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by Published on 2014-05-20 03:33 PM

Patch 5.4.8 Live This Week!

Artcraft - Cosmetic Class Accessories
It looks like the developers are considering adding cosmetic items in Warlords of Draenor, such as the quiver that Hunters have been asking for!

  • These cosmetic items will probably make it into the game after the release of Warlords of Draenor and will be earned through accomplishments in game.
  • The concepts are for the moment Alliance-only but will be differentiated for each faction if Blizzard decides it's the best way to go.
  • These items could be added for every class. For example Rogues could decide to equip cosmetic daggers, vials of poison, darts, or throwing stars. Hunters could use longbows with quivers or blunderbusses with ammo pouches.
  • Transmogrification may also play a role in this system.
  • This is only a first concept and the dev team is still actively working on the idea.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi, I’m Chris Robinson, senior art director of World of Warcraft, and welcome to a special edition of Artcraft focused on an idea that’s still quite early in the inception phase: class accessories. For a long time now, we’ve felt that our character classes could use some more visual customization options, and we’ve heard you might be thinking the same thing. When I play WoW, I see Hunters pulling arrows from thin air, firing shot after shot with no visible clue as to where that ammo is coming from. I’ve heard Druids speak fondly of mystical objects called Idols, and listened to Shamans talk of Totems. And my Paladin seems to have developed a strange hitch in his gait due to the lack of a Libram at his side.

While some of those items once existed in-game as gear for the now-retired “Relic” slot, you’ve never been able to actually see those items on your character. We’ve been cooking up some concepts for how we might be able to bring that sort of class-specific visual customization back in the form of purely cosmetic class accessories—and while we’re not here to herald their imminent arrival, we thought it would be fun to give you a sneak peek at what we’re conceptualizing from an art perspective, and have our item-design guru Owen Landgren give you some insight into how they might work.

Before we show you the goods, keep in mind these are still way early in the design process, and getting them into the game will likely need to wait until after you’ve faced off against the Iron Horde. But this is something that’s been requested so frequently, we thought you might appreciate knowing we’re working to make it happen (eventually). So without further delay, here are a few concepts for you to take a look at!

As you can see, these concepts are all somewhat Alliance focused, at least for now. We’re thinking we’ll have Horde and Alliance color schemes for accessories whenever it makes sense. And while we’re planning on creating the “obvious” accessories for the classes that once had Relics, we have a lot of ideas for accessories we think would be awesome for all of the classes. Don’t let that stop you from sharing your own ideas with us, though!

Now that you’ve gotten a glimpse at what we’re working on in the art realm, here’s Owen to explain the designers’ early thinking on how these might be worked into the game:

“Back in ye olden days of Cataclysm and earlier, the Relic gear slot provided some classes with an additional item that would impart character stat bonuses. We always thought it would have been cool to show these Relics on your character, but aside from the generic quiver for Hunters wielding a bow, the artists just didn’t have time to do the concept justice. We were also faced with some unique design challenges, including questions about how much additional unique artwork would have been required for each new tier of raid and PvP gear. However, once the Relic slot was retired and the visuals could be divorced from gearing mechanics, the idea of bringing these back as a character customization feature became something we talked about more and more.

Our goal with these class accessories is to offer players a whole new path to customizing the look of their character. While you might decide to wear the same armor as your friend, choosing different accessories allows you to communicate something extra about your character. As a Rogue, are you the swashbuckling buccaneer with daggers on a bandolier and stashed up every sleeve? Or are you the poisoner, carrying bubbling, smoking vials filled with terrible concoctions? Perhaps you’re the shadowy figure that lurks in the dark, replete with darts and throwing stars to fell your enemies from a distance? As you obtain new looks, you’ll be able to mix and match thematically—if a particular Hunter gear set looks better with a longbow and quiver than a blunderbuss and ammo pouch, the option is yours. Mix in Transmogrification, and the visual combinations are nearly endless.

“We envision that class accessories will be rewarded from a variety of accomplishments in World of Warcraft. These could be as simple as attaining a new level, or as monumental as conquering a vicious raid boss. We want each player to have access to multiple accessories, but have some rarer accessories that take more effort to obtain.”

—Owen Landgren, Game Designer

Hey there—Chris again. As we mentioned, these are still just some early ideas and concepts, and we hope you enjoyed getting a glimpse behind the scenes. We know a lot of you are excited about the idea of having new ways to customize the look of your characters, and we look forward to sharing more as we continue to make progress. Thanks for reading!
by Published on 2014-05-20 01:59 AM

Skin Spotlight: Infested Tychus

Patch 5.4.8 Live This Week
It looks like Patch 5.4.8 will be going live tomorrow, so be sure to get your weekly Valor cap tonight!

