MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2011-08-11 12:24 AM

Update - Added official notes from the patch files.

Patch 4.2.2 now available on Test Realms
Patch 4.2.2 is confirmed'ish and now available for download to anyone who tries to connect on test realms. No signs of community managers today yet, we will most likely have to wait before we get any information on testing and/or patch notes. The PTR servers aren't online yet.


World of Warcraft Patch 4.2.2 - Patch Notes
Originally Posted by Blizzard Entertainment
Dungeons & Raids
Firelands
  • The visibility of Ragnaros' Dreadflame ability has been increased.
  • The size of Ragnaros' hit box during the final phase of the Heroic encounter has been increased.

User Interface
  • Raid Frames should now remember whether they were shown or hidden upon subsequent logins

Technical
  • Players using multiple accounts should now be available to be invited to a Real ID Party.
  • Attempts to purchase Arena Season 10 items should no longer sometimes cause a client crash. (Korea Only)
by Published on 2011-08-10 04:21 PM

Patch 4.2.2 on Test Realms soon?
A wild Patch 4.2.2 appeared on the test realms download servers a couple of hours ago, and it looks like we'll go through a bugfix patch before we get to see Patch 4.3.

Important - Most of these changes are nothing more than tooltip fixes to reflect Patch 4.2 Hotfixes already active on live servers. I'm mostly documenting them for the sake of it.

Originally Posted by MMO-Champion
Achievement Changes
PvP - Arena
  • Challenger now also includes Vicious Gladiators.
  • Gladiator now also includes Vicious Gladiators.
  • Duelist now also includes Vicious Gladiators.
  • Rival now also includes Vicious Gladiators.

PvP - Tol Barad

Classes
Death Knight (Forums / Talent Calculator / Skills/Talents)
Blood
  • Improved Death Strike increases damage done by Death Strike by 40/80/120%, up from 30/60/90%. Increases critical strike chance by 10/20/30%, up from 3/6/9%.

Shaman (Forums / Talent Calculator / Skills/Talents)
Elemental
  • Shamanism gives an additional 32% benefit from spell power, up from 20%.

Items
World Events

Weapons
  • Deflecting Star is now bound when picked up.
  • Lava Bolt Crossbow now increases haste by 81 instead of mastery by 75. Increases critical strike rating by 88, down from 91.
  • Lava Bolt Crossbow (H) now increases haste by 92 instead of mastery by 85. Increases critical strike rating by 99, down from 103.

Trinkets

Plate

PvP Gear

Professions
Blacksmithing

Leatherworking

Tailoring

Client Strings
  • LanguageRegions["ptBR"] = 12;
  • GUILD_NAME_ALERT = "Guild Name Change Alert";
  • GUILD_NAME_ALERT_GM_HELP = "You must pick a new name within the guidelines of our naming policy.";
  • GUILD_NAME_ALERT_MEMBER_HELP = "Your guildmaster must pick a new name within then guidelines of our naming policy.";
  • GUILD_NAME_ALERT_WARNING = "Your guild has been flagged for a rename.";
  • OLD_GUILD_NAME = "Old Guild Name:";
  • TRIAL_ACCOUNT_LEVEL_CAP_REACHED = "You have reached the maximum possible level on a trial account. [Click Here] to upgrade your account!";
  • TRIAL_ACCOUNT_MONEY_CAP_REACHED = "You already have the maximum amount of money on a trial account. [Click Here] to upgrade your account!";
  • TRIAL_CAPPED_MONEY = "Trial money cap reached.";
by Published on 2011-08-10 04:27 AM

Stats - Character Gender Ratios
News has been slow and we've been looking at building random stats to keep you interested! We're still working on the juicy stuff but let's start with character gender ratios!

You might think that Female Dwarves are player's least favorite female model, but you would be mistaken! Female Orcs take the lead by a few percent margin in our poll of Level 85 characters.

Race Male Female
Human 66.48% 33.52%
Orc 89.34% 10.66%
Dwarf 86.72% 13.28%
Night Elf 56.2% 43.8%
Undead 77.4% 22.6%
Tauren 85.82% 14.18%
Gnome 69.43% 30.57%
Troll 74.24% 25.76%
Goblin 72.44% 27.56%
Blood Elf 55.05% 44.95%
Draenei 47.73% 52.27%
Worgen 80% 20%



Blue Posts
Originally Posted by Blizzard Entertainment
Tier 11 Shoulders and Head for Justice Points
Sometimes raids don't go our way. Sometimes drops don't go our way. I think anyone who has ever farmed for a mount or a particular piece of gear has had a similar experience and, while not getting a drop can be frustrating, one hopes that delayed gratification adds a little savor when you finally do obtain the object of your desire. Good things really do come to those who wait, or at least, exercise persistence and patience.

