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by Published on 2011-07-02 12:21 AM

Patch 4.2 Hotfixes - July 1st / Firelands Heroic Disabled
We're now walking in the land of hotfixes land, with CMs doing a nice job compiling all the stuff Blizzard has been fixing for the past few days. Among other things ...


  • Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.

Which somehow confirms what was posted earlier on our forums about STARS being asked nicely to get out of the instance.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
July 1
General
  • Characters should no longer randomly suffer falling damage.

Classes
  • Pets should no longer be attacking new targets at random while a player is under the effects of any crowd control.

Druid (Forums / Talent Calculator / Skills/Talents)
  • It is no longer possible to cancel Lunar Shower by right-clicking the buff, or canceling it via a macro.
  • Starfall is no longer hitting targets that are within 40 yards if they are not in combat with the druid or his/her party/raid members. It is targeting all hostile characters in combat with the druid’s party/raid members, is not hitting Stealth characters, is not breaking crowd control effects, and is not targeting nearby critters.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • All of the Hunter-centric rare spawns in Mount Hyjal and Molten Front are now immune to both Distracting Shot and Taunt.

Priest (Forums / Talent Calculator / Skills/Talents)
  • The Flash Heal from Surge of Light will now correctly activate Chakra.
  • The heal-over-time effect from the Glyph of Prayer of Healing now will correctly apply to targets that are within 30 yards of the target of Prayer of Healing, but over 40 yards away from the priest.
  • Channeled spells are no longer being interrupted if cast immediately after Shadowfiend.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Sap is no longer placing the rogue in combat when he/she is visible and the target is sapped.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Warlocks will no longer fall through pillars in Ring of Valor if the pillar is moving when the player uses Demonic Circle: Teleport.

Dungeons & Raids
Dungeon Finder
  • It is no longer possible for two separate guild groups with less than five players each to be matched with any other groups or players in the queue from the same guild.

Firelands
  • Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.
  • Alysrazor
    • Blazing Talon Clawshapers and Blazing Initiates cannot be interacted with any longer prior to them shifting to human form.
    • The Molten Feather power bar is now reappearing when appropriate.
  • Baleroc
    • Baleroc's gate will now properly unlock itself again after a wipe, even if Shannox is still alive.
  • Beth’tilac
    • Beth'tilac's trash will no longer respawn after she has been killed.
    • Cinderweb Drones will now add threat to players on the bottom floor (below the web) and not give any threat to players above the web.
    • The Widow’s Kiss will now ignore immunities, including Divine Shield and Anti-Magic Shell.
  • Rhyolith
    • Rhyolith is now slightly easier to turn in 10-player mode.

Creatures
  • Cinderweb Spiderlings no longer drop any loot and their health is restored to full after players exit combat.
  • The Flame Archon range of Fiery Torment has dramatically increased.
  • Flamewaker Subjugator, Flamewaker Animator, and Unstable Magma health has been reduced. Flamewaker Subjugator damage has been increased for 25-player raids.
  • The damage-over-time effect from the Hell Hound ability Rend Flesh now stacks up to 5 times, down from 10.
  • Molten Flamefathers had too much health in 10-player mode, and too little health in 25-player mode. This has been corrected.
  • Surger damage dealt by Surge has been reduced.
  • Unbound Blazing Elementals now have a greatly reduced chance to drop epic items and crafting recipes. They also drop less gold.
  • Unbound Pyrelords can properly target banished/cycloned Smoldering Elementals with Ignite Elemental. In addition, Ignite Elemental cannot be interrupted.
  • Unbound Pyrelord health has increased, while Unbound Smoldering Elemental health has decreased.
  • Neither the Sulfuron Span nor Shatterstone volcano are able to be affected by the siege damage done by a Saronite Bomb.
  • The rate at which crafting recipes drop has been greatly reduced.

Quests
Zul’Drak
  • Players are again successfully able to complete the quest Betrayal.

Items
  • The Heroic and normal versions of the crossbows Arbalest of Erupting Fury and Lava Bolt Crossbow no longer have identical stats.

Blue Posts
Originally Posted by Blizzard Entertainment
Puggable raids
No matter what Blizzard says, making new raid tiers undoable by pugs is total garbage. Personally I have absolutely no problem doing older raids, but seriously is making the first 2 or 3 or maybe 4 bosses of a new raid easy all that much to ask?
We actually do have a measurement of sorts in place like this. It might not be to your expectations if you want to successfully pug half of the bosses during the first week they're available, but it's worth mentioning it does exist.

Whenever designing a new raid dungeon, we have a basic 1-5 scale we use to rate each encounter in terms of complexity. While complexity may not be synonymous with difficulty in some cases, it is in most. So for an example of what we're looking at, every encounter in Molten Core would be a 1 on our scale in terms of complexity, while bosses like Cho'gall and Sinestra are each considered a 5. (For an example of when a complex fight might not translate into difficulty once the mechanics are known by the raid, Flame Leviathan is also a 5 -- there are a LOT of mechanics in that fight.)

So, using those few examples, I'll say we try to create the raids of today with the average complexity of all boss encounters dialed in around 2.5. We have to balance out the really complex encounters with encounters which have more simplistic mechanics. Again though, that doesn't always mean they're less difficult.

To define complexity, we're talking about all of the spells, abilities, scripts, or mechanics triggered during each fight. So if you look at a boss like Lucifron (1) in Molten Core, there are fewer than 5 mechanics in the whole fight. Meanwhile, Beth'tilac (5) in the Firelands has well over 100 mechanics (not just spells and abilities, but triggers for webs, adds, etc.). (Blue Tracker / Official Forums)

Melee Friendly Encounters
Your reinterpretation seems to suggest that we're ignoring the issue when that's not the case. The take away from the quote should be that we were aware of the issues regarding ranged vs. melee, but that didn't mean that warriors got to outclass the other melee dps while we addressed them.

We're certainly aware that encounter design in the previous tier ended up feeling melee unfriendly. As a result, we were careful to include more melee friendly fights in the Firelands raid. We'll also make adjustments if things feel off in this tier of content (though that doesn't necessarily mean that melee and ranged will be tied for the top spot on every boss fight). (Blue Tracker / Official Forums)

Druid (Forums / Talent Calculator / Skills/Talents)
Frenzied Regeneration Tooltip
Frenzied Regeneration tooltip is reading 15%. It should be, and is, 30%.
That's a tooltip bug. We got some nifty new (and complicated) tech for tooltips up and running for Cataclysm, which allows us to do things like make tooltips reflect talents and glyphs in a highly accurate fashion, as opposed to the static tooltips we used to have. Overall it's a good thing, but when a system gets more complicated there are more opportunities for bugs to show up as a natural consequence. (Blue Tracker / Official Forums)

Rogue (Forums / Talent Calculator / Skills/Talents)
Rogue Deadly Poison Stacking and DPS Ramp Up
You've got a point.