Our friends over at AskMrRobot have a nice tool to tell you which items are the best to upgrade first, which anyone can use with the one week trial or Premium. There are also lots of Flex, Normal, and Heroic Siege of Orgrimmar raids posted over on OpenRaid for this week to take advantage of the new upgrade levels.

We recently looked at how Siege of Orgrimmar progression is going for the playerbase. Everyone being able to earn 8 more item levels should boost that some, and we will take a look again in a month or two.

Item Upgrade Changes

Valor Changes

Unofficial Changes

New Icons

New Mounts

New Items
You can see all of the new items on the WoWDB PTR site.

Level Type Slot Name
20Mount Warforged Nightmare
20Mount Grinning Reaver
90Consumable Deeds of Valor
1Consumable Nightmarish Hitching Post

New Achievements

Name Category
Collector's Edition: Dread Hatchling Owner of the Warlords of Draenor Collector's Edition Dread Hatchling pet.
Feats of Strength
Collector's Edition: Dread Raven Owner of the Warlords of Draenor Collector's Edition Dread Raven mount.
Feats of Strength

Patch 5.4.8 Official Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Druid
    • Resolved an issue where Cat Form's movement speed bonus was stacking incorrectly with Warrior's Stampeding Shout.
  • Rogue
    • Burst of Speed can now be activated to remove movement-slowing effects even if another movement speed bonus such as Sprint is already present (the speed bonuses will still not stack).

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • General Nazgrim
      • General Nazgrim no longer calls in an additional wave of forces at 10% health on Raid Finder difficulty.
    • Garrosh Hellscream
      • Increased berserk timer for Garrosh Hellscream to 25 minutes (up from 18 minutes) on Raid Finder difficulty.

  • All upgradable epic quality items introduced in Patch 5.4 (items found in Siege of Orgrimmar and Timeless Isle) are now eligible to be upgraded an additional 2 times for a total increase of 16 item levels.
  • Heirloom weapons awarded by Garrosh Hellscream have been increased by 8 item levels to keep them competitive with the additional 2 upgrade levels given to other items.
  • Mistweaver Ai on the Timeless Isle next to the Celestial Court now sells a token called Deeds of Valor for 3000 Timeless Coins. When used, Deeds of Valor grants 100 Valor Points to the character, up to the 1000 Valor Point maximum per week.
  • For additional details behind this change, please check out the forum thread titled: Gear Changes in Patch 5.4.8.

  • UI Add-Ons are no longer able to update a number of CVars while the player is in combat. A complete listing of CVars affected by this change can be found in the forum thread titled: 5.4.8 Changes to CVars While In-Combat.

  • Going to Need a Bigger Bag is now an account-wide achievement and items obtained by all characters on the account now contribute credit towards completion. This means the achievement can be completed by obtaining all the required items across multiple characters instead of having a single character obtain all the items needed.

Blue Tweets
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / WoD Talent Calculator)
why army of the dead be instant? It's so cool when they rise from the ground slowly, it's all about the cool animation.
They still do. The cast is just instant. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator) looks like a ravager. Please let there be a hunter pet version. As a bug lover, I beg you. ;_;
That is the new ravager, tameable in the ravager family (Muffinus)

Shaman (Forums / Skills / WoD Talent Calculator)
Dont want to turn shaman into a pet class. Give him another elemental in WoD. Make totally sense -.-
It does, actually. A temporary guardian that you can talent into is very different from a pet. (Celestalon)

What do u think about GhostWolf?Its useless without glyph.Wasnt ur goal with WoD to delete such skills / make them useful again?
Ghost Wolf is objectively not useless. It may not be as useful as you want, in the situations that you want, but that != useless. (Celestalon)
What about tweaking GW to make it more in line with the sprints, blinks, leaps and teleports almost every class has?
That's simply not what Ghost Wolf is. You want it to be a different tool than it is and is intended to be. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
will felgaurd cease to be the goto pet for demo? Removing brostorm , axe toss and pursuit? Will there be a new cool demo pet?
All of those are currently planned to stay. (Celestalon)
will demo suffer from not being able to sac pets? Or will there be a benefit to pet having increased crit
I'm not sure I understand the question. There's indeed a benefit to your pet having increased crit... it crits more. (?) (Celestalon)
crit for doom is a big part of our damage. Why sac it for pet increased damage? Unless there is a sweet benefit unknown to us
Remember, there's no more snapshotting. Yes, you'll get fewer Doom crits, but the Wild Imps from those Doom crits will do more. (Celestalon)
Its tuning is extremely rough currently, but think of it as -10% crit for you, +60% crit for your pets/guardians. That's big. (Celestalon)
thanks for the quick reply. Us locks thought we were on the ignore list on the WoD info dumps lately XD we have so many ?'s
I keep hearing that, and don't know why. Warlocks are not getting ignored; no idea why some think they are. (Celestalon)