I should add that, unlike the olden days, you aren't leaving empty handed from any boss encounter, and you can spend the Valor Points you're obtaining to acquire even more powerful gear. (Blue Tracker / Official Forums)


We Want Your Comics!
We’ve spent 8 years adding awesome community comics to our Comics section, but we’re far from finished. We’re looking for the best new World of Warcraft comics to become front page news on our site, and we’d love to have your help, whether you’re a seasoned contributor or a first-time cartoonist. If you’d like to have your comic displayed on our website, submit it here. (Blue Tracker / Official Blog)

API - HTML scraping no longer allowed
This is important to anyone who is still scraping the new Armory HTML, as it will break anything that relies on doing so.
Originally Posted by Osundir (Blue Tracker / Official Forums)
Now that the API is live, we want to make you all aware that HTML datamining (via us.battle.net/wow or any of the other regional wow sites) is not acceptable. Within the next 7 days, we will start to blacklist users that are making excessive requests to our regular community sites.

If you are currently in the process of porting over to the API and have not requested a key yet, please do so. We do not want to interrupt service for community sites that are following that path.

Unless you're making 1000s of requests a day, its unlikely you'll get caught up in this. This is highly unlikely to apply to blue tracker sites (Assuming they are doing it sensibly), or personal guild sites.

New World of Warcraft Fan Wallpaper
The World of Warcraft Fan Wallpapers section has been updated with a new wallpaper titled "Cataclysm" by Shock.




Trading Card Game Art Gallery Update
The Trading Card game art gallery has been updated with ten new pieces.





NVIDIA Drivers
A quick note for those of you that keep your drivers up to date. There are some significant bugs in the 280.26 drivers that were recently released, including a bug that makes cards run warm. Avoid upgrading until a fixed driver is released.
by Published on 2011-08-08 06:29 PM

Update - Added today's few blue posts. Sadly, nothing really new/exciting and no news of Patch 4.3 yet.
Update - Added Patch 4.2.0A Official Notes

Patch 4.2.0a deployed on live realms
Patch 4.2.0a has been deployed on live realms and your game build should now be 14480. We're not really sure what bugs are fixed with this patch, hopefully we'll get official notes at some point.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bug Fixes
  • Using an instant cast spell right after a target dies should no longer re-target the dead target’s body.
  • Using an ability immediately after switching targets should no longer affect the previous target.
  • Resolved a movement error when jumping onto an object while experiencing a low frame rate.
  • Mac: Fixed a bug preventing shift and mouse wheel commands from registering properly.
  • Resolved issues that were causing client crashes near Beth’tilac in the Firelands.
  • Disconnecting while riding as a passenger in a vehicle should no longer cause an error upon subsequent login.
  • Entering a password with Japanese Hiragana selected as the keyboard type should no longer cause a crash.
  • Resolved an issue that was causing the client to crash under certain conditions when minimizing the game client.

Items
  • The tooltip color for heirloom items has been returned to gold.

Quests
  • A move enforcement issue has been resolved that was affecting the death knight starting area quest Death Comes From on High.
  • Tarecgosa's platform during the cutscene from Alignment (Elemental Bonds legendary quest) should now be visible before she lands on it.

Blue Posts
Originally Posted by Blizzard Entertainment
Tier 11 Shoulders and Head for Justice Points
As of this moment, there aren't any plans to make those items available for Justice Points.

That doesn't necessarily mean that those items are still out of reach, though. We re-tuned the tier 11 raid instances in the hopes that players who haven't seen that content might be willing to give them a shot. If you don't have a group of friends or guild mates that are interested in trying out those raids, the Raid Browser is an under-used tool that can be convenient for getting a raid group started, or for filling the gaps in your raid composition.

(For those who are unaware, the Raid Browser is available as a menu button at the bottom of your interface titled 'Raid') (Blue Tracker / Official Forums)

Why does Blizzcon exist? Can't Blizzard just attend E3?
E3 is an expo primarily geared toward employees and press in the gaming industry. BlizzCon is a convention we host ourselves for our Blizzard gaming communities. In order to make sure it's packed full of cool stuff, we need to make sure it roughly pays for itself.