While we're unlikely to eliminate dps ramp up time for rogues altogether, we're sensitive to the fact that rogues require multiple methods to do so, when combo points do a pretty good job of handling that job. We will look at methods of streamlining rogue dps ramp time at some point in the future. (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft Burning Crusade Art gallery has been updated with five pieces representing the Warcraft universe.


by Published on 2011-07-01 01:32 AM

Stars (TW - Crystalpine Stinger) already working on Firelands Heroic - Shannox World First Kill
A lot of guilds killed all the bosses of the Firelands raid in normal mode already but it seems that Stars (TW - Crystalpine Stinger) decided to take it one step further.

After clearing the encounters in normal mode, the entire raid changed faction to reset their raid ID and started working on heroic encounters shortly after, that kind of thing happened in the past and it's not really surprising to see it used again to grab first kills.

As I write these lines, Stars killed Shannox in Heroic Mode. It's not really my place to judge if something is against the rules or not and I will just keep tracking heroic first kills as they happen.



Blue Posts
Originally Posted by Blizzard Entertainment
Eternal Embers and Seething Cinders Droprates
You’re assuming the drop chances for embers averages out to .5 per boss in 10’s and 2 per boss in 25’s, which it doesn’t. Whether you’re in 10’s or 25’s you’re going to see an equal drop average for Eternal Embers per player, and the same can be said for Seething Cinders. (Blue Tracker / Official Forums)

New Content - Differences between PvE and PvP Players
The answer to your question revolves around a common difference in how PvE players and PvP players approach the game. Generally speaking, PvE players want more quests, more dungeons and more raids to experience -- more and new content is king. On the other hand, while some PvP players do want new maps, many others would be happier if we perfected the Arena or BG maps that already exist - or even if we cut existing maps. After all, PvP players don’t graduate out of Arathi Basin or Dalaran sewers the same way PvE players graduate from dungeon to heroic, or raid tier to raid tier. We did make some improvements to the existing PvP maps, such as trying to return Ring of Valor to circulation and changing the way flags work in Eye of the Storm (for rated play).

We’d love to add a lot more maps than we currently do, but we need to do it in such a way that doesn’t make the PvP experience worse for players who are more interested in refining their PvP experience than in seeing new maps. (Blue Tracker / Official Forums)

Patch 4.2 Hairstyles
We had a bunch of hairstyles we threw in for testing on the PTR and the majority of them did not pass the test. (quality, art direction, bugs, etc.) (Blue Tracker / Official Forums)

Patch 4.0 Raids now puggable
We specifically intend for the 4.0 raids to be puggable now that Firelands is out. Grabbing some tier 11 by way of Justice, quest rewards, plus across the board difficulty nerfs should really be enough to get them going.

The patch has only been out a day or so though. I think it'll probably take a little bit before people really get it into their heads that they should be pugging the previous tier because it's not too hard to be successful. It's just getting people used to the various encounters and mechanics.

Maybe people are waiting for the holiday weekend? If nothing else, leading one yourself is always an option. I think we'd agree that we need some better ways to get pug raids together considering we intend to follow the "New Raid is Hard, old Tier is Puggable" format from here on.

Still unsure what that means regarding the final raid (i.e. Deathwing). Do pugs not get to see him until the next expansion is released? (Not saying whether that's a good thing or not, but personally I enjoyed getting to Arthas on some of my alts without spending near as much time as I did on my main.)
In ICC we had a stacking raid buff over time which gradually made the content easier. Not saying we’ll do that exact thing again but the philosophy was around even then that everyone who wants to can eventually see the content, but it’s going to take very organized groups (which typically means raiding guilds) to see the encounters first.

So casuals will constantly be a tier behind for the rest of the life of this game? If that is what is actually coming out of your mouth I'll save myself the time and unsub now. What a piss poor vision for your game. There are normal and heroic versions of raids for a reason. That heroic difficulty was implemented so that the two segments of the population (casual and hardcore) would both have something to do. You are now bifurcating the raiding population AGAIN, by telling casuals that they have to run around in the left overs.
Trying to label all of our players as “casual puggers” vs.” hardcore raiders” is ridiculously simplistic. Among raiders there is an enormous diversity of players. There are those who will raid virtually every night when new content is out, to guilds that raid once a week (and even then will cancel raid nights fairly commonly). If you must try to label raiders, you’d be closer to the Blizzard model if you said normal mode is for organized raids, heroic mode is for more hardcore organized raids, and the previous tier of content (and Baradin Hold) is targeted for pick-up groups. Also consider that even within a raid zone we try to design easier bosses (usually near the front) and more challenging ones (usually at the end) which can help blur those lines and offer smoother transitions for each category.

Overall, we think you’ll have a better experience playing World of Warcraft if you play with friends, either existing or those you meet in game. WoW, while much more solo friendly than most older MMO games, is still intended as a multiplayer game. We provide features like Dungeon Finder for when playing with friends isn’t possible, and as we said above, we’d like to offer more features like that. (Blue Tracker / Official Forums)

Tabards Tab
Are there any considerations for a tab for your tabards?
Yes!

[...] To clarify: he asked if we were considering it, and yes we are considering it. :) (Blue Tracker / Official Forums)

Keyring Removal
On a serious point though some people are upset about the removal of the key ring. While that seems like we're just taking it out to be bullies, it specifically frees up storage space we can then make into useful features. Not that it will specifically be used for 'tabard storage', but we are going to be using the space the removal of the key ring freed up. (Blue Tracker / Official Forums)

Thrall and Aggra's "wedding"
Correct. Their pledging of their lives to one another was essentially their 'wedding', although I'm sure Orcs don't use such nomenclature to refer to these things. Maybe 'life bond' fits better. (Blue Tracker / Official Forums)

Does Blizzard plan on adding the rest of the dungeons and raids to the Dungeon Journal?
Absolutely. With the time it takes to present a single boss in the Dungeon Journal we were only confident supplying Cataclysm content with the release of the feature in 4.2, but we are on a path to filling it out with all dungeons and raids in the entire game. (Blue Tracker / Official Forums)

Steam Summer Sales
In a very, very, very unrelated sidenote, Steam Summer Sales are up. I don't usually news non-WoW stuff but ... well, I like Valve and I'm pretty sure a lot of people will be happy to hear the news. Also, don't forget that we have a Video Games Forum!
by Published on 2011-06-30 03:41 AM



Firelands Raid "Unknown" Weapons drop Location
When patch 4.2 was released a couple of weapons had an unknown drop location. We now know through the official armory that they have a very small chance to drop from any of the bosses (except Ragnaros) in the Firelands Raid!