When did Night Elves turn into Vampires? Does this mean a Night Elf with sparkles is from Twilight?
I hadn't noticed before either, but yeah, NE teeth have been that way forever. (Celestalon)

Your fixing spellclutter in WoD How about audio clutter Annoying to hear tons of spells and not dialogue New Slider?
Yes. Same thing to us. (Celestalon)

Character / Items
what happens to asian realms? Does it stay at 2/4 or does it bump up to 2/6?
25-player raid loot in Asian ruleset servers will bump up to a max of 6 VP upgrades, from the previous 4 they already had. (WatcherDev)

What will you guys do with the Ahead of the Curve and Cutting Edge achievements? Just curious.
Those will be unavailable in patch 6.0 and not prior, as announced here: (WatcherDev)
Wasn't the original intent of the FoS to do content pre-nerf? This is an obvious nerf directly to SoO.
The intent of the FoS was for doing the content while current. It's still current. (WatcherDev)
Well I'm just recalling when they were first introduced in t14, but I guess it's a different philosophy now
To an extent, though the text of the achievements has always read (paraphrased) "...before the next tier." (WatcherDev)

Are some SoO fights (Thok prime example) getting tweaked to accomodate the diminish of raid CDs?
Yes. (Celestalon)

This is a gigantic nerf to the difficulty of the content. I can't even fathom what difference 8 raid ilvls will make. Bad move.
It's about an 8% "nerf" that will take effect gradually over weeks. It's nothing compared to 30% ICC/DS. (WatcherDev)

are gear changes ( being applied to pvp gear as well? if so, what currency will plyers upgrade gear with?
PvP gear will remain as is (no upgrades). PvE Ilevel ceiling will still top out at 540 in Instanced PvP. (holinka)

If gear will scale up to minimum ilvl in BGs, will that minimum ilvl increase each season?
yes it will increase each season (holinka)

With 4/4 upgrades to pve gear coming, that basically reverts what u were doing with 550 prideful gear to make competive in
I don't think 8 item levels completely negates it but I understand that perception (holinka)
PvE item levels always seem to scale higher than PvP.
Clashing design goals. 4 tiers of PvE & new gear should feel stronger. PvP doesn't want big difference between honor/conquest. (holinka)
As a result we're changing things pretty drastically in Warlords. (holinka)
so you're giving pve players a new goal to keep them in game, what about PvPers what do we get? Any love for us? :3
When we announced season 15, I got a lot of tweets like this one but with PvP and PvE reversed. (holinka)

Any chance you'll make the 5.0 MoP rares (Like Krol the Blade) like the Timeless Isle ones instead of being a campers paradise?
Yes, there's a very different sort of gameplay with rares spread across the entire world vs. clustered in a small high-pop area. (WatcherDev)
Something to expect in 5.4.8 or 6.0?
In Warlords. 5.4.8 isn't a content patch, just fixing bugs (and giving us an opportunity to tweak a couple of things like Valor) (WatcherDev)
by Published on 2014-05-18 08:00 PM

Update: It looks like Patch 5.4.8 is going live tomorrow, but the Valor buff might not be coming with it.

More Info From The Anniversary Dev Stream, Gambling Drop Rates Summary: 2.0.5 Edition, Set Items and Transmogrification Comics

Deck Spotlight: Shockadin, Deck Wars Finals Decklists

Warlords of Draenor - UI Improvements
Today we are taking a look at a few of the UI improvements coming in Warlords of Draenor.

  • The Dungeon Journal now includes short overviews of the fight for each role, which should help players that don't know the fights.
  • The Key Binding UI has also been improved to a tabbed list rather than a very long list you have to scroll through.
  • You are now able to manage addons in game without having to log out. The Simple Addon Control or Addon Control Panel addons will do the same thing now.

Blue Tweets
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / WoD Talent Calculator)
I don't mean to be a pain, but it seems Scent of Blood "requires" multistrike, is this meant to be the case? or just in addition
Yes, it is. Blood gets some Multistrike baseline though. (Celestalon)

Two questions I'd love public clarification on. 1. Do you intend to fix the bug with Reaping and DeathFrost Runes?
It's on our list, but I don't know when it'll get fixed. (Celestalon)
2. Using Icy Touch to convert Frost Runes to Death Runes for AoE feels awkward. Anything being done there?
No, we designed it such that that only comes into play if you AoE for long periods, or don't prepare (so are encouraged to). (Celestalon)
But do you feel that will still apply in a WoD world where we're also slowed down considerably and transition and out and AE?
What are you thinking of when you say "slowed down considerably", or referring to faster AoE/ST transitions? (Celestalon)
I think you solved ST well in 5.2 with the PS change. Just feel that WoD's slowed down style won't mesh well with this AoE.
How long you need to prepare for only relates to rune regen speed, which I don't recall any changes to, offhand. (Celestalon)