The size, scope, and purpose of BlizzCon is so different from E3 that there's no meaningful way to compare the two. (Blue Tracker / Official Forums)

Hiring Game Masters
Hiring Game Masters is a lengthy and expensive process, and one that we are constantly going through. Speaking as a former Game Master myself, it's not an easy job. There's a lot of demands that need to be made, both from the employer and the players that you interact with. Much training is required, and even then, some tasks are limited to more experienced Game Masters.

This is a topic that comes up frequently, and it seems to stem from the general lack of knowledge about how we do the things that we do in Customer Support. Some of that will have to remain a well-protected secret - we provide the best customer support that we can, and we feel that's something extremely valuable that no other company offers at the same level. We know it's important to you guys, and we agree.

However, we're also working on ways to bring to light our policies, procedures, and our day to day lives here so that our players can better understand what's necessary to get these difficult tasks done in the best and most efficient way possible. (Blue Tracker / Official Forums)
by Published on 2011-08-08 06:30 AM

Addon Review - ReforgeLite (by Shamanic)
ReforgeLite is an in-game list of stat weights, along with an interface that allows for one click reforging (based on those weights).

It comes with a set of preset stat-weights for each class and spec or you can of course enter your own stat weights manually. Once you've inputted your weights or edited the existing ones, you can save them for future use so you only need to do this once.

Step One: Type /Reforge Or click reforge an item at any reforger. You will get your ReforgeLite Panel showing the stats of the current gear equipped. A red stat means you have already reforged away from that stat, and into the green stat.

Step Two: Stat Weights. For example, I've loaded the Arcane Mage preset on a low-geared character. You can choose to add a minimum or maximum cap, from the stats, for example "Hit, at least spell hit cap, 1742." A nice note for hybrids is this addon does take into account the hit from spirit conversion and it does recognise hit talents automatically, although you can always manually adjust anyway.

Step Three: Click Calculate. You now get a new table telling you what it would recommend you do. You can either use this to manually adjust your own items, or you can get the addon to now adjust these for you.

Step Four: Click Show. The items with the tick next to them are items that the addon perceives to be correctly reforged.If you want to keep any items exactly as they are, check the tick. Items with the tick will NOT be automatically reforged. Anything that is not ticked, will be reforged as it has listed when you click reforge. That's one click, reforge everything unticked. You can hover over the item icon to see the full item stats.

In this example, I will be reforging 10 pieces of gear, for a total cost of 178g, 47s, 60c.

Note! Be careful not to click "Reforge" until you're sure you're ready! As soon as you click reforge it will start cycling through each piece and reforge it automatically. You can click cancel if you change your mind before it's finished.

Conclusion: With this you can change as little as one piece, or as much as all of your gear - ideal for after patches when weights change, on new characters or with new gear.




2011 European Battle.net Invitational: Day 1 Round-Up
Blizzard's recap of the European Battle.net Invitational is now available, you can also check out the official site's Video on Demand section to watch the finals if you missed it!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There were plenty of shockers, and even a few tears towards the end, but we’ve successfully wrapped up day one of the 2011 European Battle.net Invitational.

Starcraft 2
After a slight delay, the matches finally kicked off at around 2pm. Naniwa and Strelok had a close round, which eventually swung in Naniwa’s favour. Ret and Tarson had a tense battle too, ending with Ret claiming the victory.

There were more than a few sad-faced fans when White-Ra went out 0:2 against Thorzain in the first round, and then landed another disappointing score against Nerchio in the Consolation Bracket. This must’ve been a relief for those cheering on Nerchio, though, after he lost his first round against Socke 0:2. Following his defeat at the hands of Ret in the Championship Bracket, Tarson reclaimed some ground by beating Strelok 2:0 in the Consolation Bracket.

Round 2 seemed nice and easy for Thorzain, who managed to win two games straight up against Socke. He’ll now face Ret in Round 3 tomorrow, who narrowly came out on top over Naniwa 2:1. In the Consolation Bracket, Tarson beat Socke 2:1, and Nerchio went down against Naniwa, meaning Round 3 will see Naniwa facing Tarson for a chance in the final.

There were some clear victories early on in the Warcraft Brackets, as both Colgate and Showtime scored 3:0 against their respective opponents; I can’t believe it’s not Wizard and x6tence. The losing teams faced each other in the Consolation Brackets, which saw x6tence walk away with the lead after a 3:0 win. Showtime won out over Colgate with a 3:1 score on Round 2 of the Championship Bracket.