Level Type Spec Slot Name Boss
391AxeSpell SpiritMain HandEye of PurificationBoss Rare Drop
391DaggerPhysical DPSOne-HandAvool's Incendiary ShankerBoss Rare Drop
391DaggerPhysical DPSOne-HandEntrail DisgorgerBoss Rare Drop
391MacePhysical DPSOne-HandShatterskull BonecrusherBoss Rare Drop
391StaffSpell SpiritTwo-HandSmoldering Censer of PurityBoss Rare Drop
391SwordMeleeTwo-HandZoid's Firelit GreatswordBoss Rare Drop
391SwordSpell DPSMain HandFirethorn MindslicerBoss Rare Drop
Level Type Spec Slot Name Boss
378AxeSpell SpiritMain HandEye of PurificationBoss Rare Drop
378DaggerPhysical DPSOne-HandAvool's Incendiary ShankerBoss Rare Drop
378DaggerPhysical DPSOne-HandEntrail DisgorgerBoss Rare Drop
378MacePhysical DPSOne-HandShatterskull BonecrusherBoss Rare Drop
378StaffSpell SpiritTwo-HandSmoldering Censer of PurityBoss Rare Drop
378SwordMeleeTwo-HandZoid's Firelit GreatswordBoss Rare Drop
378SwordSpell DPSMain HandFirethorn MindslicerBoss Rare Drop


Patch 4.2 Hotfixes - June 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Druid (Forums / Talent Calculator / Skills/Talents)
  • Feral druids can now use Skull Bash in the Firelands raid. It only seems fair.

Dungeons & Raids
Baradin Hold
  • Eye of Occu’thar damage and health is now properly scaled for 10- and 25-player versions of the dungeon.

Blackwing Lair
  • All Brood Affliction debuffs applied by Chromaggus are now removed after zoning out of Blackwing Lair.

Firelands
  • The stationary Hell Hound pack at the front of the dungeon should no longer cause players to become stuck in combat.
  • There are now fewer Hell Hounds before Beth’tilac, making the engagement a little less… hellish.
  • Beth’tilac and her offspring now have increased health and damage on Heroic difficulty.
  • Rageface’s Face Rage is now slightly less rageful, as the increase of the rate of damage per tick has been reduced.
  • Creatures linked to Shannox will now respawn every 4 hours until he is killed, up from 2 hours.

Zul’Gurub
  • High Priest Venoxis and Zanzil have had the damage of many of their spells and abilities reduced.

Items
  • Cauldron of Battle and Big Cauldron of Battle no longer lose flask charges from repeated clicks when players already have one in their inventory.
  • Eternal Embers dropped in the Firelands raid now bind when picked up. Master Looters are only able to give Eternal Embers to players who are on the quest All-Seeing Eye.
  • Paladin tier 12 2-piece set bonus: It should no longer be possible to get a double proc of Flames of the Faithful.
  • Many item procs were not being triggered properly by melee auto attacks after a hotfix made yesterday. This has been corrected.
  • Holiday Rewards
    • Satchel of Chilled Goods, Keg-Shaped Treasure Chest, Heart-Shaped Box, and Loot-Filled Pumpkin will no longer remain in character inventory once the associated holiday is over. Players must loot the items from these caches before the corresponding holiday ends. More information can be found here.

PvP
Arenas
  • The Ring of Valor
    • There is no longer a 6-second delay on the rising of the pillars after the match has begun.

Quests & Creatures
  • It is no longer possible to complete some daily quests more than once a day by turning them in during a small window before the standard reset time.

Holiday Bag Hotfix
Originally Posted by Bashiok (Blue Tracker / Official Forums)
We’re going to be applying a hotfix soon to remove holiday-specific bags when the holiday period ends. The specific bags in question are:


  • Loot-Filled Pumpkin (Hallow’s End)
  • Keg-Shaped Treasure Chest (Brewfest)
  • Satchel of Chilled Goods (Midsummer Fire Festival)
  • Heart-Shaped Box (Love is in the Air)

These bags will only exist while their holiday is active, and when the holiday ends they will be removed. This is to resolve an exploit revolving around keeping these bags beyond the holiday period to re-roll their contents.

You’ll want to be sure to open and remove the contents of any holiday bags before the holiday ends. If you still have any bags from previous holiday events they'll be removed when this hotfix goes live.

Patch 4.2: Featured Items
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In addition to the new iLevel 365 gear that players can purchase from unlockable vendors at the Molten Front and the epic armor sets they can claim from Ragnaros and his minions in the Firelands raid, patch 4.2 also boasts a wealth of cool items for collectors and completionists alike.

From companion pets to mounts to trinkets with unique on-use effects, there's a little something for everyone. To make sure you don't miss out on any of these collectables, we've put together a list of all the new featured items introduced in 4.2 so you can check out what's available and where!


  • [url=http://us.battle.net/wow/en/blog/2983582]Patch 4.2 Featured Items

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 4.2 Hairstyles
We did have a lot of new hairstyles we had created over time up on the patch 4.2 Public Test Realms. The problem was that, even though these hairstyles were added on the test realms, many of them were not finalized or approved by our art team. Because of this, a good portion of them (about half) were pulled shortly before patch 4.2 was released on live realms, leaving only a partial implementation of new hairstyle choices.

Unfortunately, this means some races/genders now have more hairstyles than others. This result had nothing to do with intentionally giving some races more choices than others. It was based purely on which hairstyles we felt were ready to go live, and which we felt were not.

These new hairstyles are also not available at the Character Selection screen and can only be chosen via the Barbershop. We definitely plan on going back over the hairstyles which did not make it into the game and adding them at a later date.

So the artists approved the new Draenei swim cap, but they didn't feel other styles were good enough? That boggles the mind.
In an ideal world I don't think any of them would have gone live in patch 4.2, as we prefer to release updates like this when everything is ready to go. It wasn't really our intention to throw them all in without letting players know we were adding dozens of new choices, but we ended up only pulling some of them out. (Blue Tracker / Official Forums)

Guild Transfers
It's still in the works and we're in the process of compiling more about it information for you. (Blue Tracker / Official Forums)

New Warcraft Fan Art
The Blizzard Fan Art Section has been updated with four new pieces of fan artwork set within the Warcraft universe.



The Daily Blink - Only You Can Prevent EPIC FAIL
Let's finish with a picture from The Daily Blink that I didn't have time to post earlier!

by Published on 2011-06-29 04:15 AM

New Battle Chest & Free TBC Upgrade
So we now have the RAF to level 80, US players getting free keys for their friends, and now free Burning Crusade!
Originally Posted by Bashiok (Blue Tracker / Official Forums)
Haven’t yet ventured beyond the Dark Portal? Beginning today, June 28, players will be able to get both the original World of Warcraft and the game’s first expansion set, The Burning Crusade, for only $19.99 as part of the new digital Battle Chest now available in the online Blizzard Store.

In addition, anyone who owns the original World of Warcraft, regardless of when they purchased the game, will automatically be able to access all of the content and features from The Burning Crusade expansion at no additional cost. It’s time to set forth from Azeroth, adventurer -- Outland awaits!
Also, the trial accounts are no longer limited in time and players can spend an unlimited amount of time on them. The level cap (20) and other restrictions still applies.
Originally Posted by Blizzard Entertainment
The restrictions should still all be in place. Trial accounts simply no longer expire. (Blue Tracker / Official Forums)

Patch 4.2 - Hands/Feet Epic Crafted Items confirmed to drop from Firelands Raid Trash
People started farming trash in the new Firelands Raid instance to increase their reputation with the Avengers of Hyjal and got a couple of new recipes out of it! We can assume that the following recipes all drop from Firelands Raid trash.