I'm almost to the point where I think you should just make all runes into permanent Death Runes. And then go from there.
A very fair criticism of Death Knights would be that their resource system is overly complex. No changes currently planned tho. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Treants. Underperforming for Resto? Any plans to tweak? They so pretty...
Tuning pass hasn't happened yet. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Please if hydras Will become tameable in Wod can you make them normal instead of exotic? I really want one on My twink. Ty
They are non-exotic for the moment (Muffinus)
My apologies if this has been asked but what will the new Hunter Bear Trap do exactly? Bleed/snare, I'd imagine?
Very large bleed + Root. (Celestalon)
By very large does it means we want it in our rotation?
"Rotational" usually refers to something that's part of your rotation; this is more of a DPS cooldown. Like Stampede or Shadowfiend. (Celestalon)
Yes. Sorry I missed some tweets. Can you tell us if Lone Wolf is planned to be a DPS increase (~= to l100 row) or neutral?
It'll be an increase, along with the rest of the row. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Frost bomb has cast time the others don't. Why? It's one of the biggest factors of myself never using it.
Needed a drawback for how powerful it was in pvp and the utility it has (status effect) that the others don't (Muffinus)

Ha, I saw that! Lots of people complained about arcane in cata, but usually they weren't playing it!
For me, this is the epitome of tactical vs strategic. You had to know what boss ability was coming to know when to evo (Muffinus)

Monk (Forums / Skills / WoD Talent Calculator)
Any chance the delay in BrM's Power Guard buff from Tiger Palm will be removed or significantly shortened going into WoD?
Power Guard is gone, actually. It was pointless; it was always up. (Celestalon)

are there concerns that chi explosion won't be used by Mythic BrM tanks due to the loss of chi pooling?
Not really. You pool mostly for Purifying, which that still preserves. (Celestalon)
I'm talking about the ability to pool chi for timed Guard uptimes.With CE, the ability to due so is made more difficult,it seems
Right, that's why I said 'mostly'. Guard is the other one you can pool for, but it's much less of the time. Can just pool CE too. (Celestalon)
But with that I can hold 2 chi and with ascension, us the other 3 chi for blackout kick/Purify. With CE, it seems more about...
But how long/often are you going to do that? You never need to time Blackout Kicks, just Purifies. So it's just Purify vs Guard... (Celestalon) competition. With Chi Explosion, it's Chi Explosion vs Guard. A little harder, but not much. Besides, you still have Purify. (Celestalon)

But can we really plan ahead with CE? We need the Shuffle buff, don't want to cap energy. CE 'll suck out all our Chi.
Shuffle is a natural pool itself; you never pool for BoK/Shuffle. (Celestalon)
Which may turn mythic tanks off from the talent, due to complexity that essentially can be avoided.
It definitely adds the most complexity of any talent on the row. But that's cool for many players. (Celestalon)

How is Soothing Mist going to work fluidly when all efficient Chi builders require you to break the channel constantly?
We may different definitions of 'constantly'. Especially when those efficient Chi builds are great for movement (so couldn't Sooth) (Celestalon)
Any heal on another target or any chi building will break it. Based on my current knowledge that happens a lot, even now
Surging will be a significant source of your chi generation. Soothing different targets requires swapping, of course. (Celestalon)
That would require the WoD version of Surging to be mana efficient. Last report indicates that it's not in that category
There's your misunderstanding. It does *not* require Surging to be mana efficient. You absolutely can use some inefficient spells. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
are you guys looking to make ret more about sustained dmg and less reliant on CDs for dmg and pressure in WoD?
We're looking to do that for *everyone*. Cooldown stacking is a huge problem on live that we want to solve. (Moreso in PvE than PvP) (Celestalon)

Seal of Justice doesn't procc if i do a Judgement. Seal of Truth does. Is this Intended?
Yes, so as not to invalidate a talent. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
Any plans on what you're going to do with Kanrethad and the green fire quest chain in the future? I've heard diff stories.
Planning to leave as is, currently. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
35% weapon damage on slam... WTF you just ruined Arms. Slam is our biggest source of damage, slam offsets the lack of crit
Perhaps you should wait until you see the full picture before deciding that a spec is 'ruined'. (Celestalon)

Why the priority rotation of CS>MS>OP>Slam is what makes the spec fun, if your just swapping the spell priority then fine.
The goal of the changes we're working on is to simultaneously A) Remove useless complexity, and B) Add gameplay depth. (Celestalon)

to be buffed to 200% otherwise, Arms is about hard single hits fury is the small multi hit spec.
There are significant changes to Arms coming, which you don't know about. (Celestalon)
Can we please get some details? O hope your not changing the rotation or making it RNG dependent like fury
We are changing the rotation. Details will be coming soon. (Celestalon)
please don't turn it into a button spamfest like fury. Having one or two slower specs in the game is not a bad thing
We're planning to play up the differences between Arms and Fury. Arms should be the 'fewer hits but bigger hits' type. (Celestalon)
oh no Please not another Warrior pvp expac
And C) Not increase PvP burst. (Celestalon)