World of Warcraft
Both Surprise Effect and Victornox went through to Round 2 after winning their Round 1 matches against DNAW Trio and Feeling Mad. The ensuing battle between the winning teams was close, finally seeing Victorinox take the lead 3:2 in Round 2. DNAW Trio and Feeling Mad faced each other in the Consolation Bracket, resulting in a 3:1 score to DNAW Trio.

You can visit the official 2011 European Battle.net Invitational site now to see the ladders, replays of the matches and more!

2011 European Battle.net Invitational: Day 2 Round-Up
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2011 European Battle.net Invitational has come to an end, but what an exciting end it was. We now know who will be travelling to BlizzCon to compete in the event there, and they all thoroughly deserve it.

Firstly, WoW team Showtime pulled out all the stops and defeated the finalists from the Consolation Bracket, DNAW Trio. The runners up fought valiantly, making Showtime work hard for their victory. They managed to win a match, making the score 2:1 to Showtime, but were beaten in the following game. Both teams will get to take part in the Global Battle.net Invitational during BlizzCon in October.

Starcraft 2
In StarCraft II, Tarson went up against Naniwa in the Consolation Bracket and was defeated 0:2. Naniwa went on to play against Thorzain, who was previously beaten by Ret in the Championship Bracket. Naniwa also walked away from that match with a 2:1 victory, and entry into the Grand Final.

Both Ret and Naniwa seemed icy cool as they began the Grand Final match, each walking on stage to a rapturous reception. However, Ret won the first match after catching Naniwa off-guard. The second match was over even quicker, as Naniwa tried a new tactic which, sadly, just didn’t pay off. Ret hardly seemed to break a sweat as he won the Grand Final 2:0.

World of Warcraft
As with the WoW finalists, both Ret and Naniwa will take part in the Global Battle.net Invitational at BlizzCon. We’ll see you there!

Don't forget to catch up on the replays, match brackets and more over on the official 2011 European Battle.net Invitational site.

The MMO Report
Looks like it's time for our weekly MMO Report! Because, really, Monday would suck without Casey.


Comics
Dark Legacy Comics #299 and Teh Gladiators #260 + #261 are available!

by Published on 2011-08-06 08:13 AM

Patch 4.2 Fast Bugfix Patch Incoming
A new build will be deployed on live realms soon, this new patch (Build 14480, most likely) will only contain bugfixes and update a couple of item tooltips of previously hotfixed items.

It should fix a couple of annoying bugs that have been on live servers for a while (bugged tab targeting, etc), and hopefully it will open the way for Patch 4.3 on PTRs.
Originally Posted by Zarhym (Blue Tracker / Official Forums)
We do have a fix for this ready, however, it will require a client-side patch to address. We're in the process of building a small patch to fix this and a few other issues which also need client updates. You're likely to see what we call a fast patch in the near future (a la patch 4.1.0A in recent past: http://us.battle.net/wow/en/game/patch-notes/4-1-0a).

Who Will Play Against Whom at the 2011 European Battle.net Invitational?
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Eight of the best StarCraft II players from across Europe, eight of the continent’s best Arena teams and more than $50,000 in prize money are the key facts of the 2011 European Battle.net Invitational. Remember, you can follow the action live on our HD stream, free of charge. But who will you see clashing for fame and fortune when the games begin on 6 August in Warsaw, Poland?

As a quick reminder, here is a list of participating players and teams:

StarCraft II:
  • NaNiWa
  • ThorZaIN
  • Nerchio
  • White-ra
  • Tarson
  • Ret
  • Socke
  • Strelok

World of Warcraft 3v3 arena:
  • DNAW Trio
  • Victorinox
  • I can't believe it's not wizard
  • Showtime
  • Feelin Mad
  • Surprise Effect
  • x6tence
  • Colgate

The seeding has been done and the brackets are ready. Head over to the official event website and check out the first round matchups.

To learn more about the 2011 European Battle.net Invitational, check out our official announcement. Be sure to visit the dedicated event website to find the HD live stream, player and team profiles, and more.

Blue Posts
Originally Posted by Blizzard Entertainment

Unheeded Warning proc changed from 680 Weapon Damage to 1900 Attack Power.
Yes, it was recently changed via a hotfix. I was delayed a bit in updating the documented hotfixes and apologize for that.