For all the crafted items added in Patch 4.2, check out the Patch 4.2 - Crafted Items article.

Blacksmithing

TypeNameReagentsSource
HandsFists of Fury10x40x4x3xFirelands Raid Trash
HandsEternal Elementium Handguards10x40x4x3xFirelands Raid Trash
HandsHoly Flame Gauntlets10x40x4x3xFirelands Raid Trash
FeetWarboots of Mighty Lords10x40x4x3xFirelands Raid Trash
FeetMirrored Boots10x40x4x3xFirelands Raid Trash
FeetEmberforged Elementium Boots10x40x4x3xFirelands Raid Trash

Leatherworking

TypeNameReagentsSource
HandsDragonfire Gloves8x40x40x4x3xFirelands Raid Trash
HandsGloves of Unforgiving Flame8x40x40x4x3xFirelands Raid Trash
HandsClutches of Evil8x40x40x4x3xFirelands Raid Trash
HandsHeavenly Gloves of the Moon8x40x40x4x3xFirelands Raid Trash
FeetEarthen Scale Sabatons8x40x40x4x3xFirelands Raid Trash
FeetFootwraps of Quenched Fire8x40x40x4x3xFirelands Raid Trash
FeetTreads of the Craft8x40x40x4x3xFirelands Raid Trash
FeetEthereal Footfalls8x40x40x4x3xFirelands Raid Trash

Tailoring

TypeNameReagentsSource
HandsGrips of Altered Reality8x4xFirelands Raid Trash
HandsDon Tayo's Inferno Mittens8x4xFirelands Raid Trash
FeetEndless Dream Walkers8x4xFirelands Raid Trash
FeetBoots of the Black Flame8x4xFirelands Raid Trash


Honor Points Capped at 4000
Originally Posted by Bashiok (Blue Tracker / Official Forums)
During maintenance the change that was intended to be applied for the start of Season 10 next week, which was to cap Honor Points at 4000 and convert any points above the cap to gold, was inadvertently applied early. This means that everyone who would have down-converted Conquest to Honor over the 4000 cap had those additional points converted to gold at a rate of 35 silver per point and sent to them via in-game mail.

We’re still researching what steps led to the error, but unfortunately due to the nature of the currency conversion that took place, we’ll be unable to reverse the change, remove the delivered gold, or reinstate the surplus Honor Points.

We apologize greatly for this error.

Patch 4.2 Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
June 28

Dungeons & Raids
Blackwing Descent
  • Atramedes's Sonar Pulses are properly moving toward raid members when spawned underneath him.

Firelands
  • Fiery Blood from Fire Scorpions now only affects other Fire Scorpions and Giant Fire Scorpions.
  • Fire Turtles should no longer keep players in combat after their pack is killed.

Items
  • Alliance and Horde Guild Battle Standards cannot be used inside the Firelands raid.
  • Both Faldren Tillsdale and Jamus'Vaz (Valor Point vendors) now display items grouped together in the following manner: rings, necks, bracers, relics, ranged weapons, thrown weapons, then tier sets.
  • The Severed Visionary Tentacle is no longer infinitely applying to characters.

Quests & Creatures
Elemental Bonds Quest Chain
  • Aggra's bubble is now significantly larger and has a sparkle effect, making it easier for players to locate her when on the quest Elemental Bonds: Desire.
  • Players should be able to see Therazane and turn in the quest Into Constant Earth while at any stage of Deepholm progression without issue.

Rage of the Firelands Patch 4.2 Notes - [Updated 6/28]
Originally Posted by Blizzard (Blue Tracker / Official Forums)

General
  • Players with a copy of the original World of Warcraft who had not yet upgraded to The Burning Crusade have had their accounts upgraded to access the content and features of The Burning Crusade expansion at no additional cost.

Currency
Conquest & Honor Points
  • All existing Conquest Points in the Currency tab have been converted to Honor Points. All Honor Points exceeding the 4,000 point cap have been converted into gold at a rate of 35 silver per point and mailed to characters.

Dungeons & Raids
Baradin Hold
  • Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad. This boss will be available with the start of Season 10, one week after the release of patch 4.2.

Guilds
  • Guilds of level 3 or above may no longer be disbanded. Guild leaders wishing to leave a guild will need to promote another member to Guild Master first.

Blizzard Insider #39 -- Art of the Firelands
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Rage of the Firelands (patch 4.2), Ragnaros the Firelord returns with a burning vengeance to challenge players on his home turf, the elemental realm of twisting flames and churning magma.

To get a behind-the-scenes look at the creation of Ragnaros's domain, the Insider recently sat down with Jonathan Dumont (lead level designer) and Gary Platner (lead environment artist) from the World of Warcraft team to discuss the creative process and art philosophy behind the game’s newest 10- and 25-player raid instance and accompanying quest hub. So read on, and learn how the Firelands evolved from rough concept art to a fully fleshed-out in-game environment.


Where did the ideas and initial concepts for the Firelands come from?

Jonathan: We knew early on that we wanted the Firelands to feel alien and formidable, a place of infinite height and size, and not just an ordinary volcanic cave with lava. We liked the outer-dimensional aspect of it and focused on ideas that involved a lot of floating islands and magma falls. It needed to feel epic and dangerous and, most importantly, like somewhere our players would enjoy exploring. So once we had our initial ideas together, one of our level designers, Victor Chong, created a quick block-out of the geometry, and it triggered a new flood of ideas and concept art from the art team that got us going from there.

Gary: True, though it doesn’t always happen that way. Sometimes an artist will create a concept first, and then an exterior level designer will create a rough mock-up from that. Other times a designer will first create a rough map in Illustrator before it goes to a level designer for further development. No matter who starts the process, there’s always a lot of back and forth between level designers, encounter designers, concept artists, and environment artists to make sure we’re working with the most epic — and feasible — ideas.


How did you focus on the ideas that eventually made it into the final version of the zone? Are there any visual elements that did not make the cut?

Gary: A lot of times we don’t know how something will work out until we go ahead and give it a try. One of the early visual concepts we tried for the zone were these octagonal rock columns, which you can find here on Earth in areas with a lot of volcanic activity. You see them in places like the Devils Postpile in California or the Giant’s Causeway in Ireland. These rock columns worked great for the spider area in the Firelands, especially after an artist painted them with glowing fiery web textures. One idea we tried that didn’t make the cut were fire columns shaped like trees. We have trees in most outdoor zones, so we thought we’d add tree-like flames to the Firelands, but tree shapes -- even burning tree shapes -- ultimately felt out of place.

Jonathan: Also, we initially wanted to make the Firelands a lot busier by adding lots of floating islands above the main island and having all these crazy lava waterfalls pouring across the playable area. We still did some of that, but we scaled that idea way back because it was making the zone visually confusing. We also tried having a boundless lava ocean under the main island, but that ended up creating a horizon line and taking away from the sense of infinity that we were trying to achieve, so we cut it. It makes the Firelands feel a lot bigger when you walk up to the edge of the main island, look down, and see nothing but swirling clouds of ash below.