Character / Items
If gear changes with spec, what happens with gems/chants? We re-gem/re-chant every time we spec swap? Two gear sets seems better..?
Warlords has less gems/enchants. Anyone compelled to have multiple sets of gear will need duplicates in far less slots. (holinka)

Are there any plans 2 fix the issue of: Tier Bonus so good I can't swap my NMode gear for HNonTier drops? Hgear rusting=NoFun
That doesn't make gear get DE'd any more than it would anyway. If you're eventually going to use it, keep it. (Celestalon)

Warlords of Draenor Stats
So they intend my Boomkin to off spec run with agility gems/chants? Concept is almost good, but not yet.
there will be no primary stat gems or enchants. Secondaries only. (holinka)

Cataclysm PvE
Cata dungeons at release were some of the only fun dungeons I played. You can disagree, but I liked the difficulty.
So did many people. But for entry-level content with few alternatives at the time, it was a problem. (WatcherDev)

Raids weren't over-tuned (in Cata), period. Half my raid was "below average" and were knocking out bosses steadily. If they could do it ..
Then you're misperceiving what "average" is; I assure you, if you were clearing 4.0 raids steadily, your group was above average. (WatcherDev)

Mist of Pandaria PvE
Any plans to get rid of debuffs remaining on MC'd targets after player regains control in Garrosh fight? i.e. Slows @Celestalon
No, that's part of the intended challenge of mind controls. (Celestalon)

Empowered adds on Flex need less HP. Normal-geared grps ignore entirely, burn Garry thru P3. Not a viable strat for 540 ilvl ppl
Reducing add health is double-edged; makes it easier for them to accidentally die before being split, which is worse. (WatcherDev)

This is in response to new MMOC number showing lower % of people who do Flex have killed Garry than normal groups.
Different populations; Flex encompasses a much wider audience. In any case, we did make some Flex Garrosh adjustments last week. (WatcherDev)

Warlords of Draenor PvE
Any chance that "invite group" would be a thing? Like.. Group merging? Pugging with my SO is.. troublesome
You'll be able to register in Group Finder as a party. So you could list yourselves together and would be invited together. (WatcherDev)

What about people who want raid exp and insane ilvl? That's the main problem with joining a pug.
Group leaders are free to ask for whatever they want. But reasonable ones will have a much easier time finding people. (WatcherDev)

hows that going to work for LFR, bosses just wont spawn that arent in your wing?
That's how we've done it before. Close some doors, open others, etc. Like Downfall, where door to Spoils is locked. (WatcherDev)

No tier gear for LFR is a great incentive to make casuals go flex/normal. But if we cannot find raids now - how will we in #WOD?
Our new Group Finder tool will assist with just that question. (Celestalon)

PersLoot gear in Normal/Heroic/Mythic be trade-able? Ex: 2 hunters, 1 gets bow it doesn't need.
No, personal loot and tradeable are two concepts that don't/can't mix; it would open the door to all kinds of abuse. (WatcherDev)

Can you expound on why Mythic can't be loot locked? I want to be in a mythic guild but still progress with more casual friends.
Flexible lockouts allow for split main/alt raids to funnel loot to mains, while keeping the ability to unify for progression (WatcherDev)
Basically, much higher likelihood for abuse in Mythic, compared with lower demand for flexibility for the "right" reasons. (WatcherDev)

Why in the world would a Mythic raider be high-lvl pvp rdy? Will a 2200 pvp'er be Mythic rdy? Apples/Oranges...
Misinterpreting this. Mythic raider won't need gear from honor but will definitely need gear from conquest. (holinka)

Doesn't that have "abusive" potential with bringing 40 man raids to stomp the other faction?
It does. We have to weigh the edge case of large groups against the more common "I want to play with my friend" case (holinka)

Then why are the garrisons always themed human/orc? Not a very great look for any of the Elven races.
Some buildings have influences, peons are from SW tho, know how to work stone. Cool idea for future content. (Muffinus)

Computers - Setup of the Month
Each month or every 2 months, depending on the hardware evolutions, we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are stable, with all SSDs under $1 per gigabyte when on sale.

The Haswell refresh is here for non-overclockable CPUs, with the overclockable versions likely coming in the next few months. These may offer somewhat better overclocking performance, which may worth waiting for if you are overclocking to the limits of air cooling.

The Haswell CPUs run a little bit on the warmer side. Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D14.

Unless you are doing a lot of video rendering or something that is similarly multithreaded, you do not need the 4770K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in [email protected], take a look in our team's thread.

ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $120ASUS VS248H-P 24-Inch Monitor - $158
KeyboardKensington Pro Fit Media Keyboard - $17Cyborg V.5 - $48
MouseLogitech G400s - $43Razer DeathAdder 2013 - $62
SpeakersCreative A250 2.1 Speaker System - $26Logitech Z313 Speaker System - $35
ComponentNarwhal Unicorn
MonitorDell P2414H Monitor - $230HP ZR2440W 24-inch - $310
KeyboardLogitech G510s - $95CM Storm QuickFire XT - $128
MouseLogitech G500s - $50Razer Naga 2014 - $68
SpeakersLogitech Z323 2.1 Speaker System - $40Logitech Speaker System Z523 - $77

Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $40NZXT Source 210 - $40
Power SupplyCorsair CX500M - $55EVGA 600B - $43
CPUAMD FX-6300 - $118AMD FX-8320 - $160
HeatsinkCooler Master Hyper 212 EVO - $31Cooler Master Hyper 212 EVO - $31
MotherboardASUS M5A97 R2.0 - $78ASUS M5A99FX PRO - $116
MemoryKingston HyperX Blu 4GB 1333 - $408GB G.Skill DDR3 1600 - $80
Graphics CardGigabyte R7 260X - $110Gigabyte R9 270X - $197
Hard DriveWestern Digital Caviar Blue 500GB - $53Western Digital Caviar Black 1TB - $80
DVDAsus 24X SATA DVD+/-RW - $23Asus 24X SATA DVD+/-RW - $23

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $50Corsair Air 540 (Special Layout) - $130
Power SupplyRosewill Capstone 650W - $100Rosewill Fortress 750W - $130
CPUIntel i5-4670K - $235Intel i5-4670K - $235
HeatsinkThermaltake Frio - $64Noctua 6 NH-D14 - $71
MotherboardASUS Z97-A - $152ASUS Z97-A - $152
Memory8GB G.Skill DDR3 1600 - $8016GB G.Skill DDR3 1600 - $151
Graphics CardGigabyte R9 270X - $197XFX R9 280X OR ASUS GTX770 - $307 / $330
Hard DriveWestern Digital 1TB Caviar Black - $79Western Digital 2TB Caviar Black - $147
SSDSAMSUNG 840 EVO 128GB (Review) - $90
SanDisk Extreme II 120GB (Review) - $86
Corsair Neutron GTX 120GB (Review) - $120
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Dark Legacy Comics #441
DLC #441 has been released.

by Published on 2014-05-17 08:56 AM

New Info On 2.0.5 Changes and Bugs, Scheduled Game Maintenance, Anniversary Dev Stream VOD, [Video] Opening 170 Horadric Caches

Deck Wars S1 Finals This Weekend, Funny and Lucky Moments 44, Soulbound Recruitment

Heroes Dev Q&A on May 20th - Talent Changes, UI Improvements, Hero Redesign

Warlords of Draenor - Alpha Delay
Zarhym shared a little bit more on why Alpha is taking so long to be released.

World of Warcraft Designer Notes
Over the past few months, Mumper has been sharing notes from older content, such as Death Knight class design notes, as well as layouts for Dalaran, Naxx, Tol Barad, Shadowmoon Valley, and Tempest Keep.

Blue Tweets
Originally Posted by Blizzard Entertainment
We have been, and are continuing to make, significant widespread changes to damage and healing amounts. (Celestalon)
.On a related note, everyone, when you see datamining of the next build, DON'T FREAK OUT. We're doing things to adjust... (Celestalon)
....damage across the board for the 6.0 numbers, and that includes reducing a *ton* of numbers. Fear not, we'll balance it. (Celestalon)
Will such datamining be "soon" or today?
I have no idea when the next dataminable build will go up; could be any day. (Celestalon)

Are classes being reviewed holistically or round-robin? Are their any still on the to-do list? What are you working on atm?
It's actually rather free-form. Some things are a "Go down the list and make sure this is good for every spec." Some are... (Celestalon)
...more like "We're getting a lot of feedback about this spell/passive/rotation/whatever. Lets discuss potential changes." (Celestalon)
Things I'm actively working on atm include mostly the spell visual filtering, along with design and implementation of... (Celestalon)
...a couple potential changes to Ursa Major, Blood AM, and Moonkin rotation. We work very collaboratively as a team, too. (Celestalon)
NOTE: Emphasis on *potential*. We try out ideas for potential changes all the time, and don't always go with them. (Celestalon)

