar so we moved to a UI button. (OccupyGStreet)

on that word - Describe a boss if you could design one :P I'm honestly curious
I always wanted to do a multi headed dragon. Maybe even 2 heads. No, not Chromaggus. (OccupyGStreet)
Or even Megaera?
Chimaeron's heads weren't super relevant to the fight, and Megaera felt like separate creatures. (OccupyGStreet)
I'm imaging more like a traditional Vael fight with a split raid or head phases or something. (OccupyGStreet)

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