What visual challenges did the Firelands present when the World of Warcraft artists began building the zone?

Jonathan: The main thing we had to keep in mind was that the instance is just the stage and ultimately the players are going to provide the action. So in addition to everything we put into the zone, there are also going to be players, monsters, pets, and all their spell effects going off during the raid. We didn’t want the action to be overwhelmed by bursting fires and lava explosions, but at the same time, it’s the Firelands, so you definitely need some of that! Finding a visual balance between the spectacular and the practical was a challenge.

Gary: As an outdoor instance, the Firelands is actually the work of two different art teams. The dungeon team works on the enclosed interior areas of the instance, such as Sulfuron Keep, and the environment team works on the exterior terrain areas, such as the Molten Fields. Making seamless transitions between both types of geometry was a fairly challenging undertaking. We had some help from our new texture-blending technology that was implemented with Cataclysm, but there were still a few rough edges to smooth out. One of our early bugs that we had to resolve was that the skybox was showing through the walls of the interior areas. You could see the sky through the ashen haze, even though you were inside Sulfuron Keep!


How did the encounters designers, animators, and environment artists work together to bring the Firelands and its raid encounters to life?

Jonathan: Well, I don’t want to risk spoiling any of the boss encounters… but I will say that the encounter designers had some really interesting ideas on how to make some of the areas much more interactive. We all thought the boss encounters were distinct and epic to begin with, so it wasn’t hard to create supporting areas for them. The Shatterstone area in particular features a volcano boss and full set piece designed by the dungeon art team that also includes animation and terrain work. It’s a great example of all of the game-development disciplines working together to create a memorable encounter.

How do you bring the raid instance to life?

Gary: The terrain doesn’t actually animate, so we had to create a sense of molten lava using particle effects and props. The lava was created with the game’s improved liquid technology… the same liquid tech we used for the new water effects in Cataclysm. We were able to create heat-shimmer effects with animated props and we added a lot of particle flames and fire spouts throughout the Firelands.

How did you tie all of the Firelands’ different visual elements and points of interest together?

Jonathan: Players may not consciously notice this, but we framed the whole exterior portion of the raid zone around Sulfuron Keep and tried to make it visible throughout as much of the zone as possible. This gives players a constant visual point of reference on the horizon, and also gives them a subtle reminder of where they are ultimately headed as they progress through the raid instance. For Sulfuron Keep itself, the dungeon art team created an awesome-looking building with a distinct profile, and we used it as a backdrop for a lot of the other areas as well. We also wanted to create unique areas for the boss encounters, while still making sure that they all felt like they belonged in the domain of fire in the elemental plane. The Lair of Beth’tilac [the Red Widow] serves as a good example of how the design and art teams embraced the fiery hot visual themes, while still making a unique and memorable point of interest for the boss.


Can you tell us about the new boss models? How was Ragnaros visually updated for Rage of the Firelands?

Gary: Ragnaros’s model was completely rebuilt from scratch. Ragnaros was given a new hammer, new armor, and best of all, legs!

Jonathan: Yup, this is the first time players get to see Ragnaros on his home turf, so we wanted to make him look even bigger, stronger, and tougher than before. He is now much closer to his seat of power and we needed to convey that through his model. There are many other bosses in the instance as well, and we wanted to get away from filling a zone with just elementals. So you can expect to see a lot of variety in the Firelands.


Thanks for your time. Anything else you’d like to share before you go?

Jonathan: I hope players enjoy the Firelands raid and the Molten Front quest hub. We had a lot of fun making them!

Gary: Yeah, creating the Firelands was a great experience. I think we’ve learned that we get good results when we break with convention and just start running with all our crazy visual concepts. It’s a trend we hope to continue in the future.

Blue Posts
Originally Posted by Blizzard Entertainment
Firelands Dailies starting quest
You'll find the initial quest at the "Hero's Call Board" in any capital city.

Thrall's Questline starting quest
You'll find the initial quest giver at the 'portal hub' in Orgrimmar/Stormwind. (Blue Tracker / Official Forums)

Why are tokens still required for Tier 11?
You should still be raiding and killing bosses to progress. We don't want to make heroics the place to just grind out full sets. Considering the nerfs to normal modes, along with snagging the few pieces of T11 (and other 359's) with Justice, we fully expect that tier to be puggable. (Blue Tracker / Official Forums)

Occu'thar - New Baradin Hold's boss
Yes, he will be added with the start of PvP Season 10 next week. (Blue Tracker / Official Forums)

People already in the Molten Front
They're likely on the Thrall quest line, which you can pick up from the Hero's Call Boards in any capital city.

You'll advance through the Hyjal dailies to the next step once you've build up 20 Marks of the World Tree (you should have a quest still asking for them), which will take a couple more days of the dailies.

I also need to double check but I believe the dailies are randomized even for the first few, so tomorrow you should have a different set to complete. (Blue Tracker / Official Forums)

Does RAF to level 80 make leveling too easy?
Imagine a fully heirloomed character in a level 25 guild having this. You're nearly killing the leveling system that you worked to improve on with people that have this.
Yes, imagine it. A fully heirloomed character in a level 25 guild has probably seen the leveling experience, a few times. We improved 1-60 for new players, people who haven't played the game or just didn't enjoy the original leveling quests. It wasn't to make people with four 85's slow down to get another alt up. Why should we make them go slower? Getting peoples alts up to max level quicker is what the vast majority of players want.

If you don't, don't use RAF, don't use heirlooms, etc. But if you do, we like that there are ways to help you get there quicker. (Blue Tracker / Official Forums)

Haunted Memento no longer throwable
The change we made was to make the item no longer throwable. This was done to fix an exploit where players were throwing the item to transfer wealth across realms. It can be quite valuable. We decided that Haunted Memento was old enough and valuable enough that preventing it from being thrown was a reasonable compromise. (Blue Tracker / Official Forums)
by Published on 2011-06-28 09:56 AM

Update - US Realms are back online.
Update - The patch is now available for download from the launcher.

Patch 4.2 - Rage of the Firelands on Live Servers
Assuming something doesn't explode, Patch 4.2 should be officially confirmed shortly and will be deployed on live realms today! The patch size is about 400mb and it's time for our traditional super huge recap.

If you're wondering, there's already a confirmation of Patch 4.2 on Korean Forums. (Thanks to locriani for translating/confirming that)

Facebook MMO-Champion - Patch 4.2 Super Giveaway!
To celebrate the release of Patch 4.2 I will give away a lot of free stuff on Facebook! You can win one of the following prizes:




To win one of these prizes, you just have to follow the steps:


  • 1. "Like" MMO-Champion on Facebook with the box above!
  • 2. Go to the contest news post and "Like" it as well.
  • 3. The post will be hidden to prevent further entries and winners will be randomly selected on Wednesday at 09:00AM PDT. I will contact them on Facebook and give them indications on how to redeem their prizes.

The winners will receive codes to redeem their companion pets, I'll need to know if you play on an US or an EU server first since these codes are region-locked, but it also means that you can totally enter and just give the code to someone else!