And will we get your fancy new spell effect filtering in 6.0, or we have to wait for WoD? :3 Swapping 10 -> 25 really hurts atm!
6.0. (Celestalon)

i have aa high end, i dont need any visual reduction.
A) You do, for gameplay clarity reasons, not FPS performance reasons. B) Yes, it'll be an option. (Celestalon)

totally agree."hybrid" used to mean raid cds are taken away from hybrids and given to pure dps?
The way you're wording it makes it sound like we're removing all of it. That's not the case. If you imagine each spec's... (Celestalon)
...stackable raid utility as a digit, we're changing the world from "1122334444555555566" to "2222222222222222222". Make sense? (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Is Necrotic Strike really absorbing 100% of attack power in WOD instead of 225% on live ? Or is the tooltip still bugged in WOD
What "100% of Attack Power" means has changed. Formulae aren't comparably like that between 5.4 and 6.0. (Celestalon)
Yep, I know, 100% in WOD is like 50% on live. So 100% NS comared to 225% on live is like a 4/5 nerf !
It's simply not that simple. Rest assured, it won't be a useless button, as you fear. (Celestalon)

still feel like the level 75 (soon 60) dk talents are the worst in game. No other class requires talents for resource generation
Why does it matter to you whether a core part of your gameplay comes from talents or from baseline skills? (Celestalon)
it's not as much that as it is that the dk talents aren't compelling in any way. No choices that add depth to our gameplay.
Not sure what you're talking about. Which rune regen talent you take has a big impact on your gameplay, and adds depth. (Celestalon)
yes, they have a big impact on how we play. In that they're required in order for us to not have obscene amounts of downtime.
Curious; I hear talking like this thrown around often, but I'm dubious of how many people even try playing without for comparison. (Celestalon)
you ever tried leveling a dk now from scratch? The difference is immediate, noticeable, and immense.
Yes, and that has a ton to do with gear and abilities available as well. Fact is, that row accounts for about 10-15% of your GCDs. (Celestalon)
And that's big, certainly, especially feeling-wise, which is why we moved it down to lvl 60 for 6.0. (Celestalon)
I don't think you truly understand DK's. If you don't choose BT you're doing it wrong.
I think you may be confusing "Unholy DKs in PvP" for "All DKs". BT is not used by the majority of DKs, and they're not wrong. (Celestalon)

Will the new Pestilence be usable without a target, like current Blood Boil? A very useful counter against stealth in PvP!
Yes. (Celestalon)

am I going to have to actually use army or us it going back to being a cosmetic thing?
It'll be instant, and worth using, at least on the pull. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Since balance druids tranquility is now so 'small' it does 0 healing what are we supposed to have?
Stampeding Roar, other utility abilities, and a ton of talented utility (especially offhealing). (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Hunter 100 talents: Will Focusing Shot trigger Master Marksman for MM? Will master call/spirit bond still work with Lone Wolf?
Focusing Shot will trigger Master Marksman. Master's Call and Spirit Bond will not work without a pet. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Raidwide healing recieved is way too big raid utility (when other dps healing utility gone). Raids will stack mages
Why would they stack Mages? Where's the logic? Your "way too big" seems to be based on hyperbole, not fact. (Celestalon)
Thats my point - stacking Mages will save heal. therefore I take 5-6 Mages as dps and can afford less healer
A 12% increase to healing received is minor. Same as Smoke Bomb. Or Rallying Cry. Or all the others competing. (Celestalon)

But mages already have bloodlust, iceblock, frost ring, etc. Why do they need another?
Bloodlust is not stackable raid utility. It's like being able to give a crit buff. Ice Block and Ring of Frost are... (Celestalon)
...extremely small, in the grand scheme of things, as far as raid utility goes, in most situations. (Celestalon)
With that logic why not give every class a bloodlust? Don't get why mages get love over rogues (who need it)
Because you have raid buffs and debuffs in order to make you stronger in a group, and diversify compositions. (Celestalon)

The problem is that you give a DPS a stackable raidwide "Heal-Support" skill like Amplify Magic for Mages...
Yes, we give them a small one, because they had none, and lower everyone else down to equally small. (Celestalon)

The mirror images will get their spell power increase but will they get health/resist as well? For more survivability.
Yes. (Celestalon)

Any chance we see a variation of Cone of Cold for arcane? Maybe "Arcane Pulse" - Push back and increased dmg?
Arcane's AoE is naturally a short range instant; too much overlap. Supernova is somewhat similar to what you describe. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Is there any chance for Glyph of Touch of Death and Glyph of Touch of Karma to become baseline in WoD? They kinda feel mandatory
Glyph of Touch of Death is a kiss/curse; definitely not mandatory, at all. Glyph of Touch of Karma is strong, especially in Arenas. (Celestalon)
Also i don't see how to use Karma while being slowed, rooted or feared to china. That Glyph is a must have, no room for decision
In many cases, those are bad times to use ToK anyway. (Celestalon)
How should i get off a ToK against a ranged then? I'd like to set it on my target not some rnd pet standing next to me.
Presumably, the same way you punch that ranged. (Celestalon)

any chance that chi torpedo be changed for ww to be something competitive with rjw and xuen?
Chi Torpedo is lacking for everyone, since RJW was changed to its current version. We're considering potential changes. (Celestalon)