[...] In both PvP and PvE, it was scaling disproportionately for Feral druids, to the extent it's been more desirable than 4.2 items for a lot of players, including non-druids. We want the process of obtaining loot to still feel meaningful as new gear is released, so your character is still progressing in power along with the content to which the items are linked. This one just remained a little too good for its level and relative difficulty to obtain. (Blue Tracker / Official Forums)

Blue Posters are back
Sorry, it's been a while since we've communicated anything about this. Our team has been very busy lately working on a lot of cool things, as well as finalizing plans for BlizzCon, but we're trying to keep our eyes on the forums as much as possible in the process. :) (Blue Tracker / Official Forums)

Delay for Patch 4.2 Bugfix Patch
The process of documenting, troubleshooting, and testing bug fixes is complicated and constant. We've made many fixes since day one of patch 4.2's release, most of which could be done server-side. All the while we've been working on fixes for bugs that can't be addressed without a client-side patch. But the process for creating a stable new patch build to address any known issues is certainly not as easy as I think you're implying. (Blue Tracker / Official Forums)

Tab Targeting and 4.2 Bugfix Patch
To be clear, we know it's an annoying issue and it's unfortunate that it went live. But as I spoke in another thread a while back (a portion of which someone quoted earlier in this thread), this is a relatively complicated issue. We haven't just been sitting on it all this time. We want to make sure the fix is good, while also avoiding throwing together a quick patch to address it at the risk of breaking other things. (Blue Tracker / Official Forums)

Battlegrounds Matchmaking
We think battlegrounds work best when people are able to get into them quickly.

While the matchmaker starts out being stringent it fairly quickly loosens up its search requirements to get people into games within a reasonable amount of time. We could absolutely make it so limiting that it won't place you into a game until X, Y, and Z standards are equal and you could sit in queue for ... maybe ever, but as you still receive rewards for losing, and due to the (intended) quick nature of games, we don't feel that makes sense for how battlegrounds flow.

Getting people in, playing the game, win or lose, and then quickly into the next match is what most players tend to want - and not long queue times or drawn out matches. (Blue Tracker / Official Forums)

API - Application points and daily request limits
Once again, mostly developer mumbo jumbo that most of you won't be able to understand but I feel it's important to give that kind of news some exposure if we want to see nice tools in the future.
Originally Posted by Straton (Blue Tracker / Official Forums)
We've received a few questions about how the daily request limit throttler works and I wanted to explain the point system we use for the API.

First of all, every request we receive is associated with an application. Even when an unauthenticated request comes in, we create a temporary fake application with an id generated from the IP address of the request. Each application falls under an application level or type and each of those levels/types has an associated point value.

Instead of throttling applications by the number of requests made, we look at the cost of the requests made. For example, requesting realm status information is very cheap, therefore has a reduced request cost compared to looking up a guild, which is more expensive.

It doesn't make any sense to say what the exact cost of requests are because we regularly evaluate and tweak the cost of requests based on hardware, software and application usage. What I can do is give you some rough guidelines to use when making lots of requests to the API.


  • Requests that hit the data APIs and the realm status cost the least. These represent the baseline cost of a request.
  • Characters are expensive to request, but we employ considerable caching to reduce this cost. They can be considered 3x the cost of the baseline.
  • Guilds are expensive, especially fetching membership information. We cache as much as possible, but they still run about 3x the cost of the baseline.
  • When you use HTTP last modified headers and get a cache hit (that is to say no information needs to be returned), the cost of that request is reduced to the baseline.
  • Getting the list of AH dumps for a realm is cheap, so we'll consider it the same as the baseline.
  • Downloading one of the generated AH dump files has no cost as it is generated offline and served as a static file.

When an application, either anonymous or registered, spends more points in a day than it has available, based on the application type/level, the request is denied.

Reminder - "The Raid" Livestream on August 6th (Today!) @ 6:00PM PST
Blue Loon Films, the studio behind the upcoming World of Warcraft documentary, The Raid, has announced that the live stream of their film will take place on August 6th.

The Raid follows a guild over the course of a few months and features a host of content including in-game and at-home interviews with the players.

To celebrate the release of the film, TypeFrag will be giving away:


  • 1 desktop PC by Doghouse Systems
  • 5 high-end gaming headsets
  • 25, 25-person Ventrilo servers

The PC features an Intel i5 Quad-Core CPU, Windows 7 64-bit, 1TB HDD, 4GB RAM, 2 NVIDIA GTX 460 PCI-E video cards and more!

The live stream of The Raid will take place on August 6th at 6:00PM (PST) and is brought to you in part by TypeFrag, Gamebreaker.tv and Curse!



The Daily Blink - But My Liege, He is But One Man
The Daily Blink figured out the loss of 300k subscribers, nice job!


Site Navigation