Good luck!


Patch 4.2 Official Trailer



Patch 4.2 Talent Calculator
WoWTal.com is updated to patch 4.2!



Patch 4.2 - Tier 12 Pages
Tier 12 Armor Sets finally have their dedicated pages, with set bonuses, item lists, and armor models on all races for all classes!





Legendary Staff - Dragonwrath, Tarecgosa's Rest
Dragonwrath, Tarecgosa's Rest is the new legendary item of this patch! Check out the unofficial and official previews below!





Patch 4.2 Daily Quests - Molten Front Zone Preview
The Molten Front is a new daily quests hub introduced in this patch, players must have at least completed Mount Hyjal up to and including the quest Aessina's Miracle. Once this quest has been completed, players should speak with Matoclaw in the Sanctuary of Malorne to take part in the Regrowth efforts.





Patch 4.2 - Dungeon Journal Preview
The Dungeon Journal is a new tool available to all players with the objective to make your life in dungeons and raids much easier. This in-game encyclopedia lists all the abilities used by bosses, will warn you of the important ones, etc ... It also includes the loot table of every boss of Cataclysm 5-man and raid instances.



Patch 4.2 - Raid and Dungeons Items
Obviously, this patch adds a boatload of loot with the Firelands raid instance loot, Avengers of Hyjal reputation, and Valor Points Rewards. Note that you can also upgrade some of the valor points rewards / trash loot into heroic quality items.









Patch 4.2 - Firelands Raid Boss Pages
Pages for the bosses of the Firelands Raid are now available! Technically, most of this info is now available in game through the encounter journal but it never hurts to peek before the live release. Thanks to chaud for the time he spent on those.




Patch 4.2 Crafted Items
The combination of raid drops and daily quests zone rewards added a lot of crafted items to the game, check them out in the preview!



Valor Point Conversion in 4.2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft update 4.2, Rage of the Firelands, will introduce the first new raid tier in Cataclysm, and with that it will also introduce the first conversion from Valor Points to Justice Points. For anyone running Heroics and raids, this is important information to ensure you spend your points wisely before release of the patch.

With the release of patch 4.2 all Valor Points will be converted down to Justice Points up to the 4000 point cap, with any points over the cap being converted to gold at a rate of 47 silver per point. In addition, all previous Tier 11 Valor items will now be purchasable with Justice from the Justice Point vendors, and new Tier 12 Valor items will be available from the Valor vendors.

For example: I have 3300 Justice Points and 1600 Valor Points. Upon logging in after 4.2 releases I’ll see that my Valor has been down-converted to Justice; I now have 4000 Justice Points and 0 Valor Points. 900 of my Valor Points were over the 4000 point cap, they converted at a rate of 47 silver per point (.47x900), and so I received 423 gold as compensation.

The maximum you can have is 4000 Justice points, and Justice will be able to buy Tier 11 gear, so it’s important to go ahead and spend Valor before 4.2 if the conversion would take you over the 4000-point Justice cap and you have no need for the gold.

Druid Fire Cat Form - Fandral's Flamescythe
Druids equipped with a Fandral's Flamescythe (Majordomo Staghelm Loot - Firelands Raid) will get to try a very interesting feature of this weapon: the druid automatically changes into a fire cat when in combat!





Patch 4.2 - Arena Season 10 Armor Sets and Weapons
Arena Season 10 Armor sets and weapons will be available in this patch.

Weapons

Class Set Class Set
Death Knight Ruthless Gladiator's Desecration Rogue Ruthless Gladiator's Vestments
Druid Ruthless Gladiator's Refuge Shaman Ruthless Gladiator's Earthshaker
Druid Ruthless Gladiator's Sanctuary Shaman Ruthless Gladiator's Thunderfist
Druid Ruthless Gladiator's Wildhide Shaman Ruthless Gladiator's Wartide
Hunter Ruthless Gladiator's Pursuit Warlock Ruthless Gladiator's Felshroud
Mage Ruthless Gladiator's Regalia Warrior Ruthless Gladiator's Battlegear
Paladin Ruthless Gladiator's Redemption
Paladin Ruthless Gladiator's Vindication
Priest Ruthless Gladiator's Investiture
Priest Ruthless Gladiator's Raiment


Season 10 - Elite (2200+) Armor Sets



Season 10 - Armor Sets



Patch 4.2 Character Selection Screen - Change the order of your characters!
The character selection screen has been updated as promised and you can now change the order of your characters!



New "/roar" Sounds Added in 4.2
New /roar sounds have been added to all races in this patch!





Patch 4.2 - Opening Map / Mails Animation
The feature was shortly implemented on Patch 4.1 test realms and then removed, it's back in patch 4.2! Your character now has an animation whenever you check the world map or open your mail at the mailbox.





Patch Notes
If you wonder why your class got changed in this patch, you might want to read Ghostcrawler's Explanation of Patch 4.2 Class Balance Changes.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • Recruit-A-Friend now awards bonus experience and free level grants to level 80, up from level 60.

New Daily Quests: The Regrowth and Molten Front
  • A large assortment of all-new daily quests and rewards are now available in Hyjal, where players can help the Guardians of Hyjal push back the allies of Ragnaros and establish a forward operating base in the Firelands! In order to partake in the Regrowth and Molten Front daily quests, players must have at least completed Mount Hyjal up to and including the quest Aessina's Miracle. Once this quest has been completed, players should speak with Matoclaw in the Sanctuary of Malorne to take part in the Regrowth efforts.

New Quest Chain: Elemental Bonds
  • A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to Thrall's aid. The Call of the World-Shaman, the quest which will point players toward Thrall and The Nordrassil Summit, can be obtained at the Earthshrines in Stormwind or Orgrimmar.

New Raid: The Firelands
  • Located within the Elemental Plane, the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via Sulfuron Spire in Mount Hyjal.

New Legendary Item: Dragonwrath, Tarecgosa's Rest
  • Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands, or have completed any of the achievements Bastion of Twilight, Blackwing Descent, or Throne of the Four Winds. Once any of these achievements have been unlocked, players can accept the quest A Legendary Engagement from Ziradormi in Grommash Hold in Orgrimmar, or Coridormi atop the Wizard's Sanctum in Stormwind (players who have already completed any of these achievements are immediately eligible for this quest). Players who become eligible for the quest series by killing a Molten Lord in the Firelands will automatically receive the quest Your Time Has Come, leading them to the start of the questline. The legendary item questline is only available to druids, mages, priests, shaman, and warlocks.

New User Interface Feature: Dungeon Journal
  • A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.

Achievements
  • Bear-ly Made It (new achievement): Save all four prisoners before they are sacrificed in Zul'Aman on Heroic difficulty.

Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.

Buffs
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Crowd Control
  • Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.

Pets
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
  • The Defensive pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.