Why does BrM taunt have 10y longer range and have the movement on application?
Why not? (WatcherDev)
Taunt is simple ability. Why would 1 out of 5 taunts be better in every way?
Brewmasters have the best taunt (though I could see someone saying DKs do). Doesn't mean they're the best tank. (WatcherDev)

Problem with that is it takes 2 globals for monks to do as much ST healing as other healers do in 1.
Not actually. Soothing only has a 0.5sec GCD. (Celestalon)
well this is new, it will still take longer to switch targets after a surging though
If you're only doing 1 Surging, perhaps. It also is more front loaded. (Celestalon)
Won't just 1 surging be fairly common though in world where spot healing is necessary and encouraged?
Soothing would be better in this case. Surging on top if you really have to. And of course Renewing. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Any changes being discussed about AoW for Rets? Worried that if exo is low priority again that it'll be an unused proc again.
Kinda confused about why people focus on AoW; it's just Exo that's weak, nothing specific to AoW. Just a tuning issue. (Celestalon)
If it's just a tuning issue why wasn't there a hotfix on it?
Because we didn't want to change Ret's rotation through a hotfix. (Celestalon)
Not rebalancing classes through hotfixes "mid xpack" feels lazy from your part. Hello Disc... zzzZzzZz
Mid-expansion is different from mid-patch. (Celestalon)
You changed Kil'jaeden's cunning. Sure it's a talent but it affected their rotation. I know exo...
Yes, in a patch, not a hotfix. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
spriest Halo fix? Specific addon + guess work isn't nice. Against blizz spell design as well? Make it more forgiving pls?
It's actually extremely forgiving. We've never found the addon to be mandatory or even a noticeable gain. You get ~max effect... (Celestalon) a really large coverage area. Offhand, I think it's something like you get within 5% of max between 20 and 28 yd. (Celestalon)

Or do you really think that removing the DR cap on the L90 talents was a good move?
We've talked about this previously. I've said that uncapping Priest L90 talents was a huge mistake. (Celestalon)
Leaving it KNOWING it is completly OP for Disc for half year (+?) is a mistake you are aware of but ignore!
It's a mistake that would be wrong to fix at this point. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
How will subtlety rogues be able to use non-dagger weapons if backstab is here to stay and meant to be superior to hemo?
They won't. (Celestalon)

I agree to some extent, I believe if ShadowStep was on a 15-16 second cd it would on par with BoS and more competitive
it's ironic as BoS was buffed to keep up with Shadowstep...which used to be a 24 second cooldown (holinka)

The current numbers imply BS will be much more superior to Hemo in WoD compared to now.
I believe that in the current build you have, the tuning for Backstabbing and Ambush may be swapped (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Has Elemental Blast becoming baseline for Elemental been discussed? And what are your thoughts for and against it?
It's been discussed. We want to leave the baseline rotation simpler, and allow you to choose to talent into more complexity. (Celestalon)

Can you explain how the "Improved Healing Rain" Draenor perk works? Does it buff heals from casting Shaman or all healing taken
Just the casting Shaman. (Celestalon)
Will base healing numbers be balanced assuming target is in an HR and lower than other healers outside one or is it a true buff?
It's all relative. You'll be balanced around *some* usage of all of your tools. Otherwise, you wouldn't have them. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
is the lack of blue tweets regarding warlocks as reported on MMO-Champion due to lack of questions on Twitter? Or smthg else?
I haven't been counting number of tweets I make per class; would rather not tweet than bother with that. Warlocks got a ton of... (Celestalon)
...change in Mists, and so are getting less that others in Warlords. So, less to talk about. Happy to answer questions; not ignoring. (Celestalon)

I'm just getting the impression it's: "If it isn't used in a raid, cut it." The outside world matters to us too.
That's definitely not the guiding philosophy. In any case, Soulshatter is something we're taking a close look at. (WatcherDev)

Warlords of Draenor Stats
will the stats reduction affect at soloing old raids?
No, you'll still be able to solo old raids just as well as before, if not easier. (Celestalon)

Reputation / Questing
How about change quest item getting while in raid group? How raid on different continent can help me get 10 quest items faster?
We're looking into a solution for this - it's a real nuisance if you want to quest while waiting for a raid to fill or RBG queue (WatcherDev)

Warlords of Draenor
Curious what the biggest bottleneck in expansion production tends to be? Art, class design, tech or programming?
We tend to shape our workload around what resources we have, and vice versa. Production aims to have the answer be 'All equally'. (Celestalon)

Fan Art - Night Elf Model Edits
Some fun edits of the new Night Elf Female character model have popped up in on the forums.

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