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by Published on 2011-09-26 06:13 AM

Patch 4.3 on Test Realms This Week?
At least, that's Blizzard's plan for the moment. The Patch 4.3 Recap posted a few days ago should keep you alive while you wait.
Originally Posted by Blizzard (Blue Tracker)
We're intent on getting the 4.3 Public Test Realms up potentially within the next week.

As you mentioned, there's still a lot of work to be done on this patch, so a lot of the content will be rolled onto the test realms over time. Transmogrification, Void Storage, some balance changes, and several UI updates/improvements will likely make the PTR right away. The dungeon/raid content, legendary questline, Dungeon Finder updates, and especially Raid Finder are still very much works in-progress
In any case, we can expect to see official patch notes soon according to an update on Zarhym's personal twitter account on friday.
Quote Originally Posted by Zarhym
Making a style, grammar, and formatting pass on #WoW patch notes is... Wat wuz eye saeing?

Diablo III Delayed Until 2012
I didn't have time to report that last week with all the announcements, but if you were waiting for Diablo 3 ... you will have to wait just a little longer.
Originally Posted by Blizzard (Blue Tracker)
We commonly use the term “soon” when referring to Blizzard releases, because we know that no matter how hard we’re working to reach a target, we’re not going to compromise and launch a game before it’s ready. For Diablo III, we were aiming to launch by the end of 2011. As we’re announcing globally today, our new target for the game is early 2012.

While this news might not be a complete surprise, I know that many of you were hopeful that Diablo III would ship this year. We were too. However, this week we pulled together people from all of the teams involved with the game to decide whether we felt it would be ready before the end of December, and we grudgingly came to the conclusion that it would not. Ultimately, we feel that to deliver an awesome Diablo sequel that lives up to our expectations and yours as well, we should take a little more time and add further polish to a few different elements of the game.

The upside of today’s announcement is that we will be running the beta test longer than we initially planned, which will allow us to invite more of you who have opted in.

For those taking on the Diableard challenge, we salute you -- and now fear for your well-being and personal hygiene. We hereby issue an official reprieve to all Diableard participants, including Blizzard employees, if you want to trim or otherwise manage the lower half of your face. We’d still love to see your beardly achievements, and we look forward to seeing more of your efforts as we move into 2012, but not to the detriment of your workplaces and significant others.

Thank you everyone for your support and anticipation for Diablo III. We’re still moving ahead at full pace, and we’ll be keeping you fully informed of any news and developments here at Diablo3.com, including the specific release date when the time comes, so stay tuned.

Trading Card Game Art Gallery Update
The Trading Card game art gallery has been updated with ten new pieces.




Comics: Dark Legacy and Teh Glad
Dark Legacy Comics #305 and Teh Gladiators #272 + #273 are available!

by Published on 2011-09-25 01:08 AM

Patch 4.3: Tier 13 Set Bonuses
Originally Posted by Zarhym (Blue Tracker / Official Forums)
While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data is pre--PTR and could change prior to the release of patch 4.3.

Death Knight
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
  • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

Mage
  • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
  • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest
  • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman
  • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

Warlock
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.

Warrior
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.
by Published on 2011-09-24 03:46 PM

Patch 4.3 Spectral Gryphon and Wyvern Mounts
It looks like we even have a saturday news post this week, hurray! Along with the legendary dagger screenshot released yesterday, it seems that the official korean website released 2 extra screenshots of new spectral flying mounts.

There's no information on where players will be able to get them but it wouldn't be surprising to see them as rewards of the new Darkmoon Faire or any of the new features introduced with Patch 4.3. Thanks to annoyingmoose for his forum post about these mounts.





Well of Eternity - Updated Preview
The Patch 4.3 Dungeons Preview, Part Two: Well of Eternity has been updated with five new screenshots.


by Published on 2011-09-23 04:11 PM

Update #2 - Added high resolution picture (2048x1280)!
Update - Added a slightly higher resolution picture.

Patch 4.3 Legendary Daggers give you Wings
"A night elf rogue in Blackfang Battleweave armor wields legendary daggers from the patch 4.3 raid, Dragon Soul. The weapons give you wings!" (Source)

by Published on 2011-09-23 06:00 AM

Patch 4.3 Recap
We have seen a lot of previews, interviews, and new features so far for Patch 4.3, so it is time for another recap! With the amount of Patch 4.3 info released recently, we can hope that the first build of the last patch of the expansion will hit the test realms very soon.

Tier 13 Gear

Patch 4.3 - Developers Interviews

Patch 4.3 - New Features

Patch 4.3 - New PvE Content

Patch 4.3 - Misc / Class Changes


BlizzCon Store Online Pre-Sale for Virtual Ticket Holders
Don't forget that the Blizzcon Store Online Pre-Sale starts today (23rd) for Virtual Tickets Holders.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Have a ticket to BlizzCon 2011? Planning to purchase some souvenirs at the show? Between now and Tuesday, September 20 at 9:59 a.m. Pacific time, BlizzCon 2011 ticket holders attending the show in person are able to shop for items from the BlizzCon 2011 store (while supplies last) during our limited-time-only, online BlizzCon Pre-Sale. Items purchased through this sale will be shipped directly to your home, allowing you to avoid store lines at the show and giving you more time to take in the panels, tournaments, and other events at BlizzCon 2011.

To participate, simply log in to the online Blizzard Store using the Battle.net account you provided when you purchased your BlizzCon 2011 tickets, and click the BlizzCon Sale button in the lower right-hand corner of your screen to browse this year’s selection. Please note that only ticket-holders who provided Battle.net account info will have access to BlizzCon 2011 merchandise during this online sale -- you can view this information in the ticket buyer’s Order History.

Shop BlizzCon now!

If you're planning to purchase this year's BlizzCon Virtual Ticket to watch BlizzCon from home, you'll have an opportunity to participate in a second BlizzCon merchandise pre-sale September 23 through September 27. Check out our previous BlizzCon Pre-Sale blog post for more information.

Enjoy, and we look forward to seeing you at BlizzCon 2011!

Diablo III Items
The official site has been updated once again with item listings. Blizzard also recently mentioned that they like how the game plays with a console controller and are still thinking about a future release on consoles.



Fan Art Update
The Blizzard Fan Art Section has been updated with five new pieces of fan artwork set within the Warcraft universe.




Mine of WorldCraft
Mine of WorldCraft merges many people's favorite games together, World of Warcraft and Minecraft. Hopefully that doesn't include creepers! For more interesting combinations of Minecraft and other games take a a look at this thread.


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