Spell Interrupts
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

Stats
  • Death knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Death knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

General Class Bug Fixes
  • Players should no longer incorrectly receive a message stating they interrupted a spell cast when they did not.
  • Action bars will no longer briefly disappear when characters that have a stance bar enter a vehicle.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Frost
  • Hungering Cold now has a 1.5-second cast time.
  • Might of the Frozen Wastes now increases two-handed weapon damage by 3/7/10%, down from 4/8/12%.

Unholy
  • Unholy Might now increases Strength by 20%, up from 5%.

Glyphs
  • Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence).

Death Knight Bug Fixes
  • The talent Killing Machine can now properly be triggered from off-hand attacks as well as main-hand attacks.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form. In addition, Cat Form's scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
  • Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake's tooltip being incorrect from this change will be corrected in a future patch.
  • Ravage damage at level 80 and above has been increased to 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
  • Savage Roar now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
  • Shred damage at level 80 and above has been increased to 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.
  • Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.
  • Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Starfire damage has been increased by approximately 23%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
  • Wrath damage has been increased by approximately 23%.

Balance
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

Feral
  • Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
  • Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
  • Maul base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
  • Pulverize weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
  • Mangle (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
  • Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
  • Thrash initial base damage has been increased to 1042, up from 339. Initial damage attack power scaling has been decreased to 9.82%, down from 19.2%. Periodic base damage has been increased to 581, up from 189. Periodic damage attack power scaling has been decreased to 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.
  • Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
  • Natural Reaction damage reduction has been increased to 9/18%, up from 6/12%.

Restoration
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

Glyphs
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.
  • Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.
  • Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.

Set Bonuses
  • The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).
  • The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Druid Bug Fixes
  • It is no longer possible in some encounters to use Feral Charge when closer than its minimum range.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Marksmanship
  • Careful Aim now grants additional critical strike chance against targets over 90% health, up from 80% health.

Survival
  • Black Arrow damage done has been increased by roughly 40%.

Pets
  • 10 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.
  • Intervene (Pet Tenacity) has been redesigned. The pet runs at high speed toward a group member, reducing the damage done by the next melee or ranged attack made against them equal to 50% of the pet's total health.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Arcane Blast damage done has been reduced by 5%.
  • Pyroblast cast when Hot Streak is not active was doing slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased by 100%.

Fire
  • When Impact spreads Living Bomb, it will only be spread to two additional targets. The net effect is that if the mage's most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Guardian of Ancient Kings uses the new Assist pet stance functionality.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.
  • Seal of Righteousness now can be activated by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can activate this seal. In addition, Seal of Righteousness procs can now be critical effects.

Holy
  • Beacon of Light can no longer be dispelled. In addition, it now transfers 100% of the heal from Holy Light, but still 50% of the heal from other spells.
  • Denounce has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
  • Holy Shock mana cost has been decreased to 7% of base mana, down from 8%.
  • Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.
  • Infusion of Light can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and Divine Light. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.
  • Walk in the Light now improves Word of Glory healing by 30%, in addition to its current effects.

Protection
  • Ardent Defender has a new spell effect.
  • Guarded By The Light no longer interacts with Holy Shield in any way.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

Retribution
  • Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.
  • The Seals of Command talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.
  • Selfless Healer can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.

Glyphs
  • Glyph of Seal of Truth expertise bonus now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Devouring Plague damage done has been decreased by 12%.
  • Mind Blast damage done has been increased by 12%.
  • Shadowfiend uses the new Assist pet stance functionality.
  • Shadow Word: Death damage done has been increased by 12%.
  • Shadow Word: Pain damage done has been decreased by 12%.

Shadow
  • Mind Flay damage done has been increased by 12%.
  • Psychic Horror no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells.
  • Sin and Punishment's Vampiric Touch backlash fear effect no longer has diminishing returns.
  • Vampiric Touch damage done has been decreased by 12%.

Priest Bug Fixes
  • Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
  • Combat Readiness and Cloak of Shadows now share a cooldown.
  • Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
  • Stealth now once again begins its cooldown once the rogue leaves Stealth.

Assassination
  • Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
  • Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.

Combat
  • Savage Combat now increases attack power by 3/6%, up from 2/4%.
  • Vitality now increases attack power by 30%, up from 25%.

Subtlety
  • Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
  • Hemorrhage base damage has been increased by 40%.
  • Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Fire Nova damage has been increased by 15%.
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Unleash Wind now deals 175% weapon damage, up from 125%.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

Elemental
  • Call of Flame now also causes Fire Nova to add 3/6 seconds to the duration of Flame Shock auras on targets that Fire Nova damages.
  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

Enhancement
  • Stormstrike now deals 225% weapon damage, up from 125%.

Restoration
  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

Glyphs
  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

Set Bonuses
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Fire is now available at level 20, down from level 54.
  • Soul Harvest has a new spell effect.

Glyphs
  • Glyph of Soul Swap now applies a 30-second cooldown to Soul Swap, up from 15 seconds.

Warlock Bug Fixes
  • It is no longer possible to leave combat while channeling Drain Soul.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
  • Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
  • Retaliation, Recklessness and Shield Wall no longer have stance requirements.

Arms
  • Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.

Fury
  • Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.

Warrior Bug Fixes
  • It is no longer possible in some encounters to use Charge when closer than its minimum range.

Currency
Conquest & Honor Points
  • All existing Conquest Points in the Currency tab have been converted to Honor Points. Any points above the Honor Point cap must be spent within the next week before Season 10 starts. Once Season 10 begins, all Honor Points exceeding the 4,000 point cap will be converted into gold at a rate of 35 silver per point and mailed to characters.
  • The minimum cap on Conquest Points earned per week from Arenas is now 1350 at 1500 or less Arena rating. The maximum cap is now 2700 at 3000 or more Arena rating. The cap continues to scale non-linearly between those two points. For comparison, during season 9 the cap ranged between 1343 and 3000.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. Battleground ratings receive a bonus of 22.2% to the cap they generate, meaning the cap from Battleground rating now ranges between 1650 and 3300. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.
    • Example: During the first week of Season 10 everyone starts with a rating below 1500. Therefore, the cap from Rated Battlegrounds will be 1650 and the cap from Arena rating will be 1350. In the first week, the character wins enough Arena matches to reach the 1350 point cap. After that point, Arena wins will no longer grant Conquest points for the week. However, the character can still earn up to 300 additional points, but can only earn those points from either Rated Battlegrounds, or from the Conquest Point bonus for holiday and/or daily random Battlegrounds. The following week the cap will be recalculated based on the character's ratings, and it is possible Arena rating could now generate the higher cap. The second week, the character's cap from Arena rating is 1800, and the cap from Rated Battlegrounds is 1650. The character has a total cap of 1800 Conquest points for the week. Up to 1650 points can be earned from Rated Battlegrounds, but the last 150 must come from a different source.

Valor & Justice Points
  • All existing Valor Points in the Currency tab have been converted to Justice Points. Any points above the Justice Point cap will be converted into gold at a rate of 47 silver per point and mailed to characters.
  • The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
    • The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
    • The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
    • The number of Valor Points awarded for killing a boss in the Firelands is 120 in 10-player mode, and 140 in 25-player mode.
    • The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 120 in 10-player mode, and 140 in 25-player mode.
    • The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.

Dungeons & Raids
  • Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
    • Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.
    • This feature is available for 5-player content as well when Use Raid-Style Party Frames is selected in the Interface options.
    • Raid Profiles can list groups horizontally as well as vertically.
  • A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.

Baradin Hold
  • Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.

The Bastion of Twilight
  • The damage modifier on normal difficulty has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • One of each type of bound elemental in the Ascendant Council chamber has been removed.
  • Bound Deluge's Frost Whirl ability now deals 50% less damage.
  • Arion
    • Chain Lightning damage and chain distance has been reduced.
  • Cho'gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage have all been reduced by 20%.
    • Corrupting Crash and Depravity
    • The amount of Corruption they give has been reduced to 5, down from 10.
    • Corrupted Bite effect caused by Blood of the Old God has been reduced.
    • Damage taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20%.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, and Fabulous Flames damage have all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, and Shadow Nova damage have all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases physical damage dealt by 20%, down from 100%.

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage have all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3, down from 5.
  • Chimaeron
    • Health has been reduced by 20% and melee damage has been reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30-second cycle.
    • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds.
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution Sentence now deals damage only.
    • Shield of Light absorption has been reduced.
  • Magmaw
    • Damage and hit points have been reduced by 20%.
    • Lava Parasites have been diminished.
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and its damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberration health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage have all been decreased by 20%.
    • The Aberration stacking damage buff has been decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt effects.
  • Nefarian
    • Health and melee damage has been reduced by 20%.
    • Animated Bone Warriors take 33 seconds to fall over, down from 50. In addition, fewer Animated Bone Warriors spawn.
    • Blast Nova cast time has been increased.
    • Chromatic Prototype health has been reduced by 20%.
    • Electrocute damage has been reduced by 30%.
    • Magma Stacking debuff effect has been reduced by 75%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 once every 15 seconds.
    • Onyxia health and melee damage has been reduced by 20%.
    • Shadowflame Barrage damage has been reduced by 20%.
    • Tail Lash damage has been reduced by 50%.
  • Omnotron Council
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, and Arcane Annihilator damage have all been reduced by 20%.
    • Barrier absorb amount has been increased by 100%.
    • The cooldown on Power Conversion (Converted Power chance) has been increased.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Deadmines
  • Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.

Throne of the Four Winds
  • Al'Akir
    • Acid Rain now stacks every 20 seconds, up from 15.
    • Electrocute now pulses every 1 second, up from 0.5.
    • Feedback duration has been increased to 30 seconds, up from 20.
    • Health, damage, and Wind Burst damage have all been reduced by 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been reduced by 50%.
    • Static Shock will no longer be used on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage, Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Gathering Strength cast time has been increased.
    • Ice Patch slow effect is now 5% per stack, up to 10 stacks, down from 10% per stack, up to 30 stacks, and damage has been reduced by 20%.
    • Wind Chill damage has been decreased by 20% and now increases damage taken by 5% per stack.

Zul'Gurub
  • All cauldron buffs are now usable while mounted.
  • High Priestess Kilnara's death now turns off the flaming tiki mask gauntlet.
  • High Priest Venoxis's death now removes the poison from the plants at the start of the dungeon.

Dungeon & Raid Bug Fixes
  • Bosses are now immune to the shrinking effect from Gnomish Shrink Ray.
  • The achievement Aberrant Behavior should no longer incorrectly reset its kill tracking during the Maloriak encounter in Blackwing Descent.
  • Anshal's Soothing Breeze should no longer cause combat pets to behave erratically in Throne of the Four Winds.
  • Raid Marker icons are now visible in all phases of boss encounters.

Guilds
  • Guild Finder
    • Long comments will now work and not be cut off in the display.
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.
  • The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.

Items
  • If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.
  • Applicable tier 11 items now cost Justice Points.
  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
  • The Keyring bag slot has been removed to make room in the user interface for new features.
    • Keys which no longer serve a purpose in the game will be removed from player inventories. Compensation for the keys will be automatically provided in the form of each key's vendor sell price in gold.
    • Keys which are obsolete quest items will be removed from player inventories.
    • Keys which may still be of use to players will be transferred to regular inventory space. If a player's bags are full, these keys will sit in a backlogged inventory until sufficient space is made available. Once space is opened, the keys will appear in regular inventory upon the player logging out or switching zones.

PvP Items & Rewards
  • Applicable Season 9 items now cost Honor Points.
  • Gladiator Weapons
    • Season 10 Conquest Point weapons will only be purchasable once a required minimum sum of Conquest Points has been reached during the current season. For example, Ruthless Gladiator's Pike costs 3400 Conquest Points to purchase. However, players must first earn a total of 7800 Conquest Points during Season 10 before they are able to purchase it.
    • Season 9 Honor Point weapons will only be purchasable once a required minimum sum of Honor Points has been reached during the current season. For example, Vicious Gladiator's Pike costs 3400 Honor Points to purchase. However, players must first earn a total of 7250 Honor Points during Season 10 before they are able to purchase it.
    • Once the minimum sum of points required to purchase weapons is reached, all available weapons can be purchased for their listed costs. The point requirement is not reset once a purchase is made.
    • Weapon tooltips from the vendor will let players know how many more Conquest or Honor Points must be earned in the current season before the item can be purchased.
  • Rated Battleground Rewards
    • New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they're account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
  • Set Bonuses
    • The 2-piece resilience bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.

Professions
Engineering
  • D.E.H.T.A. has recently placed a great number of critters under their protection, especially rabbits and squirrels. Because of this, Flintlocke's Woodchucker has been re-fitted to use wild chickens until an "agreement" can be reached.

Skinning
  • Players can no longer skin corpses already being actively skinned or looted by other players.

PvP
Arenas
  • The individual Matchmaking Rating column has been removed from the Arena scoreboard.
  • The Ring of Valor has been added to the Arena rotation once again. Players no longer start the match on elevators at the center of the map. They now begin the match in starting rooms on opposite sides of the Arena.

Battlegrounds
  • The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.
  • Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
  • Warsong Gulch has been added back into the Rated Battleground rotation.

War Games
  • Many improvements have been made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.

Quests & Creatures
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.
  • Creatures will now display smooth energy regeneration for players.

Races
  • All character races now have a /roar sound.

User Interface
  • The Interface Options screens have changed size to match the Video and Audio screens. This allows for a larger Compact Unit Frames Profiles panel.
  • Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
  • The order in which characters are listed at the Character Selection screen can now be rearranged and saved.
  • The cast bar can now be moved to display below the Character frame.
  • Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
  • There is now a Dismiss Pet option on unit frames.
  • The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
  • The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
  • It is now easier to change the language of the game client to any language available in the region.
  • A target or focus target can be selected within the mini-map tracking (does not include enemy players).
  • Vendors now display currency types they use.

Technical
  • The Blizzard Launcher now utilizes Universal Plug and Play for port configuration. If your router supports UPnP it will automatically open the ports that it requires and your downloads will be unrestricted.

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